@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -3,127 +3,6 @@ import { Entity } from './Entity';
3
3
  export declare class Prop extends Entity {
4
4
  static fromHandle(handle: number): Prop | null;
5
5
  static fromNetworkId(netId: number): Prop | null;
6
- /**
7
- * @param targettable
8
- */
9
- setObjectTargettable2(targettable: boolean): void;
10
- /**
11
- * Not official native name
12
- *
13
- * @param gxtEntryHash
14
- */
15
- setObjectPromptNameFromGxtEntry(gxtEntryHash: string | number): void;
16
- /**
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- * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
18
- * p3: seems similar to p2
19
- * p4: makes obj fall slower the higher the value
20
- * p5: similar to p4
21
- *
22
- * @param weight
23
- * @param p2
24
- * @param p3
25
- * @param p4
26
- * @param p5
27
- * @param gravity
28
- * @param p7
29
- * @param p8
30
- * @param p9
31
- * @param p10
32
- * @param buoyancy
33
- */
34
- setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void;
35
- setPickupCollectableOnMount(): void;
36
- breakAllObjectFragmentBones(): void;
37
- /**
38
- * p2 is usually the same as speed parameter
39
- *
40
- * @param speed
41
- * @param p2
42
- */
43
- setObjectBurnSpeed(speed: number, p2: number): void;
44
- /**
45
- * @param opacity
46
- */
47
- setObjectBurnOpacity(opacity: number): void;
48
- /**
49
- * @returns
50
- */
51
- doesRayfireMapObjectExist(): boolean;
52
- /**
53
- * @returns
54
- */
55
- doesPickupObjectExist(): boolean;
56
- /**
57
- * Sets object as not jumpable by horse.
58
- *
59
- * @param p1
60
- */
61
- setNotJumpableByHorse(p1: boolean): void;
62
- /**
63
- * @param kickable
64
- */
65
- setObjectKickable(kickable: boolean): void;
66
- /**
67
- * @param p1
68
- * @returns
69
- */
70
- placeObjectOnGroundProperly(p1: boolean): boolean;
71
- /**
72
- * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
73
- *
74
- * @param textureVariation
75
- */
76
- setObjectTintIndex(textureVariation: number): void;
77
- /**
78
- * *SET_OBJECT**
79
- *
80
- * @param p1
81
- */
82
- N_0xCAAF2BCCFEF37F77(p1: any): void;
83
- trackObjectVisibility(): void;
84
- /**
85
- * @param p1
86
- * @param p2
87
- */
88
- preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void;
89
- /**
90
- * @param enabled
91
- */
92
- setObjectTakesDamageFromCollidingWithBuildings(enabled: boolean): void;
93
- /**
94
- * Old name: _MARK_OBJECT_FOR_DELETION
95
- */
96
- onlyCleanUpObjectWhenOutOfRange(): void;
97
- /**
98
- * @param targettable
99
- */
100
- setObjectTargettable(targettable: boolean): void;
101
- /**
102
- * Sets object as auto-jumpable by horse.
