@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  635. package/src/types/BufferedClass.ts +14 -0
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  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,1142 @@
1
+ import type { eCrimeType } from '../enums/eCrimeType';
2
+ import type { Entity } from '../classes/Entity';
3
+ import type { ItemSet } from '../classes/ItemSet';
4
+ import type { Ped } from '../classes/Ped';
5
+ import type { Player } from '../classes/Player';
6
+ import type { Volume } from '../classes/Volume';
7
+ import { Vector2 } from '../types/Vector2';
8
+ import { Vector3 } from '../types/Vector3';
9
+ import { Vector4 } from '../types/Vector4';
10
+ import { Color } from '../types/Color';
11
+ import { createFromHandle } from '../types/HandleRegistry';
12
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
13
+
14
+ export class Law {
15
+ /**
16
+ * enum eLawRegion : Hash
17
+ * {
18
+ * LAW_DISPATCH_REGION_NONE = 0,
19
+ * LAW_REGION_AGUASDULCES = 0x2F573EBE,
20
+ * LAW_REGION_ANNESBURG = 0x68CAFD50,
21
+ * LAW_REGION_ARMADILLO = 0xF0B90756,
22
+ * LAW_REGION_BAYOU_NWA = 0x80966B1C,
23
+ * LAW_REGION_BEECHERS_HOPE = 0xE2544977,
24
+ * LAW_REGION_BIG_VALLEY = 0x3DF1559A,
25
+ * LAW_REGION_BLACKWATER = 0x60D4886D,
26
+ * LAW_REGION_BLACKWATER_MAINGAME = 0x66553576,
27
+ * LAW_REGION_BLUEGILL_MARSH = 0x1D6AED8E,
28
+ * LAW_REGION_BRAITHWAITE_MANOR = 0x3D71E7FF,
29
+ * LAW_REGION_BUTCHER_CREEK = 0x2B3E1822,
30
+ * LAW_REGION_CALIGA_HALL = 0xF3FE5080,
31
+ * LAW_REGION_CORNWALL = 0xCC4672FA,
32
+ * LAW_REGION_CUMBERLAND_FOREST = 0x81A78306,
33
+ * LAW_REGION_EMERALD_RANCH = 0x5C069DF3,
34
+ * LAW_REGION_FORT_WALLACE = 0x0AF25192,
35
+ * LAW_REGION_GREAT_PLAINS = 0xB20573FA,
36
+ * LAW_REGION_GREAT_PLAINS_MAINGAME = 0x9862FF7C,
37
+ * LAW_REGION_GRIZZLIES = 0xBB936031,
38
+ * LAW_REGION_GUAMA = 0x200DFF42,
39
+ * LAW_REGION_HEARTLANDS = 0xAD14DA65,
40
+ * LAW_REGION_LAGRAS = 0xC64808D3,
41
+ * LAW_REGION_MACFARLANES_RANCH = 0x396A7D5F,
42
+ * LAW_REGION_MANICATO = 0x039DB6BF,
43
+ * LAW_REGION_MANZANITA_POST = 0x895E580E,
44
+ * LAW_REGION_MANZANITA_POST_MAINGAME = 0x9BDD6A38,
45
+ * LAW_REGION_OCCUPIED_CARAVAN_CAMP = 0x7EBABB01,
46
+ * LAW_REGION_OLD_MAP_WILDERNESS = 0xCBB45950,
47
+ * LAW_REGION_OLD_MAP_WILDERNESS_MAINGAME = 0x9F839BE7,
48
+ * LAW_REGION_OUTLAW3 = 0x97A02FC1,
49
+ * LAW_REGION_PRONGHORN_RANCH = 0x398E4BFC,
50
+ * LAW_REGION_RHODES = 0x89222928,
51
+ * LAW_REGION_RHODES_LOCKDOWN = 0xB1181671,
52
+ * LAW_REGION_RIDGEWOOD_FARM = 0x635C3028,
53
+ * LAW_REGION_ROANOKE_RIDGE = 0x46386A9A,
54
+ * LAW_REGION_SAINT_DENIS = 0x5CF7C268,
55
+ * LAW_REGION_SAINT_DENIS_RURAL = 0x4FD5331A,
56
+ * LAW_REGION_SCARLETT_MEADOWS = 0x5FDD9717,
57
+ * LAW_REGION_SISIKA = 0x2B6BBA52,
58
+ * LAW_REGION_STRAWBERRY = 0xDD932620,
59
+ * LAW_REGION_TALL_TREES = 0xD939B758,
60
+ * LAW_REGION_TALL_TREES_MAINGAME = 0x084B17DF,
61
+ * LAW_REGION_THIEVES_LANDING = 0x3D0C2EB6,
62
+ * LAW_REGION_THIEVES_LANDING_MAINGAME = 0x61C450F3,
63
+ * LAW_REGION_TUMBLEWEED = 0x0EFAF8DC,
64
+ * LAW_REGION_VALENTINE = 0xA7A3F0C3,
65
+ * LAW_REGION_VALENTINE_LOCKDOWN = 0x123582FE,
66
+ * LAW_REGION_VAN_HORN = 0x619B528E,
67
+ * LAW_REGION_WAPITI = 0x7A976E02
68
+ * };
69
+ *
70
+ * @param player
71
+ * @param lawRegionHash
72
+ * @param stateHash
73
+ */
74
+ static setLawRegion(player: Player, lawRegionHash: string | number, stateHash: string | number): void {
75
+ inv<void>('0x4752F68EB7F2D280', player.handle, _h(lawRegionHash), _h(stateHash));
76
+ }
77
+
78
+ /**
79
+ * @param toggle
80
+ */
81
+ static setAllowDisabledLawResponses(toggle: boolean): void {
82
+ inv<void>('0x4B52BF96E225D230', toggle);
83
+ }
84
+
85
+ /**
86
+ * @param p0
87
+ */
88
+ static N_0xDCF12B89624AAC96(p0: boolean): void {
89
+ inv<void>('0xDCF12B89624AAC96', p0);
90
+ }
91
+
92
+ /**
93
+ * Only used in resapwn_dump_body R* Script
94
+ *
95
+ * @param p0
96
+ */
97
+ static N_0x2001687F9562FD9D(p0: any): void {
98
+ inv<void>('0x2001687F9562FD9D', p0);
99
+ }
100
+
101
+ /**
102
+ * Note: This native is only used in multiplayer scripts
103
+ * dispatchResponseHash: see update1/common/data/dispatchresponses/..
