@nativewrappers/redm-codegen 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
  298. package/dist/namespaces/Itemset.js +50 -0
  299. package/dist/namespaces/Law.d.ts +756 -0
  300. package/dist/namespaces/Law.d.ts.map +1 -0
  301. package/dist/namespaces/Law.js +1007 -0
  302. package/dist/namespaces/Localization.d.ts +42 -0
  303. package/dist/namespaces/Localization.d.ts.map +1 -0
  304. package/dist/namespaces/Localization.js +50 -0
  305. package/dist/namespaces/Map.d.ts +473 -0
  306. package/dist/namespaces/Map.d.ts.map +1 -0
  307. package/dist/namespaces/Map.js +641 -0
  308. package/dist/namespaces/Minigame.d.ts +245 -0
  309. package/dist/namespaces/Minigame.d.ts.map +1 -0
  310. package/dist/namespaces/Minigame.js +342 -0
  311. package/dist/namespaces/Misc.d.ts +1704 -0
  312. package/dist/namespaces/Misc.d.ts.map +1 -0
  313. package/dist/namespaces/Misc.js +2302 -0
  314. package/dist/namespaces/Missiondata.d.ts +100 -0
  315. package/dist/namespaces/Missiondata.d.ts.map +1 -0
  316. package/dist/namespaces/Missiondata.js +136 -0
  317. package/dist/namespaces/Money.d.ts +43 -0
  318. package/dist/namespaces/Money.d.ts.map +1 -0
  319. package/dist/namespaces/Money.js +58 -0
  320. package/dist/namespaces/Netshopping.d.ts +154 -0
  321. package/dist/namespaces/Netshopping.d.ts.map +1 -0
  322. package/dist/namespaces/Netshopping.js +216 -0
  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
  325. package/dist/namespaces/Network.js +4230 -0
  326. package/dist/namespaces/Object.d.ts +594 -0
  327. package/dist/namespaces/Object.d.ts.map +1 -0
  328. package/dist/namespaces/Object.js +780 -0
  329. package/dist/namespaces/Pad.d.ts +249 -0
  330. package/dist/namespaces/Pad.d.ts.map +1 -0
  331. package/dist/namespaces/Pad.js +328 -0
  332. package/dist/namespaces/Pathfind.d.ts +545 -0
  333. package/dist/namespaces/Pathfind.d.ts.map +1 -0
  334. package/dist/namespaces/Pathfind.js +704 -0
  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
  339. package/dist/namespaces/Perschar.d.ts.map +1 -0
  340. package/dist/namespaces/Perschar.js +251 -0
  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
  343. package/dist/namespaces/Persistence.js +158 -0
  344. package/dist/namespaces/Physics.d.ts +491 -0
  345. package/dist/namespaces/Physics.d.ts.map +1 -0
  346. package/dist/namespaces/Physics.js +637 -0
  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
  348. package/dist/namespaces/PlayerStatics.d.ts.map +1 -0
  349. package/dist/namespaces/PlayerStatics.js +1147 -0
  350. package/dist/namespaces/Population.d.ts +188 -0
  351. package/dist/namespaces/Population.d.ts.map +1 -0
  352. package/dist/namespaces/Population.js +247 -0
  353. package/dist/namespaces/Posse.d.ts +168 -0
  354. package/dist/namespaces/Posse.d.ts.map +1 -0
  355. package/dist/namespaces/Posse.js +230 -0
  356. package/dist/namespaces/Propset.d.ts +196 -0
  357. package/dist/namespaces/Propset.d.ts.map +1 -0
  358. package/dist/namespaces/Propset.js +249 -0
  359. package/dist/namespaces/Queue.d.ts +12 -0
  360. package/dist/namespaces/Queue.d.ts.map +1 -0
  361. package/dist/namespaces/Queue.js +16 -0
  362. package/dist/namespaces/Recording.d.ts +7 -0
  363. package/dist/namespaces/Recording.d.ts.map +1 -0
  364. package/dist/namespaces/Recording.js +9 -0
  365. package/dist/namespaces/Replay.d.ts +32 -0
  366. package/dist/namespaces/Replay.d.ts.map +1 -0
  367. package/dist/namespaces/Replay.js +42 -0
  368. package/dist/namespaces/Save.d.ts +122 -0
  369. package/dist/namespaces/Save.d.ts.map +1 -0
  370. package/dist/namespaces/Save.js +178 -0
  371. package/dist/namespaces/Scripts.d.ts +506 -0
  372. package/dist/namespaces/Scripts.d.ts.map +1 -0
  373. package/dist/namespaces/Scripts.js +716 -0
  374. package/dist/namespaces/Shapetest.d.ts +87 -0
  375. package/dist/namespaces/Shapetest.d.ts.map +1 -0
  376. package/dist/namespaces/Shapetest.js +105 -0
  377. package/dist/namespaces/Socialclub.d.ts +188 -0
  378. package/dist/namespaces/Socialclub.d.ts.map +1 -0
  379. package/dist/namespaces/Socialclub.js +262 -0
  380. package/dist/namespaces/Socialclubfeed.d.ts +13 -0
  381. package/dist/namespaces/Socialclubfeed.d.ts.map +1 -0
  382. package/dist/namespaces/Socialclubfeed.js +17 -0
  383. package/dist/namespaces/Spactionproxy.d.ts +29 -0
  384. package/dist/namespaces/Spactionproxy.d.ts.map +1 -0
  385. package/dist/namespaces/Spactionproxy.js +43 -0
  386. package/dist/namespaces/Stats.d.ts +537 -0
  387. package/dist/namespaces/Stats.d.ts.map +1 -0
  388. package/dist/namespaces/Stats.js +740 -0
  389. package/dist/namespaces/Streaming.d.ts +356 -0
  390. package/dist/namespaces/Streaming.d.ts.map +1 -0
  391. package/dist/namespaces/Streaming.js +531 -0
  392. package/dist/namespaces/Task.d.ts +1506 -0
  393. package/dist/namespaces/Task.d.ts.map +1 -0
  394. package/dist/namespaces/Task.js +2024 -0
  395. package/dist/namespaces/Telemetry.d.ts +507 -0
  396. package/dist/namespaces/Telemetry.d.ts.map +1 -0
  397. package/dist/namespaces/Telemetry.js +670 -0
  398. package/dist/namespaces/Txd.d.ts +41 -0
  399. package/dist/namespaces/Txd.d.ts.map +1 -0
  400. package/dist/namespaces/Txd.js +57 -0
  401. package/dist/namespaces/Uiapps.d.ts +88 -0
  402. package/dist/namespaces/Uiapps.d.ts.map +1 -0
  403. package/dist/namespaces/Uiapps.js +126 -0
  404. package/dist/namespaces/Uidebug.d.ts +23 -0
  405. package/dist/namespaces/Uidebug.d.ts.map +1 -0
  406. package/dist/namespaces/Uidebug.js +27 -0
  407. package/dist/namespaces/Uievents.d.ts +37 -0
  408. package/dist/namespaces/Uievents.d.ts.map +1 -0
  409. package/dist/namespaces/Uievents.js +47 -0
  410. package/dist/namespaces/Uifeed.d.ts +178 -0
  411. package/dist/namespaces/Uifeed.d.ts.map +1 -0
  412. package/dist/namespaces/Uifeed.js +252 -0
  413. package/dist/namespaces/Uilog.d.ts +161 -0
  414. package/dist/namespaces/Uilog.d.ts.map +1 -0
  415. package/dist/namespaces/Uilog.js +221 -0
  416. package/dist/namespaces/Uipinning.d.ts +8 -0
  417. package/dist/namespaces/Uipinning.d.ts.map +1 -0
  418. package/dist/namespaces/Uipinning.js +10 -0
  419. package/dist/namespaces/Uistatemachine.d.ts +63 -0
  420. package/dist/namespaces/Uistatemachine.d.ts.map +1 -0
  421. package/dist/namespaces/Uistatemachine.js +88 -0
  422. package/dist/namespaces/Uistickyfeed.d.ts +55 -0
  423. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -0
  424. package/dist/namespaces/Uistickyfeed.js +75 -0
  425. package/dist/namespaces/Uitutorial.d.ts +38 -0
  426. package/dist/namespaces/Uitutorial.d.ts.map +1 -0
  427. package/dist/namespaces/Uitutorial.js +44 -0
  428. package/dist/namespaces/Unlock.d.ts +49 -0
  429. package/dist/namespaces/Unlock.d.ts.map +1 -0
  430. package/dist/namespaces/Unlock.js +68 -0
  431. package/dist/namespaces/VehicleStatics.d.ts +925 -0
  432. package/dist/namespaces/VehicleStatics.d.ts.map +1 -0
  433. package/dist/namespaces/VehicleStatics.js +1241 -0
  434. package/dist/namespaces/Voice.d.ts +110 -0
  435. package/dist/namespaces/Voice.d.ts.map +1 -0
  436. package/dist/namespaces/Voice.js +158 -0
  437. package/dist/namespaces/VolumeStatics.d.ts +393 -0
  438. package/dist/namespaces/VolumeStatics.d.ts.map +1 -0
  439. package/dist/namespaces/VolumeStatics.js +506 -0
  440. package/dist/namespaces/Water.d.ts +115 -0
  441. package/dist/namespaces/Water.d.ts.map +1 -0
  442. package/dist/namespaces/Water.js +151 -0
  443. package/dist/namespaces/WeaponStatics.d.ts +638 -0
  444. package/dist/namespaces/WeaponStatics.d.ts.map +1 -0
  445. package/dist/namespaces/WeaponStatics.js +848 -0
  446. package/dist/namespaces/Zone.d.ts +39 -0
  447. package/dist/namespaces/Zone.d.ts.map +1 -0
  448. package/dist/namespaces/Zone.js +42 -0
  449. package/dist/structs/BufferedClass.d.ts +6 -0
  450. package/dist/structs/BufferedClass.d.ts.map +1 -0
  451. package/dist/structs/BufferedClass.js +12 -0
  452. package/dist/structs/HorsePeltIn.d.ts +17 -0
  453. package/dist/structs/HorsePeltIn.d.ts.map +1 -0
  454. package/dist/structs/HorsePeltIn.js +24 -0
  455. package/dist/structs/HorsePeltOut.d.ts +9 -0
  456. package/dist/structs/HorsePeltOut.d.ts.map +1 -0
  457. package/dist/structs/HorsePeltOut.js +16 -0
  458. package/dist/types/BufferedClass.d.ts +6 -0
  459. package/dist/types/BufferedClass.d.ts.map +1 -0
  460. package/dist/types/BufferedClass.js +12 -0
  461. package/dist/types/Color.d.ts +12 -0
  462. package/dist/types/Color.d.ts.map +1 -0
  463. package/dist/types/Color.js +24 -0
  464. package/dist/types/HandleRegistry.d.ts +7 -0
  465. package/dist/types/HandleRegistry.d.ts.map +1 -0
  466. package/dist/types/HandleRegistry.js +8 -0
  467. package/dist/types/IHandle.d.ts +4 -0
  468. package/dist/types/IHandle.d.ts.map +1 -0
  469. package/dist/types/IHandle.js +1 -0
  470. package/dist/types/NativeAliases.d.ts +21 -0
  471. package/dist/types/NativeAliases.d.ts.map +1 -0
  472. package/dist/types/NativeAliases.js +12 -0
  473. package/dist/types/Vector2.d.ts +14 -0
  474. package/dist/types/Vector2.d.ts.map +1 -0
  475. package/dist/types/Vector2.js +33 -0
  476. package/dist/types/Vector3.d.ts +15 -0
  477. package/dist/types/Vector3.d.ts.map +1 -0
  478. package/dist/types/Vector3.js +34 -0
  479. package/dist/types/Vector4.d.ts +16 -0
  480. package/dist/types/Vector4.d.ts.map +1 -0
  481. package/dist/types/Vector4.js +35 -0
  482. package/package.json +37 -0
  483. package/src/classes/AnimScene.ts +595 -0
  484. package/src/classes/BaseModel.ts +189 -0
  485. package/src/classes/BaseTask.ts +154 -0
  486. package/src/classes/Cam.ts +342 -0
  487. package/src/classes/Entity.ts +1681 -0
  488. package/src/classes/Interior.ts +115 -0
  489. package/src/classes/ItemSet.ts +44 -0
  490. package/src/classes/Ped.ts +6472 -0
  491. package/src/classes/PedModel.ts +20 -0
  492. package/src/classes/PedTask.ts +3644 -0
  493. package/src/classes/PersChar.ts +92 -0
  494. package/src/classes/Pickup.ts +58 -0
  495. package/src/classes/Player.ts +2063 -0
  496. package/src/classes/Prop.ts +423 -0
  497. package/src/classes/PropSet.ts +84 -0
  498. package/src/classes/Vehicle.ts +1894 -0
  499. package/src/classes/VehicleModel.ts +22 -0
  500. package/src/classes/VehicleTask.ts +143 -0
  501. package/src/classes/Volume.ts +225 -0
  502. package/src/classes/Weapon.ts +1063 -0
  503. package/src/enums/eActionDisableFlags.ts +37 -0
  504. package/src/enums/eAddItemReason.ts +19 -0
