@nativewrappers/redm-codegen 0.0.3 → 0.0.4

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Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -5,297 +5,296 @@ import type { Vehicle } from '../classes/Vehicle';
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  import type { Volume } from '../classes/Volume';
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  import { Vector3 } from '../types/Vector3';
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  export declare class Task {
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+ static N_0xF718931A82EEB898(): void;
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  /**
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- * @param waypointRecording
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- * @returns points
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+ * @param p0
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+ * @param p1
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+ * @param p2
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+ * @param p3
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  */
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- static waypointRecordingGetNumPoints(waypointRecording: string | null): [boolean, number];
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+ static N_0xCE4E669400E5F8AA(p0: any, p1: any, p2: any, p3: any): void;
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  /**
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  * @param p0
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+ * @param p1
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  * @returns
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  */
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- static N_0xE6A151364C600B24(p0: any): any;
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+ static N_0x90703A8F75EE4ABD(p0: any, p1: any): any;
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  /**
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- * @param p0
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- * @param p1
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+ * @param object
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  */
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- static N_0xEAF87DA2BE78A15B(p0: any, p1: any): void;
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+ static makeObjectNotCarriable(object: Prop): void;
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  /**
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  * @param p0
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- * @param p1
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- * @param p2
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- * @param p3
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+ * @returns
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  */
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- static waypointPlaybackStartAimingAtEntity(p0: any, p1: any, p2: any, p3: any): void;
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+ static N_0xEB67D4E056C85A81(p0: any): any;
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+ static createPatrolRoute(): void;
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  /**
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- * @param scenario
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+ * @param p0
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  * @returns
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  */
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- static getScenarioPointRadius(scenario: number): number;
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+ static N_0xF97F462779B31786(p0: any): any;
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  /**
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+ * *SET_SCENARIO_POINT**
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+ *
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  * @param p0
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  * @param p1
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  */
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- static N_0x5B68D0007D9C92EB(p0: any, p1: any): void;
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+ static N_0xADC45010BC17AF0E(p0: any, p1: any): void;
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  /**
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  * @param p0
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- * @param p1
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- * @param p2
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- * @param p3
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  */
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- static N_0x801BD27403F3CBA0(p0: any, p1: any, p2: any, p3: any): void;
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+ static N_0x7FB78B2199C10E92(p0: any): void;
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  /**
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- * @param scenario
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+ * @param scenarioGroup
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  * @returns
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  */
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- static getPedUsingScenarioPoint(scenario: number): Ped | null;
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+ static doesScenarioGroupExist(scenarioGroup: string | null): boolean;
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  /**
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- * @param p0
