@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,1704 @@
1
+ import type { eWeaponHash } from '../enums/eWeaponHash';
2
+ import type { Entity } from '../classes/Entity';
3
+ import type { ItemSet } from '../classes/ItemSet';
4
+ import type { Ped } from '../classes/Ped';
5
+ import type { Player } from '../classes/Player';
6
+ import type { Prop } from '../classes/Prop';
7
+ import type { Vehicle } from '../classes/Vehicle';
8
+ import type { Volume } from '../classes/Volume';
9
+ import { Vector2 } from '../types/Vector2';
10
+ import { Vector3 } from '../types/Vector3';
11
+ export declare class Misc {
12
+ /**
13
+ * @param value
14
+ * @param digits
15
+ * @returns
16
+ */
17
+ static getStringFromFloat(value: number, digits: number): string | null;
18
+ /**
19
+ * Computes a hash for the given string. It is hashed using Jenkins' One-at-a-Time hash algorithm (https://en.wikipedia.org/wiki/Jenkins_hash_function)
20
+ * Note: this implementation is case-insensitive.
21
+ *
22
+ * @param string
23
+ * @returns
24
+ */
25
+ static getHashKey(string: string | null): string | number;
26
+ /**
27
+ * @param startRange
28
+ * @param endRange
29
+ * @returns
30
+ */
31
+ static getRandomIntInRange(startRange: number, endRange: number): number;
32
+ /**
33
+ * @returns
34
+ */
35
+ static getRainLevel(): number;
36
+ /**
37
+ * @param toggle
38
+ */
39
+ static setFadeInAfterLoad(toggle: boolean): void;
40
+ /**
41
+ * @param p0
42
+ * @param p1
43
+ * @param p2
44
+ * @param p3
45
+ * @param p4
46
+ * @param p5
47
+ * @returns
48
+ */
49
+ static N_0xDC416CA762BC4F43(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any;
50
+ /**
51
+ * Begins with START_*. Next character in the name is either D or E. Old name: _START_BENCHMARK_RECORDING
52
+ */
53
+ static startEndUserBenchmark(): void;
54
+ /**
55
+ * @param p0
56
+ * @param p1
57
+ * @param p2
58
+ * @param p3
59
+ * @param p4
60
+ * @param p5
61
+ * @param p6
62
+ * @param p7
63
+ */
64
+ static clearAngledAreaOfVehicles(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void;
65
+ /**
66
+ * @param override
67
+ * @param pos
68
+ * @param heading
69
+ * @param isAutosave
70
+ * @returns returnCoords; returnHeading
71
+ */
72
+ static overrideSaveHouse(override: boolean, pos: Vector3, heading: number, isAutosave: boolean): [boolean, Vector3, number];
73
+ /**
74
+ * @param flag
75
+ * @returns bitFlags
76
+ */
77
+ static isBitFlagSet(flag: number): [any, number];
78
+ /**
79
+ * @param p0
80
+ * @param p1
81
+ */
82
+ static N_0x68319452C5064ABA(p0: any, p1: any): void;
83
+ /**
84
+ * @param maxSpawnDistance
85
+ */
86
+ static setDispatchMaxSpawnDistance(maxSpawnDistance: number): void;
87
+ /**
88
+ * Sets whether the game should fade in after the player dies or is arrested.
89
+ *
90
+ * @param toggle
91
+ */
92
+ static setFadeInAfterDeathArrest(toggle: boolean): void;
93
+ /**
94
+ * nullsub, doesn't do anything
95
+ *
96
+ * @param p0
97
+ */
98
+ static N_0xA9342743B634A462(p0: any): void;
99
+ /**
100
+ * Maximum value is 1.0f
101
+ * At a value of 0.0f the game will still run at a minimum time scale.
102
+ *
103
+ * @param timeScale
104
+ */
105
+ static setTimeScale(timeScale: number): void;
106
+ /**
107
+ * @param pos
108
+ * @returns
109
+ */
110
+ static getTemperatureAtCoords(pos: Vector3): number;
111
+ /**
112
+ * @param p0
113
+ */
114
+ static removeDispatchSpawnBlockingArea(p0: any): void;
115
+ /**
116
+ * The entities must be added to itemSet.
117
+ *
118
+ * @param dispatchService Refer to [enum: eDispatchType]
119
+ * @param pos
120
+ * @param itemSet
121
+ * @param radius
122
+ * @returns outIncidentID
123
+ */
124
+ static createIncidentWithEntities(dispatchService: number, pos: Vector3, itemSet: ItemSet, radius: number): [any, number];
125
+ static resetDispatchMaxSpawnDistance(): void;
126
+ /**
127
+ * *SET_MISSION_NAME**(FOR_ACTIVITY?/MINIGAME?)
128
+ *
129
+ * @param name
130
+ */
131
+ static N_0x1096603B519C905F(name: string | null): void;
132
+ /**
133
+ * @returns bitFlags
134
+ */
135
+ static countBitFlags(): [number, number];
136
+ /**
137
+ * @param p0
138
+ * @param p1
139
+ */
140
+ static N_0x96282005C5C6801F(p0: any, p1: any): void;
141
+ static N_0x3C3C7B1B5EC08764(): void;
142
+ /**
143
+ * UPDATE_PICKUP_COLLECTIBLE: set Eagle Eye fountain
144
+ * _J*, _K*, _L*
145
+ *
146
+ * @param entity
147
+ */
148
+ static N_0x553D67295DDD2309(entity: Entity): void;
149
+ /**
150
+ * Returns true if the entire string consists only of space characters.
151
+ *
152
+ * @param string
153
+ * @returns
154
+ */
155
+ static isStringNullOrEmptyOrSpaces(string: string | null): any;
156
+ /**
157
+ * dx = x1 - x2
158
+ * dy = y1 - y2
159
+ *
160
+ * @param dx
161
+ * @param dy
162
+ * @returns
163
+ */
164
+ static getHeadingFromVector2d(dx: number, dy: number): number;
165
+ /**
166
+ * @returns
167
+ */
168
+ static shouldUseMetricWeight(): boolean;
169
+ /**
170
+ * @param p0
171
+ */
172
+ static N_0xB08C4FA25BC29DB9(p0: any): void;
173
+ /**
174
+ * @param p0
175
+ */
176
+ static N_0xF650DCF5D6F312C1(p0: any): void;
177
+ /**
178
+ * @param p0
179
+ * @param p1
180
+ * @param p2
181
+ * @param p3
182
+ * @returns
183
+ */
184
+ static N_0x0358B8A41916C613(p0: any, p1: any, p2: any, p3: any): any;
185
+ /**
186
+ * @param p0
187
+ */
188
+ static informCodeOfContentIdOfCurrentUgcMission(p0: string | null): void;
189
+ /**
190
+ * @param seed
191
+ */
192
+ static setRandomSeed(seed: number): void;
193
+ /**
194
+ * @param p0
195
+ * @param p1
196
+ */
197
+ static N_0x8C0F6A3D7236DEEB(p0: any, p1: any): void;
198
+ /**
199
+ * @param milliseconds
200
+ */
201
+ static clearWeatherTypePersistOvertime(milliseconds: number): void;
202
+ /**
203
+ * @returns
204
+ */
205
+ static getScriptTimeWithinFrameInMicroseconds(): number;
206
+ /**
207
+ * Old name: _COPY_MEMORY
208
+ *
209
+ * @param size
210
+ * @returns dst; src
211
+ */
212
+ static copyScriptStruct(size: number): [number, number];
213
+ /**
214
+ * @param ped
215
+ * @returns
216
+ */
217
+ static isPedDecomposed(ped: Ped): any;
218
+ /**
219
+ * @param p0
220
+ */
221
+ static N_0x0730E518486DEEC3(p0: any): void;
222
+ /**
223
+ * @returns
224
+ */
225
+ static isPlayerOwningStandaloneSp(): boolean;
226
+ /**
227
+ * @param p0
228
+ * @param p1
229
+ */
230
+ static N_0xBB282CF5D2333FB8(p0: any, p1: any): void;
231
+ /**
232
+ * @param incidentId
233
+ * @returns
234
+ */
235
+ static isIncidentValid(incidentId: number): boolean;
236
+ /**
237
+ * If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance. Consider using this faster native instead: BUILTIN::VDIST - DVIST always takes in consideration the 3D coordinates.
