@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
package/README.md ADDED
@@ -0,0 +1,389 @@
1
+ # UnityCLI
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+
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+ CLI-first Unity 自动化工具,不是 MCP server。通过 `unitycli` 二进制命令行直接驱动 Unity Editor,无需额外协议层。
4
+
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+ npm 包名:`@alpsckr/unitycli`
6
+ 运行环境:Windows + Node.js 20+
7
+ 当前方向:冻结决策 - 独立 CLI 实现、Windows-only、npm-first 安装;公开 Tool 与 CLI 控制面调用即授权。
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+
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+ ## Project Baseline
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+
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+ 本节是项目基线,优先级高于本文档其他章节、历史实现、旧示例和当前代码状态。AI 和后续实现不得自行修改本节含义;如需调整,必须由项目所有者明确确认。
12
+
13
+ ### 1. Clean Project Semantics
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+
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+ 本项目是开发中项目,不承担旧版本兼容义务。
16
+
17
+ 项目代码、文档、命令形态和注释必须表达当前项目规范。发现旧语义、阶段性语义或兼容性语义时,应统一改为当前规范;无法干净迁移时,优先删除,而不是保留多套说法。
18
+
19
+ ### 2. Top-Level CLI Shape
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+
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+ 用户可见顶层命令分为两类:能力入口和 CLI 控制面。
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+
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+ 能力入口只允许:
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+
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+ - `tools`
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+ - `command`
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+
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+ CLI控制面只允许:
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+
30
+ - `init`
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+ - `extensions`
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+ - `target`
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+ - `instances`
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+ - `doctor`
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+
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+ Unity项目内容与Editor能力域必须进入唯一Tool catalog,例如scene、asset、game-object、prefab、editor、screenshot、package、docs、reflect、build、test、code、profiler、physics、graphics等。`tools run <tool> --input <json>`与`command <name> <business-args>`只是同一descriptor和dispatcher的两种调用语法。
37
+
38
+ `target`、`instances`、`doctor` 是 CLI 自身的状态、路由和诊断控制面;它们可以作为顶层命令存在,但不得重新引入 Unity 能力域的顶层入口。
39
+
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+ 内部 Bridge、协调器和 registry 可以作为实现细节存在,但不得定义超出上述清单的用户可见顶层命令形态。
41
+
42
+ 本产品只吸收必须由已打开 Unity Editor 或 development Player 提供的项目内自动化价值。auth、Unity Hub、Editor 安装或打开、Cloud、License 和 proxy 配置属于外部控制面,必须直接使用系统或官方控制面工具,不进入 Tool catalog,也不新增顶层命令。
43
+
44
+ ### 3. AI-First Tool Interface
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+
46
+ 本 CLI 主要提供给 AI 使用。项目哲学不是维护一套面向人工记忆的传统命令手册,而是提供可发现、可描述、可审计的工具目录。
47
+
48
+ AI 的标准流程是:
49
+
50
+ ```text
51
+ unitycli tools group/search
52
+ unitycli tools describe <tool>
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+ unitycli tools run <tool> --input <json>
