@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,157 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using UnityEditor;
6
+ using UnityEngine;
7
+
8
+ namespace UnityCli
9
+ {
10
+ /// <summary>
11
+ /// prefab.hierarchy — 读取 Prefab 子级/组件摘要,支持 parent/query/componentType 过滤与分页。
12
+ /// </summary>
13
+ public class PrefabHierarchyTool : IUnityCliTool<PrefabHierarchyTool.Request, PrefabHierarchyTool.Result>
14
+ {
15
+ public sealed class Request
16
+ {
17
+ public string Path { get; set; }
18
+ public string Parent { get; set; }
19
+ public string Query { get; set; }
20
+ public string NameFilter { get; set; }
21
+ public string Filter { get; set; }
22
+ public string ComponentType { get; set; }
23
+ public bool? IncludeSummaryDetails { get; set; }
24
+ public int? PageSize { get; set; }
25
+ public int? Cursor { get; set; }
26
+ }
27
+
28
+ public sealed class Result
29
+ {
30
+ public PrefabInfo Prefab { get; set; }
31
+ public List<PrefabHierarchyItem> Items { get; set; }
32
+ public List<PrefabHierarchyItem> Children { get; set; }
33
+ public AssetPageInfo PageInfo { get; set; }
34
+ }
35
+
36
+ public ToolDescriptor Describe() => new()
37
+ {
38
+ Name = "prefab.hierarchy",
39
+ Summary = "List prefab child/component summaries with parent, query and componentType filters, paged.",
40
+ Description = "List prefab child/component summaries. With no parent, returns the root; with parent, returns that parent's children. Filter by query/nameFilter on name or path, and componentType on a component type name. Results are paged via cursor/pageSize.",
41
+ Group = "prefab",
42
+ DestructiveHint = false,
43
+ Target = "editor",
44
+ PlayModeSupport = "supported",
45
+ DefaultTimeoutMs = 30000,
46
+ MaxTimeoutMs = 600000,
47
+ Examples = new[]
48
+ {
49
+ new ToolExample { Description = "List root hierarchy", Input = new Request { Path = "Assets/Prefabs/Player.prefab", PageSize = 25 } },
50
+ new ToolExample { Description = "List children of a parent", Input = new Request { Path = "Assets/Prefabs/Player.prefab", Parent = "Rig", PageSize = 25 } }
51
+ }
52
+ };
53
+
54
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
55
+ {
56
+ var path = PrefabToolSupport.RequirePrefabPath(request.Path);
57
+ PrefabToolSupport.LoadPrefabAsset(path);
58
+ var pageSize = Math.Max(1, Math.Min(request.PageSize ?? 25, 500));
59
+ var cursor = Math.Max(0, request.Cursor ?? 0);
60
+ var parent = request.Parent;
61
+ var query = request.Query ?? request.NameFilter ?? request.Filter;
62
+ var componentType = request.ComponentType;
63
+ var includeSummaryDetails = request.IncludeSummaryDetails ?? false;
64
+ var root = PrefabUtility.LoadPrefabContents(path);
65
+ try
66
+ {
67
+ var parentTransform = ResolveParent(root.transform, parent);
68
+ var candidates = new List<GameObject>();
69
+ if (string.IsNullOrEmpty(parent))
70
+ {
71
+ candidates.Add(root);
72
+ }
73
+ else
74
+ {
75
+ foreach (Transform child in parentTransform)
76
+ {
77
+ candidates.Add(child.gameObject);
78
+ }
79
+ }
80
+ var matches = new List<GameObject>();
81
+ foreach (var go in candidates)
82
+ {
83
+ if (TextMatches(query, go.name, GameObjectToolSupport.HierarchyPath(go))
84
+ && ComponentMatches(go, componentType))
85
+ {
86
+ matches.Add(go);
87
+ }
88
+ }
89
+ matches.Sort((a, b) => StringComparer.Ordinal.Compare(GameObjectToolSupport.HierarchyPath(a), GameObjectToolSupport.HierarchyPath(b)));
90
+ var page = new List<PrefabHierarchyItem>();
91
+ for (var i = cursor; i < matches.Count && page.Count < pageSize; i++)
92
+ {
93
+ page.Add(PrefabToolSupport.BuildHierarchyItem(matches[i]));
94
+ }
95
