@nativewrappers/redm-codegen 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +82 -82
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +124 -124
- package/dist/classes/BaseModel.d.ts +29 -29
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +43 -43
- package/dist/classes/BaseTask.d.ts +43 -43
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +53 -53
- package/dist/classes/Cam.d.ts +82 -82
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +115 -115
- package/dist/classes/Entity.d.ts +250 -250
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +350 -350
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/Ped.d.ts +55 -55
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +76 -76
- package/dist/classes/PedTask.d.ts +797 -797
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +1023 -1023
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +27 -27
- package/dist/classes/Pickup.d.ts +8 -8
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +15 -15
- package/dist/classes/Player.d.ts +185 -185
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +251 -251
- package/dist/classes/Prop.d.ts +130 -130
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +188 -188
- package/dist/classes/PropSet.d.ts +17 -17
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/VehicleTask.d.ts +23 -23
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +39 -39
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +54 -54
- package/dist/classes/Weapon.d.ts +291 -291
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +414 -414
- package/dist/namespaces/Animscene.d.ts +63 -63
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +83 -83
- package/dist/namespaces/Audio.d.ts +464 -464
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +650 -650
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +426 -426
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +609 -609
- package/dist/namespaces/Collection.d.ts +81 -81
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +113 -113
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +174 -174
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +266 -266
- package/dist/namespaces/EntityStatics.d.ts +110 -110
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +146 -146
- package/dist/namespaces/Graphics.d.ts +547 -547
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +731 -731
- package/dist/namespaces/Hud.d.ts +395 -395
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +564 -564
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +56 -56
- package/dist/namespaces/Inventory.d.ts +107 -107
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +149 -149
- package/dist/namespaces/Itemdatabase.d.ts +5 -5
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Map.d.ts +173 -173
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +240 -240
- package/dist/namespaces/Minigame.d.ts +56 -56
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +80 -80
- package/dist/namespaces/Network.d.ts +964 -964
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1333 -1333
- package/dist/namespaces/Object.d.ts +240 -240
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +95 -95
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/PedStatics.d.ts +18 -18
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +26 -26
- package/dist/namespaces/Perschar.d.ts +46 -46
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +66 -66
- package/dist/namespaces/Physics.d.ts +207 -207
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +315 -315
- package/dist/namespaces/PlayerStatics.d.ts +68 -68
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +95 -95
- package/dist/namespaces/Population.d.ts +86 -86
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +116 -116
- package/dist/namespaces/Posse.d.ts +43 -43
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +67 -67
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +90 -90
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +127 -127
- package/dist/namespaces/Streaming.d.ts +127 -127
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +193 -193
- package/dist/namespaces/Task.d.ts +346 -346
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +525 -525
- package/dist/namespaces/Telemetry.d.ts +176 -176
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +255 -255
- package/dist/namespaces/VolumeStatics.d.ts +64 -64
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +85 -85
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +234 -234
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +320 -320
- package/dist/namespaces/Zone.d.ts +7 -7
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +133 -133
- package/src/classes/BaseModel.ts +50 -50
- package/src/classes/BaseTask.ts +55 -55
- package/src/classes/Cam.ts +126 -126
- package/src/classes/Entity.ts +365 -365
- package/src/classes/Interior.ts +43 -43
- package/src/classes/Ped.ts +86 -86
- package/src/classes/PedTask.ts +2067 -2067
- package/src/classes/PersChar.ts +34 -34
- package/src/classes/Pickup.ts +16 -16
- package/src/classes/Player.ts +296 -296
- package/src/classes/Prop.ts +203 -203
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/VehicleTask.ts +32 -32
- package/src/classes/Volume.ts +61 -61
- package/src/classes/Weapon.ts +427 -427
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +760 -760
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +631 -631
- package/src/namespaces/Collection.ts +114 -114
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +282 -282
- package/src/namespaces/EntityStatics.ts +158 -158
- package/src/namespaces/Graphics.ts +1140 -1140
- package/src/namespaces/Hud.ts +592 -592
- package/src/namespaces/InteriorStatics.ts +64 -64
- package/src/namespaces/Inventory.ts +165 -165
- package/src/namespaces/Itemdatabase.ts +8 -8
- package/src/namespaces/Map.ts +256 -256
- package/src/namespaces/Minigame.ts +92 -92
- package/src/namespaces/Network.ts +1392 -1392
- package/src/namespaces/Object.ts +350 -350
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/PedStatics.ts +30 -30
- package/src/namespaces/Perschar.ts +76 -76
- package/src/namespaces/Physics.ts +327 -327
- package/src/namespaces/PlayerStatics.ts +103 -103
- package/src/namespaces/Population.ts +131 -131
- package/src/namespaces/Posse.ts +67 -67
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +143 -143
- package/src/namespaces/Streaming.ts +226 -226
- package/src/namespaces/Task.ts +498 -498
- package/src/namespaces/Telemetry.ts +261 -261
- package/src/namespaces/VolumeStatics.ts +87 -87
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +325 -325
- package/src/namespaces/Zone.ts +10 -10
package/dist/classes/Player.js
CHANGED
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@@ -89,6 +89,106 @@ export class Player {
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89
89
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setDeadeyeEntityAuraIntensityWithFlag(p1, p2, p3, intensity, flag) {
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90
90
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inv('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
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91
91
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}
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92
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+
/**
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93
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* @param target
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94
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*/
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95
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setBountyTarget(target) {
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96
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inv('0x6ADF821FBF21920E', this.handle, target.handle);
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97
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}
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98
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/**
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99
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* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
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*
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* @returns
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102
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*/
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103
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eagleEyeAreAllTrailsHidden() {
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104
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return inv('0xA62BBAAE67A05BB0', this.handle);
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105
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}
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/**
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* @returns
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108
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*/
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109
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getIsDeadeyeTaggingEnabled() {
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110
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return inv('0x32348719DCED2969', this.handle);
