@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,2290 @@
1
+ import type { Entity } from '../classes/Entity';
2
+ import type { Ped } from '../classes/Ped';
3
+ import type { Prop } from '../classes/Prop';
4
+ import type { Vehicle } from '../classes/Vehicle';
5
+ import type { Volume } from '../classes/Volume';
6
+ import type { ScrHandle } from '../types/NativeAliases';
7
+ import { Vector2 } from '../types/Vector2';
8
+ import { Vector3 } from '../types/Vector3';
9
+ import { Vector4 } from '../types/Vector4';
10
+ import { Color } from '../types/Color';
11
+ import { createFromHandle } from '../types/HandleRegistry';
12
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
13
+
14
+ export class Task {
15
+ /**
16
+ * @param p0
17
+ * @param p1
18
+ * @param p2
19
+ * @param p3
20
+ * @param p4
21
+ * @param p5
22
+ * @param p6
23
+ * @param p7
24
+ * @param p8
25
+ * @param p9
26
+ */
27
+ static fleePedVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
28
+ inv<void>('0x5802E0F910E4CF1D', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
29
+ }
30
+
31
+ /**
32
+ * @param p0
33
+ * @param p1
34
+ */
35
+ static N_0x23767D80C7EED7C6(p0: any, p1: any): void {
36
+ inv<void>('0x23767D80C7EED7C6', p0, p1);
37
+ }
38
+
39
+ /**
40
+ * Returns true while a hat is being picked up
41
+ * _IS_A* - _IS_D*
42
+ *
43
+ * @param hatObject
44
+ * @returns
45
+ */
46
+ static isHatBeingPickedUp(hatObject: Prop): any {
47
+ return inv<number>('0x11CD066F54DA0133', hatObject.handle);
48
+ }
49
+
50
+ /**
51
+ * @param moveBlendRatio
52
+ * @returns
53
+ */
54
+ static isMoveBlendRatioSprinting(moveBlendRatio: number): boolean {
55
+ return inv<boolean>('0x24A2AD74FA9814E2', f(moveBlendRatio), rai());
56
+ }
57
+
58
+ /**
59
+ * @param p0
60
+ * @returns
61
+ */
62
+ static vehicleWaypointPlaybackGetIsPaused(p0: any): any {
63
+ return inv<number>('0x4D6D30AB18B0B089', p0);
64
+ }
65
+
66
+ /**
67
+ * @param p0
68
+ * @param item
69
+ */
70
+ static N_0xA6A76D666A281F2D(p0: any, item: string | number): void {
71
+ inv<void>('0xA6A76D666A281F2D', p0, _h(item));
72
+ }
73
+
74
+ /**
75
+ * @param p0
76
+ * @param p1
77
+ */
78
+ static N_0x1ECF56C040FD839C(p0: any, p1: any): void {
79
+ inv<void>('0x1ECF56C040FD839C', p0, p1);
80
+ }
81
+
82
+ /**
83
+ * @param p0
84
+ * @returns
85
+ */
86
+ static N_0xEB67D4E056C85A81(p0: any): any {
87
+ return inv<number>('0xEB67D4E056C85A81', p0);
88
+ }
89
+
90
+ static createPatrolRoute(): void {
91
+ inv<void>('0xAF8A443CCC8018DC');
92
+ }
93
+
94
+ /**
95
+ * @param p0
96
+ * @returns
97
+ */
98
+ static N_0xF97F462779B31786(p0: any): any {
99
+ return inv<number>('0xF97F462779B31786', p0);
100
+ }
101
+
102
+ /**
103
+ * *SET_SCENARIO_POINT**
104
+ *
105
+ * @param p0
106
+ * @param p1
107
+ */
108
+ static N_0xADC45010BC17AF0E(p0: any, p1: any): void {
109
+ inv<void>('0xADC45010BC17AF0E', p0, p1);
110
+ }
111
+
112
+ /**
113
+ * @param p0
114
+ */
115
+ static N_0x7FB78B2199C10E92(p0: any): void {
116
+ inv<void>('0x7FB78B2199C10E92', p0);
117
+ }
118
+
119
+ /**
120
+ * @param scenarioGroup
121
+ * @returns
122
+ */
123
+ static doesScenarioGroupExist(scenarioGroup: string | null): boolean {
124
+ return inv<boolean>('0xF9034C136C9E00D3', scenarioGroup, rai());
125
+ }
126
+
127
+ /**
128
+ * Note: scenariosInRadius is an array, and its size and values should be aligned to 8 bytes.
129
+ *
130
+ * @param pos
131
+ * @param radius
132
+ * @param size
133
+ * @returns scenariosInRadius
134
+ */
135
+ static getScenarioPointsInArea(pos: Vector3, radius: number, size: number): [number, number] {
136
+ const result = inv<[number, number]>('0x345EC3B7EBDE1CB5', f(pos.x), f(pos.y), f(pos.z), f(radius), pvi(), size, rai());
137
+ return [result[0], result[1]];
138
+ }
139
+
140
+ /**
141
+ * Adds a new point to the current point route. Call TASK_FLUSH_ROUTE before the first call to this. Call TASK_FOLLOW_POINT_ROUTE to make the Ped go the route. A maximum of 8 points can be added.
142
+ *
143
+ * @param pos
144
+ */
145
+ static extendRoute(pos: Vector3): void {
146
+ inv<void>('0x1E7889778264843A', f(pos.x), f(pos.y), f(pos.z));
147
+ }
148
+
149
+ /**
150
+ * @param p0
151
+ * @returns
152
+ */
153
+ static N_0x11C7CE1AE38911B5(p0: any): any {
154
+ return inv<number>('0x11C7CE1AE38911B5', p0);
155
+ }
156
+
157
+ /**
158
+ * flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags
159
+ *
160
+ * @param scenario
161
+ * @param flag
162
+ * @param value
163
+ */
164
+ static setScenarioPointFlag(scenario: number, flag: number, value: boolean): void {
165
+ inv<void>('0x5AF19B6CC2115D34', scenario, flag, value);
166
+ }
167
+
168
+ /**
169
+ * @param p0
170
+ * @param p1
171
+ * @param p2
172
+ * @param p3
173
+ * @param p4
174
+ * @param p5
175
+ */
176
+ static N_0xDE0C8B145EA466FF(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
177
+ inv<void>('0xDE0C8B145EA466FF', p0, p1, p2, p3, p4, p5);
178
+ }
179
+
180
+ /**
181
+ * @param scenario
182
+ * @param heading
183
+ * @param p2
184
+ */
185
+ static setScenarioPointHeading(scenario: number, heading: number, p2: boolean): void {
186
+ inv<void>('0xD3A0DA8F91612C6E', scenario, f(heading), p2);
187
+ }
188
+
189
+ /**
190
+ * @param p0
191
+ * @param p1
192
+ * @param p2
193
+ * @param p3
194
+ */
195
+ static N_0x5D9B0BAAF04CF65B(p0: any, p1: any, p2: any, p3: any): void {
196
+ inv<void>('0x5D9B0BAAF04CF65B', p0, p1, p2, p3);
197
+ }
198
+
199
+ /**
200
+ * @param p0
201
+ * @param p1
202
+ * @param p2
203
+ * @param p3
204
+ * @returns
205
+ */
206
+ static N_0xEFD875C2791EBEFD(p0: any, p1: any, p2: any, p3: any): any {
207
+ return inv<number>('0xEFD875C2791EBEFD', p0, p1, p2, p3);
208
+ }
209
+
210
+ /**
211
+ * @param p0
212
+ */
213
+ static N_0xB2D15D3551FE4FAE(p0: any): void {
214
+ inv<void>('0xB2D15D3551FE4FAE', p0);
215
+ }
216
+
217
+ /**
218
+ * @param p0
219
+ * @param p1
220
+ */
221
+ static N_0x8F8C84363810691A(p0: any, p1: any): void {
222
+ inv<void>('0x8F8C84363810691A', p0, p1);
223
+ }
224
+
225
+ /**
226
+ * @param coverpoint
227
+ */
228
+ static removeCoverPoint(coverpoint: number): void {
229
+ inv<void>('0xAE287C923D891715', coverpoint);
230
+ }
231
+
232
+ /**
233
+ * @param scenario
234
+ * @param radius
235
+ */
236
+ static setScenarioPointRadius(scenario: number, radius: number): void {
237
+ inv<void>('0xC47D9080A9A8856A', scenario, f(radius));
238
+ }
239
+
240
+ /**
241
+ * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
242
+ *
243
+ * @param scenarioHash
244
+ * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
245
+ */
246
+ static isScenarioInUse(scenarioHash: string | number): boolean {
247
+ return inv<boolean>('0x1ACBC313966C21F3', _h(scenarioHash), rai());
248
+ }
249
+
250
+ /**
251
+ * @param p0
252
+ */
253
+ static N_0x358A1A751B335A11(p0: any): void {
254
+ inv<void>('0x358A1A751B335A11', p0);
255
+ }
256
+
257
+ /**
258
+ * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
259
+ *
260
+ * @param hash
261
+ * @returns
262
+ */
263
+ static hasCarriableConfigHashLoaded(hash: string | number): any {
264
+ return inv<number>('0xB8F52A3F84A7CC59', _h(hash));
265
+ }
266
+
267
+ /**
268
+ * @param p0
269
+ * @param p1
270
+ */
271
+ static N_0xE9225354FB7437A7(p0: any, p1: any): void {
272
+ inv<void>('0xE9225354FB7437A7', p0, p1);
273
+ }
274
+
275
+ /**
276
+ * @param p0
277
+ */
278
