@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -56,197 +56,139 @@ export declare class Weapon {
56
56
  */
57
57
  getPedGunSpinningEquippedKitEmoteTwirl(): number;
58
58
  /**
59
- * @param weaponHash Refer to [enum: eWeaponHash]
60
- * @returns ammo
61
- */
62
- getAmmoInClip(weaponHash: eWeaponHash): [boolean, number];
63
- /**
64
- * @param toggle
65
- */
66
- N_0x16D9841A85FA627E(toggle: boolean): void;
67
- /**
68
- * @param weaponHash Refer to [enum: eWeaponHash]
69
- * @param offset
70
- * @param ammoCount
71
- */
72
- setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void;
73
- /**
74
- * spinHash can be -1, 0 to disable
75
- *
76
- * @param weaponEmoteTrickType
77
- * @param spin
78
- */
79
- setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void;
80
- /**
81
- * Appears to just send specified weapon to your horse holster without having to be close
82
- * However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
83
- *
84
- * @param weaponHash Refer to [enum: eWeaponHash]
85
- */
86
- sendWeaponToInventory(weaponHash: eWeaponHash): void;
87
- /**
88
- * If near your horse when called, weapons stored on your horse will be considered
89
- * Returns weaponHash
59
+ * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
90
60
  *
91
- * @param weaponGroup
92
- * @param p2
93
- * @param p3
61
+ * @param weaponObject
94
62
  * @returns
95
63
  */
96
- getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): number;
64
+ getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
97
65
  /**
98
- * Only used in R* SP Scripts native_son2, native_son3 and smuggler2
99
- * Params: p2 = -1
100
- *
101
66
  * @param p1
102
67
  * @param p2
103
- */
104
- N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void;
105
- /**
106
- * @param weaponHash Refer to [enum: eWeaponHash]
107
- * @param ammoHash Refer to [enum: eAmmoType]
108
- */
109
- disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
110
- /**
111
- * @returns data; outData
112
- */
113
- giveWeaponToPedWithOptions(): [boolean, number, number];
114
- /**
68
+ * @param p3
115
69
  * @returns
116
70
  */
117
- getMaxLockonDistanceOfCurrentPedWeapon(): number;
71
+ getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
118
72
  /**
119
- * @returns
73
+ * @param toggle
120
74
  */
121
- getAllowDualWield(): any;
75
+ setPedDropsWeaponsWhenDead(toggle: boolean): void;
122
76
  /**
123
- * Returns eCurrentHeldWeapon
124
- * _GET_R* - _GET_T*
77
+ * Returns ammoHash
125
78
  *
126
- * @returns
79
+ * @returns Returns the [enum: eAmmoType]; weaponGuid
127
80
  */
128
- getPedCurrentHeldWeapon(): number;
81
+ getCurrentAmmoTypeFromGuid(): [number, number];
129
82
  /**
130
83
  * @param toggle
131
84
  */
132
- setForceAutoEquip(toggle: boolean): void;
85
+ setPedInfiniteAmmoClip(toggle: boolean): void;
133
86
  /**
134
- * @param weaponHash Refer to [enum: eWeaponHash]
135
- * @param ammo
87
+ * returns the amount of peds that were restrained with the weapon thrown bolas
88
+ *
89
+ * @returns
136
90
  */
137
- setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
91
+ getNumPedsRestrainedFromWeaponBolas(): any;
138
92
  /**
139
- * Gives the ped the weapon.
