@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,1738 @@
1
+ import type { eVehicleSeat } from '../enums/eVehicleSeat';
2
+ import type { Entity } from '../classes/Entity';
3
+ import type { Ped } from '../classes/Ped';
4
+ import type { Player } from '../classes/Player';
5
+ import type { Vehicle } from '../classes/Vehicle';
6
+ import type { Volume } from '../classes/Volume';
7
+ import { Vector3 } from '../types/Vector3';
8
+ import { Vector4 } from '../types/Vector4';
9
+ export declare class PedStatics {
10
+ /**
11
+ * @param p0
12
+ * @param p1
13
+ */
14
+ static N_0x0A4618FFD517E24D(p0: any, p1: any): void;
15
+ /**
16
+ * @param p0
17
+ * @param p1
18
+ * @param p2
19
+ * @param p3
20
+ */
21
+ static N_0x2FA568BFA725F8D6(p0: any, p1: any, p2: any, p3: any): void;
22
+ static spawnpointsCancelSearch(): void;
23
+ /**
24
+ * @param p0
25
+ * @returns
26
+ */
27
+ static N_0x7B5C293238EE4F20(p0: any): any;
28
+ /**
29
+ * The hash of the created relationship group is output in the second parameter.
30
+ *
31
+ * @param name
32
+ * @returns groupHash
33
+ */
34
+ static addRelationshipGroup(name: string | null): [any, number];
35
+ /**
36
+ * @param p0
37
+ * @param p1
38
+ * @param p2
39
+ * @param p3
40
+ */
41
+ static N_0x5FCF25D584065BFD(p0: any, p1: any, p2: any, p3: any): void;
42
+ /**
43
+ * @param requestId
44
+ * @returns
45
+ */
46
+ static isMetaPedOutfitRequestValid(requestId: number): any;
47
+ /**
48
+ * @param randomInt
49
+ * @returns x; y; z
50
+ */
51
+ static spawnpointsGetSearchResult(randomInt: number): [number, number, number];
52
+ /**
53
+ * @param numPeds
54
+ */
55
+ static reserveAmbientPeds(numPeds: number): void;
56
+ /**
57
+ * @param p0
58
+ * @returns
59
+ */
60
+ static N_0x52250B92EA70BE3D(p0: any): any;
61
+ /**
62
+ * @param groupId
63
+ * @returns
64
+ */
65
+ static getGroupFormation(groupId: number): number;
66
+ /**
67
+ * @param multiplier
68
+ */
69
+ static setScenarioPedRangeMultiplierThisFrame(multiplier: number): void;
70
+ /**
71
+ * Removes a texture created by 0xC5E7204F322E49EB.
72
+ *
73
+ * @param textureId
74
+ */
75
+ static releaseTexture(textureId: number): void;
76
+ /**
77
+ * PS_SMALL = 0,
78
+ * PS_MEDIUM,
79
+ * PS_MEDIUM_LARGE,
80
+ * PS_LARGE,
81
+ * PS_EXTRA_LARGE
82
+ *
83
+ * @param modelHash
84
+ * @returns
85
+ */
86
+ static getPedModelSizeFromHash(modelHash: string | number): number;
87
+ /**
88
+ * Used for AUDIO / ANIMSCENE (REFERENCE_REGIONAL_CHARACTER)
89
+ * Params: p1 = 0
90
+ * _GET_PED_IN*
91
+ *
92
+ * @param perscharModel
93
+ * @param p1
94
+ * @returns
95
+ */
96
+ static N_0xE76687023D8C8505(perscharModel: string | number, p1: number): Entity | null;
97
+ /**
98
+ * @param modifier
99
+ */
100
+ static setAiMeleeWeaponDamageModifier(modifier: number): void;
101
+ /**
102
+ * @param p0
103
+ * @param p1
104
+ * @param p2
105
+ * @param p3
106
+ * @returns
107
+ */
108
+ static N_0x31B2E7F2E3C58B89(p0: any, p1: any, p2: any, p3: any): any;
109
+ /**
110
+ * @param entity
111
+ * @param p1
112
+ * @param p2
113
+ */
114
+ static detachCarriableEntity(entity: Entity, p1: boolean, p2: boolean): void;
115
+ /**
116
+ * _SET_ENABLE_B* - _SET_ENABLE_H*
117
+ *
118
+ * @param groupId
119
+ * @param p1
120
+ */
121
+ static N_0xA8A95CECB1906EA2(groupId: number, p1: boolean): void;
122
+ /**
123
+ * @param p0
124
+ * @param p1
125
+ */
126
+ static N_0xAD3330E3C3E98007(p0: any, p1: any): void;
127
+ /**
128
+ * @param p0
129
+ * @returns
130
+ */
131
+ static N_0xC2EF407645BEECDC(p0: any): any;
132
+ /**
133
+ * @param requestId
134
+ * @returns
135
+ */
136
+ static isMetaPedAssetValid(requestId: number): any;
137
+ /**
138
+ * Sets the range at which members will automatically leave the group.
139
+ *
140
+ * @param groupId
141
+ * @param separationRange
142
+ */
143
+ static setGroupSeparationRange(groupId: number, separationRange: number): void;
144
+ /**
145
+ * @param p0
146
+ * @param p1
147
+ */
148
+ static N_0xCB1A3864C524F784(p0: any, p1: any): void;
149
+ /**
150
+ * Used in Script Function SATCHEL_COUNT_BREAKDOWN_COMPONENTS The first index of the buffer is required, it's the max size of loot (always 15 in R* scripts)
151
+ * outLoot is an array of loot hash, its size is returned by the native (it starts at the index 1).
152
+ *
153
+ * @param model
154
+ * @param damageCleanliness
155
+ * @param skinningQuality
156
+ * @returns Return the number of loot items for a ped carcass of given model, damage cleanliness and skinning quality.; outLoot
157
+ */
158
+ static computeLootForPedCarcass(model: string | number, damageCleanliness: number, skinningQuality: number): [number, number];
159
+ /**
160
+ * @param p0
161
+ * @param p1
162
+ * @param p2
163
+ * @param p3
164
+ * @param p4
165
+ */
166
+ static setPopControlSphereThisFrame(p0: any, p1: any, p2: any, p3: any, p4: any): void;
167
+ /**
168
+ * @param pos1
169
+ * @param pos2
170
+ * @param p6
171
+ * @param p7
172
+ * @returns
173
+ */
174
+ static isAnyPedShootingInArea(pos1: Vector3, pos2: Vector3, p6: boolean, p7: boolean): boolean;
175
+ /**
176
+ * @param p0
177
+ * @returns
178
+ */
179
+ static N_0x242EDF85D4E87B65(p0: any): any;
180
+ /**
181
+ * @returns
182
+ */
183
+ static areAllAmbientPedReservationsReady(): any;
184
+ /**
185
+ * @param p0
186
+ */
187
+ static setBlockingOfNonTemporaryEventsForAmbientPedsThisFrame(p0: boolean): void;
188
+ /**
189
+ * @param shopItem
190
+ * @param p1
191
+ * @param ped
192
+ * @param metapedType
193
+ * @param p4
194
+ * @returns drawable; albedo; normal; material; p9; p10; p11; p12
195
+ */
196
+ static getShopItemBaseLayers(shopItem: string | number, p1: any, ped: Ped, metapedType: number, p4: boolean): [boolean, number, number, number, number, number, number, number, number];
197
+ /**
198
+ * Returns animal skin quality modifier
199
+ *
200
+ * @param player
201
+ * @returns
202
+ */
203
+ static getPlayerCurrentAnimalDamageModifier(player: Player): number;
204
+ /**
205
+ * @param p0
206
+ * @param p1
207
+ * @returns
208
+ */
209
+ static N_0x0105FEE8F9091255(p0: any, p1: any): any;
210
+ /**
211
+ * @param p0
212
+ * @param p1
213
+ */
214
+ static N_0xEBD49472BCCF7642(p0: any, p1: any): void;
215
+ /**
216
+ * Should be called at least once for any new texture override.
217
+ * Otherwise component textures will be just black.