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+ unitycli command
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+ unitycli command <name> --field <value>
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+
57
+ unitycli target alias list/set/unset
58
+ unitycli instances list/prune
59
+ unitycli doctor
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+
61
+ unitycli extensions list/install/remove/doctor
62
+ unitycli init
63
+ ```
64
+
65
+ 具体有哪些工具、工具参数是什么、风险边界是什么,应由AI通过本CLI内置的`tools group/search/describe`自发现。省略name的`command`只返回同一live catalog的command投影,不是第二份能力目录。
66
+
67
+ ## 快速开始
68
+
69
+ ```powershell
70
+ # 安装
71
+ npm install -g @alpsckr/unitycli
72
+
73
+ # 初始化项目(安装 Bridge 包;若项目已有 .pi/.claude/.agents,则自动安装 Skill)
74
+ unitycli init --project C:\path\MyProject
75
+
76
+ # Bridge AutoStart默认开启;项目级开关位于Unity的Project Settings > UnityCLI
77
+ # 修改后从下一次Domain Reload或Editor启动生效
78
+
79
+ # 查看帮助
80
+ unitycli --help
81
+ unitycli --version
82
+ ```
83
+
84
+ ## 核心使用流程
85
+
86
+ ### 1. 发现目标实例
87
+
88
+ ```powershell
89
+ # 默认只列非 offline 实例;hiddenOfflineCount 表示被隐藏数量
90
+ # invalidRecordCount 出现时表示旧/坏记录已隔离,合法v3实例仍会返回
91
+ unitycli instances list
92
+ # 需要审计历史/offline 合法记录时显式展开
93
+ unitycli instances list --all
94
+
95
+ # 已知实例时,在后续每条 Bridge 命令上显式传入
96
+ unitycli tools group --instance <instanceId>
97
+ # 可先创建稳定别名,再继续显式传入
98
+ unitycli target alias set <instanceId> my-project
99
+ unitycli tools group --instance my-project
100
+ ```
101
+
102
+ ### 2. 发现工具能力(group-first 路径)
103
+
104
+ 推荐按组逐层发现,避免一次展开全量工具:
105
+
106
+ ```powershell
107
+ # 第一步:查看工具分组
108
+ unitycli tools group
109
+
110
+ # 第二步:按组查看工具摘要
111
+ unitycli tools group list camera
112
+ # 或搜索关键词(使用 | 分隔多关键词,OR 匹配;PowerShell必须单引号包住整段)
113
+ unitycli tools search 'screenshot|camera'
114
+
115
+ # 第三步:查看工具完整描述(执行前必做)
116
+ unitycli tools describe camera.screenshot
117
+
118
+ # 第四步:执行工具
119
+ unitycli tools run camera.screenshot --input '{"target":"Main Camera","output":"Artifacts/shot.png"}'
120
+ ```
121
+
122
+ ### 3. 获取只读项目信息
123
+
124
+ 当前版本通过 `docs.get/search` 查询 Unity API 文档,通过 `reflect.*` 查询类型缓存;这些 Tool 仍从已连接实例的统一 catalog 发现和调用:
125
+
126
+ ```powershell
127
+ # Unity API 文档
128
+ unitycli tools run docs.get UnityEngine.Camera
129
+ unitycli tools run docs.search "Render Pipeline"
130
+
131
+ # 类型反射
132
+ unitycli tools run reflect.type UnityEngine.Camera
133
+ unitycli tools run reflect.member UnityEngine.Camera.fieldOfView
134
+ ```
135
+
136
+ > **注意**:项目与 Editor 状态同样通过 `tools group/search/describe/run` 发现和读取;读取型 Tool 明确声明无副作用。
137
+
138
+ ### 4. 项目注册能力
139
+
140
+ Unity 项目可通过异步 C# `IUnityCliTool<TReq,TRes>` 注册能力;完成编译后自动进入该实例的完整目录,与 package 内置和 Extension 能力使用同一路径:
141
+
142
+ ```powershell
143
+ # 从当前实例目录发现真实 group
144
+ unitycli tools group --instance <id|projectPath|alias>
145
+
146
+ # 描述并执行项目 Tool
147
+ unitycli tools describe my.custom-tool --instance <id|projectPath|alias>
148
+ unitycli tools run my.custom-tool --input '{"key":"value"}' --instance <id|projectPath|alias>
149
+ ```
150
+
151
+ > **注意**:不要假设项目能力位于 `custom` 分组。可通过 `extensions list` 查看已安装扩展,`extensions install <id>` / `extensions remove <id>` 管理扩展,`extensions doctor` 诊断扩展状态。
