@nativewrappers/redm-codegen 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +82 -82
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +124 -124
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +43 -43
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +53 -53
- package/dist/classes/Cam.d.ts +82 -82
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +115 -115
- package/dist/classes/Entity.d.ts +250 -250
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +350 -350
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +55 -55
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +76 -76
- package/dist/classes/PedTask.d.ts +797 -797
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1023 -1023
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +27 -27
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +185 -185
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +251 -251
- package/dist/classes/Prop.d.ts +130 -130
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +188 -188
- package/dist/classes/PropSet.d.ts +17 -17
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/VehicleTask.d.ts +23 -23
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +39 -39
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +291 -291
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +414 -414
- package/dist/namespaces/Animscene.d.ts +63 -63
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +650 -650
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +426 -426
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +609 -609
- package/dist/namespaces/Collection.d.ts +81 -81
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +113 -113
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +174 -174
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +266 -266
- package/dist/namespaces/EntityStatics.d.ts +110 -110
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +146 -146
- package/dist/namespaces/Graphics.d.ts +547 -547
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +731 -731
- package/dist/namespaces/Hud.d.ts +395 -395
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +564 -564
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +107 -107
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +149 -149
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +56 -56
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +80 -80
- package/dist/namespaces/Network.d.ts +964 -964
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1333 -1333
- package/dist/namespaces/Object.d.ts +240 -240
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +95 -95
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/PedStatics.d.ts +18 -18
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +46 -46
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +66 -66
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +315 -315
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +95 -95
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +43 -43
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +67 -67
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +90 -90
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +127 -127
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +346 -346
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +525 -525
- package/dist/namespaces/Telemetry.d.ts +176 -176
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +255 -255
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +234 -234
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +320 -320
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +133 -133
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +55 -55
- package/src/classes/Cam.ts +126 -126
- package/src/classes/Entity.ts +365 -365
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +86 -86
- package/src/classes/PedTask.ts +2067 -2067
- package/src/classes/PersChar.ts +34 -34
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +296 -296
- package/src/classes/Prop.ts +203 -203
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/VehicleTask.ts +32 -32
- package/src/classes/Volume.ts +61 -61
- package/src/classes/Weapon.ts +427 -427
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +760 -760
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +631 -631
- package/src/namespaces/Collection.ts +114 -114
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +282 -282
- package/src/namespaces/EntityStatics.ts +158 -158
- package/src/namespaces/Graphics.ts +1140 -1140
- package/src/namespaces/Hud.ts +592 -592
- package/src/namespaces/InteriorStatics.ts +64 -64
- package/src/namespaces/Inventory.ts +165 -165
- package/src/namespaces/Itemdatabase.ts +8 -8
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +92 -92
- package/src/namespaces/Network.ts +1392 -1392
- package/src/namespaces/Object.ts +350 -350
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/PedStatics.ts +30 -30
- package/src/namespaces/Perschar.ts +76 -76
- package/src/namespaces/Physics.ts +327 -327
- package/src/namespaces/PlayerStatics.ts +103 -103
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +67 -67
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +143 -143
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +498 -498
- package/src/namespaces/Telemetry.ts +261 -261
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +325 -325
- package/src/namespaces/Zone.ts +10 -10
package/src/classes/BaseTask.ts
CHANGED
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@@ -15,42 +15,57 @@ export class BaseTask {
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}
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/**
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*
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* Returns m_eContainerState
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*
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* @returns
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*/
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return result;
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getScenarioContainerOpeningState(): any {
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return inv<number>('0xB219612B5568E9EC', this.entity.handle);
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}
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/**
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*
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* 7 > Back of a horse
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* 6 > Right side of a horse
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* 5 > Left side of a horse
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* flags:
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* Returns scenario
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* @param heading
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inv<
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createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number {
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return inv<number>('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
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inv<
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getIsCarriableEntity(): any {
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return inv<number>('0x0CCFE72B43C9CF96', this.entity.handle);
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}
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* Returns the entity coverpoint with offset.
