@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -11,96 +11,180 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
11
11
 
12
12
  export class Physics {
13
13
  /**
14
- * ropeTop returns top half of rope, ropeBottom returns bottom half of rope
15
- *
16
- * @param offset
17
- * @param p6
18
- * @returns ropeId; ropeTop; ropeBottom
14
+ * @param ropeId
15
+ * @param p1
19
16
  */
20
- static breakRope(offset: Vector3, p6: number): [number, number, number] {
21
- const result = inv<[number, number, number]>('0x4CFA2B7FAE115ECB', pvi(), pvi(), pvi(), f(offset.x), f(offset.y), f(offset.z), p6);
22
- return [result[0], result[1], result[2]];
17
+ static ropeSetUpdateOrder(ropeId: number, p1: any): void {
18
+ inv<void>('0xDC57A637A20006ED', ropeId, p1);
23
19
  }
24
20
 
25
21
  /**
26
- * @param toggle
27
- * @returns ropeId
22
+ * @param ropeId
23
+ * @returns
28
24
  */
29
- static ropeDrawShadowEnabled(toggle: boolean): number {
30
- const result = inv<number>('0xF159A63806BB5BA8', pvi(), toggle);
31
- return result;
25
+ static isRopeBroken(ropeId: number): any {
26
+ return inv<number>('0x79C2BEC82CFD7F7F', ropeId);
32
27
  }
33
28
 
34
29
  /**
35
30
  * @param p0
31
+ * @param p1
32
+ * @param p2
33
+ * @param p3
34
+ * @param p4
35
+ * @param p5
36
+ * @param p6
36
37
  */
37
- static N_0x0CB16D05E03FB525(p0: any): void {
38
- inv<void>('0x0CB16D05E03FB525', p0);
38
+ static N_0x69C810B72291D831(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
39
+ inv<void>('0x69C810B72291D831', p0, p1, p2, p3, p4, p5, p6);
39
40
  }
40
41
 
41
42
  /**
42
- * @param object
43
- * @param toggle
43
+ * @param entity
44
+ * @param p1
45
+ * @param p2
46
+ * @param p3
47
+ * @param p4
48
+ * @param p5
49
+ * @param p6
50
+ * @param p7
51
+ * @param p8
52
+ * @param p9
53
+ * @param p10
44
54
  */
45
- static setDisableFragDamage(object: Prop, toggle: boolean): void {
46
- inv<void>('0x01BA3AED21C16CFB', object.handle, toggle);
55
+ static breakEntityGlass(entity: Entity, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: any, p10: boolean): void {
56
+ inv<void>('0x2E648D16F6E308F3', entity.handle, f(p1), f(p2), f(p3), f(p4), f(p5), f(p6), f(p7), f(p8), p9, p10);
47
57
  }
48
58
 
49
59
  /**
50
- * @returns ropeId
60
+ * @param ropeId
61
+ * @param p1
62
+ * @param p2
63
+ * @param p3
64
+ * @param p4
65
+ * @param p5
66
+ * @param p6
67
+ * @param p7
68
+ * @param p8
69
+ * @param p9
70
+ * @param p10
51
71
  */
52
- static deleteRope(): number {
53
- const result = inv<number>('0x52B4829281364649', pvi());
54
- return result;
72
+ static N_0x21D0890D88DFB0B0(ropeId: number, p1: boolean, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, p10: number): void {
73
+ inv<void>('0x21D0890D88DFB0B0', ropeId, p1, f(p2), f(p3), f(p4), f(p5), f(p6), f(p7), f(p8), f(p9), p10);
55
74
  }
56
75
 
57
76
  /**
58
77
  * @param ropeId
59
78
  * @param p1
60
79
  */
61
- static N_0x1D97DA8ACB5D2582(ropeId: number, p1: number): void {
62
- inv<void>('0x1D97DA8ACB5D2582', ropeId, p1);
80
+ static N_0xB40EA9E0D2E2F7F3(ropeId: number, p1: number): void {
81
+ inv<void>('0xB40EA9E0D2E2F7F3', ropeId, f(p1));
63
82
  }
64
83
 
65
84
  /**
66
- * @param ropeId
67
- * @param p1
85
+ * @param pos
86
+ * @param rot
87
+ * @param length
88
+ * @param ropeType
89
+ * @param isNetworked
90
+ * @param p9
91
+ * @param p10
92
+ * @returns
68
93
  */
69
- static N_0x461FCBDEB4D06717(ropeId: number, p1: boolean): void {
70
- inv<void>('0x461FCBDEB4D06717', ropeId, p1);
94
+ static addRope2(pos: Vector3, rot: Vector3, length: number, ropeType: number, isNetworked: boolean, p9: number, p10: number): number {
95
+ return inv<number>('0xE9C59F6809373A99', f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(length), ropeType, isNetworked, p9, f(p10), rai());
71
96
  }
72
97
 
