@nativewrappers/redm-codegen 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +82 -82
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +124 -124
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +43 -43
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +53 -53
- package/dist/classes/Cam.d.ts +82 -82
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +115 -115
- package/dist/classes/Entity.d.ts +250 -250
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +350 -350
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +55 -55
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +76 -76
- package/dist/classes/PedTask.d.ts +797 -797
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1023 -1023
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +27 -27
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +185 -185
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +251 -251
- package/dist/classes/Prop.d.ts +130 -130
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +188 -188
- package/dist/classes/PropSet.d.ts +17 -17
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/VehicleTask.d.ts +23 -23
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +39 -39
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +291 -291
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +414 -414
- package/dist/namespaces/Animscene.d.ts +63 -63
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +650 -650
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +426 -426
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +609 -609
- package/dist/namespaces/Collection.d.ts +81 -81
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +113 -113
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +174 -174
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +266 -266
- package/dist/namespaces/EntityStatics.d.ts +110 -110
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +146 -146
- package/dist/namespaces/Graphics.d.ts +547 -547
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +731 -731
- package/dist/namespaces/Hud.d.ts +395 -395
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +564 -564
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +107 -107
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +149 -149
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +56 -56
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +80 -80
- package/dist/namespaces/Network.d.ts +964 -964
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1333 -1333
- package/dist/namespaces/Object.d.ts +240 -240
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +95 -95
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/PedStatics.d.ts +18 -18
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +46 -46
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +66 -66
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +315 -315
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +95 -95
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +43 -43
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +67 -67
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +90 -90
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +127 -127
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +346 -346
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +525 -525
- package/dist/namespaces/Telemetry.d.ts +176 -176
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +255 -255
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +234 -234
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +320 -320
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +133 -133
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +55 -55
- package/src/classes/Cam.ts +126 -126
- package/src/classes/Entity.ts +365 -365
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +86 -86
- package/src/classes/PedTask.ts +2067 -2067
- package/src/classes/PersChar.ts +34 -34
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +296 -296
- package/src/classes/Prop.ts +203 -203
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/VehicleTask.ts +32 -32
- package/src/classes/Volume.ts +61 -61
- package/src/classes/Weapon.ts +427 -427
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +760 -760
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +631 -631
- package/src/namespaces/Collection.ts +114 -114
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +282 -282
- package/src/namespaces/EntityStatics.ts +158 -158
- package/src/namespaces/Graphics.ts +1140 -1140
- package/src/namespaces/Hud.ts +592 -592
- package/src/namespaces/InteriorStatics.ts +64 -64
- package/src/namespaces/Inventory.ts +165 -165
- package/src/namespaces/Itemdatabase.ts +8 -8
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +92 -92
- package/src/namespaces/Network.ts +1392 -1392
- package/src/namespaces/Object.ts +350 -350
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/PedStatics.ts +30 -30
- package/src/namespaces/Perschar.ts +76 -76
- package/src/namespaces/Physics.ts +327 -327
- package/src/namespaces/PlayerStatics.ts +103 -103
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +67 -67
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +143 -143
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +498 -498
- package/src/namespaces/Telemetry.ts +261 -261
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +325 -325
- package/src/namespaces/Zone.ts +10 -10
package/dist/classes/Weapon.d.ts
CHANGED
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@@ -56,197 +56,139 @@ export declare class Weapon {
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*/
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getPedGunSpinningEquippedKitEmoteTwirl(): number;
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/**
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*
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* @returns ammo
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*/
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getAmmoInClip(weaponHash: eWeaponHash): [boolean, number];
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/**
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* @param toggle
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*/
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N_0x16D9841A85FA627E(toggle: boolean): void;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param offset
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* @param ammoCount
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*/
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setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void;
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/**
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* spinHash can be -1, 0 to disable
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*
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* @param weaponEmoteTrickType
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* @param spin
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*/
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setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void;
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/**
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* Appears to just send specified weapon to your horse holster without having to be close
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* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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*/
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sendWeaponToInventory(weaponHash: eWeaponHash): void;
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/**
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* If near your horse when called, weapons stored on your horse will be considered
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* Returns weaponHash
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* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
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* @param weaponObject
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* @returns
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*/
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getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
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/**
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* Only used in R* SP Scripts native_son2, native_son3 and smuggler2
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* Params: p2 = -1
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* @param p1
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* @param p2
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N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammoHash Refer to [enum: eAmmoType]
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disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
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* @returns data; outData
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*/
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giveWeaponToPedWithOptions(): [boolean, number, number];
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/**
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* @param p3
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*/
