@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -7,25 +7,21 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
7
7
 
8
8
  export class Pad {
9
9
  /**
10
- * This is for simulating player input.
11
- * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
12
- *
13
- * @param control
14
10
  * @param action
15
- * @param value
11
+ * @param control
16
12
  * @returns
17
13
  */
18
- static setControlValueNextFrame(control: number, action: string | number, value: number): boolean {
19
- return inv<boolean>('0xE8A25867FBA3B05E', control, _h(action), f(value), rai());
14
+ static isControlActionValid(action: string | number, control: number): any {
15
+ return inv<number>('0xBC0884BC590951C7', _h(action), control);
20
16
  }
21
17
 
22
18
  /**
19
+ * nullsub, doesn't do anything
20
+ *
23
21
  * @param control
24
- * @param action
25
- * @returns
26
22
  */
27
- static getControlValue(control: number, action: string | number): number {
28
- return inv<number>('0xD95E79E8686D2C27', control, _h(action), rai());
23
+ static clearControlLightEffect(control: number): void {
24
+ inv<void>('0xCB0360EFEFB2580D', control);
29
25
  }
30
26
 
31
27
  /**
@@ -33,126 +29,131 @@ export class Pad {
33
29
  * @param action
34
30
  * @returns
35
31
  */
36
- static getDisabledControlUnboundNormal(control: number, action: string | number): number {
37
- return inv<number>('0x4F8A26A890FD62FB', control, _h(action), raf());
32
+ static isDisabledControlPressed(control: number, action: string | number): boolean {
33
+ return inv<boolean>('0xE2587F8CBBD87B1D', control, _h(action), rai());
38
34
  }
39
35
 
40
36
  /**
41
- * @param control
42
- * @param action
37
+ * _IS_R* - _IS_S*
38
+ *
43
39
  * @returns
44
40
  */
45
- static getDisabledControlNormal(control: number, action: string | number): number {
46
- return inv<number>('0x11E65974A982637C', control, _h(action), raf());
41
+ static N_0x1252C029FC8EBB4D(): boolean {
42
+ return inv<boolean>('0x1252C029FC8EBB4D', rai());
47
43
  }
48
44
 
49
45
  /**
50
- * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
46
+ * Old name: STOP_PAD_SHAKE
51
47
  *
52
48
  * @param control
53
- * @param color
54
49
  */
55
- static setControlLightEffectColor(control: number, color: Color): void {
56
- inv<void>('0x8290252FFF36ACB5', control, color.r, color.g, color.b, color.a);
50
+ static stopControlShake(control: number): void {
51
+ inv<void>('0x38C16A305E8CDC8D', control);
57
52
  }
58
53
 
59
54
  /**
55
+ * @param control
56
+ * @param action
60
57
  * @returns
61
58
  */
62
- static isLookInverted(): boolean {
63
- return inv<boolean>('0x77B612531280010D', rai());
59
+ static getControlNormal(control: number, action: string | number): number {
60
+ return inv<number>('0xEC3C9B8D5327B563', control, _h(action), raf());
64
61
  }
65
62
 
66
63
  /**
67
- * padIndex is not used Old name: _IS_USING_KEYBOARD
64
+ * Returns time in ms since last input.
68
65
  *
69
66
  * @param control
70
67
  * @returns
71
68
  */
72
- static isUsingKeyboardAndMouse(control: number): boolean {
73
- return inv<boolean>('0xA571D46727E2B718', control, rai());
69
+ static getControlHowLongAgo(control: number): number {
70
+ return inv<number>('0xD7D22F5592AED8BA', control, rai());
74
71
  }
75
72
 
76
73
  /**
77
74
  * @param control
75
+ * @param action
76
+ * @returns
78
77
  */
79
- static disableAllControlActions(control: number): void {
80
- inv<void>('0x5F4B6931816E599B', control);
78
+ static isDisabledControlJustPressed(control: number, action: string | number): boolean {
79
+ return inv<boolean>('0x91AEF906BCA88877', control, _h(action), rai());
81
80
  }
82
81
 
