@alpsckr/unitycli 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +389 -0
- package/contracts/command-contract.json +3972 -0
- package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
- package/contracts/stable-session/admission-response-v1.schema.json +30 -0
- package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
- package/contracts/stable-session/admission-transport-v1.json +36 -0
- package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
- package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
- package/contracts/stable-session/completion-contract.schema.json +46 -0
- package/contracts/stable-session/direct-call-semantics.json +102 -0
- package/contracts/stable-session/editor-state.schema.json +92 -0
- package/contracts/stable-session/health-v3.schema.json +47 -0
- package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
- package/contracts/stable-session/removal-map.json +27 -0
- package/contracts/stable-session/request-digest-v1-golden.json +7 -0
- package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
- package/contracts/static-capability-catalog.json +48226 -0
- package/contracts/tool-completion-contract.json +11322 -0
- package/dist/args.d.ts +27 -0
- package/dist/args.js +109 -0
- package/dist/args.js.map +1 -0
- package/dist/bridge/admission.d.ts +28 -0
- package/dist/bridge/admission.js +29 -0
- package/dist/bridge/admission.js.map +1 -0
- package/dist/bridge/args.d.ts +16 -0
- package/dist/bridge/args.js +123 -0
- package/dist/bridge/args.js.map +1 -0
- package/dist/bridge/domains/animation.d.ts +2 -0
- package/dist/bridge/domains/animation.js +199 -0
- package/dist/bridge/domains/animation.js.map +1 -0
- package/dist/bridge/domains/asset.d.ts +2 -0
- package/dist/bridge/domains/asset.js +85 -0
- package/dist/bridge/domains/asset.js.map +1 -0
- package/dist/bridge/domains/build.d.ts +2 -0
- package/dist/bridge/domains/build.js +35 -0
- package/dist/bridge/domains/build.js.map +1 -0
- package/dist/bridge/domains/camera.d.ts +2 -0
- package/dist/bridge/domains/camera.js +54 -0
- package/dist/bridge/domains/camera.js.map +1 -0
- package/dist/bridge/domains/code.d.ts +2 -0
- package/dist/bridge/domains/code.js +17 -0
- package/dist/bridge/domains/code.js.map +1 -0
- package/dist/bridge/domains/console.d.ts +2 -0
- package/dist/bridge/domains/console.js +34 -0
- package/dist/bridge/domains/console.js.map +1 -0
- package/dist/bridge/domains/diagnose.d.ts +2 -0
- package/dist/bridge/domains/diagnose.js +11 -0
- package/dist/bridge/domains/diagnose.js.map +1 -0
- package/dist/bridge/domains/editor.d.ts +2 -0
- package/dist/bridge/domains/editor.js +66 -0
- package/dist/bridge/domains/editor.js.map +1 -0
- package/dist/bridge/domains/extension.d.ts +8 -0
- package/dist/bridge/domains/extension.js +20 -0
- package/dist/bridge/domains/extension.js.map +1 -0
- package/dist/bridge/domains/game-object.d.ts +2 -0
- package/dist/bridge/domains/game-object.js +179 -0
- package/dist/bridge/domains/game-object.js.map +1 -0
- package/dist/bridge/domains/graphics.d.ts +2 -0
- package/dist/bridge/domains/graphics.js +185 -0
- package/dist/bridge/domains/graphics.js.map +1 -0
- package/dist/bridge/domains/material.d.ts +2 -0
- package/dist/bridge/domains/material.js +70 -0
- package/dist/bridge/domains/material.js.map +1 -0
- package/dist/bridge/domains/navmesh.d.ts +2 -0
- package/dist/bridge/domains/navmesh.js +34 -0
- package/dist/bridge/domains/navmesh.js.map +1 -0
- package/dist/bridge/domains/object.d.ts +2 -0
- package/dist/bridge/domains/object.js +43 -0
- package/dist/bridge/domains/object.js.map +1 -0
- package/dist/bridge/domains/occlusion.d.ts +2 -0
- package/dist/bridge/domains/occlusion.js +12 -0
- package/dist/bridge/domains/occlusion.js.map +1 -0
- package/dist/bridge/domains/package.d.ts +2 -0
- package/dist/bridge/domains/package.js +2 -0
- package/dist/bridge/domains/package.js.map +1 -0
- package/dist/bridge/domains/physics.d.ts +2 -0
- package/dist/bridge/domains/physics.js +139 -0
- package/dist/bridge/domains/physics.js.map +1 -0
- package/dist/bridge/domains/prefab.d.ts +2 -0
- package/dist/bridge/domains/prefab.js +104 -0
- package/dist/bridge/domains/prefab.js.map +1 -0
- package/dist/bridge/domains/profiler.d.ts +2 -0
- package/dist/bridge/domains/profiler.js +105 -0
- package/dist/bridge/domains/profiler.js.map +1 -0
- package/dist/bridge/domains/project-tool.d.ts +2 -0
- package/dist/bridge/domains/project-tool.js +46 -0
- package/dist/bridge/domains/project-tool.js.map +1 -0
- package/dist/bridge/domains/reflection.d.ts +2 -0
- package/dist/bridge/domains/reflection.js +48 -0
- package/dist/bridge/domains/reflection.js.map +1 -0
- package/dist/bridge/domains/runtime-tool.d.ts +2 -0
- package/dist/bridge/domains/runtime-tool.js +48 -0
- package/dist/bridge/domains/runtime-tool.js.map +1 -0
- package/dist/bridge/domains/scene.d.ts +2 -0
- package/dist/bridge/domains/scene.js +100 -0
- package/dist/bridge/domains/scene.js.map +1 -0
- package/dist/bridge/domains/screenshot.d.ts +2 -0
- package/dist/bridge/domains/screenshot.js +85 -0
- package/dist/bridge/domains/screenshot.js.map +1 -0
- package/dist/bridge/domains/scriptable-object.d.ts +2 -0
- package/dist/bridge/domains/scriptable-object.js +53 -0
- package/dist/bridge/domains/scriptable-object.js.map +1 -0
- package/dist/bridge/domains/shader.d.ts +2 -0
- package/dist/bridge/domains/shader.js +66 -0
- package/dist/bridge/domains/shader.js.map +1 -0
- package/dist/bridge/domains/texture.d.ts +2 -0
- package/dist/bridge/domains/texture.js +78 -0
- package/dist/bridge/domains/texture.js.map +1 -0
- package/dist/bridge/domains/timeline.d.ts +2 -0
- package/dist/bridge/domains/timeline.js +75 -0
- package/dist/bridge/domains/timeline.js.map +1 -0
- package/dist/bridge/domains/ui.d.ts +2 -0
- package/dist/bridge/domains/ui.js +193 -0
- package/dist/bridge/domains/ui.js.map +1 -0
- package/dist/bridge/index.d.ts +9 -0
- package/dist/bridge/index.js +124 -0
- package/dist/bridge/index.js.map +1 -0
- package/dist/bridge/registry.d.ts +19 -0
- package/dist/bridge/registry.js +114 -0
- package/dist/bridge/registry.js.map +1 -0
- package/dist/bridge/session-supervisor.d.ts +138 -0
- package/dist/bridge/session-supervisor.js +873 -0
- package/dist/bridge/session-supervisor.js.map +1 -0
- package/dist/bridge/types.d.ts +61 -0
- package/dist/bridge/types.js +17 -0
- package/dist/bridge/types.js.map +1 -0
- package/dist/capabilities.d.ts +5 -0
- package/dist/capabilities.js +84 -0
- package/dist/capabilities.js.map +1 -0
- package/dist/cli-commands/command.d.ts +7 -0
- package/dist/cli-commands/command.js +513 -0
- package/dist/cli-commands/command.js.map +1 -0
- package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
- package/dist/cli-commands/extension-auto-detect.js +119 -0
- package/dist/cli-commands/extension-auto-detect.js.map +1 -0
- package/dist/cli-commands/extensions.d.ts +24 -0
- package/dist/cli-commands/extensions.js +428 -0
- package/dist/cli-commands/extensions.js.map +1 -0
- package/dist/cli-commands/package.d.ts +4 -0
- package/dist/cli-commands/package.js +151 -0
- package/dist/cli-commands/package.js.map +1 -0
- package/dist/cli-commands/skill-installer.d.ts +83 -0
- package/dist/cli-commands/skill-installer.js +703 -0
- package/dist/cli-commands/skill-installer.js.map +1 -0
- package/dist/cli-commands/types.d.ts +17 -0
- package/dist/cli-commands/types.js +2 -0
- package/dist/cli-commands/types.js.map +1 -0
- package/dist/cli.d.ts +17 -0
- package/dist/cli.js +302 -0
- package/dist/cli.js.map +1 -0
- package/dist/contracts/command-contract.d.ts +21 -0
- package/dist/contracts/command-contract.js +143 -0
- package/dist/contracts/command-contract.js.map +1 -0
- package/dist/contracts/csharp-command-extractor.d.ts +1 -0
- package/dist/contracts/csharp-command-extractor.js +89 -0
- package/dist/contracts/csharp-command-extractor.js.map +1 -0
- package/dist/contracts/validate-command-contract.d.ts +1 -0
- package/dist/contracts/validate-command-contract.js +86 -0
- package/dist/contracts/validate-command-contract.js.map +1 -0
- package/dist/doctor.d.ts +22 -0
- package/dist/doctor.js +498 -0
