@nativewrappers/redm-codegen 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +82 -82
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +124 -124
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +43 -43
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +53 -53
- package/dist/classes/Cam.d.ts +82 -82
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +115 -115
- package/dist/classes/Entity.d.ts +250 -250
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +350 -350
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +55 -55
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +76 -76
- package/dist/classes/PedTask.d.ts +797 -797
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1023 -1023
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +27 -27
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +185 -185
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +251 -251
- package/dist/classes/Prop.d.ts +130 -130
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +188 -188
- package/dist/classes/PropSet.d.ts +17 -17
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/VehicleTask.d.ts +23 -23
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +39 -39
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +291 -291
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +414 -414
- package/dist/namespaces/Animscene.d.ts +63 -63
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +650 -650
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +426 -426
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +609 -609
- package/dist/namespaces/Collection.d.ts +81 -81
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +113 -113
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +174 -174
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +266 -266
- package/dist/namespaces/EntityStatics.d.ts +110 -110
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +146 -146
- package/dist/namespaces/Graphics.d.ts +547 -547
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +731 -731
- package/dist/namespaces/Hud.d.ts +395 -395
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +564 -564
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +107 -107
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +149 -149
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +56 -56
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +80 -80
- package/dist/namespaces/Network.d.ts +964 -964
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1333 -1333
- package/dist/namespaces/Object.d.ts +240 -240
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +95 -95
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/PedStatics.d.ts +18 -18
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +46 -46
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +66 -66
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +315 -315
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +95 -95
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +43 -43
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +67 -67
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +90 -90
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +127 -127
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +346 -346
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +525 -525
- package/dist/namespaces/Telemetry.d.ts +176 -176
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +255 -255
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +234 -234
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +320 -320
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +133 -133
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +55 -55
- package/src/classes/Cam.ts +126 -126
- package/src/classes/Entity.ts +365 -365
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +86 -86
- package/src/classes/PedTask.ts +2067 -2067
- package/src/classes/PersChar.ts +34 -34
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +296 -296
- package/src/classes/Prop.ts +203 -203
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/VehicleTask.ts +32 -32
- package/src/classes/Volume.ts +61 -61
- package/src/classes/Weapon.ts +427 -427
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +760 -760
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +631 -631
- package/src/namespaces/Collection.ts +114 -114
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +282 -282
- package/src/namespaces/EntityStatics.ts +158 -158
- package/src/namespaces/Graphics.ts +1140 -1140
- package/src/namespaces/Hud.ts +592 -592
- package/src/namespaces/InteriorStatics.ts +64 -64
- package/src/namespaces/Inventory.ts +165 -165
- package/src/namespaces/Itemdatabase.ts +8 -8
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +92 -92
- package/src/namespaces/Network.ts +1392 -1392
- package/src/namespaces/Object.ts +350 -350
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/PedStatics.ts +30 -30
- package/src/namespaces/Perschar.ts +76 -76
- package/src/namespaces/Physics.ts +327 -327
- package/src/namespaces/PlayerStatics.ts +103 -103
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +67 -67
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +143 -143
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +498 -498
- package/src/namespaces/Telemetry.ts +261 -261
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +325 -325
- package/src/namespaces/Zone.ts +10 -10
package/dist/classes/Entity.d.ts
CHANGED
|
@@ -95,127 +95,85 @@ export declare class Entity implements IHandle {
|
|
|
95
95
|
*/
|
|
96
96
|
isDead(): boolean;
|
|
97
97
|
/**
|
|
98
|
-
* @param
|
|
99
|
-
* @param
|
|
98
|
+
* @param pos1
|
|
99
|
+
* @param pos2
|
|
100
|
+
* @param p7
|
|
101
|
+
* @param p8
|
|
102
|
+
* @param p9
|
|
100
103
|
* @returns
|
|
101
104
|
*/
|
|
102
|
-
|
|
105
|
+
isInArea(pos1: Vector3, pos2: Vector3, p7: boolean, p8: boolean, p9: any): boolean;
|
|
103
106
|
/**
|
|
104
|
-
*
|
|
107
|
+
* Returns the coordinates of an entity-bone.