83
82
  /**
83
+ * Old name: SET_PAD_SHAKE
84
+ *
84
85
  * @param control
85
- * @param action
86
- * @returns
86
+ * @param duration
87
+ * @param frequency
87
88
  */
88
- static getControlUnboundNormal(control: number, action: string | number): number {
89
- return inv<number>('0x5B84D09CEC5209C5', control, _h(action), raf());
89
+ static setControlShake(control: number, duration: number, frequency: number): void {
90
+ inv<void>('0x48B3886C1358D0D5', control, duration, frequency);
90
91
  }
91
92
 
92
93
  /**
93
94
  * @param control
94
95
  * @param action
95
- * @param enableRelatedActions
96
96
  */
97
- static enableControlAction(control: number, action: string | number, enableRelatedActions: boolean): void {
98
- inv<void>('0x351220255D64C155', control, _h(action), enableRelatedActions);
97
+ static setInputExclusive(control: number, action: string | number): void {
98
+ inv<void>('0xEDE476E5EE29EDB1', control, _h(action));
99
99
  }
100
100
 
101
101
  /**
102
- * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
103
- *
104
102
  * @param control
105
- * @param uniqueId
103
+ * @param action
104
+ * @returns
106
105
  */
107
- static setControlShakeSuppressedId(control: number, uniqueId: number): void {
108
- inv<void>('0xF239400E16C23E08', control, uniqueId);
106
+ static isControlJustPressed(control: number, action: string | number): boolean {
107
+ return inv<boolean>('0x580417101DDB492F', control, _h(action), rai());
109
108
  }
110
109
 
111
110
  /**
112
- * rumbleCurve: common_0/data/rumblecurves.meta
113
- *
114
- * @param rumbleCurve
115
- * @param p1
111
+ * @param control
112
+ * @param action
113
+ * @returns
116
114
  */
117
- static N_0x5F217BC1190503D8(rumbleCurve: string | null, p1: number): void {
118
- inv<void>('0x5F217BC1190503D8', rumbleCurve, f(p1));
115
+ static isControlEnabled(control: number, action: string | number): boolean {
116
+ return inv<boolean>('0x1CEA6BFDF248E5D9', control, _h(action), rai());
119
117
  }
120
118
 
121
119
  /**
122
- * @param p0
120
+ * @param control
121
+ * @param action
122
+ * @returns
123
123
  */
124
- static N_0x52C68E92D6E23ADD(p0: any): void {
125
- inv<void>('0x52C68E92D6E23ADD', p0);
124
+ static isDisabledControlJustReleased(control: number, action: string | number): boolean {
125
+ return inv<boolean>('0x305C8DCD79DA8B0F', control, _h(action), rai());
126
126
  }
127
127
 
128
128
  /**
129
- * Gets the current control context. See: _SET_CONTROL_CONTEXT
130
- *
131
129
  * @param control
132
- * @returns
130
+ * @param action
131
+ * @param disableRelatedActions
133
132
  */
134
- static getCurrentControlContext(control: number): number {
135
- return (inv<number>('0xDDCEB0F26C89C00F', control, rai())) & 0xFFFFFFFF;
133
+ static disableControlAction(control: number, action: string | number, disableRelatedActions: boolean): void {
134
+ inv<void>('0xFE99B66D079CF6BC', control, _h(action), disableRelatedActions);
136
135
  }
137
136
 
138
137
  /**
139
- * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
140
- * For more information, see common:/data/control/settings.meta
141
- * https://github.com/femga/rdr3_discoveries/tree/master/Controls
138
+ * nullsub, doesn't do anything
142
139
  *
143
140
  * @param control
144
- * @param context
141
+ * @param leftDuration
142
+ * @param leftFrequency
143
+ * @param rightDuration
144
+ * @param rightFrequency
145
145
  */
146
- static setControlContext(control: number, context: string | number): void {
147
- inv<void>('0x2804658EB7D8A50B', control, _h(context));
146
+ static setControlTriggerShake(control: number, leftDuration: number, leftFrequency: number, rightDuration: number, rightFrequency: number): void {
147
+ inv<void>('0x14D29BB12D47F68C', control, leftDuration, leftFrequency, rightDuration, rightFrequency);
148
148
  }
149
149
 
150
150
  /**
151
+ * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
152
+ *
151
153
  * @param control
152
- * @returns
153
154
  */
154
- static haveControlsChanged(control: number): boolean {
155
- return inv<boolean>('0x6CD79468A1E595C6', control, rai());
155
+ static clearControlShakeSuppressedId(control: number): void {
156
+ inv<void>('0xA0CEFCEA390AAB9B', control);
156
157
  }
157
158
 
