@nativewrappers/redm-codegen 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +82 -82
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +124 -124
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +43 -43
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +53 -53
- package/dist/classes/Cam.d.ts +82 -82
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +115 -115
- package/dist/classes/Entity.d.ts +250 -250
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +350 -350
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +55 -55
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +76 -76
- package/dist/classes/PedTask.d.ts +797 -797
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1023 -1023
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +27 -27
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +185 -185
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +251 -251
- package/dist/classes/Prop.d.ts +130 -130
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +188 -188
- package/dist/classes/PropSet.d.ts +17 -17
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/VehicleTask.d.ts +23 -23
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +39 -39
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +291 -291
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +414 -414
- package/dist/namespaces/Animscene.d.ts +63 -63
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +650 -650
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +426 -426
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +609 -609
- package/dist/namespaces/Collection.d.ts +81 -81
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +113 -113
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +174 -174
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +266 -266
- package/dist/namespaces/EntityStatics.d.ts +110 -110
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +146 -146
- package/dist/namespaces/Graphics.d.ts +547 -547
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +731 -731
- package/dist/namespaces/Hud.d.ts +395 -395
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +564 -564
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +107 -107
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +149 -149
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +56 -56
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +80 -80
- package/dist/namespaces/Network.d.ts +964 -964
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1333 -1333
- package/dist/namespaces/Object.d.ts +240 -240
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +95 -95
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/PedStatics.d.ts +18 -18
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +46 -46
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +66 -66
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +315 -315
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +95 -95
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +43 -43
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +67 -67
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +90 -90
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +127 -127
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +346 -346
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +525 -525
- package/dist/namespaces/Telemetry.d.ts +176 -176
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +255 -255
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +234 -234
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +320 -320
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +133 -133
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +55 -55
- package/src/classes/Cam.ts +126 -126
- package/src/classes/Entity.ts +365 -365
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +86 -86
- package/src/classes/PedTask.ts +2067 -2067
- package/src/classes/PersChar.ts +34 -34
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +296 -296
- package/src/classes/Prop.ts +203 -203
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/VehicleTask.ts +32 -32
- package/src/classes/Volume.ts +61 -61
- package/src/classes/Weapon.ts +427 -427
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +760 -760
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +631 -631
- package/src/namespaces/Collection.ts +114 -114
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +282 -282
- package/src/namespaces/EntityStatics.ts +158 -158
- package/src/namespaces/Graphics.ts +1140 -1140
- package/src/namespaces/Hud.ts +592 -592
- package/src/namespaces/InteriorStatics.ts +64 -64
- package/src/namespaces/Inventory.ts +165 -165
- package/src/namespaces/Itemdatabase.ts +8 -8
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +92 -92
- package/src/namespaces/Network.ts +1392 -1392
- package/src/namespaces/Object.ts +350 -350
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/PedStatics.ts +30 -30
- package/src/namespaces/Perschar.ts +76 -76
- package/src/namespaces/Physics.ts +327 -327
- package/src/namespaces/PlayerStatics.ts +103 -103
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +67 -67
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +143 -143
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +498 -498
- package/src/namespaces/Telemetry.ts +261 -261
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +325 -325
- package/src/namespaces/Zone.ts +10 -10
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@@ -12,26 +12,44 @@ import type { Ped } from './Ped';
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export declare class PedTask extends BaseTask {
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constructor(entity: Ped);
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/**
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*
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*/
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getPedWaypointOverrideSpeed(): number;
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/**
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* Climbs or vaults the nearest thing.
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* Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
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*
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* @param
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* @param bait
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* @param withoutBuoy
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* @param instantly
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*/
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setFishingBait(bait: string | null, withoutBuoy: boolean, instantly: boolean): void;
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/**
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*
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* flag: 524419 and 0 in shop_horse_shop R* Script
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* Params: p3, p4, p5, p6: 0, 0, 0, -1.0f in R* Scripts
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*
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* @param
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* @param
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* @param item
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* @param p3
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* @param p4
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* @
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* @returns guid
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*/
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itemInteraction3(item: string | number, p3: any, p4: any, p5: any, p6: number): number;
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/**
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* @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
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*/
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getTaskCombatReadyToShoot(): boolean;
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/**
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* @param vehicle
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* @param seat
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*/
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warpPedIntoVehicle(vehicle: Vehicle, seat: number): void;
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/**
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* ped = Ped you want to perform this task.
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* target = the Entity they should aim at.
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* distanceToStopAt = distance from the target, where the ped should stop to aim.
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* StartAimingDist = distance where the ped should start to aim.
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*
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* @param target
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* @param StartAimingDist
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*/
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gotoEntityAiming(target: Entity, distanceToStopAt: number, StartAimingDist: number): void;
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/**
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* @param p12
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*/
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goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void;
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/**
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* flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
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*
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* @param timeToFacePed
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*/
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goToCoordWhileAimingAtEntityUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void;
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/**
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*
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* Flags will still apply to mountStyle
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* Used with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c
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*
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* @param seatIndex Refer to [enum: eVehicleSeat]
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* @param pedSpeed
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*/
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mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void;
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/**
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*/
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getPedIsIgnoringDeadBodies(): any;
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* @param object
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*/
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pedFishingrodHookObject(object: Prop): void;
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clearDrivebyTaskUnderneathDrivingTask(): void;
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* };
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setPedPathNeverUseInteriors(neverUseInteriors: boolean): void;
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combatHatedTargets(radius: number): void;
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* Only used in R* Scripts fishing_core and av_fishing_river
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setTaskFishing(): [any, number];
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isMountedWeaponTaskUnderneathDrivingTask(): boolean;
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* flags: See TASK_ENTER_VEHICLE
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*/
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disembarkNearestTrainCarriage(p1: number, flags: number): void;
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/**
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* fleeType: see TASK_FLEE_COORD
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-
*
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* @param fleeFromTarget
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* @param pos
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* @param distance
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* @param p6
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* @param p7
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* @param p8
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* @param targetPed
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-
*/
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-
fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void;
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/**
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* @returns
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-
*/
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isPedGettingUp(): boolean;
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-
/**
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* @param time
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-
*/
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duck(time: number): void;
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108
|
+
goToEntityWhileAimingAtEntityUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void;
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109
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/**
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162
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-
* @param
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110
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+
* @param preferStayInWater
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111
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* @param p2
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-
* @param p3
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* @param p4
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-
*/
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-
robPed(p1: any, p2: any, p3: any, p4: any): void;
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/**
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169
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* getupSetHash: see nm_blend_out_sets.meta
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*
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* @param flags
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172
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* @param getupSetHash
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* @param p3
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-
* @param p4
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175
|
-
* @param p5
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176
112
|
*/
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177
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-
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113
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+
setPedPathPreferStayInWater(preferStayInWater: boolean, p2: number): void;
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178
114
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/**
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-
*
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*
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181
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-
* @param coord The coord to check if they're looking at
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182
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* @param radius The radius of the frustum
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183
|
-
* @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
|
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115
|
+
* @param name
|
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184
116
|
*/
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185
|
-
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117
|
+
requestTaskMoveNetworkStateTransition(name: string | null): void;
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186
118
|
/**
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187
119
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* @param entity
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120
|
*/
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189
|
-
|
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190
|
-
/**
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191
|
-
* @returns
|
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192
|
-
*/
|
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193
|
-
getHogtieEscapeTimer(): number;
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|
-
weapon(): void;
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195
|
-
/**
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196
|
-
* @returns
|
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197
|
-
*/
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198
|
-
isPedWalking(): boolean;
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121
|
+
pedFishingrodHookEntity(entity: Entity): void;
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199
122
|
/**
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200
123
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* @param p1
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201
124
|
*/
|
|
@@ -250,52 +173,365 @@ export declare class PedTask extends BaseTask {
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250
173
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*/
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251
174
|
ambientAnimalHunt(p1: any, p2: any): void;
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252
175
|
/**
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|
253
|
-
* @param
|
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254
|
-
* @param
|
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176
|
+
* @param goToLocationX
|
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177
|
+
* @param goToLocationY
|
|
178
|
+
* @param goToLocationZ
|
|
179
|
+
* @param focusLocationX
|
|
180
|
+
* @param focusLocationY
|
|
181
|
+
* @param focusLocationZ
|
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182
|
+
* @param speed
|
|
183
|
+
* @param shootAtEnemies
|
|
184
|
+
* @param distanceToStopAt
|
|
185
|
+
* @param noRoadsDistance
|
|
186
|
+
* @param unkTrue
|
|
187
|
+
* @param unkFlag
|
|
188
|
+
* @param aimingFlag
|
|
189
|
+
* @param firingPattern
|
|
255
190
|
*/
|
|
256
|
-
|
|
191
|
+
goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void;
|
|
257
192
|
/**
|
|
258
|
-
* @param
|
|
259
|
-
* @param
|
|
193
|
+
* @param itemHash
|
|
194
|
+
* @param interactionAnimHash
|
|
260
195
|
* @param p3
|
|
196
|
+
* @returns
|
|
261
197
|
*/
|
|
262
|
-
|
|
198
|
+
canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any;
|
|
263
199
|
/**
|
|
264
|
-
*
|
|
265
|
-
*
|
|
266
|
-
* @param
|
|
267
|
-
* @param fleeStyle Refer to [enum: eFleeStyle]
|
|
268
|
-
* @param flag
|
|
200
|
+
* @param targetPed
|
|
201
|
+
* @param p2
|
|
202
|
+
* @param p3
|
|
269
203
|
* @param p4
|
|
270
204
|
* @param p5
|
|
271
205
|
* @param p6
|
|
206
|
+
* @param p7
|
|
207
|
+
* @param p8
|
|
208
|
+
* @param p9
|
|
209
|
+
* @param p10
|
|
272
210
|
*/
|
|
273
|
-
|
|
211
|
+
followAndConverseWithPed(targetPed: Ped, p2: any, p3: any, p4: number, p5: number, p6: number, p7: any, p8: any, p9: number, p10: number): void;
|
|
274
212
|
/**
|
|
275
|
-
* @
|
|
213
|
+
* @param pos
|
|
214
|
+
* @param distance
|
|
215
|
+
* @param p5
|
|
216
|
+
* @param p6
|
|
217
|
+
* @param p7
|
|
218
|
+
* @param p8
|
|
276
219
|
*/
|
|
277
|
-
|
|
220
|
+
useNearestScenarioChainToCoord(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
|
|
278
221
|
/**
|
|
279
|
-
* @param
|
|
280
|
-
* @
|
|
281
|
-
* @param movementSpeed
|
|
282
|
-
* @param timeout
|
|
283
|
-
* @param stoppingRange
|
|
284
|
-
* @param persistFollowing
|
|
285
|
-
* @param p9
|
|
286
|
-
* @param walkOnly
|
|
287
|
-
* @param p11
|
|
288
|
-
* @param p12
|
|
289
|
-
* @param p13
|
|
222
|
+
* @param eventName
|
|
223
|
+
* @returns
|
|
290
224
|
*/
|
|
291
|
-
|
|
225
|
+
getTaskMoveNetworkEvent(eventName: string | null): boolean;
|
|
292
226
|
/**
|
|
293
|
-
*
|
|
227
|
+
* Baits: see 0x9B0C7FA063E67629
|
|
294
228
|
*
|
|
295
|
-
* @param
|
|
296
|
-
* @param
|
|
297
|
-
|
|
298
|
-
|
|
229
|
+
* @param bait
|
|
230
|
+
* @param withoutBuoy
|
|
231
|
+
*/
|
|
232
|
+
swapFishingBait(bait: string | null, withoutBuoy: boolean): void;
|
|
233
|
+
/**
|
|
234
|
+
* @returns
|
|
235
|
+
*/
|
|
236
|
+
isDrivebyTaskUnderneathDrivingTask(): boolean;
|
|
237
|
+
cuffPed(): void;
|
|
238
|
+
/**
|
|
239
|
+
* This native allows to control the cruise speed of where you want the ped to go
|
|
240
|
+
* 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
|
|
241
|
+
* EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
|
|
242
|
+
*
|
|
243
|
+
* @param cruiseSpeed
|
|
244
|
+
* @param entity
|
|
245
|
+
* @param p4
|
|
246
|
+
* @param p5
|
|
247
|
+
* @param p6
|
|
248
|
+
* @param p7
|
|
249
|
+
* @param p8
|
|
250
|
+
* @param p9
|
|
251
|
+
* @param p10
|
|
252
|
+
* @param p11
|
|
253
|
+
* @param cruiseSpeed2
|
|
254
|
+
* @param p13
|
|
255
|
+
* @param p14
|
|
256
|
+
* @returns gotoCoords
|
|
257
|
+
*/
|
|
258
|
+
goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed: number, entity: Entity, p4: number, p5: number, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, cruiseSpeed2: number, p13: any, p14: any): Vector3;
|
|
259
|
+
/**
|
|
260
|
+
* @returns
|
|
261
|
+
*/
|
|
262
|
+
isTaskMoveNetworkReadyForTransition(): boolean;
|
|
263
|
+
clearDefensiveArea(): void;
|
|
264
|
+
/**
|
|
265
|
+
* @param modifier
|
|
266
|
+
*/
|
|
267
|
+
setPedPathDeepSnowCostModifier(modifier: number): void;
|
|
268
|
+
/**
|
|
269
|
+
* @returns
|
|
270
|
+
*/
|
|
271
|
+
getItemInteractionItemId(): number;
|
|
272
|
+
/**
|
|
273
|
+
* @param entity
|
|
274
|
+
* @param mount
|
|
275
|
+
* @param p3
|
|
276
|
+
*/
|
|
277
|
+
placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void;
|
|
278
|
+
detachCarriablePed(): void;
|
|
279
|
+
/**
|
|
280
|
+
* @returns
|
|
281
|
+
*/
|
|
282
|
+
getItemInteractionState(): number;
|
|
283
|
+
/**
|
|
284
|
+
* @returns
|
|
285
|
+
*/
|
|
286
|
+
getIsPedAimingInTheAir(): any;
|
|
287
|
+
/**
|
|
288
|
+
* param3: duration in ms, use -1 to look forever
|
|
289
|
+
* param4: using 2048 is fine
|
|
290
|
+
* param5: using 3 is fine
|
|
291
|
+
*
|
|
292
|
+
* @param lookAtTarget
|
|
293
|
+
* @param duration
|
|
294
|
+
* @param p3
|
|
295
|
+
* @param p4
|
|
296
|
+
* @param p5
|
|
297
|
+
*/
|
|
298
|
+
lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void;
|
|
299
|
+
/**
|
|
300
|
+
* @param taskIndex
|
|
301
|
+
* @returns
|
|
302
|
+
*/
|
|
303
|
+
getIsTaskActive(taskIndex: number): boolean;
|
|
304
|
+
/**
|
|
305
|
+
* grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
|
|
306
|
+
*
|
|
307
|
+
* @param grappleTarget
|
|
308
|
+
* @param grappleStyle
|
|
309
|
+
* @param p3
|
|
310
|
+
* @param p4
|
|
311
|
+
* @param p5
|
|
312
|
+
* @param p6
|
|
313
|
+
*/
|
|
314
|
+
putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void;
|
|
315
|
+
/**
|
|
316
|
+
* @param p1
|
|
317
|
+
* @param p2
|
|
318
|
+
*/
|
|
319
|
+
combatAnimalWarn(p1: any, p2: any): void;
|
|
320
|
+
/**
|
|
321
|
+
* @param toggle
|
|
322
|
+
*/
|
|
323
|
+
setPedIgnoreDeadBodies(toggle: boolean): void;
|
|
324
|
+
/**
|
|
325
|
+
* @param p1
|
|
326
|
+
* @param p2
|
|
327
|
+
* @param p3
|
|
328
|
+
* @param p4
|
|
329
|
+
* @param p5
|
|
330
|
+
* @param p6
|
|
331
|
+
* @param p7
|
|
332
|
+
*/
|
|
333
|
+
moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void;
|
|
334
|
+
/**
|
|
335
|
+
* @param attacker
|
|
336
|
+
* @param p2
|
|
337
|
+
* @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
|
|
338
|
+
*/
|
|
339
|
+
intimidated(attacker: Ped, p2: boolean): boolean;
|
|
340
|
+
/**
|
|
341
|
+
* @returns
|
|
342
|
+
*/
|
|
343
|
+
waypointPlaybackGetIsShooting(): any;
|
|
344
|
+
/**
|
|
345
|
+
* @param pos
|
|
346
|
+
* @param distance
|
|
347
|
+
* @param p5
|
|
348
|
+
* @param p6
|
|
349
|
+
* @param p7
|
|
350
|
+
* @param p8
|
|
351
|
+
*/
|
|
352
|
+
useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
|
|
353
|
+
/**
|
|
354
|
+
* returned values:
|
|
355
|
+
* 0 to 7 = task that's currently in progress, 0 meaning the first one.
|
|
356
|
+
* -1 no task sequence in progress.
|
|
357
|
+
*
|
|
358
|
+
* @returns
|
|
359
|
+
*/
|
|
360
|
+
getSequenceProgress(): number;
|
|
361
|
+
/**
|
|
362
|
+
* @returns
|
|
363
|
+
*/
|
|
364
|
+
waypointPlaybackGetIsAiming(): any;
|
|
365
|
+
/**
|
|
366
|
+
* @param toggle
|
|
367
|
+
*/
|
|
368
|
+
setPedPathCanUseLadders(toggle: boolean): void;
|
|
369
|
+
/**
|
|
370
|
+
* @param p1
|
|
371
|
+
* @param p2
|
|
372
|
+
*/
|
|
373
|
+
stopAnimPlayback(p1: number, p2: boolean): void;
|
|
374
|
+
/**
|
|
375
|
+
* @param targetPed
|
|
376
|
+
* @param p2
|
|
377
|
+
* @returns
|
|
378
|
+
*/
|
|
379
|
+
confront(targetPed: Ped, p2: number): any;
|
|
380
|
+
N_0x1F298C7BD30D1240(): void;
|
|
381
|
+
/**
|
|
382
|
+
* @param p1
|
|
383
|
+
* @param p2
|
|
384
|
+
* @param p3
|
|
385
|
+
*/
|
|
386
|
+
setCrouchMovement(p1: boolean, p2: any, p3: boolean): void;
|
|
387
|
+
/**
|
|
388
|
+
* Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
|
|
389
|
+
*
|
|
390
|
+
* @param entity
|
|
391
|
+
* @param offset
|
|
392
|
+
* @param moveBlendRatio
|
|
393
|
+
* @param timeBeforeTeleport
|
|
394
|
+
* @param p7
|
|
395
|
+
*/
|
|
396
|
+
goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void;
|
|
397
|
+
/**
|
|
398
|
+
* Sets the time it takes for a hogtied ped to escape
|
|
399
|
+
* -1.0f for ped to never escape
|
|
400
|
+
*
|
|
401
|
+
* @param time
|
|
402
|
+
*/
|
|
403
|
+
setHogtieEscapeTimer(time: number): void;
|
|
404
|
+
/**
|
|
405
|
+
* Makes the ped run to take cover
|
|
406
|
+
*/
|
|
407
|
+
stayInCover(): void;
|
|
408
|
+
/**
|
|
409
|
+
* @param p1
|
|
410
|
+
*/
|
|
411
|
+
followWaypointRecordingAdvanced(p1: any): void;
|
|
412
|
+
/**
|
|
413
|
+
* Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
|
|
414
|
+
*
|
|
415
|
+
* @param pos
|
|
416
|
+
* @param moveBlendRatio
|
|
417
|
+
* @param timeBeforeTeleport
|
|
418
|
+
* @param finalHeading
|
|
419
|
+
* @param targetRadius
|
|
420
|
+
* @param p8
|
|
421
|
+
*/
|
|
422
|
+
goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void;
|
|
423
|
+
/**
|
|
424
|
+
* @returns
|
|
425
|
+
*/
|
|
426
|
+
getPedWaypointOverrideSpeed(): number;
|
|
427
|
+
/**
|
|
428
|
+
* Climbs or vaults the nearest thing.
