@nativewrappers/redm-codegen 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +82 -82
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +124 -124
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +43 -43
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +53 -53
- package/dist/classes/Cam.d.ts +82 -82
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +115 -115
- package/dist/classes/Entity.d.ts +250 -250
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +350 -350
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +55 -55
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +76 -76
- package/dist/classes/PedTask.d.ts +797 -797
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1023 -1023
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +27 -27
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +185 -185
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +251 -251
- package/dist/classes/Prop.d.ts +130 -130
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +188 -188
- package/dist/classes/PropSet.d.ts +17 -17
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/VehicleTask.d.ts +23 -23
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +39 -39
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +291 -291
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +414 -414
- package/dist/namespaces/Animscene.d.ts +63 -63
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +650 -650
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +426 -426
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +609 -609
- package/dist/namespaces/Collection.d.ts +81 -81
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +113 -113
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +174 -174
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +266 -266
- package/dist/namespaces/EntityStatics.d.ts +110 -110
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +146 -146
- package/dist/namespaces/Graphics.d.ts +547 -547
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +731 -731
- package/dist/namespaces/Hud.d.ts +395 -395
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +564 -564
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +107 -107
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +149 -149
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +56 -56
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +80 -80
- package/dist/namespaces/Network.d.ts +964 -964
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1333 -1333
- package/dist/namespaces/Object.d.ts +240 -240
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +95 -95
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/PedStatics.d.ts +18 -18
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +46 -46
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +66 -66
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +315 -315
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +95 -95
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +43 -43
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +67 -67
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +90 -90
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +127 -127
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +346 -346
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +525 -525
- package/dist/namespaces/Telemetry.d.ts +176 -176
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +255 -255
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +234 -234
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +320 -320
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +133 -133
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +55 -55
- package/src/classes/Cam.ts +126 -126
- package/src/classes/Entity.ts +365 -365
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +86 -86
- package/src/classes/PedTask.ts +2067 -2067
- package/src/classes/PersChar.ts +34 -34
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +296 -296
- package/src/classes/Prop.ts +203 -203
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/VehicleTask.ts +32 -32
- package/src/classes/Volume.ts +61 -61
- package/src/classes/Weapon.ts +427 -427
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +760 -760
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +631 -631
- package/src/namespaces/Collection.ts +114 -114
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +282 -282
- package/src/namespaces/EntityStatics.ts +158 -158
- package/src/namespaces/Graphics.ts +1140 -1140
- package/src/namespaces/Hud.ts +592 -592
- package/src/namespaces/InteriorStatics.ts +64 -64
- package/src/namespaces/Inventory.ts +165 -165
- package/src/namespaces/Itemdatabase.ts +8 -8
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +92 -92
- package/src/namespaces/Network.ts +1392 -1392
- package/src/namespaces/Object.ts +350 -350
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/PedStatics.ts +30 -30
- package/src/namespaces/Perschar.ts +76 -76
- package/src/namespaces/Physics.ts +327 -327
- package/src/namespaces/PlayerStatics.ts +103 -103
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +67 -67
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +143 -143
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +498 -498
- package/src/namespaces/Telemetry.ts +261 -261
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +325 -325
- package/src/namespaces/Zone.ts +10 -10
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@@ -81,255 +81,218 @@ export class WeaponStatics {
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}
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/**
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* @param
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* @param
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* @param
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* @param showWorldModel
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* @param scale
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* @returns
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*/
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static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null {
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return createFromHandle<Prop>('Prop', inv<number>('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
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}
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/**
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* Returns true when the weapon passed is either a lasso, the camera or the binoculars
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* _IS_WEAPON_M* - _IS_WEAPON_P*
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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* @param p0
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*/
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static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void {
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inv<void>('0xD53846B9C931C181', p0, p1, p2);
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ms
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* @returns
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static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any {
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return inv<number>('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
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}
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/**
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*/
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return inv<number>('
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static getWeaponClipSize(weaponHash: eWeaponHash): number {
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return inv<number>('0xD3750CCC00635FC2', weaponHash, rai());
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}
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inv<void>('
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static N_0x000FA7A4A8443AF7(p0: any): void {
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inv<void>('0x000FA7A4A8443AF7', p0);
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}
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*
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* Only used in R* Script fme_escaped_convicts, p0 = 0
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inv<void>('0x63B83A526329AFBC', p0);
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}
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* Related to rust of weapons
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*
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*/
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return inv<number>('
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static getWeaponPermanentDegradation(weaponObject: Prop): number {
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return inv<number>('0xD56E5F336C675EFA', weaponObject.handle, raf());
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}
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*/
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static removeWeaponAsset(weaponHash: eWeaponHash): void {
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inv<void>('0xC3896D03E2852236', weaponHash);
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}
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/**
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}
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* Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
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static isWeaponRifle(weaponHash: eWeaponHash): any {
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186
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+
* this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
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187
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+
*
|
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188
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* @param weaponCollection
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* @param weaponGroup
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190
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* @returns
|
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218
191
|
*/
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219
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-
static
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220
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-
return inv<number>('
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192
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+
static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number {
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193
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+
return (inv<number>('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
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221
194
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}
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222
195
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223
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/**
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+
* entity can be a ped or weapon object.
