@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  430. package/dist/namespaces/Unlock.js +68 -0
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  600. package/src/namespaces/Posse.ts +267 -0
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  617. package/src/namespaces/Uidebug.ts +36 -0
  618. package/src/namespaces/Uievents.ts +57 -0
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  620. package/src/namespaces/Uilog.ts +257 -0
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  625. package/src/namespaces/Unlock.ts +83 -0
  626. package/src/namespaces/VehicleStatics.ts +1410 -0
  627. package/src/namespaces/Voice.ts +189 -0
  628. package/src/namespaces/VolumeStatics.ts +569 -0
  629. package/src/namespaces/Water.ts +175 -0
  630. package/src/namespaces/WeaponStatics.ts +968 -0
  631. package/src/namespaces/Zone.ts +50 -0
  632. package/src/structs/BufferedClass.ts +14 -0
  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,3276 @@
1
+ import { Vector3 } from '../types/Vector3';
2
+ import { BaseTask } from './BaseTask';
3
+ import { createFromHandle } from '../types/HandleRegistry';
4
+ import { inv, rai, raf, ras, pvi, pvv, _h, f } from '../types/NativeAliases';
5
+ export class PedTask extends BaseTask {
6
+ constructor(entity) {
7
+ super(entity);
8
+ }
9
+ /**
10
+ * @param pos
11
+ * @param speedMultiplier
12
+ * @param timeout
13
+ * @param stoppingRange
14
+ * @param flags
15
+ * @param p8
16
+ * @param p9
17
+ * @param p10
18
+ * @param entity
19
+ * @param unk
20
+ */
21
+ followNavMeshToCoordAdvanced(pos, speedMultiplier, timeout, stoppingRange, flags, p8, p9, p10, entity, unk) {
22
+ inv('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
23
+ }
24
+ /**
25
+ * @param radius
26
+ * @param time
27
+ * @param flags
28
+ */
29
+ combatHatedTargetsAroundPedTimed(radius, time, flags) {
30
+ inv('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
31
+ }
32
+ /**
33
+ * @returns
34
+ */
35
+ isPedRunning() {
36
+ return inv('0xC5286FFC176F28A2', this.entity.handle, rai());
37
+ }
38
+ /**
39
+ * @returns
40
+ */
41
+ isPedSprinting() {
42
+ return inv('0x57E457CD2C0FC168', this.entity.handle, rai());
43
+ }
44
+ /**
45
+ * @param useSlidingSurfaces
46
+ */
47
+ setPedPathMayUseSlidingSurfaces(useSlidingSurfaces) {
48
+ inv('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
49
+ }
50
+ /**
51
+ * Force a ped that is already attacking to aim directly at the specified world coordinates.
52
+ *
53
+ * @param pos
54
+ * @param p4
55
+ * @param p5
56
+ * @param p6
57
+ */
58
+ forcePointAimAtCoord(pos, p4, p5, p6) {
59
+ inv('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
60
+ }
61
+ /**
62
+ * @param p1
63
+ * @param p2
64
+ * @param p3
65
+ * @param p4
66
+ */
67
+ swapWeapon(p1, p2, p3, p4) {
68
+ inv('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
69
+ }
70
+ /**
71
+ * @param p1
72
+ * @param p2
73
+ * @param p3
74
+ * @param p4
75
+ * @param p5
76
+ * @param p6
77
+ * @param p7
78
+ * @param p8
79
+ */
80
+ gotoEntityOffsetXyz(p1, p2, p3, p4, p5, p6, p7, p8) {
81
+ inv('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
82
+ }
83
+ /**
84
+ * @param pos
85
+ * @param distance
86
+ * @param duration
87
+ * @param p6
88
+ * @param p7
89
+ * @param p8
90
+ * @param p9
91
+ */
92
+ useNearestScenarioToCoordWarp(pos, distance, duration, p6, p7, p8, p9) {
93
+ inv('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
94
+ }
95
+ /**
96
+ * @param neverUseInteriors
97
+ */
98
+ setPedPathNeverUseInteriors(neverUseInteriors) {
99
+ inv('0x42CFD8FD8CC8DC69', this.entity.handle, neverUseInteriors);
100
+ }
101
+ /**
102
+ * @param radius
103
+ */
104
+ combatHatedTargets(radius) {
105
+ inv('0x8182B561A29BD597', this.entity.handle, f(radius));
106
+ }
107
+ /**
108
+ * Only used in R* Scripts fishing_core and av_fishing_river
109
+ *
110
+ * @returns p1
111
+ */
112
+ setTaskFishing() {
113
+ const result = inv('0xF3735ACD11ACD501', this.entity.handle, pvi());
114
+ return [result[0], result[1]];
115
+ }
116
+ /**
117
+ * @param p1
118
+ * @param p2
119
+ * @param p3
120
+ * @param p4
121
+ * @param p5
122
+ * @param p6
123
+ * @param p7
124
+ * @param p8
125
+ * @param p9
126
+ * @param p10
127
+ */
128
+ goToEntityWhileAimingAtEntityUsingCombatStyle(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10) {
129
+ inv('0xCEF0117C233026AD', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
130
+ }
131
+ /**
132
+ * @param preferStayInWater
133
+ * @param p2
134
+ */
135
+ setPedPathPreferStayInWater(preferStayInWater, p2) {
136
+ inv('0xC6170856E54557B2', this.entity.handle, preferStayInWater, f(p2));
137
+ }
138
+ /**
139
+ * @param name
140
+ */
141
+ requestTaskMoveNetworkStateTransition(name) {
142
+ inv('0xD01015C7316AE176', this.entity.handle, name);
143
+ }
144
+ /**
145
+ * @param entity
146
+ */
147
+ pedFishingrodHookEntity(entity) {
148
+ inv('0x1A52076D26E09004', this.entity.handle, entity.handle);
149
+ }
150
+ /**
151
+ * fleeType: see TASK_FLEE_COORD
152
+ *
153
+ * @param fleeFromTarget
154
+ * @param pos
155
+ * @param distance
156
+ * @param p6
157
+ * @param p7
158
+ * @param p8
159
+ * @param targetPed
160
+ */
161
+ fleeFromPed(fleeFromTarget, pos, distance, p6, p7, p8, targetPed) {
162
+ inv('0x7B74D8EEDE9B5727', this.entity.handle, fleeFromTarget.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p6, p7, f(p8), targetPed.handle);
163
+ }
164
+ /**
165
+ * @returns
166
+ */
167
+ isPedGettingUp() {
168
+ return inv('0x2A74E1D5F2F00EEC', this.entity.handle, rai());
169
+ }
170
+ /**
171
+ * @param time
172
+ */
173
+ duck(time) {
174
+ inv('0xA14B5FBF986BAC23', this.entity.handle, time);
175
+ }
176
+ /**
177
+ * @param p1
178
+ * @param p2
179
+ * @param p3
180
+ * @param p4
181
+ */
182
+ robPed(p1, p2, p3, p4) {
183
+ inv('0x7BB967F85D8CCBDB', this.entity.handle, p1, p2, p3, p4);
184
+ }
185
+ /**
186
+ * getupSetHash: see nm_blend_out_sets.meta
187
+ *
188
+ * @param flags
189
+ * @param getupSetHash
190
+ * @param p3
191
+ * @param p4
192
+ * @param p5
193
+ */
194
+ unhogtiePed(flags, getupSetHash, p3, p4, p5) {
195
+ inv('0x79559BAD83CCD038', this.entity.handle, flags, _h(getupSetHash), p3, p4, f(p5));
196
+ }
197
+ /**
198
+ * hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
199
+ *
200
+ * @param coord The coord to check if they're looking at
201
+ * @param radius The radius of the frustum
202
+ * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
203
+ */
204
+ isPedLookingAtCoord(coord, radius) {
205
+ return inv('0x508F5053E3F6F0C4', this.entity.handle, f(coord.x), f(coord.y), f(coord.z), f(radius), rai());
206
+ }
207
+ /**
208
+ * @param entity
209
+ */
210
+ walkAway(entity) {
211
+ inv('0x04ACFAC71E6858F9', this.entity.handle, entity.handle);
212
+ }
213
+ /**
214
+ * @returns
215
+ */
216
+ getHogtieEscapeTimer() {
217
+ return inv('0x4687E69D258BBE41', this.entity.handle, raf());
218
+ }
219
+ weapon() {
220
+ inv('0x7157B82D60E4BC46', this.entity.handle);
221
+ }
222
+ /**
223
+ * @returns
224
+ */
225
+ isPedWalking() {
226
+ return inv('0xDE4C184B2B9B071A', this.entity.handle, rai());
227
+ }
228
+ clearLookAt() {
229
+ inv('0x0F804F1DB19B9689', this.entity.handle);
230
+ }
231
+ /**
232
+ * @param inputContext
233
+ * @returns
234
+ */
235
+ getItemInteractionPromptProgress(inputContext) {
236
+ return inv('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
237
+ }
238
+ /**
239
+ * @param p1
240
+ * @returns
241
+ */
242
+ N_0x2D657B10F211C572(p1) {
243
+ return inv('0x2D657B10F211C572', this.entity.handle, f(p1));
244
+ }
245
+ /**
246
+ * Coords: volume coords used in R* Script smuggler2
247
+ * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
248
+ *
249
+ * @param pos
250
+ * @param p4
251
+ * @param p5
252
+ */
253
+ combatPedAtCoords(pos, p4, p5) {
254
+ inv('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
255
+ }
256
+ /**
257
+ * Makes the specified ped stand still for (time) milliseconds.
258
+ *
259
+ * @param time
260
+ */
261
+ standStill(time) {
262
+ inv('0x919BE13EED931959', this.entity.handle, time);
263
+ }
264
+ /**
265
+ * @param animDictionary
266
+ * @param animationName
267
+ * @param p3
268
+ */
269
+ stopAnimTask(animDictionary, animationName, p3) {
270
+ inv('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
271
+ }
272
+ /**
273
+ * @param p1
274
+ * @param p2
275
+ * @param p3
276
+ */
277
+ turnToFaceClosestPed(p1, p2, p3) {
278
+ inv('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
279
+ }
280
+ /**
281
+ * Fishing Research: https://pastebin.com/NmK5ZLVs
282
+ * Only used in R* Scripts fishing_core and av_fishing_river
283
+ *
284
+ * @returns p1
285
+ */
286
+ getTaskFishing() {
287
+ const result = inv('0xF3735ACD11ACD500', this.entity.handle, pvi());
288
+ return [result[0], result[1]];
289
+ }
290
+ /**
291
+ * @param p1
292
+ * @param p2
293
+ */
294
+ shockingEventReact(p1, p2) {
295
+ inv('0x452419CBD838065B', this.entity.handle, p1, p2);
296
+ }
297
+ /**
298
+ * @returns
299
+ */
300
+ N_0xB520DBDA7FCF573F() {
301
+ return inv('0xB520DBDA7FCF573F', this.entity.handle, rai());
302
+ }
303
+ /**
304
+ * Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
305
+ *
306
+ * @param bait
307
+ * @param withoutBuoy
308
+ * @param instantly
309
+ */
310
+ setFishingBait(bait, withoutBuoy, instantly) {
311
+ inv('0x9B0C7FA063E67629', this.entity.handle, bait, withoutBuoy, instantly);
312
+ }
313
+ /**
314
+ * Params: p3, p4, p5, p6: 0, 0, 0, -1.0f in R* Scripts
315
+ *
316
+ * @param item
317
+ * @param p3
318
+ * @param p4
319
+ * @param p5
320
+ * @param p6
321
+ * @returns guid
322
+ */
323
+ itemInteraction3(item, p3, p4, p5, p6) {
324
+ const result = inv('0xD61D5E1AD9876DEB', this.entity.handle, _h(item), pvi(), p3, p4, p5, f(p6));
325
+ return result;
326
+ }
327
+ /**
328
+ * @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
329
+ */
330
+ getTaskCombatReadyToShoot() {
331
+ return inv('0x5EA655F01D93667A', this.entity.handle, rai());
332
+ }
333
+ /**
334
+ * @param vehicle
335
+ * @param seat
336
+ */
337
+ warpPedIntoVehicle(vehicle, seat) {
338
+ inv('0x9A7D091411C5F684', this.entity.handle, vehicle.handle, seat);
339
+ }
340
+ /**
341
+ * ped = Ped you want to perform this task.
342
+ * target = the Entity they should aim at.
343
+ * distanceToStopAt = distance from the target, where the ped should stop to aim.
344
+ * StartAimingDist = distance where the ped should start to aim.
345
+ *
346
+ * @param target
347
+ * @param distanceToStopAt
348
+ * @param StartAimingDist
349
+ */
350
+ gotoEntityAiming(target, distanceToStopAt, StartAimingDist) {
351
+ inv('0xA9DA48FAB8A76C12', this.entity.handle, target.handle, f(distanceToStopAt), f(StartAimingDist));
352
+ }
353
+ /**
354
+ * @param p1
355
+ * @param p2
356
+ * @param p3
357
+ * @param p4
358
+ * @param p5
359
+ * @param p6
360
+ * @param p7
361
+ * @param p8
362
+ * @param p9
363
+ * @param p10
364
+ * @param p11
365
+ * @param p12
366
+ * @param p13
367
+ * @param p14
368
+ */
369
+ goToCoordWhileAimingAtEntityUsingCombatStyle(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) {
370
+ inv('0x78426D0982D083C9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
371
+ }
372
+ /**
373
+ * Used with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c
374
+ *
375
+ * @param object
376
+ */
377
+ pedFishingrodHookObject(object) {
378
+ inv('0xCE71C2F9BAA3F975', this.entity.handle, object.handle);
379
+ }
380
+ /**
381
+ * @param exitAnimation
382
+ * @param p2
383
+ */
384
+ reactLookAtEnd(exitAnimation, p2) {
385
+ inv('0x541E5B41DCA45828', this.entity.handle, exitAnimation, p2);
386
+ }
387
+ clearDrivebyTaskUnderneathDrivingTask() {
388
+ inv('0xC35B5CDB2824CF69', this.entity.handle);
389
+ }
390
+ /**
391
+ * @returns
392
+ */
393
+ getPedWaypointOverrideSpeed() {
394
+ return inv('0xD39A2F3E7FCAFF08', this.entity.handle, raf());
395
+ }
396
+ /**
397
+ * Climbs or vaults the nearest thing.