+ long? nextCursor = cursor + page.Count < matches.Count ? (long?)(cursor + page.Count) : null;
96
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
97
+ {
98
+ Prefab = PrefabToolSupport.BuildPrefabInfo(path, root, root, includeSummaryDetails),
99
+ Items = page,
100
+ Children = page,
101
+ PageInfo = new AssetPageInfo
102
+ {
103
+ PageSize = pageSize,
104
+ Cursor = cursor,
105
+ NextCursor = nextCursor,
106
+ Total = matches.Count,
107
+ Truncated = nextCursor != null
108
+ }
109
+ });
110
+ }
111
+ finally
112
+ {
113
+ PrefabUtility.UnloadPrefabContents(root);
114
+ }
115
+ }
116
+
117
+ // 解析 parent:空返回 root;名称/路径匹配 root 或其子孙
118
+ private static Transform ResolveParent(Transform root, string parent)
119
+ {
120
+ if (string.IsNullOrEmpty(parent)) return root;
121
+ if (string.Equals(parent, root.name, StringComparison.Ordinal)
122
+ || string.Equals(parent, GameObjectToolSupport.HierarchyPath(root.gameObject), StringComparison.Ordinal))
123
+ {
124
+ return root;
125
+ }
126
+ foreach (var transform in root.GetComponentsInChildren<Transform>(true))
127
+ {
128
+ if (transform == null) continue;
129
+ if (string.Equals(transform.name, parent, StringComparison.Ordinal)
130
+ || string.Equals(GameObjectToolSupport.HierarchyPath(transform.gameObject), parent, StringComparison.Ordinal))
131
+ {
132
+ return transform;
133
+ }
134
+ }
135
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_HIERARCHY_PARENT_NOT_FOUND", "Prefab hierarchy parent not found: " + parent, "Run prefab.hierarchy without parent, then pass a returned path as parent.");
136
+ }
137
+
138
+ private static bool TextMatches(string query, string name, string path)
139
+ {
140
+ if (string.IsNullOrEmpty(query)) return true;
141
+ return (name != null && name.IndexOf(query, StringComparison.OrdinalIgnoreCase) >= 0)
142
+ || (path != null && path.IndexOf(query, StringComparison.OrdinalIgnoreCase) >= 0);
143
+ }
144
+
145
+ private static bool ComponentMatches(GameObject go, string componentType)
146
+ {
147
+ if (string.IsNullOrEmpty(componentType)) return true;
148
+ foreach (var component in go.GetComponents<Component>())
149
+ {
150
+ var name = component == null ? "MissingScript" : component.GetType().Name;
151
+ if (string.Equals(name, componentType, StringComparison.OrdinalIgnoreCase)) return true;
152
+ }
153
+ return false;
154
+ }
155
+ }
156
+ }
157
+ #endif
@@ -0,0 +1,44 @@
1
+ #if UNITY_EDITOR
2
+ namespace UnityCli
3
+ {
4
+ /// <summary>
5
+ /// prefab.info — 读取 Prefab 资产摘要(变体来源/依赖/嵌套 Prefab)。
6
+ /// </summary>
7
+ public class PrefabInfoTool : IUnityCliTool<PrefabInfoTool.Request, PrefabInfoTool.Result>
8
+ {
9
+ public sealed class Request
10
+ {
11
+ public string Path { get; set; }
12
+ }
13
+
14
+ public sealed class Result
15
+ {
16
+ public PrefabInfo Prefab { get; set; }
17
+ }
18
+
19
+ public ToolDescriptor Describe() => new()
20
+ {
21
+ Name = "prefab.info",
22
+ Summary = "Return path, guid, root name, asset type, variant source, dependency and nested-prefab summary for an Assets/*.prefab.",
23
+ Description = "Return path, guid, root name, asset type, variant source, dependency and nested-prefab summary for an Assets/*.prefab. Read-only; use prefab.hierarchy for the child/component tree and prefab.modify to edit contents.",
24
+ Group = "prefab",
25
+ DestructiveHint = false,
26
+ Target = "editor",
27
+ PlayModeSupport = "supported",
28
+ DefaultTimeoutMs = 30000,
29
+ MaxTimeoutMs = 600000,
30
+ Examples = new[]
31
+ {
32
+ new ToolExample { Description = "Inspect a prefab", Input = new Request { Path = "Assets/Prefabs/Player.prefab" } }
33
+ }
34
+ };
35
+
36