158
159
  static N_0x709BA8C08C5C008D(): void {
@@ -222,21 +223,25 @@ export class Pad {
222
223
  }
223
224
 
224
225
  /**
225
- * @param action
226
+ * This is for simulating player input.
227
+ * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
228
+ *
226
229
  * @param control
230
+ * @param action
231
+ * @param value
227
232
  * @returns
228
233
  */
229
- static isControlActionValid(action: string | number, control: number): any {
230
- return inv<number>('0xBC0884BC590951C7', _h(action), control);
234
+ static setControlValueNextFrame(control: number, action: string | number, value: number): boolean {
235
+ return inv<boolean>('0xE8A25867FBA3B05E', control, _h(action), f(value), rai());
231
236
  }
232
237
 
233
238
  /**
234
- * nullsub, doesn't do anything
235
- *
236
239
  * @param control
240
+ * @param action
241
+ * @returns
237
242
  */
238
- static clearControlLightEffect(control: number): void {
239
- inv<void>('0xCB0360EFEFB2580D', control);
243
+ static getControlValue(control: number, action: string | number): number {
244
+ return inv<number>('0xD95E79E8686D2C27', control, _h(action), rai());
240
245
  }
241
246
 
242
247
  /**
@@ -244,131 +249,126 @@ export class Pad {
244
249
  * @param action
245
250
  * @returns
246
251
  */
247
- static isDisabledControlPressed(control: number, action: string | number): boolean {
248
- return inv<boolean>('0xE2587F8CBBD87B1D', control, _h(action), rai());
252
+ static getDisabledControlUnboundNormal(control: number, action: string | number): number {
253
+ return inv<number>('0x4F8A26A890FD62FB', control, _h(action), raf());
249
254
  }
250
255
 
251
256
  /**
252
- * _IS_R* - _IS_S*
253
- *
257
+ * @param control
258
+ * @param action
254
259
  * @returns
255
260
  */
256
- static N_0x1252C029FC8EBB4D(): boolean {
257
- return inv<boolean>('0x1252C029FC8EBB4D', rai());
261
+ static getDisabledControlNormal(control: number, action: string | number): number {
262
+ return inv<number>('0x11E65974A982637C', control, _h(action), raf());
258
263
  }
259
264
 
260
265
  /**
261
- * Old name: STOP_PAD_SHAKE
266
+ * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
262
267
  *
263
268
  * @param control
269
+ * @param color
264
270
  */
265
- static stopControlShake(control: number): void {
266
- inv<void>('0x38C16A305E8CDC8D', control);
271
+ static setControlLightEffectColor(control: number, color: Color): void {
272
+ inv<void>('0x8290252FFF36ACB5', control, color.r, color.g, color.b, color.a);
267
273
  }
268
274
 
269
275
  /**
270
- * @param control
271
- * @param action
272
276
  * @returns
273
277
  */
274
- static getControlNormal(control: number, action: string | number): number {
275
- return inv<number>('0xEC3C9B8D5327B563', control, _h(action), raf());
278
+ static isLookInverted(): boolean {
279
+ return inv<boolean>('0x77B612531280010D', rai());
276
280
  }
277
281
 
278
282
  /**
279
- * Returns time in ms since last input.
283
+ * padIndex is not used Old name: _IS_USING_KEYBOARD
280
284
  *
281
285
  * @param control
282
286
  * @returns
283
287
  */
284
- static getControlHowLongAgo(control: number): number {
285
- return inv<number>('0xD7D22F5592AED8BA', control, rai());
288
+ static isUsingKeyboardAndMouse(control: number): boolean {
289
+ return inv<boolean>('0xA571D46727E2B718', control, rai());
286
290
  }
287
291
 
288
292
  /**
289
293
  * @param control
290
- * @param action
291
- * @returns
292
294
  */
293
- static isDisabledControlJustPressed(control: number, action: string | number): boolean {
294
- return inv<boolean>('0x91AEF906BCA88877', control, _h(action), rai());
295
+ static disableAllControlActions(control: number): void {
296
+ inv<void>('0x5F4B6931816E599B', control);
295
297
  }
296
298
 