  505. package/src/enums/eAmmoType.ts +87 -0
  506. package/src/enums/eAnimalRarityLevel.ts +6 -0
  507. package/src/enums/eAttributeCore.ts +5 -0
  508. package/src/enums/eCarryingFlags.ts +42 -0
  509. package/src/enums/eCrimeType.ts +60 -0
  510. package/src/enums/eDispatchType.ts +19 -0
  511. package/src/enums/eDoorId.ts +15 -0
  512. package/src/enums/eEnterExitVehicleFlags.ts +31 -0
  513. package/src/enums/eEulerRotationOrder.ts +8 -0
  514. package/src/enums/eExplosionTag.ts +39 -0
  515. package/src/enums/eFleeStyle.ts +15 -0
  516. package/src/enums/eIkControlFlags.ts +33 -0
  517. package/src/enums/eInventoryItemSound.ts +5 -0
  518. package/src/enums/eLookIntensity.ts +6 -0
  519. package/src/enums/eLookReturnAnimation.ts +5 -0
  520. package/src/enums/eLootingFlags.ts +31 -0
  521. package/src/enums/eMetaPedExpressions.ts +117 -0
  522. package/src/enums/eMotivationState.ts +13 -0
  523. package/src/enums/ePedAttribute.ts +25 -0
  524. package/src/enums/ePedCombatAbility.ts +6 -0
  525. package/src/enums/ePedCombatMovement.ts +7 -0
  526. package/src/enums/ePedCombatRange.ts +8 -0
  527. package/src/enums/ePedDamageCleanliness.ts +5 -0
  528. package/src/enums/ePedMood.ts +12 -0
  529. package/src/enums/ePedQuality.ts +7 -0
  530. package/src/enums/ePedScriptConfigFlags.ts +603 -0
  531. package/src/enums/ePlacementFlag.ts +26 -0
  532. package/src/enums/eRagdollBlockingFlags.ts +22 -0
  533. package/src/enums/eRemoveItemReason.ts +18 -0
  534. package/src/enums/eSavegameType.ts +15 -0
  535. package/src/enums/eScenarioBlockingFlags.ts +10 -0
  536. package/src/enums/eScriptedAnimFlags.ts +34 -0
  537. package/src/enums/eSessionFlags.ts +15 -0
  538. package/src/enums/eTargetingMode.ts +7 -0
  539. package/src/enums/eUIFeedChannel.ts +17 -0
  540. package/src/enums/eUiRpgStatusEffect.ts +18 -0
  541. package/src/enums/eVehicleSeat.ts +14 -0
  542. package/src/enums/eWeaponAttachPoint.ts +35 -0
  543. package/src/enums/eWeaponHash.ts +174 -0
  544. package/src/enums/naSpeechEventType.ts +56 -0
  545. package/src/index.ts +164 -0
  546. package/src/namespaces/Aicoverpoint.ts +157 -0
  547. package/src/namespaces/Aitransport.ts +278 -0
  548. package/src/namespaces/Animscene.ts +255 -0
  549. package/src/namespaces/Attribute.ts +258 -0
  550. package/src/namespaces/Audio.ts +1925 -0
  551. package/src/namespaces/Badsport.ts +18 -0
  552. package/src/namespaces/Bounty.ts +289 -0
  553. package/src/namespaces/Brain.ts +115 -0
  554. package/src/namespaces/Builtin.ts +208 -0
  555. package/src/namespaces/CamStatics.ts +1563 -0
  556. package/src/namespaces/Clock.ts +174 -0
  557. package/src/namespaces/Collection.ts +299 -0
  558. package/src/namespaces/Companion.ts +224 -0
  559. package/src/namespaces/Compapp.ts +55 -0
  560. package/src/namespaces/Compendium.ts +302 -0
  561. package/src/namespaces/Crashlog.ts +107 -0
  562. package/src/namespaces/Crew.ts +151 -0
  563. package/src/namespaces/Databinding.ts +756 -0
  564. package/src/namespaces/Datafile.ts +559 -0
  565. package/src/namespaces/Debug.ts +36 -0
  566. package/src/namespaces/Decorator.ts +156 -0
  567. package/src/namespaces/Dlc.ts +38 -0
  568. package/src/namespaces/EntityStatics.ts +769 -0
  569. package/src/namespaces/Event.ts +388 -0
  570. package/src/namespaces/Fire.ts +325 -0
  571. package/src/namespaces/Flock.ts +450 -0
  572. package/src/namespaces/Gang.ts +345 -0
  573. package/src/namespaces/GoogleAnalytics.ts +41 -0
  574. package/src/namespaces/Graphics.ts +2412 -0
  575. package/src/namespaces/Hud.ts +1648 -0
  576. package/src/namespaces/Ik.ts +56 -0
  577. package/src/namespaces/Interaction.ts +64 -0
  578. package/src/namespaces/InteriorStatics.ts +153 -0
  579. package/src/namespaces/Inventory.ts +902 -0
  580. package/src/namespaces/Itemdatabase.ts +829 -0
  581. package/src/namespaces/Itemset.ts +64 -0
  582. package/src/namespaces/Law.ts +1142 -0
  583. package/src/namespaces/Localization.ts +60 -0
  584. package/src/namespaces/Map.ts +736 -0
  585. package/src/namespaces/Minigame.ts +396 -0
  586. package/src/namespaces/Misc.ts +2603 -0
  587. package/src/namespaces/Missiondata.ts +160 -0
  588. package/src/namespaces/Money.ts +73 -0
  589. package/src/namespaces/Netshopping.ts +248 -0
  590. package/src/namespaces/Network.ts +4813 -0
  591. package/src/namespaces/Object.ts +881 -0
  592. package/src/namespaces/Pad.ts +374 -0
  593. package/src/namespaces/Pathfind.ts +788 -0
  594. package/src/namespaces/PedStatics.ts +2584 -0
  595. package/src/namespaces/Perschar.ts +295 -0
  596. package/src/namespaces/Persistence.ts +187 -0
  597. package/src/namespaces/Physics.ts +717 -0
  598. package/src/namespaces/PlayerStatics.ts +1306 -0
  599. package/src/namespaces/Population.ts +287 -0
  600. package/src/namespaces/Posse.ts +267 -0
  601. package/src/namespaces/Propset.ts +285 -0
  602. package/src/namespaces/Queue.ts +24 -0
  603. package/src/namespaces/Recording.ts +16 -0
  604. package/src/namespaces/Replay.ts +53 -0
  605. package/src/namespaces/Save.ts +208 -0
  606. package/src/namespaces/Scripts.ts +816 -0
  607. package/src/namespaces/Shapetest.ts +119 -0
  608. package/src/namespaces/Socialclub.ts +301 -0
  609. package/src/namespaces/Socialclubfeed.ts +25 -0
  610. package/src/namespaces/Spactionproxy.ts +55 -0
  611. package/src/namespaces/Stats.ts +843 -0
  612. package/src/namespaces/Streaming.ts +628 -0
  613. package/src/namespaces/Task.ts +2290 -0
  614. package/src/namespaces/Telemetry.ts +755 -0
  615. package/src/namespaces/Txd.ts +71 -0
  616. package/src/namespaces/Uiapps.ts +151 -0
  617. package/src/namespaces/Uidebug.ts +36 -0
  618. package/src/namespaces/Uievents.ts +57 -0
  619. package/src/namespaces/Uifeed.ts +285 -0
  620. package/src/namespaces/Uilog.ts +257 -0
  621. package/src/namespaces/Uipinning.ts +17 -0
  622. package/src/namespaces/Uistatemachine.ts +106 -0
  623. package/src/namespaces/Uistickyfeed.ts +89 -0
  624. package/src/namespaces/Uitutorial.ts +53 -0
  625. package/src/namespaces/Unlock.ts +83 -0
  626. package/src/namespaces/VehicleStatics.ts +1410 -0
  627. package/src/namespaces/Voice.ts +189 -0
  628. package/src/namespaces/VolumeStatics.ts +569 -0
  629. package/src/namespaces/Water.ts +175 -0
  630. package/src/namespaces/WeaponStatics.ts +968 -0
  631. package/src/namespaces/Zone.ts +50 -0
  632. package/src/structs/BufferedClass.ts +14 -0
  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,2302 @@
1
+ import { Vector3 } from '../types/Vector3';
2
+ import { createFromHandle } from '../types/HandleRegistry';
3
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, _h, f } from '../types/NativeAliases';
4
+ export class Misc {
5
+ /**
6
+ * @param value
7
+ * @param digits
8
+ * @returns
9
+ */
10
+ static getStringFromFloat(value, digits) {
11
+ return inv('0x2B6846401D68E563', f(value), digits, ras());
12
+ }
13
+ /**
14
+ * Computes a hash for the given string. It is hashed using Jenkins' One-at-a-Time hash algorithm (https://en.wikipedia.org/wiki/Jenkins_hash_function)
15
+ * Note: this implementation is case-insensitive.
16
+ *
17
+ * @param string
18
+ * @returns
19
+ */
20
+ static getHashKey(string) {
21
+ return (inv('0xFD340785ADF8CFB7', string, rai())) & 0xFFFFFFFF;
22
+ }
23
+ /**
24
+ * @param startRange
25
+ * @param endRange
26
+ * @returns
27
+ */
28
+ static getRandomIntInRange(startRange, endRange) {
29
+ return inv('0xD53343AA4FB7DD28', startRange, endRange, rai());
30
+ }
31
+ /**
32
+ * @returns
33
+ */
34
+ static getRainLevel() {
35
+ return inv('0x931B5F4CC130224B', raf());
36
+ }
37
+ /**
38
+ * @param toggle
39
+ */
40
+ static setFadeInAfterLoad(toggle) {
41
+ inv('0xAC806C4CAB973517', toggle);
42
+ }
43
+ /**
44
+ * @param p0
45
+ * @param p1
46
+ * @param p2
47
+ * @param p3
48
+ * @param p4
49
+ * @param p5
50
+ * @returns
51
+ */
52
+ static N_0xDC416CA762BC4F43(p0, p1, p2, p3, p4, p5) {
53
+ return inv('0xDC416CA762BC4F43', p0, p1, p2, p3, p4, p5);
54
+ }
55
+ /**
56
+ * Begins with START_*. Next character in the name is either D or E. Old name: _START_BENCHMARK_RECORDING
57
+ */
58
+ static startEndUserBenchmark() {
59
+ inv('0x29D1F6DF864A094E');
60
+ }
61
+ /**
62
+ * @param p0
63
+ * @param p1
64
+ * @param p2
65
+ * @param p3
66
+ * @param p4
67
+ * @param p5
68
+ * @param p6
69
+ * @param p7
70
+ */
71
+ static clearAngledAreaOfVehicles(p0, p1, p2, p3, p4, p5, p6, p7) {
72
+ inv('0xA4D83115C1E02F8A', p0, p1, p2, p3, p4, p5, p6, p7);
73
+ }
74
+ /**
75
+ * @param override
76
+ * @param pos
77
+ * @param heading
78
+ * @param isAutosave
79
+ * @returns returnCoords; returnHeading
80
+ */
81
+ static overrideSaveHouse(override, pos, heading, isAutosave) {
82
+ const result = inv('0xB2C69E11A37B5AF0', override, f(pos.x), f(pos.y), f(pos.z), f(heading), isAutosave, pvv(), pvf(), rai());
83
+ return [!!result[0], Vector3.fromArray(result[1]), result[2]];
84
+ }
85
+ /**
86
+ * @param flag
87
+ * @returns bitFlags
88
+ */
89
+ static isBitFlagSet(flag) {
90
+ const result = inv('0x8F4F050054005C27', pvi(), flag);
91
+ return [result[0], result[1]];
92
+ }
93
+ /**
94
+ * @param p0
95
+ * @param p1
96
+ */
97
+ static N_0x68319452C5064ABA(p0, p1) {
98
+ inv('0x68319452C5064ABA', p0, p1);
99
+ }
100
+ /**
101
+ * @param maxSpawnDistance
102
+ */
103
+ static setDispatchMaxSpawnDistance(maxSpawnDistance) {
104
+ inv('0x89314FB3463E28DE', f(maxSpawnDistance));
105
+ }
106
+ /**
107
+ * Sets whether the game should fade in after the player dies or is arrested.
108
+ *
109
+ * @param toggle
110
+ */
111
+ static setFadeInAfterDeathArrest(toggle) {
112
+ inv('0xDF3B5846DE5904AF', toggle);
113
+ }
114
+ /**
115
+ * nullsub, doesn't do anything
116
+ *
117
+ * @param p0
118
+ */
119
+ static N_0xA9342743B634A462(p0) {
120
+ inv('0xA9342743B634A462', p0);
121
+ }
122
+ /**
123
+ * Maximum value is 1.0f
124
+ * At a value of 0.0f the game will still run at a minimum time scale.
125
+ *
126
+ * @param timeScale
127
+ */
128
+ static setTimeScale(timeScale) {
129
+ inv('0x9682AF6050854856', f(timeScale));
130
+ }
131
+ /**
132
+ * @param pos
133
+ * @returns
134
+ */
135
+ static getTemperatureAtCoords(pos) {
136
+ return inv('0xB98B78C3768AF6E0', f(pos.x), f(pos.y), f(pos.z), raf());
137
+ }
138
+ /**
139
+ * @param p0
140
+ */
141
+ static removeDispatchSpawnBlockingArea(p0) {
142
+ inv('0x49F751F6868DDC5B', p0);
143
+ }
144
+ /**
145
+ * The entities must be added to itemSet.