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+
*
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+
* @param entity
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200
|
* @param componentHash
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225
|
-
* @
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226
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-
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227
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-
static getWeaponComponentTypeModel(componentHash: string | number): number {
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228
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-
return (inv<number>('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
|
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229
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-
}
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230
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-
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231
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-
/**
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232
|
-
* @param weaponObject
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233
|
-
* @param level
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201
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+
* @param weaponHash Refer to [enum: eWeaponHash]
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202
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+
* @param p3
|
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234
203
|
*/
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235
|
-
static
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236
|
-
inv<void>('
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204
|
+
static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void {
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205
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+
inv<void>('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
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}
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207
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/**
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|
-
* @param
|
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209
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+
* @param p0
|
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210
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* @param p1
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211
|
* @returns
|
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242
212
|
*/
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243
|
-
static
|
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244
|
-
return inv<number>('
|
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213
|
+
static N_0xA2091482ED42EF85(p0: any, p1: any): any {
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214
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+
return inv<number>('0xA2091482ED42EF85', p0, p1);
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215
|
}
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216
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217
|
/**
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|
-
* @param
|
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218
|
+
* @param weapon
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+
* @param addonHash
|
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220
|
* @returns
|
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250
221
|
*/
|
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251
|
-
static
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|
-
return inv<
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222
|
+
static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean {
|
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223
|
+
return inv<boolean>('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
|
|
253
224
|
}
|
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225
|
|
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226
|
/**
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|
-
* @param
|
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|
+
* @param weaponObject
|
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228
|
* @returns
|
|
258
229
|
*/
|
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259
|
-
static
|
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260
|
-
return inv<number>('
|
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230
|
+
static getWeaponSoot(weaponObject: Prop): number {
|
|
231
|
+
return inv<number>('0x4BF66F8878F67663', weaponObject.handle, raf());
|
|
261
232
|
}
|
|
262
233
|
|
|
263
234
|
