@nativewrappers/redm-codegen 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
  298. package/dist/namespaces/Itemset.js +50 -0
  299. package/dist/namespaces/Law.d.ts +756 -0
  300. package/dist/namespaces/Law.d.ts.map +1 -0
  301. package/dist/namespaces/Law.js +1007 -0
  302. package/dist/namespaces/Localization.d.ts +42 -0
  303. package/dist/namespaces/Localization.d.ts.map +1 -0
  304. package/dist/namespaces/Localization.js +50 -0
  305. package/dist/namespaces/Map.d.ts +473 -0
  306. package/dist/namespaces/Map.d.ts.map +1 -0
  307. package/dist/namespaces/Map.js +641 -0
  308. package/dist/namespaces/Minigame.d.ts +245 -0
  309. package/dist/namespaces/Minigame.d.ts.map +1 -0
  310. package/dist/namespaces/Minigame.js +342 -0
  311. package/dist/namespaces/Misc.d.ts +1704 -0
  312. package/dist/namespaces/Misc.d.ts.map +1 -0
  313. package/dist/namespaces/Misc.js +2302 -0
  314. package/dist/namespaces/Missiondata.d.ts +100 -0
  315. package/dist/namespaces/Missiondata.d.ts.map +1 -0
  316. package/dist/namespaces/Missiondata.js +136 -0
  317. package/dist/namespaces/Money.d.ts +43 -0
  318. package/dist/namespaces/Money.d.ts.map +1 -0
  319. package/dist/namespaces/Money.js +58 -0
  320. package/dist/namespaces/Netshopping.d.ts +154 -0
  321. package/dist/namespaces/Netshopping.d.ts.map +1 -0
  322. package/dist/namespaces/Netshopping.js +216 -0
  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
  325. package/dist/namespaces/Network.js +4230 -0
  326. package/dist/namespaces/Object.d.ts +594 -0
  327. package/dist/namespaces/Object.d.ts.map +1 -0
  328. package/dist/namespaces/Object.js +780 -0
  329. package/dist/namespaces/Pad.d.ts +249 -0
  330. package/dist/namespaces/Pad.d.ts.map +1 -0
  331. package/dist/namespaces/Pad.js +328 -0
  332. package/dist/namespaces/Pathfind.d.ts +545 -0
  333. package/dist/namespaces/Pathfind.d.ts.map +1 -0
  334. package/dist/namespaces/Pathfind.js +704 -0
  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
  339. package/dist/namespaces/Perschar.d.ts.map +1 -0
  340. package/dist/namespaces/Perschar.js +251 -0
  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
  343. package/dist/namespaces/Persistence.js +158 -0
  344. package/dist/namespaces/Physics.d.ts +491 -0
  345. package/dist/namespaces/Physics.d.ts.map +1 -0
  346. package/dist/namespaces/Physics.js +637 -0
  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
  348. package/dist/namespaces/PlayerStatics.d.ts.map +1 -0
  349. package/dist/namespaces/PlayerStatics.js +1147 -0
  350. package/dist/namespaces/Population.d.ts +188 -0
  351. package/dist/namespaces/Population.d.ts.map +1 -0
  352. package/dist/namespaces/Population.js +247 -0
  353. package/dist/namespaces/Posse.d.ts +168 -0
  354. package/dist/namespaces/Posse.d.ts.map +1 -0
  355. package/dist/namespaces/Posse.js +230 -0
  356. package/dist/namespaces/Propset.d.ts +196 -0
  357. package/dist/namespaces/Propset.d.ts.map +1 -0
  358. package/dist/namespaces/Propset.js +249 -0
  359. package/dist/namespaces/Queue.d.ts +12 -0
  360. package/dist/namespaces/Queue.d.ts.map +1 -0
  361. package/dist/namespaces/Queue.js +16 -0
  362. package/dist/namespaces/Recording.d.ts +7 -0
  363. package/dist/namespaces/Recording.d.ts.map +1 -0
  364. package/dist/namespaces/Recording.js +9 -0
  365. package/dist/namespaces/Replay.d.ts +32 -0
  366. package/dist/namespaces/Replay.d.ts.map +1 -0
  367. package/dist/namespaces/Replay.js +42 -0
  368. package/dist/namespaces/Save.d.ts +122 -0
  369. package/dist/namespaces/Save.d.ts.map +1 -0
  370. package/dist/namespaces/Save.js +178 -0
  371. package/dist/namespaces/Scripts.d.ts +506 -0
  372. package/dist/namespaces/Scripts.d.ts.map +1 -0
  373. package/dist/namespaces/Scripts.js +716 -0
  374. package/dist/namespaces/Shapetest.d.ts +87 -0
  375. package/dist/namespaces/Shapetest.d.ts.map +1 -0
  376. package/dist/namespaces/Shapetest.js +105 -0
  377. package/dist/namespaces/Socialclub.d.ts +188 -0
  378. package/dist/namespaces/Socialclub.d.ts.map +1 -0
  379. package/dist/namespaces/Socialclub.js +262 -0
  380. package/dist/namespaces/Socialclubfeed.d.ts +13 -0
  381. package/dist/namespaces/Socialclubfeed.d.ts.map +1 -0
  382. package/dist/namespaces/Socialclubfeed.js +17 -0
  383. package/dist/namespaces/Spactionproxy.d.ts +29 -0
  384. package/dist/namespaces/Spactionproxy.d.ts.map +1 -0
  385. package/dist/namespaces/Spactionproxy.js +43 -0
  386. package/dist/namespaces/Stats.d.ts +537 -0
  387. package/dist/namespaces/Stats.d.ts.map +1 -0
  388. package/dist/namespaces/Stats.js +740 -0
  389. package/dist/namespaces/Streaming.d.ts +356 -0
  390. package/dist/namespaces/Streaming.d.ts.map +1 -0
  391. package/dist/namespaces/Streaming.js +531 -0
  392. package/dist/namespaces/Task.d.ts +1506 -0
  393. package/dist/namespaces/Task.d.ts.map +1 -0
  394. package/dist/namespaces/Task.js +2024 -0
  395. package/dist/namespaces/Telemetry.d.ts +507 -0
  396. package/dist/namespaces/Telemetry.d.ts.map +1 -0
  397. package/dist/namespaces/Telemetry.js +670 -0
  398. package/dist/namespaces/Txd.d.ts +41 -0
  399. package/dist/namespaces/Txd.d.ts.map +1 -0
  400. package/dist/namespaces/Txd.js +57 -0
  401. package/dist/namespaces/Uiapps.d.ts +88 -0
  402. package/dist/namespaces/Uiapps.d.ts.map +1 -0
  403. package/dist/namespaces/Uiapps.js +126 -0
  404. package/dist/namespaces/Uidebug.d.ts +23 -0
  405. package/dist/namespaces/Uidebug.d.ts.map +1 -0
  406. package/dist/namespaces/Uidebug.js +27 -0
  407. package/dist/namespaces/Uievents.d.ts +37 -0
  408. package/dist/namespaces/Uievents.d.ts.map +1 -0
  409. package/dist/namespaces/Uievents.js +47 -0
  410. package/dist/namespaces/Uifeed.d.ts +178 -0
  411. package/dist/namespaces/Uifeed.d.ts.map +1 -0
  412. package/dist/namespaces/Uifeed.js +252 -0
  413. package/dist/namespaces/Uilog.d.ts +161 -0
  414. package/dist/namespaces/Uilog.d.ts.map +1 -0
  415. package/dist/namespaces/Uilog.js +221 -0
  416. package/dist/namespaces/Uipinning.d.ts +8 -0
  417. package/dist/namespaces/Uipinning.d.ts.map +1 -0
  418. package/dist/namespaces/Uipinning.js +10 -0
  419. package/dist/namespaces/Uistatemachine.d.ts +63 -0
  420. package/dist/namespaces/Uistatemachine.d.ts.map +1 -0
  421. package/dist/namespaces/Uistatemachine.js +88 -0
  422. package/dist/namespaces/Uistickyfeed.d.ts +55 -0