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}
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/**
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* @param weaponGroup
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114
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* @param toggle
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*/
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116
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setWeaponGroupAsInstantKill(weaponGroup, toggle) {
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117
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inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
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118
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}
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119
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/**
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120
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* Returns false if PromptType is enabled
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* Params: See 0x0751D461F06E41CE
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*
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123
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* @param promptType
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* @param promptMode
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* @returns
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126
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*/
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127
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getUiPromptIsDisabled(promptType, promptMode) {
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128
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return inv('0x6614F9039BD31931', this.handle, promptType, promptMode);
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129
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}
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130
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/**
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131
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* @param toggle
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132
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*/
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133
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setLockonToFriendlyPlayers(toggle) {
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134
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inv('0x4A056257802DD3E5', this.handle, toggle);
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135
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}
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136
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/**
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137
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* Activates the Surrender prompt for the specified player in the current frame.
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138
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*
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139
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* @param targetPed
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140
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* @param promptOrder
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141
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* @param p3
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142
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*/
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143
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setCooperatePromptThisFrame(targetPed, promptOrder, p3) {
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144
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inv('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
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145
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}
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146
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/**
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147
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* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
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148
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* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
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149
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*
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150
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* @param playerResetFlag
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151
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* @param p2
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152
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*/
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153
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setResetFlag(playerResetFlag, p2) {
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154
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inv('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
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155
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}
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156
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/**
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157
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* @returns
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158
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*/
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159
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getWantedLevel() {
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160
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return inv('0xABC532F9098BFD9D', this.handle, rai());
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161
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}
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162
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/**
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163
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* @param closeRangeLowerBound
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164
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* @param closeRangeUpperBound
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165
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*/
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166
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setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
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167
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inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
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168
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}
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169
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/**
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170
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* @param multiplier
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171
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*/
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172
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setSneakingNoiseMultiplier(multiplier) {
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173
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inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
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174
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}
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175
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/**
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176
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* Sets the player's team.
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*
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178
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* @param team
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179
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* @param bRestrictToThisScript
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180
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*/
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181
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setTeam(team, bRestrictToThisScript) {
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182
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inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
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183
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}
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184
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/**
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185
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* Checks if the player's Deadeye ability is enabled.
