@nativewrappers/redm-codegen 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/classes/AnimScene.d.ts +82 -82
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +124 -124
  4. package/dist/classes/BaseModel.d.ts +29 -29
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +43 -43
  7. package/dist/classes/BaseTask.d.ts +43 -43
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +53 -53
  10. package/dist/classes/Cam.d.ts +82 -82
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +115 -115
  13. package/dist/classes/Entity.d.ts +250 -250
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +350 -350
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/Ped.d.ts +55 -55
  20. package/dist/classes/Ped.d.ts.map +1 -1
  21. package/dist/classes/Ped.js +76 -76
  22. package/dist/classes/PedTask.d.ts +797 -797
  23. package/dist/classes/PedTask.d.ts.map +1 -1
  24. package/dist/classes/PedTask.js +1023 -1023
  25. package/dist/classes/PersChar.d.ts +13 -13
  26. package/dist/classes/PersChar.d.ts.map +1 -1
  27. package/dist/classes/PersChar.js +27 -27
  28. package/dist/classes/Pickup.d.ts +8 -8
  29. package/dist/classes/Pickup.d.ts.map +1 -1
  30. package/dist/classes/Pickup.js +15 -15
  31. package/dist/classes/Player.d.ts +185 -185
  32. package/dist/classes/Player.d.ts.map +1 -1
  33. package/dist/classes/Player.js +251 -251
  34. package/dist/classes/Prop.d.ts +130 -130
  35. package/dist/classes/Prop.d.ts.map +1 -1
  36. package/dist/classes/Prop.js +188 -188
  37. package/dist/classes/PropSet.d.ts +17 -17
  38. package/dist/classes/PropSet.d.ts.map +1 -1
  39. package/dist/classes/PropSet.js +25 -25
  40. package/dist/classes/VehicleTask.d.ts +23 -23
  41. package/dist/classes/VehicleTask.d.ts.map +1 -1
  42. package/dist/classes/VehicleTask.js +30 -30
  43. package/dist/classes/Volume.d.ts +39 -39
  44. package/dist/classes/Volume.d.ts.map +1 -1
  45. package/dist/classes/Volume.js +54 -54
  46. package/dist/classes/Weapon.d.ts +291 -291
  47. package/dist/classes/Weapon.d.ts.map +1 -1
  48. package/dist/classes/Weapon.js +414 -414
  49. package/dist/namespaces/Animscene.d.ts +63 -63
  50. package/dist/namespaces/Animscene.d.ts.map +1 -1
  51. package/dist/namespaces/Animscene.js +83 -83
  52. package/dist/namespaces/Audio.d.ts +464 -464
  53. package/dist/namespaces/Audio.d.ts.map +1 -1
  54. package/dist/namespaces/Audio.js +650 -650
  55. package/dist/namespaces/Bounty.d.ts +57 -57
  56. package/dist/namespaces/Bounty.d.ts.map +1 -1
  57. package/dist/namespaces/Bounty.js +90 -90
  58. package/dist/namespaces/CamStatics.d.ts +426 -426
  59. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  60. package/dist/namespaces/CamStatics.js +609 -609
  61. package/dist/namespaces/Collection.d.ts +81 -81
  62. package/dist/namespaces/Collection.d.ts.map +1 -1
  63. package/dist/namespaces/Collection.js +113 -113
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Databinding.d.ts +174 -174
  71. package/dist/namespaces/Databinding.d.ts.map +1 -1
  72. package/dist/namespaces/Databinding.js +266 -266
  73. package/dist/namespaces/EntityStatics.d.ts +110 -110
  74. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  75. package/dist/namespaces/EntityStatics.js +146 -146
  76. package/dist/namespaces/Graphics.d.ts +547 -547
  77. package/dist/namespaces/Graphics.d.ts.map +1 -1
  78. package/dist/namespaces/Graphics.js +731 -731
  79. package/dist/namespaces/Hud.d.ts +395 -395
  80. package/dist/namespaces/Hud.d.ts.map +1 -1
  81. package/dist/namespaces/Hud.js +564 -564
  82. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  83. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  84. package/dist/namespaces/InteriorStatics.js +56 -56
  85. package/dist/namespaces/Inventory.d.ts +107 -107
