@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,431 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.CodeDom.Compiler;
4
+ using System.Collections.Generic;
5
+ using System.Globalization;
6
+ using System.IO;
7
+ using System.Linq;
8
+ using System.Net;
9
+ using System.Reflection;
10
+ using System.Text;
11
+ using System.Text.RegularExpressions;
12
+ using System.Threading;
13
+ using System.Threading.Tasks;
14
+ using Microsoft.CSharp;
15
+ using UnityEditor;
16
+ using UnityEditor.SceneManagement;
17
+ using UnityEngine;
18
+ using UnityEngine.Rendering;
19
+ using UnityEngine.SceneManagement;
20
+ using UnityEngine.UIElements;
21
+ using UiButton = UnityEngine.UI.Button;
22
+ using UiCanvasScaler = UnityEngine.UI.CanvasScaler;
23
+ using UiGraphicRaycaster = UnityEngine.UI.GraphicRaycaster;
24
+ using UiImage = UnityEngine.UI.Image;
25
+ using UiText = UnityEngine.UI.Text;
26
+
27
+ namespace UnityCli
28
+ {
29
+ [InitializeOnLoad]
30
+ public static partial class UnityCliBridge
31
+ {
32
+ private const int PreferredPortBase = 47392;
33
+ private const int PreferredPortRange = 4096;
34
+ private const int PreferredPortRetryCount = 4;
35
+ private const int DeterministicFallbackCount = 64;
36
+ private static readonly object QueueLock = new object();
37
+ private static readonly string[] CameraCommands = { "camera.list", "camera.info", "camera.screenshot", "camera.create", "camera.target", "camera.lens", "camera.multiview" };
38
+ private static readonly string[] SceneCommands = { "scene.active", "scene.hierarchy", "scene.build-settings", "scene.create", "scene.load", "scene.save" };
39
+ private static readonly string[] GameObjectCommands = { "go.find", "go.inspect", "go.create", "go.modify", "go.duplicate", "go.move-relative", "go.look-at", "go.delete", "component.add", "component.remove", "component.set" };
40
+ private static readonly string[] AssetCommands = { "asset.search", "asset.info", "asset.create", "asset.import", "asset.modify", "asset.delete", "asset.duplicate", "asset.move", "asset.rename", "asset.refresh" };
41
+ private static readonly string[] DiagnoseCommands = { "diagnose.preflight" };
42
+ private static readonly string[] ScreenshotCommands = { "screenshot.game-view", "screenshot.scene-view", "screenshot.isolated-object", "screenshot.orbit", "screenshot.surround" };
43
+ private static readonly string[] PrefabCommands = { "prefab.info", "prefab.hierarchy", "prefab.create", "prefab.modify", "prefab.stage-open", "prefab.stage-save", "prefab.stage-close" };
44
+ private static readonly string[] UiCommands = { "ui.canvas.create", "ui.text.create", "ui.button.create", "ui.image.create", "ui.document.info", "ui.document.create", "ui.hierarchy" };
45
+ private static readonly string[] MaterialCommands = { "material.info", "material.create", "material.assign", "material.set" };
46
+ private static readonly string[] GraphicsCommands = { "graphics.quality", "graphics.settings", "graphics.volume", "graphics.bake-start", "graphics.bake-cancel", "graphics.bake-status", "graphics.bake-clear", "graphics.bake-reflection-probe", "graphics.bake-settings", "graphics.light-probe-group", "graphics.reflection-probe", "graphics.probe-positions", "graphics.stats", "graphics.stats-counters", "graphics.stats-memory", "graphics.scene-debug", "graphics.skybox-get", "graphics.skybox-set-material", "graphics.skybox-set-properties", "graphics.skybox-set-ambient", "graphics.skybox-set-fog", "graphics.skybox-set-reflection", "graphics.skybox-set-sun", "graphics.pipeline-settings", "graphics.pipeline-quality", "graphics.pipeline-info" };