|
|
429
|
+
*
|
|
430
|
+
* @param unused
|
|
431
|
+
*/
|
|
432
|
+
climb(unused: boolean): void;
|
|
433
|
+
/**
|
|
434
|
+
* Old name: _TASK_VEHICLE_DRIVE_TO_POINT
|
|
435
|
+
* flag: 524419 and 0 in shop_horse_shop R* Script
|
|
436
|
+
*
|
|
437
|
+
* @param vehicle
|
|
438
|
+
* @param pos
|
|
439
|
+
* @param p5
|
|
440
|
+
* @param p6
|
|
441
|
+
* @param flag
|
|
442
|
+
*/
|
|
443
|
+
vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void;
|
|
444
|
+
/**
|
|
445
|
+
* @param p1
|
|
446
|
+
* @param p2
|
|
447
|
+
* @param p3
|
|
448
|
+
* @param p4
|
|
449
|
+
* @param p5
|
|
450
|
+
* @param p6
|
|
451
|
+
* @param p7
|
|
452
|
+
* @param p8
|
|
453
|
+
* @param p9
|
|
454
|
+
* @param p10
|
|
455
|
+
* @param p11
|
|
456
|
+
* @param p12
|
|
457
|
+
* @param p13
|
|
458
|
+
* @param p14
|
|
459
|
+
* @param p15
|
|
460
|
+
*/
|
|
461
|
+
goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void;
|
|
462
|
+
/**
|
|
463
|
+
* flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
|
|
464
|
+
*
|
|
465
|
+
* @param duration
|
|
466
|
+
* @param facingPed
|
|
467
|
+
* @param timeToFacePed
|
|
468
|
+
* @param flags
|
|
469
|
+
*/
|
|
470
|
+
handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void;
|
|
471
|
+
/**
|
|
472
|
+
* timer: in ms, if it reaches 0 it will auto warp the ped on the horse
|
|
473
|
+
* Flags will still apply to mountStyle
|
|
474
|
+
*
|
|
475
|
+
* @param mount
|
|
476
|
+
* @param timer
|
|
477
|
+
* @param seatIndex Refer to [enum: eVehicleSeat]
|
|
478
|
+
* @param pedSpeed
|
|
479
|
+
* @param mountStyle
|
|
480
|
+
* @param p6
|
|
481
|
+
* @param p7
|
|
482
|
+
*/
|
|
483
|
+
mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void;
|
|
484
|
+
/**
|
|
485
|
+
* @returns
|
|
486
|
+
*/
|
|
487
|
+
getPedIsIgnoringDeadBodies(): any;
|
|
488
|
+
/**
|
|
489
|
+
* @param p1
|
|
490
|
+
* @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
|
|
491
|
+
*/
|
|
492
|
+
leaveAnyVehicle(p1: number, taskFlag: number): void;
|
|
493
|
+
/**
|
|
494
|
+
* @param targetPed
|
|
495
|
+
* @param p2
|
|
496
|
+
* @param p3
|
|
497
|
+
*/
|
|
498
|
+
combatPed(targetPed: Ped, p2: number, p3: number): void;
|
|
499
|
+
/**
|
|
500
|
+
* Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
|
|
501
|
+
*
|
|
502
|
+
* @param fleeFromTarget
|
|
503
|
+
* @param fleeStyle Refer to [enum: eFleeStyle]
|
|
504
|
+
* @param flag
|
|
505
|
+
* @param p4
|
|
506
|
+
* @param p5
|
|
507
|
+
* @param p6
|
|
508
|
+
*/
|
|
509
|
+
fleePed(fleeFromTarget: Ped, fleeStyle: number, flag: number, p4: number, p5: number, p6: number): void;
|
|
510
|
+
/**
|
|
511
|
+
* @returns
|
|
512
|
+
*/
|
|
513
|
+
isPedLeadingHorse(): any;
|
|
514
|
+
/**
|
|
515
|
+
* @param entity
|
|
516
|
+
* @param offset
|
|
517
|
+
* @param movementSpeed
|
|
518
|
+
* @param timeout
|
|
519
|
+
* @param stoppingRange
|
|
520
|
+
* @param persistFollowing
|
|
521
|
+
* @param p9
|
|
522
|
+
* @param walkOnly
|
|
523
|
+
* @param p11
|
|
524
|
+
* @param p12
|
|
525
|
+
* @param p13
|
|
526
|
+
*/
|
|
527
|
+
followToOffsetOfEntity(entity: Entity, offset: Vector3, movementSpeed: number, timeout: number, stoppingRange: number, persistFollowing: boolean, p9: boolean, walkOnly: boolean, p11: boolean, p12: boolean, p13: boolean): void;
|
|
528
|
+
/**
|
|
529
|
+
* duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
|
|
530
|
+
*
|
|
531
|
+
* @param targetEntity
|
|
532
|
+
* @param duration
|
|
533
|
+
* @param p3
|
|
534
|
+
* @param p4
|
|
299
535
|
*/
|
|
300
536
|
aimGunAtEntity(targetEntity: Entity, duration: number, p3: boolean, p4: number): void;
|
|
301
537
|
/**
|
|
@@ -314,396 +550,373 @@ export declare class PedTask extends BaseTask {
|
|
|
314
550
|
* @param scenarioPoint
|
|
315
551
|
* @param flag
|
|
316
552
|
*/
|
|
317
|
-
hitchAnimal(scenarioPoint: number, flag: number): void;
|
|
318
|
-
uncuffPed(): void;
|
|
553
|
+
hitchAnimal(scenarioPoint: number, flag: number): void;
|
|
554
|
+
uncuffPed(): void;
|
|
555
|
+
/**
|
|
556
|
+
* @param moveNetworkDefName
|
|
557
|
+
* @param p3
|
|
558
|
+
* @param p4
|
|
559
|
+
* @param animDict
|
|
560
|
+
* @param flags
|
|
561
|
+
* @returns taskData
|
|
562
|
+
*/
|
|
563
|
+
moveNetworkByNameWithInitParams(moveNetworkDefName: string | null, p3: number, p4: boolean, animDict: string | null, flags: number): number;
|
|
319
564
|
/**
|
|
320
|
-
* @param
|
|
321
|
-
* @param
|
|
322
|
-
* @param p3
|
|
565
|
+
* @param pos
|
|
566
|
+
* @param entity
|
|
323
567
|
*/
|
|
324
|
-
|
|
568
|
+
jump2(pos: Vector3, entity: Entity): void;
|
|
325
569
|
/**
|
|
326
|
-
*
|
|
327
|
-
*
|
|
328
|
-
* @param meleeTarget
|
|
329
|
-
* @param meleeStyle
|
|
570
|
+
* @param scenario
|
|
571
|
+
* @param conditionalAnim
|
|
330
572
|
* @param p3
|
|
331
|
-
* @param
|
|
573
|
+
* @param p4
|
|
332
574
|
* @param p5
|
|
333
575
|
* @param p6
|
|
576
|
+
* @param p7
|
|
577
|
+
* @param p8
|
|
578
|
+
* @param p9
|
|
334
579
|
*/
|
|
335
|
-
|
|
580
|
+
useScenarioPoint(scenario: number, conditionalAnim: string | null, p3: number, p4: boolean, p5: boolean, p6: string | number, p7: boolean, p8: number, p9: boolean): void;
|
|
336
581
|
/**
|
|
337
|
-
* @
|
|
338
|
-
|
|
339
|
-
|
|
582
|
+
* @returns
|
|
583
|
+
*/
|
|
584
|
+
isPedRunningTaskItemInteraction(): any;
|
|
585
|
+
/**
|
|
586
|
+
* @param vehicle
|
|
587
|
+
*/
|
|
588
|
+
breakVehicleDoorLock(vehicle: Vehicle): void;
|
|
589
|
+
/**
|
|
590
|
+
* @param vehicle
|
|
591
|
+
* @param vehicleTarget
|
|
592
|
+
* @param missionType
|
|
340
593
|
* @param p4
|
|
341
594
|
* @param p5
|
|
342
595
|
* @param p6
|
|
343
596
|
* @param p7
|
|
597
|
+
* @param DriveAgainstTraffic
|
|
344
598
|
*/
|
|
345
|
-
|
|
599
|
+
vehicleMission(vehicle: Vehicle, vehicleTarget: Vehicle, missionType: number, p4: number, p5: any, p6: number, p7: number, DriveAgainstTraffic: boolean): void;
|
|
346
600
|
/**
|
|
347
|
-
* @param
|
|
601
|
+
* @param avoidTraffic
|
|
348
602
|
*/
|
|
349
|
-
|
|
603
|
+
setPedPathAvoidTraffic(avoidTraffic: boolean): void;
|
|
350
604
|
/**
|
|
351
|
-
*
|
|
352
|
-
*
|
|
353
|
-
* If false, peds will just walk till they reach the entity and will cease shooting.
|
|
605
|
+
* Returns hash of the underlying move network def, see move_networks.xml
|
|
606
|
+
* https://alloc8or.re/rdr3/doc/misc/move_networks.txt
|
|
354
607
|
*
|
|
608
|
+
* @returns
|
|
609
|
+
*/
|
|
610
|
+
getTaskMoveNetworkId(): number;
|
|
611
|
+
/**
|
|
355
612
|
* @param p1
|
|
356
613
|
* @param p2
|
|
357
614
|
* @param p3
|
|
358
615
|
* @param p4
|
|
359
616
|
* @param p5
|
|
360
617
|
* @param p6
|
|
361
|
-
* @param p7
|
|
362
|
-
* @param p8
|
|
363
|
-
* @param p9
|
|
364
|
-
* @param p10
|
|
365
618
|
*/
|
|
366
|
-
|
|
619
|
+
guardAssignedDefensiveArea(p1: number, p2: number, p3: number, p4: number, p5: number, p6: any): void;
|
|
367
620
|
/**
|
|
368
621
|
* @param pos
|
|
369
|
-
* @param
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
/**
|
|
373
|
-
* @param p1
|
|
622
|
+
* @param duration
|
|
623
|
+
* @param firingPattern
|
|
624
|
+
* @param p6
|
|
374
625
|
*/
|
|
375
|
-
|
|
626
|
+
shootAtCoord(pos: Vector3, duration: number, firingPattern: string | number, p6: any): void;
|
|
376
627
|
/**
|
|
377
|
-
*
|
|
628
|
+
* Makes a ped react to an entity.
