@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,194 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Diagnostics;
5
+ using System.Runtime.InteropServices;
6
+ using System.Text;
7
+ using UnityEditor;
8
+ using UnityEngine;
9
+
10
+ namespace UnityCli
11
+ {
12
+ /// <summary>选定Editor process的native main-window冻结、focus effect和foreground proof owner。</summary>
13
+ internal static class EditorWindowFocusToolSupport
14
+ {
15
+ internal sealed class Plan
16
+ {
17
+ internal IntPtr Window;
18
+ internal int ProcessId;
19
+ internal string Title;
20
+ internal bool WasMinimized;
21
+ internal object HostView;
22
+ internal System.Reflection.MethodInfo HostFocus;
23
+ }
24
+
25
+ internal static Plan Prepare()
26
+ {
27
+ #if !UNITY_EDITOR_WIN
28
+ throw new UnityCliBridge.BridgeCommandException("E_EDITOR_FOCUS_UNAVAILABLE", "editor.focus is available only on Windows.", "Run this Tool from a Windows Unity Editor instance.");
29
+ #else
30
+ var processId = Process.GetCurrentProcess().Id;
31
+ var windows = TopLevelWindows(processId);
32
+ if (windows.Count == 0)
33
+ throw new UnityCliBridge.BridgeCommandException("E_EDITOR_FOCUS_WINDOW_NOT_FOUND", "No visible top-level window belongs to the selected Unity Editor process.", "Open the selected Editor main window and retry.");
34
+ windows.Sort((left, right) => Score(right).CompareTo(Score(left)));
35
+ var target = windows[0];
36
+ object host;
37
+ System.Reflection.MethodInfo focus;
38
+ ResolveHostView(out host, out focus);
39
+ return new Plan { Window = target.Handle, ProcessId = processId, Title = target.Title, WasMinimized = IsIconic(target.Handle), HostView = host, HostFocus = focus };
40
+ #endif
41
+ }
42
+
43
+ /// <summary>调用方必须先跨barrier;所有effect严格作用于冻结的current-process HWND。</summary>
44
+ internal static void Apply(Plan plan)
45
+ {
46
+ #if !UNITY_EDITOR_WIN
47
+ throw new UnityCliBridge.BridgeCommandException("E_EDITOR_FOCUS_UNAVAILABLE", "editor.focus is available only on Windows.");
48
+ #else
49
+ if (plan == null || plan.Window == IntPtr.Zero || !WindowBelongsToProcess(plan.Window, plan.ProcessId))
50
+ throw new UnityCliBridge.BridgeCommandException("E_EDITOR_FOCUS_TARGET_CHANGED", "The frozen Unity Editor window no longer belongs to the selected process.", "Inspect editor.state and retry with the current instance.");
51
+ var foreground = GetForegroundWindow();
52
+ uint foregroundProcess;
53
+ var foregroundThread = foreground == IntPtr.Zero ? 0u : GetWindowThreadProcessId(foreground, out foregroundProcess);
54
+ var currentThread = GetCurrentThreadId();
55
+ var attached = foregroundThread != 0 && foregroundThread != currentThread && AttachThreadInput(currentThread, foregroundThread, true);
56
+ try
57
+ {
58
+ if (plan.WasMinimized) ShowWindowAsync(plan.Window, 9);
59
+ try { plan.HostFocus?.Invoke(plan.HostView, null); } catch { }
60
+ BringWindowToTop(plan.Window);
61
+ SetForegroundWindow(plan.Window);
62
+ SetFocus(plan.Window);
63
+ }
64
+ finally
65
+ {
66
+ if (attached) AttachThreadInput(currentThread, foregroundThread, false);
67
+ }
68
+ #endif
69
+ }
70
+
71
+ internal static bool IsForeground(Plan plan)
72
+ {
73
+ #if UNITY_EDITOR_WIN
74
+ return plan != null && plan.Window != IntPtr.Zero && GetForegroundWindow() == plan.Window && WindowBelongsToProcess(plan.Window, plan.ProcessId);
75
+ #else
76
+ return false;
77
+ #endif
78
+ }
79
+
80
+ internal static EditorFocusWindowState Snapshot(Plan plan)
81
+ {
82
+ return new EditorFocusWindowState
83
+ {
84
+ ProcessId = plan == null ? 0 : plan.ProcessId,
85
+ WindowHandle = plan == null ? null : "0x" + plan.Window.ToInt64().ToString("x"),
86
+ Title = plan == null ? null : plan.Title,
87
+ Foreground = IsForeground(plan),
88
+ #if UNITY_EDITOR_WIN
89
+ Minimized = plan != null && plan.Window != IntPtr.Zero && IsIconic(plan.Window)
90
+ #else
91
+ Minimized = false
92
+ #endif
93
+ };
94
+ }
95
+
96
+ #if UNITY_EDITOR_WIN
97
+ private sealed class WindowInfo { internal IntPtr Handle; internal string Title; }
