@alpsckr/unitycli 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +389 -0
- package/contracts/command-contract.json +3972 -0
- package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
- package/contracts/stable-session/admission-response-v1.schema.json +30 -0
- package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
- package/contracts/stable-session/admission-transport-v1.json +36 -0
- package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
- package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
- package/contracts/stable-session/completion-contract.schema.json +46 -0
- package/contracts/stable-session/direct-call-semantics.json +102 -0
- package/contracts/stable-session/editor-state.schema.json +92 -0
- package/contracts/stable-session/health-v3.schema.json +47 -0
- package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
- package/contracts/stable-session/removal-map.json +27 -0
- package/contracts/stable-session/request-digest-v1-golden.json +7 -0
- package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
- package/contracts/static-capability-catalog.json +48226 -0
- package/contracts/tool-completion-contract.json +11322 -0
- package/dist/args.d.ts +27 -0
- package/dist/args.js +109 -0
- package/dist/args.js.map +1 -0
- package/dist/bridge/admission.d.ts +28 -0
- package/dist/bridge/admission.js +29 -0
- package/dist/bridge/admission.js.map +1 -0
- package/dist/bridge/args.d.ts +16 -0
- package/dist/bridge/args.js +123 -0
- package/dist/bridge/args.js.map +1 -0
- package/dist/bridge/domains/animation.d.ts +2 -0
- package/dist/bridge/domains/animation.js +199 -0
- package/dist/bridge/domains/animation.js.map +1 -0
- package/dist/bridge/domains/asset.d.ts +2 -0
- package/dist/bridge/domains/asset.js +85 -0
- package/dist/bridge/domains/asset.js.map +1 -0
- package/dist/bridge/domains/build.d.ts +2 -0
- package/dist/bridge/domains/build.js +35 -0
- package/dist/bridge/domains/build.js.map +1 -0
- package/dist/bridge/domains/camera.d.ts +2 -0
- package/dist/bridge/domains/camera.js +54 -0
- package/dist/bridge/domains/camera.js.map +1 -0
- package/dist/bridge/domains/code.d.ts +2 -0
- package/dist/bridge/domains/code.js +17 -0
- package/dist/bridge/domains/code.js.map +1 -0
- package/dist/bridge/domains/console.d.ts +2 -0
- package/dist/bridge/domains/console.js +34 -0
- package/dist/bridge/domains/console.js.map +1 -0
- package/dist/bridge/domains/diagnose.d.ts +2 -0
- package/dist/bridge/domains/diagnose.js +11 -0
- package/dist/bridge/domains/diagnose.js.map +1 -0
- package/dist/bridge/domains/editor.d.ts +2 -0
- package/dist/bridge/domains/editor.js +66 -0
- package/dist/bridge/domains/editor.js.map +1 -0
- package/dist/bridge/domains/extension.d.ts +8 -0
- package/dist/bridge/domains/extension.js +20 -0
- package/dist/bridge/domains/extension.js.map +1 -0
- package/dist/bridge/domains/game-object.d.ts +2 -0
- package/dist/bridge/domains/game-object.js +179 -0
- package/dist/bridge/domains/game-object.js.map +1 -0
- package/dist/bridge/domains/graphics.d.ts +2 -0
- package/dist/bridge/domains/graphics.js +185 -0
- package/dist/bridge/domains/graphics.js.map +1 -0
- package/dist/bridge/domains/material.d.ts +2 -0
- package/dist/bridge/domains/material.js +70 -0
- package/dist/bridge/domains/material.js.map +1 -0
- package/dist/bridge/domains/navmesh.d.ts +2 -0
- package/dist/bridge/domains/navmesh.js +34 -0
- package/dist/bridge/domains/navmesh.js.map +1 -0
- package/dist/bridge/domains/object.d.ts +2 -0
- package/dist/bridge/domains/object.js +43 -0
- package/dist/bridge/domains/object.js.map +1 -0
- package/dist/bridge/domains/occlusion.d.ts +2 -0
- package/dist/bridge/domains/occlusion.js +12 -0
- package/dist/bridge/domains/occlusion.js.map +1 -0
- package/dist/bridge/domains/package.d.ts +2 -0
- package/dist/bridge/domains/package.js +2 -0
- package/dist/bridge/domains/package.js.map +1 -0
- package/dist/bridge/domains/physics.d.ts +2 -0
- package/dist/bridge/domains/physics.js +139 -0
- package/dist/bridge/domains/physics.js.map +1 -0
- package/dist/bridge/domains/prefab.d.ts +2 -0
- package/dist/bridge/domains/prefab.js +104 -0
- package/dist/bridge/domains/prefab.js.map +1 -0
- package/dist/bridge/domains/profiler.d.ts +2 -0
- package/dist/bridge/domains/profiler.js +105 -0
- package/dist/bridge/domains/profiler.js.map +1 -0
- package/dist/bridge/domains/project-tool.d.ts +2 -0
- package/dist/bridge/domains/project-tool.js +46 -0
- package/dist/bridge/domains/project-tool.js.map +1 -0
- package/dist/bridge/domains/reflection.d.ts +2 -0
- package/dist/bridge/domains/reflection.js +48 -0
- package/dist/bridge/domains/reflection.js.map +1 -0
- package/dist/bridge/domains/runtime-tool.d.ts +2 -0
- package/dist/bridge/domains/runtime-tool.js +48 -0
- package/dist/bridge/domains/runtime-tool.js.map +1 -0
- package/dist/bridge/domains/scene.d.ts +2 -0
- package/dist/bridge/domains/scene.js +100 -0
- package/dist/bridge/domains/scene.js.map +1 -0
- package/dist/bridge/domains/screenshot.d.ts +2 -0
- package/dist/bridge/domains/screenshot.js +85 -0
- package/dist/bridge/domains/screenshot.js.map +1 -0
- package/dist/bridge/domains/scriptable-object.d.ts +2 -0
- package/dist/bridge/domains/scriptable-object.js +53 -0
- package/dist/bridge/domains/scriptable-object.js.map +1 -0
- package/dist/bridge/domains/shader.d.ts +2 -0
- package/dist/bridge/domains/shader.js +66 -0
- package/dist/bridge/domains/shader.js.map +1 -0
- package/dist/bridge/domains/texture.d.ts +2 -0
- package/dist/bridge/domains/texture.js +78 -0
- package/dist/bridge/domains/texture.js.map +1 -0
- package/dist/bridge/domains/timeline.d.ts +2 -0
- package/dist/bridge/domains/timeline.js +75 -0
- package/dist/bridge/domains/timeline.js.map +1 -0
- package/dist/bridge/domains/ui.d.ts +2 -0
- package/dist/bridge/domains/ui.js +193 -0
- package/dist/bridge/domains/ui.js.map +1 -0
- package/dist/bridge/index.d.ts +9 -0
- package/dist/bridge/index.js +124 -0
- package/dist/bridge/index.js.map +1 -0
- package/dist/bridge/registry.d.ts +19 -0
- package/dist/bridge/registry.js +114 -0
- package/dist/bridge/registry.js.map +1 -0
- package/dist/bridge/session-supervisor.d.ts +138 -0
- package/dist/bridge/session-supervisor.js +873 -0
- package/dist/bridge/session-supervisor.js.map +1 -0