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
37
+ {
38
+ var path = PrefabToolSupport.RequirePrefabPath(request.Path);
39
+ var prefab = PrefabToolSupport.LoadPrefabAsset(path);
40
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { Prefab = PrefabToolSupport.BuildPrefabInfo(path, prefab, null, true) });
41
+ }
42
+ }
43
+ }
44
+ #endif
@@ -0,0 +1,106 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using System.Globalization;
4
+ using UnityEditor;
5
+ using UnityEditor.SceneManagement;
6
+ using UnityEngine;
7
+ using UnityEngine.SceneManagement;
8
+
9
+ namespace UnityCli
10
+ {
11
+ /// <summary>
12
+ /// prefab.instantiate — 在场景中实例化 Prefab。支持 dryRun 预览。
13
+ /// </summary>
14
+ public class PrefabInstantiateTool : IUnityCliTool<PrefabInstantiateTool.Request, PrefabInstantiateTool.Result>
15
+ {
16
+ public sealed class Request
17
+ {
18
+ public string Path { get; set; }
19
+ public string Parent { get; set; }
20
+ public string Name { get; set; }
21
+ public double? X { get; set; }
22
+ public double? Y { get; set; }
23
+ public double? Z { get; set; }
24
+ }
25
+
26
+ public sealed class Result
27
+ {
28
+ public bool? DryRun { get; set; }
29
+ public GameObjectRef Instance { get; set; }
30
+ public string SourcePath { get; set; }
31
+ public List<PrefabPlannedEffect> PlannedEffects { get; set; }
32
+ }
33
+
34
+ public ToolDescriptor Describe() => new()
35
+ {
36
+ Name = "prefab.instantiate",
37
+ Summary = "Instantiate an Assets/*.prefab into the active scene with optional parent, position and name; supports --dry-run.",
38
+ Description = "Instantiate an Assets/*.prefab into the active scene. Optionally parent under a scene GameObject (name/path/instance id), set world position, and rename the instance. Supports --dry-run to preview the planned instantiation.",
39
+ Group = "prefab",
40
+ DestructiveHint = false,
41
+ SupportsDryRun = true,
42
+ SideEffects = new[] { "scene-modify" },
43
+ Target = "editor",
44
+ PlayModeSupport = "session-affecting",
45
+ DefaultTimeoutMs = 30000,
46
+ MaxTimeoutMs = 600000,
47
+ Examples = new[]
48
+ {
49
+ new ToolExample { Description = "Instantiate a prefab", Input = new Request { Path = "Assets/Prefabs/Enemy.prefab", X = 0, Y = 0, Z = 0 } }
50
+ }
51
+ };
52
+
53
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
54
+ {
55
+ PrefabToolSupport.EnsureEditorNotBusy("prefab.instantiate");
56
+ var path = PrefabToolSupport.RequirePrefabPath(request.Path);
57
+ GameObjectToolSupport.ValidateTransformMutationValues(request.X, request.Y, request.Z);
58
+ var sourceGuid = AssetDatabase.AssetPathToGUID(path);
59
+ var prefab = PrefabToolSupport.LoadPrefabAsset(path);
60
+ if (string.IsNullOrEmpty(sourceGuid) || AssetDatabase.GUIDToAssetPath(sourceGuid) != path)
61
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_NOT_FOUND", "Prefab source GUID could not be resolved: " + path, "Pass an existing canonical Assets/*.prefab path.");
62
+ var parentName = request.Parent;
63
+ Transform parent = null;
64
+ if (!string.IsNullOrEmpty(parentName))
65
+ {
66
+ var parentGo = GameObjectToolSupport.ResolveUniqueTarget(parentName, "Parent GameObject is required.");
67
+ parent = parentGo.transform;
68
+ }
69
+ var posX = (float)(request.X ?? 0f);
70
+ var posY = (float)(request.Y ?? 0f);
71
+ var posZ = (float)(request.Z ?? 0f);
72
+ if (ctx.DryRun)
73
+ {
74
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
75
+ {
76
+ DryRun = true,
77
+ SourcePath = path,
78
+ PlannedEffects = new List<PrefabPlannedEffect> { new PrefabPlannedEffect { Type = "prefab.instantiate", Path = path } }
79
+ });
80
+ }
81
+ ctx.CommitEffect();
82
