@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  512. package/src/enums/eEnterExitVehicleFlags.ts +31 -0
  513. package/src/enums/eEulerRotationOrder.ts +8 -0
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  620. package/src/namespaces/Uilog.ts +257 -0
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  625. package/src/namespaces/Unlock.ts +83 -0
  626. package/src/namespaces/VehicleStatics.ts +1410 -0
  627. package/src/namespaces/Voice.ts +189 -0
  628. package/src/namespaces/VolumeStatics.ts +569 -0
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  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,2603 @@
1
+ import type { eWeaponHash } from '../enums/eWeaponHash';
2
+ import type { Entity } from '../classes/Entity';
3
+ import type { ItemSet } from '../classes/ItemSet';
4
+ import type { Ped } from '../classes/Ped';
5
+ import type { Player } from '../classes/Player';
6
+ import type { Prop } from '../classes/Prop';
7
+ import type { Vehicle } from '../classes/Vehicle';
8
+ import type { Volume } from '../classes/Volume';
9
+ import type { Prompt, ScrHandle } from '../types/NativeAliases';
10
+ import { Vector2 } from '../types/Vector2';
11
+ import { Vector3 } from '../types/Vector3';
12
+ import { Vector4 } from '../types/Vector4';
13
+ import { Color } from '../types/Color';
14
+ import { createFromHandle } from '../types/HandleRegistry';
15
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
16
+
17
+ export class Misc {
18
+ /**
19
+ * @param value
20
+ * @param digits
21
+ * @returns
22
+ */
23
+ static getStringFromFloat(value: number, digits: number): string | null {
24
+ return inv<string>('0x2B6846401D68E563', f(value), digits, ras());
25
+ }
26
+
27
+ /**
28
+ * Computes a hash for the given string. It is hashed using Jenkins' One-at-a-Time hash algorithm (https://en.wikipedia.org/wiki/Jenkins_hash_function)
29
+ * Note: this implementation is case-insensitive.
30
+ *
31
+ * @param string
32
+ * @returns
33
+ */
34
+ static getHashKey(string: string | null): string | number {
35
+ return (inv<number>('0xFD340785ADF8CFB7', string, rai())) & 0xFFFFFFFF;
36
+ }
37
+
38
+ /**
39
+ * @param startRange
40
+ * @param endRange
41
+ * @returns
42
+ */
43
+ static getRandomIntInRange(startRange: number, endRange: number): number {
44
+ return inv<number>('0xD53343AA4FB7DD28', startRange, endRange, rai());
45
+ }
46
+
47
+ /**
48
+ * @returns
49
+ */
50
+ static getRainLevel(): number {
51
+ return inv<number>('0x931B5F4CC130224B', raf());
52
+ }
53
+
54
+ /**
55
+ * @param toggle
56
+ */
57
+ static setFadeInAfterLoad(toggle: boolean): void {
58
+ inv<void>('0xAC806C4CAB973517', toggle);
59
+ }
60
+
61
+ /**
62
+ * @param p0
63
+ * @param p1
64
+ * @param p2
65
+ * @param p3
66
+ * @param p4
67
+ * @param p5
68
+ * @returns
69
+ */
70
+ static N_0xDC416CA762BC4F43(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
71
+ return inv<number>('0xDC416CA762BC4F43', p0, p1, p2, p3, p4, p5);
72
+ }
73
+
74
+ /**
75
+ * Begins with START_*. Next character in the name is either D or E. Old name: _START_BENCHMARK_RECORDING
76
+ */
77
+ static startEndUserBenchmark(): void {
78
+ inv<void>('0x29D1F6DF864A094E');
79
+ }
80
+
81
+ /**
82
+ * @param p0
83
+ * @param p1
84
+ * @param p2
85
+ * @param p3
86
+ * @param p4
87
+ * @param p5
88
+ * @param p6
89
+ * @param p7
90
+ */
91
+ static clearAngledAreaOfVehicles(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
92
+ inv<void>('0xA4D83115C1E02F8A', p0, p1, p2, p3, p4, p5, p6, p7);
93
+ }
94
+
95
+ /**
96
+ * @param override
97
+ * @param pos
98
+ * @param heading
99
+ * @param isAutosave
100
+ * @returns returnCoords; returnHeading
101
+ */
102
+ static overrideSaveHouse(override: boolean, pos: Vector3, heading: number, isAutosave: boolean): [boolean, Vector3, number] {
103
+ const result = inv<[boolean, number[], number]>('0xB2C69E11A37B5AF0', override, f(pos.x), f(pos.y), f(pos.z), f(heading), isAutosave, pvv(), pvf(), rai());
104
+ return [!!result[0], Vector3.fromArray(result[1]), result[2]];
105
+ }
106
+
107
+ /**
108
+ * @param flag
109
+ * @returns bitFlags
110
+ */
111
+ static isBitFlagSet(flag: number): [any, number] {
112
+ const result = inv<[number, number]>('0x8F4F050054005C27', pvi(), flag);
113
+ return [result[0], result[1]];
114
+ }
115
+
116
+ /**
117
+ * @param p0
118
+ * @param p1
119
+ */
120
+ static N_0x68319452C5064ABA(p0: any, p1: any): void {
121
+ inv<void>('0x68319452C5064ABA', p0, p1);
122
+ }
123
+
124
+ /**
125
+ * @param maxSpawnDistance
126
+ */
127
+ static setDispatchMaxSpawnDistance(maxSpawnDistance: number): void {
128
+ inv<void>('0x89314FB3463E28DE', f(maxSpawnDistance));
129
+ }
130
+
131
+ /**
132
+ * Sets whether the game should fade in after the player dies or is arrested.
133
+ *
134
+ * @param toggle
135
+ */
136
+ static setFadeInAfterDeathArrest(toggle: boolean): void {
137
+ inv<void>('0xDF3B5846DE5904AF', toggle);
138
+ }
139
+
140
+ /**
141
+ * nullsub, doesn't do anything
142
+ *
143
+ * @param p0
144
+ */
145
+ static N_0xA9342743B634A462(p0: any): void {
146
+ inv<void>('0xA9342743B634A462', p0);
147
+ }
148
+
149
+ /**
150
+ * Maximum value is 1.0f
151
+ * At a value of 0.0f the game will still run at a minimum time scale.
152
+ *
153
+ * @param timeScale
154
+ */
155
+ static setTimeScale(timeScale: number): void {
156
+ inv<void>('0x9682AF6050854856', f(timeScale));
157
+ }
158
+
159
+ /**
160
+ * @param pos
161
+ * @returns
162
+ */
163
+ static getTemperatureAtCoords(pos: Vector3): number {
164
+ return inv<number>('0xB98B78C3768AF6E0', f(pos.x), f(pos.y), f(pos.z), raf());
165
+ }
166
+
167
+ /**
168
+ * @param p0
169
+ */
170
+ static removeDispatchSpawnBlockingArea(p0: any): void {
171
+ inv<void>('0x49F751F6868DDC5B', p0);
172
+ }
173
+
174
+ /**
175
+ * The entities must be added to itemSet.
176
+ *
177
+ * @param dispatchService Refer to [enum: eDispatchType]
178
+ * @param pos
179
+ * @param itemSet
180
+ * @param radius
181
+ * @returns outIncidentID
182
+ */
183
+ static createIncidentWithEntities(dispatchService: number, pos: Vector3, itemSet: ItemSet, radius: number): [any, number] {
184
+ const result = inv<[number, number]>('0xAB3D3F45436DB1D8', dispatchService, f(pos.x), f(pos.y), f(pos.z), itemSet.handle, f(radius), pvi());
185
+ return [result[0], result[1]];
186
+ }
187
+
188
+ static resetDispatchMaxSpawnDistance(): void {
189
+ inv<void>('0x54EC7B6BC72BAD69');
190
+ }
191
+
192
+ /**
193
+ * *SET_MISSION_NAME**(FOR_ACTIVITY?/MINIGAME?)
194
+ *
195
+ * @param name
196
+ */
197
+ static N_0x1096603B519C905F(name: string | null): void {
198
+ inv<void>('0x1096603B519C905F', name);
199
+ }
200
+
201
+ /**
202
+ * @returns bitFlags
203
+ */
204
+ static countBitFlags(): [number, number] {
205
+ const result = inv<[number, number]>('0xE704838F36F93B7B', pvi(), rai());
206
+ return [result[0], result[1]];
207
+ }
208
+
209
+ /**
210
+ * @param p0
211
+ * @param p1
212
+ */
213
+ static N_0x96282005C5C6801F(p0: any, p1: any): void {
214
+ inv<void>('0x96282005C5C6801F', p0, p1);
215
+ }
216
+
217
+ static N_0x3C3C7B1B5EC08764(): void {
218
+ inv<void>('0x3C3C7B1B5EC08764');
219
+ }
220
+
221
+ /**
222
+ * UPDATE_PICKUP_COLLECTIBLE: set Eagle Eye fountain
223
+ * _J*, _K*, _L*
224
+ *
225
+ * @param entity
226
+ */
227
+ static N_0x553D67295DDD2309(entity: Entity): void {
228
+ inv<void>('0x553D67295DDD2309', entity.handle);
229
+ }
230
+
231
+ /**
232
+ * Returns true if the entire string consists only of space characters.
233
+ *
234
+ * @param string
235
+ * @returns
236
+ */
237
+ static isStringNullOrEmptyOrSpaces(string: string | null): any {
238
+ return inv<number>('0x375F5870A7B8BEC1', string);
239
+ }
240
+
241
+ /**
242
+ * dx = x1 - x2
243
+ * dy = y1 - y2
244
+ *
245
+ * @param dx
246
+ * @param dy
247
+ * @returns
248
+ */
249
+ static getHeadingFromVector2d(dx: number, dy: number): number {
250
+ return inv<number>('0x38D5202FF9271C62', f(dx), f(dy), raf());
251
+ }
252
+
253
+ /**
254
+ * @returns
255
+ */
256
+ static shouldUseMetricWeight(): boolean {
257
+ return inv<boolean>('0x8F24157FEDB85EA2', rai());
258
+ }
259
+
260
+ /**
261
+ * @param p0
262
+ */
263
+ static N_0xB08C4FA25BC29DB9(p0: any): void {
264
+ inv<void>('0xB08C4FA25BC29DB9', p0);
265
+ }
266
+
267
+ /**
268
+ * @param p0
269
+ */
270
+ static N_0xF650DCF5D6F312C1(p0: any): void {
271
+ inv<void>('0xF650DCF5D6F312C1', p0);
272
+ }
273
+
274
+ /**
275
+ * @param p0
276
+ * @param p1
277
+ * @param p2
278
+ * @param p3
279
+ * @returns
280
+ */
281
+ static N_0x0358B8A41916C613(p0: any, p1: any, p2: any, p3: any): any {
282
+ return inv<number>('0x0358B8A41916C613', p0, p1, p2, p3);
283
+ }
284
+
285
+ /**
286
+ * @param p0
287
+ */
288
+ static informCodeOfContentIdOfCurrentUgcMission(p0: string | null): void {
289
+ inv<void>('0x708DF841B8F27AA2', p0);
290
+ }
291
+
292
+ /**
293
+ * @param seed
294
+ */
295
+ static setRandomSeed(seed: number): void {
296
+ inv<void>('0x5CD7A49104AFCB6B', seed);
297
+ }
298
+
299
+ /**
300
+ * @param p0
301
+ * @param p1
302
+ */
303
+ static N_0x8C0F6A3D7236DEEB(p0: any, p1: any): void {
304
+ inv<void>('0x8C0F6A3D7236DEEB', p0, p1);
305
+ }
306
+
307
+ /**
308
+ * @param milliseconds
309
+ */
310
+ static clearWeatherTypePersistOvertime(milliseconds: number): void {
311
+ inv<void>('0xCE7690C0A0D1C36D', milliseconds);
312
+ }
313
+
314
+ /**
315
+ * @returns
316
+ */
317
+ static getScriptTimeWithinFrameInMicroseconds(): number {
318
+ return inv<number>('0x63219768C586667C', rai());
319
+ }
320
+
321
+ /**
322
+ * Old name: _COPY_MEMORY
323
+ *
324
+ * @param size
325
+ * @returns dst; src
326
+ */
327
+ static copyScriptStruct(size: number): [number, number] {
328
+ const result = inv<[number, number]>('0xF7AC7DC0DEE7C9BE', pvi(), pvi(), size);
329
+ return [result[0], result[1]];
330
+ }
331
+
332
+ /**
333
+ * @param ped
334
+ * @returns
335
+ */
336
+ static isPedDecomposed(ped: Ped): any {
337
+ return inv<number>('0x5170DDA6D63ACAAA', ped.handle);
338
+ }
339
+
340
+ /**
341
+ * @param p0
342
+ */
343
+ static N_0x0730E518486DEEC3(p0: any): void {
344
+ inv<void>('0x0730E518486DEEC3', p0);
345
+ }
346
+
347
+ /**
348
+ * @returns
349
+ */
350
+ static isPlayerOwningStandaloneSp(): boolean {
351
+ return inv<boolean>('0x36040772DF5E59A0', rai());
352
+ }
353
+
354
+ /**
355
+ * @param p0
356
+ * @param p1
357
+ */
358
+ static N_0xBB282CF5D2333FB8(p0: any, p1: any): void {
359
+ inv<void>('0xBB282CF5D2333FB8', p0, p1);
360
+ }
361
+
362
+ /**
363
+ * @param incidentId
364
+ * @returns
365
+ */
366
+ static isIncidentValid(incidentId: number): boolean {
367
+ return inv<boolean>('0x39F2B1BAD412246A', incidentId, rai());
368
+ }
369
+
370
+ /**
371
+ * If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance. Consider using this faster native instead: BUILTIN::VDIST - DVIST always takes in consideration the 3D coordinates.