238
+ *
239
+ * @param pos1
240
+ * @param pos2
241
+ * @param useZ
242
+ * @returns
243
+ */
244
+ static getDistanceBetweenCoords(pos1: Vector3, pos2: Vector3, useZ: boolean): number;
245
+ /**
246
+ * @param p0
247
+ * @returns
248
+ */
249
+ static N_0x0D0AE5081F88CFE1(p0: string | number): boolean;
250
+ /**
251
+ * Used in CAIConditionAmbientAIMemoryReactionsEnabled
252
+ *
253
+ * @param enabled
254
+ */
255
+ static setAiMemoryReactionsEnabled(enabled: boolean): void;
256
+ /**
257
+ * @param p0
258
+ * @param p1
259
+ * @param p2
260
+ * @returns
261
+ */
262
+ static N_0xCC1BAF72D571DB8D(p0: any, p1: any, p2: any): any;
263
+ /**
264
+ * p3 is usually the same value of radius
265
+ * p8 determines whether the ILO prompt is a lock on prompt with RMB
266
+ *
267
+ * @param entity
268
+ * @param text
269
+ * @param radius
270
+ * @param p3
271
+ * @param flag
272
+ * @param p5
273
+ * @param p6
274
+ * @param prompt
275
+ * @param p8
276
+ * @param p9
277
+ * @returns
278
+ */
279
+ static registerInteractionLockonPrompt(entity: Entity, text: string | null, radius: number, p3: number, flag: number, p5: number, p6: number, prompt: number, p8: boolean, p9: number): any;
280
+ /**
281
+ * @param weatherType
282
+ * @param p1
283
+ * @param p2
284
+ * @param p3
285
+ * @param p4
286
+ */
287
+ static setWeatherType2(weatherType: string | number, p1: number, p2: number, p3: number, p4: boolean): void;
288
+ /**
289
+ * @param string1
290
+ * @param string2
291
+ * @returns
292
+ */
293
+ static areStringsEqual(string1: string | null, string2: string | null): boolean;
294
+ /**
295
+ * Note: this native was added in build 1232.56
296
+ */
297
+ static setGameLogicPaused(): void;
298
+ /**
299
+ * @returns
300
+ */
301
+ static getRandomEventFlag(): boolean;
302
+ /**
303
+ * @param string
304
+ * @returns
305
+ */
306
+ static isStringNullOrEmpty(string: string | null): boolean;
307
+ /**
308
+ * @param item
309
+ * @returns
310
+ */
311
+ static doesItemHaveValidBase(item: number): any;
312
+ /**
313
+ * Hardcoded to return one/true.
314
+ *
315
+ * @param p0
316
+ * @returns
317
+ */
318
+ static N_0xAF530E56505D1BD6(p0: any): any;
319
+ /**
320
+ * @param address
321
+ * @param offset
322
+ * @returns
323
+ */
324
+ static isBitSet(address: number, offset: number): boolean;
325
+ static clearTacticalNavMeshPoints(): void;
326
+ /**
327
+ * @param toggle
328
+ */
329
+ static setWeatherTypeFrozen(toggle: boolean): void;
330
+ /**
331
+ * p3 is always -1.0f in the scripts
332
+ *
333
+ * @param pos
334
+ * @param p3
335
+ */
336
+ static forceLightningFlashAtCoords(pos: Vector3, p3: number): void;
337
+ /**
338
+ * @param minSpawnDistance
339
+ */
340
+ static setDispatchMinSpawnDistance(minSpawnDistance: number): void;
341
+ static N_0x4B0501A468B749F8(): void;
342
+ /**
343
+ * Params: percentWeather2: 0f - 0.75f in R* Scripts Old name: _GET_WEATHER_TYPE_TRANSITION
344
+ *
345
+ * @returns weatherType1; weatherType2; percentWeather2
346
+ */
347
+ static getCurrWeatherState(): [number, number, number];
348
+ /**
349
+ * @returns
350
+ */
351
+ static getRandomWeatherType(): string | number;
352
+ /**
353
+ * Hardcoded to return true.
354
+ *
355
+ * @returns
356
+ */
357
+ static isPcVersion(): boolean;
358
+ /**
359
+ * Returns value of the '-benchmarkIterations' command line option. Old name: _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE
360
+ *
361
+ * @returns
362
+ */
363
+ static getBenchmarkIterations(): number;
364
+ /**
365
+ * @param offset
366
+ * @returns address
367
+ */
368
+ static setBit(offset: number): number;
369
+ /**
370
+ * @param p0
371
+ * @param p1
372
+ * @param p2
373
+ * @param p3
374
+ * @param p4
375
+ * @param p5
376
+ * @param p6
377
+ * @returns
378
+ */
379
+ static N_0x33982467B1E349EF(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): any;
380
+ /**
381
+ * Determines whether there is a projectile of a specific type within the specified coordinates. The coordinates form a rectangle.
382
+ *
383
+ * @param min
384
+ * @param max
385
+ * @param weaponType
386
+ * @param isPlayer
387
+ * @returns
388
+ */
389
+ static isProjectileTypeInArea(min: Vector3, max: Vector3, weaponType: string | number, isPlayer: boolean): boolean;
390
+ /**
391
+ * @returns
392
+ */
393
+ static getMissionFlag(): boolean;
394
+ static N_0x4D5C9CC7E7E23E09(): void;
395
+ /**
396
+ * @returns
397
+ */
398
+ static getNextWeatherTypeHashName(): string | number;
399
+ /**
400
+ * spawns a few distant/out-of-sight peds, vehicles, animals etc each time it is called
401
+ */
402
+ static populateNow(): void;
403
+ /**
404
+ * Hardcoded to return false.
405
+ *
406
+ * @returns
407
+ */
408
+ static isStadiaVersion(): boolean;
409
+ /**
410
+ * @param ped
411
+ * @returns
412
+ */
413
+ static N_0x4B101DBCC9482F2D(ped: Ped): boolean;
414
+ /**
415
+ * @param entity
416
+ * @returns
417
+ */
418
+ static unregisterInteractionLockonPrompt(entity: Entity): any;
419
+ /**
420
+ * @param item
421
+ * @returns
422
+ */
423
+ static getVolumeFromIndexedItem(item: number): Volume | null;
424
+ /**
425
+ * @param pos
426
+ * @param range
427
+ * @param p4
428
+ * @param p5
429
+ * @param p6
430
+ * @param p7
431
+ * @param p8
432
+ * @param p9
433
+ * @param p10
434
+ * @returns
435
+ */
436
+ static isPositionOccupied(pos: Vector3, range: number, p4: boolean, p5: boolean, p6: boolean, p7: boolean, p8: boolean, p9: any, p10: boolean): boolean;
437
+ /**
438
+ * nullsub, doesn't do anything
439
+ */
440
+ static activityFeedPost(): void;
441
+ /**
442
+ * @param p0
443
+ * @param p1
444
+ * @returns
445
+ */
446
+ static N_0x8BB99B85444544D9(p0: any, p1: any): any;
447
+ /**
448
+ * Delete an incident with a given id.
