@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -33,122 +33,101 @@ export class CamStatics {
33
33
  }
34
34
 
35
35
  /**
36
- * @param p0
37
- */
38
- static N_0x1D9F72DD4FD9A9D7(p0: any): void {
39
- inv<void>('0x1D9F72DD4FD9A9D7', p0);
40
- }
41
-
42
- static N_0xE6F364DE6C2FDEFE(): void {
43
- inv<void>('0xE6F364DE6C2FDEFE');
44
- }
45
-
46
- /**
47
- * @param shakeName
48
- * @param intensity
36
+ * @returns
49
37
  */
50
- static shakeGameplayCam(shakeName: string | null, intensity: number): void {
51
- inv<void>('0xD9B31B4650520529', shakeName, f(intensity));
38
+ static N_0x14C4A49E36C29E49(): any {
39
+ return inv<number>('0x14C4A49E36C29E49');
52
40
  }
53
41
 
54
42
  /**
55
43
  * @returns
56
44
  */
57
- static N_0x796085220ADCC847(): any {
58
- return inv<number>('0x796085220ADCC847');
45
+ static isScreenFadingIn(): boolean {
46
+ return inv<boolean>('0x0CECCC63FFA2EF24', rai());
59
47
  }
60
48
 
61
49
  /**
62
- * @param p0
50
+ * @returns
63
51
  */
64
- static forceCinematicRenderingThisUpdate(p0: boolean): void {
65
- inv<void>('0x702B75DC9D3EDE56', p0);
52
+ static isGameplayCamShaking(): boolean {
53
+ return inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
66
54
  }
67
55
 
68
56
  /**
69
- * Maintains the death camera after respawn
70
- *
71
- * @param toggle
57
+ * @returns
72
58
  */
73
- static N_0x63E5841A9264D016(toggle: boolean): void {
74
- inv<void>('0x63E5841A9264D016', toggle);
75
- }
76
-
77
- static N_0x41E452A3C580D1A7(): void {
78
- inv<void>('0x41E452A3C580D1A7');
59
+ static N_0x190F7DA1AC09A8EF(): any {
60
+ return inv<number>('0x190F7DA1AC09A8EF');
79
61
  }
80
62
 
81
63
  /**
82
64
  * @param p0
65
+ * @param p1
66
+ * @param p2
83
67
  */
84
- static N_0x728491FB3DFFEF99(p0: any): void {
85
- inv<void>('0x728491FB3DFFEF99', p0);
68
+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
69
+ inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
86
70
  }
87
71
 
88
72
  /**
89
73
  * @returns
90
74
  */
91
- static isGameplayHintActive(): boolean {
92
- return inv<boolean>('0x2E04AB5FEE042D4A', rai());
75
+ static getGameplayCamRelativePitch(): number {
76
+ return inv<number>('0x99AADEBBA803F827', raf());
93
77
  }
94
78
 
95
79
  /**
96
- * @param FOV
80
+ * @param p0
97
81
  */
98
- static setGameplayHintFov(FOV: number): void {
99
- inv<void>('0x661E58BC6F00A49A', f(FOV));
82
+ static N_0x8E036B41C37D0E5F(p0: any): void {
83
+ inv<void>('0x8E036B41C37D0E5F', p0);
100
84
  }
101
85
 
102
86
  /**
103
87
  * @param p0
88
+ * @param p1
104
89
  */
105
- static N_0xB85C13E0BF1F2A1C(p0: any): void {
106
- inv<void>('0xB85C13E0BF1F2A1C', p0);
90
+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
91
+ inv<void>('0x1F6EBD94680252CE', p0, p1);
107
92
  }
108
93
 
109
94
  /**
110
95
  * @returns
111
96
  */
112
- static N_0x73FF6BE63DC18819(): any {
113
- return inv<number>('0x73FF6BE63DC18819');
97
+ static N_0xB6A80E1E3A5444F1(): any {
98
+ return inv<number>('0xB6A80E1E3A5444F1');
114
99
  }
115
100
 
116
101
  /**
117
- * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
118
- * *IS_GAMEPLAY**
119
- *
120
- * @param shakeName
121
102
  * @returns
122
103
  */
123
- static N_0x0060B31968E60E41(shakeName: string | null): boolean {
124
- return inv<boolean>('0x0060B31968E60E41', shakeName, rai());
104
+ static getGameplayCamRelativeHeading(): number {
105
+ return inv<number>('0xC4ABF536048998AA', raf());
125
106
  }
126
107
 
127
108
  /**
128
- * @param dictionary
129
- * @param shotName
130
- * @param duration
131
- * @returns
109
+ * @param p0
132
110
  */
133
- static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
134
- return inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
111
+ static N_0x1FC6C727D30FFDDE(p0: any): void {
112
+ inv<void>('0x1FC6C727D30FFDDE', p0);
135
113
  }
136
114
 
137
115
  /**
138
- * @param p0
139
- * @param p1
116
+ * @returns
140
117
  */
141
- static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void {
142
- inv<void>('0x05BD5E4088B30A66', f(p0), f(p1));
118
+ static isInCinematicMode(): any {
119
+ return inv<number>('0x74F1D22EFA71FAB8');
143
120
  }
144
121
 
145
122
  /**
146
- * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
123
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
124
+ * _RES*
147
125
  *
148
- * @param entity
126
+ * @param shakeName
127
+ * @param intensity
149
128
  */
150
- static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void {
151
- inv<void>('0xD904F75DBD7AB865', entity.handle);
129
+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
130
+ inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
152
131
  }
153
132
 
154
133
  /**
@@ -254,126 +233,6 @@ export class CamStatics {
254
233
  inv<void>('0x8910C24B7E0046EC');
255
234
  }
256
235
 
257
- /**
258
- * @returns
259
- */
260
- static N_0x8B1A5FE7E41E52B2(): any {
261
- return inv<number>('0x8B1A5FE7E41E52B2');
262
- }
263
-
264
- /**
265
- * Forces gameplay cam to specified ped as if you were the ped or spectating it
266
- *
267
- * @param ped
268
- */
269
- static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
270
- inv<void>('0x82E41D6ADE924FCA', ped.handle);
271
- }
272
-
273
- /**
274
- * @param name
275
- * @param pos
276
- * @param rot
277
- */
278
- static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
279
- inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
280
- }
281
-
282
- /**
283
- * @param camInitialPitch
284
- */
285
- static setGameplayCamInitialPitch(camInitialPitch: number): void {
286
- inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
287
- }
288
-
289
- /**
290
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
291
- *
292
- * @param p0
293
- */
294
- static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
295
- inv<void>('0x29E74F819150CC32', f(p0));
296
- }
297
-
298
- /**
299
- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
300
- *
301
- * @param p0
302
- * @param p1
303
- */
304
- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
305
- inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
306
- }
307
-
308
- /**
309
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
310
- *
311
- * @param p0
312
- */
313
- static destroyAllCams(p0: boolean): void {
314
- inv<void>('0x163600D6E136C9F8', p0);
315
- }
316
-
317
- /**
318
- * @param cameraDictionary
319
- */
320
- static destroy(cameraDictionary: string | null): void {
321
- inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
322
- }
323
-
324
- /**
325
- * @returns
326
- */
327
- static getPhotoModeDof(): number {
328
- return inv<number>('0x4653A741D17F2CD0', raf());
329
- }
330
-
331
- /**
332
- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
333
- *
334
- * @param locationDictName
335
- * @returns
336
- */
337
- static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
338
- return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
339
- }
340
-
341
- /**
342
- * @returns
343
- */
344
- static isGameplayCamRendering(): boolean {
345
- return inv<boolean>('0x8660EA714834E412', rai());
346
- }
347
-
348
- /**
349
- * @returns
350
- */
351
- static N_0xEF9A3132A0AA6B19(): any {
352
- return inv<number>('0xEF9A3132A0AA6B19');
353
- }
354
-
355
- /**
356
- * @returns
357
- */
358
- static getGameplayCamCoord(): Vector3 {
359
- return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
360
- }
361
-
362
- /**
363
- * @param p0
364
- */
365
- static setCinematicButtonActive(p0: boolean): void {
366
- inv<void>('0xB90411F480457A6C', p0);
367
- }
368
-
369
- /**
370
- * @param rotationOrder
371
- * @returns
372
- */
373
- static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
374
- return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
375
- }
376
-
377
236
  /**
378
237
  * Zooms in the third person camera closer to ground level.
379
238
  * Must be called every frame to interpolate.
@@ -486,750 +345,854 @@ export class CamStatics {
486
345
  }
487
346
 
