@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -12,453 +12,465 @@ import { createFromHandle } from '../types/HandleRegistry';
12
12
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
13
13
 
14
14
  export class Task {
15
+ static N_0xF718931A82EEB898(): void {
16
+ inv<void>('0xF718931A82EEB898');
17
+ }
18
+
15
19
  /**
16
- * @param waypointRecording
17
- * @returns points
20
+ * @param p0
21
+ * @param p1
22
+ * @param p2
23
+ * @param p3
18
24
  */
19
- static waypointRecordingGetNumPoints(waypointRecording: string | null): [boolean, number] {
20
- const result = inv<[boolean, number]>('0x5343532C01A07234', waypointRecording, pvi(), rai());
21
- return [!!result[0], result[1]];
25
+ static N_0xCE4E669400E5F8AA(p0: any, p1: any, p2: any, p3: any): void {
26
+ inv<void>('0xCE4E669400E5F8AA', p0, p1, p2, p3);
22
27
  }
23
28
 
24
29
  /**
25
30
  * @param p0
31
+ * @param p1
26
32
  * @returns
27
33
  */
28
- static N_0xE6A151364C600B24(p0: any): any {
29
- return inv<number>('0xE6A151364C600B24', p0);
34
+ static N_0x90703A8F75EE4ABD(p0: any, p1: any): any {
35
+ return inv<number>('0x90703A8F75EE4ABD', p0, p1);
30
36
  }
31
37
 
32
38
  /**
33
- * @param p0
34
- * @param p1
39
+ * @param object
35
40
  */
36
- static N_0xEAF87DA2BE78A15B(p0: any, p1: any): void {
37
- inv<void>('0xEAF87DA2BE78A15B', p0, p1);
41
+ static makeObjectNotCarriable(object: Prop): void {
42
+ inv<void>('0x67BFCED22909834D', object.handle);
38
43
  }
39
44
 
40
45
  /**
41
46
  * @param p0
42
- * @param p1
43
- * @param p2
44
- * @param p3
47
+ * @returns
45
48
  */
46
- static waypointPlaybackStartAimingAtEntity(p0: any, p1: any, p2: any, p3: any): void {
47
- inv<void>('0x4F158205E0C74385', p0, p1, p2, p3);
49
+ static N_0xEB67D4E056C85A81(p0: any): any {
50
+ return inv<number>('0xEB67D4E056C85A81', p0);
51
+ }
52
+
53
+ static createPatrolRoute(): void {
54
+ inv<void>('0xAF8A443CCC8018DC');
48
55
  }
49
56
 
50
57
  /**
51
- * @param scenario
58
+ * @param p0
52
59
  * @returns
53
60
  */
54
- static getScenarioPointRadius(scenario: number): number {
55
- return inv<number>('0x6718F40313A2B5A6', scenario, raf());
61
+ static N_0xF97F462779B31786(p0: any): any {
62
+ return inv<number>('0xF97F462779B31786', p0);
56
63
  }
57
64
 
58
65
  /**
66
+ * *SET_SCENARIO_POINT**
67
+ *
59
68
  * @param p0
60
69
  * @param p1
61
70
  */
62
- static N_0x5B68D0007D9C92EB(p0: any, p1: any): void {
63
- inv<void>('0x5B68D0007D9C92EB', p0, p1);
71
+ static N_0xADC45010BC17AF0E(p0: any, p1: any): void {
72
+ inv<void>('0xADC45010BC17AF0E', p0, p1);
64
73
  }
65
74
 
66
75
  /**
67
76
  * @param p0
68
- * @param p1
69
- * @param p2
70
- * @param p3
71
77
  */
72
- static N_0x801BD27403F3CBA0(p0: any, p1: any, p2: any, p3: any): void {
73
- inv<void>('0x801BD27403F3CBA0', p0, p1, p2, p3);
78
+ static N_0x7FB78B2199C10E92(p0: any): void {
79
+ inv<void>('0x7FB78B2199C10E92', p0);
74
80
  }
75
81
 
76
82
  /**
77
- * @param scenario
83
+ * @param scenarioGroup
78
84
  * @returns
79
85
  */
80
- static getPedUsingScenarioPoint(scenario: number): Ped | null {
81
- return createFromHandle<Ped>('Ped', inv<number>('0x5BA659955369B0E2', scenario, rai()));
86
+ static doesScenarioGroupExist(scenarioGroup: string | null): boolean {
87
+ return inv<boolean>('0xF9034C136C9E00D3', scenarioGroup, rai());
82
88
  }
83
89
 
84
90
  /**
85
- * @param p0
86
- * @param p1
87
- * @param p2
88
- * @param p3
89
- * @param p4
90
- * @param p5
91
- * @param p6
91
+ * Note: scenariosInRadius is an array, and its size and values should be aligned to 8 bytes.
92
+ *
93
+ * @param pos
94
+ * @param radius
95
+ * @param size
96
+ * @returns scenariosInRadius
92
97
  */
93
- static waypointPlaybackStartShootingAtCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
94
- inv<void>('0x057A25CFCC9DB671', p0, p1, p2, p3, p4, p5, p6);
98
+ static getScenarioPointsInArea(pos: Vector3, radius: number, size: number): [number, number] {
99
+ const result = inv<[number, number]>('0x345EC3B7EBDE1CB5', f(pos.x), f(pos.y), f(pos.z), f(radius), pvi(), size, rai());
100
+ return [result[0], result[1]];
95
101
  }
96
102
 
97
103
  /**
98
- * @param p0
104
+ * Adds a new point to the current point route. Call TASK_FLUSH_ROUTE before the first call to this. Call TASK_FOLLOW_POINT_ROUTE to make the Ped go the route. A maximum of 8 points can be added.
105
+ *
106
+ * @param pos
99
107
  */
100
- static N_0xFC7F71CF49F70B6B(p0: any): void {
101
- inv<void>('0xFC7F71CF49F70B6B', p0);
108
+ static extendRoute(pos: Vector3): void {
109
+ inv<void>('0x1E7889778264843A', f(pos.x), f(pos.y), f(pos.z));
102
110
  }
103
111
 
104
112
  /**
105
113
  * @param p0
106
- * @param p1
114
+ * @returns
107
115
  */
108
- static N_0x954451EA2D2120FB(p0: any, p1: any): void {
109
- inv<void>('0x954451EA2D2120FB', p0, p1);
116
+ static N_0x11C7CE1AE38911B5(p0: any): any {
117
+ return inv<number>('0x11C7CE1AE38911B5', p0);
110
118
  }
111
119
 
112
120
  /**
113
- * @param scenario
114
- * @param pos
115
- * @param p4
121
+ * @param p0
122
+ * @returns
116
123
  */
117
- static setScenarioPointCoords(scenario: number, pos: Vector3, p4: boolean): void {
118
- inv<void>('0x2056AB38DF06825C', scenario, f(pos.x), f(pos.y), f(pos.z), p4);
124
+ static N_0x974DA3408DEC4E79(p0: any): any {
125
+ return inv<number>('0x974DA3408DEC4E79', p0);
119
126
  }
120
127
 
121
128
  /**
122
129
  * @param p0
123
130
  * @param p1
124
- * @param p2
125
- * @param p3
126
131
  */
127
- static N_0x2E1D6D87346BB7D2(p0: any, p1: any, p2: any, p3: any): void {
128
- inv<void>('0x2E1D6D87346BB7D2', p0, p1, p2, p3);
132
+ static N_0x4A7D73989F52EB37(p0: any, p1: any): void {
133
+ inv<void>('0x4A7D73989F52EB37', p0, p1);
134
+ }
135
+
136
+ static resetScenarioGroupsEnabled(): void {
137
+ inv<void>('0xDD902D0349AFAD3A');
129
138
  }
130
139
 
131
140
  /**
132
141
  * @param p0
142
+ * @returns
133
143
  */
134
- static N_0x9C8F42A5D1859DC1(p0: any): void {
135
- inv<void>('0x9C8F42A5D1859DC1', p0);
144
+ static N_0x76610D12A838EBDE(p0: any): any {
145
+ return inv<number>('0x76610D12A838EBDE', p0);
146
+ }
147
+
148
+ /**
149
+ * @returns
150
+ */
151
+ static N_0x5952DFA38FA529FE(): any {
152
+ return inv<number>('0x5952DFA38FA529FE');
136
153
  }
137
154
 