47
+ private static readonly string[] PhysicsCommands = { "physics.settings", "physics.collision-matrix", "physics.material", "physics.assign-material", "physics.joint.add", "physics.joint.remove", "physics.force", "physics.overlap", "physics.rigidbody", "physics.raycast", "physics.simulation", "physics.raycast-all", "physics.linecast", "physics.shapecast", "physics.validate" };
48
+ private static readonly string[] ProfilerCommands = { "profiler.start", "profiler.stop", "profiler.pause", "profiler.counter", "profiler.memory", "profiler.frame", "profiler.capture", "profiler.export", "profiler.status" };
49
+ private static readonly string[] AnimationCommands = { "animation.clip", "animation.clip.create", "animation.clip.modify", "animation.state", "animation.play", "animation.stop", "animator.get-info", "animator.get-parameter", "animator.set-parameter", "animator.crossfade", "animator.set-speed", "animator.set-enabled", "controller.create", "controller.add-state", "controller.add-transition", "controller.add-parameter", "controller.get-info", "controller.assign", "controller.add-layer", "controller.remove-layer", "controller.set-layer-weight", "controller.create-blend-tree-1d", "controller.create-blend-tree-2d", "controller.add-blend-tree-child" };
50
+ private static readonly string[] ShaderCommands = { "shader.info", "shader.read", "shader.create", "shader.update" };
51
+ private static readonly string[] TextureCommands = { "texture.info", "texture.create", "texture.sprite", "texture.import-settings" };
52
+ private static readonly string[] EditorCommands = { "editor.play", "editor.pause", "editor.stop", "editor.undo", "editor.redo", "editor.resolution", "editor.menu", "editor.console", "project.tag.add", "project.tag.remove", "project.layer.add", "project.layer.remove" };
53
+ private static readonly string[] ScriptableObjectCommands = { "scriptable-object.create", "scriptable-object.info", "scriptable-object.list-types", "scriptable-object.modify" };
54
+ private static readonly string[] CodeCommands = { "code.exec" };
55
+ private static readonly string[] ProjectToolCommands = { "project-tool.list", "project-tool.run" };
56
+ private static readonly string[] RuntimeToolCommands = { "runtime-tool.list", "runtime-tool.run" };
57
+ private static readonly string[] ExtensionCommands = { "extension.status" };
58
+ private const string BridgeDiagnosticsFingerprint = "health-fingerprint-play-mode-guard-v3";
59
+ private static readonly BridgeCommandRegistry CommandRegistry = CreateCommandRegistry();
60
+ private static readonly string ListenerId = "listener-" + Guid.NewGuid().ToString("N");
61
+ private static readonly DateTime BridgeLoadedAtUtc = DateTime.UtcNow;
62
+ private static HttpListener listener;
63
+ private static bool started;
64
+ private static readonly BridgeStartupStateMachine StartupState = new BridgeStartupStateMachine();
65
+ private static bool projectToolsDiscovered;
66
+ private static volatile bool domainReloading;
67
+ private const double RegistryRefreshSeconds = 30.0;
68
+ private static int port;
69
+ private static double nextRegistryRefreshAt;
