@nativewrappers/redm-codegen 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +82 -82
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +124 -124
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +43 -43
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +53 -53
- package/dist/classes/Cam.d.ts +82 -82
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +115 -115
- package/dist/classes/Entity.d.ts +250 -250
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +350 -350
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +55 -55
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +76 -76
- package/dist/classes/PedTask.d.ts +797 -797
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1023 -1023
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +27 -27
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +185 -185
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +251 -251
- package/dist/classes/Prop.d.ts +130 -130
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +188 -188
- package/dist/classes/PropSet.d.ts +17 -17
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/VehicleTask.d.ts +23 -23
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +39 -39
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +291 -291
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +414 -414
- package/dist/namespaces/Animscene.d.ts +63 -63
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +650 -650
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +426 -426
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +609 -609
- package/dist/namespaces/Collection.d.ts +81 -81
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +113 -113
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +174 -174
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +266 -266
- package/dist/namespaces/EntityStatics.d.ts +110 -110
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +146 -146
- package/dist/namespaces/Graphics.d.ts +547 -547
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +731 -731
- package/dist/namespaces/Hud.d.ts +395 -395
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +564 -564
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +107 -107
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +149 -149
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +56 -56
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +80 -80
- package/dist/namespaces/Network.d.ts +964 -964
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1333 -1333
- package/dist/namespaces/Object.d.ts +240 -240
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +95 -95
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/PedStatics.d.ts +18 -18
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +46 -46
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +66 -66
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +315 -315
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +95 -95
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +43 -43
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +67 -67
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +90 -90
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +127 -127
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +346 -346
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +525 -525
- package/dist/namespaces/Telemetry.d.ts +176 -176
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +255 -255
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +234 -234
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +320 -320
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +133 -133
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +55 -55
- package/src/classes/Cam.ts +126 -126
- package/src/classes/Entity.ts +365 -365
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +86 -86
- package/src/classes/PedTask.ts +2067 -2067
- package/src/classes/PersChar.ts +34 -34
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +296 -296
- package/src/classes/Prop.ts +203 -203
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/VehicleTask.ts +32 -32
- package/src/classes/Volume.ts +61 -61
- package/src/classes/Weapon.ts +427 -427
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +760 -760
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +631 -631
- package/src/namespaces/Collection.ts +114 -114
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +282 -282
- package/src/namespaces/EntityStatics.ts +158 -158
- package/src/namespaces/Graphics.ts +1140 -1140
- package/src/namespaces/Hud.ts +592 -592
- package/src/namespaces/InteriorStatics.ts +64 -64
- package/src/namespaces/Inventory.ts +165 -165
- package/src/namespaces/Itemdatabase.ts +8 -8
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +92 -92
- package/src/namespaces/Network.ts +1392 -1392