+ // PlayMode 也必须经 PrefabUtility.InstantiatePrefab:Object.Instantiate 不建立 prefab 连接,
83
+ // 终态 readback 的 GetCorrespondingObjectFromSource 断言必然失败,把合法调用判成 outcome-unknown。
84
+ var instance = (GameObject)PrefabUtility.InstantiatePrefab(prefab, parent != null ? parent.gameObject.scene : SceneManager.GetActiveScene());
85
+ if (parent != null) instance.transform.SetParent(parent, false);
86
+ instance.transform.position = new Vector3(posX, posY, posZ);
87
+ if (!string.IsNullOrEmpty(request.Name)) instance.name = request.Name;
88
+ UnityCliSceneMutation.MarkSceneDirty(instance.scene);
89
+ var observedInstance = EditorUtility.InstanceIDToObject(instance.GetInstanceID()) as GameObject;
90
+ var observedSourcePath = AssetDatabase.GUIDToAssetPath(sourceGuid);
91
+ var observedPrefab = string.IsNullOrEmpty(observedSourcePath) ? null : PrefabToolSupport.LoadPrefabAsset(observedSourcePath);
92
+ if (observedInstance == null || observedSourcePath != path || observedPrefab != prefab || PrefabUtility.GetCorrespondingObjectFromSource(observedInstance) != observedPrefab ||
93
+ observedInstance.transform.position != new Vector3(posX, posY, posZ) ||
94
+ (parent != null && observedInstance.transform.parent != parent) ||
95
+ (!string.IsNullOrEmpty(request.Name) && observedInstance.name != request.Name))
96
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_INSTANTIATE_STATE_MISMATCH", "Prefab instance readback did not match the request.", "Inspect the active scene and retry after the Editor is idle.");
97
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
98
+ {
99
+ Instance = GameObjectToolSupport.BuildGameObjectRef(observedInstance),
100
+ SourcePath = path,
101
+ PlannedEffects = new List<PrefabPlannedEffect> { new PrefabPlannedEffect { Type = "prefab.instantiate", Path = path } }
102
+ });
103
+ }
104
+ }
105
+ }
106
+ #endif
@@ -0,0 +1,112 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEngine;
5
+
6
+ namespace UnityCli
7
+ {
8
+ /// <summary>
9
+ /// prefab.modify — 修改 Prefab 内容(name/addChild/removeChild),通过 LoadPrefabContents 编辑后保存。
10
+ /// </summary>
11
+ public class PrefabModifyTool : IUnityCliTool<PrefabModifyTool.Request, PrefabModifyTool.Result>
12
+ {
13
+ public sealed class Request
14
+ {
15
+ public string Path { get; set; }
16
+ public string Name { get; set; }
17
+ public string AddChild { get; set; }
18
+ public string RemoveChild { get; set; }
19
+ public bool? Overwrite { get; set; }
20
+ }
21
+
22
+ public sealed class Result
23
+ {
24
+ public PrefabInfo Prefab { get; set; }
25
+ public List<PrefabPlannedEffect> PlannedEffects { get; set; }
26
+ }
27
+
28
+ public ToolDescriptor Describe() => new()
29
+ {
30
+ Name = "prefab.modify",
31
+ Summary = "Modify a prefab's root name or add/remove a child by editing prefab contents in-place.",
32
+ Description = "Modify a prefab's contents. Supports renaming the root, adding a child (overwrite=true to replace an existing child of the same name), and removing a child by name. At least one mutation is required. Changes are saved through PrefabUtility.SaveAsPrefabAsset.",
33
+ Group = "prefab",
34
+ DestructiveHint = true,
35
+ SideEffects = new[] { "asset-write" },
36
+ Target = "editor",
37
+ PlayModeSupport = "editor-only",
38
+ DefaultTimeoutMs = 30000,
39
+ MaxTimeoutMs = 600000,
40
+ Examples = new[]
41
+ {
42
+ new ToolExample { Description = "Add a child to a prefab", Input = new Request { Path = "Assets/Prefabs/Player.prefab", AddChild = "HealthBar" } }
43
+ }
44
+ };
45
+
46
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
47
+ {
48
+ PrefabToolSupport.EnsureEditorNotBusy("prefab.modify");
49