138
155
  /**
139
156
  * @param p0
140
157
  * @param p1
141
158
  * @param p2
142
- * @returns
143
159
  */
144
- static N_0x10ADFDF07B7DFFBA(p0: any, p1: any, p2: any): any {
145
- return inv<number>('0x10ADFDF07B7DFFBA', p0, p1, p2);
160
+ static N_0xF40A109B4B79A848(p0: any, p1: any, p2: any): void {
161
+ inv<void>('0xF40A109B4B79A848', p0, p1, p2);
146
162
  }
147
163
 
148
164
  /**
149
- * flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags
165
+ * Params: p1 is always true in R* Scripts
150
166
  *
151
167
  * @param scenario
152
- * @param flag
153
- * @param value
168
+ * @param p1
169
+ * @returns
154
170
  */
155
- static setScenarioPointFlag(scenario: number, flag: number, value: boolean): void {
156
- inv<void>('0x5AF19B6CC2115D34', scenario, flag, value);
171
+ static getScenarioPointHeading(scenario: number, p1: boolean): number {
172
+ return inv<number>('0xB93EA7184BAA85C3', scenario, p1, raf());
157
173
  }
158
174
 
159
175
  /**
160
176
  * @param p0
161
- * @param p1
162
- * @param p2
163
- * @param p3
164
- * @param p4
165
- * @param p5
166
177
  */
167
- static N_0xDE0C8B145EA466FF(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
168
- inv<void>('0xDE0C8B145EA466FF', p0, p1, p2, p3, p4, p5);
178
+ static N_0x10C44F633E2D6D9E(p0: any): void {
179
+ inv<void>('0x10C44F633E2D6D9E', p0);
169
180
  }
170
181
 
171
182
  /**
172
- * @param scenario
173
- * @param heading
174
- * @param p2
183
+ * Note: patrolRoute must be prefixed with 'miss_' for it to be valid
184
+ *
185
+ * @param patrolRoute
175
186
  */
176
- static setScenarioPointHeading(scenario: number, heading: number, p2: boolean): void {
177
- inv<void>('0xD3A0DA8F91612C6E', scenario, f(heading), p2);
187
+ static openPatrolRoute(patrolRoute: string | null): void {
188
+ inv<void>('0xA36BFB5EE89F3D82', patrolRoute);
178
189
  }
179
190
 
180
191
  /**
181
192
  * @param p0
182
- * @param p1
183
- * @param p2
184
- * @param p3
185
193
  */
186
- static N_0x5D9B0BAAF04CF65B(p0: any, p1: any, p2: any, p3: any): void {
187
- inv<void>('0x5D9B0BAAF04CF65B', p0, p1, p2, p3);
194
+ static N_0xA42DC7919159CCCF(p0: any): void {
195
+ inv<void>('0xA42DC7919159CCCF', p0);
188
196
  }
189
197
 
190
198
  /**
199
+ * Checks if there is a cover point at position
200
+ *
191
201
  * @param p0
192
202
  * @param p1
193
203
  * @param p2
194
204
  * @param p3
195
205
  * @returns
196
206
  */
197
- static N_0xEFD875C2791EBEFD(p0: any, p1: any, p2: any, p3: any): any {
198
- return inv<number>('0xEFD875C2791EBEFD', p0, p1, p2, p3);
207
+ static doesScriptedCoverPointExistAtCoords(p0: any, p1: any, p2: any, p3: any): boolean {
208
+ return inv<boolean>('0xA98B8E3C088E5A31', p0, p1, p2, p3, rai());
199
209
  }
200
210
 
201
- /**
202
- * @param p0
203
- * @returns
204
- */
205
- static N_0x974DA3408DEC4E79(p0: any): any {
206
- return inv<number>('0x974DA3408DEC4E79', p0);
211
+ static N_0x0E184495B27BB57D(): void {
212
+ inv<void>('0x0E184495B27BB57D');
207
213
  }
208
214
 
209
215
  /**
210
216
  * @param p0
211
- * @param p1
212
217
  */
213
- static N_0x4A7D73989F52EB37(p0: any, p1: any): void {
214
- inv<void>('0x4A7D73989F52EB37', p0, p1);
215
- }
216
-
217
- static resetScenarioGroupsEnabled(): void {
218
- inv<void>('0xDD902D0349AFAD3A');
218
+ static N_0xEC516FE805D2CB2D(p0: any): void {
219
+ inv<void>('0xEC516FE805D2CB2D', p0);
219
220
  }
220
221
 
221
222
  /**
222
223
  * @param p0
223
224
  * @returns
224
225
  */
225
- static N_0x76610D12A838EBDE(p0: any): any {
226
- return inv<number>('0x76610D12A838EBDE', p0);
226
+ static N_0x0A98A362C5A19A43(p0: any): any {
227
+ return inv<number>('0x0A98A362C5A19A43', p0);
227
228
  }
228
229
 
229
230
  /**
231
+ * @param pos
232
+ * @param scenarioType
233
+ * @param distance
234
+ * @param p5
235
+ * @param p6
230
236
  * @returns
231
237
  */
232
- static N_0x5952DFA38FA529FE(): any {
233
- return inv<number>('0x5952DFA38FA529FE');
238
+ static findScenarioOfTypeHash(pos: Vector3, scenarioType: string | number, distance: number, p5: any, p6: boolean): number {
239
+ return inv<number>('0xF533D68FF970D190', f(pos.x), f(pos.y), f(pos.z), _h(scenarioType), f(distance), p5, p6, rai());
234
240
  }
235
241
 
236
242
  /**
237
243
  * @param p0
238
- * @param p1
239
- * @param p2
244
+ * @returns
240
245
  */
241
- static N_0xF40A109B4B79A848(p0: any, p1: any, p2: any): void {
242
- inv<void>('0xF40A109B4B79A848', p0, p1, p2);
246
+ static N_0x22CD2C33ED4467A1(p0: any): any {
247
+ return inv<number>('0x22CD2C33ED4467A1', p0);
243
248
  }
244
249
 
245
250
  /**
246
251
  * @param p0
247
252
  * @param p1
248
- * @param p2
249
- * @param p3
250
- * @param p4
251
253
  */
252
- static N_0x5217B7B6DB78E1F3(p0: any, p1: any, p2: any, p3: any, p4: any): void {
253
- inv<void>('0x5217B7B6DB78E1F3', p0, p1, p2, p3, p4);
254
+ static N_0x764DB5A48390FBAD(p0: any, p1: any): void {
255
+ inv<void>('0x764DB5A48390FBAD', p0, p1);
254
256
  }
255
257
 
256
258
  /**
257
259
  * @param p0
260
+ * @param p1
258
261
  */
259
- static N_0x30B391915538EBE2(p0: any): void {
260
- inv<void>('0x30B391915538EBE2', p0);
262
+ static N_0xA21AA2F0C2180125(p0: any, p1: any): void {
263
+ inv<void>('0xA21AA2F0C2180125', p0, p1);
261
264
  }
262
265
 
263
266
  /**
264
- * @param nodeId
265
- * @param scenarioName
266
- * @param pos
267
- * @param lookPos
268
- * @param duration
269
- * @param p9
267
+ * @returns
270
268
  */
271
- static addPatrolRouteNode(nodeId: number, scenarioName: string | null, pos: Vector3, lookPos: Vector3, duration: number, p9: boolean): void {
272
- inv<void>('0x8EDF950167586B7C', nodeId, scenarioName, f(pos.x), f(pos.y), f(pos.z), f(lookPos.x), f(lookPos.y), f(lookPos.z), duration, p9);
269
+ static N_0x351F74ED6177EBE7(): any {
270
+ return inv<number>('0x351F74ED6177EBE7');
273
271
  }
274
272
 
275
273
  /**
276
- * @param p0
274
+ * @param patrolRoute
277
275
  */
278
- static N_0xBEEFBB608D2AA68A(p0: any): void {
279
- inv<void>('0xBEEFBB608D2AA68A', p0);
276
+ static deletePatrolRoute(patrolRoute: string | null): void {
277
+ inv<void>('0x7767DD9D65E91319', patrolRoute);
280
278
  }
281
279
 