- package/src/namespaces/Object.ts +350 -350
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/PedStatics.ts +30 -30
- package/src/namespaces/Perschar.ts +76 -76
- package/src/namespaces/Physics.ts +327 -327
- package/src/namespaces/PlayerStatics.ts +103 -103
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +67 -67
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +143 -143
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +498 -498
- package/src/namespaces/Telemetry.ts +261 -261
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +325 -325
- package/src/namespaces/Zone.ts +10 -10
package/src/classes/Prop.ts
CHANGED
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@@ -18,250 +18,282 @@ export class Prop extends Entity {
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}
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/**
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* @param
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* @param toggle
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*/
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inv<void>('
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setObjectAllowLowLodBuoyancy(toggle: boolean): void {
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inv<void>('0x4D89D607CB3DD1D2', this.handle, toggle);
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}
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/**
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*
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*
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* @param gxtEntryHash
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* @param p1
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* @param p2
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*/
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inv<void>('
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setTeamPickupObject(p1: any, p2: boolean): void {
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inv<void>('0x53E0DF1A2A3CF0CA', this.handle, p1, p2);
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}
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/**
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* p4: makes obj fall slower the higher the value
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* p5: similar to p4
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inv<void>('
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breakObjectFragmentChild(p1: any, p2: boolean): void {
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inv<void>('0xE7E4C198B0185900', this.handle, p1, p2);
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}
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/**
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* @returns
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*/
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getLightIntensityFromObject(): number {
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return inv<number>('0xFA3B61EC249B4674', this.handle, raf());
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* Returns float value to be used with _SET_LIGHT_INTENSITY_FOR_OBJECT
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getObjectLightIntensity(): number {
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return inv<number>('0x3397CD4E0353DFBA', this.handle, raf());
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}
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* Not official native name
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* @param name
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inv<void>('
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setObjectPromptName(name: string | null): void {
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inv<void>('0xAEE6C800E124CFE1', this.handle, name);
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}
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resetObjectVelocity(): void {
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inv<void>('0xF40AB58D83C35027', this.handle);
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}
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/**
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* @param bone
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inv<void>('
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damageBoneOnProp(bone: number): void {
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inv<void>('0xE4EFB315BCD2A838', this.handle, bone);
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}
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/**
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* Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