398
+ *
399
+ * @param unused
400
+ */
401
+ climb(unused) {
402
+ inv('0x89D9FCC2435112F1', this.entity.handle, unused);
403
+ }
404
+ /**
405
+ * Old name: _TASK_VEHICLE_DRIVE_TO_POINT
406
+ * flag: 524419 and 0 in shop_horse_shop R* Script
407
+ *
408
+ * @param vehicle
409
+ * @param pos
410
+ * @param p5
411
+ * @param p6
412
+ * @param flag
413
+ */
414
+ vehicleDriveStraightToPoint(vehicle, pos, p5, p6, flag) {
415
+ inv('0x089FF2FB965F0A29', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(p5), f(p6), flag);
416
+ }
417
+ /**
418
+ * @param p1
419
+ * @param p2
420
+ * @param p3
421
+ * @param p4
422
+ * @param p5
423
+ * @param p6
424
+ * @param p7
425
+ * @param p8
426
+ * @param p9
427
+ * @param p10
428
+ * @param p11
429
+ * @param p12
430
+ * @param p13
431
+ * @param p14
432
+ * @param p15
433
+ */
434
+ goToCoordWhileAimingAtCoordUsingCombatStyle(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15) {
435
+ inv('0x639C0425A0B4E77E', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15);
436
+ }
437
+ /**
438
+ * flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
439
+ *
440
+ * @param duration
441
+ * @param facingPed
442
+ * @param timeToFacePed
443
+ * @param flags
444
+ */
445
+ handsUp(duration, facingPed, timeToFacePed, flags) {
446
+ inv('0xF2EAB31979A7F910', this.entity.handle, duration, facingPed.handle, timeToFacePed, flags);
447
+ }
448
+ /**
449
+ * timer: in ms, if it reaches 0 it will auto warp the ped on the horse
450
+ * Flags will still apply to mountStyle
451
+ *
452
+ * @param mount
453
+ * @param timer
454
+ * @param seatIndex Refer to [enum: eVehicleSeat]
455
+ * @param pedSpeed
456
+ * @param mountStyle
457
+ * @param p6
458
+ * @param p7
459
+ */
460
+ mountAnimal(mount, timer, seatIndex, pedSpeed, mountStyle, p6, p7) {
461
+ inv('0x92DB0739813C5186', this.entity.handle, mount.handle, timer, seatIndex, f(pedSpeed), mountStyle, p6, p7);
462
+ }
463
+ /**
464
+ * @returns
465
+ */
466
+ getPedIsIgnoringDeadBodies() {
467
+ return inv('0x1948BBE561A2375A', this.entity.handle);
468
+ }
469
+ /**
470
+ * @param toggle
471
+ */
472
+ setPedPathCanUseLadders(toggle) {
473
+ inv('0x77A5B103C87F476E', this.entity.handle, toggle);
474
+ }
475
+ /**
476
+ * @param p1
477
+ * @param p2
478
+ */
479
+ stopAnimPlayback(p1, p2) {
480
+ inv('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
481
+ }
482
+ /**
483
+ * @param targetPed
484
+ * @param p2
485
+ * @returns
486
+ */
487
+ confront(targetPed, p2) {
488
+ return inv('0x3A2A2071DF5CC569', this.entity.handle, targetPed.handle, p2);
489
+ }
490
+ N_0x1F298C7BD30D1240() {
491
+ inv('0x1F298C7BD30D1240', this.entity.handle);
492
+ }
493
+ /**
494
+ * @param p1
495
+ * @param p2
496
+ * @param p3
497
+ */
498
+ setCrouchMovement(p1, p2, p3) {
499
+ inv('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
500
+ }
501
+ /**
502
+ * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
503
+ *
504
+ * @param entity
505
+ * @param offset
506
+ * @param moveBlendRatio
507
+ * @param timeBeforeTeleport
508
+ * @param p7
509
+ */
510
+ goStraightToCoordRelativeToEntity(entity, offset, moveBlendRatio, timeBeforeTeleport, p7) {
511
+ inv('0x61E360B7E040D12E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), moveBlendRatio, timeBeforeTeleport, p7);
512
+ }
513
+ /**
514
+ * Sets the time it takes for a hogtied ped to escape
515
+ * -1.0f for ped to never escape
516
+ *
517
+ * @param time
518
+ */
519
+ setHogtieEscapeTimer(time) {
520
+ inv('0xAB591AE6B48B913E', this.entity.handle, f(time));
521
+ }
522
+ /**
523
+ * Makes the ped run to take cover
524
+ */
525
+ stayInCover() {
526
+ inv('0xE5DA8615A6180789', this.entity.handle);
527
+ }
528
+ /**
529
+ * @param p1
530
+ */
531
+ followWaypointRecordingAdvanced(p1) {
532
+ inv('0x0CFC13EBC19BCA52', this.entity.handle, p1);
533
+ }
534
+ /**
535
+ * Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
536
+ *
537
+ * @param pos
538
+ * @param moveBlendRatio
539
+ * @param timeBeforeTeleport
540
+ * @param finalHeading
541
+ * @param targetRadius
542
+ * @param p8
543
+ */
544
+ goStraightToCoord(pos, moveBlendRatio, timeBeforeTeleport, finalHeading, targetRadius, p8) {
545
+ inv('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
546
+ }
547
+ /**
548
+ * @param p1
549
+ * @param p2
550
+ * @param p3
551
+ * @param p4
552
+ */
553
+ setSphereDefensiveArea(p1, p2, p3, p4) {
554
+ inv('0x933C06518B52A9A4', this.entity.handle, f(p1), f(p2), f(p3), f(p4));
555
+ }
556
+ /**
557
+ * @param p1
558
+ * @param p2
559
+ * @param p3
560
+ * @param p4
561
+ */
562
+ useRandomScenarioInGroup(p1, p2, p3, p4) {
563
+ inv('0x14747F4A5971DE4E', this.entity.handle, p1, p2, p3, p4);
564
+ }
565
+ /**
566
+ * enum eWhistleType
567
+ * {
568
+ * WHISTLE_MAIN,
569
+ * WHISTLE_SECONDARY,
570
+ * WHISTLE_DOUBLE,
571
+ * WHISTLE_URGENT,
572
+ * WHISTLE_LONG
573
+ * };
574
+ *
575
+ * @param p1
576
+ * @param whistleType
577
+ */
578
+ goToWhistle(p1, whistleType) {
579
+ inv('0xBAD6545608CECA6E', this.entity.handle, p1.handle, whistleType);
580
+ }
581
+ /**
582
+ * @param pos
583
+ * @param duration
584
+ * @param flags
585
+ * @param p6
586
+ * @param p7
587
+ */
588
+ lookAtCoord(pos, duration, flags, p6, p7) {
589
+ inv('0x6FA46612594F7973', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, flags, p6, p7);
590
+ }
591
+ /**
592
+ * @returns
593
+ */
594
+ isPedInHitReact() {
595
+ return inv('0xF330A5C062B29BED', this.entity.handle);
596
+ }
597
+ /**
598
+ * @param p1
599
+ * @param p2
600
+ * @param p3
601
+ * @param p4
602
+ * @param p5
603
+ * @param p6
604
+ * @param p7
605
+ * @param p8
606
+ */
607
+ N_0x3FFCD7BBA074CC80(p1, p2, p3, p4, p5, p6, p7, p8) {
608
+ inv('0x3FFCD7BBA074CC80', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
609
+ }
610
+ /**
611
+ * @returns
612
+ */
613
+ isMountedWeaponTaskUnderneathDrivingTask() {
614
+ return inv('0xA320EF046186FA3B', this.entity.handle, rai());
615
+ }
616
+ /**
617
+ * flags: See TASK_ENTER_VEHICLE
618
+ *
619
+ * @param p1
620
+ * @param flags Refer to [enum: eEnterExitVehicleFlags]
621
+ */
622
+ disembarkNearestTrainCarriage(p1, flags) {
623
+ inv('0x0A11F3BDEC03ED5F', this.entity.handle, f(p1), flags);
624
+ }
625
+ /**
626
+ * @param p1
627
+ */
628
+ N_0xFFB520A3E16F7B7B(p1) {
629
+ inv('0xFFB520A3E16F7B7B', this.entity.handle, f(p1));
630
+ }
631
+ persistentCharacter() {
632
+ inv('0x4391700CBD89C3D8', this.entity.handle);
633
+ }
634
+ /**
635
+ * @param speed
636
+ * @param p2
637
+ * @param p3
638
+ * @param p4
639
+ */
640
+ waypointPlaybackOverrideSpeed(speed, p2, p3, p4) {
641
+ inv('0x7D7D2B47FA788E85', this.entity.handle, f(speed), p2, p3, p4);
642
+ }
643
+ /**
644
+ * @param p1
645
+ * @param p2
646
+ * @param p3
647
+ */
648
+ climbLadder(p1, p2, p3) {
649
+ inv('0xB6C987F9285A3814', this.entity.handle, f(p1), p2, p3);
650
+ }
651
+ /**
652
+ * Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
653
+ * fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
654
+ * fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
655
+ * fleeSpeed = mostly 3f, rarely 1f in R* Scripts
656
+ *
657
+ * @param fleeFromTarget
658
+ * @param fleeDistance
659
+ * @param fleeTime
660
+ * @param fleeType Refer to [enum: eFleeStyle]
661
+ * @param fleeSpeed
662
+ * @param targetPed
663
+ */
664
+ smartFleePed(fleeFromTarget, fleeDistance, fleeTime, fleeType, fleeSpeed, targetPed) {
665
+ inv('0x22B0D0E37CCB840D', this.entity.handle, fleeFromTarget.handle, f(fleeDistance), fleeTime, fleeType, f(fleeSpeed), targetPed.handle);
666
+ }
667
+ /**
668
+ * @param pos
669
+ * @param time
670
+ * @param p5
671
+ * @param p6
672
+ */
673
+ aimGunAtCoord(pos, time, p5, p6) {
674
+ inv('0x6671F3EEC681BDA1', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), time, p5, p6);
675
+ }
676
+ /**
677
+ * @param targetPed
678
+ */
679
+ cutFreeHogtiedTargetPed(targetPed) {
680
+ inv('0x81D16C4FF3A77ADF', this.entity.handle, targetPed.handle);
681
+ }
682
+ /**
683
+ * @param signalName
684
+ * @param value
685
+ */
686
+ setTaskMoveNetworkSignalFloat2(signalName, value) {
687
+ inv('0x099D4A855D53B03B', this.entity.handle, signalName, f(value));
688
+ }
689
+ /**
690
+ * @param p1
691
+ * @param p2
692
+ */
693
+ ambientAnimalHunt(p1, p2) {
694
+ inv('0x4B39D8F9D0FE7749', this.entity.handle, p1, p2);
695
+ }
696
+ /**
697
+ * @param p1
698
+ * @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
699
+ */
700
+ leaveAnyVehicle(p1, taskFlag) {
701
+ inv('0x504D54DF3F6F2247', this.entity.handle, p1, taskFlag);
702
+ }
703
+ /**
704
+ * @param targetPed
705
+ * @param p2
706
+ * @param p3
707
+ */
708
+ combatPed(targetPed, p2, p3) {
709
+ inv('0xF166E48407BAC484', this.entity.handle, targetPed.handle, p2, p3);
710
+ }
711
+ /**
712
+ * Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
713
+ *
714
+ * @param fleeFromTarget
715
+ * @param fleeStyle Refer to [enum: eFleeStyle]
716
+ * @param flag
717
+ * @param p4
718
+ * @param p5
719
+ * @param p6
720
+ */
721
+ fleePed(fleeFromTarget, fleeStyle, flag, p4, p5, p6) {
722
+ inv('0xFD45175A6DFD7CE9', this.entity.handle, fleeFromTarget.handle, fleeStyle, flag, f(p4), p5, p6);
723
+ }
724
+ /**
725
+ * @returns
726
+ */
727
+ isPedLeadingHorse() {
728
+ return inv('0xEFC4303DDC6E60D3', this.entity.handle);
729
+ }
730
+ /**
731
+ * @param entity
732
+ * @param offset
733
+ * @param movementSpeed
734
+ * @param timeout
735
+ * @param stoppingRange
736
+ * @param persistFollowing
737
+ * @param p9
738
+ * @param walkOnly
739
+ * @param p11
740
+ * @param p12
741
+ * @param p13
742
+ */
743
+ followToOffsetOfEntity(entity, offset, movementSpeed, timeout, stoppingRange, persistFollowing, p9, walkOnly, p11, p12, p13) {
744
+ inv('0x304AE42E357B8C7E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(movementSpeed), timeout, f(stoppingRange), persistFollowing, p9, walkOnly, p11, p12, p13);
745
+ }
746
+ /**
747
+ * duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
748
+ *
749
+ * @param targetEntity
750
+ * @param duration
751
+ * @param p3
752
+ * @param p4
753
+ */
754
+ aimGunAtEntity(targetEntity, duration, p3, p4) {
755
+ inv('0x9B53BB6E8943AF53', this.entity.handle, targetEntity.handle, duration, p3, p4);
756
+ }
757
+ /**
758
+ * `_GET_ANIM_SCENE_FROM_PED_*` But in a strange way, it also seems to work with the butcher's meat-cutting animscene. This does not return AnimScenes in general — it seems restricted to
759
+ * SEARCH-related scenes (needs more research).
760
+ *
761
+ * @returns Returns the AnimScene handle currently associated with the given Ped, but only when the anim event "SEARCHSTART" has fired on that Ped.
762
+ */
763
+ N_0x2C497BDEF897C6DF() {
764
+ return createFromHandle('AnimScene', inv('0x2C497BDEF897C6DF', this.entity.handle, rai()));
765
+ }
766
+ /**
767
+ * @param p1
768
+ * @returns
769
+ */
770
+ police(p1) {
771
+ return inv('0x87BE56724650408E', this.entity.handle, p1);
772
+ }
773
+ /**
774
+ * @param scenarioPoint
775
+ * @param flag
776
+ */
777
+ hitchAnimal(scenarioPoint, flag) {
778
+ inv('0x9030AD4B6207BFE8', this.entity.handle, scenarioPoint, flag);
779
+ }
780
+ uncuffPed() {
781
+ inv('0x67406F2C8F87FC4F', this.entity.handle);
782
+ }
783
+ /**
784
+ * @param p1
785
+ * @param p2
786
+ * @param p3
787
+ */
788
+ waypointPlaybackPause(p1, p2, p3) {
789
+ inv('0x0F342546AA06FED5', this.entity.handle, p1, p2, p3);
790
+ }
791
+ /**
792
+ * meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
793
+ *
794
+ * @param meleeTarget
795
+ * @param meleeStyle
796
+ * @param p3
797
+ * @param animBlendRatio
798
+ * @param p5
799
+ * @param p6
800
+ */
801
+ putPedDirectlyIntoMelee(meleeTarget, meleeStyle, p3, animBlendRatio, p5, p6) {
802
+ inv('0x1C6CD14A876FFE39', this.entity.handle, meleeTarget.handle, _h(meleeStyle), f(p3), f(animBlendRatio), p5, p6);
803
+ }
804
+ /**
805
+ * @param waypointRecording
806
+ * @param p2
807
+ * @param flag
808
+ * @param p4
809
+ * @param p5
810
+ * @param p6
811
+ * @param p7
812
+ */
813
+ followWaypointRecording(waypointRecording, p2, flag, p4, p5, p6, p7) {
814
+ inv('0x0759591819534F7B', this.entity.handle, waypointRecording, p2, flag, p4, p5, p6, p7);
815
+ }
816
+ /**
817
+ * @param targetPed
818
+ */
819
+ hogtieTargetPed(targetPed) {
820
+ inv('0x27829AFD3E03AC1A', this.entity.handle, targetPed.handle);
821
+ }
822
+ /**
823
+ * shootatEntity:
824
+ * If true, peds will shoot at Entity till it is dead.
825
+ * If false, peds will just walk till they reach the entity and will cease shooting.