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getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
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setPedDropsWeaponsWhenDead(toggle: boolean): void;
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/**
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* Returns
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* _GET_R* - _GET_T*
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* Returns ammoHash
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*
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* @returns Returns the [enum: eAmmoType]; weaponGuid
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getCurrentAmmoTypeFromGuid(): [number, number];
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setPedInfiniteAmmoClip(toggle: boolean): void;
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* returns the amount of peds that were restrained with the weapon thrown bolas
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*
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* @returns
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getNumPedsRestrainedFromWeaponBolas(): any;
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*
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* Stores longarms to your horse on dismount
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* Params: p2 = 0
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* SET_[I - M]*
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*
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* @param
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* @param bForceInHand
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* @param bForceInHolster
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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* @param bAllowMultipleCopies
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* @param p7
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* @param addReason Refer to [enum: eAddItemReason]
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* @param bIgnoreUnlocks
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* @param permanentDegradation
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* @returns
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* @param storeLongarms
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* @param p2
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setInstantlyStoreLongarmsOnDismount(storeLongarms: boolean, p2: number): void;
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/**
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* @param removeReason Refer to [enum: eRemoveItemReason]
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* @returns weaponGuid
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removeWeaponFromPedByGuid(removeReason: eRemoveItemReason): number;
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/**
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* attachPoint:
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param equipNow
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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setCurrentPedWeapon(weaponHash: eWeaponHash, equipNow: boolean, attachPoint: number, p4: boolean, p5: boolean): void;
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/**
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* Equips a weapon from a weaponItem, similar to GIVE_WEAPON_TO_PED
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*
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* @returns weaponUid
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setCurrentPedWeaponByGuid(p2: boolean, p3: boolean, p4: boolean, p5: boolean): number;
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/**
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* @param componentHash
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* @param weaponHash Refer to [enum: eWeaponHash]
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*/
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hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any;
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param amount The amount of ped to add to the ammo
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* @param addReason Refer to [enum: eAddItemReason]
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/**
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* @param toggle
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N_0x45E57FDD531C9477(toggle: boolean): void;
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+
addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void;
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187
138
|
/**
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* @param
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* @
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* @param ammoType
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* @param amount
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+
* @param addReason Refer to [enum: eAddItemReason]
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*/
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-
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143
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+
addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void;
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144
|
/**
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* @param
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* @
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* @param removeReason Refer to [enum: eRemoveItemReason]
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* @param targetPed
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+
* @returns
|
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196
147
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*/
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-
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+
isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean;
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149
|
/**
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* @param
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+
* @param p1
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* @returns guidPrimary
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200
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|
*/
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-
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153
|
+
getBestPedWeaponInInventory(p1: any): [any, number];
|
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202
154
|
/**
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203
155
|
* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammo
|
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-
* @returns
|
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206
156
|
*/
|
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-
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157
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+
enableAmmoTypeForPed(weaponHash: eWeaponHash): void;
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158
|
/**
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|
-
*
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159
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+
* Detaches the weapon from the ped and actually removes the ped's weapon
|
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*
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211
161
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* @param p1
|
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162
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* @returns
|
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213
163
|
*/
|
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-
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164
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+
getWeaponObjectFromPed(p1: boolean): Prop | null;
|
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215
165
|
/**
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216
|
-
* slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
|
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|
-
*
|
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218
|
-
* @param slotHash
|
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166
|
* @returns
|
|
220
167
|
*/
|
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|
-
|
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168
|
+
isPedCurrentWeaponHolstered(): any;
|
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169
|
/**
|
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|
-
*
|
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224
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-
*
|
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|
-
* @returns guidPrimary; guidSecondary
|
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170
|
+
* @param toggle
|
|
226
171
|
*/
|
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227
|
-
|
|
172
|
+
setInstantlyEquipWeaponPickups(toggle: boolean): void;
|
|
228
173
|
/**
|
|
229
|
-
*
|
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174
|
+
* Hides the ped's weapon during a cutscene.
