@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -8,70 +8,6 @@ import { createFromHandle } from '../types/HandleRegistry';
8
8
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
9
9
 
10
10
  export class InteriorStatics {
11
- /**
12
- * @param entity
13
- * @param interior
14
- */
15
- static retainEntityInInterior(entity: Entity, interior: Interior): void {
16
- inv<void>('0x5BD616735F16BF5C', entity.handle, interior.handle);
17
- }
18
-
19
- /**
20
- * @param pos
21
- * @param interiorType
22
- * @returns
23
- */
24
- static getInteriorAtCoordsWithType(pos: Vector3, interiorType: string | null): Interior | null {
25
- return createFromHandle<Interior>('Interior', inv<number>('0xAAD6170AA33B13C0', f(pos.x), f(pos.y), f(pos.z), interiorType, rai()));
26
- }
27
-
28
- /**
29
- * @returns
30
- */
31
- static isInteriorScene(): boolean {
32
- return inv<boolean>('0x4200F14D6F840A9A', rai());
33
- }
34
-
35
- /**
36
- * @param entity
37
- */
38
- static clearRoomForEntity(entity: Entity): void {
39
- inv<void>('0xA1762D5BBFCA13A8', entity.handle);
40
- }
41
-
42
- /**
43
- * @param entity
44
- * @param interior
45
- * @param roomHashKey
46
- */
47
- static forceRoomForEntity(entity: Entity, interior: Interior, roomHashKey: string | number): void {
48
- inv<void>('0xBC29A9894C976945', entity.handle, interior.handle, _h(roomHashKey));
49
- }
50
-
51
- /**
52
- * @param pos
53
- * @returns
54
- */
55
- static getInteriorAtCoords(pos: Vector3): Interior | null {
56
- return createFromHandle<Interior>('Interior', inv<number>('0xCDD36C9E5C469070', f(pos.x), f(pos.y), f(pos.z), rai()));
57
- }
58
-
59
- /**
60
- * @param pos
61
- * @returns
62
- */
63
- static getInteriorFromCollision(pos: Vector3): number {
64
- return inv<number>('0x5054D1A5218FA696', f(pos.x), f(pos.y), f(pos.z), rai());
65
- }
66
-
67
- /**
68
- * @param interiorID
69
- * @param roomHashKey
70
- */
71
- static forceRoomForGameViewport(interiorID: number, roomHashKey: string | number): void {
72
- inv<void>('0x115B4AA8FB28AB43', interiorID, _h(roomHashKey));
73
- }
74
-
75
11
  /**
76
12
  * @param p0
77
13
  * @param p1
@@ -150,4 +86,68 @@ export class InteriorStatics {
150
86
  return inv<boolean>('0xF291396B517E25B2', f(pos.x), f(pos.y), f(pos.z), rai());
151
87
  }
152
88
 
89
+ /**
90
+ * @param entity
91
+ * @param interior
92
+ */
93
+ static retainEntityInInterior(entity: Entity, interior: Interior): void {
94
+ inv<void>('0x5BD616735F16BF5C', entity.handle, interior.handle);
95
+ }
96
+
97
+ /**
98
+ * @param pos
99
+ * @param interiorType
100
+ * @returns
101
+ */
102
+ static getInteriorAtCoordsWithType(pos: Vector3, interiorType: string | null): Interior | null {
103
+ return createFromHandle<Interior>('Interior', inv<number>('0xAAD6170AA33B13C0', f(pos.x), f(pos.y), f(pos.z), interiorType, rai()));
104
+ }
105
+
106
+ /**
107
+ * @returns
108
+ */
109
+ static isInteriorScene(): boolean {
110
+ return inv<boolean>('0x4200F14D6F840A9A', rai());
111
+ }
112
+
113
+ /**
114
+ * @param entity
115
+ */
116
+ static clearRoomForEntity(entity: Entity): void {
117
+ inv<void>('0xA1762D5BBFCA13A8', entity.handle);
118
+ }
119
+
120
+ /**
121
+ * @param entity
122
+ * @param interior
123
+ * @param roomHashKey
124
+ */
125
+ static forceRoomForEntity(entity: Entity, interior: Interior, roomHashKey: string | number): void {
126