  423. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -0
  424. package/dist/namespaces/Uistickyfeed.js +75 -0
  425. package/dist/namespaces/Uitutorial.d.ts +38 -0
  426. package/dist/namespaces/Uitutorial.d.ts.map +1 -0
  427. package/dist/namespaces/Uitutorial.js +44 -0
  428. package/dist/namespaces/Unlock.d.ts +49 -0
  429. package/dist/namespaces/Unlock.d.ts.map +1 -0
  430. package/dist/namespaces/Unlock.js +68 -0
  431. package/dist/namespaces/VehicleStatics.d.ts +925 -0
  432. package/dist/namespaces/VehicleStatics.d.ts.map +1 -0
  433. package/dist/namespaces/VehicleStatics.js +1241 -0
  434. package/dist/namespaces/Voice.d.ts +110 -0
  435. package/dist/namespaces/Voice.d.ts.map +1 -0
  436. package/dist/namespaces/Voice.js +158 -0
  437. package/dist/namespaces/VolumeStatics.d.ts +393 -0
  438. package/dist/namespaces/VolumeStatics.d.ts.map +1 -0
  439. package/dist/namespaces/VolumeStatics.js +506 -0
  440. package/dist/namespaces/Water.d.ts +115 -0
  441. package/dist/namespaces/Water.d.ts.map +1 -0
  442. package/dist/namespaces/Water.js +151 -0
  443. package/dist/namespaces/WeaponStatics.d.ts +638 -0
  444. package/dist/namespaces/WeaponStatics.d.ts.map +1 -0
  445. package/dist/namespaces/WeaponStatics.js +848 -0
  446. package/dist/namespaces/Zone.d.ts +39 -0
  447. package/dist/namespaces/Zone.d.ts.map +1 -0
  448. package/dist/namespaces/Zone.js +42 -0
  449. package/dist/structs/BufferedClass.d.ts +6 -0
  450. package/dist/structs/BufferedClass.d.ts.map +1 -0
  451. package/dist/structs/BufferedClass.js +12 -0
  452. package/dist/structs/HorsePeltIn.d.ts +17 -0
  453. package/dist/structs/HorsePeltIn.d.ts.map +1 -0
  454. package/dist/structs/HorsePeltIn.js +24 -0
  455. package/dist/structs/HorsePeltOut.d.ts +9 -0
  456. package/dist/structs/HorsePeltOut.d.ts.map +1 -0
  457. package/dist/structs/HorsePeltOut.js +16 -0
  458. package/dist/types/BufferedClass.d.ts +6 -0
  459. package/dist/types/BufferedClass.d.ts.map +1 -0
  460. package/dist/types/BufferedClass.js +12 -0
  461. package/dist/types/Color.d.ts +12 -0
  462. package/dist/types/Color.d.ts.map +1 -0
  463. package/dist/types/Color.js +24 -0
  464. package/dist/types/HandleRegistry.d.ts +7 -0
  465. package/dist/types/HandleRegistry.d.ts.map +1 -0
  466. package/dist/types/HandleRegistry.js +8 -0
  467. package/dist/types/IHandle.d.ts +4 -0
  468. package/dist/types/IHandle.d.ts.map +1 -0
  469. package/dist/types/IHandle.js +1 -0
  470. package/dist/types/NativeAliases.d.ts +21 -0
  471. package/dist/types/NativeAliases.d.ts.map +1 -0
  472. package/dist/types/NativeAliases.js +12 -0
  473. package/dist/types/Vector2.d.ts +14 -0
  474. package/dist/types/Vector2.d.ts.map +1 -0
  475. package/dist/types/Vector2.js +33 -0
  476. package/dist/types/Vector3.d.ts +15 -0
  477. package/dist/types/Vector3.d.ts.map +1 -0
  478. package/dist/types/Vector3.js +34 -0
  479. package/dist/types/Vector4.d.ts +16 -0
  480. package/dist/types/Vector4.d.ts.map +1 -0
  481. package/dist/types/Vector4.js +35 -0
  482. package/package.json +37 -0
  483. package/src/classes/AnimScene.ts +595 -0
  484. package/src/classes/BaseModel.ts +189 -0
  485. package/src/classes/BaseTask.ts +154 -0
  486. package/src/classes/Cam.ts +342 -0
  487. package/src/classes/Entity.ts +1681 -0
  488. package/src/classes/Interior.ts +115 -0
  489. package/src/classes/ItemSet.ts +44 -0
  490. package/src/classes/Ped.ts +6472 -0
  491. package/src/classes/PedModel.ts +20 -0
  492. package/src/classes/PedTask.ts +3644 -0
  493. package/src/classes/PersChar.ts +92 -0
  494. package/src/classes/Pickup.ts +58 -0
  495. package/src/classes/Player.ts +2063 -0
  496. package/src/classes/Prop.ts +423 -0
  497. package/src/classes/PropSet.ts +84 -0
  498. package/src/classes/Vehicle.ts +1894 -0
  499. package/src/classes/VehicleModel.ts +22 -0
  500. package/src/classes/VehicleTask.ts +143 -0
  501. package/src/classes/Volume.ts +225 -0
  502. package/src/classes/Weapon.ts +1063 -0
  503. package/src/enums/eActionDisableFlags.ts +37 -0
  504. package/src/enums/eAddItemReason.ts +19 -0
  505. package/src/enums/eAmmoType.ts +87 -0
  506. package/src/enums/eAnimalRarityLevel.ts +6 -0
  507. package/src/enums/eAttributeCore.ts +5 -0
  508. package/src/enums/eCarryingFlags.ts +42 -0
  509. package/src/enums/eCrimeType.ts +60 -0
  510. package/src/enums/eDispatchType.ts +19 -0
  511. package/src/enums/eDoorId.ts +15 -0
  512. package/src/enums/eEnterExitVehicleFlags.ts +31 -0
  513. package/src/enums/eEulerRotationOrder.ts +8 -0
  514. package/src/enums/eExplosionTag.ts +39 -0
  515. package/src/enums/eFleeStyle.ts +15 -0
  516. package/src/enums/eIkControlFlags.ts +33 -0
  517. package/src/enums/eInventoryItemSound.ts +5 -0
  518. package/src/enums/eLookIntensity.ts +6 -0
  519. package/src/enums/eLookReturnAnimation.ts +5 -0
  520. package/src/enums/eLootingFlags.ts +31 -0
  521. package/src/enums/eMetaPedExpressions.ts +117 -0
  522. package/src/enums/eMotivationState.ts +13 -0
  523. package/src/enums/ePedAttribute.ts +25 -0
  524. package/src/enums/ePedCombatAbility.ts +6 -0
  525. package/src/enums/ePedCombatMovement.ts +7 -0
  526. package/src/enums/ePedCombatRange.ts +8 -0
  527. package/src/enums/ePedDamageCleanliness.ts +5 -0
  528. package/src/enums/ePedMood.ts +12 -0
  529. package/src/enums/ePedQuality.ts +7 -0
  530. package/src/enums/ePedScriptConfigFlags.ts +603 -0
  531. package/src/enums/ePlacementFlag.ts +26 -0
  532. package/src/enums/eRagdollBlockingFlags.ts +22 -0
  533. package/src/enums/eRemoveItemReason.ts +18 -0
  534. package/src/enums/eSavegameType.ts +15 -0
  535. package/src/enums/eScenarioBlockingFlags.ts +10 -0
  536. package/src/enums/eScriptedAnimFlags.ts +34 -0
  537. package/src/enums/eSessionFlags.ts +15 -0
  538. package/src/enums/eTargetingMode.ts +7 -0
  539. package/src/enums/eUIFeedChannel.ts +17 -0
  540. package/src/enums/eUiRpgStatusEffect.ts +18 -0
  541. package/src/enums/eVehicleSeat.ts +14 -0
  542. package/src/enums/eWeaponAttachPoint.ts +35 -0
  543. package/src/enums/eWeaponHash.ts +174 -0
  544. package/src/enums/naSpeechEventType.ts +56 -0
  545. package/src/index.ts +164 -0
  546. package/src/namespaces/Aicoverpoint.ts +157 -0
  547. package/src/namespaces/Aitransport.ts +278 -0
  548. package/src/namespaces/Animscene.ts +255 -0
