@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -1,106 +1,107 @@
1
1
  import { Color } from '../types/Color';
2
2
  export declare class Pad {
3
3
  /**
4
- * This is for simulating player input.
5
- * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
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- *
7
- * @param control
8
4
  * @param action
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- * @param value
5
+ * @param control
10
6
  * @returns
11
7
  */
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- static setControlValueNextFrame(control: number, action: string | number, value: number): boolean;
8
+ static isControlActionValid(action: string | number, control: number): any;
13
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  /**
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+ * nullsub, doesn't do anything
11
+ *
14
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  * @param control
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- * @param action
16
- * @returns
17
13
  */
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- static getControlValue(control: number, action: string | number): number;
14
+ static clearControlLightEffect(control: number): void;
19
15
  /**
20
16
  * @param control
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  * @param action
22
18
  * @returns
23
19
  */
24
- static getDisabledControlUnboundNormal(control: number, action: string | number): number;
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+ static isDisabledControlPressed(control: number, action: string | number): boolean;
25
21
  /**
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- * @param control
27
- * @param action
22
+ * _IS_R* - _IS_S*
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+ *
28
24
  * @returns
29
25
  */
30
- static getDisabledControlNormal(control: number, action: string | number): number;
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+ static N_0x1252C029FC8EBB4D(): boolean;
31
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  /**
32
- * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
28
+ * Old name: STOP_PAD_SHAKE
33
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  *
34
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  * @param control
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- * @param color
36
31
  */
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- static setControlLightEffectColor(control: number, color: Color): void;
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+ static stopControlShake(control: number): void;
38
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  /**
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+ * @param control
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+ * @param action
39
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  * @returns
40
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  */
41
- static isLookInverted(): boolean;
38
+ static getControlNormal(control: number, action: string | number): number;
42
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  /**
43
- * padIndex is not used Old name: _IS_USING_KEYBOARD
40
+ * Returns time in ms since last input.
44
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  *
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  * @param control
46
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  * @returns
47
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  */
48
- static isUsingKeyboardAndMouse(control: number): boolean;
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+ static getControlHowLongAgo(control: number): number;
49
46
  /**
50
47
  * @param control
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+ * @param action
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+ * @returns
51
50
  */
52
- static disableAllControlActions(control: number): void;
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+ static isDisabledControlJustPressed(control: number, action: string | number): boolean;
53
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  /**
53
+ * Old name: SET_PAD_SHAKE
54
+ *
54
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  * @param control
55
- * @param action
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- * @returns
56
+ * @param duration
57
+ * @param frequency
57
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  */
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- static getControlUnboundNormal(control: number, action: string | number): number;
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+ static setControlShake(control: number, duration: number, frequency: number): void;
59
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  /**
60
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  * @param control
61
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  * @param action
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- * @param enableRelatedActions
63
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  */
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- static enableControlAction(control: number, action: string | number, enableRelatedActions: boolean): void;
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+ static setInputExclusive(control: number, action: string | number): void;
65
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  /**
66
- * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
67
- *
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  * @param control
69
- * @param uniqueId
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+ * @param action
68
+ * @returns
70
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  */
71
- static setControlShakeSuppressedId(control: number, uniqueId: number): void;
70
+ static isControlJustPressed(control: number, action: string | number): boolean;
72
71
  /**
73
- * rumbleCurve: common_0/data/rumblecurves.meta
74
- *
75
- * @param rumbleCurve
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- * @param p1
72
+ * @param control
73
+ * @param action
74
+ * @returns
77
75
  */
78
- static N_0x5F217BC1190503D8(rumbleCurve: string | null, p1: number): void;
76
+ static isControlEnabled(control: number, action: string | number): boolean;
79
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  /**
80
- * @param p0
78
+ * @param control
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+ * @param action
80
+ * @returns
81
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  */
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- static N_0x52C68E92D6E23ADD(p0: any): void;
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+ static isDisabledControlJustReleased(control: number, action: string | number): boolean;
83
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  /**
84
- * Gets the current control context. See: _SET_CONTROL_CONTEXT
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- *
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  * @param control
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- * @returns
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+ * @param action
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+ * @param disableRelatedActions
88
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  */
89
- static getCurrentControlContext(control: number): number;
88
+ static disableControlAction(control: number, action: string | number, disableRelatedActions: boolean): void;
90
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  /**
91
- * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
92
- * For more information, see common:/data/control/settings.meta
93
- * https://github.com/femga/rdr3_discoveries/tree/master/Controls
90
+ * nullsub, doesn't do anything
94
91
  *
95
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  * @param control
96
- * @param context
93
+ * @param leftDuration
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+ * @param leftFrequency
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+ * @param rightDuration
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+ * @param rightFrequency
97
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  */
98
- static setControlContext(control: number, context: string | number): void;
98
+ static setControlTriggerShake(control: number, leftDuration: number, leftFrequency: number, rightDuration: number, rightFrequency: number): void;
99
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  /**
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+ * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
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+ *
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  * @param control
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- * @returns
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  */
103
- static haveControlsChanged(control: number): boolean;
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+ static clearControlShakeSuppressedId(control: number): void;
104
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  static N_0x709BA8C08C5C008D(): void;
105
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  /**
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  * @param control
@@ -144,106 +145,105 @@ export declare class Pad {
144
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  */
145
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  static N_0x43F35DDB2905D945(p0: any, p1: any): any;
146
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  /**
147
- * @param action
148
+ * This is for simulating player input.
