@nativewrappers/redm-codegen 0.0.3 → 0.0.4

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Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -51,173 +51,145 @@ export declare class WeaponStatics {
51
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  */
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  static N_0xF2F585411E748B9C(p0: any, p1: any): any;
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
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- * @param ammoCount
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- * @param pos
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- * @param showWorldModel
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- * @param scale
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- * @returns
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- */
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- static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null;
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- /**
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- * Returns true when the weapon passed is either a lasso, the camera or the binoculars
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- * _IS_WEAPON_M* - _IS_WEAPON_P*
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- *
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- * @param weaponHash Refer to [enum: eWeaponHash]
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- * @returns
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+ * @param p0
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+ * @param p1
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+ * @param p2
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  */
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- static isWeaponKit(weaponHash: eWeaponHash): any;
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+ static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void;
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  /**
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- * @param entity
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  * @param weaponHash Refer to [enum: eWeaponHash]
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- * @param ms
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  * @returns
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  */
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- static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any;
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- /**
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- * @param weaponObject
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- * @returns
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- */
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- static getWeaponDirt(weaponObject: Prop): number;
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+ static getWeaponClipSize(weaponHash: eWeaponHash): number;
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  /**
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  * @param p0
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  */
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- static N_0xC5899C4CD2E2495D(p0: any): void;
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+ static N_0x000FA7A4A8443AF7(p0: any): void;
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  /**
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- * Returns weaponHash
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+ * Only used in R* Script fme_escaped_convicts, p0 = 0
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  *
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- * @param weaponGroupHash
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- * @param p1
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- * @param p2
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- * @param p3
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- * @returns
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+ * @param p0
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  */
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- static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): number;
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+ static N_0x63B83A526329AFBC(p0: any): void;
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  /**
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- * @param p0
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+ * Related to rust of weapons
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+ *
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+ * @param weaponObject
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  * @returns
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  */
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- static N_0xBC9444F2FF94A9C0(p0: any): any;
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+ static getWeaponPermanentDegradation(weaponObject: Prop): number;
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  /**
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  * @param weaponHash Refer to [enum: eWeaponHash]
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- * @returns
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  */
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- static isWeaponValid(weaponHash: eWeaponHash): boolean;
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+ static removeWeaponAsset(weaponHash: eWeaponHash): void;
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  /**
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  * @param p0
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- * @param p1
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- * @param p2
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+ * @returns
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  */
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- static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void;
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+ static N_0x23BF601A42F329A0(p0: any): any;
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  /**
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- * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
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- * _IS_WEAPON_M* - _IS_WEAPON_P*
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- *
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  * @param weaponHash Refer to [enum: eWeaponHash]
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  * @returns
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  */
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- static isWeaponKit2(weaponHash: eWeaponHash): any;
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+ static isWeaponRifle(weaponHash: eWeaponHash): any;
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  /**
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- * 0.0: good condition, 1.0: poor condition
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- *
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- * @param weaponObject
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+ * @param p0
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  * @returns
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  */
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- static getWeaponDegradation(weaponObject: Prop): number;
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+ static N_0x3799EFCC3C8CD5E1(p0: any): any;
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  /**
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  * @param p0
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  * @param p1
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+ * @param p2
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  * @returns
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  */
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- static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
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+ static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @param ammoType
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  * @returns
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  */
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- static isWeaponPistol(weaponHash: eWeaponHash): any;
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+ static getWeaponTypeFromAmmoType(ammoType: string | number): number;
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
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+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
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+ *
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+ * @param weaponHash
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  * @returns
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  */
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- static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
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+ static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
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+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
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+ *
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+ * @param weaponCollection
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+ * @param weaponGroup
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  * @returns
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  */
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- static isWeaponRepeater(weaponHash: eWeaponHash): any;
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+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
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  /**
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+ * entity can be a ped or weapon object.