|
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230
175
|
*
|
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231
|
-
* @
|
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176
|
+
* @param toggle
|
|
232
177
|
*/
|
|
233
|
-
|
|
178
|
+
hidePedWeaponForScriptedCutscene(toggle: boolean): void;
|
|
234
179
|
/**
|
|
235
|
-
* @
|
|
236
|
-
* @returns
|
|
180
|
+
* @returns guidPrimary; guidSecondary
|
|
237
181
|
*/
|
|
238
|
-
|
|
182
|
+
setPlayerPedQuickSwapWeaponByGuid(): [number, number];
|
|
239
183
|
/**
|
|
240
|
-
* @
|
|
241
|
-
* @returns clipInventoryUid
|
|
184
|
+
* @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
|
|
242
185
|
*/
|
|
243
|
-
|
|
186
|
+
getAmmoInPedWeaponFromGuid(): [number, number];
|
|
244
187
|
/**
|
|
245
|
-
* _SET_A* - _SET_B*
|
|
246
|
-
*
|
|
247
188
|
* @param p1
|
|
189
|
+
* @param p2
|
|
248
190
|
*/
|
|
249
|
-
|
|
191
|
+
removeAllPedWeapons(p1: boolean, p2: boolean): void;
|
|
250
192
|
/**
|
|
251
193
|
* @param ammoHash Refer to [enum: eAmmoType]
|
|
252
194
|
*/
|
|
@@ -292,230 +234,315 @@ export declare class Weapon {
|
|
|
292
234
|
*/
|
|
293
235
|
getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
|
|
294
236
|
/**
|
|
295
|
-
*
|
|
237
|
+
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
238
|
+
*
|
|
239
|
+
* @param emote
|
|
296
240
|
*/
|
|
297
|
-
|
|
241
|
+
setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void;
|
|
298
242
|
/**
|
|
299
|
-
*
|
|
243
|
+
* @returns
|
|
244
|
+
*/
|
|
245
|
+
enableWeaponRestore(): any;
|
|
246
|
+
/**
|
|
247
|
+
* Returns whether the specified ped is holding a weapon with the given hash.
|
|
248
|
+
* only these weapons below return true
|
|
249
|
+
* WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
|
|
300
250
|
*
|
|
301
|
-
* @param
|
|
251
|
+
* @param weapon
|
|
302
252
|
* @returns
|
|
303
253
|
*/
|
|
304
|
-
|
|
254
|
+
isPedHoldingWeapon(weapon: string | number): boolean;
|
|
305
255
|
/**
|
|
256
|
+
* _GET_D* - _GET_L*
|
|
257
|
+
*
|
|
306
258
|
* @returns
|
|
307
259
|
*/
|
|
308
|
-
|
|
260
|
+
N_0x0DE0944ECCB3DF5D(): boolean;
|
|
309
261
|
/**
|
|
310
|
-
* @param
|
|
262
|
+
* @param flags
|
|
263
|
+
* @returns
|
|
311
264
|
*/
|
|
312
|
-
|
|
265
|
+
isPedArmed(flags: number): any;
|
|
313
266
|
/**
|
|
314
|
-
*
|
|
267
|
+
* Returns whether the ped has a sniper p1: 0 or 1
|
|
315
268
|
*
|
|
316
|
-
* @param
|
|
269
|
+
* @param p1
|
|
270
|
+
* @returns
|
|
317
271
|
*/
|
|
318
|
-
|
|
272
|
+
doesPedHaveSniper(p1: number): any;
|
|
319
273
|
/**
|
|
320
|
-
*
|
|
274
|
+
* Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
|
|
275
|
+
* Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
|
|
276
|
+
*
|
|
277
|
+
* @returns
|
|
321
278
|
*/
|
|
322
|
-
|
|
279
|
+
getDefaultUnarmedWeaponHash(): number;
|
|
323
280
|
/**
|
|
324
|
-
* @
|
|
281
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
282
|
+
* @param p2
|
|
283
|
+
* @returns
|
|
325
284
|
*/
|
|
326
|
-
|
|
285
|
+
getMaxAmmoInClip(weaponHash: eWeaponHash, p2: boolean): number;
|
|
327
286
|
/**
|
|
328
|
-
* @param
|
|
329
|
-
* @
|
|
287
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
288
|
+
* @returns Returns the weapon entity
|
|
330
289
|
*/
|
|
331
|
-
|
|
290
|
+
getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
|
|
332
291
|
/**
|
|
333
|
-
* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
|
|
334
|
-
*
|
|
335
|
-
* @param weaponObject
|
|
336
292
|
* @returns
|
|
337
293
|
*/
|
|
338
|
-
|
|
294
|
+
isPedWeaponReadyToShoot(): boolean;
|
|
295
|
+
/**
|
|
296
|
+
* @param componentHash
|
|
297
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
298
|
+
*/
|
|
299
|
+
removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
