@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,318 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections;
4
+ using System.Collections.Generic;
5
+ using System.Linq;
6
+ using UnityEngine;
7
+ using UnityEngine.ProBuilder;
8
+
9
+ namespace UnityCli.ProBuilder
10
+ {
11
+ /// <summary>Canonical, request-specific proofs for ProBuilder 5.2.4 edge effects.</summary>
12
+ internal static class ProBuilderEdgeCompletionProof
13
+ {
14
+ internal sealed class EdgeSource
15
+ {
16
+ internal CanonicalMeshSnapshot Before;
17
+ internal CanonicalMeshSnapshot.ObjectIdentityClaim Identity;
18
+ internal int RawA, RawB, SharedA, SharedB;
19
+ internal Vector3 LocalA, LocalB, ExpectedOuterA, ExpectedOuterB;
20
+ internal bool BridgeCrossed;
21
+ internal CanonicalMeshSnapshot.FaceOccurrence BridgeAttributeFace;
22
+ internal CanonicalMeshSnapshot.BoundaryIncidence[] Incidences;
23
+ }
24
+
25
+ internal static List<EdgeSource> Capture(GameObject go, object ignoredMesh, Array requestedEdges)
26
+ {
27
+ if (requestedEdges == null || requestedEdges.Length == 0) return null;
28
+ // 首遍只解析 edge incidence;未触及的既有 collapsed face 必须保持可比较而不能阻断无关请求。
29
+ var broad = ProBuilderOperationProof.CaptureCanonicalSnapshot(go, Array.Empty<int>());
30
+ if (broad == null) return null;
31
+ var requested = new List<Tuple<int, int>>(); var touched = new HashSet<int>();
32
+ foreach (var edge in requestedEdges)
33
+ {
34
+ var rawA = ProBuilderReflection.GetEdgeVertexA(edge); var rawB = ProBuilderReflection.GetEdgeVertexB(edge);
35
+ var a = broad.RawVertices.FirstOrDefault(value => value.RawIndex == rawA); var b = broad.RawVertices.FirstOrDefault(value => value.RawIndex == rawB);
36
+ if (a == null || b == null || a.SharedHandle == b.SharedHandle) return null;
37
+ var shared = broad.Edges.FirstOrDefault(value => SameEdge(value.SharedMin, value.SharedMax, a.SharedHandle, b.SharedHandle));
38
+ if (shared == null || shared.Incidences.Length == 0) return null;
39
+ requested.Add(Tuple.Create(rawA, rawB));
40
+ foreach (var incidence in shared.Incidences) touched.Add(incidence.FaceOccurrenceIndex);
41
+ }
42
+ var before = ProBuilderOperationProof.CaptureCanonicalSnapshot(go, touched.OrderBy(value => value).ToArray());
43
+ if (before == null || !CanonicalMeshSnapshot.IdentityAndTransformEqual(broad, before)) return null;
44
+ var result = new List<EdgeSource>();
45
+ foreach (var pair in requested)
46
+ {
47
+ var a = before.RawVertices.FirstOrDefault(value => value.RawIndex == pair.Item1); var b = before.RawVertices.FirstOrDefault(value => value.RawIndex == pair.Item2);
48
+ if (a == null || b == null || a.SharedHandle == b.SharedHandle) return null;
49
+ var shared = before.Edges.FirstOrDefault(value => SameEdge(value.SharedMin, value.SharedMax, a.SharedHandle, b.SharedHandle));
50
+ if (shared == null || shared.Incidences.Length == 0
51
+ || result.Any(value => SameEdge(value.SharedA, value.SharedB, a.SharedHandle, b.SharedHandle))) return null;
52
+ result.Add(new EdgeSource { Before = before, Identity = before.Identity, RawA = pair.Item1, RawB = pair.Item2, SharedA = a.SharedHandle, SharedB = b.SharedHandle, LocalA = a.LocalPosition, LocalB = b.LocalPosition, Incidences = shared.Incidences });
53
+ }
54
+ return result;
55
+ }
56
+
57
+ internal static object ResolveFresh(EdgeSource source, string target) => source == null ? null : ProBuilderOperationProof.ResolveFreshCanonicalMesh(target, source.Identity);
58
+
59
+ /// <summary>Bridge 的公开终态只接受源码 quad 分支;所有端点和 append 顺序在 effect 前冻结。</summary>
60
+ internal static bool TryPlanBridge(List<EdgeSource> sources, bool allowNonManifold = false)
61
+ {
62
+ if (sources == null || sources.Count != 2 || sources.Any(value => value.Before != sources[0].Before || value.RawA == value.RawB)) return false;
63
+ var before = sources[0].Before;
64
+ var endpoints = new[] { sources[0].SharedA, sources[0].SharedB, sources[1].SharedA, sources[1].SharedB };
65
+ if (endpoints.Distinct().Count() != 4 || sources.Any(value => value.Incidences.Length < 1 || value.Incidences.Length > 2)
66
+ || before.RawVertices.Any(raw => raw.Uvs[1].IsPresent) || !TangentInputsFinite(before)) return false;
67
+ if (!allowNonManifold && sources.Any(value => value.Incidences.Length > 1)) return false;
68
+ if (before.Faces.Any(face => HasBoundary(face, sources[0].SharedA, sources[0].SharedB) && HasBoundary(face, sources[1].SharedA, sources[1].SharedB))) return false;
69
+ // 精确复演 AppendElements.Bridge 的 Projection.PlanarProject / segment-intersection 分支。
70
+ var a = sources[0]; var b = sources[1];
71
+ // AppendElements.Bridge 通过 ValidateEdge 按 face 顺序选择首个同时包含两个 shared endpoint 的面,不要求两点在该面构成边。
72
+ a.BridgeAttributeFace = FirstValidateEdgeFace(before, a) ?? FirstValidateEdgeFace(before, b);
73
