@nativewrappers/redm-codegen 0.0.3 → 0.0.4

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Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -21,76 +21,64 @@ export declare class CamStatics {
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  */
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  static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
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  /**
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- * @param p0
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- */
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- static N_0x1D9F72DD4FD9A9D7(p0: any): void;
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- static N_0xE6F364DE6C2FDEFE(): void;
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- /**
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- * @param shakeName
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- * @param intensity
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+ * @returns
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  */
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- static shakeGameplayCam(shakeName: string | null, intensity: number): void;
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+ static N_0x14C4A49E36C29E49(): any;
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  /**
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  * @returns
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  */
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- static N_0x796085220ADCC847(): any;
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+ static isScreenFadingIn(): boolean;
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  /**
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- * @param p0
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+ * @returns
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  */
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- static forceCinematicRenderingThisUpdate(p0: boolean): void;
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+ static isGameplayCamShaking(): boolean;
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  /**
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- * Maintains the death camera after respawn
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- *
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- * @param toggle
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+ * @returns
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  */
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- static N_0x63E5841A9264D016(toggle: boolean): void;
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- static N_0x41E452A3C580D1A7(): void;
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+ static N_0x190F7DA1AC09A8EF(): any;
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  /**
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  * @param p0
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+ * @param p1
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+ * @param p2
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  */
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- static N_0x728491FB3DFFEF99(p0: any): void;
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+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
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  /**
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  * @returns
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  */
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- static isGameplayHintActive(): boolean;
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+ static getGameplayCamRelativePitch(): number;
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  /**
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- * @param FOV
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+ * @param p0
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  */
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- static setGameplayHintFov(FOV: number): void;
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+ static N_0x8E036B41C37D0E5F(p0: any): void;
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  /**
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  * @param p0
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+ * @param p1
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  */
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- static N_0xB85C13E0BF1F2A1C(p0: any): void;
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+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
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  /**
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  * @returns
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  */
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- static N_0x73FF6BE63DC18819(): any;
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+ static N_0xB6A80E1E3A5444F1(): any;
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  /**
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- * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
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- * *IS_GAMEPLAY**
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- *
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- * @param shakeName
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  * @returns
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  */
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- static N_0x0060B31968E60E41(shakeName: string | null): boolean;
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+ static getGameplayCamRelativeHeading(): number;
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  /**
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- * @param dictionary
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- * @param shotName
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- * @param duration
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- * @returns
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+ * @param p0
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  */
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- static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean;
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+ static N_0x1FC6C727D30FFDDE(p0: any): void;
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  /**
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- * @param p0
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- * @param p1
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+ * @returns
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  */
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- static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void;
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+ static isInCinematicMode(): any;
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  /**
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- * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
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+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
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+ * _RES*
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  *
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- * @param entity
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+ * @param shakeName
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+ * @param intensity
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  */
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- static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
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+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
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  /**
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  * @param dictionary
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  * @param shotName
@@ -152,81 +140,6 @@ export declare class CamStatics {
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  */
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  static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
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  static disableCinematicModeThisFrame(): void;
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- /**
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- * @returns
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- */
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- static N_0x8B1A5FE7E41E52B2(): any;
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- /**
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- * Forces gameplay cam to specified ped as if you were the ped or spectating it
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- *
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- * @param ped
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- */
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- static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
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- /**
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- * @param name
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- * @param pos
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- * @param rot
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- */
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- static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
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- /**
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- * @param camInitialPitch
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- */
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- static setGameplayCamInitialPitch(camInitialPitch: number): void;
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- /**
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- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
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- *
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- * @param p0
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- */
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- static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
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- /**
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- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
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- *
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- * @param p0
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- * @param p1
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- */
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- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
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- /**
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- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
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- *
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- * @param p0
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- */
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- static destroyAllCams(p0: boolean): void;
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- /**
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- * @param cameraDictionary
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- */
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- static destroy(cameraDictionary: string | null): void;
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- /**
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- * @returns
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- */
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- static getPhotoModeDof(): number;
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- /**
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- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
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- *
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- * @param locationDictName
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- * @returns
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- */
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- static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
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- /**
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- * @returns
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- */
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- static isGameplayCamRendering(): boolean;
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- /**
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- * @returns
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- */
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- static N_0xEF9A3132A0AA6B19(): any;
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- /**
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- * @returns
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- */
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- static getGameplayCamCoord(): Vector3;
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- /**
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- * @param p0
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- */
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- static setCinematicButtonActive(p0: boolean): void;
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- /**
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- * @param rotationOrder
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- * @returns
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- */
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- static getFinalRenderedCamRot(rotationOrder: number): Vector3;
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  /**
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  * Zooms in the third person camera closer to ground level.