103
- *
104
- * @param p1
105
- */
106
- setAutoJumpableByHorse(p1: boolean): void;
107
- /**
108
- * @returns
109
- */
110
- isObjectVisible(): boolean;
111
- fixObjectFragment(): void;
112
- /**
113
- * @param intensity
114
- */
115
- setObjectBurnIntensity(intensity: number): void;
116
- /**
117
- * @param state
118
- */
119
- setStateOfRayfireMapObject(state: number): void;
120
- setPickupDoNotAutoPlaceOnGround(): void;
121
- /**
122
- * @param txdHash
123
- * @param p2
124
- * @param p3
125
- */
126
- setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void;
127
6
  /**
128
7
  * @param toggle
129
8
  */
@@ -154,15 +33,6 @@ export declare class Prop extends Entity {
154
33
  * @param name
155
34
  */
156
35
  setObjectPromptName(name: string | null): void;
157
- detachPortablePickupFromPed(): void;
158
- /**
159
- * @returns
160
- */
161
- isObjectAPortablePickup(): boolean;
162
- /**
163
- * @param toggle
164
- */
165
- setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void;
166
36
  resetObjectVelocity(): void;
167
37
  /**
168
38
  * @param bone
@@ -250,5 +120,135 @@ export declare class Prop extends Entity {
250
120
  * @param lightIntensity
251
121
  */
252
122
  setLightIntensityForObject(lightIntensity: number): void;
123
+ /**
124
+ * Old name: _MARK_OBJECT_FOR_DELETION
125
+ */
126
+ onlyCleanUpObjectWhenOutOfRange(): void;
127
+ /**
128
+ * @param targettable
129
+ */
130
+ setObjectTargettable(targettable: boolean): void;
131
+ /**
132
+ * @param targettable
133
+ */
134
+ setObjectTargettable2(targettable: boolean): void;
135
+ /**
136
+ * Not official native name
137
+ *
138
+ * @param gxtEntryHash
139
+ */
140
+ setObjectPromptNameFromGxtEntry(gxtEntryHash: string | number): void;
141
+ /**
142
+ * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
143
+ * p3: seems similar to p2
144
+ * p4: makes obj fall slower the higher the value
145
+ * p5: similar to p4
146
+ *
147
+ * @param weight
148
+ * @param p2
149
+ * @param p3
150
+ * @param p4
151
+ * @param p5
152
+ * @param gravity
153
+ * @param p7
154
+ * @param p8
155
+ * @param p9
156
+ * @param p10
157
+ * @param buoyancy
158
+ */
159
+ setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void;
160
+ setPickupCollectableOnMount(): void;
161
+ breakAllObjectFragmentBones(): void;
162
+ /**
163
+ * p2 is usually the same as speed parameter
164
+ *
165
+ * @param speed
166
+ * @param p2
167
+ */
168
+ setObjectBurnSpeed(speed: number, p2: number): void;
169
+ /**
170
+ * @param opacity
171
+ */
172
+ setObjectBurnOpacity(opacity: number): void;
173
+ setPickupDoNotAutoPlaceOnGround(): void;
174
+ /**
175
+ * @param txdHash
176
+ * @param p2
177
+ * @param p3
178
+ */
179
+ setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void;
180
+ detachPortablePickupFromPed(): void;
181
+ /**
182
+ * @returns
183
+ */
184
+ isObjectAPortablePickup(): boolean;
185
+ /**
186
+ * @param toggle
187
+ */
188
+ setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void;
189
+ /**
190
+ * Sets object as auto-jumpable by horse.
191
+ *
192
+ * @param p1
193
+ */
194
+ setAutoJumpableByHorse(p1: boolean): void;
195
+ /**
196
+ * @returns
197
+ */
198
+ isObjectVisible(): boolean;
199
+ fixObjectFragment(): void;
200
+ /**
201
+ * @param intensity
202
+ */
203
+ setObjectBurnIntensity(intensity: number): void;
204
+ /**
205
+ * @param state
206
+ */
207
+ setStateOfRayfireMapObject(state: number): void;
208
+ /**
209
+ * @returns
210
+ */
211
+ doesRayfireMapObjectExist(): boolean;
212
+ /**
213
+ * @returns
214
+ */
215
+ doesPickupObjectExist(): boolean;
216
+ /**
217
+ * Sets object as not jumpable by horse.