+ inv<void>('0xBC29A9894C976945', entity.handle, interior.handle, _h(roomHashKey));
127
+ }
128
+
129
+ /**
130
+ * @param pos
131
+ * @returns
132
+ */
133
+ static getInteriorAtCoords(pos: Vector3): Interior | null {
134
+ return createFromHandle<Interior>('Interior', inv<number>('0xCDD36C9E5C469070', f(pos.x), f(pos.y), f(pos.z), rai()));
135
+ }
136
+
137
+ /**
138
+ * @param pos
139
+ * @returns
140
+ */
141
+ static getInteriorFromCollision(pos: Vector3): number {
142
+ return inv<number>('0x5054D1A5218FA696', f(pos.x), f(pos.y), f(pos.z), rai());
143
+ }
144
+
145
+ /**
146
+ * @param interiorID
147
+ * @param roomHashKey
148
+ */
149
+ static forceRoomForGameViewport(interiorID: number, roomHashKey: string | number): void {
150
+ inv<void>('0x115B4AA8FB28AB43', interiorID, _h(roomHashKey));
151
+ }
152
+
153
153
  }
@@ -321,171 +321,6 @@ export class Inventory {
321
321
  return result;
322
322
  }
323
323
 
324
- /**
325
- * @param p0
326
- * @param p2
327
- * @returns p1
328
- */
329
- static getInventoryItemFitSlot(p0: string | number, p2: number): [any, number] {
330
- const result = inv<[number, number]>('0xB991FE166FAF84FD', _h(p0), pvi(), p2);
331
- return [result[0], result[1]];
332
- }
333
-
334
- /**
335
- * @returns
336
- */
337
- static isPlayerInventoryMirroringTransactions(): any {
338
- return inv<number>('0xFC7563F482781A3D');
339
- }
340
-
341
- /**
342
- * @param inventoryId
343
- * @param enabled
344
- * @returns p1
345
- */
346
- static setInventoryItemInspectionEnabled(inventoryId: number, enabled: boolean): [any, number] {
347
- const result = inv<[number, number]>('0x227522FD59DDB7E8', inventoryId, pvi(), enabled);
348
- return [result[0], result[1]];
349
- }
350
-
351
- /**
352
- * @param p0
353
- * @param p1
354
- * @param p2
355
- * @returns
356
- */
357
- static N_0x751A7E0EAEDAD0D3(p0: any, p1: any, p2: any): any {
358
- return inv<number>('0x751A7E0EAEDAD0D3', p0, p1, p2);
359
- }
360
-
361
- /**
362
- * @param inventoryId
363
- * @returns guid
364
- */
365
- static getInventoryItemInUse(inventoryId: number): [boolean, number] {
366
- const result = inv<[boolean, number]>('0x70E3A884ED000A01', inventoryId, pvi(), rai());
367
- return [!!result[0], result[1]];
368
- }
369
-
370
- /**
371
- * p1: WARDROBE, KIT_CAMP, CHARACTER, KIT_MOONSHINER_PROPERTY
372
- * Returns slot hash
373
- *
374
- * @param item
375
- * @param p1
376
- * @returns
377
- */
378
- static getDefaultItemSlotInfo(item: string | number, p1: string | number): number {
379
- return (inv<number>('0x6452B1D357D81742', _h(item), _h(p1), rai())) & 0xFFFFFFFF;
380
- }
381
-
382
- /**
383
- * Example: (1, WEAPON_REVOLVER_CATTLEMAN, 0) - disables cattleman revolver on weapon wheel
384
- *
385
- * @param inventoryId
386
- * @param item
387
- * @param gtxReason
388
- */
389
- static disableItem(inventoryId: number, item: string | number, gtxReason: string | number): void {
390
- inv<void>('0x766315A564594401', inventoryId, _h(item), _h(gtxReason));
391
- }
392
-
393
- /**
394
- * @param p1
395
- * @returns guid
396
- */
397
- static copyItemToMissionInventory(p1: boolean): number {
398
- const result = inv<number>('0x3112ADB9D5F3426B', pvi(), p1);
399
- return result;
400
- }
401
-
402
- /**
403
- * @param inventoryId
404
- * @param quantity
405
- * @param removeReason Refer to [enum: eRemoveItemReason]
406
- * @returns guid