- package/dist/doctor.js.map +1 -0
- package/dist/editor-blocker-observer.d.ts +45 -0
- package/dist/editor-blocker-observer.js +55 -0
- package/dist/editor-blocker-observer.js.map +1 -0
- package/dist/editor-dialogs.d.ts +53 -0
- package/dist/editor-dialogs.js +79 -0
- package/dist/editor-dialogs.js.map +1 -0
- package/dist/extension-availability.d.ts +30 -0
- package/dist/extension-availability.js +83 -0
- package/dist/extension-availability.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
- package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
- package/dist/extensions/.generated-registry-data.d.ts +7 -0
- package/dist/extensions/.generated-registry-data.js +895 -0
- package/dist/extensions/.generated-registry-data.js.map +1 -0
- package/dist/extensions/contribution-loader.d.ts +27 -0
- package/dist/extensions/contribution-loader.js +60 -0
- package/dist/extensions/contribution-loader.js.map +1 -0
- package/dist/extensions/descriptor-loader.d.ts +73 -0
- package/dist/extensions/descriptor-loader.js +126 -0
- package/dist/extensions/descriptor-loader.js.map +1 -0
- package/dist/extensions/index.d.ts +19 -0
- package/dist/extensions/index.js +23 -0
- package/dist/extensions/index.js.map +1 -0
- package/dist/extensions/installer.d.ts +80 -0
- package/dist/extensions/installer.js +594 -0
- package/dist/extensions/installer.js.map +1 -0
- package/dist/extensions/metadata/index.d.ts +15 -0
- package/dist/extensions/metadata/index.js +41 -0
- package/dist/extensions/metadata/index.js.map +1 -0
- package/dist/extensions/metadata/types.d.ts +38 -0
- package/dist/extensions/metadata/types.js +11 -0
- package/dist/extensions/metadata/types.js.map +1 -0
- package/dist/extensions/project-resolver.d.ts +35 -0
- package/dist/extensions/project-resolver.js +61 -0
- package/dist/extensions/project-resolver.js.map +1 -0
- package/dist/extensions/registry.d.ts +86 -0
- package/dist/extensions/registry.js +262 -0
- package/dist/extensions/registry.js.map +1 -0
- package/dist/extensions/tool-manifest.d.ts +29 -0
- package/dist/extensions/tool-manifest.js +53 -0
- package/dist/extensions/tool-manifest.js.map +1 -0
- package/dist/extensions/types.d.ts +115 -0
- package/dist/extensions/types.js +12 -0
- package/dist/extensions/types.js.map +1 -0
- package/dist/instances.d.ts +163 -0
- package/dist/instances.js +1137 -0
- package/dist/instances.js.map +1 -0
- package/dist/output.d.ts +119 -0
- package/dist/output.js +204 -0
- package/dist/output.js.map +1 -0
- package/dist/package-manager.d.ts +280 -0
- package/dist/package-manager.js +1832 -0
- package/dist/package-manager.js.map +1 -0
- package/dist/platform.d.ts +3 -0
- package/dist/platform.js +19 -0
- package/dist/platform.js.map +1 -0
- package/dist/project-identity.d.ts +48 -0
- package/dist/project-identity.js +254 -0
- package/dist/project-identity.js.map +1 -0
- package/dist/project-tool-discovery.d.ts +23 -0
- package/dist/project-tool-discovery.js +292 -0
- package/dist/project-tool-discovery.js.map +1 -0
- package/dist/protocol/envelope.d.ts +64 -0
- package/dist/protocol/envelope.js +8 -0
- package/dist/protocol/envelope.js.map +1 -0
- package/dist/protocol/index.d.ts +7 -0
- package/dist/protocol/index.js +2 -0
- package/dist/protocol/index.js.map +1 -0
- package/dist/runtime-code.d.ts +20 -0
- package/dist/runtime-code.js +232 -0
- package/dist/runtime-code.js.map +1 -0
- package/dist/schema/any-json.d.ts +4 -0
- package/dist/schema/any-json.js +2 -0
- package/dist/schema/any-json.js.map +1 -0
- package/dist/schema/validator.d.ts +7 -0
- package/dist/schema/validator.js +135 -0
- package/dist/schema/validator.js.map +1 -0
- package/dist/services/docs-reflect-cache.d.ts +106 -0
- package/dist/services/docs-reflect-cache.js +301 -0
- package/dist/services/docs-reflect-cache.js.map +1 -0
- package/dist/services/docs-service.d.ts +16 -0
- package/dist/services/docs-service.js +208 -0
- package/dist/services/docs-service.js.map +1 -0
- package/dist/services/reflect-service.d.ts +12 -0
- package/dist/services/reflect-service.js +122 -0
- package/dist/services/reflect-service.js.map +1 -0
- package/dist/static-capability-catalog.d.ts +13 -0
- package/dist/static-capability-catalog.js +41 -0
- package/dist/static-capability-catalog.js.map +1 -0
- package/dist/test-results.d.ts +13 -0
- package/dist/test-results.js +44 -0
- package/dist/test-results.js.map +1 -0
- package/dist/tools/.generated-completion-registry.d.ts +17 -0
- package/dist/tools/.generated-completion-registry.js +5862 -0
- package/dist/tools/.generated-completion-registry.js.map +1 -0
- package/dist/tools/.generated-registry.d.ts +53 -0
- package/dist/tools/.generated-registry.js +55 -0
- package/dist/tools/.generated-registry.js.map +1 -0
- package/dist/tools/.generated-schemas.d.ts +1 -0
- package/dist/tools/.generated-schemas.js +56 -0
- package/dist/tools/.generated-schemas.js.map +1 -0
- package/dist/tools/asset/refresh.d.ts +26 -0
- package/dist/tools/asset/refresh.js +97 -0
- package/dist/tools/asset/refresh.js.map +1 -0
- package/dist/tools/build/run.d.ts +45 -0
- package/dist/tools/build/run.js +115 -0
- package/dist/tools/build/run.js.map +1 -0
- package/dist/tools/catalog.d.ts +33 -0
- package/dist/tools/catalog.js +202 -0
- package/dist/tools/catalog.js.map +1 -0
- package/dist/tools/code/exec.d.ts +53 -0
- package/dist/tools/code/exec.js +59 -0
- package/dist/tools/code/exec.js.map +1 -0
- package/dist/tools/commands.d.ts +5 -0
- package/dist/tools/commands.js +45 -0
- package/dist/tools/commands.js.map +1 -0
- package/dist/tools/completion-probe.d.ts +22 -0
- package/dist/tools/completion-probe.js +2 -0
- package/dist/tools/completion-probe.js.map +1 -0
- package/dist/tools/define.d.ts +77 -0
- package/dist/tools/define.js +58 -0
- package/dist/tools/define.js.map +1 -0
- package/dist/tools/diagnose/capabilities.d.ts +13 -0
- package/dist/tools/diagnose/capabilities.js +34 -0
- package/dist/tools/diagnose/capabilities.js.map +1 -0
- package/dist/tools/dispatcher.d.ts +27 -0
- package/dist/tools/dispatcher.js +971 -0
- package/dist/tools/dispatcher.js.map +1 -0
- package/dist/tools/docs/get.d.ts +22 -0
- package/dist/tools/docs/get.js +22 -0
- package/dist/tools/docs/get.js.map +1 -0
- package/dist/tools/docs/search.d.ts +31 -0
- package/dist/tools/docs/search.js +22 -0
- package/dist/tools/docs/search.js.map +1 -0
- package/dist/tools/editor/compile.d.ts +66 -0
- package/dist/tools/editor/compile.js +225 -0
- package/dist/tools/editor/compile.js.map +1 -0
- package/dist/tools/editor/dialog/click.d.ts +12 -0
- package/dist/tools/editor/dialog/click.js +71 -0
- package/dist/tools/editor/dialog/click.js.map +1 -0
- package/dist/tools/editor/dialogs.d.ts +12 -0
- package/dist/tools/editor/dialogs.js +58 -0
- package/dist/tools/editor/dialogs.js.map +1 -0
- package/dist/tools/editor/readiness.d.ts +13 -0
- package/dist/tools/editor/readiness.js +24 -0
- package/dist/tools/editor/readiness.js.map +1 -0
- package/dist/tools/editor/refresh.d.ts +25 -0
- package/dist/tools/editor/refresh.js +154 -0
- package/dist/tools/editor/refresh.js.map +1 -0
- package/dist/tools/editor/state.d.ts +63 -0
- package/dist/tools/editor/state.js +286 -0
- package/dist/tools/editor/state.js.map +1 -0
- package/dist/tools/errors.d.ts +30 -0
- package/dist/tools/errors.js +46 -0
- package/dist/tools/errors.js.map +1 -0
- package/dist/tools/metadata/derived.d.ts +34 -0
- package/dist/tools/metadata/derived.js +136 -0
- package/dist/tools/metadata/derived.js.map +1 -0
- package/dist/tools/metadata/index.d.ts +34 -0
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- package/dist/tools/metadata/schemas.d.ts +3 -0
- package/dist/tools/metadata/schemas.js +19 -0
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- package/dist/tools/metadata/status.d.ts +4 -0
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- package/dist/tools/metadata/types.d.ts +79 -0
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- package/dist/tools/navmesh/bake-cancel.d.ts +7 -0
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- package/dist/tools/navmesh/bake-status.d.ts +5 -0
