@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,407 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections;
4
+ using System.Collections.Generic;
5
+ using System.Linq;
6
+ using System.Reflection;
7
+ using UnityEngine;
8
+ using UnityEngine.ProBuilder;
9
+ using UnityEngine.ProBuilder.MeshOperations;
10
+
11
+ namespace UnityCli.ProBuilder
12
+ {
13
+ /// <summary>以 5.2.4 Connect 的私有纯重建器建立唯一的三角面终态计划。</summary>
14
+ internal static class ProBuilderConnectCompletionProof
15
+ {
16
+ internal sealed class RawPlan
17
+ {
18
+ internal readonly Vertex Value;
19
+ internal CanonicalMeshSnapshot.ChannelValue Normal;
20
+ internal CanonicalMeshSnapshot.ChannelValue Tangent;
21
+ internal RawPlan(Vertex value, CanonicalMeshSnapshot.RawVertex profile) { Value = NormalizeVertex(value, profile); }
22
+ }
23
+
24
+ internal sealed class FacePlan
25
+ {
26
+ internal readonly Face Face;
27
+ internal readonly List<Vertex> Vertices;
28
+ internal readonly List<int> NewVertexIndexes;
29
+ internal FacePlan(Face face, IEnumerable<Vertex> vertices, IEnumerable<int> newVertexIndexes)
30
+ { Face = new Face(face); Vertices = vertices.Select(value => new Vertex(value)).ToList(); NewVertexIndexes = newVertexIndexes.ToList(); }
31
+ }
32
+
33
+ internal sealed class Plan
34
+ {
35
+ internal CanonicalMeshSnapshot Before;
36
+ internal bool FaceMode;
37
+ internal Edge[] FrozenEdges;
38
+ internal Face[] FrozenFaces;
39
+ internal int ExpectedFaceCount;
40
+ internal RawPlan[] Raw;
41
+ internal FacePlan[] Faces;
42
+ internal int[][] SharedVertices;
43
+ }
44
+
45
+ internal static Plan CaptureFace(GameObject go, Face[] faces) => Capture(go, true, null, faces);
46
+
47
+ /// <summary>effect 前只读取 Face/Wing 和 managed Vertex clone;反射失败或任何非唯一输入均拒绝。</summary>
48
+ internal static Plan Capture(GameObject go, bool faceMode, Edge[] edges, Face[] faces)
49
+ {
50
+ if (go == null || (faceMode ? faces == null || faces.Length != 1 || edges != null : edges == null || edges.Length != 2 || faces != null)) return null;
51
+ var mesh = go.GetComponent<ProBuilderMesh>();
52
+ var before = CanonicalMeshSnapshot.Capture(go);
53
+ if (mesh == null || !CanonicalMeshSnapshot.CurrentMeshFormat(mesh) || before == null || before.Faces.Length != 1 || before.RawVertices.Length != 3 || before.SharedVertices.Length != 3
54
+ || !before.HasSharedTextures || before.SharedTextures.Length != 0 || !UniquePositions(before) || !CanonicalMeshSnapshot.RefreshArithmeticFinite(before, true)) return null;
55
+ var renderer = go.GetComponent<Renderer>();
56
+ if (renderer == null || renderer.sharedMaterials == null || renderer.sharedMaterials.Length != 1 || renderer.sharedMaterials[0] == null) return null;
57
+ var source = mesh.faces.SingleOrDefault();
58
+ if (source == null) return null;
59
+ var sourceIndexes = source.indexes.ToArray();
60
+ var sourceEdges = source.edges.ToArray();
61
+ if (sourceIndexes.Length != 3 || source.submeshIndex != 0 || sourceEdges.Length != 3) return null;
62
+ if (!faceMode && !edges.All(edge => sourceEdges.Any(value => SameEdge(edge, value)))) return null;
63
+
64
+ var lookup = BuildSharedLookup(mesh);
65
+ if (lookup == null) return null;
66
+ var frozenEdges = edges == null ? null : (Edge[])edges.Clone();