488
347
  /**
489
- * @param locationDictName
348
+ * @param p0
349
+ * @param p1
490
350
  */
491
- static loadCinematicCamLocation(locationDictName: string | null): void {
492
- inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
351
+ static N_0xF48664E9C83825E3(p0: any, p1: any): void {
352
+ inv<void>('0xF48664E9C83825E3', p0, p1);
493
353
  }
494
354
 
495
355
  /**
496
- * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
497
- *
498
- * @param shakeName
499
- * @param intensity
356
+ * @returns
500
357
  */
501
- static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
502
- inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
358
+ static isGameplayCamLookingBehind(): boolean {
359
+ return inv<boolean>('0x8FE0D24FFD04D5A2', rai());
503
360
  }
504
361
 
505
362
  /**
363
+ * @param cameraDictionary
506
364
  * @returns
507
365
  */
508
- static N_0x5060FA977CEA4455(): any {
509
- return inv<number>('0x5060FA977CEA4455');
366
+ static isCameraAvailable(cameraDictionary: string | null): any {
367
+ return inv<number>('0x927B810E43E99932', cameraDictionary);
510
368
  }
511
369
 
512
370
  /**
513
- * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
514
- * p0: struct<32> /*256*\/
515
- *
516
- * @returns p0
371
+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
517
372
  */
518
- static startCameraOrbit(): number {
519
- const result = inv<number>('0x65B205BF30C13DDB', pvi());
520
- return result;
373
+ static disableCinematicBonnetCameraThisUpdate(): void {
374
+ inv<void>('0xA5929C2E57AC90D1');
521
375
  }
522
376
 
523
377
  /**
524
- * @param p0
525
- * @param p1
378
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
379
+ * *DISABLE**
526
380
  */
527
- static setWidescreenBorders(p0: boolean, p1: number): void {
528
- inv<void>('0xD7F4D54CF80AFA34', p0, p1);
381
+ static N_0xA8BA2E0204D8486F(): void {
382
+ inv<void>('0xA8BA2E0204D8486F');
529
383
  }
530
384
 
531
- static N_0x06557F6D96C86881(): void {
532
- inv<void>('0x06557F6D96C86881');
385
+ /**
386
+ * Forces gameplay cam to specified vehicle as if you were in it
387
+ *
388
+ * @param vehicle
389
+ * @param p1
390
+ */
391
+ static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
392
+ inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
533
393
  }
534
394
 
535
395
  /**
536
- * minimum: Degrees between -180f and 180f.
537
- * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
538
- *
539
- * @param minimum
540
- * @param maximum
396
+ * @param camName
397
+ * @param pos
398
+ * @param rot
399
+ * @param fov
400
+ * @param p8
401
+ * @param p9
402
+ * @returns
541
403
  */
542
- static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
543
- inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
404
+ static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
405
+ return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
544
406
  }
545
407
 
546
408
  /**
547
- * @param p0
409
+ * @returns
548
410
  */
549
- static N_0xDF7F5BE9150E47E4(p0: any): void {
550
- inv<void>('0xDF7F5BE9150E47E4', p0);
411
+ static getPhotoModeFocusDistance(): number {
412
+ return inv<number>('0x18FC740FFDCD7454', raf());
551
413
  }
552
414
 
553
- static N_0x04084490CC302CFB(): void {
554
- inv<void>('0x04084490CC302CFB');
415
+ static N_0x70A6658D476C6187(): void {
416
+ inv<void>('0x70A6658D476C6187');
417
+ }
418
+
419
+ /**
420
+ * @param dictionary
421
+ * @param shotName
422
+ * @param cameraName
423
+ * @returns
424
+ */
425
+ static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
426
+ return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
427
+ }
428
+
429
+ static forceLetterBoxThisUpdate(): void {
430
+ inv<void>('0xC64ABC0676AF262B');
555
431
  }
556
432
 
557
433
  /**
558
434
  * @param p0
435
+ * @param p1
436
+ * @param p2
437
+ * @param p3
438
+ * @param p4
439
+ * @param p5
440
+ * @param p6
441
+ * @param p7
559
442
  */
560
- static stopGameplayCamShaking(p0: boolean): void {
561
- inv<void>('0xE0DE43D290FB65F9', p0);
443
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
444
+ inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
562
445
  }
563
446
 
564
447
  /**
565
- * Creates Cinematic Black Bars (at top and bottom)
566
- * Disable instantly: false/false, Enable instantly: true/true
448
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
449
+ * _SET_P* - _SET_S*
567
450
  *
568
451
  * @param p0
569
- * @param p1
570
452
  */
571
- static requestLetterBoxNow(p0: boolean, p1: boolean): void {
572
- inv<void>('0x69D65E89FFD72313', p0, p1);
453
+ static setStartCinematicDeathCam(p0: boolean): void {
454
+ inv<void>('0x6E969927CF632608', p0);
455
+ }
456
+
457
+ static N_0x6CAB0BA160B168D2(): void {
458
+ inv<void>('0x6CAB0BA160B168D2');
573
459
  }
574
460
 
575
461
  /**
576
- * @param entity
462
+ * @returns
577
463
  */
578
- static disableCamCollisionForObject(entity: Entity): void {
579
- inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
464
+ static isScreenFadingOut(): boolean {
465
+ return inv<boolean>('0x02F39BEFE7B88D00', rai());
580
466
  }
581
467
 
582
468
  /**
469
+ * @param p0
470
+ * @param p1
583
471
  * @returns
584
472
  */
585
- static getGameplayCamFov(): number {
586
- return inv<number>('0xF6A96E5ACEEC6E50', raf());
473
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
474
+ return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
587
475
  }
588
476
 
589
477
  /**
590
- * Fades the screen in. duration: The time the fade should take, in milliseconds.
591
- *
592
- * @param duration
478
+ * nullsub, doesn't do anything
593
479
  */
594
- static doScreenFadeIn(duration: number): void {
595
- inv<void>('0x6A053CF596F67DF7', duration);
480
+ static disableFirstPersonFlashEffectThisUpdate(): void {
481
+ inv<void>('0x77D65669A05D1A1A');
596
482
  }
597
483
 