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- * @param p1
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- * @param p2
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- * @param p3
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- * @param p4
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- * @param p5
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- * @param p6
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+ * Note: scenariosInRadius is an array, and its size and values should be aligned to 8 bytes.
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+ *
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+ * @param pos
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+ * @param radius
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+ * @param size
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+ * @returns scenariosInRadius
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  */
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- static waypointPlaybackStartShootingAtCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void;
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+ static getScenarioPointsInArea(pos: Vector3, radius: number, size: number): [number, number];
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  /**
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- * @param p0
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+ * Adds a new point to the current point route. Call TASK_FLUSH_ROUTE before the first call to this. Call TASK_FOLLOW_POINT_ROUTE to make the Ped go the route. A maximum of 8 points can be added.
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+ *
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+ * @param pos
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  */
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- static N_0xFC7F71CF49F70B6B(p0: any): void;
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+ static extendRoute(pos: Vector3): void;
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  /**
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  * @param p0
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- * @param p1
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+ * @returns
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  */
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- static N_0x954451EA2D2120FB(p0: any, p1: any): void;
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+ static N_0x11C7CE1AE38911B5(p0: any): any;
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  /**
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- * @param scenario
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- * @param pos
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- * @param p4
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+ * @param p0
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+ * @returns
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  */
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- static setScenarioPointCoords(scenario: number, pos: Vector3, p4: boolean): void;
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+ static N_0x974DA3408DEC4E79(p0: any): any;
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  /**
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  * @param p0
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  * @param p1
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- * @param p2
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- * @param p3
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  */
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- static N_0x2E1D6D87346BB7D2(p0: any, p1: any, p2: any, p3: any): void;
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+ static N_0x4A7D73989F52EB37(p0: any, p1: any): void;
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+ static resetScenarioGroupsEnabled(): void;
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  /**
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  * @param p0
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+ * @returns
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  */
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- static N_0x9C8F42A5D1859DC1(p0: any): void;
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+ static N_0x76610D12A838EBDE(p0: any): any;
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+ /**
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+ * @returns
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+ */
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+ static N_0x5952DFA38FA529FE(): any;
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  /**
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  * @param p0
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  * @param p1
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  * @param p2
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- * @returns
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  */
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- static N_0x10ADFDF07B7DFFBA(p0: any, p1: any, p2: any): any;
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+ static N_0xF40A109B4B79A848(p0: any, p1: any, p2: any): void;
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  /**
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- * flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags
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+ * Params: p1 is always true in R* Scripts
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  *
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  * @param scenario