|
|
108
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/boneNames
|
|
105
109
|
*
|
|
110
|
+
* @param boneIndex
|
|
106
111
|
* @returns
|
|
107
112
|
*/
|
|
108
|
-
|
|
109
|
-
/**
|
|
110
|
-
* @param pitch
|
|
111
|
-
* @param roll
|
|
112
|
-
* @param yaw
|
|
113
|
-
* @param rotationOrder
|
|
114
|
-
* @param p5
|
|
115
|
-
*/
|
|
116
|
-
setRotation(pitch: number, roll: number, yaw: number, rotationOrder: number, p5: boolean): void;
|
|
117
|
-
/**
|
|
118
|
-
* @param p1
|
|
119
|
-
* @param relationshipGroup
|
|
120
|
-
*/
|
|
121
|
-
setOnlyDamagedByRelationshipGroup(p1: boolean, relationshipGroup: string | number): void;
|
|
113
|
+
getWorldPositionOfBone(boneIndex: number): Vector3;
|
|
122
114
|
/**
|
|
123
|
-
* https://github.com/femga/rdr3_discoveries/tree/master/
|
|
124
|
-
* BOOL p2: handles an additional special proofs flag, so it simply indicates whether it should be enabled or disabled, not sure what exactly it proofs the entity from though
|
|
115
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/animations
|
|
125
116
|
*
|
|
126
|
-
* @param
|
|
127
|
-
* @param
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
* @
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
/**
|
|
135
|
-
* @returns
|
|
136
|
-
*/
|
|
137
|
-
getIsCarriablePelt(): any;
|
|
138
|
-
/**
|
|
139
|
-
* @param p1
|
|
117
|
+
* @param animName
|
|
118
|
+
* @param animDict
|
|
119
|
+
* @param p3
|
|
120
|
+
* @param loop
|
|
121
|
+
* @param stayInAnim
|
|
122
|
+
* @param p6
|
|
123
|
+
* @param delta
|
|
124
|
+
* @param bitset
|
|
140
125
|
* @returns
|
|
141
126
|
*/
|
|
142
|
-
|
|
143
|
-
/**
|
|
144
|
-
* @param toggle
|
|
145
|
-
*/
|
|
146
|
-
setCanAutoVaultOnEntity(toggle: boolean): void;
|
|
127
|
+
playAnim(animName: string | null, animDict: string | null, p3: number, loop: boolean, stayInAnim: boolean, p6: boolean, delta: number, bitset: any): boolean;
|
|
147
128
|
/**
|
|
148
|
-
*
|
|
149
|
-
* https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/loot_rewards.lua
|
|
129
|
+
* Returns false if entity is not a ped or object.
|
|
150
130
|
*
|
|
151
|
-
* @
|
|
152
|
-
* @returns
|
|
153
|
-
*/
|
|
154
|
-
scriptOverrideLootTablePermanent(lootTable: string | number): any;
|
|
155
|
-
/**
|
|
156
|
-
* @returns argStruct
|
|
131
|
+
* @returns lootTable
|
|
157
132
|
*/
|
|
158
|
-
|
|
133
|
+
getScriptOverrideLootTablePermanent(): [any, number];
|
|
159
134
|
/**
|
|
160
|
-
* @param
|
|
135
|
+
* @param animDict
|
|
136
|
+
* @param animName
|
|
137
|
+
* @param p3
|
|
161
138
|
* @returns
|
|
162
139
|
*/
|
|
163
|
-
|
|
164
|
-
/**
|
|
165
|
-
* @param p1
|
|
166
|
-
*/
|
|
167
|
-
N_0xEF259AA1E097E0AD(p1: any): void;
|
|
140
|
+
hasAnimFinished(animDict: string | null, animName: string | null, p3: number): boolean;
|
|
168
141
|
/**
|
|
169
|
-
*
|
|
170
|
-
*
|
|
171
|
-
* @returns
|
|
142
|
+
* @param bCanBeDamaged
|
|
143
|
+
* @param relGroup
|
|
172
144
|
*/
|
|
173
|
-
|
|
145
|
+
setCanBeDamagedByRelationshipGroup(bCanBeDamaged: boolean, relGroup: string | number): void;
|
|
174
146
|
/**
|
|
