@nativewrappers/redm-codegen 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +82 -82
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +124 -124
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +43 -43
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +53 -53
- package/dist/classes/Cam.d.ts +82 -82
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +115 -115
- package/dist/classes/Entity.d.ts +250 -250
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +350 -350
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +55 -55
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +76 -76
- package/dist/classes/PedTask.d.ts +797 -797
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1023 -1023
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +27 -27
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +185 -185
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +251 -251
- package/dist/classes/Prop.d.ts +130 -130
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +188 -188
- package/dist/classes/PropSet.d.ts +17 -17
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/VehicleTask.d.ts +23 -23
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +39 -39
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +291 -291
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +414 -414
- package/dist/namespaces/Animscene.d.ts +63 -63
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +650 -650
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +426 -426
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +609 -609
- package/dist/namespaces/Collection.d.ts +81 -81
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +113 -113
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +174 -174
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +266 -266
- package/dist/namespaces/EntityStatics.d.ts +110 -110
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +146 -146
- package/dist/namespaces/Graphics.d.ts +547 -547
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +731 -731
- package/dist/namespaces/Hud.d.ts +395 -395
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +564 -564
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +107 -107
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +149 -149
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +56 -56
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +80 -80
- package/dist/namespaces/Network.d.ts +964 -964
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1333 -1333
- package/dist/namespaces/Object.d.ts +240 -240
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +95 -95
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/PedStatics.d.ts +18 -18
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +46 -46
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +66 -66
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +315 -315
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +95 -95
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +43 -43
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +67 -67
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +90 -90
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +127 -127
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +346 -346
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +525 -525
- package/dist/namespaces/Telemetry.d.ts +176 -176
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +255 -255
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +234 -234
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +320 -320
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +133 -133
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +55 -55
- package/src/classes/Cam.ts +126 -126
- package/src/classes/Entity.ts +365 -365
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +86 -86
- package/src/classes/PedTask.ts +2067 -2067
- package/src/classes/PersChar.ts +34 -34
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +296 -296
- package/src/classes/Prop.ts +203 -203
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/VehicleTask.ts +32 -32
- package/src/classes/Volume.ts +61 -61
- package/src/classes/Weapon.ts +427 -427
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +760 -760
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +631 -631
- package/src/namespaces/Collection.ts +114 -114
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +282 -282
- package/src/namespaces/EntityStatics.ts +158 -158
- package/src/namespaces/Graphics.ts +1140 -1140
- package/src/namespaces/Hud.ts +592 -592
- package/src/namespaces/InteriorStatics.ts +64 -64
- package/src/namespaces/Inventory.ts +165 -165
- package/src/namespaces/Itemdatabase.ts +8 -8
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +92 -92
- package/src/namespaces/Network.ts +1392 -1392
- package/src/namespaces/Object.ts +350 -350
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/PedStatics.ts +30 -30
- package/src/namespaces/Perschar.ts +76 -76
- package/src/namespaces/Physics.ts +327 -327
- package/src/namespaces/PlayerStatics.ts +103 -103
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +67 -67
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +143 -143
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +498 -498
- package/src/namespaces/Telemetry.ts +261 -261
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +325 -325
- package/src/namespaces/Zone.ts +10 -10
|
@@ -33,122 +33,101 @@ export class CamStatics {
|
|
|
33
33
|
}
|
|
34
34
|
|
|
35
35
|
/**
|
|
36
|
-
* @
|
|
37
|
-
*/
|
|
38
|
-
static N_0x1D9F72DD4FD9A9D7(p0: any): void {
|
|
39
|
-
inv<void>('0x1D9F72DD4FD9A9D7', p0);
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
static N_0xE6F364DE6C2FDEFE(): void {
|
|
43
|
-
inv<void>('0xE6F364DE6C2FDEFE');
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
/**
|
|
47
|
-
* @param shakeName
|
|
48
|
-
* @param intensity
|
|
36
|
+
* @returns
|
|
49
37
|
*/
|
|
50
|
-
static
|
|
51
|
-
inv<
|
|
38
|
+
static N_0x14C4A49E36C29E49(): any {
|
|
39
|
+
return inv<number>('0x14C4A49E36C29E49');
|
|
52
40
|
}
|
|
53
41
|
|
|
54
42
|
/**
|
|
55
43
|
* @returns
|
|
56
44
|
*/
|
|
57
|
-
static
|
|
58
|
-
return inv<
|
|
45
|
+
static isScreenFadingIn(): boolean {
|
|
46
|
+
return inv<boolean>('0x0CECCC63FFA2EF24', rai());
|
|
59
47
|
}
|
|
60
48
|
|
|
61
49
|
/**
|
|
62
|
-
* @
|
|
50
|
+
* @returns
|
|
63
51
|
*/
|
|
64
|
-
static
|
|
65
|
-
inv<
|
|
52
|
+
static isGameplayCamShaking(): boolean {
|
|
53
|
+
return inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
|
|
66
54
|
}
|
|
67
55
|
|
|
68
56
|
/**
|
|
69
|
-
*
|
|
70
|
-
*
|
|
71
|
-
* @param toggle
|
|
57
|
+
* @returns
|
|
72
58
|
*/
|
|
73
|
-
static
|
|
74
|
-
inv<
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
static N_0x41E452A3C580D1A7(): void {
|
|
78
|
-
inv<void>('0x41E452A3C580D1A7');
|
|
59
|
+
static N_0x190F7DA1AC09A8EF(): any {
|
|
60
|
+
return inv<number>('0x190F7DA1AC09A8EF');
|
|
79
61
|
}
|
|
80
62
|
|
|
81
63
|
/**
|
|
82
64
|
* @param p0
|
|
65
|
+
* @param p1
|
|
66
|
+
* @param p2
|
|
83
67
|
*/
|
|
84
|
-
static
|
|
85
|
-
inv<void>('
|
|
68
|
+
static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
|
|
69
|
+
inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
|
|
86
70
|
}
|
|
87
71
|
|
|
88
72
|
/**
|
|
89
73
|
* @returns
|
|
90