98
+ private delegate bool EnumWindowsProc(IntPtr hwnd, IntPtr parameter);
99
+
100
+ private static List<WindowInfo> TopLevelWindows(int processId)
101
+ {
102
+ var result = new List<WindowInfo>();
103
+ EnumWindows((window, _) =>
104
+ {
105
+ uint ownerProcess;
106
+ GetWindowThreadProcessId(window, out ownerProcess);
107
+ if (ownerProcess != processId || !IsWindowVisible(window) || GetWindow(window, 4) != IntPtr.Zero) return true;
108
+ var length = Math.Min(4096, Math.Max(0, GetWindowTextLength(window)));
109
+ var title = new StringBuilder(length + 1);
110
+ GetWindowText(window, title, title.Capacity);
111
+ result.Add(new WindowInfo { Handle = window, Title = title.ToString() });
112
+ return true;
113
+ }, IntPtr.Zero);
114
+ return result;
115
+ }
116
+
117
+ private static int Score(WindowInfo value)
118
+ {
119
+ if (value == null) return int.MinValue;
120
+ var score = string.IsNullOrEmpty(value.Title) ? 0 : 10;
121
+ if (!string.IsNullOrEmpty(value.Title) && value.Title.IndexOf("Unity", StringComparison.OrdinalIgnoreCase) >= 0) score += 100;
122
+ if (!IsIconic(value.Handle)) score += 5;
123
+ return score;
124
+ }
125
+
126
+ private static bool WindowBelongsToProcess(IntPtr window, int processId)
127
+ {
128
+ uint actual;
129
+ GetWindowThreadProcessId(window, out actual);
130
+ return actual == processId && IsWindowVisible(window);
131
+ }
132
+
133
+ [DllImport("user32.dll")] private static extern bool EnumWindows(EnumWindowsProc callback, IntPtr parameter);
134
+ [DllImport("user32.dll")] private static extern uint GetWindowThreadProcessId(IntPtr window, out uint processId);
135
+ [DllImport("user32.dll")] private static extern bool IsWindowVisible(IntPtr window);
136
+ [DllImport("user32.dll")] private static extern bool IsIconic(IntPtr window);
137
+ [DllImport("user32.dll")] private static extern int GetWindowTextLength(IntPtr window);
138
+ [DllImport("user32.dll", CharSet = CharSet.Unicode)] private static extern int GetWindowText(IntPtr window, StringBuilder text, int capacity);
139
+ [DllImport("user32.dll")] private static extern IntPtr GetWindow(IntPtr window, uint command);
140
+ [DllImport("user32.dll")] private static extern bool ShowWindowAsync(IntPtr window, int command);
141
+ [DllImport("user32.dll")] private static extern bool BringWindowToTop(IntPtr window);
142
+ [DllImport("user32.dll")] private static extern bool SetForegroundWindow(IntPtr window);
143
+ [DllImport("user32.dll")] private static extern IntPtr SetFocus(IntPtr window);
144
+ [DllImport("user32.dll")] private static extern IntPtr GetForegroundWindow();
145
+ [DllImport("user32.dll")] private static extern bool AttachThreadInput(uint attach, uint attachTo, bool value);
146
+ [DllImport("kernel32.dll")] private static extern uint GetCurrentThreadId();
147
+ #endif
148
+
149
+ /// <summary>HostView只作为激活辅助;terminal仍以Win32 exact HWND为准。</summary>
150
+ private static void ResolveHostView(out object host, out System.Reflection.MethodInfo focus)
151
+ {
152
+ host = null;
153
+ focus = null;
154
+ try
155
+ {
156
+ const System.Reflection.BindingFlags flags = System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic;
157
+ var assembly = typeof(EditorWindow).Assembly;
158
+ var containerType = assembly.GetType("UnityEditor.ContainerWindow");
159
+ var hostType = assembly.GetType("UnityEditor.HostView");
160
+ var guiType = assembly.GetType("UnityEditor.GUIView");
161
+ var isMain = containerType?.GetMethod("IsMainWindow", flags);
162
+ focus = guiType?.GetMethod("Focus", flags, null, Type.EmptyTypes, null);
163
+ if (containerType == null || hostType == null || isMain == null || focus == null) return;
164
+ object main = null;
165
+ foreach (var window in Resources.FindObjectsOfTypeAll(containerType))
166
+ if ((bool)isMain.Invoke(window, null)) { main = window; break; }
167
+ var root = containerType.GetProperty("rootView", flags)?.GetValue(main, null) ?? containerType.GetField("m_RootView", flags)?.GetValue(main);
168
+ if (root == null) return;