104
+ *
105
+ * @param dispatchResponseHash
106
+ */
107
+ static setCustomLawDispatchResponse(dispatchResponseHash: string | number): void {
108
+ inv<void>('0x009CF9A29972C298', _h(dispatchResponseHash));
109
+ }
110
+
111
+ /**
112
+ * _CLEAR*
113
+ *
114
+ * @param player
115
+ * @param p1
116
+ */
117
+ static N_0x390710D2DAFA6BFF(player: Player, p1: boolean): void {
118
+ inv<void>('0x390710D2DAFA6BFF', player.handle, p1);
119
+ }
120
+
121
+ /**
122
+ * @param player
123
+ * @returns
124
+ */
125
+ static N_0xE083BEDA81709891(player: Player): number {
126
+ return inv<number>('0xE083BEDA81709891', player.handle, rai());
127
+ }
128
+
129
+ /**
130
+ * @param player
131
+ * @returns
132
+ */
133
+ static getBounty(player: Player): number {
134
+ return inv<number>('0x54310AAB97B92816', player.handle, rai());
135
+ }
136
+
137
+ /**
138
+ * Force clears local player's wanted level
139
+ */
140
+ static setBountyHunterPursuitCleared(): void {
141
+ inv<void>('0x55F37F5F3F2475E1');
142
+ }
143
+
144
+ /**
145
+ * Only used in R* Script fm_mission_controller
146
+ * *CLEAR_WANTED**
147
+ */
148
+ static N_0x292AD61A33A7A485(): void {
149
+ inv<void>('0x292AD61A33A7A485');
150
+ }
151
+
152
+ /**
153
+ * Only used in shoprobberies
154
+ *
155
+ * @param entity
156
+ * @returns
157
+ */
158
+ static N_0x7351DA734F989F4E(entity: Entity): boolean {
159
+ return inv<boolean>('0x7351DA734F989F4E', entity.handle, rai());
160
+ }
161
+
162
+ /**
163
+ * @param player
164
+ */
165
+ static clearWantedScore(player: Player): void {
166
+ inv<void>('0x062B4A4A3396351D', player.handle);
167
+ }
168
+
169
+ /**
170
+ * Default range is 1.0f
171
+ *
172
+ * @param player
173
+ * @param range
174
+ */
175
+ static setLawSenseRangeModifier(player: Player, range: number): void {
176
+ inv<void>('0xFEC85339AACA2A35', player.handle, f(range));
177
+ }
178
+
179
+ /**
180
+ * @param name
181
+ * @param volume
182
+ */
183
+ static setGuardZoneVolumeWarning(name: string | null, volume: Volume): void {
184
+ inv<void>('0xAD3E07C37A7C1ADC', name, volume.handle);
185
+ }
186
+
187
+ /**
188
+ * Only used in rcm_gunslinger1_1 R* Script: p0 = 0
189
+ *
190
+ * @param p0
191
+ */
192
+ static N_0x82F11E1296996574(p0: number): void {
193
+ inv<void>('0x82F11E1296996574', p0);
194
+ }
195
+
196
+ /**
197
+ * Used in SP only
198
+ * *REPORT**
199
+ *
200
+ * @param player
201
+ * @param lawRegionHash
202
+ */
203
+ static N_0x22741652985C84D0(player: Player, lawRegionHash: string | number): void {
204
+ inv<void>('0x22741652985C84D0', player.handle, _h(lawRegionHash));
205
+ }
206
+
207
+ /**
208
+ * @param player
209
+ * @param itemValueAmount
210
+ */
211
+ static addBounty(player: Player, itemValueAmount: number): void {
212
+ inv<void>('0x0E3BDEED21BEB945', player.handle, itemValueAmount);
213
+ }
214
+
215
+ /**
216
+ * @param player
217
+ * @returns
218
+ */
219
+ static N_0x9D5C9A5A3321B128(player: Player): boolean {
220
+ return inv<boolean>('0x9D5C9A5A3321B128', player.handle, rai());
221
+ }
222
+
223
+ /**
224
+ * @param player
225
+ * @param p2
226
+ * @returns crimeType: Refer to [enum: eCrimeType]
227
+ */
228
+ static N_0x6ABC50979655BEE7(player: Player, p2: any): number {
229
+ const result = inv<number>('0x6ABC50979655BEE7', player.handle, pvi(), p2);
230
+ return result;
231
+ }
232
+
233
+ /**
234
+ * @param ped
235
+ * @returns
236
+ */
237
+ static N_0x856CE8FDE2416602(ped: Ped): boolean {
238
+ return inv<boolean>('0x856CE8FDE2416602', ped.handle, rai());
239
+ }
240
+
241
+ /**
242
+ * @param player
243
+ * @param amount
244
+ */
245
+ static setBounty(player: Player, amount: number): void {
246
+ inv<void>('0x093A9D1F72DF0D19', player.handle, amount);
247
+ }
248
+
249
+ /**
250
+ * @returns p0
251
+ */
252
+ static N_0xC687A23E166DCF68(): [any, number] {
253
+ const result = inv<[number, number]>('0xC687A23E166DCF68', pvi());
254
+ return [result[0], result[1]];
255
+ }
256
+
257
+ /**
258
+ * Only used in sisikapenitentiary R* Script: name = SISIKA
259
+ * _IS_G* or _IS_H*
260
+ *
261
+ * @param name
262
+ * @returns
263
+ */
264
+ static N_0x0DBACA9C38C9A686(name: string | null): boolean {
265
+ return inv<boolean>('0x0DBACA9C38C9A686', name, rai());
266
+ }
267
+
268
+ /**
269
+ * Only used in net_fetch R* Script
270
+ *
271
+ * @param crimeType Refer to [enum: eCrimeType]
272
+ * @returns
273
+ */
274