218
+ * Also needs to be called for updating any ped overlays to apply the changes.
219
+ *
220
+ * @param textureId
221
+ */
222
+ static updatePedTexture(textureId: number): void;
223
+ /**
224
+ * @param groupId
225
+ * @returns
226
+ */
227
+ static doesGroupExist(groupId: number): boolean;
228
+ /**
229
+ * Gets the closest ped in a radius.
230
+ *
231
+ * @param pos
232
+ * @param radius
233
+ * @param p4
234
+ * @param p5
235
+ * @param p7
236
+ * @param p8
237
+ * @param p9
238
+ * @param pedType
239
+ * @returns outPed
240
+ */
241
+ static getClosestPed(pos: Vector3, radius: number, p4: boolean, p5: boolean, p7: boolean, p8: boolean, p9: boolean, pedType: number): [boolean, Ped | null];
242
+ /**
243
+ * Used to set up bad guy groups in nb_kidnapped R* Script (MP_RE_KIDNAPPED): p1 = 4.f
244
+ * *SET_FORMATION**
245
+ *
246
+ * @param groupId
247
+ * @param p1
248
+ * @returns
249
+ */
250
+ static N_0xB05CC690CDE8A4A9(groupId: number, p1: number): boolean;
251
+ /**
252
+ * *SET_SCENARIO_PED** - *SET_SPAWNER**
253
+ *
254
+ * @param groupId
255
+ * @param p1
256
+ */
257
+ static N_0x97C475212B327666(groupId: number, p1: boolean): void;
258
+ static N_0x0ADA3EC589E1736E(): void;
259
+ /**
260
+ * Creates a new ped group.
261
+ * Groups can contain up to 8 peds. The parameter is unused. Returns a handle to the created group, or 0 if a group couldn't be created.
262
+ *
263
+ * @param taskAllocator
264
+ * @returns
265
+ */
266
+ static createGroup(taskAllocator: number): number;
267
+ /**
268
+ * Returns offset (0 < 32) to be used with MISC::SET_BIT
269
+ * _GET_PED_CR*
270
+ *
271
+ * @param groupId
272
+ * @param ped
273
+ * @returns
274
+ */
275
+ static N_0x8AF8E647D6B2A649(groupId: number, ped: Ped): number;
276
+ /**
277
+ * @param p0
278
+ * @param p1
279
+ */
280
+ static N_0xA2B8E47442C76CEC(p0: any, p1: any): void;
281
+ /**
282
+ * @param entity
283
+ * @returns
284
+ */
285
+ static getCarrierAsPed(entity: Entity): Ped | null;
286
+ /**
287
+ * @param multiplier
288
+ */
289
+ static setScenarioHumanDensityMultiplierThisFrame(multiplier: number): void;
290
+ /**
291
+ * @param p0
292
+ */
293
+ static N_0x8D9DB115FBA8E23D(p0: any): void;
294
+ /**
295
+ * @returns
296
+ */
297
+ static getNumReservedAmbientPedsReady(): number;
298
+ /**
299
+ * @param groupId
300
+ * @param p1
301
+ */
302
+ static N_0x86FAFC18E3D4380C(groupId: number, p1: boolean): void;
303
+ /**
304
+ * @param p0
305
+ * @param p1
306
+ * @param p2
307
+ */
308
+ static N_0x49DADFC4CD808B0A(p0: any, p1: any, p2: any): void;
309
+ /**
310
+ * @param p0
311
+ * @param p1
312
+ */
313
+ static N_0x9E66708B2B41F14A(p0: any, p1: any): void;
314
+ /**
315
+ * @param groupId
316
+ * @param toggle
317
+ */
318
+ static setFormationAutoAssignPosition(groupId: number, toggle: boolean): void;
319
+ /**
320
+ * @param p0
321
+ */
322
+ static N_0xDEDBED3020DA49DC(p0: any): void;
323
+ /**
324
+ * Removes every texture layer
325
+ * Old Name: _RESET_PED_TEXTURE_2
326
+ *
327
+ * @param textureId
328
+ */
329
+ static clearPedTexture(textureId: number): void;
330
+ /**
331
+ * @param p0
332
+ * @returns
333
+ */
334
+ static N_0x82CB0F3F0C7785E5(p0: any): any;
335
+ /**
336
+ * [note: The `p3`, `p4` and `p5` probably match the GTA counter part, testing is required.] See [native: CREATE_PED_INSIDE_VEHICLE | gta5]
337
+ *
338
+ * @param vehicle The vehicle to create the ped inside of
339
+ * @param modelHash The hash of the ped to create, this must be [native: REQUEST_MODEL]
340
+ * @param seatIndex Refer to [enum: eVehicleSeat]
341
+ * @param p3
342
+ * @param p4
343
+ * @param p5
344
+ * @returns Returns the ped that was created in the vehicle, or `0` if the ped didn't get created
345
+ */
346
+ static createPedInsideVehicle(vehicle: Vehicle, modelHash: string | number, seatIndex: eVehicleSeat, p3: boolean, p4: boolean, p5: boolean): Ped | null;
347
+ /**
348
+ * eFormationType 0: Default
349
+ * 1: Circle Around Leader
350
+ * 2: Alternative Circle Around Leader
351
+ * 3: Line, with Leader at center
352
+ *
353
+ * @param groupId
354
+ * @param formationType
355
+ */
356
+ static setGroupFormation(groupId: number, formationType: number): void;
357
+ /**
358
+ * @param groupId
359
+ */
360
+ static removeGroup(groupId: number): void;
361
+ /**
362
+ * @param model
363
+ * @returns
364
+ */
365
+ static isThisModelAHorse(model: string | number): any;
366
+ /**
367
+ * *SET_FORMATION**
368
+ *
369
+ * @param groupId
370
+ * @param p1
371
+ */
372
+ static N_0xD5BD1B5318A81994(groupId: number, p1: boolean): void;
373
+ /**
374
+ * @param p0
375
+ * @param p1
376
+ */
377
+ static N_0xFD8E853F0BC2E942(p0: any, p1: any): void;
378
+ /**
379
+ * @param volume
380
+ * @param spawnpointsFlag
381
+ * @param p2
382
+ * @param duration
383
+ * @param p4
384
+ */
385
+ static spawnpointsStartSearchWithVolume(volume: Volume, spawnpointsFlag: number, p2: number, duration: number, p4: number): void;
386
+ /**
387
+ * Creates metaped from ped outfit requestId. See _REQUEST_METAPED_OUTFIT
388
+ *
389
+ * @param requestId
390
+ * @param pos
391
+ * @param heading
392
+ * @param p5
393
+ * @param p6
394
+ * @param p7
395
+ * @param p8
396
+ * @returns
397
+ */
398
+ static createMetaPedOutfitPed(requestId: number, pos: Vector3, heading: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): Ped | null;
399
+ static clearPedNonCreationArea(): void;
400
+ /**
401
+ * @param groupId
402
+ * @param p1
403
+ * @param p2
404
+ * @param p3
405
+ */
406
+ static setGroupFormationSpacing(groupId: number, p1: number, p2: number, p3: number): void;
407
+ /**
408
+ * @param p0
409
+ * @param p1
410
+ * @param p2
411
+ * @returns
412
+ */
413
+ static N_0xA4AC05B1A364EBC5(p0: any, p1: any, p2: any): any;
414
+ /**
415
+ * @param p0
416
+ * @param p1
417
+ * @param p2
418
+ */
419
+ static N_0x604E1010E3162E86(p0: any, p1: any, p2: any): void;
420
+ /**
421
+ * @param p0
422
+ */
423
+ static N_0x7406C71F4AC2FFCC(p0: any): void;
424
+ /**
425
+ * @param p0
426
+ * @param p1
427
+ */
428
+ static N_0x92A1B55A59720395(p0: any, p1: any): void;
429
+ /**
430
+ * @param p0
431
+ * @param p1
432
+ */
433
+ static N_0x9184788BFF1EDAD7(p0: any, p1: any): void;
434
+ /**
435
+ * @param p0
436
+ */
437
+ static N_0xA405BF9F01960C16(p0: any): void;
438
+ /**
439
+ * @param p0
440
+ * @param p1
441
+ */
442
+ static N_0x992187D975635DF5(p0: any, p1: any): void;
443
+ /**
444
+ * @param p0
445
+ * @param p1
446
+ * @returns
447
+ */
448
+ static N_0xA274F51EF7E34B95(p0: any, p1: any): any;
449
+ /**
450
+ * @param entity
451
+ * @returns
452
+ */
453
+ static getCarrierAsMount(entity: Entity): Ped | null;
454
+ /**
455
+ * @param group1
456
+ * @param group2
457
+ * @returns
458
+ */
459
+ static getRelationshipBetweenGroups(group1: string | number, group2: string | number): number;
460
+ static resetAiWeaponDamageModifier(): void;
461
+ /**
462
+ * @returns
463
+ */
464
+ static spawnpointsIsSearchComplete(): any;
465
+ /**
466
+ * @param group
467
+ * @param p1
468
+ */
469
+ static N_0x9629FAF6460D35CB(group: string | number, p1: boolean): void;
470
+ /**
471
+ * Sets the scenario ped density to the given config. Valid configs: See common/data/ai/densityscoringconfigs.meta for more information.