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- package/dist/tools/navmesh/bake.d.ts +5 -0
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- package/dist/tools/navmesh/live.d.ts +86 -0
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- package/dist/tools/navmesh/live.js.map +1 -0
- package/dist/tools/navmesh/surface-bake.d.ts +5 -0
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- package/dist/tools/occlusion/bake-cancel.d.ts +7 -0
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- package/dist/tools/occlusion/bake.d.ts +11 -0
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- package/dist/tools/occlusion/live.d.ts +74 -0
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- package/dist/tools/package/bridge-remove.d.ts +26 -0
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- package/dist/tools/package/bridge-remove.js.map +1 -0
- package/dist/tools/package/deploy.d.ts +49 -0
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- package/dist/tools/package/deploy.js.map +1 -0
- package/dist/tools/package/embed.d.ts +14 -0
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- package/dist/tools/package/embed.js.map +1 -0
- package/dist/tools/package/file-mutation-worker.d.ts +6 -0
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- package/dist/tools/package/file-mutation-worker.js.map +1 -0
- package/dist/tools/package/info.d.ts +19 -0
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- package/dist/tools/package/info.js.map +1 -0
- package/dist/tools/package/install.d.ts +24 -0
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- package/dist/tools/package/list.d.ts +27 -0
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- package/dist/tools/package/live-resolve.d.ts +46 -0
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- package/dist/tools/package/public-result.d.ts +4 -0
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- package/dist/tools/package/registry-clear.d.ts +15 -0
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- package/dist/tools/package/registry-get.d.ts +10 -0
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internal static List<EdgeSource> Capture(GameObject go, object ignoredMesh, Array requestedEdges)
|
|
26
|
+
{
|
|
27
|
+
if (requestedEdges == null || requestedEdges.Length == 0) return null;
|
|
28
|
+
// 首遍只解析 edge incidence;未触及的既有 collapsed face 必须保持可比较而不能阻断无关请求。
|
|
29
|
+
var broad = ProBuilderOperationProof.CaptureCanonicalSnapshot(go, Array.Empty<int>());
|
|
30
|
+
if (broad == null) return null;
|
|
31
|
+
var requested = new List<Tuple<int, int>>(); var touched = new HashSet<int>();
|
|
32
|
+
foreach (var edge in requestedEdges)
|
|
33
|
+
{
|
|
34
|
+
var rawA = ProBuilderReflection.GetEdgeVertexA(edge); var rawB = ProBuilderReflection.GetEdgeVertexB(edge);
|
|
35
|
+
var a = broad.RawVertices.FirstOrDefault(value => value.RawIndex == rawA); var b = broad.RawVertices.FirstOrDefault(value => value.RawIndex == rawB);
|
|
36
|
+
if (a == null || b == null || a.SharedHandle == b.SharedHandle) return null;
|
|
37
|
+
var shared = broad.Edges.FirstOrDefault(value => SameEdge(value.SharedMin, value.SharedMax, a.SharedHandle, b.SharedHandle));
|
|
38
|
+
if (shared == null || shared.Incidences.Length == 0) return null;
|
|
39
|
+
requested.Add(Tuple.Create(rawA, rawB));
|
|
40
|
+
foreach (var incidence in shared.Incidences) touched.Add(incidence.FaceOccurrenceIndex);
|
|
41
|
+
}
|
|
42
|
+
var before = ProBuilderOperationProof.CaptureCanonicalSnapshot(go, touched.OrderBy(value => value).ToArray());
|
|
43
|
+
if (before == null || !CanonicalMeshSnapshot.IdentityAndTransformEqual(broad, before)) return null;
|
|
44
|
+
var result = new List<EdgeSource>();
|
|
45
|
+
foreach (var pair in requested)
|
|
46
|
+
{
|
|
47
|
+
var a = before.RawVertices.FirstOrDefault(value => value.RawIndex == pair.Item1); var b = before.RawVertices.FirstOrDefault(value => value.RawIndex == pair.Item2);
|
|
48
|
+
if (a == null || b == null || a.SharedHandle == b.SharedHandle) return null;
|
|
49
|
+
var shared = before.Edges.FirstOrDefault(value => SameEdge(value.SharedMin, value.SharedMax, a.SharedHandle, b.SharedHandle));
|
|
50
|
+
if (shared == null || shared.Incidences.Length == 0
|
|
51
|
+
|| result.Any(value => SameEdge(value.SharedA, value.SharedB, a.SharedHandle, b.SharedHandle))) return null;
|
|
52
|
+
result.Add(new EdgeSource { Before = before, Identity = before.Identity, RawA = pair.Item1, RawB = pair.Item2, SharedA = a.SharedHandle, SharedB = b.SharedHandle, LocalA = a.LocalPosition, LocalB = b.LocalPosition, Incidences = shared.Incidences });
|
|
53
|
+
}
|
|
54
|
+
return result;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
internal static object ResolveFresh(EdgeSource source, string target) => source == null ? null : ProBuilderOperationProof.ResolveFreshCanonicalMesh(target, source.Identity);
|
|
58
|
+
|
|
59
|
+
/// <summary>Bridge 的公开终态只接受源码 quad 分支;所有端点和 append 顺序在 effect 前冻结。</summary>
|
|
60
|
+
internal static bool TryPlanBridge(List<EdgeSource> sources, bool allowNonManifold = false)
|
|
61
|
+
{
|
|
62
|
+
if (sources == null || sources.Count != 2 || sources.Any(value => value.Before != sources[0].Before || value.RawA == value.RawB)) return false;
|
|
63
|
+
var before = sources[0].Before;
|
|
64
|
+
var endpoints = new[] { sources[0].SharedA, sources[0].SharedB, sources[1].SharedA, sources[1].SharedB };
|
|
65
|
+
if (endpoints.Distinct().Count() != 4 || sources.Any(value => value.Incidences.Length < 1 || value.Incidences.Length > 2)
|
|
66
|
+
|| before.RawVertices.Any(raw => raw.Uvs[1].IsPresent) || !TangentInputsFinite(before)) return false;
|
|
67
|
+
if (!allowNonManifold && sources.Any(value => value.Incidences.Length > 1)) return false;
|
|
68
|
+
if (before.Faces.Any(face => HasBoundary(face, sources[0].SharedA, sources[0].SharedB) && HasBoundary(face, sources[1].SharedA, sources[1].SharedB))) return false;
|
|
69
|
+
// 精确复演 AppendElements.Bridge 的 Projection.PlanarProject / segment-intersection 分支。
|
|
70
|
+
var a = sources[0]; var b = sources[1];
|
|
71
|
+
// AppendElements.Bridge 通过 ValidateEdge 按 face 顺序选择首个同时包含两个 shared endpoint 的面,不要求两点在该面构成边。
|
|
72
|
+
a.BridgeAttributeFace = FirstValidateEdgeFace(before, a) ?? FirstValidateEdgeFace(before, b);
|
|
73
|
+
if (a.BridgeAttributeFace == null) return false;
|
|
74
|
+
var normal = Vector3.Cross(b.LocalA - a.LocalA, a.LocalB - a.LocalA).normalized;
|
|
75
|
+
if (!Finite(normal) || normal.sqrMagnitude == 0f) return false;
|
|
76
|
+
var projected = Projection.PlanarProject(new[] { a.LocalA, a.LocalB, b.LocalA, b.LocalB }, null, normal);
|
|
77
|
+
sources[0].BridgeCrossed = SegmentsIntersect(projected[0], projected[2], projected[1], projected[3]);
|
|
78
|
+
var orderedShared = sources[0].BridgeCrossed ? new[] { a.SharedA, a.SharedB, b.SharedB, b.SharedA } : new[] { a.SharedA, a.SharedB, b.SharedA, b.SharedB };
|
|
79
|
+
var orderedPositions = sources[0].BridgeCrossed ? new[] { a.LocalA, a.LocalB, b.LocalB, b.LocalA } : new[] { a.LocalA, a.LocalB, b.LocalA, b.LocalB };
|
|
80
|
+
if (before.Edges.Any(edge => SameEdge(edge.SharedMin, edge.SharedMax, orderedShared[1], orderedShared[2]) || SameEdge(edge.SharedMin, edge.SharedMax, orderedShared[3], orderedShared[0]))) return false;
|
|
81
|
+
var firstNormal = UnityEngine.ProBuilder.Math.Normal(orderedPositions[2], orderedPositions[1], orderedPositions[0]);
|
|
82
|
+
var secondNormal = UnityEngine.ProBuilder.Math.Normal(orderedPositions[2], orderedPositions[3], orderedPositions[1]);
|
|
83
|
+
return Finite(firstNormal) && Finite(secondNormal) && firstNormal.sqrMagnitude > 0f && secondNormal.sqrMagnitude > 0f
|
|
84
|
+
&& UnityEngine.ProBuilder.Math.TriangleArea(orderedPositions[2], orderedPositions[1], orderedPositions[0]) > Mathf.Epsilon
|
|
85
|
+
&& UnityEngine.ProBuilder.Math.TriangleArea(orderedPositions[2], orderedPositions[3], orderedPositions[1]) > Mathf.Epsilon
|
|
86
|
+
&& QuadTangentInputsFinite(orderedPositions);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
// The wrapper calls Extrude(... enableManifoldExtrude: false), therefore 5.2.4 accepts only boundary edges.