152
+
153
+ ### 5. 使用command语法
154
+
155
+ `command`按目标Tool的live `inputSchema`解析named、attached、boolean裸开关和声明顺序positional参数,然后进入与`tools run`相同的dispatcher和JSON envelope:
156
+
157
+ ```powershell
158
+ # 列出当前实例可调用名称
159
+ unitycli command --project-path C:\path\MyProject
160
+
161
+ # native Tool使用完整Tool名
162
+ unitycli command editor.compile --refresh true --includeWarnings true
163
+
164
+ # [CliCommand("test")]在tools中名为UnityPipeline_test,command可用attribute原名
165
+ unitycli command test --mode EditMode
166
+ unitycli command UnityPipeline_test --mode EditMode
167
+ ```
168
+
169
+ 命令名和业务字段exact匹配,不做snake_case、camelCase、相似名称或语义映射。native完整精确名优先;重名attribute仍通过`UnityPipeline_`完整名调用。
170
+
171
+ `com.unity.pipeline` package自身的attribute命令已由native能力矩阵吸收,不进入live目录;项目和其他Package声明的`[CliCommand]`继续正常导入。本package首次检测到Pipeline时只执行一次`AutoStart=false`持久化和当前server停服,成功后不再覆盖用户后续手动操作。
172
+
173
+ ### 6. 诊断与健康检查
174
+
175
+ ```powershell
176
+ # 运行完整诊断
177
+ unitycli doctor
178
+
179
+ # 诊断预检(通过 Bridge)
180
+ unitycli tools run diagnose.preflight
181
+ ```
182
+
183
+ ## 安全边界
184
+
185
+ | 规则 | 说明 |
186
+ |------|------|
187
+ | Tool 可有副作用 | 调用即授权;`destructiveHint`、`sideEffects` 与 `supportsDryRun` 仅描述风险和可选预览 |
188
+ | 读取型 Tool 纯只读 | 读取型 Tool 不触发写入、import、compile、domain reload 或 PlayMode 变化 |
189
+ | Extension 不能绕过 descriptor/envelope | 项目工具必须可描述、可审计、可阻断 |
190
+ | 内部完整性不匹配默认阻止 | 自定义工具的 handler 代码与 descriptor 不一致时,默认阻止执行 |
191
+
192
+ ## 安装与构建
193
+
194
+ ```powershell
195
+ # 全局安装
196
+ npm install -g @alpsckr/unitycli
197
+
198
+ # 本地开发
199
+ npm install
200
+ npm run build
201
+ npm test
202
+ npm link
203
+ ```
204
+
205
+ ## 输出格式
206
+
207
+ 所有命令输出统一 JSON envelope:
208
+
209
+ ```json
210
+ {
211
+ "ok": true,
212
+ "requestId": "req-xxx",
213
+ "data": { ... }
214
+ }
215
+ ```
216
+
217
+ 错误输出:
218
+
219
+ ```json
220
+ {
221
+ "ok": false,
222
+ "requestId": "req-xxx",
223
+ "error": {
224
+ "code": "E_INSTANCE_CONFLICT",
225
+ "message": "...",
226
+ "transient": false,
227
+ "nextActions": ["Close duplicate Editor sessions for the selected project."],
228
+ "retryAfterMs": 0
229
+ }
230
+ }
231
+ ```
232
+
233
+ ## Live Editor 执行
234
+
235
+ 需要 Unity 执行的 Tool 只连接已打开的 Unity Editor,并在同一次 direct 调用中返回最终业务结果。`build.run`、`test.run`、`editor.refresh`、`code.exec` 以及需要 Editor 刷新的 Package Tool 都会等待终态;它们不创建可查询的后台任务。每个live Editor/Development Player session使用默认5/3任务池,CLI在业务请求前自动等待放行。`--timeout-ms T`分别提供最多`T`的准入等待与放行后最多`T`的执行预算;调用CLI的外层进程必须等待CLI退出,host预算至少为`2 * T + 5000`毫秒。准入`E_UNITY_BUSY`证明业务请求未发送;放行后的`E_EXECUTION_TIMEOUT`仍是outcome unknown。CLI在stdout写完或最多再等待1秒后退出。
236
+
237
+ `code.exec`保留完整同步C#执行能力:它不会拒绝死循环、阻塞等待或长期占用Unity主线程的代码。提交这类代码前应先判断是否确有必要;一旦开始执行,timeout只能停止CLI等待,不能中止代码,结果可能未知且Unity可能需要结束进程才能恢复。CLI进程退出也不证明Unity中的C#已停止。完整边界见`tools describe code.exec`和`docs/safety-boundaries.md`。
238
+
239
+ ## 能力发现与执行
240
+
241
+ 公开能力不维护静态命令清单。Tool 的当前输入 schema、可用性、示例与调用边界以 CLI discovery 为准;结果 schema 留在内部 contract 中校验实际业务 data:
242
+
243
+ ```powershell
244
+ unitycli tools group
245
+ unitycli tools group list <group>
246
+ unitycli tools search <k1|k2|...>
247
+ unitycli tools describe <tool-name>
248