146
+ *
147
+ * @param dispatchService Refer to [enum: eDispatchType]
148
+ * @param pos
149
+ * @param itemSet
150
+ * @param radius
151
+ * @returns outIncidentID
152
+ */
153
+ static createIncidentWithEntities(dispatchService, pos, itemSet, radius) {
154
+ const result = inv('0xAB3D3F45436DB1D8', dispatchService, f(pos.x), f(pos.y), f(pos.z), itemSet.handle, f(radius), pvi());
155
+ return [result[0], result[1]];
156
+ }
157
+ static resetDispatchMaxSpawnDistance() {
158
+ inv('0x54EC7B6BC72BAD69');
159
+ }
160
+ /**
161
+ * *SET_MISSION_NAME**(FOR_ACTIVITY?/MINIGAME?)
162
+ *
163
+ * @param name
164
+ */
165
+ static N_0x1096603B519C905F(name) {
166
+ inv('0x1096603B519C905F', name);
167
+ }
168
+ /**
169
+ * @returns bitFlags
170
+ */
171
+ static countBitFlags() {
172
+ const result = inv('0xE704838F36F93B7B', pvi(), rai());
173
+ return [result[0], result[1]];
174
+ }
175
+ /**
176
+ * @param p0
177
+ * @param p1
178
+ */
179
+ static N_0x96282005C5C6801F(p0, p1) {
180
+ inv('0x96282005C5C6801F', p0, p1);
181
+ }
182
+ static N_0x3C3C7B1B5EC08764() {
183
+ inv('0x3C3C7B1B5EC08764');
184
+ }
185
+ /**
186
+ * UPDATE_PICKUP_COLLECTIBLE: set Eagle Eye fountain
187
+ * _J*, _K*, _L*
188
+ *
189
+ * @param entity
190
+ */
191
+ static N_0x553D67295DDD2309(entity) {
192
+ inv('0x553D67295DDD2309', entity.handle);
193
+ }
194
+ /**
195
+ * Returns true if the entire string consists only of space characters.
196
+ *
197
+ * @param string
198
+ * @returns
199
+ */
200
+ static isStringNullOrEmptyOrSpaces(string) {
201
+ return inv('0x375F5870A7B8BEC1', string);
202
+ }
203
+ /**
204
+ * dx = x1 - x2
205
+ * dy = y1 - y2
206
+ *
207
+ * @param dx
208
+ * @param dy
209
+ * @returns
210
+ */
211
+ static getHeadingFromVector2d(dx, dy) {
212
+ return inv('0x38D5202FF9271C62', f(dx), f(dy), raf());
213
+ }
214
+ /**
215
+ * @returns
216
+ */
217
+ static shouldUseMetricWeight() {
218
+ return inv('0x8F24157FEDB85EA2', rai());
219
+ }
220
+ /**
221
+ * @param p0
222
+ */
223
+ static N_0xB08C4FA25BC29DB9(p0) {
224
+ inv('0xB08C4FA25BC29DB9', p0);
225
+ }
226
+ /**
227
+ * @param p0
228
+ */
229
+ static N_0xF650DCF5D6F312C1(p0) {
230
+ inv('0xF650DCF5D6F312C1', p0);
231
+ }
232
+ /**
233
+ * @param p0
234
+ * @param p1
235
+ * @param p2
236
+ * @param p3
237
+ * @returns
238
+ */
239
+ static N_0x0358B8A41916C613(p0, p1, p2, p3) {
240
+ return inv('0x0358B8A41916C613', p0, p1, p2, p3);
241
+ }
242
+ /**
243
+ * @param p0
244
+ */
245
+ static informCodeOfContentIdOfCurrentUgcMission(p0) {
246
+ inv('0x708DF841B8F27AA2', p0);
247
+ }
248
+ /**
249
+ * @param seed
250
+ */
251
+ static setRandomSeed(seed) {
252
+ inv('0x5CD7A49104AFCB6B', seed);
253
+ }
254
+ /**
255
+ * @param p0
256
+ * @param p1
257
+ */
258
+ static N_0x8C0F6A3D7236DEEB(p0, p1) {
259
+ inv('0x8C0F6A3D7236DEEB', p0, p1);
260
+ }
261
+ /**
262
+ * @param milliseconds
263
+ */
264
+ static clearWeatherTypePersistOvertime(milliseconds) {
265
+ inv('0xCE7690C0A0D1C36D', milliseconds);
266
+ }
267
+ /**
268
+ * @returns
269
+ */
270
+ static getScriptTimeWithinFrameInMicroseconds() {
271
+ return inv('0x63219768C586667C', rai());
272
+ }
273
+ /**
274
+ * Old name: _COPY_MEMORY
275
+ *
276
+ * @param size
277
+ * @returns dst; src
278
+ */
279
+ static copyScriptStruct(size) {
280
+ const result = inv('0xF7AC7DC0DEE7C9BE', pvi(), pvi(), size);
281
+ return [result[0], result[1]];
282
+ }
283
+ /**
284
+ * @param ped
285
+ * @returns
286
+ */
287
+ static isPedDecomposed(ped) {
288
+ return inv('0x5170DDA6D63ACAAA', ped.handle);
289
+ }
290
+ /**
291
+ * @param p0
292
+ */
293
+ static N_0x0730E518486DEEC3(p0) {
294
+ inv('0x0730E518486DEEC3', p0);
295
+ }
296
+ /**
297
+ * @returns
298
+ */
299
+ static isPlayerOwningStandaloneSp() {
300
+ return inv('0x36040772DF5E59A0', rai());
301
+ }
302
+ /**
303
+ * @param p0
304
+ * @param p1
305
+ */
306
+ static N_0xBB282CF5D2333FB8(p0, p1) {
307
+ inv('0xBB282CF5D2333FB8', p0, p1);
308
+ }
309
+ /**
310
+ * @param incidentId
311
+ * @returns
312
+ */
313
+ static isIncidentValid(incidentId) {
314
+ return inv('0x39F2B1BAD412246A', incidentId, rai());
315
+ }
316
+ /**
317
+ * If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance. Consider using this faster native instead: BUILTIN::VDIST - DVIST always takes in consideration the 3D coordinates.
318
+ *
319
+ * @param pos1
320
+ * @param pos2
321
+ * @param useZ
322
+ * @returns
323
+ */
324
+ static getDistanceBetweenCoords(pos1, pos2, useZ) {
325
+ return inv('0x0BE7F4E3CDBAFB28', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), useZ, raf());
326
+ }
327
+ /**
328
+ * @param p0
329
+ * @returns
330
+ */
331
+ static N_0x0D0AE5081F88CFE1(p0) {
332
+ return inv('0x0D0AE5081F88CFE1', _h(p0), rai());
333
+ }
334
+ /**
335
+ * Used in CAIConditionAmbientAIMemoryReactionsEnabled
336
+ *
337
+ * @param enabled
338
+ */
339
+ static setAiMemoryReactionsEnabled(enabled) {
340
+ inv('0x6AC4AF46A6B8DFB2', enabled);
341
+ }
342
+ /**
343
+ * @param p0
344
+ * @param p1
345
+ * @param p2
346
+ * @returns
347
+ */
348
+ static N_0xCC1BAF72D571DB8D(p0, p1, p2) {
349
+ return inv('0xCC1BAF72D571DB8D', p0, p1, p2);
350
+ }
351
+ /**
352
+ * p3 is usually the same value of radius
353
+ * p8 determines whether the ILO prompt is a lock on prompt with RMB
354
+ *
355
+ * @param entity
356
+ * @param text
357
+ * @param radius
358
+ * @param p3
359
+ * @param flag
360
+ * @param p5
361
+ * @param p6
362
+ * @param prompt
363
+ * @param p8
364
+ * @param p9
365
+ * @returns
366
+ */
367
+ static registerInteractionLockonPrompt(entity, text, radius, p3, flag, p5, p6, prompt, p8, p9) {
368
+ return inv('0x870708A6E147A9AD', entity.handle, text, f(radius), f(p3), flag, f(p5), f(p6), prompt, p8, p9);
369
+ }
370
+ /**
371
+ * @param weatherType
372
+ * @param p1
373
+ * @param p2
374
+ * @param p3
375
+ * @param p4
376
+ */
377
+ static setWeatherType2(weatherType, p1, p2, p3, p4) {
378
+ inv('0x2C6A07AF9AEDABD8', _h(weatherType), p1, p2, p3, p4);
379
+ }
380
+ /**
381
+ * @param string1
382
+ * @param string2
383
+ * @returns
384
+ */
385
+ static areStringsEqual(string1, string2) {
386
+ return inv('0xD3852F22AB713A1F', string1, string2, rai());
387
+ }
388
+ /**
389
+ * Note: this native was added in build 1232.56
390
+ */
391
+ static setGameLogicPaused() {
392
+ inv('0x550F05CFFBD63C8C');
393
+ }
394
+ /**
395
+ * @returns
396
+ */
397
+ static getRandomEventFlag() {
398
+ return inv('0x924D54E5698AE3E0', rai());
399
+ }
400
+ /**
401
+ * @param string
402
+ * @returns
403
+ */
404
+ static isStringNullOrEmpty(string) {
405
+ return inv('0x2CF12F9ACF18F048', string, rai());
406
+ }
407
+ /**
408
+ * @param item
409
+ * @returns
410
+ */
411
+ static doesItemHaveValidBase(item) {
412
+ return inv('0xBDC6E364C9C78178', item);
413
+ }
414
+ /**
415
+ * Hardcoded to return one/true.
416
+ *
417
+ * @param p0
418
+ * @returns
419
+ */
420
+ static N_0xAF530E56505D1BD6(p0) {
421
+ return inv('0xAF530E56505D1BD6', p0);
422
+ }
423
+ /**
424
+ * @param address
425
+ * @param offset
426
+ * @returns
427
+ */
428
+ static isBitSet(address, offset) {
429
+ return inv('0x4ED6CFDFE8D4131A', address, offset, rai());
430
+ }
431
+ static clearTacticalNavMeshPoints() {
432
+ inv('0xD93B6516C6878267');
433
+ }
434
+ /**
435
+ * @param toggle
436
+ */
437
+ static setWeatherTypeFrozen(toggle) {
438
+ inv('0xD74ACDF7DB8114AF', toggle);
439
+ }
440
+ /**
441
+ * p3 is always -1.0f in the scripts
442
+ *
443
+ * @param pos
444
+ * @param p3
445
+ */
446
+ static forceLightningFlashAtCoords(pos, p3) {
447
+ inv('0x67943537D179597C', f(pos.x), f(pos.y), f(pos.z), f(p3));
448
+ }
449
+ /**
450
+ * @param minSpawnDistance
451
+ */
452
+ static setDispatchMinSpawnDistance(minSpawnDistance) {
453
+ inv('0x27A1B170AA8AF84C', f(minSpawnDistance));
454
+ }
455
+ static N_0x4B0501A468B749F8() {
456
+ inv('0x4B0501A468B749F8');
457
+ }
458
+ /**
459
+ * Params: percentWeather2: 0f - 0.75f in R* Scripts Old name: _GET_WEATHER_TYPE_TRANSITION
460
+ *
461
+ * @returns weatherType1; weatherType2; percentWeather2
462
+ */
463
+ static getCurrWeatherState() {
464
+ const result = inv('0x0AC679B2342F14F2', pvi(), pvi(), pvf());
465
+ return [result[0], result[1], result[2]];
466
+ }
467
+ /**
468
+ * @returns
469
+ */
470
+ static getRandomWeatherType() {
471
+ return (inv('0x1359C181BC625503', rai())) & 0xFFFFFFFF;
472
+ }
473
+ /**
474
+ * Hardcoded to return true.
475
+ *
476
+ * @returns
477
+ */
478
+ static isPcVersion() {
479
+ return inv('0xB0FB6CFAA5A1C833', rai());
480
+ }
481
+ /**
482
+ * Returns value of the '-benchmarkIterations' command line option. Old name: _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE
483
+ *
484
+ * @returns
485
+ */
486
+ static getBenchmarkIterations() {
487
+ return inv('0x22FC52CF470CC98D', rai());
488
+ }
489
+ /**
490
+ * @param offset
491
+ * @returns address
492
+ */
493
+ static setBit(offset) {
494
+ const result = inv('0xF73FBE4845C43B5B', pvi(), offset);
495
+ return result;
496
+ }
497
+ /**
498
+ * @param p0
499
+ * @param p1
500
+ * @param p2
501
+ * @param p3
502
+ * @param p4
503
+ * @param p5
504
+ * @param p6
505
+ * @returns
506
+ */
507
+ static N_0x33982467B1E349EF(p0, p1, p2, p3, p4, p5, p6) {
508
+ return inv('0x33982467B1E349EF', p0, p1, p2, p3, p4, p5, p6);
509
+ }
510
+ /**
511
+ * Determines whether there is a projectile of a specific type within the specified coordinates. The coordinates form a rectangle.