+ var path = PrefabToolSupport.RequirePrefabPath(request.Path);
50
+ PrefabToolSupport.LoadPrefabAsset(path);
51
+ var root = PrefabUtility.LoadPrefabContents(path);
52
+ var effects = new List<PrefabPlannedEffect>();
53
+ try
54
+ {
55
+ var name = request.Name;
56
+ var addChild = request.AddChild;
57
+ var removeChild = request.RemoveChild;
58
+ var existingAddChild = string.IsNullOrEmpty(addChild) ? null : root.transform.Find(addChild);
59
+ var existingRemoveChild = string.IsNullOrEmpty(removeChild) ? null : root.transform.Find(removeChild);
60
+ if (existingAddChild != null && !(request.Overwrite ?? false))
61
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CHILD_EXISTS", "Prefab child already exists: " + addChild, "Pass --overwrite or choose another child name.");
62
+ if (!string.IsNullOrEmpty(addChild) && addChild == removeChild)
63
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CHILD_CONFLICT", "addChild and removeChild cannot target the same child.", "Use separate prefab.modify requests for conflicting child operations.");
64
+ if (!string.IsNullOrEmpty(removeChild) && existingRemoveChild == null)
65
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CHILD_NOT_FOUND", "Prefab child not found: " + removeChild, "Run tools run prefab.hierarchy --input '{\"path\":\"<path>\"}' to inspect child paths.");
66
+ var rename = !string.IsNullOrEmpty(name) && root.name != name;
67
+ if (!rename && string.IsNullOrEmpty(addChild) && string.IsNullOrEmpty(removeChild))
68
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_MODIFY_NOOP", "No Prefab modifications were requested.", "Pass name, addChild or removeChild.");
69
+
70
+ ctx.CommitEffect();
71
+ if (rename)
72
+ {
73
+ root.name = name;
74
+ effects.Add(new PrefabPlannedEffect { Type = "prefab.modify", Path = path, Property = "name" });
75
+ }
76
+ if (!string.IsNullOrEmpty(addChild))
77
+ {
78
+ if (existingAddChild != null) Object.DestroyImmediate(existingAddChild.gameObject);
79
+ var child = new GameObject(addChild);
80
+ child.transform.SetParent(root.transform, false);
81
+ effects.Add(new PrefabPlannedEffect { Type = "prefab.modify", Path = path, AddChild = addChild });
82
+ }
83
+ if (!string.IsNullOrEmpty(removeChild))
84
+ {
85
+ Object.DestroyImmediate(existingRemoveChild.gameObject);
86
+ effects.Add(new PrefabPlannedEffect { Type = "prefab.modify", Path = path, RemoveChild = removeChild });
87
+ }
88
+
89
+ PrefabUtility.SaveAsPrefabAsset(root, path);
90
+ AssetDatabase.SaveAssets();
91
+ AssetDatabase.Refresh();
92
+ var observed = PrefabToolSupport.LoadPrefabAsset(path);
93
+ if (rename && observed.name != name)
94
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_MODIFY_PROOF_MISSING", "Prefab root name was not persisted.", "Inspect the Prefab asset before submitting a new request.");
95
+ if (!string.IsNullOrEmpty(addChild) && observed.transform.Find(addChild) == null)
96
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_MODIFY_PROOF_MISSING", "Prefab child was not persisted: " + addChild, "Inspect the Prefab asset before submitting a new request.");
97
+ if (!string.IsNullOrEmpty(removeChild) && observed.transform.Find(removeChild) != null)
98
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_MODIFY_PROOF_MISSING", "Prefab child was not removed: " + removeChild, "Inspect the Prefab asset before submitting a new request.");
99
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
100
+ {
101
+ Prefab = PrefabToolSupport.BuildPrefabInfo(path, observed, observed, true),
102
+ PlannedEffects = effects
103
+ });
104
+ }
105
+ finally
106
+ {
107
+ PrefabUtility.UnloadPrefabContents(root);