70
+ private static readonly CancellationTokenSource BridgeLifetime = new CancellationTokenSource();
71
+ private static CancellationTokenSource runtimeSession = new CancellationTokenSource();
72
+
73
+ // 主线程只更新内存快照;HTTP后台线程读取时不得调用Unity API或写入Registry。
74
+ private static long mainThreadPulseSequence;
75
+ private static long mainThreadPulseTimestamp;
76
+ private static volatile bool cachedIsCompiling;
77
+ private static volatile bool cachedIsUpdating;
78
+ private static volatile bool cachedIsPlayingOrWillChangePlaymode;
79
+ private static volatile bool cachedIsPlaying;
80
+ private static volatile bool cachedIsBuilding;
81
+ private static volatile bool cachedIsPlayModeChanging;
82
+ private static volatile bool playModeChanging = EditorApplication.isPlaying != EditorApplication.isPlayingOrWillChangePlaymode;
83
+
84
+ static UnityCliBridge()
85
+ {
86
+ // AssetImportWorker 不是可寻址 Editor 实例,不得启动 listener 或写入 instance registry。
87
+ if (AssetDatabase.IsAssetImportWorkerProcess()) return;
88
+ WriteRuntimeLoadDiagnostics("static_constructor");
89
+ UnityCliTransactionLog.RotateForNewSession();
90
+ InitializeAdmissionPool();
91
+ UnityCliSessionMutationLease.Initialize();
92
+ UnityCliCompilationEventBroker.Initialize();
93
+ UnityCliCompileCoordinator.Initialize();
94
+ UnityCliLiveBuildCoordinator.Initialize();
95
+ UnityCliLiveRefreshCoordinator.Initialize();
96
+ UnityCliAssetRefreshCoordinator.Initialize();
97
+ UnityCliPackageEmbedCoordinator.Initialize();
98
+ UnityCliPackageResolveCoordinator.Initialize();
99
+ UnityCliTestRunCoordinator.Initialize();
100
+ UnityCliNavMeshBakeCoordinator.Initialize();
101
+ UnityCliOcclusionBakeCoordinator.Initialize();
102
+ ReconcileRestoredAdmissionRoots();
103
+ EditorApplication.update += ProcessQueuedWork;
104
+ AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
105
+ AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload;
106
+ EditorApplication.quitting += UnregisterAndStop;
107
+ EditorApplication.playModeStateChanged += OnBridgePlayModeStateChanged;
108
+ domainReloading = false;
109
+ ScheduleBridgeStartup();
110
+ }
111
+
112
+ /// <summary>为当前domain安排唯一启动链;实际推进由Package现有主线程update入口负责。</summary>
113
+ private static void ScheduleBridgeStartup()
114
+ {
115
+ if (!StartupState.Schedule())
116
+ {
117
+ WriteLog("bridge_start_schedule_skipped phase=" + StartupState.Phase);
118
+ return;
119
+ }
120
+ WriteLog("bridge_start_scheduled phase=prime");
121
+ }
122
+
123
+ /// <summary>
124
+ /// 每次Editor update只推进一个阶段;busy保持phase,失败后状态机归零且不得重放attempt。
125
+ /// </summary>
126
+ private static void AdvanceBridgeStartup()
127
+ {
128
+ if (domainReloading || AssetDatabase.IsAssetImportWorkerProcess()) return;
129
+ string state = null;
130
+ string error = null;
131
+ var transition = StartupState.Tick(
132
+ EditorApplication.isCompiling || EditorApplication.isUpdating,
133
+ delegate { return UnityCliPipelineHandoff.PrimePipelineStartup(out state, out error); },
134
+ delegate { return CompleteBridgeStartup(out state, out error); });
135
+ if (transition == BridgeStartupTransition.PrimeSucceeded)
136
+ {
137
+ WriteLog("bridge_start_advanced phase=prime pipelinePrime=" + state);
138
+ return;
139
+ }
140
+ if (transition == BridgeStartupTransition.DrainAdvanced)
141
+ {
142
+ WriteLog("bridge_start_advanced phase=drain-pipeline-callbacks");