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*
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return inv<number>('
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getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any {
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return inv<number>('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
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}
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playEntityScriptedAnim(): number {
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const result = inv<number>('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
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return result;
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}
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N_0xF3C3503276F4A034(p1: any): void {
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inv<void>('0xF3C3503276F4A034', this.entity.handle, p1);
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}
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}
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createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number {
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return inv<number>('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
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}
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* 5 > Left side of a horse
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* flags:
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carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void {
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package/src/classes/Cam.ts
CHANGED
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/**
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*/
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getRot(rotationOrder: eEulerRotationOrder): Vector3 {
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return Vector3.fromArray(inv<number[]>('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
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}
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/**
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setAffectsAiming(toggle: boolean): void {
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inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
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}
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/**
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* Set cam DOF and focal settings. TODO: Support structs
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*/
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setDofParams(): number {
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const result = inv<number>('0xE4B7945EF4F1BFB2', this.handle, pvi());
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return result;
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}
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/**
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* Sets the field of view of the cam. Min: 1.0f
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* Max: 130.0f
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@@ -62,13 +89,6 @@ export class Cam implements IHandle {
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inv<void>('0xCA1B30A3357C71F1', this.handle);
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}
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/**
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* @param p1
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*/
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setSplinePhase(p1: number): void {
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inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
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}
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*/
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}
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* @param
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* @param p1
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*/
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inv<void>('
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setControlsMiniMapHeading(p1: boolean): void {
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inv<void>('0x1B8F3CE5A6001298', this.handle, p1);
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}
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*
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*
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* @param rotOrder
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* Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
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*
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*/
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return inv<
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getSplinePhase(): number {
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return inv<number>('0x095EDCD24D90033A', this.handle, raf());
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}
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/**
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* Returns whether or not the passed camera handle exists.
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*
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return inv<boolean>('
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isShaking(): boolean {
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return inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
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}
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/**
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*
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* @returns
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*/
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getFov(): number {
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return inv<number>('0x8101D32A0A6B0F60', this.handle, raf());
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}
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/**
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* @param type
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* @param amplitude
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*/
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shakeCam(type: string | null, amplitude: number): void {
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inv<void>('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
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}
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/**
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* @returns
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*/
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isInterpolating(): boolean {
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return inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
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}
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/**
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* Set camera as active/inactive.
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* @param active
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*/
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setActive(active: boolean): void {
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inv<void>('0x87295BCA613800C8', this.handle, active);
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}
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/**
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* @param pos
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* @param rot
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* @param
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* @param fieldOfView
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* @param p10
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* @param p11
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* @param p12
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* @param p13
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|
*/
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-
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inv<void>('
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+
setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void {
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188
|
+
inv<void>('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
|
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}
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|
/**
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|
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*
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|
+
* Sets the rotation of the cam.
|
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146
193
|
*
|
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|
-
* @param
|
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148
|
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* @param
|
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149
|
-
* @param isRelative
|
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194
|
+
* @param rot
|
|
195
|
+
* @param rotationOrder
|
|
150
196
|
*/
|
|
151
|
-
|
|
152
|
-
inv<void>('
|
|
197
|
+
setRot(rot: Vector3, rotationOrder: number): void {
|
|
198
|
+
inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
|
|
153
199
|
}
|
|
154
200
|
|
|
155
201
|
/**
|
|
156
|
-
* @
|
|
202
|
+
* @returns
|
|
157
203
|
*/
|
|
158
|
-
|
|
159
|
-
inv<
|
|
204
|
+
getCoord(): Vector3 {
|
|
205
|
+
return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
detachCam(): void {
|
|
209
|
+
inv<void>('0x05B41DDBEB559556', this.handle);
|
|
160
210
|
}
|
|
161
211
|
|
|
162
212
|
/**
|
|
163
|
-
*
|
|
164
|
-
*
|
|
165
|
-
* @returns
|
|
213
|
+
* @param timeDuration
|
|
166
214
|
*/
|
|
167
|
-
|
|
168
|
-
|
|
215
|
+
setSplineDuration(timeDuration: number): void {
|
|
216
|
+
inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
/**
|
|
220
|
+
* @param p1
|
|
221
|
+
*/
|
|
222
|
+
setSplinePhase(p1: number): void {
|
|
223
|
+
inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
|
|
169
224
|
}
|
|
170
225
|
|
|
171
226
|
/**
|
|
227
|
+
* @param animName
|
|
228
|
+
* @param animDictionary
|
|
229
|
+
* @param pos
|
|
230
|
+
* @param rot
|
|
231
|
+
* @param animFlags
|
|
232
|
+
* @param rotOrder
|
|
172
233
|
* @returns
|
|
173
234
|
*/
|
|
174
|
-
|
|
175
|
-
return inv<boolean>('
|
|
235
|
+
playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean {
|
|
236
|
+
return inv<boolean>('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
|
|
176
237
|
}
|
|
177
238
|
|
|
178
239
|
/**
|
|
240
|
+
* Returns whether or not the passed camera handle exists.