73
98
  /**
74
99
  * @param p0
75
100
  * @param p1
76
101
  */
77
- static N_0x5E981C764DF33117(p0: any, p1: any): void {
78
- inv<void>('0x5E981C764DF33117', p0, p1);
102
+ static N_0xF8CA39D5C0D1D9A1(p0: any, p1: any): void {
103
+ inv<void>('0xF8CA39D5C0D1D9A1', p0, p1);
104
+ }
105
+
106
+ /**
107
+ * @param entity
108
+ * @param vertex
109
+ * @param value
110
+ */
111
+ static setDamping(entity: Entity, vertex: number, value: number): void {
112
+ inv<void>('0xEEA3B200A6FEB65B', entity.handle, vertex, f(value));
79
113
  }
80
114
 
81
115
  /**
82
116
  * @param ropeId
117
+ * @param p1
118
+ * @param p2
119
+ * @param p3
120
+ * @param p4
83
121
  */
84
- static releaseRope(ropeId: number): void {
85
- inv<void>('0x6076213101A47B3B', ropeId);
122
+ static N_0xBB3E9B073E66C3C9(ropeId: number, p1: boolean, p2: boolean, p3: boolean, p4: boolean): void {
123
+ inv<void>('0xBB3E9B073E66C3C9', ropeId, p1, p2, p3, p4);
86
124
  }
87
125
 
88
126
  /**
89
- * Forces a rope to a certain length.
127
+ * There are 19 types of rope, from type = 0 to type = 18
128
+ * Rope definitions are stored in ropedata.xml
129
+ * Rope types 0, 15 and 18 have proper physics for hanging objects (taut, do not sag, small to medium diameter, good aspect for a rope)
130
+ *
131
+ * @param pos
132
+ * @param rot
133
+ * @param length
134
+ * @param ropeType
135
+ * @param maxLength
136
+ * @param minLength
137
+ * @param p10
138
+ * @param p11
139
+ * @param p12
140
+ * @param rigid
141
+ * @param p14
142
+ * @param breakWhenShot
143
+ * @param p17
144
+ * @returns unkPtr
145
+ */
146
+ static addRope(pos: Vector3, rot: Vector3, length: number, ropeType: number, maxLength: number, minLength: number, p10: number, p11: boolean, p12: boolean, rigid: boolean, p14: number, breakWhenShot: boolean, p17: boolean): [number, number] {
147
+ const result = inv<[number, number]>('0xE832D760399EB220', f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(length), ropeType, f(maxLength), f(minLength), f(p10), p11, p12, rigid, f(p14), breakWhenShot, pvi(), p17, rai());
148
+ return [result[0], result[1]];
149
+ }
150
+
151
+ /**
152
+ * @param ropeId
153
+ */
154
+ static stopRopeUnwindingFront(ropeId: number): void {
155
+ inv<void>('0xFFF3A50779EFBBB3', ropeId);
156
+ }
157
+
158
+ /**
159
+ * @param ropeId
160
+ * @param p1
161
+ */
162
+ static N_0xC89E7410A93AC19A(ropeId: number, p1: number): void {
163
+ inv<void>('0xC89E7410A93AC19A', ropeId, f(p1));
164
+ }
165
+
166
+ /**
167
+ * Combining this with ADD_ROPE enables winding
168
+ * p1: mostly empty (0)
169
+ * ropeModelType: RB_L_Wrist02, RB_R_Wrist02, ropeAttach, noose01x_Rope_03, SKEL_Neck0, SKEL_L_FOOT, SKEL_Neck1, Root_s_meatbit_Chunck_Xlarge01x
170
+ * *CREATE**
90
171
  *
91
172
  * @param ropeId
173
+ * @param p1
174
+ * @param ropeModelType
92
175
  * @param length
176
+ * @param p4
93
177
  */
94
- static ropeForceLength(ropeId: number, length: number): void {
95
- inv<void>('0xD009F759A723DB1B', ropeId, f(length));
178
+ static createRopeWindingAbility(ropeId: number, p1: string | null, ropeModelType: string | null, length: number, p4: boolean): void {
179
+ inv<void>('0x3C6490D940FF5D0B', ropeId, p1, ropeModelType, f(length), p4);
96
180
  }
97
181
 