- package/dist/bridge/types.d.ts +61 -0
- package/dist/bridge/types.js +17 -0
- package/dist/bridge/types.js.map +1 -0
- package/dist/capabilities.d.ts +5 -0
- package/dist/capabilities.js +84 -0
- package/dist/capabilities.js.map +1 -0
- package/dist/cli-commands/command.d.ts +7 -0
- package/dist/cli-commands/command.js +513 -0
- package/dist/cli-commands/command.js.map +1 -0
- package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
- package/dist/cli-commands/extension-auto-detect.js +119 -0
- package/dist/cli-commands/extension-auto-detect.js.map +1 -0
- package/dist/cli-commands/extensions.d.ts +24 -0
- package/dist/cli-commands/extensions.js +428 -0
- package/dist/cli-commands/extensions.js.map +1 -0
- package/dist/cli-commands/package.d.ts +4 -0
- package/dist/cli-commands/package.js +151 -0
- package/dist/cli-commands/package.js.map +1 -0
- package/dist/cli-commands/skill-installer.d.ts +83 -0
- package/dist/cli-commands/skill-installer.js +703 -0
- package/dist/cli-commands/skill-installer.js.map +1 -0
- package/dist/cli-commands/types.d.ts +17 -0
- package/dist/cli-commands/types.js +2 -0
- package/dist/cli-commands/types.js.map +1 -0
- package/dist/cli.d.ts +17 -0
- package/dist/cli.js +302 -0
- package/dist/cli.js.map +1 -0
- package/dist/contracts/command-contract.d.ts +21 -0
- package/dist/contracts/command-contract.js +143 -0
- package/dist/contracts/command-contract.js.map +1 -0
- package/dist/contracts/csharp-command-extractor.d.ts +1 -0
- package/dist/contracts/csharp-command-extractor.js +89 -0
- package/dist/contracts/csharp-command-extractor.js.map +1 -0
- package/dist/contracts/validate-command-contract.d.ts +1 -0
- package/dist/contracts/validate-command-contract.js +86 -0
- package/dist/contracts/validate-command-contract.js.map +1 -0
- package/dist/doctor.d.ts +22 -0
- package/dist/doctor.js +498 -0
- package/dist/doctor.js.map +1 -0
- package/dist/editor-blocker-observer.d.ts +45 -0
- package/dist/editor-blocker-observer.js +55 -0
- package/dist/editor-blocker-observer.js.map +1 -0
- package/dist/editor-dialogs.d.ts +53 -0
- package/dist/editor-dialogs.js +79 -0
- package/dist/editor-dialogs.js.map +1 -0
- package/dist/extension-availability.d.ts +30 -0
- package/dist/extension-availability.js +83 -0
- package/dist/extension-availability.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
- package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
- package/dist/extensions/.generated-registry-data.d.ts +7 -0
- package/dist/extensions/.generated-registry-data.js +895 -0
- package/dist/extensions/.generated-registry-data.js.map +1 -0
- package/dist/extensions/contribution-loader.d.ts +27 -0
- package/dist/extensions/contribution-loader.js +60 -0
- package/dist/extensions/contribution-loader.js.map +1 -0
- package/dist/extensions/descriptor-loader.d.ts +73 -0
- package/dist/extensions/descriptor-loader.js +126 -0
- package/dist/extensions/descriptor-loader.js.map +1 -0
- package/dist/extensions/index.d.ts +19 -0
- package/dist/extensions/index.js +23 -0
- package/dist/extensions/index.js.map +1 -0
- package/dist/extensions/installer.d.ts +80 -0
- package/dist/extensions/installer.js +594 -0
- package/dist/extensions/installer.js.map +1 -0
- package/dist/extensions/metadata/index.d.ts +15 -0
- package/dist/extensions/metadata/index.js +41 -0
- package/dist/extensions/metadata/index.js.map +1 -0
- package/dist/extensions/metadata/types.d.ts +38 -0
- package/dist/extensions/metadata/types.js +11 -0
- package/dist/extensions/metadata/types.js.map +1 -0
- package/dist/extensions/project-resolver.d.ts +35 -0
- package/dist/extensions/project-resolver.js +61 -0
- package/dist/extensions/project-resolver.js.map +1 -0
- package/dist/extensions/registry.d.ts +86 -0
- package/dist/extensions/registry.js +262 -0
- package/dist/extensions/registry.js.map +1 -0
- package/dist/extensions/tool-manifest.d.ts +29 -0
- package/dist/extensions/tool-manifest.js +53 -0
- package/dist/extensions/tool-manifest.js.map +1 -0
- package/dist/extensions/types.d.ts +115 -0
- package/dist/extensions/types.js +12 -0
- package/dist/extensions/types.js.map +1 -0
- package/dist/instances.d.ts +163 -0
- package/dist/instances.js +1137 -0
- package/dist/instances.js.map +1 -0
- package/dist/output.d.ts +119 -0
- package/dist/output.js +204 -0
- package/dist/output.js.map +1 -0
- package/dist/package-manager.d.ts +280 -0
- package/dist/package-manager.js +1832 -0
- package/dist/package-manager.js.map +1 -0
- package/dist/platform.d.ts +3 -0
- package/dist/platform.js +19 -0
- package/dist/platform.js.map +1 -0
- package/dist/project-identity.d.ts +48 -0
- package/dist/project-identity.js +254 -0
- package/dist/project-identity.js.map +1 -0
- package/dist/project-tool-discovery.d.ts +23 -0
- package/dist/project-tool-discovery.js +292 -0
- package/dist/project-tool-discovery.js.map +1 -0
- package/dist/protocol/envelope.d.ts +64 -0
- package/dist/protocol/envelope.js +8 -0
- package/dist/protocol/envelope.js.map +1 -0
- package/dist/protocol/index.d.ts +7 -0
- package/dist/protocol/index.js +2 -0
- package/dist/protocol/index.js.map +1 -0
- package/dist/runtime-code.d.ts +20 -0
- package/dist/runtime-code.js +232 -0
- package/dist/runtime-code.js.map +1 -0
- package/dist/schema/any-json.d.ts +4 -0
- package/dist/schema/any-json.js +2 -0
- package/dist/schema/any-json.js.map +1 -0
- package/dist/schema/validator.d.ts +7 -0
- package/dist/schema/validator.js +135 -0
- package/dist/schema/validator.js.map +1 -0
- package/dist/services/docs-reflect-cache.d.ts +106 -0
- package/dist/services/docs-reflect-cache.js +301 -0
- package/dist/services/docs-reflect-cache.js.map +1 -0
- package/dist/services/docs-service.d.ts +16 -0
- package/dist/services/docs-service.js +208 -0
- package/dist/services/docs-service.js.map +1 -0
- package/dist/services/reflect-service.d.ts +12 -0
- package/dist/services/reflect-service.js +122 -0
- package/dist/services/reflect-service.js.map +1 -0
- package/dist/static-capability-catalog.d.ts +13 -0
- package/dist/static-capability-catalog.js +41 -0
- package/dist/static-capability-catalog.js.map +1 -0
- package/dist/test-results.d.ts +13 -0
- package/dist/test-results.js +44 -0
- package/dist/test-results.js.map +1 -0