|
|
300
|
+
/**
|
|
301
|
+
* @param visible
|
|
302
|
+
* @param deselectWeapon
|
|
303
|
+
* @param p3
|
|
304
|
+
* @param p4
|
|
305
|
+
*/
|
|
306
|
+
setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
|
|
339
307
|
/**
|
|
308
|
+
* Old name: _DROP_CURRENT_PED_WEAPON
|
|
309
|
+
*
|
|
340
310
|
* @param p1
|
|
341
|
-
* @param
|
|
311
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
342
312
|
* @param p3
|
|
313
|
+
* @param p4
|
|
343
314
|
* @returns
|
|
344
315
|
*/
|
|
345
|
-
|
|
316
|
+
makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
|
|
317
|
+
removeAllPedAmmo(): void;
|
|
346
318
|
/**
|
|
347
|
-
* @param
|
|
319
|
+
* @param allow
|
|
348
320
|
*/
|
|
349
|
-
|
|
321
|
+
setAllowDualWield(allow: boolean): void;
|
|
350
322
|
/**
|
|
351
|
-
* Returns
|
|
323
|
+
* Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
|
|
324
|
+
* WEAPON_EMOTE_VARIATION_BASE,
|
|
325
|
+
* WEAPON_EMOTE_VARIATION_A,
|
|
326
|
+
* WEAPON_EMOTE_VARIATION_B,
|
|
327
|
+
* WEAPON_EMOTE_VARIATION_C,
|
|
328
|
+
* WEAPON_EMOTE_VARIATION_D,
|
|
329
|
+
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
330
|
+
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
352
331
|
*
|
|
353
|
-
* @
|
|
332
|
+
* @param variation
|
|
333
|
+
* @returns
|
|
354
334
|
*/
|
|
355
|
-
|
|
335
|
+
getWeaponEmoteVariation(variation: number): number;
|
|
356
336
|
/**
|
|
357
|
-
* @param
|
|
337
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
338
|
+
* @returns
|
|
358
339
|
*/
|
|
359
|
-
|
|
340
|
+
isPedCarryingWeapon(weaponHash: eWeaponHash): any;
|
|
360
341
|
/**
|
|
361
|
-
* returns the amount of peds that were restrained with the weapon thrown bolas
|
|
362
|
-
*
|
|
363
342
|
* @returns
|
|
364
343
|
*/
|
|
365
|
-
|
|
344
|
+
refillAmmoInCurrentPedWeapon(): any;
|
|
366
345
|
/**
|
|
367
|
-
*
|
|
346
|
+
* Unequip current weapon and set current weapon to WEAPON_UNARMED.
|
|
347
|
+
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
348
|
+
* immediately: if true it will instantly switch to unarmed
|
|
368
349
|
*
|
|
369
|
-
* @param
|
|
350
|
+
* @param p0
|
|
351
|
+
* @param immediately
|
|
370
352
|
*/
|
|
371
|
-
|
|
353
|
+
hidePedWeapons(p0: number, immediately: boolean): void;
|
|
372
354
|
/**
|
|
373
|
-
*
|
|
374
|
-
*
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
* @param
|
|
355
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
356
|
+
* @returns ammo
|
|
357
|
+
*/
|
|
358
|
+
getAmmoInClip(weaponHash: eWeaponHash): [boolean, number];
|
|
359
|
+
/**
|
|
360
|
+
* @param toggle
|
|
361
|
+
*/
|
|
362
|
+
N_0x16D9841A85FA627E(toggle: boolean): void;
|
|
363
|
+
/**
|
|
364
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
365
|
+
* @param offset
|
|
366
|
+
* @param ammoCount
|
|
379
367
|
*/
|
|
380
|
-
|
|
368
|
+
setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void;
|
|
381
369
|
/**
|
|
382
|
-
*
|
|
383
|
-
*
|
|
370
|
+
* spinHash can be -1, 0 to disable
|
|
371
|
+
*
|
|
372
|
+
* @param weaponEmoteTrickType
|
|
373
|
+
* @param spin
|
|
384
374
|
*/
|
|
385
|
-
|
|
375
|
+
setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void;
|
|
386
376
|
/**
|
|
387
|
-
*
|
|
377
|
+
* Appears to just send specified weapon to your horse holster without having to be close
|
|
378
|
+
* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
|
|
388
379
|
*
|
|
389
380
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
390
|
-
* @param equipNow
|
|
391
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
392
|
-
* @param p4
|
|
393
|
-
* @param p5
|
|
394
381
|
*/
|
|
395
|
-
|
|
382
|
+
sendWeaponToInventory(weaponHash: eWeaponHash): void;
|
|
396
383
|
/**
|
|
397
|
-
*
|
|
384