98
182
  /**
99
- * @param p0
183
+ * @param ropeId
100
184
  * @param p1
101
185
  */
102
- static N_0x3900491C0D61ED4B(p0: any, p1: any): void {
103
- inv<void>('0x3900491C0D61ED4B', p0, p1);
186
+ static N_0xFB9153A54AC713E8(ropeId: number, p1: boolean): void {
187
+ inv<void>('0xFB9153A54AC713E8', ropeId, p1);
104
188
  }
105
189
 
106
190
  /**
@@ -111,74 +195,89 @@ export class Physics {
111
195
  * @param p4
112
196
  * @param p5
113
197
  * @param p6
198
+ * @param p7
199
+ * @param p8
200
+ * @param p9
114
201
  */
115
- static N_0xF27F1A8DE4F50A1B(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
116
- inv<void>('0xF27F1A8DE4F50A1B', p0, p1, p2, p3, p4, p5, p6);
202
+ static N_0x8EEDFD8921389928(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
203
+ inv<void>('0x8EEDFD8921389928', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
117
204
  }
118
205
 
119
206
  /**
120
- * @param p0
207
+ * @param ropeId
121
208
  * @param p1
209
+ * @param p2
122
210
  */
123
- static N_0x31160EC47E7C9549(p0: any, p1: any): void {
124
- inv<void>('0x31160EC47E7C9549', p0, p1);
211
+ static N_0x522FA3F490E2F7AC(ropeId: number, p1: any, p2: any): void {
212
+ inv<void>('0x522FA3F490E2F7AC', ropeId, p1, p2);
125
213
  }
126
214
 
127
215
  /**
128
216
  * @param ropeId
129
- * @param p1
130
- * @param p2
131
- * @param p3
132
- * @param p4
217
+ * @returns
133
218
  */
134
- static N_0xD699E688B49C0FD2(ropeId: number, p1: number, p2: number, p3: number, p4: boolean): void {
135
- inv<void>('0xD699E688B49C0FD2', ropeId, f(p1), f(p2), f(p3), p4);
219
+ static doesRopeExist(ropeId: number): boolean {
220
+ return inv<boolean>('0xFD5448BE3111ED96', ropeId, rai());
136
221
  }
137
222
 
138
223
  /**
139
224
  * @param p0
225
+ * @param p1
226
+ * @param p2
227
+ * @param p3
228
+ * @param p4
229
+ * @param p5
230
+ * @param p6
231
+ * @param p7
140
232
  */
141
- static N_0x9C24846D0A4A2776(p0: any): void {
142
- inv<void>('0x9C24846D0A4A2776', p0);
233
+ static N_0xB7469CB9AC3C0FD4(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
234
+ inv<void>('0xB7469CB9AC3C0FD4', p0, p1, p2, p3, p4, p5, p6, p7);
143
235
  }
144
236
 
145
237
  /**
146
238
  * @param ropeId
147
239
  * @param p1
240
+ * @param p2
241
+ * @param p3
242
+ * @param p4
243
+ * @param p5
244
+ * @param p6
245
+ * @param p7
148
246
  */
149
- static N_0x1FC92BDBA1106BD2(ropeId: number, p1: number): void {
150
- inv<void>('0x1FC92BDBA1106BD2', ropeId, f(p1));
247
+ static N_0xC64E7A62632AD2FE(ropeId: number, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
248
+ inv<void>('0xC64E7A62632AD2FE', ropeId, p1, p2, p3, p4, p5, p6, p7);
151
249
  }
152
250
 
153
251
  /**
154
- * @param ropeId
155
- * @param entity
252
+ * @param p0
156
253
  */
157
- static detachRopeFromEntity(ropeId: number, entity: Entity): void {
158
- inv<void>('0xBCF3026912A8647D', ropeId, entity.handle);
254
+ static N_0xBDDA142759307528(p0: any): void {
255
+ inv<void>('0xBDDA142759307528', p0);
159
256
  }
160
257
 
161
258
  /**
162
259
  * @param ropeId
163
- * @param p1
260
+ * @returns
164
261
  */
165
- static N_0xDEDE679ED29DD4E7(ropeId: number, p1: boolean): void {
166
- inv<void>('0xDEDE679ED29DD4E7', ropeId, p1);
262
+ static ropeGetForcedLength(ropeId: number): number {
263
+ return inv<number>('0x3D69537039F8D824', ropeId, raf());
167
264
  }
168
265
 