- package/dist/tools/.generated-completion-registry.d.ts +17 -0
- package/dist/tools/.generated-completion-registry.js +5862 -0
- package/dist/tools/.generated-completion-registry.js.map +1 -0
- package/dist/tools/.generated-registry.d.ts +53 -0
- package/dist/tools/.generated-registry.js +55 -0
- package/dist/tools/.generated-registry.js.map +1 -0
- package/dist/tools/.generated-schemas.d.ts +1 -0
- package/dist/tools/.generated-schemas.js +56 -0
- package/dist/tools/.generated-schemas.js.map +1 -0
- package/dist/tools/asset/refresh.d.ts +26 -0
- package/dist/tools/asset/refresh.js +97 -0
- package/dist/tools/asset/refresh.js.map +1 -0
- package/dist/tools/build/run.d.ts +45 -0
- package/dist/tools/build/run.js +115 -0
- package/dist/tools/build/run.js.map +1 -0
- package/dist/tools/catalog.d.ts +33 -0
- package/dist/tools/catalog.js +202 -0
- package/dist/tools/catalog.js.map +1 -0
- package/dist/tools/code/exec.d.ts +53 -0
- package/dist/tools/code/exec.js +59 -0
- package/dist/tools/code/exec.js.map +1 -0
- package/dist/tools/commands.d.ts +5 -0
- package/dist/tools/commands.js +45 -0
- package/dist/tools/commands.js.map +1 -0
- package/dist/tools/completion-probe.d.ts +22 -0
- package/dist/tools/completion-probe.js +2 -0
- package/dist/tools/completion-probe.js.map +1 -0
- package/dist/tools/define.d.ts +77 -0
- package/dist/tools/define.js +58 -0
- package/dist/tools/define.js.map +1 -0
- package/dist/tools/diagnose/capabilities.d.ts +13 -0
- package/dist/tools/diagnose/capabilities.js +34 -0
- package/dist/tools/diagnose/capabilities.js.map +1 -0
- package/dist/tools/dispatcher.d.ts +27 -0
- package/dist/tools/dispatcher.js +971 -0
- package/dist/tools/dispatcher.js.map +1 -0
- package/dist/tools/docs/get.d.ts +22 -0
- package/dist/tools/docs/get.js +22 -0
- package/dist/tools/docs/get.js.map +1 -0
- package/dist/tools/docs/search.d.ts +31 -0
- package/dist/tools/docs/search.js +22 -0
- package/dist/tools/docs/search.js.map +1 -0
- package/dist/tools/editor/compile.d.ts +66 -0
- package/dist/tools/editor/compile.js +225 -0
- package/dist/tools/editor/compile.js.map +1 -0
- package/dist/tools/editor/dialog/click.d.ts +12 -0
- package/dist/tools/editor/dialog/click.js +71 -0
- package/dist/tools/editor/dialog/click.js.map +1 -0
- package/dist/tools/editor/dialogs.d.ts +12 -0
- package/dist/tools/editor/dialogs.js +58 -0
- package/dist/tools/editor/dialogs.js.map +1 -0
- package/dist/tools/editor/readiness.d.ts +13 -0
- package/dist/tools/editor/readiness.js +24 -0
- package/dist/tools/editor/readiness.js.map +1 -0
- package/dist/tools/editor/refresh.d.ts +25 -0
- package/dist/tools/editor/refresh.js +154 -0
- package/dist/tools/editor/refresh.js.map +1 -0
- package/dist/tools/editor/state.d.ts +63 -0
- package/dist/tools/editor/state.js +286 -0
- package/dist/tools/editor/state.js.map +1 -0
- package/dist/tools/errors.d.ts +30 -0
- package/dist/tools/errors.js +46 -0
- package/dist/tools/errors.js.map +1 -0
- package/dist/tools/metadata/derived.d.ts +34 -0
- package/dist/tools/metadata/derived.js +136 -0
- package/dist/tools/metadata/derived.js.map +1 -0
- package/dist/tools/metadata/index.d.ts +34 -0
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- package/dist/tools/metadata/schemas.d.ts +3 -0
- package/dist/tools/metadata/schemas.js +19 -0
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- package/dist/tools/metadata/status.d.ts +4 -0
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- package/dist/tools/metadata/types.d.ts +79 -0
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- package/dist/tools/navmesh/bake-cancel.d.ts +7 -0
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- package/dist/tools/navmesh/bake-status.d.ts +5 -0
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- package/dist/tools/navmesh/bake.d.ts +5 -0
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- package/dist/tools/navmesh/live.d.ts +86 -0
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- package/dist/tools/navmesh/live.js.map +1 -0
- package/dist/tools/navmesh/surface-bake.d.ts +5 -0
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- package/dist/tools/occlusion/bake-cancel.d.ts +7 -0
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- package/dist/tools/occlusion/bake.d.ts +11 -0
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- package/dist/tools/occlusion/live.d.ts +74 -0
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- package/dist/tools/package/bridge-remove.d.ts +26 -0
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- package/dist/tools/package/bridge-remove.js.map +1 -0
- package/dist/tools/package/deploy.d.ts +49 -0
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- package/dist/tools/package/deploy.js.map +1 -0
- package/dist/tools/package/embed.d.ts +14 -0
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- package/dist/tools/package/embed.js.map +1 -0
- package/dist/tools/package/file-mutation-worker.d.ts +6 -0
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- package/dist/tools/package/file-mutation-worker.js.map +1 -0
- package/dist/tools/package/info.d.ts +19 -0
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- package/dist/tools/package/info.js.map +1 -0
- package/dist/tools/package/install.d.ts +24 -0
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- package/dist/tools/package/list.d.ts +27 -0
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- package/dist/tools/package/live-resolve.d.ts +46 -0
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- package/dist/tools/package/public-result.d.ts +4 -0
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- package/dist/tools/package/registry-clear.d.ts +15 -0
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- package/dist/tools/package/registry-get.d.ts +10 -0
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21
|
+
{
|
|
22
|
+
SceneToolSupport.EnsureEditorNotBusy(command);
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
// 资产路径规范化:反斜杠转正斜杠并去首尾空白;空返回 null。
|
|
26
|
+
public static string NormalizeAssetPath(string rawPath)
|
|
27
|
+
{
|
|
28
|
+
if (string.IsNullOrWhiteSpace(rawPath)) return null;
|
|
29
|
+
var path = rawPath.Replace('\\', '/').Trim();
|
|
30
|
+
if (path.Split('/').Any(segment => segment == "." || segment == ".."))