826
+ *
827
+ * @param p1
828
+ * @param p2
829
+ * @param p3
830
+ * @param p4
831
+ * @param p5
832
+ * @param p6
833
+ * @param p7
834
+ * @param p8
835
+ * @param p9
836
+ * @param p10
837
+ */
838
+ goToEntityWhileAimingAtEntity(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10) {
839
+ inv('0x97465886D35210E9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
840
+ }
841
+ /**
842
+ * @param pos
843
+ * @param distance
844
+ */
845
+ useNearestTrainScenarioToCoordWarp(pos, distance) {
846
+ inv('0x3774B03456DD6106', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance));
847
+ }
848
+ /**
849
+ * @param p1
850
+ */
851
+ wanderSwim(p1) {
852
+ inv('0x527EA3DB8BC7F03B', this.entity.handle, p1);
853
+ }
854
+ /**
855
+ * duration in milliseconds
856
+ *
857
+ * @param pos
858
+ * @param duration
859
+ */
860
+ turnPedToFaceCoord(pos, duration) {
861
+ inv('0x1DDA930A0AC38571', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration);
862
+ }
863
+ /**
864
+ * @param preferAvoidMud
865
+ * @param p2
866
+ */
867
+ setPedPathPreferToAvoidMud(preferAvoidMud, p2) {
868
+ inv('0x8BB283A7888AD1AD', this.entity.handle, preferAvoidMud, f(p2));
869
+ }
870
+ /**
871
+ * @param animDict
872
+ * @param animName
873
+ * @param entity
874
+ * @param p4
875
+ * @param p5
876
+ * @param p6
877
+ * @param p7
878
+ * @param p8
879
+ * @param p9
880
+ * @param p10
881
+ * @param p11
882
+ * @param p12
883
+ * @param p13
884
+ * @param p14
885
+ */
886
+ playUpperAnimFacingEntity(animDict, animName, entity, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) {
887
+ inv('0xAD67214236AB1CFE', this.entity.handle, animDict, animName, entity.handle, p4, f(p5), f(p6), p7, f(p8), p9, p10, f(p11), p12, p13, f(p14));
888
+ }
889
+ /**
890
+ * @param goToLocationX
891
+ * @param goToLocationY
892
+ * @param goToLocationZ
893
+ * @param focusLocationX
894
+ * @param focusLocationY
895
+ * @param focusLocationZ
896
+ * @param speed
897
+ * @param shootAtEnemies
898
+ * @param distanceToStopAt
899
+ * @param noRoadsDistance
900
+ * @param unkTrue
901
+ * @param unkFlag
902
+ * @param aimingFlag
903
+ * @param firingPattern
904
+ */
905
+ goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX, goToLocationY, goToLocationZ, focusLocationX, focusLocationY, focusLocationZ, speed, shootAtEnemies, distanceToStopAt, noRoadsDistance, unkTrue, unkFlag, aimingFlag, firingPattern) {
906
+ inv('0xA55547801EB331FC', this.entity.handle, f(goToLocationX), f(goToLocationY), f(goToLocationZ), f(focusLocationX), f(focusLocationY), f(focusLocationZ), f(speed), shootAtEnemies, f(distanceToStopAt), f(noRoadsDistance), unkTrue, unkFlag, aimingFlag, _h(firingPattern));
907
+ }
908
+ /**
909
+ * @param itemHash
910
+ * @param interactionAnimHash
911
+ * @param p3
912
+ * @returns
913
+ */
914
+ canStartItemInteraction(itemHash, interactionAnimHash, p3) {
915
+ return inv('0x2D19BC4DF626CBE7', this.entity.handle, _h(itemHash), _h(interactionAnimHash), p3);
916
+ }
917
+ /**
918
+ * @param targetPed
919
+ * @param p2
920
+ * @param p3
921
+ * @param p4
922
+ * @param p5
923
+ * @param p6
924
+ * @param p7
925
+ * @param p8
926
+ * @param p9
927
+ * @param p10
928
+ */
929
+ followAndConverseWithPed(targetPed, p2, p3, p4, p5, p6, p7, p8, p9, p10) {
930
+ inv('0x489FFCCCE7392B55', this.entity.handle, targetPed.handle, p2, p3, f(p4), f(p5), p6, p7, p8, f(p9), f(p10));
931
+ }
932
+ /**
933
+ * @param pos
934
+ * @param distance
935
+ * @param p5
936
+ * @param p6
937
+ * @param p7
938
+ * @param p8
939
+ */
940
+ useNearestScenarioChainToCoord(pos, distance, p5, p6, p7, p8) {
941
+ inv('0x9FDA1B3D7E7028B3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
942
+ }
943
+ /**
944
+ * @param eventName
945
+ * @returns
946
+ */
947
+ getTaskMoveNetworkEvent(eventName) {
948
+ return inv('0xB4F47213DF45A64C', this.entity.handle, eventName, rai());
949
+ }
950
+ /**
951
+ * Baits: see 0x9B0C7FA063E67629
952
+ *
953
+ * @param bait
954
+ * @param withoutBuoy
955
+ */
956
+ swapFishingBait(bait, withoutBuoy) {
957
+ inv('0x2C28AC30A72722DA', this.entity.handle, bait, withoutBuoy);
958
+ }
959
+ /**
960
+ * @returns
961
+ */
962
+ isDrivebyTaskUnderneathDrivingTask() {
963
+ return inv('0x8785E6E40C7A8818', this.entity.handle, rai());
964
+ }
965
+ cuffPed() {
966
+ inv('0x7981037A96E7D174', this.entity.handle);
967
+ }
968
+ /**
969
+ * This native allows to control the cruise speed of where you want the ped to go
970
+ * 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
971
+ * EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
972
+ *
973
+ * @param cruiseSpeed
974
+ * @param entity
975
+ * @param p4
976
+ * @param p5
977
+ * @param p6
978
+ * @param p7
979
+ * @param p8
980
+ * @param p9
981
+ * @param p10
982
+ * @param p11
983
+ * @param cruiseSpeed2
984
+ * @param p13
985
+ * @param p14
986
+ * @returns gotoCoords
987
+ */
988
+ goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed, entity, p4, p5, p6, p7, p8, p9, p10, p11, cruiseSpeed2, p13, p14) {
989
+ const result = inv('0xB8ECD61F531A7B02', this.entity.handle, pvv(), f(cruiseSpeed), entity.handle, p4, p5, p6, p7, p8, p9, p10, p11, f(cruiseSpeed2), p13, p14);
990
+ return Vector3.fromArray(result);
991
+ }
992
+ /**
993
+ * @param radius
994
+ */
995
+ combatHatedTargetsNoLosTest(radius) {
996
+ inv('0xB5BC69D9C4060BC3', this.entity.handle, f(radius));
997
+ }
998
+ /**
999
+ * @param p1
1000
+ */
1001
+ N_0x31BB338F64D5C861(p1) {
1002
+ inv('0x31BB338F64D5C861', this.entity.handle, p1);
1003
+ }
1004
+ /**
1005
+ * @param modifier
1006
+ */
1007
+ setPedPathClimbCostModifier(modifier) {
1008
+ inv('0x88E32DB8C1A4AA4B', this.entity.handle, f(modifier));
1009
+ }
1010
+ /**
1011
+ * @param entity
1012
+ * @param duration
1013
+ * @param targetRadius
1014
+ * @param offset
1015
+ * @param moveBlendRatio
1016
+ * @param offsetFlags
1017
+ */
1018
+ gotoEntityOffsetXy(entity, duration, targetRadius, offset, moveBlendRatio, offsetFlags) {
1019
+ inv('0x338E7EF52B6095A9', this.entity.handle, entity.handle, duration, f(targetRadius), f(offset.x), f(offset.y), f(moveBlendRatio), offsetFlags);
1020
+ }
1021
+ /**
1022
+ * Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
1023
+ *
1024
+ * @param p2
1025
+ * @param p3
1026
+ */
1027
+ wanderStandard(p2, p3) {
1028
+ inv('0xBB9CE077274F6A1B', this.entity.handle, f(p2), p3);
1029
+ }
1030
+ /**
1031
+ * @param p1
1032
+ * @param p2
1033
+ */
1034
+ clearPedTasks(p1, p2) {
1035
+ inv('0xE1EF3C1216AFF2CD', this.entity.handle, p1, p2);
1036
+ }
1037
+ /**
1038
+ * @param moveNetworkDefName
1039
+ * @param p3
1040
+ * @param p4
1041
+ * @param animDict
1042
+ * @param flags
1043
+ * @returns taskData
1044
+ */
1045
+ moveNetworkByNameWithInitParams(moveNetworkDefName, p3, p4, animDict, flags) {
1046
+ const result = inv('0x139805C2A67C4795', this.entity.handle, moveNetworkDefName, pvi(), f(p3), p4, animDict, flags);
1047
+ return result;
1048
+ }
1049
+ /**
1050
+ * @param pos
1051
+ * @param entity
1052
+ */
1053
+ jump2(pos, entity) {
1054
+ inv('0x91083103137D7254', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), entity.handle);
1055
+ }
1056
+ /**
1057
+ * @param scenario
1058
+ * @param conditionalAnim
1059
+ * @param p3
1060
+ * @param p4
1061
+ * @param p5
1062
+ * @param p6
1063
+ * @param p7
1064
+ * @param p8
1065
+ * @param p9
1066
+ */
1067
+ useScenarioPoint(scenario, conditionalAnim, p3, p4, p5, p6, p7, p8, p9) {
1068
+ inv('0xCCDAE6324B6A821C', this.entity.handle, scenario, conditionalAnim, p3, p4, p5, _h(p6), p7, f(p8), p9);
1069
+ }
1070
+ /**
1071
+ * @returns
1072
+ */
1073
+ isPedRunningTaskItemInteraction() {
1074
+ return inv('0xEC7E480FF8BD0BED', this.entity.handle);
1075
+ }
1076
+ /**
1077
+ * @param vehicle
1078
+ */
1079
+ breakVehicleDoorLock(vehicle) {
1080
+ inv('0xBB28D1BC9EA8A6A5', this.entity.handle, vehicle.handle);
1081
+ }
1082
+ /**
1083
+ * @param vehicle
1084
+ * @param vehicleTarget
1085
+ * @param missionType
1086
+ * @param p4
1087
+ * @param p5
1088
+ * @param p6
1089
+ * @param p7
1090
+ * @param DriveAgainstTraffic
1091
+ */
1092
+ vehicleMission(vehicle, vehicleTarget, missionType, p4, p5, p6, p7, DriveAgainstTraffic) {
1093
+ inv('0x659427E0EF36BCDE', this.entity.handle, vehicle.handle, vehicleTarget.handle, missionType, f(p4), p5, f(p6), f(p7), DriveAgainstTraffic);
1094
+ }
1095
+ /**
1096
+ * @param avoidTraffic
1097
+ */
1098
+ setPedPathAvoidTraffic(avoidTraffic) {
1099
+ inv('0x7C015D8BCEC72CF4', this.entity.handle, avoidTraffic);
1100
+ }
1101
+ /**
1102
+ * @param p1
1103
+ * @param p2
1104
+ */
1105
+ guard(p1, p2) {
1106
+ inv('0xB9FB242EACCAF30F', this.entity.handle, p1, p2);
1107
+ }
1108
+ /**
1109
+ * @param attacker
1110
+ * @param p2
1111
+ * @param unusedParam3 Unused by the native.
1112
+ * @param unusedParam4 Unused by the native.
1113
+ * @param everyFrame Removes the `0x1000` bitmask from `flag`
1114
+ * @param p6
1115
+ * @param p7 Removes the `0x80000` bitmask from `flag`
1116
+ * @param flag
1117
+ * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
1118
+ */
1119
+ intimidated2(attacker, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag) {
1120
+ return inv('0x933ACC1A1771A288', this.entity.handle, attacker.handle, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag, rai());
1121
+ }
1122
+ /**
1123
+ * @param avoidFire
1124
+ */
1125
+ setPedPathAvoidFire(avoidFire) {
1126
+ inv('0x4455517B28441E60', this.entity.handle, avoidFire);
1127
+ }
1128
+ /**
1129
+ * @param reviver
1130
+ * @param tool
1131
+ */
1132
+ reviveTarget(reviver, tool) {
1133
+ inv('0x356088527D9EBAAD', this.entity.handle, reviver.handle, _h(tool));
1134
+ }
1135
+ /**
1136
+ * https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
1137
+ * emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
1138
+ * {
1139
+ * EMOTE_TYPE_INVALID = -1,
1140
+ * EMOTE_TYPE_REACT,
1141
+ * EMOTE_TYPE_ACTION,
1142
+ * EMOTE_TYPE_TAUNT,
1143
+ * EMOTE_TYPE_GREET,
1144
+ * EMOTE_TYPE_TWIRL_GUN,
1145
+ * EMOTE_TYPE_DANCE_FLOOR
1146
+ * }; enum eEmotePlaybackMode
1147
+ * {
1148
+ * EMOTE_PM_INVALID = -1,
1149
+ * EMOTE_PM_UPPERBODY,
1150
+ * EMOTE_PM_UPPERBODY_LOOP,
1151
+ * EMOTE_PM_FULLBODY,
1152
+ * };
1153
+ *
1154
+ * @param emoteType
1155
+ * @param playbackMode
1156
+ * @param emote
1157
+ * @param isSecondaryTask
1158
+ * @param canBreakOut
1159
+ * @param disableEarlyOutAnimTag
1160
+ * @param ignoreInvalidMainTask
1161
+ * @param destroyProps
1162
+ */
1163
+ playEmoteWithHash(emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps) {
1164
+ inv('0xB31A277C1AC7B7FF', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1165
+ }
1166
+ /**
1167
+ * @returns
1168
+ */
1169
+ isTaskMoveNetworkReadyForTransition() {
1170
+ return inv('0x30ED88D5E0C56A37', this.entity.handle, rai());
1171
+ }
1172
+ clearDefensiveArea() {
1173
+ inv('0x95A6C46A31D1917D', this.entity.handle);
1174
+ }
1175
+ /**
1176
+ * @param modifier
1177
+ */
1178
+ setPedPathDeepSnowCostModifier(modifier) {
1179
+ inv('0xE8C296B75EACC357', this.entity.handle, f(modifier));
1180
+ }
1181
+ /**
1182
+ * @returns
1183
+ */
1184
+ getItemInteractionItemId() {
1185
+ return (inv('0x804425C4BBD00883', this.entity.handle, rai())) & 0xFFFFFFFF;
1186
+ }
1187
+ /**
1188
+ * @param entity
1189
+ * @param mount
1190
+ * @param p3
1191
+ */
1192
+ placeCarriedEntityOnMount(entity, mount, p3) {
1193
+ inv('0x6D3D87C57B3D52C7', this.entity.handle, entity.handle, mount.handle, f(p3));
1194
+ }
1195
+ detachCarriablePed() {
1196
+ inv('0x36D188AECB26094B', this.entity.handle);
1197
+ }
1198
+ /**
1199
+ * @returns
1200
+ */
1201
+ getItemInteractionState() {
1202
+ return (inv('0x6AA3DCA2C6F5EB6D', this.entity.handle, rai())) & 0xFFFFFFFF;
1203
+ }
1204
+ /**
1205
+ * @returns
1206
+ */
1207
+ getIsPedAimingInTheAir() {
1208
+ return inv('0x8785E6E40C7A8819', this.entity.handle);
1209
+ }
1210
+ /**
1211
+ * param3: duration in ms, use -1 to look forever
1212
+ * param4: using 2048 is fine
1213
+ * param5: using 3 is fine
1214
+ *
1215
+ * @param lookAtTarget
1216
+ * @param duration
1217
+ * @param p3
1218
+ * @param p4
1219
+ * @param p5
1220
+ */
1221
+ lookAtEntity(lookAtTarget, duration, p3, p4, p5) {
1222
+ inv('0x69F4BE8C8CC4796C', this.entity.handle, lookAtTarget.handle, duration, p3, p4, p5);
1223
+ }
1224
+ /**
1225
+ * @param taskIndex
1226
+ * @returns
1227
+ */
1228
+ getIsTaskActive(taskIndex) {
1229
+ return inv('0xB0760331C7AA4155', this.entity.handle, taskIndex, rai());
1230
+ }
1231
+ /**
1232
+ * Returns hash of the underlying move network def, see move_networks.xml
1233
+ * https://alloc8or.re/rdr3/doc/misc/move_networks.txt
1234
+ *
1235
+ * @returns
1236
+ */
1237
+ getTaskMoveNetworkId() {
1238
+ return (inv('0xCACC2F9D994504B7', this.entity.handle, rai())) & 0xFFFFFFFF;
1239
+ }
1240
+ /**
1241
+ * @param p1
1242
+ * @param p2
1243
+ * @param p3
1244
+ * @param p4
1245
+ * @param p5
1246
+ * @param p6
1247
+ */
1248
+ guardAssignedDefensiveArea(p1, p2, p3, p4, p5, p6) {
1249
+ inv('0xD2A207EEBDF9889B', this.entity.handle, f(p1), f(p2), f(p3), f(p4), f(p5), p6);
1250
+ }
1251
+ /**
1252
+ * @param pos
1253
+ * @param duration
1254
+ * @param firingPattern
1255
+ * @param p6
1256
+ */
1257
+ shootAtCoord(pos, duration, firingPattern, p6) {
1258
+ inv('0x46A6CC01E0826106', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, _h(firingPattern), p6);
1259
+ }
1260
+ /**
1261
+ * Makes a ped react to an entity.
