@nativewrappers/redm-codegen 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +82 -82
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +124 -124
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +43 -43
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +53 -53
- package/dist/classes/Cam.d.ts +82 -82
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +115 -115
- package/dist/classes/Entity.d.ts +250 -250
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +350 -350
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +55 -55
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +76 -76
- package/dist/classes/PedTask.d.ts +797 -797
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1023 -1023
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +27 -27
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +185 -185
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +251 -251
- package/dist/classes/Prop.d.ts +130 -130
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +188 -188
- package/dist/classes/PropSet.d.ts +17 -17
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/VehicleTask.d.ts +23 -23
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +39 -39
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +291 -291
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +414 -414
- package/dist/namespaces/Animscene.d.ts +63 -63
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +650 -650
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +426 -426
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +609 -609
- package/dist/namespaces/Collection.d.ts +81 -81
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +113 -113
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +174 -174
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +266 -266
- package/dist/namespaces/EntityStatics.d.ts +110 -110
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +146 -146
- package/dist/namespaces/Graphics.d.ts +547 -547
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +731 -731
- package/dist/namespaces/Hud.d.ts +395 -395
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +564 -564
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +107 -107
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +149 -149
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +56 -56
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +80 -80
- package/dist/namespaces/Network.d.ts +964 -964
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1333 -1333
- package/dist/namespaces/Object.d.ts +240 -240
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +95 -95
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/PedStatics.d.ts +18 -18
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +46 -46
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +66 -66
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +315 -315
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +95 -95
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +43 -43
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +67 -67
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +90 -90
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +127 -127
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +346 -346
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +525 -525
- package/dist/namespaces/Telemetry.d.ts +176 -176
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +255 -255
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +234 -234
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +320 -320
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +133 -133
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +55 -55
- package/src/classes/Cam.ts +126 -126
- package/src/classes/Entity.ts +365 -365
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +86 -86
- package/src/classes/PedTask.ts +2067 -2067
- package/src/classes/PersChar.ts +34 -34
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +296 -296
- package/src/classes/Prop.ts +203 -203
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/VehicleTask.ts +32 -32
- package/src/classes/Volume.ts +61 -61
- package/src/classes/Weapon.ts +427 -427
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +760 -760
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +631 -631
- package/src/namespaces/Collection.ts +114 -114
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +282 -282
- package/src/namespaces/EntityStatics.ts +158 -158
- package/src/namespaces/Graphics.ts +1140 -1140
- package/src/namespaces/Hud.ts +592 -592
- package/src/namespaces/InteriorStatics.ts +64 -64
- package/src/namespaces/Inventory.ts +165 -165
- package/src/namespaces/Itemdatabase.ts +8 -8
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +92 -92
- package/src/namespaces/Network.ts +1392 -1392
- package/src/namespaces/Object.ts +350 -350
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/PedStatics.ts +30 -30
- package/src/namespaces/Perschar.ts +76 -76
- package/src/namespaces/Physics.ts +327 -327
- package/src/namespaces/PlayerStatics.ts +103 -103
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +67 -67
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +143 -143
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +498 -498
- package/src/namespaces/Telemetry.ts +261 -261
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +325 -325
- package/src/namespaces/Zone.ts +10 -10
package/src/classes/Player.ts
CHANGED
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@@ -108,6 +108,119 @@ export class Player implements IHandle {
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108
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inv<void>('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
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}
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/**
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* @param target
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*/
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setBountyTarget(target: Player): void {
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inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
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}
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/**
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* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
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*
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* @returns
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*/
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eagleEyeAreAllTrailsHidden(): any {
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return inv<number>('0xA62BBAAE67A05BB0', this.handle);
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}
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/**
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* @returns
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*/
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getIsDeadeyeTaggingEnabled(): any {
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return inv<number>('0x32348719DCED2969', this.handle);
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}
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/**
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* @param weaponGroup
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* @param toggle
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*/
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setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
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inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
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}
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/**
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* Returns false if PromptType is enabled
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* Params: See 0x0751D461F06E41CE
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*
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* @param promptType
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* @param promptMode
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* @returns
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*/
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getUiPromptIsDisabled(promptType: number, promptMode: number): any {
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return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
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}
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/**
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* @param toggle
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*/
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setLockonToFriendlyPlayers(toggle: boolean): void {
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inv<void>('0x4A056257802DD3E5', this.handle, toggle);
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}
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/**
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* Activates the Surrender prompt for the specified player in the current frame.
