@nativewrappers/redm-codegen 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +82 -82
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +124 -124
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +43 -43
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +53 -53
- package/dist/classes/Cam.d.ts +82 -82
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +115 -115
- package/dist/classes/Entity.d.ts +250 -250
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +350 -350
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +55 -55
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +76 -76
- package/dist/classes/PedTask.d.ts +797 -797
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1023 -1023
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +27 -27
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +185 -185
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +251 -251
- package/dist/classes/Prop.d.ts +130 -130
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +188 -188
- package/dist/classes/PropSet.d.ts +17 -17
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/VehicleTask.d.ts +23 -23
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +39 -39
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +291 -291
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +414 -414
- package/dist/namespaces/Animscene.d.ts +63 -63
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +650 -650
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +426 -426
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +609 -609
- package/dist/namespaces/Collection.d.ts +81 -81
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +113 -113
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +174 -174
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +266 -266
- package/dist/namespaces/EntityStatics.d.ts +110 -110
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +146 -146
- package/dist/namespaces/Graphics.d.ts +547 -547
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +731 -731
- package/dist/namespaces/Hud.d.ts +395 -395
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +564 -564
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +107 -107
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +149 -149
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +56 -56
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +80 -80
- package/dist/namespaces/Network.d.ts +964 -964
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1333 -1333
- package/dist/namespaces/Object.d.ts +240 -240
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +95 -95
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/PedStatics.d.ts +18 -18
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +46 -46
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +66 -66
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +315 -315
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +95 -95
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +43 -43
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +67 -67
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +90 -90
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +127 -127
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +346 -346
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +525 -525
- package/dist/namespaces/Telemetry.d.ts +176 -176
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +255 -255
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +234 -234
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +320 -320
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +133 -133
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +55 -55
- package/src/classes/Cam.ts +126 -126
- package/src/classes/Entity.ts +365 -365
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +86 -86
- package/src/classes/PedTask.ts +2067 -2067
- package/src/classes/PersChar.ts +34 -34
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +296 -296
- package/src/classes/Prop.ts +203 -203
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/VehicleTask.ts +32 -32
- package/src/classes/Volume.ts +61 -61
- package/src/classes/Weapon.ts +427 -427
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +760 -760
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +631 -631
- package/src/namespaces/Collection.ts +114 -114
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +282 -282
- package/src/namespaces/EntityStatics.ts +158 -158
- package/src/namespaces/Graphics.ts +1140 -1140
- package/src/namespaces/Hud.ts +592 -592
- package/src/namespaces/InteriorStatics.ts +64 -64
- package/src/namespaces/Inventory.ts +165 -165
- package/src/namespaces/Itemdatabase.ts +8 -8
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +92 -92
- package/src/namespaces/Network.ts +1392 -1392
- package/src/namespaces/Object.ts +350 -350
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/PedStatics.ts +30 -30
- package/src/namespaces/Perschar.ts +76 -76
- package/src/namespaces/Physics.ts +327 -327
- package/src/namespaces/PlayerStatics.ts +103 -103
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +67 -67
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +143 -143
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +498 -498
- package/src/namespaces/Telemetry.ts +261 -261
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +325 -325
- package/src/namespaces/Zone.ts +10 -10
package/src/classes/Weapon.ts
CHANGED
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@@ -93,715 +93,750 @@ export class Weapon {
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}
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/**
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*
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*
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* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
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*
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* @param weaponObject
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* @returns
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*/
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return [!!result[0], result[1]];
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getCurrentPedWeaponAmmoType(weaponObject: Prop): number {
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return (inv<number>('0x7E7B19A4355FEE13', this.ped.handle, weaponObject.handle, rai())) & 0xFFFFFFFF;
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}
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/**
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* @param
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* @param p1
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* @param p2
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* @param p3
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* @returns
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*/
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inv<
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getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number {
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return (inv<number>('0xDA37A053C1522F5D', this.ped.handle, p1, p2, p3, rai())) & 0xFFFFFFFF;
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}
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/**
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* @param
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* @param offset
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* @param ammoCount
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* @param toggle
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*/
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inv<void>('
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setPedDropsWeaponsWhenDead(toggle: boolean): void {
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inv<void>('0x476AE72C1D19D1A8', this.ped.handle, toggle);
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}
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/**
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* Returns ammoHash
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* @returns Returns the [enum: eAmmoType]; weaponGuid
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*/
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inv<
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getCurrentAmmoTypeFromGuid(): [number, number] {
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const result = inv<[number, number]>('0xAF9D167A5656D6A6', this.ped.handle, pvi(), rai());
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return [result[0] & 0xFFFFFFFF, result[1]];
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}
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/**
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* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param toggle
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*/
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inv<void>('
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setPedInfiniteAmmoClip(toggle: boolean): void {
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inv<void>('0xFBAA1E06B6BCA741', this.ped.handle, toggle);
