@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -1,12 +1,5 @@
1
1
  import { Vector3 } from '../types/Vector3';
2
2
  export declare class Zone {
3
- /**
4
- * Returns the zone's name hash if its type matches one of the following:
5
- *
6
- * @param pos
7
- * @returns
8
- */
9
- static getWaterMapZoneAtCoords(pos: Vector3): number;
10
3
  /**
11
4
  * Returns name hash, see common:/data/levels/rdr3/mapzones.meta type (-1 matches any type):
12
5
  * class CMapZone
@@ -35,5 +28,12 @@ export declare class Zone {
35
28
  * @returns
36
29
  */
37
30
  static getMapZoneAtCoords(pos: Vector3, type: number): number;
31
+ /**
32
+ * Returns the zone's name hash if its type matches one of the following:
33
+ *
34
+ * @param pos
35
+ * @returns
36
+ */
37
+ static getWaterMapZoneAtCoords(pos: Vector3): number;
38
38
  }
39
39
  //# sourceMappingURL=Zone.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Zone.d.ts","sourceRoot":"","sources":["../../src/namespaces/Zone.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAM3C,qBAAa,IAAI;IACf;;;;;OAKG;IACH,MAAM,CAAC,uBAAuB,CAAC,GAAG,EAAE,OAAO,GAAG,MAAM;IAIpD;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,MAAM,CAAC,kBAAkB,CAAC,GAAG,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM;CAI9D"}
1
+ {"version":3,"file":"Zone.d.ts","sourceRoot":"","sources":["../../src/namespaces/Zone.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAM3C,qBAAa,IAAI;IACf;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,MAAM,CAAC,kBAAkB,CAAC,GAAG,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM;IAI7D;;;;;OAKG;IACH,MAAM,CAAC,uBAAuB,CAAC,GAAG,EAAE,OAAO,GAAG,MAAM;CAIrD"}
@@ -1,14 +1,5 @@
1
1
  import { inv, rai, f } from '../types/NativeAliases';
2
2
  export class Zone {
3
- /**
4
- * Returns the zone's name hash if its type matches one of the following:
5
- *
6
- * @param pos
7
- * @returns
8
- */
9
- static getWaterMapZoneAtCoords(pos) {
10
- return (inv('0x5BA7A68A346A5A91', f(pos.x), f(pos.y), f(pos.z), rai())) & 0xFFFFFFFF;
11
- }
12
3
  /**
13
4
  * Returns name hash, see common:/data/levels/rdr3/mapzones.meta type (-1 matches any type):
14
5
  * class CMapZone
@@ -39,4 +30,13 @@ export class Zone {
39
30
  static getMapZoneAtCoords(pos, type) {
40
31
  return (inv('0x43AD8FC02B429D33', f(pos.x), f(pos.y), f(pos.z), type, rai())) & 0xFFFFFFFF;
41
32
  }
33
+ /**
34
+ * Returns the zone's name hash if its type matches one of the following:
35
+ *
36
+ * @param pos
37
+ * @returns
38
+ */
39
+ static getWaterMapZoneAtCoords(pos) {
40
+ return (inv('0x5BA7A68A346A5A91', f(pos.x), f(pos.y), f(pos.z), rai())) & 0xFFFFFFFF;
41
+ }
42
42
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@nativewrappers/redm-codegen",
3
- "version": "0.0.3",
3
+ "version": "0.0.4",
4
4
  "description": "Auto-generated native function bindings with class-based API",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",
@@ -52,81 +52,110 @@ export class AnimScene implements IHandle {
52
52
  }
53
53
 
54
54
  /**
55
- * @param playbackListName
55
+ * @param p1
56
56
  * @returns
57
57
  */
58
- doesAnimScenePlayListExist(playbackListName: string | null): any {
59
- return inv<number>('0xA9016536015DE29D', this.handle, playbackListName);
58
+ isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any {
59
+ return inv<number>('0xF8D1D2DAB6007EEF', this.handle, p1);
60
60
  }
61
61
 