297
299
  /**
298
- * Old name: SET_PAD_SHAKE
299
- *
300
300
  * @param control
301
- * @param duration
302
- * @param frequency
301
+ * @param action
302
+ * @returns
303
303
  */
304
- static setControlShake(control: number, duration: number, frequency: number): void {
305
- inv<void>('0x48B3886C1358D0D5', control, duration, frequency);
304
+ static getControlUnboundNormal(control: number, action: string | number): number {
305
+ return inv<number>('0x5B84D09CEC5209C5', control, _h(action), raf());
306
306
  }
307
307
 
308
308
  /**
309
309
  * @param control
310
310
  * @param action
311
+ * @param enableRelatedActions
311
312
  */
312
- static setInputExclusive(control: number, action: string | number): void {
313
- inv<void>('0xEDE476E5EE29EDB1', control, _h(action));
313
+ static enableControlAction(control: number, action: string | number, enableRelatedActions: boolean): void {
314
+ inv<void>('0x351220255D64C155', control, _h(action), enableRelatedActions);
314
315
  }
315
316
 
316
317
  /**
318
+ * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
319
+ *
317
320
  * @param control
318
- * @param action
319
- * @returns
321
+ * @param uniqueId
320
322
  */
321
- static isControlJustPressed(control: number, action: string | number): boolean {
322
- return inv<boolean>('0x580417101DDB492F', control, _h(action), rai());
323
+ static setControlShakeSuppressedId(control: number, uniqueId: number): void {
324
+ inv<void>('0xF239400E16C23E08', control, uniqueId);
323
325
  }
324
326
 
325
327
  /**
326
- * @param control
327
- * @param action
328
- * @returns
328
+ * rumbleCurve: common_0/data/rumblecurves.meta
329
+ *
330
+ * @param rumbleCurve
331
+ * @param p1
329
332
  */
330
- static isControlEnabled(control: number, action: string | number): boolean {
331
- return inv<boolean>('0x1CEA6BFDF248E5D9', control, _h(action), rai());
333
+ static N_0x5F217BC1190503D8(rumbleCurve: string | null, p1: number): void {
334
+ inv<void>('0x5F217BC1190503D8', rumbleCurve, f(p1));
332
335
  }
333
336
 
334
337
  /**
335
- * @param control
336
- * @param action
337
- * @returns
338
+ * @param p0
338
339
  */
339
- static isDisabledControlJustReleased(control: number, action: string | number): boolean {
340
- return inv<boolean>('0x305C8DCD79DA8B0F', control, _h(action), rai());
340
+ static N_0x52C68E92D6E23ADD(p0: any): void {
341
+ inv<void>('0x52C68E92D6E23ADD', p0);
341
342
  }
342
343
 
343
344
  /**
345
+ * Gets the current control context. See: _SET_CONTROL_CONTEXT
346
+ *
344
347
  * @param control
345
- * @param action
346
- * @param disableRelatedActions
348
+ * @returns
347
349
  */
348
- static disableControlAction(control: number, action: string | number, disableRelatedActions: boolean): void {
349
- inv<void>('0xFE99B66D079CF6BC', control, _h(action), disableRelatedActions);
350
+ static getCurrentControlContext(control: number): number {
351
+ return (inv<number>('0xDDCEB0F26C89C00F', control, rai())) & 0xFFFFFFFF;
350
352
  }
351
353
 
352
354
  /**
353
- * nullsub, doesn't do anything
355
+ * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
356
+ * For more information, see common:/data/control/settings.meta
357
+ * https://github.com/femga/rdr3_discoveries/tree/master/Controls
354
358
  *
355
359
  * @param control
356
- * @param leftDuration
357
- * @param leftFrequency
358
- * @param rightDuration
359
- * @param rightFrequency
360
+ * @param context
360
361
  */
361
- static setControlTriggerShake(control: number, leftDuration: number, leftFrequency: number, rightDuration: number, rightFrequency: number): void {
362
- inv<void>('0x14D29BB12D47F68C', control, leftDuration, leftFrequency, rightDuration, rightFrequency);
362
+ static setControlContext(control: number, context: string | number): void {
363
+ inv<void>('0x2804658EB7D8A50B', control, _h(context));
363
364
  }
364
365
 