175
|
-
* Returns the entity that is looting a ped but only while the looting is active
|
|
176
|
-
*
|
|
177
147
|
* @returns
|
|
178
148
|
*/
|
|
179
|
-
|
|
149
|
+
getUprightValue(): number;
|
|
180
150
|
/**
|
|
181
|
-
* @
|
|
151
|
+
* @param pos
|
|
152
|
+
* @param heading
|
|
153
|
+
* @param xAxis
|
|
154
|
+
* @param yAxis
|
|
155
|
+
* @param zAxis
|
|
182
156
|
*/
|
|
183
|
-
|
|
157
|
+
setCoordsAndHeading(pos: Vector3, heading: number, xAxis: boolean, yAxis: boolean, zAxis: boolean): void;
|
|
184
158
|
/**
|
|
185
|
-
*
|
|
159
|
+
* Returns zero if the entity is not a carriable
|
|
186
160
|
*
|
|
187
161
|
* @returns
|
|
188
162
|
*/
|
|
189
|
-
|
|
190
|
-
/**
|
|
191
|
-
* @returns
|
|
192
|
-
*/
|
|
193
|
-
isAPed(): boolean;
|
|
194
|
-
/**
|
|
195
|
-
* @returns
|
|
196
|
-
*/
|
|
197
|
-
getPitch(): number;
|
|
198
|
-
/**
|
|
199
|
-
* @returns
|
|
200
|
-
*/
|
|
201
|
-
isStatic(): boolean;
|
|
163
|
+
getCarryConfig(): number;
|
|
202
164
|
/**
|
|
203
|
-
*
|
|
165
|
+
* tier: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityThreatTier
|
|
204
166
|
*
|
|
205
|
-
* @
|
|
206
|
-
|
|
207
|
-
getModel(): number;
|
|
208
|
-
/**
|
|
209
|
-
* Deletes the specified entity, then sets the handle pointed to by the pointer to NULL.
|
|
167
|
+
* @param tier
|
|
168
|
+
* @param p2
|
|
210
169
|
*/
|
|
211
|
-
|
|
170
|
+
setThreatTier(tier: number, p2: boolean): void;
|
|
212
171
|
/**
|
|
213
|
-
*
|
|
214
|
-
*
|
|
215
|
-
* @param flags
|
|
172
|
+
* Returns the heading of the entity in degrees. Also know as the "Yaw" of an entity.
|
|
173
|
+
*
|
|
216
174
|
* @returns
|
|
217
175
|
*/
|
|
218
|
-
|
|
176
|
+
getHeading(): number;
|
|
219
177
|
/**
|
|
220
178
|
* Returns the LOD distance of an entity.
|
|
221
179
|
*
|
|
@@ -337,114 +295,121 @@ export declare class Entity implements IHandle {
|
|
|
337
295
|
*/
|
|
338
296
|
getNearestParticipantToEntity(): Player | null;
|
|
339
297
|
/**
|
|
340
|
-
*
|
|
341
|
-
*
|
|
342
|
-
* @returns
|
|
298
|
+
* @param p1
|
|
343
299
|
*/
|
|
344
|
-
|
|
300
|
+
N_0xA48E4801DEBDF7E4(p1: boolean): void;
|
|
345
301
|
/**
|
|
346
|
-
* @
|
|
302
|
+
* @param toggle
|
|
303
|
+
* @param keepPhysics
|
|
347
304
|
*/
|
|
348
|
-
|
|
305
|
+
setCompletelyDisableCollision(toggle: boolean, keepPhysics: boolean): void;
|
|
349
306
|
/**
|
|
350
|
-
* @param
|
|
351
|
-
|
|
352
|
-
|
|
307
|
+
* @param p1
|
|
308
|
+
*/
|
|
309
|
+
N_0xCDB682BB47C02F0A(p1: string | number): void;
|
|
310
|
+
/**
|
|
311
|
+
* @param volume
|
|
312
|
+
* @param p2
|
|
313
|
+
* @param p3
|
|
353
314
|
* @returns
|
|
354
315
|
*/
|
|
355
|
-
|
|
316
|
+
isInVolume(volume: number, p2: boolean, p3: number): boolean;
|
|
356
317
|
/**
|
|
357
|
-
*
|
|
318
|
+
* @returns rightVector; forwardVector; upVector; position
|
|
358
319
|
*/
|
|
359
|
-
|
|
320
|
+
getMatrix(): [Vector3, Vector3, Vector3, Vector3];
|
|
321
|
+
/**
|
|
322
|
+
* Called if entity is in water and submerged level is larger than 1f. If CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION is true, it gets disabled as well.