67
+ var frozenFaces = faces == null ? null : (Face[])faces.Clone();
68
+ var distinctEdges = new HashSet<EdgeLookup>(EdgeLookup.GetEdgeLookup(faceMode ? sourceEdges : frozenEdges, lookup));
69
+ var wings = WingedEdge.GetWingedEdges(mesh);
70
+ var targetEdges = wings.Where(wing => wing.face == source && distinctEdges.Contains(wing.edge)).ToList();
71
+ var required = faceMode ? 3 : 2;
72
+ if (targetEdges.Count != required || targetEdges.Any(wing => wing.face != source)) return null;
73
+
74
+ var vertices = CanonicalMeshSnapshot.BuildManagedVertices(before);
75
+ if (vertices == null) return null;
76
+ var unchanged = CanonicalMeshSnapshot.Capture(go);
77
+ if (unchanged == null || !SameCapture(before, unchanged)) return null;
78
+ var result = InvokePure(source, targetEdges, vertices, faceMode);
79
+ var afterInvoke = CanonicalMeshSnapshot.Capture(go);
80
+ if (result == null || afterInvoke == null || !SameCapture(before, afterInvoke)) return null;
81
+
82
+ var children = BuildChildren(result, source, vertices);
83
+ if (children == null || children.Length != required) return null;
84
+ var profile = before.RawVertices[0];
85
+ var raw = children.SelectMany(child => child.Vertices).Select(value => new RawPlan(value, profile)).ToArray();
86
+ if (raw.Length == 0 || raw.Any(value => !Finite(value.Value))) return null;
87
+ var positions = raw.Select(value => value.Value.position).ToArray();
88
+ if (!TryBuildSharedVertices(positions, out var sharedVertices)) return null;
89
+ var plan = new Plan { Before = before, FaceMode = faceMode, FrozenEdges = frozenEdges, FrozenFaces = frozenFaces, ExpectedFaceCount = required, Raw = raw, Faces = children, SharedVertices = sharedVertices };
90
+ var terminal = FinalStreams(plan).ToArray();
91
+ var streams = terminal.Select(value => value.Stream).ToArray();
92
+ var uv0 = raw.Select(value => new CanonicalMeshSnapshot.ChannelValue(profile.Uvs[0].IsPresent, value.Value.uv0)).ToArray();
93
+ return CanonicalMeshSnapshot.TerminalTopologyReadable(positions, streams, sharedVertices)
94
+ && CanonicalMeshSnapshot.RefreshArithmeticFinite(positions, uv0, streams, terminal.Select(value => value.SmoothingGroup), true)
95
+ && CalculateNormalsAndTangents(plan) && raw.All(value => Finite(value.Normal.Value) && Finite(value.Tangent.Value)) ? plan : null;
96
+ }
97
+
98
+ /// <summary>SetVertices 由全局首 raw 决定 channel presence;Mix 的隐藏字段必须按该 profile 显式恢复 attributes。</summary>
99
+ private static Vertex NormalizeVertex(Vertex value, CanonicalMeshSnapshot.RawVertex profile)
100
+ {
101
+ if (value == null || profile == null) return null;
102
+ var result = new Vertex { position = value.position };
103
+ if (profile.Color.IsPresent) result.color = value.color;
104
+ if (profile.LocalNormal.IsPresent) result.normal = value.normal;
105
+ if (profile.Tangent.IsPresent) result.tangent = value.tangent;
106
+ var uvs = profile.Uvs;
107
+ if (uvs[0].IsPresent) result.uv0 = value.uv0;
108
+ if (uvs[1].IsPresent) result.uv2 = value.uv2;
109
+ if (uvs[2].IsPresent) result.uv3 = value.uv3;
110
+ if (uvs[3].IsPresent) result.uv4 = value.uv4;
111
+ return result;
112
+ }
113
+
114
+ /// <summary>严格按 internal caller 的 overload、winding、metadata 与 Apply/Delete offset 模拟,不保留内部可变对象。</summary>