407
- */
408
- static removeInventoryItemWithGuid(inventoryId: number, quantity: number, removeReason: eRemoveItemReason): [any, number] {
409
- const result = inv<[number, number]>('0x3E4E811480B3AE79', inventoryId, pvi(), quantity, removeReason);
410
- return [result[0], result[1]];
411
- }
412
-
413
- /**
414
- * Only used in R* SP Scripts
415
- *
416
- * @param inventoryId
417
- */
418
- static N_0xE1F45A67A9F0DCBC(inventoryId: number): void {
419
- inv<void>('0xE1F45A67A9F0DCBC', inventoryId);
420
- }
421
-
422
- /**
423
- * Used with CClothingItem
424
- *
425
- * @param inventoryId
426
- * @param hidden
427
- * @returns guid
428
- */
429
- static setInventoryItemHidden(inventoryId: number, hidden: boolean): number {
430
- const result = inv<number>('0x9A113C660AEA3832', inventoryId, pvi(), hidden);
431
- return result;
432
- }
433
-
434
- /**
435
- * @param inventoryId
436
- * @param p3
437
- * @returns inData; outData
438
- */
439
- static getInventoryItem(inventoryId: number, p3: boolean): [any, number, number] {
440
- const result = inv<[number, number, number]>('0x9700E8EFC4AB9089', inventoryId, pvi(), pvi(), p3);
441
- return [result[0], result[1], result[2]];
442
- }
443
-
444
- /**
445
- * eInventoryItem: CLOTHING_FANCY_SUIT, CLOTHING_GUNSLINGER_OUTFIT, etc.
446
- * Only used in R* SP Scripts
447
- *
448
- * @param inventoryId
449
- * @param eInventoryItem
450
- * @param p2
451
- */
452
- static useSatchelItem(inventoryId: number, eInventoryItem: string | number, p2: boolean): void {
453
- inv<void>('0x46743BBFEDBC859E', inventoryId, _h(eInventoryItem), p2);
454
- }
455
-
456
- /**
457
- * @param inventoryId
458
- * @param childIndex
459
- * @returns parentGuid; outInventoryItem
460
- */
461
- static getInventoryItemChild(inventoryId: number, childIndex: any): [any, number, number] {
462
- const result = inv<[number, number, number]>('0xCD9A485F2B383B44', inventoryId, pvi(), childIndex, pvi());
463
- return [result[0], result[1], result[2]];
464
- }
465
-
466
- /**
467
- * Used with CSatchelItem, R* Script usage: fisihing_core
468
- *
469
- * @param inventoryId
470
- * @param hidden
471
- * @returns guid
472
- */
473
- static setInventoryItemHidden2(inventoryId: number, hidden: boolean): number {
474
- const result = inv<number>('0xD740F11FBC8AEF43', inventoryId, pvi(), hidden);
475
- return result;
476
- }
477
-
478
- /**
479
- * @param inventoryId
480
- * @param p2
481
- * @param slotId
482
- * @returns guid; outGuid
483
- */
484
- static getGuidFromItemid(inventoryId: number, p2: string | number, slotId: string | number): [any, number, number] {
485
- const result = inv<[number, number, number]>('0x886DFD3E185C8A89', inventoryId, pvi(), _h(p2), _h(slotId), pvi());
486
- return [result[0], result[1], result[2]];
487
- }
488
-
489
324
  /**
490
325
  * @param provision
491
326
  * @param slotId
@@ -679,6 +514,171 @@ export class Inventory {
679
514
  return [result[0] & 0xFFFFFFFF, result[1]];
680
515
  }
681
516
 
517
+ /**
518
+ * @param p0
519
+ * @param p2
520
+ * @returns p1
521
+ */
522
+ static getInventoryItemFitSlot(p0: string | number, p2: number): [any, number] {
523
+ const result = inv<[number, number]>('0xB991FE166FAF84FD', _h(p0), pvi(), p2);
524
+ return [result[0], result[1]];
525
+ }
526
+
527
+ /**
528
+ * @returns
529
+ */
530
+ static isPlayerInventoryMirroringTransactions(): any {