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+ *
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+ * @param entity
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  * @param componentHash
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- * @returns
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- */
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- static getWeaponComponentTypeModel(componentHash: string | number): number;
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- /**
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- * @param weaponObject
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- * @param level
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+ * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @param p3
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  */
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- static setWeaponDegradation(weaponObject: Prop, level: number): void;
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+ static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @param p0
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+ * @param p1
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  * @returns
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  */
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- static isWeaponShotgun(weaponHash: eWeaponHash): any;
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+ static N_0xA2091482ED42EF85(p0: any, p1: any): any;
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  /**
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- * @param ammoHash Refer to [enum: eAmmoType]
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+ * @param weapon
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+ * @param addonHash
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  * @returns
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  */
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- static isAmmoValid(ammoHash: eAmmoType): any;
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+ static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
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  /**
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- * @param ammoHash Refer to [enum: eAmmoType]
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+ * @param weaponObject
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  * @returns
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  */
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- static isAmmoSilent2(ammoHash: eAmmoType): any;
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+ static getWeaponSoot(weaponObject: Prop): number;
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  /**
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  * @param weaponHash Refer to [enum: eWeaponHash]
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- * @param permanentDegradationLevel
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  * @returns
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  */
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- static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
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+ static getWeaponUnlock(weaponHash: eWeaponHash): number;
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  /**
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  * @param weaponHash Refer to [enum: eWeaponHash]
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- * @param ammoHash Refer to [enum: eAmmoType]
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- * @returns
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+ * @returns Returns the ammo type, see: [enum: eAmmoType]
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  */
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- static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any;
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+ static getAmmoTypeForWeapon(weaponHash: eWeaponHash): number;
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  /**
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- * @param p0
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- * @param p1
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+ * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @returns
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  */
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- static N_0x183CE355115B6E75(p0: any, p1: any): void;
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+ static isWeaponKnife(weaponHash: eWeaponHash): any;
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  /**
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- * @param p0
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- * @param p1
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+ * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @returns
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  */
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- static N_0x74C9080FDD1BB48F(p0: any, p1: any): void;
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+ static isWeaponBow(weaponHash: eWeaponHash): any;
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  /**
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- * @param vehicle
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- * @param p1
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- * @param minHeading
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- * @param maxHeading
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+ * @param weaponHash Refer to [enum: eWeaponHash]
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  * @returns
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  */
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- static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any;
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+ static getCanTwirlWeapon(weaponHash: eWeaponHash): any;
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  /**
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- * @param p0
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- * @param p1
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+ * @param weaponHash Refer to [enum: eWeaponHash]
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  * @returns
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  */
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- static N_0x486C96A0DCD2BC92(p0: any, p1: any): any;
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+ static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any;
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  /**
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  * @param weaponHash Refer to [enum: eWeaponHash]
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- * @returns Returns the [enum: eWeaponAttachPoint]
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+ * @returns
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  */
213
- static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number;
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+ static isWeaponSilent(weaponHash: eWeaponHash): any;
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188
  /**
215
- * Related to weapon visual damage, not actual damage.