372
+ *
373
+ * @param pos1
374
+ * @param pos2
375
+ * @param useZ
376
+ * @returns
377
+ */
378
+ static getDistanceBetweenCoords(pos1: Vector3, pos2: Vector3, useZ: boolean): number {
379
+ return inv<number>('0x0BE7F4E3CDBAFB28', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), useZ, raf());
380
+ }
381
+
382
+ /**
383
+ * @param p0
384
+ * @returns
385
+ */
386
+ static N_0x0D0AE5081F88CFE1(p0: string | number): boolean {
387
+ return inv<boolean>('0x0D0AE5081F88CFE1', _h(p0), rai());
388
+ }
389
+
390
+ /**
391
+ * Used in CAIConditionAmbientAIMemoryReactionsEnabled
392
+ *
393
+ * @param enabled
394
+ */
395
+ static setAiMemoryReactionsEnabled(enabled: boolean): void {
396
+ inv<void>('0x6AC4AF46A6B8DFB2', enabled);
397
+ }
398
+
399
+ /**
400
+ * @param p0
401
+ * @param p1
402
+ * @param p2
403
+ * @returns
404
+ */
405
+ static N_0xCC1BAF72D571DB8D(p0: any, p1: any, p2: any): any {
406
+ return inv<number>('0xCC1BAF72D571DB8D', p0, p1, p2);
407
+ }
408
+
409
+ /**
410
+ * p3 is usually the same value of radius
411
+ * p8 determines whether the ILO prompt is a lock on prompt with RMB
412
+ *
413
+ * @param entity
414
+ * @param text
415
+ * @param radius
416
+ * @param p3
417
+ * @param flag
418
+ * @param p5
419
+ * @param p6
420
+ * @param prompt
421
+ * @param p8
422
+ * @param p9
423
+ * @returns
424
+ */
425
+ static registerInteractionLockonPrompt(entity: Entity, text: string | null, radius: number, p3: number, flag: number, p5: number, p6: number, prompt: number, p8: boolean, p9: number): any {
426
+ return inv<number>('0x870708A6E147A9AD', entity.handle, text, f(radius), f(p3), flag, f(p5), f(p6), prompt, p8, p9);
427
+ }
428
+
429
+ /**
430
+ * @param weatherType
431
+ * @param p1
432
+ * @param p2
433
+ * @param p3
434
+ * @param p4
435
+ */
436
+ static setWeatherType2(weatherType: string | number, p1: number, p2: number, p3: number, p4: boolean): void {
437
+ inv<void>('0x2C6A07AF9AEDABD8', _h(weatherType), p1, p2, p3, p4);
438
+ }
439
+
440
+ /**
441
+ * @param string1
442
+ * @param string2
443
+ * @returns
444
+ */
445
+ static areStringsEqual(string1: string | null, string2: string | null): boolean {
446
+ return inv<boolean>('0xD3852F22AB713A1F', string1, string2, rai());
447
+ }
448
+
449
+ /**
450
+ * Note: this native was added in build 1232.56
451
+ */
452
+ static setGameLogicPaused(): void {
453
+ inv<void>('0x550F05CFFBD63C8C');
454
+ }
455
+
456
+ /**
457
+ * @returns
458
+ */
459
+ static getRandomEventFlag(): boolean {
460
+ return inv<boolean>('0x924D54E5698AE3E0', rai());
461
+ }
462
+
463
+ /**
464
+ * @param string
465
+ * @returns
466
+ */
467
+ static isStringNullOrEmpty(string: string | null): boolean {
468
+ return inv<boolean>('0x2CF12F9ACF18F048', string, rai());
469
+ }
470
+
471
+ /**
472
+ * @param item
473
+ * @returns
474
+ */
475
+ static doesItemHaveValidBase(item: number): any {
476
+ return inv<number>('0xBDC6E364C9C78178', item);
477
+ }
478
+
479
+ /**
480
+ * Hardcoded to return one/true.
481
+ *
482
+ * @param p0
483
+ * @returns
484
+ */
485
+ static N_0xAF530E56505D1BD6(p0: any): any {
486
+ return inv<number>('0xAF530E56505D1BD6', p0);
487
+ }
488
+
489
+ /**
490
+ * @param address
491
+ * @param offset
492
+ * @returns
493
+ */
494
+ static isBitSet(address: number, offset: number): boolean {
495
+ return inv<boolean>('0x4ED6CFDFE8D4131A', address, offset, rai());
496
+ }
497
+
498
+ static clearTacticalNavMeshPoints(): void {
499
+ inv<void>('0xD93B6516C6878267');
500
+ }
501
+
502
+ /**
503
+ * @param toggle
504
+ */
505
+ static setWeatherTypeFrozen(toggle: boolean): void {
506
+ inv<void>('0xD74ACDF7DB8114AF', toggle);
507
+ }
508
+
509
+ /**
510
+ * p3 is always -1.0f in the scripts
511
+ *
512
+ * @param pos
513
+ * @param p3
514
+ */
515
+ static forceLightningFlashAtCoords(pos: Vector3, p3: number): void {
516
+ inv<void>('0x67943537D179597C', f(pos.x), f(pos.y), f(pos.z), f(p3));
517
+ }
518
+
519
+ /**
520
+ * @param minSpawnDistance
521
+ */
522
+ static setDispatchMinSpawnDistance(minSpawnDistance: number): void {
523
+ inv<void>('0x27A1B170AA8AF84C', f(minSpawnDistance));
524
+ }
525
+
526
+ static N_0x4B0501A468B749F8(): void {
527
+ inv<void>('0x4B0501A468B749F8');
528
+ }
529
+
530
+ /**
531
+ * Params: percentWeather2: 0f - 0.75f in R* Scripts Old name: _GET_WEATHER_TYPE_TRANSITION
532
+ *
533
+ * @returns weatherType1; weatherType2; percentWeather2
534
+ */
535
+ static getCurrWeatherState(): [number, number, number] {
536
+ const result = inv<[number, number, number]>('0x0AC679B2342F14F2', pvi(), pvi(), pvf());
537
+ return [result[0], result[1], result[2]];
538
+ }
539
+
540
+ /**
541
+ * @returns
542
+ */
543
+ static getRandomWeatherType(): string | number {
544
+ return (inv<number>('0x1359C181BC625503', rai())) & 0xFFFFFFFF;
545
+ }
546
+
547
+ /**
548
+ * Hardcoded to return true.
549
+ *
550
+ * @returns
551
+ */
552
+ static isPcVersion(): boolean {
553
+ return inv<boolean>('0xB0FB6CFAA5A1C833', rai());
554
+ }
555
+
556
+ /**
557
+ * Returns value of the '-benchmarkIterations' command line option. Old name: _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE
558
+ *
559
+ * @returns
560
+ */
561
+ static getBenchmarkIterations(): number {
562
+ return inv<number>('0x22FC52CF470CC98D', rai());
563
+ }
564
+
565
+ /**
566
+ * @param offset
567
+ * @returns address
568
+ */
569
+ static setBit(offset: number): number {
570
+ const result = inv<number>('0xF73FBE4845C43B5B', pvi(), offset);
571
+ return result;
572
+ }
573
+
574
+ /**
575
+ * @param p0
576
+ * @param p1
577
+ * @param p2
578
+ * @param p3
579
+ * @param p4
580
+ * @param p5
581
+ * @param p6
582
+ * @returns
583
+ */
584
+ static N_0x33982467B1E349EF(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): any {
585
+ return inv<number>('0x33982467B1E349EF', p0, p1, p2, p3, p4, p5, p6);
586
+ }
587
+
588
+ /**
589
+ * Determines whether there is a projectile of a specific type within the specified coordinates. The coordinates form a rectangle.
590
+ *
591
+ * @param min
592
+ * @param max
593
+ * @param weaponType
594
+ * @param isPlayer
595
+ * @returns
596
+ */
597
+ static isProjectileTypeInArea(min: Vector3, max: Vector3, weaponType: string | number, isPlayer: boolean): boolean {
598
+ return inv<boolean>('0x04965FB9E14235C7', f(min.x), f(min.y), f(min.z), f(max.x), f(max.y), f(max.z), _h(weaponType), isPlayer, rai());
599
+ }
600
+
601
+ /**
602
+ * @returns
603
+ */
604
+ static getMissionFlag(): boolean {
605
+ return inv<boolean>('0xB15CD1CF58771DE1', rai());
606
+ }
607
+
608
+ static N_0x4D5C9CC7E7E23E09(): void {
609
+ inv<void>('0x4D5C9CC7E7E23E09');
610
+ }
611
+
612
+ /**
613
+ * @returns
614
+ */
615
+ static getNextWeatherTypeHashName(): string | number {
616
+ return (inv<number>('0x51021D36F62AAA83', rai())) & 0xFFFFFFFF;
617
+ }
618
+
619
+ /**
620
+ * spawns a few distant/out-of-sight peds, vehicles, animals etc each time it is called
621
+ */
622
+ static populateNow(): void {
623
+ inv<void>('0xEA6DC3A8ADD2005F');
624
+ }
625
+
626
+ /**
627
+ * Hardcoded to return false.
628
+ *
629
+ * @returns
630
+ */
631
+ static isStadiaVersion(): boolean {
632
+ return inv<boolean>('0x268AB8420A9E4ED7', rai());
633
+ }
634
+
635
+ /**
636
+ * @param ped
637
+ * @returns
638
+ */
639
+ static N_0x4B101DBCC9482F2D(ped: Ped): boolean {
640
+ return inv<boolean>('0x4B101DBCC9482F2D', ped.handle, rai());
641
+ }
642
+
643
+ /**
644
+ * @param entity
645
+ * @returns
646
+ */
647
+ static unregisterInteractionLockonPrompt(entity: Entity): any {
648
+ return inv<number>('0xE98D55C5983F2509', entity.handle);
649
+ }
650
+
651
+ /**
652
+ * @param item
653
+ * @returns
654
+ */
655
+ static getVolumeFromIndexedItem(item: number): Volume | null {
656
+ return createFromHandle<Volume>('Volume', inv<number>('0xF18AF483DF70BBDE', item, rai()));
657
+ }
658
+
659
+ /**
660
+ * @param pos
661
+ * @param range
662
+ * @param p4
663
+ * @param p5
664
+ * @param p6
665
+ * @param p7
666
+ * @param p8
667
+ * @param p9
668
+ * @param p10
669
+ * @returns
670
+ */
671
+ static isPositionOccupied(pos: Vector3, range: number, p4: boolean, p5: boolean, p6: boolean, p7: boolean, p8: boolean, p9: any, p10: boolean): boolean {
672
+ return inv<boolean>('0x825CA3ED43831015', f(pos.x), f(pos.y), f(pos.z), f(range), p4, p5, p6, p7, p8, p9, p10, rai());
673
+ }
674
+
675
+ /**
676
+ * nullsub, doesn't do anything
677
+ */
678
+ static activityFeedPost(): void {
679
+ inv<void>('0xB16FC7B364D86585');
680
+ }
681
+
682
+ /**
683
+ * @param p0
684
+ * @param p1
685
+ * @returns
686
+ */
687
+ static N_0x8BB99B85444544D9(p0: any, p1: any): any {
688
+ return inv<number>('0x8BB99B85444544D9', p0, p1);
689
+ }
690
+
691
+ /**
692
+ * Delete an incident with a given id.