+ static N_0x1A7D63CB1B0BB223(p0: any): void {
279
+ inv<void>('0x1A7D63CB1B0BB223', p0);
280
+ }
281
+
282
+ static N_0xF718931A82EEB898(): void {
283
+ inv<void>('0xF718931A82EEB898');
284
+ }
285
+
286
+ /**
287
+ * @param p0
288
+ * @param p1
289
+ * @param p2
290
+ * @param p3
291
+ */
292
+ static N_0xCE4E669400E5F8AA(p0: any, p1: any, p2: any, p3: any): void {
293
+ inv<void>('0xCE4E669400E5F8AA', p0, p1, p2, p3);
294
+ }
295
+
296
+ /**
297
+ * @param p0
298
+ * @param p1
299
+ * @returns
300
+ */
301
+ static N_0x90703A8F75EE4ABD(p0: any, p1: any): any {
302
+ return inv<number>('0x90703A8F75EE4ABD', p0, p1);
303
+ }
304
+
305
+ /**
306
+ * @param object
307
+ */
308
+ static makeObjectNotCarriable(object: Prop): void {
309
+ inv<void>('0x67BFCED22909834D', object.handle);
310
+ }
311
+
312
+ /**
313
+ * @param waypointRecording
314
+ * @returns points
315
+ */
316
+ static waypointRecordingGetNumPoints(waypointRecording: string | null): [boolean, number] {
317
+ const result = inv<[boolean, number]>('0x5343532C01A07234', waypointRecording, pvi(), rai());
318
+ return [!!result[0], result[1]];
319
+ }
320
+
321
+ /**
322
+ * @param p0
323
+ * @returns
324
+ */
325
+ static N_0xE6A151364C600B24(p0: any): any {
326
+ return inv<number>('0xE6A151364C600B24', p0);
327
+ }
328
+
329
+ /**
330
+ * @param p0
331
+ * @param p1
332
+ */
333
+ static N_0xEAF87DA2BE78A15B(p0: any, p1: any): void {
334
+ inv<void>('0xEAF87DA2BE78A15B', p0, p1);
335
+ }
336
+
337
+ /**
338
+ * @param p0
339
+ * @param p1
340
+ * @param p2
341
+ * @param p3
342
+ */
343
+ static waypointPlaybackStartAimingAtEntity(p0: any, p1: any, p2: any, p3: any): void {
344
+ inv<void>('0x4F158205E0C74385', p0, p1, p2, p3);
345
+ }
346
+
347
+ /**
348
+ * @param scenario
349
+ * @returns
350
+ */
351
+ static getScenarioPointRadius(scenario: number): number {
352
+ return inv<number>('0x6718F40313A2B5A6', scenario, raf());
353
+ }
354
+
355
+ /**
356
+ * @param p0
357
+ * @param p1
358
+ */
359
+ static N_0x5B68D0007D9C92EB(p0: any, p1: any): void {
360
+ inv<void>('0x5B68D0007D9C92EB', p0, p1);
361
+ }
362
+
363
+ /**
364
+ * @param p0
365
+ * @param p1
366
+ * @param p2
367
+ * @param p3
368
+ */
369
+ static N_0x801BD27403F3CBA0(p0: any, p1: any, p2: any, p3: any): void {
370
+ inv<void>('0x801BD27403F3CBA0', p0, p1, p2, p3);
371
+ }
372
+
373
+ /**
374
+ * @param scenario
375
+ * @returns
376
+ */
377
+ static getPedUsingScenarioPoint(scenario: number): Ped | null {
378
+ return createFromHandle<Ped>('Ped', inv<number>('0x5BA659955369B0E2', scenario, rai()));
379
+ }
380
+
381
+ /**
382
+ * @param p0
383
+ * @param p1
384
+ */
385
+ static everyoneLeaveVehicle(p0: any, p1: any): void {
386
+ inv<void>('0x7F93691AB4B92272', p0, p1);
387
+ }
388
+
389
+ /**
390
+ * @param p0
391
+ */
392
+ static N_0xE2CF104ADD49D4BF(p0: any): void {
393
+ inv<void>('0xE2CF104ADD49D4BF', p0);
394
+ }
395
+
396
+ /**
397
+ * @param p0
398
+ * @returns
399
+ */
400
+ static N_0x756C7B4C43DF0422(p0: any): any {
401
+ return inv<number>('0x756C7B4C43DF0422', p0);
402
+ }
403
+
404
+ /**
405
+ * @param p0
406
+ * @returns
407
+ */
408
+ static N_0xBD70108D01875299(p0: any): any {
409
+ return inv<number>('0xBD70108D01875299', p0);
410
+ }
411
+
412
+ /**
413
+ * @param p0
414
+ * @param p1
415
+ */
416
+ static N_0x651F0530083C0E5A(p0: any, p1: any): void {
417
+ inv<void>('0x651F0530083C0E5A', p0, p1);
418
+ }
419
+
420
+ /**
421
+ * @param p0
422
+ * @param p1
423
+ * @param p2
424
+ * @param p3
425
+ * @param p4
426
+ * @param p5
427
+ * @param p6
428
+ */
429
+ static waypointPlaybackStartShootingAtCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
430
+ inv<void>('0x057A25CFCC9DB671', p0, p1, p2, p3, p4, p5, p6);
431
+ }
432
+
433
+ /**
434
+ * @param p0
435
+ */
436
+ static N_0xFC7F71CF49F70B6B(p0: any): void {
437
+ inv<void>('0xFC7F71CF49F70B6B', p0);
438
+ }
439
+
440
+ /**
441
+ * @param p0
442
+ * @param p1
443
+ */
444
+ static N_0x954451EA2D2120FB(p0: any, p1: any): void {
445
+ inv<void>('0x954451EA2D2120FB', p0, p1);
446
+ }
447
+
448
+ /**
449
+ * @param scenario
450
+ * @param pos
451
+ * @param p4
452
+ */
453
+ static setScenarioPointCoords(scenario: number, pos: Vector3, p4: boolean): void {
454
+ inv<void>('0x2056AB38DF06825C', scenario, f(pos.x), f(pos.y), f(pos.z), p4);
455
+ }
456
+
457
+ /**
458
+ * @param p0
459
+ * @param p1
460
+ * @param p2
461
+ * @param p3
462
+ */
463
+ static N_0x2E1D6D87346BB7D2(p0: any, p1: any, p2: any, p3: any): void {
464
+ inv<void>('0x2E1D6D87346BB7D2', p0, p1, p2, p3);
465
+ }
466
+
467
+ /**
468
+ * @param p0
469
+ */
470
+ static N_0x9C8F42A5D1859DC1(p0: any): void {
471
+ inv<void>('0x9C8F42A5D1859DC1', p0);
472
+ }
473
+
474
+ /**
475
+ * @param p0
476
+ * @param p1
477
+ * @param p2
478
+ * @returns
479
+ */
480
+ static N_0x10ADFDF07B7DFFBA(p0: any, p1: any, p2: any): any {
481
+ return inv<number>('0x10ADFDF07B7DFFBA', p0, p1, p2);
482
+ }
483
+
484
+ /**
485
+ * @param p0
486
+ * @returns
487
+ */
488
+ static N_0x974DA3408DEC4E79(p0: any): any {
489
+ return inv<number>('0x974DA3408DEC4E79', p0);
490
+ }
491
+
492
+ /**
493
+ * @param p0
494
+ * @param p1
495
+ */
496
+ static N_0x4A7D73989F52EB37(p0: any, p1: any): void {
497
+ inv<void>('0x4A7D73989F52EB37', p0, p1);
498
+ }
499
+
500
+ static resetScenarioGroupsEnabled(): void {
501
+ inv<void>('0xDD902D0349AFAD3A');
502
+ }
503
+
504
+ /**
505
+ * @param p0
506
+ * @returns
507
+ */
508
+ static N_0x76610D12A838EBDE(p0: any): any {
509
+ return inv<number>('0x76610D12A838EBDE', p0);
510
+ }
511
+
512
+ /**
513
+ * @returns
514
+ */
515
+ static N_0x5952DFA38FA529FE(): any {
516
+ return inv<number>('0x5952DFA38FA529FE');
517
+ }
518
+
519
+ /**
520
+ * @param p0
521
+ * @param p1
522
+ * @param p2
523
+ */
524
+ static N_0xF40A109B4B79A848(p0: any, p1: any, p2: any): void {
525
+ inv<void>('0xF40A109B4B79A848', p0, p1, p2);
526
+ }
527
+
528
+ /**
529
+ * @param p0
530
+ * @param p1
531
+ * @param p2
532
+ * @param p3
533
+ * @param p4
534
+ */
535
+ static N_0x5217B7B6DB78E1F3(p0: any, p1: any, p2: any, p3: any, p4: any): void {
536
+ inv<void>('0x5217B7B6DB78E1F3', p0, p1, p2, p3, p4);
537
+ }
538
+
539
+ /**
540
+ * @param p0
541
+ */
542
+ static N_0x30B391915538EBE2(p0: any): void {
543
+ inv<void>('0x30B391915538EBE2', p0);
544
+ }
545
+
546
+ /**
547
+ * @param nodeId
548
+ * @param scenarioName
549
+ * @param pos
550
+ * @param lookPos
551
+ * @param duration
552
+ * @param p9
553
+ */
554
+ static addPatrolRouteNode(nodeId: number, scenarioName: string | null, pos: Vector3, lookPos: Vector3, duration: number, p9: boolean): void {
555
+ inv<void>('0x8EDF950167586B7C', nodeId, scenarioName, f(pos.x), f(pos.y), f(pos.z), f(lookPos.x), f(lookPos.y), f(lookPos.z), duration, p9);
556
+ }
557
+
558
+ /**
559
+ * @param p0
560
+ */
561
+ static N_0xBEEFBB608D2AA68A(p0: any): void {
562
+ inv<void>('0xBEEFBB608D2AA68A', p0);
563
+ }
564
+
565
+ /**
566
+ * @param scenarioGroup
567
+ * @param toggle
568
+ */
569
+ static setScenarioGroupEnabledHash(scenarioGroup: string | number, toggle: boolean): void {
570
+ inv<void>('0x9925EDDB6EAB88CD', _h(scenarioGroup), toggle);
571
+ }
572
+
573
+ /**
574
+ * @param p0
575
+ * @returns
576
+ */
577
+ static N_0x908BB14BCE85C80E(p0: any): any {
578
+ return inv<number>('0x908BB14BCE85C80E', p0);
579
+ }
580
+
581
+ /**
582
+ * @param p0
583
+ * @returns
584
+ */