+ if (a.BridgeAttributeFace == null) return false;
74
+ var normal = Vector3.Cross(b.LocalA - a.LocalA, a.LocalB - a.LocalA).normalized;
75
+ if (!Finite(normal) || normal.sqrMagnitude == 0f) return false;
76
+ var projected = Projection.PlanarProject(new[] { a.LocalA, a.LocalB, b.LocalA, b.LocalB }, null, normal);
77
+ sources[0].BridgeCrossed = SegmentsIntersect(projected[0], projected[2], projected[1], projected[3]);
78
+ var orderedShared = sources[0].BridgeCrossed ? new[] { a.SharedA, a.SharedB, b.SharedB, b.SharedA } : new[] { a.SharedA, a.SharedB, b.SharedA, b.SharedB };
79
+ var orderedPositions = sources[0].BridgeCrossed ? new[] { a.LocalA, a.LocalB, b.LocalB, b.LocalA } : new[] { a.LocalA, a.LocalB, b.LocalA, b.LocalB };
80
+ if (before.Edges.Any(edge => SameEdge(edge.SharedMin, edge.SharedMax, orderedShared[1], orderedShared[2]) || SameEdge(edge.SharedMin, edge.SharedMax, orderedShared[3], orderedShared[0]))) return false;
81
+ var firstNormal = UnityEngine.ProBuilder.Math.Normal(orderedPositions[2], orderedPositions[1], orderedPositions[0]);
82
+ var secondNormal = UnityEngine.ProBuilder.Math.Normal(orderedPositions[2], orderedPositions[3], orderedPositions[1]);
83
+ return Finite(firstNormal) && Finite(secondNormal) && firstNormal.sqrMagnitude > 0f && secondNormal.sqrMagnitude > 0f
84
+ && UnityEngine.ProBuilder.Math.TriangleArea(orderedPositions[2], orderedPositions[1], orderedPositions[0]) > Mathf.Epsilon
85
+ && UnityEngine.ProBuilder.Math.TriangleArea(orderedPositions[2], orderedPositions[3], orderedPositions[1]) > Mathf.Epsilon
86
+ && QuadTangentInputsFinite(orderedPositions);
87
+ }
88
+
89
+ // The wrapper calls Extrude(... enableManifoldExtrude: false), therefore 5.2.4 accepts only boundary edges.
90
+ internal static bool TryPlanExtrude(List<EdgeSource> sources, float distance, bool asGroup = true)
91
+ {
92
+ if (sources == null || sources.Count == 0 || !Finite(distance) || distance == 0f || sources.Any(value => value.Incidences.Length != 1 || value.Before != sources[0].Before)) return false;
93
+ var before = sources[0].Before;
94
+ // ToMesh clears uv2; this proof only accepts the unambiguous no-UV1 state.
95
+ if (before.RawVertices.Any(raw => raw.Uvs[1].IsPresent || !raw.LocalNormal.IsPresent || !Finite(raw.LocalNormal.Value)) || !TangentInputsFinite(before)) return false;
96
+ var all = sources.SelectMany(value => new[] { value.RawA, value.RawB }).ToArray();
97
+ foreach (var source in sources)
98
+ {
99
+ var face = before.Faces.First(value => value.OccurrenceIndex == source.Incidences[0].FaceOccurrenceIndex);
100
+ var a = asGroup ? AverageNormal(before, source.SharedA, all) : FaceNormal(before, face);
101
+ var b = asGroup ? AverageNormal(before, source.SharedB, all) : FaceNormal(before, face);
102
+ if (!Finite(a) || !Finite(b) || a.sqrMagnitude <= Mathf.Epsilon || b.sqrMagnitude <= Mathf.Epsilon) return false;
103
+ source.ExpectedOuterA = source.LocalA + a.normalized * distance;
104
+ source.ExpectedOuterB = source.LocalB + b.normalized * distance;
105
+ if (!Finite(source.ExpectedOuterA) || !Finite(source.ExpectedOuterB)
106
+ || !Finite(before.LocalToWorldMatrix.MultiplyPoint3x4(source.ExpectedOuterA))
107
+ || !Finite(before.LocalToWorldMatrix.MultiplyPoint3x4(source.ExpectedOuterB))
108
+ || !FiniteExtrudeSide(source)) return false;
109
+ }
110
+ return true;
111
+ }
112
+
113
+ /// <summary>逐层返回 Bridge exact terminal 的首个不匹配分类,便于 effect 后禁止重放时定位。</summary>
114
+ internal static bool BridgeMatches(List<EdgeSource> sources, GameObject go, object mesh, bool allowNonManifold, out string mismatch)
115
+ {
116
+ mismatch = null;
117
+ var after = Fresh(go, mesh, sources);
118
+ if (after == null || sources == null || sources.Count != 2) { mismatch = "fresh-identity"; return false; }
119
+ var before = sources[0].Before; var a = sources[0]; var b = sources[1];
120
+ if (!IdentityAndTransformEqual(before, after)) { mismatch = "identity-transform"; return false; }
121
+ if (!OldTerminalExactlyPreserved(before, after)) { mismatch = "old-terminal"; return false; }
122
+ if (after.RawVertices.Length != before.RawVertices.Length + 4 || after.Faces.Length != before.Faces.Length + 1 || after.Edges.Length != before.Edges.Length + 2)
123
+ { mismatch = "counts:" + after.RawVertices.Length + ":" + after.Faces.Length + ":" + after.Edges.Length; return false; }
124
+ var n = before.RawVertices.Length;
125
+ var raw = a.BridgeCrossed ? new[] { a.RawA, a.RawB, b.RawB, b.RawA } : new[] { a.RawA, a.RawB, b.RawA, b.RawB };
126
+ var shared = a.BridgeCrossed ? new[] { a.SharedA, a.SharedB, b.SharedB, b.SharedA } : new[] { a.SharedA, a.SharedB, b.SharedA, b.SharedB };
127
+ if (!NewRawExactly(before, after, n, raw, null)) { mismatch = "new-raw:" + NewRawMismatch(before, after, n, raw); return false; }
128