140
- * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
141
- * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
93
+ * Stores longarms to your horse on dismount
94
+ * Params: p2 = 0
95
+ * SET_[I - M]*
142
96
  *
143
- * @param weaponHash Refer to [enum: eWeaponHash]
144
- * @param ammoCount
145
- * @param bForceInHand
146
- * @param bForceInHolster
147
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
148
- * @param bAllowMultipleCopies
149
- * @param p7
150
- * @param p8
151
- * @param addReason Refer to [enum: eAddItemReason]
152
- * @param bIgnoreUnlocks
153
- * @param permanentDegradation
154
- * @param p12
155
- * @returns
97
+ * @param storeLongarms
98
+ * @param p2
156
99
  */
157
- giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
100
+ setInstantlyStoreLongarmsOnDismount(storeLongarms: boolean, p2: number): void;
158
101
  /**
159
- * @param weaponHash Refer to [enum: eWeaponHash]
160
- * @returns
102
+ * @param removeReason Refer to [enum: eRemoveItemReason]
103
+ * @returns weaponGuid
161
104
  */
162
- getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
105
+ removeWeaponFromPedByGuid(removeReason: eRemoveItemReason): number;
163
106
  /**
107
+ * attachPoint:
108
+ *
109
+ * @param weaponHash Refer to [enum: eWeaponHash]
110
+ * @param equipNow
164
111
  * @param attachPoint Refer to [enum: eWeaponAttachPoint]
165
- * @returns weaponGuid
112
+ * @param p4
113
+ * @param p5
166
114
  */
167
- getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
115
+ setCurrentPedWeapon(weaponHash: eWeaponHash, equipNow: boolean, attachPoint: number, p4: boolean, p5: boolean): void;
168
116
  /**
169
- * @param toggle
117
+ * Equips a weapon from a weaponItem, similar to GIVE_WEAPON_TO_PED
118
+ *
119
+ * @param p2
120
+ * @param p3
121
+ * @param p4
122
+ * @param p5
123
+ * @returns weaponUid
170
124
  */
171
- setAllowAnyWeaponDrop(toggle: boolean): void;
125
+ setCurrentPedWeaponByGuid(p2: boolean, p3: boolean, p4: boolean, p5: boolean): number;
172
126
  /**
127
+ * @param componentHash
128
+ * @param weaponHash Refer to [enum: eWeaponHash]
173
129
  * @returns
174
130
  */
175
- makePedReload(): any;
131
+ hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any;
176
132
  /**
177
133
  * @param weaponHash Refer to [enum: eWeaponHash]
178
- * @param ammoCount
179
- * @param p3
134
+ * @param amount The amount of ped to add to the ammo
180
135
  * @param addReason Refer to [enum: eAddItemReason]
181
136
  */
182
- giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
183
- /**
184
- * @param toggle
185
- */
186
- N_0x45E57FDD531C9477(toggle: boolean): void;
137
+ addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void;
187
138
  /**
188
- * @param ammoHash Refer to [enum: eAmmoType]
189
- * @returns weaponInventoryUid
139
+ * @param ammoType
140
+ * @param amount
141
+ * @param addReason Refer to [enum: eAddItemReason]
190
142
  */
191
- setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
143
+ addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void;
192
144
  /**
193
- * @param weaponHash Refer to [enum: eWeaponHash]
194
- * @param p2
195
- * @param removeReason Refer to [enum: eRemoveItemReason]
145
+ * @param targetPed
146
+ * @returns
196
147
  */
197
- removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
148
+ isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean;
198
149
  /**
199
- * @param visible
150
+ * @param p1
151
+ * @returns guidPrimary
200
152
  */
201
- setPedAllWeaponsVisibility(visible: boolean): void;
153
+ getBestPedWeaponInInventory(p1: any): [any, number];
202
154
  /**
203
155
  * @param weaponHash Refer to [enum: eWeaponHash]
204
- * @param ammo
205
- * @returns
206
156
  */
207
- setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean;
157
+ enableAmmoTypeForPed(weaponHash: eWeaponHash): void;
208
158
  /**
209
- * _GET_M* - _GET_PED_A*
159
+ * Detaches the weapon from the ped and actually removes the ped's weapon
210
160
  *
211
161
  * @param p1
212
162
  * @returns
213
163
  */
214
- getPedWeaponObject(p1: boolean): Prop | null;
164
+ getWeaponObjectFromPed(p1: boolean): Prop | null;
215
165
  /**
216
- * slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
217
- *
218
- * @param slotHash
219
166
  * @returns
220
167
  */
221
- getPedWeaponInSlot(slotHash: string | number): number;
168
+ isPedCurrentWeaponHolstered(): any;
222
169
  /**
223
- * Outputs cached guids
224
- *
225
- * @returns guidPrimary; guidSecondary
170
+ * @param toggle
226
171
  */
227
- getPlayerPedQuickSwapWeaponByGuid(): [number, number];
172
+ setInstantlyEquipWeaponPickups(toggle: boolean): void;
228
173
  /**
229
- * Returns true if the ped is currently holstering or unholstering a weapon
174
+ * Hides the ped's weapon during a cutscene.
