@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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@@ -0,0 +1,756 @@
1
+ import type { eCrimeType } from '../enums/eCrimeType';
2
+ import type { Entity } from '../classes/Entity';
3
+ import type { ItemSet } from '../classes/ItemSet';
4
+ import type { Ped } from '../classes/Ped';
5
+ import type { Player } from '../classes/Player';
6
+ import type { Volume } from '../classes/Volume';
7
+ import { Vector3 } from '../types/Vector3';
8
+ export declare class Law {
9
+ /**
10
+ * enum eLawRegion : Hash
11
+ * {
12
+ * LAW_DISPATCH_REGION_NONE = 0,
13
+ * LAW_REGION_AGUASDULCES = 0x2F573EBE,
14
+ * LAW_REGION_ANNESBURG = 0x68CAFD50,
15
+ * LAW_REGION_ARMADILLO = 0xF0B90756,
16
+ * LAW_REGION_BAYOU_NWA = 0x80966B1C,
17
+ * LAW_REGION_BEECHERS_HOPE = 0xE2544977,
18
+ * LAW_REGION_BIG_VALLEY = 0x3DF1559A,
19
+ * LAW_REGION_BLACKWATER = 0x60D4886D,
20
+ * LAW_REGION_BLACKWATER_MAINGAME = 0x66553576,
21
+ * LAW_REGION_BLUEGILL_MARSH = 0x1D6AED8E,
22
+ * LAW_REGION_BRAITHWAITE_MANOR = 0x3D71E7FF,
23
+ * LAW_REGION_BUTCHER_CREEK = 0x2B3E1822,
24
+ * LAW_REGION_CALIGA_HALL = 0xF3FE5080,
25
+ * LAW_REGION_CORNWALL = 0xCC4672FA,
26
+ * LAW_REGION_CUMBERLAND_FOREST = 0x81A78306,
27
+ * LAW_REGION_EMERALD_RANCH = 0x5C069DF3,
28
+ * LAW_REGION_FORT_WALLACE = 0x0AF25192,
29
+ * LAW_REGION_GREAT_PLAINS = 0xB20573FA,
30
+ * LAW_REGION_GREAT_PLAINS_MAINGAME = 0x9862FF7C,
31
+ * LAW_REGION_GRIZZLIES = 0xBB936031,
32
+ * LAW_REGION_GUAMA = 0x200DFF42,
33
+ * LAW_REGION_HEARTLANDS = 0xAD14DA65,
34
+ * LAW_REGION_LAGRAS = 0xC64808D3,
35
+ * LAW_REGION_MACFARLANES_RANCH = 0x396A7D5F,
36
+ * LAW_REGION_MANICATO = 0x039DB6BF,
37
+ * LAW_REGION_MANZANITA_POST = 0x895E580E,
38
+ * LAW_REGION_MANZANITA_POST_MAINGAME = 0x9BDD6A38,
39
+ * LAW_REGION_OCCUPIED_CARAVAN_CAMP = 0x7EBABB01,
40
+ * LAW_REGION_OLD_MAP_WILDERNESS = 0xCBB45950,
41
+ * LAW_REGION_OLD_MAP_WILDERNESS_MAINGAME = 0x9F839BE7,
42
+ * LAW_REGION_OUTLAW3 = 0x97A02FC1,
43
+ * LAW_REGION_PRONGHORN_RANCH = 0x398E4BFC,
44
+ * LAW_REGION_RHODES = 0x89222928,
45
+ * LAW_REGION_RHODES_LOCKDOWN = 0xB1181671,
46
+ * LAW_REGION_RIDGEWOOD_FARM = 0x635C3028,
47
+ * LAW_REGION_ROANOKE_RIDGE = 0x46386A9A,
48
+ * LAW_REGION_SAINT_DENIS = 0x5CF7C268,
49
+ * LAW_REGION_SAINT_DENIS_RURAL = 0x4FD5331A,
50
+ * LAW_REGION_SCARLETT_MEADOWS = 0x5FDD9717,
51
+ * LAW_REGION_SISIKA = 0x2B6BBA52,
52
+ * LAW_REGION_STRAWBERRY = 0xDD932620,
53
+ * LAW_REGION_TALL_TREES = 0xD939B758,
54
+ * LAW_REGION_TALL_TREES_MAINGAME = 0x084B17DF,
55
+ * LAW_REGION_THIEVES_LANDING = 0x3D0C2EB6,
56
+ * LAW_REGION_THIEVES_LANDING_MAINGAME = 0x61C450F3,
57
+ * LAW_REGION_TUMBLEWEED = 0x0EFAF8DC,
58
+ * LAW_REGION_VALENTINE = 0xA7A3F0C3,
59
+ * LAW_REGION_VALENTINE_LOCKDOWN = 0x123582FE,
60
+ * LAW_REGION_VAN_HORN = 0x619B528E,
61
+ * LAW_REGION_WAPITI = 0x7A976E02
62
+ * };
63
+ *
64
+ * @param player
65
+ * @param lawRegionHash
66
+ * @param stateHash
67
+ */
68
+ static setLawRegion(player: Player, lawRegionHash: string | number, stateHash: string | number): void;
69
+ /**
70
+ * @param toggle
71
+ */
72