/**
|
|
264
235
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
265
|
-
* @param permanentDegradationLevel
|
|
266
236
|
* @returns
|
|
267
237
|
*/
|
|
268
|
-
static
|
|
269
|
-
return inv<
|
|
238
|
+
static getWeaponUnlock(weaponHash: eWeaponHash): number {
|
|
239
|
+
return (inv<number>('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
|
|
270
240
|
}
|
|
271
241
|
|
|
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242
|
/**
|
|
273
243
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
274
|
-
* @
|
|
275
|
-
* @returns
|
|
244
|
+
* @returns Returns the ammo type, see: [enum: eAmmoType]
|
|
276
245
|
*/
|
|
277
|
-
static
|
|
278
|
-
return inv<number>('
|
|
246
|
+
static getAmmoTypeForWeapon(weaponHash: eWeaponHash): number {
|
|
247
|
+
return (inv<number>('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
|
|
279
248
|
}
|
|
280
249
|
|
|
281
250
|
/**
|
|
282
|
-
* @param
|
|
283
|
-
* @
|
|
251
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
252
|
+
* @returns
|
|
284
253
|
*/
|
|
285
|
-
static
|
|
286
|
-
inv<
|
|
254
|
+
static isWeaponKnife(weaponHash: eWeaponHash): any {
|
|
255
|
+
return inv<number>('0x792E3EF76C911959', weaponHash);
|
|
287
256
|
}
|
|
288
257
|
|
|
289
258
|
/**
|
|
290
|
-
* @param
|
|
291
|
-
* @
|
|
259
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
260
|
+
* @returns
|
|
292
261
|
*/
|
|
293
|
-
static
|
|
294
|
-
inv<
|
|
262
|
+
static isWeaponBow(weaponHash: eWeaponHash): any {
|
|
263
|
+
return inv<number>('0xC4DEC3CA8C365A5D', weaponHash);
|
|
295
264
|
}
|
|
296
265
|
|
|
297
266
|
/**
|
|
298
|
-
* @param
|
|
299
|
-
* @param p1
|
|
300
|
-
* @param minHeading
|
|
301
|
-
* @param maxHeading
|
|
267
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
302
268
|
* @returns
|
|
303
269
|
*/
|
|
304
|
-
static
|
|
305
|
-
return inv<number>('
|
|
270
|
+
static getCanTwirlWeapon(weaponHash: eWeaponHash): any {
|
|
271
|
+
return inv<number>('0x6554ECCE226F2A2A', weaponHash);
|
|
306
272
|
}
|
|
307
273
|
|
|
308
274
|
/**
|
|
309
|
-
* @param
|
|
310
|
-
* @param p1
|
|
275
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
311
276
|
* @returns
|
|
312
277
|
*/
|
|
313
|
-
static
|
|
314
|
-
return inv<number>('
|
|
278
|
+
static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any {
|
|
279
|
+
return inv<number>('0x2C83212A7AA51D3D', weaponHash);
|
|
315
280
|
}
|
|
316
281
|
|
|
317
282
|
/**
|
|
318
283
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
319
|
-
* @returns
|
|
284
|
+
* @returns
|
|
320
285
|
*/
|
|
321
|
-
static
|
|
322
|
-
return inv<number>('
|
|
286
|
+
static isWeaponSilent(weaponHash: eWeaponHash): any {
|
|
287
|
+
return inv<number>('0x5809DBCA0A37C82B', weaponHash);
|
|
323
288
|
}
|
|
324
289
|
|
|
325
290
|
/**
|
|
326
|
-
*
|
|
327
|
-
*
|
|
328
|
-
* @param weaponObject
|
|
291
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
329
292
|
* @returns
|
|
330
293
|
*/
|
|
331
|
-
static
|
|
332
|
-
return inv<number>('
|
|
294
|
+
static isWeaponOneHanded(weaponHash: eWeaponHash): any {
|
|
295
|
+
return inv<number>('0xD955FEE4B87AFA07', weaponHash);
|
|
333
296
|
}
|
|
334
297
|
|
|
335
298
|
/**
|
|
@@ -398,67 +361,67 @@ export class WeaponStatics {
|
|
|
398
361
|
}
|
|
399
362
|
|
|
400
363
|
/**
|
|
401
|
-
* @param
|
|
402
|
-
* @
|
|
364
|
+
* @param vehicle
|
|
365
|
+
* @param p1
|
|
366
|
+
* @param minHeading
|
|
367
|
+
* @param maxHeading
|
|
403
368
|
*/
|
|
404
|
-
static
|
|
405
|
-
|
|
369
|
+
static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void {
|
|
370
|
+
inv<void>('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
406
371
|
}
|
|
407
372
|
|
|
408
373
|
/**
|
|
409
|
-
* @param
|
|
410
|
-
* @
|
|
374
|
+
* @param p0
|
|
375
|
+
* @param p1
|
|
376
|
+
* @returns
|
|
411
377
|
*/
|
|
412
|
-
static
|
|
413
|
-
return
|
|
378
|
+
static N_0x74C8000FDD1BB222(p0: any, p1: any): any {
|
|
379
|
+
return inv<number>('0x74C8000FDD1BB222', p0, p1);
|
|
414
380
|
}
|
|
415
381
|
|
|
416
382
|
/**
|
|
383
|
+
* Returns hash where WEAPON_ is replaced with SLOT_
|
|
384
|
+
*
|
|
417
385
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
418
386
|
* @returns
|
|
419
387
|
*/
|
|
420
|
-
static
|
|
421
|
-
return inv<number>('
|
|
388
|
+
static getWeapontypeSlot(weaponHash: eWeaponHash): number {
|
|
389
|
+
return (inv<number>('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
|
|
422
390
|
}
|
|
423
391
|
|
|
424
392
|
/**
|
|
425
|
-
* @param
|
|
426
|
-
* @
|
|
393
|
+
* @param p0
|
|
394
|
+
* @param p1
|
|
395
|
+
* @param p2
|
|
427
396
|
*/
|
|
428
|
-
static
|
|
429
|
-
|
|
397
|
+
static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void {
|
|
398
|
+
inv<void>('0xA3716A77DCF17424', p0, p1, p2);
|
|
430
399
|
}
|
|
431
400
|
|
|
432
401
|
/**
|
|
433
|
-
* @param
|