+ if (!SharedAppendExactly(before, after, n, shared)) { mismatch = "shared-partition"; return false; }
129
+ if (!SharedTexturesExactlyPreserved(before, after)) { mismatch = "shared-texture"; return false; }
130
+ var firstFace = a.BridgeAttributeFace;
131
+ if (firstFace == null || !NewFaceExactly(after.Faces[before.Faces.Length], n, firstFace, firstFace.Uv, new[] { 2, 1, 0, 2, 3, 1 }))
132
+ { mismatch = "new-face"; return false; }
133
+ if (!CanonicalMeshSnapshot.RendererMaterialsEqual(before, after)) { mismatch = "renderer-materials"; return false; }
134
+ if (!CanonicalMeshSnapshot.DerivedChannelsMatch(after)) { mismatch = "derived-channels"; return false; }
135
+ return true;
136
+ }
137
+
138
+ internal static bool ExtrudeMatches(List<EdgeSource> sources, GameObject go, object mesh, float distance, bool asGroup, int actualCount)
139
+ {
140
+ var after = Fresh(go, mesh, sources); if (after == null || sources == null || actualCount != sources.Count || sources.Any(source => !Finite(source.ExpectedOuterA) || !Finite(source.ExpectedOuterB))) return false;
141
+ var before = sources[0].Before; if (!IdentityAndTransformEqual(before, after) || !OldTerminalExactlyPreserved(before, after) || after.RawVertices.Length != before.RawVertices.Length + 4 * sources.Count || after.Faces.Length != before.Faces.Length + sources.Count || after.RawVertices.Any(raw => raw.Uvs[1].IsPresent) || !SharedTexturesExactlyPreserved(before, after)) return false;
142
+ var outerGroups = new List<int[]>();
143
+ for (var i = 0; i < sources.Count; i++)
144
+ {
145
+ var source = sources[i]; var face = before.Faces.First(value => value.OccurrenceIndex == source.Incidences[0].FaceOccurrenceIndex);
146
+ var offset = before.RawVertices.Length + i * 4;
147
+ if (!NewRawExactly(before, after, offset, new[] { source.RawA, source.RawB }, new[] { source.ExpectedOuterA, source.ExpectedOuterB })) return false;
148
+ if (!NewFaceExactly(after.Faces[before.Faces.Length + i], offset, face, AutoUnwrapSettings.tile, new[] { 2, 1, 0, 2, 3, 1 })) return false;
149
+ outerGroups.Add(new[] { offset + 2, offset + 3 });
150
+ }
151
+ return SharedExtrudeExactly(before, after, sources, outerGroups, asGroup)
152
+ && CanonicalMeshSnapshot.RendererMaterialsEqual(before, after) && CanonicalMeshSnapshot.DerivedChannelsMatch(after);
153
+ }
154
+
155
+ // Bridge/extrude terminal proof: append APIs never reindex raw vertices, so every expected index is exact.
156
+ private static bool IdentityAndTransformEqual(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after)
157
+ {
158
+ return CanonicalMeshSnapshot.IdentityAndTransformEqual(before, after);
159
+ }
160
+ private static bool OldTerminalExactlyPreserved(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after)
161
+ {
162
+ if (after.RawVertices.Length < before.RawVertices.Length || after.Faces.Length < before.Faces.Length) return false;
163
+ for (var i = 0; i < before.RawVertices.Length; i++) if (!OldRawPayloadEquals(before.RawVertices[i], after.RawVertices[i])) return false;
164
+ for (var i = 0; i < before.Faces.Length; i++) if (!FaceExact(before.Faces[i], after.Faces[i])) return false;
165
+ return true;
166
+ }
167
+ private static bool NewRawExactly(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after, int offset, int[] sources, Vector3[] outer)
168
+ {
169
+ if (sources == null || (outer == null ? sources.Length != 4 : sources.Length != 2) || offset < before.RawVertices.Length || offset + 3 >= after.RawVertices.Length) return false;
170
+ var positions = outer == null ? new[] { before.RawVertices[sources[0]].LocalPosition, before.RawVertices[sources[1]].LocalPosition, before.RawVertices[sources[2]].LocalPosition, before.RawVertices[sources[3]].LocalPosition }
171
+ : new[] { before.RawVertices[sources[0]].LocalPosition, before.RawVertices[sources[1]].LocalPosition, outer[0], outer[1] };
172
+ var payloadSources = outer == null ? sources : new[] { sources[0], sources[1], sources[0], sources[1] };
173
+ for (var i = 0; i < 4; i++) if (!NewAppendRawPayloadEquals(before.RawVertices[payloadSources[i]], after.RawVertices[offset + i], positions[i], i)) return false;
174
+ return true;
175
+ }
176
+ /// <summary>定位新增 raw payload 首个不匹配 channel,不改变 completion 判定。</summary>
177
+ private static string NewRawMismatch(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after, int offset, int[] sources)
178
+ {
179
+ if (sources == null || sources.Length != 4 || offset < before.RawVertices.Length || offset + 3 >= after.RawVertices.Length) return "range";
180
+ for (var i = 0; i < 4; i++)
181
+ {
182
+ var source = before.RawVertices[sources[i]]; var actual = after.RawVertices[offset + i];
183
+ if (!CanonicalMeshSnapshot.ExactEquals(source.LocalPosition, actual.LocalPosition)) return "position-" + i;
184