512
+ *
513
+ * @param min
514
+ * @param max
515
+ * @param weaponType
516
+ * @param isPlayer
517
+ * @returns
518
+ */
519
+ static isProjectileTypeInArea(min, max, weaponType, isPlayer) {
520
+ return inv('0x04965FB9E14235C7', f(min.x), f(min.y), f(min.z), f(max.x), f(max.y), f(max.z), _h(weaponType), isPlayer, rai());
521
+ }
522
+ /**
523
+ * @returns
524
+ */
525
+ static getMissionFlag() {
526
+ return inv('0xB15CD1CF58771DE1', rai());
527
+ }
528
+ static N_0x4D5C9CC7E7E23E09() {
529
+ inv('0x4D5C9CC7E7E23E09');
530
+ }
531
+ /**
532
+ * @returns
533
+ */
534
+ static getNextWeatherTypeHashName() {
535
+ return (inv('0x51021D36F62AAA83', rai())) & 0xFFFFFFFF;
536
+ }
537
+ /**
538
+ * spawns a few distant/out-of-sight peds, vehicles, animals etc each time it is called
539
+ */
540
+ static populateNow() {
541
+ inv('0xEA6DC3A8ADD2005F');
542
+ }
543
+ /**
544
+ * Hardcoded to return false.
545
+ *
546
+ * @returns
547
+ */
548
+ static isStadiaVersion() {
549
+ return inv('0x268AB8420A9E4ED7', rai());
550
+ }
551
+ /**
552
+ * @param ped
553
+ * @returns
554
+ */
555
+ static N_0x4B101DBCC9482F2D(ped) {
556
+ return inv('0x4B101DBCC9482F2D', ped.handle, rai());
557
+ }
558
+ /**
559
+ * @param entity
560
+ * @returns
561
+ */
562
+ static unregisterInteractionLockonPrompt(entity) {
563
+ return inv('0xE98D55C5983F2509', entity.handle);
564
+ }
565
+ /**
566
+ * @param item
567
+ * @returns
568
+ */
569
+ static getVolumeFromIndexedItem(item) {
570
+ return createFromHandle('Volume', inv('0xF18AF483DF70BBDE', item, rai()));
571
+ }
572
+ /**
573
+ * @param pos
574
+ * @param range
575
+ * @param p4
576
+ * @param p5
577
+ * @param p6
578
+ * @param p7
579
+ * @param p8
580
+ * @param p9
581
+ * @param p10
582
+ * @returns
583
+ */
584
+ static isPositionOccupied(pos, range, p4, p5, p6, p7, p8, p9, p10) {
585
+ return inv('0x825CA3ED43831015', f(pos.x), f(pos.y), f(pos.z), f(range), p4, p5, p6, p7, p8, p9, p10, rai());
586
+ }
587
+ /**
588
+ * nullsub, doesn't do anything
589
+ */
590
+ static activityFeedPost() {
591
+ inv('0xB16FC7B364D86585');
592
+ }
593
+ /**
594
+ * @param p0
595
+ * @param p1
596
+ * @returns
597
+ */
598
+ static N_0x8BB99B85444544D9(p0, p1) {
599
+ return inv('0x8BB99B85444544D9', p0, p1);
600
+ }
601
+ /**
602
+ * Delete an incident with a given id.
603
+ *
604
+ * @param incidentId
605
+ */
606
+ static deleteIncident(incidentId) {
607
+ inv('0x5CFD0F0D6AAE0AEE', incidentId);
608
+ }
609
+ /**
610
+ * @param pos
611
+ * @param p4
612
+ * @returns groundZ
613
+ */
614
+ static getGroundZFor3dCoord(pos, p4) {
615
+ const result = inv('0x24FA4267BB8D2431', f(pos.x), f(pos.y), f(pos.z), pvf(), p4, rai());
616
+ return [!!result[0], result[1]];
617
+ }
618
+ /**
619
+ * @param p0
620
+ * @param p1
621
+ * @param p2
622
+ * @param p3
623
+ * @param p4
624
+ * @param p5
625
+ * @param p6
626
+ * @returns
627
+ */
628
+ static isBulletInBox(p0, p1, p2, p3, p4, p5, p6) {
629
+ return inv('0xC128137C52152741', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), p6, rai());
630
+ }
631
+ /**
632
+ * If true, the player can't save the game.
633
+ *
634
+ * @param toggle
635
+ */
636
+ static setMissionFlag(toggle) {
637
+ inv('0x36694B456BE80D0A', toggle);
638
+ }
639
+ /**
640
+ * @param p0
641
+ */
642
+ static N_0x745808BB01CEC6B9(p0) {
643
+ inv('0x745808BB01CEC6B9', f(p0));
644
+ }
645
+ /**
646
+ * enum eOnscreenKeyboardTextType
647
+ * {
648
+ * KTEXTTYPE_INVALID = -1,
649
+ * KTEXTTYPE_DEFAULT,
650
+ * KTEXTTYPE_EMAIL,
651
+ * KTEXTTYPE_PASSWORD,
652
+ * KTEXTTYPE_NUMERIC,
653
+ * KTEXTTYPE_ALPHABET,
654
+ * KTEXTTYPE_GAMERTAG,
655
+ * KTEXTTYPE_FILENAME,
656
+ * KTEXTTYPE_COUNT
657
+ * };
658
+ *
659
+ * @param textType
660
+ * @param windowTitle
661
+ * @param p2
662
+ * @param defaultText
663
+ * @param defaultConcat1
664
+ * @param defaultConcat2
665
+ * @param defaultConcat3
666
+ * @param maxInputLength
667
+ */
668
+ static displayOnscreenKeyboard(textType, windowTitle, p2, defaultText, defaultConcat1, defaultConcat2, defaultConcat3, maxInputLength) {
669
+ inv('0x044131118D8DB3CD', textType, windowTitle, p2, defaultText, defaultConcat1, defaultConcat2, defaultConcat3, maxInputLength);
670
+ }
671
+ /**
672
+ * @param offset
673
+ * @returns address
674
+ */
675
+ static clearBit(offset) {
676
+ const result = inv('0x7D1D4A3602B6AD4E', pvi(), offset);
677
+ return result;
678
+ }
679
+ /**
680
+ * Only used in smuggler2 script
681
+ *
682
+ * @param maxAmplitude
683
+ */
684
+ static waterOverrideSetOceanwavemaxamplitude(maxAmplitude) {
685
+ inv('0xF06C5B66DE20B2B8', f(maxAmplitude));
686
+ }
687
+ /**
688
+ * @param p0
689
+ * @returns
690
+ */
691
+ static N_0x7CF96F1250EF3221(p0) {
692
+ return inv('0x7CF96F1250EF3221', p0);
693
+ }
694
+ /**
695
+ * nullsub, doesn't do anything
696
+ *
697
+ * @param p0
698
+ * @param p1
699
+ */
700
+ static activityFeedActionStartWithCommandLine(p0, p1) {
701
+ inv('0x91D657230BC208D2', p0, p1);
702
+ }
703
+ /**
704
+ * _CLEAR*
705
+ *
706
+ * @param p0
707
+ */
708
+ static N_0xA08111B053D84B4D(p0) {
709
+ inv('0xA08111B053D84B4D', p0);
710
+ }
711
+ static resetDispatchIdealSpawnDistance() {
712
+ inv('0xC7817264BC4B6377');
713
+ }
714
+ /**
715
+ * @returns
716
+ */
717
+ static N_0x35165C658077CD0B() {
718
+ return inv('0x35165C658077CD0B');
719
+ }
720
+ /**
721
+ * @param handle
722
+ * @returns
723
+ */
724
+ static isBaseACoverPoint(handle) {
725
+ return inv('0xFEC1D4B5C82C176F', handle);
726
+ }
727
+ /**
728
+ * @param modelHash
729
+ * @returns minimum; maximum
730
+ */
731
+ static getModelDimensions(modelHash) {
732
+ const result = inv('0xDCB8DDD5D054A7E7', _h(modelHash), pvv(), pvv());
733
+ return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
734
+ }
735
+ /**
736
+ * Only 0 and 1 are valid for p0, higher values causes the native to return 2.
737
+ *
738
+ * @param p0
739
+ * @returns
740
+ */
741
+ static getStatusOfSavegameOperation(p0) {
742
+ return inv('0x1B065A2BF7953815', p0, rai());
743
+ }
744
+ /**
745
+ * Reads the passed value as floating point value and returns it.
746
+ * Example: _READ_INT_AS_FLOAT(0x3F800000) returns 1.0f because 0x3F800000 is the hexadecimal representation of 1.0f.
747
+ *
748
+ * @param value
749
+ * @returns
750
+ */
751
+ static readIntAsFloat(value) {
752
+ return inv('0xD2C9126410DFA1B2', value, raf());
753
+ }
754
+ /**
755
+ * @param startRange
756
+ * @param endRange
757
+ * @returns
758
+ */
759
+ static getRandomFloatInRange(startRange, endRange) {
760
+ return inv('0xE29F927A961F8AAA', f(startRange), f(endRange), raf());
761
+ }
762
+ /**
763
+ * @param p0
764
+ */
765
+ static N_0xCC3EDC5614B03F61(p0) {
766
+ inv('0xCC3EDC5614B03F61', p0);
767
+ }
768
+ /**
769
+ * https://easings.net/ enum class eEasingCurveType
770
+ * {
771
+ * TYPE_LINEAR,
772
+ * TYPE_QUADRATIC_IN,
773
+ * TYPE_QUADRATIC_OUT,
774
+ * TYPE_QUADRATIC_INOUT,
775
+ * TYPE_CUBIC_IN,
776
+ * TYPE_CUBIC_OUT,
777
+ * TYPE_CUBIC_INOUT,
778
+ * TYPE_QUARTIC_IN,
779
+ * TYPE_QUARTIC_OUT,
780
+ * TYPE_QUARTIC_INOUT,
781
+ * TYPE_QUINTIC_IN,
782
+ * TYPE_QUINTIC_OUT,
783
+ * TYPE_QUINTIC_INOUT,
784
+ * TYPE_EXPONENTIAL_IN,
785
+ * TYPE_EXPONENTIAL_OUT,
786
+ * TYPE_EXPONENTIAL_INOUT,
787
+ * TYPE_SINE_IN,
788
+ * TYPE_SINE_OUT,
789
+ * TYPE_SINE_INOUT,
790
+ * TYPE_CIRCULAR_IN,
791
+ * TYPE_CIRCULAR_OUT,
792
+ * TYPE_CIRCULAR_INOUT,
793
+ * TYPE_BOUNCE_IN,
794
+ * TYPE_BOUNCE_OUT,
795
+ * TYPE_BOUNCE_INOUT,
796
+ * TYPE_CUSTOM
797
+ * };
798
+ *
799
+ * @param t
800
+ * @param b
801
+ * @param d
802
+ * @param easingCurveType
803
+ * @returns
804
+ */
805
+ static getEasingCurveValue(t, b, d, easingCurveType) {
806
+ return inv('0xEF50E344A8F93784', f(t), f(b), f(d), easingCurveType, raf());
807
+ }
808
+ /**
809
+ * @returns
810
+ */
811
+ static getGameTimer() {
812
+ return inv('0x4F67E8ECA7D3F667', rai());
813
+ }
814
+ /**
815
+ * @param level
816
+ */
817
+ static setSnowLevel(level) {
818
+ inv('0xF6BEE7E80EC5CA40', f(level));
819
+ }
820
+ /**
821
+ * @param string1
822
+ * @param string2
823
+ * @returns
824
+ */
825
+ static doesStringExistInString(string1, string2) {
826
+ return inv('0x9382D5D43D2AA6FF', string1, string2);
827
+ }
828
+ /**
829
+ * @returns
830
+ */
831
+ static getWindSpeed() {
832
+ return inv('0xFFB7E74E041150A4', raf());
833
+ }
834
+ /**
835
+ * Old name: _CANCEL_ONSCREEN_KEYBOARD
836
+ */
837
+ static cancelOnscreenKeyboard() {
838
+ inv('0x58A39BE597CE99CD');
839
+ }
840
+ /**
841
+ * Hardcoded to return one/true.
842
+ *
843
+ * @returns
844
+ */
845
+ static N_0xDC057B86FC157031() {
846
+ return inv('0xDC057B86FC157031');
847
+ }
848
+ /**
849
+ * @returns
850
+ */
851
+ static getWindDirection() {
852
+ return Vector3.fromArray(inv('0xF703E82F3FE14A5F', rav()));
853
+ }
854
+ static gameFrameworkManagerShutdown() {
855
+ inv('0xAFF2FD8ADD927585');
856
+ }
857
+ static networkSetScriptIsSafeForNetworkGame() {
858
+ inv('0x3D0EAC6385DD6100');
859
+ }
860
+ /**
861
+ * @param p0
862
+ * @returns
863
+ */
864
+ static tan(p0) {
865
+ return inv('0x8C13DB96497B7ABF', f(p0), raf());
866
+ }
867
+ /**
868
+ * Returns rage::fwTimer::sm_nonScaledClippedTime
869
+ *
870
+ * @returns
871
+ */
872
+ static getGameTimerNonScaledClipped() {
873
+ return inv('0x483B8C542103AD72', rai());
874
+ }
875
+ /**
876
+ * Returns a formatted string (0x%x)
877
+ *
878
+ * @param rgb
879
+ * @returns
880
+ */
881
+ static createColorString(rgb) {
882
+ return inv('0xBCC2CFADEA1AEA6C', rgb, ras());
883
+ }
884
+ /**
885
+ * Outputs the ground Z axis, its material and flags.
886
+ * Input flags are 17, 129 or 3423 in R* scripts. Surely similar to flags of shapes test.