282
280
  /**
283
- * @param scenarioGroup
284
- * @param toggle
281
+ * @param scenarioType
282
+ * @returns
285
283
  */
286
- static setScenarioGroupEnabledHash(scenarioGroup: string | number, toggle: boolean): void {
287
- inv<void>('0x9925EDDB6EAB88CD', _h(scenarioGroup), toggle);
284
+ static isScenarioTypeEnabled(scenarioType: string | null): boolean {
285
+ return inv<boolean>('0x3A815DB3EA088722', scenarioType, rai());
288
286
  }
289
287
 
290
288
  /**
291
289
  * @param p0
290
+ * @param p1
291
+ * @param p2
292
+ * @param p3
292
293
  * @returns
293
294
  */
294
- static N_0x908BB14BCE85C80E(p0: any): any {
295
- return inv<number>('0x908BB14BCE85C80E', p0);
295
+ static N_0x244430C13BA5258E(p0: any, p1: any, p2: any, p3: any): any {
296
+ return inv<number>('0x244430C13BA5258E', p0, p1, p2, p3);
296
297
  }
297
298
 
298
299
  /**
299
300
  * @param p0
300
- * @returns
301
301
  */
302
- static N_0x370F57C47F68EBCA(p0: any): any {
303
- return inv<number>('0x370F57C47F68EBCA', p0);
302
+ static N_0x2B8AF29A78024BD3(p0: any): void {
303
+ inv<void>('0x2B8AF29A78024BD3', p0);
304
304
  }
305
305
 
306
306
  /**
307
307
  * @param p0
308
308
  * @param p1
309
+ * @returns
309
310
  */
310
- static forceScenarioGroupPriority(p0: any, p1: any): void {
311
- inv<void>('0x444C910A5058E568', p0, p1);
311
+ static N_0xDF56A2B50C04DEA4(p0: any, p1: any): any {
312
+ return inv<number>('0xDF56A2B50C04DEA4', p0, p1);
313
+ }
314
+
315
+ /**
316
+ * @returns taskSequenceId
317
+ */
318
+ static openSequenceTask(): number {
319
+ const result = inv<number>('0xE8854A4326B9E12B', pvi());
320
+ return result;
312
321
  }
313
322
 
314
323
  /**
315
324
  * @param p0
316
325
  * @param p1
317
- * @param p2
318
- * @param p3
319
326
  */
320
- static throwProjectile2(p0: any, p1: any, p2: any, p3: any): void {
321
- inv<void>('0x7282356DFF6B5A51', p0, p1, p2, p3);
327
+ static everyoneLeaveVehicle(p0: any, p1: any): void {
328
+ inv<void>('0x7F93691AB4B92272', p0, p1);
322
329
  }
323
330
 
324
331
  /**
325
332
  * @param p0
326
- * @param p1
327
333
  */
328
- static N_0xE69FDA40AAC3EFC0(p0: any, p1: any): void {
329
- inv<void>('0xE69FDA40AAC3EFC0', p0, p1);
334
+ static N_0xE2CF104ADD49D4BF(p0: any): void {
335
+ inv<void>('0xE2CF104ADD49D4BF', p0);
330
336
  }
331
337
 
332
338
  /**
333
- * @param waypointRecording
339
+ * @param p0
334
340
  * @returns
335
341
  */
336
- static getIsWaypointRecordingLoaded(waypointRecording: string | null): boolean {
337
- return inv<boolean>('0xCB4E8BE8A0063C5D', waypointRecording, rai());
342
+ static N_0x756C7B4C43DF0422(p0: any): any {
343
+ return inv<number>('0x756C7B4C43DF0422', p0);
338
344
  }
339
345
 
340
346
  /**
341
- * Params: p1 is always true in R* Scripts
342
- *
343
- * @param scenario
344
- * @param p1
347
+ * @param p0
345
348
  * @returns
346
349
  */
347
- static getScenarioPointHeading(scenario: number, p1: boolean): number {
348
- return inv<number>('0xB93EA7184BAA85C3', scenario, p1, raf());
350
+ static N_0xBD70108D01875299(p0: any): any {
351
+ return inv<number>('0xBD70108D01875299', p0);
349
352
  }
350
353
 
351
354
  /**
352
355
  * @param p0
356
+ * @param p1
353
357
  */
354
- static N_0x10C44F633E2D6D9E(p0: any): void {
355
- inv<void>('0x10C44F633E2D6D9E', p0);
358
+ static N_0x651F0530083C0E5A(p0: any, p1: any): void {
359
+ inv<void>('0x651F0530083C0E5A', p0, p1);
356
360
  }
357
361
 
358
362
  /**
359
- * Note: patrolRoute must be prefixed with 'miss_' for it to be valid
360
- *
361
- * @param patrolRoute
363
+ * @param waypointRecording
364
+ * @returns points
362
365
  */
363
- static openPatrolRoute(patrolRoute: string | null): void {
364
- inv<void>('0xA36BFB5EE89F3D82', patrolRoute);
366
+ static waypointRecordingGetNumPoints(waypointRecording: string | null): [boolean, number] {
367
+ const result = inv<[boolean, number]>('0x5343532C01A07234', waypointRecording, pvi(), rai());
368
+ return [!!result[0], result[1]];
365
369
  }
366
370
 
367
371
  /**
368
372
  * @param p0
373
+ * @returns
369
374
  */
370
- static N_0xA42DC7919159CCCF(p0: any): void {
371
- inv<void>('0xA42DC7919159CCCF', p0);
375
+ static N_0xE6A151364C600B24(p0: any): any {
376
+ return inv<number>('0xE6A151364C600B24', p0);
372
377
  }
373
378
 
374
379
  /**
375
- * Checks if there is a cover point at position
376
- *
377
380
  * @param p0
378
381
  * @param p1
379
- * @param p2
380
- * @param p3
381
- * @returns
382
382
  */
383
- static doesScriptedCoverPointExistAtCoords(p0: any, p1: any, p2: any, p3: any): boolean {
384
- return inv<boolean>('0xA98B8E3C088E5A31', p0, p1, p2, p3, rai());
385
- }
386
-
387
- static N_0x0E184495B27BB57D(): void {
388
- inv<void>('0x0E184495B27BB57D');
383
+ static N_0xEAF87DA2BE78A15B(p0: any, p1: any): void {
384
+ inv<void>('0xEAF87DA2BE78A15B', p0, p1);
389
385
  }
390
386
 
391
387
  /**
392
388
  * @param p0
393
389
  * @param p1
390
+ * @param p2
391
+ * @param p3
394
392
  */
395
- static N_0x9B6A58FDB0024F12(p0: any, p1: any): void {
396
- inv<void>('0x9B6A58FDB0024F12', p0, p1);
393
+ static waypointPlaybackStartAimingAtEntity(p0: any, p1: any, p2: any, p3: any): void {
394
+ inv<void>('0x4F158205E0C74385', p0, p1, p2, p3);
397
395
  }
398
396
 
399
397
  /**
400
- * @param p0
398
+ * @param scenario
399
+ * @returns
401
400
  */
402
- static N_0x9667CCE29BFA0780(p0: any): void {
403
- inv<void>('0x9667CCE29BFA0780', p0);
401
+ static getScenarioPointRadius(scenario: number): number {
402
+ return inv<number>('0x6718F40313A2B5A6', scenario, raf());
404
403
  }
405
404
 
406
405
  /**
407
406
  * @param p0
408
- * @returns
407
+ * @param p1
409
408
  */
410
- static N_0xE9A6400D1A0E7A55(p0: any): any {
411
- return inv<number>('0xE9A6400D1A0E7A55', p0);
409
+ static N_0x5B68D0007D9C92EB(p0: any, p1: any): void {
410
+ inv<void>('0x5B68D0007D9C92EB', p0, p1);
412
411
  }
413
412
 
414
413
  /**
415
- * Flowers, Stalks or whatever the composite has
416
- *
417
- * @param compositeId
418
- * @returns outEntities
414
+ * @param p0
415
+ * @param p1
416
+ * @param p2
417
+ * @param p3
419
418
  */
420
- static getHerbCompositeNumEntities(compositeId: number): [number, number] {
421
- const result = inv<[number, number]>('0x96C6ED22FB742C3E', compositeId, pvi(), rai());
422
- return [result[0], result[1]];
419
+ static N_0x801BD27403F3CBA0(p0: any, p1: any, p2: any, p3: any): void {
420
+ inv<void>('0x801BD27403F3CBA0', p0, p1, p2, p3);
423
421
  }
424
422
 