143
+ return;
144
+ }
145
+ if (transition == BridgeStartupTransition.PrimeFailed)
146
+ {
147
+ DeleteInstanceRegistration();
148
+ StopListener();
149
+ WriteRuntimeLoadDiagnostics("pipeline_prime_failed");
150
+ WriteLog("bridge_start_blocked pipelinePrime=" + state + " error=" + error);
151
+ return;
152
+ }
153
+ if (transition == BridgeStartupTransition.CompleteFailed)
154
+ {
155
+ DeleteInstanceRegistration();
156
+ StopListener();
157
+ WriteRuntimeLoadDiagnostics("pipeline_handoff_failed");
158
+ WriteLog("bridge_start_blocked pipelineHandoff=" + state + " error=" + error);
159
+ return;
160
+ }
161
+ if (transition != BridgeStartupTransition.CompleteSucceeded) return;
162
+
163
+ StopStaleBridgeListeners();
164
+ if (!UnityCliProjectSettings.Current.BridgeAutoStart)
165
+ {
166
+ DeleteInstanceRegistration();
167
+ StopListener();
168
+ WriteRuntimeLoadDiagnostics("listener_autostart_disabled");
169
+ WriteLog("bridge_autostart_disabled pipelineHandoff=" + state);
170
+ return;
171
+ }
172
+
173
+ WriteLog("bridge_bootstrap pipelineHandoff=" + state + " autoStart=true");
174
+ StartListener();
175
+ }
176
+
177
+ /// <summary>状态机调用的handoff attempt;返回后由调用方发布listener或fail closed。</summary>
178
+ private static bool CompleteBridgeStartup(out string handoffState, out string handoffError)
179
+ {
180
+ WriteLog("bridge_pipeline_handoff_started");
181
+ return UnityCliPipelineHandoff.EnsureAppliedOnce(out handoffState, out handoffError);
182
+ }
183
+
184
+ private static void StartListener()
185
+ {
186
+ if (started)
187
+ {
188
+ return;
189
+ }
190
+
191
+ try
192
+ {
193
+ listener = new HttpListener();
194
+ port = StartHttpListener(listener);
195
+ started = true;
196
+ Task.Run(ListenLoop);
197
+ if (!RegisterInstance("ready")) throw new InvalidOperationException("Initial instance registry publication failed.");
198
+ nextRegistryRefreshAt = EditorApplication.timeSinceStartup + RegistryRefreshSeconds;
199
+ WriteRuntimeLoadDiagnostics("listener_started");
200
+ WriteLog("bridge_started port=" + port + " listenerId=" + ListenerId + " diagnosticsFingerprint=" + BridgeDiagnosticsFingerprint + " assemblyMvid=" + AssemblyMvid() + " packageName=" + BridgePackageName() + " packageAssetPath=" + BridgePackageAssetPath() + " packageResolvedPath=" + BridgePackageResolvedPath());
201
+ }
202
+ catch (Exception exception)
203
+ {
204
+ StopListener();
205
+ WriteRuntimeLoadDiagnostics("listener_start_failed");
206
+ WriteLog("bridge_start_failed " + exception.GetType().Name + ": " + exception.Message + " listenerId=" + ListenerId + " diagnosticsFingerprint=" + BridgeDiagnosticsFingerprint + " assemblyMvid=" + AssemblyMvid() + " packageName=" + BridgePackageName() + " packageAssetPath=" + BridgePackageAssetPath() + " packageResolvedPath=" + BridgePackageResolvedPath());
207
+ }
208
+ }
209
+
210
+ private static void OnBeforeAssemblyReload()
211
+ {
212
+ domainReloading = true;
213
+ SaveAdmissionPoolBeforeReload();
214
+ ReleaseActiveDirectMutationLease();
215
+ UnityCliCompilationEventBroker.BeforeReload();
216
+ UnityCliCompileCoordinator.BeforeReload();
217
+ UnityCliLiveBuildCoordinator.BeforeReload();
218
+ UnityCliLiveRefreshCoordinator.BeforeReload();
219
+ UnityCliAssetRefreshCoordinator.BeforeReload();
220
+ UnityCliPackageEmbedCoordinator.BeforeReload();
221
+ UnityCliPackageResolveCoordinator.BeforeReload();