|
402
|
+
* @param weaponCollection
|
|
403
|
+
* @param dualwieldVariant
|
|
434
404
|
* @returns
|
|
435
405
|
*/
|
|
436
|
-
static
|
|
437
|
-
return inv<
|
|
406
|
+
static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean {
|
|
407
|
+
return inv<boolean>('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
|
|
438
408
|
}
|
|
439
409
|
|
|
440
410
|
/**
|
|
441
411
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
442
412
|
* @returns
|
|
443
413
|
*/
|
|
444
|
-
static
|
|
445
|
-
return inv<number>('
|
|
446
|
-
}
|
|
447
|
-
|
|
448
|
-
/**
|
|
449
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
450
|
-
* @returns
|
|
451
|
-
*/
|
|
452
|
-
static isWeaponSilent(weaponHash: eWeaponHash): any {
|
|
453
|
-
return inv<number>('0x5809DBCA0A37C82B', weaponHash);
|
|
414
|
+
static isWeaponBinoculars(weaponHash: eWeaponHash): any {
|
|
415
|
+
return inv<number>('0xC853230E76A152DF', weaponHash);
|
|
454
416
|
}
|
|
455
417
|
|
|
456
418
|
/**
|
|
457
|
-
* @param
|
|
419
|
+
* @param p0
|
|
420
|
+
* @param p1
|
|
458
421
|
* @returns
|
|
459
422
|
*/
|
|
460
|
-
static
|
|
461
|
-
return inv<number>('
|
|
423
|
+
static N_0xD2209866B0CB72EA(p0: any, p1: any): any {
|
|
424
|
+
return inv<number>('0xD2209866B0CB72EA', p0, p1);
|
|
462
425
|
}
|
|
463
426
|
|
|
464
427
|
/**
|
|
@@ -466,325 +429,331 @@ export class WeaponStatics {
|
|
|
466
429
|
* @param p1
|
|
467
430
|
* @param p2
|
|
468
431
|
*/
|
|
469
|
-
static
|
|
470
|
-
inv<void>('
|
|
432
|
+
static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void {
|
|
433
|
+
inv<void>('0xA769D753922B031B', p0, p1, p2);
|
|
471
434
|
}
|
|
472
435
|
|
|
473
436
|
/**
|
|
474
|
-
* @param
|
|
475
|
-
* @returns
|
|
437
|
+
* @param p0
|
|
476
438
|
*/
|
|
477
|
-
static
|
|
478
|
-
|
|
439
|
+
static N_0xECBB26529A737EF6(p0: any): void {
|
|
440
|
+
inv<void>('0xECBB26529A737EF6', p0);
|
|
479
441
|
}
|
|
480
442
|
|
|
481
443
|
/**
|
|
482
|
-
*
|
|
444
|
+
* turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
|
|
445
|
+
*
|
|
446
|
+
* @param vehicle
|
|
447
|
+
* @param turretHash
|
|
448
|
+
* @param ammo
|
|
483
449
|
*/
|
|
484
|
-
static
|
|
485
|
-
inv<void>('
|
|
450
|
+
static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void {
|
|
451
|
+
inv<void>('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
|
|
486
452
|
}
|
|
487
453
|
|
|
488
454
|
/**
|
|
489
|
-
*
|
|
490
|
-
*
|
|
491
|
-
* @param
|
|
455
|
+
* @param weaponObject
|
|
456
|
+
* @param level
|
|
457
|
+
* @param p2
|
|
492
458
|
*/
|
|
493
|
-
static
|
|
494
|
-
inv<void>('
|
|
459
|
+
static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void {
|
|
460
|
+
inv<void>('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
|
|
495
461
|
}
|
|
496
462
|
|
|
497
463
|
/**
|
|
498
|
-
*
|
|
464
|
+
* Returns weaponCollection Hash
|
|
465
|
+
* Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
|
|
499
466
|
*
|
|
500
|
-
* @param
|
|
467
|
+
* @param pedModel
|
|
501
468
|
* @returns
|
|
502
469
|
*/
|
|
503
|
-
static
|
|
504
|
-
return inv<number>('
|
|
470
|
+
static getDefaultPedWeaponCollection(pedModel: string | number): number {
|
|
471
|
+
return (inv<number>('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
|
|
505
472
|
}
|
|
506
473
|
|
|
507
474
|
/**
|
|
508
|
-
* @param
|
|
475
|
+
* @param vehicle
|
|
476
|
+
* @param seatIndex Refer to [enum: eVehicleSeat]
|
|
477
|
+
* @param heading
|
|
478
|
+
* @param p3
|
|
509
479
|
*/
|
|
510
|
-
static
|
|
511
|
-
inv<void>('
|
|
480
|
+
static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void {
|
|
481
|
+
inv<void>('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
|
|
512
482
|
}
|
|
513
483
|
|
|
514
484
|
/**
|
|
515
|
-
* @param
|
|
485
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
516
486
|
* @returns
|
|
517
487
|
*/
|
|
518
|
-
static
|
|
519
|
-
return inv<number>('
|
|
488
|
+
static isWeaponLantern(weaponHash: eWeaponHash): any {
|
|
489
|
+
return inv<number>('0x79407D33328286C6', weaponHash);
|
|
520
490
|
}
|
|
521
491
|
|
|
522
492
|
/**
|
|
523
493
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
524
494
|
* @returns
|
|
525
495
|
*/
|
|
526
|
-
static
|
|
527
|
-
return inv<number>('
|
|
496
|
+
static isWeaponRevolver(weaponHash: eWeaponHash): any {
|
|
497
|
+
return inv<number>('0xC212F1D05A8232BB', weaponHash);
|
|
528
498
|
}
|
|
529
499
|
|
|
530
500
|
/**
|
|
531
501
|
* @param p0
|
|
532
|
-
* @returns
|
|
533
502
|
*/
|
|
534
|
-
static
|
|
535
|
-
|
|
503
|
+
static N_0x74C90AAACC1DD48F(p0: any): void {
|
|
504
|
+
inv<void>('0x74C90AAACC1DD48F', p0);
|
|
536
505
|
}
|
|
537
506
|
|
|
538
507
|
/**
|
|
539
|
-
* @param
|
|
540
|
-
* @param
|
|
541
|
-
* @param
|
|
508
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
509
|
+
* @param ammoCount
|
|
510
|
+