74
|
*/
|
|
91
|
-
static
|
|
92
|
-
return inv<
|
|
75
|
+
static getGameplayCamRelativePitch(): number {
|
|
76
|
+
return inv<number>('0x99AADEBBA803F827', raf());
|
|
93
77
|
}
|
|
94
78
|
|
|
95
79
|
/**
|
|
96
|
-
* @param
|
|
80
|
+
* @param p0
|
|
97
81
|
*/
|
|
98
|
-
static
|
|
99
|
-
inv<void>('
|
|
82
|
+
static N_0x8E036B41C37D0E5F(p0: any): void {
|
|
83
|
+
inv<void>('0x8E036B41C37D0E5F', p0);
|
|
100
84
|
}
|
|
101
85
|
|
|
102
86
|
/**
|
|
103
87
|
* @param p0
|
|
88
|
+
* @param p1
|
|
104
89
|
*/
|
|
105
|
-
static
|
|
106
|
-
inv<void>('
|
|
90
|
+
static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
|
|
91
|
+
inv<void>('0x1F6EBD94680252CE', p0, p1);
|
|
107
92
|
}
|
|
108
93
|
|
|
109
94
|
/**
|
|
110
95
|
* @returns
|
|
111
96
|
*/
|
|
112
|
-
static
|
|
113
|
-
return inv<number>('
|
|
97
|
+
static N_0xB6A80E1E3A5444F1(): any {
|
|
98
|
+
return inv<number>('0xB6A80E1E3A5444F1');
|
|
114
99
|
}
|
|
115
100
|
|
|
116
101
|
/**
|
|
117
|
-
* shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
118
|
-
* *IS_GAMEPLAY**
|
|
119
|
-
*
|
|
120
|
-
* @param shakeName
|
|
121
102
|
* @returns
|
|
122
103
|
*/
|
|
123
|
-
static
|
|
124
|
-
return inv<
|
|
104
|
+
static getGameplayCamRelativeHeading(): number {
|
|
105
|
+
return inv<number>('0xC4ABF536048998AA', raf());
|
|
125
106
|
}
|
|
126
107
|
|
|
127
108
|
/**
|
|
128
|
-
* @param
|
|
129
|
-
* @param shotName
|
|
130
|
-
* @param duration
|
|
131
|
-
* @returns
|
|
109
|
+
* @param p0
|
|
132
110
|
*/
|
|
133
|
-
static
|
|
134
|
-
|
|
111
|
+
static N_0x1FC6C727D30FFDDE(p0: any): void {
|
|
112
|
+
inv<void>('0x1FC6C727D30FFDDE', p0);
|
|
135
113
|
}
|
|
136
114
|
|
|
137
115
|
/**
|
|
138
|
-
* @
|
|
139
|
-
* @param p1
|
|
116
|
+
* @returns
|
|
140
117
|
*/
|
|
141
|
-
static
|
|
142
|
-
inv<
|
|
118
|
+
static isInCinematicMode(): any {
|
|
119
|
+
return inv<number>('0x74F1D22EFA71FAB8');
|
|
143
120
|
}
|
|
144
121
|
|
|
145
122
|
/**
|
|
146
|
-
*
|
|
123
|
+
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
124
|
+
* _RES*
|
|
147
125
|
*
|
|
148
|
-
* @param
|
|
126
|
+
* @param shakeName
|
|
127
|
+
* @param intensity
|
|
149
128
|
*/
|
|
150
|
-
static
|
|
151
|
-
inv<void>('
|
|
129
|
+
static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
|
|
130
|
+
inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
|
|
152
131
|
}
|
|
153
132
|
|
|
154
133
|
/**
|
|
@@ -254,126 +233,6 @@ export class CamStatics {
|
|
|
254
233
|
inv<void>('0x8910C24B7E0046EC');
|
|
255
234
|
}
|
|
256
235
|
|
|
257
|
-
/**
|
|
258
|
-
* @returns
|
|
259
|
-
*/
|
|
260
|
-
static N_0x8B1A5FE7E41E52B2(): any {
|
|
261
|
-
return inv<number>('0x8B1A5FE7E41E52B2');
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
/**
|
|
265
|
-
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
266
|
-
*
|
|
267
|
-
* @param ped
|
|
268
|
-
*/
|
|
269
|
-
static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
|
|
270
|
-
inv<void>('0x82E41D6ADE924FCA', ped.handle);
|
|
271
|
-
}
|
|
272
|
-
|
|
273
|
-
/**
|
|
274
|
-
* @param name
|
|
275
|
-
* @param pos
|
|
276
|
-
* @param rot
|
|
277
|
-
*/
|
|
278
|
-
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
|
|
279
|
-
inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
280
|
-
}
|
|
281
|
-
|
|
282
|
-
/**
|
|
283
|
-
* @param camInitialPitch
|
|
284
|
-
*/
|
|
285
|
-
static setGameplayCamInitialPitch(camInitialPitch: number): void {
|
|
286
|
-
inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
|
|
287
|
-
}
|
|
288
|
-
|
|
289
|
-
/**
|
|
290
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
291
|
-
*
|
|
292
|
-
* @param p0
|
|
293
|
-
*/
|
|
294
|
-
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
|
|
295
|
-
inv<void>('0x29E74F819150CC32', f(p0));
|
|
296
|
-
}
|
|
297
|
-
|
|
298
|
-
/**
|
|
299
|
-
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
300
|
-
*
|
|
301
|
-
* @param p0
|
|
302
|
-
* @param p1
|
|
303
|
-
*/
|
|
304
|
-
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
|
|
305
|
-
inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
/**
|
|
309
|
-
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
310
|
-
*
|
|
311
|
-
* @param p0
|
|
312
|
-
*/
|
|
313
|
-
static destroyAllCams(p0: boolean): void {
|
|
314
|
-
inv<void>('0x163600D6E136C9F8', p0);
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
/**
|
|
318
|
-
* @param cameraDictionary
|
|
319
|
-
*/
|
|
320
|
-
static destroy(cameraDictionary: string | null): void {
|
|
321
|
-
inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
/**
|
|
325
|
-
* @returns
|
|
326
|
-
*/
|
|
327
|
-
static getPhotoModeDof(): number {
|
|
328
|
-
return inv<number>('0x4653A741D17F2CD0', raf());
|
|
329
|
-
}
|
|
330
|
-
|
|
331
|
-
/**
|
|
332
|
-
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
333
|
-
*
|
|
334
|
-
* @param locationDictName
|
|
335
|
-
* @returns
|
|
336
|
-
*/
|
|
337
|
-
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
|
|
338
|
-
return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
|
|
339
|
-
}
|
|
340
|
-
|
|
341
|
-
/**
|
|
342
|
-
* @returns
|
|
343
|
-
*/
|
|
344
|
-
static isGameplayCamRendering(): boolean {
|
|
345
|
-
return inv<boolean>('0x8660EA714834E412', rai());
|
|
346
|
-
}
|
|
347
|
-
|
|
348
|
-
/**
|
|
349
|
-
* @returns
|
|
350
|
-
*/
|
|
351
|
-
static N_0xEF9A3132A0AA6B19(): any {
|
|
352
|
-
return inv<number>('0xEF9A3132A0AA6B19');
|
|
353
|
-
}
|
|
354
|
-
|
|
355
|
-
/**
|
|
356
|
-
* @returns
|
|
357
|
-
*/
|
|
358
|
-
static getGameplayCamCoord(): Vector3 {
|
|
359
|
-
return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
|
|
360
|
-
}
|
|
361
|
-
|
|
362
|
-
/**
|
|
363
|
-
* @param p0
|
|
364
|
-
*/
|
|
365
|
-
static setCinematicButtonActive(p0: boolean): void {
|
|
366
|
-
inv<void>('0xB90411F480457A6C', p0);
|
|
367
|
-
}
|
|
368
|
-
|
|
369
|
-
/**
|
|
370
|
-
* @param rotationOrder
|
|
371
|
-
* @returns
|
|
372
|
-
*/
|
|
373
|
-
static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
|
|
374
|
-
return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
375
|
-
}
|
|
376
|
-
|
|
377
236
|
/**
|
|
378
237
|
* Zooms in the third person camera closer to ground level.
|
|
379
238
|
* Must be called every frame to interpolate.
|
|
@@ -486,750 +345,854 @@ export class CamStatics {
|
|
|
486
345
|
}
|
|
487
346
|
|
|
488
347
|
/**
|
|
489
|
-
* @param
|
|
348
|
+
* @param p0
|
|
349
|
+
* @param p1
|
|
490
350
|
*/
|
|
491
|
-
static
|
|
492
|
-
inv<void>('
|
|
351
|
+
static N_0xF48664E9C83825E3(p0: any, p1: any): void {
|
|
352
|
+
inv<void>('0xF48664E9C83825E3', p0, p1);
|
|
493
353
|
}
|
|
494
354
|
|
|
495
355
|
/**
|
|
496
|
-
*
|
|
497
|
-
*
|
|
498
|
-
* @param shakeName
|
|
499
|
-
* @param intensity
|
|
356
|
+
* @returns
|
|
500
357
|
*/
|
|
501
|
-
static
|
|
502
|
-
inv<
|
|
358
|
+
static isGameplayCamLookingBehind(): boolean {
|
|
359
|
+
return inv<boolean>('0x8FE0D24FFD04D5A2', rai());
|
|
503
360
|
}
|
|
504
361
|
|
|
505
362
|
/**
|
|
363
|
+
* @param cameraDictionary
|
|
506
364
|
* @returns
|
|
507
365
|
*/
|
|
508
|
-
static
|
|
509
|
-
return inv<number>('
|
|
366
|
+
static isCameraAvailable(cameraDictionary: string | null): any {
|
|
367
|
+
return inv<number>('0x927B810E43E99932', cameraDictionary);
|
|
510
368
|
}
|
|
511
369
|
|
|
512
370
|
/**
|
|