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- * @param flag
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- * @param value
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+ * @param p1
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+ * @returns
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  */
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- static setScenarioPointFlag(scenario: number, flag: number, value: boolean): void;
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+ static getScenarioPointHeading(scenario: number, p1: boolean): number;
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  /**
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  * @param p0
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- * @param p1
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- * @param p2
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- * @param p3
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- * @param p4
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- * @param p5
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  */
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- static N_0xDE0C8B145EA466FF(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void;
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+ static N_0x10C44F633E2D6D9E(p0: any): void;
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  /**
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- * @param scenario
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- * @param heading
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- * @param p2
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+ * Note: patrolRoute must be prefixed with 'miss_' for it to be valid
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+ *
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+ * @param patrolRoute
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  */
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- static setScenarioPointHeading(scenario: number, heading: number, p2: boolean): void;
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+ static openPatrolRoute(patrolRoute: string | null): void;
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  /**
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  * @param p0
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- * @param p1
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- * @param p2
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- * @param p3
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  */
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- static N_0x5D9B0BAAF04CF65B(p0: any, p1: any, p2: any, p3: any): void;
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+ static N_0xA42DC7919159CCCF(p0: any): void;
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  /**
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+ * Checks if there is a cover point at position
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+ *
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  * @param p0
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  * @param p1
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  * @param p2
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  * @param p3
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  * @returns
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  */
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- static N_0xEFD875C2791EBEFD(p0: any, p1: any, p2: any, p3: any): any;
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- /**
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- * @param p0
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- * @returns
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- */
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- static N_0x974DA3408DEC4E79(p0: any): any;
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+ static doesScriptedCoverPointExistAtCoords(p0: any, p1: any, p2: any, p3: any): boolean;
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+ static N_0x0E184495B27BB57D(): void;
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  /**
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  * @param p0
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- * @param p1
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  */
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- static N_0x4A7D73989F52EB37(p0: any, p1: any): void;
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- static resetScenarioGroupsEnabled(): void;
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+ static N_0xEC516FE805D2CB2D(p0: any): void;
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  /**
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  * @param p0
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  * @returns
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  */
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- static N_0x76610D12A838EBDE(p0: any): any;
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+ static N_0x0A98A362C5A19A43(p0: any): any;
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  /**
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+ * @param pos
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+ * @param scenarioType
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+ * @param distance
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+ * @param p5
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+ * @param p6
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  * @returns
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  */
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- static N_0x5952DFA38FA529FE(): any;