|
|
31
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_PATH_INVALID", "Asset paths must not contain '.' or '..' segments: " + path, "Pass a canonical Assets/* path without path traversal segments.");
|
|
32
|
+
return path;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
/// <summary>Unity 工程根目录(Assets 的父目录)。</summary>
|
|
36
|
+
public static string ProjectRoot()
|
|
37
|
+
{
|
|
38
|
+
return Directory.GetParent(UnityEngine.Application.dataPath).FullName;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/// <summary>Assets/ 相对路径转工程内绝对路径。</summary>
|
|
42
|
+
public static string AssetFullPath(string assetPath)
|
|
43
|
+
{
|
|
44
|
+
var fullPath = Path.GetFullPath(Path.Combine(ProjectRoot(), assetPath.Replace('/', Path.DirectorySeparatorChar)));
|
|
45
|
+
var dataPath = Path.GetFullPath(UnityEngine.Application.dataPath).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
|
|
46
|
+
if (!string.Equals(fullPath, dataPath, StringComparison.OrdinalIgnoreCase) && !fullPath.StartsWith(dataPath + Path.DirectorySeparatorChar, StringComparison.OrdinalIgnoreCase))
|
|
47
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_PATH_INVALID", "Asset path resolves outside Application.dataPath: " + assetPath, "Pass a canonical path under Assets/.");
|
|
48
|
+
return fullPath;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
/// <summary>判断 Assets/ 路径是否存在;历史 GUID 不能代表文件或已加载资产仍存在。</summary>
|
|
52
|
+
public static bool AssetExists(string assetPath)
|
|
53
|
+
{
|
|
54
|
+
var fullPath = AssetFullPath(assetPath);
|
|
55
|
+
return File.Exists(fullPath) || Directory.Exists(fullPath) || AssetDatabase.LoadMainAssetAtPath(assetPath) != null;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
/// <summary>确保资产目录存在,缺失则创建并刷新 AssetDatabase。</summary>
|
|
59
|
+
public static void CreateAssetDirectory(string assetPath)
|
|
60
|
+
{
|
|
61
|
+
var path = RequireAssetPath(assetPath);
|
|
62
|
+
AssetFullPath(path); // 创建目录前确认路径仍位于 Assets/ 内。
|
|
63
|
+
var directory = Path.GetDirectoryName(path);
|
|
64
|
+
if (string.IsNullOrEmpty(directory) || AssetDatabase.IsValidFolder(directory.Replace('\\', '/')))
|
|
65
|
+
{
|
|
66
|
+
return;
|
|
67
|
+
}
|
|
68
|
+
Directory.CreateDirectory(Path.Combine(ProjectRoot(), directory.Replace('/', Path.DirectorySeparatorChar)));
|
|
69
|
+
AssetDatabase.Refresh();
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
// 校验并返回 Assets/ 资产路径;空或非 Assets/ 前缀抛 BridgeCommandException。
|
|
73
|
+
public static string RequireAssetPath(string rawPath)
|
|
74
|
+
{
|
|
75
|
+
var path = NormalizeAssetPath(rawPath);
|
|
76
|
+
if (string.IsNullOrEmpty(path))
|
|
77
|
+
{
|
|
78
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_PATH_REQUIRED", "Pass an Assets/* asset path.", "Use tools run asset.info --input '{\"path\":\"Assets/Example.asset\"}' or pass path in the tool input.");
|
|
79
|
+
}
|
|
80
|
+
if (!path.StartsWith("Assets/", StringComparison.OrdinalIgnoreCase) && !string.Equals(path, "Assets", StringComparison.OrdinalIgnoreCase))
|
|
81
|
+
{
|
|
82
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_PATH_INVALID", "Asset path must be under Assets/: " + path, "Pass a Unity project asset path such as Assets/Textures/Icon.png.");
|
|
83
|
+
}
|
|
84
|
+
return path;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
// 校验 Assets/ 资产路径并要求资产已存在。
|
|
88
|
+
public static string RequireExistingAssetPath(string rawPath)
|
|
89
|
+
{
|
|
90
|
+
var path = RequireAssetPath(rawPath);
|
|
91
|
+
if (!AssetExists(path))
|
|
92
|
+
{
|
|
93
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_NOT_FOUND", "Asset not found: " + path, "Run tools run asset.search --input '{\"query\":\"<keyword>\"}' or pass an existing Assets/* path.");
|
|
94
|
+
}
|
|
95
|
+
return path;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
/// <summary>创建 Assets/ 文件夹(逐级创建);已存在则跳过,冲突则报错。</summary>
|
|
99
|
+
public static void CreateAssetFolder(string path)
|
|
100
|
+
{
|
|
101
|
+
if (AssetDatabase.IsValidFolder(path))
|
|
102
|
+
{
|
|
103
|
+
return;
|
|
104
|
+
}
|
|
105
|
+
if (AssetExists(path))
|
|
106
|
+
{
|
|
107
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_OUTPUT_EXISTS", "Asset already exists and is not a folder: " + path, "Choose another Assets/* folder path.");
|
|
108
|
+
}
|
|
109
|
+
var segments = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
|
|
110
|
+
var current = segments.Length > 0 && string.Equals(segments[0], "Assets", StringComparison.OrdinalIgnoreCase) ? "Assets" : null;
|
|
111
|
+
if (current == null)
|
|
112
|
+
{
|
|
113
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_PATH_INVALID", "Asset folder must be under Assets/: " + path, "Pass a path such as Assets/Generated.");
|
|
114
|
+
}
|
|
115
|
+
for (var index = 1; index < segments.Length; index++)
|
|
116
|
+
{
|
|
117
|
+
var next = current + "/" + segments[index];
|
|
118
|
+
if (!AssetDatabase.IsValidFolder(next))
|
|
119
|
+
{
|
|
120
|
+
AssetDatabase.CreateFolder(current, segments[index]);
|
|
121
|
+
}
|
|
122
|
+
current = next;
|
|
123
|
+
}
|
|
124
|
+
AssetDatabase.Refresh();
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
/// <summary>写入文本资产文件;已存在且未授权覆盖则报错。写入后刷新 AssetDatabase。</summary>
|
|
128
|
+
public static void WriteTextAsset(string path, string content, bool overwrite)
|
|
129
|
+
{
|
|
130
|
+
path = RequireAssetPath(path);
|
|
131
|
+
var fullPath = AssetFullPath(path);
|
|
132
|
+
CreateAssetDirectory(path);
|
|
133
|
+
if (File.Exists(fullPath) && !overwrite)
|
|
134
|
+
{
|
|
135
|
+
throw new UnityCliBridge.BridgeCommandException("E_OUTPUT_EXISTS", "Output already exists: " + path, "Pass --overwrite or choose a different asset path.");
|
|
136
|
+
}
|
|
137
|
+
try
|
|
138
|
+
{
|
|
139
|
+
File.WriteAllText(fullPath, content ?? string.Empty, new UTF8Encoding(false));
|
|
140
|
+
AssetDatabase.Refresh();
|
|
141
|
+
}
|
|
142
|
+
catch (Exception exception)
|
|
143
|
+
{
|
|
144
|
+
throw new UnityCliBridge.BridgeCommandException("E_IO_ERROR", "Failed to write asset file: " + exception.Message, "Check destination path and permissions: " + path);
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
/// <summary>规范化搜索目录数组;仅允许 Assets/ 或 Packages/ 前缀。</summary>