1262
+ * Params: reactingTo Entity can be 0, p8 is always 4
1263
+ *
1264
+ * @param reactingTo
1265
+ * @param pos
1266
+ * @param reactionName
1267
+ * @param p6
1268
+ * @param p7
1269
+ * @param p8
1270
+ */
1271
+ react(reactingTo, pos, reactionName, p6, p7, p8) {
1272
+ inv('0xC4C32C31920E1B70', this.entity.handle, reactingTo.handle, f(pos.x), f(pos.y), f(pos.z), reactionName, f(p6), f(p7), p8);
1273
+ }
1274
+ /**
1275
+ * @param p1
1276
+ * @param p2
1277
+ * @param p3
1278
+ * @param p4
1279
+ * @param p5
1280
+ * @param p6
1281
+ * @param p7
1282
+ */
1283
+ guardAssignedDefensiveArea2(p1, p2, p3, p4, p5, p6, p7) {
1284
+ inv('0x1FC9B33976BACD6C', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
1285
+ }
1286
+ /**
1287
+ * @param pos
1288
+ * @param heading
1289
+ */
1290
+ plantBomb(pos, heading) {
1291
+ inv('0x965FEC691D55E9BF', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading));
1292
+ }
1293
+ /**
1294
+ * @param scenarioHash
1295
+ * @param pos
1296
+ * @param heading
1297
+ * @param duration
1298
+ * @param sittingScenario
1299
+ * @param teleport
1300
+ * @param p9
1301
+ * @param p10
1302
+ * @param p11
1303
+ */
1304
+ startScenarioAtPosition(scenarioHash, pos, heading, duration, sittingScenario, teleport, p9, p10, p11) {
1305
+ inv('0x4D1F61FC34AF3CD1', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), duration, sittingScenario, teleport, p9, f(p10), p11);
1306
+ }
1307
+ /**
1308
+ * @param vehicle
1309
+ * @param pos
1310
+ * @param speed
1311
+ * @param behaviorFlag
1312
+ * @param stoppingRange
1313
+ */
1314
+ vehicleGotoNavmesh(vehicle, pos, speed, behaviorFlag, stoppingRange) {
1315
+ inv('0x195AEEB13CEFE2EE', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(speed), behaviorFlag, f(stoppingRange));
1316
+ }
1317
+ /**
1318
+ * grappleStyle: AR_GRAPPLE_MOUNT_STANDING_FROM_FRONT, AR_GRAPPLE_MOUNT_STANDING_FROM_RIGHT, AR_GRAPPLE_MOUNT_STANDING_FROM_BACK, AR_GRAPPLE_MOUNT_STANDING_FROM_LEFT, AR_GRAPPLE_MOUNT_FROM_FRONT, AR_WOLF_EXECUTION_ENTER_FROM_BACK, AR_GRAPPLE_DRAG_FRONT_ON_ASS, AR_GRAPPLE_FRONT_FROM_LEFT_FAR, AR_BEAR_CHALLENGE_FRONT, AR_GRAPPLE_FRONT_FROM_FRONT, AR_GRAPPLE_MOUNT_FACEUP_FROM_FRONT
1319
+ *
1320
+ * @param targetPed
1321
+ * @param grappleStyle
1322
+ * @param p3
1323
+ * @param p4
1324
+ * @param p5
1325
+ * @param p6
1326
+ * @returns
1327
+ */
1328
+ grapple(targetPed, grappleStyle, p3, p4, p5, p6) {
1329
+ return inv('0x779A2FFACEFAEA7B', this.entity.handle, targetPed.handle, _h(grappleStyle), p3, f(p4), p5, p6);
1330
+ }
1331
+ /**
1332
+ * @param ped1
1333
+ * @param waypointRecording
1334
+ * @param p3
1335
+ * @param p4
1336
+ * @param p5
1337
+ * @param p6
1338
+ * @param p7
1339
+ * @param p8
1340
+ */
1341
+ followEntityAlongWaypointRecordingAtOffset(ped1, waypointRecording, p3, p4, p5, p6, p7, p8) {
1342
+ inv('0x4D2B787BAE9AB760', this.entity.handle, ped1.handle, waypointRecording, f(p3), f(p4), p5, p6, p7, p8);
1343
+ }
1344
+ /**
1345
+ * @param pos
1346
+ * @param speed
1347
+ * @param p5
1348
+ * @param p6
1349
+ * @param walkingStyle
1350
+ * @param p8
1351
+ * @param p9
1352
+ * @param p10
1353
+ * @param p11
1354
+ * @param p12
1355
+ */
1356
+ goToCoordAnyMeansExtraParams(pos, speed, p5, p6, walkingStyle, p8, p9, p10, p11, p12) {
1357
+ inv('0x1DD45F9ECFDB1BC9', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speed), p5, p6, walkingStyle, f(p8), p9, p10, p11, p12);
1358
+ }
1359
+ /**
1360
+ * @param pos
1361
+ * @param timeout
1362
+ * @param p5
1363
+ * @param p6
1364
+ * @param p7
1365
+ * @param p8
1366
+ * @param coverpoint
1367
+ * @param p10
1368
+ * @param p11
1369
+ * @param p12
1370
+ */
1371
+ putPedDirectlyIntoCover(pos, timeout, p5, p6, p7, p8, coverpoint, p10, p11, p12) {
1372
+ inv('0x4172393E6BE1FECE', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), timeout, p5, f(p6), p7, p8, coverpoint, p10, p11, p12);
1373
+ }
1374
+ /**
1375
+ * @param p1
1376
+ * @param p2
1377
+ * @param p3
1378
+ * @param p4
1379
+ * @param p5
1380
+ * @param p6
1381
+ * @param p7
1382
+ * @param p8
1383
+ * @param p9
1384
+ * @param p10
1385
+ * @param p11
1386
+ * @param p12
1387
+ * @param p13
1388
+ * @param p14
1389
+ */
1390
+ goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) {
1391
+ inv('0x87BD711FC31EA273', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
1392
+ }
1393
+ /**
1394
+ * @param target
1395
+ */
1396
+ arrestPed(target) {
1397
+ inv('0xF3B9A78A178572B1', this.entity.handle, target.handle);
1398
+ }
1399
+ /**
1400
+ * @param p1
1401
+ * @param p2
1402
+ * @param p3
1403
+ * @returns
1404
+ */
1405
+ setPedWaypointRouteOffset(p1, p2, p3) {
1406
+ return inv('0xED98E10B0AFCE4B4', this.entity.handle, f(p1), f(p2), f(p3));
1407
+ }
1408
+ /**
1409
+ * @param waypointRecording
1410
+ * @returns
1411
+ */
1412
+ isWaypointPlaybackGoingOnForPed(waypointRecording) {
1413
+ return inv('0xE03B3F2D3DC59B64', this.entity.handle, waypointRecording, rai());
1414
+ }
1415
+ /**
1416
+ * @param p1
1417
+ * @param p2
1418
+ */
1419
+ animalWrithe(p1, p2) {
1420
+ inv('0x8C038A39C4A4B6D6', this.entity.handle, p1, p2);
1421
+ }
1422
+ /**
1423
+ * @param p1
1424
+ * @param p2
1425
+ * @param p3
1426
+ * @param p4
1427
+ */
1428
+ aimAtEntity(p1, p2, p3, p4) {
1429
+ inv('0xCF7569BD0FB480A0', this.entity.handle, p1, p2, p3, p4);
1430
+ }
1431
+ /**
1432
+ * @param targetPed
1433
+ * @param p2
1434
+ * @param p3
1435
+ */
1436
+ combatPedTimed(targetPed, p2, p3) {
1437
+ inv('0x944F30DCB7096BDE', this.entity.handle, targetPed.handle, p2, p3);
1438
+ }
1439
+ /**
1440
+ * @param p1
1441
+ * @param p2
1442
+ * @param p3
1443
+ */
1444
+ throwProjectile(p1, p2, p3) {
1445
+ inv('0x7285951DBF6B5A51', this.entity.handle, p1, p2, p3);
1446
+ }
1447
+ /**
1448
+ * @param pos
1449
+ * @param heading
1450
+ * @param p5
1451
+ */
1452
+ pedSlideToCoord(pos, heading, p5) {
1453
+ inv('0xD04FE6765D990A06', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), f(p5));
1454
+ }
1455
+ /**
1456
+ * grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
1457
+ *
1458
+ * @param grappleTarget
1459
+ * @param grappleStyle
1460
+ * @param p3
1461
+ * @param p4
1462
+ * @param p5
1463
+ * @param p6
1464
+ */
1465
+ putPedDirectlyIntoGrapple(grappleTarget, grappleStyle, p3, p4, p5, p6) {
1466
+ inv('0xA05F3F20889D7A5B', this.entity.handle, grappleTarget.handle, _h(grappleStyle), f(p3), f(p4), p5, p6);
1467
+ }
1468
+ /**
1469
+ * @param p1
1470
+ * @param p2
1471
+ */
1472
+ combatAnimalWarn(p1, p2) {
1473
+ inv('0xF960F3D57B660E96', this.entity.handle, p1, p2);
1474
+ }
1475
+ /**
1476
+ * @param toggle
1477
+ */
1478
+ setPedIgnoreDeadBodies(toggle) {
1479
+ inv('0x013A7BA5015C1372', this.entity.handle, toggle);
1480
+ }
1481
+ /**
1482
+ * @param p1
1483
+ * @param p2
1484
+ * @param p3
1485
+ * @param p4
1486
+ * @param p5
1487
+ * @param p6
1488
+ * @param p7
1489
+ */
1490
+ moveInTrafficToDestination(p1, p2, p3, p4, p5, p6, p7) {
1491
+ inv('0xDCA3A13F7A45338B', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
1492
+ }
1493
+ /**
1494
+ * @param attacker
1495
+ * @param p2
1496
+ * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
1497
+ */
1498
+ intimidated(attacker, p2) {
1499
+ return inv('0x648B75D44930D6BD', this.entity.handle, attacker.handle, p2, rai());
1500
+ }
1501
+ /**
1502
+ * @returns
1503
+ */
1504
+ waypointPlaybackGetIsShooting() {
1505
+ return inv('0xA5B94DF8AF058F46', this.entity.handle);
1506
+ }
1507
+ /**
1508
+ * @param pos
1509
+ * @param distance
1510
+ * @param p5
1511
+ * @param p6
1512
+ * @param p7
1513
+ * @param p8
1514
+ */
1515
+ useNearestScenarioChainToCoordWarp(pos, distance, p5, p6, p7, p8) {
1516
+ inv('0x97A28E63F0BA5631', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
1517
+ }
1518
+ /**
1519
+ * returned values:
1520
+ * 0 to 7 = task that's currently in progress, 0 meaning the first one.
1521
+ * -1 no task sequence in progress.
1522
+ *
1523
+ * @returns
1524
+ */
1525
+ getSequenceProgress() {
1526
+ return inv('0x00A9010CFE1E3533', this.entity.handle, rai());
1527
+ }
1528
+ /**
1529
+ * @returns
1530
+ */
1531
+ waypointPlaybackGetIsAiming() {
1532
+ return inv('0xD73A5D1F0325C71C', this.entity.handle);
1533
+ }
1534
+ /**
1535
+ * @param signalName
1536
+ * @param value
1537
+ */
1538
+ setTaskMoveNetworkSignalFloat(signalName, value) {
1539
+ inv('0xD5BB4025AE449A4E', this.entity.handle, signalName, f(value));
1540
+ }
1541
+ /**
1542
+ * @param taskSequenceId
1543
+ */
1544
+ performSequence(taskSequenceId) {
1545
+ inv('0x5ABA3986D90D8A3B', this.entity.handle, taskSequenceId);
1546
+ }
1547
+ /**
1548
+ * @param p1
1549
+ * @param p2
1550
+ * @param p3
1551
+ */
1552
+ moveInTraffic(p1, p2, p3) {
1553
+ inv('0x8AA1593AEC087A29', this.entity.handle, p1, p2, p3);
1554
+ }
1555
+ /**
1556
+ * @param p1
1557
+ * @param permanently
1558
+ */
1559
+ knockedOut(p1, permanently) {
1560
+ inv('0xF90427F00A495A28', this.entity.handle, f(p1), permanently);
1561
+ }
1562
+ /**
1563
+ * @param duration
1564
+ */
1565
+ updateTaskHandsUpDuration(duration) {
1566
+ inv('0xA98FCAFD7893C834', this.entity.handle, duration);
1567
+ }
1568
+ /**
1569
+ * Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
1570
+ *
1571
+ * @param emoteType
1572
+ * @param playbackMode
1573
+ * @param emote
1574
+ * @param isSecondaryTask
1575
+ * @param canBreakOut
1576
+ * @param disableEarlyOutAnimTag
1577
+ * @param ignoreInvalidMainTask
1578
+ * @param destroyProps
1579
+ */
1580
+ playEmote(emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps) {
1581
+ inv('0x884E3436CC1F41DD', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1582
+ }
1583
+ /**
1584
+ * @param boat
1585
+ * @param p2
1586
+ * @param p3
1587
+ * @param pos
1588
+ * @param p7
1589
+ * @param maxSpeed
1590
+ * @param drivingStyle
1591
+ * @param p10
1592
+ * @param p11
1593
+ */
1594
+ boatMission(boat, p2, p3, pos, p7, maxSpeed, drivingStyle, p10, p11) {
1595
+ inv('0x15C86013127CE63F', this.entity.handle, boat.handle, p2, p3, f(pos.x), f(pos.y), f(pos.z), p7, f(maxSpeed), drivingStyle, f(p10), p11);
1596
+ }
1597
+ /**
1598
+ * @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
1599
+ * @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
1600
+ * @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
1601
+ */
1602
+ setIntimidatedFacingAngle(useLimits, minAngle, maxAngle) {
1603
+ inv('0x0FE797DD9F70DFA6', this.entity.handle, useLimits, f(minAngle), f(maxAngle));
1604
+ }
1605
+ /**
1606
+ * @param targetPed
1607
+ * @param p2
1608
+ */
1609
+ animalFlee(targetPed, p2) {
1610
+ inv('0xA899B61C66F09134', this.entity.handle, targetPed.handle, p2);
1611
+ }
1612
+ /**
1613
+ * @returns
1614
+ */
1615
+ isPedCuffed() {
1616
+ return inv('0x74E559B3BC910685', this.entity.handle, rai());
1617
+ }
1618
+ /**
1619
+ * @param avoidWater
1620
+ * @param p2
1621
+ */
1622
+ setPedPathPreferToAvoidWater(avoidWater, p2) {
1623
+ inv('0x38FE1EC73743793C', this.entity.handle, avoidWater, f(p2));
1624
+ }
1625
+ /**
1626
+ * @param p1
1627
+ * @param p2
1628
+ * @param p3
1629
+ * @param p4
1630
+ * @param p5
1631
+ */
1632
+ investigate(p1, p2, p3, p4, p5) {
1633
+ inv('0x5C8514540D27FBFB', this.entity.handle, p1, p2, p3, p4, p5);
1634
+ }
1635
+ waypointPlaybackUseDefaultSpeed() {
1636
+ inv('0x6599D834B12D0800', this.entity.handle);
1637
+ }
1638
+ /**
1639
+ * @param p1
1640
+ * @param p2
1641
+ */
1642
+ knockedOutAndHogtied(p1, p2) {
1643
+ inv('0x42AC6401ABB8C7E5', this.entity.handle, f(p1), p2);
1644
+ }
1645
+ /**
1646
+ * @returns
1647
+ */
1648
+ getPedDesiredMoveBlendRatio() {
1649
+ return inv('0x8517D4A6CA8513ED', this.entity.handle, raf());
1650
+ }
1651
+ N_0xDF94844D474F31E5() {
1652
+ inv('0xDF94844D474F31E5', this.entity.handle);
1653
+ }
1654
+ /**
1655
+ * @param p1
1656
+ * @param p2
1657
+ * @param p3
1658
+ * @param p4
1659
+ * @param p5
1660
+ * @param p6
1661
+ * @param p7
1662
+ * @param p8
1663
+ */
1664
+ seekCoverToCoverPoint(p1, p2, p3, p4, p5, p6, p7, p8) {
1665
+ inv('0xD43D95C7A869447F', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
1666
+ }
1667
+ /**
1668
+ * @param fleeFromTarget
1669
+ */
1670
+ flyAway(fleeFromTarget) {
1671
+ inv('0xE86A537B5A3C297C', this.entity.handle, fleeFromTarget.handle);
1672
+ }
1673
+ /**
1674
+ * @param p1
1675
+ * @param p2
1676
+ * @param p3
1677
+ */
1678
+ guardCurrentPosition(p1, p2, p3) {
1679
+ inv('0x4A58A47A72E3FCB4', this.entity.handle, f(p1), f(p2), p3);
1680
+ }
1681
+ /**
1682
+ * @param modifier
1683
+ */
1684
+ setPedPathFoliageCostModifier(modifier) {
1685
+ inv('0x3AD8EFF9703BE657', this.entity.handle, f(modifier));
1686
+ }
1687
+ /**
1688
+ * @param preferHorseWalkable
1689
+ * @param p2
1690
+ */
1691
+ setPedPathPreferHorseWalkable(preferHorseWalkable, p2) {
1692
+ inv('0x216343750545A486', this.entity.handle, preferHorseWalkable, f(p2));
1693
+ }
1694
+ clearPedSecondaryTask() {
1695
+ inv('0x176CECF6F920D707', this.entity.handle);
1696
+ }
1697
+ /**
1698
+ * Not implemented.