108
+ }
109
+ }
110
+ }
111
+ }
112
+ #endif
@@ -0,0 +1,51 @@
1
+ #if UNITY_EDITOR
2
+ using System.Threading;
3
+ using System.Threading.Tasks;
4
+
5
+ namespace UnityCli
6
+ {
7
+ /// <summary>将一个 scene prefab instance 的全部 non-default overrides 应用到 source asset。</summary>
8
+ public sealed class PrefabOverridesApplyTool : IUnityCliTool<PrefabOverridesApplyTool.Request, PrefabOverrideResult>
9
+ {
10
+ public sealed class Request
11
+ {
12
+ [UnityCliRequired]
13
+ public string Instance { get; set; }
14
+ }
15
+
16
+ public ToolDescriptor Describe() => new()
17
+ {
18
+ Name = "prefab.overrides.apply",
19
+ Summary = "Apply one scene prefab instance's non-default overrides to its source asset and prove both identities.",
20
+ Description = "Binds the outermost instance root, source path/GUID and serialized source hash before one effect barrier. Success requires a changed source hash, a connected clean instance, and the same source identity.",
21
+ Group = "prefab",
22
+ DestructiveHint = true,
23
+ SideEffects = new[] { "prefab-asset-write", "scene-modify", "undo" },
24
+ SupportsDryRun = true,
25
+ Permissions = new[] { "project-asset-write", "scene-write" },
26
+ Target = "editor",
27
+ PlayModeSupport = "editor-only",
28
+ DefaultTimeoutMs = 60000,
29
+ MaxTimeoutMs = 600000,
30
+ Examples = new[]
31
+ {
32
+ new ToolExample { Description = "Apply overrides from one scene instance.", Input = new Request { Instance = "Environment/Crate" } },
33
+ new ToolExample { Description = "Preview whether one instance has overrides to apply.", Input = new Request { Instance = "Environment/Crate" }, Execution = new ToolExampleExecution { DryRun = true } }
34
+ }
35
+ };
36
+
37
+ public ValueTask<PrefabOverrideResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, CancellationToken ct = default(CancellationToken))
38
+ {
39
+ PrefabToolSupport.EnsureEditorNotBusy("prefab.overrides.apply");
40
+ ct.ThrowIfCancellationRequested();
41
+ var plan = PrefabOverrideToolSupport.PrepareOverride(request.Instance);
42
+ if (ctx.DryRun) return new ValueTask<PrefabOverrideResult>(PrefabOverrideToolSupport.DryRunOverride(plan, "apply"));
43
+ if (!plan.Before.HasOverrides) return new ValueTask<PrefabOverrideResult>(PrefabOverrideToolSupport.NoopOverride(plan, "apply"));
44
+ ct.ThrowIfCancellationRequested();
45
+ ctx.CommitEffect();
46
+ PrefabOverrideToolSupport.ApplyOverrides(plan);
47
+ return new ValueTask<PrefabOverrideResult>(PrefabOverrideToolSupport.ProveOverrides(plan, "apply"));
48
+ }
49
+ }
50
+ }
51
+ #endif
@@ -0,0 +1,51 @@
1
+ #if UNITY_EDITOR
2
+ using System.Threading;
3
+ using System.Threading.Tasks;
4
+
5
+ namespace UnityCli
6
+ {
7
+ /// <summary>回退一个 scene prefab instance 的全部 non-default overrides,并保持 source asset 不变。</summary>
8
+ public sealed class PrefabOverridesRevertTool : IUnityCliTool<PrefabOverridesRevertTool.Request, PrefabOverrideResult>
9
+ {
10
+ public sealed class Request
11
+ {
12
+ [UnityCliRequired]
13
+ public string Instance { get; set; }
14
+ }
15
+
16
+ public ToolDescriptor Describe() => new()
17
+ {
18
+ Name = "prefab.overrides.revert",
19
+ Summary = "Revert one scene prefab instance's non-default overrides and prove a clean connected instance.",
20
+ Description = "Binds the outermost instance root and source identity before one effect barrier. Success requires the same source hash and GUID, a connected instance, no remaining non-default overrides, and a dirty scene readback.",
21
+ Group = "prefab",
22
+ DestructiveHint = true,
23
+ SideEffects = new[] { "scene-modify", "undo" },
24
+ SupportsDryRun = true,
25