+ static N_0x0BDFEBCF40A5F7E3(crimeType: eCrimeType): number {
275
+ return inv<number>('0x0BDFEBCF40A5F7E3', crimeType, rai());
276
+ }
277
+
278
+ /**
279
+ * @param player
280
+ * @param lawRegionHash
281
+ */
282
+ static setPlayerArrestedInRegion(player: Player, lawRegionHash: string | number): void {
283
+ inv<void>('0xE0FA74AA3CCE650B', player.handle, _h(lawRegionHash));
284
+ }
285
+
286
+ /**
287
+ * behaviour: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CLawBehavior__Flags
288
+ *
289
+ * @param ped
290
+ * @param behaviour
291
+ */
292
+ static setPedLawBehaviour(ped: Ped, behaviour: number): void {
293
+ inv<void>('0x819ADD5EF1742F47', ped.handle, behaviour);
294
+ }
295
+
296
+ /**
297
+ * @param player
298
+ * @returns
299
+ */
300
+ static N_0x0F230DE0DDBE3649(player: Player): boolean {
301
+ return inv<boolean>('0x0F230DE0DDBE3649', player.handle, rai());
302
+ }
303
+
304
+ /**
305
+ * @param player
306
+ */
307
+ static resetWantedForNewIncident(player: Player): void {
308
+ inv<void>('0x2728C77FBC4B9796', player.handle);
309
+ }
310
+
311
+ /**
312
+ * _SET_C* - _SET_D*
313
+ *
314
+ * @param player
315
+ * @param crimeType Refer to [enum: eCrimeType]
316
+ * @param bounty
317
+ * @param p3
318
+ * @param p4
319
+ * @param p5
320
+ * @param p6
321
+ * @param p7
322
+ * @param p8
323
+ */
324
+ static N_0xEDFC6C1FD1C964F5(player: Player, crimeType: eCrimeType, bounty: number, p3: number, p4: number, p5: boolean, p6: number, p7: number, p8: any): void {
325
+ inv<void>('0xEDFC6C1FD1C964F5', player.handle, crimeType, bounty, f(p3), f(p4), p5, f(p6), f(p7), p8);
326
+ }
327
+
328
+ /**
329
+ * @param player
330
+ * @param dispatchResponseHash
331
+ */
332
+ static reportPlayerLawDispatchResponseOverride(player: Player, dispatchResponseHash: string | number): void {
333
+ inv<void>('0x9C4352134B2835FB', player.handle, _h(dispatchResponseHash));
334
+ }
335
+
336
+ /**
337
+ * @param player
338
+ * @returns
339
+ */
340
+ static areWitnessesActive(player: Player): any {
341
+ return inv<number>('0x69E181772886F48B', player.handle);
342
+ }
343
+
344
+ /**
345
+ * @param p0
346
+ */
347
+ static N_0x331D349E0380B097(p0: any): void {
348
+ inv<void>('0x331D349E0380B097', p0);
349
+ }
350
+
351
+ static N_0xDEA083C16BB91345(): void {
352
+ inv<void>('0xDEA083C16BB91345');
353
+ }
354
+
355
+ /**
356
+ * @param player
357
+ * @param p1
358
+ * @param p2
359
+ * @returns
360
+ */
361
+ static N_0x89E005B1662F6E48(player: Player, p1: number, p2: number): boolean {
362
+ return inv<boolean>('0x89E005B1662F6E48', player.handle, p1, p2, rai());
363
+ }
364
+
365
+ /**
366
+ * @param multiplier
367
+ */
368
+ static setDispatchMultiplierOverride(multiplier: number): void {
369
+ inv<void>('0x002BABE0B7D53136', f(multiplier));
370
+ }
371
+
372
+ /**
373
+ * @param player
374
+ * @param p1
375
+ */
376
+ static setLawRbsVolume(player: Player, p1: string | number): void {
377
+ inv<void>('0x9BBDCB8DF789EBC1', player.handle, _h(p1));
378
+ }
379
+
380
+ /**
381
+ * Only used in loanshark_miner1 R* Script: name = ANNESBURG_MINES
382
+ *
383
+ * @param ped
384
+ * @param name
385
+ */
386
+ static N_0x9772395CC73E8D1F(ped: Ped, name: string | null): void {
387
+ inv<void>('0x9772395CC73E8D1F', ped.handle, name);
388
+ }
389
+
390
+ /**
391
+ * @param name
392
+ * @param pos
393
+ */
394
+ static setGuardZonePosition2(name: string | null, pos: Vector3): void {
395
+ inv<void>('0x2F9005E2EA4E5EE4', name, f(pos.x), f(pos.y), f(pos.z));
396
+ }
397
+
398
+ /**
399
+ * Only used in trainrobbery_ambient R* Script
400
+ *
401
+ * @returns
402
+ */
403
+ static areLawPedsEnabledForTrain(): any {
404
+ return inv<number>('0xA22C46F16359471C');
405
+ }
406
+
407
+ /**
408
+ * Returns p1 value for 0xE4D6E45F491A66CB
409
+ *
410
+ * @param player
411
+ * @returns
412
+ */
413
+ static N_0xE9EB79CBF9C0F58A(player: Player): number {
414
+ return inv<number>('0xE9EB79CBF9C0F58A', player.handle, rai());
415
+ }
416
+
417
+ /**
418
+ * Called together with REPORT_POLICE_SPOTTED_PLAYER
419
+ */
420
+ static N_0xBD944A3D36E992DE(): void {
421
+ inv<void>('0xBD944A3D36E992DE');
422
+ }
423
+
424
+ /**
425
+ * @param toggle
426
+ */
427
+ static enableDispatchLaw2(toggle: boolean): void {
428
+ inv<void>('0x710448D44A64C213', toggle);
429
+ }
430
+
431
+ /**
432
+ * Seems to disable lawmen guarding behaviors (like during a region lockdown). Must be called every frame.
