@nativewrappers/redm-codegen 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +82 -82
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +124 -124
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +43 -43
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +53 -53
- package/dist/classes/Cam.d.ts +82 -82
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +115 -115
- package/dist/classes/Entity.d.ts +250 -250
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +350 -350
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +55 -55
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +76 -76
- package/dist/classes/PedTask.d.ts +797 -797
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1023 -1023
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +27 -27
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +185 -185
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +251 -251
- package/dist/classes/Prop.d.ts +130 -130
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +188 -188
- package/dist/classes/PropSet.d.ts +17 -17
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/VehicleTask.d.ts +23 -23
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +39 -39
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +291 -291
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +414 -414
- package/dist/namespaces/Animscene.d.ts +63 -63
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +650 -650
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +426 -426
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +609 -609
- package/dist/namespaces/Collection.d.ts +81 -81
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +113 -113
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +174 -174
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +266 -266
- package/dist/namespaces/EntityStatics.d.ts +110 -110
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +146 -146
- package/dist/namespaces/Graphics.d.ts +547 -547
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +731 -731
- package/dist/namespaces/Hud.d.ts +395 -395
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +564 -564
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +107 -107
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +149 -149
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +56 -56
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +80 -80
- package/dist/namespaces/Network.d.ts +964 -964
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1333 -1333
- package/dist/namespaces/Object.d.ts +240 -240
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +95 -95
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/PedStatics.d.ts +18 -18
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +46 -46
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +66 -66
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +315 -315
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +95 -95
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +43 -43
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +67 -67
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +90 -90
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +127 -127
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +346 -346
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +525 -525
- package/dist/namespaces/Telemetry.d.ts +176 -176
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +255 -255
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +234 -234
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +320 -320
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +133 -133
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +55 -55
- package/src/classes/Cam.ts +126 -126
- package/src/classes/Entity.ts +365 -365
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +86 -86
- package/src/classes/PedTask.ts +2067 -2067
- package/src/classes/PersChar.ts +34 -34
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +296 -296
- package/src/classes/Prop.ts +203 -203
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/VehicleTask.ts +32 -32
- package/src/classes/Volume.ts +61 -61
- package/src/classes/Weapon.ts +427 -427
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +760 -760
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +631 -631
- package/src/namespaces/Collection.ts +114 -114
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +282 -282
- package/src/namespaces/EntityStatics.ts +158 -158
- package/src/namespaces/Graphics.ts +1140 -1140
- package/src/namespaces/Hud.ts +592 -592
- package/src/namespaces/InteriorStatics.ts +64 -64
- package/src/namespaces/Inventory.ts +165 -165
- package/src/namespaces/Itemdatabase.ts +8 -8
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +92 -92
- package/src/namespaces/Network.ts +1392 -1392
- package/src/namespaces/Object.ts +350 -350
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/PedStatics.ts +30 -30
- package/src/namespaces/Perschar.ts +76 -76
- package/src/namespaces/Physics.ts +327 -327
- package/src/namespaces/PlayerStatics.ts +103 -103
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +67 -67
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +143 -143
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +498 -498
- package/src/namespaces/Telemetry.ts +261 -261
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +325 -325
- package/src/namespaces/Zone.ts +10 -10
package/src/classes/Interior.ts
CHANGED
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@@ -14,100 +14,100 @@ export class Interior implements IHandle {
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}
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/**
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* https://github.com/femga/rdr3_discoveries/tree/master/interiors/interior_sets
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*
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* @param entitySetName
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* @
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*/
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inv<
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isEntitySetActive(entitySetName: string | null): boolean {
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return inv<boolean>('0x32810CA2125F5842', this.handle, entitySetName, rai());
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}
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isReady(): boolean {
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return inv<boolean>('0x941560D2D45DBFC8', this.handle, rai());
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pinInMemory(): void {
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inv<void>('0xBD3D33EABF680168', this.handle);
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}
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inv<
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getPosition(): Vector3 {
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return Vector3.fromArray(inv<number[]>('0x2C9746D0CA15BE1C', this.handle, rav()));
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}
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return inv<
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isValidInterior(): boolean {
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return inv<boolean>('0x017C1B3159F79F6C', this.handle, rai());
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getMinimapHash(): number {
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return (inv<number>('0x3039BE60B3749716', this.handle, rai())) & 0xFFFFFFFF;
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}
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return [Vector3.fromArray(result[0]), result[1]];
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deactivateEntitySet(entitySetName: string | null, p2: boolean): void {
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inv<void>('0x33B81A2C07A51FFF', this.handle, entitySetName, p2);
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return inv<
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isEntitySetValid(entitySetName: string | null): any {
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return inv<number>('0xD56FF170710FC826', this.handle, entitySetName);
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*/
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activateEntitySet(entitySetName: string | null, p2: number): void {
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inv<void>('0x174D0AAB11CED739', this.handle, entitySetName, p2);
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isReady(): boolean {
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return inv<boolean>('0x941560D2D45DBFC8', this.handle, rai());
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disableInterior(toggle: boolean): void {
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inv<void>('0x3C2B92A1A07D4FCE', this.handle, toggle);
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setInUse(): any {
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return inv<number>('0xB5EF6FEF2DC9EBED', this.handle);
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* Does something similar to INTERIOR::DISABLE_INTERIOR. You don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside.
