@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -4,6 +4,49 @@ export class BaseModel {
4
4
  constructor(hash) {
5
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  this.hash = hash;
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  }
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+ /**
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+ * Old name: _REQUEST_IMAP_2
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+ */
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+ requestIplByHash() {
11
+ inv('0x9E211A378F95C97C', this.hash);
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+ }
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+ /**
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+ * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
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+ *
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+ * @param p1
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+ */
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+ requestModel(p1) {
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+ inv('0xFA28FE3A6246FC30', this.hash, p1);
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+ }
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+ /**
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+ * Old name: _IS_IMAP_ACTIVE_2
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+ *
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+ * @returns
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+ */
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+ isIplActiveByHash() {
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+ return inv('0x93AC1B91CB6D9913', this.hash, rai());
28
+ }
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+ requestClipSetByHash() {
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+ inv('0xAC37644A538F7524', this.hash);
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+ }
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+ /**
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+ * @returns
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+ */
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+ hasNamedPtfxAssetLoaded() {
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+ return inv('0x65BB72F29138F5D6', this.hash, rai());
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+ }
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+ /**
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+ * _SET_E* or _SET_F*
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+ */
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+ N_0x032A14D082A9B269() {
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+ inv('0x032A14D082A9B269', this.hash);
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+ }
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+ /**
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+ * Marks the model as no longer needed.
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+ */
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+ setModelAsNoLongerNeeded() {
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+ inv('0x4AD96EF928BD4F9A', this.hash);
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+ }
7
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  /**
8
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  * @returns
9
52
  */
@@ -112,47 +155,4 @@ export class BaseModel {
112
155
  isIplActiveHash() {
113
156
  return inv('0xD779B9B910BD3B7C', this.hash, rai());
114
157
  }
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- /**
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- * @returns
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- */
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- hasNamedPtfxAssetLoaded() {
119
- return inv('0x65BB72F29138F5D6', this.hash, rai());
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- }
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- /**
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- * _SET_E* or _SET_F*
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- */
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- N_0x032A14D082A9B269() {
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- inv('0x032A14D082A9B269', this.hash);
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- }
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- /**
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- * Marks the model as no longer needed.
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- */
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- setModelAsNoLongerNeeded() {
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- inv('0x4AD96EF928BD4F9A', this.hash);
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- }
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- requestClipSetByHash() {
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- inv('0xAC37644A538F7524', this.hash);
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- }
136
- /**
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- * Old name: _REQUEST_IMAP_2
138
- */
139
- requestIplByHash() {
140
- inv('0x9E211A378F95C97C', this.hash);
141
- }
142
- /**
143
- * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
144
- *
145
- * @param p1
146
- */
147
- requestModel(p1) {
148
- inv('0xFA28FE3A6246FC30', this.hash, p1);
149
- }
150
- /**
151
- * Old name: _IS_IMAP_ACTIVE_2
152
- *
153
- * @returns
154
- */
155
- isIplActiveByHash() {
156
- return inv('0x93AC1B91CB6D9913', this.hash, rai());
157
- }
158
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  }
@@ -5,31 +5,43 @@ export declare class BaseTask {
5
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  protected entity: Entity;
6
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  constructor(entity: Entity);
7
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  /**
8
- * @returns args
8
+ * Returns m_eContainerState
9
+ *
10
+ * @returns
9
11
  */
10
- playEntityScriptedAnim(): number;
12
+ getScenarioContainerOpeningState(): any;
11
13
  /**
12
- * carriableSlot:
13
- * 7 > Back of a horse
14
- * 6 > Right side of a horse
15
- * 5 > Left side of a horse
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- * flags:
17
- * 512: enables the prompt being the name of the item when using a generic item
14
+ * Returns scenario
18
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  *
19
- * @param carryConfig
20
- * @param carrier
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- * @param carriableSlot
22
- * @param flags
16
+ * @param scenarioHash
17
+ * @param pos
18
+ * @param heading
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+ * @param p6
20
+ * @param p7
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+ * @param p8
22
+ * @returns
23
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  */
24
- carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void;
24
+ createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number;
25
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  /**
26
- * @param p1
26
+ * @returns
27
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  */
28
- N_0xF3C3503276F4A034(p1: any): void;
28
+ getIsCarriableEntity(): any;
29
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  /**
30
+ * Returns the entity coverpoint with offset.
