@nativewrappers/redm-codegen 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +82 -82
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +124 -124
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +43 -43
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +53 -53
- package/dist/classes/Cam.d.ts +82 -82
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +115 -115
- package/dist/classes/Entity.d.ts +250 -250
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +350 -350
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +55 -55
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +76 -76
- package/dist/classes/PedTask.d.ts +797 -797
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1023 -1023
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +27 -27
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +185 -185
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +251 -251
- package/dist/classes/Prop.d.ts +130 -130
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +188 -188
- package/dist/classes/PropSet.d.ts +17 -17
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/VehicleTask.d.ts +23 -23
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +39 -39
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +291 -291
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +414 -414
- package/dist/namespaces/Animscene.d.ts +63 -63
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +650 -650
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +426 -426
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +609 -609
- package/dist/namespaces/Collection.d.ts +81 -81
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +113 -113
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +174 -174
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +266 -266
- package/dist/namespaces/EntityStatics.d.ts +110 -110
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +146 -146
- package/dist/namespaces/Graphics.d.ts +547 -547
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +731 -731
- package/dist/namespaces/Hud.d.ts +395 -395
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +564 -564
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +107 -107
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +149 -149
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +56 -56
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +80 -80
- package/dist/namespaces/Network.d.ts +964 -964
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1333 -1333
- package/dist/namespaces/Object.d.ts +240 -240
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +95 -95
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/PedStatics.d.ts +18 -18
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +46 -46
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +66 -66
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +315 -315
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +95 -95
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +43 -43
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +67 -67
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +90 -90
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +127 -127
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +346 -346
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +525 -525
- package/dist/namespaces/Telemetry.d.ts +176 -176
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +255 -255
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +234 -234
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +320 -320
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +133 -133
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +55 -55
- package/src/classes/Cam.ts +126 -126
- package/src/classes/Entity.ts +365 -365
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +86 -86
- package/src/classes/PedTask.ts +2067 -2067
- package/src/classes/PersChar.ts +34 -34
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +296 -296
- package/src/classes/Prop.ts +203 -203
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/VehicleTask.ts +32 -32
- package/src/classes/Volume.ts +61 -61
- package/src/classes/Weapon.ts +427 -427
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +760 -760
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +631 -631
- package/src/namespaces/Collection.ts +114 -114
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +282 -282
- package/src/namespaces/EntityStatics.ts +158 -158
- package/src/namespaces/Graphics.ts +1140 -1140
- package/src/namespaces/Hud.ts +592 -592
- package/src/namespaces/InteriorStatics.ts +64 -64
- package/src/namespaces/Inventory.ts +165 -165
- package/src/namespaces/Itemdatabase.ts +8 -8
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +92 -92
- package/src/namespaces/Network.ts +1392 -1392
- package/src/namespaces/Object.ts +350 -350
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/PedStatics.ts +30 -30
- package/src/namespaces/Perschar.ts +76 -76
- package/src/namespaces/Physics.ts +327 -327
- package/src/namespaces/PlayerStatics.ts +103 -103
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +67 -67
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +143 -143
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +498 -498
- package/src/namespaces/Telemetry.ts +261 -261
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +325 -325
- package/src/namespaces/Zone.ts +10 -10
package/dist/classes/Cam.js
CHANGED
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@@ -36,6 +36,30 @@ export class Cam {
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allowMotionBlurDecay(p1) {
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inv('0x42ED56B02E05D109', this.handle, p1);
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}
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/**
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* @param rotationOrder Refer to [enum: eEulerRotationOrder]
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* @returns
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*/
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getRot(rotationOrder) {
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return Vector3.fromArray(inv('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
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}
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/**
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* Allows you to aim and shoot at the direction the camera is facing.
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*
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* @param toggle
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*/
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setAffectsAiming(toggle) {
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inv('0x3CB9E8BDE5E76F33', this.handle, toggle);
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}
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/**
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* Set cam DOF and focal settings. TODO: Support structs
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*
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* @returns p
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*/
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setDofParams() {
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const result = inv('0xE4B7945EF4F1BFB2', this.handle, pvi());
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return result;
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}
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/**
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* Sets the field of view of the cam. Min: 1.0f
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* Max: 130.0f
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@@ -48,12 +72,6 @@ export class Cam {
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stopPointing() {
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inv('0xCA1B30A3357C71F1', this.handle);
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}
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/**
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* @param p1
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*/
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setSplinePhase(p1) {
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inv('0xF1898A68E7C15636', this.handle, f(p1));
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}
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/**
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* @param distance
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*/
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inv('0x5E32817BF6302111', this.handle, f(farClip));
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}
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/**
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* @param
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* @param p1
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*/
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-
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inv('
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setControlsMiniMapHeading(p1) {
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inv('0x1B8F3CE5A6001298', this.handle, p1);
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}
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/**
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* Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
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*
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* @returns
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*/
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getSplinePhase() {
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return inv('0x095EDCD24D90033A', this.handle, raf());
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}
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/**
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* @returns
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*/
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isShaking() {
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return inv('0x2EEB402BD7320159', this.handle, rai());
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}
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/**
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* @returns
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*/
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getFov() {
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return inv('0x8101D32A0A6B0F60', this.handle, raf());
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}
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/**
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* @param type
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* @param amplitude
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*/
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shakeCam(type, amplitude) {
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inv('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
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}
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/**
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* @returns
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*/
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isInterpolating() {
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return inv('0x578F8F1CAA17BD2B', this.handle, rai());
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}
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/**
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* Set camera as active/inactive.