472
+ *
473
+ * @param configHash
474
+ */
475
+ static setScenarioPedDensityThisFrame(configHash: string | number): void;
476
+ /**
477
+ * @param outfit
478
+ * @param suboutfit
479
+ * @param model
480
+ * @returns
481
+ */
482
+ static doesMetaPedSuboutfitExistForPedModel(outfit: string | number, suboutfit: string | number, model: string | number): any;
483
+ /**
484
+ * @param p0
485
+ * @param p1
486
+ */
487
+ static N_0xBF567DF2BEF211A6(p0: any, p1: any): void;
488
+ /**
489
+ * @param requestId
490
+ * @returns
491
+ */
492
+ static hasMetaPedRequestLoaded(requestId: number): any;
493
+ /**
494
+ * @param p0
495
+ * @param p1
496
+ */
497
+ static N_0xCA95C156C14B2054(p0: any, p1: any): void;
498
+ /**
499
+ * @param p0
500
+ * @param p1
501
+ * @param p2
502
+ * @param p3
503
+ * @returns
504
+ */
505
+ static N_0xD97BC27AC039F681(p0: any, p1: any, p2: any, p3: any): any;
506
+ /**
507
+ * @param textureId
508
+ * @param layerId
509
+ * @param sheetGridIndex
510
+ */
511
+ static setTextureLayerSheetGridIndex(textureId: number, layerId: number, sheetGridIndex: number): void;
512
+ /**
513
+ * Creates ped overlay in texture override data and returns it's index.
514
+ * This index are used for further overlay editing. albedoHash: a hash of overlay's albedo texture
515
+ * colorType: a color type(from 0 to 2). 0 is used for overlays with RGB colors usually.
516
+ *
517
+ * @param textureId
518
+ * @param albedoHash
519
+ * @param normalHash
520
+ * @param materialHash
521
+ * @param blendType
522
+ * @param texAlpha
523
+ * @param sheetGridIndex
524
+ * @returns
525
+ */
526
+ static addTextureLayer(textureId: number, albedoHash: string | number, normalHash: string | number, materialHash: string | number, blendType: number, texAlpha: number, sheetGridIndex: number): number;
527
+ /**
528
+ * @param p0
529
+ * @param p1
530
+ * @param p2
531
+ * @param p3
532
+ */
533
+ static N_0xCDFB8C04D4C95D9B(p0: any, p1: any, p2: any, p3: any): void;
534
+ /**
535
+ * @param toggle
536
+ */
537
+ static setCreateRandomCops(toggle: boolean): void;
538
+ /**
539
+ * @param p0
540
+ * @param p1
541
+ * @param p2
542
+ */
543
+ static N_0xCBDE59C48F2B06F5(p0: any, p1: any, p2: any): void;
544
+ /**
545
+ * @param p0
546
+ * @param p1
547
+ */
548
+ static N_0xA2F8B3B5FEDFC100(p0: any, p1: any): void;
549
+ /**
550
+ * @param model
551
+ * @returns
552
+ */
553
+ static isPedModelSuppressed(model: string | number): any;
554
+ /**
555
+ * @param p0
556
+ * @param p1
557
+ * @param p2
558
+ */
559
+ static N_0x3FDBB99EFD8CE4AF(p0: any, p1: any, p2: any): void;
560
+ /**
561
+ * @param p0
562
+ * @param p1
563
+ * @param p2
564
+ * @param p3
565
+ */
566
+ static N_0x8BA0C65AC15A7D33(p0: any, p1: any, p2: any, p3: any): void;
567
+ /**
568
+ * @param p0
569
+ * @returns
570
+ */
571
+ static isScenarioBlockingAreaValid(p0: any): any;
572
+ /**
573
+ * @param p0
574
+ * @param p1
575
+ * @param p2
576
+ */
577
+ static N_0x15F4732C357B1D6D(p0: any, p1: any, p2: any): void;
578
+ /**
579
+ * @param p0
580
+ * @param p1
581
+ */
582
+ static N_0x5BB04BC74A474B47(p0: any, p1: any): void;
583
+ /**
584
+ * @param p0
585
+ * @param p1
586
+ */
587
+ static N_0x56076667E7C2DCD6(p0: any, p1: any): void;
588
+ /**
589
+ * @param p0
590
+ * @param p1
591
+ */
592
+ static N_0x29F3539189D3E277(p0: any, p1: any): void;
593
+ /**
594
+ * @param groupId
595
+ * @param pos
596
+ * @param position
597
+ */
598
+ static addCustomFormationLocation(groupId: number, pos: Vector3, position: number): void;
599
+ /**
600
+ * @param p0
601
+ * @param p1
602
+ * @param p2
603
+ */
604
+ static N_0x75D3333409CD33CE(p0: any, p1: any, p2: any): void;
605
+ /**
606
+ * Animal Skin Quality Modifier
607
+ * Params: p2 = 2, p3 = 3 in R* Scripts
608
+ *
609
+ * @param player
610
+ * @param modifier
611
+ * @param p2
612
+ * @param p3
613
+ * @returns
614
+ */
615
+ static setPlayerCurrentAnimalDamageModifier(player: Player, modifier: number, p2: number, p3: number): any;
616
+ /**
617
+ * @param relationship
618
+ * @param group1
619
+ * @param group2
620
+ */
621
+ static setRelationshipBetweenGroups(relationship: number, group1: string | number, group2: string | number): void;
622
+ /**
623
+ * @param model
624
+ * @param toggle
625
+ */
626
+ static setPedModelIsSuppressed(model: string | number, toggle: boolean): void;
627
+ /**
628
+ * @param p0
629
+ * @param p1
630
+ */
631
+ static N_0x1D23D3F70606D788(p0: any, p1: any): void;
632
+ /**
633
+ * Only used in SP scripts, for example odriscolls1: BOOLS: true, true, true, false, false
634
+ *
635
+ * @param requestId
636
+ * @param pos
637
+ * @param heading
638
+ * @param p5
639
+ * @param p6
640
+ * @param p7
641
+ * @param p8
642
+ * @param p9
643
+ * @returns
644
+ */
645
+ static createMetaPed(requestId: number, pos: Vector3, heading: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean, p9: boolean): Ped | null;
646
+ /**
647
+ * Returns the number of wearable states available for a shop item / component. p2 seems to be true in scripts. For use with 0x6243635AF2F1B826 (_GET_SHOP_ITEM_AVAILABLE_WEARABLE_STATE_BY_INDEX)
648
+ *
649
+ * @param componentHash
650
+ * @param isMpFemale
651
+ * @param p2
652
+ * @returns
653
+ */
654
+ static getShopItemNumWearableStates(componentHash: string | number, isMpFemale: boolean, p2: boolean): number;
655
+ /**
656
+ * @returns
657
+ */
658
+ static spawnpointsIsSearchActive(): any;
659
+ /**
660
+ * @returns
661
+ */
662
+ static spawnpointsIsSearchFailed(): any;
663
+ /**
664
+ * @param p0
665
+ */
666
+ static N_0x1298B3D8E4C2409F(p0: any): void;
667
+ /**
668