1699
+ *
1700
+ * @param maxCruiseSpeed
1701
+ */
1702
+ setDriveTaskMaxCruiseSpeed(maxCruiseSpeed) {
1703
+ inv('0x404A5AA9B9F0B746', this.entity.handle, f(maxCruiseSpeed));
1704
+ }
1705
+ /**
1706
+ * Params: p4 either 0.2f, 0.25f, 0.31f, 0.4f
1707
+ *
1708
+ * @param p1
1709
+ * @param p2
1710
+ * @param entity
1711
+ * @param p4
1712
+ * @param p5
1713
+ * @param vPosOpponentX
1714
+ * @param vPosOpponentY
1715
+ * @param vPosOpponentZ
1716
+ * @param fOpponentHead
1717
+ * @param p10
1718
+ */
1719
+ duel(p1, p2, entity, p4, p5, vPosOpponentX, vPosOpponentY, vPosOpponentZ, fOpponentHead, p10) {
1720
+ inv('0x5D5B0D5BC3626E5A', this.entity.handle, p1, f(p2), entity.handle, f(p4), p5, f(vPosOpponentX), f(vPosOpponentY), f(vPosOpponentZ), f(fOpponentHead), p10);
1721
+ }
1722
+ /**
1723
+ * @param vehicle
1724
+ * @param waypointRecording
1725
+ * @param drivingMode
1726
+ * @param p4
1727
+ * @param eWaypoint
1728
+ * @param flag
1729
+ * @param p7
1730
+ * @param p8
1731
+ * @param stoppingDist
1732
+ * @param p10
1733
+ */
1734
+ vehicleFollowWaypointRecording(vehicle, waypointRecording, drivingMode, p4, eWaypoint, flag, p7, p8, stoppingDist, p10) {
1735
+ inv('0x3123FAA6DB1CF7ED', this.entity.handle, vehicle.handle, waypointRecording, drivingMode, p4, eWaypoint, flag, f(p7), p8, f(stoppingDist), p10);
1736
+ }
1737
+ /**
1738
+ * @param p1
1739
+ * @param p2
1740
+ * @param p3
1741
+ * @param p4
1742
+ * @param p5
1743
+ * @param p6
1744
+ * @param p7
1745
+ */
1746
+ followEntityWhileAimingAtEntity(p1, p2, p3, p4, p5, p6, p7) {
1747
+ inv('0x2D532EAA142CF83F', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
1748
+ }
1749
+ /**
1750
+ * @param p1
1751
+ * @param p2
1752
+ * @param p3
1753
+ * @param p4
1754
+ * @param p5
1755
+ * @param p6
1756
+ * @param p7
1757
+ * @param p8
1758
+ */
1759
+ gotoEntityOffsetXyAiming(p1, p2, p3, p4, p5, p6, p7, p8) {
1760
+ inv('0x901BD69984400F62', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
1761
+ }
1762
+ /**
1763
+ * @param train
1764
+ * @param scenarioPoint
1765
+ * @param scenarioHash
1766
+ */
1767
+ rideTrain(train, scenarioPoint, scenarioHash) {
1768
+ inv('0x37FB1C870E2EC2C6', this.entity.handle, train.handle, scenarioPoint, _h(scenarioHash));
1769
+ }
1770
+ /**
1771
+ * @param p1
1772
+ * @param p2
1773
+ * @param p3
1774
+ */
1775
+ setStealthMovement(p1, p2, p3) {
1776
+ inv('0x4C3FA937B44A90FA', this.entity.handle, p1, p2, p3);
1777
+ }
1778
+ /**
1779
+ * @param moveNetworkDefName
1780
+ * @param pos
1781
+ * @param rot
1782
+ * @param p9
1783
+ * @param p10
1784
+ * @param p11
1785
+ * @param p12
1786
+ * @param flag
1787
+ * @param p14
1788
+ * @returns taskData
1789
+ */
1790
+ moveNetworkAdvancedByNameWithInitParams(moveNetworkDefName, pos, rot, p9, p10, p11, p12, flag, p14) {
1791
+ const result = inv('0x7B6A04F98BBAFB2C', this.entity.handle, moveNetworkDefName, pvi(), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), p9, f(p10), p11, p12, flag, p14);
1792
+ return result;
1793
+ }
1794
+ /**
1795
+ * @param target
1796
+ * @param duration
1797
+ * @param distance
1798
+ * @param speed
1799
+ * @param p5
1800
+ * @param p6
1801
+ */
1802
+ goToEntity(target, duration, distance, speed, p5, p6) {
1803
+ inv('0x6A071245EB0D1882', this.entity.handle, target.handle, duration, f(distance), f(speed), f(p5), p6);
1804
+ }
1805
+ /**
1806
+ * @param heading
1807
+ */
1808
+ climb2(heading) {
1809
+ inv('0xDF1D85BCAF60D537', this.entity.handle, f(heading));
1810
+ }
1811
+ /**
1812
+ * @param p1
1813
+ */
1814
+ pickUpWeapon(p1) {
1815
+ inv('0x55B0ECFD98596624', this.entity.handle, p1);
1816
+ }
1817
+ /**
1818
+ * @param toggle
1819
+ */
1820
+ setPedPathCanDropFromHeight(toggle) {
1821
+ inv('0xE361C5C71C431A4F', this.entity.handle, toggle);
1822
+ }
1823
+ /**
1824
+ * @param targetPed
1825
+ * @param targetVehicle
1826
+ * @param targetPos
1827
+ * @param distanceToShoot
1828
+ * @param pedAccuracy
1829
+ * @param p8
1830
+ * @param firingPattern
1831
+ */
1832
+ driveBy(targetPed, targetVehicle, targetPos, distanceToShoot, pedAccuracy, p8, firingPattern) {
1833
+ inv('0x2F8AF0E82773A171', this.entity.handle, targetPed.handle, targetVehicle.handle, f(targetPos.x), f(targetPos.y), f(targetPos.z), f(distanceToShoot), pedAccuracy, p8, _h(firingPattern));
1834
+ }
1835
+ /**
1836
+ * @param p1
1837
+ * @param p2
1838
+ */
1839
+ endDuel(p1, p2) {
1840
+ inv('0xEED08A3A98B847E2', this.entity.handle, p1, f(p2));
1841
+ }
1842
+ /**
1843
+ * @param pos
1844
+ * @param distance
1845
+ * @param duration
1846
+ * @param p6
1847
+ * @param p7
1848
+ * @param p8
1849
+ * @param p9
1850
+ */
1851
+ useNearestScenarioToCoord(pos, distance, duration, p6, p7, p8, p9) {
1852
+ inv('0x322BFDEA666E2B0E', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
1853
+ }
1854
+ /**
1855
+ * stopRange: how close vehicle will get to destination before stopping, default 4.0
1856
+ * straightLineDist: distance at which AI switches to heading for target directly instead of following nodes, default -1
1857
+ *
1858
+ * @param vehicle
1859
+ * @param pos
1860
+ * @param speed
1861
+ * @param style
1862
+ * @param vehicleModel
1863
+ * @param drivingMode
1864
+ * @param stopRange
1865
+ * @param straightLineDist
1866
+ */
1867
+ vehicleDriveToCoord(vehicle, pos, speed, style, vehicleModel, drivingMode, stopRange, straightLineDist) {
1868
+ inv('0xE2A2AA2F659D77A7', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(speed), style, _h(vehicleModel), drivingMode, f(stopRange), f(straightLineDist));
1869
+ }
1870
+ /**
1871
+ * @param p1
1872
+ * @param p2
1873
+ * @param p3
1874
+ * @param p4
1875
+ * @param p5
1876
+ * @param p6
1877
+ */
1878
+ flyingCircle(p1, p2, p3, p4, p5, p6) {
1879
+ inv('0x72997893BFB8ECCC', this.entity.handle, p1, p2, p3, p4, p5, p6);
1880
+ }
1881
+ /**
1882
+ * https://github.com/femga/rdr3_discoveries/tree/master/animations
1883
+ * flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eScriptedAnimFlags
1884
+ * ikFlags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eIkControlFlags
1885
+ *
1886
+ * @param animDict
1887
+ * @param animName
1888
+ * @param speed
1889
+ * @param speedMultiplier
1890
+ * @param duration
1891
+ * @param flags Refer to [enum: eScriptedAnimFlags]
1892
+ * @param playbackRate
1893
+ * @param p8
1894
+ * @param ikFlags Refer to [enum: eIkControlFlags]
1895
+ * @param p10
1896
+ * @param taskFilter
1897
+ * @param p12
1898
+ */
1899
+ playAnim(animDict, animName, speed, speedMultiplier, duration, flags, playbackRate, p8, ikFlags, p10, taskFilter, p12) {
1900
+ inv('0xEA47FE3719165B94', this.entity.handle, animDict, animName, f(speed), f(speedMultiplier), duration, flags, f(playbackRate), p8, ikFlags, p10, taskFilter, p12);
1901
+ }
1902
+ /**
1903
+ * https://github.com/femga/rdr3_discoveries/blob/master/animations/scenarios
1904
+ * Params: duration in milliseconds conditionalHash (optionally):
1905
+ * 0 = play random conditional anim.
1906
+ * Every conditional anim has requirements to play it.
1907
+ * If requirements are not met, ped plays random allowed conditional anim or can be stuck.
1908
+ * For example, this scenario type has possible conditional anim WORLD_HUMAN_LEAN_BACK_WALL_SMOKING_MALE_D, but it can not be played by player, because condition is set to NOT be CAIConditionIsPlayer (check file amb_rest.meta and amb_rest_CA.meta with OPENIV to clarify requirements).
1909
+ *
1910
+ * @param scenarioHash
1911
+ * @param duration
1912
+ * @param playEnterAnim
1913
+ * @param conditionalHash
1914
+ * @param heading
1915
+ * @param p6
1916
+ */
1917
+ startScenarioInPlaceHash(scenarioHash, duration, playEnterAnim, conditionalHash, heading, p6) {
1918
+ inv('0x524B54361229154F', this.entity.handle, _h(scenarioHash), duration, playEnterAnim, _h(conditionalHash), f(heading), p6);
1919
+ }
1920
+ /**
1921
+ * https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_ANIMAL_INTERACTION
1922
+ *
1923
+ * @param targetPed
1924
+ * @param interactionType
1925
+ * @param interactionModel
1926
+ * @param skipIdleAnimationClip
1927
+ */
1928
+ animalInteraction(targetPed, interactionType, interactionModel, skipIdleAnimationClip) {
1929
+ inv('0xCD181A959CFDD7F4', this.entity.handle, targetPed.handle, _h(interactionType), _h(interactionModel), skipIdleAnimationClip);
1930
+ }
1931
+ /**
1932
+ * @param p1
1933
+ */
1934
+ N_0x28EF780BDEA8A639(p1) {
1935
+ inv('0x28EF780BDEA8A639', this.entity.handle, p1);
1936
+ }
1937
+ hogtieable() {
1938
+ inv('0x6AFD8FE0D723328F', this.entity.handle);
1939
+ }
1940
+ /**
1941
+ * @param preferAvoidFoliage
1942
+ * @param p2
1943
+ */
1944
+ setPedPathPreferToAvoidFoliage(preferAvoidFoliage, p2) {
1945
+ inv('0x12990818C1D35886', this.entity.handle, preferAvoidFoliage, f(p2));
1946
+ }
1947
+ /**
1948
+ * @param target
1949
+ */
1950
+ vehicleAimAtPed(target) {
1951
+ inv('0xE41885592B08B097', this.entity.handle, target.handle);
1952
+ }
1953
+ /**
1954
+ * @param pos
1955
+ * @param p4
1956
+ * @param p5
1957
+ */
1958
+ lootNearestEntity(pos, p4, p5) {
1959
+ inv('0xCF1501CBC4059412', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, f(p5));
1960
+ }
1961
+ /**
1962
+ * @param toggle
1963
+ */
1964
+ setPedPathCanUseClimbovers(toggle) {
1965
+ inv('0x8E06A6FE76C9EFF4', this.entity.handle, toggle);
1966
+ }
1967
+ /**
1968
+ * @param p1
1969
+ * @returns
1970
+ */
1971
+ getScenarioPointPedIsUsing(p1) {
1972
+ return inv('0xDF7993356F52359A', this.entity.handle, p1, rai());
1973
+ }
1974
+ /**
1975
+ * https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/aud_ped_whistle_types.lua
1976
+ * p2: UNSPECIFIED
1977
+ *
1978
+ * @param audPedWhistleType
1979
+ * @param p2
1980
+ */
1981
+ whistleAnim(audPedWhistleType, p2) {
1982
+ inv('0xD6401A1B2F63BED6', this.entity.handle, _h(audPedWhistleType), _h(p2));
1983
+ }
1984
+ /**
1985
+ * @param cruiseSpeed
1986
+ */
1987
+ setDriveTaskCruiseSpeed(cruiseSpeed) {
1988
+ inv('0x5C9B84BD7D31D908', this.entity.handle, f(cruiseSpeed));
1989
+ }
1990
+ /**
1991
+ * @param p1
1992
+ * @param p2
1993
+ * @param p3
1994
+ * @param p4
1995
+ * @param p5
1996
+ * @param p6
1997
+ */
1998
+ moveBeInFormation(p1, p2, p3, p4, p5, p6) {
1999
+ inv('0x4AA5AA97C65E4A2F', this.entity.handle, p1, p2, p3, p4, p5, p6);
2000
+ }
2001
+ /**
2002
+ * @returns
2003
+ */
2004
+ isPedDuelling() {
2005
+ return inv('0xC8B29D18022EA2B7', this.entity.handle);
2006
+ }
2007
+ /**
2008
+ * @param signalName
2009
+ * @param pos
2010
+ */
2011
+ setTaskMoveNetworkSignalVector(signalName, pos) {
2012
+ inv('0x4662BFE01938D98D', this.entity.handle, signalName, f(pos.x), f(pos.y), f(pos.z));
2013
+ }
2014
+ /**
2015
+ * Makes the specified ped flee the specified distance from the specified position.
2016
+ *
2017
+ * @param pos
2018
+ * @param distance
2019
+ * @param time
2020
+ * @param fleeType Refer to [enum: eFleeStyle]
2021
+ * @param fleeSpeed
2022
+ */
2023
+ smartFleeCoord(pos, distance, time, fleeType, fleeSpeed) {
2024
+ inv('0x94587F17E9C365D5', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), time, fleeType, f(fleeSpeed));
2025
+ }
2026
+ /**
2027
+ * @returns
2028
+ */
2029
+ N_0xFDECCA06E8B81346() {
2030
+ return inv('0xFDECCA06E8B81346', this.entity.handle);
2031
+ }
2032
+ /**
2033
+ * @param pos
2034
+ * @param heading
2035
+ * @param scenarioName
2036
+ */
2037
+ standGuard(pos, heading, scenarioName) {
2038
+ inv('0xAE032F8BBA959E90', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), scenarioName);
2039
+ }
2040
+ /**
2041
+ * @param vehicle
2042
+ * @param targetVehicle
2043
+ * @param mode
2044
+ * @param speed
2045
+ * @param drivingStyle
2046
+ * @param minDistance
2047
+ * @param p7
2048
+ * @param noRoadsDistance
2049
+ */
2050
+ vehicleEscort(vehicle, targetVehicle, mode, speed, drivingStyle, minDistance, p7, noRoadsDistance) {
2051
+ inv('0x0FA6E4B75F302400', this.entity.handle, vehicle.handle, targetVehicle.handle, mode, f(speed), drivingStyle, f(minDistance), p7, f(noRoadsDistance));
2052
+ }
2053
+ /**
2054
+ * @param ped2
2055
+ * @param entity
2056
+ */
2057
+ dumpCarriableFromParent(ped2, entity) {
2058
+ inv('0x17CA98707B15926A', this.entity.handle, ped2.handle, entity.handle);
2059
+ }
2060
+ /**
2061
+ * The break free progress increases as the player spams the prompt key until it reaches 1.0, at which point the ped breaks free.
