@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -36,6 +36,30 @@ export class Cam {
36
36
  allowMotionBlurDecay(p1) {
37
37
  inv('0x42ED56B02E05D109', this.handle, p1);
38
38
  }
39
+ /**
40
+ * @param rotationOrder Refer to [enum: eEulerRotationOrder]
41
+ * @returns
42
+ */
43
+ getRot(rotationOrder) {
44
+ return Vector3.fromArray(inv('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
45
+ }
46
+ /**
47
+ * Allows you to aim and shoot at the direction the camera is facing.
48
+ *
49
+ * @param toggle
50
+ */
51
+ setAffectsAiming(toggle) {
52
+ inv('0x3CB9E8BDE5E76F33', this.handle, toggle);
53
+ }
54
+ /**
55
+ * Set cam DOF and focal settings. TODO: Support structs
56
+ *
57
+ * @returns p
58
+ */
59
+ setDofParams() {
60
+ const result = inv('0xE4B7945EF4F1BFB2', this.handle, pvi());
61
+ return result;
62
+ }
39
63
  /**
40
64
  * Sets the field of view of the cam. Min: 1.0f
41
65
  * Max: 130.0f
@@ -48,12 +72,6 @@ export class Cam {
48
72
  stopPointing() {
49
73
  inv('0xCA1B30A3357C71F1', this.handle);
50
74
  }
51
- /**
52
- * @param p1
53
- */
54
- setSplinePhase(p1) {
55
- inv('0xF1898A68E7C15636', this.handle, f(p1));
56
- }
57
75
  /**
58
76
  * @param distance
59
77
  */
@@ -81,10 +99,95 @@ export class Cam {
81
99
  inv('0x5E32817BF6302111', this.handle, f(farClip));
82
100
  }
83
101
  /**
84
- * @param strength
102
+ * @param p1
85
103
  */
86
- setMotionBlurStrength(strength) {
87
- inv('0x45FD891364181F9E', this.handle, f(strength));
104
+ setControlsMiniMapHeading(p1) {
105
+ inv('0x1B8F3CE5A6001298', this.handle, p1);
106
+ }
107
+ /**
108
+ * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
109
+ *
110
+ * @returns
111
+ */
112
+ getSplinePhase() {
113
+ return inv('0x095EDCD24D90033A', this.handle, raf());
114
+ }
115
+ /**
116
+ * @returns
117
+ */
118
+ isShaking() {
119
+ return inv('0x2EEB402BD7320159', this.handle, rai());
120
+ }
121
+ /**
122
+ * @returns
123
+ */
124
+ getFov() {
125
+ return inv('0x8101D32A0A6B0F60', this.handle, raf());
126
+ }
127
+ /**
128
+ * @param type
129
+ * @param amplitude
130
+ */
131
+ shakeCam(type, amplitude) {
132
+ inv('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
133
+ }
134
+ /**
135
+ * @returns
136
+ */
137
+ isInterpolating() {
138
+ return inv('0x578F8F1CAA17BD2B', this.handle, rai());
139
+ }
140
+ /**
141
+ * Set camera as active/inactive.
142
+ *
143
+ * @param active
144
+ */
145
+ setActive(active) {
146
+ inv('0x87295BCA613800C8', this.handle, active);
147
+ }
148
+ /**
149
+ * @param pos
150
+ * @param rot
151
+ * @param fieldOfView
152
+ * @param p8
153
+ * @param p9
154
+ * @param p10
155
+ * @param p11
156
+ * @param p12
157
+ * @param p13
158
+ */
159
+ setParams(pos, rot, fieldOfView, p8, p9, p10, p11, p12, p13) {
160
+ inv('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
161
+ }
162
+ /**
163
+ * Sets the rotation of the cam.