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}
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/**
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*
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* Returns weaponHash
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* returns the amount of peds that were restrained with the weapon thrown bolas
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* @param weaponGroup
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* @returns
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*/
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return
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getNumPedsRestrainedFromWeaponBolas(): any {
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return inv<number>('0x46D42883E873C1D7', this.ped.handle);
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}
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/**
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*
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* Params: p2 =
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* Stores longarms to your horse on dismount
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* Params: p2 = 0
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* SET_[I - M]*
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*
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* @param
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* @param storeLongarms
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*/
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inv<void>('
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammoHash Refer to [enum: eAmmoType]
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*/
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disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void {
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inv<void>('0xF0D728EEA3C99775', this.ped.handle, weaponHash, ammoHash);
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setInstantlyStoreLongarmsOnDismount(storeLongarms: boolean, p2: number): void {
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inv<void>('0xB832F1A686B9B810', this.ped.handle, storeLongarms, p2);
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}
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/**
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* @param removeReason Refer to [enum: eRemoveItemReason]
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* @returns weaponGuid
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*/
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const result = inv<
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return
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removeWeaponFromPedByGuid(removeReason: eRemoveItemReason): number {
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const result = inv<number>('0x51C3B71591811485', this.ped.handle, pvi(), removeReason);
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return result;
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}
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*
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* attachPoint:
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param equipNow
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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* @param p4
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* @param p5
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*/
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setCurrentPedWeapon(weaponHash: eWeaponHash, equipNow: boolean, attachPoint: number, p4: boolean, p5: boolean): void {
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inv<void>('0xADF692B254977C0C', this.ped.handle, weaponHash, equipNow, attachPoint, p4, p5);
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/**
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* Equips a weapon from a weaponItem, similar to GIVE_WEAPON_TO_PED
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*
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* @param p2
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* @param p4
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* @param p5
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* @returns weaponUid
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setCurrentPedWeaponByGuid(p2: boolean, p3: boolean, p4: boolean, p5: boolean): number {
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const result = inv<number>('0x12FB95FE3D579238', this.ped.handle, pvi(), p2, p3, p4, p5);
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return result;
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}
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*
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* @param componentHash
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* @param weaponHash Refer to [enum: eWeaponHash]
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return
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hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any {
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return inv<number>('0xBBC67A6F965C688A', this.ped.handle, _h(componentHash), weaponHash);
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}
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/**
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* @param
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param amount The amount of ped to add to the ammo
|
|
208
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
206
209
|
*/
|
|
207
|
-
|
|
208
|
-
inv<void>('
|
|
210
|
+
addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void {
|
|
211
|
+
inv<void>('0xB190BCA3F4042F95', this.ped.handle, weaponHash, amount, addReason);
|
|
209
212
|
}
|
|
210
213
|
|
|
211
214
|
/**
|
|
212
|
-
* @param
|
|
213
|
-
* @param
|
|
215
|
+
* @param ammoType
|
|
216
|
+
* @param amount
|
|
217
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
214
218
|
*/
|
|
215
|
-
|
|
216
|
-
inv<void>('
|
|
219
|
+
addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void {
|
|
220
|
+
inv<void>('0x106A811C6D3035F3', this.ped.handle, _h(ammoType), amount, addReason);
|
|
217
221
|
}
|
|
218
222
|
|
|
219
223
|
/**
|
|
220
|
-
*
|
|
221
|
-
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
222
|
-
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
223
|
-
*
|
|
224
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
225
|
-
* @param ammoCount
|
|
226
|
-
* @param bForceInHand
|
|
227
|
-
* @param bForceInHolster
|
|
228
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
229
|
-
* @param bAllowMultipleCopies
|
|
230
|
-
* @param p7
|
|
231
|
-
* @param p8
|
|
232
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
233
|
-
* @param bIgnoreUnlocks
|
|
234
|
-
* @param permanentDegradation
|
|
235
|
-
* @param p12
|
|
224
|
+
* @param targetPed
|
|
236
225
|
* @returns
|
|
237
226
|
*/
|
|
238
|
-
|
|
239
|
-
return
|
|
227
|
+
isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean {
|
|
228
|
+
return inv<boolean>('0x8D50F43298AB9545', this.ped.handle, targetPed.handle, rai());
|
|
240
229
|
}
|
|
241
230
|
|
|
242
231
|
/**
|
|
243
|
-
* @param
|
|
244
|
-
* @returns
|
|
232
|
+
* @param p1
|
|
233
|
+
* @returns guidPrimary
|
|
245
234
|
*/
|
|
246
|
-
|
|
247
|
-
|
|
235
|
+
getBestPedWeaponInInventory(p1: any): [any, number] {
|
|
236
|
+
const result = inv<[number, number]>('0x7B98500614C8E8B8', this.ped.handle, p1, pvi());
|
|
237
|
+
return [result[0], result[1]];
|
|
248
238
|
}
|
|
249
239
|
|
|
250
240
|
/**
|
|
251
|
-
* @param
|
|
252
|
-
* @returns weaponGuid
|
|
241
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
253
242
|
*/
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
return [result[0], result[1]];
|
|
243
|
+
enableAmmoTypeForPed(weaponHash: eWeaponHash): void {
|
|
244
|
+
inv<void>('0x3B7B7908B7ADFB4B', this.ped.handle, weaponHash);
|
|
257
245
|
}
|
|
258
246
|
|
|
259
247
|
/**
|
|
260
|
-
*
|
|
248
|
+
* Detaches the weapon from the ped and actually removes the ped's weapon
|
|
249
|
+
*
|
|
250
|
+
* @param p1
|
|
251
|
+
* @returns
|
|
261
252
|
*/
|
|
262
|
-
|
|
263
|
-
inv<
|
|
253
|
+
getWeaponObjectFromPed(p1: boolean): Prop | null {
|
|
254
|
+
return createFromHandle<Prop>('Prop', inv<number>('0xC6A6789BB405D11C', this.ped.handle, p1, rai()));
|
|
264
255
|
}
|
|
265
256
|
|
|
266
257
|
/**
|
|
267
258
|
* @returns
|
|
268
259
|
*/
|
|
269
|
-
|
|
270
|
-
return inv<number>('
|
|
260
|
+
isPedCurrentWeaponHolstered(): any {
|
|
261
|
+
return inv<number>('0xBDD9C235D8D1052E', this.ped.handle);
|
|
271
262
|
}
|
|
272
263
|
|
|
273
264
|
/**
|
|
274
|
-
* @param
|
|
275
|
-
* @param ammoCount
|
|
276
|
-
* @param p3
|
|
277
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
265
|
+
* @param toggle
|
|
278
266
|
*/
|
|
279
|
-
|
|
280
|
-
inv<void>('
|
|
267
|
+
setInstantlyEquipWeaponPickups(toggle: boolean): void {
|
|
268
|
+
inv<void>('0x739B9C6D0E7F7F93', this.ped.handle, toggle);
|
|
281
269
|
}
|
|
282
270
|
|
|
283
271
|
/**
|
|
272
|
+
* Hides the ped's weapon during a cutscene.