+ Permissions = new[] { "scene-write" },
26
+ Target = "editor",
27
+ PlayModeSupport = "editor-only",
28
+ DefaultTimeoutMs = 30000,
29
+ MaxTimeoutMs = 300000,
30
+ Examples = new[]
31
+ {
32
+ new ToolExample { Description = "Revert overrides on one scene instance.", Input = new Request { Instance = "Environment/Crate" } },
33
+ new ToolExample { Description = "Preview whether one instance has overrides to revert.", Input = new Request { Instance = "Environment/Crate" }, Execution = new ToolExampleExecution { DryRun = true } }
34
+ }
35
+ };
36
+
37
+ public ValueTask<PrefabOverrideResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, CancellationToken ct = default(CancellationToken))
38
+ {
39
+ PrefabToolSupport.EnsureEditorNotBusy("prefab.overrides.revert");
40
+ ct.ThrowIfCancellationRequested();
41
+ var plan = PrefabOverrideToolSupport.PrepareOverride(request.Instance);
42
+ if (ctx.DryRun) return new ValueTask<PrefabOverrideResult>(PrefabOverrideToolSupport.DryRunOverride(plan, "revert"));
43
+ if (!plan.Before.HasOverrides) return new ValueTask<PrefabOverrideResult>(PrefabOverrideToolSupport.NoopOverride(plan, "revert"));
44
+ ct.ThrowIfCancellationRequested();
45
+ ctx.CommitEffect();
46
+ PrefabOverrideToolSupport.RevertOverrides(plan);
47
+ return new ValueTask<PrefabOverrideResult>(PrefabOverrideToolSupport.ProveOverrides(plan, "revert"));
48
+ }
49
+ }
50
+ }
51
+ #endif
@@ -0,0 +1,67 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+
5
+ namespace UnityCli
6
+ {
7
+ /// <summary>
8
+ /// prefab.stage-close - 关闭没有未保存修改的 Prefab Stage。
9
+ /// </summary>
10
+ public class PrefabStageCloseTool : IUnityCliTool<PrefabStageCloseTool.Request, PrefabStageCloseTool.Result>
11
+ {
12
+ public sealed class Request
13
+ {
14
+ public string Path { get; set; }
15
+ }
16
+
17
+ public sealed class Result
18
+ {
19
+ public PrefabStageInfo Stage { get; set; }
20
+ public List<PrefabPlannedEffect> PlannedEffects { get; set; }
21
+ }
22
+
23
+ public ToolDescriptor Describe() => new()
24
+ {
25
+ Name = "prefab.stage-close",
26
+ Summary = "Close the currently open Prefab Stage after verifying it has no unsaved changes.",
27
+ Description = "Close the currently open Prefab Stage without saving. If the stage has unsaved changes, the call fails with E_PREFAB_DIRTY_CONFLICT; run prefab.stage-save first, then call this tool again.",
28
+ Group = "prefab",
29
+ DestructiveHint = false,
30
+ SideEffects = new[] { "editor-session" },
31
+ Target = "editor",
32
+ PlayModeSupport = "editor-only",
33
+ DefaultTimeoutMs = 30000,
34
+ MaxTimeoutMs = 600000,
35
+ Examples = new[]
36
+ {
37
+ new ToolExample { Description = "Close the open Prefab Stage", Input = new Request { } }
38
+ }
39
+ };
40
+
41
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
42
+ {
43
+ PrefabToolSupport.EnsureEditorNotBusy("prefab.stage-close");
44
+ var stage = PrefabToolSupport.RequireCurrentPrefabStage(request.Path);
45
+ var path = PrefabToolSupport.StageAssetPath(stage);
46
+ if (PrefabToolSupport.StageIsDirty(stage))
47
+ {
48
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_DIRTY_CONFLICT", "Prefab Stage has unsaved changes: " + path, "Run tools run prefab.stage-save, then retry prefab.stage-close.");
49
+ }
50
+ ctx.CommitEffect();
51
+ if (!PrefabToolSupport.ClosePrefabStage())
52
+ {
53
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_STAGE_CLOSE_FAILED", "Failed to close Prefab Stage: " + path, "Close the Prefab Stage in Unity or check UnityCliBridge.log.");
54
+ }
55
+ var observedStage = PrefabToolSupport.CurrentPrefabStage();
56
+ if (observedStage != null)
57