222
+ UnityCliTestRunCoordinator.BeforeReload();
223
+ UnityCliNavMeshBakeCoordinator.BeforeReload();
224
+ UnityCliOcclusionBakeCoordinator.BeforeReload();
225
+ BridgeLifetime.Cancel();
226
+ CancelQueuedWork();
227
+ CancelPendingWaits("E_UNITY_DOMAIN_RELOAD", "Unity Editor is reloading assemblies (domain reload).", "Wait for domain reload to complete and retry.", 10000);
228
+ if (!UnityCliProjectSettings.Current.BridgeAutoStart)
229
+ {
230
+ DeleteInstanceRegistration();
231
+ StopListener();
232
+ WriteLog("bridge_before_assembly_reload autostart_disabled");
233
+ return;
234
+ }
235
+ RegisterInstance("transitioning");
236
+ StopListener();
237
+ }
238
+
239
+ private static void OnAfterAssemblyReload()
240
+ {
241
+ domainReloading = false;
242
+ InitializeAdmissionPool();
243
+ UnityCliSessionMutationLease.Initialize();
244
+ UnityCliCompilationEventBroker.Initialize();
245
+ UnityCliCompileCoordinator.Initialize();
246
+ UnityCliLiveBuildCoordinator.Initialize();
247
+ UnityCliLiveRefreshCoordinator.Initialize();
248
+ UnityCliAssetRefreshCoordinator.Initialize();
249
+ UnityCliPackageEmbedCoordinator.Initialize();
250
+ UnityCliPackageResolveCoordinator.Initialize();
251
+ UnityCliTestRunCoordinator.Initialize();
252
+ UnityCliNavMeshBakeCoordinator.Initialize();
253
+ UnityCliOcclusionBakeCoordinator.Initialize();
254
+ ReconcileRestoredAdmissionRoots();
255
+ StartupState.Reset();
256
+ WriteLog("bridge_after_assembly_reload scheduling bootstrap");
257
+ ScheduleBridgeStartup();
258
+
259
+ // After domain reload, static fields are reset. Re-initialize the Runtime Executor
260
+ // and restore session state if we are already in Play Mode.
261
+ ReinitializeRuntimeExecutorAfterDomainReload();
262
+ }
263
+
264
+ private static void UnregisterAndStop()
265
+ {
266
+ ShutdownAdmissionPool();
267
+ ReleaseActiveDirectMutationLease();
268
+ StartupState.Reset();
269
+ UnityCliCompilationEventBroker.Shutdown();
270
+ UnityCliCompileCoordinator.Shutdown();
271
+ UnityCliLiveBuildCoordinator.Shutdown();
272
+ UnityCliLiveRefreshCoordinator.Shutdown();
273
+ UnityCliAssetRefreshCoordinator.Shutdown();
274
+ UnityCliPackageEmbedCoordinator.Shutdown();
275
+ UnityCliPackageResolveCoordinator.Shutdown();
276
+ UnityCliTestRunCoordinator.Shutdown();
277
+ UnityCliNavMeshBakeCoordinator.Shutdown();
278
+ UnityCliOcclusionBakeCoordinator.Shutdown();
279
+ BridgeLifetime.Cancel();
280
+ CancelQueuedWork();
281
+ CancelPendingWaits("E_UNITY_QUITTING", "Unity Editor is quitting.", "Restart Unity and retry the request.", 5000);
282
+ DeleteInstanceRegistration();
283
+ StopListener();
284
+ }
285
+
286
+ /// <summary>记录 PlayMode 过渡并立即发布实例状态;稳定状态下只保留低频保险刷新。</summary>
287
+ private static void OnBridgePlayModeStateChanged(PlayModeStateChange state)
288
+ {
289
+ playModeChanging = state == PlayModeStateChange.ExitingEditMode || state == PlayModeStateChange.ExitingPlayMode;
290
+ if (state == PlayModeStateChange.ExitingPlayMode)
291
+ {
292
+ runtimeSession.Cancel();
293
+ runtimeSession.Dispose();
294
+ runtimeSession = new CancellationTokenSource();
295
+ }
296
+ if (state == PlayModeStateChange.EnteredPlayMode || state == PlayModeStateChange.EnteredEditMode)
297
+ UnityCliSessionMutationLease.TryFinalizeOwnedPlayModeRoot();
298
+ if (started)
299
+ {
300