|
|
629
|
+
* Params: reactingTo Entity can be 0, p8 is always 4
|
|
378
630
|
*
|
|
631
|
+
* @param reactingTo
|
|
379
632
|
* @param pos
|
|
380
|
-
* @param
|
|
633
|
+
* @param reactionName
|
|
634
|
+
* @param p6
|
|
635
|
+
* @param p7
|
|
636
|
+
* @param p8
|
|
381
637
|
*/
|
|
382
|
-
|
|
638
|
+
react(reactingTo: Entity, pos: Vector3, reactionName: string | null, p6: number, p7: number, p8: number): void;
|
|
383
639
|
/**
|
|
384
|
-
* @param
|
|
640
|
+
* @param p1
|
|
385
641
|
* @param p2
|
|
386
|
-
|
|
387
|
-
setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void;
|
|
388
|
-
/**
|
|
389
|
-
* @param animDict
|
|
390
|
-
* @param animName
|
|
391
|
-
* @param entity
|
|
642
|
+
* @param p3
|
|
392
643
|
* @param p4
|
|
393
644
|
* @param p5
|
|
394
645
|
* @param p6
|
|
395
646
|
* @param p7
|
|
396
|
-
|
|
647
|
+
*/
|
|
648
|
+
guardAssignedDefensiveArea2(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void;
|
|
649
|
+
/**
|
|
650
|
+
* @param pos
|
|
651
|
+
* @param heading
|
|
652
|
+
*/
|
|
653
|
+
plantBomb(pos: Vector3, heading: number): void;
|
|
654
|
+
/**
|
|
655
|
+
* @param scenarioHash
|
|
656
|
+
* @param pos
|
|
657
|
+
* @param heading
|
|
658
|
+
* @param duration
|
|
659
|
+
* @param sittingScenario
|
|
660
|
+
* @param teleport
|
|
397
661
|
* @param p9
|
|
398
662
|
* @param p10
|
|
399
663
|
* @param p11
|
|
400
|
-
* @param p12
|
|
401
|
-
* @param p13
|
|
402
|
-
* @param p14
|
|
403
664
|
*/
|
|
404
|
-
|
|
665
|
+
startScenarioAtPosition(scenarioHash: string | number, pos: Vector3, heading: number, duration: number, sittingScenario: boolean, teleport: boolean, p9: string | null, p10: number, p11: boolean): void;
|
|
405
666
|
/**
|
|
406
|
-
* @param
|
|
407
|
-
* @param
|
|
408
|
-
* @param goToLocationZ
|
|
409
|
-
* @param focusLocationX
|
|
410
|
-
* @param focusLocationY
|
|
411
|
-
* @param focusLocationZ
|
|
667
|
+
* @param vehicle
|
|
668
|
+
* @param pos
|
|
412
669
|
* @param speed
|
|
413
|
-
* @param
|
|
414
|
-
* @param
|
|
415
|
-
* @param noRoadsDistance
|
|
416
|
-
* @param unkTrue
|
|
417
|
-
* @param unkFlag
|
|
418
|
-
* @param aimingFlag
|
|
419
|
-
* @param firingPattern
|
|
670
|
+
* @param behaviorFlag
|
|
671
|
+
* @param stoppingRange
|
|
420
672
|
*/
|
|
421
|
-
|
|
673
|
+
vehicleGotoNavmesh(vehicle: Vehicle, pos: Vector3, speed: number, behaviorFlag: number, stoppingRange: number): void;
|
|
422
674
|
/**
|
|
423
|
-
*
|
|
424
|
-
*
|
|
675
|
+
* grappleStyle: AR_GRAPPLE_MOUNT_STANDING_FROM_FRONT, AR_GRAPPLE_MOUNT_STANDING_FROM_RIGHT, AR_GRAPPLE_MOUNT_STANDING_FROM_BACK, AR_GRAPPLE_MOUNT_STANDING_FROM_LEFT, AR_GRAPPLE_MOUNT_FROM_FRONT, AR_WOLF_EXECUTION_ENTER_FROM_BACK, AR_GRAPPLE_DRAG_FRONT_ON_ASS, AR_GRAPPLE_FRONT_FROM_LEFT_FAR, AR_BEAR_CHALLENGE_FRONT, AR_GRAPPLE_FRONT_FROM_FRONT, AR_GRAPPLE_MOUNT_FACEUP_FROM_FRONT
|
|
676
|
+
*
|
|
677
|
+
* @param targetPed
|
|
678
|
+
* @param grappleStyle
|
|
425
679
|
* @param p3
|
|
680
|
+
* @param p4
|
|
681
|
+
* @param p5
|
|
682
|
+
* @param p6
|
|
426
683
|
* @returns
|
|
427
684
|
*/
|
|
428
|
-
|
|
685
|
+
grapple(targetPed: Ped, grappleStyle: string | number, p3: number, p4: number, p5: number, p6: number): any;
|
|
429
686
|
/**
|
|
430
|
-
* @param
|
|
431
|
-
* @param
|
|
687
|
+
* @param ped1
|
|
688
|
+
* @param waypointRecording
|
|
432
689
|
* @param p3
|
|
433
690
|
* @param p4
|
|
434
691
|
* @param p5
|
|
435
692
|
* @param p6
|
|
436
693
|
* @param p7
|
|
437
694
|
* @param p8
|
|
438
|
-
* @param p9
|
|
439
|
-
* @param p10
|
|
440
695
|
*/
|
|
441
|
-
|
|
696
|
+
followEntityAlongWaypointRecordingAtOffset(ped1: Ped, waypointRecording: string | null, p3: number, p4: number, p5: number, p6: number, p7: number, p8: boolean): void;
|
|
442
697
|
/**
|
|
443
698
|
* @param pos
|
|
444
|
-
* @param
|
|
699
|
+
* @param speed
|
|
445
700
|
* @param p5
|
|
446
701
|
* @param p6
|
|
447
|
-
* @param
|
|
702
|
+
* @param walkingStyle
|
|
448
703
|
* @param p8
|
|
704
|
+
* @param p9
|
|
705
|
+
* @param p10
|
|
706
|
+
* @param p11
|
|
707
|
+
* @param p12
|
|
449
708
|
*/
|
|
450
|
-
|
|
451
|
-
/**
|
|
452
|
-
* @param eventName
|
|
453
|
-
* @returns
|
|
454
|
-
*/
|
|
455
|
-
getTaskMoveNetworkEvent(eventName: string | null): boolean;
|
|
456
|
-
/**
|
|
457
|
-
* Baits: see 0x9B0C7FA063E67629
|
|
458
|
-
*
|
|
459
|
-
* @param bait
|
|
460
|
-
* @param withoutBuoy
|
|
461
|
-
*/
|
|
462
|
-
swapFishingBait(bait: string | null, withoutBuoy: boolean): void;
|
|
463
|
-
/**
|
|
464
|
-
* @returns
|
|
465
|
-
*/
|
|
466
|
-
isDrivebyTaskUnderneathDrivingTask(): boolean;
|
|
467
|
-
cuffPed(): void;
|
|
709
|
+
goToCoordAnyMeansExtraParams(pos: Vector3, speed: number, p5: any, p6: boolean, walkingStyle: number, p8: number, p9: any, p10: any, p11: any, p12: any): void;
|
|
468
710
|
/**
|
|
469
|
-
*
|
|
470
|
-
*
|
|
471
|
-
*
|
|
472
|
-
*
|
|
473
|
-
* @param
|
|
474
|
-
* @param entity
|
|
475
|
-
* @param p4
|
|
476
|
-
* @param p5
|
|
477
|
-
* @param p6
|
|
478
|
-
* @param p7
|
|
711
|
+
* @param pos
|
|
712
|
+
* @param speedMultiplier
|
|
713
|
+
* @param timeout
|
|
714
|
+
* @param stoppingRange
|
|
715
|
+
* @param flags
|
|
479
716
|
* @param p8
|
|
480
717
|
* @param p9
|
|
481
718
|
* @param p10
|
|
482
|
-
* @param
|
|
483
|
-
* @param
|
|
484
|
-
* @param p13
|
|
485
|
-
* @param p14
|
|
486
|
-
* @returns gotoCoords
|
|
719
|
+
* @param entity
|
|
720
|
+
* @param unk
|
|
487
721
|
*/
|
|
488
|
-
|
|
722
|
+
followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void;
|
|
489
723
|
/**
|
|
490
724
|
* @param radius
|
|
725
|
+
* @param time
|
|
726
|
+
* @param flags
|
|
491
727
|
*/
|
|
492
|
-
|
|
728
|
+
combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void;
|
|
493
729
|
/**
|
|
494
|
-
* @
|
|
730
|
+
* @returns
|
|
495
731
|
*/
|
|
496
|
-
|
|
732
|
+
isPedRunning(): boolean;
|
|
497
733
|
/**
|
|
498
|
-
* @
|
|
734
|
+
* @returns
|
|
499
735
|
*/
|
|
500
|
-
|
|
736
|
+
isPedSprinting(): boolean;
|
|
501
737
|
/**
|
|
502
|
-
* @param
|
|
503
|
-
* @param duration
|
|
504
|
-
* @param targetRadius
|
|
505
|
-
* @param offset
|
|
506
|
-
* @param moveBlendRatio
|
|
507
|
-
* @param offsetFlags
|
|
738
|
+
* @param useSlidingSurfaces
|
|
508
739
|
*/
|
|
509
|
-
|
|
740
|
+
setPedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean): void;
|
|
510
741
|
/**
|
|
511
|
-
*
|
|
742
|
+
* Force a ped that is already attacking to aim directly at the specified world coordinates.
|
|
512
743
|
*
|
|
513
|
-
* @param
|
|
514
|
-
* @param
|
|
744
|
+
* @param pos
|
|
745
|
+
* @param p4
|
|
746
|
+
* @param p5
|
|
747
|
+
* @param p6
|
|
515
748
|
*/
|
|
516
|
-
|
|
749
|
+
forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void;
|
|
517
750
|
/**
|
|
518
751
|
* @param p1
|
|
519
752
|
* @param p2
|
|
520
|
-
*/
|
|
521
|
-
clearPedTasks(p1: boolean, p2: boolean): void;
|
|
522
|
-
/**
|
|
523
|
-
* @param moveNetworkDefName
|
|
524
753
|
* @param p3
|
|
525
754
|
* @param p4
|
|
526
|
-
* @param animDict
|
|
527
|
-
* @param flags
|
|
528
|
-
* @returns taskData
|
|
529
|
-
*/
|
|
530
|
-
moveNetworkByNameWithInitParams(moveNetworkDefName: string | null, p3: number, p4: boolean, animDict: string | null, flags: number): number;
|
|
531
|
-
/**
|
|
532
|
-
* @param pos
|
|
533
|
-
* @param entity
|
|
534
755
|
*/
|
|
535
|
-
|
|
756
|
+
swapWeapon(p1: any, p2: any, p3: any, p4: any): void;
|
|
536
757
|
/**
|
|
537
|
-
* @param
|
|
538
|
-
* @param
|
|
758
|
+
* @param p1
|
|
759
|
+
* @param p2
|
|
539
760
|
* @param p3
|
|
540
761
|
* @param p4
|
|
541
762
|
* @param p5
|
|
542
763
|
* @param p6
|
|
543
764
|
* @param p7
|
|
544
765
|
* @param p8
|
|
766
|
+
*/
|
|
767
|
+
gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
|
|
768
|
+
/**
|
|
769
|
+
* @param pos
|
|
770
|
+
* @param distance
|
|
771
|
+
* @param duration
|
|
772
|
+
* @param p6
|
|
773
|
+
* @param p7
|
|
774
|
+
* @param p8
|
|
545
775
|
* @param p9
|
|
546
776
|
*/
|
|
547
|
-
|
|
777
|
+
useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void;
|
|
548
778
|
/**
|
|
779
|
+
* @param p1
|
|
549
780
|
* @returns
|
|
550
781
|
*/
|
|
551
|
-
|
|
552
|
-
/**
|
|
553
|
-
* @param vehicle
|
|
554
|
-
*/
|
|
555
|
-
breakVehicleDoorLock(vehicle: Vehicle): void;
|
|
782
|
+
N_0x2D657B10F211C572(p1: number): any;
|
|
556
783
|
/**
|
|
557
|
-
*
|
|
558
|
-
*
|
|
559
|
-
*
|
|
784
|
+
* Coords: volume coords used in R* Script smuggler2
|
|
785
|
+
* p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
|
|
786
|
+
*
|
|
787
|
+
* @param pos
|
|
560
788
|
* @param p4
|
|
561
789
|
* @param p5
|
|
562
|
-
* @param p6
|
|
563
|
-
* @param p7
|
|
564
|
-
* @param DriveAgainstTraffic
|
|
565
790
|
*/
|
|
566
|
-
|
|
791
|
+
combatPedAtCoords(pos: Vector3, p4: number, p5: number): void;
|
|
567
792
|
/**
|
|
568
|
-
*
|
|
793
|
+
* Makes the specified ped stand still for (time) milliseconds.