62
62
  /**
63
- * @param phaseName
63
+ * @param entityName
64
64
  * @returns
65
65
  */
66
- isAnimScenePlaybackListPhaseActive(phaseName: string | null): any {
67
- return inv<number>('0x1F0E401031E20146', this.handle, phaseName);
66
+ hasEntityExitedAnimScene(entityName: string | null): any {
67
+ return inv<number>('0xB89FCFF19DAFFF28', this.handle, entityName);
68
68
  }
69
69
 
70
70
  /**
71
- * @param phaseName
72
- * @returns
71
+ * @param order
72
+ * @returns position; rotation
73
73
  */
74
- isAnimScenePlaybackListPhaseLoaded(phaseName: string | null): any {
75
- return inv<number>('0x23E33CB9F4A3F547', this.handle, phaseName);
74
+ getAnimSceneOrigin(order: number): [Vector3, Vector3] {
75
+ const result = inv<[number[], number[]]>('0xADF1D53F3B1FE0A7', this.handle, pvv(), pvv(), order);
76
+ return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
76
77
  }
77
78
 
78
- resumeAnimSceneFromLastCheckpoint(): void {
79
- inv<void>('0x8E1BA705F63C1925', this.handle);
79
+ /**
80
+ * @param entityName
81
+ * @returns
82
+ */
83
+ doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any {
84
+ return inv<number>('0x9D1ECA9337BE9FC3', this.handle, entityName);
80
85
  }
81
86
 
82
87
  /**
83
- * @param p1
84
- * @returns
88
+ * @param pos
89
+ * @param rot
90
+ * @param order
85
91
  */
86
- isAnimSceneFinished(p1: boolean): any {
87
- return inv<number>('0xD8254CB2C586412B', this.handle, p1);
92
+ setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void {
93
+ inv<void>('0x020894BF17A02EF2', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), order);
88
94
  }
89
95
 
90
96
  /**
91
97
  * @param name
92
- * @param isNetwork
93
98
  * @returns
94
99
  */
95
- getAnimSceneObject(name: string | null, isNetwork: boolean): Prop | null {
96
- return createFromHandle<Prop>('Prop', inv<number>('0xFB5674687A1B2814', this.handle, name, isNetwork, rai()));
100
+ getAnimSceneBool(name: string | null): any {
101
+ return inv<number>('0x07A6F6447ECA9B64', this.handle, name);
97
102
  }
98
103
 
99
104
  /**
105
+ * @param phaseName
100
106
  * @returns
101
107
  */
102
- getAnimSceneRate(): number {
103
- return inv<number>('0x43C21623E42B821B', this.handle, raf());
108
+ getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number {
109
+ return inv<number>('0x9E036D5204FFBBC8', this.handle, phaseName, rai());
104
110
  }
105
111
 
106
112
  /**
107
- * @param p1
113
+ * @param playlistName
108
114
  * @returns
109
115
  */
110
- hasAnimSceneExited(p1: boolean): any {
111
- return inv<number>('0xF94692EB9DC15D74', this.handle, p1);
116
+ releaseAnimScenePlayList(playlistName: string | null): any {
117
+ return inv<number>('0xAE6ADA8FE7E84ACC', this.handle, playlistName);
112
118
  }
113
119
 
114
120
  /**
115
- * @param p1
121
+ * @param entityName
122
+ * @param entity
123
+ * @param flags
116
124
  */
117
- fadeAnimSceneAudioIn(p1: number): void {
118
- inv<void>('0xA41351EA2A18A0AD', this.handle, f(p1));
125
+ setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void {
126
+ inv<void>('0x8B720AD451CA2AB3', this.handle, entityName, entity.handle, flags);
119
127
  }
120
128
 
121
129
  /**
130
+ * @param rate
131
+ */
132
+ setAnimSceneRate(rate: number): void {
133
+ inv<void>('0x75820B801CFF262A', this.handle, f(rate));
134
+ }
135
+
136
+ /**
137
+ * @param entityId
122
138
  * @returns
123
139
  */
124
- getAnimSceneDict(): number {
125
- return (inv<number>('0xAE5ADA4FE3E21ADC', this.handle, rai())) & 0xFFFFFFFF;
140
+ doesEntityWithIdExistInAnimScene(entityId: string | null): any {
141
+ return inv<number>('0x6F1F0B17109309DA', this.handle, entityId);
126
142
  }
127
143
 