169
266
  /**
170
267
  * @param ropeId
268
+ * @param vertex
269
+ * @returns
171
270
  */
172
- static stopRopeUnwindingBack(ropeId: number): void {
173
- inv<void>('0x10DAA76CB8A201A1', ropeId);
271
+ static getRopeVertexCoord(ropeId: number, vertex: number): Vector3 {
272
+ return Vector3.fromArray(inv<number[]>('0xEA61CA8E80F09E4D', ropeId, vertex, rav()));
174
273
  }
175
274
 
176
275
  /**
177
276
  * @param p0
178
277
  * @param p1
179
278
  */
180
- static N_0x483D4E917B0D35A9(p0: any, p1: any): void {
181
- inv<void>('0x483D4E917B0D35A9', p0, p1);
279
+ static N_0x5A989B7EE3672A56(p0: any, p1: any): void {
280
+ inv<void>('0x5A989B7EE3672A56', p0, p1);
182
281
  }
183
282
 
184
283
  /**
@@ -186,39 +285,133 @@ export class Physics {
186
285
  * @param p1
187
286
  * @param p2
188
287
  */
189
- static N_0x32F4DBFDFCCCC735(p0: any, p1: any, p2: any): void {
190
- inv<void>('0x32F4DBFDFCCCC735', p0, p1, p2);
288
+ static N_0x814D453FCFDF119F(p0: any, p1: any, p2: any): void {
289
+ inv<void>('0x814D453FCFDF119F', p0, p1, p2);
191
290
  }
192
291
 
193
292
  /**
194
- * Attaches a rope to two entities: binds two bones from two entities; one entity can be an object, i.e. a suspension point, the other an NPC bone
195
- *
196
293
  * @param ropeId
197
- * @param entity1
198
- * @param entity2
199
- * @param ent1X
200
- * @param ent1Y
201
- * @param ent1Z
202
- * @param ent2X
203
- * @param ent2Y
204
- * @param ent2Z
205
- * @param boneName1
206
- * @param boneName2
207
294
  */
208
- static attachEntitiesToRope2(ropeId: number, entity1: Entity, entity2: Entity, ent1X: number, ent1Y: number, ent1Z: number, ent2X: number, ent2Y: number, ent2Z: number, boneName1: string | null, boneName2: string | null): void {
209
- inv<void>('0x462FF2A432733A44', ropeId, entity1.handle, entity2.handle, f(ent1X), f(ent1Y), f(ent1Z), f(ent2X), f(ent2Y), f(ent2Z), boneName1, boneName2);
295
+ static startRopeWinding(ropeId: number): void {
296
+ inv<void>('0x1461C72C889E343E', ropeId);
210
297
  }
211
298
 
212
299
  /**
213
- * @param horse
300
+ * @param ropeId
214
301
  */
215
- static unhitchHorse(horse: Ped): void {
216
- inv<void>('0x0348469DAA17576C', horse.handle);
302
+ static startRopeUnwindingFront(ropeId: number): void {
303
+ inv<void>('0x538D1179EC1AA9A9', ropeId);
217
304
  }
218
305
 