585
+ static N_0x370F57C47F68EBCA(p0: any): any {
586
+ return inv<number>('0x370F57C47F68EBCA', p0);
587
+ }
588
+
589
+ /**
590
+ * @param p0
591
+ * @param p1
592
+ */
593
+ static forceScenarioGroupPriority(p0: any, p1: any): void {
594
+ inv<void>('0x444C910A5058E568', p0, p1);
595
+ }
596
+
597
+ /**
598
+ * @param p0
599
+ * @param p1
600
+ * @param p2
601
+ * @param p3
602
+ */
603
+ static throwProjectile2(p0: any, p1: any, p2: any, p3: any): void {
604
+ inv<void>('0x7282356DFF6B5A51', p0, p1, p2, p3);
605
+ }
606
+
607
+ /**
608
+ * @param p0
609
+ * @param p1
610
+ */
611
+ static N_0xE69FDA40AAC3EFC0(p0: any, p1: any): void {
612
+ inv<void>('0xE69FDA40AAC3EFC0', p0, p1);
613
+ }
614
+
615
+ /**
616
+ * @param waypointRecording
617
+ * @returns
618
+ */
619
+ static getIsWaypointRecordingLoaded(waypointRecording: string | null): boolean {
620
+ return inv<boolean>('0xCB4E8BE8A0063C5D', waypointRecording, rai());
621
+ }
622
+
623
+ /**
624
+ * Params: p1 is always true in R* Scripts
625
+ *
626
+ * @param scenario
627
+ * @param p1
628
+ * @returns
629
+ */
630
+ static getScenarioPointHeading(scenario: number, p1: boolean): number {
631
+ return inv<number>('0xB93EA7184BAA85C3', scenario, p1, raf());
632
+ }
633
+
634
+ /**
635
+ * @param p0
636
+ */
637
+ static N_0x10C44F633E2D6D9E(p0: any): void {
638
+ inv<void>('0x10C44F633E2D6D9E', p0);
639
+ }
640
+
641
+ /**
642
+ * Note: patrolRoute must be prefixed with 'miss_' for it to be valid
643
+ *
644
+ * @param patrolRoute
645
+ */
646
+ static openPatrolRoute(patrolRoute: string | null): void {
647
+ inv<void>('0xA36BFB5EE89F3D82', patrolRoute);
648
+ }
649
+
650
+ /**
651
+ * @param p0
652
+ */
653
+ static N_0xA42DC7919159CCCF(p0: any): void {
654
+ inv<void>('0xA42DC7919159CCCF', p0);
655
+ }
656
+
657
+ /**
658
+ * Checks if there is a cover point at position
659
+ *
660
+ * @param p0
661
+ * @param p1
662
+ * @param p2
663
+ * @param p3
664
+ * @returns
665
+ */
666
+ static doesScriptedCoverPointExistAtCoords(p0: any, p1: any, p2: any, p3: any): boolean {
667
+ return inv<boolean>('0xA98B8E3C088E5A31', p0, p1, p2, p3, rai());
668
+ }
669
+
670
+ static N_0x0E184495B27BB57D(): void {
671
+ inv<void>('0x0E184495B27BB57D');
672
+ }
673
+
674
+ /**
675
+ * @param p0
676
+ * @param p1
677
+ */
678
+ static N_0x9B6A58FDB0024F12(p0: any, p1: any): void {
679
+ inv<void>('0x9B6A58FDB0024F12', p0, p1);
680
+ }
681
+
682
+ /**
683
+ * @param p0
684
+ */
685
+ static N_0x9667CCE29BFA0780(p0: any): void {
686
+ inv<void>('0x9667CCE29BFA0780', p0);
687
+ }
688
+
689
+ /**
690
+ * @param p0
691
+ * @returns
692
+ */
693
+ static N_0xE9A6400D1A0E7A55(p0: any): any {
694
+ return inv<number>('0xE9A6400D1A0E7A55', p0);
695
+ }
696
+
697
+ /**
698
+ * Flowers, Stalks or whatever the composite has
699
+ *
700
+ * @param compositeId
701
+ * @returns outEntities
702
+ */
703
+ static getHerbCompositeNumEntities(compositeId: number): [number, number] {
704
+ const result = inv<[number, number]>('0x96C6ED22FB742C3E', compositeId, pvi(), rai());
705
+ return [result[0], result[1]];
706
+ }
707
+
708
+ /**
709
+ * @returns
710
+ */
711
+ static N_0x74F0209674864CBD(): any {
712
+ return inv<number>('0x74F0209674864CBD');
713
+ }
714
+
715
+ /**
716
+ * @param p0
717
+ * @returns
718
+ */
719
+ static N_0x865732725536EE39(p0: any): Vector3 {
720
+ return Vector3.fromArray(inv<number[]>('0x865732725536EE39', p0, rav()));
721
+ }
722
+
723
+ /**
724
+ * @param p0
725
+ * @returns
726
+ */
727
+ static N_0xE55478C5EDF70AC2(p0: any): any {
728
+ return inv<number>('0xE55478C5EDF70AC2', p0);
729
+ }
730
+
731
+ /**
732
+ * @param p0
733
+ * @param p1
734
+ */
735
+ static N_0x098CAA6DBE7D8D82(p0: any, p1: any): void {
736
+ inv<void>('0x098CAA6DBE7D8D82', p0, p1);
737
+ }
738
+
739
+ /**
740
+ * @param p0
741
+ * @param p1
742
+ */
743
+ static N_0xA263ADBBC8056214(p0: any, p1: any): void {
744
+ inv<void>('0xA263ADBBC8056214', p0, p1);
745
+ }
746
+
747
+ /**
748
+ * *SET_SCENARIO**
749
+ *
750
+ * @param p0
751
+ * @param p1
752
+ */
753
+ static N_0xA7479FB665361EDB(p0: any, p1: any): void {
754
+ inv<void>('0xA7479FB665361EDB', p0, p1);
755
+ }
756
+
757
+ /**
758
+ * @param p0
759
+ * @param p1
760
+ * @param p2
761
+ * @param p3
762
+ * @param p4
763
+ * @param p5
764
+ */
765
+ static N_0x673A8779D229BA5A(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
766
+ inv<void>('0x673A8779D229BA5A', p0, p1, p2, p3, p4, p5);
767
+ }
768
+
769
+ /**
770
+ * @param scenarioGroup
771
+ * @returns
772
+ */
773
+ static doesScenarioGroupExistHash(scenarioGroup: string | number): boolean {
774
+ return inv<boolean>('0x76E98B52369A289C', _h(scenarioGroup), rai());
775
+ }
776
+
777
+ /**
778
+ * @param p0
779
+ * @param p1
780
+ */
781
+ static N_0xFF8AFCA532B500D4(p0: any, p1: any): void {
782
+ inv<void>('0xFF8AFCA532B500D4', p0, p1);
783
+ }
784
+
785
+ /**
786
+ * @param p0
787
+ * @returns
788
+ */
789
+ static N_0x1F7A9A9C38C13A56(p0: any): any {
790
+ return inv<number>('0x1F7A9A9C38C13A56', p0);
791
+ }
792
+
793
+ /**
794
+ * @param volume
795
+ * @param p1
796
+ * @param p2
797
+ * @param p3
798
+ * @param p4
799
+ */
800
+ static addCoverBlockingVolume(volume: Volume, p1: boolean, p2: boolean, p3: boolean, p4: boolean): void {
801
+ inv<void>('0xEB2ED1DC3AEC0654', volume.handle, p1, p2, p3, p4);
802
+ }
803
+
804
+ /**
805
+ * @param p0
806
+ * @param p1
807
+ * @param p2
808
+ * @returns
809
+ */
810
+ static N_0xE7BBC4E56B989449(p0: any, p1: any, p2: any): any {
811
+ return inv<number>('0xE7BBC4E56B989449', p0, p1, p2);
812
+ }
813
+
814
+ /**
815
+ * @param coverpoint
816
+ * @returns
817
+ */
818
+ static getScriptedCoverPointCoords(coverpoint: number): Vector3 {
819
+ return Vector3.fromArray(inv<number[]>('0x594A1028FC2A3E85', coverpoint, rav()));
820
+ }
821
+
822
+ /**
823
+ * @param scenario
824
+ * @returns
825
+ */
826
+ static doesScenarioPointHaveProps(scenario: number): any {
827
+ return inv<number>('0xEA31F199A73801D3', scenario);
828
+ }
829
+
830
+ /**
831
+ * @param waypointRecording
832
+ * @param point
833
+ * @returns
834
+ */
835
+ static waypointRecordingGetSpeedAtPoint(waypointRecording: string | null, point: number): number {
836
+ return inv<number>('0x005622AEBC33ACA9', waypointRecording, point, raf());
837
+ }
838
+
839
+ /**
840
+ * @param p0
841
+ * @param p1
842
+ * @returns
843
+ */
844
+ static isWaypointPlaybackGoingOnForVehicle(p0: any, p1: any): boolean {
845
+ return inv<boolean>('0xF5134943EA29868C', p0, p1, rai());
846
+ }
847
+
848
+ /**
849
+ * @param p0
850
+ * @param p1
851
+ * @param p2
852
+ * @param p3
853
+ * @param p4
854
+ * @returns
855
+ */
856
+ static isScenarioOccupied(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean {
857
+ return inv<boolean>('0x788756D73AC2E07C', f(p0), f(p1), f(p2), f(p3), p4, rai());
858
+ }
859
+
860
+ /**
861
+ * @param p0
862
+ */
863
+ static N_0x6AFDA2264925BD11(p0: any): void {
864
+ inv<void>('0x6AFDA2264925BD11', p0);
865
+ }
866
+
867
+ /**
868
+ * @param p0
869
+ * @param p1
870
+ * @param p2
871
+ */
872
+ static N_0x19BC99C678FBA139(p0: any, p1: any, p2: any): void {
873
+ inv<void>('0x19BC99C678FBA139', p0, p1, p2);
874
+ }
875
+
876
+ /**
877
+ * @param p0
878
+ * @param p1
879
+ */
880
+ static N_0x0D322AEF8878B8FE(p0: any, p1: any): void {
881
+ inv<void>('0x0D322AEF8878B8FE', p0, p1);
882
+ }
883
+
884
+ /**