598
484
  /**
599
- * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
600
- * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
601
- * _STOP_GAMEPLAY_CAM* - _STOP_I*
485
+ * Returns true if first person camera is active in saloon1.ysc
602
486
  *
603
- * @param shakeName
604
- * @param p1
487
+ * @returns
605
488
  */
606
- static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
607
- inv<void>('0x4285804FD65D8066', shakeName, p1);
489
+ static forceFirstPersonCamThisFrame(): any {
490
+ return inv<number>('0x90DA5BA5C2635416');
491
+ }
492
+
493
+ static N_0x18C3DFAC458783BB(): void {
494
+ inv<void>('0x18C3DFAC458783BB');
495
+ }
496
+
497
+ static N_0x16E9ABDD34DDD931(): void {
498
+ inv<void>('0x16E9ABDD34DDD931');
499
+ }
500
+
501
+ /**
502
+ * @param cameraDictionary
503
+ */
504
+ static create(cameraDictionary: string | null): void {
505
+ inv<void>('0xB8B207C34285E978', cameraDictionary);
506
+ }
507
+
508
+ /**
509
+ * @param p0
510
+ */
511
+ static N_0x5B637D6F3B67716A(p0: any): void {
512
+ inv<void>('0x5B637D6F3B67716A', p0);
608
513
  }
609
514
 
610
515
  /**
611
516
  * @returns
612
517
  */
613
- static N_0x1811A02277A9E49D(): boolean {
614
- return inv<boolean>('0x1811A02277A9E49D', rai());
518
+ static isCinematicCamRendering(): boolean {
519
+ return inv<boolean>('0xBF7C780731AADBF8', rai());
520
+ }
521
+
522
+ static N_0xCF69EA05CD9C33C9(): void {
523
+ inv<void>('0xCF69EA05CD9C33C9');
615
524
  }
616
525
 
617
526
  /**
527
+ * @param camHash
528
+ * @param p1
618
529
  * @returns
619
530
  */
620
- static N_0x80D7A3E39B120BC4(): any {
621
- return inv<number>('0x80D7A3E39B120BC4');
531
+ static createCamera(camHash: string | number, p1: boolean): Cam | null {
532
+ return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
622
533
  }
623
534
 
624
535
  /**
625
- * Not official name
626
- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
627
- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
536
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
628
537
  *
629
- * @param camSpeed
630
- * @param enableSlide
631
- * @param slideOffset
632
- * @param enableZoom
633
- * @param zoomOffset
538
+ * @param camInitialZoom
634
539
  */
635
- static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
636
- inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
540
+ static setGameplayCamInitialZoom(camInitialZoom: number): void {
541
+ inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
637
542
  }
638
543
 
639
544
  /**
640
- * @param p0
545
+ * Only used in R* Script fm_mission_controller
546
+ *
547
+ * @param name
548
+ * @param entity
641
549
  */
642
- static stopCodeGameplayHint(p0: boolean): void {
643
- inv<void>('0x93759A83D0D844E7', p0);
550
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
551
+ inv<void>('0x0B0F914459731F60', name, entity.handle);
644
552
  }
645
553
 
646
554
  /**
647
- * @param camHash
648
- * @param pos
649
- * @param rot
650
- * @param fov
651
- * @param p8
652
- * @param p9
555
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
556
+ * *IS_SC(REEN*)* (?)
557
+ *
653
558
  * @returns
654
559
  */
655
- static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
656
- return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
560
+ static N_0x1204EB53A5FBC63D(): boolean {
561
+ return inv<boolean>('0x1204EB53A5FBC63D', rai());
562
+ }
563
+
564
+ static freezeGameplayCamThisFrame(): void {
565
+ inv<void>('0x027CAB2C3AF27010');
657
566
  }
658
567
 
659
568
  /**
660
- * @param p0
569
+ * @returns
661
570
  */
662
- static setCinematicModeActive(p0: boolean): void {
663
- inv<void>('0xCE7A90B160F75046', p0);
571
+ static isInterpolatingFromScriptCams(): boolean {
572
+ return inv<boolean>('0x251241CAEC707106', rai());
664
573
  }
665
574
 
666
575
  /**
667
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
668
- *
669
576
  * @param p0
670
577
  */
671
- static setGameplayHintCameraRelativeSideOffset(p0: number): void {
672
- inv<void>('0xF86B6F93727C59C9', f(p0));
578
+ static N_0x9AC65A36D3C0C189(p0: any): void {
579
+ inv<void>('0x9AC65A36D3C0C189', p0);
673
580
  }
674
581
 
675
582
  /**
676
- * @param p0
583
+ * @returns
677
584
  */
678
- static N_0x6519238858AF5479(p0: any): void {
679
- inv<void>('0x6519238858AF5479', p0);
585
+ static N_0xF824530B612FE0CE(): any {
586
+ return inv<number>('0xF824530B612FE0CE');
680
587
  }
681
588
 
682
589
  /**
683
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
684
- *
685
- * @param heading
590
+ * @returns
591
+ */
592
+ static getFirstPersonAimCamZoomFactor(): number {
593
+ return inv<number>('0xB4132CA1B0EE1365', raf());
594
+ }
595
+
596
+ /**
597
+ * @param rotationOrder
598
+ * @returns
599
+ */
600
+ static getGameplayCamRot(rotationOrder: number): Vector3 {
601
+ return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
602
+ }
603
+
604
+ /**
605
+ * @param camName
686
606
  * @param p1
607
+ * @returns
687
608
  */
688
- static setGameplayCamRelativeHeading(heading: number, p1: number): void {
689
- inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
609
+ static createCam(camName: string | null, p1: boolean): Cam | null {
610
+ return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
611
+ }
612
+
613
+ /**
614
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
615
+ *
616
+ * @param duration
617
+ */
618
+ static doScreenFadeOut(duration: number): void {
619
+ inv<void>('0x40C719A5E410B9E4', duration);
620
+ }
621
+
622
+ /**
623
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
624
+ * Params: targetPed = death cam focuses on it
625
+ *
626
+ * @param targetPed
627
+ */
628
+ static forceCinematicDeathCamOnPed(targetPed: Ped): void {
629
+ inv<void>('0xE3639DB78B3B5400', targetPed.handle);
690
630
  }
691
631
 
692
632
  /**
693
633
  * @param p0
694
- * @param p1
695
634
  */
696
- static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
697
- inv<void>('0x4D2F46D1B28D90FB', p0, p1);
635
+ static N_0xC252C0CC969AF79A(p0: any): void {
636
+ inv<void>('0xC252C0CC969AF79A', p0);
637
+ }
638
+
639
+ static N_0x3C486E334520579D(): void {
640
+ inv<void>('0x3C486E334520579D');
641
+ }
642
+
643
+ /**
644
+ * @param p0
645
+ */
646
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
647
+ inv<void>('0x1DD95A8D6B24A0C9', p0);
698
648
  }
699
649
 
700
650
  /**
651
+ * @param p0
652
+ * @param p1
653
+ * @param p2
701
654
  * @returns
702
655
  */
703
- static getPhotoModeFocalLength(): number {
704
- return inv<number>('0x2533BAFFBE737E54', raf());
656
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any {
657
+ return inv<number>('0xA24C1D341C6E0D53', p0, p1, p2);
658
+ }
659
+
660
+ static N_0x3C8F74E8FE751614(): void {
661
+ inv<void>('0x3C8F74E8FE751614');
705
662
  }
706
663
 
707
664
  /**
665
+ * @param dictionary
666
+ * @param shotName
667
+ * @param duration
708
668
  * @returns
709
669
  */
710
- static N_0x2AB7C81B3F70570C(): any {
711
- return inv<number>('0x2AB7C81B3F70570C');
670
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
671
+ return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
712
672
  }
713
673
 