+ unitycli tools run <tool-name> --input '<json>' [--instance <id|projectPath|alias>]
249
+ ```
250
+
251
+ Tool discovery 必须绑定已连接实例;未连接时返回稳定 instance error,不返回静态或空目录。连接后完整显示 package 内置、Extension、项目注册、Editor 与 Runtime 能力,不按 `source` 或当前模式过滤。`source` 只作内部描述/审计。`examples[].input` 是结构化业务 JSON,按需 `examples[].execution` 承载 dryRun/timeoutMs;调用方明确要求的业务值优先于schema default和example值。业务参数全部放入 `--input`、`--input-file` 或 `--stdin`,命令控制项不混入业务 JSON。
252
+
253
+ Bridge-backed Tool在Unity主线程执行。CLI使用Registry/Health v3与只读内存pulse,在一个不可变deadline内处理compile、import、domain reload和listener generation交接。mutation只允许在同一`editorSessionId`内用完全相同的请求续接;首次POST后session改变时禁止向新session重投,并返回outcome unknown的`E_EXECUTION_TIMEOUT`。`unitycli tools run editor.state --input '{}'`、`editor.dialogs`与`editor.dialog.click`使用exact frozen本地descriptor进入同一dispatcher,因此统一状态观察和弹窗恢复不依赖被阻断的Live catalog;其他Tool仍严格依赖Live catalog。
254
+
255
+ ### 实例与目标
256
+
257
+ ```powershell
258
+ # 默认隐藏 offline,使用 --all 展开完整集合
259
+ unitycli instances list
260
+ unitycli instances list --all
261
+ unitycli instances prune
262
+ ```
263
+
264
+ 实例文件逐个按Registry v3校验。旧格式、损坏或不可读记录不会阻断其他合法实例,也不会被兼容解析或自动删除;存在时list/prune返回`invalidRecordCount`,`doctor`报告warn。显式选择对应坏记录仍严格失败。
265
+
266
+ ```powershell
267
+ # target 只管理 canonical project identity 的别名
268
+ unitycli target alias set <projectPath|instanceId> <alias>
269
+ unitycli target alias unset <alias>
270
+ unitycli target alias list
271
+ ```
272
+
273
+ 实例与目标属于 CLI 控制面,只使用顶层 `instances` / `target`;不要通过 `tools run` 包装这些控制面状态。
274
+
275
+ `doctor`、`instances`、`target alias` 和 `extensions` 属于 CLI 控制面。扩展源码以 `extensions/<id>/` 组织,安装后投影到 `Packages/com.alpsckr.unitycli/Extensions/<id>/`;Extension 贡献的 Tool 仍通过统一 discovery 入口发现。
276
+
277
+ ## 初始化(init)
278
+
279
+ `init` 安装捆绑的 `com.alpsckr.unitycli` Bridge 包到目标 Unity 项目;如果项目根目录已经存在 `.pi`、`.claude` 或 `.agents`,会自动安装对应 AI Agent Skill。也可以用 `--agent` 显式指定目标。Skill 以 `SKILL.md`、`references/**`、`scripts/**` 完整 runtime bundle 安装,`--check` 校验全部 managed 文件;更新会保留已安装 `SKILL.md` 中合法的 `FeedbackMode: off|on`。
280
+
281
+ | 标志 | 含义 |
282
+ |------|------|
283
+ | *(none)* | 安装/更新 Bridge 包(copy 模式),并为已存在的 Agent 目录安装 Skill |
284
+ | `--pkg-only` | 仅安装 Bridge 包,不安装 Skill |
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+ | `--skill-only [--agent <agent>]` | 仅安装 Skill;未传 `--agent` 时使用已存在的 Agent 目录 |
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+ | `--check` | 检查安装状态,不修改项目 |
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+ | `--agent <pi\|claude\|.agents,...>` | 显式指定 Skill 安装目标 |
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+
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+ ```powershell
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+ # 默认安装 Bridge;若项目已有 .pi/.claude/.agents,则自动安装 Skill
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+ unitycli init --project C:\path\MyProject
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+
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+ # 仅 Bridge 包
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+ unitycli init --project C:\path\MyProject --pkg-only
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+
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+ # 显式安装 Skill 到 pi