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*
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* @param targetPed
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* @param promptOrder
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* @param p3
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*/
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setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
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inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
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}
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/**
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* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
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* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
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*
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* @param playerResetFlag
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* @param p2
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*/
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setResetFlag(playerResetFlag: number, p2: boolean): void {
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inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
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}
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/**
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* @returns
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*/
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getWantedLevel(): number {
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return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
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}
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/**
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* @param closeRangeLowerBound
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* @param closeRangeUpperBound
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*/
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setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
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inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
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}
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/**
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* @param multiplier
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*/
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setSneakingNoiseMultiplier(multiplier: number): void {
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inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
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}
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/**
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* Sets the player's team.
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*
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* @param team
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* @param bRestrictToThisScript
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*/
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setTeam(team: number, bRestrictToThisScript: boolean): void {
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inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
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}
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/**
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* Checks if the player's Deadeye ability is enabled.
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*
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* @returns
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219
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*/
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isSpecialAbilityEnabled(): any {
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return inv<number>('0xDE6C85975F9D4894', this.handle);
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}
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/**
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* @param disabled
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*/
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@@ -1575,487 +1688,374 @@ export class Player implements IHandle {
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}
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/**
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*
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-
*
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1580
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-
* @
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1691
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* @param p2
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* @param p3
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* @returns outEntity
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*/
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-
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inv<
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getInteractionTargetEntity(p2: boolean, p3: boolean): [any, Entity | null] {