714
674
  /**
715
675
  * @param p0
716
- * @param p1
717
676
  */
718
- static N_0xF48664E9C83825E3(p0: any, p1: any): void {
719
- inv<void>('0xF48664E9C83825E3', p0, p1);
677
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
678
+ inv<void>('0xE2BB2D6A9FE2ECDE', p0);
679
+ }
680
+
681
+ /**
682
+ * @param cameraDictionary
683
+ */
684
+ static unloadCameraDataDict(cameraDictionary: string | null): void {
685
+ inv<void>('0x798BE43C9393632B', cameraDictionary);
720
686
  }
721
687
 
722
688
  /**
689
+ * @param sLocationDictName
723
690
  * @returns
724
691
  */
725
- static isGameplayCamLookingBehind(): boolean {
726
- return inv<boolean>('0x8FE0D24FFD04D5A2', rai());
692
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
693
+ return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
727
694
  }
728
695
 
729
696
  /**
730
- * @param cameraDictionary
731
697
  * @returns
732
698
  */
733
- static isCameraAvailable(cameraDictionary: string | null): any {
734
- return inv<number>('0x927B810E43E99932', cameraDictionary);
699
+ static N_0x450769C833D58844(): any {
700
+ return inv<number>('0x450769C833D58844');
735
701
  }
736
702
 
737
703
  /**
738
- * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
704
+ * @param p0
705
+ * @param p1
706
+ * @param p2
707
+ * @param p3
708
+ * @param p4
709
+ * @param p5
739
710
  */
740
- static disableCinematicBonnetCameraThisUpdate(): void {
741
- inv<void>('0xA5929C2E57AC90D1');
711
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
712
+ inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
742
713
  }
743
714
 
744
715
  /**
745
716
  * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
746
717
  * *DISABLE**
747
718
  */
748
- static N_0xA8BA2E0204D8486F(): void {
749
- inv<void>('0xA8BA2E0204D8486F');
719
+ static N_0x0F1FFEF5D54AE832(): void {
720
+ inv<void>('0x0F1FFEF5D54AE832');
750
721
  }
751
722
 
752
723
  /**
753
- * Forces gameplay cam to specified vehicle as if you were in it
724
+ * Returns true if player is in first person
754
725
  *
755
- * @param vehicle
756
- * @param p1
726
+ * @returns
757
727
  */
758
- static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
759
- inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
728
+ static isInFullFirstPersonMode(): any {
729
+ return inv<number>('0xD1BA66940E94C547');
760
730
  }
761
731
 
762
732
  /**
763
- * @param camName
764
- * @param pos
765
- * @param rot
766
- * @param fov
767
- * @param p8
768
- * @param p9
769
733
  * @returns
770
734
  */
771
- static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
772
- return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
735
+ static isFirstPersonAimCamActive(): boolean {
736
+ return inv<boolean>('0xF63134C54B6EC212', rai());
773
737
  }
774
738
 
775
739
  /**
776
- * @returns
740
+ * @param cameraDictionary
777
741
  */
778
- static getPhotoModeFocusDistance(): number {
779
- return inv<number>('0x18FC740FFDCD7454', raf());
742
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
743
+ inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
780
744
  }
781
745
 
782
- static N_0x70A6658D476C6187(): void {
783
- inv<void>('0x70A6658D476C6187');
746
+ /**
747
+ * @param p0
748
+ */
749
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
750
+ inv<void>('0x8459B3E64257B21D', f(p0));
784
751
  }
785
752
 
786
753
  /**
787
- * @param dictionary
788
- * @param shotName
789
- * @param cameraName
790
- * @returns
754
+ * @param p0
755
+ * @param pos1
756
+ * @param p4
757
+ * @param p5
758
+ * @param p6
759
+ * @param p7
791
760
  */
792
- static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
793
- return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
761
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
762
+ inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
794
763
  }
795
764
 
796
765
  /**
797
766
  * @returns
798
767
  */
799
- static isInterpolatingToScriptCams(): boolean {
800
- return inv<boolean>('0x43AB9D5A7D415478', rai());
768
+ static getFinalRenderedCamCoord(): Vector3 {
769
+ return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
801
770
  }
802
771
 
803
772
  /**
804
- * @returns
773
+ * @param p0
805
774
  */
806
- static getFinalRenderedCamFov(): number {
807
- return inv<number>('0x04AF77971E508F6A', raf());
775
+ static N_0x1D9F72DD4FD9A9D7(p0: any): void {
776
+ inv<void>('0x1D9F72DD4FD9A9D7', p0);
777
+ }
778
+
779
+ static N_0xE6F364DE6C2FDEFE(): void {
780
+ inv<void>('0xE6F364DE6C2FDEFE');
808
781
  }
809
782
 
810
783
  /**
811
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
812
- * Return type char in ida
813
- * *SET_GAMEPLAY_HINT**
814
- *
815
- * @param p0
784
+ * @param shakeName
785
+ * @param intensity
816
786
  */
817
- static N_0x88544C0E3291DCAE(p0: boolean): void {
818
- inv<void>('0x88544C0E3291DCAE', p0);
787
+ static shakeGameplayCam(shakeName: string | null, intensity: number): void {
788
+ inv<void>('0xD9B31B4650520529', shakeName, f(intensity));
819
789
  }
820
790
 
821
791
  /**
822
792
  * @returns
823
793
  */
824
- static isScreenFadedIn(): boolean {
825
- return inv<boolean>('0x37F9A426FBCF4AF2', rai());
794
+ static N_0x796085220ADCC847(): any {
795
+ return inv<number>('0x796085220ADCC847');
826
796
  }
827
797
 
828
798
  /**
829
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
799
+ * @param p0
830
800
  */
831
- static disableOnFootFirstPersonViewThisUpdate(): void {
832
- inv<void>('0x9C473089A934C930');
801
+ static forceCinematicRenderingThisUpdate(p0: boolean): void {
802
+ inv<void>('0x702B75DC9D3EDE56', p0);
833
803
  }
834
804
 
835
805
  /**
836
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
806
+ * Maintains the death camera after respawn
807
+ *
808
+ * @param toggle
837
809
  */
838
- static invalidateCinematicVehicleIdleMode(): void {
839
- inv<void>('0x634F4A0562CF19B8');
810
+ static N_0x63E5841A9264D016(toggle: boolean): void {
811
+ inv<void>('0x63E5841A9264D016', toggle);
812
+ }
813
+
814
+ static N_0x41E452A3C580D1A7(): void {
815
+ inv<void>('0x41E452A3C580D1A7');
840
816
  }
841
817
 
842
818
  /**
843
- * @param dictionaryName
819
+ * @param p0
844
820
  */
845
- static unloadCinematicCameraLocation(dictionaryName: string | null): void {
846
- inv<void>('0x2412216FCC7B4E3E', dictionaryName);
821
+ static N_0x728491FB3DFFEF99(p0: any): void {
822
+ inv<void>('0x728491FB3DFFEF99', p0);
847
823
  }
848
824
 
849
825
  /**
850
826
  * @returns
851
827
  */
852
- static isScreenFadedOut(): boolean {
853
- return inv<boolean>('0xF5472C80DF2FF847', rai());
828
+ static isGameplayHintActive(): boolean {
829
+ return inv<boolean>('0x2E04AB5FEE042D4A', rai());
854
830
  }
855
831
 
856
832
  /**
857
- * @param dictionary
858
- * @param shotName
859
- * @param duration
833
+ * @param FOV
860
834
  */
861
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
862
- inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
835
+ static setGameplayHintFov(FOV: number): void {
836
+ inv<void>('0x661E58BC6F00A49A', f(FOV));
863
837
  }
864
838
 
