@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,299 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Linq;
5
+ using System.Reflection;
6
+ using UnityEngine;
7
+ using UnityEngine.ProBuilder;
8
+ using UnityEngine.ProBuilder.MeshOperations;
9
+
10
+ namespace UnityCli.ProBuilder
11
+ {
12
+ /// <summary>ProBuilder 5.2.4 单一三角形流形边倒角的完整终态证明。</summary>
13
+ internal static class ProBuilderBevelCompletionProof
14
+ {
15
+ internal sealed class Plan
16
+ {
17
+ internal CanonicalMeshSnapshot Before;
18
+ internal Edge[] FrozenEdges;
19
+ internal RawPlan[] Raw;
20
+ internal FacePlan[] Faces;
21
+ internal int[][] Shared;
22
+ }
23
+ internal sealed class RawPlan
24
+ {
25
+ internal Vector3 Position; internal CanonicalMeshSnapshot.ChannelValue Normal, Tangent, Color; internal CanonicalMeshSnapshot.ChannelValue[] Uvs;
26
+ internal RawPlan(Vertex v) { Position = v.position; Normal = Channel(v, MeshArrays.Normal, v.normal); Tangent = Channel(v, MeshArrays.Tangent, v.tangent); Color = Channel(v, MeshArrays.Color, v.color); Uvs = new[] { Channel(v, MeshArrays.Texture0, v.uv0), Channel(v, MeshArrays.Texture1, v.uv2), Channel(v, MeshArrays.Texture2, v.uv3), Channel(v, MeshArrays.Texture3, v.uv4) }; }
27
+ }
28
+ internal sealed class FacePlan
29
+ {
30
+ internal int[] Stream; internal int Submesh, Smoothing, Texture, Element; internal bool Manual; internal AutoUnwrapSettings Uv; internal CanonicalMeshSnapshot.MaterialClaim Material;
31
+ }
32
+ private sealed class Bridge { internal List<Vertex> Vertices; internal FacePlan Face; }
33
+ private const int SmoothingGroupNone = 0;
34
+ private const int SmoothRangeMax = 24;
35
+ private const int HardRangeMax = 42;
36
+
37
+ /// <summary>effect 前只接受一个冻结 typed edge 与两个独占非退化三角形;无法关闭 Bevel 内部路径即拒绝。</summary>
38
+ internal static Plan Capture(GameObject target, ProBuilderMesh typedMesh, Edge[] frozenEdges, float requestedAmount)
39
+ {
40
+ if (target == null || typedMesh == null || frozenEdges == null || frozenEdges.Length != 1 || !Finite(requestedAmount) || requestedAmount < .001f) return null;
41
+ var before = CanonicalMeshSnapshot.Capture(target); var frozen = new Edge(frozenEdges[0].a, frozenEdges[0].b); var renderer = target.GetComponent<Renderer>();
42
+ if (before == null || !before.HasSharedTextures || !CanonicalMeshSnapshot.CurrentMeshFormat(typedMesh) || !CanonicalMeshSnapshot.RefreshArithmeticFinite(before) || !MaterialSlotsStable(before, renderer) || before.Faces.Length != 2 || before.Faces.Any(x => x.DirectedRawTriangleStream.Length != 3) || frozen.a < 0 || frozen.b < 0 || frozen.a == frozen.b || frozen.a >= before.RawVertices.Length || frozen.b >= before.RawVertices.Length) return null;
43
+ try
44
+ {
45
+ // 精确镜像 Bevel.cs:只读 typed mesh,EdgeLookup 后以 Equals 定位 exact wing/opposite。
46
+ var lup = EdgeLookup.GetEdgeLookup(new[] { frozen }, BuildSharedLookup(typedMesh)).SingleOrDefault();
47
+ var wings = WingedEdge.GetWingedEdges(typedMesh);
48
+ var wing = wings.FirstOrDefault(x => x.edge.Equals(lup));