+ static setAllowDisabledLawResponses(toggle: boolean): void;
73
+ /**
74
+ * @param p0
75
+ */
76
+ static N_0xDCF12B89624AAC96(p0: boolean): void;
77
+ /**
78
+ * Only used in resapwn_dump_body R* Script
79
+ *
80
+ * @param p0
81
+ */
82
+ static N_0x2001687F9562FD9D(p0: any): void;
83
+ /**
84
+ * Note: This native is only used in multiplayer scripts
85
+ * dispatchResponseHash: see update1/common/data/dispatchresponses/..
86
+ *
87
+ * @param dispatchResponseHash
88
+ */
89
+ static setCustomLawDispatchResponse(dispatchResponseHash: string | number): void;
90
+ /**
91
+ * _CLEAR*
92
+ *
93
+ * @param player
94
+ * @param p1
95
+ */
96
+ static N_0x390710D2DAFA6BFF(player: Player, p1: boolean): void;
97
+ /**
98
+ * @param player
99
+ * @returns
100
+ */
101
+ static N_0xE083BEDA81709891(player: Player): number;
102
+ /**
103
+ * @param player
104
+ * @returns
105
+ */
106
+ static getBounty(player: Player): number;
107
+ /**
108
+ * Force clears local player's wanted level
109
+ */
110
+ static setBountyHunterPursuitCleared(): void;
111
+ /**
112
+ * Only used in R* Script fm_mission_controller
113
+ * *CLEAR_WANTED**
114
+ */
115
+ static N_0x292AD61A33A7A485(): void;
116
+ /**
117
+ * Only used in shoprobberies
118
+ *
119
+ * @param entity
120
+ * @returns
121
+ */
122
+ static N_0x7351DA734F989F4E(entity: Entity): boolean;
123
+ /**
124
+ * @param player
125
+ */
126
+ static clearWantedScore(player: Player): void;
127
+ /**
128
+ * Default range is 1.0f
129
+ *
130
+ * @param player
131
+ * @param range
132
+ */
133
+ static setLawSenseRangeModifier(player: Player, range: number): void;
134
+ /**
135
+ * @param name
136
+ * @param volume
137
+ */
138
+ static setGuardZoneVolumeWarning(name: string | null, volume: Volume): void;
139
+ /**
140
+ * Only used in rcm_gunslinger1_1 R* Script: p0 = 0
141
+ *
142
+ * @param p0
143
+ */
144
+ static N_0x82F11E1296996574(p0: number): void;
145
+ /**
146
+ * Used in SP only
147
+ * *REPORT**
148
+ *
149
+ * @param player
150
+ * @param lawRegionHash
151
+ */
152
+ static N_0x22741652985C84D0(player: Player, lawRegionHash: string | number): void;
153
+ /**
154
+ * @param player
155
+ * @param itemValueAmount
156
+ */
157
+ static addBounty(player: Player, itemValueAmount: number): void;
158
+ /**
159
+ * @param player
160
+ * @returns
161
+ */
162
+ static N_0x9D5C9A5A3321B128(player: Player): boolean;
163
+ /**
164
+ * @param player
165
+ * @param p2
166
+ * @returns crimeType: Refer to [enum: eCrimeType]
167
+ */
168
+ static N_0x6ABC50979655BEE7(player: Player, p2: any): number;
169
+ /**
170
+ * @param ped
171
+ * @returns
172
+ */
173
+ static N_0x856CE8FDE2416602(ped: Ped): boolean;
174
+ /**
175
+ * @param player
176
+ * @param amount
177
+ */
178
+ static setBounty(player: Player, amount: number): void;
179
+ /**
180
+ * @returns p0
181
+ */
182
+ static N_0xC687A23E166DCF68(): [any, number];
183
+ /**
184
+ * Only used in sisikapenitentiary R* Script: name = SISIKA
185
+ * _IS_G* or _IS_H*
186
+ *
187
+ * @param name
188
+ * @returns
189
+ */
190
+ static N_0x0DBACA9C38C9A686(name: string | null): boolean;