865
839
  /**
866
- * @returns
840
+ * @param p0
867
841
  */
868
- static isDeathFailCameraRunning(): any {
869
- return inv<number>('0x139EFB0A71DD9011');
842
+ static N_0xB85C13E0BF1F2A1C(p0: any): void {
843
+ inv<void>('0xB85C13E0BF1F2A1C', p0);
870
844
  }
871
845
 
872
846
  /**
873
847
  * @returns
874
848
  */
875
- static N_0xDC62CD70658E7A02(): any {
876
- return inv<number>('0xDC62CD70658E7A02');
849
+ static N_0x73FF6BE63DC18819(): any {
850
+ return inv<number>('0x73FF6BE63DC18819');
877
851
  }
878
852
 
879
853
  /**
880
- * @param cameraDictionary
854
+ * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
855
+ * *IS_GAMEPLAY**
856
+ *
857
+ * @param shakeName
858
+ * @returns
881
859
  */
882
- static loadCameraDataDict(cameraDictionary: string | null): void {
883
- inv<void>('0x6A4D224FC7643941', cameraDictionary);
860
+ static N_0x0060B31968E60E41(shakeName: string | null): boolean {
861
+ return inv<boolean>('0x0060B31968E60E41', shakeName, rai());
884
862
  }
885
863
 
886
864
  /**
887
- * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
865
+ * @param dictionary
866
+ * @param shotName
867
+ * @param duration
868
+ * @returns
888
869
  */
889
- static disableOnFootFirstPersonViewThisUpdate2(): void {
890
- inv<void>('0x05AB44D906738426');
891
- }
892
-
893
- static N_0xF1A6FEEDF3776EF9(): void {
894
- inv<void>('0xF1A6FEEDF3776EF9');
870
+ static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
871
+ return inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
895
872
  }
896
873
 
897
874
  /**
898
- * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
899
- *
900
875
  * @param p0
901
- * @param distance
876
+ * @param p1
902
877
  */
903
- static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
904
- inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
878
+ static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void {
879
+ inv<void>('0x05BD5E4088B30A66', f(p0), f(p1));
905
880
  }
906
881
 
907
882
  /**
908
- * More info: see HAS_LETTER_BOX
883
+ * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
909
884
  *
910
- * @returns
885
+ * @param entity
911
886
  */
912
- static getLetterBoxRatio(): number {
913
- return inv<number>('0xA2B1C7EF759A63CE', raf());
887
+ static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void {
888
+ inv<void>('0xD904F75DBD7AB865', entity.handle);
914
889
  }
915
890
 
916
891
  /**
917
892
  * @returns
918
893
  */
919
- static N_0x7CE9DC58E3E4755F(): any {
920
- return inv<number>('0x7CE9DC58E3E4755F');
894
+ static N_0x8B1A5FE7E41E52B2(): any {
895
+ return inv<number>('0x8B1A5FE7E41E52B2');
921
896
  }
922
897
 
923
898
  /**
924
- * @param p0
925
- * @param p1
899
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
900
+ *
901
+ * @param ped
926
902
  */
927
- static N_0xFEB8646818294C75(p0: any, p1: any): void {
928
- inv<void>('0xFEB8646818294C75', p0, p1);
903
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
904
+ inv<void>('0x82E41D6ADE924FCA', ped.handle);
905
+ }
906
+
907
+ /**
908
+ * @param name
909
+ * @param pos
910
+ * @param rot
911
+ */
912
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
913
+ inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
929
914
  }
930
915
 
931
916
  /**
932
- * @param p0
917
+ * @param camInitialPitch
933
918
  */
934
- static N_0xDB382FE20C2DA222(p0: any): void {
935
- inv<void>('0xDB382FE20C2DA222', p0);
919
+ static setGameplayCamInitialPitch(camInitialPitch: number): void {
920
+ inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
936
921
  }
937
922
 
938
923
  /**
924
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
925
+ *
939
926
  * @param p0
940
927
  */
941
- static N_0x29E6655DF3590B0D(p0: any): void {
942
- inv<void>('0x29E6655DF3590B0D', p0);
928
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
929
+ inv<void>('0x29E74F819150CC32', f(p0));
943
930
  }
944
931
 
945
932
  /**
946
- * @param pos
947
- * @param radius
948
- * @returns
933
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
934
+ *
935
+ * @param p0
936
+ * @param p1
949
937
  */
950
- static isSphereVisible(pos: Vector3, radius: number): boolean {
951
- return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
938
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
939
+ inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
952
940
  }
953
941
 
954
942
  /**
955
- * @param camInitialHeading
943
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
944
+ *
945
+ * @param p0
956
946
  */
957
- static setGameplayCamInitialHeading(camInitialHeading: number): void {
958
- inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
947
+ static destroyAllCams(p0: boolean): void {
948
+ inv<void>('0x163600D6E136C9F8', p0);
959
949
  }
960
950
 
961
951
  /**
962
- * @param p0
952
+ * @param cameraDictionary
963
953
  */
964
- static stopGameplayHint(p0: boolean): void {
965
- inv<void>('0x1BCEC33D54CFCA8A', p0);
954
+ static destroy(cameraDictionary: string | null): void {
955
+ inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
966
956
  }
967
957
 
968
958
  /**
969
- * @param p0
959
+ * @returns
970
960
  */
971
- static N_0x0961B089947BA6D0(p0: any): void {
972
- inv<void>('0x0961B089947BA6D0', p0);
961
+ static getPhotoModeDof(): number {
962
+ return inv<number>('0x4653A741D17F2CD0', raf());
973
963
  }
974
964
 
975
965
  /**
976
- * minimum: Degrees between -90f and 90f.
977
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
966
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
978
967
  *
979
- * @param minimum
980
- * @param maximum
968
+ * @param locationDictName
969
+ * @returns
981
970
  */
982
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
983
- inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
971
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
972
+ return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
984
973
  }
985
974
 
986
975
  /**
987
976
  * @returns
988
977
  */
989
- static N_0x6072B7420A83A03F(): any {
990
- return inv<number>('0x6072B7420A83A03F');
978
+ static isGameplayCamRendering(): boolean {
979
+ return inv<boolean>('0x8660EA714834E412', rai());
991
980
  }
992
981
 
993
982
  /**
994
- * @param p0
983
+ * @returns
995
984
  */
996
- static N_0xC205B3C54C6A4E37(p0: any): void {
997
- inv<void>('0xC205B3C54C6A4E37', p0);
998
- }
999
-
1000
- static forceLetterBoxThisUpdate(): void {
1001
- inv<void>('0xC64ABC0676AF262B');
985
+ static N_0xEF9A3132A0AA6B19(): any {
986
+ return inv<number>('0xEF9A3132A0AA6B19');
1002
987
  }
1003
988
 
1004
989
  /**
1005
- * @param p0
1006
- * @param p1
1007
- * @param p2
1008
- * @param p3
1009
- * @param p4
1010
- * @param p5
1011
- * @param p6
1012
- * @param p7
990
+ * @returns
1013
991
  */
1014
- static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1015
- inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
992
+ static getGameplayCamCoord(): Vector3 {
993
+ return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
1016
994
  }
1017
995
 
1018
996
  /**
1019
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1020
- * _SET_P* - _SET_S*
1021
- *
1022
997
  * @param p0
1023
998
  */
1024
- static setStartCinematicDeathCam(p0: boolean): void {
1025
- inv<void>('0x6E969927CF632608', p0);
1026
- }
1027
-
1028
- static N_0x6CAB0BA160B168D2(): void {
1029
- inv<void>('0x6CAB0BA160B168D2');
999
+ static setCinematicButtonActive(p0: boolean): void {
1000
+ inv<void>('0xB90411F480457A6C', p0);
1030
1001
  }
1031
1002
 