|
|
794
|
+
*
|
|
795
|
+
* @param time
|
|
569
796
|
*/
|
|
570
|
-
|
|
797
|
+
standStill(time: number): void;
|
|
571
798
|
/**
|
|
572
|
-
* @param
|
|
573
|
-
* @param
|
|
799
|
+
* @param animDictionary
|
|
800
|
+
* @param animationName
|
|
801
|
+
* @param p3
|
|
574
802
|
*/
|
|
575
|
-
|
|
803
|
+
stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void;
|
|
576
804
|
/**
|
|
577
|
-
* @param
|
|
805
|
+
* @param p1
|
|
578
806
|
* @param p2
|
|
579
|
-
* @param
|
|
580
|
-
* @param unusedParam4 Unused by the native.
|
|
581
|
-
* @param everyFrame Removes the `0x1000` bitmask from `flag`
|
|
582
|
-
* @param p6
|
|
583
|
-
* @param p7 Removes the `0x80000` bitmask from `flag`
|
|
584
|
-
* @param flag
|
|
585
|
-
* @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
|
|
586
|
-
*/
|
|
587
|
-
intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean;
|
|
588
|
-
/**
|
|
589
|
-
* @param avoidFire
|
|
807
|
+
* @param p3
|
|
590
808
|
*/
|
|
591
|
-
|
|
809
|
+
turnToFaceClosestPed(p1: number, p2: number, p3: number): void;
|
|
592
810
|
/**
|
|
593
|
-
*
|
|
594
|
-
*
|
|
811
|
+
* Fishing Research: https://pastebin.com/NmK5ZLVs
|
|
812
|
+
* Only used in R* Scripts fishing_core and av_fishing_river
|
|
813
|
+
*
|
|
814
|
+
* @returns p1
|
|
595
815
|
*/
|
|
596
|
-
|
|
816
|
+
getTaskFishing(): [any, number];
|
|
597
817
|
/**
|
|
598
|
-
*
|
|
599
|
-
*
|
|
600
|
-
* {
|
|
601
|
-
* EMOTE_TYPE_INVALID = -1,
|
|
602
|
-
* EMOTE_TYPE_REACT,
|
|
603
|
-
* EMOTE_TYPE_ACTION,
|
|
604
|
-
* EMOTE_TYPE_TAUNT,
|
|
605
|
-
* EMOTE_TYPE_GREET,
|
|
606
|
-
* EMOTE_TYPE_TWIRL_GUN,
|
|
607
|
-
* EMOTE_TYPE_DANCE_FLOOR
|
|
608
|
-
* }; enum eEmotePlaybackMode
|
|
609
|
-
* {
|
|
610
|
-
* EMOTE_PM_INVALID = -1,
|
|
611
|
-
* EMOTE_PM_UPPERBODY,
|
|
612
|
-
* EMOTE_PM_UPPERBODY_LOOP,
|
|
613
|
-
* EMOTE_PM_FULLBODY,
|
|
614
|
-
* };
|
|
615
|
-
*
|
|
616
|
-
* @param emoteType
|
|
617
|
-
* @param playbackMode
|
|
618
|
-
* @param emote
|
|
619
|
-
* @param isSecondaryTask
|
|
620
|
-
* @param canBreakOut
|
|
621
|
-
* @param disableEarlyOutAnimTag
|
|
622
|
-
* @param ignoreInvalidMainTask
|
|
623
|
-
* @param destroyProps
|
|
818
|
+
* @param p1
|
|
819
|
+
* @param p2
|
|
624
820
|
*/
|
|
625
|
-
|
|
821
|
+
shockingEventReact(p1: any, p2: any): void;
|
|
626
822
|
/**
|
|
627
823
|
* @returns
|
|
628
824
|
*/
|
|
629
|
-
|
|
630
|
-
clearDefensiveArea(): void;
|
|
825
|
+
N_0xB520DBDA7FCF573F(): boolean;
|
|
631
826
|
/**
|
|
632
|
-
*
|
|
827
|
+
* fleeType: see TASK_FLEE_COORD
|
|
828
|
+
*
|
|
829
|
+
* @param fleeFromTarget
|
|
830
|
+
* @param pos
|
|
831
|
+
* @param distance
|
|
832
|
+
* @param p6
|
|
833
|
+
* @param p7
|
|
834
|
+
* @param p8
|
|
835
|
+
* @param targetPed
|
|
633
836
|
*/
|
|
634
|
-
|
|
837
|
+
fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void;
|
|
635
838
|
/**
|
|
636
839
|
* @returns
|
|
637
840
|
*/
|
|
638
|
-
|
|
639
|
-
/**
|
|
640
|
-
* @param entity
|
|
641
|
-
* @param mount
|
|
642
|
-
* @param p3
|
|
643
|
-
*/
|
|
644
|
-
placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void;
|
|
645
|
-
detachCarriablePed(): void;
|
|
841
|
+
isPedGettingUp(): boolean;
|
|
646
842
|
/**
|
|
647
|
-
* @
|
|
843
|
+
* @param time
|
|
648
844
|
*/
|
|
649
|
-
|
|
845
|
+
duck(time: number): void;
|
|
650
846
|
/**
|
|
651
|
-
* @
|
|
847
|
+
* @param p1
|
|
848
|
+
* @param p2
|
|
849
|
+
* @param p3
|
|
850
|
+
* @param p4
|
|
652
851
|
*/
|
|
653
|
-
|
|
852
|
+
robPed(p1: any, p2: any, p3: any, p4: any): void;
|
|
654
853
|
/**
|
|
655
|
-
*
|
|
656
|
-
* param4: using 2048 is fine
|
|
657
|
-
* param5: using 3 is fine
|
|
854
|
+
* getupSetHash: see nm_blend_out_sets.meta
|
|
658
855
|
*
|
|
659
|
-
* @param
|
|
660
|
-
* @param
|
|
856
|
+
* @param flags
|
|
857
|
+
* @param getupSetHash
|
|
661
858
|
* @param p3
|
|
662
859
|
* @param p4
|
|
663
860
|
* @param p5
|
|
664
861
|
*/
|
|
665
|
-
|
|
862
|
+
unhogtiePed(flags: number, getupSetHash: string | number, p3: string | null, p4: string | null, p5: number): void;
|
|
863
|
+
/**
|
|
864
|
+
* hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
|
|
865
|
+
*
|
|
866
|
+
* @param coord The coord to check if they're looking at
|
|
867
|
+
* @param radius The radius of the frustum
|
|
868
|
+
* @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
|
|
869
|
+
*/
|
|
870
|
+
isPedLookingAtCoord(coord: Vector3, radius: number): boolean;
|
|
871
|
+
/**
|
|
872
|
+
* @param entity
|
|
873
|
+
*/
|
|
874
|
+
walkAway(entity: Entity): void;
|
|
666
875
|
/**
|
|
667
|
-
* @param taskIndex
|
|
668
876
|
* @returns
|
|
669
877
|
*/
|
|
670
|
-
|
|
878
|
+
getHogtieEscapeTimer(): number;
|
|
879
|
+
weapon(): void;
|
|
671
880
|
/**
|
|
672
|
-
* Returns hash of the underlying move network def, see move_networks.xml
|
|
673
|
-
* https://alloc8or.re/rdr3/doc/misc/move_networks.txt
|
|
674
|
-
*
|
|
675
881
|
* @returns
|
|
676
882
|
*/
|
|
677
|
-
|
|
883
|
+
isPedWalking(): boolean;
|
|
678
884
|
/**
|
|
679
885
|
* @param p1
|
|
680
886
|
* @param p2
|
|
681
887
|
* @param p3
|
|
682
|
-
* @param p4
|
|
683
|
-
* @param p5
|
|
684
|
-
* @param p6
|
|
685
888
|
*/
|
|
686
|
-
|
|
889
|
+
waypointPlaybackPause(p1: any, p2: any, p3: any): void;
|
|
687
890
|
/**
|
|
688
|
-
*
|
|
689
|
-
*
|
|
690
|
-
* @param
|
|
891
|
+
* meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
|
|
892
|
+
*
|
|
893
|
+
* @param meleeTarget
|
|
894
|
+
* @param meleeStyle
|
|
895
|
+
* @param p3
|
|
896
|
+
* @param animBlendRatio
|
|
897
|
+
* @param p5
|
|
691
898
|
* @param p6
|
|
692
899
|
*/
|
|
693
|
-
|
|
900
|
+
putPedDirectlyIntoMelee(meleeTarget: Ped, meleeStyle: string | number, p3: number, animBlendRatio: number, p5: boolean, p6: number): void;
|
|
694
901
|
/**
|
|
695
|
-
*
|
|
696
|
-
*
|
|
697
|
-
*
|
|
698
|
-
* @param
|
|
699
|
-
* @param
|
|
700
|
-
* @param reactionName
|
|
902
|
+
* @param waypointRecording
|
|
903
|
+
* @param p2
|
|
904
|
+
* @param flag
|
|
905
|
+
* @param p4
|
|
906
|
+
* @param p5
|
|
701
907
|
* @param p6
|
|
702
908
|
* @param p7
|
|
703
|
-
* @param p8
|
|
704
909
|
*/
|
|
705
|
-
|
|
910
|
+
followWaypointRecording(waypointRecording: string | null, p2: number, flag: number, p4: number, p5: boolean, p6: any, p7: number): void;
|
|
911
|
+
/**
|
|
912
|
+
* @param targetPed
|
|
913
|
+
*/
|
|
914
|
+
hogtieTargetPed(targetPed: Ped): void;
|
|
706
915
|
/**
|
|
916
|
+
* shootatEntity:
|
|
917
|
+
* If true, peds will shoot at Entity till it is dead.