|
|
273
|
+
*
|
|
284
274
|
* @param toggle
|
|
285
275
|
*/
|
|
286
|
-
|
|
287
|
-
inv<void>('
|
|
276
|
+
hidePedWeaponForScriptedCutscene(toggle: boolean): void {
|
|
277
|
+
inv<void>('0x6F6981D2253C208F', this.ped.handle, toggle);
|
|
288
278
|
}
|
|
289
279
|
|
|
290
280
|
/**
|
|
291
|
-
* @
|
|
292
|
-
* @returns weaponInventoryUid
|
|
281
|
+
* @returns guidPrimary; guidSecondary
|
|
293
282
|
*/
|
|
294
|
-
|
|
295
|
-
const result = inv<number>('
|
|
296
|
-
return result;
|
|
283
|
+
setPlayerPedQuickSwapWeaponByGuid(): [number, number] {
|
|
284
|
+
const result = inv<[number, number]>('0xEC1F85DA51D3D6C4', this.ped.handle, pvi(), pvi());
|
|
285
|
+
return [result[0], result[1]];
|
|
297
286
|
}
|
|
298
287
|
|
|
299
288
|
/**
|
|
300
|
-
* @
|
|
301
|
-
* @param p2
|
|
302
|
-
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
289
|
+
* @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
|
|
303
290
|
*/
|
|
304
|
-
|
|
305
|
-
inv<
|
|
291
|
+
getAmmoInPedWeaponFromGuid(): [number, number] {
|
|
292
|
+
const result = inv<[number, number]>('0x4823F13A21F51964', this.ped.handle, pvi(), rai());
|
|
293
|
+
return [result[0], result[1]];
|
|
306
294
|
}
|
|
307
295
|
|
|
308
296
|
/**
|
|
309
|
-
* @param
|
|
297
|
+
* @param p1
|
|
298
|
+
* @param p2
|
|
310
299
|
*/
|
|
311
|
-
|
|
312
|
-
inv<void>('
|
|
300
|
+
removeAllPedWeapons(p1: boolean, p2: boolean): void {
|
|
301
|
+
inv<void>('0xF25DF915FA38C5F3', this.ped.handle, p1, p2);
|
|
313
302
|
}
|
|
314
303
|
|
|
315
304
|
/**
|
|
316
|
-
* @param
|
|
317
|
-
* @param ammo
|
|
318
|
-
* @returns
|
|
305
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
319
306
|
*/
|
|
320
|
-
|
|
321
|
-
|
|
307
|
+
disableAmmoTypeForPed(ammoHash: eAmmoType): void {
|
|
308
|
+
inv<void>('0xAA5A52204E077883', this.ped.handle, ammoHash);
|
|
322
309
|
}
|
|
323
310
|
|
|
324
311
|
/**
|
|
325
|
-
*
|
|
312
|
+
* Returns whether the ped has a shotgun p1: 0 or 1
|
|
326
313
|
*
|
|
327
314
|
* @param p1
|
|
328
315
|
* @returns
|
|
329
316
|
*/
|
|
330
|
-
|
|
331
|
-
return
|
|
317
|
+
doesPedHaveShotgun(p1: number): any {
|
|
318
|
+
return inv<number>('0xABC18A28BAD4B46F', this.ped.handle, p1);
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
clearPedLastWeaponDamage(): void {
|
|
322
|
+
inv<void>('0x087D8F4BC65F68E4', this.ped.handle);
|
|
332
323
|
}
|
|
333
324
|
|
|
334
325
|
/**
|
|
335
|
-
*
|
|
326
|
+
* Returns true if ped is on a horse while inside of a town
|
|
327
|
+
* Params: p1 = 0
|
|
328
|
+
* GET_L* - GET_MA*
|
|
336
329
|
*
|
|
337
|
-
* @param
|
|
330
|
+
* @param p1
|
|
338
331
|
* @returns
|
|
339
332
|
*/
|
|
340
|
-
|
|
341
|
-
return
|
|
333
|
+
N_0x5A695BD328586B44(p1: number): any {
|
|
334
|
+
return inv<number>('0x5A695BD328586B44', this.ped.handle, p1);
|
|
342
335
|
}
|
|
343
336
|
|
|
344
337
|
/**
|
|
345
|
-
*
|
|
346
|
-
*
|
|
347
|
-
* @
|
|
338
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
339
|
+
* @param amount
|
|
340
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
348
341
|
*/
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
return [result[0], result[1]];
|
|
342
|
+
removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void {
|
|
343
|
+
inv<void>('0xF4823C813CB8277D', this.ped.handle, weaponHash, amount, removeReason);
|
|
352
344
|
}
|
|
353
345
|
|
|
354
346
|
/**
|
|
355
|
-
*
|
|
356
|
-
*
|
|
357
|
-
* @returns
|
|
347
|
+
* @param p1
|
|
348
|
+
* @param p2
|
|
358
349
|
*/
|
|
359
|
-
|
|
360
|
-
|
|
350
|
+
setPedAmmoToDrop(p1: number, p2: number): void {
|
|
351
|
+
inv<void>('0xA4EFEF9440A5B0EF', this.ped.handle, p1, p2);
|
|
361
352
|
}
|
|
362
353
|
|
|
363
354
|
/**
|
|
364
|
-
*
|
|
355
|
+
* Returns the current ammo type of the specified ped's specified weapon.
|
|
356
|
+
*
|
|
357
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
365
358
|
* @returns
|
|
366
359
|
*/
|
|
367
|
-
|
|
368
|
-
return inv<
|
|
360
|
+
getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): number {
|
|
361
|
+
return (inv<number>('0x7FEAD38B326B9F74', this.ped.handle, weaponHash, rai())) & 0xFFFFFFFF;
|
|
369
362
|
}
|
|
370
363
|
|
|
371
364
|
/**
|
|
372
|
-
* @param
|
|
373
|
-
* @returns
|
|
365
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
366
|
+
* @returns ammo
|
|
374
367
|
*/
|
|
375
|
-
|
|
376
|
-
const result = inv<[
|
|
377
|
-
return [result[0], result[1]];
|
|
368
|
+
getMaxAmmo(weaponHash: eWeaponHash): [boolean, number] {
|
|
369
|
+
const result = inv<[boolean, number]>('0xDC16122C7A20C933', this.ped.handle, pvi(), weaponHash, rai());
|
|
370
|
+
return [!!result[0], result[1]];
|
|
378
371
|
}
|
|
379
372
|
|
|
380
373
|
/**
|
|
381
|
-
*
|
|
374
|
+
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
382
375
|
*
|
|
383
|
-
* @param
|
|
376
|
+
* @param emote
|
|
384
377
|
*/
|
|
385
|
-
|
|
386
|
-
inv<void>('
|
|
378
|
+
setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void {
|
|
379
|
+
inv<void>('0xCBCFFF805F1B4596', this.ped.handle, _h(emote));
|
|
387
380
|
}
|
|
388
381
|
|
|
389
382
|
/**
|
|
390
|
-
* @
|
|
383
|
+
* @returns
|
|
391
384
|
*/
|
|
392
|
-
|
|
393
|
-
inv<
|
|
385
|
+
enableWeaponRestore(): any {
|
|
386
|
+
return inv<number>('0xC395355843BE134B', this.ped.handle);
|
|
394
387
|
}
|
|
395
388
|
|
|
396
389
|
/**
|
|
397
|
-
* Returns whether the ped
|
|
390
|
+
* Returns whether the specified ped is holding a weapon with the given hash.