|
|
90
|
+
internal static bool TryPlanExtrude(List<EdgeSource> sources, float distance, bool asGroup = true)
|
|
91
|
+
{
|
|
92
|
+
if (sources == null || sources.Count == 0 || !Finite(distance) || distance == 0f || sources.Any(value => value.Incidences.Length != 1 || value.Before != sources[0].Before)) return false;
|
|
93
|
+
var before = sources[0].Before;
|
|
94
|
+
// ToMesh clears uv2; this proof only accepts the unambiguous no-UV1 state.
|
|
95
|
+
if (before.RawVertices.Any(raw => raw.Uvs[1].IsPresent || !raw.LocalNormal.IsPresent || !Finite(raw.LocalNormal.Value)) || !TangentInputsFinite(before)) return false;
|
|
96
|
+
var all = sources.SelectMany(value => new[] { value.RawA, value.RawB }).ToArray();
|
|
97
|
+
foreach (var source in sources)
|
|
98
|
+
{
|
|
99
|
+
var face = before.Faces.First(value => value.OccurrenceIndex == source.Incidences[0].FaceOccurrenceIndex);
|
|
100
|
+
var a = asGroup ? AverageNormal(before, source.SharedA, all) : FaceNormal(before, face);
|
|
101
|
+
var b = asGroup ? AverageNormal(before, source.SharedB, all) : FaceNormal(before, face);
|
|
102
|
+
if (!Finite(a) || !Finite(b) || a.sqrMagnitude <= Mathf.Epsilon || b.sqrMagnitude <= Mathf.Epsilon) return false;
|
|
103
|
+
source.ExpectedOuterA = source.LocalA + a.normalized * distance;
|
|
104
|
+
source.ExpectedOuterB = source.LocalB + b.normalized * distance;
|
|
105
|
+
if (!Finite(source.ExpectedOuterA) || !Finite(source.ExpectedOuterB)
|
|
106
|
+
|| !Finite(before.LocalToWorldMatrix.MultiplyPoint3x4(source.ExpectedOuterA))
|
|
107
|
+
|| !Finite(before.LocalToWorldMatrix.MultiplyPoint3x4(source.ExpectedOuterB))
|
|
108
|
+
|| !FiniteExtrudeSide(source)) return false;
|
|
109
|
+
}
|
|
110
|
+
return true;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/// <summary>逐层返回 Bridge exact terminal 的首个不匹配分类,便于 effect 后禁止重放时定位。</summary>
|
|
114
|
+
internal static bool BridgeMatches(List<EdgeSource> sources, GameObject go, object mesh, bool allowNonManifold, out string mismatch)
|
|
115
|
+
{
|
|
116
|
+
mismatch = null;
|
|
117
|
+
var after = Fresh(go, mesh, sources);
|
|
118
|
+
if (after == null || sources == null || sources.Count != 2) { mismatch = "fresh-identity"; return false; }
|
|
119
|
+
var before = sources[0].Before; var a = sources[0]; var b = sources[1];
|
|
120
|
+
if (!IdentityAndTransformEqual(before, after)) { mismatch = "identity-transform"; return false; }
|
|
121
|
+
if (!OldTerminalExactlyPreserved(before, after)) { mismatch = "old-terminal"; return false; }
|
|
122
|
+
if (after.RawVertices.Length != before.RawVertices.Length + 4 || after.Faces.Length != before.Faces.Length + 1 || after.Edges.Length != before.Edges.Length + 2)
|
|
123
|
+
{ mismatch = "counts:" + after.RawVertices.Length + ":" + after.Faces.Length + ":" + after.Edges.Length; return false; }
|
|
124
|
+
var n = before.RawVertices.Length;
|
|
125
|
+
var raw = a.BridgeCrossed ? new[] { a.RawA, a.RawB, b.RawB, b.RawA } : new[] { a.RawA, a.RawB, b.RawA, b.RawB };
|
|
126
|
+
var shared = a.BridgeCrossed ? new[] { a.SharedA, a.SharedB, b.SharedB, b.SharedA } : new[] { a.SharedA, a.SharedB, b.SharedA, b.SharedB };
|
|
127
|
+
if (!NewRawExactly(before, after, n, raw, null)) { mismatch = "new-raw:" + NewRawMismatch(before, after, n, raw); return false; }
|
|
128
|
+
if (!SharedAppendExactly(before, after, n, shared)) { mismatch = "shared-partition"; return false; }
|
|
129
|
+
if (!SharedTexturesExactlyPreserved(before, after)) { mismatch = "shared-texture"; return false; }
|
|
130
|
+
var firstFace = a.BridgeAttributeFace;
|
|
131
|
+
if (firstFace == null || !NewFaceExactly(after.Faces[before.Faces.Length], n, firstFace, firstFace.Uv, new[] { 2, 1, 0, 2, 3, 1 }))
|
|
132
|
+
{ mismatch = "new-face"; return false; }
|
|
133
|
+
if (!CanonicalMeshSnapshot.RendererMaterialsEqual(before, after)) { mismatch = "renderer-materials"; return false; }
|
|
134
|
+
if (!CanonicalMeshSnapshot.DerivedChannelsMatch(after)) { mismatch = "derived-channels"; return false; }
|
|
135
|
+
return true;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
internal static bool ExtrudeMatches(List<EdgeSource> sources, GameObject go, object mesh, float distance, bool asGroup, int actualCount)
|
|
139
|
+
{
|
|
140
|
+
var after = Fresh(go, mesh, sources); if (after == null || sources == null || actualCount != sources.Count || sources.Any(source => !Finite(source.ExpectedOuterA) || !Finite(source.ExpectedOuterB))) return false;
|
|
141
|
+
var before = sources[0].Before; if (!IdentityAndTransformEqual(before, after) || !OldTerminalExactlyPreserved(before, after) || after.RawVertices.Length != before.RawVertices.Length + 4 * sources.Count || after.Faces.Length != before.Faces.Length + sources.Count || after.RawVertices.Any(raw => raw.Uvs[1].IsPresent) || !SharedTexturesExactlyPreserved(before, after)) return false;
|
|
142
|
+
var outerGroups = new List<int[]>();
|
|
143
|
+
for (var i = 0; i < sources.Count; i++)
|
|
144
|
+
{
|
|
145
|
+
var source = sources[i]; var face = before.Faces.First(value => value.OccurrenceIndex == source.Incidences[0].FaceOccurrenceIndex);
|
|
146
|
+
var offset = before.RawVertices.Length + i * 4;
|
|
147
|
+
if (!NewRawExactly(before, after, offset, new[] { source.RawA, source.RawB }, new[] { source.ExpectedOuterA, source.ExpectedOuterB })) return false;
|
|
148
|
+
if (!NewFaceExactly(after.Faces[before.Faces.Length + i], offset, face, AutoUnwrapSettings.tile, new[] { 2, 1, 0, 2, 3, 1 })) return false;
|
|
149
|
+
outerGroups.Add(new[] { offset + 2, offset + 3 });
|
|
150
|
+
}
|
|
151
|
+
return SharedExtrudeExactly(before, after, sources, outerGroups, asGroup)
|
|
152
|
+
&& CanonicalMeshSnapshot.RendererMaterialsEqual(before, after) && CanonicalMeshSnapshot.DerivedChannelsMatch(after);
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
// Bridge/extrude terminal proof: append APIs never reindex raw vertices, so every expected index is exact.
