@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  627. package/src/namespaces/Voice.ts +189 -0
  628. package/src/namespaces/VolumeStatics.ts +569 -0
  629. package/src/namespaces/Water.ts +175 -0
  630. package/src/namespaces/WeaponStatics.ts +968 -0
  631. package/src/namespaces/Zone.ts +50 -0
  632. package/src/structs/BufferedClass.ts +14 -0
  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,1360 @@
1
+ import { Vector3 } from '../types/Vector3';
2
+ import { createFromHandle } from '../types/HandleRegistry';
3
+ import { inv, rai, raf, rav, pvi, _h, f } from '../types/NativeAliases';
4
+ export class CamStatics {
5
+ /**
6
+ * @param dictionary
7
+ * @param shotName
8
+ * @param duration
9
+ * @returns
10
+ */
11
+ static N_0x465F04F68AD38197(dictionary, shotName, duration) {
12
+ return inv('0x465F04F68AD38197', dictionary, shotName, duration);
13
+ }
14
+ /**
15
+ * @param p0
16
+ */
17
+ static N_0xE2BB2D6A9FE2ECDE(p0) {
18
+ inv('0xE2BB2D6A9FE2ECDE', p0);
19
+ }
20
+ /**
21
+ * @param cameraDictionary
22
+ */
23
+ static unloadCameraDataDict(cameraDictionary) {
24
+ inv('0x798BE43C9393632B', cameraDictionary);
25
+ }
26
+ /**
27
+ * @param sLocationDictName
28
+ * @returns
29
+ */
30
+ static isCinematicCamLocationLoaded(sLocationDictName) {
31
+ return inv('0xAA235E2F2C09E952', sLocationDictName, rai());
32
+ }
33
+ /**
34
+ * @returns
35
+ */
36
+ static N_0x450769C833D58844() {
37
+ return inv('0x450769C833D58844');
38
+ }
39
+ /**
40
+ * @param p0
41
+ * @param p1
42
+ * @param p2
43
+ * @param p3
44
+ * @param p4
45
+ * @param p5
46
+ */
47
+ static requestLetterBoxOvertime(p0, p1, p2, p3, p4, p5) {
48
+ inv('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
49
+ }
50
+ /**
51
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
52
+ * *DISABLE**
53
+ */
54
+ static N_0x0F1FFEF5D54AE832() {
55
+ inv('0x0F1FFEF5D54AE832');
56
+ }
57
+ /**
58
+ * Returns true if player is in first person
59
+ *
60
+ * @returns
61
+ */
62
+ static isInFullFirstPersonMode() {
63
+ return inv('0xD1BA66940E94C547');
64
+ }
65
+ /**
66
+ * @returns
67
+ */
68
+ static isFirstPersonAimCamActive() {
69
+ return inv('0xF63134C54B6EC212', rai());
70
+ }
71
+ /**
72
+ * @param cameraDictionary
73
+ */
74
+ static N_0xAC77757C05DE9E5A(cameraDictionary) {
75
+ inv('0xAC77757C05DE9E5A', cameraDictionary);
76
+ }
77
+ /**
78
+ * @param p0
79
+ */
80
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0) {
81
+ inv('0x8459B3E64257B21D', f(p0));
82
+ }
83
+ /**
84
+ * @param p0
85
+ * @param pos1
86
+ * @param p4
87
+ * @param p5
88
+ * @param p6
89
+ * @param p7
90
+ */
91
+ static setGameplayPedHint(p0, pos1, p4, p5, p6, p7) {
92
+ inv('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
93
+ }
94
+ /**
95
+ * @returns
96
+ */
97
+ static getFinalRenderedCamCoord() {
98
+ return Vector3.fromArray(inv('0x5352E025EC2B416F', rav()));
99
+ }
100
+ /**
101
+ * @param dictionary
102
+ * @param shotName
103
+ * @param cameraName
104
+ * @param p3
105
+ */
106
+ static cinematicLocationTriggerScriptedShotEvent(dictionary, shotName, cameraName, p3) {
107
+ inv('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
108
+ }
109
+ /**
110
+ * @param cameraDictionary
111
+ * @returns
112
+ */
113
+ static isCamDataDictLoaded(cameraDictionary) {
114
+ return inv('0xDD0B7C5AE58F721D', cameraDictionary);
115
+ }
116
+ /**
117
+ * Forces camera position to closest 3rd person
118
+ */
119
+ static forceThirdPersonCloseThisFrame() {
120
+ inv('0x718C6ECF5E8CBDD4');
121
+ }
122
+ /**
123
+ * @param p0
124
+ * @param p1
125
+ */
126
+ static N_0x0FF7125F07DEB84F(p0, p1) {
127
+ inv('0x0FF7125F07DEB84F', p0, p1);
128
+ }
129
+ /**
130
+ * @param cameraDictionary
131
+ */
132
+ static create2(cameraDictionary) {
133
+ inv('0x7B0279170961A73F', cameraDictionary);
134
+ }
135
+ /**
136
+ * Camera will be or is running
137
+ */
138
+ static N_0xC3742F1FDF0A6824() {
139
+ inv('0xC3742F1FDF0A6824');
140