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*
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* @param burnLevel
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setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void {
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inv<void>('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
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}
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setLightTranslucencyForObject(value: number): void {
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inv<void>('0x63E39F09310F481F', this.handle, f(value));
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* Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
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deleteObject(): void {
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inv<void>('0x931914268722C263', this.handle);
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inv<void>('
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hidePickupObject(toggle: boolean): void {
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inv<void>('0x2777150CC7D9365E', this.handle, toggle);
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}
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setObjectBreakScale(scale: number): void {
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inv<void>('0xFFB99FFD17F65889', this.handle, f(scale));
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}
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* @param toX
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* @param speedX
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* @returns
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inv<
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slideObject(toX: number, toY: number, toZ: number, speedX: number, speedY: number, speedZ: number, collision: boolean): boolean {
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return inv<boolean>('0x2FDFF4107B8C1147', this.handle, f(toX), f(toY), f(toZ), f(speedX), f(speedY), f(speedZ), collision, rai());
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}
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/**
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inv<void>('
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N_0x3DF1A0A58498E209(p1: any): void {
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inv<void>('0x3DF1A0A58498E209', this.handle, p1);
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}
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-
|
|
140
|
-
|
|
140
|
+
/**
|
|
141
|
+
* Params: p1 = 23 in R* Scripts
|
|
142
|
+
*
|
|
143
|
+
* @param p1
|
|
144
|
+
* @returns
|
|
145
|
+
*/
|
|
146
|
+
N_0x0943113E02322164(p1: number): any {
|
|
147
|
+
return inv<number>('0x0943113E02322164', this.handle, p1);
|
|
141
148
|
}
|
|
142
149
|
|
|
143
150
|
/**
|
|
144
|
-
* @param
|
|
145
|
-
* @param p2
|
|
151
|
+
* @param disable
|
|
146
152
|
*/
|
|
147
|
-
|
|
148
|
-
inv<void>('
|
|
153
|
+
setLightScatteringDisabledForObject(disable: boolean): void {
|
|
154
|
+
inv<void>('0x04D1D4E411CE52D0', this.handle, disable);
|
|
149
155
|
}
|
|
150
156
|
|
|
151
157
|
/**
|
|
152
|
-
* @
|
|
158
|
+
* @returns
|
|
153
159
|
*/
|
|
154
|
-
|
|
155
|
-
inv<
|
|
160
|
+
getRayfireMapObjectAnimPhase(): number {
|
|
161
|
+
return inv<number>('0x260EE4FDBDF4DB01', this.handle, raf());
|
|
156
162
|
}
|
|
157
163
|
|
|
158
164
|
/**
|
|
159
|
-
*
|
|
165
|
+
* @returns
|
|
160
166
|
*/
|
|
161
|
-
|
|
162
|
-
inv<
|
|
167
|
+
createObjectSkeleton(): any {
|
|
168
|
+
return inv<number>('0xB6CBD40F8EA69E8A', this.handle);
|
|
163
169
|
}
|
|
164
170
|
|
|
165
171
|
/**
|
|
166
|
-
*
|
|
172
|
+
* _PRE* or _Q* or _RE*
|
|
167
173
|
*/
|
|
168
|
-
|
|
169
|
-
inv<void>('
|
|
174
|
+
makeItemCarriable(): void {
|
|
175
|
+
inv<void>('0x1461DF6DB886BE3F', this.handle);
|
|
170
176
|
}
|
|
171
177
|
|
|
172
178
|
/**
|
|
173
|
-
*
|
|
179
|
+
* focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
|
|
174
180
|
*
|
|
175
|
-
* @param
|
|
181
|
+
* @param toggle
|
|
182
|
+
* @param weaponLock
|
|
176
183
|
*/
|
|
177
|
-
|
|
178
|
-
inv<void>('
|
|
184
|
+
setObjectTargettableFocus(toggle: boolean, weaponLock: boolean): void {
|
|
185
|
+
inv<void>('0xA22712E8471AA08E', this.handle, toggle, weaponLock);
|
|
179
186
|
}
|
|
180
187
|
|
|
181
188
|
/**
|
|
182
189
|
* @returns
|
|
183
190
|
*/
|
|
184
|
-
|
|
185
|
-
return inv<
|
|
191
|
+
getStateOfRayfireMapObject(): number {
|
|
192
|
+
return inv<number>('0x899BA936634A322E', this.handle, rai());
|
|
186
193
|
}
|
|
187
194
|
|
|
188
|
-
|
|
189
|
-
|
|
195
|
+
/**
|
|
196
|
+
* @param ped
|