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const result = inv<[number, number]>('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
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return [result[0], createFromHandle<Entity>('Entity', result[1])];
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}
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/**
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*
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1588
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* Returns -1 in singleplayer.
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1589
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-
*
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1590
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-
* @returns
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1701
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* @param toggle
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1591
1702
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*/
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1592
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-
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1593
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-
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1703
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+
setDeadeyeTaggingEnabled(toggle: boolean): void {
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1704
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+
inv<void>('0x6B5DDFB967E5073D', this.handle, toggle);
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1594
1705
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}
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/**
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* @returns
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*/
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1599
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-
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1600
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-
return inv<number>('
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getStamina(): number {
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1711
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return inv<number>('0x0FF421E467373FCF', this.handle, raf());
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}
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/**
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*
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* followMode:
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* HORSEFOLLOWMODE_AUTO = 0,
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1607
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* HORSEFOLLOWMODE_SIDE_ONLY,
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1608
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-
* HORSEFOLLOWMODE_BEHIND_ONLY,
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* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
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1610
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* HORSEFOLLOWMODE_BEHIND_CLOSE
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1611
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* followPriority:
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1612
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-
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
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|
-
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
1614
|
-
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
1615
|
-
* HORSEFOLLOWPRIORITY_HIGH
|
|
1616
|
-
*
|
|
1617
|
-
* @param ped
|
|
1618
|
-
* @param p2
|
|
1619
|
-
* @param p3
|
|
1620
|
-
* @param followMode
|
|
1621
|
-
* @param followPriority
|
|
1622
|
-
* @param p6
|
|
1715
|
+
* @param modifier
|
|
1623
1716
|
*/
|
|
1624
|
-
|
|
1625
|
-
inv<void>('
|
|
1717
|
+
setMeleeWeaponDamageModifier(modifier: number): void {
|
|
1718
|
+
inv<void>('0xE4CB5A3F18170381', this.handle, f(modifier));
|
|
1626
1719
|
}
|
|
1627
1720
|
|
|
1628
1721
|
/**
|
|
1629
|
-
*
|
|
1722
|
+
* @returns
|
|
1723
|
+
*/
|
|
1724
|
+
hasBeenSpottedInStolenVehicle(): boolean {
|
|
1725
|
+
return inv<boolean>('0xC932F57F31EA9152', this.handle, rai());
|
|
1726
|
+
}
|
|
1727
|
+
|
|
1728
|
+
/**
|
|
1729
|
+
* Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
|
|
1630
1730
|
*
|
|
1631
|
-
* @param
|
|
1731
|
+
* @param canPickup
|
|
1632
1732
|
*/
|
|
1633
|
-
|
|
1634
|
-
inv<void>('
|
|
1733
|
+
setCanPickupHat(canPickup: boolean): void {
|
|
1734
|
+
inv<void>('0xACA45DDCEF6071C4', this.handle, canPickup);
|
|
1635
1735
|
}
|
|
1636
1736
|
|
|
1637
1737
|
/**
|
|
1638
|
-
*
|
|
1738
|
+
* Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
|
|
1739
|
+
* some colors
|
|
1740
|
+
* 0: Default aura
|
|
1741
|
+
* 1014693585
|
|
1742
|
+
* 1936842089
|
|
1743
|
+
* 1979474018
|
|
1639
1744
|
*
|
|
1640
|
-
* @param
|
|
1641
|
-
* @returns
|
|
1745
|
+
* @param auraColorHash
|
|
1642
1746
|
*/
|
|
1643
|
-
|
|
1644
|
-
|
|
1747
|
+
setDeadEyeAuraByHash(auraColorHash: string | number): void {