169
+ if (hostType.IsInstanceOfType(root)) { host = root; return; }
170
+ var children = root.GetType().GetProperty("allChildren", flags)?.GetValue(root, null) as Array;
171
+ if (children == null) return;
172
+ foreach (var child in children)
173
+ if (child != null && hostType.IsInstanceOfType(child) && child.GetType().Name == "DockArea") { host = child; return; }
174
+ foreach (var child in children)
175
+ if (child != null && hostType.IsInstanceOfType(child)) { host = child; return; }
176
+ }
177
+ catch
178
+ {
179
+ host = null;
180
+ focus = null;
181
+ }
182
+ }
183
+ }
184
+
185
+ public sealed class EditorFocusWindowState
186
+ {
187
+ public long ProcessId { get; set; }
188
+ public string WindowHandle { get; set; }
189
+ public string Title { get; set; }
190
+ public bool Foreground { get; set; }
191
+ public bool Minimized { get; set; }
192
+ }
193
+ }
194
+ #endif
@@ -0,0 +1,33 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Linq;
5
+ using System.Reflection;
6
+ using UnityEditor;
7
+ using UnityEditor.Compilation;
8
+ using UnityEngine;
9
+
10
+ namespace UnityCli
11
+ {
12
+ /// <summary>editor.active-tool.set — 设置 Editor 工具(Move/Rotate/Scale 等)。</summary>
13
+ public class EditorActiveToolSetTool : IUnityCliTool<EditorActiveToolSetTool.Request, EditorActiveToolSetTool.Result>
14
+ {
15
+ public sealed class Request { public string Tool { get; set; } }
16
+ public sealed class Result { public string EditorTool { get; set; } }
17
+ public ToolDescriptor Describe() => new() { Name = "editor.active-tool.set", Summary = "Set the active Unity Editor tool (Move, Rotate, Scale, etc.).", Description = "Set the current Editor session tool through Tools.current. Accepts View, Move, Rotate, Scale, Rect, Transform.", Group = "editor",DestructiveHint = false, SideEffects = new[] { "editor-tool-state" }, Target = "editor", PlayModeSupport = "supported", DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000, Examples = new[] { new ToolExample { Description = "Set Move tool", Input = new Request { Tool = "Move" } } } };
18
+ // 设置工具后从 Unity 读取当前工具,避免返回请求回显。
19
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request r, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
20
+ {
21
+ if (string.IsNullOrEmpty(r.Tool)) throw new UnityCliBridge.BridgeCommandException("E_TOOL_REQUIRED", "editor.active-tool.set requires --tool.", "Pass View, Move, Rotate, Scale, Rect, Transform.");
22
+ Tool editorTool;
23
+ switch (r.Tool.ToLowerInvariant()) { case "view": case "pan": editorTool = Tool.View; break; case "move": case "translate": editorTool = Tool.Move; break; case "rotate": case "rotation": editorTool = Tool.Rotate; break; case "scale": editorTool = Tool.Scale; break; case "rect": editorTool = Tool.Rect; break; case "transform": editorTool = Tool.Transform; break; default: throw new UnityCliBridge.BridgeCommandException("E_TOOL_UNKNOWN", "Unknown editor tool: " + r.Tool, "Pass View, Move, Rotate, Scale, Rect, or Transform."); }
24
+ ctx.CommitEffect();
25
+ UnityEditor.Tools.current = editorTool;
26
+ var observedTool = UnityEditor.Tools.current;
27
+ if (observedTool != editorTool)
28
+ throw new UnityCliBridge.BridgeCommandException("E_EDITOR_ACTIVE_TOOL_STATE_MISMATCH", "Unity did not apply the requested active Editor tool.", "Inspect the active Editor tool and retry.");
29
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { EditorTool = observedTool.ToString() });
30
+ }
31
+ }
32
+ }
33
+ #endif
@@ -0,0 +1,100 @@
1
+ #if UNITY_EDITOR
2
+ using UnityEditor;
3
+ using UnityEngine;
4
+
5
+ namespace UnityCli.Tools.Editor
6
+ {
7
+ /// <summary>
8
+ /// editor.active-tool 只读 Tool:读取当前 Unity Editor 工具手柄状态。
9
+ /// </summary>
10
+ public class EditorActiveToolTool : IUnityCliTool<EditorActiveToolTool.Request, EditorActiveToolTool.Result>
11
+ {
12
+ public sealed class Request { }
13
+
14
+ public sealed class Vector3Info
15
+ {
16
+ public float X { get; set; }
17
+ public float Y { get; set; }
18
+ public float Z { get; set; }
19