230
175
  *
231
- * @returns
176
+ * @param toggle
232
177
  */
233
- isWeaponHolsterStateChanging(): boolean;
178
+ hidePedWeaponForScriptedCutscene(toggle: boolean): void;
234
179
  /**
235
- * @param ammoHash Refer to [enum: eAmmoType]
236
- * @returns
180
+ * @returns guidPrimary; guidSecondary
237
181
  */
238
- N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean;
182
+ setPlayerPedQuickSwapWeaponByGuid(): [number, number];
239
183
  /**
240
- * @param p2
241
- * @returns clipInventoryUid
184
+ * @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
242
185
  */
243
- refillAmmoInClip(p2: number): [any, number];
186
+ getAmmoInPedWeaponFromGuid(): [number, number];
244
187
  /**
245
- * _SET_A* - _SET_B*
246
- *
247
188
  * @param p1
189
+ * @param p2
248
190
  */
249
- N_0x2EBF70E1D8C06683(p1: string | number): void;
191
+ removeAllPedWeapons(p1: boolean, p2: boolean): void;
250
192
  /**
251
193
  * @param ammoHash Refer to [enum: eAmmoType]
252
194
  */
@@ -292,230 +234,315 @@ export declare class Weapon {
292
234
  */
293
235
  getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
294
236
  /**
295
- * @param weaponHash Refer to [enum: eWeaponHash]
237
+ * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
238
+ *
239
+ * @param emote
296
240
  */
297
- enableAmmoTypeForPed(weaponHash: eWeaponHash): void;
241
+ setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void;
298
242
  /**
299
- * Detaches the weapon from the ped and actually removes the ped's weapon
243
+ * @returns
244
+ */
245
+ enableWeaponRestore(): any;
246
+ /**
247
+ * Returns whether the specified ped is holding a weapon with the given hash.
248
+ * only these weapons below return true
249
+ * WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
300
250
  *
301
- * @param p1
251
+ * @param weapon
302
252
  * @returns
303
253
  */
304
- getWeaponObjectFromPed(p1: boolean): Prop | null;
254
+ isPedHoldingWeapon(weapon: string | number): boolean;
305
255
  /**
256
+ * _GET_D* - _GET_L*
257
+ *
306
258
  * @returns
307
259
  */
308
- isPedCurrentWeaponHolstered(): any;
260
+ N_0x0DE0944ECCB3DF5D(): boolean;
309
261
  /**
310
- * @param toggle
262
+ * @param flags
263
+ * @returns
311
264
  */
312
- setInstantlyEquipWeaponPickups(toggle: boolean): void;
265
+ isPedArmed(flags: number): any;
313
266
  /**
314
- * Hides the ped's weapon during a cutscene.