|
|
241
|
+
*
|
|
179
242
|
* @returns
|
|
180
243
|
*/
|
|
181
|
-
|
|
182
|
-
return inv<
|
|
244
|
+
doesExist(): boolean {
|
|
245
|
+
return inv<boolean>('0x153AD457764FD704', this.handle, rai());
|
|
183
246
|
}
|
|
184
247
|
|
|
185
248
|
/**
|
|
186
|
-
*
|
|
187
|
-
*
|
|
249
|
+
* p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
|
|
250
|
+
*
|
|
251
|
+
* @param pos
|
|
252
|
+
* @param rot
|
|
253
|
+
* @param length
|
|
254
|
+
* @param p8
|
|
255
|
+
* @param p9
|
|
188
256
|
*/
|
|
189
|
-
|
|
190
|
-
inv<void>('
|
|
257
|
+
addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void {
|
|
258
|
+
inv<void>('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
|
|
191
259
|
}
|
|
192
260
|
|
|
193
261
|
/**
|
|
194
|
-
*
|
|
262
|
+
* Last param determines if its relative to the Entity
|
|
263
|
+
*
|
|
264
|
+
* @param entity
|
|
265
|
+
* @param offset
|
|
266
|
+
* @param isRelative
|
|
195
267
|
*/
|
|
196
|
-
|
|
197
|
-
|
|
268
|
+
attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void {
|
|
269
|
+
inv<void>('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
|
|
198
270
|
}
|
|
199
271
|
|
|
200
272
|
/**
|
|
@@ -236,40 +308,6 @@ export class Cam implements IHandle {
|
|
|
236
308
|
inv<void>('0x9F97E85EC142255E', this.handle, pause);
|
|
237
309
|
}
|
|
238
310
|
|
|
239
|
-
/**
|
|
240
|
-
* Set camera as active/inactive.
|
|
241
|
-
*
|
|
242
|
-
* @param active
|
|
243
|
-
*/
|
|
244
|
-
setActive(active: boolean): void {
|
|
245
|
-
inv<void>('0x87295BCA613800C8', this.handle, active);
|
|
246
|
-
}
|
|
247
|
-
|
|
248
|
-
/**
|
|
249
|
-
* @param pos
|
|
250
|
-
* @param rot
|
|
251
|
-
* @param fieldOfView
|
|
252
|
-
* @param p8
|
|
253
|
-
* @param p9
|
|
254
|
-
* @param p10
|
|
255
|
-
* @param p11
|
|
256
|
-
* @param p12
|
|
257
|
-
* @param p13
|
|
258
|
-
*/
|
|
259
|
-
setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void {
|
|
260
|
-
inv<void>('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
|
|
261
|
-
}
|
|
262
|
-
|
|
263
|
-
/**
|
|
264
|
-
* Sets the rotation of the cam.
|
|
265
|
-
*
|
|
266
|
-
* @param rot
|
|
267
|
-
* @param rotationOrder
|
|
268
|
-
*/
|
|
269
|
-
setRot(rot: Vector3, rotationOrder: number): void {
|
|
270
|
-
inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
|
|
271
|
-
}
|
|
272
|
-
|
|
273
311
|
/**
|
|
274
312
|
* boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
|
|
275
313
|
*
|
|
@@ -293,48 +331,10 @@ export class Cam implements IHandle {
|
|
|
293
331
|
}
|
|
294
332
|
|
|
295
333
|
/**
|
|
296
|
-
* @
|
|
297
|
-
*/
|
|
298
|
-
getCoord(): Vector3 {
|
|
299
|
-
return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
|
|
300
|
-
}
|
|
301
|
-
|
|
302
|
-
detachCam(): void {
|
|
303
|
-
inv<void>('0x05B41DDBEB559556', this.handle);
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
/**
|
|
307
|
-
* @param timeDuration
|
|
308
|
-
*/
|
|
309
|
-
setSplineDuration(timeDuration: number): void {
|
|
310
|
-
inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
|
|
311
|
-
}
|
|
312
|
-
|
|
313
|
-
/**
|
|
314
|
-
* @param rotationOrder Refer to [enum: eEulerRotationOrder]
|
|
315
|
-
* @returns
|
|
316
|
-
*/
|
|
317
|
-
getRot(rotationOrder: eEulerRotationOrder): Vector3 {
|
|
318
|
-
return Vector3.fromArray(inv<number[]>('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
/**
|
|
322
|
-
* Allows you to aim and shoot at the direction the camera is facing.
|
|
323
|
-
*
|
|
324
|
-
* @param toggle
|
|
325
|
-
*/
|
|
326
|
-
setAffectsAiming(toggle: boolean): void {
|
|
327
|
-
inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
|
|
328
|
-
}
|
|
329
|
-
|
|
330
|
-
/**
|
|
331
|
-
* Set cam DOF and focal settings. TODO: Support structs
|
|
332
|
-
*
|
|
333
|
-
* @returns p
|
|
334
|
+
* @param strength
|
|
334
335
|
*/
|
|
335
|
-
|
|
336
|
-
|
|
337
|
-
return result;
|
|
336
|
+
setMotionBlurStrength(strength: number): void {
|
|
337
|
+
inv<void>('0x45FD891364181F9E', this.handle, f(strength));
|
|
338
338
|
}
|
|
339
339
|
|
|
340
340
|
}
|