49
+ if (wing == null || wing.opposite == null || !StrictDomain(before, frozen, lup, wing)) return null;
50
+ var vertices = before.RawVertices.Select(ToVertex).ToList(); var faces = before.Faces.Select(ToFace).ToArray();
51
+ var amount = ClampExact(wings, vertices, lup, requestedAmount);
52
+ if (amount != requestedAmount || amount < .001f) return null;
53
+ // 此闭集使 sorted、VertexEditing.ExplodeVertex、holeFaces 始终为空,只需两次 exact SlideEdge。
54
+ if (!SlideEdgeExact(vertices, faces, before, wing, amount) || !SlideEdgeExact(vertices, faces, before, wing.opposite, amount)) return null;
55
+ // 此 strict wedge 中 appendFaces 只有 bridge,sorted 与 holeFaces 都为空;后续只以 bridge 枚举 wing,无法跨到原 face。
56
+ var bridge = GetBridgeFacesExact(vertices, before, wing, wing.opposite);
57
+ if (bridge == null) return null;
58
+ var raw = vertices.Select(x => new RawPlan(x)).ToList(); var offset = raw.Count; raw.AddRange(bridge.Vertices.Select(x => new RawPlan(x)));
59
+ bridge.Face.Stream = bridge.Face.Stream.Select(x => x + offset).ToArray();
60
+ var terminalFaces = faces.Concat(new[] { bridge.Face }).ToArray();
61
+ // FaceRebuildData.Apply(appendFaces) 只追加 bridge;holeFaces 为空,sharedTextures 为 non-null empty。
62
+ var positions = raw.Select(x => x.Position).ToArray();
63
+ var shared = SharedVertex.GetSharedVerticesWithPositions(positions).Select(x => x.ToArray()).ToArray();
64
+ if (!CanonicalMeshSnapshot.TerminalTopologyReadable(positions, terminalFaces.Select(face => face.Stream), shared)
65
+ || !CanonicalMeshSnapshot.RefreshArithmeticFinite(positions, raw.Select(vertex => vertex.Uvs[0]).ToArray(), terminalFaces.Select(face => face.Stream), terminalFaces.Select(face => face.Smoothing))
66
+ || !CalculateNormalsAndTangents(raw, terminalFaces, shared)) return null;
67
+ // ProBuilderMeshFunction.ToMesh 与 handler refresh 都会清除 Unity mesh uv2,canonical UV1 必须在完整 plan 完成后覆盖。
68
+ ClearUnityMeshUv1(raw);
69
+ return new Plan { Before = before, FrozenEdges = new[] { frozen }, Raw = raw.ToArray(), Faces = terminalFaces, Shared = shared };
70
+ }
71
+ catch { return null; }
72
+ }
73
+
74
+ /// <summary>fresh readback 对 identity、transform、raw、face、shared partition 和 derived channels 完整比较。</summary>
75
+ internal static bool Matches(Plan plan, CanonicalMeshSnapshot after) => Mismatch(plan, after) == null;
76
+
77
+ /// <summary>返回首个 exact mismatch path;仅用于 post-effect 诊断,不改变成功判定。</summary>
78
+ internal static string Mismatch(Plan plan, CanonicalMeshSnapshot after)
79
+ {
80
+ if (plan == null) return "plan";
81
+ if (after == null) return "readback";
82
+ if (!Stable(plan.Before, after)) return "identity-or-transform";
83
+ if (after.RawVertices.Length != plan.Raw.Length) return "raw.length";
84
+ if (after.Faces.Length != plan.Faces.Length) return "faces.length";
85
+ if (!after.HasSharedTextures || after.SharedTextures.Length != 0) return "sharedTextures";
86
+ for (var i = 0; i < plan.Raw.Length; i++)
87
+ {
88
+ if (RawEquals(after.RawVertices[i], plan.Raw[i])) continue;
89