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186
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*
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187
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* @returns
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188
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*/
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189
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isSpecialAbilityEnabled() {
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190
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return inv('0xDE6C85975F9D4894', this.handle);
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191
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}
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92
192
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/**
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93
193
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* @param disabled
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94
194
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*/
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@@ -1374,6 +1474,157 @@ export class Player {
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1374
1474
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boostHorseSpeedForTime(speedBoost, duration) {
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1375
1475
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inv('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
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1376
1476
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}
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1477
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+
/**
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1478
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* @param p2
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1479
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* @param p3
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1480
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* @returns outEntity
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1481
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+
*/
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1482
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+
getInteractionTargetEntity(p2, p3) {
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1483
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const result = inv('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
|
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1484
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+
return [result[0], createFromHandle('Entity', result[1])];
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1485
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+
}
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1486
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+
/**
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1487
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* @param toggle
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1488
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+
*/
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1489
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setDeadeyeTaggingEnabled(toggle) {
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1490
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inv('0x6B5DDFB967E5073D', this.handle, toggle);
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1491
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+
}
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1492
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+
/**
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1493
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* @returns
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1494
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+
*/
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1495
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+
getStamina() {
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1496
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return inv('0x0FF421E467373FCF', this.handle, raf());
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1497
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+
}
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1498
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+
/**
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1499
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+
* @param modifier
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1500
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+
*/
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1501
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+
setMeleeWeaponDamageModifier(modifier) {
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1502
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+
inv('0xE4CB5A3F18170381', this.handle, f(modifier));
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1503
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+
}
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1504
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+
/**
|
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1505
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+
* @returns
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1506
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+
*/
|
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1507
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+
hasBeenSpottedInStolenVehicle() {
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1508
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+