216
- *
217
- * @param weaponObject
189
+ * @param weaponHash Refer to [enum: eWeaponHash]
218
190
  * @returns
219
191
  */
220
- static getWeaponDamage(weaponObject: Prop): number;
192
+ static isWeaponOneHanded(weaponHash: eWeaponHash): any;
221
193
  /**
222
194
  * @param p0
223
195
  * @param p1
@@ -260,262 +232,269 @@ export declare class WeaponStatics {
260
232
  */
261
233
  static getWeaponStatId(weaponHash: eWeaponHash): number;
262
234
  /**
263
- * @param weaponHash Refer to [enum: eWeaponHash]
235
+ * @param vehicle
236
+ * @param p1
237
+ * @param minHeading
238
+ * @param maxHeading
239
+ */
240
+ static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
241
+ /**
242
+ * @param p0
243
+ * @param p1
264
244
  * @returns
265
245
  */
266
- static getWeaponUnlock(weaponHash: eWeaponHash): number;
246
+ static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
267
247
  /**
248
+ * Returns hash where WEAPON_ is replaced with SLOT_
249
+ *
268
250
  * @param weaponHash Refer to [enum: eWeaponHash]
269
- * @returns Returns the ammo type, see: [enum: eAmmoType]
251
+ * @returns
270
252
  */
271
- static getAmmoTypeForWeapon(weaponHash: eWeaponHash): number;
253
+ static getWeapontypeSlot(weaponHash: eWeaponHash): number;
272
254
  /**
273
- * @param weaponHash Refer to [enum: eWeaponHash]
255
+ * @param p0
256
+ * @param p1
257
+ * @param p2
258
+ */
259
+ static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void;
260
+ /**
261
+ * @param weaponCollection
262
+ * @param dualwieldVariant
274
263
  * @returns
275
264
  */
276
- static isWeaponKnife(weaponHash: eWeaponHash): any;
265
+ static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean;
277
266
  /**
278
267
  * @param weaponHash Refer to [enum: eWeaponHash]
279
268
  * @returns
280
269
  */
281
- static isWeaponBow(weaponHash: eWeaponHash): any;
270
+ static isWeaponBinoculars(weaponHash: eWeaponHash): any;
282
271
  /**
283
- * @param weaponHash Refer to [enum: eWeaponHash]
272
+ * @param p0
273
+ * @param p1
284
274
  * @returns
285
275
  */
286
- static getCanTwirlWeapon(weaponHash: eWeaponHash): any;
276
+ static N_0xD2209866B0CB72EA(p0: any, p1: any): any;
287
277
  /**
288
- * @param weaponHash Refer to [enum: eWeaponHash]
278
+ * @param p0
279
+ * @param p1
280
+ * @param p2
281
+ */
282
+ static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void;
283
+ /**
284
+ * @param p0
285
+ */
286
+ static N_0xECBB26529A737EF6(p0: any): void;
287
+ /**
288
+ * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
289
+ *
290
+ * @param vehicle
291
+ * @param turretHash
292
+ * @param ammo
293
+ */
294
+ static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void;
295
+ /**
296
+ * @param weaponObject
297
+ * @param level
298
+ * @param p2
299
+ */
300
+ static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
301
+ /**
302
+ * Returns weaponCollection Hash
303
+ * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
304
+ *
305
+ * @param pedModel
289
306
  * @returns
290
307
  */
291
- static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any;
308
+ static getDefaultPedWeaponCollection(pedModel: string | number): number;
309
+ /**
310
+ * @param vehicle
311
+ * @param seatIndex Refer to [enum: eVehicleSeat]
312
+ * @param heading
313
+ * @param p3
314
+ */
315
+ static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
292
316
  /**
293
317
  * @param weaponHash Refer to [enum: eWeaponHash]
294
318
  * @returns
295
319
  */
296
- static isWeaponSilent(weaponHash: eWeaponHash): any;
320
+ static isWeaponLantern(weaponHash: eWeaponHash): any;
297
321
  /**
298
322
  * @param weaponHash Refer to [enum: eWeaponHash]
299
323
  * @returns
300
324
  */
301
- static isWeaponOneHanded(weaponHash: eWeaponHash): any;
325
+ static isWeaponRevolver(weaponHash: eWeaponHash): any;
302
326
  /**
303
327
  * @param p0
304
- * @param p1
305
- * @param p2
306
328
  */
307
- static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void;
329
+ static N_0x74C90AAACC1DD48F(p0: any): void;
308
330
  /**
309
331