+ return "raw[" + i + "]." + RawMismatch(after.RawVertices[i], plan.Raw[i]);
90
+ }
91
+ for (var i = 0; i < plan.Faces.Length; i++)
92
+ {
93
+ if (FaceEquals(after.Faces[i], plan.Faces[i])) continue;
94
+ return "faces[" + i + "]." + FaceMismatch(after.Faces[i], plan.Faces[i]);
95
+ }
96
+ return OrderedSharedPartitionsEqual(after.SharedVertices, plan.Shared) ? null : "sharedVertices";
97
+ }
98
+
99
+ /// <summary>保持 package 生成的 group 与 member 顺序,避免改变 shared handle 和 first-member 语义。</summary>
100
+ private static bool OrderedSharedPartitionsEqual(CanonicalMeshSnapshot.SharedVertexSnapshot[] actual, int[][] expected)
101
+ {
102
+ if (actual == null || expected == null || actual.Length != expected.Length) return false;
103
+ for (var i = 0; i < expected.Length; i++)
104
+ if (actual[i] == null || expected[i] == null || !actual[i].MemberRawIndexes.SequenceEqual(expected[i])) return false;
105
+ return true;
106
+ }
107
+
108
+ private static bool StrictDomain(CanonicalMeshSnapshot before, Edge frozen, EdgeLookup lup, WingedEdge wing)
109
+ {
110
+ var a = before.RawVertices[frozen.a]; var b = before.RawVertices[frozen.b];
111
+ var wingIndexes = wing.face.indexes.ToArray(); var oppositeIndexes = wing.opposite.face.indexes.ToArray();
112
+ if (a.SharedHandle == b.SharedHandle || a.SharedHandle != lup.common.a || b.SharedHandle != lup.common.b || wingIndexes.Length != 3 || oppositeIndexes.Length != 3) return false;
113
+ var requested = before.Edges.SingleOrDefault(x => Same(x.SharedMin, x.SharedMax, lup.common.a, lup.common.b));
114
+ if (requested == null || requested.Incidences.Length != 2) return false;
115
+ var both = before.Faces.Where(x => x.DirectedSharedTriangleStream.Contains(lup.common.a) || x.DirectedSharedTriangleStream.Contains(lup.common.b)).ToArray();
116
+ if (both.Length != 2 || both.SelectMany(x => x.DirectedRawTriangleStream).Distinct().Count() != 6) return false;
117
+ // endpoint handle 只能有两个 raw occurrence,且仅在两面 incident;禁止额外 raw/face/position coincidence。
118
+ foreach (var handle in new[] { lup.common.a, lup.common.b })
119
+ {
120
+ var group = before.SharedVertices.Single(x => x.Handle == handle);
121
+ if (group.MemberRawIndexes.Length != 2 || before.Edges.Count(x => x.SharedMin == handle || x.SharedMax == handle) != 3) return false;
122
+ }
123
+ var used = both.SelectMany(x => x.DirectedRawTriangleStream).ToArray();
124
+ return before.RawVertices.Where(x => !used.Contains(x.RawIndex)).All(x => !used.Select(i => before.RawVertices[i].LocalPosition).Any(p => CanonicalMeshSnapshot.ExactEquals(p, x.LocalPosition)));
125
+ }
126
+ /// <summary>从公开 sharedVertices 的 group/member 重放 5.2.4 shared lookup。</summary>
127
+ private static Dictionary<int, int> BuildSharedLookup(ProBuilderMesh mesh)
128
+ {
129
+ var lookup = new Dictionary<int, int>(); var sharedVertices = mesh.sharedVertices;
130
+ for (int group = 0, count = sharedVertices.Count; group < count; group++)
131
+ foreach (var member in sharedVertices[group])
132
