@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,34 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Globalization;
4
+ using System.Security.Cryptography;
5
+ using System.Text;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>请求摘要:把 instanceId 与 HTTP 收到的原始字节绑定为确定性 SHA-256,供 lease 与幂等校验使用。</summary>
10
+ internal static class UnityCliRequestDigest
11
+ {
12
+ /// <summary>digest 严格绑定 instanceId 与原始请求字节,绝不规范化 JSON。</summary>
13
+ internal static string Compute(byte[] rawBytes, string instanceId)
14
+ {
15
+ if (rawBytes == null) throw new ArgumentNullException("rawBytes");
16
+ if (string.IsNullOrWhiteSpace(instanceId)) throw new ArgumentException("Instance ID is required.", "instanceId");
17
+ var prefix = Encoding.UTF8.GetBytes("unity-cli-request-v1");
18
+ var instance = Encoding.UTF8.GetBytes(instanceId);
19
+ var bytes = new byte[prefix.Length + 1 + instance.Length + 1 + rawBytes.Length];
20
+ Buffer.BlockCopy(prefix, 0, bytes, 0, prefix.Length);
21
+ Buffer.BlockCopy(instance, 0, bytes, prefix.Length + 1, instance.Length);
22
+ Buffer.BlockCopy(rawBytes, 0, bytes, prefix.Length + 1 + instance.Length + 1, rawBytes.Length);
23
+ using (var sha = SHA256.Create()) return Hex(sha.ComputeHash(bytes));
24
+ }
25
+
26
+ private static string Hex(byte[] bytes)
27
+ {
28
+ var builder = new StringBuilder(bytes.Length * 2);
29
+ foreach (var value in bytes) builder.Append(value.ToString("x2", CultureInfo.InvariantCulture));
30
+ return builder.ToString();
31
+ }
32
+ }
33
+ }
34
+ #endif
@@ -0,0 +1,121 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Text;
7
+ using UnityEditor;
8
+ using UnityEditor.Build;
9
+ using UnityEditor.Build.Reporting;
10
+ using UnityEngine;
11
+
12
+ namespace UnityCli
13
+ {
14
+ /// <summary>只为Windows Development Player写入固定runtime sidecar,不修改Assets或ProjectSettings。</summary>
15
+ internal sealed class UnityCliRuntimeBuildInjection : IPostprocessBuildWithReport
16
+ {
17
+ public int callbackOrder { get { return 10000; } }
18
+
19
+ public void OnPostprocessBuild(BuildReport report)
20
+ {
21
+ if (report == null || report.summary.platform == BuildTarget.NoTarget) return;
22
+ var output = report.summary.outputPath;
23
+ var sidecar = RuntimeConfigPath(output, report.summary.platform);
24
+ if (string.IsNullOrEmpty(sidecar)) return;
25
+ if (!IsWindowsStandalone(report.summary.platform) || !IsDevelopmentBuild(report))
26
+ {
27
+ DeleteExactSidecar(sidecar);
28
+ return;
29
+ }
30
+
31
+ var identity = UnityCliCanonicalProjectPath.Resolve(Application.dataPath);
32
+ if (!identity.Success) throw new BuildFailedException(identity.ErrorCode + ": " + identity.ErrorMessage);
33
+ var buildId = ReadBuildId(report);
34
+ if (string.IsNullOrEmpty(buildId)) throw new BuildFailedException("UnityCli runtime sidecar requires a stable build GUID.");
35
+ var settings = UnityCliProjectSettings.Current;
36
+ var document = new Dictionary<string, object>
37
+ {
38
+ { "version", 2L },
39
+ { "canonicalizationVersion", (long)UnityCliCanonicalProjectPath.CanonicalizationVersion },
40
+ { "instanceId", identity.InstanceId },
41
+ { "canonicalProjectPath", identity.CanonicalProjectPath },
42
+ { "displayProjectPath", identity.DisplayProjectPath },
43
+ { "buildId", buildId }, { "buildGuid", buildId },
44
+ { "buildStamp", UnityCliBridgeBuildInfo.BuildStamp },
45
+ { "taskPoolMaxActive", (long)settings.TaskPoolMaxActive }, { "taskPoolReopenAt", (long)settings.TaskPoolReopenAt },
46
+ { "unityVersion", Application.unityVersion }, { "developmentBuild", true },
47
+ { "generatedAt", DateTime.UtcNow.ToString("O", CultureInfo.InvariantCulture) }
48
+ };
49
+ WriteAtomically(sidecar, UnityCliSerializer.Serialize(document) + "\n");