+ if (!CanonicalMeshSnapshot.ChannelValueEquals(source.Color, actual.Color)) return "color-" + i;
185
+ for (var channel = 0; channel < 4; channel++)
186
+ {
187
+ if (channel == 1) { if (actual.Uvs[channel].IsPresent) return "uv1-" + i; continue; }
188
+ var expected = channel == 0 ? SideUv(i) : Vector4.zero;
189
+ if (!actual.Uvs[channel].IsPresent || !CanonicalMeshSnapshot.ExactEquals(expected, actual.Uvs[channel].Value)) return "uv" + channel + "-" + i;
190
+ }
191
+ }
192
+ return "unknown";
193
+ }
194
+ private static bool OldRawPayloadEquals(CanonicalMeshSnapshot.RawVertex expected, CanonicalMeshSnapshot.RawVertex actual)
195
+ {
196
+ if (expected == null || actual == null || !CanonicalMeshSnapshot.ExactEquals(expected.LocalPosition, actual.LocalPosition) || !CanonicalMeshSnapshot.ChannelValueEquals(expected.Color, actual.Color)) return false;
197
+ var oldUvs = expected.Uvs; var newUvs = actual.Uvs;
198
+ if (oldUvs[1].IsPresent || newUvs[1].IsPresent) return false;
199
+ for (var channel = 0; channel < 4; channel++)
200
+ {
201
+ if (channel == 1) continue;
202
+ if (oldUvs[channel].IsPresent ? !CanonicalMeshSnapshot.ChannelValueEquals(oldUvs[channel], newUvs[channel]) : (!newUvs[channel].IsPresent || !CanonicalMeshSnapshot.ExactEquals(newUvs[channel].Value, Vector4.zero))) return false;
203
+ }
204
+ return true;
205
+ }
206
+ private static bool NewAppendRawPayloadEquals(CanonicalMeshSnapshot.RawVertex source, CanonicalMeshSnapshot.RawVertex actual, Vector3 position, int quadRawIndex)
207
+ {
208
+ if (source == null || actual == null || !CanonicalMeshSnapshot.ExactEquals(actual.LocalPosition, position) || !CanonicalMeshSnapshot.ChannelValueEquals(source.Color, actual.Color)) return false;
209
+ var actualUvs = actual.Uvs;
210
+ return actualUvs[0].IsPresent && CanonicalMeshSnapshot.ExactEquals(actualUvs[0].Value, SideUv(quadRawIndex))
211
+ && !actualUvs[1].IsPresent && new[] { 2, 3 }.All(channel => actualUvs[channel].IsPresent && CanonicalMeshSnapshot.ExactEquals(actualUvs[channel].Value, Vector4.zero));
212
+ }
213
+ private static Vector4 SideUv(int raw) => raw == 0 ? new Vector4(0f, 0f, 0f, 0f) : raw == 1 ? new Vector4(1f, 0f, 0f, 0f) : raw == 2 ? new Vector4(0f, 1f, 0f, 0f) : new Vector4(1f, 1f, 0f, 0f);
214
+ private static bool FaceExact(CanonicalMeshSnapshot.FaceOccurrence left, CanonicalMeshSnapshot.FaceOccurrence right)
215
+ {
216
+ return left.SubmeshIndex == right.SubmeshIndex && left.SmoothingGroup == right.SmoothingGroup && left.TextureGroup == right.TextureGroup && left.ElementGroup == right.ElementGroup && left.ManualUv == right.ManualUv
217
+ && CanonicalMeshSnapshot.MaterialValueEquals(left.Material, right.Material) && CanonicalMeshSnapshot.UvValueEquals(left.Uv, right.Uv) && left.DirectedRawTriangleStream.SequenceEqual(right.DirectedRawTriangleStream);
218
+ }
219
+ private static bool NewFaceExactly(CanonicalMeshSnapshot.FaceOccurrence actual, int offset, CanonicalMeshSnapshot.FaceOccurrence source, AutoUnwrapSettings expectedUv, int[] relativeStream)
220
+ {
221
+ return actual != null && source != null && actual.SubmeshIndex == source.SubmeshIndex && actual.SmoothingGroup == 0 && actual.TextureGroup == -1 && actual.ElementGroup == -1 && actual.ManualUv
222
+ && CanonicalMeshSnapshot.MaterialValueEquals(actual.Material, CanonicalMeshSnapshot.WithSerializedFaceMaterial(source.Material, null)) && CanonicalMeshSnapshot.UvValueEquals(actual.Uv, expectedUv)
223
+ && actual.DirectedRawTriangleStream.SequenceEqual(relativeStream.Select(value => offset + value));
224
+ }
225
+ private static bool SharedAppendExactly(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after, int offset, int[] shared)
226
+ {
227
+ var expected = before.SharedVertices.Select(value => value.MemberRawIndexes.ToList()).ToList();
228
+ for (var i = 0; i < shared.Length; i++) expected[shared[i]].Add(offset + i);
229
+ return PartitionEquals(expected, after.SharedVertices.Select(value => value.MemberRawIndexes));
230
+ }
231
+ private static bool SharedExtrudeExactly(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after, List<EdgeSource> sources, List<int[]> outer, bool asGroup)
232
+ {
233
+ var expected = before.SharedVertices.Select(value => value.MemberRawIndexes.ToList()).ToList();
234
+ var outerBySource = new List<Tuple<int, int>>();
235
+ for (var i = 0; i < sources.Count; i++) { var offset = before.RawVertices.Length + i * 4; expected[sources[i].SharedA].Add(offset); expected[sources[i].SharedB].Add(offset + 1); outerBySource.Add(Tuple.Create(sources[i].SharedA, offset + 2)); outerBySource.Add(Tuple.Create(sources[i].SharedB, offset + 3)); }
236
+ foreach (var group in outerBySource.GroupBy(value => asGroup ? value.Item1 : -value.Item2)) expected.Add(group.Select(value => value.Item2).ToList());
237