887
+ *
888
+ * @param coords
889
+ * @param flags
890
+ * @returns groundZ; material; outFlags
891
+ */
892
+ static getGroundZAndMaterialFor3dCoord(coords, flags) {
893
+ const result = inv('0xBBE5B63EFFB08E68', f(coords.x), f(coords.y), f(coords.z), flags, pvf(), pvi(), pvi(), rai());
894
+ return [!!result[0], result[1], result[2], result[3]];
895
+ }
896
+ /**
897
+ * @param p0
898
+ * @returns
899
+ */
900
+ static N_0x38C2BF94D15F464D(p0) {
901
+ return inv('0x38C2BF94D15F464D', p0);
902
+ }
903
+ /**
904
+ * @returns
905
+ */
906
+ static getMaxNumInstructions() {
907
+ return inv('0xC43CD2668B204419', rai());
908
+ }
909
+ /**
910
+ * @returns bitFlags
911
+ */
912
+ static clearAllBitFlags() {
913
+ const result = inv('0xD2D74F89DF844A50', pvi());
914
+ return result;
915
+ }
916
+ /**
917
+ * @param fIdealSpawnDistance
918
+ */
919
+ static setDispatchIdealSpawnDistance(fIdealSpawnDistance) {
920
+ inv('0xEAB6823B82FBD283', f(fIdealSpawnDistance));
921
+ }
922
+ /**
923
+ * Only used in script function PROCESS_ZONE_CREATION
924
+ * Returns Pop multiplier volume ID
925
+ *
926
+ * @param volume
927
+ * @param pedDensity
928
+ * @param vehicleDensity
929
+ * @param p3
930
+ * @param p4
931
+ * @returns
932
+ */
933
+ static addPopMultiplierVolume(volume, pedDensity, vehicleDensity, p3, p4) {
934
+ return inv('0x3233C4EC0514C7EC', volume.handle, f(pedDensity), f(vehicleDensity), p3, p4, rai());
935
+ }
936
+ /**
937
+ * Begins with STOP_*. Next character in the name is either D or E. Old name: _STOP_BENCHMARK_RECORDING
938
+ */
939
+ static stopEndUserBenchmark() {
940
+ inv('0xB89AEC71AFF2B599');
941
+ }
942
+ /**
943
+ * Returns the weather type that has been set by a script
944
+ *
945
+ * @returns weather; p1
946
+ */
947
+ static getForcedWeather() {
948
+ const result = inv('0xDD560ABEF5D3784C', pvi(), pvi());
949
+ return [result[0], result[1]];
950
+ }
951
+ /**
952
+ * @returns
953
+ */
954
+ static getFrameTime() {
955
+ return inv('0x5E72022914CE3C38', raf());
956
+ }
957
+ /**
958
+ * @param p0
959
+ */
960
+ static N_0x9BF2C0C568C61641(p0) {
961
+ inv('0x9BF2C0C568C61641', p0);
962
+ }
963
+ /**
964
+ * nullsub, doesn't do anything
965
+ *
966
+ * @param p0
967
+ */
968
+ static activityFeedAddSubstringToCaption(p0) {
969
+ inv('0x9935F76407C32539', p0);
970
+ }
971
+ /**
972
+ * @param direction
973
+ */
974
+ static setWindDirection(direction) {
975
+ inv('0xB56C4F5F57A45600', f(direction));
976
+ }
977
+ /**
978
+ * @param fontBitField
979
+ */
980
+ static nextOnscreenKeyboardResultWillDisplayUsingTheseFonts(fontBitField) {
981
+ inv('0x5CB71EAA1429A358', fontBitField);
982
+ }
983
+ /**
984
+ * creates single lightning+thunder at random position
985
+ */
986
+ static forceLightningFlash() {
987
+ inv('0x369DB5B2510FA080');
988
+ }
989
+ /**
990
+ * @param p0
991
+ * @returns
992
+ */
993
+ static N_0x5B4A8121A47D844D(p0) {
994
+ return inv('0x5B4A8121A47D844D', p0);
995
+ }
996
+ /**
997
+ * @param p0
998
+ * @returns
999
+ */
1000
+ static N_0x6F02B5E50511721E(p0) {
1001
+ return inv('0x6F02B5E50511721E', p0);
1002
+ }
1003
+ /**
1004
+ * @returns data
1005
+ */
1006
+ static N_0x183672FE838A661B() {
1007
+ const result = inv('0x183672FE838A661B', pvi());
1008
+ return result;
1009
+ }
1010
+ /**
1011
+ * @param p0
1012
+ * @param p1
1013
+ * @param p2
1014
+ * @param p3
1015
+ * @param p4
1016
+ * @param p5
1017
+ * @param p6
1018
+ * @param p7
1019
+ * @param p8
1020
+ * @param p9
1021
+ * @param p10
1022
+ * @param p11
1023
+ * @returns p12
1024
+ */
1025
+ static getLinePlaneIntersection(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11) {
1026
+ const result = inv('0xAB6A04CEC428258B', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), f(p6), f(p7), f(p8), f(p9), f(p10), f(p11), pvf(), rai());
1027
+ return [!!result[0], result[1]];
1028
+ }
1029
+ /**
1030
+ * @param p0
1031
+ * @param p1
1032
+ */
1033
+ static setRandomWeatherType(p0, p1) {
1034
+ inv('0x6E5A7FBEECAB3C72', p0, p1);
1035
+ }
1036
+ /**
1037
+ * @param p0
1038
+ * @param p1
1039
+ * @returns
1040
+ */
1041
+ static atan2(p0, p1) {
1042
+ return inv('0x965B220A066E3F07', f(p0), f(p1), raf());
1043
+ }
1044
+ /**
1045
+ * @param p0
1046
+ * @param p1
1047
+ * @param p2
1048
+ * @param p3
1049
+ * @param p4
1050
+ * @param p5
1051
+ * @param p6
1052
+ * @param p7
1053
+ * @returns
1054
+ */
1055
+ static hasBulletImpactedInBox(p0, p1, p2, p3, p4, p5, p6, p7) {
1056
+ return inv('0x3B6A4C05FB2B33AC', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), p6, p7, rai());
1057
+ }
1058
+ /**
1059
+ * @param part
1060
+ * @param checkpoint
1061
+ * @param lap
1062
+ * @param time
1063
+ */
1064
+ static scriptRacePlayerHitCheckpoint(part, checkpoint, lap, time) {
1065
+ inv('0xBA62B4D80FA66BD6', part, checkpoint, lap, time);
1066
+ }
1067
+ /**
1068
+ * @param volume
1069
+ * @param flag
1070
+ */
1071
+ static clearVolumeArea(volume, flag) {
1072
+ inv('0x2FCD528A397E5C88', volume.handle, flag);
1073
+ }
1074
+ /**
1075
+ * @param p0
1076
+ * @param p1
1077
+ */
1078
+ static N_0xF63FA29D4A9ACA86(p0, p1) {
1079
+ inv('0xF63FA29D4A9ACA86', p0, p1);
1080
+ }
1081
+ /**
1082
+ * @param p0
1083
+ * @returns
1084
+ */
1085
+ static acos(p0) {
1086
+ return inv('0x586690F0176DC575', f(p0), raf());
1087
+ }
1088
+ /**
1089
+ * Event names in the scripts: MGBegin, MGEnd, ReadyForCut
1090
+ *
1091
+ * @param ped
1092
+ * @param eventName
1093
+ * @returns
1094
+ */
1095
+ static getLootingEventHasFired(ped, eventName) {
1096
+ return inv('0xF9B91C5129EABC08', ped.handle, eventName);
1097
+ }
1098
+ /**
1099
+ * @param speed
1100
+ */
1101
+ static setWindSpeed(speed) {
1102
+ inv('0xD00C2D82DC04A99F', f(speed));
1103
+ }
1104
+ /**
1105
+ * Only used in smuggler2 script
1106
+ *
1107
+ * @param amplitude
1108
+ */
1109
+ static waterOverrideSetShorewaveamplitude(amplitude) {
1110
+ inv('0x55123D5A7D9D3C42', f(amplitude));
1111
+ }
1112
+ /**
1113
+ * @param player
1114
+ */
1115
+ static setSuperJumpThisFrame(player) {
1116
+ inv('0xB3E9BE963F10C445', player.handle);
1117
+ }
1118
+ /**
1119
+ * @returns
1120
+ */
1121
+ static getFrameCount() {
1122
+ return inv('0x77DFA958FCF100C1', rai());
1123
+ }
1124
+ /**
1125
+ * nullsub, doesn't do anything
1126
+ */
1127
+ static N_0xB711EB4BC8D06013() {
1128
+ inv('0xB711EB4BC8D06013');
1129
+ }
1130
+ /**
1131
+ * @param p0
1132
+ * @param p1
1133
+ * @param p2
1134
+ * @param p3
1135
+ * @param p4
1136
+ * @param p5
1137
+ * @param p6
1138
+ * @param p7
1139
+ * @param p8
1140
+ * @param p9
1141
+ * @returns
1142
+ */
1143
+ static getClosestPointOnLine(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9) {
1144
+ return Vector3.fromArray(inv('0x83ACC65D9ACEC5EF', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), f(p6), f(p7), f(p8), p9, rav()));
1145
+ }
1146
+ /**
1147
+ * @param weatherType
1148
+ */
1149
+ static setOverrideWeather(weatherType) {
1150
+ inv('0xBE83CAE8ED77A94F', _h(weatherType));
1151
+ }
1152
+ /**
1153
+ * @param p0
1154
+ */
1155
+ static N_0x74ACA66484CEBAF0(p0) {
1156
+ inv('0x74ACA66484CEBAF0', p0);
1157
+ }
1158
+ static N_0xF569E33FB72ED28E() {
1159
+ inv('0xF569E33FB72ED28E');
1160
+ }
1161
+ /**
1162
+ * Params: BOOL p3 is always true Old name: _SET_WEATHER_TYPE_TRANSITION
1163
+ *
1164
+ * @param weatherType1
1165
+ * @param weatherType2
1166
+ * @param percentWeather2
1167
+ * @param enabled
1168
+ */
1169
+ static setCurrWeatherState(weatherType1, weatherType2, percentWeather2, enabled) {
1170
+ inv('0xFA3E3CA8A1DE6D5D', _h(weatherType1), _h(weatherType2), f(percentWeather2), enabled);
1171
+ }
1172
+ /**
1173
+ * disables prompt eat
1174
+ * old name DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME
1175
+ *
1176
+ * @param compositeId
1177
+ * @param disable
1178
+ */
1179
+ static disableLootingCompositeLootableThisFrame(compositeId, disable) {
1180
+ inv('0x40D72189F46D2E15', compositeId, disable);
1181
+ }
1182
+ /**
1183
+ * Note: the buffer should be exactly 32 bytes long
1184
+ *
1185
+ * @param value
1186
+ * @param format
1187
+ * @param buffer
1188
+ */
1189
+ static intToString(value, format, buffer) {
1190
+ inv('0xCF11C0CEB40C401B', value, format, buffer);
1191
+ }
1192
+ /**
1193
+ * @param p1
1194
+ * @returns args
1195
+ */
1196
+ static getAiPedDoesHaveEventMemory(p1) {
1197
+ const result = inv('0xFDF38E2B711BF78E', pvi(), p1);
1198
+ return [result[0], result[1]];
1199
+ }
1200
+ /**
1201
+ * @param p0
1202
+ * @param p1
1203
+ */
1204
+ static N_0x4647842FE8F31C1E(p0, p1) {
1205
+ inv('0x4647842FE8F31C1E', p0, p1);
1206
+ }
1207
+ /**
1208
+ * @returns
1209
+ */
1210
+ static gameFrameworkManagerGetMode() {
1211
+ return (inv('0xFAED234C7F53ABEB', rai())) & 0xFFFFFFFF;
1212
+ }
1213
+ /**
1214
+ * @param toggle
1215
+ */
1216
+ static setThisScriptCanRemoveBlipsCreatedByAnyScript(toggle) {
1217
+ inv('0x8ABD939C2E5D00ED', toggle);
1218
+ }
1219
+ /**
1220
+ * If the parameter is true, sets the random event flag to true, if the parameter is false, the function does nothing at all.
1221
+ * Does nothing if the mission flag is set.