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  * Must be called every frame to interpolate.
@@ -303,463 +216,529 @@ export declare class CamStatics {
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  */
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  static N_0x6DFD37E586D4F44F(): any;
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  /**
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- * @param locationDictName
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+ * @param p0
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+ * @param p1
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  */
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- static loadCinematicCamLocation(locationDictName: string | null): void;
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+ static N_0xF48664E9C83825E3(p0: any, p1: any): void;
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  /**
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- * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
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- *
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- * @param shakeName
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- * @param intensity
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+ * @returns
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  */
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- static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
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+ static isGameplayCamLookingBehind(): boolean;
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  /**
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+ * @param cameraDictionary
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  * @returns
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  */
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- static N_0x5060FA977CEA4455(): any;
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+ static isCameraAvailable(cameraDictionary: string | null): any;
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  /**
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- * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
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- * p0: struct<32> /*256*\/
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- *
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- * @returns p0
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+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
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  */
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- static startCameraOrbit(): number;
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+ static disableCinematicBonnetCameraThisUpdate(): void;
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  /**
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- * @param p0
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- * @param p1
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+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
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+ * *DISABLE**
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  */
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- static setWidescreenBorders(p0: boolean, p1: number): void;
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- static N_0x06557F6D96C86881(): void;
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+ static N_0xA8BA2E0204D8486F(): void;
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  /**
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- * minimum: Degrees between -180f and 180f.
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- * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
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+ * Forces gameplay cam to specified vehicle as if you were in it
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  *
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- * @param minimum
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- * @param maximum
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+ * @param vehicle
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+ * @param p1
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  */
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- static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
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+ static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void;
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  /**
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- * @param p0
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+ * @param camName
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+ * @param pos
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+ * @param rot
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+ * @param fov
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+ * @param p8
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+ * @param p9
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+ * @returns
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  */
344
- static N_0xDF7F5BE9150E47E4(p0: any): void;
345
- static N_0x04084490CC302CFB(): void;
257
+ static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null;
258
+ /**
259
+ * @returns
260
+ */
261
+ static getPhotoModeFocusDistance(): number;
262
+ static N_0x70A6658D476C6187(): void;
263
+ /**
264
+ * @param dictionary
265
+ * @param shotName
266
+ * @param cameraName
267
+ * @returns
268
+ */
269
+ static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
270
+ static forceLetterBoxThisUpdate(): void;
346
271
  /**
347
272
  * @param p0
273
+ * @param p1
274
+ * @param p2
275
+ * @param p3
276
+ * @param p4
277
+ * @param p5
278
+ * @param p6
279
+ * @param p7
348
280
  */
349
- static stopGameplayCamShaking(p0: boolean): void;
281
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
350
282
  /**
351
- * Creates Cinematic Black Bars (at top and bottom)
352
- * Disable instantly: false/false, Enable instantly: true/true
283
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
284
+ * _SET_P* - _SET_S*
353
285
  *
354
286
  * @param p0
355
- * @param p1
356
287
  */
357
- static requestLetterBoxNow(p0: boolean, p1: boolean): void;
288
+ static setStartCinematicDeathCam(p0: boolean): void;
289
+ static N_0x6CAB0BA160B168D2(): void;
358
290
  /**
359
- * @param entity
291
+ * @returns
360
292
  */
361
- static disableCamCollisionForObject(entity: Entity): void;
293
+ static isScreenFadingOut(): boolean;
362
294
  /**
295
+ * @param p0
296
+ * @param p1
363
297
  * @returns
364
298
  */
365
- static getGameplayCamFov(): number;
299
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
366
300
  /**
367
- * Fades the screen in. duration: The time the fade should take, in milliseconds.