513
|
-
*
|
|
514
|
-
* p0: struct<32> /*256*\/
|
|
515
|
-
*
|
|
516
|
-
* @returns p0
|
|
371
|
+
* Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
517
372
|
*/
|
|
518
|
-
static
|
|
519
|
-
|
|
520
|
-
return result;
|
|
373
|
+
static disableCinematicBonnetCameraThisUpdate(): void {
|
|
374
|
+
inv<void>('0xA5929C2E57AC90D1');
|
|
521
375
|
}
|
|
522
376
|
|
|
523
377
|
/**
|
|
524
|
-
*
|
|
525
|
-
*
|
|
378
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
379
|
+
* *DISABLE**
|
|
526
380
|
*/
|
|
527
|
-
static
|
|
528
|
-
inv<void>('
|
|
381
|
+
static N_0xA8BA2E0204D8486F(): void {
|
|
382
|
+
inv<void>('0xA8BA2E0204D8486F');
|
|
529
383
|
}
|
|
530
384
|
|
|
531
|
-
|
|
532
|
-
|
|
385
|
+
/**
|
|
386
|
+
* Forces gameplay cam to specified vehicle as if you were in it
|
|
387
|
+
*
|
|
388
|
+
* @param vehicle
|
|
389
|
+
* @param p1
|
|
390
|
+
*/
|
|
391
|
+
static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
|
|
392
|
+
inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
|
|
533
393
|
}
|
|
534
394
|
|
|
535
395
|
/**
|
|
536
|
-
*
|
|
537
|
-
*
|
|
538
|
-
*
|
|
539
|
-
* @param
|
|
540
|
-
* @param
|
|
396
|
+
* @param camName
|
|
397
|
+
* @param pos
|
|
398
|
+
* @param rot
|
|
399
|
+
* @param fov
|
|
400
|
+
* @param p8
|
|
401
|
+
* @param p9
|
|
402
|
+
* @returns
|
|
541
403
|
*/
|
|
542
|
-
static
|
|
543
|
-
inv<
|
|
404
|
+
static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
|
|
405
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
544
406
|
}
|
|
545
407
|
|
|
546
408
|
/**
|
|
547
|
-
* @
|
|
409
|
+
* @returns
|
|
548
410
|
*/
|
|
549
|
-
static
|
|
550
|
-
inv<
|
|
411
|
+
static getPhotoModeFocusDistance(): number {
|
|
412
|
+
return inv<number>('0x18FC740FFDCD7454', raf());
|
|
551
413
|
}
|
|
552
414
|
|
|
553
|
-
static
|
|
554
|
-
inv<void>('
|
|
415
|
+
static N_0x70A6658D476C6187(): void {
|
|
416
|
+
inv<void>('0x70A6658D476C6187');
|
|
417
|
+
}
|
|
418
|
+
|
|
419
|
+
/**
|
|
420
|
+
* @param dictionary
|
|
421
|
+
* @param shotName
|
|
422
|
+
* @param cameraName
|
|
423
|
+
* @returns
|
|
424
|
+
*/
|
|
425
|
+
static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
|
|
426
|
+
return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
static forceLetterBoxThisUpdate(): void {
|
|
430
|
+
inv<void>('0xC64ABC0676AF262B');
|
|
555
431
|
}
|
|
556
432
|
|
|
557
433
|
/**
|
|
558
434
|
* @param p0
|
|
435
|
+
* @param p1
|
|
436
|
+
* @param p2
|
|
437
|
+
* @param p3
|
|
438
|
+
* @param p4
|
|
439
|
+
* @param p5
|
|
440
|
+
* @param p6
|
|
441
|
+
* @param p7
|
|
559
442
|
*/
|
|
560
|
-
static
|
|
561
|
-
inv<void>('
|
|
443
|
+
static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
444
|
+
inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
562
445
|
}
|
|
563
446
|
|
|
564
447
|
/**
|
|
565
|
-
*
|
|
566
|
-
*
|
|
448
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
449
|
+
* _SET_P* - _SET_S*
|
|
567
450
|
*
|
|
568
451
|
* @param p0
|
|
569
|
-
* @param p1
|
|
570
452
|
*/
|
|
571
|
-
static
|
|
572
|
-
inv<void>('
|
|
453
|
+
static setStartCinematicDeathCam(p0: boolean): void {
|
|
454
|
+
inv<void>('0x6E969927CF632608', p0);
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
static N_0x6CAB0BA160B168D2(): void {
|
|
458
|
+
inv<void>('0x6CAB0BA160B168D2');
|
|
573
459
|
}
|
|
574
460
|
|
|
575
461
|
/**
|
|
576
|
-
* @
|
|
462
|
+
* @returns
|
|
577
463
|
*/
|
|
578
|
-
static
|
|
579
|
-
inv<
|
|
464
|
+
static isScreenFadingOut(): boolean {
|
|
465
|
+
return inv<boolean>('0x02F39BEFE7B88D00', rai());
|
|
580
466
|
}
|
|
581
467
|
|
|
582
468
|
/**
|
|
469
|
+
* @param p0
|
|
470
|
+
* @param p1
|
|
583
471
|
* @returns
|
|
584
472
|
*/
|
|
585
|
-
static
|
|
586
|
-
return inv<number>('
|
|
473
|
+
static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
|
|
474
|
+
return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
|
|
587
475
|
}
|
|
588
476
|
|
|
589
477
|
/**
|
|
590
|
-
*
|
|
591
|
-
*
|
|
592
|
-
* @param duration
|
|
478
|
+
* nullsub, doesn't do anything
|
|
593
479
|
*/
|
|
594
|
-
static
|
|
595
|
-
inv<void>('
|
|
480
|
+
static disableFirstPersonFlashEffectThisUpdate(): void {
|
|
481
|
+
inv<void>('0x77D65669A05D1A1A');
|
|
596
482
|
}
|
|
597
483
|
|
|
598
484
|
/**
|
|
599
|
-
*
|
|
600
|
-
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
601
|
-
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
485
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
602
486
|
*
|
|
603
|
-
* @
|
|
604
|
-
* @param p1
|
|
487
|
+
* @returns
|
|
605
488
|
*/
|
|
606
|
-
static
|
|
607
|
-
inv<
|
|
489
|
+
static forceFirstPersonCamThisFrame(): any {
|
|
490
|
+
return inv<number>('0x90DA5BA5C2635416');
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
static N_0x18C3DFAC458783BB(): void {
|
|
494
|
+
inv<void>('0x18C3DFAC458783BB');
|
|
495
|
+
}
|
|
496
|
+
|
|
497
|
+
static N_0x16E9ABDD34DDD931(): void {
|
|
498
|
+
inv<void>('0x16E9ABDD34DDD931');
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
/**
|
|
502
|
+
* @param cameraDictionary
|
|
503
|
+
*/
|
|
504
|
+
static create(cameraDictionary: string | null): void {
|
|
505
|
+
inv<void>('0xB8B207C34285E978', cameraDictionary);
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
/**
|
|
509
|
+
* @param p0
|
|
510
|
+
*/
|
|
511
|
+
static N_0x5B637D6F3B67716A(p0: any): void {
|
|
512
|
+
inv<void>('0x5B637D6F3B67716A', p0);
|
|
608
513
|
}
|
|
609
514
|
|
|
610
515
|
/**
|
|
611
516
|
* @returns
|
|
612
517
|
*/
|
|
613
|
-
static
|
|
614
|
-
return inv<boolean>('
|
|
518
|
+
static isCinematicCamRendering(): boolean {
|
|
519
|
+
return inv<boolean>('0xBF7C780731AADBF8', rai());
|
|
520
|
+
}
|
|
521
|
+
|
|
522
|
+
static N_0xCF69EA05CD9C33C9(): void {
|
|
523
|
+
inv<void>('0xCF69EA05CD9C33C9');
|
|
615
524
|
}
|
|
616
525
|
|
|
617
526
|
/**
|
|
527
|
+
* @param camHash
|
|
528
|
+
* @param p1
|
|
618
529
|
* @returns
|
|
619
530
|
*/
|
|
620
|
-
static
|
|
621
|
-
return inv<number>('
|
|
531
|
+
static createCamera(camHash: string | number, p1: boolean): Cam | null {
|
|
532
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
|
|
622
533
|
}
|
|
623
534
|
|
|
624
535
|
/**
|
|
625
|
-
*
|
|
626
|
-
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
627
|
-
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
536
|
+
* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
|
|
628
537
|
*
|
|
629
|
-
* @param
|
|
630
|
-
* @param enableSlide
|
|
631
|
-
* @param slideOffset
|
|
632
|
-
* @param enableZoom
|
|
633
|
-
* @param zoomOffset
|
|
538
|
+
* @param camInitialZoom
|
|
634
539
|
*/
|
|
635
|
-
static
|
|
636
|
-
inv<void>('
|
|
540
|
+
static setGameplayCamInitialZoom(camInitialZoom: number): void {
|
|
541
|
+
inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
|
|
637
542
|
}
|
|
638
543
|
|
|
639
544
|
/**
|
|
640
|
-
*
|
|
545
|
+
* Only used in R* Script fm_mission_controller
|
|
546
|
+
*
|
|
547
|
+
* @param name
|
|
548
|
+
* @param entity
|
|
641
549
|
*/
|
|
642
|
-
static
|
|
643
|
-
inv<void>('
|
|
550
|
+
static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
|
|
551
|
+
inv<void>('0x0B0F914459731F60', name, entity.handle);
|
|
644
552
|
}
|
|
645
553
|
|
|
646
554
|
/**
|
|
647
|
-
*
|
|
648
|
-
*
|
|
649
|
-
*
|
|
650
|
-
* @param fov
|
|
651
|
-