+ * Gets an available wearable state by index for a shop item / component - it does not retreive what the current state is. p3 seems to be true in scripts. Use [native: _GET_SHOP_ITEM_NUM_WEARABLE_STATES] to get the number of available wearable states
669
+ *
670
+ * @param componentHash
671
+ * @param wearableStateIndex
672
+ * @param isMpFemale
673
+ * @param p3
674
+ * @returns
675
+ */
676
+ static getShopItemWearableStateByIndex(componentHash: string | number, wearableStateIndex: number, isMpFemale: boolean, p3: boolean): string | number;
677
+ /**
678
+ * @param p0
679
+ * @param p1
680
+ * @param p2
681
+ * @returns
682
+ */
683
+ static N_0xA180FBD502A03125(p0: any, p1: any, p2: any): any;
684
+ /**
685
+ * @param requestId
686
+ */
687
+ static releaseMetaPedAssetRequest(requestId: number): void;
688
+ /**
689
+ * @param p0
690
+ * @param p1
691
+ * @param p2
692
+ */
693
+ static N_0xFA742B82D093D848(p0: any, p1: any, p2: any): void;
694
+ /**
695
+ * @param requestId
696
+ * @returns
697
+ */
698
+ static hasMetaPedOutfitLoaded(requestId: number): any;
699
+ /**
700
+ * @returns
701
+ */
702
+ static getNumFreeSlotsInPedPool(): number;
703
+ /**
704
+ * @param p0
705
+ * @param p1
706
+ */
707
+ static N_0x070A3841406C43D5(p0: any, p1: any): void;
708
+ /**
709
+ * _SET_C*
710
+ *
711
+ * @param groupId
712
+ * @param p1
713
+ */
714
+ static N_0x89E59DBD15E21177(groupId: number, p1: number): void;
715
+ /**
716
+ * @param p0
717
+ * @param p1
718
+ * @param p2
719
+ */
720
+ static N_0x0FB1BA7FF73B41E1(p0: any, p1: any, p2: any): void;
721
+ /**
722
+ * @param volume
723
+ * @param entity
724
+ * @param offset
725
+ * @param rot
726
+ * @param p8
727
+ * @param p9
728
+ */
729
+ static attachVolumeToEntity(volume: Volume, entity: Entity, offset: Vector3, rot: Vector3, p8: number, p9: boolean): void;
730
+ /**
731
+ * @param p0
732
+ * @param p1
733
+ * @param p2
734
+ * @param p3
735
+ * @param p4
736
+ * @param p5
737
+ * @param p6
738
+ * @param p7
739
+ * @param p8
740
+ * @param p9
741
+ */
742
+ static N_0xEEDC9B29314B2733(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void;
743
+ /**
744
+ * @returns
745
+ */
746
+ static spawnpointsGetNumSearchResults(): number;
747
+ /**
748
+ * @param p0
749
+ * @param p1
750
+ */
751
+ static N_0xE0FE107AB174D64A(p0: any, p1: any): void;
752
+ /**
753
+ * @param volume
754
+ * @param entity
755
+ */
756
+ static detachVolumeFromEntity(volume: Volume, entity: Entity): void;
757
+ /**
758
+ * @param textureId
759
+ * @param layerId
760
+ * @param albedoHash
761
+ * @param normalHash
762
+ * @param materialHash
763
+ */
764
+ static setTextureLayerTextureMap(textureId: number, layerId: number, albedoHash: string | number, normalHash: string | number, materialHash: string | number): void;
765
+ /**
766
+ * _SET_FORMATION_P*
767
+ *
768
+ * @param groupId
769
+ * @param p1
770
+ * @param p2
771
+ * @param p3
772
+ * @param p4
773
+ */
774
+ static N_0xDDFAD4DEAA7FA362(groupId: number, p1: number, p2: number, p3: number, p4: number): void;
775
+ /**
776
+ * @param multiplier
777
+ */
778
+ static setAmbientAnimalDensityMultiplierThisFrame(multiplier: number): void;
779
+ /**
780
+ * Returns requestId
781
+ * Params: p1 = 1 in R* Scripts
782
+ *
783
+ * @param asset
784
+ * @param p1
785
+ * @returns
786
+ */
787
+ static requestMetaPedAssetBundle(asset: string | number, p1: number): number;
788
+ /**
789
+ * Removes every texture layer but the base layer
790
+ * Clearing texture's data: setting params to default values, but keep overlays.
791
+ *
792
+ * @param textureId
793
+ */
794
+ static resetPedTexture(textureId: number): void;
795
+ /**
796
+ * @param groupId
797
+ * @param p1
798
+ */
799
+ static N_0x07EA5B053FA60AC7(groupId: number, p1: boolean): void;
800
+ /**
801
+ * @param textureId
802
+ * @returns
803
+ */
804
+ static isTextureValid(textureId: number): any;
805
+ /**
806
+ * @param nameHash
807
+ * @param ped
808
+ */
809
+ static requestMotionTypeAsset(nameHash: string | number, ped: Ped): void;
810
+ /**
811
+ * @param multiplier
812
+ */
813
+ static setAmbientPedDensityMultiplierThisFrame(multiplier: number): void;
814
+ /**
815
+ * @param p0
816
+ * @param p1
817
+ */
818
+ static N_0x34C11114887150FD(p0: any, p1: any): void;
819
+ /**
820
+ * @param p0
821
+ * @param pedAttached
822
+ * @param damageCleanliness
823
+ * @returns
824
+ */
825
+ static computeSatchelItemForPedDamage(p0: any, pedAttached: Ped, damageCleanliness: number): any;
826
+ /**
827
+ * @param numPeds
828
+ */
829
+ static reserveAmbientPedsTotal(numPeds: number): void;
830
+ /**
831
+ * @param p0
832
+ * @param p1
833
+ */
834
+ static N_0x53BA7D96B9A421D9(p0: any, p1: any): void;
835
+ /**
836
+ * @param p0
837
+ */
838
+ static N_0xE735A7DA22E88359(p0: any): void;
839
+ /**
840
+ * @param p0
841
+ */
842
+ static N_0xE6CB36F43A95D75F(p0: any): void;
843
+ /**
844
+ * _SET_FORMATION_P*
845
+ *
846
+ * @param groupId
847
+ * @param p1
848
+ */
849
+ static N_0x7E5185B979706210(groupId: number, p1: number): void;
850
+ /**
851
+ * @param groupId
852
+ * @param radius
853
+ * @returns
854
+ */
855
+ static setFormationPositionsTargetRadius(groupId: number, radius: number): any;
856
+ /**
857
+ * @param nameHash
858
+ * @param ped
859
+ */
860
+ static removeMotionTypeAsset(nameHash: string | number, ped: Ped): void;
861
+ /**
862
+ * @param requestId
863
+ */
864
+ static releaseMetaPedRequest(requestId: number): void;
865
+ /**
866
+ * @param p0
867
+ * @returns
868
+ */
869
+ static N_0xB8E2D655E1D5BD39(p0: any): any;
870
+ /**
871
+ * @param multiplier
872
+ */
873
+ static setAmbientHumanDensityMultiplierThisFrame(multiplier: number): void;
874
+ /**
875
+ * @param p0
876
+ * @param p1
877
+ * @param p2
878
+ * @param p3
879
+ * @param p4
880
+ */
881