+ if (!lookup.ContainsKey(member)) lookup.Add(member, group);
133
+ return lookup;
134
+ }
135
+ /// <summary>完整复制 5.2.4 顶点索引 normal 的逐三角形平均路径。</summary>
136
+ private static Vector3 Normal(IList<Vertex> vertices, IList<int> indexes = null)
137
+ {
138
+ if (indexes == null || indexes.Count % 3 != 0)
139
+ {
140
+ Vector3 cross = Vector3.Cross(vertices[1].position - vertices[0].position, vertices[2].position - vertices[0].position);
141
+ cross.Normalize();
142
+ return cross;
143
+ }
144
+ else
145
+ {
146
+ int len = indexes.Count;
147
+ Vector3 nrm = Vector3.zero;
148
+
149
+ for (int i = 0; i < len; i += 3)
150
+ nrm += UnityEngine.ProBuilder.Math.Normal(vertices[indexes[i]].position, vertices[indexes[i + 1]].position, vertices[indexes[i + 2]].position);
151
+
152
+ nrm /= (len / 3f);
153
+ nrm.Normalize();
154
+
155
+ return nrm;
156
+ }
157
+ }
158
+ /// <summary>完整复制 5.2.4 Vector3 零向量单位化规则。</summary>
159
+ private static Vector3 EnsureUnitVector(Vector3 value)
160
+ {
161
+ return Mathf.Abs(value.sqrMagnitude) < float.Epsilon ? Vector3.up : value.normalized;
162
+ }
163
+ private static float ClampExact(IEnumerable<WingedEdge> wings, IList<Vertex> vertices, EdgeLookup requested, float amount)
164
+ {
165
+ foreach (var common in new[] { requested.common.a, requested.common.b }) foreach (var wing in wings.Where(x => x.edge.common.Contains(common))) { var edge = wing.edge.local; amount = Mathf.Min(amount, Vector3.Distance(vertices[edge.a].position, vertices[edge.b].position) - .001f); }
166
+ return amount;
167
+ }
168
+ /// <summary>ToMesh 会压缩空 submesh;所有 renderer slot 均须由一个合法 face 使用,才能保持 material claim。</summary>
169
+ private static bool MaterialSlotsStable(CanonicalMeshSnapshot before, Renderer renderer)
170
+ {
171
+ var materials = renderer == null ? null : renderer.sharedMaterials;
172
+ if (before == null || materials == null || materials.Length == 0) return false;
173
+ var used = new HashSet<int>();
174
+ foreach (var face in before.Faces)
175
+ {
176
+ if (face.SubmeshIndex < 0 || face.SubmeshIndex >= materials.Length) return false;
177
+ used.Add(face.SubmeshIndex);
178
+ }
179
+ return used.SetEquals(Enumerable.Range(0, materials.Length));
180
+ }
181
+ private static bool SlideEdgeExact(IList<Vertex> vertices, FacePlan[] faces, CanonicalMeshSnapshot before, WingedEdge wing, float amount)
182
+ {
183
+ var wingIndexes = wing.face.indexes.ToArray(); var occurrence = Array.FindIndex(before.Faces, x => x.DirectedRawTriangleStream.SequenceEqual(wingIndexes)); if (occurrence < 0) return false;
184
+ faces[occurrence].Manual = true; faces[occurrence].Texture = -1;
185
+ var x = Leading(wing, wing.edge.common.a); var y = Leading(wing, wing.edge.common.b); if (!x.IsValid() || !y.IsValid()) return false;
186
+ var dx = vertices[x.a] - vertices[x.b]; var dy = vertices[y.a] - vertices[y.b]; dx.Normalize(); dy.Normalize(); vertices[wing.edge.local.a].Add(dx * amount); vertices[wing.edge.local.b].Add(dy * amount);
187