164
+ *
165
+ * @param rot
166
+ * @param rotationOrder
167
+ */
168
+ setRot(rot, rotationOrder) {
169
+ inv('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
170
+ }
171
+ /**
172
+ * @returns
173
+ */
174
+ getCoord() {
175
+ return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
176
+ }
177
+ detachCam() {
178
+ inv('0x05B41DDBEB559556', this.handle);
179
+ }
180
+ /**
181
+ * @param timeDuration
182
+ */
183
+ setSplineDuration(timeDuration) {
184
+ inv('0xFF6311652CA91015', this.handle, timeDuration);
185
+ }
186
+ /**
187
+ * @param p1
188
+ */
189
+ setSplinePhase(p1) {
190
+ inv('0xF1898A68E7C15636', this.handle, f(p1));
88
191
  }
89
192
  /**
90
193
  * @param animName
@@ -128,45 +231,6 @@ export class Cam {
128
231
  attachToEntity(entity, offset, isRelative) {
129
232
  inv('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
130
233
  }
131
- /**
132
- * @param p1
133
- */
134
- setControlsMiniMapHeading(p1) {
135
- inv('0x1B8F3CE5A6001298', this.handle, p1);
136
- }
137
- /**
138
- * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
139
- *
140
- * @returns
141
- */
142
- getSplinePhase() {
143
- return inv('0x095EDCD24D90033A', this.handle, raf());
144
- }
145
- /**
146
- * @returns
147
- */
148
- isShaking() {
149
- return inv('0x2EEB402BD7320159', this.handle, rai());
150
- }
151
- /**
152
- * @returns
153
- */
154
- getFov() {
155
- return inv('0x8101D32A0A6B0F60', this.handle, raf());
156
- }
157
- /**
158
- * @param type
159
- * @param amplitude
160
- */
161
- shakeCam(type, amplitude) {
162
- inv('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
163
- }
164
- /**
165
- * @returns
166
- */
167
- isInterpolating() {
168
- return inv('0x578F8F1CAA17BD2B', this.handle, rai());
169
- }
170
234
  /**
171
235
  * @param p1
172
236
  */
@@ -201,37 +265,6 @@ export class Cam {
201
265
  pauseCameraFocus(pause) {
202
266
  inv('0x9F97E85EC142255E', this.handle, pause);
203
267
  }
204
- /**
205
- * Set camera as active/inactive.
206
- *
207
- * @param active
208
- */
209
- setActive(active) {
210
- inv('0x87295BCA613800C8', this.handle, active);
211
- }
212
- /**
213
- * @param pos
214
- * @param rot
215
- * @param fieldOfView
216
- * @param p8
217
- * @param p9
218
- * @param p10
219
- * @param p11
220
- * @param p12
221
- * @param p13
222
- */
223
- setParams(pos, rot, fieldOfView, p8, p9, p10, p11, p12, p13) {
224
- inv('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
225
- }
226
- /**
227
- * Sets the rotation of the cam.
228
- *
229
- * @param rot
230
- * @param rotationOrder
231
- */
232
- setRot(rot, rotationOrder) {
233
- inv('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
234
- }
235
268
  /**
236
269
  * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
237
270
  *
@@ -253,43 +286,10 @@ export class Cam {
253
286
  inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
254
287
  }
255
288
  /**
256
- * @returns
257
- */
258
- getCoord() {
259
- return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
260
- }
261
- detachCam() {
262
- inv('0x05B41DDBEB559556', this.handle);
263
- }
264
- /**
265
- * @param timeDuration
266
- */
267
- setSplineDuration(timeDuration) {
268
- inv('0xFF6311652CA91015', this.handle, timeDuration);
269
- }
270
- /**
271
- * @param rotationOrder Refer to [enum: eEulerRotationOrder]
272
- * @returns
273
- */
274
- getRot(rotationOrder) {
275
- return Vector3.fromArray(inv('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
276
- }
277
- /**
278
- * Allows you to aim and shoot at the direction the camera is facing.
279
- *
280
- * @param toggle
281
- */
282
- setAffectsAiming(toggle) {
283
- inv('0x3CB9E8BDE5E76F33', this.handle, toggle);
284
- }
285
- /**
286
- * Set cam DOF and focal settings. TODO: Support structs
287
- *
288
- * @returns p
289
+ * @param strength
289
290
  */
290
- setDofParams() {
291
- const result = inv('0xE4B7945EF4F1BFB2', this.handle, pvi());
292
- return result;
291
+ setMotionBlurStrength(strength) {
292
+ inv('0x45FD891364181F9E', this.handle, f(strength));
293
293
  }
294
294
  }
295
295
  registerHandle('Cam', Cam);