@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -14,100 +14,100 @@ export class Interior implements IHandle {
14
14
  }
15
15
 
16
16
  /**
17
- * https://github.com/femga/rdr3_discoveries/tree/master/interiors/interior_sets
18
- *
19
17
  * @param entitySetName
20
- * @param p2
18
+ * @returns
21
19
  */
22
- activateEntitySet(entitySetName: string | null, p2: number): void {
23
- inv<void>('0x174D0AAB11CED739', this.handle, entitySetName, p2);
20
+ isEntitySetActive(entitySetName: string | null): boolean {
21
+ return inv<boolean>('0x32810CA2125F5842', this.handle, entitySetName, rai());
24
22
  }
25
23
 
26
- /**
27
- * @returns
28
- */
29
- isReady(): boolean {
30
- return inv<boolean>('0x941560D2D45DBFC8', this.handle, rai());
24
+ pinInMemory(): void {
25
+ inv<void>('0xBD3D33EABF680168', this.handle);
31
26
  }
32
27
 
33
28
  /**
34
- * @param toggle
29
+ * @returns
35
30
  */
36
- disableInterior(toggle: boolean): void {
37
- inv<void>('0x3C2B92A1A07D4FCE', this.handle, toggle);
31
+ getPosition(): Vector3 {
32
+ return Vector3.fromArray(inv<number[]>('0x2C9746D0CA15BE1C', this.handle, rav()));
38
33
  }
39
34
 
40
35
  /**
41
- * Actually returns void in IDA but the script header defines a BOOL return type
42
- *
43
36
  * @returns
44
37
  */
45
- setInUse(): any {
46
- return inv<number>('0xB5EF6FEF2DC9EBED', this.handle);
38
+ isValidInterior(): boolean {
39
+ return inv<boolean>('0x017C1B3159F79F6C', this.handle, rai());
47
40
  }
48
41
 
49
42
  /**
50
- * Does something similar to INTERIOR::DISABLE_INTERIOR. You don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside.
43
+ * @returns
51
44
  */
52
- unpinInterior(): void {
53
- inv<void>('0x07FD1A0B814F6055', this.handle);
45
+ getMinimapHash(): number {
46
+ return (inv<number>('0x3039BE60B3749716', this.handle, rai())) & 0xFFFFFFFF;
54
47
  }
55
48
 
56
49
  /**
57
- * @returns position; nameHash
50
+ * @param entitySetName
51
+ * @param p2
58
52
  */
59
- getLocationAndNamehash(): [Vector3, number] {
60
- const result = inv<[number[], number]>('0x8451E87D3C2B0286', this.handle, pvv(), pvi());
61
- return [Vector3.fromArray(result[0]), result[1]];
53
+ deactivateEntitySet(entitySetName: string | null, p2: boolean): void {
54
+ inv<void>('0x33B81A2C07A51FFF', this.handle, entitySetName, p2);
62
55
  }
63
56
 
64
57
  /**
65
58
  * @param entitySetName
66
59
  * @returns
67
60
  */
68
- isEntitySetActive(entitySetName: string | null): boolean {
69
- return inv<boolean>('0x32810CA2125F5842', this.handle, entitySetName, rai());
61
+ isEntitySetValid(entitySetName: string | null): any {
62
+ return inv<number>('0xD56FF170710FC826', this.handle, entitySetName);
70
63
  }
71
64
 
72
- pinInMemory(): void {
73
- inv<void>('0xBD3D33EABF680168', this.handle);
65
+ /**
66
+ * https://github.com/femga/rdr3_discoveries/tree/master/interiors/interior_sets
67
+ *
68
+ * @param entitySetName
69
+ * @param p2
70
+ */
71
+ activateEntitySet(entitySetName: string | null, p2: number): void {
72
+ inv<void>('0x174D0AAB11CED739', this.handle, entitySetName, p2);
74
73
  }
75
74
 
76
75
  /**
77
76
  * @returns
78
77
  */
79
- getPosition(): Vector3 {
80
- return Vector3.fromArray(inv<number[]>('0x2C9746D0CA15BE1C', this.handle, rav()));
78
+ isReady(): boolean {
79
+ return inv<boolean>('0x941560D2D45DBFC8', this.handle, rai());
81
80
  }
82
81
 
83
82
  /**
84
- * @returns
83
+ * @param toggle
85
84
  */
86
- isValidInterior(): boolean {
87
- return inv<boolean>('0x017C1B3159F79F6C', this.handle, rai());
85
+ disableInterior(toggle: boolean): void {
86
+ inv<void>('0x3C2B92A1A07D4FCE', this.handle, toggle);
88
87
  }
89
88
 