+ return PartitionEquals(expected, after.SharedVertices.Select(value => value.MemberRawIndexes));
238
+ }
239
+ private static bool SharedTexturesExactlyPreserved(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after)
240
+ {
241
+ return before.HasSharedTextures == after.HasSharedTextures && PartitionEquals(before.SharedTextures.Select(value => value.MemberRawIndexes), after.SharedTextures.Select(value => value.MemberRawIndexes))
242
+ && after.SharedTextures.All(group => group.MemberRawIndexes.All(index => index < before.RawVertices.Length));
243
+ }
244
+ private static bool PartitionEquals(IEnumerable<IEnumerable<int>> expected, IEnumerable<IEnumerable<int>> actual)
245
+ {
246
+ var left = expected.Select(value => value.OrderBy(index => index).ToArray()).ToList(); var right = actual.Select(value => value.OrderBy(index => index).ToArray()).ToList();
247
+ if (left.Count != right.Count) return false;
248
+ foreach (var value in left) { var index = right.FindIndex(candidate => value.SequenceEqual(candidate)); if (index < 0) return false; right.RemoveAt(index); }
249
+ return right.Count == 0;
250
+ }
251
+ private static Vector3 AverageNormal(CanonicalMeshSnapshot snapshot, int shared, int[] all)
252
+ {
253
+ var group = snapshot.SharedVertices.FirstOrDefault(value => value.Handle == shared); if (group == null) return new Vector3(float.NaN, 0, 0);
254
+ var sum = Vector3.zero; var count = 0;
255
+ foreach (var index in all) if (group.MemberRawIndexes.Contains(index)) { sum += (Vector3)snapshot.RawVertices[index].LocalNormal.Value; count++; }
256
+ return count == 0 ? new Vector3(float.NaN, 0, 0) : sum / count;
257
+ }
258
+ /// <summary>5.2.4 append side 的两个预测 triangle normal 必须在 effect 前保持有限且非零。</summary>
259
+ private static bool FiniteExtrudeSide(EdgeSource source)
260
+ {
261
+ if (source == null) return false;
262
+ var first = UnityEngine.ProBuilder.Math.Normal(source.ExpectedOuterA, source.LocalB, source.LocalA);
263
+ var second = UnityEngine.ProBuilder.Math.Normal(source.ExpectedOuterA, source.ExpectedOuterB, source.LocalB);
264
+ return Finite(first) && Finite(second) && first.sqrMagnitude > 0f && second.sqrMagnitude > 0f
265
+ && QuadTangentInputsFinite(new[] { source.LocalA, source.LocalB, source.ExpectedOuterA, source.ExpectedOuterB });
266
+ }
267
+ private static Vector3 FaceNormal(CanonicalMeshSnapshot snapshot, CanonicalMeshSnapshot.FaceOccurrence face)
268
+ {
269
+ var stream = face.DirectedRawTriangleStream; if (stream.Length < 3) return new Vector3(float.NaN, 0, 0);
270
+ var positions = snapshot.RawVertices.Select(value => value.LocalPosition).ToArray();
271
+ var normal = UnityEngine.ProBuilder.Math.Normal(positions[stream[0]], positions[stream[1]], positions[stream[2]]);
272
+ if (stream.Length > 6)
273
+ {
274
+ var best = Projection.FindBestPlane(positions, stream.Distinct().ToArray()).normal;
275
+ normal = Vector3.Dot(normal, best) < 0f ? -best : best;
276
+ }
277
+ return normal;
278
+ }
279
+ /// <summary>tangent refresh 会遍历全部旧 triangle;每个 UV0 Jacobian 都必须在 effect 前存在、有限且非零。</summary>
280
+ private static bool TangentInputsFinite(CanonicalMeshSnapshot snapshot) => CanonicalMeshSnapshot.RefreshArithmeticFinite(snapshot);
281
+ private static bool QuadTangentInputsFinite(IList<Vector3> positions)
282
+ {
283
+ return positions != null && positions.Count == 4 && CanonicalMeshSnapshot.RefreshArithmeticFinite(
284
+ positions,
285
+ new[] { new CanonicalMeshSnapshot.ChannelValue(true, new Vector2(0f, 0f)), new CanonicalMeshSnapshot.ChannelValue(true, new Vector2(1f, 0f)), new CanonicalMeshSnapshot.ChannelValue(true, new Vector2(0f, 1f)), new CanonicalMeshSnapshot.ChannelValue(true, new Vector2(1f, 1f)) },
286
+ new[] { new[] { 2, 1, 0, 2, 3, 1 } }, new[] { 0 });
287
+ }
288
+
289
+ /// <summary>逐项复制 5.2.4 Math.GetLineSegmentIntersect 的 closed-segment 判定。</summary>
290
+ private static bool SegmentsIntersect(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3)
291
+ {
292
+ var s1 = p1 - p0; var s2 = p3 - p2;
293
+ var denominator = -s2.x * s1.y + s1.x * s2.y;
294
+ var s = (-s1.y * (p0.x - p2.x) + s1.x * (p0.y - p2.y)) / denominator;
295
+ var t = (s2.x * (p0.y - p2.y) - s2.y * (p0.x - p2.x)) / denominator;
296
+ return s >= 0f && s <= 1f && t >= 0f && t <= 1f;
297
+ }
298
+ private static bool Finite(float value) => !float.IsNaN(value) && !float.IsInfinity(value);
299
+ private static bool Finite(Vector3 value) => Finite(value.x) && Finite(value.y) && Finite(value.z);
300
+ private static bool Finite(Vector4 value) => Finite(value.x) && Finite(value.y) && Finite(value.z) && Finite(value.w);
301
+
302
+ // Canonical proofs deliberately reject old boundary containment and world-space approximation predicates; raw/shared numbers only map the request inside its pre-effect snapshot.