191
+ /**
192
+ * Only used in net_fetch R* Script
193
+ *
194
+ * @param crimeType Refer to [enum: eCrimeType]
195
+ * @returns
196
+ */
197
+ static N_0x0BDFEBCF40A5F7E3(crimeType: eCrimeType): number;
198
+ /**
199
+ * @param player
200
+ * @param lawRegionHash
201
+ */
202
+ static setPlayerArrestedInRegion(player: Player, lawRegionHash: string | number): void;
203
+ /**
204
+ * behaviour: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CLawBehavior__Flags
205
+ *
206
+ * @param ped
207
+ * @param behaviour
208
+ */
209
+ static setPedLawBehaviour(ped: Ped, behaviour: number): void;
210
+ /**
211
+ * @param player
212
+ * @returns
213
+ */
214
+ static N_0x0F230DE0DDBE3649(player: Player): boolean;
215
+ /**
216
+ * @param player
217
+ */
218
+ static resetWantedForNewIncident(player: Player): void;
219
+ /**
220
+ * _SET_C* - _SET_D*
221
+ *
222
+ * @param player
223
+ * @param crimeType Refer to [enum: eCrimeType]
224
+ * @param bounty
225
+ * @param p3
226
+ * @param p4
227
+ * @param p5
228
+ * @param p6
229
+ * @param p7
230
+ * @param p8
231
+ */
232
+ static N_0xEDFC6C1FD1C964F5(player: Player, crimeType: eCrimeType, bounty: number, p3: number, p4: number, p5: boolean, p6: number, p7: number, p8: any): void;
233
+ /**
234
+ * @param player
235
+ * @param dispatchResponseHash
236
+ */
237
+ static reportPlayerLawDispatchResponseOverride(player: Player, dispatchResponseHash: string | number): void;
238
+ /**
239
+ * @param player
240
+ * @returns
241
+ */
242
+ static areWitnessesActive(player: Player): any;
243
+ /**
244
+ * @param p0
245
+ */
246
+ static N_0x331D349E0380B097(p0: any): void;
247
+ static N_0xDEA083C16BB91345(): void;
248
+ /**
249
+ * @param player
250
+ * @param p1
251
+ * @param p2
252
+ * @returns
253
+ */
254
+ static N_0x89E005B1662F6E48(player: Player, p1: number, p2: number): boolean;
255
+ /**
256
+ * @param multiplier
257
+ */
258
+ static setDispatchMultiplierOverride(multiplier: number): void;
259
+ /**
260
+ * @param player
261
+ * @param p1
262
+ */
263
+ static setLawRbsVolume(player: Player, p1: string | number): void;
264
+ /**
265
+ * Only used in loanshark_miner1 R* Script: name = ANNESBURG_MINES
266
+ *
267
+ * @param ped
268
+ * @param name
269
+ */
270
+ static N_0x9772395CC73E8D1F(ped: Ped, name: string | null): void;
271
+ /**
272
+ * @param name
273
+ * @param pos
274
+ */
275
+ static setGuardZonePosition2(name: string | null, pos: Vector3): void;
276
+ /**
277
+ * Only used in trainrobbery_ambient R* Script
278
+ *
279
+ * @returns
280
+ */
281
+ static areLawPedsEnabledForTrain(): any;
282
+ /**
283
+ * Returns p1 value for 0xE4D6E45F491A66CB
284
+ *
285
+ * @param player
286
+ * @returns
287
+ */
288
+ static N_0xE9EB79CBF9C0F58A(player: Player): number;
289
+ /**
290
+ * Called together with REPORT_POLICE_SPOTTED_PLAYER
291
+ */
292
+ static N_0xBD944A3D36E992DE(): void;
293
+ /**
294
+ * @param toggle
295
+ */
296
+ static enableDispatchLaw2(toggle: boolean): void;
297
+ /**
298
+ * Seems to disable lawmen guarding behaviors (like during a region lockdown). Must be called every frame.