885
+ * @param waypointRecording
886
+ */
887
+ static requestWaypointRecording(waypointRecording: string | null): void {
888
+ inv<void>('0x9EEFB62EB27B5792', waypointRecording);
889
+ }
890
+
891
+ /**
892
+ * @param scenarioType
893
+ * @param toggle
894
+ */
895
+ static setScenarioTypeEnabled(scenarioType: string | null, toggle: boolean): void {
896
+ inv<void>('0xEB47EC4E34FB7EE1', scenarioType, toggle);
897
+ }
898
+
899
+ /**
900
+ * @param p0
901
+ */
902
+ static N_0xEC516FE805D2CB2D(p0: any): void {
903
+ inv<void>('0xEC516FE805D2CB2D', p0);
904
+ }
905
+
906
+ /**
907
+ * @param p0
908
+ * @returns
909
+ */
910
+ static N_0x0A98A362C5A19A43(p0: any): any {
911
+ return inv<number>('0x0A98A362C5A19A43', p0);
912
+ }
913
+
914
+ /**
915
+ * @param pos
916
+ * @param scenarioType
917
+ * @param distance
918
+ * @param p5
919
+ * @param p6
920
+ * @returns
921
+ */
922
+ static findScenarioOfTypeHash(pos: Vector3, scenarioType: string | number, distance: number, p5: any, p6: boolean): number {
923
+ return inv<number>('0xF533D68FF970D190', f(pos.x), f(pos.y), f(pos.z), _h(scenarioType), f(distance), p5, p6, rai());
924
+ }
925
+
926
+ /**
927
+ * @param p0
928
+ * @returns
929
+ */
930
+ static N_0x22CD2C33ED4467A1(p0: any): any {
931
+ return inv<number>('0x22CD2C33ED4467A1', p0);
932
+ }
933
+
934
+ /**
935
+ * @param p0
936
+ * @param p1
937
+ */
938
+ static N_0x764DB5A48390FBAD(p0: any, p1: any): void {
939
+ inv<void>('0x764DB5A48390FBAD', p0, p1);
940
+ }
941
+
942
+ /**
943
+ * @param p0
944
+ * @param p1
945
+ */
946
+ static N_0xA21AA2F0C2180125(p0: any, p1: any): void {
947
+ inv<void>('0xA21AA2F0C2180125', p0, p1);
948
+ }
949
+
950
+ /**
951
+ * @param p0
952
+ * @param p1
953
+ */
954
+ static N_0xE01F55B2896F6B37(p0: any, p1: any): void {
955
+ inv<void>('0xE01F55B2896F6B37', p0, p1);
956
+ }
957
+
958
+ /**
959
+ * @param p0
960
+ * @param p1
961
+ */
962
+ static N_0x9585FF23C4B8EDE0(p0: any, p1: any): void {
963
+ inv<void>('0x9585FF23C4B8EDE0', p0, p1);
964
+ }
965
+
966
+ /**
967
+ * @param p0
968
+ * @param p1
969
+ * @returns
970
+ */
971
+ static N_0x6DAC799857EF3F11(p0: any, p1: any): any {
972
+ return inv<number>('0x6DAC799857EF3F11', p0, p1);
973
+ }
974
+
975
+ /**
976
+ * Returns true when requested asset is loaded
977
+ *
978
+ * @param asset
979
+ * @returns
980
+ */
981
+ static areCompositeLootableEntityDefAssetsLoaded(asset: string | number): any {
982
+ return inv<number>('0x5E5D96BE25E9DF68', _h(asset));
983
+ }
984
+
985
+ /**
986
+ * @param waypointRecording
987
+ * @param p1
988
+ * @param p2
989
+ * @param p3
990
+ * @param p4
991
+ */
992
+ static useWaypointRecordingAsAssistedMovementRoute(waypointRecording: string | null, p1: boolean, p2: number, p3: number, p4: boolean): void {
993
+ inv<void>('0x5A353B8E6B1095B5', waypointRecording, p1, f(p2), f(p3), p4);
994
+ }
995
+
996
+ /**
997
+ * @param p0
998
+ * @param p1
999
+ * @param p2
1000
+ * @param p3
1001
+ * @param p4
1002
+ * @param p5
1003
+ * @returns
1004
+ */
1005
+ static N_0x152664AA3188B193(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
1006
+ return inv<number>('0x152664AA3188B193', p0, p1, p2, p3, p4, p5);
1007
+ }
1008
+
1009
+ /**
1010
+ * @param p0
1011
+ * @param p1
1012
+ */
1013
+ static N_0x65D281985F2BDFC2(p0: any, p1: any): void {
1014
+ inv<void>('0x65D281985F2BDFC2', p0, p1);
1015
+ }
1016
+
1017
+ /**
1018
+ * @param scenarioGroup
1019
+ * @param toggle
1020
+ */
1021
+ static setScenarioGroupEnabled(scenarioGroup: string | null, toggle: boolean): void {
1022
+ inv<void>('0x02C8E5B49848664E', scenarioGroup, toggle);
1023
+ }
1024
+
1025
+ /**
1026
+ * @param p0
1027
+ * @param p1
1028
+ * @param p2
1029
+ * @param p3
1030
+ * @param p4
1031
+ * @param p5
1032
+ * @param p6
1033
+ * @param p7
1034
+ * @param p8
1035
+ * @param p9
1036
+ * @param p10
1037
+ * @param p11
1038
+ */
1039
+ static fleeCoordVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any): void {
1040
+ inv<void>('0x390E0B697D25EAF5', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
1041
+ }
1042
+
1043
+ /**
1044
+ * @returns
1045
+ */
1046
+ static N_0x351F74ED6177EBE7(): any {
1047
+ return inv<number>('0x351F74ED6177EBE7');
1048
+ }
1049
+
1050
+ /**
1051
+ * @param patrolRoute
1052
+ */
1053
+ static deletePatrolRoute(patrolRoute: string | null): void {
1054
+ inv<void>('0x7767DD9D65E91319', patrolRoute);
1055
+ }
1056
+
1057
+ /**
1058
+ * @param scenarioType
1059
+ * @returns
1060
+ */
1061
+ static isScenarioTypeEnabled(scenarioType: string | null): boolean {
1062
+ return inv<boolean>('0x3A815DB3EA088722', scenarioType, rai());
1063
+ }
1064
+
1065
+ /**
1066
+ * @param p0
1067
+ * @param p1
1068
+ * @param p2
1069
+ * @param p3
1070
+ * @returns
1071
+ */
1072
+ static N_0x244430C13BA5258E(p0: any, p1: any, p2: any, p3: any): any {
1073
+ return inv<number>('0x244430C13BA5258E', p0, p1, p2, p3);
1074
+ }
1075
+
1076
+ /**
1077
+ * @param p0
1078
+ */
1079
+ static N_0x2B8AF29A78024BD3(p0: any): void {
1080
+ inv<void>('0x2B8AF29A78024BD3', p0);
1081
+ }
1082
+
1083
+ /**
1084
+ * @param p0
1085
+ * @param p1
1086
+ * @returns
1087
+ */
1088
+ static N_0xDF56A2B50C04DEA4(p0: any, p1: any): any {
1089
+ return inv<number>('0xDF56A2B50C04DEA4', p0, p1);
1090
+ }
1091
+
1092
+ /**
1093
+ * @returns taskSequenceId
1094
+ */
1095
+ static openSequenceTask(): number {
1096
+ const result = inv<number>('0xE8854A4326B9E12B', pvi());
1097
+ return result;
1098
+ }
1099
+
1100
+ /**
1101
+ * Params: p1 is always true in R* Scripts
1102
+ *
1103
+ * @param scenario
1104
+ * @param p1
1105
+ * @returns
1106
+ */
1107
+ static getScenarioPointCoords(scenario: number, p1: boolean): Vector3 {
1108
+ return Vector3.fromArray(inv<number[]>('0xA8452DD321607029', scenario, p1, rav()));
1109
+ }
1110
+
1111
+ /**
1112
+ * @param p0
1113
+ * @param p1
1114
+ * @param p2
1115
+ * @param p3
1116
+ * @param p4
1117
+ * @param p5
1118
+ * @returns
1119
+ */
1120
+ static N_0xD508FA229F1C4900(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
1121
+ return inv<number>('0xD508FA229F1C4900', p0, p1, p2, p3, p4, p5);
1122
+ }
1123
+
1124
+ /**
1125
+ * @param p0
1126
+ * @returns
1127
+ */
1128
+ static N_0x7CB99FADDE73CD1B(p0: any): any {
1129
+ return inv<number>('0x7CB99FADDE73CD1B', p0);
1130
+ }
1131
+
1132
+ /**
1133
+ * @param scenarioGroup
1134
+ * @returns
1135
+ */
1136
+ static isScenarioGroupEnabled(scenarioGroup: string | null): boolean {
1137
+ return inv<boolean>('0x367A09DED4E05B99', scenarioGroup, rai());
1138
+ }
1139
+
1140
+ /**
1141
+ * @param p0
1142
+ * @param p1
1143
+ * @param p2
1144
+ * @param p3
1145
+ * @param p4
1146
+ */
1147
+ static N_0x722D6A49200174FE(p0: any, p1: any, p2: any, p3: any, p4: any): void {
1148
+ inv<void>('0x722D6A49200174FE', p0, p1, p2, p3, p4);
1149
+ }
1150
+
1151
+ /**
1152
+ * @param p0
1153
+ * @param p1
1154
+ */
1155
+ static N_0xBC3F847AE2C3DC65(p0: any, p1: any): void {
1156
+ inv<void>('0xBC3F847AE2C3DC65', p0, p1);
1157
+ }
1158
+
1159
+ /**
1160
+ * @param scenario
1161
+ * @param propName
1162
+ * @returns
1163
+ */
1164
+ static disassociatePropFromScenario(scenario: number, propName: string | null): any {
1165
+ return inv<number>('0x6EF4E31B4D5D2DA0', scenario, propName);
1166
+ }
1167
+
1168
+ /**
1169
+ * @param p0
1170
+ * @param p1
1171
+ */
1172
+ static N_0xB79817DB31FF72B9(p0: any, p1: any): void {