425
423
  /**
424
+ * @param scenario
426
425
  * @returns
427
426
  */
428
- static N_0x74F0209674864CBD(): any {
429
- return inv<number>('0x74F0209674864CBD');
427
+ static getPedUsingScenarioPoint(scenario: number): Ped | null {
428
+ return createFromHandle<Ped>('Ped', inv<number>('0x5BA659955369B0E2', scenario, rai()));
430
429
  }
431
430
 
432
431
  /**
433
432
  * @param p0
434
- * @returns
433
+ * @param p1
434
+ * @param p2
435
+ * @param p3
436
+ * @param p4
435
437
  */
436
- static N_0x865732725536EE39(p0: any): Vector3 {
437
- return Vector3.fromArray(inv<number[]>('0x865732725536EE39', p0, rav()));
438
+ static N_0x5217B7B6DB78E1F3(p0: any, p1: any, p2: any, p3: any, p4: any): void {
439
+ inv<void>('0x5217B7B6DB78E1F3', p0, p1, p2, p3, p4);
438
440
  }
439
441
 
440
442
  /**
441
443
  * @param p0
442
- * @returns
443
444
  */
444
- static N_0xE55478C5EDF70AC2(p0: any): any {
445
- return inv<number>('0xE55478C5EDF70AC2', p0);
445
+ static N_0x30B391915538EBE2(p0: any): void {
446
+ inv<void>('0x30B391915538EBE2', p0);
446
447
  }
447
448
 
448
449
  /**
449
- * @param p0
450
- * @param p1
450
+ * @param nodeId
451
+ * @param scenarioName
452
+ * @param pos
453
+ * @param lookPos
454
+ * @param duration
455
+ * @param p9
451
456
  */
452
- static N_0x098CAA6DBE7D8D82(p0: any, p1: any): void {
453
- inv<void>('0x098CAA6DBE7D8D82', p0, p1);
457
+ static addPatrolRouteNode(nodeId: number, scenarioName: string | null, pos: Vector3, lookPos: Vector3, duration: number, p9: boolean): void {
458
+ inv<void>('0x8EDF950167586B7C', nodeId, scenarioName, f(pos.x), f(pos.y), f(pos.z), f(lookPos.x), f(lookPos.y), f(lookPos.z), duration, p9);
454
459
  }
455
460
 
456
461
  /**
457
462
  * @param p0
458
- * @param p1
459
463
  */
460
- static N_0xA263ADBBC8056214(p0: any, p1: any): void {
461
- inv<void>('0xA263ADBBC8056214', p0, p1);
464
+ static N_0xBEEFBB608D2AA68A(p0: any): void {
465
+ inv<void>('0xBEEFBB608D2AA68A', p0);
466
+ }
467
+
468
+ /**
469
+ * @param scenarioGroup
470
+ * @param toggle
471
+ */
472
+ static setScenarioGroupEnabledHash(scenarioGroup: string | number, toggle: boolean): void {
473
+ inv<void>('0x9925EDDB6EAB88CD', _h(scenarioGroup), toggle);
462
474
  }
463
475
 
464
476
  /**
@@ -537,20 +549,19 @@ export class Task {
537
549
  }
538
550
 
539
551
  /**
540
- * @param scenario
541
- * @returns
552
+ * @param p0
553
+ * @param p1
542
554
  */
543
- static doesScenarioPointHaveProps(scenario: number): any {
544
- return inv<number>('0xEA31F199A73801D3', scenario);
555
+ static N_0xE01F55B2896F6B37(p0: any, p1: any): void {
556
+ inv<void>('0xE01F55B2896F6B37', p0, p1);
545
557
  }
546
558
 
547
559
  /**
548
- * @param waypointRecording
549
- * @param point
550
- * @returns
560
+ * @param p0
561
+ * @param p1
551
562
  */
552
- static waypointRecordingGetSpeedAtPoint(waypointRecording: string | null, point: number): number {
553
- return inv<number>('0x005622AEBC33ACA9', waypointRecording, point, raf());
563
+ static N_0x9585FF23C4B8EDE0(p0: any, p1: any): void {
564
+ inv<void>('0x9585FF23C4B8EDE0', p0, p1);
554
565
  }
555
566
 
556
567
  /**
@@ -558,8 +569,18 @@ export class Task {
558
569
  * @param p1
559
570
  * @returns
560
571
  */
561
- static isWaypointPlaybackGoingOnForVehicle(p0: any, p1: any): boolean {
562
- return inv<boolean>('0xF5134943EA29868C', p0, p1, rai());
572
+ static N_0x6DAC799857EF3F11(p0: any, p1: any): any {
573
+ return inv<number>('0x6DAC799857EF3F11', p0, p1);
574
+ }
575
+
576
+ /**
577
+ * Returns true when requested asset is loaded
578
+ *
579
+ * @param asset
580
+ * @returns
581
+ */
582
+ static areCompositeLootableEntityDefAssetsLoaded(asset: string | number): any {
583
+ return inv<number>('0x5E5D96BE25E9DF68', _h(asset));
563
584
  }
564
585
 
565
586
  /**
@@ -568,215 +589,244 @@ export class Task {
568
589
  * @param p2
569
590
  * @param p3
570
591
  * @param p4
592
+ * @param p5
593
+ * @param p6
594
+ * @param p7
595
+ * @param p8
596
+ * @param p9
597
+ */
598
+ static fleePedVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
599
+ inv<void>('0x5802E0F910E4CF1D', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
600
+ }
601
+
602
+ /**
603
+ * @param p0
604
+ * @param p1
605
+ */
606
+ static N_0x23767D80C7EED7C6(p0: any, p1: any): void {
607
+ inv<void>('0x23767D80C7EED7C6', p0, p1);
608
+ }
609
+
610
+ /**
611
+ * Returns true while a hat is being picked up
612
+ * _IS_A* - _IS_D*
613
+ *
614
+ * @param hatObject
571
615
  * @returns
572
616
  */
573
- static isScenarioOccupied(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean {
574
- return inv<boolean>('0x788756D73AC2E07C', f(p0), f(p1), f(p2), f(p3), p4, rai());
617
+ static isHatBeingPickedUp(hatObject: Prop): any {
618
+ return inv<number>('0x11CD066F54DA0133', hatObject.handle);
619
+ }
620
+
621
+ /**
622
+ * @param moveBlendRatio
623
+ * @returns
624
+ */
625
+ static isMoveBlendRatioSprinting(moveBlendRatio: number): boolean {
626
+ return inv<boolean>('0x24A2AD74FA9814E2', f(moveBlendRatio), rai());
575
627
  }
576
628
 
577
629
  /**
578
630
  * @param p0
631
+ * @returns
579
632
  */
580
- static N_0x6AFDA2264925BD11(p0: any): void {
581
- inv<void>('0x6AFDA2264925BD11', p0);
633
+ static vehicleWaypointPlaybackGetIsPaused(p0: any): any {
634
+ return inv<number>('0x4D6D30AB18B0B089', p0);
582
635
  }
583
636
 
584
637
  /**
585
638
  * @param p0
586
- * @param p1
587
- * @param p2
639
+ * @param item
588
640
  */
589
- static N_0x19BC99C678FBA139(p0: any, p1: any, p2: any): void {
590
- inv<void>('0x19BC99C678FBA139', p0, p1, p2);
641
+ static N_0xA6A76D666A281F2D(p0: any, item: string | number): void {
642
+ inv<void>('0xA6A76D666A281F2D', p0, _h(item));
591
643
  }
592
644
 
593
645
  /**
594
646
  * @param p0
595
647
  * @param p1
596
648
  */
597
- static N_0x0D322AEF8878B8FE(p0: any, p1: any): void {
598
- inv<void>('0x0D322AEF8878B8FE', p0, p1);
649
+ static N_0x1ECF56C040FD839C(p0: any, p1: any): void {
650
+ inv<void>('0x1ECF56C040FD839C', p0, p1);
599
651
  }
600
652
 