+ static N_0x8B74032DDD2156FE(p0: any, p1: any, p2: any, p3: any, p4: any): void;
882
+ /**
883
+ * @param groupId
884
+ * @returns hasLeader; numberOfFollowers
885
+ */
886
+ static getGroupSize(groupId: number): [boolean, number];
887
+ /**
888
+ * @param p0
889
+ * @param p1
890
+ * @returns
891
+ */
892
+ static N_0xBB3E5370EBB6BE28(p0: any, p1: any): any;
893
+ /**
894
+ * @param p0
895
+ * @param p1
896
+ */
897
+ static N_0x00B380FF2DF6AB7A(p0: any, p1: any): void;
898
+ /**
899
+ * @param p0
900
+ * @param p1
901
+ * @param p2
902
+ */
903
+ static N_0x7E8F9949B7AABBF0(p0: any, p1: any, p2: any): void;
904
+ /**
905
+ * *DOES_GROUP** - _DOES_N*
906
+ *
907
+ * @param groupId
908
+ * @returns
909
+ */
910
+ static N_0x0455546F23FF08E4(groupId: number): boolean;
911
+ /**
912
+ * @param animDict
913
+ * @param animName
914
+ * @param pos
915
+ * @param rot
916
+ * @param p8
917
+ * @param p9
918
+ * @returns
919
+ */
920
+ static getAnimInitialOffsetRotation(animDict: string | null, animName: string | null, pos: Vector3, rot: Vector3, p8: number, p9: number): Vector3;
921
+ /**
922
+ * @param p0
923
+ * @returns
924
+ */
925
+ static N_0xFEAB3DB4EDB236EB(p0: any): any;
926
+ /**
927
+ * @param volume
928
+ * @param p1
929
+ * @param flag Refer to [enum: eScenarioBlockingFlags]
930
+ * @returns
931
+ */
932
+ static addScenarioBlockingVolume(volume: Volume, p1: boolean, flag: number): any;
933
+ /**
934
+ * @param p0
935
+ * @param p1
936
+ * @param p2
937
+ */
938
+ static N_0xD7D2F45C56A4F4DF(p0: any, p1: any, p2: any): void;
939
+ /**
940
+ * @param p0
941
+ * @param p1
942
+ */
943
+ static N_0x0D497AA69059FE40(p0: any, p1: any): void;
944
+ /**
945
+ * @param p0
946
+ * @param p1
947
+ * @param p2
948
+ * @param p3
949
+ * @param p4
950
+ */
951
+ static N_0x09171A6F8FDE5DC1(p0: any, p1: any, p2: any, p3: any, p4: any): void;
952
+ /**
953
+ * Related to dead animals items/loots
954
+ * Notice: skinningQuality is partially calculated using pedQuality
955
+ *
956
+ * @param ped
957
+ * @param damageCleanliness
958
+ * @param skinningQuality
959
+ * @returns outInventoryItemArray
960
+ */
961
+ static computeSatchelItemForPedCarcass(ped: Ped, damageCleanliness: number, skinningQuality: number): [number, number];
962
+ /**
963
+ * @param nameHash
964
+ * @param ped
965
+ * @returns
966
+ */
967
+ static hasMotionTypeAssetLoaded(nameHash: string | number, ped: Ped): any;
968
+ /**
969
+ * @param p0
970
+ * @param p1
971
+ */
972
+ static disableAmbientLookAtRequests(p0: any, p1: any): void;
973
+ static removeScenarioBlockingAreas(): void;
974
+ /**
975
+ * @param requestId
976
+ */
977
+ static releaseMetaPedOutfitRequest(requestId: number): void;
978
+ /**
979
+ * @param p0
980
+ * @param p1
981
+ * @param p2
982
+ * @param p3
983
+ */
984
+ static N_0xFC23348F0F4E245F(p0: any, p1: any, p2: any, p3: any): void;
985
+ /**
986
+ * Returns p1 value for 0x8E84119A23C16623
987
+ *
988
+ * @param entity
989
+ * @param p1
990
+ * @returns
991
+ */
992
+ static N_0x62FDF4E678E40CC6(entity: Entity, p1: any): any;
993
+ /**
994
+ * @param p0
995
+ * @param p1
996
+ * @param p2
997
+ * @param p3
998
+ * @param p4
999
+ * @param p5
1000
+ * @returns
1001
+ */
1002
+ static N_0xF6A8C4B4A11AE89C(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any;
1003
+ /**
1004
+ * @param p0
1005
+ * @param p1
1006
+ * @param p2
1007
+ * @returns
1008
+ */
1009
+ static N_0xF7327ACC7A89AEF1(p0: any, p1: any, p2: any): any;
1010
+ /**
1011
+ * @param p0
1012
+ */
1013
+ static N_0xC6981AFF6D2A71C2(p0: any): void;
1014
+ /**
1015
+ * @param pos1
1016
+ * @param pos2
1017
+ * @param p6
1018
+ * @param blockingFlags Refer to [enum: eScenarioBlockingFlags]
1019
+ * @returns
1020
+ */
1021
+ static addScenarioBlockingArea(pos1: Vector3, pos2: Vector3, p6: boolean, blockingFlags: number): number;
1022
+ /**
1023
+ * @param p0
1024
+ * @param p1
1025
+ * @param p2
1026
+ * @returns
1027
+ */
1028
+ static N_0x27E8A84C12B0B7D1(p0: any, p1: any, p2: any): any;
1029
+ /**
1030
+ * @param componentHash
1031
+ * @param metapedType
1032
+ * @param isMP
1033
+ * @returns
1034
+ */
1035
+ static getShopItemComponentCategory(componentHash: string | number, metapedType: number, isMP: boolean): string | number;
1036
+ /**
1037
+ * https://github.com/femga/rdr3_discoveries/blob/master/clothes/metaped_outfits.lua
1038
+ * Returns requestId, to be used with 0x74F512E29CB717E2
1039
+ *
1040
+ * @param model
1041
+ * @param outfit
1042
+ * @returns
1043
+ */
1044
+ static requestMetaPedOutfit(model: string | number, outfit: string | number): number;
1045
+ /**
1046
+ * @param textureId
1047
+ * @param layerId
1048
+ * @param texRough
1049
+ */
1050
+ static setTextureLayerRoughness(textureId: number, layerId: number, texRough: number): void;
1051
+ /**
1052
+ * Only used in R* Script tg_p (CLIENT__AMBIENT_POPULATION - Player starts the populate in region)
1053
+ */
1054
+ static N_0xBFA6B7731C3BAF02(): void;
1055
+ /**
1056
+ * @param p0
1057
+ * @returns
1058
+ */
1059
+ static N_0x7BB810E8B343AC7B(p0: any): any;
1060
+ /**
1061
+ * @param metaPedType
1062
+ * @param p1
1063
+ * @param p2
1064
+ * @param p3
1065
+ * @param p4
1066
+ * @returns
1067
+ */
1068
+ static requestMetaPedComponent(metaPedType: number, p1: any, p2: number, p3: number, p4: number): any;
1069
+ /**
1070
+ * @param groupId
1071
+ */
1072
+ static resetGroupFormationDefaultSpacing(groupId: number): void;
1073
+ /**
1074
+ * @param p0
1075
+ */
1076
+ static N_0xAE6B68A83ABBE7C0(p0: any): void;
1077
+ /**
1078
+ * @param p0
1079
+ * @param p1
1080
+ * @param p2
1081
+ * @param p3
1082
+ */
1083
+ static N_0xE8ABE3B73FC7FE17(p0: any, p1: any, p2: any, p3: any): void;
1084
+ /**
1085
+ * *SET_FORMATION**
1086
+ *
1087
+ * @param groupId