  86. package/dist/namespaces/Inventory.d.ts.map +1 -1
  87. package/dist/namespaces/Inventory.js +149 -149
  88. package/dist/namespaces/Itemdatabase.d.ts +5 -5
  89. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  90. package/dist/namespaces/Itemdatabase.js +7 -7
  91. package/dist/namespaces/Map.d.ts +173 -173
  92. package/dist/namespaces/Map.d.ts.map +1 -1
  93. package/dist/namespaces/Map.js +240 -240
  94. package/dist/namespaces/Minigame.d.ts +56 -56
  95. package/dist/namespaces/Minigame.d.ts.map +1 -1
  96. package/dist/namespaces/Minigame.js +80 -80
  97. package/dist/namespaces/Network.d.ts +964 -964
  98. package/dist/namespaces/Network.d.ts.map +1 -1
  99. package/dist/namespaces/Network.js +1333 -1333
  100. package/dist/namespaces/Object.d.ts +240 -240
  101. package/dist/namespaces/Object.d.ts.map +1 -1
  102. package/dist/namespaces/Object.js +337 -337
  103. package/dist/namespaces/Pad.d.ts +95 -95
  104. package/dist/namespaces/Pad.d.ts.map +1 -1
  105. package/dist/namespaces/Pad.js +127 -127
  106. package/dist/namespaces/PedStatics.d.ts +18 -18
  107. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  108. package/dist/namespaces/PedStatics.js +26 -26
  109. package/dist/namespaces/Perschar.d.ts +46 -46
  110. package/dist/namespaces/Perschar.d.ts.map +1 -1
  111. package/dist/namespaces/Perschar.js +66 -66
  112. package/dist/namespaces/Physics.d.ts +207 -207
  113. package/dist/namespaces/Physics.d.ts.map +1 -1
  114. package/dist/namespaces/Physics.js +315 -315
  115. package/dist/namespaces/PlayerStatics.d.ts +68 -68
  116. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  117. package/dist/namespaces/PlayerStatics.js +95 -95
  118. package/dist/namespaces/Population.d.ts +86 -86
  119. package/dist/namespaces/Population.d.ts.map +1 -1
  120. package/dist/namespaces/Population.js +116 -116
  121. package/dist/namespaces/Posse.d.ts +43 -43
  122. package/dist/namespaces/Posse.d.ts.map +1 -1
  123. package/dist/namespaces/Posse.js +67 -67
  124. package/dist/namespaces/Propset.d.ts +59 -59
  125. package/dist/namespaces/Propset.d.ts.map +1 -1
  126. package/dist/namespaces/Propset.js +81 -81
  127. package/dist/namespaces/Shapetest.d.ts +11 -11
  128. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  129. package/dist/namespaces/Shapetest.js +13 -13
  130. package/dist/namespaces/Stats.d.ts +90 -90
  131. package/dist/namespaces/Stats.d.ts.map +1 -1
  132. package/dist/namespaces/Stats.js +127 -127
  133. package/dist/namespaces/Streaming.d.ts +127 -127
  134. package/dist/namespaces/Streaming.d.ts.map +1 -1
  135. package/dist/namespaces/Streaming.js +193 -193
  136. package/dist/namespaces/Task.d.ts +346 -346
  137. package/dist/namespaces/Task.d.ts.map +1 -1
  138. package/dist/namespaces/Task.js +525 -525
  139. package/dist/namespaces/Telemetry.d.ts +176 -176
  140. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  141. package/dist/namespaces/Telemetry.js +255 -255
  142. package/dist/namespaces/VolumeStatics.d.ts +64 -64
  143. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  144. package/dist/namespaces/VolumeStatics.js +85 -85
  145. package/dist/namespaces/Water.d.ts +27 -27
  146. package/dist/namespaces/Water.d.ts.map +1 -1
  147. package/dist/namespaces/Water.js +41 -41
  148. package/dist/namespaces/WeaponStatics.d.ts +234 -234
  149. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  150. package/dist/namespaces/WeaponStatics.js +320 -320
  151. package/dist/namespaces/Zone.d.ts +7 -7
  152. package/dist/namespaces/Zone.d.ts.map +1 -1
  153. package/dist/namespaces/Zone.js +9 -9
  154. package/package.json +1 -1
  155. package/src/classes/AnimScene.ts +133 -133
  156. package/src/classes/BaseModel.ts +50 -50
  157. package/src/classes/BaseTask.ts +55 -55
  158. package/src/classes/Cam.ts +126 -126