115
+ private static FacePlan[] BuildChildren(IEnumerable result, Face source, List<Vertex> vertices)
116
+ {
117
+ var records = result.Cast<object>().ToArray();
118
+ var output = new List<FacePlan>();
119
+ var sourceNormal = Normal(vertices, source.indexes.ToArray());
120
+ var used = new HashSet<int> { source.textureGroup };
121
+ var textureGroup = source.textureGroup;
122
+ if (textureGroup < 0) { textureGroup = 1; while (used.Contains(textureGroup)) textureGroup++; }
123
+ foreach (var record in records)
124
+ {
125
+ var rebuild = record.GetType().GetField("faceRebuildData", BindingFlags.Instance | BindingFlags.Public)?.GetValue(record);
126
+ var face = rebuild?.GetType().GetField("face", BindingFlags.Instance | BindingFlags.Public)?.GetValue(rebuild) as Face;
127
+ var childVertices = rebuild?.GetType().GetField("vertices", BindingFlags.Instance | BindingFlags.Public)?.GetValue(rebuild) as IEnumerable<Vertex>;
128
+ var newVertexIndexes = record.GetType().GetField("newVertexIndexes", BindingFlags.Instance | BindingFlags.Public)?.GetValue(record) as IEnumerable<int>;
129
+ if (face == null || childVertices == null || newVertexIndexes == null) return null;
130
+ var copied = childVertices.Select(value => new Vertex(value)).ToList();
131
+ var child = new Face(face);
132
+ if (Vector3.Dot(sourceNormal, Normal(copied, child.indexes.ToArray())) < 0f) child.Reverse();
133
+ child.textureGroup = textureGroup; child.uv = new AutoUnwrapSettings(source.uv); child.submeshIndex = source.submeshIndex;
134
+ child.smoothingGroup = source.smoothingGroup; child.manualUV = source.manualUV;
135
+ output.Add(new FacePlan(child, copied, newVertexIndexes));
136
+ }
137
+ return output.ToArray();
138
+ }
139
+
140
+ private static IEnumerable InvokePure(Face source, List<WingedEdge> targetEdges, List<Vertex> vertices, bool faceMode)
141
+ {
142
+ var types = faceMode
143
+ ? new[] { typeof(Face), typeof(List<WingedEdge>), typeof(List<Vertex>) }
144
+ : new[] { typeof(Face), typeof(WingedEdge), typeof(WingedEdge), typeof(List<Vertex>) };
145
+ var method = typeof(ConnectElements).GetMethod("ConnectEdgesInFace", BindingFlags.Static | BindingFlags.NonPublic, null, types, null);
146
+ if (method == null) return null;
147
+ try
148
+ {
149
+ var values = faceMode ? new object[] { source, targetEdges, vertices } : new object[] { source, targetEdges[0], targetEdges[1], vertices };
150
+ return method.Invoke(null, values) as IEnumerable;
151
+ }
152
+ catch { return null; }
153
+ }
154
+
155
+ /// <summary>fresh readback 必须与反射计划的 raw/face 顺序、属性和 position shared partition 完全相同。</summary>
156
+ internal static bool Matches(Plan plan, CanonicalMeshSnapshot after)
157
+ {
158
+ if (plan == null || after == null || !SameCaptureIdentity(plan.Before, after) || after.RawVertices.Length != plan.Raw.Length || after.Faces.Length != plan.Faces.Length
159
+ || !after.HasSharedTextures || after.SharedTextures.Length != 0 || after.Faces.Length != plan.ExpectedFaceCount) return false;
160
+ if (!RawOrderMatches(plan.Raw, after.RawVertices) || !FaceOrderMatches(plan, after) || !PositionPartitionsMatch(plan.SharedVertices, after)) return false;
161