|
|
156
|
+
private static bool IdentityAndTransformEqual(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after)
|
|
157
|
+
{
|
|
158
|
+
return CanonicalMeshSnapshot.IdentityAndTransformEqual(before, after);
|
|
159
|
+
}
|
|
160
|
+
private static bool OldTerminalExactlyPreserved(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after)
|
|
161
|
+
{
|
|
162
|
+
if (after.RawVertices.Length < before.RawVertices.Length || after.Faces.Length < before.Faces.Length) return false;
|
|
163
|
+
for (var i = 0; i < before.RawVertices.Length; i++) if (!OldRawPayloadEquals(before.RawVertices[i], after.RawVertices[i])) return false;
|
|
164
|
+
for (var i = 0; i < before.Faces.Length; i++) if (!FaceExact(before.Faces[i], after.Faces[i])) return false;
|
|
165
|
+
return true;
|
|
166
|
+
}
|
|
167
|
+
private static bool NewRawExactly(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after, int offset, int[] sources, Vector3[] outer)
|
|
168
|
+
{
|
|
169
|
+
if (sources == null || (outer == null ? sources.Length != 4 : sources.Length != 2) || offset < before.RawVertices.Length || offset + 3 >= after.RawVertices.Length) return false;
|
|
170
|
+
var positions = outer == null ? new[] { before.RawVertices[sources[0]].LocalPosition, before.RawVertices[sources[1]].LocalPosition, before.RawVertices[sources[2]].LocalPosition, before.RawVertices[sources[3]].LocalPosition }
|
|
171
|
+
: new[] { before.RawVertices[sources[0]].LocalPosition, before.RawVertices[sources[1]].LocalPosition, outer[0], outer[1] };
|
|
172
|
+
var payloadSources = outer == null ? sources : new[] { sources[0], sources[1], sources[0], sources[1] };
|
|
173
|
+
for (var i = 0; i < 4; i++) if (!NewAppendRawPayloadEquals(before.RawVertices[payloadSources[i]], after.RawVertices[offset + i], positions[i], i)) return false;
|
|
174
|
+
return true;
|
|
175
|
+
}
|
|
176
|
+
/// <summary>定位新增 raw payload 首个不匹配 channel,不改变 completion 判定。</summary>
|
|
177
|
+
private static string NewRawMismatch(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after, int offset, int[] sources)
|
|
178
|
+
{
|
|
179
|
+
if (sources == null || sources.Length != 4 || offset < before.RawVertices.Length || offset + 3 >= after.RawVertices.Length) return "range";
|
|
180
|
+
for (var i = 0; i < 4; i++)
|
|
181
|
+
{
|
|
182
|
+
var source = before.RawVertices[sources[i]]; var actual = after.RawVertices[offset + i];
|
|
183
|
+
if (!CanonicalMeshSnapshot.ExactEquals(source.LocalPosition, actual.LocalPosition)) return "position-" + i;
|
|
184
|
+
if (!CanonicalMeshSnapshot.ChannelValueEquals(source.Color, actual.Color)) return "color-" + i;
|
|
185
|
+
for (var channel = 0; channel < 4; channel++)
|
|
186
|
+
{
|
|
187
|
+
if (channel == 1) { if (actual.Uvs[channel].IsPresent) return "uv1-" + i; continue; }
|
|
188
|
+
var expected = channel == 0 ? SideUv(i) : Vector4.zero;
|
|
189
|
+
if (!actual.Uvs[channel].IsPresent || !CanonicalMeshSnapshot.ExactEquals(expected, actual.Uvs[channel].Value)) return "uv" + channel + "-" + i;
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
return "unknown";
|
|
193
|
+
}
|
|
194
|
+
private static bool OldRawPayloadEquals(CanonicalMeshSnapshot.RawVertex expected, CanonicalMeshSnapshot.RawVertex actual)
|
|
195
|
+
{
|
|
196
|
+
if (expected == null || actual == null || !CanonicalMeshSnapshot.ExactEquals(expected.LocalPosition, actual.LocalPosition) || !CanonicalMeshSnapshot.ChannelValueEquals(expected.Color, actual.Color)) return false;
|
|
197
|
+
var oldUvs = expected.Uvs; var newUvs = actual.Uvs;
|
|
198
|
+
if (oldUvs[1].IsPresent || newUvs[1].IsPresent) return false;
|
|
199
|
+
for (var channel = 0; channel < 4; channel++)
|
|
200
|
+
{
|
|
201
|
+
if (channel == 1) continue;
|
|
202
|
+
if (oldUvs[channel].IsPresent ? !CanonicalMeshSnapshot.ChannelValueEquals(oldUvs[channel], newUvs[channel]) : (!newUvs[channel].IsPresent || !CanonicalMeshSnapshot.ExactEquals(newUvs[channel].Value, Vector4.zero))) return false;
|
|
203
|
+
}
|
|
204
|
+
return true;
|
|
205
|
+
}
|
|
206
|
+
private static bool NewAppendRawPayloadEquals(CanonicalMeshSnapshot.RawVertex source, CanonicalMeshSnapshot.RawVertex actual, Vector3 position, int quadRawIndex)
|
|
207
|
+
{
|
|
208
|
+
if (source == null || actual == null || !CanonicalMeshSnapshot.ExactEquals(actual.LocalPosition, position) || !CanonicalMeshSnapshot.ChannelValueEquals(source.Color, actual.Color)) return false;
|
|
209
|
+
var actualUvs = actual.Uvs;
|
|
210
|
+
return actualUvs[0].IsPresent && CanonicalMeshSnapshot.ExactEquals(actualUvs[0].Value, SideUv(quadRawIndex))
|
|
211
|
+
&& !actualUvs[1].IsPresent && new[] { 2, 3 }.All(channel => actualUvs[channel].IsPresent && CanonicalMeshSnapshot.ExactEquals(actualUvs[channel].Value, Vector4.zero));
|
|
212
|
+
}
|
|
213
|
+
private static Vector4 SideUv(int raw) => raw == 0 ? new Vector4(0f, 0f, 0f, 0f) : raw == 1 ? new Vector4(1f, 0f, 0f, 0f) : raw == 2 ? new Vector4(0f, 1f, 0f, 0f) : new Vector4(1f, 1f, 0f, 0f);
|
|
214
|
+
private static bool FaceExact(CanonicalMeshSnapshot.FaceOccurrence left, CanonicalMeshSnapshot.FaceOccurrence right)
|
|
215
|
+
{
|
|
216
|
+
return left.SubmeshIndex == right.SubmeshIndex && left.SmoothingGroup == right.SmoothingGroup && left.TextureGroup == right.TextureGroup && left.ElementGroup == right.ElementGroup && left.ManualUv == right.ManualUv
|
|
217
|
+
&& CanonicalMeshSnapshot.MaterialValueEquals(left.Material, right.Material) && CanonicalMeshSnapshot.UvValueEquals(left.Uv, right.Uv) && left.DirectedRawTriangleStream.SequenceEqual(right.DirectedRawTriangleStream);
|
|
218
|
+
}
|
|
219
|
+
private static bool NewFaceExactly(CanonicalMeshSnapshot.FaceOccurrence actual, int offset, CanonicalMeshSnapshot.FaceOccurrence source, AutoUnwrapSettings expectedUv, int[] relativeStream)
|
|
220
|
+
{
|
|
221
|
+
return actual != null && source != null && actual.SubmeshIndex == source.SubmeshIndex && actual.SmoothingGroup == 0 && actual.TextureGroup == -1 && actual.ElementGroup == -1 && actual.ManualUv
|
|
222
|
+
&& CanonicalMeshSnapshot.MaterialValueEquals(actual.Material, CanonicalMeshSnapshot.WithSerializedFaceMaterial(source.Material, null)) && CanonicalMeshSnapshot.UvValueEquals(actual.Uv, expectedUv)
|
|
223
|
+
&& actual.DirectedRawTriangleStream.SequenceEqual(relativeStream.Select(value => offset + value));
|
|
224
|
+
}
|
|
225
|
+
private static bool SharedAppendExactly(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after, int offset, int[] shared)