|
|
1748
|
+
inv<void>('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
|
|
1645
1749
|
}
|
|
1646
1750
|
|
|
1647
1751
|
/**
|
|
1752
|
+
* Returns true if PromptType is enabled for ped (mount)
|
|
1753
|
+
* Params: See 0x0751D461F06E41CE
|
|
1754
|
+
*
|
|
1755
|
+
* @param ped
|
|
1756
|
+
* @param promptType
|
|
1757
|
+
* @param promptMode
|
|
1648
1758
|
* @returns
|
|
1649
1759
|
*/
|
|
1650
|
-
|
|
1651
|
-
return
|
|
1760
|
+
getUiPromptForPedIsEnabled(ped: Ped, promptType: number, promptMode: number): any {
|
|
1761
|
+
return inv<number>('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
|
|
1652
1762
|
}
|
|
1653
1763
|
|
|
1654
1764
|
/**
|
|
1655
|
-
*
|
|
1656
|
-
*
|
|
1765
|
+
* Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
|
|
1766
|
+
*
|
|
1767
|
+
* @param flag
|
|
1657
1768
|
*/
|
|
1658
|
-
|
|
1659
|
-
|
|
1769
|
+
setDeadeyeEntityAuraWithFlag(flag: number): void {
|
|
1770
|
+
inv<void>('0x2B12B6FC8B8772AB', this.handle, flag);
|
|
1660
1771
|
}
|
|
1661
1772
|
|
|
1662
1773
|
/**
|
|
1663
|
-
* @param horse
|
|
1664
1774
|
* @returns
|
|
1665
1775
|
*/
|
|
1666
|
-
|
|
1667
|
-
return inv<number>('
|
|
1776
|
+
getMountOwnedByPlayer(): Ped | null {
|
|
1777
|
+
return createFromHandle<Ped>('Ped', inv<number>('0xF49F14462F0AE27C', this.handle, rai()));
|
|
1668
1778
|
}
|
|
1669
1779
|
|
|
1670
1780
|
/**
|
|
1671
|
-
*
|
|
1672
|
-
*
|
|
1673
|
-
*
|
|
1674
|
-
* @param amount
|
|
1675
|
-
* @param p2
|
|
1676
|
-
* @param p3
|
|
1677
|
-
* @param p4
|
|
1781
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1782
|
+
* @param damageModifier
|
|
1678
1783
|
*/
|
|
1679
|
-
|
|
1680
|
-
inv<void>('
|
|
1784
|
+
setWeaponTypeDamageModifier(weaponHash: eWeaponHash, damageModifier: number): void {
|
|
1785
|
+
inv<void>('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
|
|
1681
1786
|
}
|
|
1682
1787
|
|
|
1683
1788
|
/**
|
|
1684
|
-
* Only used in
|
|
1789
|
+
* Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
|
|
1790
|
+
* *GET_PLAYER**
|
|
1685
1791
|
*
|
|
1686
|
-
* @
|
|
1792
|
+
* @returns ped
|
|
1687
1793
|
*/
|
|
1688
|
-
|
|
1689
|
-
inv<
|
|
1794
|
+
N_0x7AE93C45EC14A166(): [boolean, Ped | null] {
|
|
1795
|
+
const result = inv<[boolean, number]>('0x7AE93C45EC14A166', this.handle, pvi(), rai());
|
|
1796
|
+
return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
|
|
1690
1797
|
}
|
|
1691
1798
|
|
|
1692
1799
|
/**
|
|
1693
|
-
*
|
|
1694
|
-
*
|
|
1695
|
-
*
|
|
1696
|
-
* @param
|
|
1800
|
+
* @param speed
|
|
1801
|
+
* @param duration
|
|
1802
|
+
* @param heading
|
|
1803
|
+
* @param p4
|
|
1804
|
+
* @param p5
|
|
1697
1805
|
*/
|
|
1698
|
-
|
|
1699
|
-
inv<void>('
|
|
1806
|
+
simulateInputGait(speed: number, duration: number, heading: number, p4: boolean, p5: boolean): void {
|
|
1807
|
+
inv<void>('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
|
|
1700
1808
|
}
|
|
1701
1809
|
|
|
1702
1810
|
/**
|
|
1811
|
+
* @param p1
|
|
1703
1812
|
* @returns
|
|
1704
1813
|
*/
|
|
1705
|
-
|
|
1706
|
-
return inv<
|
|
1814
|
+
getDeadEyeMeterLevel(p1: boolean): number {
|
|
1815
|
+
return inv<number>('0x3A6AE4EEE30370FE', this.handle, p1, raf());
|
|
1707
1816
|
}
|
|
1708
1817
|
|
|
1709
1818
|
/**
|
|
1710
|
-
* @param
|
|
1711
|
-
* @param p2
|
|
1712
|
-
*/
|
|
1713
|
-
N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void {
|
|
1714
|
-
inv<void>('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
|
|
1715
|
-
}
|
|
1716
|
-
|
|
1717
|
-
/**
|
|
1718
|
-
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
1719
|
-
*/
|
|
1720
|
-
eagleEyeClearRegisteredTrails(): void {
|
|
1721
|
-
inv<void>('0xE5D3EB37ABC1EB03', this.handle);
|
|
1722
|
-
}
|
|
1723
|
-
|
|
1724
|
-
/**
|
|
1725
|
-
* @param enable
|
|
1819
|
+
* @param drawReductionTime
|
|
1726
1820
|
*/
|
|
1727
|
-
|
|
1728
|
-
inv<void>('
|
|
1821
|
+
setBowDrawReductionTimeInDeadeye(drawReductionTime: number): void {
|
|
1822
|
+
inv<void>('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
1729
1823
|
}
|
|
1730
1824
|
|
|
1731
1825
|
/**
|
|
1732
|
-
* Returns the player
|
|
1826
|
+
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
1733
1827
|
*
|
|
1734
1828
|
* @returns
|
|
1735
1829
|
*/
|
|
1736
|
-
|
|
1737
|
-
return inv<
|
|
1738
|
-
}
|
|
1739
|
-
|
|
1740
|
-
resetArrestState(): void {
|
|
1741
|
-
inv<void>('0x12917931C31F1750', this.handle);
|
|
1830
|
+
eagleEyeCanFocusOnTrack(): any {
|
|
1831
|
+
return inv<number>('0x1DA5C5B0923E1B85', this.handle);
|
|
1742
1832
|
}
|
|
1743
1833
|
|
|
1744
1834
|
/**
|
|
1745
|
-
*
|
|
1746
|
-
*
|
|
1747
|
-
* @param toggle
|
|
1835
|
+
* @param range
|
|
1748
1836
|
*/
|
|
1749
|
-
|
|
1750
|
-
inv<void>('
|
|
1837
|
+
eagleEyeSetRange(range: number): void {
|
|
1838
|
+
inv<void>('0x22C8B10802301381', this.handle, f(range));
|
|
1751
1839
|
}
|
|
1752
1840
|
|
|
1753
1841
|
/**
|
|
1754
|
-
*
|
|
1842
|
+
* *SET_SPECIAL_ABILITY**
|
|
1755
1843
|
*
|
|
1756
|
-
* @param
|
|
1844
|
+
* @param p1
|
|
1757
1845
|
*/
|
|
1758
|
-
|
|
1759
|
-
inv<void>('
|
|
1846
|
+
N_0x4D1699543B1C023C(p1: number): void {
|
|
1847
|
+
inv<void>('0x4D1699543B1C023C', this.handle, f(p1));
|
|
1760
1848
|
}
|
|
1761
1849
|
|
|
1762
1850
|
/**
|
|
1763
|
-
*
|
|
1851
|
+
* Drains Deadeye by given amount.