449
+ *
450
+ * @param incidentId
451
+ */
452
+ static deleteIncident(incidentId: number): void;
453
+ /**
454
+ * @param pos
455
+ * @param p4
456
+ * @returns groundZ
457
+ */
458
+ static getGroundZFor3dCoord(pos: Vector3, p4: boolean): [boolean, number];
459
+ /**
460
+ * @param p0
461
+ * @param p1
462
+ * @param p2
463
+ * @param p3
464
+ * @param p4
465
+ * @param p5
466
+ * @param p6
467
+ * @returns
468
+ */
469
+ static isBulletInBox(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: boolean): boolean;
470
+ /**
471
+ * If true, the player can't save the game.
472
+ *
473
+ * @param toggle
474
+ */
475
+ static setMissionFlag(toggle: boolean): void;
476
+ /**
477
+ * @param p0
478
+ */
479
+ static N_0x745808BB01CEC6B9(p0: number): void;
480
+ /**
481
+ * enum eOnscreenKeyboardTextType
482
+ * {
483
+ * KTEXTTYPE_INVALID = -1,
484
+ * KTEXTTYPE_DEFAULT,
485
+ * KTEXTTYPE_EMAIL,
486
+ * KTEXTTYPE_PASSWORD,
487
+ * KTEXTTYPE_NUMERIC,
488
+ * KTEXTTYPE_ALPHABET,
489
+ * KTEXTTYPE_GAMERTAG,
490
+ * KTEXTTYPE_FILENAME,
491
+ * KTEXTTYPE_COUNT
492
+ * };
493
+ *
494
+ * @param textType
495
+ * @param windowTitle
496
+ * @param p2
497
+ * @param defaultText
498
+ * @param defaultConcat1
499
+ * @param defaultConcat2
500
+ * @param defaultConcat3
501
+ * @param maxInputLength
502
+ */
503
+ static displayOnscreenKeyboard(textType: number, windowTitle: string | null, p2: string | null, defaultText: string | null, defaultConcat1: string | null, defaultConcat2: string | null, defaultConcat3: string | null, maxInputLength: number): void;
504
+ /**
505
+ * @param offset
506
+ * @returns address
507
+ */
508
+ static clearBit(offset: number): number;
509
+ /**
510
+ * Only used in smuggler2 script
511
+ *
512
+ * @param maxAmplitude
513
+ */
514
+ static waterOverrideSetOceanwavemaxamplitude(maxAmplitude: number): void;
515
+ /**
516
+ * @param p0
517
+ * @returns
518
+ */
519
+ static N_0x7CF96F1250EF3221(p0: any): any;
520
+ /**
521
+ * nullsub, doesn't do anything
522
+ *
523
+ * @param p0
524
+ * @param p1
525
+ */
526
+ static activityFeedActionStartWithCommandLine(p0: string | null, p1: string | null): void;
527
+ /**
528
+ * _CLEAR*
529
+ *
530
+ * @param p0
531
+ */
532
+ static N_0xA08111B053D84B4D(p0: any): void;
533
+ static resetDispatchIdealSpawnDistance(): void;
534
+ /**
535
+ * @returns
536
+ */
537
+ static N_0x35165C658077CD0B(): any;
538
+ /**
539
+ * @param handle
540
+ * @returns
541
+ */
542
+ static isBaseACoverPoint(handle: number): any;
543
+ /**
544
+ * @param modelHash
545
+ * @returns minimum; maximum
546
+ */
547
+ static getModelDimensions(modelHash: string | number): [Vector3, Vector3];
548
+ /**
549
+ * Only 0 and 1 are valid for p0, higher values causes the native to return 2.
550
+ *
551
+ * @param p0
552
+ * @returns
553
+ */
554
+ static getStatusOfSavegameOperation(p0: number): number;
555
+ /**
556
+ * Reads the passed value as floating point value and returns it.
557
+ * Example: _READ_INT_AS_FLOAT(0x3F800000) returns 1.0f because 0x3F800000 is the hexadecimal representation of 1.0f.
558
+ *
559
+ * @param value
560
+ * @returns
561
+ */
562
+ static readIntAsFloat(value: number): number;
563
+ /**
564
+ * @param startRange
565
+ * @param endRange
566
+ * @returns
567
+ */
568
+ static getRandomFloatInRange(startRange: number, endRange: number): number;
569
+ /**
570
+ * @param p0
571
+ */
572
+ static N_0xCC3EDC5614B03F61(p0: number): void;
573
+ /**
574
+ * https://easings.net/ enum class eEasingCurveType
575
+ * {
576
+ * TYPE_LINEAR,
577
+ * TYPE_QUADRATIC_IN,
578
+ * TYPE_QUADRATIC_OUT,
579
+ * TYPE_QUADRATIC_INOUT,
580
+ * TYPE_CUBIC_IN,
581
+ * TYPE_CUBIC_OUT,
582
+ * TYPE_CUBIC_INOUT,
583
+ * TYPE_QUARTIC_IN,
584
+ * TYPE_QUARTIC_OUT,
585
+ * TYPE_QUARTIC_INOUT,
586
+ * TYPE_QUINTIC_IN,
587
+ * TYPE_QUINTIC_OUT,
588
+ * TYPE_QUINTIC_INOUT,
589
+ * TYPE_EXPONENTIAL_IN,
590
+ * TYPE_EXPONENTIAL_OUT,
591
+ * TYPE_EXPONENTIAL_INOUT,
592
+ * TYPE_SINE_IN,
593
+ * TYPE_SINE_OUT,
594
+ * TYPE_SINE_INOUT,
595
+ * TYPE_CIRCULAR_IN,
596
+ * TYPE_CIRCULAR_OUT,
597
+ * TYPE_CIRCULAR_INOUT,
598
+ * TYPE_BOUNCE_IN,
599
+ * TYPE_BOUNCE_OUT,
600
+ * TYPE_BOUNCE_INOUT,
601
+ * TYPE_CUSTOM
602
+ * };
603
+ *
604
+ * @param t
605
+ * @param b
606
+ * @param d
607
+ * @param easingCurveType
608
+ * @returns
609
+ */
610
+ static getEasingCurveValue(t: number, b: number, d: number, easingCurveType: number): number;
611
+ /**
612
+ * @returns
613
+ */
614
+ static getGameTimer(): number;
615
+ /**
616
+ * @param level
617
+ */
618
+ static setSnowLevel(level: number): void;
619
+ /**
620
+ * @param string1
621
+ * @param string2
622
+ * @returns
623
+ */
624
+ static doesStringExistInString(string1: string | null, string2: string | null): any;
625
+ /**
626
+ * @returns
627
+ */
628
+ static getWindSpeed(): number;
629
+ /**
630
+ * Old name: _CANCEL_ONSCREEN_KEYBOARD
631
+ */
632
+ static cancelOnscreenKeyboard(): void;
633
+ /**
634
+ * Hardcoded to return one/true.
635
+ *
636
+ * @returns
637
+ */
638
+ static N_0xDC057B86FC157031(): any;
639
+ /**
640
+ * @returns
641
+ */
642
+ static getWindDirection(): Vector3;
643
+ static gameFrameworkManagerShutdown(): void;
644
+ static networkSetScriptIsSafeForNetworkGame(): void;
645
+ /**
646
+ * @param p0
647
+ * @returns
648
+ */
649
+ static tan(p0: number): number;
650
+ /**
651
+ * Returns rage::fwTimer::sm_nonScaledClippedTime
652
+ *
653
+ * @returns
654
+ */
655
+ static getGameTimerNonScaledClipped(): number;
656
+ /**
657
+ * Returns a formatted string (0x%x)
658
+ *
659
+ * @param rgb
660
+ * @returns
661
+ */
662
+ static createColorString(rgb: number): string | null;
663
+ /**
664
+ * Outputs the ground Z axis, its material and flags.