31
+ *
32
+ * @param offset
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+ * @param heading
34
+ * @param p5
35
+ * @param p6
36
+ * @param p7
37
+ * @param p8
30
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  * @returns
31
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  */
32
- getIsCarriableEntity(): any;
40
+ getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any;
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+ /**
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+ * @returns args
43
+ */
44
+ playEntityScriptedAnim(): number;
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  /**
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  * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
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  */
@@ -38,6 +50,10 @@ export declare class BaseTask {
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  * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
39
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  */
40
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  getRansackScenarioContainerNumCompartments(): number;
53
+ /**
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+ * @param p1
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+ */
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+ N_0xF3C3503276F4A034(p1: any): void;
41
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  /**
42
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  * @param targetEntity
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  * @param duration
@@ -69,34 +85,18 @@ export declare class BaseTask {
69
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  */
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  N_0x2416EC2F31F75266(targetEntity: Entity, duration: number, p3: any, p4: any): void;
71
87
  /**
72
- * Returns m_eContainerState
73
- *
74
- * @returns
75
- */
76
- getScenarioContainerOpeningState(): any;
77
- /**
78
- * Returns scenario
79
- *
80
- * @param scenarioHash
81
- * @param pos
82
- * @param heading
83
- * @param p6
84
- * @param p7
85
- * @param p8
86
- * @returns
87
- */
88
- createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number;
89
- /**
90
- * Returns the entity coverpoint with offset.
88
+ * carriableSlot:
89
+ * 7 > Back of a horse
90
+ * 6 > Right side of a horse
91
+ * 5 > Left side of a horse
92
+ * flags:
93
+ * 512: enables the prompt being the name of the item when using a generic item
91
94
  *
92
- * @param offset
93
- * @param heading
94
- * @param p5
95
- * @param p6
96
- * @param p7
97
- * @param p8
98
- * @returns
95
+ * @param carryConfig
96
+ * @param carrier
97
+ * @param carriableSlot
98
+ * @param flags
99
99
  */
100
- getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any;
100
+ carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void;
101
101
  }
102
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  //# sourceMappingURL=BaseTask.d.ts.map
@@ -1 +1 @@
1
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@@ -4,39 +4,53 @@ export class BaseTask {
4
4
  this.entity = entity;
5
5
  }
6
6
  /**
7
- * @returns args
7
+ * Returns m_eContainerState
8
+ *
9
+ * @returns
8
10
  */
9
- playEntityScriptedAnim() {
10
- const result = inv('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
11
- return result;
11
+ getScenarioContainerOpeningState() {
12
+ return inv('0xB219612B5568E9EC', this.entity.handle);
12
13
  }
13
14
  /**
14
- * carriableSlot:
15
- * 7 > Back of a horse
16
- * 6 > Right side of a horse
17
- * 5 > Left side of a horse
18
- * flags:
19
- * 512: enables the prompt being the name of the item when using a generic item
15
+ * Returns scenario
20
16
  *
21
- * @param carryConfig
22
- * @param carrier
23
- * @param carriableSlot
24
- * @param flags
17
+ * @param scenarioHash
18
+ * @param pos
19
+ * @param heading
20
+ * @param p6
21
+ * @param p7
22
+ * @param p8
23
+ * @returns
25
24
  */
26
- carriable(carryConfig, carrier, carriableSlot, flags) {
27
- inv('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
25
+ createScenarioPointHashAttachedToEntity(scenarioHash, pos, heading, p6, p7, p8) {
26
+ return inv('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
28
27
  }
29
28
  /**
30
- * @param p1
29
+ * @returns
31
30
  */
32
- N_0xF3C3503276F4A034(p1) {
33
- inv('0xF3C3503276F4A034', this.entity.handle, p1);
31
+ getIsCarriableEntity() {
32
+ return inv('0x0CCFE72B43C9CF96', this.entity.handle);
34
33
  }
35
34
  /**
35
+ * Returns the entity coverpoint with offset.