267
+ * Returns whether the ped has a sniper p1: 0 or 1
315
268
  *
316
- * @param toggle
269
+ * @param p1
270
+ * @returns
317
271
  */
318
- hidePedWeaponForScriptedCutscene(toggle: boolean): void;
272
+ doesPedHaveSniper(p1: number): any;
319
273
  /**
320
- * @returns guidPrimary; guidSecondary
274
+ * Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
275
+ * Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
276
+ *
277
+ * @returns
321
278
  */
322
- setPlayerPedQuickSwapWeaponByGuid(): [number, number];
279
+ getDefaultUnarmedWeaponHash(): number;
323
280
  /**
324
- * @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
281
+ * @param weaponHash Refer to [enum: eWeaponHash]
282
+ * @param p2
283
+ * @returns
325
284
  */
326
- getAmmoInPedWeaponFromGuid(): [number, number];
285
+ getMaxAmmoInClip(weaponHash: eWeaponHash, p2: boolean): number;
327
286
  /**
328
- * @param p1
329
- * @param p2
287
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
288
+ * @returns Returns the weapon entity
330
289
  */
331
- removeAllPedWeapons(p1: boolean, p2: boolean): void;
290
+ getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
332
291
  /**
333
- * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
334
- *
335
- * @param weaponObject
336
292
  * @returns
337
293
  */
338
- getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
294
+ isPedWeaponReadyToShoot(): boolean;
295
+ /**
296
+ * @param componentHash
297
+ * @param weaponHash Refer to [enum: eWeaponHash]
298
+ */
299
+ removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
300
+ /**
301
+ * @param visible
302
+ * @param deselectWeapon
303
+ * @param p3
304
+ * @param p4
305
+ */
306
+ setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
339
307
  /**
308
+ * Old name: _DROP_CURRENT_PED_WEAPON
309
+ *
340
310
  * @param p1
341
- * @param p2
311
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
342
312
  * @param p3
313
+ * @param p4
343
314
  * @returns
344
315
  */
345
- getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
316
+ makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
317
+ removeAllPedAmmo(): void;
346
318
  /**
347
- * @param toggle
319
+ * @param allow
348
320
  */
349
- setPedDropsWeaponsWhenDead(toggle: boolean): void;
321
+ setAllowDualWield(allow: boolean): void;
350
322
  /**
351
- * Returns ammoHash
323
+ * Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
324
+ * WEAPON_EMOTE_VARIATION_BASE,
325
+ * WEAPON_EMOTE_VARIATION_A,
326
+ * WEAPON_EMOTE_VARIATION_B,
327
+ * WEAPON_EMOTE_VARIATION_C,
328
+ * WEAPON_EMOTE_VARIATION_D,
329
+ * WEAPON_EMOTE_VARIATION_PREVIEW,
330
+ * WEAPON_EMOTE_NUM_VARIATIONS
352
331
  *
353
- * @returns Returns the [enum: eAmmoType]; weaponGuid
332
+ * @param variation
333
+ * @returns
354
334
  */
355
- getCurrentAmmoTypeFromGuid(): [number, number];
335
+ getWeaponEmoteVariation(variation: number): number;
356
336
  /**
357
- * @param toggle
337
+ * @param weaponHash Refer to [enum: eWeaponHash]
338
+ * @returns
358
339
  */
359
- setPedInfiniteAmmoClip(toggle: boolean): void;
340
+ isPedCarryingWeapon(weaponHash: eWeaponHash): any;
360
341
  /**
361
- * returns the amount of peds that were restrained with the weapon thrown bolas
362
- *
363
342
  * @returns
364
343
  */
365
- getNumPedsRestrainedFromWeaponBolas(): any;
344
+ refillAmmoInCurrentPedWeapon(): any;
366
345
  /**
367
- * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
346
+ * Unequip current weapon and set current weapon to WEAPON_UNARMED.
347
+ * p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
348
+ * immediately: if true it will instantly switch to unarmed
368
349
  *
369
- * @param emote
350
+ * @param p0
351
+ * @param immediately
370
352
  */
371
- setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void;
353
+ hidePedWeapons(p0: number, immediately: boolean): void;
372
354
  /**
373
- * Stores longarms to your horse on dismount
374
- * Params: p2 = 0
375
- * SET_[I - M]*
376
- *
377
- * @param storeLongarms
378
- * @param p2
355
+ * @param weaponHash Refer to [enum: eWeaponHash]