return inv('0xC932F57F31EA9152', this.handle, rai());
|
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1509
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+
}
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1510
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+
/**
|
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1511
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+
* Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
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1512
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+
*
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1513
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* @param canPickup
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1514
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+
*/
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1515
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+
setCanPickupHat(canPickup) {
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1516
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inv('0xACA45DDCEF6071C4', this.handle, canPickup);
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1517
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+
}
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1518
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+
/**
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1519
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* Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
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1520
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+
* some colors
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1521
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* 0: Default aura
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1522
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+
* 1014693585
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1523
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+
* 1936842089
|
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1524
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+
* 1979474018
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1525
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+
*
|
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1526
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+
* @param auraColorHash
|
|
1527
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+
*/
|
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1528
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+
setDeadEyeAuraByHash(auraColorHash) {
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1529
|
+
inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
|
|
1530
|
+
}
|
|
1531
|
+
/**
|
|
1532
|
+
* Returns true if PromptType is enabled for ped (mount)
|
|
1533
|
+
* Params: See 0x0751D461F06E41CE
|
|
1534
|
+
*
|
|
1535
|
+
* @param ped
|
|
1536
|
+
* @param promptType
|
|
1537
|
+
* @param promptMode
|
|
1538
|
+
* @returns
|
|
1539
|
+
*/
|
|
1540
|
+
getUiPromptForPedIsEnabled(ped, promptType, promptMode) {
|
|
1541
|
+
return inv('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
|
|
1542
|
+
}
|
|
1543
|
+
/**
|
|
1544
|
+
* Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
|
|
1545
|
+
*
|
|
1546
|
+
* @param flag
|
|
1547
|
+
*/
|
|
1548
|
+
setDeadeyeEntityAuraWithFlag(flag) {
|
|
1549
|
+
inv('0x2B12B6FC8B8772AB', this.handle, flag);
|
|
1550
|
+
}
|
|
1551
|
+
/**
|
|
1552
|
+
* @returns
|
|
1553
|
+
*/
|
|
1554
|
+
getMountOwnedByPlayer() {
|
|
1555
|
+
return createFromHandle('Ped', inv('0xF49F14462F0AE27C', this.handle, rai()));
|
|
1556
|
+
}
|
|
1557
|
+
/**
|
|
1558
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1559
|
+
* @param damageModifier
|
|
1560
|
+
*/
|
|
1561
|
+
setWeaponTypeDamageModifier(weaponHash, damageModifier) {
|
|
1562
|
+
inv('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
|
|
1563
|
+
}
|
|
1564
|
+
/**
|
|
1565
|
+
* Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
|
|
1566
|
+
* *GET_PLAYER**
|
|
1567
|
+
*
|
|
1568
|
+
* @returns ped
|
|
1569
|
+
*/
|
|
1570
|
+
N_0x7AE93C45EC14A166() {
|
|
1571
|
+
const result = inv('0x7AE93C45EC14A166', this.handle, pvi(), rai());
|
|
1572
|
+
return [!!result[0], createFromHandle('Ped', result[1])];
|
|
1573
|
+
}
|
|
1574
|
+
/**
|
|
1575
|
+
* @param speed
|
|
1576
|
+
* @param duration
|
|
1577
|
+
* @param heading
|
|
1578
|
+
* @param p4
|
|
1579
|
+
* @param p5
|
|
1580
|
+
*/
|
|
1581
|
+
simulateInputGait(speed, duration, heading, p4, p5) {
|
|
1582
|
+
inv('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
|
|
1583
|
+
}
|
|
1584
|
+
/**
|
|
1585
|
+
* @param p1
|
|
1586
|
+
* @returns
|
|
1587
|
+
*/
|
|
1588
|
+
getDeadEyeMeterLevel(p1) {
|
|
1589
|
+
return inv('0x3A6AE4EEE30370FE', this.handle, p1, raf());
|
|
1590
|
+
}
|
|
1591
|
+
/**
|
|
1592
|
+
* @param drawReductionTime
|
|
1593
|
+
*/
|
|
1594
|
+
setBowDrawReductionTimeInDeadeye(drawReductionTime) {
|
|
1595
|
+
inv('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
1596
|
+
}
|
|
1597
|
+
/**
|
|
1598
|
+
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
1599
|
+
*
|
|
1600
|
+
* @returns
|
|
1601
|
+
*/
|
|
1602
|
+
eagleEyeCanFocusOnTrack() {
|
|
1603
|
+
return inv('0x1DA5C5B0923E1B85', this.handle);
|
|
1604
|
+
}
|
|
1605
|
+
/**
|
|
1606
|
+
* @param range
|
|
1607
|
+
*/
|
|
1608
|
+
eagleEyeSetRange(range) {
|
|
1609
|
+
inv('0x22C8B10802301381', this.handle, f(range));
|
|
1610
|
+
}
|
|
1611
|
+
/**
|
|
1612
|
+
* *SET_SPECIAL_ABILITY**
|
|
1613
|
+
*
|
|
1614
|
+
* @param p1
|
|
1615
|
+
*/
|
|
1616
|
+
N_0x4D1699543B1C023C(p1) {
|
|
1617
|
+
inv('0x4D1699543B1C023C', this.handle, f(p1));
|
|
1618
|
+
}
|
|
1619
|
+
/**
|
|
1620
|
+
* Drains Deadeye by given amount.