  * @param weaponHash Refer to [enum: eWeaponHash]
332
+ * @param ammoCount
333
+ * @param pos
334
+ * @param showWorldModel
335
+ * @param scale
310
336
  * @returns
311
337
  */
312
- static getWeaponClipSize(weaponHash: eWeaponHash): number;
338
+ static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null;
313
339
  /**
314
- * @param p0
340
+ * Returns true when the weapon passed is either a lasso, the camera or the binoculars
341
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
342
+ *
343
+ * @param weaponHash Refer to [enum: eWeaponHash]
344
+ * @returns
315
345
  */
316
- static N_0x000FA7A4A8443AF7(p0: any): void;
346
+ static isWeaponKit(weaponHash: eWeaponHash): any;
317
347
  /**
318
- * Only used in R* Script fme_escaped_convicts, p0 = 0
319
- *
320
- * @param p0
348
+ * @param entity
349
+ * @param weaponHash Refer to [enum: eWeaponHash]
350
+ * @param ms
351
+ * @returns
321
352
  */
322
- static N_0x63B83A526329AFBC(p0: any): void;
353
+ static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any;
323
354
  /**
324
- * Related to rust of weapons
325
- *
326
355
  * @param weaponObject
327
356
  * @returns
328
357
  */
329
- static getWeaponPermanentDegradation(weaponObject: Prop): number;
358
+ static getWeaponDirt(weaponObject: Prop): number;
330
359
  /**
331
- * @param weaponHash Refer to [enum: eWeaponHash]
360
+ * @param p0
332
361
  */
333
- static removeWeaponAsset(weaponHash: eWeaponHash): void;
362
+ static N_0xC5899C4CD2E2495D(p0: any): void;
334
363
  /**
335
- * @param p0
364
+ * Returns weaponHash
365
+ *
366
+ * @param weaponGroupHash
367
+ * @param p1
368
+ * @param p2
369
+ * @param p3
336
370
  * @returns
337
371
  */
338
- static N_0x23BF601A42F329A0(p0: any): any;
372
+ static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): number;
339
373
  /**
340
374
  * @param weaponHash Refer to [enum: eWeaponHash]
375
+ * @param ammoHash Refer to [enum: eAmmoType]
341
376
  * @returns
342
377
  */
343
- static isWeaponRifle(weaponHash: eWeaponHash): any;
378
+ static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any;
344
379
  /**
345
380
  * @param p0
346
- * @returns
381
+ * @param p1
347
382
  */
348
- static N_0x3799EFCC3C8CD5E1(p0: any): any;
383
+ static N_0x183CE355115B6E75(p0: any, p1: any): void;
349
384
  /**
350
385
  * @param p0
351
386
  * @param p1
352
- * @param p2
353
- * @returns
354
387
  */
355
- static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
388
+ static N_0x74C9080FDD1BB48F(p0: any, p1: any): void;
356
389
  /**
357
390
  * @param vehicle
358
391
  * @param p1
359
392
  * @param minHeading
360
393
  * @param maxHeading
394
+ * @returns
361
395
  */
362
- static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
396
+ static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any;
363
397
  /**
364
398
  * @param p0
365
399
  * @param p1
366
400
  * @returns
367
401
  */
368
- static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
402
+ static N_0x486C96A0DCD2BC92(p0: any, p1: any): any;
369
403
  /**
370
- * @param ammoType
371
- * @returns
404
+ * @param weaponHash Refer to [enum: eWeaponHash]
405
+ * @returns Returns the [enum: eWeaponAttachPoint]
372
406
  */
373
- static getWeaponTypeFromAmmoType(ammoType: string | number): number;
407
+ static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number;
374
408
  /**
375
- * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
409
+ * Related to weapon visual damage, not actual damage.
376
410
  *
377
- * @param weaponHash
411
+ * @param weaponObject
378
412
  * @returns
379
413
  */
380
- static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
414
+ static getWeaponDamage(weaponObject: Prop): number;
381
415
  /**
382
- * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
383
- *
384
- * @param weaponCollection
385
- * @param weaponGroup
416
+ * @param p0
386
417
  * @returns
387
418
  */
388
- static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
419
+ static N_0xBC9444F2FF94A9C0(p0: any): any;
389
420
  /**
390
- * entity can be a ped or weapon object.