+ }
20
+
21
+ public sealed class QuaternionInfo
22
+ {
23
+ public float X { get; set; }
24
+ public float Y { get; set; }
25
+ public float Z { get; set; }
26
+ public float W { get; set; }
27
+ public Vector3Info EulerAngles { get; set; }
28
+ }
29
+
30
+ public sealed class Result
31
+ {
32
+ public string ActiveTool { get; set; }
33
+ public bool IsCustom { get; set; }
34
+ public string PivotMode { get; set; }
35
+ public string PivotRotation { get; set; }
36
+ public bool HandleAvailable { get; set; }
37
+ public Vector3Info HandlePosition { get; set; }
38
+ public QuaternionInfo HandleRotation { get; set; }
39
+ }
40
+
41
+ // ── desc:只声明人工字段,source=built-in 表示进入只读 Tool 表 ──
42
+ public ToolDescriptor Describe() => new()
43
+ {
44
+ Name = "editor.active-tool", Summary = "Read the currently active Unity Editor transform/tool handle plus pivot mode, pivot rotation, handle position, and handle rotation.",
45
+ Description = "Read the currently active Unity Editor transform/tool handle plus pivot mode, pivot rotation, handle position, and handle rotation. Does not change the active tool.",
46
+ DestructiveHint = false,
47
+ Group = "editor",
48
+ Target = "editor",
49
+ PlayModeSupport = "supported",
50
+ Examples = new[] { new ToolExample { Description = "Read the active Editor tool", Input = new Request { } } }
51
+ };
52
+
53
+ /// <summary>
54
+ /// 读取当前 Editor 工具和手柄位置/旋转;只观察状态,不切换工具或修改 pivot 设置。
55
+ /// </summary>
56
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
57
+ {
58
+ var current = UnityEditor.Tools.current;
59
+ var handlePosition = UnityEditor.Tools.handlePosition;
60
+ var handleRotation = UnityEditor.Tools.handleRotation;
61
+ var handleAvailable = IsFinite(handlePosition) && IsFinite(handleRotation);
62
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
63
+ {
64
+ ActiveTool = current.ToString(),
65
+ IsCustom = current != Tool.Move && current != Tool.Rotate && current != Tool.Scale && current != Tool.Rect && current != Tool.None,
66
+ PivotMode = UnityEditor.Tools.pivotMode.ToString(),
67
+ PivotRotation = UnityEditor.Tools.pivotRotation.ToString(),
68
+ HandleAvailable = handleAvailable,
69
+ HandlePosition = ToVector3Info(handleAvailable ? handlePosition : Vector3.zero),
70
+ HandleRotation = ToQuaternionInfo(handleAvailable ? handleRotation : Quaternion.identity)
71
+ });
72
+ }
73
+
74
+ // Unity 在无有效 Scene handle 时可能返回 NaN/Infinity;协议边界只允许有限 JSON number。
75
+ private static bool IsFinite(Vector3 value) => IsFinite(value.x) && IsFinite(value.y) && IsFinite(value.z);
76
+
77
+ private static bool IsFinite(Quaternion value) => IsFinite(value.x) && IsFinite(value.y) && IsFinite(value.z) && IsFinite(value.w);
78
+
79
+ private static bool IsFinite(float value) => !float.IsNaN(value) && !float.IsInfinity(value);
80
+
81
+ // 将 Unity Vector3 转为稳定 JSON DTO。
82
+ private static Vector3Info ToVector3Info(Vector3 value) => new Vector3Info
83
+ {
84
+ X = value.x,
85
+ Y = value.y,
86
+ Z = value.z
87
+ };
88
+
89
+ // 将 Unity Quaternion 转为稳定 JSON DTO,并保留欧拉角便于 AI 直接读取。
90
+ private static QuaternionInfo ToQuaternionInfo(Quaternion value) => new QuaternionInfo
91
+ {
92
+ X = value.x,
93
+ Y = value.y,
94
+ Z = value.z,
95
+ W = value.w,
96
+ EulerAngles = ToVector3Info(value.eulerAngles)
97
+ };
98
+ }
99
+ }
100
+ #endif
@@ -0,0 +1,102 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+
4
+ namespace UnityCli
5
+ {
6
+ /// <summary>配置当前Editor session的中央scheduler auto-tick状态。</summary>
7
+ public sealed class EditorAutoTickSetTool : IUnityCliTool<EditorAutoTickSetRequest, EditorAutoTickSetResult>
8
+ {
9
+ public ToolDescriptor Describe() => new()
10
+ {
11
+ Name = "editor.autotick.set",
12
+ Summary = "Configure session-only unfocused Editor ticking through the central scheduler.",
13
+ Description = "Enables or disables central-scheduler SignalTick pumping for only the current Editor process session. enable defaults to true and intervalMs defaults to 16; intervalMs accepts 0..60000, where 0 requests every scheduler update. State is not persisted and resets on domain reload or process restart. Framework dry-run reports the exact state transition without enabling ticks.",