|
197
|
+
*/
|
|
198
|
+
attachPortablePickupToPed(ped: Ped): void {
|
|
199
|
+
inv<void>('0x8DC39368BDD57755', this.handle, ped.handle);
|
|
190
200
|
}
|
|
191
201
|
|
|
192
202
|
/**
|
|
193
|
-
* @param
|
|
203
|
+
* @param lightIntensity
|
|
194
204
|
*/
|
|
195
|
-
|
|
196
|
-
inv<void>('
|
|
205
|
+
setLightIntensityForObject(lightIntensity: number): void {
|
|
206
|
+
inv<void>('0xF49574E2332A8F06', this.handle, f(lightIntensity));
|
|
197
207
|
}
|
|
198
208
|
|
|
199
209
|
/**
|
|
200
|
-
*
|
|
210
|
+
* Old name: _MARK_OBJECT_FOR_DELETION
|
|
201
211
|
*/
|
|
202
|
-
|
|
203
|
-
inv<void>('
|
|
212
|
+
onlyCleanUpObjectWhenOutOfRange(): void {
|
|
213
|
+
inv<void>('0xADBE4809F19F927A', this.handle);
|
|
204
214
|
}
|
|
205
215
|
|
|
206
|
-
|
|
207
|
-
|
|
216
|
+
/**
|
|
217
|
+
* @param targettable
|
|
218
|
+
*/
|
|
219
|
+
setObjectTargettable(targettable: boolean): void {
|
|
220
|
+
inv<void>('0x8A7391690F5AFD81', this.handle, targettable);
|
|
208
221
|
}
|
|
209
222
|
|
|
210
223
|
/**
|
|
211
|
-
* @param
|
|
212
|
-
* @param p2
|
|
213
|
-
* @param p3
|
|
224
|
+
* @param targettable
|
|
214
225
|
*/
|
|
215
|
-
|
|
216
|
-
inv<void>('
|
|
226
|
+
setObjectTargettable2(targettable: boolean): void {
|
|
227
|
+
inv<void>('0x581EDBE56E8D62C9', this.handle, targettable);
|
|
217
228
|
}
|
|
218
229
|
|
|
219
230
|
/**
|
|
220
|
-
*
|
|
231
|
+
* Not official native name
|
|
232
|
+
*
|
|
233
|
+
* @param gxtEntryHash
|
|
221
234
|
*/
|
|
222
|
-
|
|
223
|
-
inv<void>('
|
|
235
|
+
setObjectPromptNameFromGxtEntry(gxtEntryHash: string | number): void {
|
|
236
|
+
inv<void>('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
|
|
224
237
|
}
|
|
225
238
|
|
|
226
239
|
/**
|
|
227
|
-
*
|
|
240
|
+
* Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
|
|
241
|
+
* p3: seems similar to p2
|
|
242
|
+
* p4: makes obj fall slower the higher the value
|
|
243
|
+
* p5: similar to p4
|
|
244
|
+
*
|
|
245
|
+
* @param weight
|
|
228
246
|
* @param p2
|
|
247
|
+
* @param p3
|
|
248
|
+
* @param p4
|
|
249
|
+
* @param p5
|
|
250
|
+
* @param gravity
|
|
251
|
+
* @param p7
|
|
252
|
+
* @param p8
|
|
253
|
+
* @param p9
|
|
254
|
+
* @param p10
|
|
255
|
+
* @param buoyancy
|
|
229
256
|
*/
|
|
230
|
-
|
|
231
|
-
inv<void>('
|
|
257
|
+
setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void {
|
|
258
|
+
inv<void>('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
setPickupCollectableOnMount(): void {
|
|
262
|
+
inv<void>('0x00EE08603EADEE92', this.handle);
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
breakAllObjectFragmentBones(): void {
|
|
266
|
+
inv<void>('0x8462BE2341A55B6F', this.handle);
|
|
232
267
|
}
|
|
233
268
|
|
|
234
269
|
/**
|
|
235
|
-
*
|
|
270
|
+
* p2 is usually the same as speed parameter
|
|
271
|
+
*
|
|
272
|
+
* @param speed
|
|
236
273
|
* @param p2
|
|
237
274
|
*/
|
|
238
|
-
|
|
239
|
-
inv<void>('
|
|
275
|
+
setObjectBurnSpeed(speed: number, p2: number): void {
|
|
276
|
+
inv<void>('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
|
|
240
277
|
}
|
|
241
278
|
|
|
242
279
|
/**
|
|
243
|
-
* @
|
|
280
|
+
* @param opacity
|
|
244
281
|
*/
|
|
245
|
-
|
|
246
|
-
|
|
282
|
+
setObjectBurnOpacity(opacity: number): void {
|
|
283
|
+
inv<void>('0x7D7285EFEAB5AF15', this.handle, f(opacity));
|
|
247
284
|
}
|
|
248
285
|
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
*
|
|
252
|
-
* @returns
|
|
253
|
-
*/
|
|
254
|
-
getObjectLightIntensity(): number {
|
|
255
|
-
return inv<number>('0x3397CD4E0353DFBA', this.handle, raf());
|
|
286
|
+
setPickupDoNotAutoPlaceOnGround(): void {
|
|
287
|
+
inv<void>('0x634C19521485AB25', this.handle);
|
|
256
288
|
}
|
|
257
289
|
|
|
258
290
|
/**
|
|
259
|
-
*
|
|
260
|
-
*
|
|
261
|
-
* @param
|
|
291
|
+
* @param txdHash
|
|
292
|
+
* @param p2
|
|
293
|
+
* @param p3
|
|
262
294
|
*/
|
|
263
|
-
|
|
264
|
-
inv<void>('
|
|
295
|
+
setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void {
|
|
296
|
+
inv<void>('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
|
|
265
297
|
}
|
|
266
298
|
|
|
267
299
|
detachPortablePickupFromPed(): void {
|
|
@@ -282,145 +314,113 @@ export class Prop extends Entity {
|
|
|
282
314
|
inv<void>('0x406137F8EF90EAF5', this.handle, toggle);
|
|
283
315
|
}
|
|
284
316
|
|
|
285
|
-
resetObjectVelocity(): void {
|
|
286
|
-
inv<void>('0xF40AB58D83C35027', this.handle);
|
|
287
|
-
}
|
|
288
|
-
|
|
289
317
|
/**
|
|
290
|
-
*
|
|
291
|
-
*/
|
|
292
|
-
damageBoneOnProp(bone: number): void {
|
|
293
|
-
inv<void>('0xE4EFB315BCD2A838', this.handle, bone);
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
/**
|
|
297
|
-
* Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
|
|
318
|
+
* Sets object as auto-jumpable by horse.