|
|
1621
|
+
*
|
|
1622
|
+
* @param amount
|
|
1623
|
+
* @param p2
|
|
1624
|
+
*/
|
|
1625
|
+
specialAbilityDrainByAmount(amount, p2) {
|
|
1626
|
+
inv('0x200114E99552462B', this.handle, f(amount), p2);
|
|
1627
|
+
}
|
|
1377
1628
|
/**
|
|
1378
1629
|
* Sets Player's Defense against AI modifier
|
|
1379
1630
|
*
|
|
@@ -1553,256 +1804,5 @@ export class Player {
|
|
|
1553
1804
|
setMayOnlyEnterThisVehicle(vehicle) {
|
|
1554
1805
|
inv('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
1555
1806
|
}
|
|
1556
|
-
/**
|
|
1557
|
-
* @param p2
|
|
1558
|
-
* @param p3
|
|
1559
|
-
* @returns outEntity
|
|
1560
|
-
*/
|
|
1561
|
-
getInteractionTargetEntity(p2, p3) {
|
|
1562
|
-
const result = inv('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
|
|
1563
|
-
return [result[0], createFromHandle('Entity', result[1])];
|
|
1564
|
-
}
|
|
1565
|
-
/**
|
|
1566
|
-
* @param toggle
|
|
1567
|
-
*/
|
|
1568
|
-
setDeadeyeTaggingEnabled(toggle) {
|
|
1569
|
-
inv('0x6B5DDFB967E5073D', this.handle, toggle);
|
|
1570
|
-
}
|
|
1571
|
-
/**
|
|
1572
|
-
* @returns
|
|
1573
|
-
*/
|
|
1574
|
-
getStamina() {
|
|
1575
|
-
return inv('0x0FF421E467373FCF', this.handle, raf());
|
|
1576
|
-
}
|
|
1577
|
-
/**
|
|
1578
|
-
* @param modifier
|
|
1579
|
-
*/
|
|
1580
|
-
setMeleeWeaponDamageModifier(modifier) {
|
|
1581
|
-
inv('0xE4CB5A3F18170381', this.handle, f(modifier));
|
|
1582
|
-
}
|
|
1583
|
-
/**
|
|
1584
|
-
* @returns
|
|
1585
|
-
*/
|
|
1586
|
-
hasBeenSpottedInStolenVehicle() {
|
|
1587
|
-
return inv('0xC932F57F31EA9152', this.handle, rai());
|
|
1588
|
-
}
|
|
1589
|
-
/**
|
|
1590
|
-
* Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
|
|
1591
|
-
*
|
|
1592
|
-
* @param canPickup
|
|
1593
|
-
*/
|
|
1594
|
-
setCanPickupHat(canPickup) {
|
|
1595
|
-
inv('0xACA45DDCEF6071C4', this.handle, canPickup);
|
|
1596
|
-
}
|
|
1597
|
-
/**
|
|
1598
|
-
* Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
|
|
1599
|
-
* some colors
|
|
1600
|
-
* 0: Default aura
|
|
1601
|
-
* 1014693585
|
|
1602
|
-
* 1936842089
|
|
1603
|
-
* 1979474018
|
|
1604
|
-
*
|
|
1605
|
-
* @param auraColorHash
|
|
1606
|
-
*/
|
|
1607
|
-
setDeadEyeAuraByHash(auraColorHash) {
|
|
1608
|
-
inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
|
|
1609
|
-
}
|
|
1610
|
-
/**
|
|
1611
|
-
* @param target
|
|
1612
|
-
*/
|
|
1613
|
-
setBountyTarget(target) {
|
|
1614
|
-
inv('0x6ADF821FBF21920E', this.handle, target.handle);
|
|
1615
|
-
}
|
|
1616
|
-
/**
|
|
1617
|
-
* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
|
|
1618
|
-
*
|
|
1619
|
-
* @returns
|
|
1620
|
-
*/
|
|
1621
|
-
eagleEyeAreAllTrailsHidden() {
|
|
1622
|
-
return inv('0xA62BBAAE67A05BB0', this.handle);
|
|
1623
|
-
}
|
|
1624
|
-
/**
|
|
1625
|
-
* @returns
|
|
1626
|
-
*/
|
|
1627
|
-
getIsDeadeyeTaggingEnabled() {
|
|
1628
|
-
return inv('0x32348719DCED2969', this.handle);
|
|
1629
|
-
}
|
|
1630
|
-
/**
|
|
1631
|
-
* @param weaponGroup
|
|
1632
|
-
* @param toggle
|
|
1633
|
-
*/
|
|
1634
|
-
setWeaponGroupAsInstantKill(weaponGroup, toggle) {
|
|
1635
|
-
inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
|
|
1636
|
-
}
|
|
1637
|
-
/**
|
|
1638
|
-
* Returns false if PromptType is enabled
|
|
1639
|
-
* Params: See 0x0751D461F06E41CE
|
|
1640
|
-
*
|
|
1641
|
-
* @param promptType
|
|
1642
|
-
* @param promptMode
|
|
1643
|
-
* @returns
|
|
1644
|
-
*/
|
|
1645
|
-
getUiPromptIsDisabled(promptType, promptMode) {
|
|
1646
|
-
return inv('0x6614F9039BD31931', this.handle, promptType, promptMode);
|
|
1647
|
-
}
|
|
1648
|
-
/**
|
|
1649
|
-
* @param toggle
|
|
1650
|
-
*/
|
|
1651
|
-
setLockonToFriendlyPlayers(toggle) {
|
|
1652
|
-
inv('0x4A056257802DD3E5', this.handle, toggle);
|
|
1653
|
-
}
|
|
1654
|
-
/**
|
|
1655
|
-
* Activates the Surrender prompt for the specified player in the current frame.