+ }
141
+ /**
142
+ * @returns
143
+ */
144
+ static getRenderingCam() {
145
+ return createFromHandle('Cam', inv('0x03A8931ECC8015D6', rai()));
146
+ }
147
+ /**
148
+ * @param p0
149
+ */
150
+ static N_0x8505E05FC8822843(p0) {
151
+ inv('0x8505E05FC8822843', p0);
152
+ }
153
+ /**
154
+ * @param p0
155
+ */
156
+ static N_0x2DD3149DC34A3F4C(p0) {
157
+ inv('0x2DD3149DC34A3F4C', p0);
158
+ }
159
+ static N_0xFC3F638BE2B6BB02() {
160
+ inv('0xFC3F638BE2B6BB02');
161
+ }
162
+ /**
163
+ * _IS_SCRIPTED_S*
164
+ *
165
+ * @returns
166
+ */
167
+ static N_0x975F6EBB62632FE3() {
168
+ return inv('0x975F6EBB62632FE3', rai());
169
+ }
170
+ /**
171
+ * @param dictionary
172
+ * @param shotName
173
+ * @param duration
174
+ * @returns
175
+ */
176
+ static N_0xEA113BF9B0C0C5D7(dictionary, shotName, duration) {
177
+ return inv('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
178
+ }
179
+ /**
180
+ * @param cameraDictionary
181
+ * @returns
182
+ */
183
+ static N_0xC285FD21294A1C49(cameraDictionary) {
184
+ return inv('0xC285FD21294A1C49', cameraDictionary, rai());
185
+ }
186
+ static disableCinematicModeThisFrame() {
187
+ inv('0x8910C24B7E0046EC');
188
+ }
189
+ /**
190
+ * @param p0
191
+ * @param p1
192
+ */
193
+ static N_0xF48664E9C83825E3(p0, p1) {
194
+ inv('0xF48664E9C83825E3', p0, p1);
195
+ }
196
+ /**
197
+ * @returns
198
+ */
199
+ static isGameplayCamLookingBehind() {
200
+ return inv('0x8FE0D24FFD04D5A2', rai());
201
+ }
202
+ /**
203
+ * @param cameraDictionary
204
+ * @returns
205
+ */
206
+ static isCameraAvailable(cameraDictionary) {
207
+ return inv('0x927B810E43E99932', cameraDictionary);
208
+ }
209
+ /**
210
+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
211
+ */
212
+ static disableCinematicBonnetCameraThisUpdate() {
213
+ inv('0xA5929C2E57AC90D1');
214
+ }
215
+ /**
216
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
217
+ * *DISABLE**
218
+ */
219
+ static N_0xA8BA2E0204D8486F() {
220
+ inv('0xA8BA2E0204D8486F');
221
+ }
222
+ /**
223
+ * Forces gameplay cam to specified vehicle as if you were in it
224
+ *
225
+ * @param vehicle
226
+ * @param p1
227
+ */
228
+ static setInVehicleCamStateThisUpdate(vehicle, p1) {
229
+ inv('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
230
+ }
231
+ /**
232
+ * @param camName
233
+ * @param pos
234
+ * @param rot
235
+ * @param fov
236
+ * @param p8
237
+ * @param p9
238
+ * @returns
239
+ */
240
+ static createCamWithParams(camName, pos, rot, fov, p8, p9) {
241
+ return createFromHandle('Cam', inv('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
242
+ }
243
+ /**
244
+ * @returns
245
+ */
246
+ static getPhotoModeFocusDistance() {
247
+ return inv('0x18FC740FFDCD7454', raf());
248
+ }
249
+ static N_0x70A6658D476C6187() {
250
+ inv('0x70A6658D476C6187');
251
+ }
252
+ /**
253
+ * @param dictionary
254
+ * @param shotName
255
+ * @param cameraName
256
+ * @returns
257
+ */
258
+ static N_0x1D931B7CC0EE3956(dictionary, shotName, cameraName) {
259
+ return inv('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
260
+ }
261
+ static N_0xCF69EA05CD9C33C9() {
262
+ inv('0xCF69EA05CD9C33C9');
263
+ }
264
+ /**
265
+ * @param camHash
266
+ * @param p1
267
+ * @returns
268
+ */
269
+ static createCamera(camHash, p1) {
270
+ return createFromHandle('Cam', inv('0x57CDF879EA466C46', _h(camHash), p1, rai()));
271
+ }
272
+ /**
273
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
274
+ *
275
+ * @param camInitialZoom
276
+ */
277
+ static setGameplayCamInitialZoom(camInitialZoom) {
278
+ inv('0xBCDA0BA8762FACB9', f(camInitialZoom));
279
+ }
280
+ /**
281
+ * Only used in R* Script fm_mission_controller
282
+ *
283
+ * @param name
284
+ * @param entity
285
+ */
286
+ static cinematicLocationOverrideTargetEntityThisUpdate(name, entity) {
287
+ inv('0x0B0F914459731F60', name, entity.handle);
288
+ }
289
+ /**
290
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
291
+ * *IS_SC(REEN*)* (?)