391
- *
392
- * @param entity
393
- * @param componentHash
394
421
  * @param weaponHash Refer to [enum: eWeaponHash]
395
- * @param p3
422
+ * @returns
396
423
  */
397
- static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
424
+ static isWeaponValid(weaponHash: eWeaponHash): boolean;
398
425
  /**
399
426
  * @param p0
400
427
  * @param p1
401
- * @returns
402
- */
403
- static N_0xA2091482ED42EF85(p0: any, p1: any): any;
404
- /**
405
- * @param weapon
406
- * @param addonHash
407
- * @returns
428
+ * @param p2
408
429
  */
409
- static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
430
+ static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void;
410
431
  /**
411
- * @param weaponObject
432
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
433
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
434
+ *
435
+ * @param weaponHash Refer to [enum: eWeaponHash]
412
436
  * @returns
413
437
  */
414
- static getWeaponSoot(weaponObject: Prop): number;
438
+ static isWeaponKit2(weaponHash: eWeaponHash): any;
415
439
  /**
416
- * Related to weapon visual damage, not actual damage.
440
+ * 0.0: good condition, 1.0: poor condition
417
441
  *
418
442
  * @param weaponObject
419
- * @param level
420
- * @param p2
443
+ * @returns
421
444
  */
422
- static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void;
445
+ static getWeaponDegradation(weaponObject: Prop): number;
423
446
  /**
424
447
  * @param p0
425
448
  * @param p1
426
449
  * @returns
427
450
  */
428
- static N_0x74C8000FDD1BB111(p0: any, p1: any): any;
451
+ static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
429
452
  /**
430
- * _IS_WEAPON_CLOSE_RANGE?
431
- * returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
432
- * all guns ,bows and animal weapons return false
433
- *
434
453
  * @param weaponHash Refer to [enum: eWeaponHash]
435
454
  * @returns
436
455
  */
437
- static isWeaponCloseRange(weaponHash: eWeaponHash): any;
456
+ static isWeaponPistol(weaponHash: eWeaponHash): any;
438
457
  /**
439
458
  * @param weaponHash Refer to [enum: eWeaponHash]
440
459
  * @returns
441
460
  */
442
- static isWeaponMeleeWeapon(weaponHash: eWeaponHash): any;
443
- /**
444
- * @param ped
445
- * @param componentHash
446
- * @param p3
447
- * @returns weaponObject
448
- */
449
- static giveWeaponComponentToWeaponObject(ped: Ped, componentHash: string | number, p3: boolean): Prop | null;
461
+ static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
450
462
  /**
451
- * @param ammoHash Refer to [enum: eAmmoType]
463
+ * @param weaponHash Refer to [enum: eWeaponHash]
452
464
  * @returns
453
465
  */
454
- static isAmmoSilent(ammoHash: eAmmoType): boolean;
455
- /**
456
- * @param p0
457
- * @param p1
458
- */
459
- static N_0x641351E9AD103890(p0: any, p1: any): void;
466
+ static isWeaponRepeater(weaponHash: eWeaponHash): any;
460
467
  /**
461
- * @param weaponHash Refer to [enum: eWeaponHash]
468
+ * @param componentHash
462
469
  * @returns
463
470
  */
464
- static getWeaponName2(weaponHash: eWeaponHash): string | null;
471
+ static getWeaponComponentTypeModel(componentHash: string | number): number;
465
472
  /**
466
473
  * @param weaponObject
467
474
  * @param level
468
- * @param p2
469
475
  */
470
- static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void;
476
+ static setWeaponDegradation(weaponObject: Prop, level: number): void;
471
477
  /**
472
- * Returns hash where WEAPON_ is replaced with SLOT_
473
- *
474
478
  * @param weaponHash Refer to [enum: eWeaponHash]
475
479
  * @returns
476
480
  */
477
- static getWeapontypeSlot(weaponHash: eWeaponHash): number;
478
- /**
479
- * @param p0
480
- * @param p1
481
- * @param p2
482
- */
483
- static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void;
481
+ static isWeaponShotgun(weaponHash: eWeaponHash): any;
484
482
  /**
485
- * @param weaponCollection
486