|
|
1656
|
-
*
|
|
1657
|
-
* @param targetPed
|
|
1658
|
-
* @param promptOrder
|
|
1659
|
-
* @param p3
|
|
1660
|
-
*/
|
|
1661
|
-
setCooperatePromptThisFrame(targetPed, promptOrder, p3) {
|
|
1662
|
-
inv('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
|
|
1663
|
-
}
|
|
1664
|
-
/**
|
|
1665
|
-
* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
|
|
1666
|
-
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
1667
|
-
*
|
|
1668
|
-
* @param playerResetFlag
|
|
1669
|
-
* @param p2
|
|
1670
|
-
*/
|
|
1671
|
-
setResetFlag(playerResetFlag, p2) {
|
|
1672
|
-
inv('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
|
|
1673
|
-
}
|
|
1674
|
-
/**
|
|
1675
|
-
* @returns
|
|
1676
|
-
*/
|
|
1677
|
-
getWantedLevel() {
|
|
1678
|
-
return inv('0xABC532F9098BFD9D', this.handle, rai());
|
|
1679
|
-
}
|
|
1680
|
-
/**
|
|
1681
|
-
* @param closeRangeLowerBound
|
|
1682
|
-
* @param closeRangeUpperBound
|
|
1683
|
-
*/
|
|
1684
|
-
setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
|
|
1685
|
-
inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
|
|
1686
|
-
}
|
|
1687
|
-
/**
|
|
1688
|
-
* @param multiplier
|
|
1689
|
-
*/
|
|
1690
|
-
setSneakingNoiseMultiplier(multiplier) {
|
|
1691
|
-
inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
|
|
1692
|
-
}
|
|
1693
|
-
/**
|
|
1694
|
-
* Sets the player's team.
|
|
1695
|
-
*
|
|
1696
|
-
* @param team
|
|
1697
|
-
* @param bRestrictToThisScript
|
|
1698
|
-
*/
|
|
1699
|
-
setTeam(team, bRestrictToThisScript) {
|
|
1700
|
-
inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
|
|
1701
|
-
}
|
|
1702
|
-
/**
|
|
1703
|
-
* Checks if the player's Deadeye ability is enabled.