1222
+ *
1223
+ * @param toggle
1224
+ */
1225
+ static setRandomEventFlag(toggle) {
1226
+ inv('0xB1ADCCC4150C6473', toggle);
1227
+ }
1228
+ static N_0x9A252AA23D7098F2() {
1229
+ inv('0x9A252AA23D7098F2');
1230
+ }
1231
+ /**
1232
+ * @param p0
1233
+ */
1234
+ static N_0x5801BE2DF2AF07EC(p0) {
1235
+ inv('0x5801BE2DF2AF07EC', p0);
1236
+ }
1237
+ /**
1238
+ * @param p0
1239
+ * @returns
1240
+ */
1241
+ static N_0x6C7B68D3CE60E8DE(p0) {
1242
+ return inv('0x6C7B68D3CE60E8DE', p0);
1243
+ }
1244
+ /**
1245
+ * @param p0
1246
+ * @param p1
1247
+ * @param p2
1248
+ */
1249
+ static N_0xAD44856A1CD29635(p0, p1, p2) {
1250
+ inv('0xAD44856A1CD29635', p0, p1, p2);
1251
+ }
1252
+ static clearWeatherTypePersist() {
1253
+ inv('0xD85DFE5C131E4AE9');
1254
+ }
1255
+ /**
1256
+ * https://github.com/femga/rdr3_discoveries/blob/master/weather/weather_types.lua
1257
+ *
1258
+ * @param weatherType
1259
+ * @param p1
1260
+ * @param p2
1261
+ * @param transition
1262
+ * @param transitionTime
1263
+ * @param p5
1264
+ */
1265
+ static setWeatherType(weatherType, p1, p2, transition, transitionTime, p5) {
1266
+ inv('0x59174F1AFE095B5A', _h(weatherType), p1, p2, transition, f(transitionTime), p5);
1267
+ }
1268
+ /**
1269
+ * @param index
1270
+ * @param toggle
1271
+ */
1272
+ static setGlobalBlockIsLoaded(index, toggle) {
1273
+ inv('0xE97240065406CB80', index, toggle);
1274
+ }
1275
+ /**
1276
+ * 0 = invalid
1277
+ * 1 = CEntity
1278
+ * 2 = rage::volBase
1279
+ * 3 = rage::volSphere
1280
+ * 4 = rage::volBox
1281
+ * 5 = rage::volAggregate
1282
+ * 6 = rage::volCylinder
1283
+ * 7 = CScriptedCoverPoint
1284
+ * 8 = rage::ptfxScriptInfo
1285
+ * 9 = CPed
1286
+ * 10 = CVehicle
1287
+ * 11 = CObject
1288
+ * 12 = CItemSet
1289
+ * 13 = CPersistentCharacter
1290
+ *
1291
+ * @param handle
1292
+ * @returns
1293
+ */
1294
+ static getItemType(handle) {
1295
+ return inv('0xDC8D2FF478DF9553', handle, rai());
1296
+ }
1297
+ /**
1298
+ * Possible flag names:
1299
+ * ALL_BASE = 0,
1300
+ * PROJECTILES = 1,
1301
+ * BROADCAST = 524288,
1302
+ * AMBIENT_POPULATION = 1048576
1303
+ *
1304
+ * @param pos
1305
+ * @param radius
1306
+ * @param flag
1307
+ */
1308
+ static clearArea(pos, radius, flag) {
1309
+ inv('0x3B882A96EA77D5B1', f(pos.x), f(pos.y), f(pos.z), f(radius), flag);
1310
+ }
1311
+ /**
1312
+ * @param flag
1313
+ * @returns bitFlags
1314
+ */
1315
+ static clearBitFlag(flag) {
1316
+ const result = inv('0xB909149F2BB5F6DA', pvi(), flag);
1317
+ return result;
1318
+ }
1319
+ /**
1320
+ * nullsub, doesn't do anything
1321
+ *
1322
+ * @param p0
1323
+ */
1324
+ static activityFeedActionStartWithCommandLineAdd(p0) {
1325
+ inv('0x1694A053DFB61A34', p0);
1326
+ }
1327
+ /**
1328
+ * @param ped
1329
+ * @param p1
1330
+ * @param p2
1331
+ * @param lootTableKey
1332
+ * @param p5
1333
+ * @returns p4
1334
+ */
1335
+ static lootTablesGetInfo(ped, p1, p2, lootTableKey, p5) {
1336
+ const result = inv('0x48E4D50F87A96AA5', ped.handle, p1, p2, _h(lootTableKey), pvi(), p5);
1337
+ return result;
1338
+ }
1339
+ /**
1340
+ * @param volume
1341
+ * @returns
1342
+ */
1343
+ static doesPopMultiplierAreaExistForVolume(volume) {
1344
+ return inv('0x39D6DACE323A20B6', volume.handle);
1345
+ }
1346
+ /**
1347
+ * @param id
1348
+ * @param p1
1349
+ */
1350
+ static removePopMultiplierArea(id, p1) {
1351
+ inv('0x88CB484364EFB37A', id, p1);
1352
+ }
1353
+ /**
1354
+ * @returns bitFlags
1355
+ */
1356
+ static isAnyBitFlagSet() {
1357
+ const result = inv('0x80E9C316EF84DD81', pvi());
1358
+ return [result[0], result[1]];
1359
+ }
1360
+ static N_0xDBDA48EC456ED908() {
1361
+ inv('0xDBDA48EC456ED908');
1362
+ }
1363
+ /**
1364
+ * @returns
1365
+ */
1366
+ static N_0xF81C53561D15F330() {
1367
+ return inv('0xF81C53561D15F330', ras());
1368
+ }
1369
+ /**
1370
+ * @param item
1371
+ * @returns
1372
+ */
1373
+ static getObjectFromIndexedItem(item) {
1374
+ return createFromHandle('Prop', inv('0x18013392501CE5DC', item, rai()));
1375
+ }
1376
+ /**
1377
+ * @param stackSize
1378
+ * @returns
1379
+ */
1380
+ static getNumberOfFreeStacksOfThisSize(stackSize) {
1381
+ return inv('0x40DC2907A9697EF7', stackSize, rai());
1382
+ }
1383
+ /**
1384
+ * @param p0
1385
+ * @param p1
1386
+ * @param p2
1387
+ */
1388
+ static N_0x3A87FDA8F1B6CDFB(p0, p1, p2) {
1389
+ inv('0x3A87FDA8F1B6CDFB', p0, p1, p2);
1390
+ }
1391
+ /**
1392
+ * @param ped
1393
+ * @param weaponHash Refer to [enum: eWeaponHash]
1394
+ * @param distance
1395
+ * @param p5
1396
+ * @param mustBeOwnedByThisPed
1397
+ * @returns outCoords; outProjectile
1398
+ */
1399
+ static getProjectileOfProjectileTypeWithinDistance(ped, weaponHash, distance, p5, mustBeOwnedByThisPed) {
1400
+ const result = inv('0x9578986A6105A6AD', ped.handle, weaponHash, f(distance), pvv(), pvi(), p5, mustBeOwnedByThisPed, rai());
1401
+ return [!!result[0], Vector3.fromArray(result[1]), createFromHandle('Prop', result[2])];
1402
+ }
1403
+ /**
1404
+ * @returns
1405
+ */
1406
+ static isMinigameInProgress() {
1407
+ return inv('0xF4D8BCD052E7EA1B', rai());
1408
+ }
1409
+ /**
1410
+ * Old name: _GET_BENCHMARK_TIME
1411
+ *
1412
+ * @returns
1413
+ */
1414
+ static getSystemTimeStep() {
1415
+ return inv('0x3F3172FEAE3AFE1C', raf());
1416
+ }
1417
+ /**
1418
+ * Returns a string in the following format: <<%.4f,%.4f,%.4f>>
1419
+ *
1420
+ * @param pos
1421
+ * @returns
1422
+ */
1423
+ static getStringFromVector(pos) {
1424
+ return inv('0x6C4DBF553885F9EB', f(pos.x), f(pos.y), f(pos.z), ras());
1425
+ }
1426
+ /**
1427
+ * @param value
1428
+ * @returns
1429
+ */
1430
+ static absi(value) {
1431
+ return inv('0x0C214D5B8A38C828', value, rai());
1432
+ }
1433
+ /**
1434
+ * nullsub, doesn't do anything
1435
+ *
1436
+ * @param p0
1437
+ */
1438
+ static N_0xFF252E2BAFB7330F(p0) {
1439
+ inv('0xFF252E2BAFB7330F', p0);
1440
+ }
1441
+ /**
1442
+ * @returns
1443
+ */
1444
+ static isGameSessionStateMachineIdle() {
1445
+ return inv('0xF9E7DBB39080640B');
1446
+ }
1447
+ /**
1448
+ * @param p0
1449
+ * @param p1
1450
+ */
1451
+ static N_0xAF3A84C7DE6A1DC5(p0, p1) {
1452
+ inv('0xAF3A84C7DE6A1DC5', p0, p1);
1453
+ }
1454
+ /**
1455
+ * @param p0
1456
+ * @param p1
1457
+ */
1458
+ static N_0x7FA58CED69405F9A(p0, p1) {
1459
+ inv('0x7FA58CED69405F9A', p0, p1);
1460
+ }
1461
+ static resetDispatchMinSpawnDistance() {
1462
+ inv('0x96498D922D8D0D0A');
1463
+ }
1464
+ /**
1465
+ * @param volume
1466
+ * @returns
1467
+ */
1468
+ static addDispatchSpawnBlockingArea(volume) {
1469
+ return inv('0xA2D5A26208421426', volume.handle);
1470
+ }
1471
+ /**
1472
+ * https://github.com/femga/rdr3_discoveries/blob/master/weather/weather_variations.lua
1473
+ *
1474
+ * @param weatherType
1475
+ * @param variation
1476
+ */
1477
+ static setWeatherVariation(weatherType, variation) {
1478
+ inv('0x3373779BAF7CAF48', weatherType, variation);
1479
+ }
1480
+ /**
1481
+ * @param p0
1482
+ */
1483
+ static N_0x49C44FE78A135A1D(p0) {
1484
+ inv('0x49C44FE78A135A1D', p0);
1485
+ }
1486
+ /**
1487
+ * @param weatherType
1488
+ * @param p1
1489
+ */
1490
+ static clearWeatherVariation(weatherType, p1) {
1491
+ inv('0x0E71C80FA4EC8147', weatherType, p1);
1492
+ }
1493
+ /**
1494
+ * Not officially named
1495
+ * , Counts the number of segments in a string that are separated by specified delimiter characters, ignoring consecutive delimiters.
1496
+ *
1497
+ * @param inputString
1498
+ * @param delimiters
1499
+ * @returns
1500
+ */
1501
+ static stringSplitAndCountSegments(inputString, delimiters) {
1502
+ return inv('0x94E8CA3DEE952789', inputString, delimiters);
1503
+ }
1504
+ /**
1505
+ * @param id
1506
+ * @returns
1507
+ */
1508
+ static doesPopMultiplierAreaExist(id) {
1509
+ return inv('0x03BA619C81A646B3', id, rai());
1510
+ }
1511
+ /**
1512
+ * @param weatherType
1513
+ */
1514
+ static N_0x2916B30DC6C41179(weatherType) {
1515
+ inv('0x2916B30DC6C41179', _h(weatherType));
1516
+ }
1517
+ /**
1518
+ * @param ped
1519
+ * @param weaponHash Refer to [enum: eWeaponHash]
1520
+ * @param distance
1521
+ * @param p4
1522
+ * @param mustBeOwnedByThisPed
1523
+ * @returns outCoords
1524
+ */
1525
+ static getCoordsOfProjectileTypeWithinDistance(ped, weaponHash, distance, p4, mustBeOwnedByThisPed) {
1526
+ const result = inv('0xD73C960A681052DF', ped.handle, weaponHash, f(distance), pvv(), p4, mustBeOwnedByThisPed, rai());
1527
+ return [!!result[0], Vector3.fromArray(result[1])];
1528
+ }
1529
+ /**
1530
+ * Returns NULL unless UPDATE_ONSCREEN_KEYBOARD() returns 1 in the same tick.