14
+ Group = "editor",
15
+ DestructiveHint = true,
16
+ SupportsDryRun = true,
17
+ SideEffects = new[] { "editor-tick-rate" },
18
+ Target = "editor",
19
+ PlayModeSupport = "supported",
20
+ DefaultTimeoutMs = 30000,
21
+ MaxTimeoutMs = 120000,
22
+ Examples = new[]
23
+ {
24
+ new ToolExample { Description = "Enable approximately 60Hz unfocused ticking.", Input = new EditorAutoTickSetRequest { Enable = true, IntervalMs = 16 } },
25
+ new ToolExample { Description = "Preview disabling auto-tick.", Input = new EditorAutoTickSetRequest { Enable = false }, Execution = new ToolExampleExecution { DryRun = true } }
26
+ }
27
+ };
28
+
29
+ /// <summary>所有参数与SignalTick availability在唯一barrier前冻结;scheduler是唯一状态owner。</summary>
30
+ public System.Threading.Tasks.ValueTask<EditorAutoTickSetResult> ExecuteAsync(EditorAutoTickSetRequest request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
31
+ {
32
+ EditorToolSupport.EnsureEditorNotBusy("editor.autotick.set");
33
+ ct.ThrowIfCancellationRequested();
34
+ request = request ?? new EditorAutoTickSetRequest();
35
+ var enable = request.Enable ?? true;
36
+ var interval = request.IntervalMs ?? 16L;
37
+ if (interval < 0 || interval > 60000)
38
+ throw new UnityCliBridge.BridgeCommandException("E_EDITOR_AUTOTICK_INTERVAL_INVALID", "intervalMs must be between 0 and 60000.", "Pass a bounded non-negative intervalMs value.");
39
+
40
+ var before = UnityCliWaitScheduler.ReadAutoTickState();
41
+ UnityCliWaitScheduler.PrepareAutoTick(enable);
42
+ var changed = before.Enabled != enable || (enable && before.IntervalMs != interval);
43
+ var effects = changed
44
+ ? new List<EditorAutoTickPlannedEffect> { new EditorAutoTickPlannedEffect { Type = "editor.autotick.set", Enable = enable, IntervalMs = interval } }
45
+ : new List<EditorAutoTickPlannedEffect>();
46
+ if (ctx.DryRun || !changed)
47
+ {
48
+ var preview = new EditorAutoTickState
49
+ {
50
+ EditorSessionId = before.EditorSessionId,
51
+ Enabled = enable,
52
+ IntervalMs = enable ? interval : before.IntervalMs,
53
+ ForcedTickCount = before.ForcedTickCount,
54
+ SignalTickAvailable = before.SignalTickAvailable,
55
+ LastError = before.LastError
56
+ };
57
+ return new System.Threading.Tasks.ValueTask<EditorAutoTickSetResult>(new EditorAutoTickSetResult { Changed = false, WouldChange = changed, DryRun = ctx.DryRun, Before = before, After = preview, PlannedEffects = effects });
58
+ }
59
+
60
+ ctx.CommitEffect();
61
+ UnityCliWaitScheduler.ConfigureAutoTick(enable, interval);
62
+ var after = UnityCliWaitScheduler.ReadAutoTickState();
63
+ if (after.Enabled != enable || (enable && after.IntervalMs != interval) || !string.Equals(after.EditorSessionId, before.EditorSessionId, System.StringComparison.Ordinal))
64
+ throw new UnityCliBridge.BridgeCommandException("E_EDITOR_AUTOTICK_VERIFY_FAILED", "The central scheduler did not retain the requested session auto-tick state.", "Inspect editor.state before deciding whether to retry.");
65
+ return new System.Threading.Tasks.ValueTask<EditorAutoTickSetResult>(new EditorAutoTickSetResult { Changed = true, WouldChange = true, DryRun = false, Before = before, After = after, PlannedEffects = effects });
66
+ }
67
+ }
68
+
69
+ public sealed class EditorAutoTickSetRequest
70
+ {
71
+ public bool? Enable { get; set; }
72
+ public long? IntervalMs { get; set; }
73
+ }
74
+
75
+ public sealed class EditorAutoTickState
76
+ {
77
+ public string EditorSessionId { get; set; }
78
+ public bool Enabled { get; set; }
79
+ public long IntervalMs { get; set; }
80
+ public long ForcedTickCount { get; set; }
81
+ public bool SignalTickAvailable { get; set; }
82
+ public string LastError { get; set; }
83
+ }
84
+
85
+ public sealed class EditorAutoTickPlannedEffect
86
+ {
87
+ public string Type { get; set; }
88
+ public bool Enable { get; set; }
89
+ public long IntervalMs { get; set; }