1088
+ * @param p1
1089
+ */
1090
+ static N_0x8AFCCC0F18D70018(groupId: number, p1: boolean): void;
1091
+ /**
1092
+ * @param groupID
1093
+ * @returns
1094
+ */
1095
+ static getPedAsGroupLeader(groupID: number): Ped | null;
1096
+ /**
1097
+ * @param p0
1098
+ * @param p1
1099
+ * @returns
1100
+ */
1101
+ static N_0x5EFA8A3D8A60D662(p0: any, p1: any): any;
1102
+ /**
1103
+ * @param p0
1104
+ * @param p1
1105
+ * @param p2
1106
+ * @param p3
1107
+ */
1108
+ static N_0x16802C32B2FCA06B(p0: any, p1: any, p2: any, p3: any): void;
1109
+ /**
1110
+ * @param p0
1111
+ * @param p1
1112
+ * @returns
1113
+ */
1114
+ static N_0xA218D2BBCAA7388C(p0: any, p1: any): any;
1115
+ /**
1116
+ * @param p0
1117
+ * @param p1
1118
+ */
1119
+ static N_0xD2F0FE8805D91647(p0: any, p1: any): void;
1120
+ /**
1121
+ * @param vehicle
1122
+ * @param p1
1123
+ */
1124
+ static N_0x878E8104FA27CDAE(vehicle: Vehicle, p1: string | number): void;
1125
+ /**
1126
+ * @param textureId
1127
+ * @param layerId
1128
+ * @param texAlpha
1129
+ */
1130
+ static setTextureLayerAlpha(textureId: number, layerId: number, texAlpha: number): void;
1131
+ /**
1132
+ * @param p0
1133
+ */
1134
+ static N_0xA064BBABB064446F(p0: any): void;
1135
+ /**
1136
+ * Seem color is not RGB or HSV
1137
+ *
1138
+ * @param textureId
1139
+ * @param layerId
1140
+ * @param tint0
1141
+ * @param tint1
1142
+ * @param tint2
1143
+ */
1144
+ static setTextureLayerTint(textureId: number, layerId: number, tint0: number, tint1: number, tint2: number): void;
1145
+ /**
1146
+ * @param player
1147
+ * @param horseSlot
1148
+ */
1149
+ static N_0x6734F0A6A52C371C(player: Player, horseSlot: number): void;
1150
+ /**
1151
+ * @param multiplier
1152
+ */
1153
+ static setScenarioPedDensityMultiplierThisFrame(multiplier: number): void;
1154
+ /**
1155
+ * @param groupId
1156
+ * @param p1
1157
+ * @param p2
1158
+ * @param p3
1159
+ * @returns
1160
+ */
1161
+ static addFormationLocation(groupId: number, p1: number, p2: number, p3: number): any;
1162
+ /**
1163
+ * @param p0
1164
+ * @param p1
1165
+ * @param p2
1166
+ */
1167
+ static N_0xEA8763E505AFD49A(p0: any, p1: any, p2: any): void;
1168
+ /**
1169
+ * @param p0
1170
+ * @param p1
1171
+ */
1172
+ static N_0x96C7B659854DE629(p0: any, p1: any): void;
1173
+ /**
1174
+ * @param p0
1175
+ * @param p1
1176
+ * @param p2
1177
+ */
1178
+ static N_0xD61FCF9FCFD515B7(p0: any, p1: any, p2: any): void;
1179
+ /**
1180
+ * @param p0
1181
+ * @returns
1182
+ */
1183
+ static N_0xA31D350D66FA1855(p0: any): any;
1184
+ /**
1185
+ * @param relationship
1186
+ * @param group1
1187
+ * @param group2
1188
+ */
1189
+ static clearRelationshipBetweenGroups(relationship: number, group1: string | number, group2: string | number): void;
1190
+ /**
1191
+ * @param pos
1192
+ * @param p3
1193
+ * @param p4
1194
+ * @param p5
1195
+ */
1196
+ static N_0x9851DE7AEC10B4E1(pos: Vector3, p3: number, p4: number, p5: any): void;
1197
+ /**
1198
+ * @param p0
1199
+ * @param p1
1200
+ * @param p2
1201
+ * @param p3
1202
+ * @param p4
1203
+ */
1204
+ static N_0xD049920CD29F6CC8(p0: any, p1: any, p2: any, p3: any, p4: any): void;
1205
+ /**
1206
+ * Removes gravity well by handle returned from 0x4F5EBE70081E5A20
1207
+ *
1208
+ * @param handle
1209
+ */
1210
+ static removeGravityWell(handle: number): void;
1211
+ /**
1212
+ * @param p0
1213
+ * @param p1
1214
+ * @returns
1215
+ */
1216
+ static N_0x32417CB860A3BDC4(p0: any, p1: any): any;
1217
+ /**
1218
+ * @param p0
1219
+ * @param p1
1220
+ */
1221
+ static N_0x0B787A37EEDD226F(p0: any, p1: any): void;
1222
+ /**
1223
+ * @param p0
1224
+ * @returns
1225
+ */
1226
+ static N_0x095C2277FED731DB(p0: any): any;
1227
+ /**
1228
+ * @param modelHash The model to load, you must [native: REQUEST_MODEL] before calling this or it will fail.
1229
+ * @param pos The position to spawn the ped at
1230
+ * @param heading The heading at which to spawn the ped
1231
+ * @param isNetwork `true` if you want the ped to be networked, `false` if you want it to be a local ped
1232
+ * @param bScriptHostPed If we should bind the ped to a script.
1233
+ * @param p7
1234
+ * @param p8
1235
+ * @returns Returns the ped handle for the ped, or `0` if the ped failed to spawn
1236
+ */
1237
+ static createPed(modelHash: string | number, pos: Vector3, heading: number, isNetwork?: boolean, bScriptHostPed?: boolean, p7?: boolean, p8?: boolean): Ped | null;
1238
+ /**
1239
+ * @param p0
1240
+ * @param p1
1241
+ */
1242
+ static N_0xC6C4E15CF7D52FEA(p0: any, p1: any): void;
1243
+ /**
1244
+ * @param p0
1245
+ * @param p1
1246
+ * @param p2
1247
+ * @param p3
1248
+ * @param p4
1249
+ * @returns
1250
+ */
1251
+ static N_0xCB86D3E3E3708901(p0: any, p1: any, p2: any, p3: any, p4: any): any;
1252
+ /**
1253
+ * *SET_SCENARIO_PED** - *SET_SPAWNER**
1254
+ *
1255
+ * @param groupId
1256
+ * @param p1
1257
+ */
1258
+ static N_0x40C3524D4ED83554(groupId: number, p1: boolean): void;
1259
+ /**
1260
+ * The distance between these points, is the diagonal of a box (remember it's 3D).
1261
+ *
1262
+ * @param pos1
1263
+ * @param pos2
1264
+ */
1265
+ static setPedNonCreationArea(pos1: Vector3, pos2: Vector3): void;
1266
+ /**
1267
+ * @param p0
1268
+ */
1269
+ static N_0x5C90E20C25E6D83C(p0: any): void;
1270
+ /**
1271
+ * _IS_N* - _IS_P*
1272
+ *
1273
+ * @param pos
1274
+ * @param p3
1275
+ * @returns
1276
+ */
1277
+ static N_0x6507AC3BD7C99009(pos: Vector3, p3: number): boolean;
1278
+ /**
1279
+ * Creates a handle to an instance of "CScriptResource_GravityWell", this system forces local ped to target specified position when moving, however player still can interrupt this.
1280
+ * Can be useful to "point" player at some specific position.