* @param p8
|
|
652
|
-
* @param p9
|
|
555
|
+
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
556
|
+
* *IS_SC(REEN*)* (?)
|
|
557
|
+
*
|
|
653
558
|
* @returns
|
|
654
559
|
*/
|
|
655
|
-
static
|
|
656
|
-
return
|
|
560
|
+
static N_0x1204EB53A5FBC63D(): boolean {
|
|
561
|
+
return inv<boolean>('0x1204EB53A5FBC63D', rai());
|
|
562
|
+
}
|
|
563
|
+
|
|
564
|
+
static freezeGameplayCamThisFrame(): void {
|
|
565
|
+
inv<void>('0x027CAB2C3AF27010');
|
|
657
566
|
}
|
|
658
567
|
|
|
659
568
|
/**
|
|
660
|
-
* @
|
|
569
|
+
* @returns
|
|
661
570
|
*/
|
|
662
|
-
static
|
|
663
|
-
inv<
|
|
571
|
+
static isInterpolatingFromScriptCams(): boolean {
|
|
572
|
+
return inv<boolean>('0x251241CAEC707106', rai());
|
|
664
573
|
}
|
|
665
574
|
|
|
666
575
|
/**
|
|
667
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
668
|
-
*
|
|
669
576
|
* @param p0
|
|
670
577
|
*/
|
|
671
|
-
static
|
|
672
|
-
inv<void>('
|
|
578
|
+
static N_0x9AC65A36D3C0C189(p0: any): void {
|
|
579
|
+
inv<void>('0x9AC65A36D3C0C189', p0);
|
|
673
580
|
}
|
|
674
581
|
|
|
675
582
|
/**
|
|
676
|
-
* @
|
|
583
|
+
* @returns
|
|
677
584
|
*/
|
|
678
|
-
static
|
|
679
|
-
inv<
|
|
585
|
+
static N_0xF824530B612FE0CE(): any {
|
|
586
|
+
return inv<number>('0xF824530B612FE0CE');
|
|
680
587
|
}
|
|
681
588
|
|
|
682
589
|
/**
|
|
683
|
-
*
|
|
684
|
-
|
|
685
|
-
|
|
590
|
+
* @returns
|
|
591
|
+
*/
|
|
592
|
+
static getFirstPersonAimCamZoomFactor(): number {
|
|
593
|
+
return inv<number>('0xB4132CA1B0EE1365', raf());
|
|
594
|
+
}
|
|
595
|
+
|
|
596
|
+
/**
|
|
597
|
+
* @param rotationOrder
|
|
598
|
+
* @returns
|
|
599
|
+
*/
|
|
600
|
+
static getGameplayCamRot(rotationOrder: number): Vector3 {
|
|
601
|
+
return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
|
|
602
|
+
}
|
|
603
|
+
|
|
604
|
+
/**
|
|
605
|
+
* @param camName
|
|
686
606
|
* @param p1
|
|
607
|
+
* @returns
|
|
687
608
|
*/
|
|
688
|
-
static
|
|
689
|
-
|
|
609
|
+
static createCam(camName: string | null, p1: boolean): Cam | null {
|
|
610
|
+
return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
|
|
611
|
+
}
|
|
612
|
+
|
|
613
|
+
/**
|
|
614
|
+
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
615
|
+
*
|
|
616
|
+
* @param duration
|
|
617
|
+
*/
|
|
618
|
+
static doScreenFadeOut(duration: number): void {
|
|
619
|
+
inv<void>('0x40C719A5E410B9E4', duration);
|
|
620
|
+
}
|
|
621
|
+
|
|
622
|
+
/**
|
|
623
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
624
|
+
* Params: targetPed = death cam focuses on it
|
|
625
|
+
*
|
|
626
|
+
* @param targetPed
|
|
627
|
+
*/
|
|
628
|
+
static forceCinematicDeathCamOnPed(targetPed: Ped): void {
|
|
629
|
+
inv<void>('0xE3639DB78B3B5400', targetPed.handle);
|
|
690
630
|
}
|
|
691
631
|
|
|
692
632
|
/**
|
|
693
633
|
* @param p0
|
|
694
|
-
* @param p1
|
|
695
634
|
*/
|
|
696
|
-
static
|
|
697
|
-
inv<void>('
|
|
635
|
+
static N_0xC252C0CC969AF79A(p0: any): void {
|
|
636
|
+
inv<void>('0xC252C0CC969AF79A', p0);
|
|
637
|
+
}
|
|
638
|
+
|
|
639
|
+
static N_0x3C486E334520579D(): void {
|
|
640
|
+
inv<void>('0x3C486E334520579D');
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
/**
|
|
644
|
+
* @param p0
|
|
645
|
+
*/
|
|
646
|
+
static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
|
|
647
|
+
inv<void>('0x1DD95A8D6B24A0C9', p0);
|
|
698
648
|
}
|
|
699
649
|
|
|
700
650
|
/**
|
|
651
|
+
* @param p0
|
|
652
|
+
* @param p1
|
|
653
|
+
* @param p2
|
|
701
654
|
* @returns
|
|
702
655
|
*/
|
|
703
|
-
static
|
|
704
|
-
return inv<number>('
|
|
656
|
+
static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any {
|
|
657
|
+
return inv<number>('0xA24C1D341C6E0D53', p0, p1, p2);
|
|
658
|
+
}
|
|
659
|
+
|
|
660
|
+
static N_0x3C8F74E8FE751614(): void {
|
|
661
|
+
inv<void>('0x3C8F74E8FE751614');
|
|
705
662
|
}
|
|
706
663
|
|
|
707
664
|
/**
|
|
665
|
+
* @param dictionary
|
|
666
|
+
* @param shotName
|
|
667
|
+
* @param duration
|
|
708
668
|
* @returns
|
|
709
669
|
*/
|
|
710
|
-
static
|
|
711
|
-
return inv<number>('
|
|
670
|
+
static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
|
|
671
|
+
return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
|
|
712
672
|
}
|
|
713
673
|
|
|
714
674
|
/**
|
|
715
675
|
* @param p0
|
|
716
|
-
* @param p1
|
|
717
676
|
*/
|
|
718
|
-
static
|
|
719
|
-
inv<void>('
|
|
677
|
+
static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
|
|
678
|
+
inv<void>('0xE2BB2D6A9FE2ECDE', p0);
|
|
679
|
+
}
|
|
680
|
+
|
|
681
|
+
/**
|
|
682
|
+
* @param cameraDictionary
|
|
683
|
+
*/
|
|
684
|
+
static unloadCameraDataDict(cameraDictionary: string | null): void {
|
|
685
|
+
inv<void>('0x798BE43C9393632B', cameraDictionary);
|
|
720
686
|
}
|
|
721
687
|
|
|
722
688
|
/**
|
|
689
|
+
* @param sLocationDictName
|
|
723
690
|
* @returns
|
|
724
691
|
*/
|
|
725
|
-
static
|
|
726
|
-
return inv<boolean>('
|
|
692
|
+
static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
|
|
693
|
+
return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
|
|
727
694
|
}
|
|
728
695
|
|
|
729
696
|
/**
|
|
730
|
-
* @param cameraDictionary
|
|
731
697
|
* @returns
|
|
732
698
|
*/
|
|
733
|
-
static
|
|
734
|
-
return inv<number>('
|
|
699
|
+
static N_0x450769C833D58844(): any {
|
|
700
|
+
return inv<number>('0x450769C833D58844');
|
|
735
701
|
}
|
|
736
702
|
|
|
737
703
|
/**
|
|
738
|
-
*
|
|
704
|
+
* @param p0
|
|
705
|
+
* @param p1
|
|
706
|
+
* @param p2
|
|
707
|
+
* @param p3
|
|
708
|
+
* @param p4
|
|
709
|
+
* @param p5
|
|
739
710
|
*/
|
|
740
|
-
static
|
|
741
|
-
inv<void>('
|
|
711
|
+
static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
|
|
712
|
+
inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
|
|
742
713
|
}
|
|
743
714
|
|
|
744
715
|
/**
|
|
745
716
|
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
746
717
|
* *DISABLE**
|
|
747
718
|
*/
|
|
748
|
-
static
|
|
749
|
-
inv<void>('
|
|
719
|
+
static N_0x0F1FFEF5D54AE832(): void {
|
|
720
|
+
inv<void>('0x0F1FFEF5D54AE832');
|
|
750
721
|
}
|
|
751
722
|
|
|
752
723
|
/**
|
|
753
|
-
*
|
|
724
|
+
* Returns true if player is in first person
|
|
754
725
|
*
|
|
755
|
-
* @
|
|
756
|
-
* @param p1
|
|
726
|
+
* @returns
|
|
757
727
|
*/
|
|
758
|
-
static
|
|
759
|
-
inv<
|
|
728
|
+
static isInFullFirstPersonMode(): any {
|
|
729
|
+
return inv<number>('0xD1BA66940E94C547');
|
|
760
730
|
}
|
|
761
731
|
|
|
762
732
|
/**
|
|
763
|
-
* @param camName
|
|
764
|
-
* @param pos
|
|
765
|
-
* @param rot
|
|
766
|
-
* @param fov
|
|
767
|
-
* @param p8
|
|
768
|
-
* @param p9
|
|
769
733
|
* @returns
|
|
770
734
|
*/
|
|
771
|
-
static
|
|
772
|
-
return
|
|
735
|
+
static isFirstPersonAimCamActive(): boolean {
|
|
736
|
+
return inv<boolean>('0xF63134C54B6EC212', rai());
|
|
773
737
|
}
|
|
774
738
|
|
|
775
739
|
/**
|
|
776
|
-
* @
|
|
740
|
+
* @param cameraDictionary
|
|
777
741
|
*/
|
|
778
|
-
static
|
|
779
|
-
|
|
742
|
+
static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
|
|
743
|
+
inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
|
|
780
744
|
}
|
|
781
745
|
|
|
782
|
-
|
|
783
|
-
|
|
746
|
+
/**
|
|
747
|
+
* @param p0
|
|
748
|
+
*/
|
|
749
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
|
|
750
|
+
inv<void>('0x8459B3E64257B21D', f(p0));
|
|
784
751
|
}
|
|