90
89
  /**
90
+ * Actually returns void in IDA but the script header defines a BOOL return type
91
+ *
91
92
  * @returns
92
93
  */
93
- getMinimapHash(): number {
94
- return (inv<number>('0x3039BE60B3749716', this.handle, rai())) & 0xFFFFFFFF;
94
+ setInUse(): any {
95
+ return inv<number>('0xB5EF6FEF2DC9EBED', this.handle);
95
96
  }
96
97
 
97
98
  /**
98
- * @param entitySetName
99
- * @param p2
99
+ * Does something similar to INTERIOR::DISABLE_INTERIOR. You don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside.
100
100
  */
101
- deactivateEntitySet(entitySetName: string | null, p2: boolean): void {
102
- inv<void>('0x33B81A2C07A51FFF', this.handle, entitySetName, p2);
101
+ unpinInterior(): void {
102
+ inv<void>('0x07FD1A0B814F6055', this.handle);
103
103
  }
104
104
 
105
105
  /**
106
- * @param entitySetName
107
- * @returns
106
+ * @returns position; nameHash
108
107
  */
109
- isEntitySetValid(entitySetName: string | null): any {
110
- return inv<number>('0xD56FF170710FC826', this.handle, entitySetName);
108
+ getLocationAndNamehash(): [Vector3, number] {
109
+ const result = inv<[number[], number]>('0x8451E87D3C2B0286', this.handle, pvv(), pvi());
110
+ return [Vector3.fromArray(result[0]), result[1]];
111
111
  }
112
112
 
113
113
  }
@@ -32,6 +32,92 @@ export class Ped extends Entity {
32
32
  return Ped.fromHandle(inv<number>('0x5B912C3F653822E6', netId, rai()));
33
33
  }
34
34
 
35
+ /**
36
+ * @returns
37
+ */
38
+ isOnFoot(): boolean {
39
+ return inv<boolean>('0x01FEE67DB37F59B2', this.handle, rai());
40
+ }
41
+
42
+ /**
43
+ * Only used in R* Script nb_stalking_hunter
44
+ *
45
+ * @param ped2
46
+ */
47
+ N_0xED1C764997A86D5A(ped2: Ped): void {
48
+ inv<void>('0xED1C764997A86D5A', this.handle, ped2.handle);
49
+ }
50
+
51
+ /**
52
+ * @param grappleSequence
53
+ */
54
+ setGrappleSequence(grappleSequence: string | null): void {
55
+ inv<void>('0x604190F0CF0DF158', this.handle, grappleSequence);
56
+ }
57
+
58
+ /**
59
+ * @param p1
60
+ */
61
+ N_0xFFA1594703ED27CA(p1: number): void {
62
+ inv<void>('0xFFA1594703ED27CA', this.handle, p1);
63
+ }
64
+
65
+ /**
66
+ * @returns
67
+ */
68
+ getMeleeTargetForPed(): Ped | null {
69
+ return createFromHandle<Ped>('Ped', inv<number>('0x18A3E9EE1297FD39', this.handle, rai()));
70
+ }
71
+
72
+ /**
73
+ * Use to apply metaped player components
74
+ * Replaces asset, alternatively you can remove assets using REMOVE_TAG_FROM_META_PED
75
+ *
76
+ * @param drawable
77
+ * @param albedo
78
+ * @param normal
79
+ * @param material
80
+ * @param palette
81
+ * @param tint0
82
+ * @param tint1
83
+ * @param tint2
84
+ */
85
+ setMetaTag(drawable: string | number, albedo: string | number, normal: string | number, material: string | number, palette: string | number, tint0: number, tint1: number, tint2: number): void {
86
+ inv<void>('0xBC6DF00D7A4A6819', this.handle, _h(drawable), _h(albedo), _h(normal), _h(material), _h(palette), tint0, tint1, tint2);
87
+ }
88
+
89
+ /**
90
+ * @param p1
91
+ * @param p2
92
+ */
93
+ N_0x32CEDA9A0AB4CEF7(p1: string | number, p2: boolean): void {
94
+ inv<void>('0x32CEDA9A0AB4CEF7', this.handle, _h(p1), p2);
95
+ }
96
+
97
+ /**
98
+ * @returns
99
+ */
100
+ isChild(): any {
101
+ return inv<number>('0x137772000DAF42C5', this.handle);
102
+ }
103
+
104
+ /**
105
+ * @param index
106
+ * @param p2
107
+ * @returns argStruct; argStruct2
108
+ */
109
+ getShopItemComponentAtIndex(index: number, p2: boolean): [number, number, number] {
110
+ const result = inv<[number, number, number]>('0x77BA37622E22023B', this.handle, index, p2, pvi(), pvi(), rai());
111
+ return [result[0] & 0xFFFFFFFF, result[1], result[2]];
112
+ }
113
+
114
+ /**
115
+ * @param value
116
+ */
117
+ setMaxMoveBlendRatio(value: number): void {
118
+ inv<void>('0x433083750C5E064A', this.handle, f(value));
119
+ }
120
+
35
121
  /**
36
122
  * If targetPed is set to 0 the ped motivationState affects everyone
37
123
  *
@@ -6369,92 +6455,6 @@ export class Ped extends Entity {
6369
6455
  return createFromHandle<Ped>('Ped', inv<number>('0x4B19F171450E0D4F', this.handle, rai()));
6370
6456
  }
6371
6457
 