693
+ *
694
+ * @param incidentId
695
+ */
696
+ static deleteIncident(incidentId: number): void {
697
+ inv<void>('0x5CFD0F0D6AAE0AEE', incidentId);
698
+ }
699
+
700
+ /**
701
+ * @param pos
702
+ * @param p4
703
+ * @returns groundZ
704
+ */
705
+ static getGroundZFor3dCoord(pos: Vector3, p4: boolean): [boolean, number] {
706
+ const result = inv<[boolean, number]>('0x24FA4267BB8D2431', f(pos.x), f(pos.y), f(pos.z), pvf(), p4, rai());
707
+ return [!!result[0], result[1]];
708
+ }
709
+
710
+ /**
711
+ * @param p0
712
+ * @param p1
713
+ * @param p2
714
+ * @param p3
715
+ * @param p4
716
+ * @param p5
717
+ * @param p6
718
+ * @returns
719
+ */
720
+ static isBulletInBox(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: boolean): boolean {
721
+ return inv<boolean>('0xC128137C52152741', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), p6, rai());
722
+ }
723
+
724
+ /**
725
+ * If true, the player can't save the game.
726
+ *
727
+ * @param toggle
728
+ */
729
+ static setMissionFlag(toggle: boolean): void {
730
+ inv<void>('0x36694B456BE80D0A', toggle);
731
+ }
732
+
733
+ /**
734
+ * @param p0
735
+ */
736
+ static N_0x745808BB01CEC6B9(p0: number): void {
737
+ inv<void>('0x745808BB01CEC6B9', f(p0));
738
+ }
739
+
740
+ /**
741
+ * enum eOnscreenKeyboardTextType
742
+ * {
743
+ * KTEXTTYPE_INVALID = -1,
744
+ * KTEXTTYPE_DEFAULT,
745
+ * KTEXTTYPE_EMAIL,
746
+ * KTEXTTYPE_PASSWORD,
747
+ * KTEXTTYPE_NUMERIC,
748
+ * KTEXTTYPE_ALPHABET,
749
+ * KTEXTTYPE_GAMERTAG,
750
+ * KTEXTTYPE_FILENAME,
751
+ * KTEXTTYPE_COUNT
752
+ * };
753
+ *
754
+ * @param textType
755
+ * @param windowTitle
756
+ * @param p2
757
+ * @param defaultText
758
+ * @param defaultConcat1
759
+ * @param defaultConcat2
760
+ * @param defaultConcat3
761
+ * @param maxInputLength
762
+ */
763
+ static displayOnscreenKeyboard(textType: number, windowTitle: string | null, p2: string | null, defaultText: string | null, defaultConcat1: string | null, defaultConcat2: string | null, defaultConcat3: string | null, maxInputLength: number): void {
764
+ inv<void>('0x044131118D8DB3CD', textType, windowTitle, p2, defaultText, defaultConcat1, defaultConcat2, defaultConcat3, maxInputLength);
765
+ }
766
+
767
+ /**
768
+ * @param offset
769
+ * @returns address
770
+ */
771
+ static clearBit(offset: number): number {
772
+ const result = inv<number>('0x7D1D4A3602B6AD4E', pvi(), offset);
773
+ return result;
774
+ }
775
+
776
+ /**
777
+ * Only used in smuggler2 script
778
+ *
779
+ * @param maxAmplitude
780
+ */
781
+ static waterOverrideSetOceanwavemaxamplitude(maxAmplitude: number): void {
782
+ inv<void>('0xF06C5B66DE20B2B8', f(maxAmplitude));
783
+ }
784
+
785
+ /**
786
+ * @param p0
787
+ * @returns
788
+ */
789
+ static N_0x7CF96F1250EF3221(p0: any): any {
790
+ return inv<number>('0x7CF96F1250EF3221', p0);
791
+ }
792
+
793
+ /**
794
+ * nullsub, doesn't do anything
795
+ *
796
+ * @param p0
797
+ * @param p1
798
+ */
799
+ static activityFeedActionStartWithCommandLine(p0: string | null, p1: string | null): void {
800
+ inv<void>('0x91D657230BC208D2', p0, p1);
801
+ }
802
+
803
+ /**
804
+ * _CLEAR*
805
+ *
806
+ * @param p0
807
+ */
808
+ static N_0xA08111B053D84B4D(p0: any): void {
809
+ inv<void>('0xA08111B053D84B4D', p0);
810
+ }
811
+
812
+ static resetDispatchIdealSpawnDistance(): void {
813
+ inv<void>('0xC7817264BC4B6377');
814
+ }
815
+
816
+ /**
817
+ * @returns
818
+ */
819
+ static N_0x35165C658077CD0B(): any {
820
+ return inv<number>('0x35165C658077CD0B');
821
+ }
822
+
823
+ /**
824
+ * @param handle
825
+ * @returns
826
+ */
827
+ static isBaseACoverPoint(handle: number): any {
828
+ return inv<number>('0xFEC1D4B5C82C176F', handle);
829
+ }
830
+
831
+ /**
832
+ * @param modelHash
833
+ * @returns minimum; maximum
834
+ */
835
+ static getModelDimensions(modelHash: string | number): [Vector3, Vector3] {
836
+ const result = inv<[number[], number[]]>('0xDCB8DDD5D054A7E7', _h(modelHash), pvv(), pvv());
837
+ return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
838
+ }
839
+
840
+ /**
841
+ * Only 0 and 1 are valid for p0, higher values causes the native to return 2.
842
+ *
843
+ * @param p0
844
+ * @returns
845
+ */
846
+ static getStatusOfSavegameOperation(p0: number): number {
847
+ return inv<number>('0x1B065A2BF7953815', p0, rai());
848
+ }
849
+
850
+ /**
851
+ * Reads the passed value as floating point value and returns it.
852
+ * Example: _READ_INT_AS_FLOAT(0x3F800000) returns 1.0f because 0x3F800000 is the hexadecimal representation of 1.0f.
853
+ *
854
+ * @param value
855
+ * @returns
856
+ */
857
+ static readIntAsFloat(value: number): number {
858
+ return inv<number>('0xD2C9126410DFA1B2', value, raf());
859
+ }
860
+
861
+ /**
862
+ * @param startRange
863
+ * @param endRange
864
+ * @returns
865
+ */
866
+ static getRandomFloatInRange(startRange: number, endRange: number): number {
867
+ return inv<number>('0xE29F927A961F8AAA', f(startRange), f(endRange), raf());
868
+ }
869
+
870
+ /**
871
+ * @param p0
872
+ */
873
+ static N_0xCC3EDC5614B03F61(p0: number): void {
874
+ inv<void>('0xCC3EDC5614B03F61', p0);
875
+ }
876
+
877
+ /**
878
+ * https://easings.net/ enum class eEasingCurveType
879
+ * {
880
+ * TYPE_LINEAR,
881
+ * TYPE_QUADRATIC_IN,
882
+ * TYPE_QUADRATIC_OUT,
883
+ * TYPE_QUADRATIC_INOUT,
884
+ * TYPE_CUBIC_IN,
885
+ * TYPE_CUBIC_OUT,
886
+ * TYPE_CUBIC_INOUT,
887
+ * TYPE_QUARTIC_IN,
888
+ * TYPE_QUARTIC_OUT,
889
+ * TYPE_QUARTIC_INOUT,
890
+ * TYPE_QUINTIC_IN,
891
+ * TYPE_QUINTIC_OUT,
892
+ * TYPE_QUINTIC_INOUT,
893
+ * TYPE_EXPONENTIAL_IN,
894
+ * TYPE_EXPONENTIAL_OUT,
895
+ * TYPE_EXPONENTIAL_INOUT,
896
+ * TYPE_SINE_IN,
897
+ * TYPE_SINE_OUT,
898
+ * TYPE_SINE_INOUT,
899
+ * TYPE_CIRCULAR_IN,
900
+ * TYPE_CIRCULAR_OUT,
901
+ * TYPE_CIRCULAR_INOUT,
902
+ * TYPE_BOUNCE_IN,
903
+ * TYPE_BOUNCE_OUT,
904
+ * TYPE_BOUNCE_INOUT,
905
+ * TYPE_CUSTOM
906
+ * };
907
+ *
908
+ * @param t
909
+ * @param b
910
+ * @param d
911
+ * @param easingCurveType
912
+ * @returns
913
+ */
914
+ static getEasingCurveValue(t: number, b: number, d: number, easingCurveType: number): number {
915
+ return inv<number>('0xEF50E344A8F93784', f(t), f(b), f(d), easingCurveType, raf());
916
+ }
917
+
918
+ /**
919
+ * @returns
920
+ */
921
+ static getGameTimer(): number {
922
+ return inv<number>('0x4F67E8ECA7D3F667', rai());
923
+ }
924
+
925
+ /**
926
+ * @param level
927
+ */
928
+ static setSnowLevel(level: number): void {
929
+ inv<void>('0xF6BEE7E80EC5CA40', f(level));
930
+ }
931
+
932
+ /**
933
+ * @param string1
934
+ * @param string2
935
+ * @returns
936
+ */
937
+ static doesStringExistInString(string1: string | null, string2: string | null): any {
938
+ return inv<number>('0x9382D5D43D2AA6FF', string1, string2);
939
+ }
940
+
941
+ /**
942
+ * @returns
943
+ */
944
+ static getWindSpeed(): number {
945
+ return inv<number>('0xFFB7E74E041150A4', raf());
946
+ }
947
+
948
+ /**
949
+ * Old name: _CANCEL_ONSCREEN_KEYBOARD
950
+ */
951
+ static cancelOnscreenKeyboard(): void {
952
+ inv<void>('0x58A39BE597CE99CD');
953
+ }
954
+
955
+ /**
956
+ * Hardcoded to return one/true.
957
+ *
958
+ * @returns
959
+ */
960
+ static N_0xDC057B86FC157031(): any {
961
+ return inv<number>('0xDC057B86FC157031');
962
+ }
963
+
964
+ /**
965
+ * @returns
966
+ */
967
+ static getWindDirection(): Vector3 {
968
+ return Vector3.fromArray(inv<number[]>('0xF703E82F3FE14A5F', rav()));
969
+ }
970
+
971
+ static gameFrameworkManagerShutdown(): void {
972
+ inv<void>('0xAFF2FD8ADD927585');
973
+ }
974
+
975
+ static networkSetScriptIsSafeForNetworkGame(): void {
976
+ inv<void>('0x3D0EAC6385DD6100');
977
+ }
978
+
979
+ /**
980
+ * @param p0
981
+ * @returns
982
+ */
983
+ static tan(p0: number): number {
984
+ return inv<number>('0x8C13DB96497B7ABF', f(p0), raf());
985
+ }
986
+
987
+ /**
988
+ * Returns rage::fwTimer::sm_nonScaledClippedTime
989
+ *
990
+ * @returns
991
+ */
992
+ static getGameTimerNonScaledClipped(): number {
993
+ return inv<number>('0x483B8C542103AD72', rai());
994
+ }
995
+
996
+ /**
997
+ * Returns a formatted string (0x%x)
998
+ *
999
+ * @param rgb
1000
+ * @returns
1001
+ */
1002
+ static createColorString(rgb: number): string | null {
1003
+ return inv<string>('0xBCC2CFADEA1AEA6C', rgb, ras());
1004
+ }
1005
+
1006
+ /**
1007
+ * Outputs the ground Z axis, its material and flags.