1531
+ *
1532
+ * @returns
1533
+ */
1534
+ static getOnscreenKeyboardResult() {
1535
+ return inv('0xAFB4CF58A4A292B1', ras());
1536
+ }
1537
+ /**
1538
+ * Old name: _SET_RAIN_LEVEL
1539
+ *
1540
+ * @param intensity
1541
+ */
1542
+ static setRain(intensity) {
1543
+ inv('0x193DFC0526830FD6', f(intensity));
1544
+ }
1545
+ /**
1546
+ * @param weatherType
1547
+ */
1548
+ static N_0xD3F943B88F55376A(weatherType) {
1549
+ inv('0xD3F943B88F55376A', _h(weatherType));
1550
+ }
1551
+ /**
1552
+ * @param dispatchService Refer to [enum: eDispatchType]
1553
+ * @param pos
1554
+ * @param numUnits
1555
+ * @param radius
1556
+ * @param p7
1557
+ * @param p8
1558
+ * @returns outIncidentID
1559
+ */
1560
+ static createIncident(dispatchService, pos, numUnits, radius, p7, p8) {
1561
+ const result = inv('0x3F892CAF67444AE7', dispatchService, f(pos.x), f(pos.y), f(pos.z), numUnits, f(radius), pvi(), p7, p8, rai());
1562
+ return [!!result[0], result[1]];
1563
+ }
1564
+ /**
1565
+ * @param volume
1566
+ * @param p1
1567
+ */
1568
+ static removePopMultiplierAreaForVolume(volume, p1) {
1569
+ inv('0xBD090F5B1DB82189', volume.handle, p1);
1570
+ }
1571
+ /**
1572
+ * @param p0
1573
+ * @param p1
1574
+ * @param p2
1575
+ * @returns
1576
+ */
1577
+ static N_0x970339EFA4FDE518(p0, p1, p2) {
1578
+ return inv('0x970339EFA4FDE518', p0, p1, p2);
1579
+ }
1580
+ /**
1581
+ * @param p0
1582
+ * @param p1
1583
+ * @returns
1584
+ */
1585
+ static N_0x8DB104CCEBCD58C5(p0, p1) {
1586
+ return inv('0x8DB104CCEBCD58C5', p0, p1);
1587
+ }
1588
+ /**
1589
+ * @param p0
1590
+ * @param p1
1591
+ */
1592
+ static N_0xAB26DEEE120FD3FD(p0, p1) {
1593
+ inv('0xAB26DEEE120FD3FD', p0, p1);
1594
+ }
1595
+ static N_0xA3A8926951471C82() {
1596
+ inv('0xA3A8926951471C82');
1597
+ }
1598
+ /**
1599
+ * Hardcoded to return false. Old name: _UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE
1600
+ *
1601
+ * @returns
1602
+ */
1603
+ static uiStartedEndUserBenchmark() {
1604
+ return inv('0x4FFA0386A6216113', rai());
1605
+ }
1606
+ /**
1607
+ * @returns
1608
+ */
1609
+ static isMissionCreatorActive() {
1610
+ return inv('0xF236C84C6ADFCB2F');
1611
+ }
1612
+ /**
1613
+ * @param p0
1614
+ * @returns
1615
+ */
1616
+ static N_0xB1F6665AA54DCD5C(p0) {
1617
+ return inv('0xB1F6665AA54DCD5C', _h(p0));
1618
+ }
1619
+ /**
1620
+ * @param dispatchService Refer to [enum: eDispatchType]
1621
+ * @param toggle
1622
+ */
1623
+ static blockDispatchServiceResourceCreation(dispatchService, toggle) {
1624
+ inv('0x66947E61A44DE2C6', dispatchService, toggle);
1625
+ }
1626
+ /**
1627
+ * nullsub, doesn't do anything
1628
+ */
1629
+ static stopCurrentLoadingProgressTimer() {
1630
+ inv('0xA565FAC215CBC77D');
1631
+ }
1632
+ /**
1633
+ * @param pos
1634
+ * @returns groundZ; normal
1635
+ */
1636
+ static getGroundZAndNormalFor3dCoord(pos) {
1637
+ const result = inv('0x2A29CA9A6319E6AB', f(pos.x), f(pos.y), f(pos.z), pvf(), pvv(), rai());
1638
+ return [!!result[0], result[1], Vector3.fromArray(result[2])];
1639
+ }
1640
+ /**
1641
+ * @returns
1642
+ */
1643
+ static getSystemTime() {
1644
+ return inv('0xBE7F225417E35A7C', rai());
1645
+ }
1646
+ /**
1647
+ * @param p0
1648
+ */
1649
+ static N_0x154340E87D8CC178(p0) {
1650
+ inv('0x154340E87D8CC178', p0);
1651
+ }
1652
+ /**
1653
+ * @returns args
1654
+ */
1655
+ static fireSingleBullet() {
1656
+ const result = inv('0xCBC9A21F6A2A679C', pvi());
1657
+ return result;
1658
+ }
1659
+ /**
1660
+ * @param item
1661
+ * @returns
1662
+ */
1663
+ static getPedFromIndexedItem(item) {
1664
+ return createFromHandle('Ped', inv('0x3FFB15534067DCD4', item, rai()));
1665
+ }
1666
+ /**
1667
+ * @param value
1668
+ * @returns
1669
+ */
1670
+ static getStringFromBool(value) {
1671
+ return inv('0xF216F74101968DB0', value, ras());
1672
+ }
1673
+ /**
1674
+ * Appears to remove stealth kill action from memory (?)
1675
+ *
1676
+ * @param hash
1677
+ * @param enable
1678
+ */
1679
+ static actionManagerEnableAction(hash, enable) {
1680
+ inv('0x7ACF124C12A2B045', _h(hash), enable);
1681
+ }
1682
+ /**
1683
+ * @param p0
1684
+ * @returns p1; p2
1685
+ */
1686
+ static scriptRaceGetPlayerSplitTime(p0) {
1687
+ const result = inv('0x769E848C66E3C2BB', p0, pvi(), pvi(), rai());
1688
+ return [!!result[0], result[1], result[2]];
1689
+ }
1690
+ /**
1691
+ * @param variable
1692
+ * @param rangeStart
1693
+ * @param rangeEnd
1694
+ * @returns
1695
+ */
1696
+ static getBitsInRange(variable, rangeStart, rangeEnd) {
1697
+ return inv('0x68E1352AF48F905D', variable, rangeStart, rangeEnd, rai());
1698
+ }
1699
+ /**
1700
+ * @param item
1701
+ * @returns
1702
+ */
1703
+ static getVehicleFromIndexedItem(item) {
1704
+ return createFromHandle('Vehicle', inv('0xE578C8AE173719B3', item, rai()));
1705
+ }
1706
+ /**
1707
+ * @param p0
1708
+ * @param p1
1709
+ * @param p2
1710
+ * @param p3
1711
+ * @param p4
1712
+ * @param p5
1713
+ * @param p6
1714
+ * @param p7
1715
+ * @param p8
1716
+ * @returns
1717
+ */
1718
+ static isProjectileTypeInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7, p8) {
1719
+ return inv('0x928431F4133CD3D4', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), f(p6), p7, p8, rai());
1720
+ }
1721
+ static N_0xFC6ECB9170145ECE() {
1722
+ inv('0xFC6ECB9170145ECE');
1723
+ }
1724
+ /**
1725
+ * @param entity
1726
+ * @param p1
1727
+ * @param p2
1728
+ * @returns
1729
+ */
1730
+ static N_0x7A76104CC2CC69E8(entity, p1, p2) {
1731
+ return inv('0x7A76104CC2CC69E8', entity.handle, p1, p2);
1732
+ }
1733
+ /**
1734
+ * Returns false if it's a null or empty string or if the string is too long. outInteger will be set to -999 in that case.
1735
+ *
1736
+ * @param string
1737
+ * @returns outInteger
1738
+ */
1739
+ static stringToInt(string) {
1740
+ const result = inv('0xF2DD2298B3AF23E2', string, pvi(), rai());
1741
+ return [!!result[0], result[1]];
1742
+ }
1743
+ /**
1744
+ * @param toggle
1745
+ */
1746
+ static ignoreNextRestart(toggle) {
1747
+ inv('0x6C9FF40FF1B69F8F', toggle);
1748
+ }
1749
+ /**
1750
+ * @param p0
1751
+ */
1752
+ static N_0x49F3241C28EBBFBC(p0) {
1753
+ inv('0x49F3241C28EBBFBC', p0);
1754
+ }
1755
+ /**
1756
+ * @param transitionMode
1757
+ * @returns
1758
+ */
1759
+ static gameFrameworkManagerInit(transitionMode) {
1760
+ return inv('0x4CABE596D632E4B0', _h(transitionMode));
1761
+ }
1762
+ /**
1763
+ * Not implemented.
1764
+ *
1765
+ * @param ped
1766
+ * @param p1
1767
+ */
1768
+ static N_0xEB946B9E579729AD(ped, p1) {
1769
+ inv('0xEB946B9E579729AD', ped.handle, p1);
1770
+ }
1771
+ /**
1772
+ * Returns GET_GAME_TIMER() / 1000
1773
+ * Only used in rcm_pearson1.ysc
1774
+ *
1775
+ * @returns
1776
+ */
1777
+ static getRealWorldTime() {
1778
+ return inv('0x2E036F0480B8BF02', rai());
1779
+ }
1780
+ /**
1781
+ * Returns the current status of the onscreen keyboard, and updates the output. Status Codes: 0 - User still editing
1782
+ * 1 - User has finished editing
1783
+ * 2 - User has canceled editing
1784
+ * 3 - Keyboard isn't active
1785
+ *
1786
+ * @returns
1787
+ */
1788
+ static updateOnscreenKeyboard() {
1789
+ return inv('0x37DF360F235A3893', rai());
1790
+ }
1791
+ /**
1792
+ * @param p0
1793
+ */
1794
+ static N_0x94FCADCF9F0C368E(p0) {
1795
+ inv('0x94FCADCF9F0C368E', p0);
1796
+ }
1797
+ /**
1798
+ * @param pos1
1799
+ * @param pos2
1800
+ * @returns
1801
+ */
1802
+ static getAngleBetween2dVectors(pos1, pos2) {
1803
+ return inv('0xD0DFE1C486097BBB', f(pos1.x), f(pos1.y), f(pos2.x), f(pos2.y), raf());
1804
+ }
1805
+ /**
1806
+ * disables composite Pick prompt
1807
+ *
1808
+ * @param compositeId
1809
+ * @param disable
1810
+ */
1811
+ static disableCompositePickPromptThisFrame(compositeId, disable) {
1812
+ inv('0x082C043C7AFC3747', compositeId, disable);
1813
+ }
1814
+ /**
1815
+ * @param p0
1816
+ * @param p1
1817
+ * @param p2
1818
+ * @param p3
1819
+ * @param p4
1820
+ * @param p5
1821
+ * @param p6
1822
+ * @param p7
1823
+ * @returns
1824
+ */
1825
+ static isBulletInAngledArea(p0, p1, p2, p3, p4, p5, p6, p7) {
1826
+ return inv('0x9D09D8493747CF02', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), f(p6), p7, rai());
1827
+ }
1828
+ static clearOverrideWeather() {
1829
+ inv('0x80A398F16FFE3CC3');
1830
+ }
1831
+ /**
1832
+ * @param ped
1833
+ * @param toggle
1834
+ */
1835
+ static setPedDecomposed(ped, toggle) {
1836
+ inv('0x674B90BE1115846D', ped.handle, toggle);
1837
+ }
1838
+ /**
1839
+ * @param str1
1840
+ * @param str2
1841
+ * @param matchCase
1842
+ * @param maxLength
1843
+ * @returns
1844
+ */
1845
+ static compareStrings(str1, str2, matchCase, maxLength) {
1846
+ return inv('0xBFBB74A15EFC149B', str1, str2, matchCase, maxLength, rai());
1847
+ }
1848
+ /**
1849
+ * Same as SHOULD_USE_METRIC_MEASUREMENTS
1850
+ *
1851
+ * @returns
1852
+ */
1853
+ static shouldUseMetricMeasurements2() {
1854
+ return inv('0x58BCDC75BA52110A', rai());
1855
+ }
1856
+ /**
1857
+ * Hardcoded to return false.
1858
+ * Checks for XBOXONE Game Build.
1859
+ *
1860
+ * @returns
1861
+ */
1862
+ static isDurangoVersion() {
1863
+ return inv('0xD1CCC2A2639D325F', rai());
1864
+ }
1865
+ /**
1866
+ * @returns
1867
+ */
1868
+ static getRandomWeatherTypeIndex() {
1869
+ return inv('0x7F4CE164D9A11DFE', rai());
1870
+ }
1871
+ /**
1872
+ * @param p0
1873
+ */
1874
+ static N_0x38C0C9CAE1544500(p0) {
1875
+ inv('0x38C0C9CAE1544500', _h(p0));
1876
+ }
1877
+ /**
1878
+ * @returns
1879
+ */
1880
+ static shouldUseMetricTemperature() {
1881
+ return inv('0xFF4AAF3275BAAB4F', rai());
1882
+ }
1883
+ /**
1884
+ * @param toggle
1885
+ */
1886
+ static setCreditsActive(toggle) {
1887
+ inv('0xD37BECF862DA726F', toggle);
1888
+ }
1889
+ /**
1890
+ * Make sure to call this from the correct thread if you're using multiple threads because all other threads except the one which is calling SET_GAME_PAUSED will be paused.
1891
+ *
1892
+ * @param toggle
1893
+ */
1894
+ static setGamePaused(toggle) {
1895
+ inv('0xFAEC088D28B1DE4A', toggle);
1896
+ }
1897
+ /**
1898
+ * @returns
1899
+ */
1900
+ static getNumberOfMicrosecondsSinceLastCall() {
1901
+ return inv('0xB0CE5E5ED8BB3581', rai());
1902
+ }
1903
+ static scriptRaceShutdown() {
1904
+ inv('0x334CE0DA4FAF330C');
1905
+ }
1906
+ /**
1907
+ * @param string
1908
+ * @returns
1909
+ */
1910
+ static isStringNull(string) {
1911
+ return inv('0x602102324604D96B', string, rai());
1912
+ }
1913
+ /**
1914
+ * @param p0
1915
+ * @param p1
1916
+ * @param p2
1917
+ * @param p3
1918
+ * @param p4
1919
+ * @returns
1920
+ */
1921
+ static isBulletInArea(p0, p1, p2, p3, p4) {
1922
+ return inv('0xC652FD308772D79E', f(p0), f(p1), f(p2), f(p3), p4, rai());
1923
+ }
1924
+ /**
1925
+ * Params: p3 is 0 in R* Script utopia2
1926
+ *
1927
+ * @param pos
1928
+ * @param p3
1929
+ */
1930
+ static addTacticalNavMeshPoint(pos, p3) {
1931
+ inv('0xE4EE55E63FA9AF45', f(pos.x), f(pos.y), f(pos.z), p3);
1932
+ }
1933
+ /**
1934
+ * *SET_DISPATCH**, unused
1935
+ *
1936
+ * @param p0
1937
+ * @param p1
1938
+ * @param p2
1939
+ */
1940
+ static N_0x6BCF7B5CD338281A(p0, p1, p2) {
1941
+ inv('0x6BCF7B5CD338281A', p0, p1, p2);
1942
+ }
1943
+ /**
1944
+ * p3 - possibly radius?