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+ static findScenarioOfTypeHash(pos: Vector3, scenarioType: string | number, distance: number, p5: any, p6: boolean): number;
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  /**
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  * @param p0
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- * @param p1
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- * @param p2
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+ * @returns
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  */
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- static N_0xF40A109B4B79A848(p0: any, p1: any, p2: any): void;
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+ static N_0x22CD2C33ED4467A1(p0: any): any;
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  /**
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  * @param p0
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  * @param p1
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- * @param p2
163
- * @param p3
164
- * @param p4
165
158
  */
166
- static N_0x5217B7B6DB78E1F3(p0: any, p1: any, p2: any, p3: any, p4: any): void;
159
+ static N_0x764DB5A48390FBAD(p0: any, p1: any): void;
167
160
  /**
168
161
  * @param p0
162
+ * @param p1
169
163
  */
170
- static N_0x30B391915538EBE2(p0: any): void;
164
+ static N_0xA21AA2F0C2180125(p0: any, p1: any): void;
171
165
  /**
172
- * @param nodeId
173
- * @param scenarioName
174
- * @param pos
175
- * @param lookPos
176
- * @param duration
177
- * @param p9
166
+ * @returns
178
167
  */
179
- static addPatrolRouteNode(nodeId: number, scenarioName: string | null, pos: Vector3, lookPos: Vector3, duration: number, p9: boolean): void;
168
+ static N_0x351F74ED6177EBE7(): any;
180
169
  /**
181
- * @param p0
170
+ * @param patrolRoute
182
171
  */
183
- static N_0xBEEFBB608D2AA68A(p0: any): void;
172
+ static deletePatrolRoute(patrolRoute: string | null): void;
184
173
  /**
185
- * @param scenarioGroup
186
- * @param toggle
174
+ * @param scenarioType
175
+ * @returns
187
176
  */
188
- static setScenarioGroupEnabledHash(scenarioGroup: string | number, toggle: boolean): void;
177
+ static isScenarioTypeEnabled(scenarioType: string | null): boolean;
189
178
  /**
190
179
  * @param p0
180
+ * @param p1
181
+ * @param p2
182
+ * @param p3
191
183
  * @returns
192
184
  */
193
- static N_0x908BB14BCE85C80E(p0: any): any;
185
+ static N_0x244430C13BA5258E(p0: any, p1: any, p2: any, p3: any): any;
194
186
  /**
195
187
  * @param p0
196
- * @returns
197
188
  */
198
- static N_0x370F57C47F68EBCA(p0: any): any;
189
+ static N_0x2B8AF29A78024BD3(p0: any): void;
199
190
  /**
200
191
  * @param p0
201
192
  * @param p1
193
+ * @returns
202
194
  */
203
- static forceScenarioGroupPriority(p0: any, p1: any): void;
195
+ static N_0xDF56A2B50C04DEA4(p0: any, p1: any): any;
196
+ /**
197
+ * @returns taskSequenceId
198
+ */
199
+ static openSequenceTask(): number;
204
200
  /**
205
201
  * @param p0
206
202
  * @param p1
207
- * @param p2
208
- * @param p3
209
203
  */
210
- static throwProjectile2(p0: any, p1: any, p2: any, p3: any): void;
204
+ static everyoneLeaveVehicle(p0: any, p1: any): void;
211
205
  /**
212
206
  * @param p0
213
- * @param p1
214
207
  */
215
- static N_0xE69FDA40AAC3EFC0(p0: any, p1: any): void;
208
+ static N_0xE2CF104ADD49D4BF(p0: any): void;
216
209
  /**
217
- * @param waypointRecording
210
+ * @param p0
218
211
  * @returns
219
212
  */
220
- static getIsWaypointRecordingLoaded(waypointRecording: string | null): boolean;
213
+ static N_0x756C7B4C43DF0422(p0: any): any;
221
214
  /**
222
- * Params: p1 is always true in R* Scripts
223
- *
224
- * @param scenario
225
- * @param p1
215
+ * @param p0
226
216
  * @returns
227
217
  */
228
- static getScenarioPointHeading(scenario: number, p1: boolean): number;
218
+ static N_0xBD70108D01875299(p0: any): any;
229
219
  /**
230
220
  * @param p0
221
+ * @param p1
231
222
  */
232
- static N_0x10C44F633E2D6D9E(p0: any): void;
223
+ static N_0x651F0530083C0E5A(p0: any, p1: any): void;
233
224
  /**
234
- * Note: patrolRoute must be prefixed with 'miss_' for it to be valid
235
- *
236
- * @param patrolRoute
225
+ * @param waypointRecording
226
+ * @returns points
237
227
  */
238
- static openPatrolRoute(patrolRoute: string | null): void;
228
+ static waypointRecordingGetNumPoints(waypointRecording: string | null): [boolean, number];
239
229
  /**
240
230
  * @param p0
231
+ * @returns
241
232
  */
242
- static N_0xA42DC7919159CCCF(p0: any): void;
233
+ static N_0xE6A151364C600B24(p0: any): any;
243
234
  /**
244
- * Checks if there is a cover point at position
245
- *
246
235
  * @param p0
247
236
  * @param p1
248
- * @param p2
249
- * @param p3
250
- * @returns
251
237
  */
252
- static doesScriptedCoverPointExistAtCoords(p0: any, p1: any, p2: any, p3: any): boolean;
253
- static N_0x0E184495B27BB57D(): void;
238
+ static N_0xEAF87DA2BE78A15B(p0: any, p1: any): void;
254
239
  /**
255
240
  * @param p0
256
241
  * @param p1
242
+ * @param p2
243
+ * @param p3
257
244
  */
258
- static N_0x9B6A58FDB0024F12(p0: any, p1: any): void;
245
+ static waypointPlaybackStartAimingAtEntity(p0: any, p1: any, p2: any, p3: any): void;
259
246
  /**
260
- * @param p0
247
+ * @param scenario
248
+ * @returns
261
249
  */
262
- static N_0x9667CCE29BFA0780(p0: any): void;
250
+ static getScenarioPointRadius(scenario: number): number;
263
251
  /**
264
252
  * @param p0
265
- * @returns
253
+ * @param p1
266
254
  */
267
- static N_0xE9A6400D1A0E7A55(p0: any): any;
255
+ static N_0x5B68D0007D9C92EB(p0: any, p1: any): void;
268
256
  /**
269