356
+ * @returns ammo
357
+ */
358
+ getAmmoInClip(weaponHash: eWeaponHash): [boolean, number];
359
+ /**
360
+ * @param toggle
361
+ */
362
+ N_0x16D9841A85FA627E(toggle: boolean): void;
363
+ /**
364
+ * @param weaponHash Refer to [enum: eWeaponHash]
365
+ * @param offset
366
+ * @param ammoCount
379
367
  */
380
- setInstantlyStoreLongarmsOnDismount(storeLongarms: boolean, p2: number): void;
368
+ setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void;
381
369
  /**
382
- * @param removeReason Refer to [enum: eRemoveItemReason]
383
- * @returns weaponGuid
370
+ * spinHash can be -1, 0 to disable
371
+ *
372
+ * @param weaponEmoteTrickType
373
+ * @param spin
384
374
  */
385
- removeWeaponFromPedByGuid(removeReason: eRemoveItemReason): number;
375
+ setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void;
386
376
  /**
387
- * attachPoint:
377
+ * Appears to just send specified weapon to your horse holster without having to be close
378
+ * However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
388
379
  *
389
380
  * @param weaponHash Refer to [enum: eWeaponHash]
390
- * @param equipNow
391
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
392
- * @param p4
393
- * @param p5
394
381
  */
395
- setCurrentPedWeapon(weaponHash: eWeaponHash, equipNow: boolean, attachPoint: number, p4: boolean, p5: boolean): void;
382
+ sendWeaponToInventory(weaponHash: eWeaponHash): void;
396
383
  /**
397
- * Equips a weapon from a weaponItem, similar to GIVE_WEAPON_TO_PED
384
+ * If near your horse when called, weapons stored on your horse will be considered
385
+ * Returns weaponHash
398
386
  *
387
+ * @param weaponGroup
399
388
  * @param p2
400
389
  * @param p3
401
- * @param p4
402
- * @param p5
403
- * @returns weaponUid
390
+ * @returns
404
391
  */
405
- setCurrentPedWeaponByGuid(p2: boolean, p3: boolean, p4: boolean, p5: boolean): number;
392
+ getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): number;
406
393
  /**
407
- * @param componentHash
408
- * @param weaponHash Refer to [enum: eWeaponHash]
409
- * @returns
394
+ * Only used in R* SP Scripts native_son2, native_son3 and smuggler2
395
+ * Params: p2 = -1
396
+ *
397
+ * @param p1
398
+ * @param p2
410
399
  */
411
- hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any;
400
+ N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void;
412
401
  /**
413
402
  * @param weaponHash Refer to [enum: eWeaponHash]
414
- * @param amount The amount of ped to add to the ammo
415
- * @param addReason Refer to [enum: eAddItemReason]
403
+ * @param ammoHash Refer to [enum: eAmmoType]
416
404
  */
417
- addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void;
405
+ disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
418
406
  /**
419
- * @param ammoType
420
- * @param amount
421
- * @param addReason Refer to [enum: eAddItemReason]
407
+ * @returns data; outData
422
408
  */
423
- addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void;
409
+ giveWeaponToPedWithOptions(): [boolean, number, number];
424
410
  /**
425
- * @param targetPed
426
411
  * @returns
427
412
  */
428
- isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean;
413
+ getMaxLockonDistanceOfCurrentPedWeapon(): number;
429
414
  /**
430
- * @param p1
431
- * @returns guidPrimary
415
+ * @param visible
432
416
  */
433
- getBestPedWeaponInInventory(p1: any): [any, number];
417
+ setPedAllWeaponsVisibility(visible: boolean): void;
434
418
  /**
435
- * @param toggle
419
+ * @param weaponHash Refer to [enum: eWeaponHash]
420
+ * @param ammo
421
+ * @returns
436
422
  */
437
- N_0xF08D8FEB455F2C8C(toggle: boolean): void;
423
+ setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean;
438
424
  /**
439
- * @returns ammo; inventoryUid
425
+ * _GET_M* - _GET_PED_A*
426
+ *
427
+ * @param p1
428
+ * @returns
440
429
  */
441
- getAmmoInClipByInventoryUid(): [any, number, number];
430
+ getPedWeaponObject(p1: boolean): Prop | null;
442
431
  /**
443
- * removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