433
+ * Only used in R* SP Scripts, mostly used in train_fast_travel_core
434
+ */
435
+ static N_0xE94B5E938619712E(): void {
436
+ inv<void>('0xE94B5E938619712E');
437
+ }
438
+
439
+ /**
440
+ * Only used in R* SP Scripts
441
+ * Params: p1 = 0
442
+ *
443
+ * @param p0
444
+ * @param p1
445
+ */
446
+ static N_0xE9AC8466ABE484BB(p0: boolean, p1: any): void {
447
+ inv<void>('0xE9AC8466ABE484BB', p0, p1);
448
+ }
449
+
450
+ /**
451
+ * @param player
452
+ * @returns
453
+ */
454
+ static N_0x26934083D3F2579C(player: Player): boolean {
455
+ return inv<boolean>('0x26934083D3F2579C', player.handle, rai());
456
+ }
457
+
458
+ /**
459
+ * @param name
460
+ * @param volume
461
+ */
462
+ static setGuardZoneVolumeRestricted(name: string | null, volume: Volume): void {
463
+ inv<void>('0x35815F372D43E1E5', name, volume.handle);
464
+ }
465
+
466
+ /**
467
+ * @param player
468
+ * @returns Refer to [enum: eCrimeType]
469
+ */
470
+ static getHudPlayerCrimeType(player: Player): string | number {
471
+ return (inv<number>('0x259CE340A8738814', player.handle, rai())) & 0xFFFFFFFF;
472
+ }
473
+
474
+ /**
475
+ * @param name
476
+ */
477
+ static createGuardZone(name: string | null): void {
478
+ inv<void>('0x8F9DE75680275C9F', name);
479
+ }
480
+
481
+ /**
482
+ * @param p0
483
+ */
484
+ static N_0x987BE590FB9D41E5(p0: boolean): void {
485
+ inv<void>('0x987BE590FB9D41E5', p0);
486
+ }
487
+
488
+ /**
489
+ * @param player
490
+ * @returns
491
+ */
492
+ static isLawIncidentActive(player: Player): any {
493
+ return inv<number>('0xAD401C63158ACBAA', player.handle);
494
+ }
495
+
496
+ /**
497
+ * @param p0
498
+ */
499
+ static N_0x3852237A3D9DF145(p0: number): void {
500
+ inv<void>('0x3852237A3D9DF145', p0);
501
+ }
502
+
503
+ static N_0x29CD4896ECB66C12(): void {
504
+ inv<void>('0x29CD4896ECB66C12');
505
+ }
506
+
507
+ /**
508
+ * @param toggle
509
+ */
510
+ static enableDispatchLaw(toggle: boolean): void {
511
+ inv<void>('0xC805EB785824F712', toggle);
512
+ }
513
+
514
+ /**
515
+ * @param player
516
+ * @param p1
517
+ */
518
+ static setPostponeDisturbanceCrimesDuringCombat(player: Player, p1: boolean): void {
519
+ inv<void>('0x362086B911657B1A', player.handle, p1);
520
+ }
521
+
522
+ /**
523
+ * @param player
524
+ * @param p1
525
+ * @returns crimeType: Refer to [enum: eCrimeType]
526
+ */
527
+ static N_0xB527099D1E1EED49(player: Player, p1: number): [boolean, number] {
528
+ const result = inv<[boolean, number]>('0xB527099D1E1EED49', player.handle, p1, pvi(), rai());
529
+ return [!!result[0], result[1]];
530
+ }
531
+
532
+ /**
533
+ * Only used in rcm_serial_killer1 R* Script
534
+ *
535
+ * @param ped
536
+ * @returns
537
+ */
538
+ static N_0xC0DF161950FB101E(ped: Ped): boolean {
539
+ return inv<boolean>('0xC0DF161950FB101E', ped.handle, rai());
540
+ }
541
+
542
+ /**
543
+ * @param crimeType Refer to [enum: eCrimeType]
544
+ * @param p1
545
+ * @returns
546
+ */
547
+ static N_0xDAEFDFDB2AEECE37(crimeType: eCrimeType, p1: any): number {
548
+ return inv<number>('0xDAEFDFDB2AEECE37', crimeType, p1, rai());
549
+ }
550
+
551
+ /**
552
+ * Only used in R* SP Scripts
553
+ * Params: p1 = true, p2 = false
554
+ *
555
+ * @param itemSet
556
+ * @param p1
557
+ * @param p2
558
+ */
559
+ static N_0xDA1A9ADC4E3D4B16(itemSet: ItemSet, p1: boolean, p2: boolean): void {
560
+ inv<void>('0xDA1A9ADC4E3D4B16', itemSet.handle, p1, p2);
561
+ }
562
+
563
+ /**
564
+ * @param player
565
+ * @param p1
566
+ * @param p2
567
+ * @returns
568
+ */
569
+ static N_0x3738B784DDD35CC6(player: Player, p1: number, p2: number): boolean {
570