- * Flowers, Stalks or whatever the composite has
270
- *
271
- * @param compositeId
272
- * @returns outEntities
257
+ * @param p0
258
+ * @param p1
259
+ * @param p2
260
+ * @param p3
273
261
  */
274
- static getHerbCompositeNumEntities(compositeId: number): [number, number];
262
+ static N_0x801BD27403F3CBA0(p0: any, p1: any, p2: any, p3: any): void;
275
263
  /**
264
+ * @param scenario
276
265
  * @returns
277
266
  */
278
- static N_0x74F0209674864CBD(): any;
267
+ static getPedUsingScenarioPoint(scenario: number): Ped | null;
279
268
  /**
280
269
  * @param p0
281
- * @returns
270
+ * @param p1
271
+ * @param p2
272
+ * @param p3
273
+ * @param p4
282
274
  */
283
- static N_0x865732725536EE39(p0: any): Vector3;
275
+ static N_0x5217B7B6DB78E1F3(p0: any, p1: any, p2: any, p3: any, p4: any): void;
284
276
  /**
285
277
  * @param p0
286
- * @returns
287
278
  */
288
- static N_0xE55478C5EDF70AC2(p0: any): any;
279
+ static N_0x30B391915538EBE2(p0: any): void;
289
280
  /**
290
- * @param p0
291
- * @param p1
281
+ * @param nodeId
282
+ * @param scenarioName
283
+ * @param pos
284
+ * @param lookPos
285
+ * @param duration
286
+ * @param p9
292
287
  */
293
- static N_0x098CAA6DBE7D8D82(p0: any, p1: any): void;
288
+ static addPatrolRouteNode(nodeId: number, scenarioName: string | null, pos: Vector3, lookPos: Vector3, duration: number, p9: boolean): void;
294
289
  /**
295
290
  * @param p0
296
- * @param p1
297
291
  */
298
- static N_0xA263ADBBC8056214(p0: any, p1: any): void;
292
+ static N_0xBEEFBB608D2AA68A(p0: any): void;
293
+ /**
294
+ * @param scenarioGroup
295
+ * @param toggle
296
+ */
297
+ static setScenarioGroupEnabledHash(scenarioGroup: string | number, toggle: boolean): void;
299
298
  /**
300
299
  * *SET_SCENARIO**
301
300
  *
@@ -348,197 +347,234 @@ export declare class Task {
348
347
  */
349
348
  static getScriptedCoverPointCoords(coverpoint: number): Vector3;
350
349
  /**
351
- * @param scenario
352
- * @returns
350
+ * @param p0
351
+ * @param p1
353
352
  */
354
- static doesScenarioPointHaveProps(scenario: number): any;
353
+ static N_0xE01F55B2896F6B37(p0: any, p1: any): void;
355
354
  /**
356
- * @param waypointRecording
357
- * @param point
358
- * @returns
355
+ * @param p0
356
+ * @param p1
359
357
  */
360
- static waypointRecordingGetSpeedAtPoint(waypointRecording: string | null, point: number): number;
358
+ static N_0x9585FF23C4B8EDE0(p0: any, p1: any): void;
361
359
  /**
362
360
  * @param p0
363
361
  * @param p1
364
362
  * @returns
365
363
  */
366
- static isWaypointPlaybackGoingOnForVehicle(p0: any, p1: any): boolean;
364
+ static N_0x6DAC799857EF3F11(p0: any, p1: any): any;
365
+ /**
366
+ * Returns true when requested asset is loaded
367
+ *
368
+ * @param asset
369
+ * @returns
370
+ */
371
+ static areCompositeLootableEntityDefAssetsLoaded(asset: string | number): any;
367
372
  /**
368
373
  * @param p0
369
374
  * @param p1
370
375
  * @param p2
371
376
  * @param p3
372
377
  * @param p4
378
+ * @param p5
379
+ * @param p6
380
+ * @param p7
381
+ * @param p8
382
+ * @param p9
383
+ */
384
+ static fleePedVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void;
385
+ /**
386
+ * @param p0
387
+ * @param p1
388
+ */
389
+ static N_0x23767D80C7EED7C6(p0: any, p1: any): void;
390
+ /**
391
+ * Returns true while a hat is being picked up
392
+ * _IS_A* - _IS_D*
393
+ *
394
+ * @param hatObject
373
395
  * @returns
374
396
  */
375
- static isScenarioOccupied(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean;
397
+ static isHatBeingPickedUp(hatObject: Prop): any;
398
+ /**
399
+ * @param moveBlendRatio
400
+ * @returns
401
+ */
402
+ static isMoveBlendRatioSprinting(moveBlendRatio: number): boolean;
376
403
  /**
377
404
  * @param p0
405
+ * @returns
378
406
  */
379
- static N_0x6AFDA2264925BD11(p0: any): void;
407
+ static vehicleWaypointPlaybackGetIsPaused(p0: any): any;
380
408
  /**
381
409
  * @param p0
382
- * @param p1
383
- * @param p2
410
+ * @param item
384
411
  */
385
- static N_0x19BC99C678FBA139(p0: any, p1: any, p2: any): void;
412
+ static N_0xA6A76D666A281F2D(p0: any, item: string | number): void;
386
413
  /**
387
414
  * @param p0
388
415
  * @param p1
389
416
  */
390
- static N_0x0D322AEF8878B8FE(p0: any, p1: any): void;
417
+ static N_0x1ECF56C040FD839C(p0: any, p1: any): void;
391
418
  /**
392
- * @param waypointRecording
419
+ * @param scenario
420
+ * @param radius
393
421
  */
394
- static requestWaypointRecording(waypointRecording: string | null): void;
422
+ static setScenarioPointRadius(scenario: number, radius: number): void;
395
423
  /**
396
- * @param scenarioType
397
- * @param toggle
424
+ * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
425
+ *
426
+ * @param scenarioHash
427
+ * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
398
428
  */
399
- static setScenarioTypeEnabled(scenarioType: string | null, toggle: boolean): void;
429
+ static isScenarioInUse(scenarioHash: string | number): boolean;
400
430
  /**
401
431
  * @param p0
402
432
  */
403
- static N_0xEC516FE805D2CB2D(p0: any): void;
433
+ static N_0x358A1A751B335A11(p0: any): void;
404
434
  /**
405
- * @param p0
435
+ * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
436
+ *
437
+ * @param hash
406
438
  * @returns
407
439
  */
408
- static N_0x0A98A362C5A19A43(p0: any): any;
440
+ static hasCarriableConfigHashLoaded(hash: string | number): any;
409
441
  /**
410
- * @param pos
411
- * @param scenarioType
412
- * @param distance
413
- * @param p5
414
- * @param p6
415
- * @returns
442
+ * @param p0
443
+ * @param p1
416
444
  */
417
- static findScenarioOfTypeHash(pos: Vector3, scenarioType: string | number, distance: number, p5: any, p6: boolean): number;