1173
+ inv<void>('0xB79817DB31FF72B9', p0, p1);
1174
+ }
1175
+
1176
+ /**
1177
+ * @param p0
1178
+ * @param p1
1179
+ * @param p2
1180
+ * @param p3
1181
+ * @param p4
1182
+ * @param p5
1183
+ * @param p6
1184
+ * @param p7
1185
+ */
1186
+ static patrol2(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
1187
+ inv<void>('0x964B06C88E4C86DB', p0, p1, p2, p3, p4, p5, p6, p7);
1188
+ }
1189
+
1190
+ /**
1191
+ * @param p0
1192
+ * @param vehicle
1193
+ * @param p2
1194
+ * @param p3
1195
+ * @param p4
1196
+ * @param p5
1197
+ */
1198
+ static disembarkVehicle(p0: any, vehicle: Vehicle, p2: number, p3: any, p4: number, p5: any): void {
1199
+ inv<void>('0xA7C6854BB5A4192A', p0, vehicle.handle, p2, p3, f(p4), p5);
1200
+ }
1201
+
1202
+ /**
1203
+ * @param p0
1204
+ * @param p1
1205
+ * @param p2
1206
+ */
1207
+ static N_0xD999E379265A4501(p0: any, p1: any, p2: any): void {
1208
+ inv<void>('0xD999E379265A4501', p0, p1, p2);
1209
+ }
1210
+
1211
+ /**
1212
+ * @param p0
1213
+ * @returns
1214
+ */
1215
+ static N_0xE116F6F2DA2D777E(p0: any): Vector3 {
1216
+ return Vector3.fromArray(inv<number[]>('0xE116F6F2DA2D777E', p0, rav()));
1217
+ }
1218
+
1219
+ /**
1220
+ * @param p0
1221
+ * @param p1
1222
+ */
1223
+ static setEnableSpeedRestrainForWaypointRecordingLeader(p0: any, p1: any): void {
1224
+ inv<void>('0x295F03DC97BEEBC1', p0, p1);
1225
+ }
1226
+
1227
+ /**
1228
+ * @param p0
1229
+ * @returns
1230
+ */
1231
+ static N_0x1AC5A8AB50CFAA33(p0: any): any {
1232
+ return inv<number>('0x1AC5A8AB50CFAA33', p0);
1233
+ }
1234
+
1235
+ /**
1236
+ * https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70 carriable config list
1237
+ *
1238
+ * @param hash
1239
+ */
1240
+ static loadCarriableConfigHash(hash: string | number): void {
1241
+ inv<void>('0xFF745B0346E19E2C', _h(hash));
1242
+ }
1243
+
1244
+ /**
1245
+ * @param p0
1246
+ * @param p1
1247
+ */
1248
+ static N_0x3BBEECC5B8F35318(p0: any, p1: any): void {
1249
+ inv<void>('0x3BBEECC5B8F35318', p0, p1);
1250
+ }
1251
+
1252
+ /**
1253
+ * @param p0
1254
+ * @param p1
1255
+ */
1256
+ static N_0xBAAB791AA72C2821(p0: any, p1: any): void {
1257
+ inv<void>('0xBAAB791AA72C2821', p0, p1);
1258
+ }
1259
+
1260
+ /**
1261
+ * @param p0
1262
+ */
1263
+ static N_0x4E806A395D43A458(p0: any): void {
1264
+ inv<void>('0x4E806A395D43A458', p0);
1265
+ }
1266
+
1267
+ /**
1268
+ * @param p0
1269
+ */
1270
+ static N_0x9EBD34958AB6F824(p0: any): void {
1271
+ inv<void>('0x9EBD34958AB6F824', p0);
1272
+ }
1273
+
1274
+ /**
1275
+ * @param p0
1276
+ * @param p1
1277
+ * @param p2
1278
+ * @param p3
1279
+ * @param p4
1280
+ */
1281
+ static waypointPlaybackStartShootingAtEntity(p0: any, p1: any, p2: any, p3: any, p4: any): void {
1282
+ inv<void>('0x4AF458F71C1196D2', p0, p1, p2, p3, p4);
1283
+ }
1284
+
1285
+ /**
1286
+ * @param p0
1287
+ * @param p1
1288
+ */
1289
+ static N_0xB8E3486D107F4194(p0: any, p1: any): void {
1290
+ inv<void>('0xB8E3486D107F4194', p0, p1);
1291
+ }
1292
+
1293
+ /**
1294
+ * @param scenario
1295
+ * @param flag
1296
+ * @returns
1297
+ */
1298
+ static isScenarioPointFlagSet(scenario: number, flag: number): any {
1299
+ return inv<number>('0x8569C38D2FB80650', scenario, flag);
1300
+ }
1301
+
1302
+ /**
1303
+ * @param pos
1304
+ * @param typeHash
1305
+ * @param radius
1306
+ * @param p5
1307
+ * @returns
1308
+ */
1309
+ static doesScenarioOfTypeExistInAreaHash(pos: Vector3, typeHash: string | number, radius: number, p5: boolean): any {
1310
+ return inv<number>('0x6EEAD6AF637DA752', f(pos.x), f(pos.y), f(pos.z), _h(typeHash), f(radius), p5);
1311
+ }
1312
+
1313
+ /**
1314
+ * Clears the current point route. Call this before TASK_EXTEND_ROUTE and TASK_FOLLOW_POINT_ROUTE.
1315
+ */
1316
+ static flushRoute(): void {
1317
+ inv<void>('0x841142A1376E9006');
1318
+ }
1319
+
1320
+ /**
1321
+ * @param p0
1322
+ * @param p1
1323
+ */
1324
+ static N_0x82ED59F095056550(p0: any, p1: any): void {
1325
+ inv<void>('0x82ED59F095056550', p0, p1);
1326
+ }
1327
+
1328
+ /**
1329
+ * @param p0
1330
+ * @returns
1331
+ */
1332
+ static N_0x91CB5E431F579BA1(p0: any): Vector3 {
1333
+ return Vector3.fromArray(inv<number[]>('0x91CB5E431F579BA1', p0, rav()));
1334
+ }
1335
+
1336
+ /**
1337
+ * @param object
1338
+ */
1339
+ static makeObjectCarriable(object: Prop): void {
1340
+ inv<void>('0x78B4567E18B54480', object.handle);
1341
+ }
1342
+
1343
+ /**
1344
+ * Used for HORSE_REVIVE
1345
+ *
1346
+ * @param p1
1347
+ * @returns scriptStruct
1348
+ */
1349
+ static N_0x3F8387DB1B9F31B7(p1: boolean): [any, number] {
1350
+ const result = inv<[number, number]>('0x3F8387DB1B9F31B7', pvi(), p1);
1351
+ return [result[0], result[1]];
1352
+ }
1353
+
1354
+ /**
1355
+ * @param route
1356
+ * @returns
1357
+ */
1358
+ static assistedMovementIsRouteLoaded(route: string | null): boolean {
1359
+ return inv<boolean>('0x60F9A4393A21F741', route, rai());
1360
+ }
1361
+
1362
+ /**
1363
+ * @param p0
1364
+ * @param p1
1365
+ */
1366
+ static N_0xFA30E2254461ADEB(p0: any, p1: any): void {
1367
+ inv<void>('0xFA30E2254461ADEB', p0, p1);
1368
+ }
1369
+
1370
+ /**
1371
+ * @param scenario
1372
+ */
1373
+ static deleteScenarioPoint(scenario: number): void {
1374
+ inv<void>('0x81948DFE4F5A0283', scenario);
1375
+ }
1376
+
1377
+ /**
1378
+ * @param p0
1379
+ * @param p1
1380
+ * @param p2
1381
+ * @param p3
1382
+ * @param p4
1383
+ * @param p5
1384
+ * @param p6
1385
+ */
1386
+ static N_0xB8E213D02F37947D(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
1387
+ inv<void>('0xB8E213D02F37947D', p0, p1, p2, p3, p4, p5, p6);
1388
+ }
1389
+
1390
+ /**
1391
+ * @param p0
1392
+ * @param p1
1393
+ * @returns
1394
+ */
1395
+ static N_0x59AE5CA4FFB4E378(p0: any, p1: any): any {
1396
+ return inv<number>('0x59AE5CA4FFB4E378', p0, p1);
1397
+ }
1398
+
1399
+ /**
1400
+ * @param route
1401
+ */
1402
+ static assistedMovementRemoveRoute(route: string | null): void {
1403
+ inv<void>('0x3548536485DD792B', route);
1404
+ }
1405
+
1406
+ /**
1407
+ * @param p0
1408
+ * @param p1
1409
+ */
1410
+ static N_0x2EB977293923C723(p0: any, p1: any): void {
1411
+ inv<void>('0x2EB977293923C723', p0, p1);
1412
+ }
1413
+
1414
+ /**
1415
+ * @param p0
1416
+ * @param p1
1417
+ */
1418
+ static N_0x0000A8ACDC2E1B6A(p0: any, p1: any): void {
1419
+ inv<void>('0x0000A8ACDC2E1B6A', p0, p1);
1420
+ }
1421
+
1422
+ /**
1423
+ * @param p0
1424
+ * @param p1
1425
+ */
1426
+ static N_0x2948235DB2058E99(p0: any, p1: any): void {
1427
+ inv<void>('0x2948235DB2058E99', p0, p1);
1428
+ }
1429
+
1430
+ /**
1431
+ * @param p0
1432
+ * @param p1
1433
+ * @returns
1434
+ */
1435
+ static N_0x30146C25686B7836(p0: any, p1: any): any {
1436
+ return inv<number>('0x30146C25686B7836', p0, p1);
1437
+ }
1438
+
1439
+ static N_0x4F57397388E1DFF8(): void {
1440
+ inv<void>('0x4F57397388E1DFF8');
1441
+ }
1442
+
1443
+ /**
1444
+ * @param scenario
1445
+ */
1446
+ static resetScenarioScript(scenario: number): void {
1447
+ inv<void>('0x5A40040BB5AE3EA2', scenario);
1448
+ }
1449
+
1450
+ /**
1451
+ * @param p0
1452
+ * @param p1
1453
+ * @param p2
1454
+ * @param p3
1455
+ */
1456
+ static N_0x2064B33F6E6B92D4(p0: any, p1: any, p2: any, p3: any): void {
1457
+ inv<void>('0x2064B33F6E6B92D4', p0, p1, p2, p3);
1458
+ }
1459
+
1460
+ /**
1461
+ * @returns taskSequenceId
1462
+ */
1463
+ static clearSequenceTask(): number {
1464