|
+
* If near your horse when called, weapons stored on your horse will be considered
|
|
385
|
+
* Returns weaponHash
|
|
398
386
|
*
|
|
387
|
+
* @param weaponGroup
|
|
399
388
|
* @param p2
|
|
400
389
|
* @param p3
|
|
401
|
-
* @
|
|
402
|
-
* @param p5
|
|
403
|
-
* @returns weaponUid
|
|
390
|
+
* @returns
|
|
404
391
|
*/
|
|
405
|
-
|
|
392
|
+
getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): number;
|
|
406
393
|
/**
|
|
407
|
-
*
|
|
408
|
-
*
|
|
409
|
-
*
|
|
394
|
+
* Only used in R* SP Scripts native_son2, native_son3 and smuggler2
|
|
395
|
+
* Params: p2 = -1
|
|
396
|
+
*
|
|
397
|
+
* @param p1
|
|
398
|
+
* @param p2
|
|
410
399
|
*/
|
|
411
|
-
|
|
400
|
+
N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void;
|
|
412
401
|
/**
|
|
413
402
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
414
|
-
* @param
|
|
415
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
403
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
416
404
|
*/
|
|
417
|
-
|
|
405
|
+
disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
|
|
418
406
|
/**
|
|
419
|
-
* @
|
|
420
|
-
* @param amount
|
|
421
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
407
|
+
* @returns data; outData
|
|
422
408
|
*/
|
|
423
|
-
|
|
409
|
+
giveWeaponToPedWithOptions(): [boolean, number, number];
|
|
424
410
|
/**
|
|
425
|
-
* @param targetPed
|
|
426
411
|
* @returns
|
|
427
412
|
*/
|
|
428
|
-
|
|
413
|
+
getMaxLockonDistanceOfCurrentPedWeapon(): number;
|
|
429
414
|
/**
|
|
430
|
-
* @param
|
|
431
|
-
* @returns guidPrimary
|
|
415
|
+
* @param visible
|
|
432
416
|
*/
|
|
433
|
-
|
|
417
|
+
setPedAllWeaponsVisibility(visible: boolean): void;
|
|
434
418
|
/**
|
|
435
|
-
* @param
|
|
419
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
420
|
+
* @param ammo
|
|
421
|
+
* @returns
|
|
436
422
|
*/
|
|
437
|
-
|
|
423
|
+
setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean;
|
|
438
424
|
/**
|
|
439
|
-
*
|
|
425
|
+
* _GET_M* - _GET_PED_A*
|
|
426
|
+
*
|
|
427
|
+
* @param p1
|
|
428
|
+
* @returns
|
|
440
429
|
*/
|
|
441
|
-
|
|
430
|
+
getPedWeaponObject(p1: boolean): Prop | null;
|
|
442
431
|
/**
|
|
443
|
-
*
|
|
432
|
+
* slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
|
|
444
433
|
*
|
|
445
|
-
* @param
|
|
446
|
-
* @
|
|
447
|
-
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
434
|
+
* @param slotHash
|
|
435
|
+
* @returns
|
|
448
436
|
*/
|
|
449
|
-
|
|
437
|
+
getPedWeaponInSlot(slotHash: string | number): number;
|
|
450
438
|
/**
|
|
451
|
-
*
|
|
439
|
+
* Outputs cached guids
|
|
452
440
|
*
|
|
453
|
-
* @
|
|
441
|
+
* @returns guidPrimary; guidSecondary
|
|
454
442
|
*/
|
|
455
|
-
|
|
443
|
+
getPlayerPedQuickSwapWeaponByGuid(): [number, number];
|
|
456
444
|
/**
|
|
457
|
-
*
|
|
458
|
-
*
|
|
445
|
+
* Returns true if the ped is currently holstering or unholstering a weapon
|
|
446
|
+
*
|
|
447
|
+
* @returns
|
|
459
448
|
*/
|
|
460
|
-
|
|
449
|
+
isWeaponHolsterStateChanging(): boolean;
|
|
461
450
|
/**
|
|
462
|
-
* @param
|
|
451
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
463
452
|
* @returns
|
|
464
453
|
*/
|
|
465
|
-
|
|
454
|
+
N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean;
|
|
466
455
|
/**
|
|
467
|
-
* @param
|
|
456
|
+
* @param p2
|
|
457
|
+
* @returns clipInventoryUid
|
|
468
458
|
*/
|
|
469
|
-
|
|
459
|
+
refillAmmoInClip(p2: number): [any, number];
|
|
470
460
|
/**
|
|
471
|
-
*
|
|
461
|
+
* _SET_A* - _SET_B*
|
|
462
|
+
*
|
|
463
|
+
* @param p1
|
|
472
464
|
*/
|
|
473
|
-
|
|
465
|
+
N_0x2EBF70E1D8C06683(p1: string | number): void;
|
|
474
466
|
/**
|
|
475
|
-
* Returns whether the specified ped is holding a weapon with the given hash.