  159. package/src/classes/Entity.ts +365 -365
  160. package/src/classes/Interior.ts +43 -43
  161. package/src/classes/Ped.ts +86 -86
  162. package/src/classes/PedTask.ts +2067 -2067
  163. package/src/classes/PersChar.ts +34 -34
  164. package/src/classes/Pickup.ts +16 -16
  165. package/src/classes/Player.ts +296 -296
  166. package/src/classes/Prop.ts +203 -203
  167. package/src/classes/PropSet.ts +29 -29
  168. package/src/classes/VehicleTask.ts +32 -32
  169. package/src/classes/Volume.ts +61 -61
  170. package/src/classes/Weapon.ts +427 -427
  171. package/src/namespaces/Animscene.ts +86 -86
  172. package/src/namespaces/Audio.ts +760 -760
  173. package/src/namespaces/Bounty.ts +102 -102
  174. package/src/namespaces/CamStatics.ts +631 -631
  175. package/src/namespaces/Collection.ts +114 -114
  176. package/src/namespaces/Compendium.ts +59 -59
  177. package/src/namespaces/Crashlog.ts +16 -16
  178. package/src/namespaces/Databinding.ts +282 -282
  179. package/src/namespaces/EntityStatics.ts +158 -158
  180. package/src/namespaces/Graphics.ts +1140 -1140
  181. package/src/namespaces/Hud.ts +592 -592
  182. package/src/namespaces/InteriorStatics.ts +64 -64
  183. package/src/namespaces/Inventory.ts +165 -165
  184. package/src/namespaces/Itemdatabase.ts +8 -8
  185. package/src/namespaces/Map.ts +256 -256
  186. package/src/namespaces/Minigame.ts +92 -92
  187. package/src/namespaces/Network.ts +1392 -1392
  188. package/src/namespaces/Object.ts +350 -350
  189. package/src/namespaces/Pad.ts +127 -127
  190. package/src/namespaces/PedStatics.ts +30 -30
  191. package/src/namespaces/Perschar.ts +76 -76
  192. package/src/namespaces/Physics.ts +327 -327
  193. package/src/namespaces/PlayerStatics.ts +103 -103
  194. package/src/namespaces/Population.ts +131 -131
  195. package/src/namespaces/Posse.ts +67 -67
  196. package/src/namespaces/Propset.ts +92 -92
  197. package/src/namespaces/Shapetest.ts +14 -14
  198. package/src/namespaces/Stats.ts +143 -143
  199. package/src/namespaces/Streaming.ts +226 -226
  200. package/src/namespaces/Task.ts +498 -498
  201. package/src/namespaces/Telemetry.ts +261 -261
  202. package/src/namespaces/VolumeStatics.ts +87 -87
  203. package/src/namespaces/Water.ts +47 -47
  204. package/src/namespaces/WeaponStatics.ts +325 -325
  205. package/src/namespaces/Zone.ts +10 -10
@@ -89,6 +89,106 @@ export class Player {
89
89
  setDeadeyeEntityAuraIntensityWithFlag(p1, p2, p3, intensity, flag) {
90
90
  inv('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
91
91
  }
92
+ /**
93
+ * @param target
94
+ */
95
+ setBountyTarget(target) {
96
+ inv('0x6ADF821FBF21920E', this.handle, target.handle);
97
+ }
98
+ /**
99
+ * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
100
+ *
101
+ * @returns
102
+ */
103
+ eagleEyeAreAllTrailsHidden() {
104
+ return inv('0xA62BBAAE67A05BB0', this.handle);
105
+ }
106
+ /**
107
+ * @returns
108
+ */
109
+ getIsDeadeyeTaggingEnabled() {
110
+ return inv('0x32348719DCED2969', this.handle);
111
+ }
112
+ /**
113
+ * @param weaponGroup
114
+ * @param toggle
115
+ */
116
+ setWeaponGroupAsInstantKill(weaponGroup, toggle) {
117
+ inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
118
+ }
119
+ /**
120
+ * Returns false if PromptType is enabled
121
+ * Params: See 0x0751D461F06E41CE
122
+ *
123
+ * @param promptType
124
+ * @param promptMode
125
+ * @returns
126
+ */
127
+ getUiPromptIsDisabled(promptType, promptMode) {
128
+ return inv('0x6614F9039BD31931', this.handle, promptType, promptMode);
129
+ }
130
+ /**
131
+ * @param toggle
132
+ */
133
+ setLockonToFriendlyPlayers(toggle) {
134
+ inv('0x4A056257802DD3E5', this.handle, toggle);
135
+ }
136
+ /**
137
+ * Activates the Surrender prompt for the specified player in the current frame.