299
+ * Only used in R* SP Scripts, mostly used in train_fast_travel_core
300
+ */
301
+ static N_0xE94B5E938619712E(): void;
302
+ /**
303
+ * Only used in R* SP Scripts
304
+ * Params: p1 = 0
305
+ *
306
+ * @param p0
307
+ * @param p1
308
+ */
309
+ static N_0xE9AC8466ABE484BB(p0: boolean, p1: any): void;
310
+ /**
311
+ * @param player
312
+ * @returns
313
+ */
314
+ static N_0x26934083D3F2579C(player: Player): boolean;
315
+ /**
316
+ * @param name
317
+ * @param volume
318
+ */
319
+ static setGuardZoneVolumeRestricted(name: string | null, volume: Volume): void;
320
+ /**
321
+ * @param player
322
+ * @returns Refer to [enum: eCrimeType]
323
+ */
324
+ static getHudPlayerCrimeType(player: Player): string | number;
325
+ /**
326
+ * @param name
327
+ */
328
+ static createGuardZone(name: string | null): void;
329
+ /**
330
+ * @param p0
331
+ */
332
+ static N_0x987BE590FB9D41E5(p0: boolean): void;
333
+ /**
334
+ * @param player
335
+ * @returns
336
+ */
337
+ static isLawIncidentActive(player: Player): any;
338
+ /**
339
+ * @param p0
340
+ */
341
+ static N_0x3852237A3D9DF145(p0: number): void;
342
+ static N_0x29CD4896ECB66C12(): void;
343
+ /**
344
+ * @param toggle
345
+ */
346
+ static enableDispatchLaw(toggle: boolean): void;
347
+ /**
348
+ * @param player
349
+ * @param p1
350
+ */
351
+ static setPostponeDisturbanceCrimesDuringCombat(player: Player, p1: boolean): void;
352
+ /**
353
+ * @param player
354
+ * @param p1
355
+ * @returns crimeType: Refer to [enum: eCrimeType]
356
+ */
357
+ static N_0xB527099D1E1EED49(player: Player, p1: number): [boolean, number];
358
+ /**
359
+ * Only used in rcm_serial_killer1 R* Script
360
+ *
361
+ * @param ped
362
+ * @returns
363
+ */
364
+ static N_0xC0DF161950FB101E(ped: Ped): boolean;
365
+ /**
366
+ * @param crimeType Refer to [enum: eCrimeType]
367
+ * @param p1
368
+ * @returns
369
+ */
370
+ static N_0xDAEFDFDB2AEECE37(crimeType: eCrimeType, p1: any): number;
371
+ /**
372
+ * Only used in R* SP Scripts
373
+ * Params: p1 = true, p2 = false
374
+ *
375
+ * @param itemSet
376
+ * @param p1
377
+ * @param p2
378
+ */
379
+ static N_0xDA1A9ADC4E3D4B16(itemSet: ItemSet, p1: boolean, p2: boolean): void;
380
+ /**
381
+ * @param player
382
+ * @param p1
383
+ * @param p2
384
+ * @returns
385
+ */
386
+ static N_0x3738B784DDD35CC6(player: Player, p1: number, p2: number): boolean;
387
+ /**
388
+ * *SET_DISPATCH**
389
+ *
390
+ * @param flag
391
+ * @param p1
392
+ */
393
+ static N_0x7EF2A2FE38D74456(flag: number, p1: boolean): void;
394
+ /**
395
+ * @param player
396
+ * @returns data
397
+ */
398
+ static N_0xCBFB4951F2E3934C(player: Player): number;
399
+ /**
400
+ * @param player
401
+ * @param p1
402
+ */
403
+ static setDisableDisturbanceCrimes(player: Player, p1: boolean): void;
404
+ /**
405
+ * @param player
406
+ * @param crimeType Refer to [enum: eCrimeType]
407
+ * @param p2
408
+ * @param p3
409
+ * @param p4
410
+ */
411
+ static suppressCrimeThisFrame(player: Player, crimeType: eCrimeType, p2: number, p3: number, p4: number): void;
412
+ /**
413
+ * @param player
414
+ * @param crimeType Refer to [enum: eCrimeType]
415
+ * @param bounty
416
+ * @param entity
417
+ * @param isKnownSuspect
418
+ */
419
+ static reportCrime(player: Player, crimeType: eCrimeType, bounty: number, entity: Entity, isKnownSuspect: boolean): void;
420
+ /**
421
+ * p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts
422
+ *
423
+ * @param p0
424
+ * @returns
425
+ */
426
+ static getBountyHunterGlobalCooldown(p0: string | number): number;
427
+ /**
428