368
- *
369
- * @param duration
301
+ * nullsub, doesn't do anything
370
302
  */
371
- static doScreenFadeIn(duration: number): void;
303
+ static disableFirstPersonFlashEffectThisUpdate(): void;
372
304
  /**
373
- * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
374
- * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
375
- * _STOP_GAMEPLAY_CAM* - _STOP_I*
305
+ * Returns true if first person camera is active in saloon1.ysc
376
306
  *
377
- * @param shakeName
378
- * @param p1
307
+ * @returns
379
308
  */
380
- static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
309
+ static forceFirstPersonCamThisFrame(): any;
310
+ static N_0x18C3DFAC458783BB(): void;
311
+ static N_0x16E9ABDD34DDD931(): void;
381
312
  /**
382
- * @returns
313
+ * @param cameraDictionary
383
314
  */
384
- static N_0x1811A02277A9E49D(): boolean;
315
+ static create(cameraDictionary: string | null): void;
316
+ /**
317
+ * @param p0
318
+ */
319
+ static N_0x5B637D6F3B67716A(p0: any): void;
385
320
  /**
386
321
  * @returns
387
322
  */
388
- static N_0x80D7A3E39B120BC4(): any;
323
+ static isCinematicCamRendering(): boolean;
324
+ static N_0xCF69EA05CD9C33C9(): void;
389
325
  /**
390
- * Not official name
391
- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
392
- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
326
+ * @param camHash
327
+ * @param p1
328
+ * @returns
329
+ */
330
+ static createCamera(camHash: string | number, p1: boolean): Cam | null;
331
+ /**
332
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
393
333
  *
394
- * @param camSpeed
395
- * @param enableSlide
396
- * @param slideOffset
397
- * @param enableZoom
398
- * @param zoomOffset
334
+ * @param camInitialZoom
399
335
  */
400
- static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
336
+ static setGameplayCamInitialZoom(camInitialZoom: number): void;
401
337
  /**
402
- * @param p0
338
+ * Only used in R* Script fm_mission_controller
339
+ *
340
+ * @param name
341
+ * @param entity
403
342
  */
404
- static stopCodeGameplayHint(p0: boolean): void;
343
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
405
344
  /**
406
- * @param camHash
407
- * @param pos
408
- * @param rot
409
- * @param fov
410
- * @param p8
411
- * @param p9
345
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
346
+ * *IS_SC(REEN*)* (?)
347
+ *
412
348
  * @returns
413
349
  */
414
- static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
350
+ static N_0x1204EB53A5FBC63D(): boolean;
351
+ static freezeGameplayCamThisFrame(): void;
415
352
  /**
416
- * @param p0
353
+ * @returns
417
354
  */
418
- static setCinematicModeActive(p0: boolean): void;
355
+ static isInterpolatingFromScriptCams(): boolean;
419
356
  /**
420
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
421
- *
422
357
  * @param p0
423
358
  */
424
- static setGameplayHintCameraRelativeSideOffset(p0: number): void;
359
+ static N_0x9AC65A36D3C0C189(p0: any): void;
425
360
  /**
426
- * @param p0
361
+ * @returns
427
362
  */
428
- static N_0x6519238858AF5479(p0: any): void;
363
+ static N_0xF824530B612FE0CE(): any;
429
364
  /**
430
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
431
- *
432
- * @param heading
365
+ * @returns
366
+ */
367
+ static getFirstPersonAimCamZoomFactor(): number;
368
+ /**
369
+ * @param rotationOrder
370
+ * @returns
371
+ */
372
+ static getGameplayCamRot(rotationOrder: number): Vector3;
373
+ /**
374
+ * @param camName
433
375
  * @param p1
376
+ * @returns
434
377
  */
435
- static setGameplayCamRelativeHeading(heading: number, p1: number): void;
378
+ static createCam(camName: string | null, p1: boolean): Cam | null;
379
+ /**
380
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
381
+ *
382
+ * @param duration
383
+ */
384
+ static doScreenFadeOut(duration: number): void;
385
+ /**
386
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
387
+ * Params: targetPed = death cam focuses on it
388
+ *
389
+ * @param targetPed
390
+ */
391
+ static forceCinematicDeathCamOnPed(targetPed: Ped): void;
436
392
  /**
437
393
  * @param p0
438
- * @param p1
439
394
  */
440
- static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
395
+ static N_0xC252C0CC969AF79A(p0: any): void;
396