|
|
226
|
+
{
|
|
227
|
+
var expected = before.SharedVertices.Select(value => value.MemberRawIndexes.ToList()).ToList();
|
|
228
|
+
for (var i = 0; i < shared.Length; i++) expected[shared[i]].Add(offset + i);
|
|
229
|
+
return PartitionEquals(expected, after.SharedVertices.Select(value => value.MemberRawIndexes));
|
|
230
|
+
}
|
|
231
|
+
private static bool SharedExtrudeExactly(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after, List<EdgeSource> sources, List<int[]> outer, bool asGroup)
|
|
232
|
+
{
|
|
233
|
+
var expected = before.SharedVertices.Select(value => value.MemberRawIndexes.ToList()).ToList();
|
|
234
|
+
var outerBySource = new List<Tuple<int, int>>();
|
|
235
|
+
for (var i = 0; i < sources.Count; i++) { var offset = before.RawVertices.Length + i * 4; expected[sources[i].SharedA].Add(offset); expected[sources[i].SharedB].Add(offset + 1); outerBySource.Add(Tuple.Create(sources[i].SharedA, offset + 2)); outerBySource.Add(Tuple.Create(sources[i].SharedB, offset + 3)); }
|
|
236
|
+
foreach (var group in outerBySource.GroupBy(value => asGroup ? value.Item1 : -value.Item2)) expected.Add(group.Select(value => value.Item2).ToList());
|
|
237
|
+
return PartitionEquals(expected, after.SharedVertices.Select(value => value.MemberRawIndexes));
|
|
238
|
+
}
|
|
239
|
+
private static bool SharedTexturesExactlyPreserved(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after)
|
|
240
|
+
{
|
|
241
|
+
return before.HasSharedTextures == after.HasSharedTextures && PartitionEquals(before.SharedTextures.Select(value => value.MemberRawIndexes), after.SharedTextures.Select(value => value.MemberRawIndexes))
|
|
242
|
+
&& after.SharedTextures.All(group => group.MemberRawIndexes.All(index => index < before.RawVertices.Length));
|
|
243
|
+
}
|
|
244
|
+
private static bool PartitionEquals(IEnumerable<IEnumerable<int>> expected, IEnumerable<IEnumerable<int>> actual)
|
|
245
|
+
{
|
|
246
|
+
var left = expected.Select(value => value.OrderBy(index => index).ToArray()).ToList(); var right = actual.Select(value => value.OrderBy(index => index).ToArray()).ToList();
|
|
247
|
+
if (left.Count != right.Count) return false;
|
|
248
|
+
foreach (var value in left) { var index = right.FindIndex(candidate => value.SequenceEqual(candidate)); if (index < 0) return false; right.RemoveAt(index); }
|
|
249
|
+
return right.Count == 0;
|
|
250
|
+
}
|
|
251
|
+
private static Vector3 AverageNormal(CanonicalMeshSnapshot snapshot, int shared, int[] all)
|
|
252
|
+
{
|
|
253
|
+
var group = snapshot.SharedVertices.FirstOrDefault(value => value.Handle == shared); if (group == null) return new Vector3(float.NaN, 0, 0);
|
|
254
|
+
var sum = Vector3.zero; var count = 0;
|
|
255
|
+
foreach (var index in all) if (group.MemberRawIndexes.Contains(index)) { sum += (Vector3)snapshot.RawVertices[index].LocalNormal.Value; count++; }
|
|
256
|
+
return count == 0 ? new Vector3(float.NaN, 0, 0) : sum / count;
|
|
257
|
+
}
|
|
258
|
+
/// <summary>5.2.4 append side 的两个预测 triangle normal 必须在 effect 前保持有限且非零。</summary>
|
|
259
|
+
private static bool FiniteExtrudeSide(EdgeSource source)
|
|
260
|
+
{
|
|
261
|
+
if (source == null) return false;
|
|
262
|
+
var first = UnityEngine.ProBuilder.Math.Normal(source.ExpectedOuterA, source.LocalB, source.LocalA);
|
|
263
|
+
var second = UnityEngine.ProBuilder.Math.Normal(source.ExpectedOuterA, source.ExpectedOuterB, source.LocalB);
|
|
264
|
+
return Finite(first) && Finite(second) && first.sqrMagnitude > 0f && second.sqrMagnitude > 0f
|
|
265
|
+
&& QuadTangentInputsFinite(new[] { source.LocalA, source.LocalB, source.ExpectedOuterA, source.ExpectedOuterB });
|
|
266
|
+
}
|
|
267
|
+
private static Vector3 FaceNormal(CanonicalMeshSnapshot snapshot, CanonicalMeshSnapshot.FaceOccurrence face)
|
|
268
|
+
{
|
|
269
|
+
var stream = face.DirectedRawTriangleStream; if (stream.Length < 3) return new Vector3(float.NaN, 0, 0);
|
|
270
|
+
var positions = snapshot.RawVertices.Select(value => value.LocalPosition).ToArray();
|
|
271
|
+
var normal = UnityEngine.ProBuilder.Math.Normal(positions[stream[0]], positions[stream[1]], positions[stream[2]]);
|
|
272
|
+
if (stream.Length > 6)
|
|
273
|
+
{
|
|
274
|
+
var best = Projection.FindBestPlane(positions, stream.Distinct().ToArray()).normal;
|
|
275
|
+
normal = Vector3.Dot(normal, best) < 0f ? -best : best;
|
|
276
|
+
}
|
|
277
|
+
return normal;
|
|
278
|
+
}
|
|
279
|
+
/// <summary>tangent refresh 会遍历全部旧 triangle;每个 UV0 Jacobian 都必须在 effect 前存在、有限且非零。</summary>
|
|
280
|
+
private static bool TangentInputsFinite(CanonicalMeshSnapshot snapshot) => CanonicalMeshSnapshot.RefreshArithmeticFinite(snapshot);
|
|
281
|
+
private static bool QuadTangentInputsFinite(IList<Vector3> positions)
|
|
282
|
+
{
|
|
283
|
+
return positions != null && positions.Count == 4 && CanonicalMeshSnapshot.RefreshArithmeticFinite(
|
|
284
|
+
positions,
|
|
285
|
+
new[] { new CanonicalMeshSnapshot.ChannelValue(true, new Vector2(0f, 0f)), new CanonicalMeshSnapshot.ChannelValue(true, new Vector2(1f, 0f)), new CanonicalMeshSnapshot.ChannelValue(true, new Vector2(0f, 1f)), new CanonicalMeshSnapshot.ChannelValue(true, new Vector2(1f, 1f)) },
|
|
286
|
+
new[] { new[] { 2, 1, 0, 2, 3, 1 } }, new[] { 0 });
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
/// <summary>逐项复制 5.2.4 Math.GetLineSegmentIntersect 的 closed-segment 判定。</summary>
|
|
290
|
+
private static bool SegmentsIntersect(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3)
|
|
291
|
+
{
|
|
292
|
+
var s1 = p1 - p0; var s2 = p3 - p2;
|
|
293
|
+
var denominator = -s2.x * s1.y + s1.x * s2.y;
|
|
294
|
+
var s = (-s1.y * (p0.x - p2.x) + s1.x * (p0.y - p2.y)) / denominator;
|
|
295
|
+
var t = (s2.x * (p0.y - p2.y) - s2.y * (p0.x - p2.x)) / denominator;
|
|
296
|
+
return s >= 0f && s <= 1f && t >= 0f && t <= 1f;
|
|
297
|
+
}
|
|
298
|
+
private static bool Finite(float value) => !float.IsNaN(value) && !float.IsInfinity(value);
|
|
299
|
+
private static bool Finite(Vector3 value) => Finite(value.x) && Finite(value.y) && Finite(value.z);
|
|
300
|
+
private static bool Finite(Vector4 value) => Finite(value.x) && Finite(value.y) && Finite(value.z) && Finite(value.w);
|
|
301
|
+
|
|
302
|
+
// Canonical proofs deliberately reject old boundary containment and world-space approximation predicates; raw/shared numbers only map the request inside its pre-effect snapshot.