50
+ }
51
+
52
+ private static bool IsWindowsStandalone(BuildTarget target)
53
+ {
54
+ return target == BuildTarget.StandaloneWindows || target == BuildTarget.StandaloneWindows64;
55
+ }
56
+
57
+ private static bool IsDevelopmentBuild(BuildReport report)
58
+ {
59
+ return report.summary.options.HasFlag(BuildOptions.Development);
60
+ }
61
+
62
+ /// <summary>只推导Unity给出的exe output下固定_Data目录,禁止接受任意调用方路径。</summary>
63
+ private static string RuntimeConfigPath(string outputPath, BuildTarget target)
64
+ {
65
+ if (!IsWindowsStandalone(target) || string.IsNullOrWhiteSpace(outputPath)) return null;
66
+ var fullOutput = Path.GetFullPath(outputPath);
67
+ var directory = Path.GetDirectoryName(fullOutput);
68
+ var executable = Path.GetFileNameWithoutExtension(fullOutput);
69
+ if (string.IsNullOrEmpty(directory) || string.IsNullOrEmpty(executable)) throw new BuildFailedException("UnityCli runtime sidecar could not derive the Windows Player data directory.");
70
+ return Path.Combine(directory, executable + "_Data", "UnityCli", "runtime-config.json");
71
+ }
72
+
73
+ private static string ReadBuildId(BuildReport report)
74
+ {
75
+ try
76
+ {
77
+ var value = report.summary.guid.ToString();
78
+ return IsHex(value, 32) ? value.ToLowerInvariant() : string.Empty;
79
+ }
80
+ catch { return string.Empty; }
81
+ }
82
+
83
+ private static bool IsHex(string value, int length)
84
+ {
85
+ if (string.IsNullOrEmpty(value) || value.Length != length) return false;
86
+ foreach (var character in value)
87
+ if (!((character >= '0' && character <= '9') || (character >= 'a' && character <= 'f') || (character >= 'A' && character <= 'F'))) return false;
88
+ return true;
89
+ }
90
+
91
+ private static void DeleteExactSidecar(string path)
92
+ {
93
+ try
94
+ {
95
+ if (File.Exists(path)) File.Delete(path);
96
+ var directory = Path.GetDirectoryName(path);
97
+ if (Directory.Exists(directory) && Directory.GetFileSystemEntries(directory).Length == 0) Directory.Delete(directory);
98
+ }
99
+ catch (Exception exception) { throw new BuildFailedException("UnityCli runtime sidecar cleanup failed: " + exception.GetType().Name); }
100
+ }
101
+
102
+ /// <summary>sidecar使用固定临时名原子替换,失败时不留下请求级临时文件。</summary>
103
+ private static void WriteAtomically(string path, string content)
104
+ {
105
+ var directory = Path.GetDirectoryName(path);
106
+ Directory.CreateDirectory(directory);
107
+ var temporary = path + ".tmp";
108
+ try
109
+ {
110
+ using (var stream = new FileStream(temporary, FileMode.Create, FileAccess.Write, FileShare.None, 4096, FileOptions.WriteThrough))
111
+ using (var writer = new StreamWriter(stream, new UTF8Encoding(false)))
112
+ {
113
+ writer.Write(content); writer.Flush(); stream.Flush(true);
114
+ }
115
+ if (File.Exists(path)) File.Replace(temporary, path, null); else File.Move(temporary, path);
116
+ }
117
+ finally { if (File.Exists(temporary)) File.Delete(temporary); }
118
+ }
119
+ }
120
+ }
121
+ #endif
@@ -0,0 +1,391 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections;
4
+ using System.Collections.Generic;
5
+ using System.Globalization;
6
+ using System.Linq;
7
+ using System.Reflection;
8
+ using System.Text;
9
+ using System.Threading;
10
+ using System.Threading.Tasks;
11
+ using UnityEditor;
12
+ using UnityEngine;
13
+
14
+ namespace UnityCli
15
+ {
16
+ /// <summary>
17
+ /// Runtime Executor: manages Play Mode lifecycle awareness, ready handshake,
18
+ /// and runtime tool execution routing. All runtime tools (Target=runtime)
19
+ /// are routed through this executor which validates Play Mode session state,
20
+ /// enforces timeout semantics, and provides structured errors with nextActions.