+ return Finite(vertices[wing.edge.local.a].position) && Finite(vertices[wing.edge.local.b].position);
188
+ }
189
+ private static Edge Leading(WingedEdge wing, int common) => wing.previous.edge.common.a == common ? new Edge(wing.previous.edge.local.b, wing.previous.edge.local.a) : wing.previous.edge.common.b == common ? new Edge(wing.previous.edge.local.a, wing.previous.edge.local.b) : wing.next.edge.common.a == common ? new Edge(wing.next.edge.local.b, wing.next.edge.local.a) : wing.next.edge.common.b == common ? new Edge(wing.next.edge.local.a, wing.next.edge.local.b) : Edge.Empty;
190
+ private static Bridge GetBridgeFacesExact(IList<Vertex> vertices, CanonicalMeshSnapshot before, WingedEdge left, WingedEdge right)
191
+ {
192
+ var a = left.edge; var b = right.edge; var values = new List<Vertex> { new Vertex(vertices[a.local.a]), new Vertex(vertices[a.local.b]), new Vertex(vertices[a.common.a == b.common.a ? b.local.a : b.local.b]), new Vertex(vertices[a.common.a == b.common.a ? b.local.b : b.local.a]) };
193
+ var leftIndexes = left.face.indexes.ToArray(); var stream = new[] { 2, 1, 0, 2, 3, 1 }; var an = Normal(vertices, leftIndexes); var bn = Normal(values, new[] { 2, 1, 0 }); if (Vector3.Dot(an, bn) < 0f) Array.Reverse(stream);
194
+ var source = before.Faces.Single(x => x.DirectedRawTriangleStream.SequenceEqual(leftIndexes));
195
+ return new Bridge { Vertices = values, Face = new FacePlan { Stream = stream, Submesh = source.SubmeshIndex, Smoothing = -1, Texture = -1, Element = -1, Manual = false, Uv = AutoUnwrapSettings.tile, Material = CanonicalMeshSnapshot.WithSerializedFaceMaterial(source.Material, null) } };
196
+ }
197
+ private static bool CalculateNormalsAndTangents(IList<RawPlan> raw, IList<FacePlan> faces, IEnumerable<int[]> shared)
198
+ {
199
+ // 逐句重放 5.2.4 CalculateHardNormals、shared smoothing pass 与 CalculateTangents。
200
+ var normals = new Vector3[raw.Count]; var counts = new int[raw.Count];
201
+ foreach (var face in faces) for (var i = 0; i < face.Stream.Length; i += 3) { var a = face.Stream[i]; var b = face.Stream[i + 1]; var c = face.Stream[i + 2]; var n = UnityEngine.ProBuilder.Math.Normal(raw[a].Position, raw[b].Position, raw[c].Position); n.Normalize(); normals[a] += n; normals[b] += n; normals[c] += n; counts[a]++; counts[b]++; counts[c]++; }
202
+ if (counts.Any(x => x == 0)) return false;
203
+ for (var i = 0; i < raw.Count; i++) normals[i] /= counts[i];
204
+ var smoothing = new int[raw.Count]; var maximum = SmoothRangeMax;
205
+ foreach (var face in faces) foreach (var index in face.Stream.Distinct()) { smoothing[index] = face.Smoothing; if (smoothing[index] >= maximum) maximum = smoothing[index] + 1; }
206
+ foreach (var members in shared) { var sums = new Vector3[maximum]; var groupCounts = new float[maximum]; foreach (var index in members) { var group = smoothing[index]; if (group <= SmoothingGroupNone || group > SmoothRangeMax && group < HardRangeMax) continue; sums[group] += normals[index]; groupCounts[group]++; } foreach (var index in members) { var group = smoothing[index]; if (group <= SmoothingGroupNone || group > SmoothRangeMax && group < HardRangeMax) continue; normals[index] = EnsureUnitVector(sums[group] / groupCounts[group]); } }