+ * p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts
429
+ *
430
+ * @param p0
431
+ * @param p1
432
+ */
433
+ static setBountyHunterGlobalCooldown(p0: string | number, p1: number): void;
434
+ /**
435
+ * Only used in R* SP Scripts
436
+ *
437
+ * @param player
438
+ * @param p1
439
+ */
440
+ static N_0x5E6F375CA101C108(player: Player, p1: boolean): void;
441
+ /**
442
+ * @param crimeType Refer to [enum: eCrimeType]
443
+ * @param p1
444
+ */
445
+ static N_0xF611DE44AEB36A1D(crimeType: eCrimeType, p1: boolean): void;
446
+ /**
447
+ * @param pedGroup1
448
+ * @param ped
449
+ * @param pedGroup2
450
+ * @param pos
451
+ * @param crimeType
452
+ * @returns
453
+ */
454
+ static witnessResponseTask(pedGroup1: Ped, ped: Ped, pedGroup2: Ped, pos: Vector3, crimeType: eCrimeType): any;
455
+ /**
456
+ * @param ped
457
+ * @returns
458
+ */
459
+ static isGuardPedInvestigating(ped: Ped): any;
460
+ /**
461
+ * @param name
462
+ * @param volume
463
+ */
464
+ static setGuardZoneVolumeRegistrationStart(name: string | null, volume: Volume): void;
465
+ /**
466
+ * @param player
467
+ * @returns
468
+ */
469
+ static N_0x9945A3E2528A02E8(player: Player): boolean;
470
+ /**
471
+ * @param player
472
+ */
473
+ static clearPlayerPastCrimes(player: Player): void;
474
+ /**
475
+ * @param player
476
+ * @returns
477
+ */
478
+ static areWitnessesPending(player: Player): any;
479
+ /**
480
+ * Returns true when investigation creation was successful
481
+ *
482
+ * @param guardZoneName
483
+ * @param entity
484
+ * @param pos
485
+ * @returns
486
+ */
487
+ static createGuardZoneForEntity(guardZoneName: string | null, entity: Entity, pos: Vector3): boolean;
488
+ /**
489
+ * Returns the amount of time (probably in game minutes) since last seen by the law / left the wanted radius
490
+ *
491
+ * @param player
492
+ * @returns
493
+ */
494
+ static getTimeSinceLastSeenByLaw(player: Player): number;
495
+ /**
496
+ * Params: p0 either 0, 1 or -1 in R* Scripts
497
+ * Set to 0 called together with _SUPPRESS_CRIME
498
+ *
499
+ * @param p0
500
+ */
501
+ static N_0x15ABD5004CAD2D99(p0: number): void;
502
+ /**
503
+ * @param toggle
504
+ */
505
+ static setLawDisabled(toggle: boolean): void;
506
+ /**
507
+ * @param player
508
+ * @param itemSet
509
+ */
510
+ static N_0x522F74636DF10201(player: Player, itemSet: ItemSet): void;
511
+ /**
512
+ * @param player
513
+ */
514
+ static clearBounty(player: Player): void;
515
+ /**
516
+ * *GET_DISPATCH**
517
+ *
518
+ * @param flag
519
+ * @returns
520
+ */
521
+ static N_0xC7DC5A0A7DF608CB(flag: number): boolean;
522
+ /**
523
+ * Only used in shoprobberies R* Scripts
524
+ *
525
+ * @returns
526
+ */
527
+ static N_0x9EF07CFBB19A9733(): boolean;
528
+ static forceLawOnLocalPlayerImmediately(): void;
529
+ /**
530
+ * Returns amount of suppressed crimes to be used later in the function MPINTRO_CRIME_MONITOR_MAINTAIN
531
+ *
532
+ * @param player
533
+ * @param crimeType Refer to [enum: eCrimeType]
534
+ * @returns
535
+ */
536
+ static numCrimesSuppressed(player: Player, crimeType: eCrimeType): number;
537
+ /**
538
+ * @param name
539
+ */
540
+ static disableGuardZone(name: string | null): void;
541
+ /**
542
+ * @param player
543
+ */
544
+ static N_0x61B98367D93F012F(player: Player): void;
545
+ /**
546
+ * @param enable
547
+ */
548
+ static setCantLoseLawThisResponse(enable: boolean): void;
549
+ /**
550
+ * @param player
551
+ * @param intensity
552
+ */
553
+ static setWantedScore(player: Player, intensity: number): void;
554
+ /**
555
+ * dispatchResponseHash: see common/data/dispatchresponses/..