21
+ /// </summary>
22
+ public static partial class UnityCliBridge
23
+ {
24
+ // Play Mode session tracking
25
+ private static string currentPlayModeSessionId = null;
26
+ private static bool playModeReady = false;
27
+ private static int runtimeRegistryVersion = 0;
28
+ private static string runtimeToolCatalogFingerprint = null;
29
+ private static bool runtimeExecutorInitialized = false;
30
+
31
+ /// <summary>
32
+ /// Initialize the Runtime Executor: subscribe to Play Mode state change
33
+ /// events and compute the initial tool catalog fingerprint.
34
+ /// </summary>
35
+ private static void InitializeRuntimeExecutor()
36
+ {
37
+ if (runtimeExecutorInitialized) return;
38
+ runtimeExecutorInitialized = true;
39
+ EditorApplication.playModeStateChanged += OnRuntimePlayModeStateChanged;
40
+ RefreshRuntimeToolCatalog();
41
+ WriteLog("runtime_executor_initialized");
42
+
43
+ // If we are already in Play Mode at initialization time (e.g. after domain reload),
44
+ // immediately establish the session as ready.
45
+ if (EditorApplication.isPlaying)
46
+ {
47
+ currentPlayModeSessionId = GeneratePlayModeSessionId();
48
+ playModeReady = true;
49
+ runtimeRegistryVersion++;
50
+ RefreshRuntimeToolCatalog();
51
+ WriteLog("runtime_session_ready_after_domain_reload sessionId=" + currentPlayModeSessionId + " registryVersion=" + runtimeRegistryVersion.ToString(CultureInfo.InvariantCulture) + " fingerprint=" + (runtimeToolCatalogFingerprint ?? "none"));
52
+ }
53
+ }
54
+
55
+ /// <summary>
56
+ /// Called after domain reload to reinitialize the Runtime Executor.
57
+ /// Domain reload resets all static fields, so the event subscription
58
+ /// and session state are lost. This method re-subscribes to Play Mode
59
+ /// state change events and restores the session state if already in
60
+ /// Play Mode.
61
+ /// </summary>
62
+ private static void ReinitializeRuntimeExecutorAfterDomainReload()
63
+ {
64
+ // Reset the guard so InitializeRuntimeExecutor runs again
65
+ runtimeExecutorInitialized = false;
66
+ InitializeRuntimeExecutor();
67
+ }
68
+
69
+ /// <summary>
70
+ /// Handle Play Mode state transitions. Generate a new session ID when
71
+ /// entering Play Mode, mark ready, and invalidate the session when
72
+ /// exiting or during domain reload.
73
+ /// </summary>
74
+ private static void OnRuntimePlayModeStateChanged(PlayModeStateChange change)
75
+ {
76
+ switch (change)
77
+ {
78
+ case PlayModeStateChange.EnteredEditMode:
79
+ if (currentPlayModeSessionId != null)
80
+ WriteLog("runtime_session_ended sessionId=" + currentPlayModeSessionId + " reason=exited_play_mode");
81
+ currentPlayModeSessionId = null;
82
+ playModeReady = false;
83
+ break;
84
+
85
+ case PlayModeStateChange.ExitingEditMode:
86
+ // About to enter Play Mode: pre-generate session ID
87
+ currentPlayModeSessionId = GeneratePlayModeSessionId();
88
+ playModeReady = false;
89
+ runtimeRegistryVersion++;
90
+ RefreshRuntimeToolCatalog();
91
+ WriteLog("runtime_session_entering sessionId=" + currentPlayModeSessionId);
92
+ break;
93
+
94
+ case PlayModeStateChange.EnteredPlayMode:
95
+ // Play Mode is now active: mark ready
96
+ // After domain reload, currentPlayModeSessionId is reset to null.
97
+ // Generate a new session ID if the pre-generated one was lost.