+ static N_0x3C486E334520579D(): void;
441
397
  /**
398
+ * @param p0
399
+ */
400
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
401
+ /**
402
+ * @param p0
403
+ * @param p1
404
+ * @param p2
442
405
  * @returns
443
406
  */
444
- static getPhotoModeFocalLength(): number;
407
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any;
408
+ static N_0x3C8F74E8FE751614(): void;
445
409
  /**
410
+ * @param dictionary
411
+ * @param shotName
412
+ * @param duration
446
413
  * @returns
447
414
  */
448
- static N_0x2AB7C81B3F70570C(): any;
415
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
449
416
  /**
450
417
  * @param p0
451
- * @param p1
452
418
  */
453
- static N_0xF48664E9C83825E3(p0: any, p1: any): void;
419
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
420
+ /**
421
+ * @param cameraDictionary
422
+ */
423
+ static unloadCameraDataDict(cameraDictionary: string | null): void;
454
424
  /**
425
+ * @param sLocationDictName
455
426
  * @returns
456
427
  */
457
- static isGameplayCamLookingBehind(): boolean;
428
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
458
429
  /**
459
- * @param cameraDictionary
460
430
  * @returns
461
431
  */
462
- static isCameraAvailable(cameraDictionary: string | null): any;
432
+ static N_0x450769C833D58844(): any;
463
433
  /**
464
- * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
434
+ * @param p0
435
+ * @param p1
436
+ * @param p2
437
+ * @param p3
438
+ * @param p4
439
+ * @param p5
465
440
  */
466
- static disableCinematicBonnetCameraThisUpdate(): void;
441
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
467
442
  /**
468
443
  * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
469
444
  * *DISABLE**
470
445
  */
471
- static N_0xA8BA2E0204D8486F(): void;
446
+ static N_0x0F1FFEF5D54AE832(): void;
472
447
  /**
473
- * Forces gameplay cam to specified vehicle as if you were in it
448
+ * Returns true if player is in first person
474
449
  *
475
- * @param vehicle
476
- * @param p1
450
+ * @returns
477
451
  */
478
- static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void;
452
+ static isInFullFirstPersonMode(): any;
479
453
  /**
480
- * @param camName
481
- * @param pos
482
- * @param rot
483
- * @param fov
484
- * @param p8
485
- * @param p9
486
454
  * @returns
487
455
  */
488
- static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null;
456
+ static isFirstPersonAimCamActive(): boolean;
489
457
  /**
490
- * @returns
458
+ * @param cameraDictionary
491
459
  */
492
- static getPhotoModeFocusDistance(): number;
493
- static N_0x70A6658D476C6187(): void;
460
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
494
461
  /**
495
- * @param dictionary
496
- * @param shotName
497
- * @param cameraName
498
- * @returns
462
+ * @param p0
499
463
  */
500
- static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
464
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
501
465
  /**
502
- * @returns
466
+ * @param p0
467
+ * @param pos1
468
+ * @param p4
469
+ * @param p5
470
+ * @param p6
471
+ * @param p7
503
472
  */
504
- static isInterpolatingToScriptCams(): boolean;
473
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
505
474
  /**
506
475
  * @returns
507
476
  */
508
- static getFinalRenderedCamFov(): number;
477
+ static getFinalRenderedCamCoord(): Vector3;
509
478
  /**
510
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
511
- * Return type char in ida
512
- * *SET_GAMEPLAY_HINT**
513
- *
514
479
  * @param p0
515
480
  */
516
- static N_0x88544C0E3291DCAE(p0: boolean): void;
481
+ static N_0x1D9F72DD4FD9A9D7(p0: any): void;
482
+ static N_0xE6F364DE6C2FDEFE(): void;
483
+ /**
484
+ * @param shakeName
485
+ * @param intensity
486
+ */
487
+ static shakeGameplayCam(shakeName: string | null, intensity: number): void;
517
488
  /**
518
489
  * @returns
519
490
  */
520
- static isScreenFadedIn(): boolean;
491
+ static N_0x796085220ADCC847(): any;
521
492
  /**
522
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
493
+ * @param p0
523
494
  */
524
- static disableOnFootFirstPersonViewThisUpdate(): void;
495
+ static forceCinematicRenderingThisUpdate(p0: boolean): void;
525
496
  /**
526
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