665
+ * Input flags are 17, 129 or 3423 in R* scripts. Surely similar to flags of shapes test.
666
+ *
667
+ * @param coords
668
+ * @param flags
669
+ * @returns groundZ; material; outFlags
670
+ */
671
+ static getGroundZAndMaterialFor3dCoord(coords: Vector3, flags: number): [boolean, number, number, number];
672
+ /**
673
+ * @param p0
674
+ * @returns
675
+ */
676
+ static N_0x38C2BF94D15F464D(p0: any): any;
677
+ /**
678
+ * @returns
679
+ */
680
+ static getMaxNumInstructions(): number;
681
+ /**
682
+ * @returns bitFlags
683
+ */
684
+ static clearAllBitFlags(): number;
685
+ /**
686
+ * @param fIdealSpawnDistance
687
+ */
688
+ static setDispatchIdealSpawnDistance(fIdealSpawnDistance: number): void;
689
+ /**
690
+ * Only used in script function PROCESS_ZONE_CREATION
691
+ * Returns Pop multiplier volume ID
692
+ *
693
+ * @param volume
694
+ * @param pedDensity
695
+ * @param vehicleDensity
696
+ * @param p3
697
+ * @param p4
698
+ * @returns
699
+ */
700
+ static addPopMultiplierVolume(volume: Volume, pedDensity: number, vehicleDensity: number, p3: boolean, p4: boolean): number;
701
+ /**
702
+ * Begins with STOP_*. Next character in the name is either D or E. Old name: _STOP_BENCHMARK_RECORDING
703
+ */
704
+ static stopEndUserBenchmark(): void;
705
+ /**
706
+ * Returns the weather type that has been set by a script
707
+ *
708
+ * @returns weather; p1
709
+ */
710
+ static getForcedWeather(): [number, number];
711
+ /**
712
+ * @returns
713
+ */
714
+ static getFrameTime(): number;
715
+ /**
716
+ * @param p0
717
+ */
718
+ static N_0x9BF2C0C568C61641(p0: any): void;
719
+ /**
720
+ * nullsub, doesn't do anything
721
+ *
722
+ * @param p0
723
+ */
724
+ static activityFeedAddSubstringToCaption(p0: string | null): void;
725
+ /**
726
+ * @param direction
727
+ */
728
+ static setWindDirection(direction: number): void;
729
+ /**
730
+ * @param fontBitField
731
+ */
732
+ static nextOnscreenKeyboardResultWillDisplayUsingTheseFonts(fontBitField: number): void;
733
+ /**
734
+ * creates single lightning+thunder at random position
735
+ */
736
+ static forceLightningFlash(): void;
737
+ /**
738
+ * @param p0
739
+ * @returns
740
+ */
741
+ static N_0x5B4A8121A47D844D(p0: any): any;
742
+ /**
743
+ * @param p0
744
+ * @returns
745
+ */
746
+ static N_0x6F02B5E50511721E(p0: any): any;
747
+ /**
748
+ * @returns data
749
+ */
750
+ static N_0x183672FE838A661B(): number;
751
+ /**
752
+ * @param p0
753
+ * @param p1
754
+ * @param p2
755
+ * @param p3
756
+ * @param p4
757
+ * @param p5
758
+ * @param p6
759
+ * @param p7
760
+ * @param p8
761
+ * @param p9
762
+ * @param p10
763
+ * @param p11
764
+ * @returns p12
765
+ */
766
+ static getLinePlaneIntersection(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: number, p10: number, p11: number): [boolean, number];
767
+ /**
768
+ * @param p0
769
+ * @param p1
770
+ */
771
+ static setRandomWeatherType(p0: boolean, p1: boolean): void;
772
+ /**
773
+ * @param p0
774
+ * @param p1
775
+ * @returns
776
+ */
777
+ static atan2(p0: number, p1: number): number;
778
+ /**
779
+ * @param p0
780
+ * @param p1
781
+ * @param p2
782
+ * @param p3
783
+ * @param p4
784
+ * @param p5
785
+ * @param p6
786
+ * @param p7
787
+ * @returns
788
+ */
789
+ static hasBulletImpactedInBox(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: boolean, p7: boolean): boolean;
790
+ /**
791
+ * @param part
792
+ * @param checkpoint
793
+ * @param lap
794
+ * @param time
795
+ */
796
+ static scriptRacePlayerHitCheckpoint(part: number, checkpoint: number, lap: number, time: number): void;
797
+ /**
798
+ * @param volume
799
+ * @param flag
800
+ */
801
+ static clearVolumeArea(volume: Volume, flag: number): void;
802
+ /**
803
+ * @param p0
804
+ * @param p1
805
+ */
806
+ static N_0xF63FA29D4A9ACA86(p0: any, p1: any): void;
807
+ /**
808
+ * @param p0
809
+ * @returns
810
+ */
811
+ static acos(p0: number): number;
812
+ /**
813
+ * Event names in the scripts: MGBegin, MGEnd, ReadyForCut
814
+ *
815
+ * @param ped
816
+ * @param eventName
817
+ * @returns
818
+ */
819
+ static getLootingEventHasFired(ped: Ped, eventName: string | null): any;
820
+ /**
821
+ * @param speed
822
+ */
823
+ static setWindSpeed(speed: number): void;
824
+ /**
825
+ * Only used in smuggler2 script
826
+ *
827
+ * @param amplitude
828
+ */
829
+ static waterOverrideSetShorewaveamplitude(amplitude: number): void;
830
+ /**
831
+ * @param player
832
+ */
833
+ static setSuperJumpThisFrame(player: Player): void;
834
+ /**
835
+ * @returns
836
+ */
837
+ static getFrameCount(): number;
838
+ /**
839
+ * nullsub, doesn't do anything
840
+ */
841
+ static N_0xB711EB4BC8D06013(): void;
842
+ /**
843
+ * @param p0
844
+ * @param p1
845
+ * @param p2
846
+ * @param p3
847
+ * @param p4
848
+ * @param p5
849
+ * @param p6
850
+ * @param p7
851
+ * @param p8
852
+ * @param p9
853
+ * @returns
854
+ */
855
+ static getClosestPointOnLine(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean): Vector3;
856
+ /**
857
+ * @param weatherType
858
+ */
859
+ static setOverrideWeather(weatherType: string | number): void;
860
+ /**
861
+ * @param p0
862
+ */
863
+ static N_0x74ACA66484CEBAF0(p0: any): void;
864
+ static N_0xF569E33FB72ED28E(): void;
865
+ /**
866
+ * Params: BOOL p3 is always true Old name: _SET_WEATHER_TYPE_TRANSITION
867
+ *
868
+ * @param weatherType1
869
+ * @param weatherType2
870
+ * @param percentWeather2
871
+ * @param enabled
872
+ */
873
+ static setCurrWeatherState(weatherType1: string | number, weatherType2: string | number, percentWeather2: number, enabled: boolean): void;
874
+ /**
875
+ * disables prompt eat
876
+ * old name DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME
877
+ *
878
+ * @param compositeId
879
+ * @param disable
880
+ */
881
+ static disableLootingCompositeLootableThisFrame(compositeId: number, disable: boolean): void;
882
+ /**
883
+ * Note: the buffer should be exactly 32 bytes long
884
+ *
885
+ * @param value
886
+ * @param format
887
+ * @param buffer
888
+ */
889
+ static intToString(value: number, format: string | null, buffer: string | null): void;
890
+ /**
891
+ * @param p1
892
+ * @returns args
893
+ */
894
+ static getAiPedDoesHaveEventMemory(p1: number): [any, number];
895
+ /**
896
+ * @param p0
897
+ * @param p1
898
+ */
899
+ static N_0x4647842FE8F31C1E(p0: any, p1: any): void;
900
+ /**
901
+ * @returns
902
+ */
903
+ static gameFrameworkManagerGetMode(): string | number;
904
+ /**
905
+ * @param toggle
906
+ */
907
+ static setThisScriptCanRemoveBlipsCreatedByAnyScript(toggle: boolean): void;
908
+ /**
909
+ * If the parameter is true, sets the random event flag to true, if the parameter is false, the function does nothing at all.