218
+ *
219
+ * @param p1
220
+ */
221
+ setNotJumpableByHorse(p1: boolean): void;
222
+ /**
223
+ * @param kickable
224
+ */
225
+ setObjectKickable(kickable: boolean): void;
226
+ /**
227
+ * @param p1
228
+ * @returns
229
+ */
230
+ placeObjectOnGroundProperly(p1: boolean): boolean;
231
+ /**
232
+ * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
233
+ *
234
+ * @param textureVariation
235
+ */
236
+ setObjectTintIndex(textureVariation: number): void;
237
+ /**
238
+ * *SET_OBJECT**
239
+ *
240
+ * @param p1
241
+ */
242
+ N_0xCAAF2BCCFEF37F77(p1: any): void;
243
+ trackObjectVisibility(): void;
244
+ /**
245
+ * @param p1
246
+ * @param p2
247
+ */
248
+ preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void;
249
+ /**
250
+ * @param enabled
251
+ */
252
+ setObjectTakesDamageFromCollidingWithBuildings(enabled: boolean): void;
253
253
  }
254
254
  //# sourceMappingURL=Prop.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Prop.d.ts","sourceRoot":"","sources":["../../src/classes/Prop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAK1C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIlC,qBAAa,IAAK,SAAQ,MAAM;IAC9B,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAI9C,MAAM,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAKhD;;OAEG;IACH,4BAA4B,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAInD;;;OAGG;IACH,mBAAmB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAI/C;;;OAGG;IACH,wBAAwB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIpD;;OAEG;IACH,2BAA2B,IAAI,MAAM;IAIrC;;;;OAIG;IACH,uBAAuB,IAAI,MAAM;IAIjC;;;;OAIG;IACH,mBAAmB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAI9C,mBAAmB,IAAI,IAAI;IAI3B;;OAEG;IACH,gBAAgB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAIpC;;;;;OAKG;IACH,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI;IAI/D;;;;OAIG;IACH,6BAA6B,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAIlD;;OAEG;IACH,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,gBAAgB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIvC;;OAEG;IACH,mBAAmB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAIxC;;;;;;;;;OASG;IACH,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,OAAO;IAI/H;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC;;;;;OAKG;IACH,oBAAoB,CAAC,EAAE,EAAE,MAAM,GAAG,GAAG;IAIrC;;OAEG;IACH,mCAAmC,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAI3D;;OAEG;IACH,4BAA4B,IAAI,MAAM;IAItC;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;OAEG;IACH,iBAAiB,IAAI,IAAI;IAIzB;;;;;OAKG;IACH,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,GAAG,IAAI;IAIrE;;OAEG;IACH,0BAA0B,IAAI,MAAM;IAIpC;;OAEG;IACH,yBAAyB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI;IAIzC;;OAEG;IACH,0BAA0B,CAAC,cAAc,EAAE,MAAM,GAAG,IAAI;IAIxD;;OAEG;IACH,+BAA+B,IAAI,IAAI;IAIvC;;OAEG;IACH,oBAAoB,CAAC,WAAW,EAAE,OAAO,GAAG,IAAI;IAIhD;;OAEG;IACH,qBAAqB,CAAC,WAAW,EAAE,OAAO,GAAG,IAAI;IAIjD;;;;OAIG;IACH,+BAA+B,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAIpE;;;;;;;;;;;;;;;;;OAiBG;IACH,sBAAsB,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI;IAIhL,2BAA2B,IAAI,IAAI;IAInC,2BAA2B,IAAI,IAAI;IAInC;;;;;OAKG;IACH,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAInD;;OAEG;IACH,oBAAoB,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAI3C,+BAA+B,IAAI,IAAI;IAIvC;;;;OAIG;IACH,yBAAyB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,IAAI;IAI3E,2BAA2B,IAAI,IAAI;IAInC;;OAEG;IACH,uBAAuB,IAAI,OAAO;IAIlC;;OAEG;IACH,4CAA4C,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAInE;;;;OAIG;IACH,sBAAsB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAIzC;;OAEG;IACH,eAAe,IAAI,OAAO;IAI1B,iBAAiB,IAAI,IAAI;IAIzB;;OAEG;IACH,sBAAsB,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAI/C;;OAEG;IACH,0BAA0B,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAI/C;;OAEG;IACH,yBAAyB,IAAI,OAAO;IAIpC;;OAEG;IACH,qBAAqB,IAAI,OAAO;IAIhC;;;;OAIG;IACH,qBAAqB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAIxC;;OAEG;IACH,iBAAiB,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI;IAI1C;;;OAGG;IACH,2BAA2B,CAAC,EAAE,EAAE,OAAO,GAAG,OAAO;IAIjD;;;;OAIG;IACH,kBAAkB,CAAC,gBAAgB,EAAE,MAAM,GAAG,IAAI;IAIlD;;;;OAIG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC,qBAAqB,IAAI,IAAI;IAI7B;;;OAGG;IACH,iCAAiC,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIjE;;OAEG;IACH,8CAA8C,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;CAIvE"}