|
|
391
|
+
* only these weapons below return true
|
|
392
|
+
* WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
|
|
398
393
|
*
|
|
399
|
-
* @param
|
|
394
|
+
* @param weapon
|
|
400
395
|
* @returns
|
|
401
396
|
*/
|
|
402
|
-
|
|
403
|
-
return inv<
|
|
404
|
-
}
|
|
405
|
-
|
|
406
|
-
clearPedLastWeaponDamage(): void {
|
|
407
|
-
inv<void>('0x087D8F4BC65F68E4', this.ped.handle);
|
|
397
|
+
isPedHoldingWeapon(weapon: string | number): boolean {
|
|
398
|
+
return inv<boolean>('0x07E1C35F0078C3F9', this.ped.handle, _h(weapon), rai());
|
|
408
399
|
}
|
|
409
400
|
|
|
410
401
|
/**
|
|
411
|
-
*
|
|
412
|
-
* Params: p1 = 0
|
|
413
|
-
* GET_L* - GET_MA*
|
|
402
|
+
* _GET_D* - _GET_L*
|
|
414
403
|
*
|
|
415
|
-
* @param p1
|
|
416
404
|
* @returns
|
|
417
405
|
*/
|
|
418
|
-
|
|
419
|
-
return inv<
|
|
406
|
+
N_0x0DE0944ECCB3DF5D(): boolean {
|
|
407
|
+
return inv<boolean>('0x0DE0944ECCB3DF5D', this.ped.handle, rai());
|
|
420
408
|
}
|
|
421
409
|
|
|
422
410
|
/**
|
|
423
|
-
* @param
|
|
424
|
-
* @
|
|
425
|
-
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
411
|
+
* @param flags
|
|
412
|
+
* @returns
|
|
426
413
|
*/
|
|
427
|
-
|
|
428
|
-
inv<
|
|
414
|
+
isPedArmed(flags: number): any {
|
|
415
|
+
return inv<number>('0xCB690F680A3EA971', this.ped.handle, flags);
|
|
429
416
|
}
|
|
430
417
|
|
|
431
418
|
/**
|
|
419
|
+
* Returns whether the ped has a sniper p1: 0 or 1
|
|
420
|
+
*
|
|
432
421
|
* @param p1
|
|
433
|
-
* @
|
|
422
|
+
* @returns
|
|
434
423
|
*/
|
|
435
|
-
|
|
436
|
-
inv<
|
|
424
|
+
doesPedHaveSniper(p1: number): any {
|
|
425
|
+
return inv<number>('0x80BB243789008A82', this.ped.handle, p1);
|
|
437
426
|
}
|
|
438
427
|
|
|
439
428
|
/**
|
|
440
|
-
* Returns the
|
|
429
|
+
* Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
|
|
430
|
+
* Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
|
|
441
431
|
*
|
|
442
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
443
432
|
* @returns
|
|
444
433
|
*/
|
|
445
|
-
|
|
446
|
-
return (inv<number>('
|
|
434
|
+
getDefaultUnarmedWeaponHash(): number {
|
|
435
|
+
return (inv<number>('0x08FF1099ED2E6E21', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
447
436
|
}
|
|
448
437
|
|
|
449
438
|
/**
|
|
450
439
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
451
|
-
* @
|
|
440
|
+
* @param p2
|
|
441
|
+
* @returns
|
|
452
442
|
*/
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
return [!!result[0], result[1]];
|
|
443
|
+
getMaxAmmoInClip(weaponHash: eWeaponHash, p2: boolean): number {
|
|
444
|
+
return inv<number>('0xA38DCFFCEA8962FA', this.ped.handle, weaponHash, p2, rai());
|
|
456
445
|
}
|
|
457
446
|
|
|
458
447
|
/**
|
|
459
|
-
* @param
|
|
448
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
449
|
+
* @returns Returns the weapon entity
|
|
460
450
|
*/
|
|
461
|
-
|
|
462
|
-
inv<
|
|
451
|
+
getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null {
|
|
452
|
+
return createFromHandle<Entity>('Entity', inv<number>('0x3B390A939AF0B5FC', this.ped.handle, attachPoint, rai()));
|
|
463
453
|
}
|
|
464
454
|
|
|
465
455
|
/**
|
|
466
|
-
* Detaches the weapon from the ped and actually removes the ped's weapon
|
|
467
|
-
*
|
|
468
|
-
* @param p1
|
|
469
456
|
* @returns
|
|
470
457
|
*/
|
|
471
|
-
|
|
472
|
-
return
|
|
458
|
+
isPedWeaponReadyToShoot(): boolean {
|
|
459
|
+
return inv<boolean>('0xB80CA294F2F26749', this.ped.handle, rai());
|
|
473
460
|
}
|
|
474
461
|
|
|
475
462
|
/**
|
|
476
|
-
* @
|
|
463
|
+
* @param componentHash
|
|
464
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
477
465
|
*/
|
|
478
|
-
|
|
479
|
-
|
|
466
|
+
removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void {
|
|
467
|
+
inv<void>('0x19F70C4D80494FF8', this.ped.handle, _h(componentHash), weaponHash);
|
|
480
468
|
}
|
|
481
469
|
|
|
482
470
|
/**
|
|
483
|
-
* @param
|
|
471
|
+
* @param visible
|
|
472
|
+
* @param deselectWeapon
|
|
473
|
+
* @param p3
|
|
474
|
+
* @param p4
|
|
484
475
|
*/
|
|
485
|
-
|
|
486
|
-
inv<void>('
|
|
476
|
+
setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void {
|
|
477
|
+
inv<void>('0x0725A4CCFDED9A70', this.ped.handle, visible, deselectWeapon, p3, p4);
|
|
487
478
|
}
|
|
488
479
|
|
|
489
480
|
/**
|
|
490
|
-
*
|
|
481
|
+
* Old name: _DROP_CURRENT_PED_WEAPON
|
|
491
482
|
*
|
|
492
|
-
* @param
|
|
483
|
+
* @param p1
|
|
484
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
485
|
+
* @param p3
|
|
486
|
+
* @param p4
|
|
487
|
+
* @returns
|
|
493
488
|
*/
|
|
494
|
-
|
|
495
|
-
inv<
|
|
489
|
+
makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null {
|
|
490
|
+
return createFromHandle<Entity>('Entity', inv<number>('0xCEF4C65DE502D367', this.ped.handle, p1, attachPoint, p3, p4, rai()));
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
removeAllPedAmmo(): void {
|
|
494
|
+
inv<void>('0x1B83C0DEEBCBB214', this.ped.handle);
|
|
496
495
|
}
|
|
497
496
|
|
|
498
497
|
/**
|
|
499
|
-
* @
|
|
498
|
+
* @param allow
|
|
500
499
|
*/
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
return [result[0], result[1]];
|
|
500
|
+
setAllowDualWield(allow: boolean): void {
|
|
501
|
+
inv<void>('0x83B8D50EB9446BBA', this.ped.handle, allow);
|
|
504
502
|
}
|
|
505
503
|
|
|
506
504
|
/**
|
|
507
|
-
*
|
|
505
|
+
* Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
|
|
506
|
+
* WEAPON_EMOTE_VARIATION_BASE,
|
|
507
|
+
* WEAPON_EMOTE_VARIATION_A,
|
|
508
|
+
* WEAPON_EMOTE_VARIATION_B,
|
|
509
|
+
* WEAPON_EMOTE_VARIATION_C,
|
|
510
|
+
* WEAPON_EMOTE_VARIATION_D,
|
|
511
|
+
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
512
|
+
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
513
|
+
*
|
|
514
|
+
* @param variation
|
|
515
|
+
* @returns
|
|
508
516
|
*/
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
return [result[0], result[1]];
|
|
517
|
+
getWeaponEmoteVariation(variation: number): number {
|
|
518
|
+
return inv<number>('0x86147D05FA831D3A', this.ped.handle, variation, rai());
|
|
512
519
|
}
|
|
513
520
|
|
|
514
521
|
/**
|
|
515
|
-
* @param
|
|
516
|
-
* @
|
|
522
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
523
|
+
* @returns
|
|
517
524
|
*/
|
|
518
|
-
|
|
519
|
-
inv<
|
|
525
|
+
isPedCarryingWeapon(weaponHash: eWeaponHash): any {
|
|
526
|
+
return inv<number>('0xF29A186ED428B552', this.ped.handle, weaponHash);
|
|
520
527
|
}
|
|
521
528
|
|
|
522
529
|
/**
|
|
523
|
-
* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
|
|
524
|
-
*
|
|
525
|
-
* @param weaponObject
|
|
526
530
|
* @returns
|
|
527
531
|
*/
|
|
528
|
-
|
|
529
|
-
return
|
|
532
|
+
refillAmmoInCurrentPedWeapon(): any {
|
|
533
|
+
return inv<number>('0x0A2AB7B7ABC055F4', this.ped.handle);
|
|
530
534
|
}
|
|
531
535
|
|
|
532
536
|
/**
|
|
533
|
-
*
|
|
534
|
-
*
|
|
535
|
-
*
|
|
536
|
-
*
|
|
537
|
+
* Unequip current weapon and set current weapon to WEAPON_UNARMED.