497
+ * Maintains the death camera after respawn
498
+ *
499
+ * @param toggle
527
500
  */
528
- static invalidateCinematicVehicleIdleMode(): void;
501
+ static N_0x63E5841A9264D016(toggle: boolean): void;
502
+ static N_0x41E452A3C580D1A7(): void;
529
503
  /**
530
- * @param dictionaryName
504
+ * @param p0
531
505
  */
532
- static unloadCinematicCameraLocation(dictionaryName: string | null): void;
506
+ static N_0x728491FB3DFFEF99(p0: any): void;
533
507
  /**
534
508
  * @returns
535
509
  */
536
- static isScreenFadedOut(): boolean;
510
+ static isGameplayHintActive(): boolean;
537
511
  /**
538
- * @param dictionary
539
- * @param shotName
540
- * @param duration
512
+ * @param FOV
541
513
  */
542
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
514
+ static setGameplayHintFov(FOV: number): void;
543
515
  /**
544
- * @returns
516
+ * @param p0
545
517
  */
546
- static isDeathFailCameraRunning(): any;
518
+ static N_0xB85C13E0BF1F2A1C(p0: any): void;
547
519
  /**
548
520
  * @returns
549
521
  */
550
- static N_0xDC62CD70658E7A02(): any;
522
+ static N_0x73FF6BE63DC18819(): any;
551
523
  /**
552
- * @param cameraDictionary
524
+ * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
525
+ * *IS_GAMEPLAY**
526
+ *
527
+ * @param shakeName
528
+ * @returns
553
529
  */
554
- static loadCameraDataDict(cameraDictionary: string | null): void;
530
+ static N_0x0060B31968E60E41(shakeName: string | null): boolean;
555
531
  /**
556
- * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
532
+ * @param dictionary
533
+ * @param shotName
534
+ * @param duration
535
+ * @returns
557
536
  */
558
- static disableOnFootFirstPersonViewThisUpdate2(): void;
559
- static N_0xF1A6FEEDF3776EF9(): void;
537
+ static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean;
560
538
  /**
561
- * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
562
- *
563
539
  * @param p0
564
- * @param distance
540
+ * @param p1
565
541
  */
566
- static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
542
+ static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void;
567
543
  /**
568
- * More info: see HAS_LETTER_BOX
544
+ * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
569
545
  *
570
- * @returns
546
+ * @param entity
571
547
  */
572
- static getLetterBoxRatio(): number;
548
+ static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
573
549
  /**
574
550
  * @returns
575
551
  */
576
- static N_0x7CE9DC58E3E4755F(): any;
552
+ static N_0x8B1A5FE7E41E52B2(): any;
577
553
  /**
578
- * @param p0
579
- * @param p1
554
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
555
+ *
556
+ * @param ped
580
557
  */
581
- static N_0xFEB8646818294C75(p0: any, p1: any): void;
558
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
582
559
  /**
583
- * @param p0
560
+ * @param name
561
+ * @param pos
562
+ * @param rot
584
563
  */
585
- static N_0xDB382FE20C2DA222(p0: any): void;
564
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
586
565
  /**
587
- * @param p0
566
+ * @param camInitialPitch
588
567
  */
589
- static N_0x29E6655DF3590B0D(p0: any): void;
568
+ static setGameplayCamInitialPitch(camInitialPitch: number): void;
590
569
  /**
591
- * @param pos
592
- * @param radius
593
- * @returns
570
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
571
+ *
572
+ * @param p0
594
573
  */
595
- static isSphereVisible(pos: Vector3, radius: number): boolean;
574
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
596
575
  /**
597
- * @param camInitialHeading
576
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
577
+ *
578
+ * @param p0
579
+ * @param p1
598
580
  */
599
- static setGameplayCamInitialHeading(camInitialHeading: number): void;
581
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
600
582
  /**
583
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
584
+ *
601
585
  * @param p0
602
586
  */
603
- static stopGameplayHint(p0: boolean): void;
587
+ static destroyAllCams(p0: boolean): void;
604
588
  /**
605
- * @param p0
589
+ * @param cameraDictionary
606
590
  */
607
- static N_0x0961B089947BA6D0(p0: any): void;
591
+ static destroy(cameraDictionary: string | null): void;
608
592
  /**
609
- * minimum: Degrees between -90f and 90f.