219
306
  /**
220
307
  * @param ropeId
221
- * @param entity1
308
+ */
309
+ static stopRopeWinding(ropeId: number): void {
310
+ inv<void>('0xCB2D4AB84A19AA7C', ropeId);
311
+ }
312
+
313
+ /**
314
+ * @param p0
315
+ * @param p1
316
+ */
317
+ static N_0x5BD7457221CC5FF4(p0: any, p1: any): void {
318
+ inv<void>('0x5BD7457221CC5FF4', p0, p1);
319
+ }
320
+
321
+ /**
322
+ * @param ropeId
323
+ * @param entity
324
+ * @returns
325
+ */
326
+ static isRopeAttachedToEntity(ropeId: number, entity: Entity): any {
327
+ return inv<number>('0x9B4F7E3E4F9C77B3', ropeId, entity.handle);
328
+ }
329
+
330
+ /**
331
+ * @param ropeId
332
+ * @param p1
333
+ */
334
+ static N_0x76BAD9D538BCA1AA(ropeId: number, p1: number): void {
335
+ inv<void>('0x76BAD9D538BCA1AA', ropeId, f(p1));
336
+ }
337
+
338
+ /**
339
+ * @param p0
340
+ * @param p1
341
+ */
342
+ static N_0x423C6B1F3786D28B(p0: any, p1: any): void {
343
+ inv<void>('0x423C6B1F3786D28B', p0, p1);
344
+ }
345
+
346
+ /**
347
+ * @param ropeId
348
+ * @param entity
349
+ */
350
+ static detachRopeFromEntity(ropeId: number, entity: Entity): void {
351
+ inv<void>('0xBCF3026912A8647D', ropeId, entity.handle);
352
+ }
353
+
354
+ /**
355
+ * @param ropeId
356
+ * @param p1
357
+ */
358
+ static N_0xDEDE679ED29DD4E7(ropeId: number, p1: boolean): void {
359
+ inv<void>('0xDEDE679ED29DD4E7', ropeId, p1);
360
+ }
361
+
362
+ /**
363
+ * @param ropeId
364
+ */
365
+ static stopRopeUnwindingBack(ropeId: number): void {
366
+ inv<void>('0x10DAA76CB8A201A1', ropeId);
367
+ }
368
+
369
+ /**
370
+ * @param p0
371
+ * @param p1
372
+ */
373
+ static N_0x483D4E917B0D35A9(p0: any, p1: any): void {
374
+ inv<void>('0x483D4E917B0D35A9', p0, p1);
375
+ }
376
+
377
+ /**
378
+ * @param p0
379
+ * @param p1
380
+ * @param p2
381
+ */
382
+ static N_0x32F4DBFDFCCCC735(p0: any, p1: any, p2: any): void {
383
+ inv<void>('0x32F4DBFDFCCCC735', p0, p1, p2);
384
+ }
385
+
386
+ /**
387
+ * Attaches a rope to two entities: binds two bones from two entities; one entity can be an object, i.e. a suspension point, the other an NPC bone
388
+ *
389
+ * @param ropeId
390
+ * @param entity1
391
+ * @param entity2
392
+ * @param ent1X
393
+ * @param ent1Y
394
+ * @param ent1Z
395
+ * @param ent2X
396
+ * @param ent2Y
397
+ * @param ent2Z
398
+ * @param boneName1
399
+ * @param boneName2
400
+ */
401
+ static attachEntitiesToRope2(ropeId: number, entity1: Entity, entity2: Entity, ent1X: number, ent1Y: number, ent1Z: number, ent2X: number, ent2Y: number, ent2Z: number, boneName1: string | null, boneName2: string | null): void {
402
+ inv<void>('0x462FF2A432733A44', ropeId, entity1.handle, entity2.handle, f(ent1X), f(ent1Y), f(ent1Z), f(ent2X), f(ent2Y), f(ent2Z), boneName1, boneName2);
403
+ }
404
+
405
+ /**
406
+ * @param horse
407
+ */
408
+ static unhitchHorse(horse: Ped): void {
409
+ inv<void>('0x0348469DAA17576C', horse.handle);
410
+ }
411
+
412
+ /**
413
+ * @param ropeId
414
+ * @param entity1
222
415
  * @param entity2
223
416
  * @param p3
224
417
  * @param p4
@@ -321,180 +514,96 @@ export class Physics {
321
514
  }
322
515
 
323
516
  /**
324
- * @param ropeId
325
- * @param p1
517
+ * ropeTop returns top half of rope, ropeBottom returns bottom half of rope
518
+ *
519
+ * @param offset
520
+ * @param p6
521
+ * @returns ropeId; ropeTop; ropeBottom
326
522
  */
327
- static ropeSetUpdateOrder(ropeId: number, p1: any): void {
328
- inv<void>('0xDC57A637A20006ED', ropeId, p1);
523
+ static breakRope(offset: Vector3, p6: number): [number, number, number] {
524
+ const result = inv<[number, number, number]>('0x4CFA2B7FAE115ECB', pvi(), pvi(), pvi(), f(offset.x), f(offset.y), f(offset.z), p6);
525
+ return [result[0], result[1], result[2]];
329
526
  }
330
527
 
331
528
  /**
332
- * @param ropeId
333
- * @returns
529
+ * @param toggle
530
+ * @returns ropeId
334
531
  */
335
- static isRopeBroken(ropeId: number): any {
336
- return inv<number>('0x79C2BEC82CFD7F7F', ropeId);
532
+ static ropeDrawShadowEnabled(toggle: boolean): number {
533
+ const result = inv<number>('0xF159A63806BB5BA8', pvi(), toggle);
534
+ return result;
337
535
  }
338
536
 
339
537
  /**
340
538
  * @param p0
341
- * @param p1
342
- * @param p2
343
- * @param p3
344
- * @param p4
345
- * @param p5
346
- * @param p6
347
539
  */
348
- static N_0x69C810B72291D831(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
349
- inv<void>('0x69C810B72291D831', p0, p1, p2, p3, p4, p5, p6);
540
+ static N_0x0CB16D05E03FB525(p0: any): void {
541
+ inv<void>('0x0CB16D05E03FB525', p0);
350
542
  }
351
543
 