1945
+ *
1946
+ * @param pos
1947
+ * @param p3
1948
+ * @param p4
1949
+ * @param p5
1950
+ * @returns
1951
+ */
1952
+ static hasBulletImpactedInArea(pos, p3, p4, p5) {
1953
+ return inv('0xC153E5BCCF411814', f(pos.x), f(pos.y), f(pos.z), f(p3), p4, p5, rai());
1954
+ }
1955
+ /**
1956
+ * @param p0
1957
+ * @param p1
1958
+ * @param p2
1959
+ * @param p3
1960
+ * @param p4
1961
+ * @param p5
1962
+ * @returns
1963
+ */
1964
+ static isProjectileTypeWithinDistance(p0, p1, p2, p3, p4, p5) {
1965
+ return inv('0xF51C9BAAD9ED64C4', f(p0), f(p1), f(p2), p3, f(p4), p5, rai());
1966
+ }
1967
+ /**
1968
+ * @param pos1
1969
+ * @param pos2
1970
+ * @param damage
1971
+ * @param p7
1972
+ * @param weaponHash Refer to [enum: eWeaponHash]
1973
+ * @param ownerPed
1974
+ * @param isAudible
1975
+ * @param isInvisible
1976
+ * @param speed
1977
+ * @param p13
1978
+ */
1979
+ static shootSingleBulletBetweenCoords(pos1, pos2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed, p13) {
1980
+ inv('0x867654CBC7606F2C', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), damage, p7, weaponHash, ownerPed.handle, isAudible, isInvisible, f(speed), p13);
1981
+ }
1982
+ /**
1983
+ * @param p0
1984
+ */
1985
+ static N_0xDA4D8EB04E8E2928(p0) {
1986
+ inv('0xDA4D8EB04E8E2928', p0);
1987
+ }
1988
+ /**
1989
+ * @param hash
1990
+ * @returns
1991
+ */
1992
+ static actionManagerIsActionEnabled(hash) {
1993
+ return inv('0xFD0759658268FD8E', _h(hash));
1994
+ }
1995
+ /**
1996
+ * Begins with RESET_*. Next character in the name is either D or E. Old name: _RESET_BENCHMARK_RECORDING
1997
+ */
1998
+ static resetEndUserBenchmark() {
1999
+ inv('0xECBABD0307FB216F');
2000
+ }
2001
+ /**
2002
+ * @param p1
2003
+ * @returns p0
2004
+ */
2005
+ static N_0x6BED40493A1AFDB8(p1) {
2006
+ const result = inv('0x6BED40493A1AFDB8', pvi(), f(p1));
2007
+ return result;
2008
+ }
2009
+ /**
2010
+ * @param ped
2011
+ * @param item
2012
+ */
2013
+ static setLootPeltSatchelItem(ped, item) {
2014
+ inv('0x9B47971234169990', ped.handle, item);
2015
+ }
2016
+ /**
2017
+ * @param toggle
2018
+ */
2019
+ static setThisScriptCanBePaused(toggle) {
2020
+ inv('0x3215376E79F6EA18', toggle);
2021
+ }
2022
+ /**
2023
+ * Hardcoded to return false.
2024
+ * Checks for PS4 Game Build.
2025
+ *
2026
+ * @returns
2027
+ */
2028
+ static isOrbisVersion() {
2029
+ return inv('0x88CFAE250D3E0C71', rai());
2030
+ }
2031
+ /**
2032
+ * @returns
2033
+ */
2034
+ static getSnowLevel() {
2035
+ return inv('0x1E5D727041BE1709', raf());
2036
+ }
2037
+ /**
2038
+ * @param value
2039
+ * @returns
2040
+ */
2041
+ static absf(value) {
2042
+ return inv('0x134549B388167CBF', f(value), raf());
2043
+ }
2044
+ /**
2045
+ * @param numCheckpoints
2046
+ * @param numLaps
2047
+ * @param numPlayers
2048
+ * @param p3
2049
+ */
2050
+ static scriptRaceInit(numCheckpoints, numLaps, numPlayers, p3) {
2051
+ inv('0x8AE059F47158417E', numCheckpoints, numLaps, numPlayers, p3);
2052
+ }
2053
+ /**
2054
+ * p0 must be < 2
2055
+ *
2056
+ * @param p0
2057
+ * @returns
2058
+ */
2059
+ static queueSavegameOperation(p0) {
2060
+ return inv('0x279B0696DA4657EB', p0);
2061
+ }
2062
+ /**
2063
+ * @param p0
2064
+ * @returns
2065
+ */
2066
+ static atan(p0) {
2067
+ return inv('0x503054DED0B78027', f(p0), raf());
2068
+ }
2069
+ /**
2070
+ * @param p0
2071
+ * @param p1
2072
+ */
2073
+ static N_0xDE2C3B74D2B3705C(p0, p1) {
2074
+ inv('0xDE2C3B74D2B3705C', p0, p1);
2075
+ }
2076
+ /**
2077
+ * Determines whether there is a projectile within the specified coordinates. The coordinates form a rectangle. ownedByPlayer = only projectiles fired by the player will be detected.
2078
+ *
2079
+ * @param pos1
2080
+ * @param pos2
2081
+ * @param ownedByPlayer
2082
+ * @returns
2083
+ */
2084
+ static isProjectileInArea(pos1, pos2, ownedByPlayer) {
2085
+ return inv('0x05B0061EFDFC8941', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), ownedByPlayer, rai());
2086
+ }
2087
+ /**
2088
+ * @param p0
2089
+ * @returns
2090
+ */
2091
+ static asin(p0) {
2092
+ return inv('0x6E3C15D296C15583', f(p0), raf());
2093
+ }
2094
+ /**
2095
+ * @param p0
2096
+ * @param p1
2097
+ * @param p2
2098
+ * @returns
2099
+ */
2100
+ static N_0x8314FC2013ECE2DA(p0, p1, p2) {
2101
+ return inv('0x8314FC2013ECE2DA', p0, p1, p2);
2102
+ }
2103
+ /**
2104
+ * @param index
2105
+ * @returns
2106
+ */
2107
+ static isGlobalBlockValid(index) {
2108
+ return inv('0xACB7E1418A8B6E32', index);
2109
+ }
2110
+ /**
2111
+ * @param p0
2112
+ */
2113
+ static N_0x0A487CC74A517FB5(p0) {
2114
+ inv('0x0A487CC74A517FB5', p0);
2115
+ }
2116
+ /**
2117
+ * aiMemoryType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/_CREATE_AI_MEMORY
2118
+ *
2119
+ * @param aiMemoryType
2120
+ * @returns args
2121
+ */
2122
+ static createAiMemory(aiMemoryType) {
2123
+ const result = inv('0x88BC5F4AEF77FC4E', pvi(), aiMemoryType);
2124
+ return result;
2125
+ }
2126
+ static N_0x243CEDE8F916B994() {
2127
+ inv('0x243CEDE8F916B994');
2128
+ }
2129
+ /**
2130
+ * Returns whether the game's measurement system is set to metric.
2131
+ *
2132
+ * @returns
2133
+ */
2134
+ static shouldUseMetricMeasurements() {
2135
+ return inv('0x4FB556ACEFA93098', rai());
2136
+ }
2137
+ /**
2138
+ * @param toggle
2139
+ */
2140
+ static pauseDeathArrestRestart(toggle) {
2141
+ inv('0x66AB6B6C7E72F393', toggle);
2142
+ }
2143
+ /**
2144
+ * @param incidentId
2145
+ */
2146
+ static setIncidentUnk(incidentId) {
2147
+ inv('0x9617B6E5F6537B63', incidentId);
2148
+ }
2149
+ /**
2150
+ * @returns
2151
+ */
2152
+ static shouldUse24HourClock() {
2153
+ return inv('0x0177CF20345F44DD', rai());
2154
+ }
2155
+ /**
2156
+ * @param dispatchService Refer to [enum: eDispatchType]
2157
+ * @param toggle
2158
+ */
2159
+ static enableDispatchService(dispatchService, toggle) {
2160
+ inv('0x50E52637EF70EF77', dispatchService, toggle);
2161
+ }
2162
+ /**
2163
+ * Similar to SET_BIT but specifically designed for large (>32 flags) bit flag sets.
2164
+ * The flags are stored in an int array where each int has the ability to hold 32 flags.
2165
+ * Flags 0-31 would be stored in the first int, flags 32-63 in the second int, etc.
2166
+ *
2167
+ * @param flag
2168
+ * @returns bitFlags
2169
+ */
2170
+ static setBitFlag(flag) {
2171
+ const result = inv('0xE84AAC1B22A73E99', pvi(), flag);
2172
+ return result;
2173
+ }
2174
+ /**
2175
+ * Saves the benchmark recording to %USERPROFILE%\Documents\Rockstar Games\Red Dead Redemption 2\Benchmarks and submits some metrics. Old name: _SAVE_BENCHMARK_RECORDING
2176
+ */
2177
+ static saveEndUserBenchmark() {
2178
+ inv('0xF4743E2ECC02B3DA');
2179
+ }
2180
+ /**
2181
+ * magdemo = magazine demo, i. e. for magazines such as IGN, pre play phases to prepare articles etc. - example 2012 builds for V
2182
+ * Hardcoded to return false.
2183
+ *
2184
+ * @returns
2185
+ */
2186
+ static isMagDemo1Active() {
2187
+ return inv('0x5FC9357C26DAEFCE');
2188
+ }
2189
+ static resetWantedResponseNumPedsToSpawn() {
2190
+ inv('0xEF42F56F69877125');
2191
+ }
2192
+ /**
2193
+ * Returns value of the '-benchmarkPass' command line option. Old name: _GET_BENCHMARK_PASS_FROM_COMMAND_LINE
2194
+ *
2195
+ * @returns
2196
+ */
2197
+ static getBenchmarkPass() {
2198
+ return inv('0x9297DACF3A2CDFF7', rai());
2199
+ }
2200
+ /**
2201
+ * nullsub, doesn't do anything
2202
+ *
2203
+ * @param p0
2204
+ * @param p1
2205
+ */
2206
+ static activityFeedCreate(p0, p1) {
2207
+ inv('0xCC7FC854B956A128', p0, p1);
2208
+ }
2209
+ /**
2210
+ * Cheats are GTA IV cheats: 0 = unknown
2211
+ * 1 = unknown (same as 0)
2212
+ * 2 = Max Health and Armor
2213
+ * 3 = Raise Wanted Level
2214
+ * 4 = Lower Wanted Level
2215
+ * 5 = unknown (does nothing)
2216
+ * 6 = Change Weather
2217
+ * 7 = Spawn Annihilator
2218
+ * 8 = Spawn NRG 900
2219
+ * 9 = Spawn FBI
2220
+ * 10 = Spawn Jetmax
2221
+ * 11 = Spawn Comet
2222
+ * 12 = Spawn Turismo
2223
+ * 13 = Spawn Cognoscenti
2224
+ * 14 = Spawn Super GT
2225
+ * 15 = Spawn Sanchez Initially used in Max Payne 3, that's why we know the name.
2226
+ *
2227
+ * @param cheatId
2228
+ */
2229
+ static setCheatActive(cheatId) {
2230
+ inv('0xD4958E8CF0DE0DD0', cheatId);
2231
+ }
2232
+ /**
2233
+ * Note: The first bit in 'flags' must not be set.
2234
+ * It is also required to pass at least one extra argument (this must be a text label string or hash).
2235
+ * When passing a hash, flags should be 0.
2236
+ *
2237
+ * @param flags
2238
+ * @param ...args
2239
+ * @returns
2240
+ */
2241
+ static varString(flags, ...args) {
2242
+ return inv('0xFA925AC00EB830B9', flags, ...args, rai());
2243
+ }
2244
+ static resetScriptTimeWithinFrame() {
2245
+ inv('0x1411A7CBC3A6EB7B');
2246
+ }
2247
+ /**
2248
+ * @param item
2249
+ * @returns
2250
+ */
2251
+ static getEntityFromItem(item) {
2252
+ return createFromHandle('Entity', inv('0xEE04C0AFD4EFAF0E', item, rai()));
2253
+ }
2254
+ /**
2255
+ * @param handle
2256
+ * @returns
2257
+ */
2258
+ static isBaseAPersistentCharacter(handle) {
2259
+ return inv('0x716F17F8A0419F95', handle);
2260
+ }
2261
+ /**
2262
+ * @returns
2263
+ */
2264
+ static getPrevWeatherTypeHashName() {
2265
+ return (inv('0x4BEB42AEBCA732E9', rai())) & 0xFFFFFFFF;
2266
+ }
2267
+ /**
2268
+ * @param p0
2269
+ * @returns
2270
+ */
2271
+ static N_0x627B68D9CE6EE8DE(p0) {
2272
+ return inv('0x627B68D9CE6EE8DE', p0);
2273
+ }
2274
+ /**
2275
+ * @returns
2276
+ */
2277
+ static getNumberOfInstructions() {
2278
+ return inv('0x72904D3D62AF5839', rai());
2279
+ }
2280
+ /**
2281
+ * @param pos1
2282
+ * @param pos2
2283
+ * @param pedDensity
2284
+ * @param trafficDensity
2285
+ * @param p8
2286
+ * @param p9
2287
+ * @returns
2288
+ */
2289
+ static addPopMultiplierArea(pos1, pos2, pedDensity, trafficDensity, p8, p9) {
2290
+ return inv('0x5EBDA1A3B8CB5EF7', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), f(pedDensity), f(trafficDensity), p8, p9, rai());
2291
+ }
2292
+ /**
2293
+ * @param rangeStart
2294
+ * @param rangeEnd
2295
+ * @param p3
2296
+ * @returns var
2297
+ */
2298
+ static setBitsInRange(rangeStart, rangeEnd, p3) {
2299
+ const result = inv('0x324DC1CEF57F31E6', pvi(), rangeStart, rangeEnd, p3);
2300
+ return result;
2301
+ }
2302
+ }