1032
1003
  /**
1004
+ * @param rotationOrder
1033
1005
  * @returns
1034
1006
  */
1035
- static isScreenFadingOut(): boolean {
1036
- return inv<boolean>('0x02F39BEFE7B88D00', rai());
1007
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
1008
+ return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
1037
1009
  }
1038
1010
 
1039
1011
  /**
1040
- * @param p0
1041
- * @param p1
1042
1012
  * @returns
1043
1013
  */
1044
- static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
1045
- return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
1014
+ static N_0x1811A02277A9E49D(): boolean {
1015
+ return inv<boolean>('0x1811A02277A9E49D', rai());
1046
1016
  }
1047
1017
 
1048
1018
  /**
1049
- * nullsub, doesn't do anything
1019
+ * @returns
1050
1020
  */
1051
- static disableFirstPersonFlashEffectThisUpdate(): void {
1052
- inv<void>('0x77D65669A05D1A1A');
1021
+ static N_0x80D7A3E39B120BC4(): any {
1022
+ return inv<number>('0x80D7A3E39B120BC4');
1053
1023
  }
1054
1024
 
1055
1025
  /**
1056
- * Returns true if first person camera is active in saloon1.ysc
1026
+ * Not official name
1027
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
1028
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
1057
1029
  *
1058
- * @returns
1030
+ * @param camSpeed
1031
+ * @param enableSlide
1032
+ * @param slideOffset
1033
+ * @param enableZoom
1034
+ * @param zoomOffset
1059
1035
  */
1060
- static forceFirstPersonCamThisFrame(): any {
1061
- return inv<number>('0x90DA5BA5C2635416');
1062
- }
1063
-
1064
- static N_0x18C3DFAC458783BB(): void {
1065
- inv<void>('0x18C3DFAC458783BB');
1036
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
1037
+ inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
1066
1038
  }
1067
1039
 
1068
- static N_0x16E9ABDD34DDD931(): void {
1069
- inv<void>('0x16E9ABDD34DDD931');
1040
+ /**
1041
+ * @param p0
1042
+ */
1043
+ static stopCodeGameplayHint(p0: boolean): void {
1044
+ inv<void>('0x93759A83D0D844E7', p0);
1070
1045
  }
1071
1046
 
1072
1047
  /**
1073
- * @param cameraDictionary
1048
+ * @param camHash
1049
+ * @param pos
1050
+ * @param rot
1051
+ * @param fov
1052
+ * @param p8
1053
+ * @param p9
1054
+ * @returns
1074
1055
  */
1075
- static create(cameraDictionary: string | null): void {
1076
- inv<void>('0xB8B207C34285E978', cameraDictionary);
1056
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
1057
+ return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
1077
1058
  }
1078
1059
 
1079
1060
  /**
1080
1061
  * @param p0
1081
1062
  */
1082
- static N_0x5B637D6F3B67716A(p0: any): void {
1083
- inv<void>('0x5B637D6F3B67716A', p0);
1063
+ static setCinematicModeActive(p0: boolean): void {
1064
+ inv<void>('0xCE7A90B160F75046', p0);
1084
1065
  }
1085
1066
 
1086
1067
  /**
1087
- * @returns
1068
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
1069
+ *
1070
+ * @param p0
1088
1071
  */
1089
- static isCinematicCamRendering(): boolean {
1090
- return inv<boolean>('0xBF7C780731AADBF8', rai());
1091
- }
1092
-
1093
- static N_0xCF69EA05CD9C33C9(): void {
1094
- inv<void>('0xCF69EA05CD9C33C9');
1072
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void {
1073
+ inv<void>('0xF86B6F93727C59C9', f(p0));
1095
1074
  }
1096
1075
 
1097
1076
  /**
1098
- * @param camHash
1099
- * @param p1
1100
- * @returns
1077
+ * @param p0
1101
1078
  */
1102
- static createCamera(camHash: string | number, p1: boolean): Cam | null {
1103
- return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
1079
+ static N_0x6519238858AF5479(p0: any): void {
1080
+ inv<void>('0x6519238858AF5479', p0);
1104
1081
  }
1105
1082
 
1106
1083
  /**
1107
- * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
1084
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
1108
1085
  *
1109
- * @param camInitialZoom
1086
+ * @param heading
1087
+ * @param p1
1110
1088
  */
1111
- static setGameplayCamInitialZoom(camInitialZoom: number): void {
1112
- inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
1089
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void {
1090
+ inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
1113
1091
  }
1114
1092
 
1115
1093
  /**
1116
- * Only used in R* Script fm_mission_controller
1117
- *
1118
- * @param name
1119
- * @param entity
1094
+ * @param p0
1095
+ * @param p1
1120
1096
  */
1121
- static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
1122
- inv<void>('0x0B0F914459731F60', name, entity.handle);
1097
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
1098
+ inv<void>('0x4D2F46D1B28D90FB', p0, p1);
1123
1099
  }
1124
1100
 
1125
1101
  /**
1126
- * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
1127
- * *IS_SC(REEN*)* (?)
1128
- *
1129
1102
  * @returns
1130
1103
  */
1131
- static N_0x1204EB53A5FBC63D(): boolean {
1132
- return inv<boolean>('0x1204EB53A5FBC63D', rai());
1133
- }
1134
-
1135
- static freezeGameplayCamThisFrame(): void {
1136
- inv<void>('0x027CAB2C3AF27010');
1104
+ static getPhotoModeFocalLength(): number {
1105
+ return inv<number>('0x2533BAFFBE737E54', raf());
1137
1106
  }
1138
1107
 
1139
1108
  /**
1140
1109
  * @returns
1141
1110
  */
1142
- static isInterpolatingFromScriptCams(): boolean {
1143
- return inv<boolean>('0x251241CAEC707106', rai());
1111
+ static N_0x2AB7C81B3F70570C(): any {
1112
+ return inv<number>('0x2AB7C81B3F70570C');
1144
1113
  }
1145
1114
 
1146
1115
  /**
1147
- * @param p0
1116
+ * @returns
1148
1117
  */
1149
- static N_0x9AC65A36D3C0C189(p0: any): void {
1150
- inv<void>('0x9AC65A36D3C0C189', p0);
1118
+ static isInterpolatingToScriptCams(): boolean {
1119
+ return inv<boolean>('0x43AB9D5A7D415478', rai());
1151
1120
  }
1152
1121
 
1153
1122
  /**
1154
1123
  * @returns
1155
1124
  */
1156
- static N_0xF824530B612FE0CE(): any {
1157
- return inv<number>('0xF824530B612FE0CE');
1125
+ static getFinalRenderedCamFov(): number {
1126
+ return inv<number>('0x04AF77971E508F6A', raf());
1158
1127
  }
1159
1128
 
1160
1129
  /**
1161
- * @returns
1130
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
1131
+ * Return type char in ida
1132
+ * *SET_GAMEPLAY_HINT**
1133
+ *
1134
+ * @param p0
1162
1135
  */
1163
- static getFirstPersonAimCamZoomFactor(): number {
1164
- return inv<number>('0xB4132CA1B0EE1365', raf());
1136
+ static N_0x88544C0E3291DCAE(p0: boolean): void {
1137
+ inv<void>('0x88544C0E3291DCAE', p0);
1165
1138
  }
1166
1139
 