1008
+ * Input flags are 17, 129 or 3423 in R* scripts. Surely similar to flags of shapes test.
1009
+ *
1010
+ * @param coords
1011
+ * @param flags
1012
+ * @returns groundZ; material; outFlags
1013
+ */
1014
+ static getGroundZAndMaterialFor3dCoord(coords: Vector3, flags: number): [boolean, number, number, number] {
1015
+ const result = inv<[boolean, number, number, number]>('0xBBE5B63EFFB08E68', f(coords.x), f(coords.y), f(coords.z), flags, pvf(), pvi(), pvi(), rai());
1016
+ return [!!result[0], result[1], result[2], result[3]];
1017
+ }
1018
+
1019
+ /**
1020
+ * @param p0
1021
+ * @returns
1022
+ */
1023
+ static N_0x38C2BF94D15F464D(p0: any): any {
1024
+ return inv<number>('0x38C2BF94D15F464D', p0);
1025
+ }
1026
+
1027
+ /**
1028
+ * @returns
1029
+ */
1030
+ static getMaxNumInstructions(): number {
1031
+ return inv<number>('0xC43CD2668B204419', rai());
1032
+ }
1033
+
1034
+ /**
1035
+ * @returns bitFlags
1036
+ */
1037
+ static clearAllBitFlags(): number {
1038
+ const result = inv<number>('0xD2D74F89DF844A50', pvi());
1039
+ return result;
1040
+ }
1041
+
1042
+ /**
1043
+ * @param fIdealSpawnDistance
1044
+ */
1045
+ static setDispatchIdealSpawnDistance(fIdealSpawnDistance: number): void {
1046
+ inv<void>('0xEAB6823B82FBD283', f(fIdealSpawnDistance));
1047
+ }
1048
+
1049
+ /**
1050
+ * Only used in script function PROCESS_ZONE_CREATION
1051
+ * Returns Pop multiplier volume ID
1052
+ *
1053
+ * @param volume
1054
+ * @param pedDensity
1055
+ * @param vehicleDensity
1056
+ * @param p3
1057
+ * @param p4
1058
+ * @returns
1059
+ */
1060
+ static addPopMultiplierVolume(volume: Volume, pedDensity: number, vehicleDensity: number, p3: boolean, p4: boolean): number {
1061
+ return inv<number>('0x3233C4EC0514C7EC', volume.handle, f(pedDensity), f(vehicleDensity), p3, p4, rai());
1062
+ }
1063
+
1064
+ /**
1065
+ * Begins with STOP_*. Next character in the name is either D or E. Old name: _STOP_BENCHMARK_RECORDING
1066
+ */
1067
+ static stopEndUserBenchmark(): void {
1068
+ inv<void>('0xB89AEC71AFF2B599');
1069
+ }
1070
+
1071
+ /**
1072
+ * Returns the weather type that has been set by a script
1073
+ *
1074
+ * @returns weather; p1
1075
+ */
1076
+ static getForcedWeather(): [number, number] {
1077
+ const result = inv<[number, number]>('0xDD560ABEF5D3784C', pvi(), pvi());
1078
+ return [result[0], result[1]];
1079
+ }
1080
+
1081
+ /**
1082
+ * @returns
1083
+ */
1084
+ static getFrameTime(): number {
1085
+ return inv<number>('0x5E72022914CE3C38', raf());
1086
+ }
1087
+
1088
+ /**
1089
+ * @param p0
1090
+ */
1091
+ static N_0x9BF2C0C568C61641(p0: any): void {
1092
+ inv<void>('0x9BF2C0C568C61641', p0);
1093
+ }
1094
+
1095
+ /**
1096
+ * nullsub, doesn't do anything
1097
+ *
1098
+ * @param p0
1099
+ */
1100
+ static activityFeedAddSubstringToCaption(p0: string | null): void {
1101
+ inv<void>('0x9935F76407C32539', p0);
1102
+ }
1103
+
1104
+ /**
1105
+ * @param direction
1106
+ */
1107
+ static setWindDirection(direction: number): void {
1108
+ inv<void>('0xB56C4F5F57A45600', f(direction));
1109
+ }
1110
+
1111
+ /**
1112
+ * @param fontBitField
1113
+ */
1114
+ static nextOnscreenKeyboardResultWillDisplayUsingTheseFonts(fontBitField: number): void {
1115
+ inv<void>('0x5CB71EAA1429A358', fontBitField);
1116
+ }
1117
+
1118
+ /**
1119
+ * creates single lightning+thunder at random position
1120
+ */
1121
+ static forceLightningFlash(): void {
1122
+ inv<void>('0x369DB5B2510FA080');
1123
+ }
1124
+
1125
+ /**
1126
+ * @param p0
1127
+ * @returns
1128
+ */
1129
+ static N_0x5B4A8121A47D844D(p0: any): any {
1130
+ return inv<number>('0x5B4A8121A47D844D', p0);
1131
+ }
1132
+
1133
+ /**
1134
+ * @param p0
1135
+ * @returns
1136
+ */
1137
+ static N_0x6F02B5E50511721E(p0: any): any {
1138
+ return inv<number>('0x6F02B5E50511721E', p0);
1139
+ }
1140
+
1141
+ /**
1142
+ * @returns data
1143
+ */
1144
+ static N_0x183672FE838A661B(): number {
1145
+ const result = inv<number>('0x183672FE838A661B', pvi());
1146
+ return result;
1147
+ }
1148
+
1149
+ /**
1150
+ * @param p0
1151
+ * @param p1
1152
+ * @param p2
1153
+ * @param p3
1154
+ * @param p4
1155
+ * @param p5
1156
+ * @param p6
1157
+ * @param p7
1158
+ * @param p8
1159
+ * @param p9
1160
+ * @param p10
1161
+ * @param p11
1162
+ * @returns p12
1163
+ */
1164
+ static getLinePlaneIntersection(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, p10: number, p11: number): [boolean, number] {
1165
+ const result = inv<[boolean, number]>('0xAB6A04CEC428258B', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), f(p6), f(p7), f(p8), f(p9), f(p10), f(p11), pvf(), rai());
1166
+ return [!!result[0], result[1]];
1167
+ }
1168
+
1169
+ /**
1170
+ * @param p0
1171
+ * @param p1
1172
+ */
1173
+ static setRandomWeatherType(p0: boolean, p1: boolean): void {
1174
+ inv<void>('0x6E5A7FBEECAB3C72', p0, p1);
1175
+ }
1176
+
1177
+ /**
1178
+ * @param p0
1179
+ * @param p1
1180
+ * @returns
1181
+ */
1182
+ static atan2(p0: number, p1: number): number {
1183
+ return inv<number>('0x965B220A066E3F07', f(p0), f(p1), raf());
1184
+ }
1185
+
1186
+ /**
1187
+ * @param p0
1188
+ * @param p1
1189
+ * @param p2
1190
+ * @param p3
1191
+ * @param p4
1192
+ * @param p5
1193
+ * @param p6
1194
+ * @param p7
1195
+ * @returns
1196
+ */
1197
+ static hasBulletImpactedInBox(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: boolean, p7: boolean): boolean {
1198
+ return inv<boolean>('0x3B6A4C05FB2B33AC', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), p6, p7, rai());
1199
+ }
1200
+
1201
+ /**
1202
+ * @param part
1203
+ * @param checkpoint
1204
+ * @param lap
1205
+ * @param time
1206
+ */
1207
+ static scriptRacePlayerHitCheckpoint(part: number, checkpoint: number, lap: number, time: number): void {
1208
+ inv<void>('0xBA62B4D80FA66BD6', part, checkpoint, lap, time);
1209
+ }
1210
+
1211
+ /**
1212
+ * @param volume
1213
+ * @param flag
1214
+ */
1215
+ static clearVolumeArea(volume: Volume, flag: number): void {
1216
+ inv<void>('0x2FCD528A397E5C88', volume.handle, flag);
1217
+ }
1218
+
1219
+ /**
1220
+ * @param p0
1221
+ * @param p1
1222
+ */
1223
+ static N_0xF63FA29D4A9ACA86(p0: any, p1: any): void {
1224
+ inv<void>('0xF63FA29D4A9ACA86', p0, p1);
1225
+ }
1226
+
1227
+ /**
1228
+ * @param p0
1229
+ * @returns
1230
+ */
1231
+ static acos(p0: number): number {
1232
+ return inv<number>('0x586690F0176DC575', f(p0), raf());
1233
+ }
1234
+
1235
+ /**
1236
+ * Event names in the scripts: MGBegin, MGEnd, ReadyForCut
1237
+ *
1238
+ * @param ped
1239
+ * @param eventName
1240
+ * @returns
1241
+ */
1242
+ static getLootingEventHasFired(ped: Ped, eventName: string | null): any {
1243
+ return inv<number>('0xF9B91C5129EABC08', ped.handle, eventName);
1244
+ }
1245
+
1246
+ /**
1247
+ * @param speed
1248
+ */
1249
+ static setWindSpeed(speed: number): void {
1250
+ inv<void>('0xD00C2D82DC04A99F', f(speed));
1251
+ }
1252
+
1253
+ /**
1254
+ * Only used in smuggler2 script
1255
+ *
1256
+ * @param amplitude
1257
+ */
1258
+ static waterOverrideSetShorewaveamplitude(amplitude: number): void {
1259
+ inv<void>('0x55123D5A7D9D3C42', f(amplitude));
1260
+ }
1261
+
1262
+ /**
1263
+ * @param player
1264
+ */
1265
+ static setSuperJumpThisFrame(player: Player): void {
1266
+ inv<void>('0xB3E9BE963F10C445', player.handle);
1267
+ }
1268
+
1269
+ /**
1270
+ * @returns
1271
+ */
1272
+ static getFrameCount(): number {
1273
+ return inv<number>('0x77DFA958FCF100C1', rai());
1274
+ }
1275
+
1276
+ /**
1277
+ * nullsub, doesn't do anything
1278
+ */
1279
+ static N_0xB711EB4BC8D06013(): void {
1280
+ inv<void>('0xB711EB4BC8D06013');
1281
+ }
1282
+
1283
+ /**
1284
+ * @param p0
1285
+ * @param p1
1286
+ * @param p2
1287
+ * @param p3
1288
+ * @param p4
1289
+ * @param p5
1290
+ * @param p6
1291
+ * @param p7
1292
+ * @param p8
1293
+ * @param p9
1294
+ * @returns
1295
+ */
1296
+ static getClosestPointOnLine(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean): Vector3 {
1297
+ return Vector3.fromArray(inv<number[]>('0x83ACC65D9ACEC5EF', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), f(p6), f(p7), f(p8), p9, rav()));
1298
+ }
1299
+
1300
+ /**
1301
+ * @param weatherType
1302
+ */
1303
+ static setOverrideWeather(weatherType: string | number): void {
1304
+ inv<void>('0xBE83CAE8ED77A94F', _h(weatherType));
1305
+ }
1306
+
1307
+ /**
1308
+ * @param p0
1309
+ */
1310
+ static N_0x74ACA66484CEBAF0(p0: any): void {
1311
+ inv<void>('0x74ACA66484CEBAF0', p0);
1312
+ }
1313
+
1314
+ static N_0xF569E33FB72ED28E(): void {
1315
+ inv<void>('0xF569E33FB72ED28E');
1316
+ }
1317
+
1318
+ /**
1319
+ * Params: BOOL p3 is always true Old name: _SET_WEATHER_TYPE_TRANSITION
1320
+ *
1321
+ * @param weatherType1
1322
+ * @param weatherType2
1323
+ * @param percentWeather2
1324
+ * @param enabled
1325
+ */
1326
+ static setCurrWeatherState(weatherType1: string | number, weatherType2: string | number, percentWeather2: number, enabled: boolean): void {
1327
+ inv<void>('0xFA3E3CA8A1DE6D5D', _h(weatherType1), _h(weatherType2), f(percentWeather2), enabled);
1328
+ }
1329
+
1330
+ /**
1331
+ * disables prompt eat
1332
+ * old name DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME
1333
+ *
1334
+ * @param compositeId
1335
+ * @param disable
1336
+ */
1337
+ static disableLootingCompositeLootableThisFrame(compositeId: number, disable: boolean): void {
1338
+ inv<void>('0x40D72189F46D2E15', compositeId, disable);
1339
+ }
1340
+
1341
+ /**
1342
+ * Note: the buffer should be exactly 32 bytes long
1343
+ *
1344
+ * @param value
1345
+ * @param format
1346
+ * @param buffer
1347
+ */
1348
+ static intToString(value: number, format: string | null, buffer: string | null): void {
1349
+ inv<void>('0xCF11C0CEB40C401B', value, format, buffer);
1350
+ }
1351
+
1352
+ /**
1353
+ * @param p1
1354
+ * @returns args
1355
+ */
1356
+ static getAiPedDoesHaveEventMemory(p1: number): [any, number] {
1357
+ const result = inv<[number, number]>('0xFDF38E2B711BF78E', pvi(), p1);
1358
+ return [result[0], result[1]];
1359
+ }
1360
+
1361
+ /**
1362
+ * @param p0
1363
+ * @param p1
1364
+ */
1365
+ static N_0x4647842FE8F31C1E(p0: any, p1: any): void {
1366
+ inv<void>('0x4647842FE8F31C1E', p0, p1);
1367
+ }
1368
+
1369
+ /**
1370
+ * @returns
1371
+ */
1372
+ static gameFrameworkManagerGetMode(): string | number {
1373
+ return (inv<number>('0xFAED234C7F53ABEB', rai())) & 0xFFFFFFFF;
1374
+ }
1375
+
1376
+ /**
1377
+ * @param toggle
1378
+ */
1379
+ static setThisScriptCanRemoveBlipsCreatedByAnyScript(toggle: boolean): void {
1380
+ inv<void>('0x8ABD939C2E5D00ED', toggle);
1381
+ }
1382
+
1383
+ /**
1384
+ * If the parameter is true, sets the random event flag to true, if the parameter is false, the function does nothing at all.