98
+ if (currentPlayModeSessionId == null)
99
+ {
100
+ currentPlayModeSessionId = GeneratePlayModeSessionId();
101
+ runtimeRegistryVersion++;
102
+ RefreshRuntimeToolCatalog();
103
+ }
104
+ playModeReady = true;
105
+ WriteLog("runtime_session_ready sessionId=" + currentPlayModeSessionId + " registryVersion=" + runtimeRegistryVersion.ToString(CultureInfo.InvariantCulture) + " fingerprint=" + (runtimeToolCatalogFingerprint ?? "none"));
106
+ break;
107
+
108
+ case PlayModeStateChange.ExitingPlayMode:
109
+ // About to exit Play Mode: mark as not ready
110
+ playModeReady = false;
111
+ WriteLog("runtime_session_exiting sessionId=" + currentPlayModeSessionId);
112
+ break;
113
+ }
114
+ }
115
+
116
+ private static string GeneratePlayModeSessionId()
117
+ {
118
+ return "pms-" + DateTime.UtcNow.ToString("yyyyMMddHHmmss", CultureInfo.InvariantCulture) + "-" + Guid.NewGuid().ToString("N").Substring(0, 8);
119
+ }
120
+
121
+ private static void RefreshRuntimeToolCatalog()
122
+ {
123
+ DiscoverProjectTools();
124
+ var count = 0;
125
+ var material = new StringBuilder();
126
+ foreach (var pair in ProjectTools)
127
+ {
128
+ var def = pair.Value;
129
+ if (def.Target == "runtime" || def.Target == "both")
130
+ {
131
+ count++;
132
+ material.Append(def.Name).Append('\n')
133
+ .Append(def.Fingerprint ?? "").Append('\n');
134
+ }
135
+ }
136
+ runtimeToolCatalogFingerprint = Sha256Hex("unity-cli-runtime-tool-catalog-v1\ncount=" + count.ToString(CultureInfo.InvariantCulture) + "\n" + material.ToString());
137
+ }
138
+
139
+ /// <summary>
140
+ /// Runtime session readiness report, included in instance registration
141
+ /// and available via editor.state.
142
+ /// </summary>
143
+ private static Dictionary<string, object> RuntimeSessionData()
144
+ {
145
+ var availableTools = new List<object>();
146
+ foreach (var pair in ProjectTools)
147
+ {
148
+ if (pair.Value.Target != "runtime" && pair.Value.Target != "both") continue;
149
+ availableTools.Add(new Dictionary<string, object>
150
+ {
151
+ { "name", pair.Value.Name }, { "target", pair.Value.Target }, { "availabilityScope", pair.Value.AvailabilityScope }, { "available", playModeReady }
152
+ });
153
+ }
154
+ // 会话数据直接嵌入最终 response,禁止序列化后重新解析为 object。
155
+ return new Dictionary<string, object>
156
+ {
157
+ { "playModeSessionId", currentPlayModeSessionId }, { "ready", playModeReady }, { "registryVersion", runtimeRegistryVersion },
158
+ { "toolCatalogFingerprint", runtimeToolCatalogFingerprint }, { "availableRuntimeTools", availableTools }
159
+ };
160
+ }
161
+
162
+ /// <summary>
163
+ /// List runtime tools with their availability status based on current
164
+ /// Play Mode session state.
165
+ /// </summary>
166
+ private static object RuntimeToolList(UnityCli.Protocol.BridgeRequest request)
167
+ {
168
+ DiscoverProjectTools();
169
+ InitializeRuntimeExecutor();
170
+ var tools = new System.Collections.Generic.List<object>();
171
+ foreach (var definition in ProjectTools.Values.OrderBy(tool => tool.Name, StringComparer.Ordinal))
172
+ {
173
+ if (definition.Target != "runtime" && definition.Target != "both") continue;
174
+ var descriptor = ProjectToolDescriptorData(definition);
175
+ descriptor["available"] = playModeReady;
176
+ if (!playModeReady)
177
+ descriptor["unavailableReason"] = "E_RUNTIME_NOT_READY: Enter Play Mode before executing this Tool.";
178
+ tools.Add(descriptor);
179
+ }
180
+ return new System.Collections.Generic.Dictionary<string, object>
181
+ {
182
+ { "tools", tools }, { "session", RuntimeSessionData() }, { "logPath", LogPath() }
183
+ };
184
+ }
185
+
186
+ /// <summary>
187
+ /// Execute a runtime tool. Validates Play Mode session state, enforces
188
+ /// timeout, routes to the tool's Execute delegate, and returns structured
189
+ /// errors for non-ready, session stale, and timeout scenarios.