+ return after.RawVertices.All(value => Finite(value));
162
+ }
163
+
164
+ private static bool RawOrderMatches(RawPlan[] expected, CanonicalMeshSnapshot.RawVertex[] actual)
165
+ {
166
+ for (var index = 0; index < expected.Length; index++)
167
+ {
168
+ var vertex = expected[index].Value; var raw = actual[index]; var uvs = raw.Uvs;
169
+ if (!CanonicalMeshSnapshot.ExactEquals(vertex.position, raw.LocalPosition) || !Optional(vertex, MeshArrays.Color, raw.Color)
170
+ || !Optional(vertex, MeshArrays.Texture0, uvs[0]) || uvs[1].IsPresent || !Optional(vertex, MeshArrays.Texture2, uvs[2]) || !Optional(vertex, MeshArrays.Texture3, uvs[3])
171
+ || !CanonicalMeshSnapshot.ChannelValueEquals(expected[index].Normal, raw.LocalNormal) || !CanonicalMeshSnapshot.ChannelValueEquals(expected[index].Tangent, raw.Tangent)) return false;
172
+ }
173
+ return true;
174
+ }
175
+
176
+ /// <summary>逐句重放 PB 5.2.4 CalculateNormals/CalculateTangents;结果仅存在于 effect 前 immutable plan。</summary>
177
+ private static bool CalculateNormalsAndTangents(Plan plan)
178
+ {
179
+ var count = plan.Raw.Length; var positions = plan.Raw.Select(value => value.Value.position).ToArray();
180
+ var normals = new Vector3[count]; var normalCounts = new int[count]; var smoothing = new int[count];
181
+ var streams = FinalStreams(plan).ToArray();
182
+ foreach (var item in streams)
183
+ {
184
+ for (var triangle = 0; triangle < item.Stream.Length; triangle += 3)
185
+ {
186
+ var a = item.Stream[triangle]; var b = item.Stream[triangle + 1]; var c = item.Stream[triangle + 2];
187
+ var cross = UnityEngine.ProBuilder.Math.Normal(positions[a], positions[b], positions[c]); cross.Normalize();
188
+ normals[a] += cross; normals[b] += cross; normals[c] += cross; normalCounts[a]++; normalCounts[b]++; normalCounts[c]++;
189
+ }
190
+ foreach (var index in item.Stream.Distinct()) smoothing[index] = item.SmoothingGroup;
191
+ }
192
+ if (normalCounts.Any(value => value == 0)) return false;
193
+ for (var index = 0; index < count; index++) normals[index] /= normalCounts[index];
194
+ foreach (var shared in plan.SharedVertices)
195
+ {
196
+ var averages = new Dictionary<int, Vector3>(); var counts = new Dictionary<int, float>();
197
+ foreach (var index in shared)
198
+ {
199
+ var group = smoothing[index];
200
+ if (group <= 0 || group > 24 && group < 42) continue;
201
+ averages[group] = averages.TryGetValue(group, out var sum) ? sum + normals[index] : normals[index];
202
+ counts[group] = counts.TryGetValue(group, out var value) ? value + 1f : 1f;
203
+ }
204
+ foreach (var index in shared)
205
+ {
206
+ var group = smoothing[index];
207
+ if (group <= 0 || group > 24 && group < 42) continue;
208
+ normals[index] = EnsureUnitVector(averages[group] / counts[group]);
209
+ }
210
+ }
211
+ var tangents = new Vector4[count];
212
+ var hasUv0 = plan.Raw.All(value => value.Value.HasArrays(MeshArrays.Texture0));
213
+ if (hasUv0)
214
+ {
215
+ var tan1 = new Vector3[count]; var tan2 = new Vector3[count]; var uvs = plan.Raw.Select(value => value.Value.uv0).ToArray();
216
+ foreach (var item in streams) for (var triangle = 0; triangle < item.Stream.Length; triangle += 3)
217
+ {
218
+ var i1 = item.Stream[triangle]; var i2 = item.Stream[triangle + 1]; var i3 = item.Stream[triangle + 2];