|
|
303
|
+
|
|
304
|
+
private static CanonicalMeshSnapshot Fresh(GameObject ignoredGo, object mesh, List<EdgeSource> sources)
|
|
305
|
+
{
|
|
306
|
+
var freshMesh = mesh as ProBuilderMesh;
|
|
307
|
+
if (freshMesh == null || freshMesh.gameObject == null || sources == null || sources.Count == 0) return null;
|
|
308
|
+
var touched = sources.SelectMany(source => source.Incidences).Select(incidence => incidence.FaceOccurrenceIndex).Distinct().OrderBy(value => value).ToArray();
|
|
309
|
+
var after = ProBuilderOperationProof.CaptureCanonicalSnapshot(freshMesh.gameObject, touched);
|
|
310
|
+
return after != null && IdentityAndTransformEqual(sources[0].Before, after) ? after : null;
|
|
311
|
+
}
|
|
312
|
+
private static bool SameEdge(int a, int b, int c, int d) => (a == c && b == d) || (a == d && b == c);
|
|
313
|
+
private static bool HasBoundary(CanonicalMeshSnapshot.FaceOccurrence face, int a, int b) => face.Boundary.Any(edge => SameEdge(edge.SharedA, edge.SharedB, a, b));
|
|
314
|
+
private static CanonicalMeshSnapshot.FaceOccurrence FirstValidateEdgeFace(CanonicalMeshSnapshot snapshot, EdgeSource source)
|
|
315
|
+
=> snapshot?.Faces.FirstOrDefault(face => face.DirectedSharedTriangleStream.Contains(source.SharedA) && face.DirectedSharedTriangleStream.Contains(source.SharedB));
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
#endif
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
namespace UnityCli.ProBuilder
|
|
4
|
+
{
|
|
5
|
+
/// <summary>
|
|
6
|
+
/// ProBuilder 工具 handler 的结构化错误工厂。
|
|
7
|
+
/// 统一返回 <see cref="UnityCliBridge.BridgeCommandException"/>,由调用处 throw 出去,
|
|
8
|
+
/// 经 project-tool.run / runtime-tool.run 的 catch 块转成标准错误 envelope。
|
|
9
|
+
/// 错误码统一使用当前 extension dependency、target、schema、operation 与 outcome unknown 契约,
|
|
10
|
+
/// details 与多个 nextActions 通过 exception 字段透传。
|
|
11
|
+
/// </summary>
|
|
12
|
+
internal static class ProBuilderErrors
|
|
13
|
+
{
|
|
14
|
+
public static UnityCliBridge.BridgeCommandException PackageNotAvailable()
|
|
15
|
+
{
|
|
16
|
+
var details = UnityCliSerializer.Serialize(new Dictionary<string, object>
|
|
17
|
+
{
|
|
18
|
+
{ "packageName", "com.unity.probuilder" },
|
|
19
|
+
{ "expectedVersion", ProBuilderReflection.SupportedPackageVersion },
|
|
20
|
+
{ "actualVersion", ProBuilderReflection.InstalledPackageVersion ?? "" },
|
|
21
|
+
{ "available", false }
|
|
22
|
+
});
|
|
23
|
+
return new UnityCliBridge.BridgeCommandException(
|
|
24
|
+
"E_EXTENSION_DEPENDENCY_MISSING",
|
|
25
|
+
"ProBuilder package com.unity.probuilder must be installed at the exact supported version " + ProBuilderReflection.SupportedPackageVersion + ".",
|
|
26
|
+
details,
|
|
27
|
+
new[] { "install_com_unity_probuilder_5_2_4_via_package_manager", "run_unitycli_extensions_doctor_to_verify_setup" });
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
public static UnityCliBridge.BridgeCommandException TargetNotFound(string target)
|
|
31
|
+
{
|
|
32
|
+
var details = UnityCliSerializer.Serialize(new Dictionary<string, object>
|
|
33
|
+
{
|
|
34
|
+
{ "target", target ?? "" }
|
|
35
|
+
});
|
|
36
|
+
return new UnityCliBridge.BridgeCommandException(
|
|
37
|
+
"E_TARGET_NOT_FOUND",
|
|
38
|
+
"ProBuilder target not found: " + (target ?? "(null)"),
|
|
39
|
+
details,
|
|
40
|
+
new[] { "verify_target_gameobject_exists_in_active_scene", "use_scene_hierarchy_path_or_instance_id" });
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
public static UnityCliBridge.BridgeCommandException SchemaInvalid(string message)
|
|
44
|
+
{
|
|
45
|
+
return new UnityCliBridge.BridgeCommandException(
|
|
46
|
+
"E_SCHEMA_INVALID",
|
|
47
|
+
message ?? "Input schema validation failed.",
|
|
48
|
+
UnityCliSerializer.Serialize(new Dictionary<string, object>()),
|
|
49
|
+
new[] { "check_tool_input_schema_with_tools_describe", "ensure_all_required_properties_are_provided" });
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
public static UnityCliBridge.BridgeCommandException OperationFailed(string operation, string reason)
|
|
53
|
+
{
|
|
54
|
+
var details = UnityCliSerializer.Serialize(new Dictionary<string, object>
|
|
55
|
+
{
|
|
56
|
+
{ "operation", operation ?? "unknown" },
|
|
57
|
+
{ "reason", reason ?? "unknown" }
|
|
58
|
+
});
|
|
59
|
+
return new UnityCliBridge.BridgeCommandException(
|
|
60
|
+
"E_PROBUILDER_OPERATION_FAILED",
|
|
61
|
+
"ProBuilder operation '" + (operation ?? "unknown") + "' failed: " + (reason ?? "unknown error"),
|
|
62
|
+
details,
|
|
63
|
+
new[] { "check_unity_console_for_errors", "verify_probuilder_mesh_is_valid", "try_repair_mesh_before_operation" });
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
/// <summary>effect 已提交后,调用、读回或后置条件不能证明时禁止自动重放。</summary>
|
|
67
|
+
public static UnityCliBridge.BridgeCommandException OutcomeUnknown(string operation, string stage, string reason)
|
|
68
|
+
{
|
|
69
|
+
var details = UnityCliSerializer.Serialize(new Dictionary<string, object>
|
|
70
|
+
{
|
|
71
|
+
{ "operation", operation ?? "unknown" },
|
|
72
|
+
{ "stage", stage ?? "postcondition" },
|
|
73
|
+
{ "reason", reason ?? "unknown" }
|
|
74
|
+
});
|
|
75
|
+
return new UnityCliBridge.BridgeCommandException(
|
|
76
|
+
"E_REQUEST_OUTCOME_UNKNOWN",
|
|
77
|
+
"ProBuilder operation '" + (operation ?? "unknown") + "' may have changed the mesh but its final result was not proven.",
|
|
78
|
+
details,
|
|
79
|
+
new[] { "inspect_the_target_mesh_before_submitting_a_new_request" });
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
#endif
|
|
@@ -0,0 +1,152 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using System.Linq;
|
|
4
|
+
using UnityEngine;
|
|
5
|
+
|
|
6
|
+
namespace UnityCli.ProBuilder
|
|
7
|
+
{
|
|
8
|
+
/// <summary>Request-specific, value-based proofs over CanonicalMeshSnapshot.</summary>
|
|
9
|
+
internal static class ProBuilderFaceCompletionProof
|
|
10
|
+
{
|
|
11
|
+
internal sealed class AutoSmoothPlan
|
|
12
|
+
{
|
|
13
|
+
internal CanonicalMeshSnapshot Before;
|
|
14
|
+
internal int[] SelectedOccurrences;
|
|
15
|
+
internal AutoSmoothFaceClaim[] ExpectedFaces;
|
|
16
|
+
}
|
|
17
|
+
internal sealed class AutoSmoothFaceClaim
|
|
18
|
+
{
|
|
19
|
+
internal int OccurrenceIndex;
|
|
20
|
+
internal int ExpectedGroup;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
/// <summary>逐步镜像 5.2.4:selected 先归零,再按 cached/raw normals 构造 soft component 并分配未占用 group。</summary>
|
|
24
|
+
internal static AutoSmoothPlan CaptureAutoSmooth(GameObject go, int[] selectedOccurrences, float angleThreshold)
|
|
25
|
+
{
|
|
26
|
+
var before = CanonicalMeshSnapshot.Capture(go, selectedOccurrences);
|
|
27
|
+
if (before == null || selectedOccurrences == null || selectedOccurrences.Length == 0
|
|
28
|
+
|| selectedOccurrences.Distinct().Count() != selectedOccurrences.Length || !CanonicalMeshSnapshot.RefreshArithmeticFinite(before)
|
|
29
|
+
|| !ProBuilderRefreshUvProof.RefreshUvsAreTerminal(before)) return null;
|
|
30
|
+
var selected = new HashSet<int>(selectedOccurrences);
|
|
31
|
+
if (selected.Any(occurrence => !before.Faces.Any(face => face.OccurrenceIndex == occurrence))) return null;
|
|
32
|
+
// fresh 终态会匹配全部 face;任何未选面的 shared-value claim 若连自身都不唯一,必须在 effect 前拒绝。
|
|
33
|
+
if (before.Faces.Any(face => !CanonicalMeshSnapshot.FaceEqualsIgnoringSmoothingAndNormals(before, face, before, face))) return null;
|
|
34
|
+
foreach (var occurrence in selectedOccurrences)
|
|
35
|
+
{
|
|
36
|
+
var source = before.Faces.Single(face => face.OccurrenceIndex == occurrence);
|
|
37
|
+
if (before.Faces.Count(candidate => CanonicalMeshSnapshot.FaceEqualsIgnoringSmoothingAndNormals(before, source, before, candidate)) != 1) return null;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
Vector3[] normals;