* @param pos
|
|
511
|
+
* @param showWorldModel
|
|
512
|
+
* @param scale
|
|
542
513
|
* @returns
|
|
543
514
|
*/
|
|
544
|
-
static
|
|
545
|
-
return inv<number>('
|
|
515
|
+
static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null {
|
|
516
|
+
return createFromHandle<Prop>('Prop', inv<number>('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
|
|
546
517
|
}
|
|
547
518
|
|
|
548
519
|
/**
|
|
549
|
-
*
|
|
550
|
-
*
|
|
551
|
-
*
|
|
552
|
-
* @param
|
|
520
|
+
* Returns true when the weapon passed is either a lasso, the camera or the binoculars
|
|
521
|
+
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
522
|
+
*
|
|
523
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
524
|
+
* @returns
|
|
553
525
|
*/
|
|
554
|
-
static
|
|
555
|
-
inv<
|
|
526
|
+
static isWeaponKit(weaponHash: eWeaponHash): any {
|
|
527
|
+
return inv<number>('0x6ABAD7B0A854F8FB', weaponHash);
|
|
556
528
|
}
|
|
557
529
|
|
|
558
530
|
/**
|
|
559
|
-
* @param
|
|
560
|
-
* @param
|
|
531
|
+
* @param entity
|
|
532
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
533
|
+
* @param ms
|
|
561
534
|
* @returns
|
|
562
535
|
*/
|
|
563
|
-
static
|
|
564
|
-
return inv<number>('
|
|
536
|
+
static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any {
|
|
537
|
+
return inv<number>('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
|
|
565
538
|
}
|
|
566
539
|
|
|
567
540
|
/**
|
|
568
|
-
* @param
|
|
541
|
+
* @param weaponObject
|
|
569
542
|
* @returns
|
|
570
543
|
*/
|
|
571
|
-
static
|
|
572
|
-
return
|
|
544
|
+
static getWeaponDirt(weaponObject: Prop): number {
|
|
545
|
+
return inv<number>('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
|
|
573
546
|
}
|
|
574
547
|
|
|
575
548
|
/**
|
|
576
|
-
*
|
|
577
|
-
*
|
|
578
|
-
* @param weaponHash
|
|
579
|
-
* @returns
|
|
549
|
+
* @param p0
|
|
580
550
|
*/
|
|
581
|
-
static
|
|
582
|
-
|
|
551
|
+
static N_0xC5899C4CD2E2495D(p0: any): void {
|
|
552
|
+
inv<void>('0xC5899C4CD2E2495D', p0);
|
|
583
553
|
}
|
|
584
554
|
|
|
585
555
|
/**
|
|
586
|
-
*
|
|
556
|
+
* Returns weaponHash
|
|
587
557
|
*
|
|
588
|
-
* @param
|
|
589
|
-
* @param
|
|
558
|
+
* @param weaponGroupHash
|
|
559
|
+
* @param p1
|
|
560
|
+
* @param p2
|
|
561
|
+
* @param p3
|
|
590
562
|
* @returns
|
|
591
563
|
*/
|
|
592
|
-
static
|
|
593
|
-
return (inv<number>('
|
|
564
|
+
static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): number {
|
|
565
|
+
return (inv<number>('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
|
|
594
566
|
}
|
|
595
567
|
|
|
596
568
|
/**
|
|
597
|
-
* entity can be a ped or weapon object.
|
|
598
|
-
*
|
|
599
|
-
* @param entity
|
|
600
|
-
* @param componentHash
|
|
601
569
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
602
|
-
* @param
|
|
570
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
571
|
+
* @returns
|
|
603
572
|
*/
|
|
604
|
-
static
|
|
605
|
-
inv<
|
|
573
|
+
static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any {
|
|
574
|
+
return inv<number>('0xC570B881754DF609', weaponHash, ammoHash);
|
|
606
575
|
}
|
|
607
576
|
|
|
608
577
|
/**
|
|
609
578
|
* @param p0
|
|
610
579
|
* @param p1
|
|
611
|
-
* @returns
|
|
612
580
|
*/
|
|
613
|
-
static
|
|
614
|
-
|
|
581
|
+
static N_0x183CE355115B6E75(p0: any, p1: any): void {
|
|
582
|
+
inv<void>('0x183CE355115B6E75', p0, p1);
|
|
615
583
|
}
|
|
616
584
|
|
|
617
585
|
/**
|
|
618
|
-
* @param
|
|
619
|
-
* @param
|
|
586
|
+
* @param p0
|
|
587
|
+
* @param p1
|
|
588
|
+
*/
|
|
589
|
+
static N_0x74C9080FDD1BB48F(p0: any, p1: any): void {
|
|
590
|
+
inv<void>('0x74C9080FDD1BB48F', p0, p1);
|
|
591
|
+
}
|
|
592
|
+
|
|
593
|
+
/**
|
|
594
|
+
* @param vehicle
|
|
595
|
+
* @param p1
|
|
596
|
+
* @param minHeading
|
|
597
|
+
* @param maxHeading
|
|
620
598
|
* @returns
|
|
621
599
|
*/
|
|
622
|
-
static
|
|
623
|
-
return inv<
|
|
600
|
+
static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any {
|
|
601
|
+
return inv<number>('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
624
602
|
}
|
|
625
603
|
|
|
626
604
|
/**
|
|
627
|
-
* @param
|
|
605
|
+
* @param p0
|
|
606
|
+
* @param p1
|
|
628
607
|
* @returns
|
|
629
608
|
*/
|
|
630
|
-
static
|
|
631
|
-
return inv<number>('
|
|
609
|
+
static N_0x486C96A0DCD2BC92(p0: any, p1: any): any {
|
|
610
|
+
return inv<number>('0x486C96A0DCD2BC92', p0, p1);
|
|
611
|
+
}
|
|
612
|
+
|
|
613
|
+
/**
|
|
614
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
615
|
+
* @returns Returns the [enum: eWeaponAttachPoint]
|
|
616
|
+
*/
|
|
617
|
+
static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number {
|
|
618
|
+
return inv<number>('0x65DC4AC5B96614CB', weaponHash, rai());
|
|
632
619
|
}
|
|
633
620
|
|
|
634
621
|
/**
|
|
635
622
|
* Related to weapon visual damage, not actual damage.
