@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -57,6 +57,72 @@ export class PlayerStatics {
57
57
  inv<void>('0x5C2E5E3CAEEB1F58', p0, p1, p2);
58
58
  }
59
59
 
60
+ /**
61
+ * @param p0
62
+ * @param p1
63
+ */
64
+ static N_0x67659A8F248E0141(p0: any, p1: any): void {
65
+ inv<void>('0x67659A8F248E0141', p0, p1);
66
+ }
67
+
68
+ /**
69
+ * @param p0
70
+ * @param p1
71
+ * @returns
72
+ */
73
+ static N_0xE50A67C33514A390(p0: any, p1: any): any {
74
+ return inv<number>('0xE50A67C33514A390', p0, p1);
75
+ }
76
+
77
+ /**
78
+ * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
79
+ *
80
+ * @param value
81
+ * @returns
82
+ */
83
+ static intToPlayerindex(value: number): Player | null {
84
+ return createFromHandle<Player>('Player', inv<number>('0x748B3A65C2604C33', value, rai()));
85
+ }
86
+
87
+ /**
88
+ * @param disabled
89
+ */
90
+ static setMountPromptDisabled(disabled: boolean): void {
91
+ inv<void>('0x5B9813ECF7633FE8', disabled);
92
+ }
93
+
94
+ /**
95
+ * @param id
96
+ * @param cleanupFlags
97
+ */
98
+ static forceCleanupForThreadWithThisId(id: number, cleanupFlags: number): void {
99
+ inv<void>('0xF4C9512A2F0A3031', id, cleanupFlags);
100
+ }
101
+
102
+ /**
103
+ * @param p0
104
+ * @param p1
105
+ */
106
+ static N_0x694FFA4308060CD1(p0: any, p1: any): void {
107
+ inv<void>('0x694FFA4308060CD1', p0, p1);
108
+ }
109
+
110
+ /**
111
+ * @param p0
112
+ * @param p1
113
+ */
114
+ static N_0x3C4AE8506638C7E2(p0: any, p1: any): void {
115
+ inv<void>('0x3C4AE8506638C7E2', p0, p1);
116
+ }
117
+
118
+ /**
119
+ * @param p0
120
+ * @param p1
121
+ */
122
+ static N_0x08E22898A6AF4905(p0: any, p1: any): void {
123
+ inv<void>('0x08E22898A6AF4905', p0, p1);
124
+ }
125
+
60
126
  /**
61
127
  * @param p0
62
128
  * @param p1
@@ -1080,62 +1146,6 @@ export class PlayerStatics {
1080
1146
  return inv<number>('0xA82964B9D8D6A983', raf());
1081
1147
  }
1082
1148
 
1083
- /**
1084
- * @param p0
1085
- * @returns
1086
- */
1087
- static N_0x6C54E69516CC56BD(p0: any): any {
1088
- return inv<number>('0x6C54E69516CC56BD', p0);
1089
- }
1090
-
1091
- /**
1092
- * Enable/disable a color on the entity in eagle eye mode.
1093
- *
1094
- * @param entity
1095
- * @param enable
1096
- */
1097
- static eagleEyeSetRegisteredEntityGlow(entity: Entity, enable: boolean): void {
1098
- inv<void>('0xBC02B3D151D3859F', entity.handle, enable);
1099
- }
1100
-
1101
- /**
1102
- * @param toggle
1103
- */
1104
- static forceRestScenario(toggle: boolean): void {
1105
- inv<void>('0xE5A3DD2FF84E1A4B', toggle);
1106
- }
1107
-
1108
- /**
1109
- * @param ped
1110
- * @returns
1111
- */
1112
- static getTargetCharacterNameForLocalPlayer(ped: Ped): number {
1113
- return (inv<number>('0x36E3D8B5A6552FE8', ped.handle, rai())) & 0xFFFFFFFF;
1114
- }
1115
-
1116
- /**
1117
- * @returns
1118
- */
1119
- static getCauseOfMostRecentForceCleanup(): number {
1120
- return inv<number>('0x84E8E29EBD4A46D2', rai());
1121
- }
1122
-
1123
- /**
1124
- * @param p0
1125
- * @param p1
1126
- * @param p2
1127
- */
1128
- static N_0xCFB2EED4FCB7BD77(p0: any, p1: any, p2: any): void {
1129
- inv<void>('0xCFB2EED4FCB7BD77', p0, p1, p2);
1130
- }
1131
-
1132
- /**
1133
- * @returns
1134
- */
1135
- static isPlayerTeleportActive(): boolean {
1136
- return inv<boolean>('0x085EEAEB8783FEB5', rai());
1137
- }
1138
-
1139
1149
  /**
1140
1150
  * @param p0
1141
1151
  * @param p1
@@ -1208,99 +1218,89 @@ export class PlayerStatics {
1208
1218
  * @param p0
1209
1219
  * @param p1
1210
1220
  */
1211
- static N_0x67659A8F248E0141(p0: any, p1: any): void {
1212
- inv<void>('0x67659A8F248E0141', p0, p1);
1221
+ static N_0xC71D07C96946E263(p0: any, p1: any): void {
1222
+ inv<void>('0xC71D07C96946E263', p0, p1);
1213
1223
  }
1214
1224
 