1167
1140
  /**
1168
- * @param rotationOrder
1169
1141
  * @returns
1170
1142
  */
1171
- static getGameplayCamRot(rotationOrder: number): Vector3 {
1172
- return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
1143
+ static isScreenFadedIn(): boolean {
1144
+ return inv<boolean>('0x37F9A426FBCF4AF2', rai());
1173
1145
  }
1174
1146
 
1175
1147
  /**
1176
- * @param camName
1177
- * @param p1
1178
- * @returns
1148
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
1179
1149
  */
1180
- static createCam(camName: string | null, p1: boolean): Cam | null {
1181
- return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
1150
+ static disableOnFootFirstPersonViewThisUpdate(): void {
1151
+ inv<void>('0x9C473089A934C930');
1182
1152
  }
1183
1153
 
1184
1154
  /**
1185
- * Fades the screen out. duration: The time the fade should take, in milliseconds.
1186
- *
1187
- * @param duration
1155
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
1188
1156
  */
1189
- static doScreenFadeOut(duration: number): void {
1190
- inv<void>('0x40C719A5E410B9E4', duration);
1157
+ static invalidateCinematicVehicleIdleMode(): void {
1158
+ inv<void>('0x634F4A0562CF19B8');
1191
1159
  }
1192
1160
 
1193
1161
  /**
1194
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1195
- * Params: targetPed = death cam focuses on it
1196
- *
1197
- * @param targetPed
1162
+ * @param dictionaryName
1198
1163
  */
1199
- static forceCinematicDeathCamOnPed(targetPed: Ped): void {
1200
- inv<void>('0xE3639DB78B3B5400', targetPed.handle);
1164
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void {
1165
+ inv<void>('0x2412216FCC7B4E3E', dictionaryName);
1201
1166
  }
1202
1167
 
1203
1168
  /**
1204
- * @param p0
1169
+ * @returns
1205
1170
  */
1206
- static N_0xC252C0CC969AF79A(p0: any): void {
1207
- inv<void>('0xC252C0CC969AF79A', p0);
1208
- }
1209
-
1210
- static N_0x3C486E334520579D(): void {
1211
- inv<void>('0x3C486E334520579D');
1171
+ static isScreenFadedOut(): boolean {
1172
+ return inv<boolean>('0xF5472C80DF2FF847', rai());
1212
1173
  }
1213
1174
 
1214
1175
  /**
1215
- * @param p0
1176
+ * @param dictionary
1177
+ * @param shotName
1178
+ * @param duration
1216
1179
  */
1217
- static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
1218
- inv<void>('0x1DD95A8D6B24A0C9', p0);
1180
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
1181
+ inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
1219
1182
  }
1220
1183
 
1221
1184
  /**
1222
- * @param p0
1223
- * @param p1
1224
- * @param p2
1225
1185
  * @returns
1226
1186
  */
1227
- static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any {
1228
- return inv<number>('0xA24C1D341C6E0D53', p0, p1, p2);
1187
+ static isDeathFailCameraRunning(): any {
1188
+ return inv<number>('0x139EFB0A71DD9011');
1229
1189
  }
1230
1190
 
1231
- static N_0x3C8F74E8FE751614(): void {
1232
- inv<void>('0x3C8F74E8FE751614');
1191
+ /**
1192
+ * @returns
1193
+ */
1194
+ static N_0xDC62CD70658E7A02(): any {
1195
+ return inv<number>('0xDC62CD70658E7A02');
1233
1196
  }
1234
1197
 
1235
1198
  /**
@@ -1355,209 +1318,246 @@ export class CamStatics {
1355
1318
  }
1356
1319
 
1357
1320
  /**
1358
- * @param dictionary
1359
- * @param shotName
1360
- * @param duration
1361
- * @returns
1321
+ * @param locationDictName
1362
1322
  */
1363
- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
1364
- return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
1323
+ static loadCinematicCamLocation(locationDictName: string | null): void {
1324
+ inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
1365
1325
  }
1366
1326
 
1367
1327
  /**
1368
- * @param p0
1328
+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
1329
+ *
1330
+ * @param shakeName
1331
+ * @param intensity
1369
1332
  */
1370
- static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
1371
- inv<void>('0xE2BB2D6A9FE2ECDE', p0);
1333
+ static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
1334
+ inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
1372
1335
  }
1373
1336
 
1374
1337
  /**
1375
- * @param cameraDictionary
1338
+ * @returns
1376
1339
  */
1377
- static unloadCameraDataDict(cameraDictionary: string | null): void {
1378
- inv<void>('0x798BE43C9393632B', cameraDictionary);
1340
+ static N_0x5060FA977CEA4455(): any {
1341
+ return inv<number>('0x5060FA977CEA4455');
1379
1342
  }
1380
1343
 
1381
1344
  /**
1382
- * @param sLocationDictName
1383
- * @returns
1345
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
1346
+ * p0: struct<32> /*256*\/
1347
+ *
1348
+ * @returns p0
1384
1349
  */
1385
- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
1386
- return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
1350
+ static startCameraOrbit(): number {
1351
+ const result = inv<number>('0x65B205BF30C13DDB', pvi());
1352
+ return result;
1387
1353
  }
1388
1354
 
1389
1355
  /**
1390
- * @returns
1356
+ * @param p0
1357
+ * @param p1
1391
1358
  */
1392
- static N_0x450769C833D58844(): any {
1393
- return inv<number>('0x450769C833D58844');
1359
+ static setWidescreenBorders(p0: boolean, p1: number): void {
1360
+ inv<void>('0xD7F4D54CF80AFA34', p0, p1);
1361
+ }
1362
+
1363
+ static N_0x06557F6D96C86881(): void {
1364
+ inv<void>('0x06557F6D96C86881');
1365
+ }
1366
+
1367
+ /**
1368
+ * minimum: Degrees between -180f and 180f.
1369
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
1370
+ *
1371
+ * @param minimum
1372
+ * @param maximum
1373
+ */
1374
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
1375
+ inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
1394
1376
  }
1395
1377
 
1396
1378
  /**
1397
1379
  * @param p0
1398
- * @param p1
1399
- * @param p2
1400
- * @param p3
1401
- * @param p4
1402
- * @param p5
1403
1380
  */
1404
- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
1405
- inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
1381
+ static N_0xDF7F5BE9150E47E4(p0: any): void {
1382
+ inv<void>('0xDF7F5BE9150E47E4', p0);
1383
+ }
1384
+
1385
+ static N_0x04084490CC302CFB(): void {
1386
+ inv<void>('0x04084490CC302CFB');
1406
1387
  }
1407
1388
 
1408
1389
  /**
1409
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
1410
- * *DISABLE**
1390
+ * @param p0
1411
1391
  */
1412
- static N_0x0F1FFEF5D54AE832(): void {
1413
- inv<void>('0x0F1FFEF5D54AE832');
1392
+ static stopGameplayCamShaking(p0: boolean): void {
1393
+ inv<void>('0xE0DE43D290FB65F9', p0);
1414
1394
  }
1415
1395
 
1416
1396
  /**
1417
- * Returns true if player is in first person
1397
+ * Creates Cinematic Black Bars (at top and bottom)
1398
+ * Disable instantly: false/false, Enable instantly: true/true
1418
1399
  *
1419
- * @returns
1400
+ * @param p0
1401
+ * @param p1
1420
1402
  */
1421
- static isInFullFirstPersonMode(): any {
1422
- return inv<number>('0xD1BA66940E94C547');
1403
+ static requestLetterBoxNow(p0: boolean, p1: boolean): void {
1404
+ inv<void>('0x69D65E89FFD72313', p0, p1);
1423
1405
  }
1424
1406
 