  549. package/src/namespaces/Attribute.ts +258 -0
  550. package/src/namespaces/Audio.ts +1925 -0
  551. package/src/namespaces/Badsport.ts +18 -0
  552. package/src/namespaces/Bounty.ts +289 -0
  553. package/src/namespaces/Brain.ts +115 -0
  554. package/src/namespaces/Builtin.ts +208 -0
  555. package/src/namespaces/CamStatics.ts +1563 -0
  556. package/src/namespaces/Clock.ts +174 -0
  557. package/src/namespaces/Collection.ts +299 -0
  558. package/src/namespaces/Companion.ts +224 -0
  559. package/src/namespaces/Compapp.ts +55 -0
  560. package/src/namespaces/Compendium.ts +302 -0
  561. package/src/namespaces/Crashlog.ts +107 -0
  562. package/src/namespaces/Crew.ts +151 -0
  563. package/src/namespaces/Databinding.ts +756 -0
  564. package/src/namespaces/Datafile.ts +559 -0
  565. package/src/namespaces/Debug.ts +36 -0
  566. package/src/namespaces/Decorator.ts +156 -0
  567. package/src/namespaces/Dlc.ts +38 -0
  568. package/src/namespaces/EntityStatics.ts +769 -0
  569. package/src/namespaces/Event.ts +388 -0
  570. package/src/namespaces/Fire.ts +325 -0
  571. package/src/namespaces/Flock.ts +450 -0
  572. package/src/namespaces/Gang.ts +345 -0
  573. package/src/namespaces/GoogleAnalytics.ts +41 -0
  574. package/src/namespaces/Graphics.ts +2412 -0
  575. package/src/namespaces/Hud.ts +1648 -0
  576. package/src/namespaces/Ik.ts +56 -0
  577. package/src/namespaces/Interaction.ts +64 -0
  578. package/src/namespaces/InteriorStatics.ts +153 -0
  579. package/src/namespaces/Inventory.ts +902 -0
  580. package/src/namespaces/Itemdatabase.ts +829 -0
  581. package/src/namespaces/Itemset.ts +64 -0
  582. package/src/namespaces/Law.ts +1142 -0
  583. package/src/namespaces/Localization.ts +60 -0
  584. package/src/namespaces/Map.ts +736 -0
  585. package/src/namespaces/Minigame.ts +396 -0
  586. package/src/namespaces/Misc.ts +2603 -0
  587. package/src/namespaces/Missiondata.ts +160 -0
  588. package/src/namespaces/Money.ts +73 -0
  589. package/src/namespaces/Netshopping.ts +248 -0
  590. package/src/namespaces/Network.ts +4813 -0
  591. package/src/namespaces/Object.ts +881 -0
  592. package/src/namespaces/Pad.ts +374 -0
  593. package/src/namespaces/Pathfind.ts +788 -0
  594. package/src/namespaces/PedStatics.ts +2584 -0
  595. package/src/namespaces/Perschar.ts +295 -0
  596. package/src/namespaces/Persistence.ts +187 -0
  597. package/src/namespaces/Physics.ts +717 -0
  598. package/src/namespaces/PlayerStatics.ts +1306 -0
  599. package/src/namespaces/Population.ts +287 -0
  600. package/src/namespaces/Posse.ts +267 -0
  601. package/src/namespaces/Propset.ts +285 -0
  602. package/src/namespaces/Queue.ts +24 -0
  603. package/src/namespaces/Recording.ts +16 -0
  604. package/src/namespaces/Replay.ts +53 -0
  605. package/src/namespaces/Save.ts +208 -0
  606. package/src/namespaces/Scripts.ts +816 -0
  607. package/src/namespaces/Shapetest.ts +119 -0
  608. package/src/namespaces/Socialclub.ts +301 -0
  609. package/src/namespaces/Socialclubfeed.ts +25 -0
  610. package/src/namespaces/Spactionproxy.ts +55 -0
  611. package/src/namespaces/Stats.ts +843 -0
  612. package/src/namespaces/Streaming.ts +628 -0
  613. package/src/namespaces/Task.ts +2290 -0
  614. package/src/namespaces/Telemetry.ts +755 -0
  615. package/src/namespaces/Txd.ts +71 -0
  616. package/src/namespaces/Uiapps.ts +151 -0
  617. package/src/namespaces/Uidebug.ts +36 -0
  618. package/src/namespaces/Uievents.ts +57 -0
  619. package/src/namespaces/Uifeed.ts +285 -0
  620. package/src/namespaces/Uilog.ts +257 -0
  621. package/src/namespaces/Uipinning.ts +17 -0
  622. package/src/namespaces/Uistatemachine.ts +106 -0
  623. package/src/namespaces/Uistickyfeed.ts +89 -0
  624. package/src/namespaces/Uitutorial.ts +53 -0
  625. package/src/namespaces/Unlock.ts +83 -0
  626. package/src/namespaces/VehicleStatics.ts +1410 -0
  627. package/src/namespaces/Voice.ts +189 -0
  628. package/src/namespaces/VolumeStatics.ts +569 -0
  629. package/src/namespaces/Water.ts +175 -0
  630. package/src/namespaces/WeaponStatics.ts +968 -0
  631. package/src/namespaces/Zone.ts +50 -0
  632. package/src/structs/BufferedClass.ts +14 -0
  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,1563 @@
1
+ import type { Cam } from '../classes/Cam';
2
+ import type { Entity } from '../classes/Entity';
3
+ import type { Ped } from '../classes/Ped';
4
+ import type { Vehicle } from '../classes/Vehicle';
5
+ import { Vector2 } from '../types/Vector2';
6
+ import { Vector3 } from '../types/Vector3';
7
+ import { Vector4 } from '../types/Vector4';
8
+ import { Color } from '../types/Color';
9
+ import { createFromHandle } from '../types/HandleRegistry';
10
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
11
+
12
+ export class CamStatics {
13
+ /**
14
+ * @param dictionary
15
+ * @param shotName
16
+ * @param duration
17
+ * @returns
18
+ */
19
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
20
+ return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
21
+ }
22
+
23
+ /**
24
+ * @param p0
25
+ */
26
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
27
+ inv<void>('0xE2BB2D6A9FE2ECDE', p0);
28
+ }
29
+
30
+ /**
31
+ * @param cameraDictionary
32
+ */
33
+ static unloadCameraDataDict(cameraDictionary: string | null): void {
34
+ inv<void>('0x798BE43C9393632B', cameraDictionary);
35
+ }
36
+
37
+ /**
38
+ * @param sLocationDictName
39
+ * @returns
40
+ */
41
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
42
+ return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
43
+ }
44
+
45
+ /**
46
+ * @returns
47
+ */
48
+ static N_0x450769C833D58844(): any {
49
+ return inv<number>('0x450769C833D58844');
50
+ }
51
+
52
+ /**
53
+ * @param p0
54
+ * @param p1
55
+ * @param p2
56
+ * @param p3
57
+ * @param p4
58
+ * @param p5
59
+ */
60
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
61
+ inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
62
+ }
63
+
64
+ /**
65
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
66
+ * *DISABLE**
67
+ */
68
+ static N_0x0F1FFEF5D54AE832(): void {
69
+ inv<void>('0x0F1FFEF5D54AE832');
70
+ }
71
+
72
+ /**
73
+ * Returns true if player is in first person
74
+ *
75
+ * @returns
76
+ */
77
+ static isInFullFirstPersonMode(): any {
78
+ return inv<number>('0xD1BA66940E94C547');
79
+ }
80
+
81
+ /**
82
+ * @returns
83
+ */
84