445
+ static N_0xE9225354FB7437A7(p0: any, p1: any): void;
418
446
  /**
419
447
  * @param p0
420
- * @returns
421
448
  */
422
- static N_0x22CD2C33ED4467A1(p0: any): any;
449
+ static N_0x1A7D63CB1B0BB223(p0: any): void;
423
450
  /**
424
- * @param p0
425
- * @param p1
451
+ * flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags
452
+ *
453
+ * @param scenario
454
+ * @param flag
455
+ * @param value
426
456
  */
427
- static N_0x764DB5A48390FBAD(p0: any, p1: any): void;
457
+ static setScenarioPointFlag(scenario: number, flag: number, value: boolean): void;
428
458
  /**
429
459
  * @param p0
430
460
  * @param p1
461
+ * @param p2
462
+ * @param p3
463
+ * @param p4
464
+ * @param p5
431
465
  */
432
- static N_0xA21AA2F0C2180125(p0: any, p1: any): void;
466
+ static N_0xDE0C8B145EA466FF(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void;
467
+ /**
468
+ * @param scenario
469
+ * @param heading
470
+ * @param p2
471
+ */
472
+ static setScenarioPointHeading(scenario: number, heading: number, p2: boolean): void;
433
473
  /**
434
474
  * @param p0
435
475
  * @param p1
476
+ * @param p2
477
+ * @param p3
436
478
  */
437
- static N_0xE01F55B2896F6B37(p0: any, p1: any): void;
479
+ static N_0x5D9B0BAAF04CF65B(p0: any, p1: any, p2: any, p3: any): void;
438
480
  /**
439
481
  * @param p0
440
482
  * @param p1
483
+ * @param p2
484
+ * @param p3
485
+ * @returns
441
486
  */
442
- static N_0x9585FF23C4B8EDE0(p0: any, p1: any): void;
487
+ static N_0xEFD875C2791EBEFD(p0: any, p1: any, p2: any, p3: any): any;
443
488
  /**
444
489
  * @param p0
445
- * @param p1
446
490
  * @returns
447
491
  */
448
- static N_0x6DAC799857EF3F11(p0: any, p1: any): any;
492
+ static N_0x908BB14BCE85C80E(p0: any): any;
449
493
  /**
450
- * Returns true when requested asset is loaded
451
- *
452
- * @param asset
494
+ * @param p0
453
495
  * @returns
454
496
  */
455
- static areCompositeLootableEntityDefAssetsLoaded(asset: string | number): any;
497
+ static N_0x370F57C47F68EBCA(p0: any): any;
456
498
  /**
457
- * @param waypointRecording
499
+ * @param p0
458
500
  * @param p1
459
- * @param p2
460
- * @param p3
461
- * @param p4
462
501
  */
463
- static useWaypointRecordingAsAssistedMovementRoute(waypointRecording: string | null, p1: boolean, p2: number, p3: number, p4: boolean): void;
502
+ static forceScenarioGroupPriority(p0: any, p1: any): void;
464
503
  /**
465
504
  * @param p0
466
505
  * @param p1
467
506
  * @param p2
468
507
  * @param p3
469
- * @param p4
470
- * @param p5
508
+ */
509
+ static throwProjectile2(p0: any, p1: any, p2: any, p3: any): void;
510
+ /**
511
+ * @param p0
512
+ * @param p1
513
+ */
514
+ static N_0xE69FDA40AAC3EFC0(p0: any, p1: any): void;
515
+ /**
516
+ * @param waypointRecording
517
+ * @returns
518
+ */
519
+ static getIsWaypointRecordingLoaded(waypointRecording: string | null): boolean;
520
+ /**
521
+ * @param scenario
522
+ * @returns
523
+ */
524
+ static doesScenarioPointHaveProps(scenario: number): any;
525
+ /**
526
+ * @param waypointRecording
527
+ * @param point
471
528
  * @returns
472
529
  */
473
- static N_0x152664AA3188B193(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any;
530
+ static waypointRecordingGetSpeedAtPoint(waypointRecording: string | null, point: number): number;
474
531
  /**
475
532
  * @param p0
476
533
  * @param p1
534
+ * @returns
477
535
  */
478
- static N_0x65D281985F2BDFC2(p0: any, p1: any): void;
479
- /**
480
- * @param scenarioGroup
481
- * @param toggle
482
- */
483
- static setScenarioGroupEnabled(scenarioGroup: string | null, toggle: boolean): void;
536
+ static isWaypointPlaybackGoingOnForVehicle(p0: any, p1: any): boolean;
484
537
  /**
485
538
  * @param p0
486
539
  * @param p1
487
540
  * @param p2
488
541
  * @param p3
489
542
  * @param p4
490
- * @param p5
491
- * @param p6
492
- * @param p7
493
- * @param p8
494
- * @param p9
495
- * @param p10
496
- * @param p11
497
- */
498
- static fleeCoordVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any): void;
499
- /**
500
543
  * @returns
501
544
  */
502
- static N_0x351F74ED6177EBE7(): any;
503
- /**
504
- * @param patrolRoute
505
- */
506
- static deletePatrolRoute(patrolRoute: string | null): void;
545
+ static isScenarioOccupied(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean;
507
546
  /**
508
- * @param scenarioType
509
- * @returns
547
+ * @param p0
510
548
  */
511
- static isScenarioTypeEnabled(scenarioType: string | null): boolean;
549
+ static N_0x6AFDA2264925BD11(p0: any): void;
512
550
  /**
513
551
  * @param p0
514
552
  * @param p1
515
553
  * @param p2
516
- * @param p3
517
- * @returns
518
554
  */
519
- static N_0x244430C13BA5258E(p0: any, p1: any, p2: any, p3: any): any;
555
+ static N_0x19BC99C678FBA139(p0: any, p1: any, p2: any): void;
520
556
  /**
521
557
  * @param p0
558
+ * @param p1
522
559
  */
523
- static N_0x2B8AF29A78024BD3(p0: any): void;
560
+ static N_0x0D322AEF8878B8FE(p0: any, p1: any): void;
524
561
  /**
525
- * @param p0
526
- * @param p1
527
- * @returns
562
+ * @param waypointRecording
528
563
  */
529
- static N_0xDF56A2B50C04DEA4(p0: any, p1: any): any;
564
+ static requestWaypointRecording(waypointRecording: string | null): void;
530
565
  /**
531
- * @returns taskSequenceId
566
+ * @param scenarioType
567
+ * @param toggle
532
568
  */
533
- static openSequenceTask(): number;
569
+ static setScenarioTypeEnabled(scenarioType: string | null, toggle: boolean): void;
534
570
  /**
535
- * Params: p1 is always true in R* Scripts
536
- *
537
- * @param scenario
571
+ * @param waypointRecording
538
572
  * @param p1
539
- * @returns
573
+ * @param p2
