@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -6,98 +6,6 @@ import { createFromHandle } from '../types/HandleRegistry';
6
6
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
7
7
 
8
8
  export class Minigame {
9
- /**
10
- * @param p0
11
- * @param p1
12
- * @returns
13
- */
14
- static getNextEvent(p0: any, p1: any): any {
15
- return inv<number>('0xDF728C5AE137FC13', p0, p1);
16
- }
17
-
18
- static N_0x3DF7EE3A76185108(): void {
19
- inv<void>('0x3DF7EE3A76185108');
20
- }
21
-
22
- /**
23
- * @param p0
24
- * @returns
25
- */
26
- static leaveTable(p0: any): any {
27
- return inv<number>('0xF5446E47941E654C', p0);
28
- }
29
-
30
- /**
31
- * @param p0
32
- * @returns
33
- */
34
- static N_0xD39D32EB3B52DD83(p0: any): any {
35
- return inv<number>('0xD39D32EB3B52DD83', p0);
36
- }
37
-
38
- /**
39
- * @returns
40
- */
41
- static getNextEventType(): any {
42
- return inv<number>('0x578907F59BA01B6C');
43
- }
44
-
45
- /**
46
- * @param p0
47
- * @param p1
48
- * @param p2
49
- * @returns
50
- */
51
- static N_0xDF728C5AE137FC14(p0: any, p1: any, p2: any): any {
52
- return inv<number>('0xDF728C5AE137FC14', p0, p1, p2);
53
- }
54
-
55
- /**
56
- * @param p0
57
- * @returns
58
- */
59
- static isSeatOccupied(p0: any): any {
60
- return inv<number>('0x8593A8CB0ED2C3B4', p0);
61
- }
62
-
63
- static N_0x18A0D48DF9211C07(): void {
64
- inv<void>('0x18A0D48DF9211C07');
65
- }
66
-
67
- /**
68
- * @param p0
69
- * @returns
70
- */
71
- static pokerFold(p0: any): any {
72
- return inv<number>('0x3DFAB7D9BB45B5BE', p0);
73
- }
74
-
75
- /**
76
- * @param p0
77
- * @param p1
78
- * @returns
79
- */
80
- static N_0x9DD95B405AB4983E(p0: any, p1: any): any {
81
- return inv<number>('0x9DD95B405AB4983E', p0, p1);
82
- }
83
-
84
- /**
85
- * @param p0
86
- * @returns
87
- */
88
- static pokerReveal(p0: any): any {
89
- return inv<number>('0x2F2131DB0A8B02DC', p0);
90
- }
91
-
92
- /**
93
- * @param p0
94
- * @param p1
95
- * @returns
96
- */
97
- static pokerCheck(p0: any, p1: any): any {
98
- return inv<number>('0x49A045628D9B1B86', p0, p1);
99
- }
100
-
101
9
  /**
102
10
  * @param p0
103
11
  * @returns
@@ -261,6 +169,98 @@ export class Minigame {
261
169
  return inv<number>('0x15E90B6A993017AA');
262
170
  }
263
171
 
172
+ /**
173
+ * @param p0
174
+ * @param p1
175
+ * @returns
176
+ */
177
+ static getNextEvent(p0: any, p1: any): any {
178
+ return inv<number>('0xDF728C5AE137FC13', p0, p1);
179
+ }
180
+
181
+ static N_0x3DF7EE3A76185108(): void {
182
+ inv<void>('0x3DF7EE3A76185108');
183
+ }
184
+
185
+ /**
186
+ * @param p0
187
+ * @returns
188
+ */
189
+ static leaveTable(p0: any): any {
190
+ return inv<number>('0xF5446E47941E654C', p0);
191
+ }
192
+
193
+ /**
194
+ * @param p0
195
+ * @returns
196
+ */
197
+ static N_0xD39D32EB3B52DD83(p0: any): any {
198
+ return inv<number>('0xD39D32EB3B52DD83', p0);
199
+ }
200
+
201
+ /**
202
+ * @returns
203
+ */
204
+ static getNextEventType(): any {
205
+ return inv<number>('0x578907F59BA01B6C');
206
+ }
207
+
208
+ /**
209
+ * @param p0
210
+ * @param p1
211
+ * @param p2
212
+ * @returns
213
+ */
214
+ static N_0xDF728C5AE137FC14(p0: any, p1: any, p2: any): any {
215
+ return inv<number>('0xDF728C5AE137FC14', p0, p1, p2);
216
+ }
217
+
218
+ /**
219
+ * @param p0
220
+ * @returns
221
+ */
222
+ static isSeatOccupied(p0: any): any {
223
+ return inv<number>('0x8593A8CB0ED2C3B4', p0);
224
+ }
225
+
226
+ static N_0x18A0D48DF9211C07(): void {
227
+ inv<void>('0x18A0D48DF9211C07');
228
+ }
229
+
230
+ /**
231
+ * @param p0
232
+ * @returns
233
+ */
234
+ static pokerFold(p0: any): any {
235
+ return inv<number>('0x3DFAB7D9BB45B5BE', p0);
236
+ }
237
+
238
+ /**
239
+ * @param p0
240
+ * @param p1
241
+ * @returns
242
+ */
243
+ static N_0x9DD95B405AB4983E(p0: any, p1: any): any {
244
+ return inv<number>('0x9DD95B405AB4983E', p0, p1);
245
+ }
246
+
247
+ /**
248
+ * @param p0
249
+ * @returns
250
+ */
251
+ static pokerReveal(p0: any): any {
252
+ return inv<number>('0x2F2131DB0A8B02DC', p0);
253
+ }
254
+
255
+ /**
256
+ * @param p0
257
+ * @param p1
258
+ * @returns
259
+ */
260
+ static pokerCheck(p0: any, p1: any): any {
261
+ return inv<number>('0x49A045628D9B1B86', p0, p1);
262
+ }
263
+
264
264
  /**
265
265
  * Hardcoded to return zero/false.
266
266
  *