432
+ * slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
444
433
  *
445
- * @param ammoHash Refer to [enum: eAmmoType]
446
- * @param amount
447
- * @param removeReason Refer to [enum: eRemoveItemReason]
434
+ * @param slotHash
435
+ * @returns
448
436
  */
449
- removeAmmoFromPedByType(ammoHash: eAmmoType, amount: number, removeReason: eRemoveItemReason): void;
437
+ getPedWeaponInSlot(slotHash: string | number): number;
450
438
  /**
451
- * Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
439
+ * Outputs cached guids
452
440
  *
453
- * @param disableAnim
441
+ * @returns guidPrimary; guidSecondary
454
442
  */
455
- setPedWeaponOnBack(disableAnim: boolean): void;
443
+ getPlayerPedQuickSwapWeaponByGuid(): [number, number];
456
444
  /**
457
- * @param ammoType
458
- * @param ammo
445
+ * Returns true if the ped is currently holstering or unholstering a weapon
446
+ *
447
+ * @returns
459
448
  */
460
- setPedAmmoByType(ammoType: string | number, ammo: number): void;
449
+ isWeaponHolsterStateChanging(): boolean;
461
450
  /**
462
- * @param p1
451
+ * @param ammoHash Refer to [enum: eAmmoType]
463
452
  * @returns
464
453
  */
465
- getPedBackupWeapon(p1: boolean): number;
454
+ N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean;
466
455
  /**
467
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
456
+ * @param p2
457
+ * @returns clipInventoryUid
468
458
  */
469
- setForceCurrentWeaponIntoCockedState(attachPoint: number): void;
459
+ refillAmmoInClip(p2: number): [any, number];
470
460
  /**
471
- * @returns
461
+ * _SET_A* - _SET_B*
462
+ *
463
+ * @param p1
472
464
  */
473
- enableWeaponRestore(): any;
465
+ N_0x2EBF70E1D8C06683(p1: string | number): void;
474
466
  /**
475
- * Returns whether the specified ped is holding a weapon with the given hash.
476
- * only these weapons below return true
477
- * WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
478
- *
479
- * @param weapon
480
467
  * @returns
481
468
  */
482
- isPedHoldingWeapon(weapon: string | number): boolean;
469
+ getAllowDualWield(): any;
483
470
  /**
484
- * _GET_D* - _GET_L*
471
+ * Returns eCurrentHeldWeapon
472
+ * _GET_R* - _GET_T*
485
473
  *
486
474
  * @returns
487
475
  */
488
- N_0x0DE0944ECCB3DF5D(): boolean;
476
+ getPedCurrentHeldWeapon(): number;
489
477
  /**
490
- * @param flags
491
- * @returns
478
+ * @param toggle
492
479
  */
493
- isPedArmed(flags: number): any;
480
+ setForceAutoEquip(toggle: boolean): void;
494
481
  /**
495
- * Returns whether the ped has a sniper p1: 0 or 1
496
- *
497
- * @param p1
498
- * @returns
482
+ * @param weaponHash Refer to [enum: eWeaponHash]
483
+ * @param ammo
499
484
  */
500
- doesPedHaveSniper(p1: number): any;
485
+ setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
501
486
  /**
502
- * Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
503
- * Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
487
+ * Gives the ped the weapon.
488
+ * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
489
+ * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
504
490
  *
491
+ * @param weaponHash Refer to [enum: eWeaponHash]
492
+ * @param ammoCount
493
+ * @param bForceInHand
494
+ * @param bForceInHolster
495
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
496
+ * @param bAllowMultipleCopies
497
+ * @param p7
498
+ * @param p8
499
+ * @param addReason Refer to [enum: eAddItemReason]
500
+ * @param bIgnoreUnlocks
501
+ * @param permanentDegradation
502
+ * @param p12
505
503
  * @returns
506
504
  */
507
- getDefaultUnarmedWeaponHash(): number;
505
+ giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
508
506
  /**
509
507
  * @param weaponHash Refer to [enum: eWeaponHash]
510
- * @param p2
511
508
  * @returns
512
509
  */
513
- getMaxAmmoInClip(weaponHash: eWeaponHash, p2: boolean): number;
510
+ getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
514
511
  /**
515
512
  * @param attachPoint Refer to [enum: eWeaponAttachPoint]
516
- * @returns Returns the weapon entity
513
+ * @returns weaponGuid
517