|
|
323
|
+
*/
|
|
324
|
+
N_0x371D179701D9C082(): void;
|
|
360
325
|
/**
|
|
326
|
+
* @param p1
|
|
361
327
|
* @returns
|
|
362
328
|
*/
|
|
363
|
-
|
|
329
|
+
getMaxHealth(p1: boolean): number;
|
|
364
330
|
/**
|
|
365
331
|
* @param animDict
|
|
366
332
|
* @param animName
|
|
367
|
-
* @param
|
|
333
|
+
* @param time
|
|
368
334
|
*/
|
|
369
|
-
|
|
370
|
-
unpinMapEntity(): void;
|
|
335
|
+
setAnimCurrentTime(animDict: string | null, animName: string | null, time: number): void;
|
|
371
336
|
/**
|
|
372
|
-
*
|
|
337
|
+
* Gets the current coordinates for a specified entity.
|
|
338
|
+
* `entity` = The entity to get the coordinates from.
|
|
339
|
+
* `alive` = Unused by the game, potentially used by debug builds in order to assert whether or not an entity was alive. If entity is a ped and it's in a vehicle or on a mount the coords of that entity are returned. Set 'realCoords' to true when you need the true ped coords.
|
|
373
340
|
*
|
|
341
|
+
* @param alive
|
|
342
|
+
* @param realCoords
|
|
374
343
|
* @returns
|
|
375
344
|
*/
|
|
376
|
-
|
|
345
|
+
getCoords(alive?: boolean, realCoords?: boolean): Vector3;
|
|
377
346
|
/**
|
|
378
347
|
* @returns
|
|
379
348
|
*/
|
|
380
|
-
|
|
381
|
-
/**
|
|
382
|
-
* SET_ENTITY_A*
|
|
383
|
-
*
|
|
384
|
-
* @param p1
|
|
385
|
-
*/
|
|
386
|
-
N_0xC0EDEF16D90661EE(p1: number): void;
|
|
349
|
+
isAnObject(): boolean;
|
|
387
350
|
/**
|
|
388
|
-
* @
|
|
351
|
+
* @returns
|
|
389
352
|
*/
|
|
390
|
-
|
|
353
|
+
isUpsidedown(): boolean;
|
|
391
354
|
/**
|
|
355
|
+
* @param p1
|
|
392
356
|
* @returns
|
|
393
357
|
*/
|
|
394
|
-
|
|
358
|
+
doesBelongToThisScript(p1: boolean): boolean;
|
|
395
359
|
/**
|
|
396
|
-
*
|
|
360
|
+
* Returns a hash of an entity's name. (Alternative Name: _GET_ENTITY_PROMPT_NAME_HASH)
|
|
361
|
+
*
|
|
362
|
+
* @returns
|
|
397
363
|
*/
|
|
398
|
-
|
|
364
|
+
getCarriableFromEntity(): number;
|
|
399
365
|
/**
|
|
400
366
|
* @param toggle
|
|
401
367
|
* @param keepPhysics
|
|
402
368
|
*/
|
|
403
|
-
|
|
369
|
+
setCollision(toggle: boolean, keepPhysics: boolean): void;
|
|
404
370
|
/**
|
|
405
371
|
* @param p1
|
|
372
|
+
* @returns
|
|
406
373
|
*/
|
|
407
|
-
|
|
374
|
+
placeOnGroundProperly(p1: boolean): any;
|
|
408
375
|
/**
|
|
409
|
-
* @param volume
|
|
410
|
-
* @param p2
|
|
411
|
-
* @param p3
|
|
412
376
|
* @returns
|
|
413
377
|
*/
|
|
414
|
-
|
|
378
|
+
isInWater(): boolean;
|
|
415
379
|
/**
|
|
416
|
-
* @returns
|
|
380
|
+
* @returns Returns `true` if the entity exists
|
|
417
381
|
*/
|
|
418
|
-
|
|
382
|
+
doesExist(): boolean;
|
|
419
383
|
/**
|
|
420
|
-
*
|
|
384
|
+
* @returns
|
|
421
385
|
*/
|
|
422
|
-
|
|
386
|
+
getAlpha(): number;
|
|
423
387
|
/**
|
|
424
|
-
*
|
|
388
|
+
* This native only works on `Ped` and `Object` entity types
|
|
389
|
+
*
|
|
390
|
+
* @param flagId Refer to [enum: eCarryingFlags]
|
|
425
391
|
* @returns
|
|
426
392
|
*/
|
|
427
|
-
|
|
393
|
+
getCarryingFlag(flagId: eCarryingFlags): number;
|
|
428
394
|
/**
|
|
429
|
-
* @param
|
|
430
|
-
* @param animName
|
|
431
|
-
* @param time
|
|
395
|
+
* @param p1
|
|
432
396
|
*/
|
|
433
|
-
|
|
397
|
+
forceAiAndAnimationUpdate(p1: boolean): void;
|
|
434
398
|
/**
|
|
435
|
-
*
|
|
436
|
-
* `entity` = The entity to get the coordinates from.