365
366
  /**
366
- * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
367
- *
368
367
  * @param control
368
+ * @returns
369
369
  */
370
- static clearControlShakeSuppressedId(control: number): void {
371
- inv<void>('0xA0CEFCEA390AAB9B', control);
370
+ static haveControlsChanged(control: number): boolean {
371
+ return inv<boolean>('0x6CD79468A1E595C6', control, rai());
372
372
  }
373
373
 
374
374
  }
@@ -13,6 +13,36 @@ import { createFromHandle } from '../types/HandleRegistry';
13
13
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
14
14
 
15
15
  export class PedStatics {
16
+ /**
17
+ * @param p0
18
+ * @param p1
19
+ */
20
+ static N_0x0A4618FFD517E24D(p0: any, p1: any): void {
21
+ inv<void>('0x0A4618FFD517E24D', p0, p1);
22
+ }
23
+
24
+ /**
25
+ * @param p0
26
+ * @param p1
27
+ * @param p2
28
+ * @param p3
29
+ */
30
+ static N_0x2FA568BFA725F8D6(p0: any, p1: any, p2: any, p3: any): void {
31
+ inv<void>('0x2FA568BFA725F8D6', p0, p1, p2, p3);
32
+ }
33
+
34
+ static spawnpointsCancelSearch(): void {
35
+ inv<void>('0xFEE4A5459472A9F8');
36
+ }
37
+
38
+ /**
39
+ * @param p0
40
+ * @returns
41
+ */
42
+ static N_0x7B5C293238EE4F20(p0: any): any {
43
+ return inv<number>('0x7B5C293238EE4F20', p0);
44
+ }
45
+
16
46
  /**
17
47
  * The hash of the created relationship group is output in the second parameter.
18
48
  *
@@ -2551,34 +2581,4 @@ export class PedStatics {
2551
2581
  inv<void>('0x7D4E70A67A651C71', numPeds);
2552
2582
  }
2553
2583
 
2554
- /**
2555
- * @param p0
2556
- * @param p1
2557
- */
2558
- static N_0x0A4618FFD517E24D(p0: any, p1: any): void {
2559
- inv<void>('0x0A4618FFD517E24D', p0, p1);
2560
- }
2561
-
2562
- /**
2563
- * @param p0
2564
- * @param p1
2565
- * @param p2
2566
- * @param p3
2567
- */
2568
- static N_0x2FA568BFA725F8D6(p0: any, p1: any, p2: any, p3: any): void {
2569
- inv<void>('0x2FA568BFA725F8D6', p0, p1, p2, p3);
2570
- }
2571
-
2572
- static spawnpointsCancelSearch(): void {
2573
- inv<void>('0xFEE4A5459472A9F8');
2574
- }
2575
-
2576
- /**
2577
- * @param p0
2578
- * @returns
2579
- */
2580
- static N_0x7B5C293238EE4F20(p0: any): any {
2581
- return inv<number>('0x7B5C293238EE4F20', p0);
2582
- }
2583
-
2584
2584
  }
@@ -9,82 +9,6 @@ import { createFromHandle } from '../types/HandleRegistry';
9
9
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
10
10
 