|
|
149
|
+
public static string[] NormalizeAssetSearchFolders(string path, List<string> searchInFolders)
|
|
150
|
+
{
|
|
151
|
+
var folders = new List<string>();
|
|
152
|
+
if (searchInFolders != null)
|
|
153
|
+
{
|
|
154
|
+
foreach (var folder in searchInFolders)
|
|
155
|
+
{
|
|
156
|
+
AddAssetSearchFolder(folders, folder);
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
if (!string.IsNullOrEmpty(path))
|
|
160
|
+
{
|
|
161
|
+
AddAssetSearchFolder(folders, path);
|
|
162
|
+
}
|
|
163
|
+
return folders.Distinct(StringComparer.OrdinalIgnoreCase).ToArray();
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
// 校验单个 AssetDatabase 搜索范围,仅允许 Assets/ 或 Packages/。
|
|
167
|
+
private static void AddAssetSearchFolder(List<string> folders, string rawPath)
|
|
168
|
+
{
|
|
169
|
+
if (string.IsNullOrEmpty(rawPath)) return;
|
|
170
|
+
var normalized = NormalizeAssetPath(rawPath);
|
|
171
|
+
if ((!normalized.StartsWith("Assets/", StringComparison.OrdinalIgnoreCase) && !string.Equals(normalized, "Assets", StringComparison.OrdinalIgnoreCase)) && (!normalized.StartsWith("Packages/", StringComparison.OrdinalIgnoreCase) && !string.Equals(normalized, "Packages", StringComparison.OrdinalIgnoreCase)))
|
|
172
|
+
{
|
|
173
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_SEARCH_SCOPE_INVALID", "Asset search scope must be under Assets/ or Packages/: " + rawPath, "Pass filter/query for search text, and use path/searchInFolders only for folder scopes.");
|
|
174
|
+
}
|
|
175
|
+
folders.Add(normalized);
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
/// <summary>构造资产详情 DTO(path/guid/name/type/extension/isFolder/exists/sizeBytes)。</summary>
|
|
179
|
+
public static AssetDetail BuildAssetDetail(string path)
|
|
180
|
+
{
|
|
181
|
+
var asset = AssetDatabase.LoadMainAssetAtPath(path);
|
|
182
|
+
var type = AssetDatabase.GetMainAssetTypeAtPath(path);
|
|
183
|
+
var fullPath = AssetFullPath(path);
|
|
184
|
+
var fileInfo = new FileInfo(fullPath);
|
|
185
|
+
var isFolder = AssetDatabase.IsValidFolder(path) || Directory.Exists(fullPath);
|
|
186
|
+
return new AssetDetail
|
|
187
|
+
{
|
|
188
|
+
Path = path,
|
|
189
|
+
Guid = AssetDatabase.AssetPathToGUID(path),
|
|
190
|
+
Name = asset == null ? Path.GetFileNameWithoutExtension(path) : asset.name,
|
|
191
|
+
Type = type == null ? (isFolder ? "Folder" : null) : type.Name,
|
|
192
|
+
Extension = Path.GetExtension(path),
|
|
193
|
+
IsFolder = isFolder,
|
|
194
|
+
Exists = AssetExists(path),
|
|
195
|
+
SizeBytes = fileInfo.Exists ? (long)fileInfo.Length : 0L
|
|
196
|
+
};
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
/// <summary>构造资产摘要 DTO(path/guid/type/name)。</summary>
|
|
200
|
+
public static AssetSummary BuildAssetSummary(string path, Type assetType)
|
|
201
|
+
{
|
|
202
|
+
return new AssetSummary
|
|
203
|
+
{
|
|
204
|
+
Path = path,
|
|
205
|
+
Guid = AssetDatabase.AssetPathToGUID(path),
|
|
206
|
+
Type = assetType == null ? null : assetType.Name,
|
|
207
|
+
Name = Path.GetFileNameWithoutExtension(path)
|
|
208
|
+
};
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
/// <summary>资产详情,asset 域工具 Result 共享。</summary>
|
|
213
|
+
public sealed class AssetDetail
|
|
214
|
+
{
|
|
215
|
+
public string Path { get; set; }
|
|
216
|
+
public string Guid { get; set; }
|
|
217
|
+
public string Name { get; set; }
|
|
218
|
+
public string Type { get; set; }
|
|
219
|
+
public string Extension { get; set; }
|
|
220
|
+
public bool IsFolder { get; set; }
|
|
221
|
+
public bool Exists { get; set; }
|
|
222
|
+
public long SizeBytes { get; set; }
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
/// <summary>资产搜索结果摘要项,asset.search 共享。</summary>
|
|
226
|
+
public sealed class AssetSummary
|
|
227
|
+
{
|
|
228
|
+
public string Path { get; set; }
|
|
229
|
+
public string Guid { get; set; }
|
|
230
|
+
public string Type { get; set; }
|
|
231
|
+
public string Name { get; set; }
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
/// <summary>分页信息,asset 域分页工具共享。</summary>
|
|
235
|
+
public sealed class AssetPageInfo
|
|
236
|
+
{
|
|
237
|
+
public long PageSize { get; set; }
|
|
238
|
+
public long Cursor { get; set; }
|
|
239
|
+
public long? NextCursor { get; set; }
|
|
240
|
+
public long Total { get; set; }
|
|
241
|
+
public bool Truncated { get; set; }
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
/// <summary>计划副作用项,asset 域 mutation 工具 Result 共享。</summary>
|
|
245
|
+
public sealed class AssetPlannedEffect
|
|
246
|
+
{
|
|
247
|
+
public string Type { get; set; }
|
|
248
|
+
public string Path { get; set; }
|
|
249
|
+
public string Source { get; set; }
|
|
250
|
+
public string SideEffects { get; set; }
|
|
251
|
+
}
|
|
252
|
+
}
|
|
253
|
+
#endif
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using System.IO;
|
|
5
|
+
using UnityEditor;
|
|
6
|
+
|
|
7
|
+
namespace UnityCli
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
/// asset.create — 创建文本资产或文件夹。拒绝覆盖已存在资产(除非 overwrite)。
|
|
11
|
+
/// </summary>
|
|
12
|
+
public class AssetCreateTool : IUnityCliTool<AssetCreateTool.Request, AssetCreateTool.Result>
|
|
13
|
+
{
|
|
14
|
+
public sealed class Request
|
|
15
|
+
{
|
|
16
|
+
public string Path { get; set; }
|
|
17
|
+
public string Type { get; set; }
|
|
18
|
+
public string Content { get; set; }
|
|
19
|
+
public bool? Overwrite { get; set; }
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
public sealed class Result
|
|
23
|
+
{
|
|
24
|
+
public AssetDetail Asset { get; set; }
|
|
25
|
+
public List<AssetPlannedEffect> PlannedEffects { get; set; }
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
public ToolDescriptor Describe() => new()
|
|
29
|
+
{
|
|
30
|
+
Name = "asset.create",
|
|
31
|
+
Summary = "Create a text asset file or folder under Assets/, refusing to overwrite unless overwrite=true.",
|
|
32
|
+
Description = "Create a text asset file or folder under Assets/. When type=folder (or the path has no extension) a folder is created; otherwise a text file is written and imported. Refuses to overwrite an existing asset unless overwrite=true.",
|
|
33
|
+
Group = "asset",
|
|
34
|
+
DestructiveHint = true,
|
|
35