@@ -10,179 +10,6 @@ export class Prop extends Entity {
10
10
  return null;
11
11
  return Prop.fromHandle(inv('0x5B912C3F653822E6', netId, rai()));
12
12
  }
13
- /**
14
- * @param targettable
15
- */
16
- setObjectTargettable2(targettable) {
17
- inv('0x581EDBE56E8D62C9', this.handle, targettable);
18
- }
19
- /**
20
- * Not official native name
21
- *
22
- * @param gxtEntryHash
23
- */
24
- setObjectPromptNameFromGxtEntry(gxtEntryHash) {
25
- inv('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
26
- }
27
- /**
28
- * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
29
- * p3: seems similar to p2
30
- * p4: makes obj fall slower the higher the value
31
- * p5: similar to p4
32
- *
33
- * @param weight
34
- * @param p2
35
- * @param p3
36
- * @param p4
37
- * @param p5
38
- * @param gravity
39
- * @param p7
40
- * @param p8
41
- * @param p9
42
- * @param p10
43
- * @param buoyancy
44
- */
45
- setObjectPhysicsParams(weight, p2, p3, p4, p5, gravity, p7, p8, p9, p10, buoyancy) {
46
- inv('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
47
- }
48
- setPickupCollectableOnMount() {
49
- inv('0x00EE08603EADEE92', this.handle);
50
- }
51
- breakAllObjectFragmentBones() {
52
- inv('0x8462BE2341A55B6F', this.handle);
53
- }
54
- /**
55
- * p2 is usually the same as speed parameter
56
- *
57
- * @param speed
58
- * @param p2
59
- */
60
- setObjectBurnSpeed(speed, p2) {
61
- inv('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
62
- }
63
- /**
64
- * @param opacity
65
- */
66
- setObjectBurnOpacity(opacity) {
67
- inv('0x7D7285EFEAB5AF15', this.handle, f(opacity));
68
- }
69
- /**
70
- * @returns
71
- */
72
- doesRayfireMapObjectExist() {
73
- return inv('0x52AF537A0C5B8AAD', this.handle, rai());
74
- }
75
- /**
76
- * @returns
77
- */
78
- doesPickupObjectExist() {
79
- return inv('0xD9EFB6DBF7DAAEA3', this.handle, rai());
80
- }
81
- /**
82
- * Sets object as not jumpable by horse.
83
- *
84
- * @param p1
85
- */
86
- setNotJumpableByHorse(p1) {
87
- inv('0xE1C708BA4885796B', this.handle, p1);
88
- }
89
- /**
90
- * @param kickable
91
- */
92
- setObjectKickable(kickable) {
93
- inv('0xB7017DA4D498269F', this.handle, kickable);
94
- }
95
- /**
96
- * @param p1
97
- * @returns
98
- */
99
- placeObjectOnGroundProperly(p1) {
100
- return inv('0x58A850EAEE20FAA3', this.handle, p1, rai());
101
- }
102
- /**
103
- * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
104
- *
105
- * @param textureVariation
106
- */
107
- setObjectTintIndex(textureVariation) {
108
- inv('0x971DA0055324D033', this.handle, textureVariation);
109
- }
110
- /**
111
- * *SET_OBJECT**
112
- *
113
- * @param p1
114
- */
115
- N_0xCAAF2BCCFEF37F77(p1) {
116
- inv('0xCAAF2BCCFEF37F77', this.handle, p1);
117
- }
118
- trackObjectVisibility() {
119
- inv('0xB252BC036B525623', this.handle);
120
- }
121
- /**
122
- * @param p1
123
- * @param p2
124
- */
125
- preventCollectionOfPortablePickup(p1, p2) {
126
- inv('0x92AEFB5F6E294023', this.handle, p1, p2);
127
- }
128
- /**
129
- * @param enabled
130
- */
131
- setObjectTakesDamageFromCollidingWithBuildings(enabled) {
132
- inv('0xEB6F1A9B5510A5D2', this.handle, enabled);
133
- }
134
- /**
135
- * Old name: _MARK_OBJECT_FOR_DELETION
136
- */
137
- onlyCleanUpObjectWhenOutOfRange() {
138
- inv('0xADBE4809F19F927A', this.handle);
139
- }
140
- /**
141
- * @param targettable
142
- */
143
- setObjectTargettable(targettable) {
144
- inv('0x8A7391690F5AFD81', this.handle, targettable);
145
- }
146
- /**
147
- * Sets object as auto-jumpable by horse.