910
+ * Does nothing if the mission flag is set.
911
+ *
912
+ * @param toggle
913
+ */
914
+ static setRandomEventFlag(toggle: boolean): void;
915
+ static N_0x9A252AA23D7098F2(): void;
916
+ /**
917
+ * @param p0
918
+ */
919
+ static N_0x5801BE2DF2AF07EC(p0: any): void;
920
+ /**
921
+ * @param p0
922
+ * @returns
923
+ */
924
+ static N_0x6C7B68D3CE60E8DE(p0: any): any;
925
+ /**
926
+ * @param p0
927
+ * @param p1
928
+ * @param p2
929
+ */
930
+ static N_0xAD44856A1CD29635(p0: any, p1: any, p2: any): void;
931
+ static clearWeatherTypePersist(): void;
932
+ /**
933
+ * https://github.com/femga/rdr3_discoveries/blob/master/weather/weather_types.lua
934
+ *
935
+ * @param weatherType
936
+ * @param p1
937
+ * @param p2
938
+ * @param transition
939
+ * @param transitionTime
940
+ * @param p5
941
+ */
942
+ static setWeatherType(weatherType: string | number, p1: boolean, p2: boolean, transition: boolean, transitionTime: number, p5: boolean): void;
943
+ /**
944
+ * @param index
945
+ * @param toggle
946
+ */
947
+ static setGlobalBlockIsLoaded(index: number, toggle: boolean): void;
948
+ /**
949
+ * 0 = invalid
950
+ * 1 = CEntity
951
+ * 2 = rage::volBase
952
+ * 3 = rage::volSphere
953
+ * 4 = rage::volBox
954
+ * 5 = rage::volAggregate
955
+ * 6 = rage::volCylinder
956
+ * 7 = CScriptedCoverPoint
957
+ * 8 = rage::ptfxScriptInfo
958
+ * 9 = CPed
959
+ * 10 = CVehicle
960
+ * 11 = CObject
961
+ * 12 = CItemSet
962
+ * 13 = CPersistentCharacter
963
+ *
964
+ * @param handle
965
+ * @returns
966
+ */
967
+ static getItemType(handle: number): number;
968
+ /**
969
+ * Possible flag names:
970
+ * ALL_BASE = 0,
971
+ * PROJECTILES = 1,
972
+ * BROADCAST = 524288,
973
+ * AMBIENT_POPULATION = 1048576
974
+ *
975
+ * @param pos
976
+ * @param radius
977
+ * @param flag
978
+ */
979
+ static clearArea(pos: Vector3, radius: number, flag: number): void;
980
+ /**
981
+ * @param flag
982
+ * @returns bitFlags
983
+ */
984
+ static clearBitFlag(flag: number): number;
985
+ /**
986
+ * nullsub, doesn't do anything
987
+ *
988
+ * @param p0
989
+ */
990
+ static activityFeedActionStartWithCommandLineAdd(p0: string | null): void;
991
+ /**
992
+ * @param ped
993
+ * @param p1
994
+ * @param p2
995
+ * @param lootTableKey
996
+ * @param p5
997
+ * @returns p4
998
+ */
999
+ static lootTablesGetInfo(ped: Ped, p1: boolean, p2: boolean, lootTableKey: string | number, p5: any): number;
1000
+ /**
1001
+ * @param volume
1002
+ * @returns
1003
+ */
1004
+ static doesPopMultiplierAreaExistForVolume(volume: Volume): any;
1005
+ /**
1006
+ * @param id
1007
+ * @param p1
1008
+ */
1009
+ static removePopMultiplierArea(id: number, p1: boolean): void;
1010
+ /**
1011
+ * @returns bitFlags
1012
+ */
1013
+ static isAnyBitFlagSet(): [any, number];
1014
+ static N_0xDBDA48EC456ED908(): void;
1015
+ /**
1016
+ * @returns
1017
+ */
1018
+ static N_0xF81C53561D15F330(): string | null;
1019
+ /**
1020
+ * @param item
1021
+ * @returns
1022
+ */
1023
+ static getObjectFromIndexedItem(item: number): Prop | null;
1024
+ /**
1025
+ * @param stackSize
1026
+ * @returns
1027
+ */
1028
+ static getNumberOfFreeStacksOfThisSize(stackSize: number): number;
1029
+ /**
1030
+ * @param p0
1031
+ * @param p1
1032
+ * @param p2
1033
+ */
1034
+ static N_0x3A87FDA8F1B6CDFB(p0: any, p1: any, p2: any): void;
1035
+ /**
1036
+ * @param ped
1037
+ * @param weaponHash Refer to [enum: eWeaponHash]
1038
+ * @param distance
1039
+ * @param p5
1040
+ * @param mustBeOwnedByThisPed
1041
+ * @returns outCoords; outProjectile
1042
+ */
1043
+ static getProjectileOfProjectileTypeWithinDistance(ped: Ped, weaponHash: eWeaponHash, distance: number, p5: boolean, mustBeOwnedByThisPed: boolean): [boolean, Vector3, Prop | null];
1044
+ /**
1045
+ * @returns
1046
+ */
1047
+ static isMinigameInProgress(): boolean;
1048
+ /**
1049
+ * Old name: _GET_BENCHMARK_TIME
1050
+ *
1051
+ * @returns
1052
+ */
1053
+ static getSystemTimeStep(): number;
1054
+ /**
1055
+ * Returns a string in the following format: <<%.4f,%.4f,%.4f>>
1056
+ *
1057
+ * @param pos
1058
+ * @returns
1059
+ */
1060
+ static getStringFromVector(pos: Vector3): string | null;
1061
+ /**
1062
+ * @param value
1063
+ * @returns
1064
+ */
1065
+ static absi(value: number): number;
1066
+ /**
1067
+ * nullsub, doesn't do anything
1068
+ *
1069
+ * @param p0
1070
+ */
1071
+ static N_0xFF252E2BAFB7330F(p0: any): void;
1072
+ /**
1073
+ * @returns
1074
+ */
1075
+ static isGameSessionStateMachineIdle(): any;
1076
+ /**
1077
+ * @param p0
1078
+ * @param p1
1079
+ */
1080
+ static N_0xAF3A84C7DE6A1DC5(p0: any, p1: any): void;
1081
+ /**
1082
+ * @param p0
1083
+ * @param p1
1084
+ */
1085
+ static N_0x7FA58CED69405F9A(p0: any, p1: any): void;
1086
+ static resetDispatchMinSpawnDistance(): void;
1087
+ /**
1088
+ * @param volume
1089
+ * @returns
1090
+ */
1091
+ static addDispatchSpawnBlockingArea(volume: Volume): any;
1092
+ /**
1093
+ * https://github.com/femga/rdr3_discoveries/blob/master/weather/weather_variations.lua
1094
+ *
1095
+ * @param weatherType
1096
+ * @param variation
1097
+ */
1098
+ static setWeatherVariation(weatherType: string | null, variation: string | null): void;
1099
+ /**
1100
+ * @param p0
1101
+ */
1102
+ static N_0x49C44FE78A135A1D(p0: any): void;
1103
+ /**
1104
+ * @param weatherType
1105
+ * @param p1
1106
+ */
1107
+ static clearWeatherVariation(weatherType: string | null, p1: boolean): void;
1108
+ /**
1109
+ * Not officially named
1110
+ * , Counts the number of segments in a string that are separated by specified delimiter characters, ignoring consecutive delimiters.