610
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
593
+ * @returns
594
+ */
595
+ static getPhotoModeDof(): number;
596
+ /**
597
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
611
598
  *
612
- * @param minimum
613
- * @param maximum
599
+ * @param locationDictName
600
+ * @returns
614
601
  */
615
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
602
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
616
603
  /**
617
604
  * @returns
618
605
  */
619
- static N_0x6072B7420A83A03F(): any;
606
+ static isGameplayCamRendering(): boolean;
620
607
  /**
621
- * @param p0
608
+ * @returns
622
609
  */
623
- static N_0xC205B3C54C6A4E37(p0: any): void;
624
- static forceLetterBoxThisUpdate(): void;
610
+ static N_0xEF9A3132A0AA6B19(): any;
625
611
  /**
626
- * @param p0
627
- * @param p1
628
- * @param p2
629
- * @param p3
630
- * @param p4
631
- * @param p5
632
- * @param p6
633
- * @param p7
612
+ * @returns
634
613
  */
635
- static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
614
+ static getGameplayCamCoord(): Vector3;
636
615
  /**
637
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
638
- * _SET_P* - _SET_S*
639
- *
640
616
  * @param p0
641
617
  */
642
- static setStartCinematicDeathCam(p0: boolean): void;
643
- static N_0x6CAB0BA160B168D2(): void;
618
+ static setCinematicButtonActive(p0: boolean): void;
644
619
  /**
620
+ * @param rotationOrder
645
621
  * @returns
646
622
  */
647
- static isScreenFadingOut(): boolean;
623
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3;
648
624
  /**
649
- * @param p0
650
- * @param p1
651
625
  * @returns
652
626
  */
653
- static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
627
+ static N_0x1811A02277A9E49D(): boolean;
654
628
  /**
655
- * nullsub, doesn't do anything
629
+ * @returns
656
630
  */
657
- static disableFirstPersonFlashEffectThisUpdate(): void;
631
+ static N_0x80D7A3E39B120BC4(): any;
658
632
  /**
659
- * Returns true if first person camera is active in saloon1.ysc
633
+ * Not official name
634
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
635
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
660
636
  *
637
+ * @param camSpeed
638
+ * @param enableSlide
639
+ * @param slideOffset
640
+ * @param enableZoom
641
+ * @param zoomOffset
642
+ */
643
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
644
+ /**
645
+ * @param p0
646
+ */
647
+ static stopCodeGameplayHint(p0: boolean): void;
648
+ /**
649
+ * @param camHash
650
+ * @param pos
651
+ * @param rot
652
+ * @param fov
653
+ * @param p8
654
+ * @param p9
661
655
  * @returns
662
656
  */
663
- static forceFirstPersonCamThisFrame(): any;
664
- static N_0x18C3DFAC458783BB(): void;
665
- static N_0x16E9ABDD34DDD931(): void;
657
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
666
658
  /**
667
- * @param cameraDictionary
659
+ * @param p0
668
660
  */
669
- static create(cameraDictionary: string | null): void;
661
+ static setCinematicModeActive(p0: boolean): void;
670
662
  /**
663
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
664
+ *
671
665
  * @param p0
672
666
  */
673
- static N_0x5B637D6F3B67716A(p0: any): void;
667
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void;
674
668
  /**
675
- * @returns
669
+ * @param p0
676
670
  */
677
- static isCinematicCamRendering(): boolean;
678
- static N_0xCF69EA05CD9C33C9(): void;
671
+ static N_0x6519238858AF5479(p0: any): void;
679
672
  /**
680
- * @param camHash
673
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
674
+ *
675
+ * @param heading
681
676
  * @param p1
682
- * @returns
683
677
  */
684
- static createCamera(camHash: string | number, p1: boolean): Cam | null;
678
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void;
685
679
  /**
686
- * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
687
- *
688
- * @param camInitialZoom
680
+ * @param p0
681
+ * @param p1
689
682
  */
690
- static setGameplayCamInitialZoom(camInitialZoom: number): void;
683
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
691
684
  /**
692
- * Only used in R* Script fm_mission_controller
693
- *
694
- * @param name
695
- * @param entity
685
+ * @returns
696
686
  */
697
- static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
687
+ static getPhotoModeFocalLength(): number;
698
688
  /**
699
- * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
700
- * *IS_SC(REEN*)* (?)
701
- *
702
689
  * @returns
703
690
  */
704
- static N_0x1204EB53A5FBC63D(): boolean;
705
- static freezeGameplayCamThisFrame(): void;
691
+ static N_0x2AB7C81B3F70570C(): any;
706
692
  /**
707
693
  * @returns
708
694
  */
709
- static isInterpolatingFromScriptCams(): boolean;
695
+ static isInterpolatingToScriptCams(): boolean;
710
696
  /**
711
- * @param p0
697
+ * @returns
712
698
  */
713
- static N_0x9AC65A36D3C0C189(p0: any): void;
699
+ static getFinalRenderedCamFov(): number;
714
700
  /**
715
- * @returns
701
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
702
+ * Return type char in ida
703
+ * *SET_GAMEPLAY_HINT**
704
+ *
705
+ * @param p0
716
706
  */
717
- static N_0xF824530B612FE0CE(): any;
707
+ static N_0x88544C0E3291DCAE(p0: boolean): void;
718
708
  /**
719
709
  * @returns
720
710
  */
721
- static getFirstPersonAimCamZoomFactor(): number;
711
+ static isScreenFadedIn(): boolean;
722
712
  /**
723
- * @param rotationOrder
724
- * @returns
713
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
725
714
  */
726
- static getGameplayCamRot(rotationOrder: number): Vector3;
715
+ static disableOnFootFirstPersonViewThisUpdate(): void;
727
716
  /**
728
- * @param camName
729
- * @param p1
730
- * @returns
717
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
731
718
  */
732
- static createCam(camName: string | null, p1: boolean): Cam | null;
719
+ static invalidateCinematicVehicleIdleMode(): void;
733
720
  /**
734
- * Fades the screen out. duration: The time the fade should take, in milliseconds.