1215
1225
  /**
1216
1226
  * @param p0
1217
1227
  * @param p1
1218
- * @returns
1219
1228
  */
1220
- static N_0xE50A67C33514A390(p0: any, p1: any): any {
1221
- return inv<number>('0xE50A67C33514A390', p0, p1);
1229
+ static N_0x9044835BE9D9DBFE(p0: any, p1: any): void {
1230
+ inv<void>('0x9044835BE9D9DBFE', p0, p1);
1222
1231
  }
1223
1232
 
1224
1233
  /**
1225
- * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
1226
- *
1227
- * @param value
1234
+ * @param ped
1228
1235
  * @returns
1229
1236
  */
1230
- static intToPlayerindex(value: number): Player | null {
1231
- return createFromHandle<Player>('Player', inv<number>('0x748B3A65C2604C33', value, rai()));
1237
+ static getTargetCharacterNameScriptOverrideHash(ped: Ped): number {
1238
+ return (inv<number>('0x0335106F3ACABBED', ped.handle, rai())) & 0xFFFFFFFF;
1232
1239
  }
1233
1240
 
1234
1241
  /**
1235
- * @param disabled
1242
+ * This returns YOUR 'identity' as a Player type. Always returns 0 in story mode.
1243
+ *
1244
+ * @returns
1236
1245
  */
1237
- static setMountPromptDisabled(disabled: boolean): void {
1238
- inv<void>('0x5B9813ECF7633FE8', disabled);
1246
+ static id(): Player | null {
1247
+ return createFromHandle<Player>('Player', inv<number>('0x217E9DC48139933D', rai()));
1239
1248
  }
1240
1249
 
1241
1250
  /**
1242
- * @param id
1243
- * @param cleanupFlags
1251
+ * @param p0
1252
+ * @returns
1244
1253
  */
1245
- static forceCleanupForThreadWithThisId(id: number, cleanupFlags: number): void {
1246
- inv<void>('0xF4C9512A2F0A3031', id, cleanupFlags);
1254
+ static N_0x6C54E69516CC56BD(p0: any): any {
1255
+ return inv<number>('0x6C54E69516CC56BD', p0);
1247
1256
  }
1248
1257
 
1249
1258
  /**
1250
- * @param p0
1251
- * @param p1
1259
+ * Enable/disable a color on the entity in eagle eye mode.
1260
+ *
1261
+ * @param entity
1262
+ * @param enable
1252
1263
  */
1253
- static N_0x694FFA4308060CD1(p0: any, p1: any): void {
1254
- inv<void>('0x694FFA4308060CD1', p0, p1);
1264
+ static eagleEyeSetRegisteredEntityGlow(entity: Entity, enable: boolean): void {
1265
+ inv<void>('0xBC02B3D151D3859F', entity.handle, enable);
1255
1266
  }
1256
1267
 