1425
1407
  /**
1426
- * @returns
1408
+ * @param entity
1427
1409
  */
1428
- static isFirstPersonAimCamActive(): boolean {
1429
- return inv<boolean>('0xF63134C54B6EC212', rai());
1410
+ static disableCamCollisionForObject(entity: Entity): void {
1411
+ inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
1430
1412
  }
1431
1413
 
1432
1414
  /**
1433
- * @param cameraDictionary
1415
+ * @returns
1434
1416
  */
1435
- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
1436
- inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
1417
+ static getGameplayCamFov(): number {
1418
+ return inv<number>('0xF6A96E5ACEEC6E50', raf());
1437
1419
  }
1438
1420
 
1439
1421
  /**
1440
- * @param p0
1422
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
1423
+ *
1424
+ * @param duration
1441
1425
  */
1442
- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
1443
- inv<void>('0x8459B3E64257B21D', f(p0));
1426
+ static doScreenFadeIn(duration: number): void {
1427
+ inv<void>('0x6A053CF596F67DF7', duration);
1444
1428
  }
1445
1429
 
1446
1430
  /**
1447
- * @param p0
1448
- * @param pos1
1449
- * @param p4
1450
- * @param p5
1451
- * @param p6
1452
- * @param p7
1431
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
1432
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
1433
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
1434
+ *
1435
+ * @param shakeName
1436
+ * @param p1
1453
1437
  */
1454
- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
1455
- inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
1438
+ static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
1439
+ inv<void>('0x4285804FD65D8066', shakeName, p1);
1456
1440
  }
1457
1441
 
1458
1442
  /**
1459
- * @returns
1443
+ * @param cameraDictionary
1460
1444
  */
1461
- static getFinalRenderedCamCoord(): Vector3 {
1462
- return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
1445
+ static loadCameraDataDict(cameraDictionary: string | null): void {
1446
+ inv<void>('0x6A4D224FC7643941', cameraDictionary);
1463
1447
  }
1464
1448
 
1465
1449
  /**
1466
- * @returns
1450
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
1467
1451
  */
1468
- static N_0x14C4A49E36C29E49(): any {
1469
- return inv<number>('0x14C4A49E36C29E49');
1452
+ static disableOnFootFirstPersonViewThisUpdate2(): void {
1453
+ inv<void>('0x05AB44D906738426');
1454
+ }
1455
+
1456
+ static N_0xF1A6FEEDF3776EF9(): void {
1457
+ inv<void>('0xF1A6FEEDF3776EF9');
1470
1458
  }
1471
1459
 
1472
1460
  /**
1473
- * @returns
1461
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
1462
+ *
1463
+ * @param p0
1464
+ * @param distance
1474
1465
  */
1475
- static isScreenFadingIn(): boolean {
1476
- return inv<boolean>('0x0CECCC63FFA2EF24', rai());
1466
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
1467
+ inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
1477
1468
  }
1478
1469
 
1479
1470
  /**
1471
+ * More info: see HAS_LETTER_BOX
1472
+ *
1480
1473
  * @returns
1481
1474
  */
1482
- static isGameplayCamShaking(): boolean {
1483
- return inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
1475
+ static getLetterBoxRatio(): number {
1476
+ return inv<number>('0xA2B1C7EF759A63CE', raf());
1484
1477
  }
1485
1478
 
1486
1479
  /**
1487
1480
  * @returns
1488
1481
  */
1489
- static N_0x190F7DA1AC09A8EF(): any {
1490
- return inv<number>('0x190F7DA1AC09A8EF');
1482
+ static N_0x7CE9DC58E3E4755F(): any {
1483
+ return inv<number>('0x7CE9DC58E3E4755F');
1491
1484
  }
1492
1485
 
1493
1486
  /**
1494
1487
  * @param p0
1495
1488
  * @param p1
1496
- * @param p2
1497
1489
  */
1498
- static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
1499
- inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
1490
+ static N_0xFEB8646818294C75(p0: any, p1: any): void {
1491
+ inv<void>('0xFEB8646818294C75', p0, p1);
1500
1492
  }
1501
1493
 
1502
1494
  /**
1503
- * @returns
1495
+ * @param p0
1504
1496
  */
1505
- static getGameplayCamRelativePitch(): number {
1506
- return inv<number>('0x99AADEBBA803F827', raf());
1497
+ static N_0xDB382FE20C2DA222(p0: any): void {
1498
+ inv<void>('0xDB382FE20C2DA222', p0);
1507
1499
  }
1508
1500
 
1509
1501
  /**
1510
1502
  * @param p0
1511
1503
  */
1512
- static N_0x8E036B41C37D0E5F(p0: any): void {
1513
- inv<void>('0x8E036B41C37D0E5F', p0);
1504
+ static N_0x29E6655DF3590B0D(p0: any): void {
1505
+ inv<void>('0x29E6655DF3590B0D', p0);
1514
1506
  }
1515
1507
 
1516
1508
  /**
1517
- * @param p0
1518
- * @param p1
1509
+ * @param pos
1510
+ * @param radius
1511
+ * @returns
1519
1512
  */
1520
- static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
1521
- inv<void>('0x1F6EBD94680252CE', p0, p1);
1513
+ static isSphereVisible(pos: Vector3, radius: number): boolean {
1514
+ return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
1522
1515
  }
1523
1516
 
1524
1517
  /**
1525
- * @returns
1518
+ * @param camInitialHeading
1526
1519
  */
1527
- static N_0xB6A80E1E3A5444F1(): any {
1528
- return inv<number>('0xB6A80E1E3A5444F1');
1520
+ static setGameplayCamInitialHeading(camInitialHeading: number): void {
1521
+ inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
1529
1522
  }
1530
1523
 
1531
1524
  /**
1532
- * @returns
1525
+ * @param p0
1533
1526
  */
1534
- static getGameplayCamRelativeHeading(): number {
1535
- return inv<number>('0xC4ABF536048998AA', raf());
1527
+ static stopGameplayHint(p0: boolean): void {
1528
+ inv<void>('0x1BCEC33D54CFCA8A', p0);
1536
1529
  }
1537
1530
 
1538
1531
  /**
1539
1532
  * @param p0
1540
1533
  */
1541
- static N_0x1FC6C727D30FFDDE(p0: any): void {
1542
- inv<void>('0x1FC6C727D30FFDDE', p0);
1534
+ static N_0x0961B089947BA6D0(p0: any): void {
1535
+ inv<void>('0x0961B089947BA6D0', p0);
1536
+ }
1537
+
1538
+ /**
1539
+ * minimum: Degrees between -90f and 90f.
1540
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
1541
+ *
1542
+ * @param minimum
1543
+ * @param maximum
1544
+ */
1545
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
1546
+ inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
1543
1547
  }
1544
1548
 
1545
1549
  /**
1546
1550
  * @returns
1547
1551
  */
1548
- static isInCinematicMode(): any {
1549
- return inv<number>('0x74F1D22EFA71FAB8');
1552
+ static N_0x6072B7420A83A03F(): any {
1553
+ return inv<number>('0x6072B7420A83A03F');
1550
1554
  }
1551
1555
 
1552
1556
  /**
1553
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
1554
- * _RES*
1555
- *
1556
- * @param shakeName
1557
- * @param intensity
1557
+ * @param p0
1558
1558
  */
1559
- static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
1560
- inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
1559
+ static N_0xC205B3C54C6A4E37(p0: any): void {
1560
+ inv<void>('0xC205B3C54C6A4E37', p0);
1561
1561
  }
1562
1562
 
1563
1563
  }