36
+ *
37
+ * @param offset
38
+ * @param heading
39
+ * @param p5
40
+ * @param p6
41
+ * @param p7
42
+ * @param p8
36
43
  * @returns
37
44
  */
38
- getIsCarriableEntity() {
39
- return inv('0x0CCFE72B43C9CF96', this.entity.handle);
45
+ getCoverpointFromEntityWithOffset(offset, heading, p5, p6, p7, p8) {
46
+ return inv('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
47
+ }
48
+ /**
49
+ * @returns args
50
+ */
51
+ playEntityScriptedAnim() {
52
+ const result = inv('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
53
+ return result;
40
54
  }
41
55
  /**
42
56
  * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
@@ -50,6 +64,12 @@ export class BaseTask {
50
64
  getRansackScenarioContainerNumCompartments() {
51
65
  return inv('0x640A602946A8C972', this.entity.handle, rai());
52
66
  }
67
+ /**
68
+ * @param p1
69
+ */
70
+ N_0xF3C3503276F4A034(p1) {
71
+ inv('0xF3C3503276F4A034', this.entity.handle, p1);
72
+ }
53
73
  /**
54
74
  * @param targetEntity
55
75
  * @param duration
@@ -91,39 +111,19 @@ export class BaseTask {
91
111
  inv('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
92
112
  }
93
113
  /**
94
- * Returns m_eContainerState
95
- *
96
- * @returns
97
- */
98
- getScenarioContainerOpeningState() {
99
- return inv('0xB219612B5568E9EC', this.entity.handle);
100
- }
101
- /**
102
- * Returns scenario
103
- *
104
- * @param scenarioHash
105
- * @param pos
106
- * @param heading
107
- * @param p6
108
- * @param p7
109
- * @param p8
110
- * @returns
111
- */
112
- createScenarioPointHashAttachedToEntity(scenarioHash, pos, heading, p6, p7, p8) {
113
- return inv('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
114
- }
115
- /**
116
- * Returns the entity coverpoint with offset.
114
+ * carriableSlot:
115
+ * 7 > Back of a horse
116
+ * 6 > Right side of a horse
117
+ * 5 > Left side of a horse
118
+ * flags:
119
+ * 512: enables the prompt being the name of the item when using a generic item
117
120
  *
118
- * @param offset
119
- * @param heading
120
- * @param p5
121
- * @param p6
122
- * @param p7
123
- * @param p8
124
- * @returns
121
+ * @param carryConfig
122
+ * @param carrier
123
+ * @param carriableSlot
124
+ * @param flags
125
125
  */
126
- getCoverpointFromEntityWithOffset(offset, heading, p5, p6, p7, p8) {
127
- return inv('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
126
+ carriable(carryConfig, carrier, carriableSlot, flags) {
127
+ inv('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
128
128
  }
129
129
  }
@@ -27,6 +27,23 @@ export declare class Cam implements IHandle {
27
27
  * @param p1
28
28
  */
29
29
  allowMotionBlurDecay(p1: boolean): void;
30
+ /**
31
+ * @param rotationOrder Refer to [enum: eEulerRotationOrder]
32
+ * @returns
33
+ */
34
+ getRot(rotationOrder: eEulerRotationOrder): Vector3;
35
+ /**
36
+ * Allows you to aim and shoot at the direction the camera is facing.
37
+ *
38
+ * @param toggle
39
+ */
40
+ setAffectsAiming(toggle: boolean): void;
41
+ /**
42
+ * Set cam DOF and focal settings. TODO: Support structs
43
+ *
44
+ * @returns p
45
+ */
46
+ setDofParams(): number;
30
47
  /**
31
48
  * Sets the field of view of the cam. Min: 1.0f
32
49
  * Max: 130.0f
@@ -35,10 +52,6 @@ export declare class Cam implements IHandle {
35
52
  */
36
53
  setFov(fieldOfView: number): void;
37
54
  stopPointing(): void;
38
- /**
39
- * @param p1
40
- */
41
- setSplinePhase(p1: number): void;
42
55
  /**
43
56
  * @param distance
44
57
  */
@@ -58,9 +71,70 @@ export declare class Cam implements IHandle {
58
71
  */
59
72
  setFarClip(farClip: number): void;
60
73
  /**
61
- * @param strength
74
+ * @param p1
62
75
  */
63
- setMotionBlurStrength(strength: number): void;
76
+ setControlsMiniMapHeading(p1: boolean): void;
77
+ /**
78
+ * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
79
+ *
80
+ * @returns
81
+ */
82
+ getSplinePhase(): number;
83
+ /**
84
+ * @returns
85
+ */
86
+ isShaking(): boolean;
87
+ /**
88
+ * @returns
89
+ */
90
+ getFov(): number;
91
+ /**
92
+ * @param type
93
+ * @param amplitude
94
+ */
95
+ shakeCam(type: string | null, amplitude: number): void;
96
+ /**
97
+ * @returns
98
+ */
99
+ isInterpolating(): boolean;
100
+ /**
101
+ * Set camera as active/inactive.