|
|
1764
1852
|
*
|
|
1765
|
-
* @
|
|
1766
|
-
*/
|
|
1767
|
-
isControlOn(): boolean {
|
|
1768
|
-
return inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
|
|
1769
|
-
}
|
|
1770
|
-
|
|
1771
|
-
/**
|
|
1772
|
-
* @param vehicle
|
|
1773
|
-
*/
|
|
1774
|
-
setMayOnlyEnterThisVehicle(vehicle: Vehicle): void {
|
|
1775
|
-
inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
1776
|
-
}
|
|
1777
|
-
|
|
1778
|
-
/**
|
|
1853
|
+
* @param amount
|
|
1779
1854
|
* @param p2
|
|
1780
|
-
* @param p3
|
|
1781
|
-
* @returns outEntity
|
|
1782
1855
|
*/
|
|
1783
|
-
|
|
1784
|
-
|
|
1785
|
-
return [result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1856
|
+
specialAbilityDrainByAmount(amount: number, p2: any): void {
|
|
1857
|
+
inv<void>('0x200114E99552462B', this.handle, f(amount), p2);
|
|
1786
1858
|
}
|
|
1787
1859
|
|
|
1788
1860
|
/**
|
|
1789
|
-
*
|
|
1861
|
+
* Sets Player's Defense against AI modifier
|
|
1862
|
+
*
|
|
1863
|
+
* @param modifier
|
|
1790
1864
|
*/
|
|
1791
|
-
|
|
1792
|
-
inv<void>('
|
|
1865
|
+
setAiDefenseModifierAgainstAi(modifier: number): void {
|
|
1866
|
+
inv<void>('0x914071FF93AF2692', this.handle, f(modifier));
|
|
1793
1867
|
}
|
|
1794
1868
|
|
|
1795
1869
|
/**
|
|
1870
|
+
* Gets the player's team.
|
|
1871
|
+
* Returns -1 in singleplayer.
|
|
1872
|
+
*
|
|
1796
1873
|
* @returns
|
|
1797
1874
|
*/
|
|
1798
|
-
|
|
1799
|
-
return inv<number>('
|
|
1800
|
-
}
|
|
1801
|
-
|
|
1802
|
-
/**
|
|
1803
|
-
* @param modifier
|
|
1804
|
-
*/
|
|
1805
|
-
setMeleeWeaponDamageModifier(modifier: number): void {
|
|
1806
|
-
inv<void>('0xE4CB5A3F18170381', this.handle, f(modifier));
|
|
1875
|
+
getTeam(): number {
|
|
1876
|
+
return inv<number>('0xB464EB6A40C7975B', this.handle, rai());
|
|
1807
1877
|
}
|
|
1808
1878
|
|
|
1809
1879
|
/**
|
|
1810
1880
|
* @returns
|
|
1811
1881
|
*/
|
|
1812
|
-
|
|
1813
|
-
return inv<
|
|
1882
|
+
getHealthRechargeMultiplier(): number {
|
|
1883
|
+
return inv<number>('0x22CD23BB0C45E0CD', this.handle, raf());
|
|
1814
1884
|
}
|
|
1815
1885
|
|
|
1816
1886
|
/**
|
|
1817
|
-
*
|
|
1887
|
+
* Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
|
|
1888
|
+
* followMode:
|
|
1889
|
+
* HORSEFOLLOWMODE_AUTO = 0,
|
|
1890
|
+
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
1891
|
+
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
1892
|
+
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
1893
|
+
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
1894
|
+
* followPriority:
|
|
1895
|
+
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
1896
|
+
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
1897
|
+
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
1898
|
+
* HORSEFOLLOWPRIORITY_HIGH
|
|
1818
1899
|
*
|
|
1819
|
-
* @param
|
|
1900
|
+
* @param ped
|
|
1901
|
+
* @param p2
|
|
1902
|
+
* @param p3
|
|
1903
|
+