1385
+ * Does nothing if the mission flag is set.
1386
+ *
1387
+ * @param toggle
1388
+ */
1389
+ static setRandomEventFlag(toggle: boolean): void {
1390
+ inv<void>('0xB1ADCCC4150C6473', toggle);
1391
+ }
1392
+
1393
+ static N_0x9A252AA23D7098F2(): void {
1394
+ inv<void>('0x9A252AA23D7098F2');
1395
+ }
1396
+
1397
+ /**
1398
+ * @param p0
1399
+ */
1400
+ static N_0x5801BE2DF2AF07EC(p0: any): void {
1401
+ inv<void>('0x5801BE2DF2AF07EC', p0);
1402
+ }
1403
+
1404
+ /**
1405
+ * @param p0
1406
+ * @returns
1407
+ */
1408
+ static N_0x6C7B68D3CE60E8DE(p0: any): any {
1409
+ return inv<number>('0x6C7B68D3CE60E8DE', p0);
1410
+ }
1411
+
1412
+ /**
1413
+ * @param p0
1414
+ * @param p1
1415
+ * @param p2
1416
+ */
1417
+ static N_0xAD44856A1CD29635(p0: any, p1: any, p2: any): void {
1418
+ inv<void>('0xAD44856A1CD29635', p0, p1, p2);
1419
+ }
1420
+
1421
+ static clearWeatherTypePersist(): void {
1422
+ inv<void>('0xD85DFE5C131E4AE9');
1423
+ }
1424
+
1425
+ /**
1426
+ * https://github.com/femga/rdr3_discoveries/blob/master/weather/weather_types.lua
1427
+ *
1428
+ * @param weatherType
1429
+ * @param p1
1430
+ * @param p2
1431
+ * @param transition
1432
+ * @param transitionTime
1433
+ * @param p5
1434
+ */
1435
+ static setWeatherType(weatherType: string | number, p1: boolean, p2: boolean, transition: boolean, transitionTime: number, p5: boolean): void {
1436
+ inv<void>('0x59174F1AFE095B5A', _h(weatherType), p1, p2, transition, f(transitionTime), p5);
1437
+ }
1438
+
1439
+ /**
1440
+ * @param index
1441
+ * @param toggle
1442
+ */
1443
+ static setGlobalBlockIsLoaded(index: number, toggle: boolean): void {
1444
+ inv<void>('0xE97240065406CB80', index, toggle);
1445
+ }
1446
+
1447
+ /**
1448
+ * 0 = invalid
1449
+ * 1 = CEntity
1450
+ * 2 = rage::volBase
1451
+ * 3 = rage::volSphere
1452
+ * 4 = rage::volBox
1453
+ * 5 = rage::volAggregate
1454
+ * 6 = rage::volCylinder
1455
+ * 7 = CScriptedCoverPoint
1456
+ * 8 = rage::ptfxScriptInfo
1457
+ * 9 = CPed
1458
+ * 10 = CVehicle
1459
+ * 11 = CObject
1460
+ * 12 = CItemSet
1461
+ * 13 = CPersistentCharacter
1462
+ *
1463
+ * @param handle
1464
+ * @returns
1465
+ */
1466
+ static getItemType(handle: number): number {
1467
+ return inv<number>('0xDC8D2FF478DF9553', handle, rai());
1468
+ }
1469
+
1470
+ /**
1471
+ * Possible flag names:
1472
+ * ALL_BASE = 0,
1473
+ * PROJECTILES = 1,
1474
+ * BROADCAST = 524288,
1475
+ * AMBIENT_POPULATION = 1048576
1476
+ *
1477
+ * @param pos
1478
+ * @param radius
1479
+ * @param flag
1480
+ */
1481
+ static clearArea(pos: Vector3, radius: number, flag: number): void {
1482
+ inv<void>('0x3B882A96EA77D5B1', f(pos.x), f(pos.y), f(pos.z), f(radius), flag);
1483
+ }
1484
+
1485
+ /**
1486
+ * @param flag
1487
+ * @returns bitFlags
1488
+ */
1489
+ static clearBitFlag(flag: number): number {
1490
+ const result = inv<number>('0xB909149F2BB5F6DA', pvi(), flag);
1491
+ return result;
1492
+ }
1493
+
1494
+ /**
1495
+ * nullsub, doesn't do anything
1496
+ *
1497
+ * @param p0
1498
+ */
1499
+ static activityFeedActionStartWithCommandLineAdd(p0: string | null): void {
1500
+ inv<void>('0x1694A053DFB61A34', p0);
1501
+ }
1502
+
1503
+ /**
1504
+ * @param ped
1505
+ * @param p1
1506
+ * @param p2
1507
+ * @param lootTableKey
1508
+ * @param p5
1509
+ * @returns p4
1510
+ */
1511
+ static lootTablesGetInfo(ped: Ped, p1: boolean, p2: boolean, lootTableKey: string | number, p5: any): number {
1512
+ const result = inv<number>('0x48E4D50F87A96AA5', ped.handle, p1, p2, _h(lootTableKey), pvi(), p5);
1513
+ return result;
1514
+ }
1515
+
1516
+ /**
1517
+ * @param volume
1518
+ * @returns
1519
+ */
1520
+ static doesPopMultiplierAreaExistForVolume(volume: Volume): any {
1521
+ return inv<number>('0x39D6DACE323A20B6', volume.handle);
1522
+ }
1523
+
1524
+ /**
1525
+ * @param id
1526
+ * @param p1
1527
+ */
1528
+ static removePopMultiplierArea(id: number, p1: boolean): void {
1529
+ inv<void>('0x88CB484364EFB37A', id, p1);
1530
+ }
1531
+
1532
+ /**
1533
+ * @returns bitFlags
1534
+ */
1535
+ static isAnyBitFlagSet(): [any, number] {
1536
+ const result = inv<[number, number]>('0x80E9C316EF84DD81', pvi());
1537
+ return [result[0], result[1]];
1538
+ }
1539
+
1540
+ static N_0xDBDA48EC456ED908(): void {
1541
+ inv<void>('0xDBDA48EC456ED908');
1542
+ }
1543
+
1544
+ /**
1545
+ * @returns
1546
+ */
1547
+ static N_0xF81C53561D15F330(): string | null {
1548
+ return inv<string>('0xF81C53561D15F330', ras());
1549
+ }
1550
+
1551
+ /**
1552
+ * @param item
1553
+ * @returns
1554
+ */
1555
+ static getObjectFromIndexedItem(item: number): Prop | null {
1556
+ return createFromHandle<Prop>('Prop', inv<number>('0x18013392501CE5DC', item, rai()));
1557
+ }
1558
+
1559
+ /**
1560
+ * @param stackSize
1561
+ * @returns
1562
+ */
1563
+ static getNumberOfFreeStacksOfThisSize(stackSize: number): number {
1564
+ return inv<number>('0x40DC2907A9697EF7', stackSize, rai());
1565
+ }
1566
+
1567
+ /**
1568
+ * @param p0
1569
+ * @param p1
1570
+ * @param p2
1571
+ */
1572
+ static N_0x3A87FDA8F1B6CDFB(p0: any, p1: any, p2: any): void {
1573
+ inv<void>('0x3A87FDA8F1B6CDFB', p0, p1, p2);
1574
+ }
1575
+
1576
+ /**
1577
+ * @param ped
1578
+ * @param weaponHash Refer to [enum: eWeaponHash]
1579
+ * @param distance
1580
+ * @param p5
1581
+ * @param mustBeOwnedByThisPed
1582
+ * @returns outCoords; outProjectile
1583
+ */
1584
+ static getProjectileOfProjectileTypeWithinDistance(ped: Ped, weaponHash: eWeaponHash, distance: number, p5: boolean, mustBeOwnedByThisPed: boolean): [boolean, Vector3, Prop | null] {
1585
+ const result = inv<[boolean, number[], number]>('0x9578986A6105A6AD', ped.handle, weaponHash, f(distance), pvv(), pvi(), p5, mustBeOwnedByThisPed, rai());
1586
+ return [!!result[0], Vector3.fromArray(result[1]), createFromHandle<Prop>('Prop', result[2])];
1587
+ }
1588
+
1589
+ /**
1590
+ * @returns
1591
+ */
1592
+ static isMinigameInProgress(): boolean {
1593
+ return inv<boolean>('0xF4D8BCD052E7EA1B', rai());
1594
+ }
1595
+
1596
+ /**
1597
+ * Old name: _GET_BENCHMARK_TIME
1598
+ *
1599
+ * @returns
1600
+ */
1601
+ static getSystemTimeStep(): number {
1602
+ return inv<number>('0x3F3172FEAE3AFE1C', raf());
1603
+ }
1604
+
1605
+ /**
1606
+ * Returns a string in the following format: <<%.4f,%.4f,%.4f>>
1607
+ *
1608
+ * @param pos
1609
+ * @returns
1610
+ */
1611
+ static getStringFromVector(pos: Vector3): string | null {
1612
+ return inv<string>('0x6C4DBF553885F9EB', f(pos.x), f(pos.y), f(pos.z), ras());
1613
+ }
1614
+
1615
+ /**
1616
+ * @param value
1617
+ * @returns
1618
+ */
1619
+ static absi(value: number): number {
1620
+ return inv<number>('0x0C214D5B8A38C828', value, rai());
1621
+ }
1622
+
1623
+ /**
1624
+ * nullsub, doesn't do anything
1625
+ *
1626
+ * @param p0
1627
+ */
1628
+ static N_0xFF252E2BAFB7330F(p0: any): void {
1629
+ inv<void>('0xFF252E2BAFB7330F', p0);
1630
+ }
1631
+
1632
+ /**
1633
+ * @returns
1634
+ */
1635
+ static isGameSessionStateMachineIdle(): any {
1636
+ return inv<number>('0xF9E7DBB39080640B');
1637
+ }
1638
+
1639
+ /**
1640
+ * @param p0
1641
+ * @param p1
1642
+ */
1643
+ static N_0xAF3A84C7DE6A1DC5(p0: any, p1: any): void {
1644
+ inv<void>('0xAF3A84C7DE6A1DC5', p0, p1);
1645
+ }
1646
+
1647
+ /**
1648
+ * @param p0
1649
+ * @param p1
1650
+ */
1651
+ static N_0x7FA58CED69405F9A(p0: any, p1: any): void {
1652
+ inv<void>('0x7FA58CED69405F9A', p0, p1);
1653
+ }
1654
+
1655
+ static resetDispatchMinSpawnDistance(): void {
1656
+ inv<void>('0x96498D922D8D0D0A');
1657
+ }
1658
+
1659
+ /**
1660
+ * @param volume
1661
+ * @returns
1662
+ */
1663
+ static addDispatchSpawnBlockingArea(volume: Volume): any {
1664
+ return inv<number>('0xA2D5A26208421426', volume.handle);
1665
+ }
1666
+
1667
+ /**
1668
+ * https://github.com/femga/rdr3_discoveries/blob/master/weather/weather_variations.lua
1669
+ *
1670
+ * @param weatherType
1671
+ * @param variation
1672
+ */
1673
+ static setWeatherVariation(weatherType: string | null, variation: string | null): void {
1674
+ inv<void>('0x3373779BAF7CAF48', weatherType, variation);
1675
+ }
1676
+
1677
+ /**
1678
+ * @param p0
1679
+ */
1680
+ static N_0x49C44FE78A135A1D(p0: any): void {
1681
+ inv<void>('0x49C44FE78A135A1D', p0);
1682
+ }
1683
+
1684
+ /**
1685
+ * @param weatherType
1686
+ * @param p1
1687
+ */
1688
+ static clearWeatherVariation(weatherType: string | null, p1: boolean): void {
1689
+ inv<void>('0x0E71C80FA4EC8147', weatherType, p1);
1690
+ }
1691
+
1692
+ /**
1693
+ * Not officially named
1694
+ * , Counts the number of segments in a string that are separated by specified delimiter characters, ignoring consecutive delimiters.