531
+ return inv<number>('0xFC7563F482781A3D');
532
+ }
533
+
534
+ /**
535
+ * @param inventoryId
536
+ * @param enabled
537
+ * @returns p1
538
+ */
539
+ static setInventoryItemInspectionEnabled(inventoryId: number, enabled: boolean): [any, number] {
540
+ const result = inv<[number, number]>('0x227522FD59DDB7E8', inventoryId, pvi(), enabled);
541
+ return [result[0], result[1]];
542
+ }
543
+
544
+ /**
545
+ * @param p0
546
+ * @param p1
547
+ * @param p2
548
+ * @returns
549
+ */
550
+ static N_0x751A7E0EAEDAD0D3(p0: any, p1: any, p2: any): any {
551
+ return inv<number>('0x751A7E0EAEDAD0D3', p0, p1, p2);
552
+ }
553
+
554
+ /**
555
+ * @param inventoryId
556
+ * @returns guid
557
+ */
558
+ static getInventoryItemInUse(inventoryId: number): [boolean, number] {
559
+ const result = inv<[boolean, number]>('0x70E3A884ED000A01', inventoryId, pvi(), rai());
560
+ return [!!result[0], result[1]];
561
+ }
562
+
563
+ /**
564
+ * p1: WARDROBE, KIT_CAMP, CHARACTER, KIT_MOONSHINER_PROPERTY
565
+ * Returns slot hash
566
+ *
567
+ * @param item
568
+ * @param p1
569
+ * @returns
570
+ */
571
+ static getDefaultItemSlotInfo(item: string | number, p1: string | number): number {
572
+ return (inv<number>('0x6452B1D357D81742', _h(item), _h(p1), rai())) & 0xFFFFFFFF;
573
+ }
574
+
575
+ /**
576
+ * Example: (1, WEAPON_REVOLVER_CATTLEMAN, 0) - disables cattleman revolver on weapon wheel
577
+ *
578
+ * @param inventoryId
579
+ * @param item
580
+ * @param gtxReason
581
+ */
582
+ static disableItem(inventoryId: number, item: string | number, gtxReason: string | number): void {
583
+ inv<void>('0x766315A564594401', inventoryId, _h(item), _h(gtxReason));
584
+ }
585
+
586
+ /**
587
+ * @param p1
588
+ * @returns guid
589
+ */
590
+ static copyItemToMissionInventory(p1: boolean): number {
591
+ const result = inv<number>('0x3112ADB9D5F3426B', pvi(), p1);
592
+ return result;
593
+ }
594
+
595
+ /**
596
+ * @param inventoryId
597
+ * @param quantity
598
+ * @param removeReason Refer to [enum: eRemoveItemReason]
599
+ * @returns guid
600
+ */
601
+ static removeInventoryItemWithGuid(inventoryId: number, quantity: number, removeReason: eRemoveItemReason): [any, number] {
602
+ const result = inv<[number, number]>('0x3E4E811480B3AE79', inventoryId, pvi(), quantity, removeReason);
603
+ return [result[0], result[1]];
604
+ }
605
+
606
+ /**
607
+ * Only used in R* SP Scripts
608
+ *
609
+ * @param inventoryId
610
+ */
611
+ static N_0xE1F45A67A9F0DCBC(inventoryId: number): void {
612
+ inv<void>('0xE1F45A67A9F0DCBC', inventoryId);
613
+ }
614
+
615
+ /**
616
+ * Used with CClothingItem
617
+ *
618
+ * @param inventoryId
619
+ * @param hidden
620
+ * @returns guid
621
+ */
622
+ static setInventoryItemHidden(inventoryId: number, hidden: boolean): number {
623
+ const result = inv<number>('0x9A113C660AEA3832', inventoryId, pvi(), hidden);
624
+ return result;
625
+ }
626
+
627
+ /**
628
+ * @param inventoryId
629
+ * @param p3
630
+ * @returns inData; outData
631
+ */
632
+ static getInventoryItem(inventoryId: number, p3: boolean): [any, number, number] {
633
+ const result = inv<[number, number, number]>('0x9700E8EFC4AB9089', inventoryId, pvi(), pvi(), p3);
634
+ return [result[0], result[1], result[2]];
635
+ }
636
+
637
+ /**
638
+ * eInventoryItem: CLOTHING_FANCY_SUIT, CLOTHING_GUNSLINGER_OUTFIT, etc.