|
|
636
623
|
*
|
|
637
624
|
* @param weaponObject
|
|
638
|
-
* @
|
|
639
|
-
* @param p2
|
|
625
|
+
* @returns
|
|
640
626
|
*/
|
|
641
|
-
static
|
|
642
|
-
inv<
|
|
627
|
+
static getWeaponDamage(weaponObject: Prop): number {
|
|
628
|
+
return inv<number>('0x904103D5D2333977', weaponObject.handle, raf());
|
|
643
629
|
}
|
|
644
630
|
|
|
645
631
|
/**
|
|
646
632
|
* @param p0
|
|
647
|
-
* @param p1
|
|
648
633
|
* @returns
|
|
649
634
|
*/
|
|
650
|
-
static
|
|
651
|
-
return inv<number>('
|
|
635
|
+
static N_0xBC9444F2FF94A9C0(p0: any): any {
|
|
636
|
+
return inv<number>('0xBC9444F2FF94A9C0', p0);
|
|
652
637
|
}
|
|
653
638
|
|
|
654
639
|
/**
|
|
655
|
-
* _IS_WEAPON_CLOSE_RANGE?
|
|
656
|
-
* returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
|
|
657
|
-
* all guns ,bows and animal weapons return false
|
|
658
|
-
*
|
|
659
640
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
660
641
|
* @returns
|
|
661
642
|
*/
|
|
662
|
-
static
|
|
663
|
-
return inv<
|
|
643
|
+
static isWeaponValid(weaponHash: eWeaponHash): boolean {
|
|
644
|
+
return inv<boolean>('0x937C71165CF334B3', weaponHash, rai());
|
|
664
645
|
}
|
|
665
646
|
|
|
666
647
|
/**
|
|
667
|
-
* @param
|
|
668
|
-
* @
|
|
648
|
+
* @param p0
|
|
649
|
+
* @param p1
|
|
650
|
+
* @param p2
|
|
669
651
|
*/
|
|
670
|
-
static
|
|
671
|
-
|
|
652
|
+
static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void {
|
|
653
|
+
inv<void>('0xE9B3FEC825668291', p0, p1, p2);
|
|
672
654
|
}
|
|
673
655
|
|
|
674
656
|
/**
|
|
675
|
-
*
|
|
676
|
-
*
|
|
677
|
-
*
|
|
678
|
-
* @
|
|
657
|
+
* Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
|
|
658
|
+
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
659
|
+
*
|
|
660
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
661
|
+
* @returns
|
|
679
662
|
*/
|
|
680
|
-
static
|
|
681
|
-
|
|
682
|
-
return createFromHandle<Prop>('Prop', result);
|
|
663
|
+
static isWeaponKit2(weaponHash: eWeaponHash): any {
|
|
664
|
+
return inv<number>('0x49E40483948AF062', weaponHash);
|
|
683
665
|
}
|
|
684
666
|
|
|
685
667
|
/**
|
|
686
|
-
*
|
|
668
|
+
* 0.0: good condition, 1.0: poor condition
|
|
669
|
+
*
|
|
670
|
+
* @param weaponObject
|
|
687
671
|
* @returns
|
|
688
672
|
*/
|
|
689
|
-
static
|
|
690
|
-
return inv<
|
|
673
|
+
static getWeaponDegradation(weaponObject: Prop): number {
|
|
674
|
+
return inv<number>('0x0D78E1097F89E637', weaponObject.handle, raf());
|
|
691
675
|
}
|
|
692
676
|
|
|
693
677
|
/**
|
|
694
678
|
* @param p0
|
|
695
679
|
* @param p1
|
|
680
|
+
* @returns
|
|
696
681
|
*/
|
|
697
|
-
static
|
|
698
|
-
inv<
|
|
682
|
+
static N_0xFDCEDFB0577A390D(p0: any, p1: any): any {
|
|
683
|
+
return inv<number>('0xFDCEDFB0577A390D', p0, p1);
|
|
699
684
|
}
|
|
700
685
|
|
|
701
686
|
/**
|
|
702
687
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
703
688
|
* @returns
|
|
704
689
|
*/
|
|
705
|
-
static
|
|
706
|
-
return inv<
|
|
690
|
+
static isWeaponPistol(weaponHash: eWeaponHash): any {
|
|
691
|
+
return inv<number>('0xDDC64F5E31EEDAB6', weaponHash);
|
|
707
692
|
}
|
|
708
693
|
|
|
709
694
|
/**
|
|
710
|
-
* @param
|
|
711
|
-
* @
|
|
712
|
-
* @param p2
|
|
695
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
696
|
+
* @returns
|
|
713
697
|
*/
|
|
714
|
-
static
|
|
715
|
-
inv<
|