219
+ var v1 = positions[i1]; var v2 = positions[i2]; var v3 = positions[i3]; var w1 = uvs[i1]; var w2 = uvs[i2]; var w3 = uvs[i3];
220
+ var x1 = v2.x - v1.x; var x2 = v3.x - v1.x; var y1 = v2.y - v1.y; var y2 = v3.y - v1.y; var z1 = v2.z - v1.z; var z2 = v3.z - v1.z;
221
+ var s1 = w2.x - w1.x; var s2 = w3.x - w1.x; var t1 = w2.y - w1.y; var t2 = w3.y - w1.y; var r = 1f / (s1 * t2 - s2 * t1);
222
+ var sdir = new Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r);
223
+ var tdir = new Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r);
224
+ tan1[i1] += sdir; tan1[i2] += sdir; tan1[i3] += sdir; tan2[i1] += tdir; tan2[i2] += tdir; tan2[i3] += tdir;
225
+ }
226
+ for (var index = 0; index < count; index++)
227
+ {
228
+ var normal = normals[index]; var tangent = EnsureUnitVector(tan1[index]); Vector3.OrthoNormalize(ref normal, ref tangent);
229
+ tangents[index] = new Vector4(tangent.x, tangent.y, tangent.z, Vector3.Dot(Vector3.Cross(normal, tangent), tan2[index]) < 0f ? -1f : 1f);
230
+ }
231
+ }
232
+ for (var index = 0; index < count; index++)
233
+ {
234
+ if (!Finite(normals[index]) || !Finite(tangents[index])) return false;
235
+ plan.Raw[index].Normal = new CanonicalMeshSnapshot.ChannelValue(true, normals[index]);
236
+ plan.Raw[index].Tangent = new CanonicalMeshSnapshot.ChannelValue(true, tangents[index]);
237
+ }
238
+ return true;
239
+ }
240
+
241
+ private static IEnumerable<(int[] Stream, int SmoothingGroup)> FinalStreams(Plan plan)
242
+ {
243
+ var offset = 0;
244
+ foreach (var face in plan.Faces)
245
+ {
246
+ yield return (face.Face.indexes.ToArray().Select(index => index + offset).ToArray(), face.Face.smoothingGroup);
247
+ offset += face.Vertices.Count;
248
+ }
249
+ }
250
+
251
+ private static bool FaceOrderMatches(Plan plan, CanonicalMeshSnapshot after)
252
+ {
253
+ var offset = 0;
254
+ var sourceMaterial = plan.Before.Faces[0].Material;
255
+ var element = typeof(Face).GetField("elementGroup", BindingFlags.Instance | BindingFlags.NonPublic);
256
+ if (element == null) return false;
257
+ for (var index = 0; index < plan.Faces.Length; index++)
258
+ {
259
+ var expected = plan.Faces[index]; var actual = after.Faces[index]; var stream = expected.Face.indexes.ToArray();
260
+ var expectedMaterial = CanonicalMeshSnapshot.WithSerializedFaceMaterialFromFace(sourceMaterial, expected.Face);
261
+ if (expectedMaterial == null || stream.Length != actual.DirectedRawTriangleStream.Length || expected.Face.submeshIndex != actual.SubmeshIndex || expected.Face.smoothingGroup != actual.SmoothingGroup
262
+ || expected.Face.textureGroup != actual.TextureGroup || expected.Face.manualUV != actual.ManualUv || !CanonicalMeshSnapshot.UvValueEquals(expected.Face.uv, actual.Uv)
263
+ || !CanonicalMeshSnapshot.MaterialValueEquals(expectedMaterial, actual.Material) || !(element.GetValue(expected.Face) is int group) || group != actual.ElementGroup) return false;
264
+ var actualStream = actual.DirectedRawTriangleStream;
265
+ for (var n = 0; n < stream.Length; n++) if (actualStream[n] != stream[n] + offset) return false;
266
+ offset += expected.Vertices.Count;
267
+ }
268
+ return true;
269
+ }
270
+
271