1695
+ *
1696
+ * @param inputString
1697
+ * @param delimiters
1698
+ * @returns
1699
+ */
1700
+ static stringSplitAndCountSegments(inputString: string | null, delimiters: string | null): any {
1701
+ return inv<number>('0x94E8CA3DEE952789', inputString, delimiters);
1702
+ }
1703
+
1704
+ /**
1705
+ * @param id
1706
+ * @returns
1707
+ */
1708
+ static doesPopMultiplierAreaExist(id: number): boolean {
1709
+ return inv<boolean>('0x03BA619C81A646B3', id, rai());
1710
+ }
1711
+
1712
+ /**
1713
+ * @param weatherType
1714
+ */
1715
+ static N_0x2916B30DC6C41179(weatherType: string | number): void {
1716
+ inv<void>('0x2916B30DC6C41179', _h(weatherType));
1717
+ }
1718
+
1719
+ /**
1720
+ * @param ped
1721
+ * @param weaponHash Refer to [enum: eWeaponHash]
1722
+ * @param distance
1723
+ * @param p4
1724
+ * @param mustBeOwnedByThisPed
1725
+ * @returns outCoords
1726
+ */
1727
+ static getCoordsOfProjectileTypeWithinDistance(ped: Ped, weaponHash: eWeaponHash, distance: number, p4: boolean, mustBeOwnedByThisPed: boolean): [boolean, Vector3] {
1728
+ const result = inv<[boolean, number[]]>('0xD73C960A681052DF', ped.handle, weaponHash, f(distance), pvv(), p4, mustBeOwnedByThisPed, rai());
1729
+ return [!!result[0], Vector3.fromArray(result[1])];
1730
+ }
1731
+
1732
+ /**
1733
+ * Returns NULL unless UPDATE_ONSCREEN_KEYBOARD() returns 1 in the same tick.
1734
+ *
1735
+ * @returns
1736
+ */
1737
+ static getOnscreenKeyboardResult(): string | null {
1738
+ return inv<string>('0xAFB4CF58A4A292B1', ras());
1739
+ }
1740
+
1741
+ /**
1742
+ * Old name: _SET_RAIN_LEVEL
1743
+ *
1744
+ * @param intensity
1745
+ */
1746
+ static setRain(intensity: number): void {
1747
+ inv<void>('0x193DFC0526830FD6', f(intensity));
1748
+ }
1749
+
1750
+ /**
1751
+ * @param weatherType
1752
+ */
1753
+ static N_0xD3F943B88F55376A(weatherType: string | number): void {
1754
+ inv<void>('0xD3F943B88F55376A', _h(weatherType));
1755
+ }
1756
+
1757
+ /**
1758
+ * @param dispatchService Refer to [enum: eDispatchType]
1759
+ * @param pos
1760
+ * @param numUnits
1761
+ * @param radius
1762
+ * @param p7
1763
+ * @param p8
1764
+ * @returns outIncidentID
1765
+ */
1766
+ static createIncident(dispatchService: number, pos: Vector3, numUnits: number, radius: number, p7: any, p8: any): [boolean, number] {
1767
+ const result = inv<[boolean, number]>('0x3F892CAF67444AE7', dispatchService, f(pos.x), f(pos.y), f(pos.z), numUnits, f(radius), pvi(), p7, p8, rai());
1768
+ return [!!result[0], result[1]];
1769
+ }
1770
+
1771
+ /**
1772
+ * @param volume
1773
+ * @param p1
1774
+ */
1775
+ static removePopMultiplierAreaForVolume(volume: Volume, p1: number): void {
1776
+ inv<void>('0xBD090F5B1DB82189', volume.handle, p1);
1777
+ }
1778
+
1779
+ /**
1780
+ * @param p0
1781
+ * @param p1
1782
+ * @param p2
1783
+ * @returns
1784
+ */
1785
+ static N_0x970339EFA4FDE518(p0: any, p1: any, p2: any): any {
1786
+ return inv<number>('0x970339EFA4FDE518', p0, p1, p2);
1787
+ }
1788
+
1789
+ /**
1790
+ * @param p0
1791
+ * @param p1
1792
+ * @returns
1793
+ */
1794
+ static N_0x8DB104CCEBCD58C5(p0: any, p1: any): any {
1795
+ return inv<number>('0x8DB104CCEBCD58C5', p0, p1);
1796
+ }
1797
+
1798
+ /**
1799
+ * @param p0
1800
+ * @param p1
1801
+ */
1802
+ static N_0xAB26DEEE120FD3FD(p0: any, p1: any): void {
1803
+ inv<void>('0xAB26DEEE120FD3FD', p0, p1);
1804
+ }
1805
+
1806
+ static N_0xA3A8926951471C82(): void {
1807
+ inv<void>('0xA3A8926951471C82');
1808
+ }
1809
+
1810
+ /**
1811
+ * Hardcoded to return false. Old name: _UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE
1812
+ *
1813
+ * @returns
1814
+ */
1815
+ static uiStartedEndUserBenchmark(): boolean {
1816
+ return inv<boolean>('0x4FFA0386A6216113', rai());
1817
+ }
1818
+
1819
+ /**
1820
+ * @returns
1821
+ */
1822
+ static isMissionCreatorActive(): any {
1823
+ return inv<number>('0xF236C84C6ADFCB2F');
1824
+ }
1825
+
1826
+ /**
1827
+ * @param p0
1828
+ * @returns
1829
+ */
1830
+ static N_0xB1F6665AA54DCD5C(p0: string | number): any {
1831
+ return inv<number>('0xB1F6665AA54DCD5C', _h(p0));
1832
+ }
1833
+
1834
+ /**
1835
+ * @param dispatchService Refer to [enum: eDispatchType]
1836
+ * @param toggle
1837
+ */
1838
+ static blockDispatchServiceResourceCreation(dispatchService: number, toggle: boolean): void {
1839
+ inv<void>('0x66947E61A44DE2C6', dispatchService, toggle);
1840
+ }
1841
+
1842
+ /**
1843
+ * nullsub, doesn't do anything
1844
+ */
1845
+ static stopCurrentLoadingProgressTimer(): void {
1846
+ inv<void>('0xA565FAC215CBC77D');
1847
+ }
1848
+
1849
+ /**
1850
+ * @param pos
1851
+ * @returns groundZ; normal
1852
+ */
1853
+ static getGroundZAndNormalFor3dCoord(pos: Vector3): [boolean, number, Vector3] {
1854
+ const result = inv<[boolean, number, number[]]>('0x2A29CA9A6319E6AB', f(pos.x), f(pos.y), f(pos.z), pvf(), pvv(), rai());
1855
+ return [!!result[0], result[1], Vector3.fromArray(result[2])];
1856
+ }
1857
+
1858
+ /**
1859
+ * @returns
1860
+ */
1861
+ static getSystemTime(): number {
1862
+ return inv<number>('0xBE7F225417E35A7C', rai());
1863
+ }
1864
+
1865
+ /**
1866
+ * @param p0
1867
+ */
1868
+ static N_0x154340E87D8CC178(p0: any): void {
1869
+ inv<void>('0x154340E87D8CC178', p0);
1870
+ }
1871
+
1872
+ /**
1873
+ * @returns args
1874
+ */
1875
+ static fireSingleBullet(): number {
1876
+ const result = inv<number>('0xCBC9A21F6A2A679C', pvi());
1877
+ return result;
1878
+ }
1879
+
1880
+ /**
1881
+ * @param item
1882
+ * @returns
1883
+ */
1884
+ static getPedFromIndexedItem(item: number): Ped | null {
1885
+ return createFromHandle<Ped>('Ped', inv<number>('0x3FFB15534067DCD4', item, rai()));
1886
+ }
1887
+
1888
+ /**
1889
+ * @param value
1890
+ * @returns
1891
+ */
1892
+ static getStringFromBool(value: boolean): string | null {
1893
+ return inv<string>('0xF216F74101968DB0', value, ras());
1894
+ }
1895
+
1896
+ /**
1897
+ * Appears to remove stealth kill action from memory (?)
1898
+ *
1899
+ * @param hash
1900
+ * @param enable
1901
+ */
1902
+ static actionManagerEnableAction(hash: string | number, enable: boolean): void {
1903
+ inv<void>('0x7ACF124C12A2B045', _h(hash), enable);
1904
+ }
1905
+
1906
+ /**
1907
+ * @param p0
1908
+ * @returns p1; p2
1909
+ */
1910
+ static scriptRaceGetPlayerSplitTime(p0: any): [boolean, number, number] {
1911
+ const result = inv<[boolean, number, number]>('0x769E848C66E3C2BB', p0, pvi(), pvi(), rai());
1912
+ return [!!result[0], result[1], result[2]];
1913
+ }
1914
+
1915
+ /**
1916
+ * @param variable
1917
+ * @param rangeStart
1918
+ * @param rangeEnd
1919
+ * @returns
1920
+ */
1921
+ static getBitsInRange(variable: number, rangeStart: number, rangeEnd: number): number {
1922
+ return inv<number>('0x68E1352AF48F905D', variable, rangeStart, rangeEnd, rai());
1923
+ }
1924
+
1925
+ /**
1926
+ * @param item
1927
+ * @returns
1928
+ */
1929
+ static getVehicleFromIndexedItem(item: number): Vehicle | null {
1930
+ return createFromHandle<Vehicle>('Vehicle', inv<number>('0xE578C8AE173719B3', item, rai()));
1931
+ }
1932
+
1933
+ /**
1934
+ * @param p0
1935
+ * @param p1
1936
+ * @param p2
1937
+ * @param p3
1938
+ * @param p4
1939
+ * @param p5
1940
+ * @param p6
1941
+ * @param p7
1942
+ * @param p8
1943
+ * @returns
1944
+ */
1945
+ static isProjectileTypeInAngledArea(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: any, p8: boolean): boolean {
1946
+ return inv<boolean>('0x928431F4133CD3D4', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), f(p6), p7, p8, rai());
1947
+ }
1948
+
1949
+ static N_0xFC6ECB9170145ECE(): void {
1950
+ inv<void>('0xFC6ECB9170145ECE');
1951
+ }
1952
+
1953
+ /**
1954
+ * @param entity
1955
+ * @param p1
1956
+ * @param p2
1957
+ * @returns
1958
+ */
1959
+ static N_0x7A76104CC2CC69E8(entity: Entity, p1: number, p2: number): any {
1960
+ return inv<number>('0x7A76104CC2CC69E8', entity.handle, p1, p2);
1961
+ }
1962
+
1963
+ /**
1964
+ * Returns false if it's a null or empty string or if the string is too long. outInteger will be set to -999 in that case.