785
752
|
|
|
786
753
|
/**
|
|
787
|
-
* @param
|
|
788
|
-
* @param
|
|
789
|
-
* @param
|
|
790
|
-
* @
|
|
754
|
+
* @param p0
|
|
755
|
+
* @param pos1
|
|
756
|
+
* @param p4
|
|
757
|
+
* @param p5
|
|
758
|
+
* @param p6
|
|
759
|
+
* @param p7
|
|
791
760
|
*/
|
|
792
|
-
static
|
|
793
|
-
|
|
761
|
+
static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
762
|
+
inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
|
|
794
763
|
}
|
|
795
764
|
|
|
796
765
|
/**
|
|
797
766
|
* @returns
|
|
798
767
|
*/
|
|
799
|
-
static
|
|
800
|
-
return inv<
|
|
768
|
+
static getFinalRenderedCamCoord(): Vector3 {
|
|
769
|
+
return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
|
|
801
770
|
}
|
|
802
771
|
|
|
803
772
|
/**
|
|
804
|
-
* @
|
|
773
|
+
* @param p0
|
|
805
774
|
*/
|
|
806
|
-
static
|
|
807
|
-
|
|
775
|
+
static N_0x1D9F72DD4FD9A9D7(p0: any): void {
|
|
776
|
+
inv<void>('0x1D9F72DD4FD9A9D7', p0);
|
|
777
|
+
}
|
|
778
|
+
|
|
779
|
+
static N_0xE6F364DE6C2FDEFE(): void {
|
|
780
|
+
inv<void>('0xE6F364DE6C2FDEFE');
|
|
808
781
|
}
|
|
809
782
|
|
|
810
783
|
/**
|
|
811
|
-
*
|
|
812
|
-
*
|
|
813
|
-
* *SET_GAMEPLAY_HINT**
|
|
814
|
-
*
|
|
815
|
-
* @param p0
|
|
784
|
+
* @param shakeName
|
|
785
|
+
* @param intensity
|
|
816
786
|
*/
|
|
817
|
-
static
|
|
818
|
-
inv<void>('
|
|
787
|
+
static shakeGameplayCam(shakeName: string | null, intensity: number): void {
|
|
788
|
+
inv<void>('0xD9B31B4650520529', shakeName, f(intensity));
|
|
819
789
|
}
|
|
820
790
|
|
|
821
791
|
/**
|
|
822
792
|
* @returns
|
|
823
793
|
*/
|
|
824
|
-
static
|
|
825
|
-
return inv<
|
|
794
|
+
static N_0x796085220ADCC847(): any {
|
|
795
|
+
return inv<number>('0x796085220ADCC847');
|
|
826
796
|
}
|
|
827
797
|
|
|
828
798
|
/**
|
|
829
|
-
*
|
|
799
|
+
* @param p0
|
|
830
800
|
*/
|
|
831
|
-
static
|
|
832
|
-
inv<void>('
|
|
801
|
+
static forceCinematicRenderingThisUpdate(p0: boolean): void {
|
|
802
|
+
inv<void>('0x702B75DC9D3EDE56', p0);
|
|
833
803
|
}
|
|
834
804
|
|
|
835
805
|
/**
|
|
836
|
-
*
|
|
806
|
+
* Maintains the death camera after respawn
|
|
807
|
+
*
|
|
808
|
+
* @param toggle
|
|
837
809
|
*/
|
|
838
|
-
static
|
|
839
|
-
inv<void>('
|
|
810
|
+
static N_0x63E5841A9264D016(toggle: boolean): void {
|
|
811
|
+
inv<void>('0x63E5841A9264D016', toggle);
|
|
812
|
+
}
|
|
813
|
+
|
|
814
|
+
static N_0x41E452A3C580D1A7(): void {
|
|
815
|
+
inv<void>('0x41E452A3C580D1A7');
|
|
840
816
|
}
|
|
841
817
|
|
|
842
818
|
/**
|
|
843
|
-
* @param
|
|
819
|
+
* @param p0
|
|
844
820
|
*/
|
|
845
|
-
static
|
|
846
|
-
inv<void>('
|
|
821
|
+
static N_0x728491FB3DFFEF99(p0: any): void {
|
|
822
|
+
inv<void>('0x728491FB3DFFEF99', p0);
|
|
847
823
|
}
|
|
848
824
|
|
|
849
825
|
/**
|
|
850
826
|
* @returns
|
|
851
827
|
*/
|
|
852
|
-
static
|
|
853
|
-
return inv<boolean>('
|
|
828
|
+
static isGameplayHintActive(): boolean {
|
|
829
|
+
return inv<boolean>('0x2E04AB5FEE042D4A', rai());
|
|
854
830
|
}
|
|
855
831
|
|
|
856
832
|
/**
|
|
857
|
-
* @param
|
|
858
|
-
* @param shotName
|
|
859
|
-
* @param duration
|
|
833
|
+
* @param FOV
|
|
860
834
|
*/
|
|
861
|
-
static
|
|
862
|
-
inv<void>('
|
|
835
|
+
static setGameplayHintFov(FOV: number): void {
|
|
836
|
+
inv<void>('0x661E58BC6F00A49A', f(FOV));
|
|
863
837
|
}
|
|
864
838
|
|
|
865
839
|
/**
|
|
866
|
-
* @
|
|
840
|
+
* @param p0
|
|
867
841
|
*/
|
|
868
|
-
static
|
|
869
|
-
|
|
842
|
+
static N_0xB85C13E0BF1F2A1C(p0: any): void {
|
|
843
|
+
inv<void>('0xB85C13E0BF1F2A1C', p0);
|
|
870
844
|
}
|
|
871
845
|
|
|
872
846
|
/**
|
|
873
847
|
* @returns
|
|
874
848
|
*/
|
|
875
|
-
static
|
|
876
|
-
return inv<number>('
|
|
849
|
+
static N_0x73FF6BE63DC18819(): any {
|
|
850
|
+
return inv<number>('0x73FF6BE63DC18819');
|
|
877
851
|
}
|
|
878
852
|
|
|
879
853
|
/**
|
|
880
|
-
*
|
|
854
|
+
* shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
855
|
+
* *IS_GAMEPLAY**
|
|
856
|
+
*
|
|
857
|
+
* @param shakeName
|
|
858
|
+
* @returns
|
|
881
859
|
*/
|
|
882
|
-
static
|
|
883
|
-
inv<
|
|
860
|
+
static N_0x0060B31968E60E41(shakeName: string | null): boolean {
|
|
861
|
+
return inv<boolean>('0x0060B31968E60E41', shakeName, rai());
|
|
884
862
|
}
|
|
885
863
|
|
|
886
864
|
/**
|
|
887
|
-
*
|
|
865
|
+
* @param dictionary
|
|
866
|
+
* @param shotName
|
|
867
|
+
* @param duration
|
|
868
|
+
* @returns
|
|
888
869
|
*/
|
|
889
|
-
static
|
|
890
|
-
inv<
|
|
891
|
-
}
|
|
892
|
-
|
|
893
|
-
static N_0xF1A6FEEDF3776EF9(): void {
|
|
894
|
-
inv<void>('0xF1A6FEEDF3776EF9');
|
|
870
|
+
static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
|
|
871
|
+
return inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
|
|
895
872
|
}
|
|
896
873
|
|
|
897
874
|
/**
|
|
898
|
-
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
899
|
-
*
|
|
900
875
|
* @param p0
|
|
901
|
-
* @param
|
|
876
|
+
* @param p1
|
|
902
877
|
*/
|
|
903
|
-
static
|
|
904
|
-
inv<void>('
|
|
878
|
+
static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void {
|
|
879
|
+
inv<void>('0x05BD5E4088B30A66', f(p0), f(p1));
|
|
905
880
|
}
|
|
906
881
|
|
|
907
882
|
/**
|
|
908
|
-
*
|
|
883
|
+
* Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
|
|
909
884
|
*
|
|
910
|
-
* @
|
|
885
|
+
* @param entity
|
|
911
886
|
*/
|
|
912
|
-
static
|
|
913
|
-
|
|
887
|
+
static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void {
|
|
888
|
+
inv<void>('0xD904F75DBD7AB865', entity.handle);
|
|
914
889
|
}
|
|
915
890
|
|
|
916
891
|
/**
|
|
917
892
|
* @returns
|
|
918
893
|
*/
|
|
919
|
-
static
|
|
920
|
-
return inv<number>('
|
|
894
|
+
static N_0x8B1A5FE7E41E52B2(): any {
|
|
895
|
+
return inv<number>('0x8B1A5FE7E41E52B2');
|
|
921
896
|
}
|
|
922
897
|
|
|
923
898
|
/**
|
|
924
|
-
*
|
|
925
|
-
*
|
|
899
|
+
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
900
|
+
*
|
|
901
|
+
* @param ped
|
|
926
902
|
*/
|
|
927
|
-
static
|
|
928
|
-
inv<void>('
|
|
903
|
+
static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
|
|
904
|
+
inv<void>('0x82E41D6ADE924FCA', ped.handle);
|
|
905
|
+
}
|
|
906
|
+
|
|
907
|
+
/**
|
|
908
|
+
* @param name
|
|
909
|
+
* @param pos
|
|
910
|
+
* @param rot
|
|
911
|
+
*/
|
|
912
|
+
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
|
|
913
|
+
inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
929
914
|
}
|
|
930
915
|
|
|
931
916
|
/**
|
|
932
|
-
* @param
|
|
917
|
+
* @param camInitialPitch
|
|
933
918
|
*/
|
|
934
|
-
static
|
|
935
|
-
inv<void>('
|
|
919
|
+
static setGameplayCamInitialPitch(camInitialPitch: number): void {
|
|
920
|
+
inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
|
|
936
921
|
}
|
|
937
922
|
|
|
938
923
|
/**
|
|
924
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
925
|
+
*
|
|
939
926
|
* @param p0
|
|
940
927
|
*/
|
|
941
|
-
static
|
|
942
|
-
inv<void>('
|
|
928
|
+
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
|
|
929
|
+
inv<void>('0x29E74F819150CC32', f(p0));
|
|
943
930
|
}
|
|
944
931
|
|
|
945
932
|
/**
|
|
946
|
-
*
|
|
947
|
-
*
|
|
948
|
-
* @
|
|
933
|
+
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
934
|
+
*
|
|
935
|
+
* @param p0
|
|
936
|
+
* @param p1
|
|
949
937
|
*/
|
|
950
|
-
static
|
|
951
|
-
|
|
938
|
+
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