128
- loadAnimScene(): void {
129
- inv<void>('0xAF068580194D9DC7', this.handle);
144
+ /**
145
+ * @param playbackListName
146
+ */
147
+ setAnimScenePlaybackList(playbackListName: string | null): void {
148
+ inv<void>('0xAB5E7CAB074D6B84', this.handle, playbackListName);
149
+ }
150
+
151
+ /**
152
+ * @param entityName
153
+ * @param p2
154
+ * @param p3
155
+ * @returns
156
+ */
157
+ couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any {
158
+ return inv<number>('0x73616E64696C616E', this.handle, entityName, p2, p3);
130
159
  }
131
160
 
132
161
  /**
@@ -347,155 +376,81 @@ export class AnimScene implements IHandle {
347
376
  }
348
377
 
349
378
  /**
379
+ * @param playbackListName
350
380
  * @returns
351
381
  */
352
- isAnimSceneAborted(): any {
353
- return inv<number>('0x34A0671BE613D3D0', this.handle);
354
- }
355
-
356
- /**
357
- * @param toggle
358
- */
359
- setAnimScenePaused(toggle: boolean): void {
360
- inv<void>('0xD6824B7D24DC0CE0', this.handle, toggle);
382
+ doesAnimScenePlayListExist(playbackListName: string | null): any {
383
+ return inv<number>('0xA9016536015DE29D', this.handle, playbackListName);
361
384
  }
362
385
 
363
386
  /**
387
+ * @param phaseName
364
388
  * @returns
365
389
  */
366
- doesAnimSceneExist(): any {
367
- return inv<number>('0x25557E324489393C', this.handle);
368
- }
369
-
370
- startAnimScene(): void {
371
- inv<void>('0xF4D94AF761768700', this.handle);
372
- }
373
-
374
- detachAnimScene(): void {
375
- inv<void>('0x6843A1AA3A336DFF', this.handle);
390
+ isAnimScenePlaybackListPhaseActive(phaseName: string | null): any {
391
+ return inv<number>('0x1F0E401031E20146', this.handle, phaseName);
376
392
  }
377
393
 
378
394
  /**
379
- * @param name
380
- * @param isNetwork
395
+ * @param phaseName
381
396
  * @returns
382
397
  */
383
- getAnimSceneVehicle(name: string | null, isNetwork: boolean): Vehicle | null {
384
- return createFromHandle<Vehicle>('Vehicle', inv<number>('0x430EE0A19BC5A287', this.handle, name, isNetwork, rai()));
398
+ isAnimScenePlaybackListPhaseLoaded(phaseName: string | null): any {
399
+ return inv<number>('0x23E33CB9F4A3F547', this.handle, phaseName);
385
400
  }
386
401
 
387
- /**
388
- * @returns
389
- */
390
- getAnimSceneTime(): number {
391
- return inv<number>('0x61BE7D6186260002', this.handle, raf());
402
+ resumeAnimSceneFromLastCheckpoint(): void {
403
+ inv<void>('0x8E1BA705F63C1925', this.handle);
392
404
  }
393
405
 
394
406
  /**
395
407
  * @param p1
396
408
  * @returns
397
409
  */
398
- isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any {
399
- return inv<number>('0xF8D1D2DAB6007EEF', this.handle, p1);
400
- }
401
-
402
- /**
403
- * @param entityName
404
- * @returns
405
- */
406
- hasEntityExitedAnimScene(entityName: string | null): any {
407
- return inv<number>('0xB89FCFF19DAFFF28', this.handle, entityName);
408
- }
409
-
410
- /**
411
- * @param order
412
- * @returns position; rotation
413
- */
414
- getAnimSceneOrigin(order: number): [Vector3, Vector3] {
415
- const result = inv<[number[], number[]]>('0xADF1D53F3B1FE0A7', this.handle, pvv(), pvv(), order);
416
- return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
417
- }
418
-
419
- /**
420
- * @param entityName
421
- * @returns
422
- */
423
- doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any {
424
- return inv<number>('0x9D1ECA9337BE9FC3', this.handle, entityName);
425
- }
426
-
427
- /**
428
- * @param pos
429
- * @param rot
430
- * @param order
431
- */
432
- setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void {
433
- inv<void>('0x020894BF17A02EF2', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), order);
410
+ isAnimSceneFinished(p1: boolean): any {
411
+ return inv<number>('0xD8254CB2C586412B', this.handle, p1);
434
412
  }
435
413
 