+ static isFirstPersonAimCamActive(): boolean {
85
+ return inv<boolean>('0xF63134C54B6EC212', rai());
86
+ }
87
+
88
+ /**
89
+ * @param cameraDictionary
90
+ */
91
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
92
+ inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
93
+ }
94
+
95
+ /**
96
+ * @param p0
97
+ */
98
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
99
+ inv<void>('0x8459B3E64257B21D', f(p0));
100
+ }
101
+
102
+ /**
103
+ * @param p0
104
+ * @param pos1
105
+ * @param p4
106
+ * @param p5
107
+ * @param p6
108
+ * @param p7
109
+ */
110
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
111
+ inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
112
+ }
113
+
114
+ /**
115
+ * @returns
116
+ */
117
+ static getFinalRenderedCamCoord(): Vector3 {
118
+ return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
119
+ }
120
+
121
+ /**
122
+ * @param dictionary
123
+ * @param shotName
124
+ * @param cameraName
125
+ * @param p3
126
+ */
127
+ static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void {
128
+ inv<void>('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
129
+ }
130
+
131
+ /**
132
+ * @param cameraDictionary
133
+ * @returns
134
+ */
135
+ static isCamDataDictLoaded(cameraDictionary: string | null): any {
136
+ return inv<number>('0xDD0B7C5AE58F721D', cameraDictionary);
137
+ }
138
+
139
+ /**
140
+ * Forces camera position to closest 3rd person
141
+ */
142
+ static forceThirdPersonCloseThisFrame(): void {
143
+ inv<void>('0x718C6ECF5E8CBDD4');
144
+ }
145
+
146
+ /**
147
+ * @param p0
148
+ * @param p1
149
+ */
150
+ static N_0x0FF7125F07DEB84F(p0: any, p1: any): void {
151
+ inv<void>('0x0FF7125F07DEB84F', p0, p1);
152
+ }
153
+
154
+ /**
155
+ * @param cameraDictionary
156
+ */
157
+ static create2(cameraDictionary: string | null): void {
158
+ inv<void>('0x7B0279170961A73F', cameraDictionary);
159
+ }
160
+
161
+ /**
162
+ * Camera will be or is running
163
+ */
164
+ static N_0xC3742F1FDF0A6824(): void {
165
+ inv<void>('0xC3742F1FDF0A6824');
166
+ }
167
+
168
+ /**
169
+ * @returns
170
+ */
171
+ static getRenderingCam(): Cam | null {
172
+ return createFromHandle<Cam>('Cam', inv<number>('0x03A8931ECC8015D6', rai()));
173
+ }
174
+
175
+ /**
176
+ * @param p0
177
+ */
178
+ static N_0x8505E05FC8822843(p0: any): void {
179
+ inv<void>('0x8505E05FC8822843', p0);
180
+ }
181
+
182
+ /**
183
+ * @param p0
184
+ */
185
+ static N_0x2DD3149DC34A3F4C(p0: any): void {
186
+ inv<void>('0x2DD3149DC34A3F4C', p0);
187
+ }
188
+
189
+ static N_0xFC3F638BE2B6BB02(): void {
190
+ inv<void>('0xFC3F638BE2B6BB02');
191
+ }
192
+
193
+ /**
194
+ * _IS_SCRIPTED_S*
195
+ *
196
+ * @returns
197
+ */
198
+ static N_0x975F6EBB62632FE3(): boolean {
199
+ return inv<boolean>('0x975F6EBB62632FE3', rai());
200
+ }
201
+
202
+ /**
203
+ * @param dictionary
204
+ * @param shotName
205
+ * @param duration
206
+ * @returns
207
+ */
208
+ static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
209
+ return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
210
+ }
211
+
212
+ /**
213
+ * @param cameraDictionary
214
+ * @returns
215
+ */
216
+ static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
217
+ return inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
218
+ }
219
+
220
+ static disableCinematicModeThisFrame(): void {
221
+ inv<void>('0x8910C24B7E0046EC');
222
+ }
223
+
224
+ /**
225
+ * @param p0
226
+ * @param p1
227
+ */
228
+ static N_0xF48664E9C83825E3(p0: any, p1: any): void {
229
+ inv<void>('0xF48664E9C83825E3', p0, p1);
230
+ }
231
+
232
+ /**
233
+ * @returns
234
+ */
235
+ static isGameplayCamLookingBehind(): boolean {
236
+ return inv<boolean>('0x8FE0D24FFD04D5A2', rai());
237
+ }
238
+
239
+ /**
240
+ * @param cameraDictionary
241
+ * @returns
242
+ */
243
+ static isCameraAvailable(cameraDictionary: string | null): any {
244
+ return inv<number>('0x927B810E43E99932', cameraDictionary);
245
+ }
246
+
247
+ /**
248
+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
249
+ */
250
+ static disableCinematicBonnetCameraThisUpdate(): void {
251
+ inv<void>('0xA5929C2E57AC90D1');
252
+ }
253
+
254
+ /**
255
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
256
+ * *DISABLE**
257
+ */
258
+ static N_0xA8BA2E0204D8486F(): void {
259
+ inv<void>('0xA8BA2E0204D8486F');
260
+ }
261
+
262
+ /**
263
+ * Forces gameplay cam to specified vehicle as if you were in it
264
+ *
265
+ * @param vehicle
266
+ * @param p1
267
+ */
268
+ static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
269
+ inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
270
+ }
271
+
272
+ /**
273
+ * @param camName
274
+ * @param pos
275
+ * @param rot
276
+ * @param fov
277
+ * @param p8
278
+ * @param p9
279
+ * @returns
280
+ */
281
+ static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
282
+ return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
283
+ }
284
+
285
+ /**
286
+ * @returns
287
+ */
288
+ static getPhotoModeFocusDistance(): number {
289
+ return inv<number>('0x18FC740FFDCD7454', raf());
290
+ }
291
+
292
+ static N_0x70A6658D476C6187(): void {
293
+ inv<void>('0x70A6658D476C6187');
294
+ }
295
+
296
+ /**
297
+ * @param dictionary
298
+ * @param shotName
299
+ * @param cameraName
300
+ * @returns
301
+ */
302
+ static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
303
+ return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
304
+ }
305
+
306
+ static N_0xCF69EA05CD9C33C9(): void {
307
+ inv<void>('0xCF69EA05CD9C33C9');
308
+ }
309
+
310
+ /**
311
+ * @param camHash
312
+ * @param p1
313
+ * @returns
314
+ */
315
+ static createCamera(camHash: string | number, p1: boolean): Cam | null {
316
+ return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
317
+ }
318
+
319
+ /**
320
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
321
+ *
322
+ * @param camInitialZoom
323
+ */
324
+ static setGameplayCamInitialZoom(camInitialZoom: number): void {
325
+ inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
326
+ }
327
+
328
+ /**
329
+ * Only used in R* Script fm_mission_controller
330
+ *
331
+ * @param name
332
+ * @param entity
333
+ */
334
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
335
+ inv<void>('0x0B0F914459731F60', name, entity.handle);
336
+ }
337
+
338
+ /**
339
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
340
+ * *IS_SC(REEN*)* (?)