+ const result = inv<number>('0x3841422E9C488D8C', pvi());
1465
+ return result;
1466
+ }
1467
+
1468
+ /**
1469
+ * @param p0
1470
+ * @param p1
1471
+ * @param p2
1472
+ */
1473
+ static N_0xF948F4356F010F11(p0: any, p1: any, p2: any): void {
1474
+ inv<void>('0xF948F4356F010F11', p0, p1, p2);
1475
+ }
1476
+
1477
+ /**
1478
+ * @param p0
1479
+ * @param p1
1480
+ * @param p2
1481
+ * @param p3
1482
+ */
1483
+ static setAnimRate(p0: any, p1: number, p2: any, p3: boolean): void {
1484
+ inv<void>('0x032D49C5E359C847', p0, f(p1), p2, p3);
1485
+ }
1486
+
1487
+ /**
1488
+ * @param p0
1489
+ * @param p1
1490
+ * @param p2
1491
+ * @param p3
1492
+ * @param p4
1493
+ */
1494
+ static waypointPlaybackStartShootingAtPed(p0: any, p1: any, p2: any, p3: any, p4: any): void {
1495
+ inv<void>('0xE70BA7B90F8390DC', p0, p1, p2, p3, p4);
1496
+ }
1497
+
1498
+ /**
1499
+ * @param waypointRecording
1500
+ */
1501
+ static removeWaypointRecording(waypointRecording: string | null): void {
1502
+ inv<void>('0xFF1B8B4AA1C25DC8', waypointRecording);
1503
+ }
1504
+
1505
+ /**
1506
+ * @param p0
1507
+ * @param p1
1508
+ * @returns
1509
+ */
1510
+ static isTeamCarriableEntity(p0: any, p1: any): any {
1511
+ return inv<number>('0x559A6F8C5133B4EE', p0, p1);
1512
+ }
1513
+
1514
+ /**
1515
+ * @param moveBlendRatio
1516
+ * @returns
1517
+ */
1518
+ static isMoveBlendRatioWalking(moveBlendRatio: number): boolean {
1519
+ return inv<boolean>('0xF133BBBE91E1691F', f(moveBlendRatio), rai());
1520
+ }
1521
+
1522
+ /**
1523
+ * @param p0
1524
+ * @param p1
1525
+ */
1526
+ static N_0x8798CF6815B8FE0F(p0: any, p1: any): void {
1527
+ inv<void>('0x8798CF6815B8FE0F', p0, p1);
1528
+ }
1529
+
1530
+ /**
1531
+ * groundSetting: 0: spawn on ground, 2 (1?): do not spawn on ground
1532
+ * p7: -1 in R* Scripts
1533
+ * Returns compositeId
1534
+ *
1535
+ * @param asset
1536
+ * @param pos
1537
+ * @param heading
1538
+ * @param groundSetting
1539
+ * @param p7
1540
+ * @returns p6
1541
+ */
1542
+ static createHerbComposites(asset: string | number, pos: Vector3, heading: number, groundSetting: number, p7: number): [number, number] {
1543
+ const result = inv<[number, number]>('0x5B4BBE80AD5972DC', _h(asset), f(pos.x), f(pos.y), f(pos.z), f(heading), groundSetting, pvi(), p7, rai());
1544
+ return [result[0], result[1]];
1545
+ }
1546
+
1547
+ /**
1548
+ * @param waypointRecording
1549
+ * @param pos
1550
+ * @returns point
1551
+ */
1552
+ static waypointRecordingGetClosestWaypoint(waypointRecording: string | null, pos: Vector3): [boolean, number] {
1553
+ const result = inv<[boolean, number]>('0xB629A298081F876F', waypointRecording, f(pos.x), f(pos.y), f(pos.z), pvi(), rai());
1554
+ return [!!result[0], result[1]];
1555
+ }
1556
+
1557
+ /**
1558
+ * @param p0
1559
+ * @param p1
1560
+ */
1561
+ static N_0xA052608A12559BBB(p0: any, p1: any): void {
1562
+ inv<void>('0xA052608A12559BBB', p0, p1);
1563
+ }
1564
+
1565
+ /**
1566
+ * @param p0
1567
+ * @param p1
1568
+ * @param p2
1569
+ * @param p3
1570
+ * @param p4
1571
+ * @param p5
1572
+ * @param p6
1573
+ * @param p7
1574
+ * @returns
1575
+ */
1576
+ static addCoverPoint(p0: number, p1: number, p2: number, p3: number, p4: any, p5: any, p6: any, p7: boolean): number {
1577
+ return inv<number>('0xD5C12A75C7B9497F', f(p0), f(p1), f(p2), f(p3), p4, p5, p6, p7, rai());
1578
+ }
1579
+
1580
+ /**
1581
+ * @param p0
1582
+ * @param p1
1583
+ * @param p2
1584
+ */
1585
+ static N_0x615DC4A82E90BB48(p0: any, p1: any, p2: any): void {
1586
+ inv<void>('0x615DC4A82E90BB48', p0, p1, p2);
1587
+ }
1588
+
1589
+ /**
1590
+ * @param route
1591
+ * @param props
1592
+ */
1593
+ static assistedMovementSetRouteProperties(route: string | null, props: number): void {
1594
+ inv<void>('0xD5002D78B7162E1B', route, props);
1595
+ }
1596
+
1597
+ /**
1598
+ * @param p0
1599
+ * @returns
1600
+ */
1601
+ static N_0x0365000D8BF86531(p0: any): any {
1602
+ return inv<number>('0x0365000D8BF86531', p0);
1603
+ }
1604
+
1605
+ /**
1606
+ * @param scenario
1607
+ * @param entity
1608
+ * @param propName
1609
+ * @param p3
1610
+ * @returns
1611
+ */
1612
+ static associatePropWithScenario(scenario: number, entity: Entity, propName: string | null, p3: boolean): any {
1613
+ return inv<number>('0x8360C47380B6F351', scenario, entity.handle, propName, p3);
1614
+ }
1615
+
1616
+ /**
1617
+ * @param waypointRecording
1618
+ * @param pos
1619
+ * @returns
1620
+ */
1621
+ static N_0x3ACC128510142B9D(waypointRecording: string | null, pos: Vector3): number {
1622
+ return inv<number>('0x3ACC128510142B9D', waypointRecording, f(pos.x), f(pos.y), f(pos.z), raf());
1623
+ }
1624
+
1625
+ /**
1626
+ * @param p0
1627
+ * @param p1
1628
+ * @param p2
1629
+ * @param p3
1630
+ * @returns
1631
+ */
1632
+ static N_0xFE5D28B9B7837CC1(p0: any, p1: any, p2: any, p3: any): any {
1633
+ return inv<number>('0xFE5D28B9B7837CC1', p0, p1, p2, p3);
1634
+ }
1635
+
1636
+ /**
1637
+ * @param p0
1638
+ * @param p1
1639
+ */
1640
+ static N_0xB2F47A1AFDFCC595(p0: any, p1: any): void {
1641
+ inv<void>('0xB2F47A1AFDFCC595', p0, p1);
1642
+ }
1643
+
1644
+ /**
1645
+ * @param p0
1646
+ * @param p1
1647
+ * @param p2
1648
+ * @param p3
1649
+ * @param p4
1650
+ * @param p5
1651
+ * @param p6
1652
+ */
1653
+ static N_0x50AA09A0DA64E73C(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
1654
+ inv<void>('0x50AA09A0DA64E73C', p0, p1, p2, p3, p4, p5, p6);
1655
+ }
1656
+
1657
+ /**
1658
+ * @param p0
1659
+ * @returns
1660
+ */
1661
+ static N_0x78D8C1D4EB80C588(p0: any): any {
1662
+ return inv<number>('0x78D8C1D4EB80C588', p0);
1663
+ }
1664
+
1665
+ /**
1666
+ * Returns true while a hat is being picked up. Similar to 0x11CD066F54DA0133
1667
+ * _IS_A* - _IS_D*
1668
+ *
1669
+ * @param hatObject
1670
+ * @returns
1671
+ */
1672
+ static isHatBeingPickedUp2(hatObject: Prop): any {
1673
+ return inv<number>('0x4ECCC2815CA79AE2', hatObject.handle);
1674
+ }
1675
+
1676
+ /**
1677
+ * @param p0
1678
+ * @param p1
1679
+ * @param p2
1680
+ */
1681
+ static N_0x748D5E0D2A1A4C61(p0: any, p1: any, p2: any): void {
1682
+ inv<void>('0x748D5E0D2A1A4C61', p0, p1, p2);
1683
+ }
1684
+
1685
+ /**
1686
+ * @param playerPos
1687
+ * @param radius
1688
+ * @param p6
1689
+ * @param p7
1690
+ * @param p8
1691
+ * @param p9
1692
+ */
1693
+ static addCoverBlockingArea(playerPos: Vector3, radius: Vector3, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void {
1694
+ inv<void>('0x45C597097DD7CB81', f(playerPos.x), f(playerPos.y), f(playerPos.z), f(radius.x), f(radius.y), f(radius.z), p6, p7, p8, p9);
1695
+ }
1696
+
1697
+ /**
1698
+ * @param scenario
1699
+ * @returns
1700
+ */
1701
+ static isScenarioPointActive(scenario: number): any {
1702
+ return inv<number>('0x0CC36D4156006509', scenario);
1703
+ }
1704
+
1705
+ /**
1706
+ * @param p0
1707
+ * @param p1
1708
+ * @param p2
1709
+ * @returns
1710
+ */
1711
+ static N_0x643FD1556F621772(p0: any, p1: any, p2: any): any {
1712
+ return inv<number>('0x643FD1556F621772', p0, p1, p2);
1713
+ }
1714
+
1715
+ /**
1716
+ * @param p0
1717
+ * @returns
1718
+ */
1719
+ static N_0x6BA606AB3A83BC4D(p0: any): any {
1720
+ return inv<number>('0x6BA606AB3A83BC4D', p0);
1721
+ }
1722
+
1723
+ static removeAllCoverBlockingAreas(): void {
1724
+ inv<void>('0xDB6708C0B46F56D8');
1725
+ }
1726
+
1727
+ /**
1728
+ * Resets/clears all scenario entities within the given spherical area.