1111
+ *
1112
+ * @param inputString
1113
+ * @param delimiters
1114
+ * @returns
1115
+ */
1116
+ static stringSplitAndCountSegments(inputString: string | null, delimiters: string | null): any;
1117
+ /**
1118
+ * @param id
1119
+ * @returns
1120
+ */
1121
+ static doesPopMultiplierAreaExist(id: number): boolean;
1122
+ /**
1123
+ * @param weatherType
1124
+ */
1125
+ static N_0x2916B30DC6C41179(weatherType: string | number): void;
1126
+ /**
1127
+ * @param ped
1128
+ * @param weaponHash Refer to [enum: eWeaponHash]
1129
+ * @param distance
1130
+ * @param p4
1131
+ * @param mustBeOwnedByThisPed
1132
+ * @returns outCoords
1133
+ */
1134
+ static getCoordsOfProjectileTypeWithinDistance(ped: Ped, weaponHash: eWeaponHash, distance: number, p4: boolean, mustBeOwnedByThisPed: boolean): [boolean, Vector3];
1135
+ /**
1136
+ * Returns NULL unless UPDATE_ONSCREEN_KEYBOARD() returns 1 in the same tick.
1137
+ *
1138
+ * @returns
1139
+ */
1140
+ static getOnscreenKeyboardResult(): string | null;
1141
+ /**
1142
+ * Old name: _SET_RAIN_LEVEL
1143
+ *
1144
+ * @param intensity
1145
+ */
1146
+ static setRain(intensity: number): void;
1147
+ /**
1148
+ * @param weatherType
1149
+ */
1150
+ static N_0xD3F943B88F55376A(weatherType: string | number): void;
1151
+ /**
1152
+ * @param dispatchService Refer to [enum: eDispatchType]
1153
+ * @param pos
1154
+ * @param numUnits
1155
+ * @param radius
1156
+ * @param p7
1157
+ * @param p8
1158
+ * @returns outIncidentID
1159
+ */
1160
+ static createIncident(dispatchService: number, pos: Vector3, numUnits: number, radius: number, p7: any, p8: any): [boolean, number];
1161
+ /**
1162
+ * @param volume
1163
+ * @param p1
1164
+ */
1165
+ static removePopMultiplierAreaForVolume(volume: Volume, p1: number): void;
1166
+ /**
1167
+ * @param p0
1168
+ * @param p1
1169
+ * @param p2
1170
+ * @returns
1171
+ */
1172
+ static N_0x970339EFA4FDE518(p0: any, p1: any, p2: any): any;
1173
+ /**
1174
+ * @param p0
1175
+ * @param p1
1176
+ * @returns
1177
+ */
1178
+ static N_0x8DB104CCEBCD58C5(p0: any, p1: any): any;
1179
+ /**
1180
+ * @param p0
1181
+ * @param p1
1182
+ */
1183
+ static N_0xAB26DEEE120FD3FD(p0: any, p1: any): void;
1184
+ static N_0xA3A8926951471C82(): void;
1185
+ /**
1186
+ * Hardcoded to return false. Old name: _UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE
1187
+ *
1188
+ * @returns
1189
+ */
1190
+ static uiStartedEndUserBenchmark(): boolean;
1191
+ /**
1192
+ * @returns
1193
+ */
1194
+ static isMissionCreatorActive(): any;
1195
+ /**
1196
+ * @param p0
1197
+ * @returns
1198
+ */
1199
+ static N_0xB1F6665AA54DCD5C(p0: string | number): any;
1200
+ /**
1201
+ * @param dispatchService Refer to [enum: eDispatchType]
1202
+ * @param toggle
1203
+ */
1204
+ static blockDispatchServiceResourceCreation(dispatchService: number, toggle: boolean): void;
1205
+ /**
1206
+ * nullsub, doesn't do anything
1207
+ */
1208
+ static stopCurrentLoadingProgressTimer(): void;
1209
+ /**
1210
+ * @param pos
1211
+ * @returns groundZ; normal
1212
+ */
1213
+ static getGroundZAndNormalFor3dCoord(pos: Vector3): [boolean, number, Vector3];
1214
+ /**
1215
+ * @returns
1216
+ */
1217
+ static getSystemTime(): number;
1218
+ /**
1219
+ * @param p0
1220
+ */
1221
+ static N_0x154340E87D8CC178(p0: any): void;
1222
+ /**
1223
+ * @returns args
1224
+ */
1225
+ static fireSingleBullet(): number;
1226
+ /**
1227
+ * @param item
1228
+ * @returns
1229
+ */
1230
+ static getPedFromIndexedItem(item: number): Ped | null;
1231
+ /**
1232
+ * @param value
1233
+ * @returns
1234
+ */
1235
+ static getStringFromBool(value: boolean): string | null;
1236
+ /**
1237
+ * Appears to remove stealth kill action from memory (?)
1238
+ *
1239
+ * @param hash
1240
+ * @param enable
1241
+ */
1242
+ static actionManagerEnableAction(hash: string | number, enable: boolean): void;
1243
+ /**
1244
+ * @param p0
1245
+ * @returns p1; p2
1246
+ */
1247
+ static scriptRaceGetPlayerSplitTime(p0: any): [boolean, number, number];
1248
+ /**
1249
+ * @param variable
1250
+ * @param rangeStart
1251
+ * @param rangeEnd
1252
+ * @returns
1253
+ */
1254
+ static getBitsInRange(variable: number, rangeStart: number, rangeEnd: number): number;
1255
+ /**
1256
+ * @param item
1257
+ * @returns
1258
+ */
1259
+ static getVehicleFromIndexedItem(item: number): Vehicle | null;
1260
+ /**
1261
+ * @param p0
1262
+ * @param p1
1263
+ * @param p2
1264
+ * @param p3
1265
+ * @param p4
1266
+ * @param p5
1267
+ * @param p6
1268
+ * @param p7
1269
+ * @param p8
1270
+ * @returns
1271
+ */
1272
+ static isProjectileTypeInAngledArea(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: any, p8: boolean): boolean;
1273
+ static N_0xFC6ECB9170145ECE(): void;
1274
+ /**
1275
+ * @param entity
1276
+ * @param p1
1277
+ * @param p2
1278
+ * @returns
1279
+ */
1280
+ static N_0x7A76104CC2CC69E8(entity: Entity, p1: number, p2: number): any;
1281
+ /**
1282
+ * Returns false if it's a null or empty string or if the string is too long. outInteger will be set to -999 in that case.
1283
+ *
1284
+ * @param string
1285
+ * @returns outInteger
1286
+ */
1287
+ static stringToInt(string: string | null): [boolean, number];
1288
+ /**
1289
+ * @param toggle
1290
+ */
1291
+ static ignoreNextRestart(toggle: boolean): void;
1292
+ /**
1293
+ * @param p0
1294
+ */
1295
+ static N_0x49F3241C28EBBFBC(p0: number): void;
1296
+ /**
1297
+ * @param transitionMode
1298
+ * @returns
1299
+ */
1300
+ static gameFrameworkManagerInit(transitionMode: string | number): any;
1301
+ /**
1302
+ * Not implemented.