556
+ *
557
+ * @param pos
558
+ * @param dispatchResponseHash
559
+ * @returns
560
+ */
561
+ static createLawDispatchResponseForCoords(pos: Vector3, dispatchResponseHash: string | number): any;
562
+ /**
563
+ * @param ped
564
+ * @param crimeType Refer to [enum: eCrimeType]
565
+ * @param p2
566
+ * @returns
567
+ */
568
+ static N_0xFFEBE5AA96BC2E4E(ped: Ped, crimeType: eCrimeType, p2: boolean): any;
569
+ /**
570
+ * @param player
571
+ * @param p1
572
+ */
573
+ static N_0xD6C0A8C7C0B2F82C(player: Player, p1: boolean): void;
574
+ /**
575
+ * @param name
576
+ * @param volume
577
+ */
578
+ static setGuardZoneVolumeThreat(name: string | null, volume: Volume): void;
579
+ /**
580
+ * @param name
581
+ * @param pos
582
+ */
583
+ static setGuardZonePosition(name: string | null, pos: Vector3): void;
584
+ /**
585
+ * Only used in R* SP Scripts
586
+ * Params: p2 either 1 or 2
587
+ *
588
+ * @param player
589
+ * @param crimeType Refer to [enum: eCrimeType]
590
+ * @param p2
591
+ */
592
+ static N_0xD7494DED50C6EF52(player: Player, crimeType: eCrimeType, p2: number): void;
593
+ /**
594
+ * @param p0
595
+ */
596
+ static N_0xC5EB2755FA25F1E9(p0: boolean): void;
597
+ /**
598
+ * @param name
599
+ */
600
+ static removeGuardZone(name: string | null): void;
601
+ /**
602
+ * @param p0
603
+ */
604
+ static N_0x9B4C564BFA7CFF37(p0: number): void;
605
+ /**
606
+ * Only used in R* SP Script av_amb_camp_robbery
607
+ *
608
+ * @param ped
609
+ * @returns p1
610
+ */
611
+ static N_0x318F0F9A4426CFA2(ped: Ped): [any, number];
612
+ /**
613
+ * @param player
614
+ * @param areInvestigatorsActive
615
+ * @param p2
616
+ * @returns
617
+ */
618
+ static areInvestigatorsActive(player: Player, areInvestigatorsActive: boolean, p2: any): any;
619
+ /**
620
+ * Used in SP only, called together with _SET_BOUNTY_HUNTER_PURSUIT_CLEARED & CLEAR_WANTED_SCORE
621
+ * *REPORT**
622
+ *
623
+ * @param player
624
+ */
625
+ static N_0x07E8B8B20570271C(player: Player): void;
626
+ /**
627
+ * @param ped
628
+ * @returns
629
+ */
630
+ static N_0x0EAF918F751F27BA(ped: Ped): boolean;
631
+ /**
632
+ * @param player
633
+ * @param ped
634
+ * @returns outCoords
635
+ */
636
+ static N_0x21213B833EF4DAE7(player: Player, ped: Ped): Vector3;
637
+ /**
638
+ * @param pos
639
+ * @param p3
640
+ * @param itemSet
641
+ */
642
+ static N_0x0C392DB374655176(pos: Vector3, p3: number, itemSet: ItemSet): void;
643
+ /**
644
+ * Only used in R* Script long_update
645
+ * Returns a value thats being subtracted from GET_GAME_TIMER
646
+ *
647
+ * @param player
648
+ * @returns
649
+ */
650
+ static N_0x7FC667F6DDFBCDCC(player: Player): number;
651
+ /**
652
+ * @param player
653
+ * @param p1
654
+ * @returns crimeType: Refer to [enum: eCrimeType]
655
+ */
656