|
|
538
|
+
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
539
|
+
* immediately: if true it will instantly switch to unarmed
|
|
540
|
+
*
|
|
541
|
+
* @param p0
|
|
542
|
+
* @param immediately
|
|
537
543
|
*/
|
|
538
|
-
|
|
539
|
-
|
|
544
|
+
hidePedWeapons(p0: number, immediately: boolean): void {
|
|
545
|
+
inv<void>('0xFCCC886EDE3C63EC', this.ped.handle, p0, immediately);
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
/**
|
|
549
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
550
|
+
* @returns ammo
|
|
551
|
+
*/
|
|
552
|
+
getAmmoInClip(weaponHash: eWeaponHash): [boolean, number] {
|
|
553
|
+
const result = inv<[boolean, number]>('0x2E1202248937775C', this.ped.handle, pvi(), weaponHash, rai());
|
|
554
|
+
return [!!result[0], result[1]];
|
|
540
555
|
}
|
|
541
556
|
|
|
542
557
|
/**
|
|
543
558
|
* @param toggle
|
|
544
559
|
*/
|
|
545
|
-
|
|
546
|
-
inv<void>('
|
|
560
|
+
N_0x16D9841A85FA627E(toggle: boolean): void {
|
|
561
|
+
inv<void>('0x16D9841A85FA627E', this.ped.handle, toggle);
|
|
547
562
|
}
|
|
548
563
|
|
|
549
564
|
/**
|
|
550
|
-
*
|
|
551
|
-
*
|
|
552
|
-
* @
|
|
565
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
566
|
+
* @param offset
|
|
567
|
+
* @param ammoCount
|
|
553
568
|
*/
|
|
554
|
-
|
|
555
|
-
|
|
556
|
-
return [result[0] & 0xFFFFFFFF, result[1]];
|
|
569
|
+
setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void {
|
|
570
|
+
inv<void>('0x208A1888007FC0E6', this.ped.handle, weaponHash, f(offset.x), f(offset.y), f(offset.z), ammoCount);
|
|
557
571
|
}
|
|
558
572
|
|
|
559
573
|
/**
|
|
560
|
-
*
|
|
574
|
+
* spinHash can be -1, 0 to disable
|
|
575
|
+
*
|
|
576
|
+
* @param weaponEmoteTrickType
|
|
577
|
+
* @param spin
|
|
561
578
|
*/
|
|
562
|
-
|
|
563
|
-
inv<void>('
|
|
579
|
+
setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void {
|
|
580
|
+
inv<void>('0x01F661BB9C71B465', this.ped.handle, weaponEmoteTrickType, _h(spin));
|
|
564
581
|
}
|
|
565
582
|
|
|
566
583
|
/**
|
|
567
|
-
*
|
|
584
|
+
* Appears to just send specified weapon to your horse holster without having to be close
|
|
585
|
+
* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
|
|
568
586
|
*
|
|
569
|
-
* @
|
|
587
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
570
588
|
*/
|
|
571
|
-
|
|
572
|
-
|
|
589
|
+
sendWeaponToInventory(weaponHash: eWeaponHash): void {
|
|
590
|
+
inv<void>('0xE9BD19F8121ADE3E', this.ped.handle, weaponHash);
|
|
573
591
|
}
|
|
574
592
|
|
|
575
593
|
/**
|
|
576
|
-
*
|
|
594
|
+
* If near your horse when called, weapons stored on your horse will be considered
|
|
595
|
+
* Returns weaponHash
|
|
577
596
|
*
|
|
578
|
-
* @param
|
|
597
|
+
* @param weaponGroup
|
|
598
|
+
* @param p2
|
|
599
|
+
* @param p3
|
|
600
|
+
* @returns
|
|
579
601
|
*/
|
|
580
|
-
|
|
581
|
-
inv<
|
|
602
|
+
getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): number {
|
|
603
|
+
return (inv<number>('0x9F67929D98E7C6E8', this.ped.handle, _h(weaponGroup), p2, p3, rai())) & 0xFFFFFFFF;
|
|
582
604
|
}
|
|
583
605
|
|
|
584
606
|
/**
|
|
585
|
-
*
|
|
586
|
-
* Params: p2 =
|
|
587
|
-
* SET_[I - M]*
|
|
607
|
+
* Only used in R* SP Scripts native_son2, native_son3 and smuggler2
|
|
608
|
+
* Params: p2 = -1
|
|
588
609
|
*
|
|
589
|
-
* @param
|
|
610
|
+
* @param p1
|
|
590
611
|
* @param p2
|
|
591
612
|
*/
|
|
592
|
-
|
|
593
|
-
inv<void>('
|
|
613
|
+
N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void {
|
|
614
|
+
inv<void>('0x8A779706DA5CA3DD', this.ped.handle, p1, p2);
|
|
594
615
|
}
|
|
595
616
|
|
|
596
617
|
/**
|
|
597
|
-
* @param
|
|
598
|
-
* @
|
|
618
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
619
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
599
620
|
*/
|
|
600
|
-
|
|
601
|
-
|
|
602
|
-
|
|
621
|
+
disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void {
|
|
622
|
+
inv<void>('0xF0D728EEA3C99775', this.ped.handle, weaponHash, ammoHash);
|
|
623
|
+
}
|
|
624
|
+
|
|
625
|
+
/**
|
|
626
|
+
* @returns data; outData
|
|
627
|
+
*/
|
|
628
|
+
giveWeaponToPedWithOptions(): [boolean, number, number] {
|
|
629
|
+
const result = inv<[boolean, number, number]>('0xBE7E42B07FD317AC', this.ped.handle, pvi(), pvi(), rai());
|
|
630
|
+
return [!!result[0], result[1], result[2]];
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
/**
|
|
634
|
+
* @returns
|
|
635
|
+
*/
|
|
636
|
+
getMaxLockonDistanceOfCurrentPedWeapon(): number {
|
|
637
|
+
return inv<number>('0x79B1A6E780266DB0', this.ped.handle, raf());
|
|
638
|
+
}
|
|
639
|
+
|
|
640
|
+
/**
|
|
641
|
+
* @param visible
|
|
642
|
+
*/
|
|
643
|
+
setPedAllWeaponsVisibility(visible: boolean): void {
|
|
644
|
+
inv<void>('0x4F806A6CFED89468', this.ped.handle, visible);
|
|
603
645
|
}
|
|
604
646
|
|
|
605
647
|
/**
|
|
606
|
-
* attachPoint:
|
|
607
|
-
*
|
|
608
648
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