303
+
304
+ private static CanonicalMeshSnapshot Fresh(GameObject ignoredGo, object mesh, List<EdgeSource> sources)
305
+ {
306
+ var freshMesh = mesh as ProBuilderMesh;
307
+ if (freshMesh == null || freshMesh.gameObject == null || sources == null || sources.Count == 0) return null;
308
+ var touched = sources.SelectMany(source => source.Incidences).Select(incidence => incidence.FaceOccurrenceIndex).Distinct().OrderBy(value => value).ToArray();
309
+ var after = ProBuilderOperationProof.CaptureCanonicalSnapshot(freshMesh.gameObject, touched);
310
+ return after != null && IdentityAndTransformEqual(sources[0].Before, after) ? after : null;
311
+ }
312
+ private static bool SameEdge(int a, int b, int c, int d) => (a == c && b == d) || (a == d && b == c);
313
+ private static bool HasBoundary(CanonicalMeshSnapshot.FaceOccurrence face, int a, int b) => face.Boundary.Any(edge => SameEdge(edge.SharedA, edge.SharedB, a, b));
314
+ private static CanonicalMeshSnapshot.FaceOccurrence FirstValidateEdgeFace(CanonicalMeshSnapshot snapshot, EdgeSource source)
315
+ => snapshot?.Faces.FirstOrDefault(face => face.DirectedSharedTriangleStream.Contains(source.SharedA) && face.DirectedSharedTriangleStream.Contains(source.SharedB));
316
+ }
317
+ }
318
+ #endif
@@ -0,0 +1,83 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ namespace UnityCli.ProBuilder
4
+ {
5
+ /// <summary>
6
+ /// ProBuilder 工具 handler 的结构化错误工厂。
7
+ /// 统一返回 <see cref="UnityCliBridge.BridgeCommandException"/>,由调用处 throw 出去,
8
+ /// 经 project-tool.run / runtime-tool.run 的 catch 块转成标准错误 envelope。
9
+ /// 错误码统一使用当前 extension dependency、target、schema、operation 与 outcome unknown 契约,
10
+ /// details 与多个 nextActions 通过 exception 字段透传。
11
+ /// </summary>
12
+ internal static class ProBuilderErrors
13
+ {
14
+ public static UnityCliBridge.BridgeCommandException PackageNotAvailable()
15
+ {
16
+ var details = UnityCliSerializer.Serialize(new Dictionary<string, object>
17
+ {
18
+ { "packageName", "com.unity.probuilder" },
19
+ { "expectedVersion", ProBuilderReflection.SupportedPackageVersion },
20
+ { "actualVersion", ProBuilderReflection.InstalledPackageVersion ?? "" },
21
+ { "available", false }
22
+ });
23
+ return new UnityCliBridge.BridgeCommandException(
24
+ "E_EXTENSION_DEPENDENCY_MISSING",
25
+ "ProBuilder package com.unity.probuilder must be installed at the exact supported version " + ProBuilderReflection.SupportedPackageVersion + ".",
26
+ details,
27
+ new[] { "install_com_unity_probuilder_5_2_4_via_package_manager", "run_unitycli_extensions_doctor_to_verify_setup" });
28
+ }
29
+
30
+ public static UnityCliBridge.BridgeCommandException TargetNotFound(string target)
31
+ {
32
+ var details = UnityCliSerializer.Serialize(new Dictionary<string, object>
33
+ {
34
+ { "target", target ?? "" }
35
+ });
36
+ return new UnityCliBridge.BridgeCommandException(
37
+ "E_TARGET_NOT_FOUND",
38
+ "ProBuilder target not found: " + (target ?? "(null)"),
39
+ details,
40
+ new[] { "verify_target_gameobject_exists_in_active_scene", "use_scene_hierarchy_path_or_instance_id" });
41
+ }
42
+
43
+ public static UnityCliBridge.BridgeCommandException SchemaInvalid(string message)
44
+ {
45
+ return new UnityCliBridge.BridgeCommandException(
46
+ "E_SCHEMA_INVALID",
47
+ message ?? "Input schema validation failed.",
48
+ UnityCliSerializer.Serialize(new Dictionary<string, object>()),
49
+ new[] { "check_tool_input_schema_with_tools_describe", "ensure_all_required_properties_are_provided" });
50
+ }
51
+
52
+ public static UnityCliBridge.BridgeCommandException OperationFailed(string operation, string reason)
53
+ {
54
+ var details = UnityCliSerializer.Serialize(new Dictionary<string, object>
55
+ {
56
+ { "operation", operation ?? "unknown" },
57
+ { "reason", reason ?? "unknown" }
58
+ });
59
+ return new UnityCliBridge.BridgeCommandException(
60
+ "E_PROBUILDER_OPERATION_FAILED",
61
+ "ProBuilder operation '" + (operation ?? "unknown") + "' failed: " + (reason ?? "unknown error"),
62
+ details,
63
+ new[] { "check_unity_console_for_errors", "verify_probuilder_mesh_is_valid", "try_repair_mesh_before_operation" });
64
+ }
65
+
66
+ /// <summary>effect 已提交后,调用、读回或后置条件不能证明时禁止自动重放。</summary>
67
+ public static UnityCliBridge.BridgeCommandException OutcomeUnknown(string operation, string stage, string reason)
68
+ {
69
+ var details = UnityCliSerializer.Serialize(new Dictionary<string, object>
70
+ {
71
+ { "operation", operation ?? "unknown" },
72
+ { "stage", stage ?? "postcondition" },
73
+ { "reason", reason ?? "unknown" }
74
+ });
75
+ return new UnityCliBridge.BridgeCommandException(
76