207
+ for (var i = 0; i < raw.Count; i++) raw[i].Normal = new CanonicalMeshSnapshot.ChannelValue(true, normals[i]);
208
+ // CalculateTangents 先分配 tangent;当 UV0 缺失时保留全零,而不是跳过该 channel。
209
+ if (raw.Any(x => !x.Uvs[0].IsPresent)) { for (var i = 0; i < raw.Count; i++) raw[i].Tangent = new CanonicalMeshSnapshot.ChannelValue(true, Vector4.zero); return Finite(raw); }
210
+ var positions = raw.Select(x => x.Position).ToArray();
211
+ var textures = raw.Select(x => new Vector2(x.Uvs[0].Value.x, x.Uvs[0].Value.y)).ToArray();
212
+ var tan1 = new Vector3[raw.Count];
213
+ var tan2 = new Vector3[raw.Count];
214
+ foreach (var face in faces)
215
+ {
216
+ int[] triangles = face.Stream;
217
+ for (int a = 0, c = triangles.Length; a < c; a += 3)
218
+ {
219
+ long i1 = triangles[a + 0];
220
+ long i2 = triangles[a + 1];
221
+ long i3 = triangles[a + 2];
222
+ Vector3 v1 = positions[i1];
223
+ Vector3 v2 = positions[i2];
224
+ Vector3 v3 = positions[i3];
225
+ Vector2 w1 = textures[i1];
226
+ Vector2 w2 = textures[i2];
227
+ Vector2 w3 = textures[i3];
228
+ float x1 = v2.x - v1.x;
229
+ float x2 = v3.x - v1.x;
230
+ float y1 = v2.y - v1.y;
231
+ float y2 = v3.y - v1.y;
232
+ float z1 = v2.z - v1.z;
233
+ float z2 = v3.z - v1.z;
234
+ float s1 = w2.x - w1.x;
235
+ float s2 = w3.x - w1.x;
236
+ float t1 = w2.y - w1.y;
237
+ float t2 = w3.y - w1.y;
238
+ float r = 1.0f / (s1 * t2 - s2 * t1);
239
+ Vector3 sdir = new Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r);
240
+ Vector3 tdir = new Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r);
241
+ tan1[i1] += sdir;
242
+ tan1[i2] += sdir;
243
+ tan1[i3] += sdir;
244
+ tan2[i1] += tdir;
245
+ tan2[i2] += tdir;
246
+ tan2[i3] += tdir;
247
+ }
248
+ }
249
+ for (var i = 0; i < raw.Count; i++)
250
+ {
251
+ var n = normals[i];
252
+ var t = EnsureUnitVector(tan1[i]);
253
+ Vector3.OrthoNormalize(ref n, ref t);
254
+ var tangent = Vector4.zero;
255
+ tangent.x = t.x;
256
+ tangent.y = t.y;
257
+ tangent.z = t.z;
258
+ tangent.w = Vector3.Dot(Vector3.Cross(n, t), tan2[i]) < 0.0f ? -1.0f : 1.0f;
259
+ raw[i].Tangent = new CanonicalMeshSnapshot.ChannelValue(true, tangent);
260
+ }
261
+ return Finite(raw);
262
+ }
263
+ private static FacePlan ToFace(CanonicalMeshSnapshot.FaceOccurrence x) => new FacePlan { Stream = x.DirectedRawTriangleStream, Submesh = x.SubmeshIndex, Smoothing = x.SmoothingGroup, Texture = x.TextureGroup, Element = x.ElementGroup, Manual = x.ManualUv, Uv = x.Uv, Material = x.Material };
264
+ private static Vertex ToVertex(CanonicalMeshSnapshot.RawVertex x) { var v = new Vertex { position = x.LocalPosition }; Set(v, x.LocalNormal, MeshArrays.Normal, y => v.normal = y); Set(v, x.Tangent, MeshArrays.Tangent, y => v.tangent = y); Set(v, x.Color, MeshArrays.Color, y => v.color = y); var uv = x.Uvs; Set(v, uv[0], MeshArrays.Texture0, y => v.uv0 = y); Set(v, uv[1], MeshArrays.Texture1, y => v.uv2 = y); Set(v, uv[2], MeshArrays.Texture2, y => v.uv3 = y); Set(v, uv[3], MeshArrays.Texture3, y => v.uv4 = y); return v; }