609
|
-
* @param
|
|
610
|
-
* @
|
|
611
|
-
* @param p4
|
|
612
|
-
* @param p5
|
|
649
|
+
* @param ammo
|
|
650
|
+
* @returns
|
|
613
651
|
*/
|
|
614
|
-
|
|
615
|
-
inv<
|
|
652
|
+
setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean {
|
|
653
|
+
return inv<boolean>('0xDCD2A934D65CB497', this.ped.handle, weaponHash, ammo, rai());
|
|
616
654
|
}
|
|
617
655
|
|
|
618
656
|
/**
|
|
619
|
-
*
|
|
657
|
+
* _GET_M* - _GET_PED_A*
|
|
620
658
|
*
|
|
621
|
-
* @param
|
|
622
|
-
* @
|
|
623
|
-
* @param p4
|
|
624
|
-
* @param p5
|
|
625
|
-
* @returns weaponUid
|
|
659
|
+
* @param p1
|
|
660
|
+
* @returns
|
|
626
661
|
*/
|
|
627
|
-
|
|
628
|
-
|
|
629
|
-
return result;
|
|
662
|
+
getPedWeaponObject(p1: boolean): Prop | null {
|
|
663
|
+
return createFromHandle<Prop>('Prop', inv<number>('0x6CA484C9A7377E4F', this.ped.handle, p1, rai()));
|
|
630
664
|
}
|
|
631
665
|
|
|
632
666
|
/**
|
|
633
|
-
*
|
|
634
|
-
*
|
|
667
|
+
* slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
|
|
668
|
+
*
|
|
669
|
+
* @param slotHash
|
|
635
670
|
* @returns
|
|
636
671
|
*/
|
|
637
|
-
|
|
638
|
-
return inv<number>('
|
|
672
|
+
getPedWeaponInSlot(slotHash: string | number): number {
|
|
673
|
+
return (inv<number>('0xDBC4B552B2AE9A83', this.ped.handle, _h(slotHash), rai())) & 0xFFFFFFFF;
|
|
639
674
|
}
|
|
640
675
|
|
|
641
676
|
/**
|
|
642
|
-
*
|
|
643
|
-
*
|
|
644
|
-
* @
|
|
677
|
+
* Outputs cached guids
|
|
678
|
+
*
|
|
679
|
+
* @returns guidPrimary; guidSecondary
|
|
645
680
|
*/
|
|
646
|
-
|
|
647
|
-
inv<
|
|
681
|
+
getPlayerPedQuickSwapWeaponByGuid(): [number, number] {
|
|
682
|
+
const result = inv<[number, number]>('0xB7E52A058B07C7E2', this.ped.handle, pvi(), pvi());
|
|
683
|
+
return [result[0], result[1]];
|
|
648
684
|
}
|
|
649
685
|
|
|
650
686
|
/**
|
|
651
|
-
*
|
|
652
|
-
*
|
|
653
|
-
* @
|
|
687
|
+
* Returns true if the ped is currently holstering or unholstering a weapon
|
|
688
|
+
*
|
|
689
|
+
* @returns
|
|
654
690
|
*/
|
|
655
|
-
|
|
656
|
-
inv<
|
|
691
|
+
isWeaponHolsterStateChanging(): boolean {
|
|
692
|
+
return inv<boolean>('0x2387D6E9C6B478AA', this.ped.handle, rai());
|
|
657
693
|
}
|
|
658
694
|
|
|
659
695
|
/**
|
|
660
|
-
* @param
|
|
696
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
661
697
|
* @returns
|
|
662
698
|
*/
|
|
663
|
-
|
|
664
|
-
return inv<boolean>('
|
|
699
|
+
N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean {
|
|
700
|
+
return inv<boolean>('0x44C8F4908F1B2622', this.ped.handle, ammoHash, rai());
|
|
665
701
|
}
|
|
666
702
|
|
|
667
703
|
/**
|
|
668
|
-
* @param
|
|
669
|
-
* @returns
|
|
704
|
+
* @param p2
|
|
705
|
+
* @returns clipInventoryUid
|
|
670
706
|
*/
|
|
671
|
-
|
|
672
|
-
const result = inv<[number, number]>('
|
|
707
|
+
refillAmmoInClip(p2: number): [any, number] {
|
|
708
|
+
const result = inv<[number, number]>('0xDF4A3404D022ADDE', this.ped.handle, pvi(), p2);
|
|
673
709
|
return [result[0], result[1]];
|
|
674
710
|
}
|
|
675
711
|
|
|
676
712
|
/**
|
|
677
|
-
*
|
|
713
|
+
* _SET_A* - _SET_B*
|
|
714
|
+
*
|
|
715
|
+
* @param p1
|
|
678
716
|
*/
|
|
679
|
-
|
|
680
|
-
inv<void>('
|
|
717
|
+
N_0x2EBF70E1D8C06683(p1: string | number): void {
|
|
718
|
+
inv<void>('0x2EBF70E1D8C06683', this.ped.handle, _h(p1));
|
|
681
719
|
}
|
|
682
720
|
|
|
683
721
|
/**
|
|
684
|
-
* @returns
|
|
722
|
+
* @returns
|
|
685
723
|
*/
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
return [result[0], result[1], result[2]];
|
|
724
|
+
getAllowDualWield(): any {
|
|
725
|
+
return inv<number>('0x918990BD9CE08582', this.ped.handle);
|
|
689
726
|
}
|
|
690
727
|
|
|
691
728
|
/**
|
|
692
|
-
*
|
|
729
|
+
* Returns eCurrentHeldWeapon
|
|
730
|
+
* _GET_R* - _GET_T*
|
|
693
731
|
*
|
|
694
|
-
* @
|
|
695
|
-
* @param amount
|
|
696
|
-
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
732
|
+
* @returns
|
|
697
733
|
*/
|
|
698
|
-
|
|
699
|
-
inv<
|
|
734
|
+
getPedCurrentHeldWeapon(): number {
|
|
735
|
+
return (inv<number>('0x8425C5F057012DAB', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
700
736
|
}
|
|
701
737
|
|
|
702
738
|
/**
|
|
703
|
-
*
|
|
704
|
-
*
|
|
705
|
-
* @param disableAnim
|
|
739
|
+
* @param toggle
|
|
706
740
|
*/
|
|
707
|
-
|
|
708
|
-
inv<void>('
|
|
741
|
+
setForceAutoEquip(toggle: boolean): void {
|
|
742
|
+
inv<void>('0xBE711B14A159E84F', this.ped.handle, toggle);
|
|
709
743
|
}
|
|
710
744
|
|
|
711
745
|
/**
|
|
712
|
-
* @param
|
|
746
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
713
747
|
* @param ammo
|
|
714
748
|
*/
|
|
715
|
-
|
|
716
|
-
inv<void>('
|
|
749
|
+
setPedAmmo(weaponHash: eWeaponHash, ammo: number): void {
|
|
750
|
+
inv<void>('0x14E56BC5B5DB6A19', this.ped.handle, weaponHash, ammo);
|
|
717
751
|
}
|
|
718
752
|
|
|
719
753
|
/**
|
|
720
|
-
*
|
|
754
|
+
* Gives the ped the weapon.