* @param followMode
|
|
1904
|
+
* @param followPriority
|
|
1905
|
+
* @param p6
|
|
1820
1906
|
*/
|
|
1821
|
-
|
|
1822
|
-
inv<void>('
|
|
1907
|
+
addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void {
|
|
1908
|
+
inv<void>('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
|
|
1823
1909
|
}
|
|
1824
1910
|
|
|
1825
1911
|
/**
|
|
1826
|
-
* Sets the
|
|
1827
|
-
* some colors
|
|
1828
|
-
* 0: Default aura
|
|
1829
|
-
* 1014693585
|
|
1830
|
-
* 1936842089
|
|
1831
|
-
* 1979474018
|
|
1912
|
+
* Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
|
|
1832
1913
|
*
|
|
1833
|
-
* @param
|
|
1834
|
-
*/
|
|
1835
|
-
setDeadEyeAuraByHash(auraColorHash: string | number): void {
|
|
1836
|
-
inv<void>('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
|
|
1837
|
-
}
|
|
1838
|
-
|
|
1839
|
-
/**
|
|
1840
|
-
* @param target
|
|
1914
|
+
* @param promptTextKey
|
|
1841
1915
|
*/
|
|
1842
|
-
|
|
1843
|
-
inv<void>('
|
|
1916
|
+
setPromptLeaveText(promptTextKey: string | null): void {
|
|
1917
|
+
inv<void>('0x06C3DB00B69D5435', this.handle, promptTextKey);
|
|
1844
1918
|
}
|
|
1845
1919
|
|
|
1846
1920
|
/**
|
|
1847
|
-
* Retrieves
|
|
1921
|
+
* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
|
|
1848
1922
|
*
|
|
1923
|
+
* @param ped
|
|
1849
1924
|
* @returns
|
|
1850
1925
|
*/
|
|
1851
|
-
|
|
1852
|
-
return inv<number>('
|
|
1926
|
+
getNumDeadeyeMarksOnPed(ped: Ped): any {
|
|
1927
|
+
return inv<number>('0x27AD7162D3FED01E', this.handle, ped.handle);
|
|
1853
1928
|
}
|
|
1854
1929
|
|
|
1855
1930
|
/**
|
|
1856
1931
|
* @returns
|
|
1857
1932
|
*/
|
|
1858
|
-
|
|
1859
|
-
return inv<number>('
|
|
1860
|
-
}
|
|
1861
|
-
|
|
1862
|
-
/**
|
|
1863
|
-
* @param weaponGroup
|
|
1864
|
-
* @param toggle
|
|
1865
|
-
*/
|
|
1866
|
-
setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
|
|
1867
|
-
inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
|
|
1933
|
+
getPed2(): Ped | null {
|
|
1934
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
|
|
1868
1935
|
}
|
|
1869
1936
|
|
|
1870
1937
|
/**
|
|
1871
|
-
*
|
|
1872
|
-
* Params: See 0x0751D461F06E41CE
|
|
1873
|
-
*
|
|
1874
|
-
* @param promptType
|
|
1875
|
-
* @param promptMode
|
|
1938
|
+
* @param p1
|
|
1876
1939
|
* @returns
|
|
1877
1940
|
*/
|
|
1878
|
-
|
|
1879
|
-
return inv<number>('
|
|
1941
|
+
getIsUiPromptActive(p1: number): any {
|
|
1942
|
+
return inv<number>('0x51BEA356B1C60225', this.handle, p1);
|
|
1880
1943
|
}
|
|
1881
1944
|
|
|
1882
1945
|
/**
|
|
1883
|
-
* @param
|
|
1946
|
+
* @param horse
|
|
1947
|
+
* @returns
|
|
1884
1948
|
*/
|
|
1885
|
-
|
|
1886
|
-
inv<
|
|
1949
|
+
setPedAsTempHorse(horse: Ped): any {
|
|
1950
|
+
return inv<number>('0x227B06324234FB09', this.handle, horse.handle);
|
|
1887
1951
|
}
|
|
1888
1952
|
|
|
1889
1953
|
/**
|
|
1890
|
-
*
|
|
1954
|
+
* Restores Deadeye by given amount.