|
|
918
|
+
* If false, peds will just walk till they reach the entity and will cease shooting.
|
|
919
|
+
*
|
|
707
920
|
* @param p1
|
|
708
921
|
* @param p2
|
|
709
922
|
* @param p3
|
|
@@ -711,69 +924,104 @@ export declare class PedTask extends BaseTask {
|
|
|
711
924
|
* @param p5
|
|
712
925
|
* @param p6
|
|
713
926
|
* @param p7
|
|
927
|
+
* @param p8
|
|
928
|
+
* @param p9
|
|
929
|
+
* @param p10
|
|
714
930
|
*/
|
|
715
|
-
|
|
931
|
+
goToEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void;
|
|
716
932
|
/**
|
|
717
933
|
* @param pos
|
|
718
|
-
* @param
|
|
934
|
+
* @param distance
|
|
719
935
|
*/
|
|
720
|
-
|
|
936
|
+
useNearestTrainScenarioToCoordWarp(pos: Vector3, distance: number): void;
|
|
721
937
|
/**
|
|
722
|
-
* @param
|
|
938
|
+
* @param p1
|
|
939
|
+
*/
|
|
940
|
+
wanderSwim(p1: any): void;
|
|
941
|
+
/**
|
|
942
|
+
* duration in milliseconds
|
|
943
|
+
*
|
|
723
944
|
* @param pos
|
|
724
|
-
* @param heading
|
|
725
945
|
* @param duration
|
|
726
|
-
|
|
727
|
-
|
|
946
|
+
*/
|
|
947
|
+
turnPedToFaceCoord(pos: Vector3, duration: number): void;
|
|
948
|
+
/**
|
|
949
|
+
* @param preferAvoidMud
|
|
950
|
+
* @param p2
|
|
951
|
+
*/
|
|
952
|
+
setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void;
|
|
953
|
+
/**
|
|
954
|
+
* @param animDict
|
|
955
|
+
* @param animName
|
|
956
|
+
* @param entity
|
|
957
|
+
* @param p4
|
|
958
|
+
* @param p5
|
|
959
|
+
* @param p6
|
|
960
|
+
* @param p7
|
|
961
|
+
* @param p8
|
|
728
962
|
* @param p9
|
|
729
963
|
* @param p10
|
|
730
964
|
* @param p11
|
|
965
|
+
* @param p12
|
|
966
|
+
* @param p13
|
|
967
|
+
* @param p14
|
|
731
968
|
*/
|
|
732
|
-
|
|
969
|
+
playUpperAnimFacingEntity(animDict: string | null, animName: string | null, entity: Entity, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean, p10: boolean, p11: number, p12: string | null, p13: number, p14: number): void;
|
|
733
970
|
/**
|
|
734
|
-
* @param
|
|
735
|
-
* @param
|
|
736
|
-
* @param speed
|
|
737
|
-
* @param behaviorFlag
|
|
738
|
-
* @param stoppingRange
|
|
971
|
+
* @param p1
|
|
972
|
+
* @param p2
|
|
739
973
|
*/
|
|
740
|
-
|
|
974
|
+
guard(p1: any, p2: any): void;
|
|
741
975
|
/**
|
|
742
|
-
*
|
|
743
|
-
*
|
|
744
|
-
* @param
|
|
745
|
-
* @param
|
|
746
|
-
* @param
|
|
747
|
-
* @param p4
|
|
748
|
-
* @param p5
|
|
976
|
+
* @param attacker
|
|
977
|
+
* @param p2
|
|
978
|
+
* @param unusedParam3 Unused by the native.
|
|
979
|
+
* @param unusedParam4 Unused by the native.
|
|
980
|
+
* @param everyFrame Removes the `0x1000` bitmask from `flag`
|
|
749
981
|
* @param p6
|
|
750
|
-
* @
|
|
982
|
+
* @param p7 Removes the `0x80000` bitmask from `flag`
|
|
983
|
+
* @param flag
|
|
984
|
+
* @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
|
|
751
985
|
*/
|
|
752
|
-
|
|
986
|
+
intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean;
|
|
753
987
|
/**
|
|
754
|
-
* @param
|
|
755
|
-
* @param waypointRecording
|
|
756
|
-
* @param p3
|
|
757
|
-
* @param p4
|
|
758
|
-
* @param p5
|
|
759
|
-
* @param p6
|
|
760
|
-
* @param p7
|
|
761
|
-
* @param p8
|
|
988
|
+
* @param avoidFire
|
|
762
989
|
*/
|
|
763
|
-
|
|
990
|
+
setPedPathAvoidFire(avoidFire: boolean): void;
|
|
764
991
|
/**
|
|
765
|
-
* @param
|
|
766
|
-
* @param
|
|
767
|
-
* @param p5
|
|
768
|
-
* @param p6
|
|
769
|
-
* @param walkingStyle
|
|
770
|
-
* @param p8
|
|
771
|
-
* @param p9
|
|
772
|
-
* @param p10
|
|
773
|
-
* @param p11
|
|
774
|
-
* @param p12
|
|
992
|
+
* @param reviver
|
|
993
|
+
* @param tool
|
|
775
994
|
*/
|
|
776
|
-
|
|
995
|
+
reviveTarget(reviver: Ped, tool: string | number): void;
|
|
996
|
+
/**
|
|
997
|
+
* https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
|
|
998
|
+
* emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
|
|
999
|
+
* {
|
|
1000
|
+
* EMOTE_TYPE_INVALID = -1,
|
|
1001
|
+
* EMOTE_TYPE_REACT,
|
|
1002
|
+
* EMOTE_TYPE_ACTION,
|
|
1003
|
+
* EMOTE_TYPE_TAUNT,
|
|
1004
|
+
* EMOTE_TYPE_GREET,
|
|
1005
|
+
* EMOTE_TYPE_TWIRL_GUN,
|
|
1006
|
+
* EMOTE_TYPE_DANCE_FLOOR
|
|
1007
|
+
* }; enum eEmotePlaybackMode
|
|
1008
|
+
* {
|
|
1009
|
+
* EMOTE_PM_INVALID = -1,
|
|
1010
|
+
* EMOTE_PM_UPPERBODY,
|
|
1011
|
+
* EMOTE_PM_UPPERBODY_LOOP,
|
|
1012
|
+
* EMOTE_PM_FULLBODY,
|
|
1013
|
+
* };
|
|
1014
|
+
*
|
|
1015
|
+
* @param emoteType
|
|
1016
|
+
* @param playbackMode
|
|
1017
|
+
* @param emote
|
|
1018
|
+
* @param isSecondaryTask
|
|
1019
|
+
* @param canBreakOut
|
|
1020
|
+
* @param disableEarlyOutAnimTag
|
|
1021
|
+
* @param ignoreInvalidMainTask
|
|
1022
|
+
* @param destroyProps
|
|
1023
|
+
*/
|
|
1024
|
+
playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
|
|
777
1025
|
/**
|
|
778
1026
|
* @param pos
|
|
779
1027
|
* @param timeout
|
|
@@ -850,127 +1098,6 @@ export declare class PedTask extends BaseTask {
|
|
|
850
1098
|
* @param p5
|
|
851
1099
|
*/
|
|
852
1100
|
pedSlideToCoord(pos: Vector3, heading: number, p5: number): void;
|
|
853
|
-
/**
|
|
854
|
-
* grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
|
|
855
|
-
*
|
|
856
|
-
* @param grappleTarget
|
|
857
|
-
* @param grappleStyle
|
|
858
|
-
* @param p3
|
|
859
|
-
* @param p4
|
|
860
|
-
* @param p5
|
|
861
|
-
* @param p6
|
|
862
|
-
*/
|
|
863
|
-
putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void;
|
|
864
|
-
/**
|
|
865
|
-
* @param p1
|
|
866
|
-
* @param p2
|
|
867
|
-
*/
|
|
868
|
-
combatAnimalWarn(p1: any, p2: any): void;
|
|
869
|
-
/**
|
|
870
|
-
* @param toggle
|
|
871
|
-
*/
|
|
872
|
-
setPedIgnoreDeadBodies(toggle: boolean): void;
|
|
873
|
-
/**
|
|
874
|
-
* @param p1
|
|
875
|
-
* @param p2
|
|
876
|
-
* @param p3
|
|
877
|
-
* @param p4
|
|
878
|
-
* @param p5
|
|
879
|
-
* @param p6
|
|
880
|
-
* @param p7
|
|
881
|
-
*/
|
|
882
|
-
moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void;
|
|
883
|
-
/**
|
|
884
|
-
* @param attacker
|
|
885
|
-
* @param p2
|
|
886
|
-
* @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
|
|
887
|
-
*/
|
|
888
|
-
intimidated(attacker: Ped, p2: boolean): boolean;
|
|
889
|
-
/**
|
|
890
|
-
* @returns
|
|
891
|
-
*/
|
|
892
|
-
waypointPlaybackGetIsShooting(): any;
|
|
893
|
-
/**
|
|
894
|
-
* @param pos
|
|
895
|
-
* @param distance
|
|
896
|
-
* @param p5
|
|
897
|
-
* @param p6
|
|
898
|
-
* @param p7
|
|
899
|
-
* @param p8
|
|
900
|
-
*/
|
|
901
|
-
useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
|
|
902
|
-
/**
|
|
903
|
-
* returned values:
|
|
904
|
-
* 0 to 7 = task that's currently in progress, 0 meaning the first one.
|
|
905
|
-
* -1 no task sequence in progress.