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*
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* @param active
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*/
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setActive(active) {
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inv('0x87295BCA613800C8', this.handle, active);
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}
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/**
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* @param pos
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* @param rot
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* @param fieldOfView
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* @param p8
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* @param p9
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* @param p10
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* @param p11
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* @param p12
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* @param p13
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*/
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setParams(pos, rot, fieldOfView, p8, p9, p10, p11, p12, p13) {
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inv('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
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}
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/**
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* Sets the rotation of the cam.
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*
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* @param rot
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* @param rotationOrder
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*/
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setRot(rot, rotationOrder) {
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inv('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
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}
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/**
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* @returns
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*/
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getCoord() {
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return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
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}
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detachCam() {
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inv('0x05B41DDBEB559556', this.handle);
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}
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/**
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* @param timeDuration
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*/
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setSplineDuration(timeDuration) {
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inv('0xFF6311652CA91015', this.handle, timeDuration);
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}
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/**
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* @param p1
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*/
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setSplinePhase(p1) {
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inv('0xF1898A68E7C15636', this.handle, f(p1));
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}
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/**
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* @param animName
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@@ -128,45 +231,6 @@ export class Cam {
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attachToEntity(entity, offset, isRelative) {
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inv('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
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}
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/**
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* @param p1
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*/
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setControlsMiniMapHeading(p1) {
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inv('0x1B8F3CE5A6001298', this.handle, p1);
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}
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/**
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* Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
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*
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* @returns
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*/
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getSplinePhase() {
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return inv('0x095EDCD24D90033A', this.handle, raf());
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}
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/**
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* @returns
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*/
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isShaking() {
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return inv('0x2EEB402BD7320159', this.handle, rai());
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}
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/**
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* @returns
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*/
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getFov() {
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return inv('0x8101D32A0A6B0F60', this.handle, raf());
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}
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/**
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* @param type
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* @param amplitude
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*/
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shakeCam(type, amplitude) {
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inv('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
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}
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/**
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* @returns
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-
*/
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isInterpolating() {
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return inv('0x578F8F1CAA17BD2B', this.handle, rai());
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-
}
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234
|
/**
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235
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* @param p1
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*/
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@@ -201,37 +265,6 @@ export class Cam {
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pauseCameraFocus(pause) {
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inv('0x9F97E85EC142255E', this.handle, pause);
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}
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/**
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* Set camera as active/inactive.
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*
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* @param active
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-
*/
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setActive(active) {
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inv('0x87295BCA613800C8', this.handle, active);
|
|
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|
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}
|
|
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|
-
/**
|
|
213
|
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* @param pos
|
|
214
|
-
* @param rot
|
|
215
|
-
* @param fieldOfView
|
|
216
|
-
* @param p8
|
|
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|
-
* @param p9
|
|
218
|
-
* @param p10
|
|
219
|
-
* @param p11
|
|
220
|
-
* @param p12
|
|
221
|
-
* @param p13
|
|
222
|
-
*/
|
|
223
|
-
setParams(pos, rot, fieldOfView, p8, p9, p10, p11, p12, p13) {
|
|
224
|
-
inv('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
|
|
225
|
-
}
|
|
226
|
-
/**
|
|
227
|
-
* Sets the rotation of the cam.
|
|
228
|
-
*
|
|
229
|
-
* @param rot
|
|
230
|
-
* @param rotationOrder
|
|
231
|
-
*/
|
|
232
|
-
setRot(rot, rotationOrder) {
|
|
233
|
-
inv('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
|
|
234
|
-
}
|
|
235
268
|
/**
|
|
236
269
|
* boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
|
|
237
270
|
*
|
|
@@ -253,43 +286,10 @@ export class Cam {
|
|
|
253
286
|
inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
|
|
254
287
|
}
|
|
255
288
|
/**
|
|
256
|
-
* @
|
|
257
|
-
*/
|
|
258
|
-
getCoord() {
|
|
259
|
-
return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
|
|
260
|
-
}
|
|
261
|
-
detachCam() {
|
|
262
|
-
inv('0x05B41DDBEB559556', this.handle);
|
|
263
|
-
}
|
|
264
|
-
/**
|
|
265
|
-
* @param timeDuration
|
|
266
|
-
*/
|
|
267
|
-
setSplineDuration(timeDuration) {
|
|
268
|
-
inv('0xFF6311652CA91015', this.handle, timeDuration);
|
|
269
|
-
}
|
|
270
|
-
/**
|
|
271
|
-
* @param rotationOrder Refer to [enum: eEulerRotationOrder]
|
|
272
|
-
* @returns
|
|
273
|
-
*/
|
|
274
|
-
getRot(rotationOrder) {
|
|
275
|
-
return Vector3.fromArray(inv('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
|
|
276
|
-
}
|
|
277
|
-
/**
|
|
278
|
-
* Allows you to aim and shoot at the direction the camera is facing.
|
|
279
|
-
*
|
|
280
|
-
* @param toggle
|
|
281
|
-
*/
|
|
282
|
-
setAffectsAiming(toggle) {
|
|
283
|
-
inv('0x3CB9E8BDE5E76F33', this.handle, toggle);
|
|
284
|
-
}
|
|
285
|
-
/**
|
|
286
|
-
* Set cam DOF and focal settings. TODO: Support structs
|
|
287
|
-
*
|
|
288
|
-
* @returns p
|
|
289
|
+
* @param strength
|
|
289
290
|
*/
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
return result;
|
|
291
|
+
setMotionBlurStrength(strength) {
|
|
292
|
+
inv('0x45FD891364181F9E', this.handle, f(strength));
|
|
293
293
|
}
|
|
294
294
|
}
|
|
295
295
|
registerHandle('Cam', Cam);
|