265
+ private static void Set(Vertex v, CanonicalMeshSnapshot.ChannelValue x, MeshArrays a, Action<Vector4> set) { if (x.IsPresent) set(x.Value); }
266
+ private static CanonicalMeshSnapshot.ChannelValue Channel(Vertex v, MeshArrays a, Vector4 x) => new CanonicalMeshSnapshot.ChannelValue(v.HasArrays(a), x);
267
+ /// <summary>RefreshMeshPreservingVertexPayload 经 ToMesh,所有 raw 的 canonical UV1 都必须缺失。</summary>
268
+ private static void ClearUnityMeshUv1(IEnumerable<RawPlan> raw) { foreach (var vertex in raw) vertex.Uvs[1] = new CanonicalMeshSnapshot.ChannelValue(false, Vector4.zero); }
269
+ private static bool RawEquals(CanonicalMeshSnapshot.RawVertex a, RawPlan b) => RawMismatch(a, b) == null;
270
+ private static string RawMismatch(CanonicalMeshSnapshot.RawVertex a, RawPlan b)
271
+ {
272
+ if (!CanonicalMeshSnapshot.ExactEquals(a.LocalPosition, b.Position)) return "position";
273
+ if (!CanonicalMeshSnapshot.ChannelValueEquals(a.LocalNormal, b.Normal)) return "normal";
274
+ if (!CanonicalMeshSnapshot.ChannelValueEquals(a.Tangent, b.Tangent)) return "tangent";
275
+ if (!CanonicalMeshSnapshot.ChannelValueEquals(a.Color, b.Color)) return "color";
276
+ for (var i = 0; i < b.Uvs.Length; i++) if (!CanonicalMeshSnapshot.ChannelValueEquals(a.Uvs[i], b.Uvs[i])) return "uv" + i;
277
+ return null;
278
+ }
279
+ private static bool FaceEquals(CanonicalMeshSnapshot.FaceOccurrence a, FacePlan b) => FaceMismatch(a, b) == null;
280
+ private static string FaceMismatch(CanonicalMeshSnapshot.FaceOccurrence a, FacePlan b)
281
+ {
282
+ if (!a.DirectedRawTriangleStream.SequenceEqual(b.Stream)) return "stream";
283
+ if (a.SubmeshIndex != b.Submesh) return "submesh";
284
+ if (a.SmoothingGroup != b.Smoothing) return "smoothing";
285
+ if (a.TextureGroup != b.Texture) return "textureGroup";
286
+ if (a.ElementGroup != b.Element) return "elementGroup";
287
+ if (a.ManualUv != b.Manual) return "manualUv";
288
+ if (!CanonicalMeshSnapshot.UvValueEquals(a.Uv, b.Uv)) return "uv";
289
+ return CanonicalMeshSnapshot.MaterialValueEquals(a.Material, b.Material) ? null : "material";
290
+ }
291
+ private static bool Stable(CanonicalMeshSnapshot a, CanonicalMeshSnapshot b) => CanonicalMeshSnapshot.IdentityAndTransformEqual(a, b);
292
+ private static bool Same(int a, int b, int c, int d) => a == c && b == d || a == d && b == c;
293
+ private static bool Finite(float x) => !float.IsNaN(x) && !float.IsInfinity(x);
294
+ private static bool Finite(Vector3 x) => Finite(x.x) && Finite(x.y) && Finite(x.z);
295
+ private static bool Finite(Vector4 x) => Finite(x.x) && Finite(x.y) && Finite(x.z) && Finite(x.w);
296
+ private static bool Finite(IEnumerable<RawPlan> raw) => raw.All(x => Finite(x.Position) && Finite(x.Normal.Value) && Finite(x.Tangent.Value));
297
+ }
298
+ }
299
+ #endif