138
+ *
139
+ * @param targetPed
140
+ * @param promptOrder
141
+ * @param p3
142
+ */
143
+ setCooperatePromptThisFrame(targetPed, promptOrder, p3) {
144
+ inv('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
145
+ }
146
+ /**
147
+ * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
148
+ * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
149
+ *
150
+ * @param playerResetFlag
151
+ * @param p2
152
+ */
153
+ setResetFlag(playerResetFlag, p2) {
154
+ inv('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
155
+ }
156
+ /**
157
+ * @returns
158
+ */
159
+ getWantedLevel() {
160
+ return inv('0xABC532F9098BFD9D', this.handle, rai());
161
+ }
162
+ /**
163
+ * @param closeRangeLowerBound
164
+ * @param closeRangeUpperBound
165
+ */
166
+ setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
167
+ inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
168
+ }
169
+ /**
170
+ * @param multiplier
171
+ */
172
+ setSneakingNoiseMultiplier(multiplier) {
173
+ inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
174
+ }
175
+ /**
176
+ * Sets the player's team.
177
+ *
178
+ * @param team
179
+ * @param bRestrictToThisScript
180
+ */
181
+ setTeam(team, bRestrictToThisScript) {
182
+ inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
183
+ }
184
+ /**
185
+ * Checks if the player's Deadeye ability is enabled.
186
+ *
187
+ * @returns
188
+ */
189
+ isSpecialAbilityEnabled() {
190
+ return inv('0xDE6C85975F9D4894', this.handle);
191
+ }
92
192
  /**
93
193
  * @param disabled
94
194
  */
@@ -1374,6 +1474,157 @@ export class Player {
1374
1474
  boostHorseSpeedForTime(speedBoost, duration) {
1375
1475
  inv('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
1376
1476
  }
1477
+ /**
1478
+ * @param p2
1479
+ * @param p3
1480
+ * @returns outEntity
1481
+ */
1482
+ getInteractionTargetEntity(p2, p3) {
1483
+ const result = inv('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
1484
+ return [result[0], createFromHandle('Entity', result[1])];
1485
+ }
1486
+ /**
1487
+ * @param toggle
1488
+ */
1489
+ setDeadeyeTaggingEnabled(toggle) {
1490
+ inv('0x6B5DDFB967E5073D', this.handle, toggle);
1491
+ }
1492
+ /**
1493
+ * @returns
1494
+ */
1495
+ getStamina() {
1496
+ return inv('0x0FF421E467373FCF', this.handle, raf());
1497
+ }
1498
+ /**
1499
+ * @param modifier
1500
+ */
1501
+ setMeleeWeaponDamageModifier(modifier) {
1502
+ inv('0xE4CB5A3F18170381', this.handle, f(modifier));
1503
+ }
1504
+ /**
1505
+ * @returns
1506
+ */
1507
+ hasBeenSpottedInStolenVehicle() {
1508
+ return inv('0xC932F57F31EA9152', this.handle, rai());
1509
+ }
1510
+ /**
1511
+ * Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
1512
+ *
1513
+ * @param canPickup
1514
+ */
1515
+ setCanPickupHat(canPickup) {
1516
+ inv('0xACA45DDCEF6071C4', this.handle, canPickup);
1517
+ }
1518
+ /**
1519
+ * Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
1520
+ * some colors
1521
+ * 0: Default aura
1522
+ * 1014693585
1523
+ * 1936842089
1524
+ * 1979474018
1525
+ *
1526
+ * @param auraColorHash
1527
+ */
1528
+ setDeadEyeAuraByHash(auraColorHash) {
1529
+ inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
1530
+ }
1531
+ /**
1532
+ * Returns true if PromptType is enabled for ped (mount)
1533
+ * Params: See 0x0751D461F06E41CE
1534
+ *
1535
+ * @param ped
1536
+ * @param promptType
1537
+ * @param promptMode
1538
+ * @returns
1539
+ */
1540
+ getUiPromptForPedIsEnabled(ped, promptType, promptMode) {
1541
+ return inv('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
1542
+ }
1543
+ /**
1544
+ * Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
1545
+ *
1546
+ * @param flag
1547
+ */
1548
+ setDeadeyeEntityAuraWithFlag(flag) {
1549
+ inv('0x2B12B6FC8B8772AB', this.handle, flag);
1550
+ }
1551
+ /**
1552
+ * @returns
1553
+ */
1554
+ getMountOwnedByPlayer() {
1555
+ return createFromHandle('Ped', inv('0xF49F14462F0AE27C', this.handle, rai()));
1556
+ }
1557
+ /**
1558
+ * @param weaponHash Refer to [enum: eWeaponHash]
1559
+ * @param damageModifier
1560
+ */
1561
+ setWeaponTypeDamageModifier(weaponHash, damageModifier) {
1562
+ inv('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
1563
+ }
1564
+ /**
1565
+ * Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
1566
+ * *GET_PLAYER**
1567
+ *
1568
+ * @returns ped
1569
+ */
1570
+ N_0x7AE93C45EC14A166() {
1571
+ const result = inv('0x7AE93C45EC14A166', this.handle, pvi(), rai());
1572
+ return [!!result[0], createFromHandle('Ped', result[1])];
1573
+ }
1574
+ /**
1575
+ * @param speed
1576
+ * @param duration
1577
+ * @param heading
1578
+ * @param p4
1579
+ * @param p5
1580
+ */
1581
+ simulateInputGait(speed, duration, heading, p4, p5) {
1582
+ inv('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
1583
+ }
1584
+ /**
1585
+ * @param p1
1586
+ * @returns
1587
+ */
1588
+ getDeadEyeMeterLevel(p1) {
1589
+ return inv('0x3A6AE4EEE30370FE', this.handle, p1, raf());
1590
+ }
1591
+ /**
1592
+ * @param drawReductionTime
1593
+ */
1594
+ setBowDrawReductionTimeInDeadeye(drawReductionTime) {
1595
+ inv('0xBE0C524970892D41', this.handle, f(drawReductionTime));
1596
+ }
1597
+ /**
1598
+ * Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
1599
+ *
1600
+ * @returns
1601
+ */
1602
+ eagleEyeCanFocusOnTrack() {
1603
+ return inv('0x1DA5C5B0923E1B85', this.handle);
1604
+ }
1605
+ /**
1606
+ * @param range
1607
+ */
1608
+ eagleEyeSetRange(range) {
1609
+ inv('0x22C8B10802301381', this.handle, f(range));
1610
+ }
1611
+ /**
1612
+ * *SET_SPECIAL_ABILITY**
1613
+ *
1614
+ * @param p1
1615
+ */
1616
+ N_0x4D1699543B1C023C(p1) {
1617
+ inv('0x4D1699543B1C023C', this.handle, f(p1));
1618
+ }
1619
+ /**
1620
+ * Drains Deadeye by given amount.