+ private static bool PositionPartitionsMatch(int[][] expected, CanonicalMeshSnapshot after)
272
+ {
273
+ var actual = after.SharedVertices.Select(group => group.MemberRawIndexes).ToArray();
274
+ return expected.Length == actual.Length && expected.Select((members, index) => members.SequenceEqual(actual[index])).All(equal => equal);
275
+ }
276
+
277
+ private static bool Optional(Vertex value, MeshArrays attribute, CanonicalMeshSnapshot.ChannelValue actual)
278
+ {
279
+ if (value.HasArrays(attribute) != actual.IsPresent) return false;
280
+ if (!actual.IsPresent) return true;
281
+ if (attribute == MeshArrays.Color) return CanonicalMeshSnapshot.ExactEquals(new Vector4(value.color.r, value.color.g, value.color.b, value.color.a), actual.Value);
282
+ if (attribute == MeshArrays.Texture0) return CanonicalMeshSnapshot.ExactEquals((Vector4)value.uv0, actual.Value);
283
+ if (attribute == MeshArrays.Texture2) return CanonicalMeshSnapshot.ExactEquals(value.uv3, actual.Value);
284
+ return CanonicalMeshSnapshot.ExactEquals(value.uv4, actual.Value);
285
+ }
286
+
287
+ /// <summary>私有 pure overload 前后必须是同一完整 canonical state;任一 cache、partition、属性或 incidence 改变均拒绝 effect。</summary>
288
+ private static bool SameCapture(CanonicalMeshSnapshot left, CanonicalMeshSnapshot right)
289
+ {
290
+ if (!SameCaptureIdentity(left, right) || left.RawVertices.Length != right.RawVertices.Length || left.Faces.Length != right.Faces.Length
291
+ || left.SharedVertices.Length != right.SharedVertices.Length || left.HasSharedTextures != right.HasSharedTextures || left.SharedTextures.Length != right.SharedTextures.Length || left.Edges.Length != right.Edges.Length) return false;
292
+ for (var index = 0; index < left.RawVertices.Length; index++) if (!SameRaw(left.RawVertices[index], right.RawVertices[index])) return false;
293
+ for (var index = 0; index < left.SharedVertices.Length; index++) if (!SameShared(left.SharedVertices[index], right.SharedVertices[index])) return false;
294
+ for (var index = 0; index < left.SharedTextures.Length; index++) if (!SameTexture(left.SharedTextures[index], right.SharedTextures[index])) return false;
295
+ for (var index = 0; index < left.Faces.Length; index++) if (!SameFace(left.Faces[index], right.Faces[index])) return false;
296
+ for (var index = 0; index < left.Edges.Length; index++) if (!SameSharedEdge(left.Edges[index], right.Edges[index])) return false;
297
+ return true;
298
+ }
299
+
300
+ private static bool SameRaw(CanonicalMeshSnapshot.RawVertex left, CanonicalMeshSnapshot.RawVertex right)
301
+ {
302
+ return left != null && right != null && left.RawIndex == right.RawIndex && left.SharedHandle == right.SharedHandle
303
+ && CanonicalMeshSnapshot.ExactEquals(left.LocalPosition, right.LocalPosition) && CanonicalMeshSnapshot.ExactEquals(left.WorldPosition, right.WorldPosition)
304
+ && CanonicalMeshSnapshot.ChannelValueEquals(left.LocalNormal, right.LocalNormal) && CanonicalMeshSnapshot.ChannelValueEquals(left.Tangent, right.Tangent)
305
+ && CanonicalMeshSnapshot.ChannelValueEquals(left.Color, right.Color) && left.Uvs.Zip(right.Uvs, CanonicalMeshSnapshot.ChannelValueEquals).All(value => value);
306
+ }
307
+
308
+ private static bool SameShared(CanonicalMeshSnapshot.SharedVertexSnapshot left, CanonicalMeshSnapshot.SharedVertexSnapshot right)