+ return inv<boolean>('0x3738B784DDD35CC6', player.handle, p1, p2, rai());
571
+ }
572
+
573
+ /**
574
+ * *SET_DISPATCH**
575
+ *
576
+ * @param flag
577
+ * @param p1
578
+ */
579
+ static N_0x7EF2A2FE38D74456(flag: number, p1: boolean): void {
580
+ inv<void>('0x7EF2A2FE38D74456', flag, p1);
581
+ }
582
+
583
+ /**
584
+ * @param player
585
+ * @returns data
586
+ */
587
+ static N_0xCBFB4951F2E3934C(player: Player): number {
588
+ const result = inv<number>('0xCBFB4951F2E3934C', player.handle, pvi());
589
+ return result;
590
+ }
591
+
592
+ /**
593
+ * @param player
594
+ * @param p1
595
+ */
596
+ static setDisableDisturbanceCrimes(player: Player, p1: boolean): void {
597
+ inv<void>('0xDE5FAA741A781F73', player.handle, p1);
598
+ }
599
+
600
+ /**
601
+ * @param player
602
+ * @param crimeType Refer to [enum: eCrimeType]
603
+ * @param p2
604
+ * @param p3
605
+ * @param p4
606
+ */
607
+ static suppressCrimeThisFrame(player: Player, crimeType: eCrimeType, p2: number, p3: number, p4: number): void {
608
+ inv<void>('0x785177E4D57D7389', player.handle, crimeType, p2, p3, p4);
609
+ }
610
+
611
+ /**
612
+ * @param player
613
+ * @param crimeType Refer to [enum: eCrimeType]
614
+ * @param bounty
615
+ * @param entity
616
+ * @param isKnownSuspect
617
+ */
618
+ static reportCrime(player: Player, crimeType: eCrimeType, bounty: number, entity: Entity, isKnownSuspect: boolean): void {
619
+ inv<void>('0xF60386770878A98F', player.handle, crimeType, bounty, entity.handle, isKnownSuspect);
620
+ }
621
+
622
+ /**
623
+ * p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts
624
+ *
625
+ * @param p0
626
+ * @returns
627
+ */
628
+ static getBountyHunterGlobalCooldown(p0: string | number): number {
629
+ return inv<number>('0x76CF93D4B416B288', _h(p0), rai());
630
+ }
631
+
632
+ /**
633
+ * p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts
634
+ *
635
+ * @param p0
636
+ * @param p1
637
+ */
638
+ static setBountyHunterGlobalCooldown(p0: string | number, p1: number): void {
639
+ inv<void>('0xF19706B1F8FFA88F', _h(p0), p1);
640
+ }
641
+
642
+ /**
643
+ * Only used in R* SP Scripts
644
+ *
645
+ * @param player
646
+ * @param p1
647
+ */
648
+ static N_0x5E6F375CA101C108(player: Player, p1: boolean): void {
649
+ inv<void>('0x5E6F375CA101C108', player.handle, p1);
650
+ }
651
+
652
+ /**
653
+ * @param crimeType Refer to [enum: eCrimeType]
654
+ * @param p1
655
+ */
656
+ static N_0xF611DE44AEB36A1D(crimeType: eCrimeType, p1: boolean): void {
657
+ inv<void>('0xF611DE44AEB36A1D', crimeType, p1);
658
+ }
659
+
660
+ /**
661
+ * @param pedGroup1
662
+ * @param ped
663
+ * @param pedGroup2
664
+ * @param pos
665
+ * @param crimeType
666
+ * @returns
667
+ */
668
+ static witnessResponseTask(pedGroup1: Ped, ped: Ped, pedGroup2: Ped, pos: Vector3, crimeType: eCrimeType): any {
669
+ return inv<number>('0xF0B67BAD53C35BD9', pedGroup1.handle, ped.handle, pedGroup2.handle, f(pos.x), f(pos.y), f(pos.z), crimeType);
670
+ }
671
+
672
+ /**
673
+ * @param ped
674
+ * @returns
675
+ */
676
+ static isGuardPedInvestigating(ped: Ped): any {
677
+ return inv<number>('0xD743C4293F47AFAD', ped.handle);
678
+ }
679
+
680
+ /**
681
+ * @param name
682
+ * @param volume
683
+ */
684
+ static setGuardZoneVolumeRegistrationStart(name: string | null, volume: Volume): void {
685
+ inv<void>('0x8C598A930F471938', name, volume.handle);
686
+ }
687
+
688
+ /**
689
+ * @param player
690
+ * @returns
691
+ */
692
+ static N_0x9945A3E2528A02E8(player: Player): boolean {
693
+ return inv<boolean>('0x9945A3E2528A02E8', player.handle, rai());
694
+ }
695
+
696
+ /**
697