|
|
1955
|
+
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
1891
1956
|
*
|
|
1892
|
-
* @param
|
|
1893
|
-
* @param
|
|
1957
|
+
* @param amount
|
|
1958
|
+
* @param p2
|
|
1894
1959
|
* @param p3
|
|
1960
|
+
* @param p4
|
|
1895
1961
|
*/
|
|
1896
|
-
|
|
1897
|
-
inv<void>('
|
|
1962
|
+
specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void {
|
|
1963
|
+
inv<void>('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
|
|
1898
1964
|
}
|
|
1899
1965
|
|
|
1900
1966
|
/**
|
|
1901
|
-
*
|
|
1902
|
-
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
1967
|
+
* Only used in R* SP Script short_update
|
|
1903
1968
|
*
|
|
1904
|
-
* @param
|
|
1905
|
-
* @param p2
|
|
1906
|
-
*/
|
|
1907
|
-
setResetFlag(playerResetFlag: number, p2: boolean): void {
|
|
1908
|
-
inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
|
|
1909
|
-
}
|
|
1910
|
-
|
|
1911
|
-
/**
|
|
1912
|
-
* @returns
|
|
1913
|
-
*/
|
|
1914
|
-
getWantedLevel(): number {
|
|
1915
|
-
return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
|
|
1916
|
-
}
|
|
1917
|
-
|
|
1918
|
-
/**
|
|
1919
|
-
* @param closeRangeLowerBound
|
|
1920
|
-
* @param closeRangeUpperBound
|
|
1921
|
-
*/
|
|
1922
|
-
setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
|
|
1923
|
-
inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
|
|
1924
|
-
}
|
|
1925
|
-
|
|
1926
|
-
/**
|
|
1927
|
-
* @param multiplier
|
|
1969
|
+
* @param delay
|
|
1928
1970
|
*/
|
|
1929
|
-
|
|
1930
|
-
inv<void>('
|
|
1971
|
+
setDeadeyeAbilityDepletionDelay(delay: number): void {
|
|
1972
|
+
inv<void>('0x870634493CB4372C', this.handle, f(delay));
|
|
1931
1973
|
}
|
|
1932
1974
|
|
|
1933
1975
|
/**
|
|
1934
|
-
*
|
|
1976
|
+
* Swim speed multiplier.
|
|
1977
|
+
* Multiplier goes up to 1.49f
|
|
1935
1978
|
*
|
|
1936
|
-
* @param
|
|
1937
|
-
* @param bRestrictToThisScript
|
|
1979
|
+
* @param multiplier
|
|
1938
1980
|
*/
|
|
1939
|
-
|
|
1940
|
-
inv<void>('
|
|
1981
|
+
setSwimMultiplierForPlayer(multiplier: number): void {
|
|
1982
|
+
inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
1941
1983
|
}
|
|
1942
1984
|
|
|
1943
1985
|
/**
|
|
1944
|
-
* Checks if the player's Deadeye ability is enabled.
|
|
1945
|
-
*
|
|
1946
1986
|
* @returns
|
|
1947
1987
|
*/
|
|
1948
|
-
|
|
1949
|
-
return inv<
|
|
1988
|
+
isDead(): boolean {
|
|
1989
|
+
return inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
|
|
1950
1990
|
}
|
|
1951
1991
|
|
|
1952
1992
|
/**
|
|
1953
|
-
* Returns true if PromptType is enabled for ped (mount)
|
|
1954
|
-
* Params: See 0x0751D461F06E41CE
|
|
1955
|
-
*
|
|
1956
1993
|
* @param ped
|
|
1957
|
-
* @param
|
|
1958
|
-
* @param promptMode
|
|
1959
|
-
* @returns
|
|
1960
|
-
*/
|
|
1961
|
-
getUiPromptForPedIsEnabled(ped: Ped, promptType: number, promptMode: number): any {
|
|
1962
|
-
return inv<number>('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
|
|
1963
|
-
}
|
|
1964
|
-
|
|
1965
|
-
/**
|
|
1966
|
-
* Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
|
|
1967
|
-
*
|
|
1968
|
-
* @param flag
|
|
1994
|
+
* @param p2
|
|
1969
1995
|
*/
|
|
1970
|
-
|
|
1971
|
-
inv<void>('
|
|
1996
|
+
N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void {
|
|
1997
|
+
inv<void>('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
|
|
1972
1998
|
}
|
|
1973
1999
|
|
|
1974
2000
|
/**
|
|
1975
|
-
*
|
|
2001
|
+
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
1976
2002
|
*/
|
|
1977
|
-
|
|
1978
|
-
|
|
2003
|
+
eagleEyeClearRegisteredTrails(): void {
|
|
2004
|
+
inv<void>('0xE5D3EB37ABC1EB03', this.handle);
|
|
1979
2005
|
}
|
|
1980
2006
|
|
|
1981
2007
|
/**
|
|
1982
|
-
* @param
|
|
1983
|
-
* @param damageModifier
|
|
2008
|
+
* @param enable
|
|
1984
2009
|
*/
|
|
1985
|
-
|
|
1986
|
-
inv<void>('
|
|
2010
|
+
enableCustomDeadeyeAbility(enable: boolean): void {
|
|
2011
|
+
inv<void>('0x95EE1DEE1DCD9070', this.handle, enable);
|
|
1987
2012
|
}
|
|
1988
2013
|
|
|
1989
2014
|
/**
|
|
1990
|
-
*
|
|
1991
|
-
* *GET_PLAYER**
|
|
2015
|
+
* Returns the player's invincibility status.