514
  */
518
- getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
515
+ getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
516
+ /**
517
+ * @param toggle
518
+ */
519
+ setAllowAnyWeaponDrop(toggle: boolean): void;
520
+ /**
521
+ * @returns
522
+ */
523
+ makePedReload(): any;
524
+ /**
525
+ * @param weaponHash Refer to [enum: eWeaponHash]
526
+ * @param ammoCount
527
+ * @param p3
528
+ * @param addReason Refer to [enum: eAddItemReason]
529
+ */
530
+ giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
531
+ /**
532
+ * @param toggle
533
+ */
534
+ N_0x45E57FDD531C9477(toggle: boolean): void;
535
+ /**
536
+ * @param ammoHash Refer to [enum: eAmmoType]
537
+ * @returns weaponInventoryUid
538
+ */
539
+ setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
540
+ /**
541
+ * @param weaponHash Refer to [enum: eWeaponHash]
542
+ * @param p2
543
+ * @param removeReason Refer to [enum: eRemoveItemReason]
544
+ */
545
+ removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
519
546
  /**
520
547
  * @param ammoType
521
548
  * @returns
@@ -582,68 +609,41 @@ export declare class Weapon {
582
609
  */
583
610
  giveWeaponCollectionToPed(weaponCollection: string | number): void;
584
611
  /**
585
- * @returns
586
- */
587
- isPedWeaponReadyToShoot(): boolean;
588
- /**
589
- * @param componentHash
590
- * @param weaponHash Refer to [enum: eWeaponHash]
612
+ * @param toggle
591
613
  */
592
- removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
614
+ N_0xF08D8FEB455F2C8C(toggle: boolean): void;
593
615
  /**
594
- * @param visible
595
- * @param deselectWeapon
596
- * @param p3
597
- * @param p4
616
+ * @returns ammo; inventoryUid
598
617
  */
599
- setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
618
+ getAmmoInClipByInventoryUid(): [any, number, number];
600
619
  /**
601
- * Old name: _DROP_CURRENT_PED_WEAPON
620
+ * removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
602
621
  *
603
- * @param p1
604
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
605
- * @param p3
606
- * @param p4
607
- * @returns
608
- */
609
- makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
610
- removeAllPedAmmo(): void;
611
- /**
612
- * @param allow
622
+ * @param ammoHash Refer to [enum: eAmmoType]
623
+ * @param amount
624
+ * @param removeReason Refer to [enum: eRemoveItemReason]
613
625
  */
614
- setAllowDualWield(allow: boolean): void;
626
+ removeAmmoFromPedByType(ammoHash: eAmmoType, amount: number, removeReason: eRemoveItemReason): void;
615
627
  /**
616
- * Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
617
- * WEAPON_EMOTE_VARIATION_BASE,
618
- * WEAPON_EMOTE_VARIATION_A,
619
- * WEAPON_EMOTE_VARIATION_B,
620
- * WEAPON_EMOTE_VARIATION_C,
621
- * WEAPON_EMOTE_VARIATION_D,
622
- * WEAPON_EMOTE_VARIATION_PREVIEW,
623
- * WEAPON_EMOTE_NUM_VARIATIONS
628
+ * Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
624
629
  *
625
- * @param variation
626
- * @returns
630
+ * @param disableAnim
627
631
  */
628
- getWeaponEmoteVariation(variation: number): number;
632
+ setPedWeaponOnBack(disableAnim: boolean): void;
629
633
  /**
630
- * @param weaponHash Refer to [enum: eWeaponHash]
631
- * @returns
634
+ * @param ammoType
635
+ * @param ammo
632
636
  */
633
- isPedCarryingWeapon(weaponHash: eWeaponHash): any;
637
+ setPedAmmoByType(ammoType: string | number, ammo: number): void;
634
638
  /**
639
+ * @param p1
635
640
  * @returns
636
641
  */
637
- refillAmmoInCurrentPedWeapon(): any;
642
+ getPedBackupWeapon(p1: boolean): number;
638
643
  /**
639
- * Unequip current weapon and set current weapon to WEAPON_UNARMED.
640
- * p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
641
- * immediately: if true it will instantly switch to unarmed
642
- *
643
- * @param p0
644
- * @param immediately
644
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
645
645
  */
646
- hidePedWeapons(p0: number, immediately: boolean): void;
646
+ setForceCurrentWeaponIntoCockedState(attachPoint: number): void;
647
647
  /**
648
648
  * @returns
649
649
  */