+ * @param player
698
+ */
699
+ static clearPlayerPastCrimes(player: Player): void {
700
+ inv<void>('0xBCC6DC59E32A2BDC', player.handle);
701
+ }
702
+
703
+ /**
704
+ * @param player
705
+ * @returns
706
+ */
707
+ static areWitnessesPending(player: Player): any {
708
+ return inv<number>('0x0BB6DE7D23C60626', player.handle);
709
+ }
710
+
711
+ /**
712
+ * Returns true when investigation creation was successful
713
+ *
714
+ * @param guardZoneName
715
+ * @param entity
716
+ * @param pos
717
+ * @returns
718
+ */
719
+ static createGuardZoneForEntity(guardZoneName: string | null, entity: Entity, pos: Vector3): boolean {
720
+ return inv<boolean>('0x0D4B77E862475ED3', guardZoneName, entity.handle, f(pos.x), f(pos.y), f(pos.z), rai());
721
+ }
722
+
723
+ /**
724
+ * Returns the amount of time (probably in game minutes) since last seen by the law / left the wanted radius
725
+ *
726
+ * @param player
727
+ * @returns
728
+ */
729
+ static getTimeSinceLastSeenByLaw(player: Player): number {
730
+ return inv<number>('0x717DA2281DF90855', player.handle, raf());
731
+ }
732
+
733
+ /**
734
+ * Params: p0 either 0, 1 or -1 in R* Scripts
735
+ * Set to 0 called together with _SUPPRESS_CRIME
736
+ *
737
+ * @param p0
738
+ */
739
+ static N_0x15ABD5004CAD2D99(p0: number): void {
740
+ inv<void>('0x15ABD5004CAD2D99', p0);
741
+ }
742
+
743
+ /**
744
+ * @param toggle
745
+ */
746
+ static setLawDisabled(toggle: boolean): void {
747
+ inv<void>('0x8DE82BC774F3B862', toggle);
748
+ }
749
+
750
+ /**
751
+ * @param player
752
+ * @param itemSet
753
+ */
754
+ static N_0x522F74636DF10201(player: Player, itemSet: ItemSet): void {
755
+ inv<void>('0x522F74636DF10201', player.handle, itemSet.handle);
756
+ }
757
+
758
+ /**
759
+ * @param player
760
+ */
761
+ static clearBounty(player: Player): void {
762
+ inv<void>('0xC76F252371150D9A', player.handle);
763
+ }
764
+
765
+ /**
766
+ * *GET_DISPATCH**
767
+ *
768
+ * @param flag
769
+ * @returns
770
+ */
771
+ static N_0xC7DC5A0A7DF608CB(flag: number): boolean {
772
+ return inv<boolean>('0xC7DC5A0A7DF608CB', flag, rai());
773
+ }
774
+
775
+ /**
776
+ * Only used in shoprobberies R* Scripts
777
+ *
778
+ * @returns
779
+ */
780
+ static N_0x9EF07CFBB19A9733(): boolean {
781
+ return inv<boolean>('0x9EF07CFBB19A9733', rai());
782
+ }
783
+
784
+ static forceLawOnLocalPlayerImmediately(): void {
785
+ inv<void>('0x956510F8C36B5C64');
786
+ }
787
+
788
+ /**
789
+ * Returns amount of suppressed crimes to be used later in the function MPINTRO_CRIME_MONITOR_MAINTAIN
790
+ *
791
+ * @param player
792
+ * @param crimeType Refer to [enum: eCrimeType]
793
+ * @returns
794
+ */
795
+ static numCrimesSuppressed(player: Player, crimeType: eCrimeType): number {
796
+ return inv<number>('0xC08E804C91F47C80', player.handle, crimeType, rai());
797
+ }
798
+
799
+ /**
800
+ * @param name
801
+ */
802
+ static disableGuardZone(name: string | null): void {
803
+ inv<void>('0x26D558692B25DD95', name);
804
+ }
805
+
806
+ /**
807
+ * @param player
808
+ */
809
+ static N_0x61B98367D93F012F(player: Player): void {
810
+ inv<void>('0x61B98367D93F012F', player.handle);
811
+ }
812
+
813
+ /**
814
+ * @param enable
815
+ */
816
+ static setCantLoseLawThisResponse(enable: boolean): void {
817
+ inv<void>('0xDDCE8E960D1DE240', enable);
818
+ }
819
+
820
+ /**
821
+ * @param player
822
+ * @param intensity
823
+ */
824
+ static setWantedScore(player: Player, intensity: number): void {
825
+ inv<void>('0xA80FF73F772ACF6A', player.handle, intensity);
826
+ }
827
+
828
+ /**
829
+ * dispatchResponseHash: see common/data/dispatchresponses/..