+ RegisterInstance(playModeChanging ? "transitioning" : "ready");
301
+ nextRegistryRefreshAt = EditorApplication.timeSinceStartup + RegistryRefreshSeconds;
302
+ }
303
+ }
304
+
305
+ internal static bool IsPlayModeChanging() { return playModeChanging; }
306
+
307
+ private static CancellationTokenSource CreateExecutionLifetime(UnityCli.Protocol.BridgeRequest request)
308
+ {
309
+ var tokens = new List<CancellationToken> { BridgeLifetime.Token };
310
+ if (request != null && string.Equals(request.Command, "runtime-tool.run", StringComparison.Ordinal)) tokens.Add(runtimeSession.Token);
311
+ return CancellationTokenSource.CreateLinkedTokenSource(tokens.ToArray());
312
+ }
313
+
314
+ private static CancellationTokenSource CreateExecutionTimeout(UnityCli.Protocol.BridgeRequest request)
315
+ {
316
+ var source = CreateExecutionLifetime(request);
317
+ int remainingMs;
318
+ if (request != null && request.TryDeadlineRemainingMs(out remainingMs))
319
+ source.CancelAfter(TimeSpan.FromMilliseconds(remainingMs));
320
+ else
321
+ source.Cancel();
322
+ return source;
323
+ }
324
+
325
+ private static void StopListener()
326
+ {
327
+ try
328
+ {
329
+ if (listener != null)
330
+ {
331
+ listener.Stop();
332
+ listener.Close();
333
+ listener = null;
334
+ }
335
+ }
336
+ catch (Exception exception)
337
+ {
338
+ WriteLog("bridge_stop_failed " + exception.GetType().Name + ": " + exception.Message);
339
+ }
340
+ started = false;
341
+ }
342
+
343
+ private static async ValueTask<string> Execute(UnityCli.Protocol.BridgeRequest request, CancellationToken cancellationToken)
344
+ {
345
+ try
346
+ {
347
+ var data = await ExecuteData(request, cancellationToken);
348
+ // handler 返回后先让 coordinator 消费 completion evidence;超时后的已证明 mutation 仍可持久化 canonical terminal。
349
+ return UnityCliSerializer.Serialize(UnityCli.Protocol.ProtocolEnvelopeFactory.Success(request.RequestId, data));
350
+ }
351
+ catch (BridgeCommandException exception)
352
+ {
353
+ return SerializeBridgeExceptionEnvelope(request.RequestId, exception);
354
+ }
355
+ catch (OperationCanceledException)
356
+ {
357
+ return UnityCliSerializer.Serialize(UnityCli.Protocol.ProtocolEnvelopeFactory.Error(
358
+ request.RequestId,
359
+ "E_EXECUTION_TIMEOUT",
360
+ "Bridge request execution was cancelled because the immutable deadline elapsed or the Unity session ended.",
361
+ nextActions: new[] { "Inspect editor.state and retry only after Unity is responsive." }));
362
+ }
363
+ catch (Exception exception)
364
+ {
365
+ return UnityCliSerializer.Serialize(UnityCli.Protocol.ProtocolEnvelopeFactory.Error(
366
+ request.RequestId,
367
+ "E_BRIDGE_COMMAND_FAILED",
368
+ exception.Message,
369
+ nextActions: new[] { "Check Unity Console and UnityCliBridge.log." }));
370
+ }
371
+ }
372
+
373
+ private static async ValueTask<object> ExecuteData(UnityCli.Protocol.BridgeRequest request, CancellationToken cancellationToken)
374
+ {
375
+ WriteLog("execute requestId=" + request.RequestId + " command=" + request.Command);
376
+
377
+ if (domainReloading)
378
+ {
379
+ throw new BridgeCommandException("E_UNITY_DOMAIN_RELOAD", "Unity Editor is reloading assemblies (domain reload).", null, new[] { "Wait for domain reload to complete and retry." }, true, 10000);
380
+ }
381
+
382