2062
+ *
2063
+ * @returns
2064
+ */
2065
+ getPedWritheBreakFreeProgress() {
2066
+ return inv('0x03D741CB4052E26C', this.entity.handle, raf());
2067
+ }
2068
+ /**
2069
+ * @param p1
2070
+ * @param p2
2071
+ */
2072
+ eat(p1, p2) {
2073
+ inv('0xBD7949BD07299672', this.entity.handle, p1, p2);
2074
+ }
2075
+ N_0x88FD60D846D9CD63() {
2076
+ inv('0x88FD60D846D9CD63', this.entity.handle);
2077
+ }
2078
+ /**
2079
+ * @param p1
2080
+ * @param p2
2081
+ * @param p3
2082
+ * @param p4
2083
+ * @param p5
2084
+ * @param p6
2085
+ * @param p7
2086
+ * @param p8
2087
+ * @param p9
2088
+ * @param p10
2089
+ * @param p11
2090
+ * @param p12
2091
+ * @param p13
2092
+ * @param p14
2093
+ */
2094
+ followToOffsetOfCoord(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) {
2095
+ inv('0x2E3676282C18A692', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
2096
+ }
2097
+ /**
2098
+ * @param toggle
2099
+ */
2100
+ setBlockingOfNonTemporaryEvents(toggle) {
2101
+ inv('0x90D2156198831D69', this.entity.handle, toggle);
2102
+ }
2103
+ /**
2104
+ * @param p1
2105
+ * @param p2
2106
+ * @param p3
2107
+ * @param p4
2108
+ * @param p5
2109
+ * @param p6
2110
+ * @param p7
2111
+ * @param p8
2112
+ */
2113
+ vehicleDriveToCoord2(p1, p2, p3, p4, p5, p6, p7, p8) {
2114
+ inv('0xF0108F01FB105DA2', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
2115
+ }
2116
+ stopLeadingHorse() {
2117
+ inv('0xED27560703F37258', this.entity.handle);
2118
+ }
2119
+ /**
2120
+ * @param p1
2121
+ */
2122
+ setPedClearAimingInTheAir(p1) {
2123
+ inv('0x34C0010188D7C54A', this.entity.handle, p1);
2124
+ }
2125
+ /**
2126
+ * @returns
2127
+ */
2128
+ pedIsInScenarioBase() {
2129
+ return inv('0x02EBBB3989B7E695', this.entity.handle);
2130
+ }
2131
+ /**
2132
+ * @param animDict
2133
+ * @param animName
2134
+ * @param pos
2135
+ * @param rot
2136
+ * @param speed
2137
+ * @param speedMultiplier
2138
+ * @param duration
2139
+ * @param flags Refer to [enum: eScriptedAnimFlags]
2140
+ * @param p13
2141
+ * @param p14 Refer to [enum: eIkControlFlags]
2142
+ * @param p15
2143
+ * @param p16
2144
+ */
2145
+ playAnimAdvanced(animDict, animName, pos, rot, speed, speedMultiplier, duration, flags, p13, p14, p15, p16) {
2146
+ inv('0x83CDB10EA29B370B', this.entity.handle, animDict, animName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(speed), f(speedMultiplier), duration, flags, f(p13), p14, p15, p16);
2147
+ }
2148
+ /**
2149
+ * @param targetPed
2150
+ * @param p2
2151
+ * @param p3
2152
+ * @param p4
2153
+ * @param p5
2154
+ * @param p6
2155
+ */
2156
+ combatAnimalChargePed(targetPed, p2, p3, p4, p5, p6) {
2157
+ inv('0xEE3AA414CF99F368', this.entity.handle, targetPed.handle, p2, p3, p4, p5, p6);
2158
+ }
2159
+ /**
2160
+ * @returns
2161
+ */
2162
+ getLedHorseFromPed() {
2163
+ return createFromHandle('Ped', inv('0xED1F514AF4732258', this.entity.handle, rai()));
2164
+ }
2165
+ /**
2166
+ * @returns
2167
+ */
2168
+ N_0xBEDBE39B5FD98FD6() {
2169
+ return inv('0xBEDBE39B5FD98FD6', this.entity.handle, rai());
2170
+ }
2171
+ /**
2172
+ * @returns
2173
+ */
2174
+ isPedRunningInspectionTask() {
2175
+ return inv('0x038B1F1674F0E242', this.entity.handle);
2176
+ }
2177
+ /**
2178
+ * @param entity
2179
+ * @param pos
2180
+ * @param p5
2181
+ * @param flags
2182
+ */
2183
+ placeCarriedEntityAtCoord(entity, pos, p5, flags) {
2184
+ inv('0xC7F0B43DCDC57E3D', this.entity.handle, entity.handle, f(pos.x), f(pos.y), f(pos.z), f(p5), flags);
2185
+ }
2186
+ /**
2187
+ * Params: moveBlendRatio commonly 1.25f, p5 is always 0 in R* Scripts
2188
+ *
2189
+ * @param moveBlendRatio
2190
+ * @param pos
2191
+ * @param p5
2192
+ */
2193
+ moveFollowRoadUsingNavmesh(moveBlendRatio, pos, p5) {
2194
+ inv('0x79482C12482A860D', this.entity.handle, f(moveBlendRatio), f(pos.x), f(pos.y), f(pos.z), p5);
2195
+ }
2196
+ /**
2197
+ * @returns
2198
+ */
2199
+ getPedWaypointProgress() {
2200
+ return inv('0x2720AAA75001E094', this.entity.handle, rai());
2201
+ }
2202
+ /**
2203
+ * @param targetPed
2204
+ * @param targetVehicle
2205
+ * @param pos
2206
+ */
2207
+ setDrivebyTaskTarget(targetPed, targetVehicle, pos) {
2208
+ inv('0xE5B302114D8162EE', this.entity.handle, targetPed.handle, targetVehicle.handle, f(pos.x), f(pos.y), f(pos.z));
2209
+ }
2210
+ /**
2211
+ * All Interaction states
2212
+ * https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_ITEM_INTERACTION#-4-item_interaction_state_name--item_interaction_propid--1
2213
+ *
2214
+ * @param itemInteractionState
2215
+ * @param p2
2216
+ */
2217
+ setItemInteractionState(itemInteractionState, p2) {
2218
+ inv('0xB35370D5353995CB', this.entity.handle, _h(itemInteractionState), f(p2));
2219
+ }
2220
+ /**
2221
+ * @param pos
2222
+ * @param speed
2223
+ * @param entity
2224
+ * @param p6
2225
+ * @param walkingStyle
2226
+ * @param p8
2227
+ */
2228
+ goToCoordAnyMeans(pos, speed, entity, p6, walkingStyle, p8) {
2229
+ inv('0x5BC448CB78FA3E88', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speed), entity.handle, p6, walkingStyle, f(p8));
2230
+ }
2231
+ /**
2232
+ * @param propNameGxt
2233
+ * @param prop
2234
+ * @param propId
2235
+ * @param itemInteractionState
2236
+ * @param p5
2237
+ * @param p6
2238
+ * @param p7
2239
+ */
2240
+ itemInteraction2(propNameGxt, prop, propId, itemInteractionState, p5, p6, p7) {
2241
+ inv('0x72F52AA2D2B172CC', this.entity.handle, _h(propNameGxt), prop.handle, _h(propId), _h(itemInteractionState), p5, p6, f(p7));
2242
+ }
2243
+ emotePlayAction() {
2244
+ inv('0x6A1AF481407BF6E9', this.entity.handle);
2245
+ }
2246
+ /**
2247
+ * @param p1
2248
+ * @param p2
2249
+ * @param p3
2250
+ */
2251
+ wanderAndConverseWithPed(p1, p2, p3) {
2252
+ inv('0x8AC76D1408731732', this.entity.handle, p1, p2, p3);
2253
+ }
2254
+ /**
2255
+ * @param p1
2256
+ * @param p2
2257
+ * @param p3
2258
+ * @param p4
2259
+ */
2260
+ animalUnalerted(p1, p2, p3, p4) {
2261
+ inv('0x21FDF9A25CFE1CE5', this.entity.handle, p1, p2, p3, p4);
2262
+ }
2263
+ /**
2264
+ * See TASK_VEHICLE_MISSION
2265
+ *
2266
+ * @param vehicle
2267
+ * @param pedTarget
2268
+ * @param mode
2269
+ * @param maxSpeed
2270
+ * @param drivingStyle
2271
+ * @param minDistance
2272
+ * @param p7
2273
+ * @param DriveAgainstTraffic
2274
+ */
2275
+ vehicleMissionPedTarget(vehicle, pedTarget, mode, maxSpeed, drivingStyle, minDistance, p7, DriveAgainstTraffic) {
2276
+ inv('0x9454528DF15D657A', this.entity.handle, vehicle.handle, pedTarget.handle, mode, f(maxSpeed), drivingStyle, f(minDistance), f(p7), DriveAgainstTraffic);
2277
+ }
2278
+ /**
2279
+ * @param p1
2280
+ * @param p2
2281
+ * @param p3
2282
+ * @param p4
2283
+ * @param p5
2284
+ * @param p6
2285
+ * @param p7
2286
+ * @param p8
2287
+ * @param p9
2288
+ * @param p10
2289
+ * @param p11
2290
+ * @param p12
2291
+ * @param p13
2292
+ * @param p14
2293
+ * @param p15
2294
+ * @param p16
2295
+ * @param p17
2296
+ */
2297
+ moveNetworkAdvancedByNameWithInitParamsAttached(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17) {
2298
+ inv('0xF92171093BCABED4', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17);
2299
+ }
2300
+ /**
2301
+ * @param vehicle
2302
+ * @param p2
2303
+ * @param p3
2304
+ * @param p4
2305
+ * @param p5
2306
+ */
2307
+ boardVehicle(vehicle, p2, p3, p4, p5) {
2308
+ inv('0xE53D17AD837CBF7C', this.entity.handle, vehicle.handle, p2, p3, p4, p5);
2309
+ }
2310
+ /**
2311
+ * @param pos
2312
+ * @param fromPos
2313
+ * @param timeout
2314
+ * @param p8
2315
+ * @param p9
2316
+ * @param p10
2317
+ * @param p11
2318
+ * @param p12
2319
+ * @param p13
2320
+ * @param p14
2321
+ * @param p15
2322
+ * @param p16
2323
+ * @param p17
2324
+ */
2325
+ putPedDirectlyIntoCoverFromCoords(pos, fromPos, timeout, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17) {
2326
+ inv('0xDF8A5855B9F9A97B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(fromPos.x), f(fromPos.y), f(fromPos.z), timeout, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17);
2327
+ }
2328
+ /**
2329
+ * @param horse
2330
+ */
2331
+ leadHorse(horse) {
2332
+ inv('0x9A7A4A54596FE09D', this.entity.handle, horse.handle);
2333
+ }
2334
+ /**
2335
+ * @param p1
2336
+ * @param p2
2337
+ * @param p3
2338
+ * @param p4
2339
+ * @param p5
2340
+ * @param p6
2341
+ * @param p7
2342
+ * @param p8
2343
+ * @param p9
2344
+ * @param p10
2345
+ */
2346
+ seekCoverToCoords(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10) {
2347
+ inv('0x39246A6958EF072C', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
2348
+ }
2349
+ /**
2350
+ * flags:
2351
+ * MOVE_WHILST_WAITING_FOR_PATH = (1 << 0),
2352
+ * DO_NOT_STAND_STILL_AT_END_OF_PATH = (1 << 1),
2353
+ * SKIP_NAVIGATION = (1 << 2),
2354
+ * TEASF_AUTO_START_ANIM_SCENE = (1 << 3),
2355
+ * FORCE_STAND_STILL_AT_END_OF_PATH = (1 << 6),
2356
+ * ENTER_ANIM_SCENE_DONT_FOLLOW_NAVMESH = (1 << 7)
2357
+ *
2358
+ * @param animScene
2359
+ * @param entityName
2360
+ * @param playbackListName
2361
+ * @param enterSpeed
2362
+ * @param bAutoStart
2363
+ * @param flag
2364
+ * @param p7
2365
+ * @param p8
2366
+ */
2367
+ enterAnimScene(animScene, entityName, playbackListName, enterSpeed, bAutoStart, flag, p7, p8) {
2368
+ inv('0xC2329B0206426644', this.entity.handle, animScene.handle, entityName, playbackListName, f(enterSpeed), bAutoStart, flag, p7, f(p8));
2369
+ }
2370
+ /**
2371
+ * @param p1
2372
+ * @param p2
2373
+ * @param p3
2374
+ * @param p4
2375
+ * @param p5
2376
+ */
2377
+ followPointRoute(p1, p2, p3, p4, p5) {
2378
+ inv('0x0E14C5550DC3CD1D', this.entity.handle, p1, p2, p3, p4, p5);
2379
+ }
2380
+ /**
2381
+ * @param mayEnterDeepWater
2382
+ */
2383
+ setPedPathMayEnterDeepWater(mayEnterDeepWater) {
2384
+ inv('0x9DE63896B176EA94', this.entity.handle, mayEnterDeepWater);
2385
+ }
2386
+ /**
2387
+ * @param p1
2388
+ */
2389
+ N_0x9050DF2C53801208(p1) {
2390
+ inv('0x9050DF2C53801208', this.entity.handle, f(p1));
2391
+ }
2392
+ /**
2393
+ * This native checks if a ped is on the ground, in pain from a (gunshot) wound.