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unpinInterior(): void {
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inv<void>('0x07FD1A0B814F6055', this.handle);
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* @returns position; nameHash
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getLocationAndNamehash(): [Vector3, number] {
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const result = inv<[number[], number]>('0x8451E87D3C2B0286', this.handle, pvv(), pvi());
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return [Vector3.fromArray(result[0]), result[1]];
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package/src/classes/Ped.ts
CHANGED
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return Ped.fromHandle(inv<number>('0x5B912C3F653822E6', netId, rai()));
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/**
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isOnFoot(): boolean {
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return inv<boolean>('0x01FEE67DB37F59B2', this.handle, rai());
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}
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/**
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* Only used in R* Script nb_stalking_hunter
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*
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N_0xED1C764997A86D5A(ped2: Ped): void {
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inv<void>('0xED1C764997A86D5A', this.handle, ped2.handle);
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}
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/**
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* @param grappleSequence
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*/
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setGrappleSequence(grappleSequence: string | null): void {
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inv<void>('0x604190F0CF0DF158', this.handle, grappleSequence);
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}
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/**
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N_0xFFA1594703ED27CA(p1: number): void {
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inv<void>('0xFFA1594703ED27CA', this.handle, p1);
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}
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|
+
getMeleeTargetForPed(): Ped | null {
|
|
69
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x18A3E9EE1297FD39', this.handle, rai()));
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
* Use to apply metaped player components
|
|
74
|
+
* Replaces asset, alternatively you can remove assets using REMOVE_TAG_FROM_META_PED
|
|
75
|
+
*
|
|
76
|
+
* @param drawable
|
|
77
|
+
* @param albedo
|
|
78
|
+
* @param normal
|
|
79
|
+
* @param material
|
|
80
|
+
* @param palette
|
|
81
|
+
* @param tint0
|
|
82
|
+
* @param tint1
|
|
83
|
+
* @param tint2
|
|
84
|
+
*/
|
|
85
|
+
setMetaTag(drawable: string | number, albedo: string | number, normal: string | number, material: string | number, palette: string | number, tint0: number, tint1: number, tint2: number): void {
|
|
86
|
+
inv<void>('0xBC6DF00D7A4A6819', this.handle, _h(drawable), _h(albedo), _h(normal), _h(material), _h(palette), tint0, tint1, tint2);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
/**
|
|
90
|
+
* @param p1
|
|
91
|
+
* @param p2
|
|
92
|
+
*/
|
|
93
|
+
N_0x32CEDA9A0AB4CEF7(p1: string | number, p2: boolean): void {
|
|
94
|
+
inv<void>('0x32CEDA9A0AB4CEF7', this.handle, _h(p1), p2);
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
/**
|
|
98
|
+
* @returns
|
|
99
|
+
*/
|
|
100
|
+
isChild(): any {
|
|
101
|
+
return inv<number>('0x137772000DAF42C5', this.handle);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* @param index
|
|
106
|
+
* @param p2
|
|
107
|
+
* @returns argStruct; argStruct2
|
|
108
|
+
*/
|
|
109
|
+