|
|
437
|
-
* `alive` = Unused by the game, potentially used by debug builds in order to assert whether or not an entity was alive. If entity is a ped and it's in a vehicle or on a mount the coords of that entity are returned. Set 'realCoords' to true when you need the true ped coords.
|
|
399
|
+
* Axis - Invert Axis Flags
|
|
438
400
|
*
|
|
439
|
-
* @param
|
|
440
|
-
* @param
|
|
441
|
-
* @
|
|
401
|
+
* @param pos
|
|
402
|
+
* @param xAxis
|
|
403
|
+
* @param yAxis
|
|
404
|
+
* @param zAxis
|
|
442
405
|
*/
|
|
443
|
-
|
|
406
|
+
setCoordsNoOffset(pos: Vector3, xAxis: boolean, yAxis: boolean, zAxis: boolean): void;
|
|
444
407
|
/**
|
|
408
|
+
* Returns (CUR_HEALTH / MAX_HEALTH)
|
|
409
|
+
*
|
|
445
410
|
* @returns
|
|
446
411
|
*/
|
|
447
|
-
|
|
412
|
+
getHealthFloat(): number;
|
|
448
413
|
/**
|
|
449
414
|
* LOD distance can be 0 to 0xFFFF (higher values will result in 0xFFFF) as it is actually stored as a 16-bit value (aka uint16_t).
|
|
450
415
|
*
|
|
@@ -592,85 +557,127 @@ export declare class Entity implements IHandle {
|
|
|
592
557
|
*/
|
|
593
558
|
N_0x8E46E18AA828334F(animDict: string | null, animClip: string | null): number;
|
|
594
559
|
/**
|
|
595
|
-
* @param
|
|
596
|
-
* @param
|
|
597
|
-
* @param p7
|
|
598
|
-
* @param p8
|
|
599
|
-
* @param p9
|
|
560
|
+
* @param playerPedToIgnore
|
|
561
|
+
* @param flags
|
|
600
562
|
* @returns
|
|
601
563
|
*/
|
|
602
|
-
|
|
564
|
+
getNearestPlayerToEntity(playerPedToIgnore: Ped, flags: number): Player | null;
|
|
603
565
|
/**
|
|
604
|
-
*
|
|
605
|
-
* https://github.com/femga/rdr3_discoveries/tree/master/boneNames
|
|
566
|
+
* Gets the Y-component of the entity's forward vector.
|
|
606
567
|
*
|
|
607
|
-
* @param boneIndex
|
|
608
568
|
* @returns
|
|
609
569
|
*/
|
|
610
|
-
|
|
570
|
+
getForwardY(): number;
|
|
611
571
|
/**
|
|
612
|
-
*
|
|
572
|
+
* @param pitch
|
|
573
|
+
* @param roll
|
|
574
|
+
* @param yaw
|
|
575
|
+
* @param rotationOrder
|
|
576
|
+
* @param p5
|
|
577
|
+
*/
|
|
578
|
+
setRotation(pitch: number, roll: number, yaw: number, rotationOrder: number, p5: boolean): void;
|
|
579
|
+
/**
|
|
580
|
+
* @param p1
|
|
581
|
+
* @param relationshipGroup
|
|
582
|
+
*/
|
|
583
|
+
setOnlyDamagedByRelationshipGroup(p1: boolean, relationshipGroup: string | number): void;
|
|
584
|
+
/**
|
|
585
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/AI/ENTITY_PROOFS
|
|
586
|
+
* BOOL p2: handles an additional special proofs flag, so it simply indicates whether it should be enabled or disabled, not sure what exactly it proofs the entity from though
|
|
613
587
|
*
|
|
614
|
-
* @param
|
|
615
|
-
* @param
|
|
616
|
-
|
|
617
|
-
|
|
618
|
-
|
|
619
|
-
* @param p6
|
|
620
|
-
* @param delta
|
|
621
|
-
* @param bitset
|
|
588
|
+
* @param proofsBitset
|
|
589
|
+
* @param specialFlag
|
|
590
|
+
*/
|
|
591
|
+
setProofs(proofsBitset: number, specialFlag: boolean): void;
|
|