+ "E_REQUEST_OUTCOME_UNKNOWN",
77
+ "ProBuilder operation '" + (operation ?? "unknown") + "' may have changed the mesh but its final result was not proven.",
78
+ details,
79
+ new[] { "inspect_the_target_mesh_before_submitting_a_new_request" });
80
+ }
81
+ }
82
+ }
83
+ #endif
@@ -0,0 +1,152 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using System.Linq;
4
+ using UnityEngine;
5
+
6
+ namespace UnityCli.ProBuilder
7
+ {
8
+ /// <summary>Request-specific, value-based proofs over CanonicalMeshSnapshot.</summary>
9
+ internal static class ProBuilderFaceCompletionProof
10
+ {
11
+ internal sealed class AutoSmoothPlan
12
+ {
13
+ internal CanonicalMeshSnapshot Before;
14
+ internal int[] SelectedOccurrences;
15
+ internal AutoSmoothFaceClaim[] ExpectedFaces;
16
+ }
17
+ internal sealed class AutoSmoothFaceClaim
18
+ {
19
+ internal int OccurrenceIndex;
20
+ internal int ExpectedGroup;
21
+ }
22
+
23
+ /// <summary>逐步镜像 5.2.4:selected 先归零,再按 cached/raw normals 构造 soft component 并分配未占用 group。</summary>
24
+ internal static AutoSmoothPlan CaptureAutoSmooth(GameObject go, int[] selectedOccurrences, float angleThreshold)
25
+ {
26
+ var before = CanonicalMeshSnapshot.Capture(go, selectedOccurrences);
27
+ if (before == null || selectedOccurrences == null || selectedOccurrences.Length == 0
28
+ || selectedOccurrences.Distinct().Count() != selectedOccurrences.Length || !CanonicalMeshSnapshot.RefreshArithmeticFinite(before)
29
+ || !ProBuilderRefreshUvProof.RefreshUvsAreTerminal(before)) return null;
30
+ var selected = new HashSet<int>(selectedOccurrences);
31
+ if (selected.Any(occurrence => !before.Faces.Any(face => face.OccurrenceIndex == occurrence))) return null;
32
+ // fresh 终态会匹配全部 face;任何未选面的 shared-value claim 若连自身都不唯一,必须在 effect 前拒绝。
33
+ if (before.Faces.Any(face => !CanonicalMeshSnapshot.FaceEqualsIgnoringSmoothingAndNormals(before, face, before, face))) return null;
34
+ foreach (var occurrence in selectedOccurrences)
35
+ {
36
+ var source = before.Faces.Single(face => face.OccurrenceIndex == occurrence);
37
+ if (before.Faces.Count(candidate => CanonicalMeshSnapshot.FaceEqualsIgnoringSmoothingAndNormals(before, source, before, candidate)) != 1) return null;
38
+ }
39
+
40
+ Vector3[] normals;
41
+ var cachedNormalsPresent = before.RawVertices.All(value => value.LocalNormal.IsPresent);
42
+ var cachedNormalsAbsent = before.RawVertices.All(value => !value.LocalNormal.IsPresent);
43
+ // 5.2.4 只清 compiled Mesh.normals;GetNormals 仍由 ProBuilderMesh.m_Normals 决定是否重算。
44
+ if (cachedNormalsPresent)
45
+ normals = before.RawVertices.Select(value => new Vector3(value.LocalNormal.Value.x, value.LocalNormal.Value.y, value.LocalNormal.Value.z)).ToArray();
46
+ else if (!cachedNormalsAbsent || !before.TryCalculateNormalsAfterSmoothingReset(selected, out normals)) return null;
47
+
48
+ var threshold = Mathf.Abs(Mathf.Cos(Mathf.Clamp(angleThreshold, 0f, 89.999f) * Mathf.Deg2Rad));
49
+ var softGraph = selectedOccurrences.ToDictionary(occurrence => occurrence, occurrence => new HashSet<int>());
50
+ foreach (var edge in before.Edges)
51
+ {
52
+ var incidences = edge.Incidences.Where(value => selected.Contains(value.FaceOccurrenceIndex)).ToArray();
53
+ if (incidences.Length > 2) return null;
54
+ if (incidences.Length != 2) continue;
55
+ if (!TrySoftEdge(edge, incidences[0], incidences[1], normals, threshold, out var compatible)) return null;
56
+ if (!compatible) continue;
57
+ softGraph[incidences[0].FaceOccurrenceIndex].Add(incidences[1].FaceOccurrenceIndex);
58
+ softGraph[incidences[1].FaceOccurrenceIndex].Add(incidences[0].FaceOccurrenceIndex);
59
+ }
60
+
61
+ var usedGroups = new HashSet<int>(before.Faces.Where(face => !selected.Contains(face.OccurrenceIndex)).Select(face => face.SmoothingGroup));
62
+ usedGroups.Add(0);
63
+ var nextGroup = NextUnusedSmoothingGroup(1, usedGroups);
64
+ var processed = new HashSet<int>();
65
+ var expected = selectedOccurrences.ToDictionary(occurrence => occurrence, occurrence => 0);
66
+ foreach (var occurrence in selectedOccurrences)
67
+ {
68
+ if (processed.Contains(occurrence)) continue;
69
+ var component = new List<int>();
70
+ var queue = new Queue<int>();
71
+ queue.Enqueue(occurrence); processed.Add(occurrence);
72
+ while (queue.Count > 0)
73
+ {
74
+ var current = queue.Dequeue(); component.Add(current);
75
+ foreach (var neighbor in softGraph[current]) if (processed.Add(neighbor)) queue.Enqueue(neighbor);
76
+ }
77
+ if (component.Count == 1) continue;
78
+ foreach (var member in component) expected[member] = nextGroup;
79
+ usedGroups.Add(nextGroup);
80
+ nextGroup = NextUnusedSmoothingGroup(nextGroup, usedGroups);