352
544
  /**
353
- * @param entity
354
- * @param p1
355
- * @param p2
356
- * @param p3
357
- * @param p4
358
- * @param p5
359
- * @param p6
360
- * @param p7
361
- * @param p8
362
- * @param p9
363
- * @param p10
545
+ * @param object
546
+ * @param toggle
364
547
  */
365
- static breakEntityGlass(entity: Entity, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: any, p10: boolean): void {
366
- inv<void>('0x2E648D16F6E308F3', entity.handle, f(p1), f(p2), f(p3), f(p4), f(p5), f(p6), f(p7), f(p8), p9, p10);
548
+ static setDisableFragDamage(object: Prop, toggle: boolean): void {
549
+ inv<void>('0x01BA3AED21C16CFB', object.handle, toggle);
367
550
  }
368
551
 
369
552
  /**
370
- * @param ropeId
371
- * @param p1
372
- * @param p2
373
- * @param p3
374
- * @param p4
375
- * @param p5
376
- * @param p6
377
- * @param p7
378
- * @param p8
379
- * @param p9
380
- * @param p10
553
+ * @returns ropeId
381
554
  */
382
- static N_0x21D0890D88DFB0B0(ropeId: number, p1: boolean, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, p10: number): void {
383
- inv<void>('0x21D0890D88DFB0B0', ropeId, p1, f(p2), f(p3), f(p4), f(p5), f(p6), f(p7), f(p8), f(p9), p10);
555
+ static deleteRope(): number {
556
+ const result = inv<number>('0x52B4829281364649', pvi());
557
+ return result;
384
558
  }
385
559
 
386
560
  /**
387
561
  * @param ropeId
388
562
  * @param p1
389
563
  */
390
- static N_0xB40EA9E0D2E2F7F3(ropeId: number, p1: number): void {
391
- inv<void>('0xB40EA9E0D2E2F7F3', ropeId, f(p1));
392
- }
393
-
394
- /**
395
- * @param pos
396
- * @param rot
397
- * @param length
398
- * @param ropeType
399
- * @param isNetworked
400
- * @param p9
401
- * @param p10
402
- * @returns
403
- */
404
- static addRope2(pos: Vector3, rot: Vector3, length: number, ropeType: number, isNetworked: boolean, p9: number, p10: number): number {
405
- return inv<number>('0xE9C59F6809373A99', f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(length), ropeType, isNetworked, p9, f(p10), rai());
406
- }
407
-
408
- /**
409
- * @param p0
410
- * @param p1
411
- */
412
- static N_0xF8CA39D5C0D1D9A1(p0: any, p1: any): void {
413
- inv<void>('0xF8CA39D5C0D1D9A1', p0, p1);
414
- }
415
-
416
- /**
417
- * @param entity
418
- * @param vertex
419
- * @param value
420
- */
421
- static setDamping(entity: Entity, vertex: number, value: number): void {
422
- inv<void>('0xEEA3B200A6FEB65B', entity.handle, vertex, f(value));
564
+ static N_0x1D97DA8ACB5D2582(ropeId: number, p1: number): void {
565
+ inv<void>('0x1D97DA8ACB5D2582', ropeId, p1);
423
566
  }
424
567
 
425
568
  /**
426
569
  * @param ropeId
427
570
  * @param p1
428
- * @param p2
429
- * @param p3
430
- * @param p4
431
- */
432
- static N_0xBB3E9B073E66C3C9(ropeId: number, p1: boolean, p2: boolean, p3: boolean, p4: boolean): void {
433
- inv<void>('0xBB3E9B073E66C3C9', ropeId, p1, p2, p3, p4);
434
- }
435
-
436
- /**
437
- * There are 19 types of rope, from type = 0 to type = 18
438
- * Rope definitions are stored in ropedata.xml
439
- * Rope types 0, 15 and 18 have proper physics for hanging objects (taut, do not sag, small to medium diameter, good aspect for a rope)
440
- *
441
- * @param pos
442
- * @param rot
443
- * @param length
444
- * @param ropeType
445
- * @param maxLength
446
- * @param minLength
447
- * @param p10
448
- * @param p11
449
- * @param p12
450
- * @param rigid
451
- * @param p14
452
- * @param breakWhenShot
453
- * @param p17
454
- * @returns unkPtr
455
571
  */
456
- static addRope(pos: Vector3, rot: Vector3, length: number, ropeType: number, maxLength: number, minLength: number, p10: number, p11: boolean, p12: boolean, rigid: boolean, p14: number, breakWhenShot: boolean, p17: boolean): [number, number] {
457
- const result = inv<[number, number]>('0xE832D760399EB220', f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(length), ropeType, f(maxLength), f(minLength), f(p10), p11, p12, rigid, f(p14), breakWhenShot, pvi(), p17, rai());
458
- return [result[0], result[1]];
572
+ static N_0x461FCBDEB4D06717(ropeId: number, p1: boolean): void {
573
+ inv<void>('0x461FCBDEB4D06717', ropeId, p1);
459
574
  }
460
575
 