341
+ *
342
+ * @returns
343
+ */
344
+ static N_0x1204EB53A5FBC63D(): boolean {
345
+ return inv<boolean>('0x1204EB53A5FBC63D', rai());
346
+ }
347
+
348
+ static freezeGameplayCamThisFrame(): void {
349
+ inv<void>('0x027CAB2C3AF27010');
350
+ }
351
+
352
+ /**
353
+ * @returns
354
+ */
355
+ static isInterpolatingFromScriptCams(): boolean {
356
+ return inv<boolean>('0x251241CAEC707106', rai());
357
+ }
358
+
359
+ /**
360
+ * @param p0
361
+ */
362
+ static N_0x9AC65A36D3C0C189(p0: any): void {
363
+ inv<void>('0x9AC65A36D3C0C189', p0);
364
+ }
365
+
366
+ /**
367
+ * @returns
368
+ */
369
+ static N_0xF824530B612FE0CE(): any {
370
+ return inv<number>('0xF824530B612FE0CE');
371
+ }
372
+
373
+ /**
374
+ * @returns
375
+ */
376
+ static getFirstPersonAimCamZoomFactor(): number {
377
+ return inv<number>('0xB4132CA1B0EE1365', raf());
378
+ }
379
+
380
+ /**
381
+ * @param rotationOrder
382
+ * @returns
383
+ */
384
+ static getGameplayCamRot(rotationOrder: number): Vector3 {
385
+ return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
386
+ }
387
+
388
+ /**
389
+ * @param camName
390
+ * @param p1
391
+ * @returns
392
+ */
393
+ static createCam(camName: string | null, p1: boolean): Cam | null {
394
+ return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
395
+ }
396
+
397
+ /**
398
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
399
+ *
400
+ * @param duration
401
+ */
402
+ static doScreenFadeOut(duration: number): void {
403
+ inv<void>('0x40C719A5E410B9E4', duration);
404
+ }
405
+
406
+ /**
407
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
408
+ * Params: targetPed = death cam focuses on it
409
+ *
410
+ * @param targetPed
411
+ */
412
+ static forceCinematicDeathCamOnPed(targetPed: Ped): void {
413
+ inv<void>('0xE3639DB78B3B5400', targetPed.handle);
414
+ }
415
+
416
+ /**
417
+ * @param p0
418
+ */
419
+ static N_0xC252C0CC969AF79A(p0: any): void {
420
+ inv<void>('0xC252C0CC969AF79A', p0);
421
+ }
422
+
423
+ static N_0x3C486E334520579D(): void {
424
+ inv<void>('0x3C486E334520579D');
425
+ }
426
+
427
+ /**
428
+ * Only used in R* Script camera_photomode
429
+ *
430
+ * @returns
431
+ */
432
+ static isAnimSceneCamActive(): any {
433
+ return inv<number>('0x20389408F0E93B9A');
434
+ }
435
+
436
+ /**
437
+ * Hash used in finale1.ysc: 1726668277
438
+ *
439
+ * @param pos
440
+ * @param duration
441
+ * @param blendOutDuration
442
+ * @param blendInDuration
443
+ * @param p6
444
+ */
445
+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
446
+ inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
447
+ }
448
+
449
+ /**
450
+ * @returns
451
+ */
452
+ static N_0x14C4A49E36C29E49(): any {
453
+ return inv<number>('0x14C4A49E36C29E49');
454
+ }
455
+
456
+ /**
457
+ * @returns
458
+ */
459
+ static isScreenFadingIn(): boolean {
460
+ return inv<boolean>('0x0CECCC63FFA2EF24', rai());
461
+ }
462
+
463
+ /**
464
+ * @returns
465
+ */
466
+ static isGameplayCamShaking(): boolean {
467
+ return inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
468
+ }
469
+
470
+ /**
471
+ * @returns
472
+ */
473
+ static N_0x190F7DA1AC09A8EF(): any {
474
+ return inv<number>('0x190F7DA1AC09A8EF');
475
+ }
476
+
477
+ /**
478
+ * @param p0
479
+ * @param p1
480
+ * @param p2
481
+ */
482
+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
483
+ inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
484
+ }
485
+
486
+ /**
487
+ * @returns
488
+ */
489
+ static getGameplayCamRelativePitch(): number {
490
+ return inv<number>('0x99AADEBBA803F827', raf());
491
+ }
492
+
493
+ /**
494
+ * @param p0
495
+ */
496
+ static N_0x8E036B41C37D0E5F(p0: any): void {
497
+ inv<void>('0x8E036B41C37D0E5F', p0);
498
+ }
499
+
500
+ /**
501
+ * @param p0
502
+ * @param p1
503
+ */
504
+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
505
+ inv<void>('0x1F6EBD94680252CE', p0, p1);
506
+ }
507
+
508
+ /**
509
+ * @returns
510
+ */
511
+ static N_0xB6A80E1E3A5444F1(): any {
512
+ return inv<number>('0xB6A80E1E3A5444F1');
513
+ }
514
+
515
+ /**
516
+ * @returns
517
+ */
518
+ static getGameplayCamRelativeHeading(): number {
519
+ return inv<number>('0xC4ABF536048998AA', raf());
520
+ }
521
+
522
+ /**
523
+ * @param p0
524
+ */
525
+ static N_0x1FC6C727D30FFDDE(p0: any): void {
526
+ inv<void>('0x1FC6C727D30FFDDE', p0);
527
+ }
528
+
529
+ /**
530
+ * @returns
531
+ */
532
+ static isInCinematicMode(): any {
533
+ return inv<number>('0x74F1D22EFA71FAB8');
534
+ }
535
+
536
+ /**
537
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
538
+ * _RES*
539
+ *
540
+ * @param shakeName
541
+ * @param intensity
542
+ */
543
+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
544
+ inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
545
+ }
546
+
547
+ /**
548
+ * @param p0
549
+ */
550
+ static N_0x1D9F72DD4FD9A9D7(p0: any): void {
551
+ inv<void>('0x1D9F72DD4FD9A9D7', p0);
552
+ }
553
+
554
+ static N_0xE6F364DE6C2FDEFE(): void {
555
+ inv<void>('0xE6F364DE6C2FDEFE');
556
+ }
557
+
558
+ /**
559
+ * @param shakeName
560
+ * @param intensity
561
+ */
562
+ static shakeGameplayCam(shakeName: string | null, intensity: number): void {
563
+ inv<void>('0xD9B31B4650520529', shakeName, f(intensity));
564
+ }
565
+
566
+ /**
567
+ * @returns
568
+ */
569
+ static N_0x796085220ADCC847(): any {
570
+ return inv<number>('0x796085220ADCC847');
571
+ }
572
+
573
+ /**
574
+ * @param p0
575
+ */
576
+ static forceCinematicRenderingThisUpdate(p0: boolean): void {
577
+ inv<void>('0x702B75DC9D3EDE56', p0);
578
+ }
579
+
580
+ /**
581
+ * Maintains the death camera after respawn
582
+ *
583
+ * @param toggle
584
+ */
585
+ static N_0x63E5841A9264D016(toggle: boolean): void {
586
+ inv<void>('0x63E5841A9264D016', toggle);
587
+ }
588
+
589
+ static N_0x41E452A3C580D1A7(): void {
590
+ inv<void>('0x41E452A3C580D1A7');
591
+ }
592
+
593
+ /**
594
+ * @param p0
595
+ */
596
+ static N_0x728491FB3DFFEF99(p0: any): void {
597
+ inv<void>('0x728491FB3DFFEF99', p0);
598
+ }
599
+
600
+ /**
601
+ * @returns
602
+ */
603
+ static isGameplayHintActive(): boolean {
604
+ return inv<boolean>('0x2E04AB5FEE042D4A', rai());
605
+ }
606
+
607
+ /**
608
+ * @param FOV
609
+ */
610
+ static setGameplayHintFov(FOV: number): void {
611
+ inv<void>('0x661E58BC6F00A49A', f(FOV));
612
+ }
613
+
614
+ /**
615
+ * @param p0
616
+ */
617
+ static N_0xB85C13E0BF1F2A1C(p0: any): void {
618
+ inv<void>('0xB85C13E0BF1F2A1C', p0);
619
+ }
620
+
621
+ /**
622
+ * @returns
623
+ */
624
+ static N_0x73FF6BE63DC18819(): any {
625
+ return inv<number>('0x73FF6BE63DC18819');
626
+ }
627
+
628
+ /**
629
+ * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
630
+ * *IS_GAMEPLAY**
631
+ *
632
+ * @param shakeName
633
+ * @returns
634
+ */
635
+ static N_0x0060B31968E60E41(shakeName: string | null): boolean {
636
+ return inv<boolean>('0x0060B31968E60E41', shakeName, rai());
637
+ }
638
+
639
+ /**
640
+ * @param dictionary
641
+ * @param shotName
642
+ * @param duration
643
+ * @returns
644
+ */
645
+ static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
646
+ return inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
647
+ }
648
+
649
+ /**
650
+ * @param p0
651
+ * @param p1
652
+ */
653
+ static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void {
654
+ inv<void>('0x05BD5E4088B30A66', f(p0), f(p1));
655
+ }
656
+
657
+ /**
658
+ * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
659
+ *
660
+ * @param entity
661
+ */
662
+ static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void {
663
+ inv<void>('0xD904F75DBD7AB865', entity.handle);
664
+ }
665
+
666
+ /**
667
+ * Zooms in the third person camera closer to ground level.
668
+ * Must be called every frame to interpolate.
669
+ * Pass false to reset.
670
+ *
671
+ * @param toggle
672
+ */
673
+ static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
674
+ inv<void>('0x71D71E08A7ED5BD7', toggle);
675
+ }
676
+
677
+ /**
678
+ * @returns
679
+ */
680
+ static isAimCamActive(): boolean {
681
+ return inv<boolean>('0x698F456FB909E077', rai());
682
+ }
683
+
684
+ /**
685
+ * @param p0
686
+ * @param p1
687
+ * @param p2
688
+ */
689
+ static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
690
+ inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
691
+ }
692
+
693
+ /**
694
+ * Zooms in the gameplay camera to the next zoom level?