830
+ *
831
+ * @param pos
832
+ * @param dispatchResponseHash
833
+ * @returns
834
+ */
835
+ static createLawDispatchResponseForCoords(pos: Vector3, dispatchResponseHash: string | number): any {
836
+ return inv<number>('0x75CBF20BA47E4F89', f(pos.x), f(pos.y), f(pos.z), _h(dispatchResponseHash));
837
+ }
838
+
839
+ /**
840
+ * @param ped
841
+ * @param crimeType Refer to [enum: eCrimeType]
842
+ * @param p2
843
+ * @returns
844
+ */
845
+ static N_0xFFEBE5AA96BC2E4E(ped: Ped, crimeType: eCrimeType, p2: boolean): any {
846
+ return inv<number>('0xFFEBE5AA96BC2E4E', ped.handle, crimeType, p2);
847
+ }
848
+
849
+ /**
850
+ * @param player
851
+ * @param p1
852
+ */
853
+ static N_0xD6C0A8C7C0B2F82C(player: Player, p1: boolean): void {
854
+ inv<void>('0xD6C0A8C7C0B2F82C', player.handle, p1);
855
+ }
856
+
857
+ /**
858
+ * @param name
859
+ * @param volume
860
+ */
861
+ static setGuardZoneVolumeThreat(name: string | null, volume: Volume): void {
862
+ inv<void>('0xA1B0E6301E2E02A6', name, volume.handle);
863
+ }
864
+
865
+ /**
866
+ * @param name
867
+ * @param pos
868
+ */
869
+ static setGuardZonePosition(name: string | null, pos: Vector3): void {
870
+ inv<void>('0x7E7BF59F89FC6C6D', name, f(pos.x), f(pos.y), f(pos.z));
871
+ }
872
+
873
+ /**
874
+ * Only used in R* SP Scripts
875
+ * Params: p2 either 1 or 2
876
+ *
877
+ * @param player
878
+ * @param crimeType Refer to [enum: eCrimeType]
879
+ * @param p2
880
+ */
881
+ static N_0xD7494DED50C6EF52(player: Player, crimeType: eCrimeType, p2: number): void {
882
+ inv<void>('0xD7494DED50C6EF52', player.handle, crimeType, p2);
883
+ }
884
+
885
+ /**
886
+ * @param p0
887
+ */
888
+ static N_0xC5EB2755FA25F1E9(p0: boolean): void {
889
+ inv<void>('0xC5EB2755FA25F1E9', p0);
890
+ }
891
+
892
+ /**
893
+ * @param name
894
+ */
895
+ static removeGuardZone(name: string | null): void {
896
+ inv<void>('0x67EBDD958835956C', name);
897
+ }
898
+
899
+ /**
900
+ * @param p0
901
+ */
902
+ static N_0x9B4C564BFA7CFF37(p0: number): void {
903
+ inv<void>('0x9B4C564BFA7CFF37', f(p0));
904
+ }
905
+
906
+ /**
907
+ * Only used in R* SP Script av_amb_camp_robbery
908
+ *
909
+ * @param ped
910
+ * @returns p1
911
+ */
912
+ static N_0x318F0F9A4426CFA2(ped: Ped): [any, number] {
913
+ const result = inv<[number, number]>('0x318F0F9A4426CFA2', ped.handle, pvi());
914
+ return [result[0], result[1]];
915
+ }
916
+
917
+ /**
918
+ * @param player
919
+ * @param areInvestigatorsActive
920
+ * @param p2
921
+ * @returns
922
+ */
923
+ static areInvestigatorsActive(player: Player, areInvestigatorsActive: boolean, p2: any): any {
924
+ return inv<number>('0xF0FBFB9AB15F7734', player.handle, areInvestigatorsActive, p2);
925
+ }
926
+
927
+ /**
928
+ * Used in SP only, called together with _SET_BOUNTY_HUNTER_PURSUIT_CLEARED & CLEAR_WANTED_SCORE
929
+ * *REPORT**
930
+ *
931
+ * @param player
932
+ */
933
+ static N_0x07E8B8B20570271C(player: Player): void {
934
+ inv<void>('0x07E8B8B20570271C', player.handle);
935
+ }
936
+
937
+ /**
938
+ * @param ped
939
+ * @returns
940
+ */
941
+ static N_0x0EAF918F751F27BA(ped: Ped): boolean {
942
+ return inv<boolean>('0x0EAF918F751F27BA', ped.handle, rai());
943
+ }
944
+
945
+ /**
946
+ * @param player
947
+ * @param ped
948
+ * @returns outCoords
949
+ */
950
+ static N_0x21213B833EF4DAE7(player: Player, ped: Ped): Vector3 {
951
+ const result = inv<number[]>('0x21213B833EF4DAE7', player.handle, ped.handle, pvv());
952
+ return Vector3.fromArray(result);
953
+ }
954
+
955
+ /**
956
+ * @param pos
957
+ * @param p3
958
+ * @param itemSet
959
+ */
960
+ static N_0x0C392DB374655176(pos: Vector3, p3: number, itemSet: ItemSet): void {
961
+ inv<void>('0x0C392DB374655176', f(pos.x), f(pos.y), f(pos.z), f(p3), itemSet.handle);
962
+ }
963
+
964
+ /**
965
+ * Only used in R* Script long_update
966
+ * Returns a value thats being subtracted from GET_GAME_TIMER
967
+ *
968
+ * @param player
969
+ * @returns
970
+ */
971
+ static N_0x7FC667F6DDFBCDCC(player: Player): number {
972
+ return inv<number>('0x7FC667F6DDFBCDCC', player.handle, rai());
973
+ }
974
+
975
+ /**
976
+ * @param player
977
+ * @param p1
978
+ * @returns crimeType: Refer to [enum: eCrimeType]
979
+ */
980
+ static getPlayerRegisteredCrime(player: Player, p1: number): [any, number] {
981
+ const result = inv<[number, number]>('0x532C5FDDB986EE5C', player.handle, p1, pvi());
982
+ return [result[0], result[1]];
983
+ }
984
+
985
+ /**