601
653
  /**
602
- * @param waypointRecording
654
+ * @param scenario
655
+ * @param radius
603
656
  */
604
- static requestWaypointRecording(waypointRecording: string | null): void {
605
- inv<void>('0x9EEFB62EB27B5792', waypointRecording);
657
+ static setScenarioPointRadius(scenario: number, radius: number): void {
658
+ inv<void>('0xC47D9080A9A8856A', scenario, f(radius));
606
659
  }
607
660
 
608
661
  /**
609
- * @param scenarioType
610
- * @param toggle
662
+ * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
663
+ *
664
+ * @param scenarioHash
665
+ * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
611
666
  */
612
- static setScenarioTypeEnabled(scenarioType: string | null, toggle: boolean): void {
613
- inv<void>('0xEB47EC4E34FB7EE1', scenarioType, toggle);
667
+ static isScenarioInUse(scenarioHash: string | number): boolean {
668
+ return inv<boolean>('0x1ACBC313966C21F3', _h(scenarioHash), rai());
614
669
  }
615
670
 
616
671
  /**
617
672
  * @param p0
618
673
  */
619
- static N_0xEC516FE805D2CB2D(p0: any): void {
620
- inv<void>('0xEC516FE805D2CB2D', p0);
674
+ static N_0x358A1A751B335A11(p0: any): void {
675
+ inv<void>('0x358A1A751B335A11', p0);
621
676
  }
622
677
 
623
678
  /**
624
- * @param p0
679
+ * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
680
+ *
681
+ * @param hash
625
682
  * @returns
626
683
  */
627
- static N_0x0A98A362C5A19A43(p0: any): any {
628
- return inv<number>('0x0A98A362C5A19A43', p0);
684
+ static hasCarriableConfigHashLoaded(hash: string | number): any {
685
+ return inv<number>('0xB8F52A3F84A7CC59', _h(hash));
629
686
  }
630
687
 
631
688
  /**
632
- * @param pos
633
- * @param scenarioType
634
- * @param distance
635
- * @param p5
636
- * @param p6
637
- * @returns
689
+ * @param p0
690
+ * @param p1
638
691
  */
639
- static findScenarioOfTypeHash(pos: Vector3, scenarioType: string | number, distance: number, p5: any, p6: boolean): number {
640
- return inv<number>('0xF533D68FF970D190', f(pos.x), f(pos.y), f(pos.z), _h(scenarioType), f(distance), p5, p6, rai());
692
+ static N_0xE9225354FB7437A7(p0: any, p1: any): void {
693
+ inv<void>('0xE9225354FB7437A7', p0, p1);
641
694
  }
642
695
 
643
696
  /**
644
697
  * @param p0
645
- * @returns
646
698
  */
647
- static N_0x22CD2C33ED4467A1(p0: any): any {
648
- return inv<number>('0x22CD2C33ED4467A1', p0);
699
+ static N_0x1A7D63CB1B0BB223(p0: any): void {
700
+ inv<void>('0x1A7D63CB1B0BB223', p0);
649
701
  }
650
702
 
651
703
  /**
652
- * @param p0
653
- * @param p1
704
+ * flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags
705
+ *
706
+ * @param scenario
707
+ * @param flag
708
+ * @param value
654
709
  */
655
- static N_0x764DB5A48390FBAD(p0: any, p1: any): void {
656
- inv<void>('0x764DB5A48390FBAD', p0, p1);
710
+ static setScenarioPointFlag(scenario: number, flag: number, value: boolean): void {
711
+ inv<void>('0x5AF19B6CC2115D34', scenario, flag, value);
657
712
  }
658
713
 
659
714
  /**
660
715
  * @param p0
661
716
  * @param p1
717
+ * @param p2
718
+ * @param p3
719
+ * @param p4
720
+ * @param p5
662
721
  */
663
- static N_0xA21AA2F0C2180125(p0: any, p1: any): void {
664
- inv<void>('0xA21AA2F0C2180125', p0, p1);
722
+ static N_0xDE0C8B145EA466FF(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
723
+ inv<void>('0xDE0C8B145EA466FF', p0, p1, p2, p3, p4, p5);
665
724
  }
666
725
 
667
726
  /**
668
- * @param p0
669
- * @param p1
727
+ * @param scenario
728
+ * @param heading
729
+ * @param p2
670
730
  */
671
- static N_0xE01F55B2896F6B37(p0: any, p1: any): void {
672
- inv<void>('0xE01F55B2896F6B37', p0, p1);
731
+ static setScenarioPointHeading(scenario: number, heading: number, p2: boolean): void {
732
+ inv<void>('0xD3A0DA8F91612C6E', scenario, f(heading), p2);
673
733
  }
674
734
 
675
735
  /**
676
736
  * @param p0
677
737
  * @param p1
738
+ * @param p2
739
+ * @param p3
678
740
  */
679
- static N_0x9585FF23C4B8EDE0(p0: any, p1: any): void {
680
- inv<void>('0x9585FF23C4B8EDE0', p0, p1);
741
+ static N_0x5D9B0BAAF04CF65B(p0: any, p1: any, p2: any, p3: any): void {
742
+ inv<void>('0x5D9B0BAAF04CF65B', p0, p1, p2, p3);
681
743
  }
682
744
 
683
745
  /**
684
746
  * @param p0
685
747
  * @param p1
748
+ * @param p2
749
+ * @param p3
686
750
  * @returns
687
751
  */
688
- static N_0x6DAC799857EF3F11(p0: any, p1: any): any {
689
- return inv<number>('0x6DAC799857EF3F11', p0, p1);
752
+ static N_0xEFD875C2791EBEFD(p0: any, p1: any, p2: any, p3: any): any {
753
+ return inv<number>('0xEFD875C2791EBEFD', p0, p1, p2, p3);
690
754
  }
691
755
 
692
756
  /**
693
- * Returns true when requested asset is loaded
694
- *
695
- * @param asset
757
+ * @param p0
696
758
  * @returns
697
759
  */
698
- static areCompositeLootableEntityDefAssetsLoaded(asset: string | number): any {
699
- return inv<number>('0x5E5D96BE25E9DF68', _h(asset));
760
+ static N_0x908BB14BCE85C80E(p0: any): any {
761
+ return inv<number>('0x908BB14BCE85C80E', p0);
700
762
  }
701
763
 
702
764
  /**
703
- * @param waypointRecording
704
- * @param p1
705
- * @param p2
706
- * @param p3
707
- * @param p4
765
+ * @param p0
766
+ * @returns
708
767
  */
709
- static useWaypointRecordingAsAssistedMovementRoute(waypointRecording: string | null, p1: boolean, p2: number, p3: number, p4: boolean): void {
710
- inv<void>('0x5A353B8E6B1095B5', waypointRecording, p1, f(p2), f(p3), p4);
768
+ static N_0x370F57C47F68EBCA(p0: any): any {
769
+ return inv<number>('0x370F57C47F68EBCA', p0);
711
770
  }
712
771
 
713
772
  /**
714
773
  * @param p0
715
774
  * @param p1
716
- * @param p2
717
- * @param p3
718
- * @param p4
719
- * @param p5
720
- * @returns
721
775
  */
722
- static N_0x152664AA3188B193(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
723
- return inv<number>('0x152664AA3188B193', p0, p1, p2, p3, p4, p5);
776
+ static forceScenarioGroupPriority(p0: any, p1: any): void {
777
+ inv<void>('0x444C910A5058E568', p0, p1);
724
778
  }
725
779
 
726
780
  /**
727
781
  * @param p0
728
782
  * @param p1
783
+ * @param p2
784
+ * @param p3
729
785
  */
730
- static N_0x65D281985F2BDFC2(p0: any, p1: any): void {
731
- inv<void>('0x65D281985F2BDFC2', p0, p1);
786
+ static throwProjectile2(p0: any, p1: any, p2: any, p3: any): void {
787
+ inv<void>('0x7282356DFF6B5A51', p0, p1, p2, p3);
732
788
  }
733
789
 
734
790
  /**
735
- * @param scenarioGroup
736
- * @param toggle
791
+ * @param p0
792
+ * @param p1
737
793
  */
738
- static setScenarioGroupEnabled(scenarioGroup: string | null, toggle: boolean): void {
739
- inv<void>('0x02C8E5B49848664E', scenarioGroup, toggle);
794
+ static N_0xE69FDA40AAC3EFC0(p0: any, p1: any): void {
795
+ inv<void>('0xE69FDA40AAC3EFC0', p0, p1);
740
796
  }
741
797
 