|
698
|
+
static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any {
|
|
699
|
+
return inv<number>('0xFF07CF465F48B830', weaponHash);
|
|
716
700
|
}
|
|
717
701
|
|
|
718
702
|
/**
|
|
719
|
-
* Returns hash where WEAPON_ is replaced with SLOT_
|
|
720
|
-
*
|
|
721
703
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
722
704
|
* @returns
|
|
723
705
|
*/
|
|
724
|
-
static
|
|
725
|
-
return
|
|
706
|
+
static isWeaponRepeater(weaponHash: eWeaponHash): any {
|
|
707
|
+
return inv<number>('0xDDB2578E95EF7138', weaponHash);
|
|
726
708
|
}
|
|
727
709
|
|
|
728
710
|
/**
|
|
729
|
-
* @param
|
|
730
|
-
* @
|
|
731
|
-
* @param p2
|
|
711
|
+
* @param componentHash
|
|
712
|
+
* @returns
|
|
732
713
|
*/
|
|
733
|
-
static
|
|
734
|
-
inv<
|
|
714
|
+
static getWeaponComponentTypeModel(componentHash: string | number): number {
|
|
715
|
+
return (inv<number>('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
|
|
735
716
|
}
|
|
736
717
|
|
|
737
718
|
/**
|
|
738
|
-
* @param
|
|
739
|
-
* @param
|
|
740
|
-
* @returns
|
|
719
|
+
* @param weaponObject
|
|
720
|
+
* @param level
|
|
741
721
|
*/
|
|
742
|
-
static
|
|
743
|
-
|
|
722
|
+
static setWeaponDegradation(weaponObject: Prop, level: number): void {
|
|
723
|
+
inv<void>('0xA7A57E89E965D839', weaponObject.handle, f(level));
|
|
744
724
|
}
|
|
745
725
|
|
|
746
726
|
/**
|
|
747
727
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
748
728
|
* @returns
|
|
749
729
|
*/
|
|
750
|
-
static
|
|
751
|
-
return inv<number>('
|
|
730
|
+
static isWeaponShotgun(weaponHash: eWeaponHash): any {
|
|
731
|
+
return inv<number>('0xC75386174ECE95D5', weaponHash);
|
|
752
732
|
}
|
|
753
733
|
|
|
754
734
|
/**
|
|
755
|
-
* @param
|
|
756
|
-
* @param p1
|
|
735
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
757
736
|
* @returns
|
|
758
737
|
*/
|
|
759
|
-
static
|
|
760
|
-
return inv<number>('
|
|
761
|
-
}
|
|
762
|
-
|
|
763
|
-
/**
|
|
764
|
-
* @param p0
|
|
765
|
-
* @param p1
|
|
766
|
-
* @param p2
|
|
767
|
-
*/
|
|
768
|
-
static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void {
|
|
769
|
-
inv<void>('0xA769D753922B031B', p0, p1, p2);
|
|
738
|
+
static isAmmoValid(ammoHash: eAmmoType): any {
|
|
739
|
+
return inv<number>('0x1F7977C9101F807F', ammoHash);
|
|
770
740
|
}
|
|
771
741
|
|
|
772
742
|
/**
|
|
773
|
-
* @param
|
|
743
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
744
|
+
* @returns
|
|
774
745
|
*/
|
|
775
|
-
static
|
|
776
|
-
inv<
|
|
746
|
+
static isAmmoSilent2(ammoHash: eAmmoType): any {
|
|
747
|
+
return inv<number>('0x7EFACC589B98C488', ammoHash);
|
|
777
748
|
}
|
|
778
749
|
|
|
779
750
|
/**
|
|
780
|
-
*
|
|
781
|
-
*
|
|
782
|
-
* @
|
|
783
|
-
* @param turretHash
|
|
784
|
-
* @param ammo
|
|
751
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
752
|
+
* @param permanentDegradationLevel
|
|
753
|
+
* @returns
|
|
785
754
|
*/
|
|
786
|
-
static
|
|
787
|
-
inv<
|
|
755
|
+
static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null {
|
|
756
|
+
return inv<string>('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
|
|
788
757
|
}
|
|
789
758
|
|
|
790
759
|
/**
|
|
@@ -836,56 +805,87 @@ export class WeaponStatics {
|
|
|
836
805
|
}
|
|
837
806
|
|
|
838
807
|
/**
|
|
808
|
+
* Related to weapon visual damage, not actual damage.