81
+ }
82
+ if (expected.Values.Any(group => group > ushort.MaxValue)) return null;
83
+ return new AutoSmoothPlan
84
+ {
85
+ Before = before,
86
+ SelectedOccurrences = selectedOccurrences.ToArray(),
87
+ ExpectedFaces = selectedOccurrences.Select(occurrence => new AutoSmoothFaceClaim { OccurrenceIndex = occurrence, ExpectedGroup = expected[occurrence] }).ToArray()
88
+ };
89
+ }
90
+
91
+ /// <summary>no-op 只有在每个 selected face 已等于算法精确终态时成立,空 adjacency 不再自动判成功。</summary>
92
+ internal static bool AutoSmoothAlreadyMatches(AutoSmoothPlan plan)
93
+ {
94
+ if (plan == null || plan.ExpectedFaces == null) return false;
95
+ var beforeByOccurrence = plan.Before.Faces.ToDictionary(face => face.OccurrenceIndex);
96
+ return plan.ExpectedFaces.All(claim => beforeByOccurrence.TryGetValue(claim.OccurrenceIndex, out var face) && face.SmoothingGroup == claim.ExpectedGroup)
97
+ && CanonicalMeshSnapshot.DerivedChannelsMatch(plan.Before);
98
+ }
99
+
100
+ /// <summary>fresh face 必须与前态形成完整双射;selected group 逐项等于冻结终态,其他业务属性不得变化。</summary>
101
+ internal static bool AutoSmoothMatches(AutoSmoothPlan plan, CanonicalMeshSnapshot after)
102
+ {
103
+ if (plan == null || plan.ExpectedFaces == null || after == null || !Stable(plan.Before, after)
104
+ || plan.Before.Faces.Length != after.Faces.Length || !SharedTexturesEqual(plan.Before, after)) return false;
105
+ var expectedGroups = plan.ExpectedFaces.ToDictionary(claim => claim.OccurrenceIndex, claim => claim.ExpectedGroup);
106
+ return CanonicalMeshSnapshot.ExactMultisetEquals(plan.Before.Faces, after.Faces, (source, candidate) =>
107
+ CanonicalMeshSnapshot.FaceEqualsIgnoringSmoothingAndNormals(plan.Before, source, after, candidate)
108
+ && candidate.SmoothingGroup == (expectedGroups.TryGetValue(source.OccurrenceIndex, out var expected) ? expected : source.SmoothingGroup))
109
+ && CanonicalMeshSnapshot.RendererMaterialsEqual(plan.Before, after) && CanonicalMeshSnapshot.DerivedChannelsMatch(after);
110
+ }
111
+
112
+ internal static long ExpectedSmoothedFaceCount(AutoSmoothPlan plan) => plan?.ExpectedFaces == null
113
+ ? 0L
114
+ : plan.ExpectedFaces.LongCount(claim => UnityEngine.ProBuilder.Smoothing.IsSmooth(claim.ExpectedGroup));
115
+
116
+ private static bool Stable(CanonicalMeshSnapshot a, CanonicalMeshSnapshot b) => CanonicalMeshSnapshot.IdentityAndTransformEqual(a, b);
117
+ private static bool TrySoftEdge(CanonicalMeshSnapshot.SharedEdgeOccurrence edge, CanonicalMeshSnapshot.BoundaryIncidence left, CanonicalMeshSnapshot.BoundaryIncidence right, Vector3[] normals, float threshold, out bool compatible)
118
+ {
119
+ compatible = false;
120
+ var leftA = RawAtShared(left, edge.SharedMin); var leftB = RawAtShared(left, edge.SharedMax);
121
+ var rightA = RawAtShared(right, edge.SharedMin); var rightB = RawAtShared(right, edge.SharedMax);
122
+ if (new[] { leftA, leftB, rightA, rightB }.Any(raw => raw < 0 || raw >= normals.Length)) return false;
123
+ compatible = Mathf.Abs(Vector3.Dot(normals[leftA].normalized, normals[rightA].normalized)) > threshold
124
+ && Mathf.Abs(Vector3.Dot(normals[leftB].normalized, normals[rightB].normalized)) > threshold;
125
+ return true;
126
+ }
127
+ private static int RawAtShared(CanonicalMeshSnapshot.BoundaryIncidence incidence, int shared) => incidence.SharedA == shared ? incidence.RawA : incidence.SharedB == shared ? incidence.RawB : -1;
128
+
129
+ /// <summary>复制 5.2.4 Smoothing.GetNextUnusedSmoothingGroup 的区间跳跃与查重顺序。</summary>
130
+ private static int NextUnusedSmoothingGroup(int start, ISet<int> used)
131
+ {
132
+ while (used.Contains(start) && start < int.MaxValue - 1)
133
+ {
134
+ start++;
135
+ if (start > 24 && start < 42) start = 43;
136
+ }
137
+ return start;
138
+ }
139
+
140
+ /// <summary>auto-smooth 不拥有 shared texture;证明其 value partition 完整保持。</summary>
141
+ private static bool SharedTexturesEqual(CanonicalMeshSnapshot before, CanonicalMeshSnapshot after)
142
+ {
143
+ if (before.HasSharedTextures != after.HasSharedTextures) return false;
144
+ if (!before.HasSharedTextures) return true;
145
+ var beforeRaw = before.RawVertices; var afterRaw = after.RawVertices;
146
+ return CanonicalMeshSnapshot.ExactMultisetEquals(before.SharedTextures, after.SharedTextures, (left, right) =>
147
+ CanonicalMeshSnapshot.ExactMultisetEquals(left.MemberRawIndexes.Select(index => beforeRaw[index]), right.MemberRawIndexes.Select(index => afterRaw[index]),
148
+ (a, b) => CanonicalMeshSnapshot.ExactEquals(a.LocalPosition, b.LocalPosition) && CanonicalMeshSnapshot.RawChannelValueEquals(a, b)));
149
+ }
150
+ }
151
+ }
152
+ #endif