742
798
  /**
743
- * @param p0
744
- * @param p1
745
- * @param p2
746
- * @param p3
747
- * @param p4
748
- * @param p5
749
- * @param p6
750
- * @param p7
751
- * @param p8
752
- * @param p9
753
- * @param p10
754
- * @param p11
799
+ * @param waypointRecording
800
+ * @returns
755
801
  */
756
- static fleeCoordVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any): void {
757
- inv<void>('0x390E0B697D25EAF5', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
802
+ static getIsWaypointRecordingLoaded(waypointRecording: string | null): boolean {
803
+ return inv<boolean>('0xCB4E8BE8A0063C5D', waypointRecording, rai());
758
804
  }
759
805
 
760
806
  /**
807
+ * @param scenario
761
808
  * @returns
762
809
  */
763
- static N_0x351F74ED6177EBE7(): any {
764
- return inv<number>('0x351F74ED6177EBE7');
810
+ static doesScenarioPointHaveProps(scenario: number): any {
811
+ return inv<number>('0xEA31F199A73801D3', scenario);
765
812
  }
766
813
 
767
814
  /**
768
- * @param patrolRoute
815
+ * @param waypointRecording
816
+ * @param point
817
+ * @returns
769
818
  */
770
- static deletePatrolRoute(patrolRoute: string | null): void {
771
- inv<void>('0x7767DD9D65E91319', patrolRoute);
819
+ static waypointRecordingGetSpeedAtPoint(waypointRecording: string | null, point: number): number {
820
+ return inv<number>('0x005622AEBC33ACA9', waypointRecording, point, raf());
772
821
  }
773
822
 
774
823
  /**
775
- * @param scenarioType
824
+ * @param p0
825
+ * @param p1
776
826
  * @returns
777
827
  */
778
- static isScenarioTypeEnabled(scenarioType: string | null): boolean {
779
- return inv<boolean>('0x3A815DB3EA088722', scenarioType, rai());
828
+ static isWaypointPlaybackGoingOnForVehicle(p0: any, p1: any): boolean {
829
+ return inv<boolean>('0xF5134943EA29868C', p0, p1, rai());
780
830
  }
781
831
 
782
832
  /**
@@ -784,45 +834,61 @@ export class Task {
784
834
  * @param p1
785
835
  * @param p2
786
836
  * @param p3
837
+ * @param p4
787
838
  * @returns
788
839
  */
789
- static N_0x244430C13BA5258E(p0: any, p1: any, p2: any, p3: any): any {
790
- return inv<number>('0x244430C13BA5258E', p0, p1, p2, p3);
840
+ static isScenarioOccupied(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean {
841
+ return inv<boolean>('0x788756D73AC2E07C', f(p0), f(p1), f(p2), f(p3), p4, rai());
791
842
  }
792
843
 
793
844
  /**
794
845
  * @param p0
795
846
  */
796
- static N_0x2B8AF29A78024BD3(p0: any): void {
797
- inv<void>('0x2B8AF29A78024BD3', p0);
847
+ static N_0x6AFDA2264925BD11(p0: any): void {
848
+ inv<void>('0x6AFDA2264925BD11', p0);
798
849
  }
799
850
 
800
851
  /**
801
852
  * @param p0
802
853
  * @param p1
803
- * @returns
854
+ * @param p2
804
855
  */
805
- static N_0xDF56A2B50C04DEA4(p0: any, p1: any): any {
806
- return inv<number>('0xDF56A2B50C04DEA4', p0, p1);
856
+ static N_0x19BC99C678FBA139(p0: any, p1: any, p2: any): void {
857
+ inv<void>('0x19BC99C678FBA139', p0, p1, p2);
807
858
  }
808
859
 
809
860
  /**
810
- * @returns taskSequenceId
861
+ * @param p0
862
+ * @param p1
811
863
  */
812
- static openSequenceTask(): number {
813
- const result = inv<number>('0xE8854A4326B9E12B', pvi());
814
- return result;
864
+ static N_0x0D322AEF8878B8FE(p0: any, p1: any): void {
865
+ inv<void>('0x0D322AEF8878B8FE', p0, p1);
815
866
  }
816
867
 
817
868
  /**
818
- * Params: p1 is always true in R* Scripts
819
- *
820
- * @param scenario
869
+ * @param waypointRecording
870
+ */
871
+ static requestWaypointRecording(waypointRecording: string | null): void {
872
+ inv<void>('0x9EEFB62EB27B5792', waypointRecording);
873
+ }
874
+
875
+ /**
876
+ * @param scenarioType
877
+ * @param toggle
878
+ */
879
+ static setScenarioTypeEnabled(scenarioType: string | null, toggle: boolean): void {
880
+ inv<void>('0xEB47EC4E34FB7EE1', scenarioType, toggle);
881
+ }
882
+
883
+ /**
884
+ * @param waypointRecording
821
885
  * @param p1
822
- * @returns
886
+ * @param p2
887
+ * @param p3
888
+ * @param p4
823
889
  */
824
- static getScenarioPointCoords(scenario: number, p1: boolean): Vector3 {
825
- return Vector3.fromArray(inv<number[]>('0xA8452DD321607029', scenario, p1, rav()));
890
+ static useWaypointRecordingAsAssistedMovementRoute(waypointRecording: string | null, p1: boolean, p2: number, p3: number, p4: boolean): void {
891
+ inv<void>('0x5A353B8E6B1095B5', waypointRecording, p1, f(p2), f(p3), p4);
826
892
  }
827
893
 
828
894
  /**
@@ -834,24 +900,24 @@ export class Task {
834
900
  * @param p5
835
901
  * @returns
836
902
  */
837
- static N_0xD508FA229F1C4900(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
838
- return inv<number>('0xD508FA229F1C4900', p0, p1, p2, p3, p4, p5);
903
+ static N_0x152664AA3188B193(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
904
+ return inv<number>('0x152664AA3188B193', p0, p1, p2, p3, p4, p5);
839
905
  }
840
906
 
841
907
  /**
842
908
  * @param p0
843
- * @returns
909
+ * @param p1
844
910
  */
845
- static N_0x7CB99FADDE73CD1B(p0: any): any {
846
- return inv<number>('0x7CB99FADDE73CD1B', p0);
911
+ static N_0x65D281985F2BDFC2(p0: any, p1: any): void {
912
+ inv<void>('0x65D281985F2BDFC2', p0, p1);
847
913
  }
848
914
 
849
915
  /**
850
916
  * @param scenarioGroup
851
- * @returns
917
+ * @param toggle
852
918
  */
853
- static isScenarioGroupEnabled(scenarioGroup: string | null): boolean {
854
- return inv<boolean>('0x367A09DED4E05B99', scenarioGroup, rai());
919
+ static setScenarioGroupEnabled(scenarioGroup: string | null, toggle: boolean): void {
920
+ inv<void>('0x02C8E5B49848664E', scenarioGroup, toggle);
855
921
  }
856
922
 
857
923
  /**
@@ -860,26 +926,16 @@ export class Task {
860
926
  * @param p2
861
927
  * @param p3
862
928
  * @param p4
929
+ * @param p5
930
+ * @param p6
931
+ * @param p7
932
+ * @param p8
933
+ * @param p9
934
+ * @param p10
935
+ * @param p11
863
936
  */
864
- static N_0x722D6A49200174FE(p0: any, p1: any, p2: any, p3: any, p4: any): void {
865
- inv<void>('0x722D6A49200174FE', p0, p1, p2, p3, p4);
866
- }
867
-
868
- /**
869
- * @param p0
870
- * @param p1
871
- */
872
- static N_0xBC3F847AE2C3DC65(p0: any, p1: any): void {
873
- inv<void>('0xBC3F847AE2C3DC65', p0, p1);
874
- }
875
-
876
- /**
877
- * @param scenario
878
- * @param propName
879
- * @returns
880
- */
881
- static disassociatePropFromScenario(scenario: number, propName: string | null): any {
882
- return inv<number>('0x6EF4E31B4D5D2DA0', scenario, propName);
937
+ static fleeCoordVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any): void {
938
+ inv<void>('0x390E0B697D25EAF5', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
883
939
  }
884
940
 