190
+ /// </summary>
191
+ private sealed class RuntimeToolRunArgs
192
+ {
193
+ public string Name { get; set; }
194
+ [UnityCliAnyJson] public object Input { get; set; }
195
+ public string ExpectedDescriptorFingerprint { get; set; }
196
+ public string ArtifactDir { get; set; }
197
+ public string ProjectPath { get; set; }
198
+ }
199
+
200
+ private static async ValueTask<object> RuntimeToolRun(UnityCli.Protocol.BridgeRequest request, CancellationToken cancellationToken)
201
+ {
202
+ DiscoverProjectTools();
203
+ InitializeRuntimeExecutor();
204
+
205
+ var args = request.DeserializeArgs<RuntimeToolRunArgs>();
206
+ var name = args.Name;
207
+ if (string.IsNullOrEmpty(name))
208
+ {
209
+ throw new BridgeCommandException("E_SCHEMA_INVALID", "Runtime tool name is required.",
210
+ new Dictionary<string, object> { { "field", "name" } },
211
+ new[] { "Run unitycli tools search <keyword> --instance <id|projectPath|alias>, then execute a valid runtime Tool with --runtime." });
212
+ }
213
+
214
+ if (!playModeReady)
215
+ {
216
+ WriteLog("runtime_tool_not_ready requestId=" + request.RequestId + " name=" + name + " sessionId=" + (currentPlayModeSessionId ?? "null"));
217
+ throw new BridgeCommandException("E_RUNTIME_NOT_READY",
218
+ "Runtime Tool cannot execute because the selected Editor is not in a ready Play Mode session.",
219
+ "Run unitycli tools run editor.play, wait until editor.state reports ready Play Mode, then retry.");
220
+ }
221
+
222
+ // Validate the tool exists and is a runtime tool
223
+ if (!ProjectTools.ContainsKey(name))
224
+ {
225
+ throw new BridgeCommandException("E_TOOL_NOT_FOUND", "Tool not found: " + name,
226
+ "Run unitycli tools group --instance <id|projectPath|alias> or tools search <keyword> to inspect the connected instance catalog.");
227
+ }
228
+
229
+ var definition = ProjectTools[name];
230
+ if (definition.Target != "runtime" && definition.Target != "both")
231
+ {
232
+ throw new BridgeCommandException("E_RUNTIME_TOOL_TARGET_MISMATCH",
233
+ "Tool " + name + " has Target=" + definition.Target + " and cannot be executed via the runtime path.",
234
+ new Dictionary<string, object> { { "toolName", name }, { "toolTarget", definition.Target } },
235
+ new[] { "Run editor-domain tools without --runtime, or select a Tool whose descriptor declares target=runtime." });
236
+ }
237
+ var dryRun = request.Execution != null && request.Execution.DryRun == true;
238
+
239
+ // runtime-tool.run 是内部包装命令;门禁前刷新 live 指纹,防止跨 PlayMode/domain reload 重放旧 proof。
240
+ var fingerprintCheck = RefreshProjectToolFingerprint(definition);
241
+ if (!string.IsNullOrEmpty(args.ExpectedDescriptorFingerprint)
242
+ && !string.Equals(args.ExpectedDescriptorFingerprint, definition.Fingerprint, StringComparison.Ordinal))
243
+ {
244
+ throw new BridgeCommandException(
245
+ "E_TOOL_DESCRIPTOR_CHANGED",
246
+ "The runtime Tool descriptor changed after discovery: " + name,
247
+ new Dictionary<string, object> { { "toolName", name }, { "expectedFingerprint", args.ExpectedDescriptorFingerprint }, { "actualFingerprint", definition.Fingerprint } },
248
+ new[] { "Run tools describe again in the current Play Mode generation before constructing a new request." });
249
+ }
250
+ // Fingerprint policy 使用同一次 live refresh 结果。
251
+ if (fingerprintCheck.Blocked)
252
+ {
253
+ WriteLog("runtime_tool_fingerprint_blocked requestId=" + request.RequestId + " name=" + name);
254
+ throw new BridgeCommandException("E_TOOL_FINGERPRINT_MISMATCH", fingerprintCheck.Message,