getShopItemComponentAtIndex(index: number, p2: boolean): [number, number, number] {
|
|
110
|
+
const result = inv<[number, number, number]>('0x77BA37622E22023B', this.handle, index, p2, pvi(), pvi(), rai());
|
|
111
|
+
return [result[0] & 0xFFFFFFFF, result[1], result[2]];
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* @param value
|
|
116
|
+
*/
|
|
117
|
+
setMaxMoveBlendRatio(value: number): void {
|
|
118
|
+
inv<void>('0x433083750C5E064A', this.handle, f(value));
|
|
119
|
+
}
|
|
120
|
+
|
|
35
121
|
/**
|
|
36
122
|
* If targetPed is set to 0 the ped motivationState affects everyone
|
|
37
123
|
*
|
|
@@ -6369,92 +6455,6 @@ export class Ped extends Entity {
|
|
|
6369
6455
|
return createFromHandle<Ped>('Ped', inv<number>('0x4B19F171450E0D4F', this.handle, rai()));
|
|
6370
6456
|
}
|
|
6371
6457
|
|
|
6372
|
-
/**
|
|
6373
|
-
* @returns
|
|
6374
|
-
*/
|
|
6375
|
-
isOnFoot(): boolean {
|
|
6376
|
-
return inv<boolean>('0x01FEE67DB37F59B2', this.handle, rai());
|
|
6377
|
-
}
|
|
6378
|
-
|
|
6379
|
-
/**
|
|
6380
|
-
* Only used in R* Script nb_stalking_hunter
|
|
6381
|
-
*
|
|
6382
|
-
* @param ped2
|
|
6383
|
-
*/
|
|
6384
|
-
N_0xED1C764997A86D5A(ped2: Ped): void {
|
|
6385
|
-
inv<void>('0xED1C764997A86D5A', this.handle, ped2.handle);
|
|
6386
|
-
}
|
|
6387
|
-
|
|
6388
|
-
/**
|
|
6389
|
-
* @param grappleSequence
|
|
6390
|
-
*/
|
|
6391
|
-
setGrappleSequence(grappleSequence: string | null): void {
|
|
6392
|
-
inv<void>('0x604190F0CF0DF158', this.handle, grappleSequence);
|
|
6393
|
-
}
|
|
6394
|
-
|
|
6395
|
-
/**
|
|
6396
|
-
* @param p1
|
|
6397
|
-
*/
|
|
6398
|
-
N_0xFFA1594703ED27CA(p1: number): void {
|
|
6399
|
-
inv<void>('0xFFA1594703ED27CA', this.handle, p1);
|
|
6400
|
-
}
|
|
6401
|
-
|
|
6402
|
-
/**
|
|
6403
|
-
* @returns
|
|
6404
|
-
*/
|
|
6405
|
-
getMeleeTargetForPed(): Ped | null {
|
|
6406
|
-
return createFromHandle<Ped>('Ped', inv<number>('0x18A3E9EE1297FD39', this.handle, rai()));
|
|
6407
|
-
}
|
|
6408
|
-
|
|
6409
|
-
/**
|
|
6410
|
-
* Use to apply metaped player components
|
|
6411
|
-
* Replaces asset, alternatively you can remove assets using REMOVE_TAG_FROM_META_PED
|
|
6412
|
-
*
|
|
6413
|
-
* @param drawable
|
|
6414
|
-
* @param albedo
|
|
6415
|
-
* @param normal
|
|
6416
|
-
* @param material
|
|
6417
|
-
* @param palette
|
|
6418
|
-
* @param tint0
|
|
6419
|
-
* @param tint1
|
|
6420
|
-
* @param tint2
|
|
6421
|
-
*/
|
|
6422
|
-
setMetaTag(drawable: string | number, albedo: string | number, normal: string | number, material: string | number, palette: string | number, tint0: number, tint1: number, tint2: number): void {
|
|
6423
|
-
inv<void>('0xBC6DF00D7A4A6819', this.handle, _h(drawable), _h(albedo), _h(normal), _h(material), _h(palette), tint0, tint1, tint2);
|
|
6424
|
-
}
|
|
6425
|
-
|
|
6426
|
-
/**
|
|
6427
|
-
* @param p1
|
|
6428
|
-
* @param p2
|
|
6429
|
-
*/
|
|
6430
|
-
N_0x32CEDA9A0AB4CEF7(p1: string | number, p2: boolean): void {
|
|
6431
|
-
inv<void>('0x32CEDA9A0AB4CEF7', this.handle, _h(p1), p2);
|
|
6432
|
-
}
|
|
6433
|
-
|
|
6434
|
-
/**
|
|
6435
|
-
* @returns
|
|
6436
|
-
*/
|
|
6437
|
-
isChild(): any {
|
|
6438
|
-
return inv<number>('0x137772000DAF42C5', this.handle);
|
|
6439
|
-
}
|
|
6440
|
-
|
|
6441
|
-
/**
|
|
6442
|
-
* @param index
|
|
6443
|
-
* @param p2
|
|
6444
|
-
* @returns argStruct; argStruct2
|
|
6445
|
-
*/
|
|
6446
|
-
getShopItemComponentAtIndex(index: number, p2: boolean): [number, number, number] {
|
|
6447
|
-
const result = inv<[number, number, number]>('0x77BA37622E22023B', this.handle, index, p2, pvi(), pvi(), rai());
|
|
6448
|
-
return [result[0] & 0xFFFFFFFF, result[1], result[2]];
|
|
6449
|
-
}
|
|
6450
|
-
|
|
6451
|
-
/**
|
|
6452
|
-
* @param value
|
|
6453
|
-
*/
|
|
6454
|
-
setMaxMoveBlendRatio(value: number): void {
|
|
6455
|
-
inv<void>('0x433083750C5E064A', this.handle, f(value));
|
|
6456
|
-
}
|
|
6457
|
-
|
|
6458
6458
|
|
|
6459
6459
|
private _task?: PedTask;
|
|
6460
6460
|
private _weapon?: Weapon;
|