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+ unitycli init --project C:\path\MyProject --skill-only --agent pi
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+
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+ # 检查安装状态;未传 --agent 时同样会检查已存在的 Agent 目录
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+ unitycli init --check --project C:\path\MyProject
301
+ ```
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+
303
+ `FeedbackMode` 默认 `off`。改为 `on` 后,使用该 Skill 的 Agent 只在实际遇到失败、歧义、缺失、误导或成功绕过的坑点时,调用 bundle 内 recorder 写入 `%LOCALAPPDATA%\UnityCli\feedback\` 的有界 JSONL;正常调用不记录,也不联网。
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+
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+ ## Unity Editor Bridge
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+
307
+ `init` 以 copy 模式把 `com.alpsckr.unitycli` 安装到 `Packages/com.alpsckr.unitycli/`。已打开的 Unity Editor 自动注册 canonical project identity 和 Live listener;CLI 通过 `instances list` 与 `--instance` 选择唯一会话,公开接口不接受 endpoint 或 port。
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+
309
+ Bridge command、handler、journal、fingerprint、listener generation和completion contract都是内部实现,不构成第二套用户入口。mutation在首个真实effect前持久化effect barrier;effect后只有fresh business readback或artifact proof能完成。同一次调用只在`editorSessionId`不变时续接完全相同的请求;首次POST后session改变则禁止重投。无法证明终态时返回`E_EXECUTION_TIMEOUT`,调用方先观察业务状态,再作全新提交决策。
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+
311
+ 当前能力、Extension 依赖和 Editor/PlayMode 可用性只通过 `tools` discovery 获取,不在 README 冻结能力名清单。
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+
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+ ## 项目自定义工具(Custom Tools)
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+
315
+ Unity 项目 C# 代码可通过异步 `IUnityCliTool<TReq,TRes>` 注册自定义能力。schema 由 DTO 派生;Tool 必须声明完整 direct completion contract,并在全部可预见校验后、首个 mutation 前调用一次 `ctx.CommitEffect()`。当前接口与完整示例见 [Custom Tools](skills/unitycli/references/custom-tools.md)。
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+
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+ ```powershell
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+ unitycli tools group --instance <id|projectPath|alias>
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+ unitycli tools group list <real-group> --instance <id|projectPath|alias>
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+ unitycli tools describe my.editor-tool --instance <id|projectPath|alias>
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+ unitycli tools run my.editor-tool --input '{"message":"hello"}' --instance <id|projectPath|alias>
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+ ```
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+
324
+ ### 统一 Tool 与 target
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+
326
+ 所有能力都以 Tool 呈现。`target: "editor" | "runtime" | "both"` 只是可用性与路由约束,不是两套用户入口。
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+
328
+ `runtime` 表示 Unity gameplay/runtime layer;具体 tool 是否需要 Play Mode,由 `availabilityScope` 和 `nextActions` 说明。
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+
330
+ ### 安全机制
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+