|
|
476
|
-
* only these weapons below return true
|
|
477
|
-
* WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
|
|
478
|
-
*
|
|
479
|
-
* @param weapon
|
|
480
467
|
* @returns
|
|
481
468
|
*/
|
|
482
|
-
|
|
469
|
+
getAllowDualWield(): any;
|
|
483
470
|
/**
|
|
484
|
-
*
|
|
471
|
+
* Returns eCurrentHeldWeapon
|
|
472
|
+
* _GET_R* - _GET_T*
|
|
485
473
|
*
|
|
486
474
|
* @returns
|
|
487
475
|
*/
|
|
488
|
-
|
|
476
|
+
getPedCurrentHeldWeapon(): number;
|
|
489
477
|
/**
|
|
490
|
-
* @param
|
|
491
|
-
* @returns
|
|
478
|
+
* @param toggle
|
|
492
479
|
*/
|
|
493
|
-
|
|
480
|
+
setForceAutoEquip(toggle: boolean): void;
|
|
494
481
|
/**
|
|
495
|
-
*
|
|
496
|
-
*
|
|
497
|
-
* @param p1
|
|
498
|
-
* @returns
|
|
482
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
483
|
+
* @param ammo
|
|
499
484
|
*/
|
|
500
|
-
|
|
485
|
+
setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
|
|
501
486
|
/**
|
|
502
|
-
*
|
|
503
|
-
*
|
|
487
|
+
* Gives the ped the weapon.
|
|
488
|
+
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
489
|
+
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
504
490
|
*
|
|
491
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
492
|
+
* @param ammoCount
|
|
493
|
+
* @param bForceInHand
|
|
494
|
+
* @param bForceInHolster
|
|
495
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
496
|
+
* @param bAllowMultipleCopies
|
|
497
|
+
* @param p7
|
|
498
|
+
* @param p8
|
|
499
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
500
|
+
* @param bIgnoreUnlocks
|
|
501
|
+
* @param permanentDegradation
|
|
502
|
+
* @param p12
|
|
505
503
|
* @returns
|
|
506
504
|
*/
|
|
507
|
-
|
|
505
|
+
giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
|
|
508
506
|
/**
|
|
509
507
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
510
|
-
* @param p2
|
|
511
508
|
* @returns
|
|
512
509
|
*/
|
|
513
|
-
|
|
510
|
+
getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
|
|
514
511
|
/**
|
|
515
512
|
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
516
|
-
* @returns
|
|
513
|
+
* @returns weaponGuid
|
|
517
514
|
*/
|
|
518
|
-
|
|
515
|
+
getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
|
|
516
|
+
/**
|
|
517
|
+
* @param toggle
|
|
518
|
+
*/
|
|
519
|
+
setAllowAnyWeaponDrop(toggle: boolean): void;
|
|
520
|
+
/**
|
|
521
|
+
* @returns
|
|
522
|
+
*/
|
|
523
|
+
makePedReload(): any;
|
|
524
|
+
/**
|
|
525
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
526
|
+
* @param ammoCount
|
|
527
|
+
* @param p3
|
|
528
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
529
|
+
*/
|
|
530
|
+
giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
|
|
531
|
+
/**
|
|
532
|
+
* @param toggle
|
|
533
|
+
*/
|
|
534
|
+
N_0x45E57FDD531C9477(toggle: boolean): void;
|
|
535
|
+
/**
|
|
536
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
537
|
+
* @returns weaponInventoryUid
|
|
538
|
+
*/
|
|
539
|
+
setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
|
|
540
|
+
/**
|
|
541
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
542
|