1965
+ *
1966
+ * @param string
1967
+ * @returns outInteger
1968
+ */
1969
+ static stringToInt(string: string | null): [boolean, number] {
1970
+ const result = inv<[boolean, number]>('0xF2DD2298B3AF23E2', string, pvi(), rai());
1971
+ return [!!result[0], result[1]];
1972
+ }
1973
+
1974
+ /**
1975
+ * @param toggle
1976
+ */
1977
+ static ignoreNextRestart(toggle: boolean): void {
1978
+ inv<void>('0x6C9FF40FF1B69F8F', toggle);
1979
+ }
1980
+
1981
+ /**
1982
+ * @param p0
1983
+ */
1984
+ static N_0x49F3241C28EBBFBC(p0: number): void {
1985
+ inv<void>('0x49F3241C28EBBFBC', p0);
1986
+ }
1987
+
1988
+ /**
1989
+ * @param transitionMode
1990
+ * @returns
1991
+ */
1992
+ static gameFrameworkManagerInit(transitionMode: string | number): any {
1993
+ return inv<number>('0x4CABE596D632E4B0', _h(transitionMode));
1994
+ }
1995
+
1996
+ /**
1997
+ * Not implemented.
1998
+ *
1999
+ * @param ped
2000
+ * @param p1
2001
+ */
2002
+ static N_0xEB946B9E579729AD(ped: Ped, p1: any): void {
2003
+ inv<void>('0xEB946B9E579729AD', ped.handle, p1);
2004
+ }
2005
+
2006
+ /**
2007
+ * Returns GET_GAME_TIMER() / 1000
2008
+ * Only used in rcm_pearson1.ysc
2009
+ *
2010
+ * @returns
2011
+ */
2012
+ static getRealWorldTime(): number {
2013
+ return inv<number>('0x2E036F0480B8BF02', rai());
2014
+ }
2015
+
2016
+ /**
2017
+ * Returns the current status of the onscreen keyboard, and updates the output. Status Codes: 0 - User still editing
2018
+ * 1 - User has finished editing
2019
+ * 2 - User has canceled editing
2020
+ * 3 - Keyboard isn't active
2021
+ *
2022
+ * @returns
2023
+ */
2024
+ static updateOnscreenKeyboard(): number {
2025
+ return inv<number>('0x37DF360F235A3893', rai());
2026
+ }
2027
+
2028
+ /**
2029
+ * @param p0
2030
+ */
2031
+ static N_0x94FCADCF9F0C368E(p0: any): void {
2032
+ inv<void>('0x94FCADCF9F0C368E', p0);
2033
+ }
2034
+
2035
+ /**
2036
+ * @param pos1
2037
+ * @param pos2
2038
+ * @returns
2039
+ */
2040
+ static getAngleBetween2dVectors(pos1: Vector2, pos2: Vector2): number {
2041
+ return inv<number>('0xD0DFE1C486097BBB', f(pos1.x), f(pos1.y), f(pos2.x), f(pos2.y), raf());
2042
+ }
2043
+
2044
+ /**
2045
+ * disables composite Pick prompt
2046
+ *
2047
+ * @param compositeId
2048
+ * @param disable
2049
+ */
2050
+ static disableCompositePickPromptThisFrame(compositeId: number, disable: boolean): void {
2051
+ inv<void>('0x082C043C7AFC3747', compositeId, disable);
2052
+ }
2053
+
2054
+ /**
2055
+ * @param p0
2056
+ * @param p1
2057
+ * @param p2
2058
+ * @param p3
2059
+ * @param p4
2060
+ * @param p5
2061
+ * @param p6
2062
+ * @param p7
2063
+ * @returns
2064
+ */
2065
+ static isBulletInAngledArea(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: boolean): boolean {
2066
+ return inv<boolean>('0x9D09D8493747CF02', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), f(p6), p7, rai());
2067
+ }
2068
+
2069
+ static clearOverrideWeather(): void {
2070
+ inv<void>('0x80A398F16FFE3CC3');
2071
+ }
2072
+
2073
+ /**
2074
+ * @param ped
2075
+ * @param toggle
2076
+ */
2077
+ static setPedDecomposed(ped: Ped, toggle: boolean): void {
2078
+ inv<void>('0x674B90BE1115846D', ped.handle, toggle);
2079
+ }
2080
+
2081
+ /**
2082
+ * @param str1
2083
+ * @param str2
2084
+ * @param matchCase
2085
+ * @param maxLength
2086
+ * @returns
2087
+ */
2088
+ static compareStrings(str1: string | null, str2: string | null, matchCase: boolean, maxLength: number): number {
2089
+ return inv<number>('0xBFBB74A15EFC149B', str1, str2, matchCase, maxLength, rai());
2090
+ }
2091
+
2092
+ /**
2093
+ * Same as SHOULD_USE_METRIC_MEASUREMENTS
2094
+ *
2095
+ * @returns
2096
+ */
2097
+ static shouldUseMetricMeasurements2(): boolean {
2098
+ return inv<boolean>('0x58BCDC75BA52110A', rai());
2099
+ }
2100
+
2101
+ /**
2102
+ * Hardcoded to return false.
2103
+ * Checks for XBOXONE Game Build.
2104
+ *
2105
+ * @returns
2106
+ */
2107
+ static isDurangoVersion(): boolean {
2108
+ return inv<boolean>('0xD1CCC2A2639D325F', rai());
2109
+ }
2110
+
2111
+ /**
2112
+ * @returns
2113
+ */
2114
+ static getRandomWeatherTypeIndex(): number {
2115
+ return inv<number>('0x7F4CE164D9A11DFE', rai());
2116
+ }
2117
+
2118
+ /**
2119
+ * @param p0
2120
+ */
2121
+ static N_0x38C0C9CAE1544500(p0: string | number): void {
2122
+ inv<void>('0x38C0C9CAE1544500', _h(p0));
2123
+ }
2124
+
2125
+ /**
2126
+ * @returns
2127
+ */
2128
+ static shouldUseMetricTemperature(): boolean {
2129
+ return inv<boolean>('0xFF4AAF3275BAAB4F', rai());
2130
+ }
2131
+
2132
+ /**
2133
+ * @param toggle
2134
+ */
2135
+ static setCreditsActive(toggle: boolean): void {
2136
+ inv<void>('0xD37BECF862DA726F', toggle);
2137
+ }
2138
+
2139
+ /**
2140
+ * Make sure to call this from the correct thread if you're using multiple threads because all other threads except the one which is calling SET_GAME_PAUSED will be paused.
2141
+ *
2142
+ * @param toggle
2143
+ */
2144
+ static setGamePaused(toggle: boolean): void {
2145
+ inv<void>('0xFAEC088D28B1DE4A', toggle);
2146
+ }
2147
+
2148
+ /**
2149
+ * @returns
2150
+ */
2151
+ static getNumberOfMicrosecondsSinceLastCall(): number {
2152
+ return inv<number>('0xB0CE5E5ED8BB3581', rai());
2153
+ }
2154
+
2155
+ static scriptRaceShutdown(): void {
2156
+ inv<void>('0x334CE0DA4FAF330C');
2157
+ }
2158
+
2159
+ /**
2160
+ * @param string
2161
+ * @returns
2162
+ */
2163
+ static isStringNull(string: string | null): boolean {
2164
+ return inv<boolean>('0x602102324604D96B', string, rai());
2165
+ }
2166
+
2167
+ /**
2168
+ * @param p0
2169
+ * @param p1
2170
+ * @param p2
2171
+ * @param p3
2172
+ * @param p4
2173
+ * @returns
2174
+ */
2175
+ static isBulletInArea(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean {
2176
+ return inv<boolean>('0xC652FD308772D79E', f(p0), f(p1), f(p2), f(p3), p4, rai());
2177
+ }
2178
+
2179
+ /**
2180
+ * Params: p3 is 0 in R* Script utopia2
2181
+ *
2182
+ * @param pos
2183
+ * @param p3
2184
+ */
2185
+ static addTacticalNavMeshPoint(pos: Vector3, p3: number): void {
2186
+ inv<void>('0xE4EE55E63FA9AF45', f(pos.x), f(pos.y), f(pos.z), p3);
2187
+ }
2188
+
2189
+ /**
2190
+ * *SET_DISPATCH**, unused
2191
+ *
2192
+ * @param p0
2193
+ * @param p1
2194
+ * @param p2
2195
+ */
2196
+ static N_0x6BCF7B5CD338281A(p0: any, p1: any, p2: any): void {
2197
+ inv<void>('0x6BCF7B5CD338281A', p0, p1, p2);
2198
+ }
2199
+
2200
+ /**
2201
+ * p3 - possibly radius?
2202
+ *
2203
+ * @param pos
2204
+ * @param p3
2205
+ * @param p4
2206
+ * @param p5
2207
+ * @returns
2208
+ */
2209
+ static hasBulletImpactedInArea(pos: Vector3, p3: number, p4: boolean, p5: boolean): boolean {
2210
+ return inv<boolean>('0xC153E5BCCF411814', f(pos.x), f(pos.y), f(pos.z), f(p3), p4, p5, rai());
2211
+ }
2212
+
2213
+ /**
2214
+ * @param p0
2215
+ * @param p1
2216
+ * @param p2
2217
+ * @param p3
2218
+ * @param p4
2219
+ * @param p5
2220
+ * @returns
2221
+ */
2222
+ static isProjectileTypeWithinDistance(p0: number, p1: number, p2: number, p3: any, p4: number, p5: boolean): boolean {
2223
+ return inv<boolean>('0xF51C9BAAD9ED64C4', f(p0), f(p1), f(p2), p3, f(p4), p5, rai());
2224
+ }
2225
+
2226
+ /**
2227
+ * @param pos1
2228
+ * @param pos2
2229
+ * @param damage
2230
+ * @param p7
2231
+ * @param weaponHash Refer to [enum: eWeaponHash]
2232
+ * @param ownerPed
2233
+ * @param isAudible
2234
+ * @param isInvisible
2235
+ * @param speed
2236
+ * @param p13
2237
+ */
2238
+ static shootSingleBulletBetweenCoords(pos1: Vector3, pos2: Vector3, damage: number, p7: boolean, weaponHash: eWeaponHash, ownerPed: Ped, isAudible: boolean, isInvisible: boolean, speed: number, p13: boolean): void {
2239
+ inv<void>('0x867654CBC7606F2C', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), damage, p7, weaponHash, ownerPed.handle, isAudible, isInvisible, f(speed), p13);
2240
+ }
2241
+
2242
+ /**
2243
+ * @param p0
2244
+ */
2245
+ static N_0xDA4D8EB04E8E2928(p0: any): void {
2246
+ inv<void>('0xDA4D8EB04E8E2928', p0);
2247
+ }
2248
+
2249
+ /**
2250
+ * @param hash
2251
+ * @returns
2252
+ */
2253
+ static actionManagerIsActionEnabled(hash: string | number): any {
2254
+ return inv<number>('0xFD0759658268FD8E', _h(hash));
2255
+ }
2256
+
2257
+ /**
2258
+ * Begins with RESET_*. Next character in the name is either D or E. Old name: _RESET_BENCHMARK_RECORDING
2259
+ */
2260
+ static resetEndUserBenchmark(): void {
2261
+ inv<void>('0xECBABD0307FB216F');
2262
+ }
2263
+
2264
+ /**
2265
+ * @param p1
2266
+ * @returns p0
2267
+ */
2268
+ static N_0x6BED40493A1AFDB8(p1: number): number {
2269
+ const result = inv<number>('0x6BED40493A1AFDB8', pvi(), f(p1));
2270
+ return result;
2271
+ }
2272
+
2273
+ /**
2274
+ * @param ped
2275
+ * @param item
2276
+ */
2277
+ static setLootPeltSatchelItem(ped: Ped, item: any): void {
2278
+ inv<void>('0x9B47971234169990', ped.handle, item);
2279
+ }
2280
+
2281
+ /**
2282
+ * @param toggle
2283
+ */
2284
+ static setThisScriptCanBePaused(toggle: boolean): void {
2285
+ inv<void>('0x3215376E79F6EA18', toggle);
2286
+ }
2287
+
2288
+ /**
2289
+ * Hardcoded to return false.