332
+ - **Descriptor**:公开 describe 提供完整 inputSchema 与调用/风险信息;内部 metadata 保留 outputSchema 并校验业务结果
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+ - **Envelope**:所有输入输出必须通过统一 envelope 格式
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+ - **内部完整性校验**:handler 与 descriptor 不一致时默认阻止执行
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+ - **target-scoped availability**:工具可用性依赖目标实例和 Play Mode 状态
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+ - **禁止项**:不允许任意方法调用、反射 escape hatch、绕过 registry 直接执行
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+
338
+ ## ProBuilder 扩展
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+
340
+ ProBuilder 工具需要项目先安装精确版本 `com.unity.probuilder@5.2.4`,再安装 CLI 扩展目录;其他版本不执行基于 5.2.4 源码闭合的 mutation proof:
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+
342
+ ```powershell
343
+ unitycli extensions install probuilder --project <project>
344
+ unitycli tools group list probuilder --instance <id|projectPath|alias>
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+ unitycli tools describe probuilder.create-shape --instance <id|projectPath|alias>
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+ unitycli tools run probuilder.create-shape --input '{"shapeType":"Cube","name":"MyCube"}' --instance <id|projectPath|alias>
347
+ ```
348
+
349
+ ## 风险与副作用
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+
351
+ 公开 Tool 与 CLI 控制面调用本身即授权。`destructiveHint`、`sideEffects` 和 `supportsDryRun` 让调用方了解效果与可选预览,但不会触发额外确认、预定义按钮列表或意图复核。支持 dry-run 的 Tool 可用 `--dry-run` 返回 `plannedEffects` 而不执行实际 mutation;不使用它不会阻止调用。
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+
353
+ ## 扩展能力概览
354
+
355
+ | 扩展类型 | 当前状态 | 发现方式 |
356
+ |----------|---------|---------|
357
+ | 项目自定义 Tool (`target=editor`) | ✅ 已实现 | 当前实例 `tools group/list/describe/run` |
358
+ | 项目自定义 Tool (`target=runtime`) | ✅ 已实现 | 当前实例 `tools group/list/describe/run`;EditMode 仍显示,执行通常需 PlayMode |
359
+ | 扩展包管理 | ✅ 已实现 | `extensions list/install/remove/doctor` |
360
+ | ProBuilder 扩展 | ✅ 已实现 | `tools group/list/describe/run`(需要 `com.unity.probuilder@5.2.4` + `extensions install probuilder`) |
361
+ | Cinemachine/VFX/URP/HDRP 扩展 | ✅ 已实现 | `tools group/list/describe/run`(需要对应 Unity package + `extensions install <id>`) |
362
+
363
+ ## 更多文档
364
+
365
+ - [文档索引](docs/README.md) — 当前使用、扩展与诊断文档入口
366
+ - [Target 与 Instance](docs/target-and-instance.md) — 目标选择与实例管理
367
+ - [工具发现](docs/tool-discovery.md) — group-first 分层发现详解
368
+ - [工具执行](docs/tool-execution.md) — tools run 执行通道详解
369
+ - [安全边界](docs/safety-boundaries.md) — 调用授权、风险元数据与正确性边界
370
+ - [风险与副作用](docs/risk-and-side-effects.md) — destructive/dry-run 描述与可选预览
371
+ - [错误码](docs/error-codes.md) — 结构化错误与 nextActions
372
+ - [可用性差异](docs/availability-differences.md) — 不同实例的工具有效性
373
+ - [扩展包](docs/extensions.md) — 可选扩展安装、卸载与诊断
374
+ - [自定义 Tool](skills/unitycli/references/custom-tools.md) — 项目侧 Tool 注册开发
375
+ - [AI Agent Skill](skills/unitycli/SKILL.md) — Agent 最小入口卡片
376
+
377
+ ## 本地开发
378
+
379
+ ```bash
380
+ npm install
381
+ npm run build
382
+ npm test
383
+ npm link
384
+ unitycli --help
385
+ ```
386
+
387
+ ## 许可证
388
+
389
+ MIT