1303
+ *
1304
+ * @param ped
1305
+ * @param p1
1306
+ */
1307
+ static N_0xEB946B9E579729AD(ped: Ped, p1: any): void;
1308
+ /**
1309
+ * Returns GET_GAME_TIMER() / 1000
1310
+ * Only used in rcm_pearson1.ysc
1311
+ *
1312
+ * @returns
1313
+ */
1314
+ static getRealWorldTime(): number;
1315
+ /**
1316
+ * Returns the current status of the onscreen keyboard, and updates the output. Status Codes: 0 - User still editing
1317
+ * 1 - User has finished editing
1318
+ * 2 - User has canceled editing
1319
+ * 3 - Keyboard isn't active
1320
+ *
1321
+ * @returns
1322
+ */
1323
+ static updateOnscreenKeyboard(): number;
1324
+ /**
1325
+ * @param p0
1326
+ */
1327
+ static N_0x94FCADCF9F0C368E(p0: any): void;
1328
+ /**
1329
+ * @param pos1
1330
+ * @param pos2
1331
+ * @returns
1332
+ */
1333
+ static getAngleBetween2dVectors(pos1: Vector2, pos2: Vector2): number;
1334
+ /**
1335
+ * disables composite Pick prompt
1336
+ *
1337
+ * @param compositeId
1338
+ * @param disable
1339
+ */
1340
+ static disableCompositePickPromptThisFrame(compositeId: number, disable: boolean): void;
1341
+ /**
1342
+ * @param p0
1343
+ * @param p1
1344
+ * @param p2
1345
+ * @param p3
1346
+ * @param p4
1347
+ * @param p5
1348
+ * @param p6
1349
+ * @param p7
1350
+ * @returns
1351
+ */
1352
+ static isBulletInAngledArea(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: boolean): boolean;
1353
+ static clearOverrideWeather(): void;
1354
+ /**
1355
+ * @param ped
1356
+ * @param toggle
1357
+ */
1358
+ static setPedDecomposed(ped: Ped, toggle: boolean): void;
1359
+ /**
1360
+ * @param str1
1361
+ * @param str2
1362
+ * @param matchCase
1363
+ * @param maxLength
1364
+ * @returns
1365
+ */
1366
+ static compareStrings(str1: string | null, str2: string | null, matchCase: boolean, maxLength: number): number;
1367
+ /**
1368
+ * Same as SHOULD_USE_METRIC_MEASUREMENTS
1369
+ *
1370
+ * @returns
1371
+ */
1372
+ static shouldUseMetricMeasurements2(): boolean;
1373
+ /**
1374
+ * Hardcoded to return false.
1375
+ * Checks for XBOXONE Game Build.
1376
+ *
1377
+ * @returns
1378
+ */
1379
+ static isDurangoVersion(): boolean;
1380
+ /**
1381
+ * @returns
1382
+ */
1383
+ static getRandomWeatherTypeIndex(): number;
1384
+ /**
1385
+ * @param p0
1386
+ */
1387
+ static N_0x38C0C9CAE1544500(p0: string | number): void;
1388
+ /**
1389
+ * @returns
1390
+ */
1391
+ static shouldUseMetricTemperature(): boolean;
1392
+ /**
1393
+ * @param toggle
1394
+ */
1395
+ static setCreditsActive(toggle: boolean): void;
1396
+ /**
1397
+ * Make sure to call this from the correct thread if you're using multiple threads because all other threads except the one which is calling SET_GAME_PAUSED will be paused.
1398
+ *
1399
+ * @param toggle
1400
+ */
1401
+ static setGamePaused(toggle: boolean): void;
1402
+ /**
1403
+ * @returns
1404
+ */
1405
+ static getNumberOfMicrosecondsSinceLastCall(): number;
1406
+ static scriptRaceShutdown(): void;
1407
+ /**
1408
+ * @param string
1409
+ * @returns
1410
+ */
1411
+ static isStringNull(string: string | null): boolean;
1412
+ /**
1413
+ * @param p0
1414
+ * @param p1
1415
+ * @param p2
1416
+ * @param p3
1417
+ * @param p4
1418
+ * @returns
1419
+ */
1420
+ static isBulletInArea(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean;
1421
+ /**
1422
+ * Params: p3 is 0 in R* Script utopia2
1423
+ *
1424
+ * @param pos
1425
+ * @param p3
1426
+ */
1427
+ static addTacticalNavMeshPoint(pos: Vector3, p3: number): void;
1428
+ /**
1429
+ * *SET_DISPATCH**, unused
1430
+ *
1431
+ * @param p0
1432
+ * @param p1
1433
+ * @param p2
1434
+ */
1435
+ static N_0x6BCF7B5CD338281A(p0: any, p1: any, p2: any): void;
1436
+ /**
1437
+ * p3 - possibly radius?
1438
+ *
1439
+ * @param pos
1440
+ * @param p3
1441
+ * @param p4
1442
+ * @param p5
1443
+ * @returns
1444
+ */
1445
+ static hasBulletImpactedInArea(pos: Vector3, p3: number, p4: boolean, p5: boolean): boolean;
1446
+ /**
1447
+ * @param p0
1448
+ * @param p1
1449
+ * @param p2
1450
+ * @param p3
1451
+ * @param p4
1452
+ * @param p5
1453
+ * @returns
1454
+ */
1455
+ static isProjectileTypeWithinDistance(p0: number, p1: number, p2: number, p3: any, p4: number, p5: boolean): boolean;
1456
+ /**
1457
+ * @param pos1
1458
+ * @param pos2
1459
+ * @param damage
1460
+ * @param p7
1461
+ * @param weaponHash Refer to [enum: eWeaponHash]
1462
+ * @param ownerPed
1463
+ * @param isAudible
1464
+ * @param isInvisible
1465
+ * @param speed
1466
+ * @param p13
1467
+ */
1468
+ static shootSingleBulletBetweenCoords(pos1: Vector3, pos2: Vector3, damage: number, p7: boolean, weaponHash: eWeaponHash, ownerPed: Ped, isAudible: boolean, isInvisible: boolean, speed: number, p13: boolean): void;
1469
+ /**
1470
+ * @param p0
1471
+ */
1472
+ static N_0xDA4D8EB04E8E2928(p0: any): void;
1473
+ /**
1474
+ * @param hash
1475
+ * @returns
1476
+ */
1477
+ static actionManagerIsActionEnabled(hash: string | number): any;
1478
+ /**
1479
+ * Begins with RESET_*. Next character in the name is either D or E. Old name: _RESET_BENCHMARK_RECORDING
1480
+ */
1481
+ static resetEndUserBenchmark(): void;
1482
+ /**
1483
+ * @param p1
1484
+ * @returns p0
1485
+ */
1486
+ static N_0x6BED40493A1AFDB8(p1: number): number;
1487
+ /**
1488
+ * @param ped
1489
+ * @param item
1490
+ */
1491
+ static setLootPeltSatchelItem(ped: Ped, item: any): void;
1492
+ /**
1493
+ * @param toggle
1494
+ */
1495
+ static setThisScriptCanBePaused(toggle: boolean): void;
1496
+ /**
1497
+ * Hardcoded to return false.
1498
+ * Checks for PS4 Game Build.