148
- *
149
- * @param p1
150
- */
151
- setAutoJumpableByHorse(p1) {
152
- inv('0x98D2D9C053A1F449', this.handle, p1);
153
- }
154
- /**
155
- * @returns
156
- */
157
- isObjectVisible() {
158
- return inv('0x8B32ACE6326A7546', this.handle, rai());
159
- }
160
- fixObjectFragment() {
161
- inv('0xF9C1681347C8BD15', this.handle);
162
- }
163
- /**
164
- * @param intensity
165
- */
166
- setObjectBurnIntensity(intensity) {
167
- inv('0xC8E21C1677DC5E6F', this.handle, f(intensity));
168
- }
169
- /**
170
- * @param state
171
- */
172
- setStateOfRayfireMapObject(state) {
173
- inv('0x5C29F698D404C5E1', this.handle, state);
174
- }
175
- setPickupDoNotAutoPlaceOnGround() {
176
- inv('0x634C19521485AB25', this.handle);
177
- }
178
- /**
179
- * @param txdHash
180
- * @param p2
181
- * @param p3
182
- */
183
- setCustomTexturesOnObject(txdHash, p2, p3) {
184
- inv('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
185
- }
186
13
  /**
187
14
  * @param toggle
188
15
  */
@@ -225,21 +52,6 @@ export class Prop extends Entity {
225
52
  setObjectPromptName(name) {
226
53
  inv('0xAEE6C800E124CFE1', this.handle, name);
227
54
  }
228
- detachPortablePickupFromPed() {
229
- inv('0xCF463D1E9A0AECB1', this.handle);
230
- }
231
- /**
232
- * @returns
233
- */
234
- isObjectAPortablePickup() {
235
- return inv('0x0378C08504160D0D', this.handle, rai());
236
- }
237
- /**
238
- * @param toggle
239
- */
240
- setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle) {
241
- inv('0x406137F8EF90EAF5', this.handle, toggle);
242
- }
243
55
  resetObjectVelocity() {
244
56
  inv('0xF40AB58D83C35027', this.handle);
245
57
  }
@@ -363,5 +175,193 @@ export class Prop extends Entity {
363
175
  setLightIntensityForObject(lightIntensity) {
364
176
  inv('0xF49574E2332A8F06', this.handle, f(lightIntensity));
365
177
  }
178
+ /**
179
+ * Old name: _MARK_OBJECT_FOR_DELETION
180
+ */
181
+ onlyCleanUpObjectWhenOutOfRange() {
182
+ inv('0xADBE4809F19F927A', this.handle);
183
+ }
184
+ /**
185
+ * @param targettable
186
+ */
187
+ setObjectTargettable(targettable) {
188
+ inv('0x8A7391690F5AFD81', this.handle, targettable);
189
+ }
190
+ /**
191
+ * @param targettable
192
+ */
193
+ setObjectTargettable2(targettable) {
194
+ inv('0x581EDBE56E8D62C9', this.handle, targettable);
195
+ }
196
+ /**
197
+ * Not official native name
198
+ *
199
+ * @param gxtEntryHash
200
+ */
201
+ setObjectPromptNameFromGxtEntry(gxtEntryHash) {
202
+ inv('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
203
+ }
204
+ /**
205
+ * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
206
+ * p3: seems similar to p2
207
+ * p4: makes obj fall slower the higher the value
208
+ * p5: similar to p4
209
+ *
210
+ * @param weight
211
+ * @param p2
212
+ * @param p3
213
+ * @param p4
214
+ * @param p5
215
+ * @param gravity
216
+ * @param p7
217
+ * @param p8
218
+ * @param p9
219
+ * @param p10
220
+ * @param buoyancy
221
+ */
222
+ setObjectPhysicsParams(weight, p2, p3, p4, p5, gravity, p7, p8, p9, p10, buoyancy) {
223
+ inv('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
224
+ }
225
+ setPickupCollectableOnMount() {
226
+ inv('0x00EE08603EADEE92', this.handle);
227
+ }
228
+ breakAllObjectFragmentBones() {
229
+ inv('0x8462BE2341A55B6F', this.handle);
230
+ }
231
+ /**
232
+ * p2 is usually the same as speed parameter
233
+ *
234
+ * @param speed
235
+ * @param p2
236
+ */
237
+ setObjectBurnSpeed(speed, p2) {
238
+ inv('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
239
+ }
240
+ /**
241
+ * @param opacity
242
+ */
243
+ setObjectBurnOpacity(opacity) {
244
+ inv('0x7D7285EFEAB5AF15', this.handle, f(opacity));
245
+ }
246
+ setPickupDoNotAutoPlaceOnGround() {
247
+ inv('0x634C19521485AB25', this.handle);
248
+ }
249
+ /**
250
+ * @param txdHash
251
+ * @param p2
252
+ * @param p3
253
+ */
254
+ setCustomTexturesOnObject(txdHash, p2, p3) {
255
+ inv('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
256
+ }
257
+ detachPortablePickupFromPed() {
258
+ inv('0xCF463D1E9A0AECB1', this.handle);
259
+ }
260
+ /**
261
+ * @returns
262
+ */
263
+ isObjectAPortablePickup() {
264
+ return inv('0x0378C08504160D0D', this.handle, rai());
265
+ }
266
+ /**
267
+ * @param toggle
268
+ */
269
+ setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle) {
270
+ inv('0x406137F8EF90EAF5', this.handle, toggle);
271
+ }
272
+ /**
273
+ * Sets object as auto-jumpable by horse.