1281
+ * Only works while on-foot. *CREATE*[P-Z]
1282
+ *
1283
+ * @param pos
1284
+ * @param heading
1285
+ * @param radius
1286
+ * @param p5
1287
+ * @param p6
1288
+ * @param p7
1289
+ * @param stopAtDestination
1290
+ * @returns
1291
+ */
1292
+ static createGravityWell(pos: Vector3, heading: number, radius: number, p5: number, p6: number, p7: number, stopAtDestination: boolean): number;
1293
+ /**
1294
+ * @param p0
1295
+ */
1296
+ static N_0x28508173C6A7CC18(p0: any): void;
1297
+ /**
1298
+ * Used for script function PROCESS_PLAYER_HAT_EVENT
1299
+ * Returns requestId to be used with 0x13E7320C762F0477
1300
+ *
1301
+ * @param drawable
1302
+ * @param albedo
1303
+ * @param normal
1304
+ * @param material
1305
+ * @param p4
1306
+ * @returns
1307
+ */
1308
+ static N_0x3FCBB5FCFD968698(drawable: string | number, albedo: string | number, normal: string | number, material: string | number, p4: any): number;
1309
+ /**
1310
+ * _SET_FORMATION_P*
1311
+ *
1312
+ * @param groupId
1313
+ * @param p1
1314
+ * @param p2
1315
+ */
1316
+ static N_0xE1103300F3456DE7(groupId: number, p1: number, p2: number): void;
1317
+ /**
1318
+ * @param p0
1319
+ */
1320
+ static N_0x6A190B94C2541A99(p0: any): void;
1321
+ /**
1322
+ * @param player
1323
+ */
1324
+ static updateAnimalDamageModifier(player: Player): void;
1325
+ /**
1326
+ * @param p0
1327
+ * @param p1
1328
+ * @returns
1329
+ */
1330
+ static N_0x273915CE30780986(p0: any, p1: any): any;
1331
+ /**
1332
+ * @param p0
1333
+ * @param p1
1334
+ * @param p2
1335
+ * @returns
1336
+ */
1337
+ static N_0x5DA36CCCB63C0895(p0: any, p1: any, p2: any): any;
1338
+ /**
1339
+ * @param p0
1340
+ */
1341
+ static N_0x9A4AC116CC1EEE14(p0: any): void;
1342
+ /**
1343
+ * @param p0
1344
+ * @param p1
1345
+ */
1346
+ static removeScenarioBlockingArea(p0: any, p1: boolean): void;
1347
+ /**
1348
+ * @param multiplier
1349
+ */
1350
+ static setScenarioAnimalDensityMultiplierThisFrame(multiplier: number): void;
1351
+ /**
1352
+ * *SET_SCENARIO_PED** - *SET_SPAWNER**
1353
+ *
1354
+ * @param groupId
1355
+ * @param p1
1356
+ */
1357
+ static N_0x154B7E841AC7412F(groupId: number, p1: boolean): void;
1358
+ /**
1359
+ * @param p0
1360
+ * @param p1
1361
+ */
1362
+ static N_0x851966E1E35AF491(p0: any, p1: any): void;
1363
+ /**
1364
+ * @param p0
1365
+ * @param p1
1366
+ * @param p2
1367
+ * @param p3
1368
+ * @param p4
1369
+ * @param p5
1370
+ */
1371
+ static N_0x0FFDF937E5C11382(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void;
1372
+ /**
1373
+ * @param p0
1374
+ */
1375
+ static N_0xF917F92BF22ECBAB(p0: any): void;
1376
+ /**
1377
+ * @param p0
1378
+ * @param p1
1379
+ * @param p2
1380
+ */
1381
+ static N_0xB9BDFAE609DFB7C5(p0: any, p1: any, p2: any): void;
1382
+ /**
1383
+ * Creates prop from metaped asset bundle
1384
+ * https://github.com/femga/rdr3_discoveries/blob/master/objects/metaped_asset_bundles_list.lua
1385
+ * Creates a pickup-able metaped component. asset doesn't seems to be related to component hashes. Hash example : 0xD20354AB (https ://i.imgur.com/dzHkcDb.png)
1386
+ *
1387
+ * @param asset
1388
+ * @param pos
1389
+ * @param rot
1390
+ * @param p7
1391
+ * @param p8
1392
+ * @param p9
1393
+ * @returns
1394
+ */
1395
+ static createMetaPedAsset(asset: string | number, pos: Vector3, rot: Vector3, p7: boolean, p8: boolean, p9: boolean): Entity | null;
1396
+ /**
1397
+ * @param p0
1398
+ * @param p1
1399
+ */
1400
+ static N_0x91BAB9E064F036CD(p0: any, p1: any): void;
1401
+ /**
1402
+ * @param volume
1403
+ * @returns
1404
+ */
1405
+ static N_0xA1FBAC56D38563E2(volume: Volume): boolean;
1406
+ /**
1407
+ * @param requestId
1408
+ * @returns
1409
+ */
1410
+ static hasMetaPedAssetLoaded(requestId: number): any;
1411
+ /**
1412
+ * @param p0
1413
+ * @param p1
1414
+ * @param p2
1415
+ * @param p3
1416
+ * @returns
1417
+ */
1418
+ static getCarriedAttachedInfoForSlot(p0: any, p1: any, p2: any, p3: any): any;
1419
+ /**
1420
+ * @param p0
1421
+ */
1422
+ static N_0x6A489892E813951A(p0: any): void;
1423
+ /**
1424
+ * @param p0
1425
+ * @param p1
1426
+ */
1427
+ static N_0x633F83B301C87994(p0: any, p1: any): void;
1428
+ /**
1429
+ * @param animDict
1430
+ * @param animName
1431
+ * @param pos
1432
+ * @param rot
1433
+ * @param p8
1434
+ * @param p9
1435
+ * @returns
1436
+ */
1437
+ static getAnimInitialOffsetPosition(animDict: string | null, animName: string | null, pos: Vector3, rot: Vector3, p8: number, p9: number): Vector3;
1438
+ /**
1439
+ * @param p0
1440
+ * @param p1
1441
+ * @param p2
1442
+ * @param p3
1443
+ */
1444
+ static N_0x75A082563B4452E5(p0: any, p1: any, p2: any, p3: any): void;
1445
+ /**
1446
+ * paletteHash: https://raw.githubusercontent.com/femga/rdr3_discoveries/master/clothes/cloth_color_palletes.lua
1447
+ *
1448
+ * @param textureId
1449
+ * @param layerId
1450
+ * @param paletteHash
1451
+ */
1452
+ static setTextureLayerPallete(textureId: number, layerId: number, paletteHash: string | number): void;
1453
+ /**
1454
+ * @param textureId
1455
+ * @param layerId
1456
+ * @param modTextureHash
1457
+ * @param modAlpha
1458
+ * @param modChannel
1459
+ */
1460
+ static setTextureLayerMod(textureId: number, layerId: number, modTextureHash: string | number, modAlpha: number, modChannel: number): void;
1461
+ /**
1462
+ * _SET_PED_P* - _SET_PED_R*
1463
+ *
1464
+ * @param entity
1465
+ * @param boneId
1466
+ * @param p2
1467
+ * @param p3
1468
+ * @param p4
1469
+ */
1470
+ static N_0xC17A94CC8FC3C61A(entity: Entity, boneId: number, p2: number, p3: number, p4: number): void;
1471
+ /**
1472
+ * @param p0
1473
+ * @param p1
1474
+ * @param p2
1475
+ */
1476
+ static N_0x413697EC260AABBF(p0: any, p1: any, p2: any): void;
1477
+ /**
1478
+ * @param p0
1479
+ * @param p1
1480
+ */
1481
+ static N_0x0F967019CC853BCC(p0: any, p1: any): void;
1482
+ /**
1483
+ * @param p0
1484
+ * @param p1
1485
+ * @param p2
1486
+ * @param p3
1487
+ * @param p4
1488
+ * @param p5
1489
+ * @param p6
1490
+ */
1491
+ static N_0xD8CEEED54C672B5D(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void;
1492
+ /**
1493
+ * @param p0
1494
+ */
1495
+ static N_0xBC1DC48270468444(p0: any): void;
1496
+ /**
1497
+ * @param p0
1498
+ * @returns
1499
+ */
1500
+ static N_0x6F46F8ACB44C4FC1(p0: any): any;
1501
+ /**
1502
+ * @param p0
1503
+ */
1504
+ static N_0x9078FB0557364099(p0: any): void;
1505
+ /**
1506
+ * @param p0
1507
+ * @param p1
1508
+ * @returns
1509
+ */
1510
+ static N_0x56E4BAD93D33453C(p0: any, p1: any): any;
1511
+ /**
1512
+ * @param p0
1513
+ * @param p1
1514
+ * @param p2
1515
+ * @param p3
1516
+ * @param p4
1517
+ */
1518
+ static N_0xFA0D206B489A6846(p0: any, p1: any, p2: any, p3: any, p4: any): void;