885
941
  /**
@@ -2006,285 +2062,229 @@ export class Task {
2006
2062
 
2007
2063
  /**
2008
2064
  * @param p0
2009
- * @param p1
2010
- * @param p2
2011
- * @param p3
2012
- * @param p4
2013
- * @param p5
2014
- * @param p6
2015
- * @param p7
2016
- * @param p8
2017
- * @param p9
2018
2065
  */
2019
- static fleePedVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
2020
- inv<void>('0x5802E0F910E4CF1D', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
2066
+ static N_0xB2D15D3551FE4FAE(p0: any): void {
2067
+ inv<void>('0xB2D15D3551FE4FAE', p0);
2021
2068
  }
2022
2069
 
2023
2070
  /**
2024
2071
  * @param p0
2025
2072
  * @param p1
2026
2073
  */
2027
- static N_0x23767D80C7EED7C6(p0: any, p1: any): void {
2028
- inv<void>('0x23767D80C7EED7C6', p0, p1);
2074
+ static N_0x8F8C84363810691A(p0: any, p1: any): void {
2075
+ inv<void>('0x8F8C84363810691A', p0, p1);
2029
2076
  }
2030
2077
 
2031
2078
  /**
2032
- * Returns true while a hat is being picked up
2033
- * _IS_A* - _IS_D*
2034
- *
2035
- * @param hatObject
2036
- * @returns
2079
+ * @param coverpoint
2037
2080
  */
2038
- static isHatBeingPickedUp(hatObject: Prop): any {
2039
- return inv<number>('0x11CD066F54DA0133', hatObject.handle);
2081
+ static removeCoverPoint(coverpoint: number): void {
2082
+ inv<void>('0xAE287C923D891715', coverpoint);
2040
2083
  }
2041
2084
 
2042
2085
  /**
2043
- * @param moveBlendRatio
2044
- * @returns
2086
+ * @param p0
2087
+ * @param p1
2088
+ * @param p2
2089
+ * @param p3
2090
+ * @param p4
2091
+ * @param p5
2092
+ * @param p6
2045
2093
  */
2046
- static isMoveBlendRatioSprinting(moveBlendRatio: number): boolean {
2047
- return inv<boolean>('0x24A2AD74FA9814E2', f(moveBlendRatio), rai());
2094
+ static waypointPlaybackStartShootingAtCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
2095
+ inv<void>('0x057A25CFCC9DB671', p0, p1, p2, p3, p4, p5, p6);
2048
2096
  }
2049
2097
 
2050
2098
  /**
2051
2099
  * @param p0
2052
- * @returns
2053
2100
  */
2054
- static vehicleWaypointPlaybackGetIsPaused(p0: any): any {
2055
- return inv<number>('0x4D6D30AB18B0B089', p0);
2101
+ static N_0xFC7F71CF49F70B6B(p0: any): void {
2102
+ inv<void>('0xFC7F71CF49F70B6B', p0);
2056
2103
  }
2057
2104
 
2058
2105
  /**
2059
2106
  * @param p0
2060
- * @param item
2107
+ * @param p1
2061
2108
  */
2062
- static N_0xA6A76D666A281F2D(p0: any, item: string | number): void {
2063
- inv<void>('0xA6A76D666A281F2D', p0, _h(item));
2109
+ static N_0x954451EA2D2120FB(p0: any, p1: any): void {
2110
+ inv<void>('0x954451EA2D2120FB', p0, p1);
2064
2111
  }
2065
2112
 
2066
2113
  /**
2067
- * @param p0
2068
- * @param p1
2114
+ * @param scenario
2115
+ * @param pos
2116
+ * @param p4
2069
2117
  */
2070
- static N_0x1ECF56C040FD839C(p0: any, p1: any): void {
2071
- inv<void>('0x1ECF56C040FD839C', p0, p1);
2118
+ static setScenarioPointCoords(scenario: number, pos: Vector3, p4: boolean): void {
2119
+ inv<void>('0x2056AB38DF06825C', scenario, f(pos.x), f(pos.y), f(pos.z), p4);
2072
2120
  }
2073
2121
 
2074
2122
  /**
2075
2123
  * @param p0
2076
- * @returns
2124
+ * @param p1
2125
+ * @param p2
2126
+ * @param p3
2077
2127
  */
2078
- static N_0xEB67D4E056C85A81(p0: any): any {
2079
- return inv<number>('0xEB67D4E056C85A81', p0);
2128
+ static N_0x2E1D6D87346BB7D2(p0: any, p1: any, p2: any, p3: any): void {
2129
+ inv<void>('0x2E1D6D87346BB7D2', p0, p1, p2, p3);
2080
2130
  }
2081
2131
 
2082
- static createPatrolRoute(): void {
2083
- inv<void>('0xAF8A443CCC8018DC');
2132
+ /**
2133
+ * @param p0
2134
+ */
2135
+ static N_0x9C8F42A5D1859DC1(p0: any): void {
2136
+ inv<void>('0x9C8F42A5D1859DC1', p0);
2084
2137
  }
2085
2138
 
2086
2139
  /**
2087
2140
  * @param p0
2141
+ * @param p1
2142
+ * @param p2
2088
2143
  * @returns
2089
2144
  */
2090
- static N_0xF97F462779B31786(p0: any): any {
2091
- return inv<number>('0xF97F462779B31786', p0);
2145
+ static N_0x10ADFDF07B7DFFBA(p0: any, p1: any, p2: any): any {
2146
+ return inv<number>('0x10ADFDF07B7DFFBA', p0, p1, p2);
2092
2147
  }
2093
2148
 
2094
2149
  /**
2095
- * *SET_SCENARIO_POINT**
2096
- *
2097
2150
  * @param p0
2098
2151
  * @param p1
2099
2152
  */
2100
- static N_0xADC45010BC17AF0E(p0: any, p1: any): void {
2101
- inv<void>('0xADC45010BC17AF0E', p0, p1);
2153
+ static N_0x9B6A58FDB0024F12(p0: any, p1: any): void {
2154
+ inv<void>('0x9B6A58FDB0024F12', p0, p1);
2102
2155
  }
2103
2156
 
2104
2157
  /**
2105
2158
  * @param p0
2106
2159
  */
2107
- static N_0x7FB78B2199C10E92(p0: any): void {
2108
- inv<void>('0x7FB78B2199C10E92', p0);
2160
+ static N_0x9667CCE29BFA0780(p0: any): void {
2161
+ inv<void>('0x9667CCE29BFA0780', p0);
2109
2162
  }
2110
2163
 
2111
2164
  /**
2112
- * @param scenarioGroup
2165
+ * @param p0
2113
2166
  * @returns
2114
2167
  */
2115
- static doesScenarioGroupExist(scenarioGroup: string | null): boolean {
2116
- return inv<boolean>('0xF9034C136C9E00D3', scenarioGroup, rai());
2168
+ static N_0xE9A6400D1A0E7A55(p0: any): any {
2169
+ return inv<number>('0xE9A6400D1A0E7A55', p0);
2117
2170
  }
2118
2171
 
2119
2172
  /**
2120
- * Note: scenariosInRadius is an array, and its size and values should be aligned to 8 bytes.
2173
+ * Flowers, Stalks or whatever the composite has
2121
2174
  *
2122
- * @param pos
2123
- * @param radius
2124
- * @param size
2125
- * @returns scenariosInRadius
2175
+ * @param compositeId
2176
+ * @returns outEntities
2126
2177
  */
2127
- static getScenarioPointsInArea(pos: Vector3, radius: number, size: number): [number, number] {
2128
- const result = inv<[number, number]>('0x345EC3B7EBDE1CB5', f(pos.x), f(pos.y), f(pos.z), f(radius), pvi(), size, rai());
2178
+ static getHerbCompositeNumEntities(compositeId: number): [number, number] {
2179
+ const result = inv<[number, number]>('0x96C6ED22FB742C3E', compositeId, pvi(), rai());
2129
2180
  return [result[0], result[1]];
2130
2181
  }
2131
2182
 