+
* @param p2
|
|
543
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
544
|
+
*/
|
|
545
|
+
removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
|
|
519
546
|
/**
|
|
520
547
|
* @param ammoType
|
|
521
548
|
* @returns
|
|
@@ -582,68 +609,41 @@ export declare class Weapon {
|
|
|
582
609
|
*/
|
|
583
610
|
giveWeaponCollectionToPed(weaponCollection: string | number): void;
|
|
584
611
|
/**
|
|
585
|
-
* @
|
|
586
|
-
*/
|
|
587
|
-
isPedWeaponReadyToShoot(): boolean;
|
|
588
|
-
/**
|
|
589
|
-
* @param componentHash
|
|
590
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
612
|
+
* @param toggle
|
|
591
613
|
*/
|
|
592
|
-
|
|
614
|
+
N_0xF08D8FEB455F2C8C(toggle: boolean): void;
|
|
593
615
|
/**
|
|
594
|
-
* @
|
|
595
|
-
* @param deselectWeapon
|
|
596
|
-
* @param p3
|
|
597
|
-
* @param p4
|
|
616
|
+
* @returns ammo; inventoryUid
|
|
598
617
|
*/
|
|
599
|
-
|
|
618
|
+
getAmmoInClipByInventoryUid(): [any, number, number];
|
|
600
619
|
/**
|
|
601
|
-
*
|
|
620
|
+
* removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
|
|
602
621
|
*
|
|
603
|
-
* @param
|
|
604
|
-
* @param
|
|
605
|
-
* @param
|
|
606
|
-
* @param p4
|
|
607
|
-
* @returns
|
|
608
|
-
*/
|
|
609
|
-
makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
|
|
610
|
-
removeAllPedAmmo(): void;
|
|
611
|
-
/**
|
|
612
|
-
* @param allow
|
|
622
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
623
|
+
* @param amount
|
|
624
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
613
625
|
*/
|
|
614
|
-
|
|
626
|
+
removeAmmoFromPedByType(ammoHash: eAmmoType, amount: number, removeReason: eRemoveItemReason): void;
|
|
615
627
|
/**
|
|
616
|
-
*
|
|
617
|
-
* WEAPON_EMOTE_VARIATION_BASE,
|
|
618
|
-
* WEAPON_EMOTE_VARIATION_A,
|
|
619
|
-
* WEAPON_EMOTE_VARIATION_B,
|
|
620
|
-
* WEAPON_EMOTE_VARIATION_C,
|
|
621
|
-
* WEAPON_EMOTE_VARIATION_D,
|
|
622
|
-
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
623
|
-
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
628
|
+
* Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
|
|
624
629
|
*
|
|
625
|
-
* @param
|
|
626
|
-
* @returns
|
|
630
|
+
* @param disableAnim
|
|
627
631
|
*/
|
|
628
|
-
|
|
632
|
+
setPedWeaponOnBack(disableAnim: boolean): void;
|
|
629
633
|
/**
|
|
630
|
-
* @param
|
|
631
|
-
* @
|
|
634
|
+
* @param ammoType
|
|
635
|
+
* @param ammo
|
|
632
636
|
*/
|
|
633
|
-
|
|
637
|
+
setPedAmmoByType(ammoType: string | number, ammo: number): void;
|
|
634
638
|
/**
|
|
639
|
+
* @param p1
|
|
635
640
|
* @returns
|
|
636
641
|
*/
|
|
637
|
-
|
|
642
|
+
getPedBackupWeapon(p1: boolean): number;
|
|
638
643
|
/**
|
|
639
|
-
*
|
|
640
|
-
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
641
|
-
* immediately: if true it will instantly switch to unarmed
|
|
642
|
-
*
|
|
643
|
-
* @param p0
|
|
644
|
-
* @param immediately
|
|
644
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
645
645
|
*/
|
|
646
|
-
|
|
646
|
+
setForceCurrentWeaponIntoCockedState(attachPoint: number): void;
|
|
647
647
|
/**
|
|
648
648
|
* @returns
|
|
649
649
|
*/
|