90
+ }
91
+
92
+ public sealed class EditorAutoTickSetResult
93
+ {
94
+ public bool Changed { get; set; }
95
+ public bool WouldChange { get; set; }
96
+ public bool DryRun { get; set; }
97
+ public EditorAutoTickState Before { get; set; }
98
+ public EditorAutoTickState After { get; set; }
99
+ public List<EditorAutoTickPlannedEffect> PlannedEffects { get; set; }
100
+ }
101
+ }
102
+ #endif
@@ -0,0 +1,26 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Linq;
5
+ using System.Reflection;
6
+ using UnityEditor;
7
+ using UnityEditor.Compilation;
8
+ using UnityEngine;
9
+
10
+ namespace UnityCli
11
+ {
12
+ /// <summary>editor.console — 读取 Console 日志(只读)。</summary>
13
+ public class EditorConsoleTool : IUnityCliTool<EditorConsoleTool.Request, EditorConsoleTool.Result>
14
+ {
15
+ public sealed class Request { public string Type { get; set; } public int? Count { get; set; } }
16
+ public sealed class Result { public bool Cleared { get; set; } public List<ConsoleEntry> Items { get; set; } public PageInfo PageInfo { get; set; } }
17
+ public ToolDescriptor Describe() => new() { Name = "editor.console", Summary = "Read recent Unity Console log entries.", Description = "Read-only: returns recent Console entries filtered by type. Use console.clear to clear.", Group = "editor",DestructiveHint = false, Target = "editor", PlayModeSupport = "supported", DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000, Examples = new[] { new ToolExample { Description = "Read console", Input = new Request { Count = 20 } } } };
18
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request r, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
19
+ {
20
+ var count = Math.Max(1, Math.Min(r.Count ?? 50, 500));
21
+ var items = EditorToolSupport.ReadConsoleEntries(r.Type, null, count);
22
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { Cleared = false, Items = items, PageInfo = new PageInfo { PageSize = count, Cursor = 0, Total = items.Count } });
23
+ }
24
+ }
25
+ }
26
+ #endif
@@ -0,0 +1,80 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+
5
+ namespace UnityCli
6
+ {
7
+ /// <summary>聚焦选定Unity实例的native main window并证明exact foreground HWND。</summary>
8
+ public sealed class EditorFocusTool : IUnityCliTool<EditorFocusRequest, EditorFocusResult>
9
+ {
10
+ public ToolDescriptor Describe() => new()
11
+ {
12
+ Name = "editor.focus",
13
+ Summary = "Focus the selected Unity Editor main window and prove the exact native foreground target.",
14
+ Description = "Freezes one visible top-level HWND owned by the selected Unity Editor process, restores it when minimized, focuses it, and returns only after the exact HWND is the stable Win32 foreground window. Framework dry-run returns the frozen PID/HWND/title without changing desktop focus. Windows only.",
15
+ Group = "editor",
16
+ DestructiveHint = false,
17
+ SupportsDryRun = true,
18
+ SideEffects = new[] { "desktop-window-focus" },
19
+ Permissions = new[] { "desktop-window-control" },
20
+ Target = "editor",
21
+ PlayModeSupport = "supported",
22
+ DefaultTimeoutMs = 10000,
23
+ MaxTimeoutMs = 120000,
24
+ Examples = new[]
25
+ {
26
+ new ToolExample { Description = "Focus the selected Unity Editor window.", Input = new EditorFocusRequest() },
27
+ new ToolExample { Description = "Preview the selected native window target.", Input = new EditorFocusRequest(), Execution = new ToolExampleExecution { DryRun = true } }
28
+ }
29
+ };
30
+
31
+ /// <summary>effect后通过中央wait连续两帧验证frozen HWND,而非只相信SetForegroundWindow返回值。</summary>
32
+ public async System.Threading.Tasks.ValueTask<EditorFocusResult> ExecuteAsync(EditorFocusRequest request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
33
+ {
34
+ EditorToolSupport.EnsureEditorNotBusy("editor.focus");
35
+ ct.ThrowIfCancellationRequested();
36
+ var plan = EditorWindowFocusToolSupport.Prepare();
37
+ var before = EditorWindowFocusToolSupport.Snapshot(plan);
38
+ var effects = before.Foreground && !before.Minimized
39