461
576
  /**
462
- * @param ropeId
577
+ * @param p0
578
+ * @param p1
463
579
  */
464
- static stopRopeUnwindingFront(ropeId: number): void {
465
- inv<void>('0xFFF3A50779EFBBB3', ropeId);
580
+ static N_0x5E981C764DF33117(p0: any, p1: any): void {
581
+ inv<void>('0x5E981C764DF33117', p0, p1);
466
582
  }
467
583
 
468
584
  /**
469
585
  * @param ropeId
470
- * @param p1
471
586
  */
472
- static N_0xC89E7410A93AC19A(ropeId: number, p1: number): void {
473
- inv<void>('0xC89E7410A93AC19A', ropeId, f(p1));
587
+ static releaseRope(ropeId: number): void {
588
+ inv<void>('0x6076213101A47B3B', ropeId);
474
589
  }
475
590
 
476
591
  /**
477
- * Combining this with ADD_ROPE enables winding
478
- * p1: mostly empty (0)
479
- * ropeModelType: RB_L_Wrist02, RB_R_Wrist02, ropeAttach, noose01x_Rope_03, SKEL_Neck0, SKEL_L_FOOT, SKEL_Neck1, Root_s_meatbit_Chunck_Xlarge01x
480
- * *CREATE**
592
+ * Forces a rope to a certain length.
481
593
  *
482
594
  * @param ropeId
483
- * @param p1
484
- * @param ropeModelType
485
595
  * @param length
486
- * @param p4
487
596
  */
488
- static createRopeWindingAbility(ropeId: number, p1: string | null, ropeModelType: string | null, length: number, p4: boolean): void {
489
- inv<void>('0x3C6490D940FF5D0B', ropeId, p1, ropeModelType, f(length), p4);
597
+ static ropeForceLength(ropeId: number, length: number): void {
598
+ inv<void>('0xD009F759A723DB1B', ropeId, f(length));
490
599
  }
491
600
 
492
601
  /**
493
- * @param ropeId
602
+ * @param p0
494
603
  * @param p1
495
604
  */
496
- static N_0xFB9153A54AC713E8(ropeId: number, p1: boolean): void {
497
- inv<void>('0xFB9153A54AC713E8', ropeId, p1);
605
+ static N_0x3900491C0D61ED4B(p0: any, p1: any): void {
606
+ inv<void>('0x3900491C0D61ED4B', p0, p1);
498
607
  }
499
608
 
500
609
  /**
@@ -505,43 +614,17 @@ export class Physics {
505
614
  * @param p4
506
615
  * @param p5
507
616
  * @param p6
508
- * @param p7
509
- * @param p8
510
- * @param p9
511
- */
512
- static N_0x8EEDFD8921389928(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
513
- inv<void>('0x8EEDFD8921389928', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
514
- }
515
-
516
- /**
517
- * @param ropeId
518
- * @param p1
519
- * @param p2
520
617
  */
521
- static N_0x522FA3F490E2F7AC(ropeId: number, p1: any, p2: any): void {
522
- inv<void>('0x522FA3F490E2F7AC', ropeId, p1, p2);
523
- }
524
-
525
- /**
526
- * @param ropeId
527
- * @returns
528
- */
529
- static doesRopeExist(ropeId: number): boolean {
530
- return inv<boolean>('0xFD5448BE3111ED96', ropeId, rai());
618
+ static N_0xF27F1A8DE4F50A1B(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
619
+ inv<void>('0xF27F1A8DE4F50A1B', p0, p1, p2, p3, p4, p5, p6);
531
620
  }
532
621
 