|
|
1992
2016
|
*
|
|
1993
|
-
* @returns ped
|
|
1994
|
-
*/
|
|
1995
|
-
N_0x7AE93C45EC14A166(): [boolean, Ped | null] {
|
|
1996
|
-
const result = inv<[boolean, number]>('0x7AE93C45EC14A166', this.handle, pvi(), rai());
|
|
1997
|
-
return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
|
|
1998
|
-
}
|
|
1999
|
-
|
|
2000
|
-
/**
|
|
2001
|
-
* @param speed
|
|
2002
|
-
* @param duration
|
|
2003
|
-
* @param heading
|
|
2004
|
-
* @param p4
|
|
2005
|
-
* @param p5
|
|
2006
|
-
*/
|
|
2007
|
-
simulateInputGait(speed: number, duration: number, heading: number, p4: boolean, p5: boolean): void {
|
|
2008
|
-
inv<void>('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
|
|
2009
|
-
}
|
|
2010
|
-
|
|
2011
|
-
/**
|
|
2012
|
-
* @param p1
|
|
2013
2017
|
* @returns
|
|
2014
2018
|
*/
|
|
2015
|
-
|
|
2016
|
-
return inv<
|
|
2019
|
+
getInvincible(): boolean {
|
|
2020
|
+
return inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
2017
2021
|
}
|
|
2018
2022
|
|
|
2019
|
-
|
|
2020
|
-
|
|
2021
|
-
*/
|
|
2022
|
-
setBowDrawReductionTimeInDeadeye(drawReductionTime: number): void {
|
|
2023
|
-
inv<void>('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
2023
|
+
resetArrestState(): void {
|
|
2024
|
+
inv<void>('0x12917931C31F1750', this.handle);
|
|
2024
2025
|
}
|
|
2025
2026
|
|
|
2026
2027
|
/**
|
|
2027
|
-
*
|
|
2028
|
+
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
2028
2029
|
*
|
|
2029
|
-
* @
|
|
2030
|
+
* @param toggle
|
|
2030
2031
|
*/
|
|
2031
|
-
|
|
2032
|
-
|
|
2032
|
+
modifyInfiniteTrailVision(toggle: boolean): void {
|
|
2033
|
+
inv<void>('0x28A13BF6B05C3D83', this.handle, toggle);
|
|
2033
2034
|
}
|
|
2034
2035
|
|
|
2035
2036
|
/**
|
|
2036
|
-
*
|
|
2037
|
+
* Simply sets you as invincible (Health will not deplete).
|
|
2038
|
+
*
|
|
2039
|
+
* @param toggle
|
|
2037
2040
|
*/
|
|
2038
|
-
|
|
2039
|
-
inv<void>('
|
|
2041
|
+
setInvincible(toggle: boolean): void {
|
|
2042
|
+
inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
|
|
2040
2043
|
}
|
|
2041
2044
|
|
|
2042
2045
|
/**
|
|
2043
|
-
*
|
|
2046
|
+
* Returns whether the player can control himself.
|
|
2044
2047
|
*
|
|
2045
|
-
* @
|
|
2048
|
+
* @returns
|
|
2046
2049
|
*/
|
|
2047
|
-
|
|
2048
|
-
inv<
|
|
2050
|
+
isControlOn(): boolean {
|
|
2051
|
+
return inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
|
|
2049
2052
|
}
|
|
2050
2053
|
|
|
2051
2054
|
/**
|
|
2052
|
-
*
|
|
2053
|
-
*
|
|
2054
|
-
* @param amount
|
|
2055
|
-
* @param p2
|
|
2055
|
+
* @param vehicle
|
|
2056
2056
|
*/
|
|
2057
|
-
|
|
2058
|
-
inv<void>('
|
|
2057
|
+
setMayOnlyEnterThisVehicle(vehicle: Vehicle): void {
|
|
2058
|
+
inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
2059
2059
|
}
|
|
2060
2060
|
|
|
2061
2061
|
}
|