1257
1268
  /**
1258
- * @param p0
1259
- * @param p1
1269
+ * @param toggle
1260
1270
  */
1261
- static N_0x3C4AE8506638C7E2(p0: any, p1: any): void {
1262
- inv<void>('0x3C4AE8506638C7E2', p0, p1);
1271
+ static forceRestScenario(toggle: boolean): void {
1272
+ inv<void>('0xE5A3DD2FF84E1A4B', toggle);
1263
1273
  }
1264
1274
 
1265
1275
  /**
1266
- * @param p0
1267
- * @param p1
1276
+ * @param ped
1277
+ * @returns
1268
1278
  */
1269
- static N_0x08E22898A6AF4905(p0: any, p1: any): void {
1270
- inv<void>('0x08E22898A6AF4905', p0, p1);
1279
+ static getTargetCharacterNameForLocalPlayer(ped: Ped): number {
1280
+ return (inv<number>('0x36E3D8B5A6552FE8', ped.handle, rai())) & 0xFFFFFFFF;
1271
1281
  }
1272
1282
 
1273
1283
  /**
1274
- * @param p0
1275
- * @param p1
1284
+ * @returns
1276
1285
  */
1277
- static N_0xC71D07C96946E263(p0: any, p1: any): void {
1278
- inv<void>('0xC71D07C96946E263', p0, p1);
1286
+ static getCauseOfMostRecentForceCleanup(): number {
1287
+ return inv<number>('0x84E8E29EBD4A46D2', rai());
1279
1288
  }
1280
1289
 
1281
1290
  /**
1282
1291
  * @param p0
1283
1292
  * @param p1
1293
+ * @param p2
1284
1294
  */
1285
- static N_0x9044835BE9D9DBFE(p0: any, p1: any): void {
1286
- inv<void>('0x9044835BE9D9DBFE', p0, p1);
1287
- }
1288
-
1289
- /**
1290
- * @param ped
1291
- * @returns
1292
- */
1293
- static getTargetCharacterNameScriptOverrideHash(ped: Ped): number {
1294
- return (inv<number>('0x0335106F3ACABBED', ped.handle, rai())) & 0xFFFFFFFF;
1295
+ static N_0xCFB2EED4FCB7BD77(p0: any, p1: any, p2: any): void {
1296
+ inv<void>('0xCFB2EED4FCB7BD77', p0, p1, p2);
1295
1297
  }
1296
1298
 
1297
1299
  /**
1298
- * This returns YOUR 'identity' as a Player type. Always returns 0 in story mode.
1299
- *
1300
1300
  * @returns
1301
1301
  */
1302
- static id(): Player | null {
1303
- return createFromHandle<Player>('Player', inv<number>('0x217E9DC48139933D', rai()));
1302
+ static isPlayerTeleportActive(): boolean {
1303
+ return inv<boolean>('0x085EEAEB8783FEB5', rai());
1304
1304
  }
1305
1305
 
1306
1306
  }
@@ -9,137 +9,6 @@ import { createFromHandle } from '../types/HandleRegistry';
9
9
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
10
10
 