309
+ => left != null && right != null && left.Handle == right.Handle && CanonicalMeshSnapshot.ExactEquals(left.CanonicalPosition, right.CanonicalPosition) && left.MemberRawIndexes.SequenceEqual(right.MemberRawIndexes);
310
+ private static bool SameTexture(CanonicalMeshSnapshot.SharedTextureSnapshot left, CanonicalMeshSnapshot.SharedTextureSnapshot right)
311
+ => left != null && right != null && left.Group == right.Group && left.MemberRawIndexes.SequenceEqual(right.MemberRawIndexes);
312
+
313
+ private static bool SameFace(CanonicalMeshSnapshot.FaceOccurrence left, CanonicalMeshSnapshot.FaceOccurrence right)
314
+ {
315
+ if (left == null || right == null || left.OccurrenceIndex != right.OccurrenceIndex || left.SubmeshIndex != right.SubmeshIndex || left.SmoothingGroup != right.SmoothingGroup
316
+ || left.TextureGroup != right.TextureGroup || left.ElementGroup != right.ElementGroup || left.ManualUv != right.ManualUv || !CanonicalMeshSnapshot.UvValueEquals(left.Uv, right.Uv)
317
+ || !CanonicalMeshSnapshot.MaterialValueEquals(left.Material, right.Material) || !left.DirectedRawTriangleStream.SequenceEqual(right.DirectedRawTriangleStream) || !left.DirectedSharedTriangleStream.SequenceEqual(right.DirectedSharedTriangleStream)
318
+ || left.Boundary.Length != right.Boundary.Length) return false;
319
+ for (var index = 0; index < left.Boundary.Length; index++)
320
+ {
321
+ var a = left.Boundary[index]; var b = right.Boundary[index];
322
+ if (a.RawA != b.RawA || a.RawB != b.RawB || a.SharedA != b.SharedA || a.SharedB != b.SharedB) return false;
323
+ }
324
+ return true;
325
+ }
326
+
327
+ private static bool SameSharedEdge(CanonicalMeshSnapshot.SharedEdgeOccurrence left, CanonicalMeshSnapshot.SharedEdgeOccurrence right)
328
+ {
329
+ if (left == null || right == null || left.SharedMin != right.SharedMin || left.SharedMax != right.SharedMax || left.Incidences.Length != right.Incidences.Length) return false;
330
+ for (var index = 0; index < left.Incidences.Length; index++)
331
+ {
332
+ var a = left.Incidences[index]; var b = right.Incidences[index];
333
+ if (a.FaceOccurrenceIndex != b.FaceOccurrenceIndex || a.RawA != b.RawA || a.RawB != b.RawB || a.SharedA != b.SharedA || a.SharedB != b.SharedB) return false;
334
+ }
335
+ return true;
336
+ }
337
+ /// <summary>调用 Package 自身的 1/1000 position quantizer;超出 Int32 域或不可比较时稳定拒绝。</summary>
338
+ private static bool TryBuildSharedVertices(IList<Vector3> positions, out int[][] sharedVertices)
339
+ {
340
+ sharedVertices = null;
341
+ try
342
+ {
343
+ var groups = SharedVertex.GetSharedVerticesWithPositions(positions);
344
+ if (groups == null) return false;
345
+ var result = groups.Select(value => value == null ? null : value.ToArray()).ToArray();
346
+ if (result.Any(value => value == null || value.Length == 0)) return false;
347
+ sharedVertices = result;
348
+ return true;
349
+ }
350
+ catch { return false; }
351
+ }
352
+
353
+ private static Dictionary<int, int> BuildSharedLookup(ProBuilderMesh mesh)
354
+ {
355
+ if (mesh == null || mesh.sharedVertices == null) return null;
356
+ var lookup = new Dictionary<int, int>();
357
+ var groups = mesh.sharedVertices;
358