592
|
+
/**
|
|
622
593
|
* @returns
|
|
623
594
|
*/
|
|
624
|
-
|
|
595
|
+
hasCollisionLoadedAroundEntity(): boolean;
|
|
625
596
|
/**
|
|
626
|
-
*
|
|
627
|
-
*
|
|
628
|
-
* @returns lootTable
|
|
597
|
+
* @returns
|
|
629
598
|
*/
|
|
630
|
-
|
|
599
|
+
getIsCarriablePelt(): any;
|
|
631
600
|
/**
|
|
632
|
-
* @param
|
|
633
|
-
* @param animName
|
|
634
|
-
* @param p3
|
|
601
|
+
* @param p1
|
|
635
602
|
* @returns
|
|
636
603
|
*/
|
|
637
|
-
|
|
604
|
+
getVelocity(p1: number): Vector3;
|
|
638
605
|
/**
|
|
639
|
-
* @param
|
|
640
|
-
* @param relGroup
|
|
606
|
+
* @param toggle
|
|
641
607
|
*/
|
|
642
|
-
|
|
608
|
+
setCanAutoVaultOnEntity(toggle: boolean): void;
|
|
643
609
|
/**
|
|
610
|
+
* Sets the loot table an entity will carry. Returns true if loot table has been successfully set. Returns false if entity is not a ped or object.
|
|
611
|
+
* https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/loot_rewards.lua
|
|
612
|
+
*
|
|
613
|
+
* @param lootTable
|
|
644
614
|
* @returns
|
|
645
615
|
*/
|
|
646
|
-
|
|
616
|
+
scriptOverrideLootTablePermanent(lootTable: string | number): any;
|
|
647
617
|
/**
|
|
648
|
-
* @
|
|
649
|
-
* @param heading
|
|
650
|
-
* @param xAxis
|
|
651
|
-
* @param yAxis
|
|
652
|
-
* @param zAxis
|
|
618
|
+
* @returns argStruct
|
|
653
619
|
*/
|
|
654
|
-
|
|
620
|
+
getScript(): [number, number];
|
|
655
621
|
/**
|
|
656
|
-
*
|
|
622
|
+
* @param actionHash
|
|
623
|
+
* @returns
|
|
624
|
+
*/
|
|
625
|
+
hasAnimEventFired(actionHash: string | number): boolean;
|
|
626
|
+
/**
|
|
627
|
+
* @param p1
|
|
628
|
+
*/
|
|
629
|
+
N_0xEF259AA1E097E0AD(p1: any): void;
|
|
630
|
+
/**
|
|
631
|
+
* Getter for FREEZE_ENTITY_POSITION
|
|
657
632
|
*
|
|
658
633
|
* @returns
|
|
659
634
|
*/
|
|
660
|
-
|
|
635
|
+
isFrozen(): any;
|
|
661
636
|
/**
|
|
662
|
-
*
|
|
637
|
+
* Returns the entity that is looting a ped but only while the looting is active
|
|
663
638
|
*
|
|
664
|
-
* @
|
|
665
|
-
* @param p2
|
|
639
|
+
* @returns
|
|
666
640
|
*/
|
|
667
|
-
|
|
641
|
+
getLootingPed(): Ped | null;
|
|
668
642
|
/**
|
|
669
|
-
*
|
|
643
|
+
* @returns
|
|
644
|
+
*/
|
|
645
|
+
isWaitingForWorldCollision(): boolean;
|
|
646
|
+
/**
|
|
647
|
+
* Gets the X-component of the entity's forward vector.
|
|
670
648
|
*
|
|
671
649
|
* @returns
|
|
672
650
|
*/
|
|
673
|
-
|
|
651
|
+
getForwardX(): number;
|
|
652
|
+
/**
|
|
653
|
+
* @returns
|
|
654
|
+
*/
|
|
655
|
+
isAPed(): boolean;
|
|
656
|
+
/**
|
|
657
|
+
* @returns
|
|
658
|
+
*/
|
|
659
|
+
getPitch(): number;
|
|
660
|
+
/**
|
|
661
|
+
* @returns
|
|
662
|
+
*/
|
|
663
|
+
isStatic(): boolean;
|
|
664
|
+
/**
|
|
665
|
+
* Returns the model hash from the entity
|
|
666
|
+
*
|
|
667
|
+
* @returns
|
|
668
|
+
*/
|
|
669
|
+
getModel(): number;
|
|
670
|
+
/**
|
|
671
|
+
* Deletes the specified entity, then sets the handle pointed to by the pointer to NULL.