|
|
906
|
-
*
|
|
907
|
-
* @returns
|
|
908
|
-
*/
|
|
909
|
-
getSequenceProgress(): number;
|
|
910
|
-
/**
|
|
911
|
-
* @returns
|
|
912
|
-
*/
|
|
913
|
-
waypointPlaybackGetIsAiming(): any;
|
|
914
|
-
/**
|
|
915
|
-
* @param signalName
|
|
916
|
-
* @param value
|
|
917
|
-
*/
|
|
918
|
-
setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void;
|
|
919
|
-
/**
|
|
920
|
-
* @param taskSequenceId
|
|
921
|
-
*/
|
|
922
|
-
performSequence(taskSequenceId: number): void;
|
|
923
|
-
/**
|
|
924
|
-
* @param p1
|
|
925
|
-
* @param p2
|
|
926
|
-
* @param p3
|
|
927
|
-
*/
|
|
928
|
-
moveInTraffic(p1: any, p2: any, p3: any): void;
|
|
929
|
-
/**
|
|
930
|
-
* @param p1
|
|
931
|
-
* @param permanently
|
|
932
|
-
*/
|
|
933
|
-
knockedOut(p1: number, permanently: boolean): void;
|
|
934
|
-
/**
|
|
935
|
-
* @param duration
|
|
936
|
-
*/
|
|
937
|
-
updateTaskHandsUpDuration(duration: number): void;
|
|
938
|
-
/**
|
|
939
|
-
* Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
|
|
940
|
-
*
|
|
941
|
-
* @param emoteType
|
|
942
|
-
* @param playbackMode
|
|
943
|
-
* @param emote
|
|
944
|
-
* @param isSecondaryTask
|
|
945
|
-
* @param canBreakOut
|
|
946
|
-
* @param disableEarlyOutAnimTag
|
|
947
|
-
* @param ignoreInvalidMainTask
|
|
948
|
-
* @param destroyProps
|
|
949
|
-
*/
|
|
950
|
-
playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
|
|
951
|
-
/**
|
|
952
|
-
* @param boat
|
|
953
|
-
* @param p2
|
|
954
|
-
* @param p3
|
|
955
|
-
* @param pos
|
|
956
|
-
* @param p7
|
|
957
|
-
* @param maxSpeed
|
|
958
|
-
* @param drivingStyle
|
|
959
|
-
* @param p10
|
|
960
|
-
* @param p11
|
|
961
|
-
*/
|
|
962
|
-
boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void;
|
|
963
|
-
/**
|
|
964
|
-
* @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
|
|
965
|
-
* @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
|
|
966
|
-
* @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
|
|
967
|
-
*/
|
|
968
|
-
setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void;
|
|
969
|
-
/**
|
|
970
|
-
* @param targetPed
|
|
971
|
-
* @param p2
|
|
972
|
-
*/
|
|
973
|
-
animalFlee(targetPed: Ped, p2: any): void;
|
|
974
1101
|
/**
|
|
975
1102
|
* @returns
|
|
976
1103
|
*/
|
|
@@ -2251,173 +2378,72 @@ export declare class PedTask extends BaseTask {
|
|
|
2251
2378
|
* @param p1
|
|
2252
2379
|
* @param p2
|
|
2253
2380
|
*/
|
|
2254
|
-
ambientAnimalStalk(p1: any, p2: any): void;
|
|
2255
|
-
/**
|
|
2256
|
-
* @param phaseName
|
|
2257
|
-
* @returns
|
|
2258
|
-
*/
|
|
2259
|
-
getTaskMoveNetworkPhaseFloat(phaseName: string | null): number;
|
|
2260
|
-
/**
|
|
2261
|
-
* This tasks the ped to do nothing for the specified amount of milliseconds.
|
|
2262
|
-
* This is useful if you want to add a delay between tasks when using a sequence task.
|
|
2263
|
-
*
|
|
2264
|
-
* @param ms
|
|
2265
|
-
*/
|
|
2266
|
-
pause(ms: number): void;
|
|
2267
|
-
/**
|
|
2268
|
-
* Makes the specified ped shuffle to the next vehicle seat.
|
|
2269
|
-
* The ped MUST be in a vehicle and the vehicle parameter MUST be the ped's current vehicle.
|
|
2270
|
-
*
|
|
2271
|
-
* @param vehicle
|
|
2272
|
-
*/
|
|
2273
|
-
shuffleToNextVehicleSeat(vehicle: Vehicle): void;
|
|
2274
|
-
/**
|
|
2275
|
-
* @param pos
|
|
2276
|
-
* @param speedMultiplier
|
|
2277
|
-
* @param timeout
|
|
2278
|
-
* @param stoppingRange
|
|
2279
|
-
* @param flags
|
|
2280
|
-
* @param p8
|
|
2281
|
-
* @param p9
|
|
2282
|
-
* @param p10
|
|
2283
|
-
* @param entity
|
|
2284
|
-
* @param unk
|
|
2285
|
-
*/
|
|
2286
|
-
followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void;
|
|
2287
|
-
/**
|
|
2288
|
-
* @param radius
|
|
2289
|
-
* @param time
|
|
2290
|
-
* @param flags
|
|
2291
|
-
*/
|
|
2292
|
-
combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void;
|
|
2293
|
-
/**
|
|
2294
|
-
* @returns
|
|
2295
|
-
*/
|
|
2296
|
-
isPedRunning(): boolean;
|
|
2297
|
-
/**
|
|
2298
|
-
* @returns
|
|
2299
|
-
*/
|
|
2300
|
-
isPedSprinting(): boolean;
|
|
2301
|
-
/**
|
|
2302
|
-
* @param useSlidingSurfaces
|
|
2303
|
-
*/
|
|
2304
|
-
setPedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean): void;
|
|
2305
|
-
/**
|
|
2306
|
-
* Force a ped that is already attacking to aim directly at the specified world coordinates.
|
|
2307
|
-
*
|
|
2308
|
-
* @param pos
|
|
2309
|
-
* @param p4
|
|
2310
|
-
* @param p5
|
|
2311
|
-
* @param p6
|
|
2312
|
-
*/
|
|
2313
|
-
forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void;
|
|
2314
|
-
/**
|
|
2315
|
-
* @param p1
|
|
2316
|
-
* @param p2
|
|
2317
|
-
* @param p3
|
|
2318
|
-
* @param p4
|
|
2319
|
-
*/
|
|
2320
|
-
swapWeapon(p1: any, p2: any, p3: any, p4: any): void;
|
|
2321
|
-
/**
|
|
2322
|
-
* @param p1
|
|
2323
|
-
* @param p2
|
|
2324
|
-
* @param p3
|
|
2325
|
-
* @param p4
|
|
2326
|
-
* @param p5
|
|
2327
|
-
* @param p6
|
|
2328
|
-
* @param p7
|
|
2329
|
-
* @param p8
|
|
2330
|
-
*/
|
|
2331
|
-
gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
|
|
2381
|
+
ambientAnimalStalk(p1: any, p2: any): void;
|
|
2332
2382
|
/**
|
|
2333
|
-
* @param
|
|
2334
|
-
* @
|
|
2335
|
-
* @param duration
|
|
2336
|
-
* @param p6
|
|
2337
|
-
* @param p7
|
|
2338
|
-
* @param p8
|
|
2339
|
-
* @param p9
|
|
2383
|
+
* @param phaseName
|
|
2384
|
+
* @returns
|
|
2340
2385
|
*/
|
|
2341
|
-
|
|
2386
|
+
getTaskMoveNetworkPhaseFloat(phaseName: string | null): number;
|
|
2342
2387
|
/**
|
|
2343
|
-
*
|
|
2388
|
+
* This tasks the ped to do nothing for the specified amount of milliseconds.
|
|
2389
|
+
* This is useful if you want to add a delay between tasks when using a sequence task.
|
|
2390
|
+
*
|
|
2391
|
+
* @param ms
|
|
2344
2392
|
*/
|
|
2345
|
-
|
|
2393
|
+
pause(ms: number): void;
|
|
2346
2394
|
/**
|
|
2347
|
-
*
|
|
2395
|
+
* Makes the specified ped shuffle to the next vehicle seat.
|
|
2396
|
+
* The ped MUST be in a vehicle and the vehicle parameter MUST be the ped's current vehicle.
|
|
2397
|
+
*
|
|
2398
|
+
* @param vehicle
|
|
2348
2399
|
*/
|
|
2349
|
-
|
|
2400
|
+
shuffleToNextVehicleSeat(vehicle: Vehicle): void;
|
|
2401
|
+
clearLookAt(): void;
|
|
2350
2402
|
/**
|
|
2351
|
-
*
|
|
2352
|
-
*
|
|
2353
|
-
* @returns p1
|
|
2403
|
+
* @param inputContext
|
|
2404
|
+
* @returns
|
|
2354
2405
|
*/
|
|
2355
|
-
|
|
2406
|
+
getItemInteractionPromptProgress(inputContext: string | number): number;
|
|
2356
2407
|
/**
|
|
2357
2408
|
* @param p1
|
|
2358
2409
|
* @param p2
|
|
2359
2410
|
* @param p3
|
|
2360
2411
|
* @param p4
|
|
2361
|
-
* @param p5
|
|
2362
|
-
* @param p6
|
|
2363
|
-
* @param p7
|
|
2364
|
-
* @param p8
|
|
2365
|
-
* @param p9
|
|
2366
|
-
* @param p10
|
|
2367
2412
|
*/
|
|
2368
|
-
|
|
2413
|
+
setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void;
|
|
2369
2414
|
/**
|
|
2370
|
-
* @param
|
|
2415
|
+
* @param p1
|
|
2371
2416
|
* @param p2
|
|
2372
|
-
*/
|
|
2373
|
-
setPedPathPreferStayInWater(preferStayInWater: boolean, p2: number): void;
|
|
2374
|
-
/**
|
|
2375
|
-
* @param name
|
|
2376
|
-
*/
|
|
2377
|
-
requestTaskMoveNetworkStateTransition(name: string | null): void;
|
|
2378
|
-
/**
|
|
2379
|
-
* @param entity
|
|
2380
|
-
*/
|
|
2381
|
-
pedFishingrodHookEntity(entity: Entity): void;
|
|
2382
|
-
/**
|
|
2383
|
-
* Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
|
|
2384
|
-
*
|
|
2385
|
-
* @param bait
|
|
2386
|
-
* @param withoutBuoy
|
|
2387
|
-
* @param instantly
|
|
2388
|
-
*/
|
|
2389
|
-
setFishingBait(bait: string | null, withoutBuoy: boolean, instantly: boolean): void;
|
|
2390
|
-
/**
|
|
2391
|
-
* Params: p3, p4, p5, p6: 0, 0, 0, -1.0f in R* Scripts
|
|
2392
|
-
*
|
|
2393
|
-
* @param item
|
|
2394
2417
|
* @param p3
|
|
2395
2418
|
* @param p4
|
|
2396
|
-
* @param p5
|
|
2397
|
-
* @param p6
|
|
2398
|
-
* @returns guid
|
|
2399
2419
|
*/
|
|
2400
|
-
|
|
2420
|
+
useRandomScenarioInGroup(p1: any, p2: any, p3: any, p4: any): void;
|
|
2401
2421
|
/**
|
|
2402
|
-
*
|
|
2422
|
+
* enum eWhistleType
|
|
2423
|
+
* {
|
|
2424
|
+
* WHISTLE_MAIN,
|
|
2425
|
+
* WHISTLE_SECONDARY,
|
|
2426
|
+
* WHISTLE_DOUBLE,
|
|
2427
|
+
* WHISTLE_URGENT,
|
|
2428
|
+
* WHISTLE_LONG
|
|
2429
|
+
* };
|
|
2430
|
+
*
|
|
2431
|
+
* @param p1
|
|
2432
|
+
* @param whistleType
|
|
2403
2433
|
*/
|
|
2404
|
-
|
|
2434
|
+
goToWhistle(p1: Ped, whistleType: number): void;
|
|
2405
2435
|
/**
|
|
2406
|
-
* @param
|
|
2407
|
-
* @param
|
|
2436
|
+
* @param pos
|
|
2437
|
+
* @param duration
|
|
2438
|
+
* @param flags
|
|
2439
|
+
* @param p6
|
|
2440
|
+
* @param p7
|
|
2408
2441
|
*/
|
|
2409
|
-
|
|
2442
|
+
lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void;
|
|
2410
2443
|
/**
|
|
2411
|
-
*
|
|
2412
|
-
* target = the Entity they should aim at.