1519
+ /**
1520
+ * @param p0
1521
+ * @param p1
1522
+ * @param p2
1523
+ * @param p3
1524
+ */
1525
+ static N_0xB06F5F1DEF417216(p0: any, p1: any, p2: any, p3: any): void;
1526
+ /**
1527
+ * Params: p4 = 35.f, duration = 5000 in R* Scripts
1528
+ *
1529
+ * @param xyzwWidth
1530
+ * @param p4
1531
+ * @param spawnpointsFlag
1532
+ * @param p6
1533
+ * @param duration
1534
+ * @param p8
1535
+ */
1536
+ static spawnpointsStartSearch(xyzwWidth: Vector4, p4: number, spawnpointsFlag: number, p6: number, duration: number, p8: number): void;
1537
+ /**
1538
+ * Used in Script Function MP_MAIN_OFFLINE__INITIALIZE_GAME
1539
+ * *SET_RELATIONSHIP**
1540
+ *
1541
+ * @param group
1542
+ * @param p1
1543
+ */
1544
+ static N_0xDC91F22F09BC6C2F(group: string | number, p1: boolean): void;
1545
+ /**
1546
+ * Only used in SP R* Script loanshark_hunter
1547
+ *
1548
+ * @param volume
1549
+ */
1550
+ static N_0x9E3842E5DAD69F80(volume: Volume): void;
1551
+ /**
1552
+ * @param pos
1553
+ * @param radius
1554
+ * @returns
1555
+ */
1556
+ static isAnyPedNearPoint(pos: Vector3, radius: number): boolean;
1557
+ /**
1558
+ * https://github.com/femga/rdr3_discoveries/blob/master/clothes/metaped_outfits.lua
1559
+ *
1560
+ * @param requestId
1561
+ * @param ped
1562
+ * @param p2
1563
+ * @param p3
1564
+ * @returns
1565
+ */
1566
+ static applyPedMetaPedOutfit(requestId: number, ped: Ped, p2: boolean, p3: boolean): any;
1567
+ /**
1568
+ * @param p0
1569
+ * @param p1
1570
+ */
1571
+ static N_0xE9E06EA514A69061(p0: any, p1: any): void;
1572
+ /**
1573
+ * @param ped
1574
+ * @param damageCleanliness
1575
+ * @param p3
1576
+ * @returns p0
1577
+ */
1578
+ static N_0x101B45C5F56D970F(ped: Ped, damageCleanliness: number, p3: number): [boolean, number];
1579
+ /**
1580
+ * @param p0
1581
+ * @param p1
1582
+ */
1583
+ static N_0x55546004A244302A(p0: any, p1: any): void;
1584
+ /**
1585
+ * @param p0
1586
+ */
1587
+ static N_0x3EFED081B4834BA1(p0: any): void;
1588
+ /**
1589
+ * @param outfit
1590
+ * @param model
1591
+ * @returns
1592
+ */
1593
+ static doesMetaPedOutfitExistForPedModel(outfit: string | number, model: string | number): any;
1594
+ /**
1595
+ * Creates a texture override data for ped and returns it's index.
1596
+ * So you can replace any texture of any ped's component.
1597
+ * Also, you can add overlays on it, such as aging, lipstick and more.
1598
+ * Textures can be reused by multiple peds at once.
1599
+ * You can keep only 32 textures at once(including other peds). https://github.com/femga/rdr3_discoveries/blob/master/clothes/change_overlays_script.lua
1600
+ * materialHash: https://github.com/femga/rdr3_discoveries/blob/master/clothes/cloth_drawable_albedo_normal_material_TEMPORARY.lua
1601
+ *
1602
+ * @param albedoHash
1603
+ * @param normalHash
1604
+ * @param materialHash
1605
+ * @returns
1606
+ */
1607
+ static requestTexture(albedoHash: string | number, normalHash: string | number, materialHash: string | number): number;
1608
+ /**
1609
+ * @returns
1610
+ */
1611
+ static isInstantlyFillPedPopulationFinished(): any;
1612
+ /**
1613
+ * Returns requestId
1614
+ * Params: p1 = 1 in R* Scripts (Used in SP only)
1615
+ *
1616
+ * @param model
1617
+ * @param p1
1618
+ * @returns
1619
+ */
1620
+ static requestMetaPed(model: string | number, p1: number): number;
1621
+ /**
1622
+ * @param p0
1623
+ * @param p1
1624
+ */
1625
+ static N_0xE20027B414BFE6C7(p0: any, p1: any): void;
1626
+ /**
1627
+ * Only used in SP Scripts
1628
+ * Returns count / index
1629
+ * _C*
1630
+ *
1631
+ * @param shockingEvent
1632
+ * @param pos
1633
+ * @param p4
1634
+ * @returns p5
1635
+ */
1636
+ static N_0xF4860514AD354226(shockingEvent: number, pos: Vector3, p4: number): [number, number];
1637
+ /**
1638
+ * Searching area between coords 1 and 2
1639
+ *
1640
+ * @param pos1
1641
+ * @param pos2
1642
+ * @param width
1643
+ * @param spawnpointsFlag
1644
+ * @param p8
1645
+ * @param duration
1646
+ * @param p10
1647
+ */
1648
+ static spawnpointsStartSearchInAngledArea(pos1: Vector3, pos2: Vector3, width: number, spawnpointsFlag: number, p8: number, duration: number, p10: number): void;
1649
+ /**
1650
+ * @param requestId
1651
+ * @returns
1652
+ */
1653
+ static isMetaPedRequestValid(requestId: number): any;
1654
+ /**
1655
+ * @param p0
1656
+ */
1657
+ static N_0xC6136B40FFFB778B(p0: boolean): void;
1658
+ /**
1659
+ * this native checks if player has shot a specific ped for the duration passed p2 is in milliseconds
1660
+ *
1661
+ * @param player
1662
+ * @param ped
1663
+ * @param duration
1664
+ * @returns
1665
+ */
1666
+ static hasPedBeenShotByPlayerRecently(player: Player, ped: Ped, duration: number): boolean;
1667
+ /**
1668
+ * @param value
1669
+ */
1670
+ static setAiWeaponDamageModifier(value: number): void;
1671
+ /**
1672
+ * @param groupHash
1673
+ */
1674
+ static removeRelationshipGroup(groupHash: string | number): void;
1675
+ /**
1676
+ * @param groupID
1677
+ * @param memberNumber
1678
+ * @returns
1679
+ */
1680
+ static getPedAsGroupMember(groupID: number, memberNumber: number): Ped | null;
1681
+ /**
1682
+ * @returns
1683
+ */
1684
+ static getNumReservedAmbientPedsDesired(): number;
1685
+ /**
1686
+ * _SET_FORMATION_P*
1687
+ *
1688
+ * @param groupId
1689
+ * @param p1
1690
+ * @param p2
1691
+ * @param p3
1692
+ * @param p4
1693
+ */
1694
+ static N_0x966DE09688A1DE39(groupId: number, p1: number, p2: number, p3: number, p4: number): void;
1695
+ /**
1696
+ * @param p0
1697
+ * @returns p1
1698
+ */
1699
+ static spawnpointsGetSearchResultFlags(p0: any): number;
1700
+ /**
1701
+ * @param groupId
1702
+ * @returns
1703
+ */
1704
+ static isGroupLocallyControlled(groupId: number): any;
1705
+ /**
1706
+ * @param p0
1707
+ * @param p1
1708
+ * @param p2
1709
+ * @param p3
1710
+ * @param p4
1711
+ */
1712
+ static N_0x5B73975B4F12F7F3(p0: any, p1: any, p2: any, p3: any, p4: any): void;
1713
+ /**
1714
+ * @param p0
1715
+ */
1716
+ static N_0xE4EF4382E22C780C(p0: any): void;
1717
+ /**
1718
+ * @param entity
1719
+ * @returns
1720
+ */
1721
+ static getCarrierAsHuman(entity: Entity): Ped | null;
1722
+ /**
1723
+ * @param modelHash
1724
+ * @returns
1725
+ */
1726
+ static getDefaultRelationshipGroupHash(modelHash: string | number): string | number;
1727
+ static instantlyFillPedPopulation(): void;
1728
+ /**
1729
+ * @param textureId
1730
+ * @param overlayId
1731
+ */
1732
+ static removePedOverlay(textureId: number, overlayId: number): void;
1733
+ /**
1734
+ * @param numPeds
1735
+ */
1736
+ static unreserveAmbientPeds(numPeds: number): void;
1737
+ }
1738
+ //# sourceMappingURL=PedStatics.d.ts.map