574
+ * @param p3
575
+ * @param p4
540
576
  */
541
- static getScenarioPointCoords(scenario: number, p1: boolean): Vector3;
577
+ static useWaypointRecordingAsAssistedMovementRoute(waypointRecording: string | null, p1: boolean, p2: number, p3: number, p4: boolean): void;
542
578
  /**
543
579
  * @param p0
544
580
  * @param p1
@@ -548,36 +584,32 @@ export declare class Task {
548
584
  * @param p5
549
585
  * @returns
550
586
  */
551
- static N_0xD508FA229F1C4900(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any;
587
+ static N_0x152664AA3188B193(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any;
552
588
  /**
553
589
  * @param p0
554
- * @returns
590
+ * @param p1
555
591
  */
556
- static N_0x7CB99FADDE73CD1B(p0: any): any;
592
+ static N_0x65D281985F2BDFC2(p0: any, p1: any): void;
557
593
  /**
558
594
  * @param scenarioGroup
559
- * @returns
595
+ * @param toggle
560
596
  */
561
- static isScenarioGroupEnabled(scenarioGroup: string | null): boolean;
597
+ static setScenarioGroupEnabled(scenarioGroup: string | null, toggle: boolean): void;
562
598
  /**
563
599
  * @param p0
564
600
  * @param p1
565
601
  * @param p2
566
602
  * @param p3
567
603
  * @param p4
604
+ * @param p5
605
+ * @param p6
606
+ * @param p7
607
+ * @param p8
608
+ * @param p9
609
+ * @param p10
610
+ * @param p11
568
611
  */
569
- static N_0x722D6A49200174FE(p0: any, p1: any, p2: any, p3: any, p4: any): void;
570
- /**
571
- * @param p0
572
- * @param p1
573
- */
574
- static N_0xBC3F847AE2C3DC65(p0: any, p1: any): void;
575
- /**
576
- * @param scenario
577
- * @param propName
578
- * @returns
579
- */
580
- static disassociatePropFromScenario(scenario: number, propName: string | null): any;
612
+ static fleeCoordVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any): void;
581
613
  /**
582
614
  * @param p0
583
615
  * @param p1
@@ -1324,183 +1356,151 @@ export declare class Task {
1324
1356
  static N_0x9FF5F9B24E870748(p0: any): any;
1325
1357
  /**
1326
1358
  * @param p0
1327
- * @param p1
1328
- * @param p2
1329
- * @param p3
1330
- * @param p4
1331
- * @param p5
1332
- * @param p6
1333
- * @param p7
1334
- * @param p8
1335
- * @param p9
1336
1359
  */
1337
- static fleePedVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void;
1360
+ static N_0xB2D15D3551FE4FAE(p0: any): void;
1338
1361
  /**
1339
1362
  * @param p0
1340
1363
  * @param p1
1341
1364
  */
1342
- static N_0x23767D80C7EED7C6(p0: any, p1: any): void;
1365
+ static N_0x8F8C84363810691A(p0: any, p1: any): void;
1343
1366
  /**
1344
- * Returns true while a hat is being picked up
1345
- * _IS_A* - _IS_D*
1346
- *
1347
- * @param hatObject
1348
- * @returns
1367
+ * @param coverpoint
1349
1368
  */
1350
- static isHatBeingPickedUp(hatObject: Prop): any;
1369
+ static removeCoverPoint(coverpoint: number): void;
1351
1370
  /**
1352
- * @param moveBlendRatio
1353
- * @returns
1371
+ * @param p0
1372
+ * @param p1
1373
+ * @param p2
1374
+ * @param p3
1375
+ * @param p4
1376
+ * @param p5
1377
+ * @param p6
1354
1378
  */
1355
- static isMoveBlendRatioSprinting(moveBlendRatio: number): boolean;
1379
+ static waypointPlaybackStartShootingAtCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void;
1356
1380
  /**
1357
1381
  * @param p0
1358
- * @returns
1359
1382
  */
1360
- static vehicleWaypointPlaybackGetIsPaused(p0: any): any;
1383
+ static N_0xFC7F71CF49F70B6B(p0: any): void;
1361
1384
  /**
1362
1385
  * @param p0
1363
- * @param item
1386
+ * @param p1
1364
1387
  */
1365
- static N_0xA6A76D666A281F2D(p0: any, item: string | number): void;
1388
+ static N_0x954451EA2D2120FB(p0: any, p1: any): void;
1389
+ /**
1390
+ * @param scenario
1391
+ * @param pos
1392
+ * @param p4
1393
+ */
1394
+ static setScenarioPointCoords(scenario: number, pos: Vector3, p4: boolean): void;
1366
1395
  /**
1367
1396
  * @param p0
1368
1397
  * @param p1
1398
+ * @param p2
1399
+ * @param p3
1369
1400
  */
1370
- static N_0x1ECF56C040FD839C(p0: any, p1: any): void;
1401
+ static N_0x2E1D6D87346BB7D2(p0: any, p1: any, p2: any, p3: any): void;
1371
1402
  /**
1372
1403
  * @param p0
1373
- * @returns
1374
1404
  */
1375
- static N_0xEB67D4E056C85A81(p0: any): any;
1376
- static createPatrolRoute(): void;
1405
+ static N_0x9C8F42A5D1859DC1(p0: any): void;
1377
1406
  /**
1378
1407
  * @param p0
1408
+ * @param p1
1409
+ * @param p2
1379
1410
  * @returns
1380
1411
  */
1381
- static N_0xF97F462779B31786(p0: any): any;
1412
+ static N_0x10ADFDF07B7DFFBA(p0: any, p1: any, p2: any): any;
1382
1413
  /**
1383
- * *SET_SCENARIO_POINT**
1384
- *
1385
1414
  * @param p0
1386
1415
  * @param p1
1387
1416
  */
1388
- static N_0xADC45010BC17AF0E(p0: any, p1: any): void;
1417
+ static N_0x9B6A58FDB0024F12(p0: any, p1: any): void;
1389
1418
  /**
1390
1419
  * @param p0
1391
1420
  */
1392
- static N_0x7FB78B2199C10E92(p0: any): void;
1421
+ static N_0x9667CCE29BFA0780(p0: any): void;
1393
1422
  /**
1394
- * @param scenarioGroup
1423
+ * @param p0
1395
1424
  * @returns
1396
1425
  */
1397
- static doesScenarioGroupExist(scenarioGroup: string | null): boolean;
1398
- /**
1399
- * Note: scenariosInRadius is an array, and its size and values should be aligned to 8 bytes.
1400
- *
1401
- * @param pos
1402
- * @param radius
1403
- * @param size
1404
- * @returns scenariosInRadius
1405
- */
1406
- static getScenarioPointsInArea(pos: Vector3, radius: number, size: number): [number, number];
1426
+ static N_0xE9A6400D1A0E7A55(p0: any): any;
1407
1427
  /**
1408
- * Adds a new point to the current point route. Call TASK_FLUSH_ROUTE before the first call to this. Call TASK_FOLLOW_POINT_ROUTE to make the Ped go the route. A maximum of 8 points can be added.