695
+ * USE_* - WAS_*
696
+ */
697
+ static N_0x632BE8D84846FA56(): void {
698
+ inv<void>('0x632BE8D84846FA56');
699
+ }
700
+
701
+ /**
702
+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
703
+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
704
+ *
705
+ * @param render
706
+ * @param distance
707
+ * @param blendBackSmoothingType
708
+ * @param p3
709
+ * @param p4
710
+ * @param p5
711
+ */
712
+ static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
713
+ inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
714
+ }
715
+
716
+ static N_0x7E40A01B11398FCB(): void {
717
+ inv<void>('0x7E40A01B11398FCB');
718
+ }
719
+
720
+ /**
721
+ * @param p0
722
+ */
723
+ static N_0x39073DA4EDDBC91D(p0: any): void {
724
+ inv<void>('0x39073DA4EDDBC91D', p0);
725
+ }
726
+
727
+ /**
728
+ * @returns
729
+ */
730
+ static isFollowVehicleCamActive(): boolean {
731
+ return inv<boolean>('0xA40C2F51FB589E9A', rai());
732
+ }
733
+
734
+ /**
735
+ * ease - smooth transition between the camera's positions
736
+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
737
+ * character (gameplay) camera, call this native with render set to FALSE.
738
+ * Setting ease to TRUE will smooth the transition.
739
+ *
740
+ * @param render
741
+ * @param ease
742
+ * @param easeTime
743
+ * @param p3
744
+ * @param p4
745
+ * @param p5
746
+ */
747
+ static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
748
+ inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
749
+ }
750
+
751
+ /**
752
+ * @param p0
753
+ * @param p1
754
+ * @param p2
755
+ * @param p3
756
+ */
757
+ static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
758
+ inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
759
+ }
760
+
761
+ /**
762
+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
763
+ *
764
+ * @returns
765
+ */
766
+ static hasLetterBox(): any {
767
+ return inv<number>('0x81DCFD13CF39920E');
768
+ }
769
+
770
+ /**
771
+ * @returns
772
+ */
773
+ static N_0x6DFD37E586D4F44F(): any {
774
+ return inv<number>('0x6DFD37E586D4F44F');
775
+ }
776
+
777
+ /**
778
+ * @returns
779
+ */
780
+ static N_0x1811A02277A9E49D(): boolean {
781
+ return inv<boolean>('0x1811A02277A9E49D', rai());
782
+ }
783
+
784
+ /**
785
+ * @returns
786
+ */
787
+ static N_0x80D7A3E39B120BC4(): any {
788
+ return inv<number>('0x80D7A3E39B120BC4');
789
+ }
790
+
791
+ /**
792
+ * Not official name
793
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
794
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
795
+ *
796
+ * @param camSpeed
797
+ * @param enableSlide
798
+ * @param slideOffset
799
+ * @param enableZoom
800
+ * @param zoomOffset
801
+ */
802
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
803
+ inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
804
+ }
805
+
806
+ /**
807
+ * @param p0
808
+ */
809
+ static stopCodeGameplayHint(p0: boolean): void {
810
+ inv<void>('0x93759A83D0D844E7', p0);
811
+ }
812
+
813
+ /**
814
+ * @param camHash
815
+ * @param pos
816
+ * @param rot
817
+ * @param fov
818
+ * @param p8
819
+ * @param p9
820
+ * @returns
821
+ */
822
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
823
+ return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
824
+ }
825
+
826
+ /**
827
+ * @param p0
828
+ */
829
+ static setCinematicModeActive(p0: boolean): void {
830
+ inv<void>('0xCE7A90B160F75046', p0);
831
+ }
832
+
833
+ /**
834
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
835
+ *
836
+ * @param p0
837
+ */
838
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void {
839
+ inv<void>('0xF86B6F93727C59C9', f(p0));
840
+ }
841
+
842
+ /**
843
+ * @param p0
844
+ */
845
+ static N_0x6519238858AF5479(p0: any): void {
846
+ inv<void>('0x6519238858AF5479', p0);
847
+ }
848
+
849
+ /**
850
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
851
+ *
852
+ * @param heading
853
+ * @param p1
854
+ */
855
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void {
856
+ inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
857
+ }
858
+
859
+ /**
860
+ * @param p0
861
+ * @param p1
862
+ */
863
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
864
+ inv<void>('0x4D2F46D1B28D90FB', p0, p1);
865
+ }
866
+
867
+ /**
868
+ * @returns
869
+ */
870
+ static getPhotoModeFocalLength(): number {
871
+ return inv<number>('0x2533BAFFBE737E54', raf());
872
+ }
873
+
874
+ /**
875
+ * @returns
876
+ */
877
+ static N_0x2AB7C81B3F70570C(): any {
878
+ return inv<number>('0x2AB7C81B3F70570C');
879
+ }
880
+
881
+ /**
882
+ * @param cameraDictionary
883
+ */
884
+ static loadCameraDataDict(cameraDictionary: string | null): void {
885
+ inv<void>('0x6A4D224FC7643941', cameraDictionary);
886
+ }
887
+
888
+ /**
889
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
890
+ */
891
+ static disableOnFootFirstPersonViewThisUpdate2(): void {
892
+ inv<void>('0x05AB44D906738426');
893
+ }
894
+
895
+ static N_0xF1A6FEEDF3776EF9(): void {
896
+ inv<void>('0xF1A6FEEDF3776EF9');
897
+ }
898
+
899
+ /**
900
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
901
+ *
902
+ * @param p0
903
+ * @param distance
904
+ */
905
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
906
+ inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
907
+ }
908
+
909
+ /**
910
+ * More info: see HAS_LETTER_BOX
911
+ *
912
+ * @returns
913
+ */
914
+ static getLetterBoxRatio(): number {
915
+ return inv<number>('0xA2B1C7EF759A63CE', raf());
916
+ }
917
+
918
+ /**
919
+ * @returns
920
+ */
921
+ static N_0x7CE9DC58E3E4755F(): any {
922
+ return inv<number>('0x7CE9DC58E3E4755F');
923
+ }
924
+
925
+ /**
926
+ * @param p0
927
+ * @param p1
928
+ */
929
+ static N_0xFEB8646818294C75(p0: any, p1: any): void {
930
+ inv<void>('0xFEB8646818294C75', p0, p1);
931
+ }
932
+
933
+ /**
934
+ * @param p0
935
+ */
936
+ static N_0xDB382FE20C2DA222(p0: any): void {
937
+ inv<void>('0xDB382FE20C2DA222', p0);
938
+ }
939
+
940
+ /**
941
+ * @param p0
942
+ */
943
+ static N_0x29E6655DF3590B0D(p0: any): void {
944
+ inv<void>('0x29E6655DF3590B0D', p0);
945
+ }
946
+
947
+ /**
948
+ * @param pos
949
+ * @param radius
950
+ * @returns
951
+ */
952
+ static isSphereVisible(pos: Vector3, radius: number): boolean {
953
+ return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
954
+ }
955
+
956
+ /**
957
+ * @param camInitialHeading
958
+ */
959
+ static setGameplayCamInitialHeading(camInitialHeading: number): void {
960
+ inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
961
+ }
962
+
963
+ /**
964
+ * @param p0
965
+ */
966
+ static stopGameplayHint(p0: boolean): void {
967
+ inv<void>('0x1BCEC33D54CFCA8A', p0);
968
+ }
969
+
970
+ /**
971
+ * @param p0
972
+ */
973
+ static N_0x0961B089947BA6D0(p0: any): void {
974
+ inv<void>('0x0961B089947BA6D0', p0);
975
+ }
976
+
977
+ /**
978
+ * minimum: Degrees between -90f and 90f.