|
|
672
|
+
*/
|
|
673
|
+
deleteEntity(): void;
|
|
674
|
+
/**
|
|
675
|
+
* @param team
|
|
676
|
+
* @param playerPedToIgnore
|
|
677
|
+
* @param flags
|
|
678
|
+
* @returns
|
|
679
|
+
*/
|
|
680
|
+
getNearestPlayerToOnTeam(team: number, playerPedToIgnore: Ped, flags: number): Player | null;
|
|
674
681
|
/**
|
|
675
682
|
* Seems to return true if entity is burned / scorched
|
|
676
683
|
* *GET_ENTITY**
|
|
@@ -883,126 +890,119 @@ export declare class Entity implements IHandle {
|
|
|
883
890
|
*/
|
|
884
891
|
getThreatTier(): number;
|
|
885
892
|
/**
|
|
886
|
-
*
|
|
893
|
+
* Returns entityType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityType
|
|
887
894
|
*
|
|
888
|
-
* @param entity2
|
|
889
|
-
* @param p2
|
|
890
|
-
* @param p3
|
|
891
895
|
* @returns
|
|
892
896
|
*/
|
|
893
|
-
|
|
894
|
-
/**
|
|
895
|
-
* Must be called from a background script, otherwise it will do nothing.
|
|
896
|
-
*/
|
|
897
|
-
delete2(): void;
|
|
897
|
+
getType(): number;
|
|
898
898
|
/**
|
|
899
|
-
* @param p1
|
|
900
899
|
* @returns
|
|
901
900
|
*/
|
|
902
|
-
|
|
901
|
+
isOwnedByPersistenceSystem(): any;
|
|
903
902
|
/**
|
|
903
|
+
* @param animDict
|
|
904
|
+
* @param animName
|
|
905
|
+
* @param animType
|
|
904
906
|
* @returns
|
|
905
907
|
*/
|
|
906
|
-
|
|
908
|
+
isPlayingAnim(animDict: string | null, animName: string | null, animType: number): boolean;
|
|
907
909
|
/**
|
|
908
|
-
*
|
|
910
|
+
* Marks the specified entity (ped, vehicle or object) as no longer needed, allowing the game engine to delete it whenever it sees fit.
|
|
909
911
|
*/
|
|
910
|
-
|
|
912
|
+
setAsNoLongerNeeded(): void;
|
|
911
913
|
/**
|
|
912
|
-
* @param to
|
|
913
914
|
* @returns
|
|
914
915
|
*/
|
|
915
|
-
|
|
916
|
+
hasBeenDamagedByAnyVehicle(): boolean;
|
|
916
917
|
/**
|
|
917
|
-
* @
|
|
918
|
+
* @param animDict
|
|
919
|
+
* @param animName
|
|
920
|
+
* @param speedMultiplier
|
|
918
921
|
*/
|
|
919
|
-
|
|
922
|
+
setAnimSpeed(animDict: string | null, animName: string | null, speedMultiplier: number): void;
|
|
923
|
+
unpinMapEntity(): void;
|
|
920
924
|
/**
|
|
921
|
-
*
|
|
925
|
+
* Get how much of the entity is submerged. 1.0f is whole entity.