149
+ * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
150
+ *
148
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  * @param control
152
+ * @param action
153
+ * @param value
149
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  * @returns
150
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  */
151
- static isControlActionValid(action: string | number, control: number): any;
156
+ static setControlValueNextFrame(control: number, action: string | number, value: number): boolean;
152
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  /**
153
- * nullsub, doesn't do anything
154
- *
155
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  * @param control
159
+ * @param action
160
+ * @returns
156
161
  */
157
- static clearControlLightEffect(control: number): void;
162
+ static getControlValue(control: number, action: string | number): number;
158
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  /**
159
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  * @param control
160
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  * @param action
161
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  * @returns
162
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  */
163
- static isDisabledControlPressed(control: number, action: string | number): boolean;
168
+ static getDisabledControlUnboundNormal(control: number, action: string | number): number;
164
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  /**
165
- * _IS_R* - _IS_S*
166
- *
170
+ * @param control
171
+ * @param action
167
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  * @returns
168
173
  */
169
- static N_0x1252C029FC8EBB4D(): boolean;
174
+ static getDisabledControlNormal(control: number, action: string | number): number;
170
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  /**
171
- * Old name: STOP_PAD_SHAKE
176
+ * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
172
177
  *
173
178
  * @param control
179
+ * @param color
174
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  */
175
- static stopControlShake(control: number): void;
181
+ static setControlLightEffectColor(control: number, color: Color): void;
176
182
  /**
177
- * @param control
178
- * @param action
179
183
  * @returns
180
184
  */
181
- static getControlNormal(control: number, action: string | number): number;
185
+ static isLookInverted(): boolean;
182
186
  /**
183
- * Returns time in ms since last input.
187
+ * padIndex is not used Old name: _IS_USING_KEYBOARD
184
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  *
185
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  * @param control
186
190
  * @returns
187
191
  */
188
- static getControlHowLongAgo(control: number): number;
192
+ static isUsingKeyboardAndMouse(control: number): boolean;
189
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  /**
190
194
  * @param control
191
- * @param action
192
- * @returns
193
195
  */
194
- static isDisabledControlJustPressed(control: number, action: string | number): boolean;
196
+ static disableAllControlActions(control: number): void;
195
197
  /**
196
- * Old name: SET_PAD_SHAKE
197
- *
198
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  * @param control
199
- * @param duration
200
- * @param frequency
199
+ * @param action
200
+ * @returns
201
201
  */
202
- static setControlShake(control: number, duration: number, frequency: number): void;
202
+ static getControlUnboundNormal(control: number, action: string | number): number;
203
203
  /**
204
204
  * @param control
205
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  * @param action
206
+ * @param enableRelatedActions
206
207
  */
207
- static setInputExclusive(control: number, action: string | number): void;
208
+ static enableControlAction(control: number, action: string | number, enableRelatedActions: boolean): void;
208
209
  /**
210
+ * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
211
+ *
209
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  * @param control
210
- * @param action
211
- * @returns
213
+ * @param uniqueId
212
214
  */
213
- static isControlJustPressed(control: number, action: string | number): boolean;
215
+ static setControlShakeSuppressedId(control: number, uniqueId: number): void;
214
216
  /**
215
- * @param control
216
- * @param action
217
- * @returns
217
+ * rumbleCurve: common_0/data/rumblecurves.meta
218
+ *
219
+ * @param rumbleCurve
220
+ * @param p1
218
221
  */
219
- static isControlEnabled(control: number, action: string | number): boolean;
222
+ static N_0x5F217BC1190503D8(rumbleCurve: string | null, p1: number): void;
220
223
  /**
221
- * @param control
222
- * @param action
223
- * @returns
224
+ * @param p0
224
225
  */
225
- static isDisabledControlJustReleased(control: number, action: string | number): boolean;
226
+ static N_0x52C68E92D6E23ADD(p0: any): void;
226
227
  /**
228
+ * Gets the current control context. See: _SET_CONTROL_CONTEXT
229
+ *
227
230
  * @param control
228
- * @param action
229
- * @param disableRelatedActions
231
+ * @returns
230
232
  */
231
- static disableControlAction(control: number, action: string | number, disableRelatedActions: boolean): void;
233
+ static getCurrentControlContext(control: number): number;
232
234
  /**
233
- * nullsub, doesn't do anything
235
+ * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
236
+ * For more information, see common:/data/control/settings.meta
237
+ * https://github.com/femga/rdr3_discoveries/tree/master/Controls
234
238
  *
235
239
  * @param control
236
- * @param leftDuration
237
- * @param leftFrequency
238
- * @param rightDuration
239
- * @param rightFrequency
240
+ * @param context
240
241
  */
241
- static setControlTriggerShake(control: number, leftDuration: number, leftFrequency: number, rightDuration: number, rightFrequency: number): void;
242
+ static setControlContext(control: number, context: string | number): void;
242
243
  /**
243
- * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
244
- *
245
244
  * @param control
245
+ * @returns
246
246
  */
247
- static clearControlShakeSuppressedId(control: number): void;
247
+ static haveControlsChanged(control: number): boolean;
248
248
  }
249
249
  //# sourceMappingURL=Pad.d.ts.map
@@ -1 +1 @@
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