1499
+ *
1500
+ * @returns
1501
+ */
1502
+ static isOrbisVersion(): boolean;
1503
+ /**
1504
+ * @returns
1505
+ */
1506
+ static getSnowLevel(): number;
1507
+ /**
1508
+ * @param value
1509
+ * @returns
1510
+ */
1511
+ static absf(value: number): number;
1512
+ /**
1513
+ * @param numCheckpoints
1514
+ * @param numLaps
1515
+ * @param numPlayers
1516
+ * @param p3
1517
+ */
1518
+ static scriptRaceInit(numCheckpoints: number, numLaps: number, numPlayers: number, p3: any): void;
1519
+ /**
1520
+ * p0 must be < 2
1521
+ *
1522
+ * @param p0
1523
+ * @returns
1524
+ */
1525
+ static queueSavegameOperation(p0: number): any;
1526
+ /**
1527
+ * @param p0
1528
+ * @returns
1529
+ */
1530
+ static atan(p0: number): number;
1531
+ /**
1532
+ * @param p0
1533
+ * @param p1
1534
+ */
1535
+ static N_0xDE2C3B74D2B3705C(p0: any, p1: any): void;
1536
+ /**
1537
+ * Determines whether there is a projectile within the specified coordinates. The coordinates form a rectangle. ownedByPlayer = only projectiles fired by the player will be detected.
1538
+ *
1539
+ * @param pos1
1540
+ * @param pos2
1541
+ * @param ownedByPlayer
1542
+ * @returns
1543
+ */
1544
+ static isProjectileInArea(pos1: Vector3, pos2: Vector3, ownedByPlayer: boolean): boolean;
1545
+ /**
1546
+ * @param p0
1547
+ * @returns
1548
+ */
1549
+ static asin(p0: number): number;
1550
+ /**
1551
+ * @param p0
1552
+ * @param p1
1553
+ * @param p2
1554
+ * @returns
1555
+ */
1556
+ static N_0x8314FC2013ECE2DA(p0: any, p1: any, p2: any): any;
1557
+ /**
1558
+ * @param index
1559
+ * @returns
1560
+ */
1561
+ static isGlobalBlockValid(index: number): any;
1562
+ /**
1563
+ * @param p0
1564
+ */
1565
+ static N_0x0A487CC74A517FB5(p0: any): void;
1566
+ /**
1567
+ * aiMemoryType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/_CREATE_AI_MEMORY
1568
+ *
1569
+ * @param aiMemoryType
1570
+ * @returns args
1571
+ */
1572
+ static createAiMemory(aiMemoryType: number): number;
1573
+ static N_0x243CEDE8F916B994(): void;
1574
+ /**
1575
+ * Returns whether the game's measurement system is set to metric.
1576
+ *
1577
+ * @returns
1578
+ */
1579
+ static shouldUseMetricMeasurements(): boolean;
1580
+ /**
1581
+ * @param toggle
1582
+ */
1583
+ static pauseDeathArrestRestart(toggle: boolean): void;
1584
+ /**
1585
+ * @param incidentId
1586
+ */
1587
+ static setIncidentUnk(incidentId: number): void;
1588
+ /**
1589
+ * @returns
1590
+ */
1591
+ static shouldUse24HourClock(): boolean;
1592
+ /**
1593
+ * @param dispatchService Refer to [enum: eDispatchType]
1594
+ * @param toggle
1595
+ */
1596
+ static enableDispatchService(dispatchService: number, toggle: boolean): void;
1597
+ /**
1598
+ * Similar to SET_BIT but specifically designed for large (>32 flags) bit flag sets.
1599
+ * The flags are stored in an int array where each int has the ability to hold 32 flags.
1600
+ * Flags 0-31 would be stored in the first int, flags 32-63 in the second int, etc.
1601
+ *
1602
+ * @param flag
1603
+ * @returns bitFlags
1604
+ */
1605
+ static setBitFlag(flag: number): number;
1606
+ /**
1607
+ * Saves the benchmark recording to %USERPROFILE%\Documents\Rockstar Games\Red Dead Redemption 2\Benchmarks and submits some metrics. Old name: _SAVE_BENCHMARK_RECORDING
1608
+ */
1609
+ static saveEndUserBenchmark(): void;
1610
+ /**
1611
+ * magdemo = magazine demo, i. e. for magazines such as IGN, pre play phases to prepare articles etc. - example 2012 builds for V
1612
+ * Hardcoded to return false.
1613
+ *
1614
+ * @returns
1615
+ */
1616
+ static isMagDemo1Active(): any;
1617
+ static resetWantedResponseNumPedsToSpawn(): void;
1618
+ /**
1619
+ * Returns value of the '-benchmarkPass' command line option. Old name: _GET_BENCHMARK_PASS_FROM_COMMAND_LINE
1620
+ *
1621
+ * @returns
1622
+ */
1623
+ static getBenchmarkPass(): number;
1624
+ /**
1625
+ * nullsub, doesn't do anything
1626
+ *
1627
+ * @param p0
1628
+ * @param p1
1629
+ */
1630
+ static activityFeedCreate(p0: string | null, p1: string | null): void;
1631
+ /**
1632
+ * Cheats are GTA IV cheats: 0 = unknown
1633
+ * 1 = unknown (same as 0)
1634
+ * 2 = Max Health and Armor
1635
+ * 3 = Raise Wanted Level
1636
+ * 4 = Lower Wanted Level
1637
+ * 5 = unknown (does nothing)
1638
+ * 6 = Change Weather
1639
+ * 7 = Spawn Annihilator
1640
+ * 8 = Spawn NRG 900
1641
+ * 9 = Spawn FBI
1642
+ * 10 = Spawn Jetmax
1643
+ * 11 = Spawn Comet
1644
+ * 12 = Spawn Turismo
1645
+ * 13 = Spawn Cognoscenti
1646
+ * 14 = Spawn Super GT
1647
+ * 15 = Spawn Sanchez Initially used in Max Payne 3, that's why we know the name.
1648
+ *
1649
+ * @param cheatId
1650
+ */
1651
+ static setCheatActive(cheatId: number): void;
1652
+ /**
1653
+ * Note: The first bit in 'flags' must not be set.
1654
+ * It is also required to pass at least one extra argument (this must be a text label string or hash).
1655
+ * When passing a hash, flags should be 0.
1656
+ *
1657
+ * @param flags
1658
+ * @param ...args
1659
+ * @returns
1660
+ */
1661
+ static varString(flags: number, ...args: any[]): number;
1662
+ static resetScriptTimeWithinFrame(): void;
1663
+ /**
1664
+ * @param item
1665
+ * @returns
1666
+ */
1667
+ static getEntityFromItem(item: number): Entity | null;
1668
+ /**
1669
+ * @param handle
1670
+ * @returns
1671
+ */
1672
+ static isBaseAPersistentCharacter(handle: number): any;
1673
+ /**
1674
+ * @returns
1675
+ */
1676
+ static getPrevWeatherTypeHashName(): string | number;
1677
+ /**
1678
+ * @param p0
1679
+ * @returns
1680
+ */
1681
+ static N_0x627B68D9CE6EE8DE(p0: any): any;
1682
+ /**
1683
+ * @returns
1684
+ */
1685
+ static getNumberOfInstructions(): number;
1686
+ /**
1687
+ * @param pos1
1688
+ * @param pos2
1689
+ * @param pedDensity
1690
+ * @param trafficDensity
1691
+ * @param p8
1692
+ * @param p9
1693
+ * @returns
1694
+ */
1695
+ static addPopMultiplierArea(pos1: Vector3, pos2: Vector3, pedDensity: number, trafficDensity: number, p8: boolean, p9: boolean): number;
1696
+ /**
1697
+ * @param rangeStart
1698
+ * @param rangeEnd
1699
+ * @param p3
1700
+ * @returns var
1701
+ */
1702
+ static setBitsInRange(rangeStart: number, rangeEnd: number, p3: number): number;
1703
+ }
1704
+ //# sourceMappingURL=Misc.d.ts.map