|
|
755
|
+
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
756
|
+
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
757
|
+
*
|
|
758
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
759
|
+
* @param ammoCount
|
|
760
|
+
* @param bForceInHand
|
|
761
|
+
* @param bForceInHolster
|
|
762
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
763
|
+
* @param bAllowMultipleCopies
|
|
764
|
+
* @param p7
|
|
765
|
+
* @param p8
|
|
766
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
767
|
+
* @param bIgnoreUnlocks
|
|
768
|
+
* @param permanentDegradation
|
|
769
|
+
* @param p12
|
|
721
770
|
* @returns
|
|
722
771
|
*/
|
|
723
|
-
|
|
724
|
-
return (inv<number>('
|
|
772
|
+
giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number {
|
|
773
|
+
return (inv<number>('0x5E3BDDBCB83F3D84', this.ped.handle, weaponHash, ammoCount, bForceInHand, bForceInHolster, attachPoint, bAllowMultipleCopies, f(p7), f(p8), addReason, bIgnoreUnlocks, f(permanentDegradation), p12, rai())) & 0xFFFFFFFF;
|
|
725
774
|
}
|
|
726
775
|
|
|
727
776
|
/**
|
|
728
|
-
* @param
|
|
777
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
778
|
+
* @returns
|
|
729
779
|
*/
|
|
730
|
-
|
|
731
|
-
inv<
|
|
780
|
+
getAmmoInPedWeapon(weaponHash: eWeaponHash): number {
|
|
781
|
+
return inv<number>('0x015A522136D7F951', this.ped.handle, weaponHash, rai());
|
|
732
782
|
}
|
|
733
783
|
|
|
734
784
|
/**
|
|
735
|
-
* @
|
|
785
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
786
|
+
* @returns weaponGuid
|
|
736
787
|
*/
|
|
737
|
-
|
|
738
|
-
|
|
788
|
+
getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number] {
|
|
789
|
+
const result = inv<[number, number]>('0x6929E22158E52265', this.ped.handle, attachPoint, pvi());
|
|
790
|
+
return [result[0], result[1]];
|
|
739
791
|
}
|
|
740
792
|
|
|
741
793
|
/**
|
|
742
|
-
*
|
|
743
|
-
* only these weapons below return true
|
|
744
|
-
* WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
|
|
745
|
-
*
|
|
746
|
-
* @param weapon
|
|
747
|
-
* @returns
|
|
794
|
+
* @param toggle
|
|
748
795
|
*/
|
|
749
|
-
|
|
750
|
-
|
|
796
|
+
setAllowAnyWeaponDrop(toggle: boolean): void {
|
|
797
|
+
inv<void>('0x78030C7867D8B9B6', this.ped.handle, toggle);
|
|
751
798
|
}
|
|
752
799
|
|
|
753
800
|
/**
|
|
754
|
-
* _GET_D* - _GET_L*
|
|
755
|
-
*
|
|
756
801
|
* @returns
|
|
757
802
|
*/
|
|
758
|
-
|
|
759
|
-
return inv<
|
|
803
|
+
makePedReload(): any {
|
|
804
|
+
return inv<number>('0x79E1E511FF7EFB13', this.ped.handle);
|
|
760
805
|
}
|
|
761
806
|
|
|
762
807
|
/**
|
|
763
|
-
* @param
|
|
764
|
-
* @
|
|
808
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
809
|
+
* @param ammoCount
|
|
810
|
+
* @param p3
|
|
811
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
765
812
|
*/
|
|
766
|
-
|
|
767
|
-
|
|
813
|
+
giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void {
|
|
814
|
+
inv<void>('0xB282DC6EBD803C75', this.ped.handle, weaponHash, ammoCount, p3, addReason);
|
|
768
815
|
}
|
|
769
816
|
|
|
770
817
|
/**
|
|
771
|
-
*
|
|
772
|
-
*
|
|
773
|
-
* @param p1
|
|
774
|
-
* @returns
|
|
818
|
+
* @param toggle
|
|
775
819
|
*/
|
|
776
|
-
|
|
777
|
-
|
|
820
|
+
N_0x45E57FDD531C9477(toggle: boolean): void {
|
|
821
|
+
inv<void>('0x45E57FDD531C9477', this.ped.handle, toggle);
|
|
778
822
|
}
|
|
779
823
|
|
|
780
824
|
/**
|
|
781
|
-
*
|
|
782
|
-
*
|
|
783
|
-
*
|
|
784
|
-
* @returns
|
|
825
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
826
|
+
* @returns weaponInventoryUid
|
|
785
827
|
*/
|
|
786
|
-
|
|
787
|
-
|
|
828
|
+
setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number {
|
|
829
|
+
const result = inv<number>('0xEBE46B501BC3FBCF', this.ped.handle, pvi(), ammoHash);
|
|
830
|
+
return result;
|
|
788
831
|
}
|
|
789
832
|
|
|
790
833
|
/**
|
|
791
834
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
792
835
|
* @param p2
|
|
793
|
-
* @
|
|
794
|
-
*/
|
|
795
|
-
getMaxAmmoInClip(weaponHash: eWeaponHash, p2: boolean): number {
|
|
796
|
-
return inv<number>('0xA38DCFFCEA8962FA', this.ped.handle, weaponHash, p2, rai());
|
|
797
|
-
}
|
|
798
|
-
|
|
799
|
-
/**
|
|
800
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
801
|
-
* @returns Returns the weapon entity
|
|
836
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
802
837
|
*/
|
|
803
|
-