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_STAGE_CLOSE_MISMATCH", "Prefab Stage remained open after close: " + PrefabToolSupport.StageAssetPath(observedStage), "Inspect the current Prefab Stage and retry.");
58
+ var observed = PrefabToolSupport.BuildClosedStageInfo(path);
59
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
60
+ {
61
+ Stage = observed,
62
+ PlannedEffects = new List<PrefabPlannedEffect> { new PrefabPlannedEffect { Type = "prefab.stage-close", Path = observed.Path } }
63
+ });
64
+ }
65
+ }
66
+ }
67
+ #endif
@@ -0,0 +1,69 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+
5
+ namespace UnityCli
6
+ {
7
+ /// <summary>
8
+ /// prefab.stage-open — 在 Prefab Stage 中打开 Assets/*.prefab。editor-only。
9
+ /// </summary>
10
+ public class PrefabStageOpenTool : IUnityCliTool<PrefabStageOpenTool.Request, PrefabStageOpenTool.Result>
11
+ {
12
+ public sealed class Request
13
+ {
14
+ public string Path { get; set; }
15
+ }
16
+
17
+ public sealed class Result
18
+ {
19
+ public PrefabStageInfo Stage { get; set; }
20
+ public List<PrefabPlannedEffect> PlannedEffects { get; set; }
21
+ }
22
+
23
+ public ToolDescriptor Describe() => new()
24
+ {
25
+ Name = "prefab.stage-open",
26
+ Summary = "Open an Assets/*.prefab in the Unity Prefab Stage for isolated editing.",
27
+ Description = "Open an Assets/*.prefab in the Unity Prefab Stage. Editor-only: this drives the editor's Prefab Isolation UI. Refuses if another dirty Prefab Stage is open; run prefab.stage-save or prefab.stage-close first.",
28
+ Group = "prefab",
29
+ DestructiveHint = false,
30
+ SideEffects = new[] { "editor-session" },
31
+ Target = "editor",
32
+ PlayModeSupport = "editor-only",
33
+ DefaultTimeoutMs = 30000,
34
+ MaxTimeoutMs = 600000,
35
+ Examples = new[]
36
+ {
37
+ new ToolExample { Description = "Open a prefab in Prefab Stage", Input = new Request { Path = "Assets/Prefabs/Player.prefab" } }
38
+ }
39
+ };
40
+
41
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
42
+ {
43
+ PrefabToolSupport.EnsureEditorNotBusy("prefab.stage-open");
44
+ var path = PrefabToolSupport.RequirePrefabPath(request.Path);
45
+ PrefabToolSupport.LoadPrefabAsset(path);
46
+ var stage = PrefabToolSupport.CurrentPrefabStage();
47
+ if (stage != null && PrefabToolSupport.StageIsDirty(stage)
48
+ && !string.Equals(PrefabToolSupport.StageAssetPath(stage), path, System.StringComparison.OrdinalIgnoreCase))
49
+ {
50
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_DIRTY_CONFLICT", "Current Prefab Stage has unsaved changes.", "Run tools run prefab.stage-save or close/save the current Prefab Stage in Unity before opening another Prefab.");
51
+ }
52
+ ctx.CommitEffect();
53
+ if (!PrefabToolSupport.OpenPrefabStage(path))
54
+ {
55
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_STAGE_OPEN_FAILED", "Failed to open Prefab Stage: " + path, "Check Unity Console and UnityCliBridge.log.");
56
+ }
57
+ var observedStage = PrefabToolSupport.CurrentPrefabStage();
58
+ if (observedStage == null || !string.Equals(PrefabToolSupport.StageAssetPath(observedStage), path, System.StringComparison.OrdinalIgnoreCase))
59
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_STAGE_OPEN_MISMATCH", "Prefab Stage did not open the requested asset: " + path, "Inspect the current Prefab Stage and retry.");
60
+ var observed = PrefabToolSupport.BuildStageInfo("open", observedStage);
61
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
62
+ {
63
+ Stage = observed,
64
+ PlannedEffects = new List<PrefabPlannedEffect> { new PrefabPlannedEffect { Type = "prefab.stage-open", Path = observed.Path } }
65
+ });
66
+ }
67
+ }
68
+ }
69
+ #endif