533
622
  /**
534
623
  * @param p0
535
624
  * @param p1
536
- * @param p2
537
- * @param p3
538
- * @param p4
539
- * @param p5
540
- * @param p6
541
- * @param p7
542
625
  */
543
- static N_0xB7469CB9AC3C0FD4(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
544
- inv<void>('0xB7469CB9AC3C0FD4', p0, p1, p2, p3, p4, p5, p6, p7);
626
+ static N_0x31160EC47E7C9549(p0: any, p1: any): void {
627
+ inv<void>('0x31160EC47E7C9549', p0, p1);
545
628
  }
546
629
 
547
630
  /**
@@ -550,107 +633,24 @@ export class Physics {
550
633
  * @param p2
551
634
  * @param p3
552
635
  * @param p4
553
- * @param p5
554
- * @param p6
555
- * @param p7
556
- */
557
- static N_0xC64E7A62632AD2FE(ropeId: number, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
558
- inv<void>('0xC64E7A62632AD2FE', ropeId, p1, p2, p3, p4, p5, p6, p7);
559
- }
560
-
561
- /**
562
- * @param p0
563
- */
564
- static N_0xBDDA142759307528(p0: any): void {
565
- inv<void>('0xBDDA142759307528', p0);
566
- }
567
-
568
- /**
569
- * @param ropeId
570
- * @returns
571
- */
572
- static ropeGetForcedLength(ropeId: number): number {
573
- return inv<number>('0x3D69537039F8D824', ropeId, raf());
574
- }
575
-
576
- /**
577
- * @param ropeId
578
- * @param vertex
579
- * @returns
580
636
  */
581
- static getRopeVertexCoord(ropeId: number, vertex: number): Vector3 {
582
- return Vector3.fromArray(inv<number[]>('0xEA61CA8E80F09E4D', ropeId, vertex, rav()));
583
- }
584
-
585
- /**
586
- * @param p0
587
- * @param p1
588
- */
589
- static N_0x5A989B7EE3672A56(p0: any, p1: any): void {
590
- inv<void>('0x5A989B7EE3672A56', p0, p1);
591
- }
592
-
593
- /**
594
- * @param p0
595
- * @param p1
596
- * @param p2
597
- */
598
- static N_0x814D453FCFDF119F(p0: any, p1: any, p2: any): void {
599
- inv<void>('0x814D453FCFDF119F', p0, p1, p2);
600
- }
601
-
602
- /**
603
- * @param ropeId
604
- */
605
- static startRopeWinding(ropeId: number): void {
606
- inv<void>('0x1461C72C889E343E', ropeId);
607
- }
608
-
609
- /**
610
- * @param ropeId
611
- */
612
- static startRopeUnwindingFront(ropeId: number): void {
613
- inv<void>('0x538D1179EC1AA9A9', ropeId);
614
- }
615
-
616
- /**
617
- * @param ropeId
618
- */
619
- static stopRopeWinding(ropeId: number): void {
620
- inv<void>('0xCB2D4AB84A19AA7C', ropeId);
637
+ static N_0xD699E688B49C0FD2(ropeId: number, p1: number, p2: number, p3: number, p4: boolean): void {
638
+ inv<void>('0xD699E688B49C0FD2', ropeId, f(p1), f(p2), f(p3), p4);
621
639
  }
622
640
 
623
641
  /**
624
642
  * @param p0
625
- * @param p1
626
643
  */
627
- static N_0x5BD7457221CC5FF4(p0: any, p1: any): void {
628
- inv<void>('0x5BD7457221CC5FF4', p0, p1);
629
- }
630
-
631
- /**
632
- * @param ropeId
633
- * @param entity
634
- * @returns
635
- */
636
- static isRopeAttachedToEntity(ropeId: number, entity: Entity): any {
637
- return inv<number>('0x9B4F7E3E4F9C77B3', ropeId, entity.handle);
644
+ static N_0x9C24846D0A4A2776(p0: any): void {
645
+ inv<void>('0x9C24846D0A4A2776', p0);
638
646
  }
639
647
 
640
648
  /**
641
649
  * @param ropeId
642
650
  * @param p1
643
651
  */
644
- static N_0x76BAD9D538BCA1AA(ropeId: number, p1: number): void {
645
- inv<void>('0x76BAD9D538BCA1AA', ropeId, f(p1));
646
- }
647
-
648
- /**
649
- * @param p0
650
- * @param p1
651
- */
652
- static N_0x423C6B1F3786D28B(p0: any, p1: any): void {
653
- inv<void>('0x423C6B1F3786D28B', p0, p1);
652
+ static N_0x1FC92BDBA1106BD2(ropeId: number, p1: number): void {
653
+ inv<void>('0x1FC92BDBA1106BD2', ropeId, f(p1));
654
654
  }
655
655
 
656
656
  /**