1621
+ *
1622
+ * @param amount
1623
+ * @param p2
1624
+ */
1625
+ specialAbilityDrainByAmount(amount, p2) {
1626
+ inv('0x200114E99552462B', this.handle, f(amount), p2);
1627
+ }
1377
1628
  /**
1378
1629
  * Sets Player's Defense against AI modifier
1379
1630
  *
@@ -1553,256 +1804,5 @@ export class Player {
1553
1804
  setMayOnlyEnterThisVehicle(vehicle) {
1554
1805
  inv('0xDA35A134038557EC', this.handle, vehicle.handle);
1555
1806
  }
1556
- /**
1557
- * @param p2
1558
- * @param p3
1559
- * @returns outEntity
1560
- */
1561
- getInteractionTargetEntity(p2, p3) {
1562
- const result = inv('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
1563
- return [result[0], createFromHandle('Entity', result[1])];
1564
- }
1565
- /**
1566
- * @param toggle
1567
- */
1568
- setDeadeyeTaggingEnabled(toggle) {
1569
- inv('0x6B5DDFB967E5073D', this.handle, toggle);
1570
- }
1571
- /**
1572
- * @returns
1573
- */
1574
- getStamina() {
1575
- return inv('0x0FF421E467373FCF', this.handle, raf());
1576
- }
1577
- /**
1578
- * @param modifier
1579
- */
1580
- setMeleeWeaponDamageModifier(modifier) {
1581
- inv('0xE4CB5A3F18170381', this.handle, f(modifier));
1582
- }
1583
- /**
1584
- * @returns
1585
- */
1586
- hasBeenSpottedInStolenVehicle() {
1587
- return inv('0xC932F57F31EA9152', this.handle, rai());
1588
- }
1589
- /**
1590
- * Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
1591
- *
1592
- * @param canPickup
1593
- */
1594
- setCanPickupHat(canPickup) {
1595
- inv('0xACA45DDCEF6071C4', this.handle, canPickup);
1596
- }
1597
- /**
1598
- * Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
1599
- * some colors
1600
- * 0: Default aura
1601
- * 1014693585
1602
- * 1936842089
1603
- * 1979474018
1604
- *
1605
- * @param auraColorHash
1606
- */
1607
- setDeadEyeAuraByHash(auraColorHash) {
1608
- inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
1609
- }
1610
- /**
1611
- * @param target
1612
- */
1613
- setBountyTarget(target) {
1614
- inv('0x6ADF821FBF21920E', this.handle, target.handle);
1615
- }
1616
- /**
1617
- * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
1618
- *
1619
- * @returns
1620
- */
1621
- eagleEyeAreAllTrailsHidden() {
1622
- return inv('0xA62BBAAE67A05BB0', this.handle);
1623
- }
1624
- /**
1625
- * @returns
1626
- */
1627
- getIsDeadeyeTaggingEnabled() {
1628
- return inv('0x32348719DCED2969', this.handle);
1629
- }
1630
- /**
1631
- * @param weaponGroup
1632
- * @param toggle
1633
- */
1634
- setWeaponGroupAsInstantKill(weaponGroup, toggle) {
1635
- inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
1636
- }
1637
- /**
1638
- * Returns false if PromptType is enabled
1639
- * Params: See 0x0751D461F06E41CE
1640
- *
1641
- * @param promptType
1642
- * @param promptMode
1643
- * @returns
1644
- */
1645
- getUiPromptIsDisabled(promptType, promptMode) {
1646
- return inv('0x6614F9039BD31931', this.handle, promptType, promptMode);
1647
- }
1648
- /**
1649
- * @param toggle
1650
- */
1651
- setLockonToFriendlyPlayers(toggle) {
1652
- inv('0x4A056257802DD3E5', this.handle, toggle);
1653
- }
1654
- /**
1655
- * Activates the Surrender prompt for the specified player in the current frame.
1656
- *
1657
- * @param targetPed
1658
- * @param promptOrder
1659
- * @param p3
1660
- */
1661
- setCooperatePromptThisFrame(targetPed, promptOrder, p3) {
1662
- inv('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
1663
- }
1664
- /**
1665
- * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
1666
- * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
1667
- *
1668
- * @param playerResetFlag
1669
- * @param p2
1670
- */
1671
- setResetFlag(playerResetFlag, p2) {
1672
- inv('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
1673
- }
1674
- /**
1675
- * @returns
1676
- */
1677
- getWantedLevel() {
1678
- return inv('0xABC532F9098BFD9D', this.handle, rai());
1679
- }
1680
- /**
1681
- * @param closeRangeLowerBound
1682
- * @param closeRangeUpperBound
1683
- */
1684
- setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
1685
- inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
1686
- }
1687
- /**
1688
- * @param multiplier
1689
- */
1690
- setSneakingNoiseMultiplier(multiplier) {
1691
- inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
1692
- }
1693
- /**
1694
- * Sets the player's team.