1428
+ * Flowers, Stalks or whatever the composite has
1409
1429
  *
1410
- * @param pos
1430
+ * @param compositeId
1431
+ * @returns outEntities
1411
1432
  */
1412
- static extendRoute(pos: Vector3): void;
1433
+ static getHerbCompositeNumEntities(compositeId: number): [number, number];
1413
1434
  /**
1414
- * @param p0
1415
1435
  * @returns
1416
1436
  */
1417
- static N_0x11C7CE1AE38911B5(p0: any): any;
1418
- static N_0xF718931A82EEB898(): void;
1437
+ static N_0x74F0209674864CBD(): any;
1419
1438
  /**
1420
1439
  * @param p0
1421
- * @param p1
1422
- * @param p2
1423
- * @param p3
1440
+ * @returns
1424
1441
  */
1425
- static N_0xCE4E669400E5F8AA(p0: any, p1: any, p2: any, p3: any): void;
1442
+ static N_0x865732725536EE39(p0: any): Vector3;
1426
1443
  /**
1427
1444
  * @param p0
1428
- * @param p1
1429
1445
  * @returns
1430
1446
  */
1431
- static N_0x90703A8F75EE4ABD(p0: any, p1: any): any;
1432
- /**
1433
- * @param object
1434
- */
1435
- static makeObjectNotCarriable(object: Prop): void;
1447
+ static N_0xE55478C5EDF70AC2(p0: any): any;
1436
1448
  /**
1437
1449
  * @param p0
1450
+ * @param p1
1438
1451
  */
1439
- static N_0xB2D15D3551FE4FAE(p0: any): void;
1452
+ static N_0x098CAA6DBE7D8D82(p0: any, p1: any): void;
1440
1453
  /**
1441
1454
  * @param p0
1442
1455
  * @param p1
1443
1456
  */
1444
- static N_0x8F8C84363810691A(p0: any, p1: any): void;
1445
- /**
1446
- * @param coverpoint
1447
- */
1448
- static removeCoverPoint(coverpoint: number): void;
1457
+ static N_0xA263ADBBC8056214(p0: any, p1: any): void;
1449
1458
  /**
1450
- * @param p0
1459
+ * Params: p1 is always true in R* Scripts
1460
+ *
1461
+ * @param scenario
1451
1462
  * @param p1
1463
+ * @returns
1452
1464
  */
1453
- static everyoneLeaveVehicle(p0: any, p1: any): void;
1465
+ static getScenarioPointCoords(scenario: number, p1: boolean): Vector3;
1454
1466
  /**
1455
1467
  * @param p0
1468
+ * @param p1
1469
+ * @param p2
1470
+ * @param p3
1471
+ * @param p4
1472
+ * @param p5
1473
+ * @returns
1456
1474
  */
1457
- static N_0xE2CF104ADD49D4BF(p0: any): void;
1475
+ static N_0xD508FA229F1C4900(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any;
1458
1476
  /**
1459
1477
  * @param p0
1460
1478
  * @returns
1461
1479
  */
1462
- static N_0x756C7B4C43DF0422(p0: any): any;
1480
+ static N_0x7CB99FADDE73CD1B(p0: any): any;
1463
1481
  /**
1464
- * @param p0
1482
+ * @param scenarioGroup
1465
1483
  * @returns
1466
1484
  */
1467
- static N_0xBD70108D01875299(p0: any): any;
1485
+ static isScenarioGroupEnabled(scenarioGroup: string | null): boolean;
1468
1486
  /**
1469
1487
  * @param p0
1470
1488
  * @param p1
1489
+ * @param p2
1490
+ * @param p3
1491
+ * @param p4
1471
1492
  */
1472
- static N_0x651F0530083C0E5A(p0: any, p1: any): void;
1473
- /**
1474
- * @param scenario
1475
- * @param radius
1476
- */
1477
- static setScenarioPointRadius(scenario: number, radius: number): void;
1478
- /**
1479
- * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
1480
- *
1481
- * @param scenarioHash
1482
- * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
1483
- */
1484
- static isScenarioInUse(scenarioHash: string | number): boolean;
1485
- /**
1486
- * @param p0
1487
- */
1488
- static N_0x358A1A751B335A11(p0: any): void;
1489
- /**
1490
- * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
1491
- *
1492
- * @param hash
1493
- * @returns
1494
- */
1495
- static hasCarriableConfigHashLoaded(hash: string | number): any;
1493
+ static N_0x722D6A49200174FE(p0: any, p1: any, p2: any, p3: any, p4: any): void;
1496
1494
  /**
1497
1495
  * @param p0
1498
1496
  * @param p1
1499
1497
  */
1500
- static N_0xE9225354FB7437A7(p0: any, p1: any): void;
1498
+ static N_0xBC3F847AE2C3DC65(p0: any, p1: any): void;
1501
1499
  /**
1502
- * @param p0
1500
+ * @param scenario
1501
+ * @param propName
1502
+ * @returns
1503
1503
  */
1504
- static N_0x1A7D63CB1B0BB223(p0: any): void;
1504
+ static disassociatePropFromScenario(scenario: number, propName: string | null): any;
1505
1505
  }
1506
1506
  //# sourceMappingURL=Task.d.ts.map