6372
- /**
6373
- * @returns
6374
- */
6375
- isOnFoot(): boolean {
6376
- return inv<boolean>('0x01FEE67DB37F59B2', this.handle, rai());
6377
- }
6378
-
6379
- /**
6380
- * Only used in R* Script nb_stalking_hunter
6381
- *
6382
- * @param ped2
6383
- */
6384
- N_0xED1C764997A86D5A(ped2: Ped): void {
6385
- inv<void>('0xED1C764997A86D5A', this.handle, ped2.handle);
6386
- }
6387
-
6388
- /**
6389
- * @param grappleSequence
6390
- */
6391
- setGrappleSequence(grappleSequence: string | null): void {
6392
- inv<void>('0x604190F0CF0DF158', this.handle, grappleSequence);
6393
- }
6394
-
6395
- /**
6396
- * @param p1
6397
- */
6398
- N_0xFFA1594703ED27CA(p1: number): void {
6399
- inv<void>('0xFFA1594703ED27CA', this.handle, p1);
6400
- }
6401
-
6402
- /**
6403
- * @returns
6404
- */
6405
- getMeleeTargetForPed(): Ped | null {
6406
- return createFromHandle<Ped>('Ped', inv<number>('0x18A3E9EE1297FD39', this.handle, rai()));
6407
- }
6408
-
6409
- /**
6410
- * Use to apply metaped player components
6411
- * Replaces asset, alternatively you can remove assets using REMOVE_TAG_FROM_META_PED
6412
- *
6413
- * @param drawable
6414
- * @param albedo
6415
- * @param normal
6416
- * @param material
6417
- * @param palette
6418
- * @param tint0
6419
- * @param tint1
6420
- * @param tint2
6421
- */
6422
- setMetaTag(drawable: string | number, albedo: string | number, normal: string | number, material: string | number, palette: string | number, tint0: number, tint1: number, tint2: number): void {
6423
- inv<void>('0xBC6DF00D7A4A6819', this.handle, _h(drawable), _h(albedo), _h(normal), _h(material), _h(palette), tint0, tint1, tint2);
6424
- }
6425
-
6426
- /**
6427
- * @param p1
6428
- * @param p2
6429
- */
6430
- N_0x32CEDA9A0AB4CEF7(p1: string | number, p2: boolean): void {
6431
- inv<void>('0x32CEDA9A0AB4CEF7', this.handle, _h(p1), p2);
6432
- }
6433
-
6434
- /**
6435
- * @returns
6436
- */
6437
- isChild(): any {
6438
- return inv<number>('0x137772000DAF42C5', this.handle);
6439
- }
6440
-
6441
- /**
6442
- * @param index
6443
- * @param p2
6444
- * @returns argStruct; argStruct2
6445
- */
6446
- getShopItemComponentAtIndex(index: number, p2: boolean): [number, number, number] {
6447
- const result = inv<[number, number, number]>('0x77BA37622E22023B', this.handle, index, p2, pvi(), pvi(), rai());
6448
- return [result[0] & 0xFFFFFFFF, result[1], result[2]];
6449
- }
6450
-
6451
- /**
6452
- * @param value
6453
- */
6454
- setMaxMoveBlendRatio(value: number): void {
6455
- inv<void>('0x433083750C5E064A', this.handle, f(value));
6456
- }
6457
-
6458
6458
 
6459
6459
  private _task?: PedTask;
6460
6460
  private _weapon?: Weapon;