1695
- *
1696
- * @param team
1697
- * @param bRestrictToThisScript
1698
- */
1699
- setTeam(team, bRestrictToThisScript) {
1700
- inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
1701
- }
1702
- /**
1703
- * Checks if the player's Deadeye ability is enabled.
1704
- *
1705
- * @returns
1706
- */
1707
- isSpecialAbilityEnabled() {
1708
- return inv('0xDE6C85975F9D4894', this.handle);
1709
- }
1710
- /**
1711
- * Returns true if PromptType is enabled for ped (mount)
1712
- * Params: See 0x0751D461F06E41CE
1713
- *
1714
- * @param ped
1715
- * @param promptType
1716
- * @param promptMode
1717
- * @returns
1718
- */
1719
- getUiPromptForPedIsEnabled(ped, promptType, promptMode) {
1720
- return inv('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
1721
- }
1722
- /**
1723
- * Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
1724
- *
1725
- * @param flag
1726
- */
1727
- setDeadeyeEntityAuraWithFlag(flag) {
1728
- inv('0x2B12B6FC8B8772AB', this.handle, flag);
1729
- }
1730
- /**
1731
- * @returns
1732
- */
1733
- getMountOwnedByPlayer() {
1734
- return createFromHandle('Ped', inv('0xF49F14462F0AE27C', this.handle, rai()));
1735
- }
1736
- /**
1737
- * @param weaponHash Refer to [enum: eWeaponHash]
1738
- * @param damageModifier
1739
- */
1740
- setWeaponTypeDamageModifier(weaponHash, damageModifier) {
1741
- inv('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
1742
- }
1743
- /**
1744
- * Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
1745
- * *GET_PLAYER**
1746
- *
1747
- * @returns ped
1748
- */
1749
- N_0x7AE93C45EC14A166() {
1750
- const result = inv('0x7AE93C45EC14A166', this.handle, pvi(), rai());
1751
- return [!!result[0], createFromHandle('Ped', result[1])];
1752
- }
1753
- /**
1754
- * @param speed
1755
- * @param duration
1756
- * @param heading
1757
- * @param p4
1758
- * @param p5
1759
- */
1760
- simulateInputGait(speed, duration, heading, p4, p5) {
1761
- inv('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
1762
- }
1763
- /**
1764
- * @param p1
1765
- * @returns
1766
- */
1767
- getDeadEyeMeterLevel(p1) {
1768
- return inv('0x3A6AE4EEE30370FE', this.handle, p1, raf());
1769
- }
1770
- /**
1771
- * @param drawReductionTime
1772
- */
1773
- setBowDrawReductionTimeInDeadeye(drawReductionTime) {
1774
- inv('0xBE0C524970892D41', this.handle, f(drawReductionTime));
1775
- }
1776
- /**
1777
- * Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
1778
- *
1779
- * @returns
1780
- */
1781
- eagleEyeCanFocusOnTrack() {
1782
- return inv('0x1DA5C5B0923E1B85', this.handle);
1783
- }
1784
- /**
1785
- * @param range
1786
- */
1787
- eagleEyeSetRange(range) {
1788
- inv('0x22C8B10802301381', this.handle, f(range));
1789
- }
1790
- /**
1791
- * *SET_SPECIAL_ABILITY**
1792
- *
1793
- * @param p1
1794
- */
1795
- N_0x4D1699543B1C023C(p1) {
1796
- inv('0x4D1699543B1C023C', this.handle, f(p1));
1797
- }
1798
- /**
1799
- * Drains Deadeye by given amount.
1800
- *
1801
- * @param amount
1802
- * @param p2
1803
- */
1804
- specialAbilityDrainByAmount(amount, p2) {
1805
- inv('0x200114E99552462B', this.handle, f(amount), p2);
1806
- }
1807
1807
  }
1808
1808
  registerHandle('Player', Player);