|
|
939
|
+
inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
952
940
|
}
|
|
953
941
|
|
|
954
942
|
/**
|
|
955
|
-
*
|
|
943
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
944
|
+
*
|
|
945
|
+
* @param p0
|
|
956
946
|
*/
|
|
957
|
-
static
|
|
958
|
-
inv<void>('
|
|
947
|
+
static destroyAllCams(p0: boolean): void {
|
|
948
|
+
inv<void>('0x163600D6E136C9F8', p0);
|
|
959
949
|
}
|
|
960
950
|
|
|
961
951
|
/**
|
|
962
|
-
* @param
|
|
952
|
+
* @param cameraDictionary
|
|
963
953
|
*/
|
|
964
|
-
static
|
|
965
|
-
inv<void>('
|
|
954
|
+
static destroy(cameraDictionary: string | null): void {
|
|
955
|
+
inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
966
956
|
}
|
|
967
957
|
|
|
968
958
|
/**
|
|
969
|
-
* @
|
|
959
|
+
* @returns
|
|
970
960
|
*/
|
|
971
|
-
static
|
|
972
|
-
inv<
|
|
961
|
+
static getPhotoModeDof(): number {
|
|
962
|
+
return inv<number>('0x4653A741D17F2CD0', raf());
|
|
973
963
|
}
|
|
974
964
|
|
|
975
965
|
/**
|
|
976
|
-
*
|
|
977
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
966
|
+
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
978
967
|
*
|
|
979
|
-
* @param
|
|
980
|
-
* @
|
|
968
|
+
* @param locationDictName
|
|
969
|
+
* @returns
|
|
981
970
|
*/
|
|
982
|
-
static
|
|
983
|
-
inv<
|
|
971
|
+
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
|
|
972
|
+
return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
|
|
984
973
|
}
|
|
985
974
|
|
|
986
975
|
/**
|
|
987
976
|
* @returns
|
|
988
977
|
*/
|
|
989
|
-
static
|
|
990
|
-
return inv<
|
|
978
|
+
static isGameplayCamRendering(): boolean {
|
|
979
|
+
return inv<boolean>('0x8660EA714834E412', rai());
|
|
991
980
|
}
|
|
992
981
|
|
|
993
982
|
/**
|
|
994
|
-
* @
|
|
983
|
+
* @returns
|
|
995
984
|
*/
|
|
996
|
-
static
|
|
997
|
-
inv<
|
|
998
|
-
}
|
|
999
|
-
|
|
1000
|
-
static forceLetterBoxThisUpdate(): void {
|
|
1001
|
-
inv<void>('0xC64ABC0676AF262B');
|
|
985
|
+
static N_0xEF9A3132A0AA6B19(): any {
|
|
986
|
+
return inv<number>('0xEF9A3132A0AA6B19');
|
|
1002
987
|
}
|
|
1003
988
|
|
|
1004
989
|
/**
|
|
1005
|
-
* @
|
|
1006
|
-
* @param p1
|
|
1007
|
-
* @param p2
|
|
1008
|
-
* @param p3
|
|
1009
|
-
* @param p4
|
|
1010
|
-
* @param p5
|
|
1011
|
-
* @param p6
|
|
1012
|
-
* @param p7
|
|
990
|
+
* @returns
|
|
1013
991
|
*/
|
|
1014
|
-
static
|
|
1015
|
-
inv<
|
|
992
|
+
static getGameplayCamCoord(): Vector3 {
|
|
993
|
+
return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
|
|
1016
994
|
}
|
|
1017
995
|
|
|
1018
996
|
/**
|
|
1019
|
-
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
1020
|
-
* _SET_P* - _SET_S*
|
|
1021
|
-
*
|
|
1022
997
|
* @param p0
|
|
1023
998
|
*/
|
|
1024
|
-
static
|
|
1025
|
-
inv<void>('
|
|
1026
|
-
}
|
|
1027
|
-
|
|
1028
|
-
static N_0x6CAB0BA160B168D2(): void {
|
|
1029
|
-
inv<void>('0x6CAB0BA160B168D2');
|
|
999
|
+
static setCinematicButtonActive(p0: boolean): void {
|
|
1000
|
+
inv<void>('0xB90411F480457A6C', p0);
|
|
1030
1001
|
}
|
|
1031
1002
|
|
|
1032
1003
|
/**
|
|
1004
|
+
* @param rotationOrder
|
|
1033
1005
|
* @returns
|
|
1034
1006
|
*/
|
|
1035
|
-
static
|
|
1036
|
-
return inv<
|
|
1007
|
+
static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
|
|
1008
|
+
return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
1037
1009
|
}
|
|
1038
1010
|
|
|
1039
1011
|
/**
|
|
1040
|
-
* @param p0
|
|
1041
|
-
* @param p1
|
|
1042
1012
|
* @returns
|
|
1043
1013
|
*/
|
|
1044
|
-
static
|
|
1045
|
-
return inv<
|
|
1014
|
+
static N_0x1811A02277A9E49D(): boolean {
|
|
1015
|
+
return inv<boolean>('0x1811A02277A9E49D', rai());
|
|
1046
1016
|
}
|
|
1047
1017
|
|
|
1048
1018
|
/**
|
|
1049
|
-
*
|
|
1019
|
+
* @returns
|
|
1050
1020
|
*/
|
|
1051
|
-
static
|
|
1052
|
-
inv<
|
|
1021
|
+
static N_0x80D7A3E39B120BC4(): any {
|
|
1022
|
+
return inv<number>('0x80D7A3E39B120BC4');
|
|
1053
1023
|
}
|
|
1054
1024
|
|
|
1055
1025
|
/**
|
|
1056
|
-
*
|
|
1026
|
+
* Not official name
|
|
1027
|
+
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
1028
|
+
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
1057
1029
|
*
|
|
1058
|
-
* @
|
|
1030
|
+
* @param camSpeed
|
|
1031
|
+
* @param enableSlide
|
|
1032
|
+
* @param slideOffset
|
|
1033
|
+
* @param enableZoom
|
|
1034
|
+
* @param zoomOffset
|
|
1059
1035
|
*/
|
|
1060
|
-
static
|
|
1061
|
-
|
|
1062
|
-
}
|
|
1063
|
-
|
|
1064
|
-
static N_0x18C3DFAC458783BB(): void {
|
|
1065
|
-
inv<void>('0x18C3DFAC458783BB');
|
|
1036
|
+
static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
|
|
1037
|
+
inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
|
|
1066
1038
|
}
|
|
1067
1039
|
|
|
1068
|
-
|
|
1069
|
-
|
|
1040
|
+
/**
|
|
1041
|
+
* @param p0
|
|
1042
|
+
*/
|
|
1043
|
+
static stopCodeGameplayHint(p0: boolean): void {
|
|
1044
|
+
inv<void>('0x93759A83D0D844E7', p0);
|
|
1070
1045
|
}
|
|
1071
1046
|
|
|
1072
1047
|
/**
|
|
1073
|
-
* @param
|
|
1048
|
+
* @param camHash
|
|
1049
|
+
* @param pos
|
|
1050
|
+
* @param rot
|
|
1051
|
+
* @param fov
|
|
1052
|
+
* @param p8
|
|
1053
|
+
* @param p9
|
|
1054
|
+
* @returns
|
|
1074
1055
|
*/
|
|
1075
|
-
static
|
|
1076
|
-
inv<
|
|
1056
|
+
static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
|
|
1057
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
1077
1058
|
}
|
|
1078
1059
|
|
|
1079
1060
|
/**
|
|
1080
1061
|
* @param p0
|
|
1081
1062
|
*/
|
|
1082
|
-
static
|
|
1083
|
-
inv<void>('
|
|
1063
|
+
static setCinematicModeActive(p0: boolean): void {
|
|
1064
|
+
inv<void>('0xCE7A90B160F75046', p0);
|
|
1084
1065
|
}
|
|
1085
1066
|
|
|
1086
1067
|
/**
|
|
1087
|
-
*
|
|
1068
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
1069
|
+
*
|
|
1070
|
+
* @param p0
|
|
1088
1071
|
*/
|
|
1089
|
-
static
|
|
1090
|
-
|
|
1091
|
-
}
|
|
1092
|
-
|
|
1093
|
-
static N_0xCF69EA05CD9C33C9(): void {
|
|
1094
|
-
inv<void>('0xCF69EA05CD9C33C9');
|
|
1072
|
+
static setGameplayHintCameraRelativeSideOffset(p0: number): void {
|
|
1073
|
+
inv<void>('0xF86B6F93727C59C9', f(p0));
|
|
1095
1074
|
}
|
|
1096
1075
|
|
|
1097
1076
|
/**
|
|
1098
|
-
* @param
|
|
1099
|
-
* @param p1
|
|
1100
|
-
* @returns
|
|
1077
|
+
* @param p0
|
|
1101
1078
|
*/
|
|
1102
|
-
static
|
|
1103
|
-
|
|
1079
|
+
static N_0x6519238858AF5479(p0: any): void {
|
|
1080
|
+
inv<void>('0x6519238858AF5479', p0);
|
|
1104
1081
|
}
|
|
1105
1082
|
|
|
1106
1083
|
/**
|
|
1107
|
-
*
|
|
1084
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
1108
1085
|
*
|
|
1109
|
-
* @param
|
|
1086
|
+
* @param heading
|
|
1087
|
+
* @param p1
|
|
1110
1088
|
*/
|
|
1111
|
-
static
|
|
1112
|
-
inv<void>('
|
|
1089
|
+
static setGameplayCamRelativeHeading(heading: number, p1: number): void {
|
|
1090
|
+
inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
|
|
1113
1091
|
}
|
|
1114
1092
|
|
|
1115
1093
|
/**
|
|
1116
|
-
*
|
|
1117
|
-
*
|
|
1118
|
-
* @param name
|
|
1119
|
-
* @param entity
|
|
1094
|
+
* @param p0
|
|
1095
|
+
* @param p1
|
|
1120
1096
|
*/
|
|
1121
|
-
static
|
|
1122
|
-
inv<void>('
|
|
1097
|
+
static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
|
|
1098
|
+
inv<void>('0x4D2F46D1B28D90FB', p0, p1);
|
|
1123
1099
|
}
|
|
1124
1100
|
|
|
1125
1101
|
/**
|
|
1126
|
-
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
1127
|
-
* *IS_SC(REEN*)* (?)