2394
+ *
2395
+ * @returns
2396
+ */
2397
+ isPedInWrithe() {
2398
+ return inv('0xDEB6D52126E7D640', this.entity.handle, rai());
2399
+ }
2400
+ /**
2401
+ * @param p1
2402
+ * @param p2
2403
+ * @param p3
2404
+ * @param flags
2405
+ */
2406
+ boardVehicle2(p1, p2, p3, flags) {
2407
+ inv('0xE41A09C8DDFF7AA4', this.entity.handle, p1, p2, f(p3), flags);
2408
+ }
2409
+ /**
2410
+ * *SET_PED**
2411
+ *
2412
+ * @param p1
2413
+ * @param p2
2414
+ */
2415
+ N_0x41D1331AFAD5A091(p1, p2) {
2416
+ inv('0x41D1331AFAD5A091', this.entity.handle, p1, p2);
2417
+ }
2418
+ /**
2419
+ * @returns
2420
+ */
2421
+ isPedArrestingAnyPed() {
2422
+ return inv('0xA9CC7856D52DBD25', this.entity.handle);
2423
+ }
2424
+ /**
2425
+ * @returns
2426
+ */
2427
+ waypointPlaybackGetIsPaused() {
2428
+ return inv('0x701375A7D43F01CB', this.entity.handle, rai());
2429
+ }
2430
+ /**
2431
+ * @param p1
2432
+ * @returns
2433
+ */
2434
+ isPedScenarioReactLooking(p1) {
2435
+ return inv('0x916B8E075ABC8B4E', this.entity.handle, p1);
2436
+ }
2437
+ /**
2438
+ * @returns args
2439
+ */
2440
+ shootWithWeapon() {
2441
+ const result = inv('0x08AA95E8298AE772', this.entity.handle, pvi());
2442
+ return result;
2443
+ }
2444
+ N_0x22CDBF317C40A122() {
2445
+ inv('0x22CDBF317C40A122', this.entity.handle);
2446
+ }
2447
+ /**
2448
+ * @returns
2449
+ */
2450
+ getPedWaypointDistance() {
2451
+ return inv('0xE6A877C64CAF1BC5', this.entity.handle, raf());
2452
+ }
2453
+ /**
2454
+ * @param mayEnterWater
2455
+ */
2456
+ setPedPathMayEnterWater(mayEnterWater) {
2457
+ inv('0xF35425A4204367EC', this.entity.handle, mayEnterWater);
2458
+ }
2459
+ /**
2460
+ * Makes the ped ragdoll like when falling from a great height
2461
+ *
2462
+ * @param p1
2463
+ * @param p2
2464
+ * @param p3
2465
+ */
2466
+ setHighFallTask(p1, p2, p3) {
2467
+ inv('0x8C825BDC7741D37C', this.entity.handle, p1, p2, p3);
2468
+ }
2469
+ /**
2470
+ * @param p1
2471
+ */
2472
+ setPedDesiredMoveBlendRatio(p1) {
2473
+ inv('0x1E982AC8716912C5', this.entity.handle, f(p1));
2474
+ }
2475
+ /**
2476
+ * @param patrolRoute
2477
+ * @param p2
2478
+ * @param p3
2479
+ * @param p4
2480
+ */
2481
+ patrol(patrolRoute, p2, p3, p4) {
2482
+ inv('0xBDA5DF49D080FE4E', this.entity.handle, patrolRoute, p2, p3, p4);
2483
+ }
2484
+ /**
2485
+ * @returns
2486
+ */
2487
+ isEntityRevivable() {
2488
+ return inv('0x6C50B9DCCCA70023', this.entity.handle);
2489
+ }
2490
+ /**
2491
+ * @param travelMbr
2492
+ * @param pos
2493
+ * @param p5
2494
+ * @param p6
2495
+ */
2496
+ flyToCoord(travelMbr, pos, p5, p6) {
2497
+ inv('0xD6CFC2D59DA72042', this.entity.handle, f(travelMbr), f(pos.x), f(pos.y), f(pos.z), p5, p6);
2498
+ }
2499
+ /**
2500
+ * @param vehicle
2501
+ * @param flags Refer to [enum: eEnterExitVehicleFlags]
2502
+ * @param unkPed
2503
+ */
2504
+ leaveVehicle(vehicle, flags, unkPed) {
2505
+ inv('0xD3DBCE61A490BE02', this.entity.handle, vehicle.handle, flags, unkPed.handle);
2506
+ }
2507
+ /**
2508
+ * Immediately stops the pedestrian from whatever it's doing. They stop fighting, animations, etc. they forget what they were doing. resetCrouch TRUE = ped will stand up if crouching, FALSE = ped will remain crouching if crouched
2509
+ *
2510
+ * @param p1
2511
+ * @param resetCrouch
2512
+ */
2513
+ clearPedTasksImmediately(p1, resetCrouch) {
2514
+ inv('0xAAA34F8A7CB32098', this.entity.handle, p1, resetCrouch);
2515
+ }
2516
+ /**
2517
+ * @param entity
2518
+ */
2519
+ pickupCarriableEntity(entity) {
2520
+ inv('0x502EC17B1BED4BFA', this.entity.handle, entity.handle);
2521
+ }
2522
+ /**
2523
+ * @param killer
2524
+ * @param p2
2525
+ * @param weaponHash Refer to [enum: eWeaponHash]
2526
+ * @param p4
2527
+ * @param p5
2528
+ */
2529
+ animalBleedOut(killer, p2, weaponHash, p4, p5) {
2530
+ inv('0x30A768C30D385EC5', this.entity.handle, killer.handle, p2, weaponHash, p4, p5);
2531
+ }
2532
+ /**
2533
+ * @param p1
2534
+ * @param p2
2535
+ * @param p3
2536
+ * @param p4
2537
+ * @param p5
2538
+ * @param p6
2539
+ * @param p7
2540
+ * @param p8
2541
+ * @param p9
2542
+ */
2543
+ gotoEntityOffsetXyzAiming(p1, p2, p3, p4, p5, p6, p7, p8, p9) {
2544
+ inv('0x41B0832CA96B5351', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9);
2545
+ }
2546
+ /**
2547
+ * @param entity
2548
+ * @param p2
2549
+ * @param p3
2550
+ * @param p4
2551
+ * @param p5
2552
+ * @param p6
2553
+ */
2554
+ N_0x517D01BF27B682D1(entity, p2, p3, p4, p5, p6) {
2555
+ inv('0x517D01BF27B682D1', this.entity.handle, entity.handle, f(p2), f(p3), f(p4), f(p5), p6);
2556
+ }
2557
+ /**
2558
+ * @param animDict
2559
+ * @param animName
2560
+ */
2561
+ playAnimOnRunningScenario(animDict, animName) {
2562
+ inv('0x748040460F8DF5DC', this.entity.handle, animDict, animName);
2563
+ }
2564
+ /**
2565
+ * @param ped2
2566
+ * @param p2
2567
+ * @param p3
2568
+ * @param p4
2569
+ * @param p5
2570
+ * @param p6
2571
+ * @param p7
2572
+ */
2573
+ useScenarioPoint2(ped2, p2, p3, p4, p5, p6, p7) {
2574
+ inv('0x0F6641449DD86FBE', this.entity.handle, ped2.handle, p2, p3, p4, _h(p5), f(p6), p7);
2575
+ }
2576
+ /**
2577
+ * @param barkAtTarget
2578
+ * @param mood
2579
+ */
2580
+ bark(barkAtTarget, mood) {
2581
+ inv('0x83BFC1F836B2F3F2', this.entity.handle, barkAtTarget.handle, _h(mood));
2582
+ }
2583
+ /**
2584
+ * @returns
2585
+ */
2586
+ getTaskMoveNetworkState() {
2587
+ return inv('0x717E4D1F2048376D', this.entity.handle, ras());
2588
+ }
2589
+ /**
2590
+ * @param vehicle
2591
+ * @param timeout
2592
+ * @param seat
2593
+ * @param speed
2594
+ * @param flag Refer to [enum: eEnterExitVehicleFlags]
2595
+ * @param p6
2596
+ */
2597
+ enterVehicle(vehicle, timeout, seat, speed, flag, p6) {
2598
+ inv('0xC20E50AA46D09CA8', this.entity.handle, vehicle.handle, timeout, seat, f(speed), flag, p6);
2599
+ }
2600
+ /**
2601
+ * Documentation from GTA V, might be the same in RDR: '1 - brake
2602
+ * '3 - brake + reverse
2603
+ * '4 - turn left 90 + braking
2604
+ * '5 - turn right 90 + braking
2605
+ * '6 - brake strong (handbrake?) until time ends
2606
+ * '7 - turn left + accelerate
2607
+ * '7 - turn right + accelerate
2608
+ * '9 - weak acceleration
2609
+ * '10 - turn left + restore wheel pos to center in the end
2610
+ * '11 - turn right + restore wheel pos to center in the end
2611
+ * '13 - turn left + go reverse
2612
+ * '14 - turn left + go reverse
2613
+ * '16 - crash the game after like 2 seconds :)
2614
+ * '17 - keep actual state, game crashed after few tries
2615
+ * '18 - game crash
2616
+ * '19 - strong brake + turn left/right
2617
+ * '20 - weak brake + turn left then turn right
2618
+ * '21 - weak brake + turn right then turn left
2619
+ * '22 - brake + reverse
2620
+ * '23 - accelerate fast
2621
+ * '24 - brake
2622
+ * '25 - brake turning left then when almost stopping it turns left more
2623
+ * '26 - brake turning right then when almost stopping it turns right more
2624
+ * '27 - brake until car stop or until time ends
2625
+ * '28 - brake + strong reverse acceleration
2626
+ * '30 - performs a burnout (brake until stop + brake and accelerate)
2627
+ * '31 - accelerate + handbrake
2628
+ * '32 - accelerate very strong Seems to be this:
2629
+ * Works on NPCs, but overrides their current task. If inside a task sequence (and not being the last task), "time" will work, otherwise the task will be performed forever until tasked with something else
2630
+ *
2631
+ * @param vehicle
2632
+ * @param action
2633
+ * @param time
2634
+ */
2635
+ vehicleTempAction(vehicle, action, time) {
2636
+ inv('0xC429DCEEB339E129', this.entity.handle, vehicle.handle, action, time);
2637
+ }
2638
+ /**
2639
+ * @param pos
2640
+ * @param ped2
2641
+ * @param p5
2642
+ * @param p6
2643
+ * @param p7
2644
+ * @param p8
2645
+ * @param p9
2646
+ * @param p10
2647
+ * @param p11
2648
+ * @param firingPattern
2649
+ * @param p13
2650
+ * @param p14
2651
+ */
2652
+ goToCoordWhileAimingAtEntity(pos, ped2, p5, p6, p7, p8, p9, p10, p11, firingPattern, p13, p14) {
2653
+ inv('0xB2A16444EAD9AE47', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), ped2.handle, f(p5), p6, f(p7), f(p8), p9, p10, p11, _h(firingPattern), p13, p14);
2654
+ }
2655
+ /**
2656
+ * Gets the status of a script-assigned task, and returns an int between 0-8
2657
+ * taskHash: https://alloc8or.re/rdr3/doc/enums/eScriptTaskHash.txt WAITING_TO_START_TASK = 0,
2658
+ * PERFORMING_TASK
2659
+ * DORMANT_TASK
2660
+ * VACANT_STAGE
2661
+ * GROUP_TASK_STAGE
2662
+ * ATTRACTOR_SCRIPT_TASK_STAGE
2663
+ * SECONDARY_TASK_STAGE
2664
+ * TASK_NOT_FOUND
2665
+ * FINISHED_TASK
2666
+ *
2667
+ * @param taskHash
2668
+ * @param p2
2669
+ * @returns
2670
+ */
2671
+ getScriptTaskStatus(taskHash, p2) {
2672
+ return inv('0x77F1BEB8863288D5', this.entity.handle, _h(taskHash), p2, rai());
2673
+ }
2674
+ /**
2675
+ * @returns
2676
+ */
2677
+ getScenarioPointTypePedIsUsing() {
2678
+ return inv('0x2D0571BB55879DA2', this.entity.handle, rai());
2679
+ }
2680
+ /**
2681
+ * Takes scenario point handle instead of hash
2682
+ *
2683
+ * @param p1
2684
+ * @param p2
2685
+ * @param p3
2686
+ * @param p4
2687
+ * @param p5
2688
+ * @param p6
2689
+ */
2690
+ startScenarioInPlace2(p1, p2, p3, p4, p5, p6) {
2691
+ inv('0xA917E39F2CEFD215', this.entity.handle, p1, p2, p3, p4, f(p5), p6);
2692
+ }
2693
+ /**
2694
+ * @param duration
2695
+ * @param pedToCowerFrom
2696
+ * @param p3
2697
+ */
2698
+ cower(duration, pedToCowerFrom, p3) {
2699
+ inv('0x3EB1FE9E8E908E15', this.entity.handle, duration, pedToCowerFrom.handle, p3);
2700
+ }
2701
+ /**
2702
+ * @param unused
2703
+ */
2704
+ reloadWeapon(unused) {
2705
+ inv('0x62D2916F56B9CD2D', this.entity.handle, unused);
2706
+ }
2707
+ /**
2708
+ * @param targetPed
2709
+ */
2710
+ lassoPed(targetPed) {
2711
+ inv('0xC716EB2BD16370A3', this.entity.handle, targetPed.handle);
2712
+ }
2713
+ /**
2714
+ * @param volume
2715
+ * @param p2
2716
+ * @param p3
2717
+ * @param p4
2718
+ */
2719
+ wanderInVolume(volume, p2, p3, p4) {
2720
+ inv('0x9FDA168777B28424', this.entity.handle, volume.handle, f(p2), f(p3), p4);
2721
+ }
2722
+ /**
2723
+ * This function is hard-coded to always return false.
2724
+ *
2725
+ * @returns
2726
+ */
2727
+ isPedBeingArrested() {
2728
+ return inv('0x90A09F3A45FED688', this.entity.handle, rai());
2729
+ }
2730
+ /**
2731
+ * @param p1
2732
+ */
2733
+ companionAmbient(p1) {
2734
+ inv('0xE017CF6E2527FE4F', this.entity.handle, p1);
2735
+ }
2736
+ /**
2737
+ * Params: p5 = some flag?, p6 = -1.0f, p8 = 0 in R* Scripts
2738
+ * fleeStyle: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eFleeStyle
2739
+ *
2740
+ * @param pos
2741
+ * @param fleeStyle
2742
+ * @param p5
2743
+ * @param p6
2744
+ * @param duration
2745
+ * @param p8
2746
+ */
2747
+ fleeCoord(pos, fleeStyle, p5, p6, duration, p8) {
2748
+ inv('0x58428248BF4B64E4', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), fleeStyle, p5, f(p6), duration, p8);
2749
+ }
2750
+ /**
2751
+ * @param unused
2752
+ */
2753
+ jump(unused) {
2754
+ inv('0x0AE4086104E067B1', this.entity.handle, unused);
2755
+ }
2756
+ /**
2757
+ * @returns Returns `true` if the specified mount is currently being lead by a player, `false` otherwise.
2758
+ */
2759
+ isPedBeingLead() {
2760
+ return inv('0xAC5045AB7F1A34FD', this.entity.handle, rai());
2761
+ }
2762
+ /**
2763
+ * @param entity
2764
+ * @param p2
2765
+ * @param p3
2766
+ * @param p4
2767
+ */
2768
+ seekClearLosToEntity(entity, p2, p3, p4) {
2769
+ inv('0x8D7F2A63688C20A4', this.entity.handle, entity.handle, f(p2), f(p3), f(p4));
2770
+ }
2771
+ /**
2772
+ * @param pos
2773
+ * @param p4
2774
+ */
2775
+ vehicleShootAtCoord(pos, p4) {
2776
+ inv('0x5190796ED39C9B6D', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(p4));
2777
+ }
2778
+ /**
2779
+ * @param p1
2780
+ * @returns
2781
+ */
2782
+ isPedExitingScenario(p1) {
2783
+ return inv('0x0C3CB2E600C8977D', this.entity.handle, p1);
2784
+ }
2785
+ /**
2786
+ * https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_HORSE_ACTION
2787
+ * Params: p2, p3 are set to 0 in R* Scripts
2788
+ *
2789
+ * @param action
2790
+ * @param targetPed
2791
+ * @param p3
2792
+ */
2793
+ horseAction(action, targetPed, p3) {
2794
+ inv('0xA09CFD29100F06C3', this.entity.handle, action, targetPed.handle, p3);
2795
+ }
2796
+ /**
2797
+ * @param targetPed
2798
+ * @param lookIntensity Refer to [enum: eLookIntensity]
2799
+ * @param exitAnimation Refer to [enum: eLookReturnAnimation]
2800
+ * @param duration
2801
+ * @param p5
2802
+ * @param targetPed2
2803
+ * @param p7
2804
+ * @param p8
2805
+ */
2806
+ reactLookAt(targetPed, lookIntensity, exitAnimation, duration, p5, targetPed2, p7, p8) {
2807
+ inv('0xE7FA07624574B79A', this.entity.handle, targetPed.handle, lookIntensity, exitAnimation, f(duration), p5, targetPed2.handle, p7, p8);
2808
+ }
2809
+ /**
2810
+ * @param vehicle
2811
+ * @param speed
2812
+ * @param drivingStyle
2813
+ */
2814
+ vehicleDriveWander(vehicle, speed, drivingStyle) {
2815
+ inv('0x480142959D337D00', this.entity.handle, vehicle.handle, f(speed), drivingStyle);
2816
+ }
2817
+ /**
2818
+ * Params: p3 = 0, 1; p5 = 0.0f, -1.0f
2819
+ * https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_ITEM_INTERACTION
2820
+ *
2821
+ * @param itemHash
2822
+ * @param interactionAnimHash
2823
+ * @param p3
2824
+ * @param flag
2825
+ * @param p5
2826
+ */
2827
+ startTaskItemInteraction(itemHash, interactionAnimHash, p3, flag, p5) {
2828
+ inv('0xAE72E7DF013AAA61', this.entity.handle, _h(itemHash), _h(interactionAnimHash), p3, flag, f(p5));
2829
+ }
2830
+ /**
2831
+ * Despite its name, it only attacks ONE hated target. The one closest hated target.
2832
+ *
2833
+ * @param radius
2834
+ * @param flags
2835
+ * @param p3
2836
+ */
2837
+ combatHatedTargetsAroundPed(radius, flags, p3) {
2838
+ inv('0x7BF835BB9E2698C8', this.entity.handle, f(radius), flags, p3);
2839
+ }
2840
+ /**
2841
+ * @param p1
2842
+ * @param p2
2843
+ */
2844
+ animalAlerted(p1, p2) {
2845
+ inv('0x979D93372FC8C565', this.entity.handle, p1, p2);
2846
+ }
2847
+ /**
2848
+ * @param pos
2849
+ * @param radius
2850
+ * @param p5
2851
+ * @param p6
2852
+ * @param p7
2853
+ */
2854
+ wanderInArea(pos, radius, p5, p6, p7) {
2855
+ inv('0xE054346CA3A0F315', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(radius), f(p5), f(p6), p7);
2856
+ }
2857
+ /**
2858
+ * _SET_PED_PATH_P*
2859
+ *
2860
+ * @param modifier
2861
+ */
2862
+ setPedPathLadderCostModifier(modifier) {
2863
+ inv('0x70F7A1EAB1AE3AA8', this.entity.handle, f(modifier));
2864
+ }
2865
+ /**
2866
+ * @param targetPed
2867
+ * @param p2
2868
+ */
2869
+ cutFreeHogtiedTargetPed2(targetPed, p2) {
2870
+ inv('0x525421A507216084', this.entity.handle, targetPed.handle, f(p2));
2871
+ }
2872
+ /**
2873
+ * @param p1
2874
+ * @param p2
2875
+ * @param p3
2876
+ * @param p4
2877
+ * @param p5
2878
+ * @param p6
2879
+ * @param p7
2880
+ * @param p8
2881
+ * @param p9
2882
+ * @param p10
2883
+ * @param p11
2884
+ * @param p12
2885
+ * @param p13
2886
+ * @param p14
2887
+ * @param p15
2888
+ */
2889
+ goToCoordWhileAimingAtCoord(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15) {
2890
+ inv('0x11315AB3385B8AC0', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15);
2891
+ }
2892
+ /**
2893
+ * Dismounts the ped from the animal it's mounted on. taskFlag affects what side the rider gets off. p2-p5 are almost always 0.