|
|
809
|
+
*
|
|
839
810
|
* @param weaponObject
|
|
840
811
|
* @param level
|
|
841
812
|
* @param p2
|
|
842
813
|
*/
|
|
843
|
-
static
|
|
844
|
-
inv<void>('
|
|
814
|
+
static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void {
|
|
815
|
+
inv<void>('0xE22060121602493B', weaponObject.handle, f(level), p2);
|
|
845
816
|
}
|
|
846
817
|
|
|
847
818
|
/**
|
|
848
|
-
*
|
|
849
|
-
*
|
|
819
|
+
* @param p0
|
|
820
|
+
* @param p1
|
|
821
|
+
* @returns
|
|
822
|
+
*/
|
|
823
|
+
static N_0x74C8000FDD1BB111(p0: any, p1: any): any {
|
|
824
|
+
return inv<number>('0x74C8000FDD1BB111', p0, p1);
|
|
825
|
+
}
|
|
826
|
+
|
|
827
|
+
/**
|
|
828
|
+
* _IS_WEAPON_CLOSE_RANGE?
|
|
829
|
+
* returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
|
|
830
|
+
* all guns ,bows and animal weapons return false
|
|
850
831
|
*
|
|
851
|
-
* @param
|
|
832
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
852
833
|
* @returns
|
|
853
834
|
*/
|
|
854
|
-
static
|
|
855
|
-
return
|
|
835
|
+
static isWeaponCloseRange(weaponHash: eWeaponHash): any {
|
|
836
|
+
return inv<number>('0xEA522F991E120D45', weaponHash);
|
|
856
837
|
}
|
|
857
838
|
|
|
858
839
|
/**
|
|
859
|
-
* @param
|
|
860
|
-
* @
|
|
861
|
-
|
|
840
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
841
|
+
* @returns
|
|
842
|
+
*/
|
|
843
|
+
static isWeaponMeleeWeapon(weaponHash: eWeaponHash): any {
|
|
844
|
+
return inv<number>('0x959383DCD42040DA', weaponHash);
|
|
845
|
+
}
|
|
846
|
+
|
|
847
|
+
/**
|
|
848
|
+
* @param ped
|
|
849
|
+
* @param componentHash
|
|
862
850
|
* @param p3
|
|
851
|
+
* @returns weaponObject
|
|
863
852
|
*/
|
|
864
|
-
static
|
|
865
|
-
inv<
|
|
853
|
+
static giveWeaponComponentToWeaponObject(ped: Ped, componentHash: string | number, p3: boolean): Prop | null {
|
|
854
|
+
const result = inv<number>('0x1A47699E8D533E8F', pvi(), ped.handle, _h(componentHash), p3);
|
|
855
|
+
return createFromHandle<Prop>('Prop', result);
|
|
866
856
|
}
|
|
867
857
|
|
|
868
858
|
/**
|
|
869
|
-
* @param
|
|
859
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
870
860
|
* @returns
|
|
871
861
|
*/
|
|
872
|
-
static
|
|
873
|
-
return inv<
|
|
862
|
+
static isAmmoSilent(ammoHash: eAmmoType): boolean {
|
|
863
|
+
return inv<boolean>('0xD2866CBA797E872E', ammoHash, rai());
|
|
864
|
+
}
|
|
865
|
+
|
|
866
|
+
/**
|
|
867
|
+
* @param p0
|
|
868
|
+
* @param p1
|
|
869
|
+
*/
|
|
870
|
+
static N_0x641351E9AD103890(p0: any, p1: any): void {
|
|
871
|
+
inv<void>('0x641351E9AD103890', p0, p1);
|
|
874
872
|
}
|
|
875
873
|
|
|
876
874
|
/**
|
|
877
875
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
878
876
|
* @returns
|
|
879
877
|
*/
|
|
880
|
-
static
|
|
881
|
-
return inv<
|
|
878
|
+
static getWeaponName2(weaponHash: eWeaponHash): string | null {
|
|
879
|
+
return inv<string>('0x6D3AC61694A791C5', weaponHash, ras());
|
|
882
880
|
}
|
|
883
881
|
|
|
884
882
|
/**
|
|
885
|
-
* @param
|
|
883
|
+
* @param weaponObject
|
|
884
|
+
* @param level
|
|
885
|
+
* @param p2
|
|
886
886
|
*/
|
|
887
|
-
static
|
|
888
|
-
inv<void>('
|
|
887
|
+
static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void {
|
|
888
|
+
inv<void>('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
|
|
889
889
|
}
|
|
890
890
|
|
|
891
891
|
/**
|