979
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
980
+ *
981
+ * @param minimum
982
+ * @param maximum
983
+ */
984
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
985
+ inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
986
+ }
987
+
988
+ /**
989
+ * @returns
990
+ */
991
+ static N_0x6072B7420A83A03F(): any {
992
+ return inv<number>('0x6072B7420A83A03F');
993
+ }
994
+
995
+ /**
996
+ * @param p0
997
+ */
998
+ static N_0xC205B3C54C6A4E37(p0: any): void {
999
+ inv<void>('0xC205B3C54C6A4E37', p0);
1000
+ }
1001
+
1002
+ /**
1003
+ * @param p0
1004
+ */
1005
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
1006
+ inv<void>('0x1DD95A8D6B24A0C9', p0);
1007
+ }
1008
+
1009
+ /**
1010
+ * @param p0
1011
+ * @param p1
1012
+ * @param p2
1013
+ * @returns
1014
+ */
1015
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any {
1016
+ return inv<number>('0xA24C1D341C6E0D53', p0, p1, p2);
1017
+ }
1018
+
1019
+ static N_0x3C8F74E8FE751614(): void {
1020
+ inv<void>('0x3C8F74E8FE751614');
1021
+ }
1022
+
1023
+ /**
1024
+ * p6 & p7 - possibly length or time
1025
+ *
1026
+ * @param entity
1027
+ * @param offset
1028
+ * @param p4
1029
+ * @param p5
1030
+ * @param p6
1031
+ * @param p7
1032
+ * @param p8
1033
+ */
1034
+ static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void {
1035
+ inv<void>('0xD1F7F32640ADFD12', entity.handle, f(offset.x), f(offset.y), f(offset.z), p4, p5, p6, p7, p8);
1036
+ }
1037
+
1038
+ /**
1039
+ * Forces camera position to second furthest 3rd person
1040
+ */
1041
+ static forceThirdPersonCamThisFrame(): void {
1042
+ inv<void>('0x8370D34BD2E60B73');
1043
+ }
1044
+
1045
+ /**
1046
+ * @param p0
1047
+ */
1048
+ static setGameplayHintFollowDistanceScalar(p0: number): void {
1049
+ inv<void>('0xDDDC54181868F81F', f(p0));
1050
+ }
1051
+
1052
+ /**
1053
+ * @returns
1054
+ */
1055
+ static isCamPhotofxRunning(): any {
1056
+ return inv<number>('0xA14D5FE82BCB1D9E');
1057
+ }
1058
+
1059
+ /**
1060
+ * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
1061
+ *
1062
+ * @param amplitude
1063
+ */
1064
+ static setGameplayCamShakeAmplitude(amplitude: number): void {
1065
+ inv<void>('0x570E35F5C4A44838', f(amplitude));
1066
+ }
1067
+
1068
+ /**
1069
+ * @param dictionary
1070
+ * @param shotName
1071
+ * @param duration
1072
+ */
1073
+ static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void {
1074
+ inv<void>('0xBC016635D6A73B31', dictionary, shotName, duration);
1075
+ }
1076
+
1077
+ /**
1078
+ * Sets the camera pitch. Parameters:
1079
+ * x = pitches the camera on the x axis.
1080
+ * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
1081
+ *
1082
+ * @param x
1083
+ * @param Value2
1084
+ */
1085
+ static setGameplayCamRelativePitch(x: number, Value2: number): void {
1086
+ inv<void>('0xFB760AF4F537B8BF', f(x), f(Value2));
1087
+ }
1088
+
1089
+ /**
1090
+ * Creates Kill Cam for specified Ped Handle
1091
+ *
1092
+ * @param ped
1093
+ */
1094
+ static createKillCam(ped: Ped): void {
1095
+ inv<void>('0x2F994CC29CAA9D22', ped.handle);
1096
+ }
1097
+
1098
+ /**
1099
+ * @param p0
1100
+ */
1101
+ static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
1102
+ inv<void>('0x421192A2DA48FD01', f(p0));
1103
+ }
1104
+
1105
+ /**
1106
+ * @param p0
1107
+ * @param p1
1108
+ * @param p2
1109
+ * @param p3
1110
+ * @param p4
1111
+ * @param p5
1112
+ * @param p6
1113
+ * @param p7
1114
+ */
1115
+ static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1116
+ inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1117
+ }
1118
+
1119
+ /**
1120
+ * Forces camera position to furthest 3rd person
1121
+ */
1122
+ static forceThirdPersonCamFarThisFrame(): void {
1123
+ inv<void>('0x1CFB749AD4317BDE');
1124
+ }
1125
+
1126
+ /**
1127
+ * Used to enable headshot kill replay when you headshot set ped.
1128
+ * Params: p1 seems to be 0 or 1 in R* Scripts
1129
+ *
1130
+ * @param ped
1131
+ * @param p1
1132
+ */
1133
+ static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
1134
+ inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
1135
+ }
1136
+
1137
+ static N_0x641092322A8852AB(): void {
1138
+ inv<void>('0x641092322A8852AB');
1139
+ }
1140
+
1141
+ static triggerMissionFailedCam(): void {
1142
+ inv<void>('0x9A92C06ACBAF9731');
1143
+ }
1144
+
1145
+ /**
1146
+ * @returns
1147
+ */
1148
+ static N_0x8B1A5FE7E41E52B2(): any {
1149
+ return inv<number>('0x8B1A5FE7E41E52B2');
1150
+ }
1151
+
1152
+ /**
1153
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
1154
+ *
1155
+ * @param ped
1156
+ */
1157
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
1158
+ inv<void>('0x82E41D6ADE924FCA', ped.handle);
1159
+ }
1160
+
1161
+ /**
1162
+ * @param name
1163
+ * @param pos
1164
+ * @param rot
1165
+ */
1166
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
1167
+ inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
1168
+ }
1169
+
1170
+ /**
1171
+ * @param camInitialPitch
1172
+ */
1173
+ static setGameplayCamInitialPitch(camInitialPitch: number): void {
1174
+ inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
1175
+ }
1176
+
1177
+ /**
1178
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
1179
+ *
1180
+ * @param p0
1181
+ */
1182
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
1183
+ inv<void>('0x29E74F819150CC32', f(p0));
1184
+ }
1185
+
1186
+ /**
1187
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
1188
+ *
1189
+ * @param p0
1190
+ * @param p1
1191
+ */
1192
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
1193
+ inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
1194
+ }
1195
+
1196
+ /**
1197
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
1198
+ *
1199
+ * @param p0
1200
+ */
1201
+ static destroyAllCams(p0: boolean): void {
1202
+ inv<void>('0x163600D6E136C9F8', p0);
1203
+ }
1204
+
1205
+ /**
1206
+ * @param cameraDictionary
1207
+ */
1208
+ static destroy(cameraDictionary: string | null): void {
1209
+ inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
1210
+ }
1211
+
1212
+ /**
1213
+ * @returns
1214
+ */
1215
+ static getPhotoModeDof(): number {
1216
+ return inv<number>('0x4653A741D17F2CD0', raf());
1217
+ }
1218
+
1219
+ /**
1220
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
1221
+ *
1222
+ * @param locationDictName
1223
+ * @returns
1224
+ */
1225
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
1226
+ return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
1227
+ }
1228
+
1229
+ /**
1230
+ * @returns
1231
+ */
1232
+ static isGameplayCamRendering(): boolean {
1233
+ return inv<boolean>('0x8660EA714834E412', rai());
1234
+ }
1235
+
1236
+ /**
1237
+ * @returns
1238
+ */
1239
+ static N_0xEF9A3132A0AA6B19(): any {
1240
+ return inv<number>('0xEF9A3132A0AA6B19');
1241
+ }
1242
+
1243
+ /**
1244
+ * @returns
1245
+ */
1246
+ static getGameplayCamCoord(): Vector3 {
1247
+ return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
1248
+ }
1249
+
1250
+ /**
1251
+ * @param p0
1252
+ */
1253
+ static setCinematicButtonActive(p0: boolean): void {
1254
+ inv<void>('0xB90411F480457A6C', p0);
1255
+ }
1256
+
1257
+ /**
1258
+ * @param rotationOrder
1259
+ * @returns
1260
+ */
1261
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
1262
+ return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
1263
+ }
1264
+
1265
+ /**
1266
+ * @param locationDictName
1267
+ */
1268
+ static loadCinematicCamLocation(locationDictName: string | null): void {
1269
+ inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
1270
+ }
1271
+
1272
+ /**
1273
+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
1274
+ *
1275
+ * @param shakeName
1276
+ * @param intensity
1277
+ */
1278
+ static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
1279
+ inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
1280
+ }
1281
+
1282
+ /**
1283
+ * @returns
1284
+ */
1285
+ static N_0x5060FA977CEA4455(): any {
1286
+ return inv<number>('0x5060FA977CEA4455');
1287
+ }
1288
+
1289
+ /**
1290
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
1291
+ * p0: struct<32> /*256*\/
1292
+ *
1293
+ * @returns p0
1294
+ */
1295
+ static startCameraOrbit(): number {
1296
+ const result = inv<number>('0x65B205BF30C13DDB', pvi());
1297
+ return result;
1298
+ }
1299
+
1300
+ /**
1301
+ * @param p0
1302
+ * @param p1
1303
+ */
1304
+ static setWidescreenBorders(p0: boolean, p1: number): void {
1305
+ inv<void>('0xD7F4D54CF80AFA34', p0, p1);
1306
+ }
1307
+
1308
+ static N_0x06557F6D96C86881(): void {
1309
+ inv<void>('0x06557F6D96C86881');
1310
+ }
1311
+
1312
+ /**
1313
+ * minimum: Degrees between -180f and 180f.