255
+ ProjectToolFingerprintDetails(definition),
256
+ ProjectToolFingerprintRePinSteps(definition));
257
+ }
258
+
259
+ // timeout 仅来自顶层 execution,业务 input 不参与执行策略。
260
+ var timeoutMs = request.ExecutionTimeoutMs(definition.DefaultTimeoutMs, definition.MaxTimeoutMs);
261
+
262
+ // Input schema validation
263
+ var inputJson = request.RawJsonArg("input") ?? "{}";
264
+ var schemaError = ValidateProjectToolInput(definition, inputJson);
265
+ if (schemaError != null) throw SchemaValidationException(schemaError);
266
+
267
+ var artifactDir = string.IsNullOrWhiteSpace(args.ArtifactDir) ? null : ResolveArtifactDir(args.ArtifactDir);
268
+ object result;
269
+ UnityCliProjectToolContext executionContext = null;
270
+ try
271
+ {
272
+ WriteLog("runtime_tool_run requestId=" + request.RequestId + " name=" + name + " sessionId=" + currentPlayModeSessionId + " timeoutMs=" + timeoutMs.ToString(CultureInfo.InvariantCulture));
273
+
274
+ // Check Play Mode is still ready before executing
275
+ if (!EditorApplication.isPlaying || !playModeReady)
276
+ {
277
+ throw new BridgeCommandException("E_RUNTIME_NOT_READY",
278
+ "Play Mode session ended before the runtime tool could execute.",
279
+ "Re-enter Play Mode and retry.");
280
+ }
281
+
282
+ using (var toolTimeout = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken, runtimeSession.Token))
283
+ {
284
+ toolTimeout.CancelAfter(timeoutMs);
285
+ var typedInput = UnityCliSerializer.Deserialize(inputJson, definition.RequestType);
286
+ var effectPreparation = PrepareToolEffect(request, definition.CompletionContract, typedInput);
287
+ executionContext = new UnityCliProjectToolContext
288
+ {
289
+ RequestId = request.RequestId,
290
+ ProjectPath = args.ProjectPath ?? ProjectRoot(),
291
+ ArtifactDir = artifactDir,
292
+ LogPath = LogPath(),
293
+ DryRun = dryRun,
294
+ CommitEffectAction = () => CommitToolEffect(request, definition.CompletionContract, effectPreparation),
295
+ TimeoutMs = timeoutMs,
296
+ Wait = CreateWaiter(request.RequestId, name),
297
+ CancellationToken = toolTimeout.Token
298
+ };
299
+ result = await definition.InvokeAsync(typedInput, executionContext, toolTimeout.Token);
300
+ if (toolTimeout.IsCancellationRequested && !executionContext.EffectCommitted)
301
+ throw new OperationCanceledException(toolTimeout.Token);
302
+ }
303
+ }
304
+ catch (BridgeCommandException bce)
305
+ {
306
+ WriteLog("runtime_tool_error requestId=" + request.RequestId + " name=" + name + " error=" + bce.Code);
307
+ if (executionContext != null && executionContext.EffectCommitted && bce.Code != "E_EXECUTION_TIMEOUT")
308
+ throw PostEffectExecutionTimeout(name, "invoke", bce.Code + ": " + bce.Message);
309
+ throw;
310
+ }
311
+ catch (TargetInvocationException exception)
312
+ {
313
+ var inner = exception.InnerException ?? exception;
314
+ var innerBce = inner as BridgeCommandException;
315
+ if (innerBce != null) throw innerBce;
316
+ if (inner is OperationCanceledException)
317
+ {
318
+ if (executionContext != null && executionContext.EffectCommitted)
319
+ throw PostEffectExecutionTimeout(name, "wait", "The immutable request deadline elapsed after the effect barrier.");
320
+ throw new BridgeCommandException("E_EXECUTION_TIMEOUT", "The immutable request deadline elapsed before the runtime Tool reached its terminal proof.", "Inspect editor.state before submitting a new request.");
321
+ }
322
+ if (executionContext != null && executionContext.EffectCommitted)
323