+ var allowedDuringCompileOrImport = UnityCliCompileCoordinator.IsCommand(request.Command) || UnityCliLiveRefreshCoordinator.IsCommand(request.Command) || UnityCliAssetRefreshCoordinator.IsCommand(request.Command) || UnityCliPackageEmbedCoordinator.IsCommand(request.Command) || UnityCliPackageResolveCoordinator.IsCommand(request.Command) || UnityCliTestRunCoordinator.IsCommand(request.Command) || UnityCliNavMeshBakeCoordinator.IsCommand(request.Command) || UnityCliOcclusionBakeCoordinator.IsCommand(request.Command) || IsEditorStateSnapshotCommand(request.Command);
383
+ if (EditorApplication.isCompiling && !allowedDuringCompileOrImport)
384
+ {
385
+ throw new BridgeCommandException("E_UNITY_COMPILING", "Unity Editor is compiling scripts.", null, new[] { "Wait for Unity to finish compiling and retry." }, true, 5000);
386
+ }
387
+
388
+ if (EditorApplication.isUpdating && !allowedDuringCompileOrImport)
389
+ {
390
+ throw new BridgeCommandException("E_UNITY_IMPORTING", "Unity Editor is importing assets.", null, new[] { "Wait for Unity to finish importing and retry." }, true, 5000);
391
+ }
392
+
393
+ if (IsPlayModeChanging())
394
+ {
395
+ // 只在 PlayMode 切换期限制高风险命令;稳定运行态允许 CLI 工具继续操作 Unity。
396
+ var allowedDuringPlayModeTransition = UnityCliCompileCoordinator.IsCommand(request.Command) || UnityCliLiveRefreshCoordinator.IsCommand(request.Command) || UnityCliAssetRefreshCoordinator.IsCommand(request.Command) || UnityCliPackageEmbedCoordinator.IsCommand(request.Command) || UnityCliPackageResolveCoordinator.IsCommand(request.Command) || UnityCliTestRunCoordinator.IsCommand(request.Command) || UnityCliNavMeshBakeCoordinator.IsCommand(request.Command) || UnityCliOcclusionBakeCoordinator.IsCommand(request.Command)
397
+ || IsEditorStateSnapshotCommand(request.Command)
398
+ || request.Command == "editor.console"
399
+ || request.Command == "editor.pause"
400
+ || request.Command == "editor.stop"
401
+ || request.Command == "runtime-tool.list"
402
+ || request.Command == "runtime-tool.run"
403
+ || request.Command == "project-tool.list"
404
+ || request.Command == "diagnose.preflight"
405
+ || request.Command == "extension.status";
406
+
407
+ if (!allowedDuringPlayModeTransition)
408
+ {
409
+ WriteLog("execute_play_mode_guard_blocked_transition requestId=" + request.RequestId + " command=" + request.Command + " isPlaying=" + Bool(EditorApplication.isPlaying));
410
+ throw new BridgeCommandException("E_UNITY_PLAY_MODE", "Unity Editor is entering or exiting Play mode. (execute-guard-v3)", null, new[] { "Wait for Play mode transition to complete and retry." }, true, 3000);
411
+ }
412
+ WriteLog("execute_play_mode_guard_allowed requestId=" + request.RequestId + " command=" + request.Command + " isPlaying=" + Bool(EditorApplication.isPlaying));
413
+ }
414
+
415
+ cancellationToken.ThrowIfCancellationRequested();
416
+ return await CommandRegistry.ExecuteAsync(request, cancellationToken);
417
+ }
418
+
419
+ private static void CancelPendingWaits(string code, string message, string nextAction, int retryAfterMs)
420
+ {
421
+ UnityCliWaitScheduler.CancelAll(new BridgeCommandException(
422
+ code,
423
+ message,
424
+ null,
425
+ new[] { nextAction },
426
+ transient: true,
427
+ retryAfterMs: retryAfterMs));
428
+ }
429
+ }
430
+ }
431
+ #endif
@@ -0,0 +1,9 @@
1
+ #if UNITY_EDITOR
2
+ namespace UnityCli
3
+ {
4
+ internal static class UnityCliBridgeBuildInfo
5
+ {
6
+ public const string BuildStamp = "source";
7
+ }
8
+ }
9
+ #endif