|
+
SideEffects = new[] { "asset-write" },
|
|
36
|
+
Target = "editor",
|
|
37
|
+
PlayModeSupport = "editor-only",
|
|
38
|
+
DefaultTimeoutMs = 30000,
|
|
39
|
+
MaxTimeoutMs = 600000,
|
|
40
|
+
Examples = new[]
|
|
41
|
+
{
|
|
42
|
+
new ToolExample { Description = "Create a text file", Input = new Request { Path = "Assets/Generated/created.txt", Content = "hello" } },
|
|
43
|
+
new ToolExample { Description = "Create a folder", Input = new Request { Path = "Assets/Generated/Sub", Type = "folder" } }
|
|
44
|
+
}
|
|
45
|
+
};
|
|
46
|
+
|
|
47
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
48
|
+
{
|
|
49
|
+
AssetToolSupport.EnsureEditorNotBusy("asset.create");
|
|
50
|
+
var path = AssetToolSupport.RequireAssetPath(request.Path);
|
|
51
|
+
var type = request.Type ?? "file";
|
|
52
|
+
var overwrite = request.Overwrite ?? false;
|
|
53
|
+
if (!string.Equals(type, "file", StringComparison.OrdinalIgnoreCase) && !string.Equals(type, "folder", StringComparison.OrdinalIgnoreCase) && !string.Equals(type, "directory", StringComparison.OrdinalIgnoreCase))
|
|
54
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_TYPE_INVALID", "asset.create type must be file or folder.", "Pass type=file or type=folder.");
|
|
55
|
+
// 无扩展名或显式 folder 类型视为目录创建
|
|
56
|
+
if (string.Equals(type, "folder", StringComparison.OrdinalIgnoreCase)
|
|
57
|
+
|| string.Equals(type, "directory", StringComparison.OrdinalIgnoreCase)
|
|
58
|
+
|| string.IsNullOrEmpty(Path.GetExtension(path)))
|
|
59
|
+
{
|
|
60
|
+
if (AssetToolSupport.AssetExists(path))
|
|
61
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_OUTPUT_EXISTS", "Asset already exists: " + path, "Choose another Assets/* folder path.");
|
|
62
|
+
ctx.CommitEffect();
|
|
63
|
+
AssetToolSupport.CreateAssetFolder(path);
|
|
64
|
+
if (!AssetDatabase.IsValidFolder(path)) throw new UnityCliBridge.BridgeCommandException("E_ASSET_CREATE_STATE_MISMATCH", "Created folder could not be reloaded: " + path, "Inspect the AssetDatabase and retry.");
|
|
65
|
+
}
|
|
66
|
+
else
|
|
67
|
+
{
|
|
68
|
+
if (AssetToolSupport.AssetExists(path) && !overwrite)
|
|
69
|
+
throw new UnityCliBridge.BridgeCommandException("E_OUTPUT_EXISTS", "Output already exists: " + path, "Pass --overwrite or choose a different asset path.");
|
|
70
|
+
ctx.CommitEffect();
|
|
71
|
+
AssetToolSupport.WriteTextAsset(path, request.Content ?? string.Empty, overwrite);
|
|
72
|
+
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
|
|
73
|
+
if (!File.Exists(AssetToolSupport.AssetFullPath(path)) || File.ReadAllText(AssetToolSupport.AssetFullPath(path)) != (request.Content ?? string.Empty))
|
|
74
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_CREATE_STATE_MISMATCH", "Fresh asset bytes did not match the requested content: " + path, "Check file permissions and retry.");
|
|
75
|
+
}
|
|
76
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
77
|
+
{
|
|
78
|
+
Asset = AssetToolSupport.BuildAssetDetail(path),
|
|
79
|
+
PlannedEffects = new List<AssetPlannedEffect> { new AssetPlannedEffect { Type = "asset.create", Path = path } }
|
|
80
|
+
});
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
#endif
|
|
@@ -0,0 +1,88 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using System.IO;
|
|
5
|
+
using UnityEditor;
|
|
6
|
+
|
|
7
|
+
namespace UnityCli
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
/// asset.delete — 删除 Assets/ 资产(文件或文件夹)。destructive,支持 dryRun。
|
|
11
|
+
/// </summary>
|
|
12
|
+
public class AssetDeleteTool : IUnityCliTool<AssetDeleteTool.Request, AssetDeleteTool.Result>
|
|
13
|
+
{
|
|
14
|
+
public sealed class Request
|
|
15
|
+
{
|
|
16
|
+
public string Path { get; set; }
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
public sealed class Result
|
|
20
|
+
{
|
|
21
|
+
public AssetDetail Asset { get; set; }
|
|
22
|
+
public bool? DryRun { get; set; }
|
|
23
|
+
public List<AssetPlannedEffect> PlannedEffects { get; set; }
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
public ToolDescriptor Describe() => new()
|
|
27
|
+
{
|
|
28
|
+
Name = "asset.delete",
|
|
29
|
+
Summary = "Delete an Assets/ asset file or folder; destructive, supports --dry-run preview.",
|
|
30
|
+
Description = "Delete an Assets/ asset file or folder through AssetDatabase. Destructive: removes a persisted asset. Supports --dry-run to preview the planned deletion without removing anything.",
|
|
31
|
+
Group = "asset",
|
|
32
|
+
DestructiveHint = true,
|
|
33
|
+
SupportsDryRun = true,
|
|
34
|
+
SideEffects = new[] { "asset-delete" },
|
|
35
|
+
Target = "editor",
|
|
36
|
+
PlayModeSupport = "editor-only",
|
|
37
|
+
DefaultTimeoutMs = 30000,
|
|
38
|
+
MaxTimeoutMs = 600000,
|
|
39
|
+
Examples = new[]
|
|
40
|
+
{
|
|
41
|
+
new ToolExample { Description = "Preview a deletion", Input = new Request { Path = "Assets/Generated/old.txt" }, Execution = new ToolExampleExecution { DryRun = true } },
|
|
42
|
+
new ToolExample { Description = "Delete an asset", Input = new Request { Path = "Assets/Generated/old.txt" } }
|
|
43
|
+
}
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
public async System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
47
|
+
{
|
|
48
|
+
AssetToolSupport.EnsureEditorNotBusy("asset.delete");
|
|
49
|
+
var path = AssetToolSupport.RequireExistingAssetPath(request.Path);
|
|
50
|
+
if (ctx.DryRun)
|
|
51
|
+
{
|
|
52
|
+
return new Result
|
|
53
|
+
{
|
|
54
|
+
Asset = AssetToolSupport.BuildAssetDetail(path),
|
|
55
|
+
DryRun = true,
|
|
56
|
+
PlannedEffects = new List<AssetPlannedEffect> { new AssetPlannedEffect { Type = "asset.delete", Path = path, SideEffects = "none" } }
|
|
57
|
+
};
|
|
58
|
+
}
|
|
59
|
+
ctx.CommitEffect();
|
|
60
|
+
if (!AssetDatabase.DeleteAsset(path))
|
|
61
|
+
{
|
|
62
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_DELETE_FAILED", "Failed to delete asset: " + path, "Check Unity Console and file permissions.");
|
|
63
|
+
}
|
|
64
|
+
var fullPath = AssetToolSupport.AssetFullPath(path);
|
|
65
|
+
var deleted = await ctx.Wait.Until(
|
|
66
|
+
() => !File.Exists(fullPath)
|
|
67
|
+
&& !Directory.Exists(fullPath)
|
|
68
|
+
&& !AssetDatabase.IsValidFolder(path)
|
|
69
|