1314
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
1315
+ *
1316
+ * @param minimum
1317
+ * @param maximum
1318
+ */
1319
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
1320
+ inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
1321
+ }
1322
+
1323
+ /**
1324
+ * @param p0
1325
+ */
1326
+ static N_0xDF7F5BE9150E47E4(p0: any): void {
1327
+ inv<void>('0xDF7F5BE9150E47E4', p0);
1328
+ }
1329
+
1330
+ static N_0x04084490CC302CFB(): void {
1331
+ inv<void>('0x04084490CC302CFB');
1332
+ }
1333
+
1334
+ /**
1335
+ * @param p0
1336
+ */
1337
+ static stopGameplayCamShaking(p0: boolean): void {
1338
+ inv<void>('0xE0DE43D290FB65F9', p0);
1339
+ }
1340
+
1341
+ /**
1342
+ * Creates Cinematic Black Bars (at top and bottom)
1343
+ * Disable instantly: false/false, Enable instantly: true/true
1344
+ *
1345
+ * @param p0
1346
+ * @param p1
1347
+ */
1348
+ static requestLetterBoxNow(p0: boolean, p1: boolean): void {
1349
+ inv<void>('0x69D65E89FFD72313', p0, p1);
1350
+ }
1351
+
1352
+ /**
1353
+ * @param entity
1354
+ */
1355
+ static disableCamCollisionForObject(entity: Entity): void {
1356
+ inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
1357
+ }
1358
+
1359
+ /**
1360
+ * @returns
1361
+ */
1362
+ static getGameplayCamFov(): number {
1363
+ return inv<number>('0xF6A96E5ACEEC6E50', raf());
1364
+ }
1365
+
1366
+ /**
1367
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
1368
+ *
1369
+ * @param duration
1370
+ */
1371
+ static doScreenFadeIn(duration: number): void {
1372
+ inv<void>('0x6A053CF596F67DF7', duration);
1373
+ }
1374
+
1375
+ /**
1376
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
1377
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
1378
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
1379
+ *
1380
+ * @param shakeName
1381
+ * @param p1
1382
+ */
1383
+ static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
1384
+ inv<void>('0x4285804FD65D8066', shakeName, p1);
1385
+ }
1386
+
1387
+ /**
1388
+ * @returns
1389
+ */
1390
+ static isInterpolatingToScriptCams(): boolean {
1391
+ return inv<boolean>('0x43AB9D5A7D415478', rai());
1392
+ }
1393
+
1394
+ /**
1395
+ * @returns
1396
+ */
1397
+ static getFinalRenderedCamFov(): number {
1398
+ return inv<number>('0x04AF77971E508F6A', raf());
1399
+ }
1400
+
1401
+ /**
1402
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
1403
+ * Return type char in ida
1404
+ * *SET_GAMEPLAY_HINT**
1405
+ *
1406
+ * @param p0
1407
+ */
1408
+ static N_0x88544C0E3291DCAE(p0: boolean): void {
1409
+ inv<void>('0x88544C0E3291DCAE', p0);
1410
+ }
1411
+
1412
+ /**
1413
+ * @returns
1414
+ */
1415
+ static isScreenFadedIn(): boolean {
1416
+ return inv<boolean>('0x37F9A426FBCF4AF2', rai());
1417
+ }
1418
+
1419
+ /**
1420
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
1421
+ */
1422
+ static disableOnFootFirstPersonViewThisUpdate(): void {
1423
+ inv<void>('0x9C473089A934C930');
1424
+ }
1425
+
1426
+ /**
1427
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
1428
+ */
1429
+ static invalidateCinematicVehicleIdleMode(): void {
1430
+ inv<void>('0x634F4A0562CF19B8');
1431
+ }
1432
+
1433
+ /**
1434
+ * @param dictionaryName
1435
+ */
1436
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void {
1437
+ inv<void>('0x2412216FCC7B4E3E', dictionaryName);
1438
+ }
1439
+
1440
+ /**
1441
+ * @returns
1442
+ */
1443
+ static isScreenFadedOut(): boolean {
1444
+ return inv<boolean>('0xF5472C80DF2FF847', rai());
1445
+ }
1446
+
1447
+ /**
1448
+ * @param dictionary
1449
+ * @param shotName
1450
+ * @param duration
1451
+ */
1452
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
1453
+ inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
1454
+ }
1455
+
1456
+ /**
1457
+ * @returns
1458
+ */
1459
+ static isDeathFailCameraRunning(): any {
1460
+ return inv<number>('0x139EFB0A71DD9011');
1461
+ }
1462
+
1463
+ /**
1464
+ * @returns
1465
+ */
1466
+ static N_0xDC62CD70658E7A02(): any {
1467
+ return inv<number>('0xDC62CD70658E7A02');
1468
+ }
1469
+
1470
+ static forceLetterBoxThisUpdate(): void {
1471
+ inv<void>('0xC64ABC0676AF262B');
1472
+ }
1473
+
1474
+ /**
1475
+ * @param p0
1476
+ * @param p1
1477
+ * @param p2
1478
+ * @param p3
1479
+ * @param p4
1480
+ * @param p5
1481
+ * @param p6
1482
+ * @param p7
1483
+ */
1484
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1485
+ inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1486
+ }
1487
+
1488
+ /**
1489
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1490
+ * _SET_P* - _SET_S*
1491
+ *
1492
+ * @param p0
1493
+ */
1494
+ static setStartCinematicDeathCam(p0: boolean): void {
1495
+ inv<void>('0x6E969927CF632608', p0);
1496
+ }
1497
+
1498
+ static N_0x6CAB0BA160B168D2(): void {
1499
+ inv<void>('0x6CAB0BA160B168D2');
1500
+ }
1501
+
1502
+ /**
1503
+ * @returns
1504
+ */
1505
+ static isScreenFadingOut(): boolean {
1506
+ return inv<boolean>('0x02F39BEFE7B88D00', rai());
1507
+ }
1508
+
1509
+ /**
1510
+ * @param p0
1511
+ * @param p1
1512
+ * @returns
1513
+ */
1514
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
1515
+ return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
1516
+ }
1517
+
1518
+ /**
1519
+ * nullsub, doesn't do anything
1520
+ */
1521
+ static disableFirstPersonFlashEffectThisUpdate(): void {
1522
+ inv<void>('0x77D65669A05D1A1A');
1523
+ }
1524
+
1525
+ /**
1526
+ * Returns true if first person camera is active in saloon1.ysc
1527
+ *
1528
+ * @returns
1529
+ */
1530
+ static forceFirstPersonCamThisFrame(): any {
1531
+ return inv<number>('0x90DA5BA5C2635416');
1532
+ }
1533
+
1534
+ static N_0x18C3DFAC458783BB(): void {
1535
+ inv<void>('0x18C3DFAC458783BB');
1536
+ }
1537
+
1538
+ static N_0x16E9ABDD34DDD931(): void {
1539
+ inv<void>('0x16E9ABDD34DDD931');
1540
+ }
1541
+
1542
+ /**
1543
+ * @param cameraDictionary
1544
+ */
1545
+ static create(cameraDictionary: string | null): void {
1546
+ inv<void>('0xB8B207C34285E978', cameraDictionary);
1547
+ }
1548
+
1549
+ /**
1550
+ * @param p0
1551
+ */
1552
+ static N_0x5B637D6F3B67716A(p0: any): void {
1553
+ inv<void>('0x5B637D6F3B67716A', p0);
1554
+ }
1555
+
1556
+ /**
1557
+ * @returns
1558
+ */
1559
+ static isCinematicCamRendering(): boolean {
1560
+ return inv<boolean>('0xBF7C780731AADBF8', rai());
1561
+ }
1562
+
1563
+ }