735
- *
736
- * @param duration
721
+ * @param dictionaryName
737
722
  */
738
- static doScreenFadeOut(duration: number): void;
723
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void;
739
724
  /**
740
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
741
- * Params: targetPed = death cam focuses on it
742
- *
743
- * @param targetPed
725
+ * @returns
744
726
  */
745
- static forceCinematicDeathCamOnPed(targetPed: Ped): void;
727
+ static isScreenFadedOut(): boolean;
746
728
  /**
747
- * @param p0
729
+ * @param dictionary
730
+ * @param shotName
731
+ * @param duration
748
732
  */
749
- static N_0xC252C0CC969AF79A(p0: any): void;
750
- static N_0x3C486E334520579D(): void;
733
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
751
734
  /**
752
- * @param p0
735
+ * @returns
753
736
  */
754
- static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
737
+ static isDeathFailCameraRunning(): any;
755
738
  /**
756
- * @param p0
757
- * @param p1
758
- * @param p2
759
739
  * @returns
760
740
  */
761
- static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any;
762
- static N_0x3C8F74E8FE751614(): void;
741
+ static N_0xDC62CD70658E7A02(): any;
763
742
  /**
764
743
  * p6 & p7 - possibly length or time
765
744
  *
@@ -841,132 +820,153 @@ export declare class CamStatics {
841
820
  static N_0x641092322A8852AB(): void;
842
821
  static triggerMissionFailedCam(): void;
843
822
  /**
844
- * @param dictionary
845
- * @param shotName
846
- * @param duration
847
- * @returns
848
- */
849
- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
850
- /**
851
- * @param p0
823
+ * @param locationDictName
852
824
  */
853
- static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
825
+ static loadCinematicCamLocation(locationDictName: string | null): void;
854
826
  /**
855
- * @param cameraDictionary
827
+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
828
+ *
829
+ * @param shakeName
830
+ * @param intensity
856
831
  */
857
- static unloadCameraDataDict(cameraDictionary: string | null): void;
832
+ static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
858
833
  /**
859
- * @param sLocationDictName
860
834
  * @returns
861
835
  */
862
- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
836
+ static N_0x5060FA977CEA4455(): any;
863
837
  /**
864
- * @returns
838
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
839
+ * p0: struct<32> /*256*\/
840
+ *
841
+ * @returns p0
865
842
  */
866
- static N_0x450769C833D58844(): any;
843
+ static startCameraOrbit(): number;
867
844
  /**
868
845
  * @param p0
869
846
  * @param p1
870
- * @param p2
871
- * @param p3
872
- * @param p4
873
- * @param p5
874
- */
875
- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
876
- /**
877
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
878
- * *DISABLE**
879
847
  */
880
- static N_0x0F1FFEF5D54AE832(): void;
848
+ static setWidescreenBorders(p0: boolean, p1: number): void;
849
+ static N_0x06557F6D96C86881(): void;
881
850
  /**
882
- * Returns true if player is in first person
851
+ * minimum: Degrees between -180f and 180f.