|
|
1704
|
-
*
|
|
1705
|
-
* @returns
|
|
1706
|
-
*/
|
|
1707
|
-
isSpecialAbilityEnabled() {
|
|
1708
|
-
return inv('0xDE6C85975F9D4894', this.handle);
|
|
1709
|
-
}
|
|
1710
|
-
/**
|
|
1711
|
-
* Returns true if PromptType is enabled for ped (mount)
|
|
1712
|
-
* Params: See 0x0751D461F06E41CE
|
|
1713
|
-
*
|
|
1714
|
-
* @param ped
|
|
1715
|
-
* @param promptType
|
|
1716
|
-
* @param promptMode
|
|
1717
|
-
* @returns
|
|
1718
|
-
*/
|
|
1719
|
-
getUiPromptForPedIsEnabled(ped, promptType, promptMode) {
|
|
1720
|
-
return inv('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
|
|
1721
|
-
}
|
|
1722
|
-
/**
|
|
1723
|
-
* Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
|
|
1724
|
-
*
|
|
1725
|
-
* @param flag
|
|
1726
|
-
*/
|
|
1727
|
-
setDeadeyeEntityAuraWithFlag(flag) {
|
|
1728
|
-
inv('0x2B12B6FC8B8772AB', this.handle, flag);
|
|
1729
|
-
}
|
|
1730
|
-
/**
|
|
1731
|
-
* @returns
|
|
1732
|
-
*/
|
|
1733
|
-
getMountOwnedByPlayer() {
|
|
1734
|
-
return createFromHandle('Ped', inv('0xF49F14462F0AE27C', this.handle, rai()));
|
|
1735
|
-
}
|
|
1736
|
-
/**
|
|
1737
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1738
|
-
* @param damageModifier
|
|
1739
|
-
*/
|
|
1740
|
-
setWeaponTypeDamageModifier(weaponHash, damageModifier) {
|
|
1741
|
-
inv('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
|
|
1742
|
-
}
|
|
1743
|
-
/**
|
|
1744
|
-
* Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
|
|
1745
|
-
* *GET_PLAYER**
|
|
1746
|
-
*
|
|
1747
|
-
* @returns ped
|
|
1748
|
-
*/
|
|
1749
|
-
N_0x7AE93C45EC14A166() {
|
|
1750
|
-
const result = inv('0x7AE93C45EC14A166', this.handle, pvi(), rai());
|
|
1751
|
-
return [!!result[0], createFromHandle('Ped', result[1])];
|
|
1752
|
-
}
|
|
1753
|
-
/**
|
|
1754
|
-
* @param speed
|
|
1755
|
-
* @param duration
|
|
1756
|
-
* @param heading
|
|
1757
|
-
* @param p4
|
|
1758
|
-
* @param p5
|
|
1759
|
-
*/
|
|
1760
|
-
simulateInputGait(speed, duration, heading, p4, p5) {
|
|
1761
|
-
inv('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
|
|
1762
|
-
}
|
|
1763
|
-
/**
|
|
1764
|
-
* @param p1
|
|
1765
|
-
* @returns
|
|
1766
|
-
*/
|
|
1767
|
-
getDeadEyeMeterLevel(p1) {
|
|
1768
|
-
return inv('0x3A6AE4EEE30370FE', this.handle, p1, raf());
|
|
1769
|
-
}
|
|
1770
|
-
/**
|
|
1771
|
-
* @param drawReductionTime
|
|
1772
|
-
*/
|
|
1773
|
-
setBowDrawReductionTimeInDeadeye(drawReductionTime) {
|
|
1774
|
-
inv('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
1775
|
-
}
|
|
1776
|
-
/**
|
|
1777
|
-
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
1778
|
-
*
|
|
1779
|
-
* @returns
|
|
1780
|
-
*/
|
|
1781
|
-
eagleEyeCanFocusOnTrack() {
|
|
1782
|
-
return inv('0x1DA5C5B0923E1B85', this.handle);
|
|
1783
|
-
}
|
|
1784
|
-
/**
|
|
1785
|
-
* @param range
|
|
1786
|
-
*/
|
|
1787
|
-
eagleEyeSetRange(range) {
|
|
1788
|
-
inv('0x22C8B10802301381', this.handle, f(range));
|
|
1789
|
-
}
|
|
1790
|
-
/**
|
|
1791
|
-
* *SET_SPECIAL_ABILITY**
|
|
1792
|
-
*
|
|
1793
|
-
* @param p1
|
|
1794
|
-
*/
|
|
1795
|
-
N_0x4D1699543B1C023C(p1) {
|
|
1796
|
-
inv('0x4D1699543B1C023C', this.handle, f(p1));
|
|
1797
|
-
}
|
|
1798
|
-
/**
|
|
1799
|
-
* Drains Deadeye by given amount.
|
|
1800
|
-
*
|
|
1801
|
-
* @param amount
|
|
1802
|
-
* @param p2
|
|
1803
|
-
*/
|
|
1804
|
-
specialAbilityDrainByAmount(amount, p2) {
|
|
1805
|
-
inv('0x200114E99552462B', this.handle, f(amount), p2);
|
|
1806
|
-
}
|
|
1807
1807
|
}
|
|
1808
1808
|
registerHandle('Player', Player);
|