+
&& AssetDatabase.LoadMainAssetAtPath(path) == null,
|
|
70
|
+
TimeSpan.FromMilliseconds(Math.Max(1, ctx.TimeoutMs)),
|
|
71
|
+
ct);
|
|
72
|
+
var observedExists = File.Exists(fullPath)
|
|
73
|
+
|| Directory.Exists(fullPath)
|
|
74
|
+
|| AssetDatabase.IsValidFolder(path)
|
|
75
|
+
|| AssetDatabase.LoadMainAssetAtPath(path) != null;
|
|
76
|
+
if (!deleted || observedExists)
|
|
77
|
+
{
|
|
78
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_DELETE_PROOF_MISSING", "Asset deletion was not observed in the file system and AssetDatabase: " + path, "Inspect Unity Console and file permissions before retrying.");
|
|
79
|
+
}
|
|
80
|
+
return new Result
|
|
81
|
+
{
|
|
82
|
+
Asset = new AssetDetail { Path = path, Exists = observedExists },
|
|
83
|
+
PlannedEffects = new List<AssetPlannedEffect> { new AssetPlannedEffect { Type = "asset.delete", Path = path } }
|
|
84
|
+
};
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
#endif
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEditor;
|
|
4
|
+
|
|
5
|
+
namespace UnityCli
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
/// asset.duplicate — 复制资产到新 Assets/ 路径。拒绝覆盖已存在目标。
|
|
9
|
+
/// </summary>
|
|
10
|
+
public class AssetDuplicateTool : IUnityCliTool<AssetDuplicateTool.Request, AssetDuplicateTool.Result>
|
|
11
|
+
{
|
|
12
|
+
public sealed class Request
|
|
13
|
+
{
|
|
14
|
+
public string Source { get; set; }
|
|
15
|
+
public string Path { get; set; }
|
|
16
|
+
public string Destination { get; set; }
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
public sealed class Result
|
|
20
|
+
{
|
|
21
|
+
public AssetDetail Asset { get; set; }
|
|
22
|
+
public List<AssetPlannedEffect> PlannedEffects { get; set; }
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
public ToolDescriptor Describe() => new()
|
|
26
|
+
{
|
|
27
|
+
Name = "asset.duplicate",
|
|
28
|
+
Summary = "Copy an existing Assets/ asset to a new Assets/ path, refusing to overwrite the destination.",
|
|
29
|
+
Description = "Copy an existing Assets/ asset to a new Assets/ path through AssetDatabase.CopyAsset. Refuses to overwrite an existing destination; choose a different path or delete it first.",
|
|
30
|
+
Group = "asset",
|
|
31
|
+
DestructiveHint = true,
|
|
32
|
+
SideEffects = new[] { "asset-write" },
|
|
33
|
+
Target = "editor",
|
|
34
|
+
PlayModeSupport = "editor-only",
|
|
35
|
+
DefaultTimeoutMs = 30000,
|
|
36
|
+
MaxTimeoutMs = 600000,
|
|
37
|
+
Examples = new[]
|
|
38
|
+
{
|
|
39
|
+
new ToolExample { Description = "Duplicate an asset", Input = new Request { Source = "Assets/Materials/A.mat", Destination = "Assets/Materials/A_copy.mat" } }
|
|
40
|
+
}
|
|
41
|
+
};
|
|
42
|
+
|
|
43
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
44
|
+
{
|
|
45
|
+
AssetToolSupport.EnsureEditorNotBusy("asset.duplicate");
|
|
46
|
+
var source = AssetToolSupport.RequireExistingAssetPath(request.Source ?? request.Path);
|
|
47
|
+
var destination = AssetToolSupport.RequireAssetPath(request.Destination);
|
|
48
|
+
if (AssetToolSupport.AssetExists(destination))
|
|
49
|
+
{
|
|
50
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_OUTPUT_EXISTS", "Destination asset already exists: " + destination, "Choose another destination path.");
|
|
51
|
+
}
|
|
52
|
+
ctx.CommitEffect();
|
|
53
|
+
AssetToolSupport.CreateAssetDirectory(destination);
|
|
54
|
+
AssetDatabase.CopyAsset(source, destination);
|
|
55
|
+
AssetDatabase.Refresh();
|
|
56
|
+
var destinationGuid = AssetDatabase.AssetPathToGUID(destination);
|
|
57
|
+
var observedPath = string.IsNullOrEmpty(destinationGuid) ? null : AssetDatabase.GUIDToAssetPath(destinationGuid);
|
|
58
|
+
if (string.IsNullOrEmpty(observedPath) || AssetDatabase.LoadMainAssetAtPath(observedPath) == null)
|
|
59
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_DUPLICATE_STATE_MISMATCH", "Duplicated asset was not available at the requested destination.", "Check destination path and Unity Console diagnostics.");
|
|
60
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
61
|
+
{
|
|
62
|
+
Asset = AssetToolSupport.BuildAssetDetail(observedPath),
|
|
63
|
+
PlannedEffects = new List<AssetPlannedEffect> { new AssetPlannedEffect { Type = "asset.duplicate", Path = destination, Source = source } }
|
|
64
|
+
});
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
#endif
|
|
@@ -0,0 +1,177 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using System.Globalization;
|
|
5
|
+
using UnityEditor;
|
|
6
|
+
using UnityEngine;
|
|
7
|
+
|
|
8
|
+
namespace UnityCli
|
|
9
|
+
{
|
|
10
|
+
/// <summary>
|
|
11
|
+
/// asset.get-components — 读取 Prefab/GameObject 资产的组件摘要,避免深读整个对象图。分页+过滤。
|
|
12
|
+
/// </summary>
|
|
13
|
+
public class AssetGetComponentsTool : IUnityCliTool<AssetGetComponentsTool.Request, AssetGetComponentsTool.Result>
|
|
14
|
+
{
|
|
15
|
+
public sealed class Request
|
|
16
|
+
{
|
|
17
|
+
public string AssetPath { get; set; }
|
|
18
|
+
public string Path { get; set; }
|
|
19
|
+
public string Target { get; set; }
|
|
20
|
+
public bool? IncludeInactive { get; set; }
|
|
21
|
+
public string Query { get; set; }
|
|
22
|
+
public string NameFilter { get; set; }
|
|
23
|
+
public string PathFilter { get; set; }
|
|
24
|
+
public string ComponentType { get; set; }
|
|
25
|
+
public int? PageSize { get; set; }
|
|
26
|
+
public int? Cursor { get; set; }
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
public sealed class Result
|
|
30
|
+
{
|
|
31
|
+
public string Guid { get; set; }
|
|
32
|
+
public string MainObjectType { get; set; }
|
|
33
|
+
public AssetImporterInfo Importer { get; set; }
|
|
34
|
+
public bool IsGameObjectAsset { get; set; }
|
|
35
|
+
public long ComponentCount { get; set; }
|
|
36
|
+
public List<AssetComponentRow> Components { get; set; }
|
|
37
|
+
public AssetPageInfo PageInfo { get; set; }
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
public sealed class AssetImporterInfo
|
|
41
|
+
{
|
|
42
|
+
public string Type { get; set; }
|
|
43
|
+
public string AssetBundleName { get; set; }
|
|
44
|
+
public string UserData { get; set; }
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
public sealed class AssetComponentRow
|
|
48
|
+