274
+ *
275
+ * @param p1
276
+ */
277
+ setAutoJumpableByHorse(p1) {
278
+ inv('0x98D2D9C053A1F449', this.handle, p1);
279
+ }
280
+ /**
281
+ * @returns
282
+ */
283
+ isObjectVisible() {
284
+ return inv('0x8B32ACE6326A7546', this.handle, rai());
285
+ }
286
+ fixObjectFragment() {
287
+ inv('0xF9C1681347C8BD15', this.handle);
288
+ }
289
+ /**
290
+ * @param intensity
291
+ */
292
+ setObjectBurnIntensity(intensity) {
293
+ inv('0xC8E21C1677DC5E6F', this.handle, f(intensity));
294
+ }
295
+ /**
296
+ * @param state
297
+ */
298
+ setStateOfRayfireMapObject(state) {
299
+ inv('0x5C29F698D404C5E1', this.handle, state);
300
+ }
301
+ /**
302
+ * @returns
303
+ */
304
+ doesRayfireMapObjectExist() {
305
+ return inv('0x52AF537A0C5B8AAD', this.handle, rai());
306
+ }
307
+ /**
308
+ * @returns
309
+ */
310
+ doesPickupObjectExist() {
311
+ return inv('0xD9EFB6DBF7DAAEA3', this.handle, rai());
312
+ }
313
+ /**
314
+ * Sets object as not jumpable by horse.
315
+ *
316
+ * @param p1
317
+ */
318
+ setNotJumpableByHorse(p1) {
319
+ inv('0xE1C708BA4885796B', this.handle, p1);
320
+ }
321
+ /**
322
+ * @param kickable
323
+ */
324
+ setObjectKickable(kickable) {
325
+ inv('0xB7017DA4D498269F', this.handle, kickable);
326
+ }
327
+ /**
328
+ * @param p1
329
+ * @returns
330
+ */
331
+ placeObjectOnGroundProperly(p1) {
332
+ return inv('0x58A850EAEE20FAA3', this.handle, p1, rai());
333
+ }
334
+ /**
335
+ * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
336
+ *
337
+ * @param textureVariation
338
+ */
339
+ setObjectTintIndex(textureVariation) {
340
+ inv('0x971DA0055324D033', this.handle, textureVariation);
341
+ }
342
+ /**
343
+ * *SET_OBJECT**
344
+ *
345
+ * @param p1
346
+ */
347
+ N_0xCAAF2BCCFEF37F77(p1) {
348
+ inv('0xCAAF2BCCFEF37F77', this.handle, p1);
349
+ }
350
+ trackObjectVisibility() {
351
+ inv('0xB252BC036B525623', this.handle);
352
+ }
353
+ /**
354
+ * @param p1
355
+ * @param p2
356
+ */
357
+ preventCollectionOfPortablePickup(p1, p2) {
358
+ inv('0x92AEFB5F6E294023', this.handle, p1, p2);
359
+ }
360
+ /**
361
+ * @param enabled
362
+ */
363
+ setObjectTakesDamageFromCollidingWithBuildings(enabled) {
364
+ inv('0xEB6F1A9B5510A5D2', this.handle, enabled);
365
+ }
366
366
  }
367
367
  registerHandle('Prop', Prop);