11
11
  export class Perschar {
12
- /**
13
- * @param p0
14
- * @returns
15
- */
16
- static N_0xCEB40B678E403759(p0: any): any {
17
- return inv<number>('0xCEB40B678E403759', p0);
18
- }
19
-
20
- static N_0x2E957AA81F2C61C9(): void {
21
- inv<void>('0x2E957AA81F2C61C9');
22
- }
23
-
24
- /**
25
- * @param p0
26
- * @param p1
27
- */
28
- static N_0x535A66AAD2BF68F9(p0: any, p1: any): void {
29
- inv<void>('0x535A66AAD2BF68F9', p0, p1);
30
- }
31
-
32
- /**
33
- * @param p0
34
- * @param p1
35
- * @returns
36
- */
37
- static N_0x08FC896D2CB31FCC(p0: any, p1: boolean): Entity | null {
38
- return createFromHandle<Entity>('Entity', inv<number>('0x08FC896D2CB31FCC', p0, p1, rai()));
39
- }
40
-
41
- /**
42
- * @param p0
43
- * @returns
44
- */
45
- static N_0xF8DE7154F7D1458F(p0: any): any {
46
- return inv<number>('0xF8DE7154F7D1458F', p0);
47
- }
48
-
49
- /**
50
- * @param p0
51
- * @returns
52
- */
53
- static N_0xE4C51A8A3BD1664C(p0: any): any {
54
- return inv<number>('0xE4C51A8A3BD1664C', p0);
55
- }
56
-
57
- /**
58
- * @param p0
59
- * @param p1
60
- */
61
- static N_0x70605812ABC9FF0F(p0: any, p1: any): void {
62
- inv<void>('0x70605812ABC9FF0F', p0, p1);
63
- }
64
-
65
- /**
66
- * @param p0
67
- * @param p1
68
- * @param p2
69
- * @param p3
70
- * @param p4
71
- */
72
- static N_0xA4DCB3F0DD7488BD(p0: any, p1: any, p2: any, p3: any, p4: any): void {
73
- inv<void>('0xA4DCB3F0DD7488BD', p0, p1, p2, p3, p4);
74
- }
75
-
76
- /**
77
- * @param persCharHash
78
- * @returns
79
- */
80
- static getPerscharModelName(persCharHash: string | number): number {
81
- return (inv<number>('0xA00DF706C60173D1', _h(persCharHash), rai())) & 0xFFFFFFFF;
82
- }
83
-
84
- static N_0xEFC5C6670E0B99BA(): void {
85
- inv<void>('0xEFC5C6670E0B99BA');
86
- }
87
-
88
12
  /**
89
13
  * @param p0
90
14
  * @param p1
@@ -292,4 +216,80 @@ export class Perschar {
292
216
  return inv<number>('0xA8120EBEAF290C7A', p0);
293
217
  }
294
218
 
219
+ /**
220
+ * @param p0
221
+ * @returns
222
+ */
223
+ static N_0xCEB40B678E403759(p0: any): any {
224
+ return inv<number>('0xCEB40B678E403759', p0);
225
+ }
226
+
227
+ static N_0x2E957AA81F2C61C9(): void {
228
+ inv<void>('0x2E957AA81F2C61C9');
229
+ }
230
+
231
+ /**
232
+ * @param p0
233
+ * @param p1
234
+ */
235
+ static N_0x535A66AAD2BF68F9(p0: any, p1: any): void {
236
+ inv<void>('0x535A66AAD2BF68F9', p0, p1);
237
+ }
238
+
239
+ /**
240
+ * @param p0
241
+ * @param p1
242
+ * @returns
243
+ */
244
+ static N_0x08FC896D2CB31FCC(p0: any, p1: boolean): Entity | null {
245
+ return createFromHandle<Entity>('Entity', inv<number>('0x08FC896D2CB31FCC', p0, p1, rai()));
246
+ }
247
+
248
+ /**
249
+ * @param p0
250
+ * @returns
251
+ */
252
+ static N_0xF8DE7154F7D1458F(p0: any): any {
253
+ return inv<number>('0xF8DE7154F7D1458F', p0);
254
+ }
255
+
256
+ /**
257
+ * @param p0
258
+ * @returns
259
+ */
260
+ static N_0xE4C51A8A3BD1664C(p0: any): any {
261
+ return inv<number>('0xE4C51A8A3BD1664C', p0);
262
+ }
263
+
264
+ /**
265
+ * @param p0
266
+ * @param p1
267
+ */
268
+ static N_0x70605812ABC9FF0F(p0: any, p1: any): void {
269
+ inv<void>('0x70605812ABC9FF0F', p0, p1);
270
+ }
271
+
272
+ /**
273
+ * @param p0
274
+ * @param p1
275
+ * @param p2
276
+ * @param p3
277
+ * @param p4
278
+ */
279
+ static N_0xA4DCB3F0DD7488BD(p0: any, p1: any, p2: any, p3: any, p4: any): void {
280
+ inv<void>('0xA4DCB3F0DD7488BD', p0, p1, p2, p3, p4);
281
+ }
282
+
283
+ /**
284
+ * @param persCharHash
285
+ * @returns
286
+ */
287
+ static getPerscharModelName(persCharHash: string | number): number {
288
+ return (inv<number>('0xA00DF706C60173D1', _h(persCharHash), rai())) & 0xFFFFFFFF;
289
+ }
290
+
291
+ static N_0xEFC5C6670E0B99BA(): void {
292
+ inv<void>('0xEFC5C6670E0B99BA');
293
+ }
294
+
295
295
  }