+ ? new List<EditorFocusPlannedEffect>()
40
+ : new List<EditorFocusPlannedEffect> { new EditorFocusPlannedEffect { Type = "editor.focus", ProcessId = before.ProcessId, WindowHandle = before.WindowHandle } };
41
+ if (ctx.DryRun)
42
+ return new EditorFocusResult { Changed = false, WouldChange = effects.Count > 0, DryRun = true, Before = before, After = before, PlannedEffects = effects };
43
+ if (effects.Count == 0)
44
+ return new EditorFocusResult { Changed = false, WouldChange = false, DryRun = false, Before = before, After = before, PlannedEffects = effects };
45
+
46
+ ctx.CommitEffect();
47
+ EditorWindowFocusToolSupport.Apply(plan);
48
+ var proven = await ctx.Wait.UntilStable(
49
+ () => EditorWindowFocusToolSupport.IsForeground(plan),
50
+ TimeSpan.FromSeconds(3),
51
+ minimumFrames: 2,
52
+ minimumDuration: TimeSpan.FromMilliseconds(100),
53
+ ct: ct);
54
+ var after = EditorWindowFocusToolSupport.Snapshot(plan);
55
+ if (!proven || !after.Foreground || after.ProcessId != before.ProcessId || !string.Equals(after.WindowHandle, before.WindowHandle, StringComparison.Ordinal))
56
+ throw new UnityCliBridge.BridgeCommandException("E_EDITOR_FOCUS_UNPROVEN", "The frozen Unity Editor HWND did not become the stable native foreground window.", "Inspect desktop focus restrictions and the selected editor.state before retrying.");
57
+ return new EditorFocusResult { Changed = true, WouldChange = true, DryRun = false, Before = before, After = after, PlannedEffects = effects };
58
+ }
59
+ }
60
+
61
+ public sealed class EditorFocusRequest { }
62
+
63
+ public sealed class EditorFocusPlannedEffect
64
+ {
65
+ public string Type { get; set; }
66
+ public long ProcessId { get; set; }
67
+ public string WindowHandle { get; set; }
68
+ }
69
+
70
+ public sealed class EditorFocusResult
71
+ {
72
+ public bool Changed { get; set; }
73
+ public bool WouldChange { get; set; }
74
+ public bool DryRun { get; set; }
75
+ public EditorFocusWindowState Before { get; set; }
76
+ public EditorFocusWindowState After { get; set; }
77
+ public List<EditorFocusPlannedEffect> PlannedEffects { get; set; }
78
+ }
79
+ }
80
+ #endif
@@ -0,0 +1,50 @@
1
+ #if UNITY_EDITOR
2
+ namespace UnityCli.Tools.Editor
3
+ {
4
+ /// <summary>
5
+ /// editor.menu-items 只读 Tool:说明 Unity Editor menu item 枚举限制。
6
+ /// </summary>
7
+ public class EditorMenuItemsTool : IUnityCliTool<EditorMenuItemsTool.Request, EditorMenuItemsTool.Result>
8
+ {
9
+ public sealed class Request
10
+ {
11
+ public string Search { get; set; }
12
+ }
13
+
14
+ public sealed class MenuItemInfo { }
15
+
16
+ public sealed class Result
17
+ {
18
+ public MenuItemInfo[] Items { get; set; }
19
+ public int Count { get; set; }
20
+ public string Diagnostics { get; set; }
21
+ }
22
+
23
+ // ── desc:只声明人工字段,source=built-in 表示进入只读 Tool 表 ──
24
+ public ToolDescriptor Describe() => new()
25
+ {
26
+ Name = "editor.menu-items",
27
+ Summary = "Report Editor menu enumeration availability without executing menus.",
28
+ Description = "Attempt to enumerate Unity Editor menu items as read-only discovery. Unity has no stable public API for full menu enumeration, so this context may return an empty items array with diagnostics; executing a menu path remains the destructive Tool editor.menu.",
29
+ DestructiveHint = false,
30
+ Group = "editor",
31
+ Target = "editor",
32
+ PlayModeSupport = "supported",
33
+ Examples = new[] { new ToolExample { Description = "Search menu item metadata", Input = new Request { Search = "Save" } } }
34
+ };
35
+
36
+ /// <summary>
37
+ /// 返回菜单枚举限制诊断;只读,不执行任何 menu path。
38
+ /// </summary>
39
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
40
+ {
41
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
42
+ {
43
+ Items = new MenuItemInfo[0],
44
+ Count = 0,
45
+ Diagnostics = "Unity Editor menu items cannot be enumerated through a public API. Reflection on internal MenuItem cache is version-dependent and not guaranteed. This context returns an empty list); menu execution is a Tool (editor.menu), not a Context."