|
|
298
319
|
*
|
|
299
|
-
* @param
|
|
300
|
-
* @param affectAsh
|
|
320
|
+
* @param p1
|
|
301
321
|
*/
|
|
302
|
-
|
|
303
|
-
inv<void>('
|
|
322
|
+
setAutoJumpableByHorse(p1: boolean): void {
|
|
323
|
+
inv<void>('0x98D2D9C053A1F449', this.handle, p1);
|
|
304
324
|
}
|
|
305
325
|
|
|
306
326
|
/**
|
|
307
|
-
*
|
|
308
|
-
*
|
|
309
|
-
* @param value
|
|
327
|
+
* @returns
|
|
310
328
|
*/
|
|
311
|
-
|
|
312
|
-
inv<
|
|
329
|
+
isObjectVisible(): boolean {
|
|
330
|
+
return inv<boolean>('0x8B32ACE6326A7546', this.handle, rai());
|
|
313
331
|
}
|
|
314
332
|
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
*/
|
|
318
|
-
deleteObject(): void {
|
|
319
|
-
inv<void>('0x931914268722C263', this.handle);
|
|
333
|
+
fixObjectFragment(): void {
|
|
334
|
+
inv<void>('0xF9C1681347C8BD15', this.handle);
|
|
320
335
|
}
|
|
321
336
|
|
|
322
337
|
/**
|
|
323
|
-
* @param
|
|
338
|
+
* @param intensity
|
|
324
339
|
*/
|
|
325
|
-
|
|
326
|
-
inv<void>('
|
|
340
|
+
setObjectBurnIntensity(intensity: number): void {
|
|
341
|
+
inv<void>('0xC8E21C1677DC5E6F', this.handle, f(intensity));
|
|
327
342
|
}
|
|
328
343
|
|
|
329
344
|
/**
|
|
330
|
-
* @param
|
|
345
|
+
* @param state
|
|
331
346
|
*/
|
|
332
|
-
|
|
333
|
-
inv<void>('
|
|
347
|
+
setStateOfRayfireMapObject(state: number): void {
|
|
348
|
+
inv<void>('0x5C29F698D404C5E1', this.handle, state);
|
|
334
349
|
}
|
|
335
350
|
|
|
336
351
|
/**
|
|
337
|
-
* @param toX
|
|
338
|
-
* @param toY
|
|
339
|
-
* @param toZ
|
|
340
|
-
* @param speedX
|
|
341
|
-
* @param speedY
|
|
342
|
-
* @param speedZ
|
|
343
|
-
* @param collision
|
|
344
352
|
* @returns
|
|
345
353
|
*/
|
|
346
|
-
|
|
347
|
-
return inv<boolean>('
|
|
354
|
+
doesRayfireMapObjectExist(): boolean {
|
|
355
|
+
return inv<boolean>('0x52AF537A0C5B8AAD', this.handle, rai());
|
|
348
356
|
}
|
|
349
357
|
|
|
350
358
|
/**
|
|
351
|
-
* @
|
|
359
|
+
* @returns
|
|
352
360
|
*/
|
|
353
|
-
|
|
354
|
-
inv<
|
|
361
|
+
doesPickupObjectExist(): boolean {
|
|
362
|
+
return inv<boolean>('0xD9EFB6DBF7DAAEA3', this.handle, rai());
|
|
355
363
|
}
|
|
356
364
|
|
|
357
365
|
/**
|
|
358
|
-
*
|
|
366
|
+
* Sets object as not jumpable by horse.