1729
+ *
1730
+ * @param position
1731
+ * @param radius
1732
+ */
1733
+ static resetScenarioPointsInArea(position: Vector3, radius: number): void {
1734
+ inv<void>('0x4161648394262FDF', f(position.x), f(position.y), f(position.z), f(radius));
1735
+ }
1736
+
1737
+ /**
1738
+ * @param p0
1739
+ * @param p1
1740
+ */
1741
+ static N_0x450080DDEDB91258(p0: any, p1: any): void {
1742
+ inv<void>('0x450080DDEDB91258', p0, p1);
1743
+ }
1744
+
1745
+ /**
1746
+ * @param p0
1747
+ * @returns
1748
+ */
1749
+ static N_0x920684BE432875B1(p0: any): any {
1750
+ return inv<number>('0x920684BE432875B1', p0);
1751
+ }
1752
+
1753
+ /**
1754
+ * @param p0
1755
+ * @returns
1756
+ */
1757
+ static N_0x3FEB770D8ED9047A(p0: any): any {
1758
+ return inv<number>('0x3FEB770D8ED9047A', p0);
1759
+ }
1760
+
1761
+ /**
1762
+ * @param p0
1763
+ */
1764
+ static N_0xE05A5D39BE6E93AF(p0: any): void {
1765
+ inv<void>('0xE05A5D39BE6E93AF', p0);
1766
+ }
1767
+
1768
+ /**
1769
+ * @param p0
1770
+ * @param p1
1771
+ * @param p2
1772
+ * @param p3
1773
+ * @param p4
1774
+ * @param p5
1775
+ * @param p6
1776
+ * @param p7
1777
+ * @param p8
1778
+ */
1779
+ static setUpSpeedRestrainInformationForPlayerFollower(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
1780
+ inv<void>('0xB5C51DD544F14F58', p0, p1, p2, p3, p4, p5, p6, p7, p8);
1781
+ }
1782
+
1783
+ /**
1784
+ * @param p0
1785
+ * @param p1
1786
+ * @param p2
1787
+ * @param p3
1788
+ * @param p4
1789
+ * @param p5
1790
+ */
1791
+ static waypointPlaybackStartAimingAtCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
1792
+ inv<void>('0x8968400D900ED8B3', p0, p1, p2, p3, p4, p5);
1793
+ }
1794
+
1795
+ /**
1796
+ * @param pathName
1797
+ * @param nodes
1798
+ * @param p3
1799
+ * @returns p1
1800
+ */
1801
+ static createWaypointPath(pathName: string | null, nodes: number, p3: number): [any, number] {
1802
+ const result = inv<[number, number]>('0x5C885E0978B6AD60', pathName, pvi(), nodes, p3);
1803
+ return [result[0], result[1]];
1804
+ }
1805
+
1806
+ /**
1807
+ * repeatMode: 0 = REPEAT_NOT; 1 = REPEAT_FOREVER
1808
+ *
1809
+ * @param taskSequenceId
1810
+ * @param repeatMode
1811
+ */
1812
+ static setSequenceToRepeat(taskSequenceId: number, repeatMode: number): void {
1813
+ inv<void>('0x58C70CF3A41E4AE7', taskSequenceId, repeatMode);
1814
+ }
1815
+
1816
+ /**
1817
+ * @param node1
1818
+ * @param node2
1819
+ */
1820
+ static addPatrolRouteLink(node1: number, node2: number): void {
1821
+ inv<void>('0x23083260DEC3A551', node1, node2);
1822
+ }
1823
+
1824
+ /**
1825
+ * @param scenario
1826
+ * @returns
1827
+ */
1828
+ static doesScenarioPointExist(scenario: number): any {
1829
+ return inv<number>('0x841475AC96E794D1', scenario);
1830
+ }
1831
+
1832
+ /**
1833
+ * @param taskSequenceId
1834
+ */
1835
+ static closeSequenceTask(taskSequenceId: number): void {
1836
+ inv<void>('0x39E72BC99E6360CB', taskSequenceId);
1837
+ }
1838
+
1839
+ /**
1840
+ * Params: p1 is always false except in script nb_egg_protector
1841
+ *
1842
+ * @param compositeId
1843
+ * @param p1
1844
+ */
1845
+ static deletePatchObjectsFromHerbComposites(compositeId: number, p1: boolean): void {
1846
+ inv<void>('0x5758B1EE0C3FD4AC', compositeId, p1);
1847
+ }
1848
+
1849
+ /**
1850
+ * @param p0
1851
+ * @param p1
1852
+ * @param p2
1853
+ * @param p3
1854
+ */
1855
+ static N_0xAF2EF28CE3084505(p0: any, p1: any, p2: any, p3: any): void {
1856
+ inv<void>('0xAF2EF28CE3084505', p0, p1, p2, p3);
1857
+ }
1858
+
1859
+ /**
1860
+ * @param scenarioType
1861
+ * @param toggle
1862
+ */
1863
+ static setScenarioTypeEnabledHash(scenarioType: string | number, toggle: boolean): void {
1864
+ inv<void>('0xD00E50E673802D71', _h(scenarioType), toggle);
1865
+ }
1866
+
1867
+ /**
1868
+ * @param pos
1869
+ * @param radius
1870
+ * @param p4
1871
+ * @param p5
1872
+ * @param p6
1873
+ * @returns
1874
+ */
1875
+ static doesScenarioExistInArea(pos: Vector3, radius: number, p4: boolean, p5: any, p6: boolean): boolean {
1876
+ return inv<boolean>('0x5A59271FFADD33C1', f(pos.x), f(pos.y), f(pos.z), f(radius), p4, p5, p6, rai());
1877
+ }
1878
+
1879
+ /**
1880
+ * @returns
1881
+ */
1882
+ static N_0xE1C105E6BBA48270(): any {
1883
+ return inv<number>('0xE1C105E6BBA48270');
1884
+ }
1885
+
1886
+ /**
1887
+ * @param p0
1888
+ */
1889
+ static N_0xE5831AA1E2FD147C(p0: any): void {
1890
+ inv<void>('0xE5831AA1E2FD147C', p0);
1891
+ }
1892
+
1893
+ /**
1894
+ * @param p0
1895
+ * @param p1
1896
+ */
1897
+ static N_0x827A58CED9D4D5B4(p0: any, p1: any): void {
1898
+ inv<void>('0x827A58CED9D4D5B4', p0, p1);
1899
+ }
1900
+
1901
+ /**
1902
+ * @param p0
1903
+ * @param p1
1904
+ * @param p2
1905
+ * @param p3
1906
+ */
1907
+ static waypointPlaybackStartAimingAtPed(p0: any, p1: any, p2: any, p3: any): void {
1908
+ inv<void>('0x20E330937C399D29', p0, p1, p2, p3);
1909
+ }
1910
+
1911
+ /**
1912
+ * @param scenario
1913
+ * @param active
1914
+ */
1915
+ static setScenarioPointActive(scenario: number, active: boolean): void {
1916
+ inv<void>('0xEEE4829304F93EEE', scenario, active);
1917
+ }
1918
+
1919
+ /**
1920
+ * @param waypointRecording
1921
+ * @param point
1922
+ * @returns coord
1923
+ */
1924
+ static waypointRecordingGetCoord(waypointRecording: string | null, point: number): [boolean, Vector3] {
1925
+ const result = inv<[boolean, number[]]>('0x2FB897405C90B361', waypointRecording, point, pvv(), rai());
1926
+ return [!!result[0], Vector3.fromArray(result[1])];
1927
+ }
1928
+
1929
+ /**
1930
+ * @param p0
1931
+ * @param p1
1932
+ */
1933
+ static N_0x8E1DDE26D270CC5E(p0: any, p1: any): void {
1934
+ inv<void>('0x8E1DDE26D270CC5E', p0, p1);
1935
+ }
1936
+
1937
+ /**
1938
+ * @param p0
1939
+ * @param p1
1940
+ */
1941
+ static N_0x2A10538D0A005E81(p0: any, p1: any): void {
1942
+ inv<void>('0x2A10538D0A005E81', p0, p1);
1943
+ }
1944
+
1945
+ /**
1946
+ * @param p0
1947
+ * @returns
1948
+ */
1949
+ static N_0xA9E7672F8C6C6F74(p0: any): any {
1950
+ return inv<number>('0xA9E7672F8C6C6F74', p0);
1951
+ }
1952
+
1953
+ /**
1954
+ * @param p0
1955
+ * @param p1
1956
+ */
1957
+ static N_0x59AEA4DC640814B9(p0: any, p1: any): void {
1958
+ inv<void>('0x59AEA4DC640814B9', p0, p1);
1959
+ }
1960
+
1961
+ /**
1962
+ * @param p0
1963
+ * @param p1
1964
+ * @param p2
1965
+ */
1966
+ static setTeamCarriableEntity(p0: any, p1: any, p2: any): void {
1967
+ inv<void>('0x545BF19F86E80F11', p0, p1, p2);
1968
+ }
1969
+
1970
+ /**
1971
+ * @param moveBlendRatio
1972
+ * @returns
1973
+ */
1974
+ static isMoveBlendRatioRunning(moveBlendRatio: number): boolean {
1975
+ return inv<boolean>('0xD4D8636C0199A939', f(moveBlendRatio), rai());
1976
+ }
1977
+
1978
+ /**
1979
+ * @param p0
1980
+ * @param p1
1981
+ */
1982
+ static N_0x0F4F6C4CE471259D(p0: any, p1: any): void {
1983
+ inv<void>('0x0F4F6C4CE471259D', p0, p1);
1984
+ }
1985
+
1986
+ /**
1987
+ * @param p0
1988
+ */
1989
+ static waypointPlaybackStopAimingOrShooting(p0: any): void {
1990
+ inv<void>('0x47EFA040EBB8E2EA', p0);
1991
+ }
1992
+
1993
+ /**
1994
+ * Returns scenario
1995
+ *
1996
+ * @param scenarioHash
1997
+ * @param pos
1998
+ * @param heading
1999
+ * @param p5
2000
+ * @param p6
2001
+ * @param p7
2002
+ * @returns
2003
+ */
2004
+ static createScenarioPointHash(scenarioHash: string | number, pos: Vector3, heading: number, p5: any, p6: any, p7: boolean): number {
2005
+ return inv<number>('0x94B745CE41DB58A1', _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p5, p6, p7, rai());