46
+ });
47
+ }
48
+ }
49
+ }
50
+ #endif
@@ -0,0 +1,53 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using UnityEditor;
5
+ using UnityEngine.SceneManagement;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>editor.menu — 执行具有确定 terminal predicate 的窄菜单项。</summary>
10
+ public class EditorMenuTool : IUnityCliTool<EditorMenuTool.Request, EditorMenuTool.Response>
11
+ {
12
+ public sealed class Request { public string Path { get; set; } }
13
+ public sealed class Response { public MenuResult Result { get; set; } public EditorStateInfo State { get; set; } public List<EditorPlannedEffect> PlannedEffects { get; set; } }
14
+
15
+ public ToolDescriptor Describe() => new() { Name = "editor.menu", Summary = "Execute the terminally verifiable File/Save Unity Editor menu command.", Description = "Execute only File/Save, which succeeds after the active saved scene is no longer dirty. Assets/Refresh and other menu paths are rejected because they have no attributable business completion predicate.", Group = "editor",DestructiveHint = true, SideEffects = new[] { "scene-save" }, Target = "editor", PlayModeSupport = "editor-only", DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000, Examples = new[] { new ToolExample { Description = "Save the active scene", Input = new Request { Path = "File/Save" } } } };
16
+
17
+ /// <summary>首次调用执行 allowlisted menu;reload redelivery 只验证对应终态。</summary>
18
+ public async System.Threading.Tasks.ValueTask<Response> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
19
+ {
20
+ if (string.IsNullOrWhiteSpace(request.Path))
21
+ throw new UnityCliBridge.BridgeCommandException("E_SCHEMA_INVALID", "Editor menu path is required.", "Pass File/Save.");
22
+ var saveScene = string.Equals(request.Path, "File/Save", StringComparison.Ordinal);
23
+ if (!saveScene)
24
+ throw new UnityCliBridge.BridgeCommandException("E_MENU_COMPLETION_UNSUPPORTED", "The menu path has no registered terminal completion predicate: " + request.Path, "Use a dedicated Tool, or use File/Save.");
25
+
26
+ var scene = SceneManager.GetActiveScene();
27
+ if (saveScene && string.IsNullOrEmpty(scene.path))
28
+ throw new UnityCliBridge.BridgeCommandException("E_SCENE_PATH_REQUIRED", "File/Save cannot prove completion for an untitled scene.", "Use scene.save with an explicit Assets/*.unity path.");
29
+ var startedAt = DateTime.UtcNow;
30
+ EditorToolSupport.EnsureEditorNotBusy("editor.menu");
31
+ ctx.CommitEffect();
32
+ if (!EditorApplication.ExecuteMenuItem(request.Path))
33
+ throw new UnityCliBridge.BridgeCommandException("E_MENU_NOT_FOUND", "Unity menu item was not found or could not be executed.", "Use File/Save in a compatible Editor state.");
34
+ var stable = await ctx.Wait.UntilStable(
35
+ () =>
36
+ {
37
+ var activeScene = SceneManager.GetActiveScene();
38
+ return !string.IsNullOrEmpty(activeScene.path) && !activeScene.isDirty;
39
+ }, TimeSpan.FromMilliseconds(Math.Max(1, ctx.TimeoutMs)), ct: ct);
40
+ scene = SceneManager.GetActiveScene();
41
+ if (!stable || string.IsNullOrEmpty(scene.path) || scene.isDirty)
42
+ throw new UnityCliBridge.BridgeCommandException("E_MENU_TERMINAL_NOT_OBSERVED", "The allowlisted menu command did not reach its terminal predicate.", "Inspect editor.state and scene state before submitting a new request.");
43
+ var elapsedMs = (long)Math.Round((DateTime.UtcNow - startedAt).TotalMilliseconds);
44
+ return new Response
45
+ {
46
+ Result = new MenuResult { Path = request.Path, Executed = true, ElapsedMs = elapsedMs },
47
+ State = EditorToolSupport.BuildEditorState(),
48
+ PlannedEffects = new List<EditorPlannedEffect> { new EditorPlannedEffect { Type = "editor.menu", Path = request.Path } }
49
+ };
50
+ }
51
+ }
52
+ }
53
+ #endif