2290
+ * Checks for PS4 Game Build.
2291
+ *
2292
+ * @returns
2293
+ */
2294
+ static isOrbisVersion(): boolean {
2295
+ return inv<boolean>('0x88CFAE250D3E0C71', rai());
2296
+ }
2297
+
2298
+ /**
2299
+ * @returns
2300
+ */
2301
+ static getSnowLevel(): number {
2302
+ return inv<number>('0x1E5D727041BE1709', raf());
2303
+ }
2304
+
2305
+ /**
2306
+ * @param value
2307
+ * @returns
2308
+ */
2309
+ static absf(value: number): number {
2310
+ return inv<number>('0x134549B388167CBF', f(value), raf());
2311
+ }
2312
+
2313
+ /**
2314
+ * @param numCheckpoints
2315
+ * @param numLaps
2316
+ * @param numPlayers
2317
+ * @param p3
2318
+ */
2319
+ static scriptRaceInit(numCheckpoints: number, numLaps: number, numPlayers: number, p3: any): void {
2320
+ inv<void>('0x8AE059F47158417E', numCheckpoints, numLaps, numPlayers, p3);
2321
+ }
2322
+
2323
+ /**
2324
+ * p0 must be < 2
2325
+ *
2326
+ * @param p0
2327
+ * @returns
2328
+ */
2329
+ static queueSavegameOperation(p0: number): any {
2330
+ return inv<number>('0x279B0696DA4657EB', p0);
2331
+ }
2332
+
2333
+ /**
2334
+ * @param p0
2335
+ * @returns
2336
+ */
2337
+ static atan(p0: number): number {
2338
+ return inv<number>('0x503054DED0B78027', f(p0), raf());
2339
+ }
2340
+
2341
+ /**
2342
+ * @param p0
2343
+ * @param p1
2344
+ */
2345
+ static N_0xDE2C3B74D2B3705C(p0: any, p1: any): void {
2346
+ inv<void>('0xDE2C3B74D2B3705C', p0, p1);
2347
+ }
2348
+
2349
+ /**
2350
+ * Determines whether there is a projectile within the specified coordinates. The coordinates form a rectangle. ownedByPlayer = only projectiles fired by the player will be detected.
2351
+ *
2352
+ * @param pos1
2353
+ * @param pos2
2354
+ * @param ownedByPlayer
2355
+ * @returns
2356
+ */
2357
+ static isProjectileInArea(pos1: Vector3, pos2: Vector3, ownedByPlayer: boolean): boolean {
2358
+ return inv<boolean>('0x05B0061EFDFC8941', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), ownedByPlayer, rai());
2359
+ }
2360
+
2361
+ /**
2362
+ * @param p0
2363
+ * @returns
2364
+ */
2365
+ static asin(p0: number): number {
2366
+ return inv<number>('0x6E3C15D296C15583', f(p0), raf());
2367
+ }
2368
+
2369
+ /**
2370
+ * @param p0
2371
+ * @param p1
2372
+ * @param p2
2373
+ * @returns
2374
+ */
2375
+ static N_0x8314FC2013ECE2DA(p0: any, p1: any, p2: any): any {
2376
+ return inv<number>('0x8314FC2013ECE2DA', p0, p1, p2);
2377
+ }
2378
+
2379
+ /**
2380
+ * @param index
2381
+ * @returns
2382
+ */
2383
+ static isGlobalBlockValid(index: number): any {
2384
+ return inv<number>('0xACB7E1418A8B6E32', index);
2385
+ }
2386
+
2387
+ /**
2388
+ * @param p0
2389
+ */
2390
+ static N_0x0A487CC74A517FB5(p0: any): void {
2391
+ inv<void>('0x0A487CC74A517FB5', p0);
2392
+ }
2393
+
2394
+ /**
2395
+ * aiMemoryType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/_CREATE_AI_MEMORY
2396
+ *
2397
+ * @param aiMemoryType
2398
+ * @returns args
2399
+ */
2400
+ static createAiMemory(aiMemoryType: number): number {
2401
+ const result = inv<number>('0x88BC5F4AEF77FC4E', pvi(), aiMemoryType);
2402
+ return result;
2403
+ }
2404
+
2405
+ static N_0x243CEDE8F916B994(): void {
2406
+ inv<void>('0x243CEDE8F916B994');
2407
+ }
2408
+
2409
+ /**
2410
+ * Returns whether the game's measurement system is set to metric.
2411
+ *
2412
+ * @returns
2413
+ */
2414
+ static shouldUseMetricMeasurements(): boolean {
2415
+ return inv<boolean>('0x4FB556ACEFA93098', rai());
2416
+ }
2417
+
2418
+ /**
2419
+ * @param toggle
2420
+ */
2421
+ static pauseDeathArrestRestart(toggle: boolean): void {
2422
+ inv<void>('0x66AB6B6C7E72F393', toggle);
2423
+ }
2424
+
2425
+ /**
2426
+ * @param incidentId
2427
+ */
2428
+ static setIncidentUnk(incidentId: number): void {
2429
+ inv<void>('0x9617B6E5F6537B63', incidentId);
2430
+ }
2431
+
2432
+ /**
2433
+ * @returns
2434
+ */
2435
+ static shouldUse24HourClock(): boolean {
2436
+ return inv<boolean>('0x0177CF20345F44DD', rai());
2437
+ }
2438
+
2439
+ /**
2440
+ * @param dispatchService Refer to [enum: eDispatchType]
2441
+ * @param toggle
2442
+ */
2443
+ static enableDispatchService(dispatchService: number, toggle: boolean): void {
2444
+ inv<void>('0x50E52637EF70EF77', dispatchService, toggle);
2445
+ }
2446
+
2447
+ /**
2448
+ * Similar to SET_BIT but specifically designed for large (>32 flags) bit flag sets.
2449
+ * The flags are stored in an int array where each int has the ability to hold 32 flags.
2450
+ * Flags 0-31 would be stored in the first int, flags 32-63 in the second int, etc.
2451
+ *
2452
+ * @param flag
2453
+ * @returns bitFlags
2454
+ */
2455
+ static setBitFlag(flag: number): number {
2456
+ const result = inv<number>('0xE84AAC1B22A73E99', pvi(), flag);
2457
+ return result;
2458
+ }
2459
+
2460
+ /**
2461
+ * Saves the benchmark recording to %USERPROFILE%\Documents\Rockstar Games\Red Dead Redemption 2\Benchmarks and submits some metrics. Old name: _SAVE_BENCHMARK_RECORDING
2462
+ */
2463
+ static saveEndUserBenchmark(): void {
2464
+ inv<void>('0xF4743E2ECC02B3DA');
2465
+ }
2466
+
2467
+ /**
2468
+ * magdemo = magazine demo, i. e. for magazines such as IGN, pre play phases to prepare articles etc. - example 2012 builds for V
2469
+ * Hardcoded to return false.
2470
+ *
2471
+ * @returns
2472
+ */
2473
+ static isMagDemo1Active(): any {
2474
+ return inv<number>('0x5FC9357C26DAEFCE');
2475
+ }
2476
+
2477
+ static resetWantedResponseNumPedsToSpawn(): void {
2478
+ inv<void>('0xEF42F56F69877125');
2479
+ }
2480
+
2481
+ /**
2482
+ * Returns value of the '-benchmarkPass' command line option. Old name: _GET_BENCHMARK_PASS_FROM_COMMAND_LINE
2483
+ *
2484
+ * @returns
2485
+ */
2486
+ static getBenchmarkPass(): number {
2487
+ return inv<number>('0x9297DACF3A2CDFF7', rai());
2488
+ }
2489
+
2490
+ /**
2491
+ * nullsub, doesn't do anything
2492
+ *
2493
+ * @param p0
2494
+ * @param p1
2495
+ */
2496
+ static activityFeedCreate(p0: string | null, p1: string | null): void {
2497
+ inv<void>('0xCC7FC854B956A128', p0, p1);
2498
+ }
2499
+
2500
+ /**
2501
+ * Cheats are GTA IV cheats: 0 = unknown
2502
+ * 1 = unknown (same as 0)
2503
+ * 2 = Max Health and Armor
2504
+ * 3 = Raise Wanted Level
2505
+ * 4 = Lower Wanted Level
2506
+ * 5 = unknown (does nothing)
2507
+ * 6 = Change Weather
2508
+ * 7 = Spawn Annihilator
2509
+ * 8 = Spawn NRG 900
2510
+ * 9 = Spawn FBI
2511
+ * 10 = Spawn Jetmax
2512
+ * 11 = Spawn Comet
2513
+ * 12 = Spawn Turismo
2514
+ * 13 = Spawn Cognoscenti
2515
+ * 14 = Spawn Super GT
2516
+ * 15 = Spawn Sanchez Initially used in Max Payne 3, that's why we know the name.
2517
+ *
2518
+ * @param cheatId
2519
+ */
2520
+ static setCheatActive(cheatId: number): void {
2521
+ inv<void>('0xD4958E8CF0DE0DD0', cheatId);
2522
+ }
2523
+
2524
+ /**
2525
+ * Note: The first bit in 'flags' must not be set.
2526
+ * It is also required to pass at least one extra argument (this must be a text label string or hash).
2527
+ * When passing a hash, flags should be 0.
2528
+ *
2529
+ * @param flags
2530
+ * @param ...args
2531
+ * @returns
2532
+ */
2533
+ static varString(flags: number, ...args: any[]): number {
2534
+ return inv<number>('0xFA925AC00EB830B9', flags, ...args, rai());
2535
+ }
2536
+
2537
+ static resetScriptTimeWithinFrame(): void {
2538
+ inv<void>('0x1411A7CBC3A6EB7B');
2539
+ }
2540
+
2541
+ /**
2542
+ * @param item
2543
+ * @returns
2544
+ */
2545
+ static getEntityFromItem(item: number): Entity | null {
2546
+ return createFromHandle<Entity>('Entity', inv<number>('0xEE04C0AFD4EFAF0E', item, rai()));
2547
+ }
2548
+
2549
+ /**
2550
+ * @param handle
2551
+ * @returns
2552
+ */
2553
+ static isBaseAPersistentCharacter(handle: number): any {
2554
+ return inv<number>('0x716F17F8A0419F95', handle);
2555
+ }
2556
+
2557
+ /**
2558
+ * @returns
2559
+ */
2560
+ static getPrevWeatherTypeHashName(): string | number {
2561
+ return (inv<number>('0x4BEB42AEBCA732E9', rai())) & 0xFFFFFFFF;
2562
+ }
2563
+
2564
+ /**
2565
+ * @param p0
2566
+ * @returns
2567
+ */
2568
+ static N_0x627B68D9CE6EE8DE(p0: any): any {
2569
+ return inv<number>('0x627B68D9CE6EE8DE', p0);
2570
+ }
2571
+
2572
+ /**
2573
+ * @returns
2574
+ */
2575
+ static getNumberOfInstructions(): number {
2576
+ return inv<number>('0x72904D3D62AF5839', rai());
2577
+ }
2578
+
2579
+ /**
2580
+ * @param pos1
2581
+ * @param pos2
2582
+ * @param pedDensity
2583
+ * @param trafficDensity
2584
+ * @param p8
2585
+ * @param p9
2586
+ * @returns
2587
+ */
2588
+ static addPopMultiplierArea(pos1: Vector3, pos2: Vector3, pedDensity: number, trafficDensity: number, p8: boolean, p9: boolean): number {
2589
+ return inv<number>('0x5EBDA1A3B8CB5EF7', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), f(pedDensity), f(trafficDensity), p8, p9, rai());
2590
+ }
2591
+
2592
+ /**
2593
+ * @param rangeStart
2594
+ * @param rangeEnd
2595
+ * @param p3
2596
+ * @returns var
2597
+ */
2598
+ static setBitsInRange(rangeStart: number, rangeEnd: number, p3: number): number {
2599
+ const result = inv<number>('0x324DC1CEF57F31E6', pvi(), rangeStart, rangeEnd, p3);
2600
+ return result;
2601
+ }
2602
+
2603
+ }