- * @param dualwieldVariant
483
+ * @param ammoHash Refer to [enum: eAmmoType]
487
484
  * @returns
488
485
  */
489
- static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean;
486
+ static isAmmoValid(ammoHash: eAmmoType): any;
490
487
  /**
491
- * @param weaponHash Refer to [enum: eWeaponHash]
488
+ * @param ammoHash Refer to [enum: eAmmoType]
492
489
  * @returns
493
490
  */
494
- static isWeaponBinoculars(weaponHash: eWeaponHash): any;
491
+ static isAmmoSilent2(ammoHash: eAmmoType): any;
495
492
  /**
496
- * @param p0
497
- * @param p1
493
+ * @param weaponHash Refer to [enum: eWeaponHash]
494
+ * @param permanentDegradationLevel
498
495
  * @returns
499
496
  */
500
- static N_0xD2209866B0CB72EA(p0: any, p1: any): any;
501
- /**
502
- * @param p0
503
- * @param p1
504
- * @param p2
505
- */
506
- static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void;
507
- /**
508
- * @param p0
509
- */
510
- static N_0xECBB26529A737EF6(p0: any): void;
511
- /**
512
- * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
513
- *
514
- * @param vehicle
515
- * @param turretHash
516
- * @param ammo
517
- */
518
- static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void;
497
+ static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
519
498
  /**
520
499
  * @param p0
521
500
  * @param p1
@@ -550,40 +529,61 @@ export declare class WeaponStatics {
550
529
  */
551
530
  static isWeaponAGun(weaponHash: eWeaponHash): any;
552
531
  /**
532
+ * Related to weapon visual damage, not actual damage.
533
+ *
553
534
  * @param weaponObject
554
535
  * @param level
555
536
  * @param p2
556
537
  */
557
- static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
538
+ static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void;
558
539
  /**
559
- * Returns weaponCollection Hash
560
- * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
540
+ * @param p0
541
+ * @param p1
542
+ * @returns
543
+ */
544
+ static N_0x74C8000FDD1BB111(p0: any, p1: any): any;
545
+ /**
546
+ * _IS_WEAPON_CLOSE_RANGE?
547
+ * returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
548
+ * all guns ,bows and animal weapons return false
561
549
  *
562
- * @param pedModel
550
+ * @param weaponHash Refer to [enum: eWeaponHash]
563
551
  * @returns
564
552
  */
565
- static getDefaultPedWeaponCollection(pedModel: string | number): number;
553
+ static isWeaponCloseRange(weaponHash: eWeaponHash): any;
566
554
  /**
567
- * @param vehicle
568
- * @param seatIndex Refer to [enum: eVehicleSeat]
569
- * @param heading
555
+ * @param weaponHash Refer to [enum: eWeaponHash]
556
+ * @returns
557
+ */
558
+ static isWeaponMeleeWeapon(weaponHash: eWeaponHash): any;
559
+ /**
560
+ * @param ped
561
+ * @param componentHash
570
562
  * @param p3
563
+ * @returns weaponObject
571
564
  */
572
- static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
565
+ static giveWeaponComponentToWeaponObject(ped: Ped, componentHash: string | number, p3: boolean): Prop | null;
573
566
  /**
574
- * @param weaponHash Refer to [enum: eWeaponHash]
567
+ * @param ammoHash Refer to [enum: eAmmoType]
575
568
  * @returns
576
569
  */
577
- static isWeaponLantern(weaponHash: eWeaponHash): any;
570
+ static isAmmoSilent(ammoHash: eAmmoType): boolean;
571
+ /**
572
+ * @param p0
573
+ * @param p1
574
+ */
575
+ static N_0x641351E9AD103890(p0: any, p1: any): void;
578
576
  /**
579
577
  * @param weaponHash Refer to [enum: eWeaponHash]
580
578
  * @returns
581
579
  */
582
- static isWeaponRevolver(weaponHash: eWeaponHash): any;
580
+ static getWeaponName2(weaponHash: eWeaponHash): string | null;
583
581
  /**
584
- * @param p0
582
+ * @param weaponObject
583
+ * @param level
584
+ * @param p2
585
585
  */
586
- static N_0x74C90AAACC1DD48F(p0: any): void;
586
+ static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void;
587
587
  /**
588
588
  * @param p0
589
589
  */