2006
+ }
2007
+
2008
+ /**
2009
+ * @param p0
2010
+ * @returns
2011
+ */
2012
+ static N_0x6C269F673C47031E(p0: any): any {
2013
+ return inv<number>('0x6C269F673C47031E', p0);
2014
+ }
2015
+
2016
+ /**
2017
+ * @param object
2018
+ * @param ped
2019
+ */
2020
+ static N_0x9ADDBB9242179D56(object: Prop, ped: Ped): void {
2021
+ inv<void>('0x9ADDBB9242179D56', object.handle, ped.handle);
2022
+ }
2023
+
2024
+ /**
2025
+ * @param p0
2026
+ * @param p1
2027
+ */
2028
+ static N_0x1632EB9386CDBE64(p0: any, p1: any): void {
2029
+ inv<void>('0x1632EB9386CDBE64', p0, p1);
2030
+ }
2031
+
2032
+ /**
2033
+ * @param scenarioGroup
2034
+ * @returns
2035
+ */
2036
+ static isScenarioGroupEnabledHash(scenarioGroup: string | number): boolean {
2037
+ return inv<boolean>('0xDCC374913DE6AAA6', _h(scenarioGroup), rai());
2038
+ }
2039
+
2040
+ /**
2041
+ * @param p0
2042
+ * @param p1
2043
+ */
2044
+ static N_0xBD1C3C0F271C39D3(p0: any, p1: any): void {
2045
+ inv<void>('0xBD1C3C0F271C39D3', p0, p1);
2046
+ }
2047
+
2048
+ /**
2049
+ * @param scenario
2050
+ * @param entity
2051
+ */
2052
+ static resetScenarioForEntity(scenario: number, entity: Entity): void {
2053
+ inv<void>('0x2E20878FD208A68E', scenario, entity.handle);
2054
+ }
2055
+
2056
+ /**
2057
+ * @param moveBlendRatio
2058
+ * @returns
2059
+ */
2060
+ static isMoveBlendRatioStill(moveBlendRatio: number): boolean {
2061
+ return inv<boolean>('0x349CE7B56DAFD95C', f(moveBlendRatio), rai());
2062
+ }
2063
+
2064
+ /**
2065
+ * @param p0
2066
+ * @param p1
2067
+ * @param p2
2068
+ * @param p3
2069
+ * @param p4
2070
+ * @param p5
2071
+ * @returns
2072
+ */
2073
+ static N_0x79197F7D2BB5E73A(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
2074
+ return inv<number>('0x79197F7D2BB5E73A', p0, p1, p2, p3, p4, p5);
2075
+ }
2076
+
2077
+ /**
2078
+ * @param item
2079
+ * @returns
2080
+ */
2081
+ static findModelForItem(item: string | number): string | number {
2082
+ return (inv<number>('0xE47DD64B9F02677D', _h(item), rai())) & 0xFFFFFFFF;
2083
+ }
2084
+
2085
+ /**
2086
+ * @param p0
2087
+ * @returns
2088
+ */
2089
+ static N_0x00FFE0F85253C572(p0: any): any {
2090
+ return inv<number>('0x00FFE0F85253C572', p0);
2091
+ }
2092
+
2093
+ /**
2094
+ * @param p0
2095
+ * @param p1
2096
+ */
2097
+ static N_0x885D19AC2B6FBFF4(p0: any, p1: any): void {
2098
+ inv<void>('0x885D19AC2B6FBFF4', p0, p1);
2099
+ }
2100
+
2101
+ /**
2102
+ * fleeType: see TASK_FLEE_COORD
2103
+ *
2104
+ * @param p0
2105
+ * @param p1
2106
+ * @param p2
2107
+ * @param p3
2108
+ * @param p4
2109
+ * @param p5
2110
+ * @param p6
2111
+ * @param p7
2112
+ * @param p8
2113
+ * @param p9
2114
+ * @param p10
2115
+ * @param p11
2116
+ */
2117
+ static fleeFromCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any): void {
2118
+ inv<void>('0x6879FF208ED87F2A', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
2119
+ }
2120
+
2121
+ /**
2122
+ * @param p0
2123
+ * @param p1
2124
+ */
2125
+ static N_0x816A3ACD265E2297(p0: any, p1: any): void {
2126
+ inv<void>('0x816A3ACD265E2297', p0, p1);
2127
+ }
2128
+
2129
+ static resetScenarioTypesEnabled(): void {
2130
+ inv<void>('0x0D40EE2A7F2B2D6D');
2131
+ }
2132
+
2133
+ /**
2134
+ * @param p0
2135
+ * @param p1
2136
+ * @returns
2137
+ */
2138
+ static N_0xD0ABC4EA3B5E21A0(p0: any, p1: any): any {
2139
+ return inv<number>('0xD0ABC4EA3B5E21A0', p0, p1);
2140
+ }
2141
+
2142
+ /**
2143
+ * @param p0
2144
+ * @param p1
2145
+ * @param p2
2146
+ * @param p3
2147
+ */
2148
+ static N_0x1D125814EBC517EB(p0: any, p1: any, p2: any, p3: any): void {
2149
+ inv<void>('0x1D125814EBC517EB', p0, p1, p2, p3);
2150
+ }
2151
+
2152
+ /**
2153
+ * @param p0
2154
+ */
2155
+ static N_0x098036CAB8373D36(p0: any): void {
2156
+ inv<void>('0x098036CAB8373D36', p0);
2157
+ }
2158
+
2159
+ /**
2160
+ * Note: The current name for this native is the old name of 0x295514F198EFD0CA
2161
+ * Old name for this native: _GET_ENTITY_SCENARIO_POINT_IS_ATTACHED_TO
2162
+ *
2163
+ * @param scenario
2164
+ * @returns
2165
+ */
2166
+ static getScenarioPointEntity(scenario: number): Entity | null {
2167
+ return createFromHandle<Entity>('Entity', inv<number>('0x7467165EE97D3C68', scenario, rai()));
2168
+ }
2169
+
2170
+ /**
2171
+ * @param p0
2172
+ * @returns
2173
+ */
2174
+ static N_0x6AFD84AEAA3EA538(p0: any): any {
2175
+ return inv<number>('0x6AFD84AEAA3EA538', p0);
2176
+ }
2177
+
2178
+ /**
2179
+ * @param waypointRecording
2180
+ * @param p1
2181
+ * @returns
2182
+ */
2183
+ static getWaypointDistanceAlongRoute(waypointRecording: string | null, p1: number): number {
2184
+ return inv<number>('0xA5B769058763E497', waypointRecording, p1, raf());
2185
+ }
2186
+
2187
+ /**
2188
+ * Old name: _TASK_PERFORM_SEQUENCE_2
2189
+ *
2190
+ * @param p0
2191
+ * @param p1
2192
+ * @param p2
2193
+ * @param p3
2194
+ */
2195
+ static performSequenceLocally(p0: any, p1: any, p2: any, p3: any): void {
2196
+ inv<void>('0x4FC0AF869D6E309D', p0, p1, p2, p3);
2197
+ }
2198
+
2199
+ /**
2200
+ * Old name: _GET_SCENARIO_POINT_ENTITY
2201
+ *
2202
+ * @param scenarioPoint
2203
+ * @param name
2204
+ * @returns
2205
+ */
2206
+ static getPropForScenarioPoint(scenarioPoint: number, name: string | null): Entity | null {
2207
+ return createFromHandle<Entity>('Entity', inv<number>('0x295514F198EFD0CA', scenarioPoint, name, rai()));
2208
+ }
2209
+
2210
+ /**
2211
+ * @param p0
2212
+ * @param p1
2213
+ */
2214
+ static N_0xE01C8DC8EDD28D31(p0: any, p1: any): void {
2215
+ inv<void>('0xE01C8DC8EDD28D31', p0, p1);
2216
+ }
2217
+
2218
+ /**
2219
+ * _A*
2220
+ *
2221
+ * @param hatObject
2222
+ * @param ped
2223
+ */
2224
+ static equipHat(hatObject: Prop, ped: Ped): void {
2225
+ inv<void>('0xAA0AF6025160243A', hatObject.handle, ped.handle);
2226
+ }
2227
+
2228
+ /**
2229
+ * @param p0
2230
+ * @param p1
2231
+ * @param p2
2232
+ * @param p3
2233
+ * @param p4
2234
+ * @param p5
2235
+ * @param p6
2236
+ * @param p7
2237
+ * @param p8
2238
+ * @param p9
2239
+ */
2240
+ static vehicleFollowWaypointRecording2(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
2241
+ inv<void>('0x041D17A9E221AE30', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
2242
+ }
2243
+
2244
+ /**
2245
+ * @param p0
2246
+ * @returns
2247
+ */
2248
+ static N_0x9420FB11B8D77948(p0: any): any {
2249
+ return inv<number>('0x9420FB11B8D77948', p0);
2250
+ }
2251
+
2252
+ /**
2253
+ * @param scenario
2254
+ * @returns
2255
+ */
2256
+ static getScenarioPointType(scenario: number): string | number {
2257
+ return (inv<number>('0xA92450B5AE687AAF', scenario, rai())) & 0xFFFFFFFF;
2258
+ }
2259
+
2260
+ /**
2261
+ * https://github.com/femga/rdr3_discoveries/tree/master/objects/composites
2262
+ *
2263
+ * @param asset
2264
+ * @returns
2265
+ */
2266
+ static requestHerbCompositeAsset(asset: string | number): any {
2267
+ return inv<number>('0x73F0D0327BFA0812', _h(asset));
2268
+ }
2269
+
2270
+ /**
2271
+ * @param p0
2272
+ * @returns
2273
+ */
2274
+ static getVehicleWaypointPlaybackOverrideSpeed(p0: any): any {
2275
+ return inv<number>('0x3DC971EB22F73447', p0);
2276
+ }
2277
+
2278
+ static closePatrolRoute(): void {
2279
+ inv<void>('0xB043ECA801B8CBC1');
2280
+ }
2281
+
2282
+ /**
2283
+ * @param p0
2284
+ * @returns
2285
+ */
2286
+ static N_0x9FF5F9B24E870748(p0: any): any {
2287
+ return inv<number>('0x9FF5F9B24E870748', p0);
2288
+ }
2289
+
2290
+ }