2894
+ *
2895
+ * @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
2896
+ * @param p2
2897
+ * @param p3
2898
+ * @param p4
2899
+ * @param targetPed
2900
+ */
2901
+ dismountAnimal(taskFlag, p2, p3, p4, targetPed) {
2902
+ inv('0x48E92D3DDE23C23A', this.entity.handle, taskFlag, p2, p3, p4, targetPed.handle);
2903
+ }
2904
+ /**
2905
+ * @returns
2906
+ */
2907
+ pedHasUseScenarioTask() {
2908
+ return inv('0x295E3CCEC879CCD7', this.entity.handle, rai());
2909
+ }
2910
+ /**
2911
+ * Makes the specified ped achieve the specified heading. pedHandle: The handle of the ped to assign the task to.
2912
+ * heading: The desired heading.
2913
+ * timeout: The time, in milliseconds, to allow the task to complete. If the task times out, it is canceled, and the ped will stay at the heading it managed to reach in the time.
2914
+ *
2915
+ * @param heading
2916
+ * @param timeout
2917
+ */
2918
+ achieveHeading(heading, timeout) {
2919
+ inv('0x93B93A37987F1F3D', this.entity.handle, f(heading), timeout);
2920
+ }
2921
+ /**
2922
+ * @returns
2923
+ */
2924
+ isPedStill() {
2925
+ return inv('0xAC29253EEF8F0180', this.entity.handle, rai());
2926
+ }
2927
+ /**
2928
+ * @param scenario
2929
+ * @returns
2930
+ */
2931
+ isPedActiveInScenario(scenario) {
2932
+ return inv('0xAA135F9482C82CC3', this.entity.handle, scenario, rai());
2933
+ }
2934
+ /**
2935
+ * @param p1
2936
+ * @param p2
2937
+ * @param p3
2938
+ */
2939
+ waypointPlaybackResume(p1, p2, p3) {
2940
+ inv('0x244F70C84C547D2D', this.entity.handle, p1, p2, p3);
2941
+ }
2942
+ /**
2943
+ * @param p1
2944
+ * @param p2
2945
+ * @param p3
2946
+ * @param p4
2947
+ * @param p5
2948
+ * @param p6
2949
+ */
2950
+ aimAtCoord(p1, p2, p3, p4, p5, p6) {
2951
+ inv('0x4AF1D73861212F52', this.entity.handle, p1, p2, p3, p4, p5, p6);
2952
+ }
2953
+ /**
2954
+ * @param task
2955
+ * @param multiplier
2956
+ * @param p3
2957
+ * @param animDict
2958
+ * @param flags
2959
+ */
2960
+ moveNetworkByName(task, multiplier, p3, animDict, flags) {
2961
+ inv('0x2D537BA194896636', this.entity.handle, task, f(multiplier), p3, animDict, flags);
2962
+ }
2963
+ /**
2964
+ * Only used in R* SP Script beat_washed_ashore
2965
+ * Returns Object prop for TASK::_TASK_ITEM_INTERACTION_2
2966
+ *
2967
+ * @param p1
2968
+ * @returns
2969
+ */
2970
+ N_0x678D3226CF70B9C8(p1) {
2971
+ return createFromHandle('Prop', inv('0x678D3226CF70B9C8', this.entity.handle, p1, rai()));
2972
+ }
2973
+ /**
2974
+ * @param waypointRecording
2975
+ * @param p2
2976
+ * @param p3
2977
+ * @param p4
2978
+ * @param p5
2979
+ * @param p6
2980
+ */
2981
+ followWaypointRecordingAtOffset(waypointRecording, p2, p3, p4, p5, p6) {
2982
+ inv('0xBE9B0520BD7C445B', this.entity.handle, waypointRecording, f(p2), p3, p4, p5, p6);
2983
+ }
2984
+ /**
2985
+ * @param fromPed
2986
+ * @param duration
2987
+ * @param p3
2988
+ * @param p4
2989
+ * @param p5
2990
+ */
2991
+ seekCoverFromPed(fromPed, duration, p3, p4, p5) {
2992
+ inv('0x84D32B3BEC531324', this.entity.handle, fromPed.handle, duration, p3, p4, p5);
2993
+ }
2994
+ /**
2995
+ * @returns
2996
+ */
2997
+ getRansackScenarioPointPedIsUsing() {
2998
+ return inv('0xD04241BBF6D03A5E', this.entity.handle);
2999
+ }
3000
+ emoteOutro() {
3001
+ inv('0xBDFEEB7600BCD938', this.entity.handle);
3002
+ }
3003
+ /**
3004
+ * @param task
3005
+ * @returns
3006
+ */
3007
+ getScriptTaskActionTime(task) {
3008
+ return inv('0xA710DC5D25F8B942', this.entity.handle, _h(task), raf());
3009
+ }
3010
+ /**
3011
+ * @param p1
3012
+ * @returns
3013
+ */
3014
+ isEmoteTaskRunning(p1) {
3015
+ return inv('0xCF9B71C0AF824036', this.entity.handle, p1, rai());
3016
+ }
3017
+ /**
3018
+ * @returns args
3019
+ */
3020
+ followPavementToCoord() {
3021
+ const result = inv('0x1B1475414E70DD8E', this.entity.handle, pvi());
3022
+ return result;
3023
+ }
3024
+ /**
3025
+ * @returns
3026
+ */
3027
+ isTaskMoveNetworkActive() {
3028
+ return inv('0x921CE12C489C4C41', this.entity.handle, rai());
3029
+ }
3030
+ /**
3031
+ * @param pos
3032
+ * @param p4
3033
+ */
3034
+ addFleeTargetCoords(pos, p4) {
3035
+ inv('0xE8F1A5B4CED3725A', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(p4));
3036
+ }
3037
+ /**
3038
+ * item hashes: PRIMARYITEM, P_MUGCOFFEE01X_PH_R_HAND, P_BOTTLEBEER01X_PH_R_HAND
3039
+ * http://prntscr.com/1qtp3bz
3040
+ * https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_ITEM_INTERACTION
3041
+ *
3042
+ * @param item
3043
+ * @returns
3044
+ */
3045
+ getItemInteractionEntityFromPed(item) {
3046
+ return createFromHandle('Entity', inv('0x05A0100EA714DB68', this.entity.handle, _h(item), rai()));
3047
+ }
3048
+ /**
3049
+ * @param entity
3050
+ */
3051
+ lootEntity(entity) {
3052
+ inv('0x48FAE038401A2888', this.entity.handle, entity.handle);
3053
+ }
3054
+ /**
3055
+ * Params: p2: AR_TAKEDOWN_FRONT, AR_EXECUTION_FRONT, 0 in R* Scripts
3056
+ *
3057
+ * @param targetPed
3058
+ * @param p2
3059
+ * @param p3
3060
+ * @param p4
3061
+ * @param p5
3062
+ * @param p6
3063
+ * @param p7
3064
+ * @returns
3065
+ */
3066
+ melee(targetPed, p2, p3, p4, p5, p6, p7) {
3067
+ return inv('0x482C99D0B38D1B0A', this.entity.handle, targetPed.handle, _h(p2), p3, p4, f(p5), p6, f(p7));
3068
+ }
3069
+ /**
3070
+ * @param p1
3071
+ * @param p2
3072
+ * @param p3
3073
+ * @param p4
3074
+ * @param p5
3075
+ * @param p6
3076
+ * @param p7
3077
+ * @param p8
3078
+ */
3079
+ leadAndConverse(p1, p2, p3, p4, p5, p6, p7, p8) {
3080
+ inv('0xAA19711D33C6708C', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
3081
+ }
3082
+ /**
3083
+ * clipset: CLIPSET@MECH_HOGTIE@HUMAN@BREAKOUT_MG@GROUND, CLIPSET@MECH_HOGTIE@HUMAN@BREAKOUT_MG@SHOULDER, CLIPSET@MECH_HOGTIE@HUMAN@BREAKOUT_MG@MOUNT
3084
+ * clipset can also be 0
3085
+ *
3086
+ * @param p1
3087
+ * @param clipset
3088
+ * @returns
3089
+ */
3090
+ setEnhancedBreakFree(p1, clipset) {
3091
+ return inv('0x1BF9D36A5EAFFBAE', this.entity.handle, p1, clipset);
3092
+ }
3093
+ /**
3094
+ * @returns args
3095
+ */
3096
+ scriptedAnimation() {
3097
+ const result = inv('0x126EF75F1E17ABE5', this.entity.handle, pvi());
3098
+ return result;
3099
+ }
3100
+ /**
3101
+ * @param p1
3102
+ */
3103
+ N_0x8B1FDF63C3193EDA(p1) {
3104
+ inv('0x8B1FDF63C3193EDA', this.entity.handle, f(p1));
3105
+ }
3106
+ /**
3107
+ * @param target
3108
+ * @param p2
3109
+ */
3110
+ vehicleShootAtPed(target, p2) {
3111
+ inv('0x10AB107B887214D8', this.entity.handle, target.handle, f(p2));
3112
+ }
3113
+ /**
3114
+ * motionStateHash: see FORCE_PED_MOTION_STATE
3115
+ *
3116
+ * @param motionStateHash
3117
+ * @param p2
3118
+ */
3119
+ forceMotionState(motionStateHash, p2) {
3120
+ inv('0x4F056E1AFFEF17AB', this.entity.handle, _h(motionStateHash), p2);
3121
+ }
3122
+ /**
3123
+ * duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
3124
+ *
3125
+ * @param targetEntity
3126
+ * @param duration
3127
+ * @param p3
3128
+ * @param p4
3129
+ * @param p5
3130
+ */
3131
+ turnPedToFaceEntity(targetEntity, duration, p3, p4, p5) {
3132
+ inv('0x5AD23D40115353AC', this.entity.handle, targetEntity.handle, duration, f(p3), f(p4), f(p5));
3133
+ }
3134
+ /**
3135
+ * @param entity
3136
+ * @param p2
3137
+ * @param pos
3138
+ * @param duration
3139
+ */
3140
+ gotoEntityOffset(entity, p2, pos, duration) {
3141
+ inv('0xE39B4FF4FDEBDE27', this.entity.handle, entity.handle, p2, f(pos.x), f(pos.y), f(pos.z), duration);
3142
+ }
3143
+ /**
3144
+ * @param pos
3145
+ * @param duration
3146
+ * @param p5
3147
+ * @param p6
3148
+ * @param p7
3149
+ */
3150
+ seekCoverFromPos(pos, duration, p5, p6, p7) {
3151
+ inv('0x75AC2B60386D89F2', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, p5, p6, p7);
3152
+ }
3153
+ /**
3154
+ * @param p1
3155
+ * @param p2
3156
+ * @param p3
3157
+ * @param p4
3158
+ */
3159
+ moveInTrafficAwayFromEntity(p1, p2, p3, p4) {
3160
+ inv('0x13DED0BC45600FE1', this.entity.handle, p1, p2, p3, p4);
3161
+ }
3162
+ /**
3163
+ * @param pos
3164
+ */
3165
+ vehicleAimAtCoord(pos) {
3166
+ inv('0x447C1E9EF844BC0F', this.entity.handle, f(pos.x), f(pos.y), f(pos.z));
3167
+ }
3168
+ /**
3169
+ * If no timeout, set timeout to -1.
3170
+ *
3171
+ * @param pos
3172
+ * @param speedMultiplier
3173
+ * @param timeout
3174
+ * @param stoppingRange
3175
+ * @param flags
3176
+ * @param heading
3177
+ */
3178
+ followNavMeshToCoord(pos, speedMultiplier, timeout, stoppingRange, flags, heading) {
3179
+ inv('0x15D3A79D4E44B913', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(heading));
3180
+ }
3181
+ /**
3182
+ * Despite its name, it only attacks ONE hated target. The one closest to the specified position.
3183
+ *
3184
+ * @param pos
3185
+ * @param radius
3186
+ * @param flags
3187
+ * @param p6
3188
+ */
3189
+ combatHatedTargetsInArea(pos, radius, flags, p6) {
3190
+ inv('0x4CF5F55DAC3280A0', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(radius), flags, p6);
3191
+ }
3192
+ /**
3193
+ * Params: p2 is always -1.f in R* Scripts
3194
+ *
3195
+ * @param targetPed
3196
+ * @param p2
3197
+ */
3198
+ addFleeTargetPed(targetPed, p2) {
3199
+ inv('0x3923EC958249657D', this.entity.handle, targetPed.handle, f(p2));
3200
+ }
3201
+ /**
3202
+ * Params: p2 is returned by BUILTIN::SHIFT_LEFT
3203
+ *
3204
+ * @param ped2
3205
+ * @param p2
3206
+ */
3207
+ evasiveAnim(ped2, p2) {
3208
+ inv('0x5F22926E1BCE9B08', this.entity.handle, ped2.handle, p2);
3209
+ }
3210
+ /**
3211
+ * @param p1
3212
+ * @param p2
3213
+ * @param p3
3214
+ */
3215
+ performSequenceFromProgress(p1, p2, p3) {
3216
+ inv('0x89221B16730234F0', this.entity.handle, p1, p2, p3);
3217
+ }
3218
+ /**
3219
+ * @param signalName
3220
+ * @param value
3221
+ */
3222
+ setTaskMoveNetworkSignalBool(signalName, value) {
3223
+ inv('0xB0A6CFD2C69C1088', this.entity.handle, signalName, value);
3224
+ }
3225
+ /**
3226
+ * flags: 67108864, 2097152, 524564, 524675 (eDrivingFlags)
3227
+ * p7 = 6 or 3
3228
+ * p8 = x coordinate
3229
+ * p9 - 8.f
3230
+ * p10 = false
3231
+ *
3232
+ * @param vehicle
3233
+ * @param pos
3234
+ * @param speed
3235
+ * @param drivingFlags
3236
+ * @param p7
3237
+ * @param stoppingRange1
3238
+ * @param stoppingRange2
3239
+ * @param p10
3240
+ */
3241
+ vehicleDriveToDestination(vehicle, pos, speed, drivingFlags, p7, stoppingRange1, stoppingRange2, p10) {
3242
+ inv('0x7F241A0D14354583', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(speed), drivingFlags, p7, f(stoppingRange1), f(stoppingRange2), p10);
3243
+ }
3244
+ /**
3245
+ * @param p1
3246
+ * @param p2
3247
+ */
3248
+ ambientAnimalStalk(p1, p2) {
3249
+ inv('0x37C13863ABA1B4A3', this.entity.handle, p1, p2);
3250
+ }
3251
+ /**
3252
+ * @param phaseName
3253
+ * @returns
3254
+ */
3255
+ getTaskMoveNetworkPhaseFloat(phaseName) {
3256
+ return inv('0x844CEEE428EA35B0', this.entity.handle, phaseName, raf());
3257
+ }
3258
+ /**
3259
+ * This tasks the ped to do nothing for the specified amount of milliseconds.
3260
+ * This is useful if you want to add a delay between tasks when using a sequence task.
3261
+ *
3262
+ * @param ms
3263
+ */
3264
+ pause(ms) {
3265
+ inv('0xE73A266DB0CA9042', this.entity.handle, ms);
3266
+ }
3267
+ /**
3268
+ * Makes the specified ped shuffle to the next vehicle seat.
3269
+ * The ped MUST be in a vehicle and the vehicle parameter MUST be the ped's current vehicle.
3270
+ *
3271
+ * @param vehicle
3272
+ */
3273
+ shuffleToNextVehicleSeat(vehicle) {
3274
+ inv('0x7AA80209BDA643EB', this.entity.handle, vehicle.handle);
3275
+ }
3276
+ }