639
+ * Only used in R* SP Scripts
640
+ *
641
+ * @param inventoryId
642
+ * @param eInventoryItem
643
+ * @param p2
644
+ */
645
+ static useSatchelItem(inventoryId: number, eInventoryItem: string | number, p2: boolean): void {
646
+ inv<void>('0x46743BBFEDBC859E', inventoryId, _h(eInventoryItem), p2);
647
+ }
648
+
649
+ /**
650
+ * @param inventoryId
651
+ * @param childIndex
652
+ * @returns parentGuid; outInventoryItem
653
+ */
654
+ static getInventoryItemChild(inventoryId: number, childIndex: any): [any, number, number] {
655
+ const result = inv<[number, number, number]>('0xCD9A485F2B383B44', inventoryId, pvi(), childIndex, pvi());
656
+ return [result[0], result[1], result[2]];
657
+ }
658
+
659
+ /**
660
+ * Used with CSatchelItem, R* Script usage: fisihing_core
661
+ *
662
+ * @param inventoryId
663
+ * @param hidden
664
+ * @returns guid
665
+ */
666
+ static setInventoryItemHidden2(inventoryId: number, hidden: boolean): number {
667
+ const result = inv<number>('0xD740F11FBC8AEF43', inventoryId, pvi(), hidden);
668
+ return result;
669
+ }
670
+
671
+ /**
672
+ * @param inventoryId
673
+ * @param p2
674
+ * @param slotId
675
+ * @returns guid; outGuid
676
+ */
677
+ static getGuidFromItemid(inventoryId: number, p2: string | number, slotId: string | number): [any, number, number] {
678
+ const result = inv<[number, number, number]>('0x886DFD3E185C8A89', inventoryId, pvi(), _h(p2), _h(slotId), pvi());
679
+ return [result[0], result[1], result[2]];
680
+ }
681
+
682
682
  /**
683
683
  * @param ped
684
684
  * @param p1
@@ -708,14 +708,6 @@ export class Itemdatabase {
708
708
  return [result[0], result[1], result[2]];
709
709
  }
710
710
 
711
- /**
712
- * @param p0
713
- * @returns
714
- */
715
- static N_0x7A35A72A692BE9DB(p0: any): number {
716
- return inv<number>('0x7A35A72A692BE9DB', p0, rai());
717
- }
718
-
719
711
  /**
720
712
  * @param award
721
713
  * @returns
@@ -826,4 +818,12 @@ export class Itemdatabase {
826
818
  return inv<number>('0x49885D82A13EEAEA', p0, p1, rai());
827
819
  }
828
820
 
821
+ /**
822
+ * @param p0
823
+ * @returns
824
+ */
825
+ static N_0x7A35A72A692BE9DB(p0: any): number {
826
+ return inv<number>('0x7A35A72A692BE9DB', p0, rai());
827
+ }
828
+
829
829
  }