|
|
41
|
+
var cachedNormalsPresent = before.RawVertices.All(value => value.LocalNormal.IsPresent);
|
|
42
|
+
var cachedNormalsAbsent = before.RawVertices.All(value => !value.LocalNormal.IsPresent);
|
|
43
|
+
// 5.2.4 只清 compiled Mesh.normals;GetNormals 仍由 ProBuilderMesh.m_Normals 决定是否重算。
|
|
44
|
+
if (cachedNormalsPresent)
|
|
45
|
+
normals = before.RawVertices.Select(value => new Vector3(value.LocalNormal.Value.x, value.LocalNormal.Value.y, value.LocalNormal.Value.z)).ToArray();
|
|
46
|
+
else if (!cachedNormalsAbsent || !before.TryCalculateNormalsAfterSmoothingReset(selected, out normals)) return null;
|
|
47
|
+
|
|
48
|
+
var threshold = Mathf.Abs(Mathf.Cos(Mathf.Clamp(angleThreshold, 0f, 89.999f) * Mathf.Deg2Rad));
|
|
49
|
+
var softGraph = selectedOccurrences.ToDictionary(occurrence => occurrence, occurrence => new HashSet<int>());
|
|
50
|
+
foreach (var edge in before.Edges)
|
|
51
|
+
{
|
|
52
|
+
var incidences = edge.Incidences.Where(value => selected.Contains(value.FaceOccurrenceIndex)).ToArray();
|
|
53
|
+
if (incidences.Length > 2) return null;
|
|
54
|
+
if (incidences.Length != 2) continue;
|
|
55
|
+
if (!TrySoftEdge(edge, incidences[0], incidences[1], normals, threshold, out var compatible)) return null;
|
|
56
|
+
if (!compatible) continue;
|
|
57
|
+
softGraph[incidences[0].FaceOccurrenceIndex].Add(incidences[1].FaceOccurrenceIndex);
|
|
58
|
+
softGraph[incidences[1].FaceOccurrenceIndex].Add(incidences[0].FaceOccurrenceIndex);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
var usedGroups = new HashSet<int>(before.Faces.Where(face => !selected.Contains(face.OccurrenceIndex)).Select(face => face.SmoothingGroup));
|
|
62
|
+
usedGroups.Add(0);
|
|
63
|
+
var nextGroup = NextUnusedSmoothingGroup(1, usedGroups);
|
|
64
|
+
var processed = new HashSet<int>();
|
|
65
|
+
var expected = selectedOccurrences.ToDictionary(occurrence => occurrence, occurrence => 0);
|
|
66
|
+
foreach (var occurrence in selectedOccurrences)
|
|
67
|
+
{
|
|
68
|
+
if (processed.Contains(occurrence)) continue;
|
|
69
|
+
var component = new List<int>();
|
|
70
|
+
var queue = new Queue<int>();
|
|
71
|
+
queue.Enqueue(occurrence); processed.Add(occurrence);
|
|
72
|
+
while (queue.Count > 0)
|
|
73
|
+
{
|
|
74
|
+
var current = queue.Dequeue(); component.Add(current);
|
|
75
|
+
foreach (var neighbor in softGraph[current]) if (processed.Add(neighbor)) queue.Enqueue(neighbor);
|
|
76
|
+
}
|
|
77
|
+
if (component.Count == 1) continue;
|
|
78
|
+
foreach (var member in component) expected[member] = nextGroup;
|
|
79
|
+
usedGroups.Add(nextGroup);
|
|
80
|
+
nextGroup = NextUnusedSmoothingGroup(nextGroup, usedGroups);
|
|
81
|
+
}
|
|
82
|
+
if (expected.Values.Any(group => group > ushort.MaxValue)) return null;
|
|
83
|
+
return new AutoSmoothPlan
|
|
84
|
+
{
|
|
85
|
+
Before = before,
|
|
86
|
+
SelectedOccurrences = selectedOccurrences.ToArray(),
|
|
87
|
+
ExpectedFaces = selectedOccurrences.Select(occurrence => new AutoSmoothFaceClaim { OccurrenceIndex = occurrence, ExpectedGroup = expected[occurrence] }).ToArray()
|
|
88
|
+
};
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/// <summary>no-op 只有在每个 selected face 已等于算法精确终态时成立,空 adjacency 不再自动判成功。</summary>
|
|
92
|
+
internal static bool AutoSmoothAlreadyMatches(AutoSmoothPlan plan)
|
|
93
|
+
{
|
|
94
|
+
if (plan == null || plan.ExpectedFaces == null) return false;
|
|
95
|
+
var beforeByOccurrence = plan.Before.Faces.ToDictionary(face => face.OccurrenceIndex);
|
|
96
|
+
return plan.ExpectedFaces.All(claim => beforeByOccurrence.TryGetValue(claim.OccurrenceIndex, out var face) && face.SmoothingGroup == claim.ExpectedGroup)
|
|
97
|
+
&& CanonicalMeshSnapshot.DerivedChannelsMatch(plan.Before);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/// <summary>fresh face 必须与前态形成完整双射;selected group 逐项等于冻结终态,其他业务属性不得变化。</summary>
|
|
101
|
+
internal static bool AutoSmoothMatches(AutoSmoothPlan plan, CanonicalMeshSnapshot after)
|
|
102
|
+
{
|
|
103
|
+
if (plan == null || plan.ExpectedFaces == null || after == null || !Stable(plan.Before, after)
|
|
104
|
+
|| plan.Before.Faces.Length != after.Faces.Length || !SharedTexturesEqual(plan.Before, after)) return false;
|
|
105
|
+
var expectedGroups = plan.ExpectedFaces.ToDictionary(claim => claim.OccurrenceIndex, claim => claim.ExpectedGroup);
|
|
106
|
+
return CanonicalMeshSnapshot.ExactMultisetEquals(plan.Before.Faces, after.Faces, (source, candidate) =>
|
|
107
|
+
CanonicalMeshSnapshot.FaceEqualsIgnoringSmoothingAndNormals(plan.Before, source, after, candidate)
|
|
108
|
+
&& candidate.SmoothingGroup == (expectedGroups.TryGetValue(source.OccurrenceIndex, out var expected) ? expected : source.SmoothingGroup))
|
|
109
|
+
&& CanonicalMeshSnapshot.RendererMaterialsEqual(plan.Before, after) && CanonicalMeshSnapshot.DerivedChannelsMatch(after);
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
internal static long ExpectedSmoothedFaceCount(AutoSmoothPlan plan) => plan?.ExpectedFaces == null
|
|
113
|
+
? 0L
|
|
114
|
+
: plan.ExpectedFaces.LongCount(claim => UnityEngine.ProBuilder.Smoothing.IsSmooth(claim.ExpectedGroup));
|
|
115
|
+
|
|
116
|
+
private static bool Stable(CanonicalMeshSnapshot a, CanonicalMeshSnapshot b) => CanonicalMeshSnapshot.IdentityAndTransformEqual(a, b);
|
|
117
|
+
private static bool TrySoftEdge(CanonicalMeshSnapshot.SharedEdgeOccurrence edge, CanonicalMeshSnapshot.BoundaryIncidence left, CanonicalMeshSnapshot.BoundaryIncidence right, Vector3[] normals, float threshold, out bool compatible)
|
|
118
|
+
{
|
|
119
|
+
compatible = false;
|
|
120
|
+
var leftA = RawAtShared(left, edge.SharedMin); var leftB = RawAtShared(left, edge.SharedMax);
|
|
121
|
+
var rightA = RawAtShared(right, edge.SharedMin); var rightB = RawAtShared(right, edge.SharedMax);
|
|
122
|
+
if (new[] { leftA, leftB, rightA, rightB }.Any(raw => raw < 0 || raw >= normals.Length)) return false;
|
|
123
|
+
compatible = Mathf.Abs(Vector3.Dot(normals[leftA].normalized, normals[rightA].normalized)) > threshold
|
|
124
|
+
&& Mathf.Abs(Vector3.Dot(normals[leftB].normalized, normals[rightB].normalized)) > threshold;
|
|
125
|
+
return true;
|
|
126
|
+
}
|
|
127
|
+
private static int RawAtShared(CanonicalMeshSnapshot.BoundaryIncidence incidence, int shared) => incidence.SharedA == shared ? incidence.RawA : incidence.SharedB == shared ? incidence.RawB : -1;
|
|
128
|
+
|
|
129
|
+
/// <summary>复制 5.2.4 Smoothing.GetNextUnusedSmoothingGroup 的区间跳跃与查重顺序。</summary>
|
|
130
|
+
private static int NextUnusedSmoothingGroup(int start, ISet<int> used)
|
|
131
|
+
{
|
|
132
|
+
while (used.Contains(start) && start < int.MaxValue - 1)
|
|
133
|
+
{
|
|
134
|
+
start++;
|
|
135
|
+
if (start > 24 && start < 42) start = 43;
|
|
136
|
+
}
|
|
137
|
+
return start;
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
/// <summary>auto-smooth 不拥有 shared texture;证明其 value partition 完整保持。</summary>
|
|
141
|
+
private static bool SharedTexturesEqual(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after)
|
|
142
|
+
{
|
|
143
|
+
if (before.HasSharedTextures != after.HasSharedTextures) return false;
|
|
144
|
+
if (!before.HasSharedTextures) return true;
|
|
145
|
+
var beforeRaw = before.RawVertices; var afterRaw = after.RawVertices;
|
|
146
|
+
return CanonicalMeshSnapshot.ExactMultisetEquals(before.SharedTextures, after.SharedTextures, (left, right) =>
|
|
147
|
+
CanonicalMeshSnapshot.ExactMultisetEquals(left.MemberRawIndexes.Select(index => beforeRaw[index]), right.MemberRawIndexes.Select(index => afterRaw[index]),
|
|
148
|
+
(a, b) => CanonicalMeshSnapshot.ExactEquals(a.LocalPosition, b.LocalPosition) && CanonicalMeshSnapshot.RawChannelValueEquals(a, b)));
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
}
|
|
152
|
+
#endif
|