852
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
883
853
  *
884
- * @returns
854
+ * @param minimum
855
+ * @param maximum
885
856
  */
886
- static isInFullFirstPersonMode(): any;
857
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
887
858
  /**
888
- * @returns
859
+ * @param p0
889
860
  */
890
- static isFirstPersonAimCamActive(): boolean;
861
+ static N_0xDF7F5BE9150E47E4(p0: any): void;
862
+ static N_0x04084490CC302CFB(): void;
891
863
  /**
892
- * @param cameraDictionary
864
+ * @param p0
893
865
  */
894
- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
866
+ static stopGameplayCamShaking(p0: boolean): void;
895
867
  /**
868
+ * Creates Cinematic Black Bars (at top and bottom)
869
+ * Disable instantly: false/false, Enable instantly: true/true
870
+ *
896
871
  * @param p0
872
+ * @param p1
897
873
  */
898
- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
874
+ static requestLetterBoxNow(p0: boolean, p1: boolean): void;
899
875
  /**
900
- * @param p0
901
- * @param pos1
902
- * @param p4
903
- * @param p5
904
- * @param p6
905
- * @param p7
876
+ * @param entity
906
877
  */
907
- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
878
+ static disableCamCollisionForObject(entity: Entity): void;
908
879
  /**
909
880
  * @returns
910
881
  */
911
- static getFinalRenderedCamCoord(): Vector3;
882
+ static getGameplayCamFov(): number;
912
883
  /**
913
- * @returns
884
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
885
+ *
886
+ * @param duration
914
887
  */
915
- static N_0x14C4A49E36C29E49(): any;
888
+ static doScreenFadeIn(duration: number): void;
916
889
  /**
917
- * @returns
890
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
891
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
892
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
893
+ *
894
+ * @param shakeName
895
+ * @param p1
918
896
  */
919
- static isScreenFadingIn(): boolean;
897
+ static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
920
898
  /**
921
- * @returns
899
+ * @param cameraDictionary
922
900
  */
923
- static isGameplayCamShaking(): boolean;
901
+ static loadCameraDataDict(cameraDictionary: string | null): void;
924
902
  /**
925
- * @returns
903
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
926
904
  */
927
- static N_0x190F7DA1AC09A8EF(): any;
905
+ static disableOnFootFirstPersonViewThisUpdate2(): void;
906
+ static N_0xF1A6FEEDF3776EF9(): void;
928
907
  /**
908
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
909
+ *
929
910
  * @param p0
930
- * @param p1
931
- * @param p2
911
+ * @param distance
932
912
  */
933
- static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
913
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
914
+ /**
915
+ * More info: see HAS_LETTER_BOX
916
+ *
917
+ * @returns
918
+ */
919
+ static getLetterBoxRatio(): number;
934
920
  /**
935
921
  * @returns
936
922
  */
937
- static getGameplayCamRelativePitch(): number;
923
+ static N_0x7CE9DC58E3E4755F(): any;
938
924
  /**
939
925
  * @param p0
926
+ * @param p1
940
927
  */
941
- static N_0x8E036B41C37D0E5F(p0: any): void;
928
+ static N_0xFEB8646818294C75(p0: any, p1: any): void;
942
929
  /**
943
930
  * @param p0
944
- * @param p1
945
931
  */
946
- static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
932
+ static N_0xDB382FE20C2DA222(p0: any): void;
947
933
  /**
948
- * @returns
934
+ * @param p0
949
935
  */
950
- static N_0xB6A80E1E3A5444F1(): any;
936
+ static N_0x29E6655DF3590B0D(p0: any): void;
951
937
  /**
938
+ * @param pos
939
+ * @param radius
952
940
  * @returns
953
941
  */
954
- static getGameplayCamRelativeHeading(): number;
942
+ static isSphereVisible(pos: Vector3, radius: number): boolean;
943
+ /**
944
+ * @param camInitialHeading
945
+ */
946
+ static setGameplayCamInitialHeading(camInitialHeading: number): void;
955
947
  /**
956
948
  * @param p0
957
949
  */
958
- static N_0x1FC6C727D30FFDDE(p0: any): void;
950
+ static stopGameplayHint(p0: boolean): void;
959
951
  /**
960
- * @returns
952
+ * @param p0
961
953
  */
962
- static isInCinematicMode(): any;
954
+ static N_0x0961B089947BA6D0(p0: any): void;
963
955
  /**
964
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
965
- * _RES*
956
+ * minimum: Degrees between -90f and 90f.
957
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
966
958
  *
967
- * @param shakeName
968
- * @param intensity
959
+ * @param minimum
960
+ * @param maximum
969
961
  */
970
- static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
962
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
963
+ /**
964
+ * @returns
965
+ */
966
+ static N_0x6072B7420A83A03F(): any;
967
+ /**
968
+ * @param p0
969
+ */
970
+ static N_0xC205B3C54C6A4E37(p0: any): void;
971
971
  }
972
972
  //# sourceMappingURL=CamStatics.d.ts.map