|
|
1128
|
-
*
|
|
1129
1102
|
* @returns
|
|
1130
1103
|
*/
|
|
1131
|
-
static
|
|
1132
|
-
return inv<
|
|
1133
|
-
}
|
|
1134
|
-
|
|
1135
|
-
static freezeGameplayCamThisFrame(): void {
|
|
1136
|
-
inv<void>('0x027CAB2C3AF27010');
|
|
1104
|
+
static getPhotoModeFocalLength(): number {
|
|
1105
|
+
return inv<number>('0x2533BAFFBE737E54', raf());
|
|
1137
1106
|
}
|
|
1138
1107
|
|
|
1139
1108
|
/**
|
|
1140
1109
|
* @returns
|
|
1141
1110
|
*/
|
|
1142
|
-
static
|
|
1143
|
-
return inv<
|
|
1111
|
+
static N_0x2AB7C81B3F70570C(): any {
|
|
1112
|
+
return inv<number>('0x2AB7C81B3F70570C');
|
|
1144
1113
|
}
|
|
1145
1114
|
|
|
1146
1115
|
/**
|
|
1147
|
-
* @
|
|
1116
|
+
* @returns
|
|
1148
1117
|
*/
|
|
1149
|
-
static
|
|
1150
|
-
inv<
|
|
1118
|
+
static isInterpolatingToScriptCams(): boolean {
|
|
1119
|
+
return inv<boolean>('0x43AB9D5A7D415478', rai());
|
|
1151
1120
|
}
|
|
1152
1121
|
|
|
1153
1122
|
/**
|
|
1154
1123
|
* @returns
|
|
1155
1124
|
*/
|
|
1156
|
-
static
|
|
1157
|
-
return inv<number>('
|
|
1125
|
+
static getFinalRenderedCamFov(): number {
|
|
1126
|
+
return inv<number>('0x04AF77971E508F6A', raf());
|
|
1158
1127
|
}
|
|
1159
1128
|
|
|
1160
1129
|
/**
|
|
1161
|
-
*
|
|
1130
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
1131
|
+
* Return type char in ida
|
|
1132
|
+
* *SET_GAMEPLAY_HINT**
|
|
1133
|
+
*
|
|
1134
|
+
* @param p0
|
|
1162
1135
|
*/
|
|
1163
|
-
static
|
|
1164
|
-
|
|
1136
|
+
static N_0x88544C0E3291DCAE(p0: boolean): void {
|
|
1137
|
+
inv<void>('0x88544C0E3291DCAE', p0);
|
|
1165
1138
|
}
|
|
1166
1139
|
|
|
1167
1140
|
/**
|
|
1168
|
-
* @param rotationOrder
|
|
1169
1141
|
* @returns
|
|
1170
1142
|
*/
|
|
1171
|
-
static
|
|
1172
|
-
return
|
|
1143
|
+
static isScreenFadedIn(): boolean {
|
|
1144
|
+
return inv<boolean>('0x37F9A426FBCF4AF2', rai());
|
|
1173
1145
|
}
|
|
1174
1146
|
|
|
1175
1147
|
/**
|
|
1176
|
-
*
|
|
1177
|
-
* @param p1
|
|
1178
|
-
* @returns
|
|
1148
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
1179
1149
|
*/
|
|
1180
|
-
static
|
|
1181
|
-
|
|
1150
|
+
static disableOnFootFirstPersonViewThisUpdate(): void {
|
|
1151
|
+
inv<void>('0x9C473089A934C930');
|
|
1182
1152
|
}
|
|
1183
1153
|
|
|
1184
1154
|
/**
|
|
1185
|
-
*
|
|
1186
|
-
*
|
|
1187
|
-
* @param duration
|
|
1155
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
1188
1156
|
*/
|
|
1189
|
-
static
|
|
1190
|
-
inv<void>('
|
|
1157
|
+
static invalidateCinematicVehicleIdleMode(): void {
|
|
1158
|
+
inv<void>('0x634F4A0562CF19B8');
|
|
1191
1159
|
}
|
|
1192
1160
|
|
|
1193
1161
|
/**
|
|
1194
|
-
*
|
|
1195
|
-
* Params: targetPed = death cam focuses on it
|
|
1196
|
-
*
|
|
1197
|
-
* @param targetPed
|
|
1162
|
+
* @param dictionaryName
|
|
1198
1163
|
*/
|
|
1199
|
-
static
|
|
1200
|
-
inv<void>('
|
|
1164
|
+
static unloadCinematicCameraLocation(dictionaryName: string | null): void {
|
|
1165
|
+
inv<void>('0x2412216FCC7B4E3E', dictionaryName);
|
|
1201
1166
|
}
|
|
1202
1167
|
|
|
1203
1168
|
/**
|
|
1204
|
-
* @
|
|
1169
|
+
* @returns
|
|
1205
1170
|
*/
|
|
1206
|
-
static
|
|
1207
|
-
inv<
|
|
1208
|
-
}
|
|
1209
|
-
|
|
1210
|
-
static N_0x3C486E334520579D(): void {
|
|
1211
|
-
inv<void>('0x3C486E334520579D');
|
|
1171
|
+
static isScreenFadedOut(): boolean {
|
|
1172
|
+
return inv<boolean>('0xF5472C80DF2FF847', rai());
|
|
1212
1173
|
}
|
|
1213
1174
|
|
|
1214
1175
|
/**
|
|
1215
|
-
* @param
|
|
1176
|
+
* @param dictionary
|
|
1177
|
+
* @param shotName
|
|
1178
|
+
* @param duration
|
|
1216
1179
|
*/
|
|
1217
|
-
static
|
|
1218
|
-
inv<void>('
|
|
1180
|
+
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
|
|
1181
|
+
inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
1219
1182
|
}
|
|
1220
1183
|
|
|
1221
1184
|
/**
|
|
1222
|
-
* @param p0
|
|
1223
|
-
* @param p1
|
|
1224
|
-
* @param p2
|
|
1225
1185
|
* @returns
|
|
1226
1186
|
*/
|
|
1227
|
-
static
|
|
1228
|
-
return inv<number>('
|
|
1187
|
+
static isDeathFailCameraRunning(): any {
|
|
1188
|
+
return inv<number>('0x139EFB0A71DD9011');
|
|
1229
1189
|
}
|
|
1230
1190
|
|
|
1231
|
-
|
|
1232
|
-
|
|
1191
|
+
/**
|
|
1192
|
+
* @returns
|
|
1193
|
+
*/
|
|
1194
|
+
static N_0xDC62CD70658E7A02(): any {
|
|
1195
|
+
return inv<number>('0xDC62CD70658E7A02');
|
|
1233
1196
|
}
|
|
1234
1197
|
|
|
1235
1198
|
/**
|
|
@@ -1355,209 +1318,246 @@ export class CamStatics {
|
|
|
1355
1318
|
}
|
|
1356
1319
|
|
|
1357
1320
|
/**
|
|
1358
|
-
* @param
|
|
1359
|
-
* @param shotName
|
|
1360
|
-
* @param duration
|
|
1361
|
-
* @returns
|
|
1321
|
+
* @param locationDictName
|
|
1362
1322
|
*/
|
|
1363
|
-
static
|
|
1364
|
-
|
|
1323
|
+
static loadCinematicCamLocation(locationDictName: string | null): void {
|
|
1324
|
+
inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
|
|
1365
1325
|
}
|
|
1366
1326
|
|
|
1367
1327
|
/**
|
|
1368
|
-
*
|
|
1328
|
+
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
1329
|
+
*
|
|
1330
|
+
* @param shakeName
|
|
1331
|
+
* @param intensity
|
|
1369
1332
|
*/
|
|
1370
|
-
static
|
|
1371
|
-
inv<void>('
|
|
1333
|
+
static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
|
|
1334
|
+
inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
|
|
1372
1335
|
}
|
|
1373
1336
|
|
|
1374
1337
|
/**
|
|
1375
|
-
* @
|
|
1338
|
+
* @returns
|
|
1376
1339
|
*/
|
|
1377
|
-
static
|
|
1378
|
-
inv<
|
|
1340
|
+
static N_0x5060FA977CEA4455(): any {
|
|
1341
|
+
return inv<number>('0x5060FA977CEA4455');
|
|
1379
1342
|
}
|
|
1380
1343
|
|
|
1381
1344
|
/**
|
|
1382
|
-
*
|
|
1383
|
-
*
|
|
1345
|
+
* [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
|
|
1346
|
+
* p0: struct<32> /*256*\/
|
|
1347
|
+
*
|
|
1348
|
+
* @returns p0
|
|
1384
1349
|
*/
|
|
1385
|
-
static
|
|
1386
|
-
|
|
1350
|
+
static startCameraOrbit(): number {
|
|
1351
|
+
const result = inv<number>('0x65B205BF30C13DDB', pvi());
|
|
1352
|
+
return result;
|
|
1387
1353
|
}
|
|
1388
1354
|
|
|
1389
1355
|
/**
|
|
1390
|
-
* @
|
|
1356
|
+
* @param p0
|
|
1357
|
+
* @param p1
|
|
1391
1358
|
*/
|
|
1392
|
-
static
|
|
1393
|
-
|
|
1359
|
+
static setWidescreenBorders(p0: boolean, p1: number): void {
|
|
1360
|
+
inv<void>('0xD7F4D54CF80AFA34', p0, p1);
|
|
1361
|
+
}
|
|
1362
|
+
|
|
1363
|
+
static N_0x06557F6D96C86881(): void {
|
|
1364
|
+
inv<void>('0x06557F6D96C86881');
|
|
1365
|
+
}
|
|
1366
|
+
|
|
1367
|
+
/**
|
|
1368
|
+
* minimum: Degrees between -180f and 180f.
|
|
1369
|
+
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
1370
|
+
*
|
|
1371
|
+
* @param minimum
|
|
1372
|
+
* @param maximum
|
|
1373
|
+
*/
|
|
1374
|
+
static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
|
|
1375
|
+
inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
|
|
1394
1376
|
}
|
|
1395
1377
|
|
|
1396
1378
|
/**
|
|
1397
1379
|
* @param p0
|
|
1398
|
-
* @param p1
|
|
1399
|
-
* @param p2
|
|
1400
|
-
* @param p3
|
|
1401
|
-
* @param p4
|
|
1402
|
-
* @param p5
|
|
1403
1380
|
*/
|
|
1404
|
-
static
|
|
1405
|
-
inv<void>('
|
|
1381
|
+
static N_0xDF7F5BE9150E47E4(p0: any): void {
|
|
1382
|
+
inv<void>('0xDF7F5BE9150E47E4', p0);
|
|
1383
|
+
}
|
|
1384
|
+
|
|
1385
|
+
static N_0x04084490CC302CFB(): void {
|
|
1386
|
+
inv<void>('0x04084490CC302CFB');
|
|
1406
1387
|
}
|
|
1407
1388
|
|
|
1408
1389
|
/**
|
|
1409
|
-
*
|
|
1410
|
-
* *DISABLE**
|
|
1390
|
+
* @param p0
|
|
1411
1391
|
*/
|
|
1412
|
-
static
|
|
1413
|
-
inv<void>('
|
|
1392
|
+
static stopGameplayCamShaking(p0: boolean): void {
|
|
1393
|
+
inv<void>('0xE0DE43D290FB65F9', p0);
|
|
1414
1394
|
}
|
|
1415
1395
|
|
|
1416
1396
|
/**
|
|
1417
|
-
*
|
|
1397
|
+
* Creates Cinematic Black Bars (at top and bottom)
|
|
1398
|
+
* Disable instantly: false/false, Enable instantly: true/true
|
|
1418
1399
|
*
|
|
1419
|
-
* @
|
|
1400
|
+
* @param p0
|
|
1401
|
+
* @param p1
|
|
1420
1402
|
*/
|
|
1421
|
-
static
|
|
1422
|
-
|
|
1403
|
+
static requestLetterBoxNow(p0: boolean, p1: boolean): void {
|
|
1404
|
+
inv<void>('0x69D65E89FFD72313', p0, p1);
|
|
1423
1405
|
}
|
|
1424
1406
|
|
|
1425
1407
|
/**
|
|
1426
|
-
* @
|
|
1408
|
+
* @param entity
|
|
1427
1409
|
*/
|
|
1428
|
-
static
|
|
1429
|
-
|
|
1410
|
+
static disableCamCollisionForObject(entity: Entity): void {
|
|
1411
|
+
inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
|
|
1430
1412
|
}
|
|
1431
1413
|
|
|
1432
1414
|
/**
|
|
1433
|
-
* @
|
|
1415
|
+
* @returns
|
|
1434
1416
|
*/
|
|
1435
|
-
static
|
|
1436
|
-
inv<
|
|
1417
|
+
static getGameplayCamFov(): number {
|
|
1418
|
+
return inv<number>('0xF6A96E5ACEEC6E50', raf());
|
|
1437
1419
|
}
|
|
1438
1420
|
|
|
1439
1421
|
/**
|
|
1440
|
-
*
|
|
1422
|
+
* Fades the screen in. duration: The time the fade should take, in milliseconds.