|
|
804
|
-
|
|
838
|
+
removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void {
|
|
839
|
+
inv<void>('0x4899CB088EDF59B8', this.ped.handle, weaponHash, p2, removeReason);
|
|
805
840
|
}
|
|
806
841
|
|
|
807
842
|
/**
|
|
@@ -904,96 +939,61 @@ export class Weapon {
|
|
|
904
939
|
}
|
|
905
940
|
|
|
906
941
|
/**
|
|
907
|
-
* @
|
|
908
|
-
*/
|
|
909
|
-
isPedWeaponReadyToShoot(): boolean {
|
|
910
|
-
return inv<boolean>('0xB80CA294F2F26749', this.ped.handle, rai());
|
|
911
|
-
}
|
|
912
|
-
|
|
913
|
-
/**
|
|
914
|
-
* @param componentHash
|
|
915
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
942
|
+
* @param toggle
|
|
916
943
|
*/
|
|
917
|
-
|
|
918
|
-
inv<void>('
|
|
944
|
+
N_0xF08D8FEB455F2C8C(toggle: boolean): void {
|
|
945
|
+
inv<void>('0xF08D8FEB455F2C8C', this.ped.handle, toggle);
|
|
919
946
|
}
|
|
920
947
|
|
|
921
948
|
/**
|
|
922
|
-
* @
|
|
923
|
-
* @param deselectWeapon
|
|
924
|
-
* @param p3
|
|
925
|
-
* @param p4
|
|
949
|
+
* @returns ammo; inventoryUid
|
|
926
950
|
*/
|
|
927
|
-
|
|
928
|
-
inv<
|
|
951
|
+
getAmmoInClipByInventoryUid(): [any, number, number] {
|
|
952
|
+
const result = inv<[number, number, number]>('0x678F00858980F516', this.ped.handle, pvi(), pvi());
|
|
953
|
+
return [result[0], result[1], result[2]];
|
|
929
954
|
}
|
|
930
955
|
|
|
931
956
|
/**
|
|
932
|
-
*
|
|
957
|
+
* removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
|
|
933
958
|
*
|
|
934
|
-
* @param
|
|
935
|
-
* @param
|
|
936
|
-
* @param
|
|
937
|
-
* @param p4
|
|
938
|
-
* @returns
|
|
939
|
-
*/
|
|
940
|
-
makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null {
|
|
941
|
-
return createFromHandle<Entity>('Entity', inv<number>('0xCEF4C65DE502D367', this.ped.handle, p1, attachPoint, p3, p4, rai()));
|
|
942
|
-
}
|
|
943
|
-
|
|
944
|
-
removeAllPedAmmo(): void {
|
|
945
|
-
inv<void>('0x1B83C0DEEBCBB214', this.ped.handle);
|
|
946
|
-
}
|
|
947
|
-
|
|
948
|
-
/**
|
|
949
|
-
* @param allow
|
|
959
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
960
|
+
* @param amount
|
|
961
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
950
962
|
*/
|
|
951
|
-
|
|
952
|
-
inv<void>('
|
|
963
|
+
removeAmmoFromPedByType(ammoHash: eAmmoType, amount: number, removeReason: eRemoveItemReason): void {
|
|
964
|
+
inv<void>('0xB6CFEC32E3742779', this.ped.handle, ammoHash, amount, removeReason);
|
|
953
965
|
}
|
|
954
966
|
|
|
955
967
|
/**
|
|
956
|
-
*
|
|
957
|
-
* WEAPON_EMOTE_VARIATION_BASE,
|
|
958
|
-
* WEAPON_EMOTE_VARIATION_A,
|
|
959
|
-
* WEAPON_EMOTE_VARIATION_B,
|
|
960
|
-
* WEAPON_EMOTE_VARIATION_C,
|
|
961
|
-
* WEAPON_EMOTE_VARIATION_D,
|
|
962
|
-
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
963
|
-
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
968
|
+
* Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
|
|
964
969
|
*
|
|
965
|
-
* @param
|
|
966
|
-
* @returns
|
|
970
|
+
* @param disableAnim
|
|
967
971
|
*/
|
|
968
|
-
|
|
969
|
-
|
|
972
|
+
setPedWeaponOnBack(disableAnim: boolean): void {
|
|
973
|
+
inv<void>('0x4820A6939D7CEF28', this.ped.handle, disableAnim);
|
|
970
974
|
}
|
|
971
975
|
|
|
972
976
|
/**
|
|
973
|
-
* @param
|
|
974
|
-
* @
|
|
977
|
+
* @param ammoType
|
|
978
|
+
* @param ammo
|
|
975
979
|
*/
|
|
976
|
-
|
|
977
|
-
|
|
980
|
+
setPedAmmoByType(ammoType: string | number, ammo: number): void {
|
|
981
|
+
inv<void>('0x5FD1E1F011E76D7E', this.ped.handle, _h(ammoType), ammo);
|
|
978
982
|
}
|
|
979
983
|
|
|
980
984
|
/**
|
|
985
|
+
* @param p1
|
|
981
986
|
* @returns
|
|
982
987
|
*/
|
|
983
|
-
|
|
984
|
-
return inv<number>('
|
|
988
|
+
getPedBackupWeapon(p1: boolean): number {
|
|
989
|
+
return (inv<number>('0xC71FE230A513C30F', this.ped.handle, p1, rai())) & 0xFFFFFFFF;
|
|
985
990
|
}
|
|
986
991
|
|
|
987
992
|
/**
|
|
988
|
-
*
|
|
989
|
-
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
990
|
-
* immediately: if true it will instantly switch to unarmed
|
|
991
|
-
*
|
|
992
|
-
* @param p0
|
|
993
|
-
* @param immediately
|
|
993
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
994
994
|
*/
|
|
995
|
-
|
|
996
|
-
inv<void>('
|
|
995
|
+
setForceCurrentWeaponIntoCockedState(attachPoint: number): void {
|
|
996
|
+
inv<void>('0x5230D3F6EE56CFE6', this.ped.handle, attachPoint);
|
|
997
997
|
}
|
|
998
998
|
|
|
999
999
|
/**
|