436
414
  /**
437
415
  * @param name
416
+ * @param isNetwork
438
417
  * @returns
439
418
  */
440
- getAnimSceneBool(name: string | null): any {
441
- return inv<number>('0x07A6F6447ECA9B64', this.handle, name);
419
+ getAnimSceneObject(name: string | null, isNetwork: boolean): Prop | null {
420
+ return createFromHandle<Prop>('Prop', inv<number>('0xFB5674687A1B2814', this.handle, name, isNetwork, rai()));
442
421
  }
443
422
 
444
423
  /**
445
- * @param phaseName
446
424
  * @returns
447
425
  */
448
- getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number {
449
- return inv<number>('0x9E036D5204FFBBC8', this.handle, phaseName, rai());
426
+ getAnimSceneRate(): number {
427
+ return inv<number>('0x43C21623E42B821B', this.handle, raf());
450
428
  }
451
429
 
452
430
  /**
453
- * @param playlistName
431
+ * @param p1
454
432
  * @returns
455
433
  */
456
- releaseAnimScenePlayList(playlistName: string | null): any {
457
- return inv<number>('0xAE6ADA8FE7E84ACC', this.handle, playlistName);
458
- }
459
-
460
- /**
461
- * @param entityName
462
- * @param entity
463
- * @param flags
464
- */
465
- setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void {
466
- inv<void>('0x8B720AD451CA2AB3', this.handle, entityName, entity.handle, flags);
434
+ hasAnimSceneExited(p1: boolean): any {
435
+ return inv<number>('0xF94692EB9DC15D74', this.handle, p1);
467
436
  }
468
437
 
469
438
  /**
470
- * @param rate
439
+ * @param p1
471
440
  */
472
- setAnimSceneRate(rate: number): void {
473
- inv<void>('0x75820B801CFF262A', this.handle, f(rate));
441
+ fadeAnimSceneAudioIn(p1: number): void {
442
+ inv<void>('0xA41351EA2A18A0AD', this.handle, f(p1));
474
443
  }
475
444
 
476
445
  /**
477
- * @param entityId
478
446
  * @returns
479
447
  */
480
- doesEntityWithIdExistInAnimScene(entityId: string | null): any {
481
- return inv<number>('0x6F1F0B17109309DA', this.handle, entityId);
482
- }
483
-
484
- /**
485
- * @param playbackListName
486
- */
487
- setAnimScenePlaybackList(playbackListName: string | null): void {
488
- inv<void>('0xAB5E7CAB074D6B84', this.handle, playbackListName);
448
+ getAnimSceneDict(): number {
449
+ return (inv<number>('0xAE5ADA4FE3E21ADC', this.handle, rai())) & 0xFFFFFFFF;
489
450
  }
490
451
 
491
- /**
492
- * @param entityName
493
- * @param p2
494
- * @param p3
495
- * @returns
496
- */
497
- couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any {
498
- return inv<number>('0x73616E64696C616E', this.handle, entityName, p2, p3);
452
+ loadAnimScene(): void {
453
+ inv<void>('0xAF068580194D9DC7', this.handle);
499
454
  }
500
455
 
501
456
  clearAnimSceneWasSkipped(): void {
@@ -590,6 +545,51 @@ export class AnimScene implements IHandle {
590
545
  inv<void>('0x519E96C2C68B404B', this.handle, name, value, p3);
591
546
  }
592
547
 