986
+ * @param name
987
+ * @param volume
988
+ */
989
+ static setGuardZoneVolumeRegistrationEnd(name: string | null, volume: Volume): void {
990
+ inv<void>('0xA8A74AA79FB67159', name, volume.handle);
991
+ }
992
+
993
+ /**
994
+ * @returns
995
+ */
996
+ static N_0xF46108C50A22B029(): boolean {
997
+ return inv<boolean>('0xF46108C50A22B029', rai());
998
+ }
999
+
1000
+ /**
1001
+ * @param player
1002
+ * @param lawRegionHash
1003
+ */
1004
+ static setPlayerTurnedInBountyInRegion(player: Player, lawRegionHash: string | number): void {
1005
+ inv<void>('0x73BAD7B2F2DB50DE', player.handle, _h(lawRegionHash));
1006
+ }
1007
+
1008
+ static N_0x7803436E68C32B26(): void {
1009
+ inv<void>('0x7803436E68C32B26');
1010
+ }
1011
+
1012
+ /**
1013
+ * Returns bounty (increment) value
1014
+ *
1015
+ * @param crimeType Refer to [enum: eCrimeType]
1016
+ * @returns
1017
+ */
1018
+ static getCrimeBountyAmountByType(crimeType: eCrimeType): number {
1019
+ return inv<number>('0x35E5E21F9159849C', crimeType, rai());
1020
+ }
1021
+
1022
+ /**
1023
+ * @returns crimeType: Refer to [enum: eCrimeType]
1024
+ */
1025
+ static N_0x9C5BD8C562565CE6(): number {
1026
+ const result = inv<number>('0x9C5BD8C562565CE6', pvi());
1027
+ return result;
1028
+ }
1029
+
1030
+ /**
1031
+ * @param player
1032
+ * @param p1
1033
+ * @returns
1034
+ */
1035
+ static N_0xE4D6E45F491A66CB(player: Player, p1: number): any {
1036
+ return inv<number>('0xE4D6E45F491A66CB', player.handle, p1);
1037
+ }
1038
+
1039
+ /**
1040
+ * @param player
1041
+ * @param crimeType Refer to [enum: eCrimeType]
1042
+ * @param pedGroup
1043
+ */
1044
+ static addWitnessResponse(player: Player, crimeType: eCrimeType, pedGroup: Ped): void {
1045
+ inv<void>('0x10827B5A0AAC56A7', player.handle, crimeType, pedGroup.handle);
1046
+ }
1047
+
1048
+ /**
1049
+ * @returns
1050
+ */
1051
+ static N_0x3D2674828A4E6B3C(): boolean {
1052
+ return inv<boolean>('0x3D2674828A4E6B3C', rai());
1053
+ }
1054
+
1055
+ /**
1056
+ * @param ped
1057
+ * @returns p1
1058
+ */
1059
+ static N_0x018F30D762E62DF8(ped: Ped): [any, number] {
1060
+ const result = inv<[number, number]>('0x018F30D762E62DF8', ped.handle, pvi());
1061
+ return [result[0], result[1]];
1062
+ }
1063
+
1064
+ /**
1065
+ * @param player
1066
+ * @returns
1067
+ */
1068
+ static N_0x148E7AC8141C9E64(player: Player): string | number {
1069
+ return (inv<number>('0x148E7AC8141C9E64', player.handle, rai())) & 0xFFFFFFFF;
1070
+ }
1071
+
1072
+ /**
1073
+ * Only used in rcm_homerob00 R* Script
1074
+ *
1075
+ * @returns
1076
+ */
1077
+ static areAnyLawPedsInvestigating(): boolean {
1078
+ return inv<boolean>('0xECE3C34B270428D5', rai());
1079
+ }
1080
+
1081
+ /**
1082
+ * @param entity
1083
+ * @param ped
1084
+ * @param p2
1085
+ * @param pos
1086
+ * @param crimeType Refer to [enum: eCrimeType]
1087
+ * @returns
1088
+ */
1089
+ static N_0x95878B13E272EF1F(entity: Entity, ped: Ped, p2: boolean, pos: Vector3, crimeType: eCrimeType): any {
1090
+ return inv<number>('0x95878B13E272EF1F', entity.handle, ped.handle, p2, f(pos.x), f(pos.y), f(pos.z), crimeType);
1091
+ }
1092
+
1093
+ /**
1094
+ * Only used in act_bankrobbery01 R* Script
1095
+ *
1096
+ * @param player
1097
+ * @param itemSet
1098
+ */
1099
+ static N_0x9C8A2BF37E966464(player: Player, itemSet: ItemSet): void {
1100
+ inv<void>('0x9C8A2BF37E966464', player.handle, itemSet.handle);
1101
+ }
1102
+
1103
+ /**
1104
+ * p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts
1105
+ *
1106
+ * @param p0
1107
+ * @param p1
1108
+ * @param p2
1109
+ */
1110
+ static pauseBountyHunterCooldown(p0: string | number, p1: boolean, p2: any): void {
1111
+ inv<void>('0xC61EDEBF16CD9668', _h(p0), p1, p2);
1112
+ }
1113
+
1114
+ static N_0xC310239ACCCF5579(): void {
1115
+ inv<void>('0xC310239ACCCF5579');
1116
+ }
1117
+
1118
+ /**
1119
+ * @param ped
1120
+ * @returns
1121
+ */
1122
+ static N_0x40851BCC33ACD9AB(ped: Ped): boolean {
1123
+ return inv<boolean>('0x40851BCC33ACD9AB', ped.handle, rai());
1124
+ }
1125
+
1126
+ /**
1127
+ * @param player
1128
+ * @returns
1129
+ */
1130
+ static getWantedScore(player: Player): number {
1131
+ return inv<number>('0xDD5FD601481F648B', player.handle, rai());
1132
+ }
1133
+
1134
+ /**
1135
+ * @param ped
1136
+ * @param bitset
1137
+ */
1138
+ static N_0x00DB0BC05E3FAA4E(ped: Ped, bitset: number): void {
1139
+ inv<void>('0x00DB0BC05E3FAA4E', ped.handle, bitset);
1140
+ }
1141
+
1142
+ }