+ for (var handle = 0; handle < groups.Count; handle++)
359
+ {
360
+ var shared = groups[handle];
361
+ if (shared == null || shared.Count == 0) return null;
362
+ foreach (var index in shared)
363
+ {
364
+ if (lookup.ContainsKey(index)) return null;
365
+ lookup.Add(index, handle);
366
+ }
367
+ }
368
+ return lookup;
369
+ }
370
+
371
+ /// <summary>逐句复演 PB 5.2.4 的 list/index normal;多三角 child 的累加、除法与最终 Normalize 顺序不可改变。</summary>
372
+ private static Vector3 Normal(IList<Vertex> vertices, IList<int> indexes)
373
+ {
374
+ if (vertices == null || indexes == null || indexes.Count == 0 || indexes.Count % 3 != 0) return Vector3.zero;
375
+ var normal = Vector3.zero;
376
+ for (var index = 0; index < indexes.Count; index += 3)
377
+ normal += UnityEngine.ProBuilder.Math.Normal(vertices[indexes[index]].position, vertices[indexes[index + 1]].position, vertices[indexes[index + 2]].position);
378
+ normal /= indexes.Count / 3f;
379
+ normal.Normalize();
380
+ return normal;
381
+ }
382
+
383
+ // 逐句复演 PB 5.2.4 的单位向量计算;Package helper 为 internal,不能直接引用。
384
+ private static Vector3 EnsureUnitVector(Vector3 value) => Mathf.Abs(value.sqrMagnitude) < float.Epsilon ? Vector3.up : value.normalized;
385
+
386
+ private static bool SameCaptureIdentity(CanonicalMeshSnapshot left, CanonicalMeshSnapshot right) => CanonicalMeshSnapshot.IdentityAndTransformEqual(left, right);
387
+ private static bool UniquePositions(CanonicalMeshSnapshot snapshot) => snapshot.RawVertices.All(left => snapshot.RawVertices.Count(right => CanonicalMeshSnapshot.ExactEquals(left.LocalPosition, right.LocalPosition)) == 1);
388
+ private static bool SameEdge(Edge left, Edge right) => left.Equals(right);
389
+ private static bool Finite(Vertex value) => value != null && Finite(value.position)
390
+ && (!value.HasArrays(MeshArrays.Color) || Finite(value.color))
391
+ && (!value.HasArrays(MeshArrays.Normal) || Finite(value.normal))
392
+ && (!value.HasArrays(MeshArrays.Tangent) || Finite(value.tangent))
393
+ && (!value.HasArrays(MeshArrays.Texture0) || Finite(value.uv0))
394
+ && (!value.HasArrays(MeshArrays.Texture1) || Finite(value.uv2))
395
+ && (!value.HasArrays(MeshArrays.Texture2) || Finite(value.uv3))
396
+ && (!value.HasArrays(MeshArrays.Texture3) || Finite(value.uv4));
397
+ private static bool Finite(CanonicalMeshSnapshot.RawVertex value) => value != null && Finite(value.LocalPosition)
398
+ && (!value.LocalNormal.IsPresent || Finite(value.LocalNormal.Value)) && (!value.Tangent.IsPresent || Finite(value.Tangent.Value))
399
+ && (!value.Color.IsPresent || Finite(value.Color.Value)) && value.Uvs.All(channel => !channel.IsPresent || Finite(channel.Value));
400
+ private static bool Finite(Vector2 value) => Finite(value.x) && Finite(value.y);
401
+ private static bool Finite(Vector3 value) => Finite(value.x) && Finite(value.y) && Finite(value.z);
402
+ private static bool Finite(Vector4 value) => Finite(value.x) && Finite(value.y) && Finite(value.z) && Finite(value.w);
403
+ private static bool Finite(Color value) => Finite(value.r) && Finite(value.g) && Finite(value.b) && Finite(value.a);
404
+ private static bool Finite(float value) => !float.IsNaN(value) && !float.IsInfinity(value);
405
+ }
406
+ }
407
+ #endif