+ throw PostEffectExecutionTimeout(name, "invoke", inner.GetType().Name + ": " + inner.Message);
324
+ throw new BridgeCommandException("E_TOOL_EXECUTION_FAILED", inner.GetType().Name + ": " + inner.Message,
325
+ "Check Unity Console and UnityCliBridge.log with the returned requestId.");
326
+ }
327
+ catch (OperationCanceledException)
328
+ {
329
+ if (executionContext != null && executionContext.EffectCommitted)
330
+ throw PostEffectExecutionTimeout(name, "wait", "The immutable request deadline elapsed after the effect barrier.");
331
+ throw new BridgeCommandException("E_EXECUTION_TIMEOUT", "The immutable request deadline elapsed before the runtime Tool reached its terminal proof.", "Inspect editor.state before submitting a new request.");
332
+ }
333
+ catch (Exception exception)
334
+ {
335
+ if (executionContext != null && executionContext.EffectCommitted)
336
+ throw PostEffectExecutionTimeout(name, "invoke", exception.GetType().Name + ": " + exception.Message);
337
+ throw new BridgeCommandException("E_TOOL_EXECUTION_FAILED", exception.GetType().Name + ": " + exception.Message,
338
+ "Check Unity Console and UnityCliBridge.log with the returned requestId.");
339
+ }
340
+
341
+ // 终态只能归因到同一 Play Mode session。
342
+ if (!playModeReady || !EditorApplication.isPlaying)
343
+ {
344
+ WriteLog("runtime_tool_session_invalid_after_run requestId=" + request.RequestId + " name=" + name);
345
+ if (executionContext != null && executionContext.EffectCommitted)
346
+ throw PostEffectExecutionTimeout(name, "readback", "Play Mode session ended before the result could be attributed to its captured runtime session.");
347
+ throw new BridgeCommandException("E_RUNTIME_SESSION_STALE",
348
+ "Play Mode session ended before the runtime Tool crossed its effect barrier.",
349
+ new Dictionary<string, object> { { "sessionId", currentPlayModeSessionId ?? "unknown" }, { "toolName", name } },
350
+ new[] { "Re-enter Play Mode and submit a new request." });
351
+ }
352
+
353
+ var outputJson = UnityCliSerializer.Serialize(result);
354
+ var outputError = ValidateTypedInput(definition.ResultType, outputJson);
355
+ if (outputError != null)
356
+ {
357
+ if (executionContext != null && executionContext.EffectCommitted)
358
+ throw PostEffectExecutionTimeout(name, "postcondition", "Runtime Tool result failed its derived output schema at " + outputError.Path + ".");
359
+ throw new BridgeCommandException(
360
+ "E_TOOL_COMPLETION_PROOF_INVALID",
361
+ "Runtime Tool result failed its derived output schema at " + outputError.Path + ".",
362
+ new Dictionary<string, object> { { "toolName", definition.Name }, { "path", outputError.Path }, { "expected", outputError.Expected }, { "actual", outputError.Actual } },
363
+ new[] { "Fix the runtime Tool result DTO or completion driver before retrying." });
364
+ }
365
+ var terminalData = CompleteRuntimeToolSuccess(request, definition, executionContext, result, name);
366
+ try { RecordToolCompletionEvidence(request, definition, result, terminalData); }
367
+ catch (BridgeCommandException exception)
368
+ {
369
+ if (executionContext != null && executionContext.EffectCommitted)
370
+ throw PostEffectExecutionTimeout(name, "postcondition", exception.Code + ": " + exception.Message);
371
+ throw;
372
+ }
373
+ return terminalData;
374
+ }
375
+
376
+ private static object CompleteRuntimeToolSuccess(UnityCli.Protocol.BridgeRequest request, RegisteredTool definition, UnityCliProjectToolContext executionContext, object result, string name)
377
+ {
378