548
+ /**
549
+ * @returns
550
+ */
551
+ isAnimSceneAborted(): any {
552
+ return inv<number>('0x34A0671BE613D3D0', this.handle);
553
+ }
554
+
555
+ /**
556
+ * @param toggle
557
+ */
558
+ setAnimScenePaused(toggle: boolean): void {
559
+ inv<void>('0xD6824B7D24DC0CE0', this.handle, toggle);
560
+ }
561
+
562
+ /**
563
+ * @returns
564
+ */
565
+ doesAnimSceneExist(): any {
566
+ return inv<number>('0x25557E324489393C', this.handle);
567
+ }
568
+
569
+ startAnimScene(): void {
570
+ inv<void>('0xF4D94AF761768700', this.handle);
571
+ }
572
+
573
+ detachAnimScene(): void {
574
+ inv<void>('0x6843A1AA3A336DFF', this.handle);
575
+ }
576
+
577
+ /**
578
+ * @param name
579
+ * @param isNetwork
580
+ * @returns
581
+ */
582
+ getAnimSceneVehicle(name: string | null, isNetwork: boolean): Vehicle | null {
583
+ return createFromHandle<Vehicle>('Vehicle', inv<number>('0x430EE0A19BC5A287', this.handle, name, isNetwork, rai()));
584
+ }
585
+
586
+ /**
587
+ * @returns
588
+ */
589
+ getAnimSceneTime(): number {
590
+ return inv<number>('0x61BE7D6186260002', this.handle, raf());
591
+ }
592
+
593
593
  }
594
594
 
595
595
  registerHandle('AnimScene', AnimScene);
@@ -11,6 +11,56 @@ export class BaseModel {
11
11
  this.hash = hash;
12
12
  }
13
13
 
14
+ /**
15
+ * Old name: _REQUEST_IMAP_2
16
+ */
17
+ requestIplByHash(): void {
18
+ inv<void>('0x9E211A378F95C97C', this.hash);
19
+ }
20
+
21
+ /**
22
+ * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
23
+ *
24
+ * @param p1
25
+ */
26
+ requestModel(p1: boolean): void {
27
+ inv<void>('0xFA28FE3A6246FC30', this.hash, p1);
28
+ }
29
+
30
+ /**
31
+ * Old name: _IS_IMAP_ACTIVE_2
32
+ *
33
+ * @returns
34
+ */
35
+ isIplActiveByHash(): boolean {
36
+ return inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
37
+ }
38
+
39
+ requestClipSetByHash(): void {
40
+ inv<void>('0xAC37644A538F7524', this.hash);
41
+ }
42
+
43
+ /**
44
+ * @returns
45
+ */
46
+ hasNamedPtfxAssetLoaded(): boolean {
47
+ return inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
48
+ }
49
+
50
+ /**
51
+ * _SET_E* or _SET_F*
52
+ */
53
+ N_0x032A14D082A9B269(): void {
54
+ inv<void>('0x032A14D082A9B269', this.hash);
55
+ }
56
+
57
+ /**
58
+ * Marks the model as no longer needed.
59
+ */
60
+ setModelAsNoLongerNeeded(): void {
61
+ inv<void>('0x4AD96EF928BD4F9A', this.hash);
62
+ }
63
+
14
64
  /**
15
65
  * @returns
16
66
  */
@@ -136,54 +186,4 @@ export class BaseModel {
136
186
  return inv<boolean>('0xD779B9B910BD3B7C', this.hash, rai());
137
187
  }
138
188
 
139
- /**
140
- * @returns
141
- */
142
- hasNamedPtfxAssetLoaded(): boolean {
143
- return inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
144
- }
145
-
146
- /**
147
- * _SET_E* or _SET_F*
148
- */
149
- N_0x032A14D082A9B269(): void {
150
- inv<void>('0x032A14D082A9B269', this.hash);
151
- }
152
-
153
- /**
154
- * Marks the model as no longer needed.
155
- */
156
- setModelAsNoLongerNeeded(): void {
157
- inv<void>('0x4AD96EF928BD4F9A', this.hash);
158
- }
159
-
160
- requestClipSetByHash(): void {
161
- inv<void>('0xAC37644A538F7524', this.hash);
162
- }
163
-
164
- /**
165
- * Old name: _REQUEST_IMAP_2
166
- */
167
- requestIplByHash(): void {
168
- inv<void>('0x9E211A378F95C97C', this.hash);
169
- }
170
-
171
- /**
172
- * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
173
- *
174
- * @param p1
175
- */
176
- requestModel(p1: boolean): void {
177
- inv<void>('0xFA28FE3A6246FC30', this.hash, p1);
178
- }
179
-
180
- /**
181
- * Old name: _IS_IMAP_ACTIVE_2
182
- *
183
- * @returns
184
- */
185
- isIplActiveByHash(): boolean {
186
- return inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
187
- }
188
-
189
189
  }