2132
2183
  /**
2133
- * Adds a new point to the current point route. Call TASK_FLUSH_ROUTE before the first call to this. Call TASK_FOLLOW_POINT_ROUTE to make the Ped go the route. A maximum of 8 points can be added.
2134
- *
2135
- * @param pos
2136
- */
2137
- static extendRoute(pos: Vector3): void {
2138
- inv<void>('0x1E7889778264843A', f(pos.x), f(pos.y), f(pos.z));
2139
- }
2140
-
2141
- /**
2142
- * @param p0
2143
2184
  * @returns
2144
2185
  */
2145
- static N_0x11C7CE1AE38911B5(p0: any): any {
2146
- return inv<number>('0x11C7CE1AE38911B5', p0);
2147
- }
2148
-
2149
- static N_0xF718931A82EEB898(): void {
2150
- inv<void>('0xF718931A82EEB898');
2186
+ static N_0x74F0209674864CBD(): any {
2187
+ return inv<number>('0x74F0209674864CBD');
2151
2188
  }
2152
2189
 
2153
2190
  /**
2154
2191
  * @param p0
2155
- * @param p1
2156
- * @param p2
2157
- * @param p3
2192
+ * @returns
2158
2193
  */
2159
- static N_0xCE4E669400E5F8AA(p0: any, p1: any, p2: any, p3: any): void {
2160
- inv<void>('0xCE4E669400E5F8AA', p0, p1, p2, p3);
2194
+ static N_0x865732725536EE39(p0: any): Vector3 {
2195
+ return Vector3.fromArray(inv<number[]>('0x865732725536EE39', p0, rav()));
2161
2196
  }
2162
2197
 
2163
2198
  /**
2164
2199
  * @param p0
2165
- * @param p1
2166
2200
  * @returns
2167
2201
  */
2168
- static N_0x90703A8F75EE4ABD(p0: any, p1: any): any {
2169
- return inv<number>('0x90703A8F75EE4ABD', p0, p1);
2170
- }
2171
-
2172
- /**
2173
- * @param object
2174
- */
2175
- static makeObjectNotCarriable(object: Prop): void {
2176
- inv<void>('0x67BFCED22909834D', object.handle);
2202
+ static N_0xE55478C5EDF70AC2(p0: any): any {
2203
+ return inv<number>('0xE55478C5EDF70AC2', p0);
2177
2204
  }
2178
2205
 
2179
2206
  /**
2180
2207
  * @param p0
2208
+ * @param p1
2181
2209
  */
2182
- static N_0xB2D15D3551FE4FAE(p0: any): void {
2183
- inv<void>('0xB2D15D3551FE4FAE', p0);
2210
+ static N_0x098CAA6DBE7D8D82(p0: any, p1: any): void {
2211
+ inv<void>('0x098CAA6DBE7D8D82', p0, p1);
2184
2212
  }
2185
2213
 
2186
2214
  /**
2187
2215
  * @param p0
2188
2216
  * @param p1
2189
2217
  */
2190
- static N_0x8F8C84363810691A(p0: any, p1: any): void {
2191
- inv<void>('0x8F8C84363810691A', p0, p1);
2192
- }
2193
-
2194
- /**
2195
- * @param coverpoint
2196
- */
2197
- static removeCoverPoint(coverpoint: number): void {
2198
- inv<void>('0xAE287C923D891715', coverpoint);
2218
+ static N_0xA263ADBBC8056214(p0: any, p1: any): void {
2219
+ inv<void>('0xA263ADBBC8056214', p0, p1);
2199
2220
  }
2200
2221
 
2201
2222
  /**
2202
- * @param p0
2223
+ * Params: p1 is always true in R* Scripts
2224
+ *
2225
+ * @param scenario
2203
2226
  * @param p1
2227
+ * @returns
2204
2228
  */
2205
- static everyoneLeaveVehicle(p0: any, p1: any): void {
2206
- inv<void>('0x7F93691AB4B92272', p0, p1);
2229
+ static getScenarioPointCoords(scenario: number, p1: boolean): Vector3 {
2230
+ return Vector3.fromArray(inv<number[]>('0xA8452DD321607029', scenario, p1, rav()));
2207
2231
  }
2208
2232
 
2209
2233
  /**
2210
2234
  * @param p0
2235
+ * @param p1
2236
+ * @param p2
2237
+ * @param p3
2238
+ * @param p4
2239
+ * @param p5
2240
+ * @returns
2211
2241
  */
2212
- static N_0xE2CF104ADD49D4BF(p0: any): void {
2213
- inv<void>('0xE2CF104ADD49D4BF', p0);
2242
+ static N_0xD508FA229F1C4900(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
2243
+ return inv<number>('0xD508FA229F1C4900', p0, p1, p2, p3, p4, p5);
2214
2244
  }
2215
2245
 
2216
2246
  /**
2217
2247
  * @param p0
2218
2248
  * @returns
2219
2249
  */
2220
- static N_0x756C7B4C43DF0422(p0: any): any {
2221
- return inv<number>('0x756C7B4C43DF0422', p0);
2250
+ static N_0x7CB99FADDE73CD1B(p0: any): any {
2251
+ return inv<number>('0x7CB99FADDE73CD1B', p0);
2222
2252
  }
2223
2253
 
2224
2254
  /**
2225
- * @param p0
2255
+ * @param scenarioGroup
2226
2256
  * @returns
2227
2257
  */
2228
- static N_0xBD70108D01875299(p0: any): any {
2229
- return inv<number>('0xBD70108D01875299', p0);
2258
+ static isScenarioGroupEnabled(scenarioGroup: string | null): boolean {
2259
+ return inv<boolean>('0x367A09DED4E05B99', scenarioGroup, rai());
2230
2260
  }
2231
2261
 
2232
2262
  /**
2233
2263
  * @param p0
2234
2264
  * @param p1
2265
+ * @param p2
2266
+ * @param p3
2267
+ * @param p4
2235
2268
  */
2236
- static N_0x651F0530083C0E5A(p0: any, p1: any): void {
2237
- inv<void>('0x651F0530083C0E5A', p0, p1);
2238
- }
2239
-
2240
- /**
2241
- * @param scenario
2242
- * @param radius
2243
- */
2244
- static setScenarioPointRadius(scenario: number, radius: number): void {
2245
- inv<void>('0xC47D9080A9A8856A', scenario, f(radius));
2246
- }
2247
-
2248
- /**
2249
- * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
2250
- *
2251
- * @param scenarioHash
2252
- * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
2253
- */
2254
- static isScenarioInUse(scenarioHash: string | number): boolean {
2255
- return inv<boolean>('0x1ACBC313966C21F3', _h(scenarioHash), rai());
2256
- }
2257
-
2258
- /**
2259
- * @param p0
2260
- */
2261
- static N_0x358A1A751B335A11(p0: any): void {
2262
- inv<void>('0x358A1A751B335A11', p0);
2263
- }
2264
-
2265
- /**
2266
- * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
2267
- *
2268
- * @param hash
2269
- * @returns
2270
- */
2271
- static hasCarriableConfigHashLoaded(hash: string | number): any {
2272
- return inv<number>('0xB8F52A3F84A7CC59', _h(hash));
2269
+ static N_0x722D6A49200174FE(p0: any, p1: any, p2: any, p3: any, p4: any): void {
2270
+ inv<void>('0x722D6A49200174FE', p0, p1, p2, p3, p4);
2273
2271
  }
2274
2272
 
2275
2273
  /**
2276
2274
  * @param p0
2277
2275
  * @param p1
2278
2276
  */
2279
- static N_0xE9225354FB7437A7(p0: any, p1: any): void {
2280
- inv<void>('0xE9225354FB7437A7', p0, p1);
2277
+ static N_0xBC3F847AE2C3DC65(p0: any, p1: any): void {
2278
+ inv<void>('0xBC3F847AE2C3DC65', p0, p1);
2281
2279
  }
2282
2280
 
2283
2281
  /**
2284
- * @param p0
2282
+ * @param scenario
2283
+ * @param propName
2284
+ * @returns
2285
2285
  */
2286
- static N_0x1A7D63CB1B0BB223(p0: any): void {
2287
- inv<void>('0x1A7D63CB1B0BB223', p0);
2286
+ static disassociatePropFromScenario(scenario: number, propName: string | null): any {
2287
+ return inv<number>('0x6EF4E31B4D5D2DA0', scenario, propName);
2288
2288
  }
2289
2289
 
2290
2290
  }