|
|
2413
|
-
* distanceToStopAt = distance from the target, where the ped should stop to aim.
|
|
2414
|
-
* StartAimingDist = distance where the ped should start to aim.
|
|
2415
|
-
*
|
|
2416
|
-
* @param target
|
|
2417
|
-
* @param distanceToStopAt
|
|
2418
|
-
* @param StartAimingDist
|
|
2444
|
+
* @returns
|
|
2419
2445
|
*/
|
|
2420
|
-
|
|
2446
|
+
isPedInHitReact(): any;
|
|
2421
2447
|
/**
|
|
2422
2448
|
* @param p1
|
|
2423
2449
|
* @param p2
|
|
@@ -2427,137 +2453,111 @@ export declare class PedTask extends BaseTask {
|
|
|
2427
2453
|
* @param p6
|
|
2428
2454
|
* @param p7
|
|
2429
2455
|
* @param p8
|
|
2430
|
-
* @param p9
|
|
2431
|
-
* @param p10
|
|
2432
|
-
* @param p11
|
|
2433
|
-
* @param p12
|
|
2434
|
-
* @param p13
|
|
2435
|
-
* @param p14
|
|
2436
2456
|
*/
|
|
2437
|
-
|
|
2438
|
-
/**
|
|
2439
|
-
* Used with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c
|
|
2440
|
-
*
|
|
2441
|
-
* @param object
|
|
2442
|
-
*/
|
|
2443
|
-
pedFishingrodHookObject(object: Prop): void;
|
|
2444
|
-
/**
|
|
2445
|
-
* @param exitAnimation
|
|
2446
|
-
* @param p2
|
|
2447
|
-
*/
|
|
2448
|
-
reactLookAtEnd(exitAnimation: number, p2: boolean): void;
|
|
2449
|
-
clearDrivebyTaskUnderneathDrivingTask(): void;
|
|
2450
|
-
clearLookAt(): void;
|
|
2457
|
+
N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
|
|
2451
2458
|
/**
|
|
2452
|
-
* @param inputContext
|
|
2453
2459
|
* @returns
|
|
2454
2460
|
*/
|
|
2455
|
-
|
|
2456
|
-
/**
|
|
2457
|
-
* @param toggle
|
|
2458
|
-
*/
|
|
2459
|
-
setPedPathCanUseLadders(toggle: boolean): void;
|
|
2461
|
+
isMountedWeaponTaskUnderneathDrivingTask(): boolean;
|
|
2460
2462
|
/**
|
|
2463
|
+
* flags: See TASK_ENTER_VEHICLE
|
|
2464
|
+
*
|
|
2461
2465
|
* @param p1
|
|
2462
|
-
* @param
|
|
2466
|
+
* @param flags Refer to [enum: eEnterExitVehicleFlags]
|
|
2463
2467
|
*/
|
|
2464
|
-
|
|
2468
|
+
disembarkNearestTrainCarriage(p1: number, flags: number): void;
|
|
2465
2469
|
/**
|
|
2466
|
-
* @param
|
|
2467
|
-
* @param p2
|
|
2468
|
-
* @returns
|
|
2470
|
+
* @param radius
|
|
2469
2471
|
*/
|
|
2470
|
-
|
|
2471
|
-
N_0x1F298C7BD30D1240(): void;
|
|
2472
|
+
combatHatedTargetsNoLosTest(radius: number): void;
|
|
2472
2473
|
/**
|
|
2473
2474
|
* @param p1
|
|
2474
|
-
* @param p2
|
|
2475
|
-
* @param p3
|
|
2476
2475
|
*/
|
|
2477
|
-
|
|
2476
|
+
N_0x31BB338F64D5C861(p1: boolean): void;
|
|
2477
|
+
/**
|
|
2478
|
+
* @param modifier
|
|
2479
|
+
*/
|
|
2480
|
+
setPedPathClimbCostModifier(modifier: number): void;
|
|
2478
2481
|
/**
|
|
2479
|
-
* Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
|
|
2480
|
-
*
|
|
2481
2482
|
* @param entity
|
|
2483
|
+
* @param duration
|
|
2484
|
+
* @param targetRadius
|
|
2482
2485
|
* @param offset
|
|
2483
2486
|
* @param moveBlendRatio
|
|
2484
|
-
* @param
|
|
2485
|
-
* @param p7
|
|
2487
|
+
* @param offsetFlags
|
|
2486
2488
|
*/
|
|
2487
|
-
|
|
2489
|
+
gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void;
|
|
2488
2490
|
/**
|
|
2489
|
-
*
|
|
2490
|
-
* -1.0f for ped to never escape
|
|
2491
|
+
* Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
|
|
2491
2492
|
*
|
|
2492
|
-
* @param
|
|
2493
|
+
* @param p2
|
|
2494
|
+
* @param p3
|
|
2493
2495
|
*/
|
|
2494
|
-
|
|
2496
|
+
wanderStandard(p2: number, p3: number): void;
|
|
2495
2497
|
/**
|
|
2496
|
-
*
|
|
2498
|
+
* @param p1
|
|
2499
|
+
* @param p2
|
|
2497
2500
|
*/
|
|
2498
|
-
|
|
2501
|
+
clearPedTasks(p1: boolean, p2: boolean): void;
|
|
2499
2502
|
/**
|
|
2500
|
-
* @param
|
|
2503
|
+
* @param signalName
|
|
2504
|
+
* @param value
|
|
2501
2505
|
*/
|
|
2502
|
-
|
|
2506
|
+
setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void;
|
|
2503
2507
|
/**
|
|
2504
|
-
*
|
|
2505
|
-
*
|
|
2506
|
-
* @param pos
|
|
2507
|
-
* @param moveBlendRatio
|
|
2508
|
-
* @param timeBeforeTeleport
|
|
2509
|
-
* @param finalHeading
|
|
2510
|
-
* @param targetRadius
|
|
2511
|
-
* @param p8
|
|
2508
|
+
* @param taskSequenceId
|
|
2512
2509
|
*/
|
|
2513
|
-
|
|
2510
|
+
performSequence(taskSequenceId: number): void;
|
|
2514
2511
|
/**
|
|
2515
2512
|
* @param p1
|
|
2516
|
-
* @
|
|
2513
|
+
* @param p2
|
|
2514
|
+
* @param p3
|
|
2517
2515
|
*/
|
|
2518
|
-
|
|
2516
|
+
moveInTraffic(p1: any, p2: any, p3: any): void;
|
|
2519
2517
|
/**
|
|
2520
|
-
*
|
|
2521
|
-
*
|
|
2522
|
-
*
|
|
2523
|
-
* @param pos
|
|
2524
|
-
* @param p4
|
|
2525
|
-
* @param p5
|
|
2518
|
+
* @param p1
|
|
2519
|
+
* @param permanently
|
|
2526
2520
|
*/
|
|
2527
|
-
|
|
2521
|
+
knockedOut(p1: number, permanently: boolean): void;
|
|
2528
2522
|
/**
|
|
2529
|
-
*
|
|
2530
|
-
*
|
|
2531
|
-
* @param time
|
|
2523
|
+
* @param duration
|
|
2532
2524
|
*/
|
|
2533
|
-
|
|
2525
|
+
updateTaskHandsUpDuration(duration: number): void;
|
|
2534
2526
|
/**
|
|
2535
|
-
*
|
|
2536
|
-
*
|
|
2537
|
-
* @param
|
|
2527
|
+
* Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
|
|
2528
|
+
*
|
|
2529
|
+
* @param emoteType
|
|
2530
|
+
* @param playbackMode
|
|
2531
|
+
* @param emote
|
|
2532
|
+
* @param isSecondaryTask
|
|
2533
|
+
* @param canBreakOut
|
|
2534
|
+
* @param disableEarlyOutAnimTag
|
|
2535
|
+
* @param ignoreInvalidMainTask
|
|
2536
|
+
* @param destroyProps
|
|
2538
2537
|
*/
|
|
2539
|
-
|
|
2538
|
+
playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
|
|
2540
2539
|
/**
|
|
2541
|
-
* @param
|
|
2540
|
+
* @param boat
|
|
2542
2541
|
* @param p2
|
|
2543
2542
|
* @param p3
|
|
2543
|
+
* @param pos
|
|
2544
|
+
* @param p7
|
|
2545
|
+
* @param maxSpeed
|
|
2546
|
+
* @param drivingStyle
|
|
2547
|
+
* @param p10
|
|
2548
|
+
* @param p11
|
|
2544
2549
|
*/
|
|
2545
|
-
|
|
2550
|
+
boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void;
|
|
2546
2551
|
/**
|
|
2547
|
-
*
|
|
2548
|
-
*
|
|
2549
|
-
*
|
|
2550
|
-
* @returns p1
|
|
2552
|
+
* @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
|
|
2553
|
+
* @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
|
|
2554
|
+
* @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
|
|
2551
2555
|
*/
|
|
2552
|
-
|
|
2556
|
+
setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void;
|
|
2553
2557
|
/**
|
|
2554
|
-
* @param
|
|
2558
|
+
* @param targetPed
|
|
2555
2559
|
* @param p2
|
|
2556
2560
|
*/
|
|
2557
|
-
|
|
2558
|
-
/**
|
|
2559
|
-
* @returns
|
|
2560
|
-
*/
|
|
2561
|
-
N_0xB520DBDA7FCF573F(): boolean;
|
|
2561
|
+
animalFlee(targetPed: Ped, p2: any): void;
|
|
2562
2562
|
}
|
|
2563
2563
|
//# sourceMappingURL=PedTask.d.ts.map
|