+ if (!playModeReady || !cachedIsPlaying)
379
+ {
380
+ WriteLog("runtime_tool_session_invalid_after_run requestId=" + request.RequestId + " name=" + name + " cachedIsPlaying=" + Bool(cachedIsPlaying));
381
+ if (executionContext != null && executionContext.EffectCommitted)
382
+ throw PostEffectExecutionTimeout(name, "readback", "Play Mode session changed before terminal persistence.");
383
+ throw new BridgeCommandException("E_RUNTIME_SESSION_STALE", "Play Mode session ended before the runtime Tool crossed its effect barrier.", "Re-enter Play Mode and submit a new request.");
384
+ }
385
+
386
+ WriteLog("runtime_tool_completed requestId=" + request.RequestId + " name=" + name);
387
+ return new System.Collections.Generic.Dictionary<string, object> { { "result", result } };
388
+ }
389
+ }
390
+ }
391
+ #endif
@@ -0,0 +1,84 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using UnityEditor;
4
+ using UnityEditor.SceneManagement;
5
+ using UnityEngine;
6
+ using UnityEngine.SceneManagement;
7
+
8
+ namespace UnityCli
9
+ {
10
+ /// <summary>统一处理场景实例的 Edit/Play Mode 变更。</summary>
11
+ public static class UnityCliSceneMutation
12
+ {
13
+ private static bool IsPlaying => EditorApplication.isPlaying;
14
+
15
+ /// <summary>为一个 Tool 请求建立独立 Undo group,避免跨 Bridge 请求合并。</summary>
16
+ public static int BeginUndoGroup(string name)
17
+ {
18
+ if (IsPlaying) return -1;
19
+ Undo.IncrementCurrentGroup();
20
+ var group = Undo.GetCurrentGroup();
21
+ Undo.SetCurrentGroupName(name);
22
+ return group;
23
+ }
24
+
25
+ /// <summary>折叠并关闭当前 Tool 的 Undo group;下一请求不能继续写入该 entry。</summary>
26
+ public static void EndUndoGroup(int group)
27
+ {
28
+ if (group < 0) return;
29
+ Undo.CollapseUndoOperations(group);
30
+ Undo.IncrementCurrentGroup();
31
+ }
32
+
33
+ // Edit Mode 记录 Undo;Play Mode 仅修改当前运行时实例。
34
+ public static void RecordObject(UnityEngine.Object target, string name)
35
+ {
36
+ if (!IsPlaying && target != null) Undo.RecordObject(target, name);
37
+ }
38
+
39
+ // Edit Mode 注册创建 Undo;Play Mode 创建物只属于当前会话。
40
+ public static void RegisterCreatedObject(GameObject target, string name)
41
+ {
42
+ if (!IsPlaying && target != null) Undo.RegisterCreatedObjectUndo(target, name);
43
+ }
44
+
45
+ public static T AddComponent<T>(GameObject target) where T : Component
46
+ {
47
+ return IsPlaying ? target.AddComponent<T>() : Undo.AddComponent<T>(target);
48
+ }
49
+
50
+ public static Component AddComponent(GameObject target, Type type)
51
+ {
52
+ return IsPlaying ? target.AddComponent(type) : Undo.AddComponent(target, type);
53
+ }
54
+
55
+ // Bridge 命令必须在返回前完成销毁;PlayMode 仅同步销毁当前场景实例,默认禁止销毁持久化资产。
56
+ public static void DestroyObject(UnityEngine.Object target)
57
+ {
58
+ if (target == null) return;
59
+ if (IsPlaying) UnityEngine.Object.DestroyImmediate(target);
60
+ else Undo.DestroyObjectImmediate(target);
61
+ }
62
+
63
+ public static void SetParent(Transform target, Transform parent, string name, bool worldPositionStays)
64
+ {
65
+ if (IsPlaying) target.SetParent(parent, worldPositionStays);
66
+ else
67
+ {
68
+ Undo.SetTransformParent(target, parent, name);
69
+ target.SetParent(parent, worldPositionStays);
70
+ }
71
+ }
72
+
73
+ public static void MarkSceneDirty(Scene scene)
74
+ {
75
+ if (!IsPlaying && scene.IsValid()) EditorSceneManager.MarkSceneDirty(scene);
76
+ }
77
+
78
+ public static void MarkSceneObjectDirty(UnityEngine.Object target)
79
+ {
80
+ if (!IsPlaying && target != null) EditorUtility.SetDirty(target);
81
+ }
82
+ }
83
+ }
84
+ #endif