|
|
926
|
+
*
|
|
922
927
|
* @returns
|
|
923
928
|
*/
|
|
924
|
-
|
|
929
|
+
getSubmergedLevel(): number;
|
|
925
930
|
/**
|
|
926
|
-
* @
|
|
931
|
+
* @returns
|
|
927
932
|
*/
|
|
928
|
-
|
|
929
|
-
resetAlpha(): void;
|
|
933
|
+
isAttached(): boolean;
|
|
930
934
|
/**
|
|
931
|
-
*
|
|
935
|
+
* SET_ENTITY_A*
|
|
932
936
|
*
|
|
933
|
-
* @param
|
|
934
|
-
* @param xSize
|
|
935
|
-
* @param ySize
|
|
936
|
-
* @param zSize
|
|
937
|
-
* @param p7
|
|
938
|
-
* @param p8
|
|
939
|
-
* @param p9
|
|
940
|
-
* @returns
|
|
937
|
+
* @param p1
|
|
941
938
|
*/
|
|
942
|
-
|
|
939
|
+
N_0xC0EDEF16D90661EE(p1: number): void;
|
|
943
940
|
/**
|
|
944
|
-
* @
|
|
941
|
+
* @param looted
|
|
945
942
|
*/
|
|
946
|
-
|
|
943
|
+
setFullyLooted(looted: boolean): void;
|
|
947
944
|
/**
|
|
948
|
-
* @param p1
|
|
949
945
|
* @returns
|
|
950
946
|
*/
|
|
951
|
-
|
|
947
|
+
isAttachedToAnyVehicle(): boolean;
|
|
952
948
|
/**
|
|
953
|
-
*
|
|
949
|
+
* Used in Script Function DUELING_DID_PLAYER_DISARM_OPPONENT
|
|
954
950
|
*
|
|
951
|
+
* @param entity2
|
|
952
|
+
* @param p2
|
|
953
|
+
* @param p3
|
|
955
954
|
* @returns
|
|
956
955
|
*/
|
|
957
|
-
|
|
956
|
+
N_0x3EC28DA1FFAC9DDD(entity2: Entity, p2: any, p3: any): boolean;
|
|
958
957
|
/**
|
|
959
|
-
*
|
|
960
|
-
* @param keepPhysics
|
|
958
|
+
* Must be called from a background script, otherwise it will do nothing.
|
|
961
959
|
*/
|
|
962
|
-
|
|
960
|
+
delete2(): void;
|
|
963
961
|
/**
|
|
964
962
|
* @param p1
|
|
965
963
|
* @returns
|
|
966
964
|
*/
|
|
967
|
-
|
|
965
|
+
isInAir(p1: any): boolean;
|
|
968
966
|
/**
|
|
969
967
|
* @returns
|
|
970
968
|
*/
|
|
971
|
-
|
|
969
|
+
isAMissionEntity(): boolean;
|
|
972
970
|
/**
|
|
973
|
-
* @returns
|
|
971
|
+
* @returns
|
|
974
972
|
*/
|
|
975
|
-
|
|
973
|
+
isAttachedToAnyPed(): boolean;
|
|
976
974
|
/**
|
|
975
|
+
* @param to
|
|
977
976
|
* @returns
|
|
978
977
|
*/
|
|
979
|
-
|
|
978
|
+
isAttachedToEntity(to: Entity): boolean;
|
|
980
979
|
/**
|
|
981
|
-
* This native only works on `Ped` and `Object` entity types
|
|
982
|
-
*
|
|
983
|
-
* @param flagId Refer to [enum: eCarryingFlags]
|
|
984
980
|
* @returns
|
|
985
981
|
*/
|
|
986
|
-
|
|
982
|
+
hasBeenDamagedByAnyObject(): boolean;
|
|
987
983
|
/**
|
|
988
|
-
* @param
|
|
984
|
+
* @param rotationOrder
|
|
985
|
+
* @returns
|
|
989
986
|
*/
|
|
990
|
-
|
|
987
|
+
getRotation(rotationOrder: number): Vector3;
|
|
991
988
|
/**
|
|
992
|
-
*
|
|
993
|
-
*
|
|
994
|
-
* @param pos
|
|
995
|
-
* @param xAxis
|
|
996
|
-
* @param yAxis
|
|
997
|
-
* @param zAxis
|
|
989
|
+
* @param toggle
|
|
998
990
|
*/
|
|
999
|
-
|
|
991
|
+
setMotionBlur(toggle: boolean): void;
|
|
992
|
+
resetAlpha(): void;
|
|
1000
993
|
/**
|
|
1001
|
-
*
|
|
994
|
+
* Checks if entity is within x/y/zSize distance of x/y/z. Last three are unknown ints, almost always p7 = 0, p8 = 1, p9 = 0
|
|
1002
995
|
*
|
|
996
|
+
* @param pos
|
|
997
|
+
* @param xSize
|
|
998
|
+
* @param ySize
|
|
999
|
+
* @param zSize
|
|
1000
|
+
* @param p7
|
|
1001
|
+
* @param p8
|
|
1002
|
+
* @param p9
|
|
1003
1003
|
* @returns
|
|
1004
1004
|
*/
|
|
1005
|
-
|
|
1005
|
+
isAtCoord(pos: Vector3, xSize: number, ySize: number, zSize: number, p7: boolean, p8: boolean, p9: number): boolean;
|
|
1006
1006
|
/**
|
|
1007
1007
|
* @param entity2
|
|
1008
1008
|
* @param p2
|