11
11
  export class Population {
12
- /**
13
- * @param p0
14
- * @param p1
15
- */
16
- static N_0xDBBF12EA7C1029B2(p0: any, p1: any): void {
17
- inv<void>('0xDBBF12EA7C1029B2', p0, p1);
18
- }
19
-
20
- /**
21
- * @param popZone
22
- * @param p1
23
- * @param p2
24
- */
25
- static N_0x7E6BC0B94F5928F0(popZone: number, p1: number, p2: number): void {
26
- inv<void>('0x7E6BC0B94F5928F0', popZone, p1, p2);
27
- }
28
-
29
- /**
30
- * @param popZone
31
- * @param populationSetHash
32
- */
33
- static setPopzonePopulationSet(popZone: number, populationSetHash: string | number): void {
34
- inv<void>('0x3E6A49D9B519E85C', popZone, _h(populationSetHash));
35
- }
36
-
37
- /**
38
- * @param p0
39
- * @param p1
40
- * @param priority
41
- */
42
- static setSpawnerInfoPriority(p0: string | number, p1: string | number, priority: number): void {
43
- inv<void>('0x60CDE717A6D47769', _h(p0), _h(p1), priority);
44
- }
45
-
46
- /**
47
- * flags: see 0xB56D41A694E42E86
48
- *
49
- * @param volume
50
- * @param includeFlags
51
- * @param excludeFlags
52
- * @param p3
53
- * @param p4
54
- * @param p5
55
- * @param p6
56
- */
57
- static addAmbientSpawnRestriction(volume: Volume, includeFlags: number, excludeFlags: number, p3: string | number, p4: string | number, p5: string | number, p6: number): void {
58
- inv<void>('0x18262CAFEBB5FBE1', volume.handle, includeFlags, excludeFlags, _h(p3), _h(p4), _h(p5), p6);
59
- }
60
-
61
- /**
62
- * Only used for Special Event (XMAS).
63
- * _SET_P*
64
- *
65
- * @param p0
66
- */
67
- static N_0xEC116EDB683AD479(p0: boolean): void {
68
- inv<void>('0xEC116EDB683AD479', p0);
69
- }
70
-
71
- /**
72
- * @param p0
73
- * @param p1
74
- * @param p2
75
- */
76
- static N_0x2660E7720EDC4BD0(p0: any, p1: any, p2: any): void {
77
- inv<void>('0x2660E7720EDC4BD0', p0, p1, p2);
78
- }
79
-
80
- static enableAmbientRoadPopulation(): void {
81
- inv<void>('0xBC90BDF4E5228EA1');
82
- }
83
-
84
- /**
85
- * Returns model hash of the closest fish
86
- *
87
- * @returns
88
- */
89
- static getRandomFishTypeForLocation(): number {
90
- return (inv<number>('0x595478B3BBC3076D', rai())) & 0xFFFFFFFF;
91
- }
92
-
93
- /**
94
- * @param p0
95
- * @param p1
96
- * @param p2
97
- * @param p3
98
- * @param p4
99
- * @param p5
100
- */
101
- static N_0x8EC7CD701F872F87(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
102
- inv<void>('0x8EC7CD701F872F87', p0, p1, p2, p3, p4, p5);
103
- }
104
-
105
- /**
106
- * @param p0
107
- * @param p1
108
- */
109
- static N_0x638FCFC6042A9473(p0: any, p1: any): void {
110
- inv<void>('0x638FCFC6042A9473', p0, p1);
111
- }
112
-
113
- /**
114
- * @param popZone
115
- * @returns
116
- */
117
- static isPopzoneValid(popZone: number): any {
118
- return inv<number>('0xA5BD585005EFCAD4', popZone);
119
- }
120
-
121
- /**
122
- * @param popZone
123
- * @param p1
124
- */
125
- static N_0x08892122769770D5(popZone: number, p1: boolean): void {
126
- inv<void>('0x08892122769770D5', popZone, p1);
127
- }
128
-
129
- /**
130
- * @param p0
131
- */
132
- static N_0xC4533E3E87125C9E(p0: any): void {
133
- inv<void>('0xC4533E3E87125C9E', p0);
134
- }
135
-
136
- /**
137
- * @param popZone
138
- */
139
- static deleteScriptPopzone(popZone: number): void {
140
- inv<void>('0xA6E6A66FC4CA4224', popZone);
141
- }
142
-
143
12
  /**
144
13
  * @param volume
145
14
  * @returns
@@ -284,4 +153,135 @@ export class Population {
284
153
  inv<void>('0x74C2B3DC0B294102', volume.handle);
285
154
  }
286
155
 