|
|
359
367
|
*
|
|
360
368
|
* @param p1
|
|
361
|
-
* @returns
|
|
362
|
-
*/
|
|
363
|
-
N_0x0943113E02322164(p1: number): any {
|
|
364
|
-
return inv<number>('0x0943113E02322164', this.handle, p1);
|
|
365
|
-
}
|
|
366
|
-
|
|
367
|
-
/**
|
|
368
|
-
* @param disable
|
|
369
369
|
*/
|
|
370
|
-
|
|
371
|
-
inv<void>('
|
|
370
|
+
setNotJumpableByHorse(p1: boolean): void {
|
|
371
|
+
inv<void>('0xE1C708BA4885796B', this.handle, p1);
|
|
372
372
|
}
|
|
373
373
|
|
|
374
374
|
/**
|
|
375
|
-
* @
|
|
375
|
+
* @param kickable
|
|
376
376
|
*/
|
|
377
|
-
|
|
378
|
-
|
|
377
|
+
setObjectKickable(kickable: boolean): void {
|
|
378
|
+
inv<void>('0xB7017DA4D498269F', this.handle, kickable);
|
|
379
379
|
}
|
|
380
380
|
|
|
381
381
|
/**
|
|
382
|
+
* @param p1
|
|
382
383
|
* @returns
|
|
383
384
|
*/
|
|
384
|
-
|
|
385
|
-
return inv<
|
|
385
|
+
placeObjectOnGroundProperly(p1: boolean): boolean {
|
|
386
|
+
return inv<boolean>('0x58A850EAEE20FAA3', this.handle, p1, rai());
|
|
386
387
|
}
|
|
387
388
|
|
|
388
389
|
/**
|
|
389
|
-
*
|
|
390
|
+
* Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
|
|
391
|
+
*
|
|
392
|
+
* @param textureVariation
|
|
390
393
|
*/
|
|
391
|
-
|
|
392
|
-
inv<void>('
|
|
394
|
+
setObjectTintIndex(textureVariation: number): void {
|
|
395
|
+
inv<void>('0x971DA0055324D033', this.handle, textureVariation);
|
|
393
396
|
}
|
|
394
397
|
|
|
395
398
|
/**
|
|
396
|
-
*
|
|
399
|
+
* *SET_OBJECT**
|
|
397
400
|
*
|
|
398
|
-
* @param
|
|
399
|
-
* @param weaponLock
|
|
401
|
+
* @param p1
|
|
400
402
|
*/
|
|
401
|
-
|
|
402
|
-
inv<void>('
|
|
403
|
+
N_0xCAAF2BCCFEF37F77(p1: any): void {
|
|
404
|
+
inv<void>('0xCAAF2BCCFEF37F77', this.handle, p1);
|
|
403
405
|
}
|
|
404
406
|
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
*/
|
|
408
|
-
getStateOfRayfireMapObject(): number {
|
|
409
|
-
return inv<number>('0x899BA936634A322E', this.handle, rai());
|
|
407
|
+
trackObjectVisibility(): void {
|
|
408
|
+
inv<void>('0xB252BC036B525623', this.handle);
|
|
410
409
|
}
|
|
411
410
|
|
|
412
411
|
/**
|
|
413
|
-
* @param
|
|
412
|
+
* @param p1
|
|
413
|
+
* @param p2
|
|
414
414
|
*/
|
|
415
|
-
|
|
416
|
-
inv<void>('
|
|
415
|
+
preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void {
|
|
416
|
+
inv<void>('0x92AEFB5F6E294023', this.handle, p1, p2);
|
|
417
417
|
}
|
|
418
418
|
|
|
419
419
|
/**
|
|
420
|
-
* @param
|
|
420
|
+
* @param enabled
|
|
421
421
|
*/
|
|
422
|
-
|
|
423
|
-
inv<void>('
|
|
422
|
+
setObjectTakesDamageFromCollidingWithBuildings(enabled: boolean): void {
|
|
423
|
+
inv<void>('0xEB6F1A9B5510A5D2', this.handle, enabled);
|
|
424
424
|
}
|
|
425
425
|
|
|
426
426
|
}
|