102
+ *
103
+ * @param active
104
+ */
105
+ setActive(active: boolean): void;
106
+ /**
107
+ * @param pos
108
+ * @param rot
109
+ * @param fieldOfView
110
+ * @param p8
111
+ * @param p9
112
+ * @param p10
113
+ * @param p11
114
+ * @param p12
115
+ * @param p13
116
+ */
117
+ setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void;
118
+ /**
119
+ * Sets the rotation of the cam.
120
+ *
121
+ * @param rot
122
+ * @param rotationOrder
123
+ */
124
+ setRot(rot: Vector3, rotationOrder: number): void;
125
+ /**
126
+ * @returns
127
+ */
128
+ getCoord(): Vector3;
129
+ detachCam(): void;
130
+ /**
131
+ * @param timeDuration
132
+ */
133
+ setSplineDuration(timeDuration: number): void;
134
+ /**
135
+ * @param p1
136
+ */
137
+ setSplinePhase(p1: number): void;
64
138
  /**
65
139
  * @param animName
66
140
  * @param animDictionary
@@ -95,33 +169,6 @@ export declare class Cam implements IHandle {
95
169
  * @param isRelative
96
170
  */
97
171
  attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void;
98
- /**
99
- * @param p1
100
- */
101
- setControlsMiniMapHeading(p1: boolean): void;
102
- /**
103
- * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
104
- *
105
- * @returns
106
- */
107
- getSplinePhase(): number;
108
- /**
109
- * @returns
110
- */
111
- isShaking(): boolean;
112
- /**
113
- * @returns
114
- */
115
- getFov(): number;
116
- /**
117
- * @param type
118
- * @param amplitude
119
- */
120
- shakeCam(type: string | null, amplitude: number): void;
121
- /**
122
- * @returns
123
- */
124
- isInterpolating(): boolean;
125
172
  /**
126
173
  * @param p1
127
174
  */
@@ -146,31 +193,6 @@ export declare class Cam implements IHandle {
146
193
  * @param pause
147
194
  */
148
195
  pauseCameraFocus(pause: boolean): void;
149
- /**
150
- * Set camera as active/inactive.
151
- *
152
- * @param active
153
- */
154
- setActive(active: boolean): void;
155
- /**
156
- * @param pos
157
- * @param rot
158
- * @param fieldOfView
159
- * @param p8
160
- * @param p9
161
- * @param p10
162
- * @param p11
163
- * @param p12
164
- * @param p13
165
- */
166
- setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void;
167
- /**
168
- * Sets the rotation of the cam.
169
- *
170
- * @param rot
171
- * @param rotationOrder
172
- */
173
- setRot(rot: Vector3, rotationOrder: number): void;
174
196
  /**
175
197
  * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
176
198
  *
@@ -188,30 +210,8 @@ export declare class Cam implements IHandle {
188
210
  */
189
211
  setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
190
212
  /**
191
- * @returns
192
- */
193
- getCoord(): Vector3;
194
- detachCam(): void;
195
- /**
196
- * @param timeDuration
197
- */
198
- setSplineDuration(timeDuration: number): void;
199
- /**
200
- * @param rotationOrder Refer to [enum: eEulerRotationOrder]
201
- * @returns
202
- */
203
- getRot(rotationOrder: eEulerRotationOrder): Vector3;
204
- /**
205
- * Allows you to aim and shoot at the direction the camera is facing.
206
- *
207
- * @param toggle
208
- */
209
- setAffectsAiming(toggle: boolean): void;
210
- /**
211
- * Set cam DOF and focal settings. TODO: Support structs
212
- *
213
- * @returns p
213
+ * @param strength
214
214
  */
215
- setDofParams(): number;
215
+ setMotionBlurStrength(strength: number): void;
216
216
  }
217
217
  //# sourceMappingURL=Cam.d.ts.map
@@ -1 +1 @@
1
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