156
+ /**
157
+ * @param popZone
158
+ * @param populationSetHash
159
+ */
160
+ static setPopzonePopulationSet(popZone: number, populationSetHash: string | number): void {
161
+ inv<void>('0x3E6A49D9B519E85C', popZone, _h(populationSetHash));
162
+ }
163
+
164
+ /**
165
+ * @param p0
166
+ * @param p1
167
+ * @param priority
168
+ */
169
+ static setSpawnerInfoPriority(p0: string | number, p1: string | number, priority: number): void {
170
+ inv<void>('0x60CDE717A6D47769', _h(p0), _h(p1), priority);
171
+ }
172
+
173
+ /**
174
+ * flags: see 0xB56D41A694E42E86
175
+ *
176
+ * @param volume
177
+ * @param includeFlags
178
+ * @param excludeFlags
179
+ * @param p3
180
+ * @param p4
181
+ * @param p5
182
+ * @param p6
183
+ */
184
+ static addAmbientSpawnRestriction(volume: Volume, includeFlags: number, excludeFlags: number, p3: string | number, p4: string | number, p5: string | number, p6: number): void {
185
+ inv<void>('0x18262CAFEBB5FBE1', volume.handle, includeFlags, excludeFlags, _h(p3), _h(p4), _h(p5), p6);
186
+ }
187
+
188
+ /**
189
+ * Only used for Special Event (XMAS).
190
+ * _SET_P*
191
+ *
192
+ * @param p0
193
+ */
194
+ static N_0xEC116EDB683AD479(p0: boolean): void {
195
+ inv<void>('0xEC116EDB683AD479', p0);
196
+ }
197
+
198
+ /**
199
+ * @param p0
200
+ * @param p1
201
+ * @param p2
202
+ */
203
+ static N_0x2660E7720EDC4BD0(p0: any, p1: any, p2: any): void {
204
+ inv<void>('0x2660E7720EDC4BD0', p0, p1, p2);
205
+ }
206
+
207
+ static enableAmbientRoadPopulation(): void {
208
+ inv<void>('0xBC90BDF4E5228EA1');
209
+ }
210
+
211
+ /**
212
+ * Returns model hash of the closest fish
213
+ *
214
+ * @returns
215
+ */
216
+ static getRandomFishTypeForLocation(): number {
217
+ return (inv<number>('0x595478B3BBC3076D', rai())) & 0xFFFFFFFF;
218
+ }
219
+
220
+ /**
221
+ * @param p0
222
+ * @param p1
223
+ * @param p2
224
+ * @param p3
225
+ * @param p4
226
+ * @param p5
227
+ */
228
+ static N_0x8EC7CD701F872F87(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
229
+ inv<void>('0x8EC7CD701F872F87', p0, p1, p2, p3, p4, p5);
230
+ }
231
+
232
+ /**
233
+ * @param p0
234
+ * @param p1
235
+ */
236
+ static N_0x638FCFC6042A9473(p0: any, p1: any): void {
237
+ inv<void>('0x638FCFC6042A9473', p0, p1);
238
+ }
239
+
240
+ /**
241
+ * @param popZone
242
+ * @returns
243
+ */
244
+ static isPopzoneValid(popZone: number): any {
245
+ return inv<number>('0xA5BD585005EFCAD4', popZone);
246
+ }
247
+
248
+ /**
249
+ * @param popZone
250
+ * @param p1
251
+ */
252
+ static N_0x08892122769770D5(popZone: number, p1: boolean): void {
253
+ inv<void>('0x08892122769770D5', popZone, p1);
254
+ }
255
+
256
+ /**
257
+ * @param p0
258
+ */
259
+ static N_0xC4533E3E87125C9E(p0: any): void {
260
+ inv<void>('0xC4533E3E87125C9E', p0);
261
+ }
262
+
263
+ /**
264
+ * @param popZone
265
+ */
266
+ static deleteScriptPopzone(popZone: number): void {
267
+ inv<void>('0xA6E6A66FC4CA4224', popZone);
268
+ }
269
+
270
+ /**
271
+ * @param p0
272
+ * @param p1
273
+ */
274
+ static N_0xDBBF12EA7C1029B2(p0: any, p1: any): void {
275
+ inv<void>('0xDBBF12EA7C1029B2', p0, p1);
276
+ }
277
+
278
+ /**
279
+ * @param popZone
280
+ * @param p1
281
+ * @param p2
282
+ */
283
+ static N_0x7E6BC0B94F5928F0(popZone: number, p1: number, p2: number): void {
284
+ inv<void>('0x7E6BC0B94F5928F0', popZone, p1, p2);
285
+ }
286
+
287
287
  }