|
|
1423
|
+
*
|
|
1424
|
+
* @param duration
|
|
1441
1425
|
*/
|
|
1442
|
-
static
|
|
1443
|
-
inv<void>('
|
|
1426
|
+
static doScreenFadeIn(duration: number): void {
|
|
1427
|
+
inv<void>('0x6A053CF596F67DF7', duration);
|
|
1444
1428
|
}
|
|
1445
1429
|
|
|
1446
1430
|
/**
|
|
1447
|
-
*
|
|
1448
|
-
*
|
|
1449
|
-
*
|
|
1450
|
-
*
|
|
1451
|
-
* @param
|
|
1452
|
-
* @param
|
|
1431
|
+
* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
1432
|
+
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
1433
|
+
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
1434
|
+
*
|
|
1435
|
+
* @param shakeName
|
|
1436
|
+
* @param p1
|
|
1453
1437
|
*/
|
|
1454
|
-
static
|
|
1455
|
-
inv<void>('
|
|
1438
|
+
static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
|
|
1439
|
+
inv<void>('0x4285804FD65D8066', shakeName, p1);
|
|
1456
1440
|
}
|
|
1457
1441
|
|
|
1458
1442
|
/**
|
|
1459
|
-
* @
|
|
1443
|
+
* @param cameraDictionary
|
|
1460
1444
|
*/
|
|
1461
|
-
static
|
|
1462
|
-
|
|
1445
|
+
static loadCameraDataDict(cameraDictionary: string | null): void {
|
|
1446
|
+
inv<void>('0x6A4D224FC7643941', cameraDictionary);
|
|
1463
1447
|
}
|
|
1464
1448
|
|
|
1465
1449
|
/**
|
|
1466
|
-
*
|
|
1450
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
1467
1451
|
*/
|
|
1468
|
-
static
|
|
1469
|
-
|
|
1452
|
+
static disableOnFootFirstPersonViewThisUpdate2(): void {
|
|
1453
|
+
inv<void>('0x05AB44D906738426');
|
|
1454
|
+
}
|
|
1455
|
+
|
|
1456
|
+
static N_0xF1A6FEEDF3776EF9(): void {
|
|
1457
|
+
inv<void>('0xF1A6FEEDF3776EF9');
|
|
1470
1458
|
}
|
|
1471
1459
|
|
|
1472
1460
|
/**
|
|
1473
|
-
*
|
|
1461
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
1462
|
+
*
|
|
1463
|
+
* @param p0
|
|
1464
|
+
* @param distance
|
|
1474
1465
|
*/
|
|
1475
|
-
static
|
|
1476
|
-
|
|
1466
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
|
|
1467
|
+
inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
|
|
1477
1468
|
}
|
|
1478
1469
|
|
|
1479
1470
|
/**
|
|
1471
|
+
* More info: see HAS_LETTER_BOX
|
|
1472
|
+
*
|
|
1480
1473
|
* @returns
|
|
1481
1474
|
*/
|
|
1482
|
-
static
|
|
1483
|
-
return inv<
|
|
1475
|
+
static getLetterBoxRatio(): number {
|
|
1476
|
+
return inv<number>('0xA2B1C7EF759A63CE', raf());
|
|
1484
1477
|
}
|
|
1485
1478
|
|
|
1486
1479
|
/**
|
|
1487
1480
|
* @returns
|
|
1488
1481
|
*/
|
|
1489
|
-
static
|
|
1490
|
-
return inv<number>('
|
|
1482
|
+
static N_0x7CE9DC58E3E4755F(): any {
|
|
1483
|
+
return inv<number>('0x7CE9DC58E3E4755F');
|
|
1491
1484
|
}
|
|
1492
1485
|
|
|
1493
1486
|
/**
|
|
1494
1487
|
* @param p0
|
|
1495
1488
|
* @param p1
|
|
1496
|
-
* @param p2
|
|
1497
1489
|
*/
|
|
1498
|
-
static
|
|
1499
|
-
inv<void>('
|
|
1490
|
+
static N_0xFEB8646818294C75(p0: any, p1: any): void {
|
|
1491
|
+
inv<void>('0xFEB8646818294C75', p0, p1);
|
|
1500
1492
|
}
|
|
1501
1493
|
|
|
1502
1494
|
/**
|
|
1503
|
-
* @
|
|
1495
|
+
* @param p0
|
|
1504
1496
|
*/
|
|
1505
|
-
static
|
|
1506
|
-
|
|
1497
|
+
static N_0xDB382FE20C2DA222(p0: any): void {
|
|
1498
|
+
inv<void>('0xDB382FE20C2DA222', p0);
|
|
1507
1499
|
}
|
|
1508
1500
|
|
|
1509
1501
|
/**
|
|
1510
1502
|
* @param p0
|
|
1511
1503
|
*/
|
|
1512
|
-
static
|
|
1513
|
-
inv<void>('
|
|
1504
|
+
static N_0x29E6655DF3590B0D(p0: any): void {
|
|
1505
|
+
inv<void>('0x29E6655DF3590B0D', p0);
|
|
1514
1506
|
}
|
|
1515
1507
|
|
|
1516
1508
|
/**
|
|
1517
|
-
* @param
|
|
1518
|
-
* @param
|
|
1509
|
+
* @param pos
|
|
1510
|
+
* @param radius
|
|
1511
|
+
* @returns
|
|
1519
1512
|
*/
|
|
1520
|
-
static
|
|
1521
|
-
inv<
|
|
1513
|
+
static isSphereVisible(pos: Vector3, radius: number): boolean {
|
|
1514
|
+
return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
|
|
1522
1515
|
}
|
|
1523
1516
|
|
|
1524
1517
|
/**
|
|
1525
|
-
* @
|
|
1518
|
+
* @param camInitialHeading
|
|
1526
1519
|
*/
|
|
1527
|
-
static
|
|
1528
|
-
|
|
1520
|
+
static setGameplayCamInitialHeading(camInitialHeading: number): void {
|
|
1521
|
+
inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
|
|
1529
1522
|
}
|
|
1530
1523
|
|
|
1531
1524
|
/**
|
|
1532
|
-
* @
|
|
1525
|
+
* @param p0
|
|
1533
1526
|
*/
|
|
1534
|
-
static
|
|
1535
|
-
|
|
1527
|
+
static stopGameplayHint(p0: boolean): void {
|
|
1528
|
+
inv<void>('0x1BCEC33D54CFCA8A', p0);
|
|
1536
1529
|
}
|
|
1537
1530
|
|
|
1538
1531
|
/**
|
|
1539
1532
|
* @param p0
|
|
1540
1533
|
*/
|
|
1541
|
-
static
|
|
1542
|
-
inv<void>('
|
|
1534
|
+
static N_0x0961B089947BA6D0(p0: any): void {
|
|
1535
|
+
inv<void>('0x0961B089947BA6D0', p0);
|
|
1536
|
+
}
|
|
1537
|
+
|
|
1538
|
+
/**
|
|
1539
|
+
* minimum: Degrees between -90f and 90f.
|
|
1540
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
1541
|
+
*
|
|
1542
|
+
* @param minimum
|
|
1543
|
+
* @param maximum
|
|
1544
|
+
*/
|
|
1545
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
|
|
1546
|
+
inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
|
|
1543
1547
|
}
|
|
1544
1548
|
|
|
1545
1549
|
/**
|
|
1546
1550
|
* @returns
|
|
1547
1551
|
*/
|
|
1548
|
-
static
|
|
1549
|
-
return inv<number>('
|
|
1552
|
+
static N_0x6072B7420A83A03F(): any {
|
|
1553
|
+
return inv<number>('0x6072B7420A83A03F');
|
|
1550
1554
|
}
|
|
1551
1555
|
|
|
1552
1556
|
/**
|
|
1553
|
-
*
|
|
1554
|
-
* _RES*
|
|
1555
|
-
*
|
|
1556
|
-
* @param shakeName
|
|
1557
|
-
* @param intensity
|
|
1557
|
+
* @param p0
|
|
1558
1558
|
*/
|
|
1559
|
-
static
|
|
1560
|
-
inv<void>('
|
|
1559
|
+
static N_0xC205B3C54C6A4E37(p0: any): void {
|
|
1560
|
+
inv<void>('0xC205B3C54C6A4E37', p0);
|
|
1561
1561
|
}
|
|
1562
1562
|
|
|
1563
1563
|
}
|