{
|
|
49
|
+
public string GameObject { get; set; }
|
|
50
|
+
public string Path { get; set; }
|
|
51
|
+
public bool Active { get; set; }
|
|
52
|
+
public long ComponentIndex { get; set; }
|
|
53
|
+
public string Type { get; set; }
|
|
54
|
+
public string FullName { get; set; }
|
|
55
|
+
public bool Enabled { get; set; }
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
public ToolDescriptor Describe() => new()
|
|
59
|
+
{
|
|
60
|
+
Name = "asset.get-components",
|
|
61
|
+
Summary = "List Prefab/GameObject asset component summaries with paging and name/path/component-type filters.",
|
|
62
|
+
Description = "List component summaries for a Prefab/GameObject asset without deep-reading the whole object graph. Filters: query/nameFilter/pathFilter match GameObject name or relative path; componentType matches a component type name. Results are paged via cursor/pageSize.",
|
|
63
|
+
Group = "asset",
|
|
64
|
+
DestructiveHint = false,
|
|
65
|
+
Target = "editor",
|
|
66
|
+
PlayModeSupport = "supported",
|
|
67
|
+
DefaultTimeoutMs = 30000,
|
|
68
|
+
MaxTimeoutMs = 600000,
|
|
69
|
+
Examples = new[]
|
|
70
|
+
{
|
|
71
|
+
new ToolExample { Description = "List components in a prefab", Input = new Request { AssetPath = "Assets/Prefabs/Player.prefab", PageSize = 50 } }
|
|
72
|
+
}
|
|
73
|
+
};
|
|
74
|
+
|
|
75
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
76
|
+
{
|
|
77
|
+
var path = AssetToolSupport.RequireExistingAssetPath(request.AssetPath ?? request.Path ?? request.Target);
|
|
78
|
+
var includeInactive = request.IncludeInactive ?? true;
|
|
79
|
+
var pageSize = Math.Max(1, Math.Min(request.PageSize ?? 50, 500));
|
|
80
|
+
var cursor = Math.Max(0, request.Cursor ?? 0);
|
|
81
|
+
var query = request.Query ?? request.NameFilter ?? request.PathFilter;
|
|
82
|
+
var componentType = request.ComponentType;
|
|
83
|
+
var asset = AssetDatabase.LoadMainAssetAtPath(path);
|
|
84
|
+
var importer = AssetImporter.GetAtPath(path);
|
|
85
|
+
var root = AssetDatabase.LoadAssetAtPath<GameObject>(path);
|
|
86
|
+
var rows = new List<AssetComponentRow>();
|
|
87
|
+
if (root != null)
|
|
88
|
+
{
|
|
89
|
+
foreach (var transform in root.GetComponentsInChildren<Transform>(includeInactive))
|
|
90
|
+
{
|
|
91
|
+
var gameObject = transform.gameObject;
|
|
92
|
+
var relativePath = PrefabRelativePath(root.transform, transform);
|
|
93
|
+
if (!TextMatches(query, gameObject.name, relativePath)) continue;
|
|
94
|
+
var components = transform.GetComponents<Component>();
|
|
95
|
+
for (var index = 0; index < components.Length; index++)
|
|
96
|
+
{
|
|
97
|
+
if (!ComponentTypeMatches(components[index], componentType)) continue;
|
|
98
|
+
rows.Add(BuildRow(gameObject, components[index], index, relativePath));
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
var page = new List<AssetComponentRow>();
|
|
103
|
+
for (var i = cursor; i < rows.Count && page.Count < pageSize; i++)
|
|
104
|
+
{
|
|
105
|
+
page.Add(rows[i]);
|
|
106
|
+
}
|
|
107
|
+
long? nextCursor = cursor + page.Count < rows.Count ? (long?)(cursor + page.Count) : null;
|
|
108
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
109
|
+
{
|
|
110
|
+
Guid = AssetDatabase.AssetPathToGUID(path),
|
|
111
|
+
MainObjectType = asset == null ? null : asset.GetType().FullName,
|
|
112
|
+
Importer = new AssetImporterInfo
|
|
113
|
+
{
|
|
114
|
+
Type = importer == null ? null : importer.GetType().FullName,
|
|
115
|
+
AssetBundleName = importer == null ? null : importer.assetBundleName,
|
|
116
|
+
UserData = importer == null ? null : importer.userData
|
|
117
|
+
},
|
|
118
|
+
IsGameObjectAsset = root != null,
|
|
119
|
+
ComponentCount = rows.Count,
|
|
120
|
+
Components = page,
|
|
121
|
+
PageInfo = new AssetPageInfo
|
|
122
|
+
{
|
|
123
|
+
PageSize = pageSize,
|
|
124
|
+
Cursor = cursor,
|
|
125
|
+
NextCursor = nextCursor,
|
|
126
|
+
Total = rows.Count,
|
|
127
|
+
Truncated = nextCursor != null
|
|
128
|
+
}
|
|
129
|
+
});
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
// 构造 GameObject 在 Prefab root 下的相对路径
|
|
133
|
+
private static string PrefabRelativePath(Transform root, Transform transform)
|
|
134
|
+
{
|
|
135
|
+
var stack = new Stack<string>();
|
|
136
|
+
var current = transform;
|
|
137
|
+
while (current != null)
|
|
138
|
+
{
|
|
139
|
+
stack.Push(current.name);
|
|
140
|
+
if (current == root) break;
|
|
141
|
+
current = current.parent;
|
|
142
|
+
}
|
|
143
|
+
return string.Join("/", stack.ToArray());
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
private static AssetComponentRow BuildRow(GameObject gameObject, Component component, int componentIndex, string relativePath)
|
|
147
|
+
{
|
|
148
|
+
return new AssetComponentRow
|
|
149
|
+
{
|
|
150
|
+
GameObject = gameObject.name,
|
|
151
|
+
Path = relativePath,
|
|
152
|
+
Active = gameObject.activeSelf,
|
|
153
|
+
ComponentIndex = componentIndex,
|
|
154
|
+
Type = component == null ? "MissingScript" : component.GetType().Name,
|
|
155
|
+
FullName = component == null ? null : component.GetType().FullName,
|
|
156
|
+
Enabled = component != null && GameObjectToolSupport.ComponentEnabled(component)
|
|
157
|
+
};
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
// query 为空时匹配全部;否则对 name 或 relativePath 做大小写不敏感包含匹配
|
|
161
|
+
private static bool TextMatches(string query, string name, string relativePath)
|
|
162
|
+
{
|
|
163
|
+
if (string.IsNullOrEmpty(query)) return true;
|
|
164
|
+
return (name != null && name.IndexOf(query, StringComparison.OrdinalIgnoreCase) >= 0)
|
|
165
|
+
|| (relativePath != null && relativePath.IndexOf(query, StringComparison.OrdinalIgnoreCase) >= 0);
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
// componentType 为空时匹配全部;否则按类型名大小写不敏感匹配(缺失脚本视作 MissingScript)
|
|
169
|
+
private static bool ComponentTypeMatches(Component component, string componentType)
|
|
170
|
+
{
|
|
171
|
+
if (string.IsNullOrEmpty(componentType)) return true;
|
|
172
|
+
var name = component == null ? "MissingScript" : component.GetType().Name;
|
|
173
|
+
return string.Equals(name, componentType, StringComparison.OrdinalIgnoreCase);
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
#endif
|