+ static getPlayerRegisteredCrime(player: Player, p1: number): [any, number];
657
+ /**
658
+ * @param name
659
+ * @param volume
660
+ */
661
+ static setGuardZoneVolumeRegistrationEnd(name: string | null, volume: Volume): void;
662
+ /**
663
+ * @returns
664
+ */
665
+ static N_0xF46108C50A22B029(): boolean;
666
+ /**
667
+ * @param player
668
+ * @param lawRegionHash
669
+ */
670
+ static setPlayerTurnedInBountyInRegion(player: Player, lawRegionHash: string | number): void;
671
+ static N_0x7803436E68C32B26(): void;
672
+ /**
673
+ * Returns bounty (increment) value
674
+ *
675
+ * @param crimeType Refer to [enum: eCrimeType]
676
+ * @returns
677
+ */
678
+ static getCrimeBountyAmountByType(crimeType: eCrimeType): number;
679
+ /**
680
+ * @returns crimeType: Refer to [enum: eCrimeType]
681
+ */
682
+ static N_0x9C5BD8C562565CE6(): number;
683
+ /**
684
+ * @param player
685
+ * @param p1
686
+ * @returns
687
+ */
688
+ static N_0xE4D6E45F491A66CB(player: Player, p1: number): any;
689
+ /**
690
+ * @param player
691
+ * @param crimeType Refer to [enum: eCrimeType]
692
+ * @param pedGroup
693
+ */
694
+ static addWitnessResponse(player: Player, crimeType: eCrimeType, pedGroup: Ped): void;
695
+ /**
696
+ * @returns
697
+ */
698
+ static N_0x3D2674828A4E6B3C(): boolean;
699
+ /**
700
+ * @param ped
701
+ * @returns p1
702
+ */
703
+ static N_0x018F30D762E62DF8(ped: Ped): [any, number];
704
+ /**
705
+ * @param player
706
+ * @returns
707
+ */
708
+ static N_0x148E7AC8141C9E64(player: Player): string | number;
709
+ /**
710
+ * Only used in rcm_homerob00 R* Script
711
+ *
712
+ * @returns
713
+ */
714
+ static areAnyLawPedsInvestigating(): boolean;
715
+ /**
716
+ * @param entity
717
+ * @param ped
718
+ * @param p2
719
+ * @param pos
720
+ * @param crimeType Refer to [enum: eCrimeType]
721
+ * @returns
722
+ */
723
+ static N_0x95878B13E272EF1F(entity: Entity, ped: Ped, p2: boolean, pos: Vector3, crimeType: eCrimeType): any;
724
+ /**
725
+ * Only used in act_bankrobbery01 R* Script
726
+ *
727
+ * @param player
728
+ * @param itemSet
729
+ */
730
+ static N_0x9C8A2BF37E966464(player: Player, itemSet: ItemSet): void;
731
+ /**
732
+ * p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts
733
+ *
734
+ * @param p0
735
+ * @param p1
736
+ * @param p2
737
+ */
738
+ static pauseBountyHunterCooldown(p0: string | number, p1: boolean, p2: any): void;
739
+ static N_0xC310239ACCCF5579(): void;
740
+ /**
741
+ * @param ped
742
+ * @returns
743
+ */
744
+ static N_0x40851BCC33ACD9AB(ped: Ped): boolean;
745
+ /**
746
+ * @param player
747
+ * @returns
748
+ */
749
+ static getWantedScore(player: Player): number;
750
+ /**
751
+ * @param ped
752
+ * @param bitset
753
+ */
754
+ static N_0x00DB0BC05E3FAA4E(ped: Ped, bitset: number): void;
755
+ }
756
+ //# sourceMappingURL=Law.d.ts.map