292
+ *
293
+ * @returns
294
+ */
295
+ static N_0x1204EB53A5FBC63D() {
296
+ return inv('0x1204EB53A5FBC63D', rai());
297
+ }
298
+ static freezeGameplayCamThisFrame() {
299
+ inv('0x027CAB2C3AF27010');
300
+ }
301
+ /**
302
+ * @returns
303
+ */
304
+ static isInterpolatingFromScriptCams() {
305
+ return inv('0x251241CAEC707106', rai());
306
+ }
307
+ /**
308
+ * @param p0
309
+ */
310
+ static N_0x9AC65A36D3C0C189(p0) {
311
+ inv('0x9AC65A36D3C0C189', p0);
312
+ }
313
+ /**
314
+ * @returns
315
+ */
316
+ static N_0xF824530B612FE0CE() {
317
+ return inv('0xF824530B612FE0CE');
318
+ }
319
+ /**
320
+ * @returns
321
+ */
322
+ static getFirstPersonAimCamZoomFactor() {
323
+ return inv('0xB4132CA1B0EE1365', raf());
324
+ }
325
+ /**
326
+ * @param rotationOrder
327
+ * @returns
328
+ */
329
+ static getGameplayCamRot(rotationOrder) {
330
+ return Vector3.fromArray(inv('0x0252D2B5582957A6', rotationOrder, rav()));
331
+ }
332
+ /**
333
+ * @param camName
334
+ * @param p1
335
+ * @returns
336
+ */
337
+ static createCam(camName, p1) {
338
+ return createFromHandle('Cam', inv('0xE72CDBA7F0A02DD6', camName, p1, rai()));
339
+ }
340
+ /**
341
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
342
+ *
343
+ * @param duration
344
+ */
345
+ static doScreenFadeOut(duration) {
346
+ inv('0x40C719A5E410B9E4', duration);
347
+ }
348
+ /**
349
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
350
+ * Params: targetPed = death cam focuses on it
351
+ *
352
+ * @param targetPed
353
+ */
354
+ static forceCinematicDeathCamOnPed(targetPed) {
355
+ inv('0xE3639DB78B3B5400', targetPed.handle);
356
+ }
357
+ /**
358
+ * @param p0
359
+ */
360
+ static N_0xC252C0CC969AF79A(p0) {
361
+ inv('0xC252C0CC969AF79A', p0);
362
+ }
363
+ static N_0x3C486E334520579D() {
364
+ inv('0x3C486E334520579D');
365
+ }
366
+ /**
367
+ * Only used in R* Script camera_photomode
368
+ *
369
+ * @returns
370
+ */
371
+ static isAnimSceneCamActive() {
372
+ return inv('0x20389408F0E93B9A');
373
+ }
374
+ /**
375
+ * Hash used in finale1.ysc: 1726668277
376
+ *
377
+ * @param pos
378
+ * @param duration
379
+ * @param blendOutDuration
380
+ * @param blendInDuration
381
+ * @param p6
382
+ */
383
+ static setGameplayCoordHint(pos, duration, blendOutDuration, blendInDuration, p6) {
384
+ inv('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
385
+ }
386
+ /**
387
+ * @returns
388
+ */
389
+ static N_0x14C4A49E36C29E49() {
390
+ return inv('0x14C4A49E36C29E49');
391
+ }
392
+ /**
393
+ * @returns
394
+ */
395
+ static isScreenFadingIn() {
396
+ return inv('0x0CECCC63FFA2EF24', rai());
397
+ }
398
+ /**
399
+ * @returns
400
+ */
401
+ static isGameplayCamShaking() {
402
+ return inv('0xEA4C5F4AA0A4DBEF', rai());
403
+ }
404
+ /**
405
+ * @returns
406
+ */
407
+ static N_0x190F7DA1AC09A8EF() {
408
+ return inv('0x190F7DA1AC09A8EF');
409
+ }
410
+ /**
411
+ * @param p0
412
+ * @param p1
413
+ * @param p2
414
+ */
415
+ static N_0x3B8E3AD9677CE12B(p0, p1, p2) {
416
+ inv('0x3B8E3AD9677CE12B', p0, p1, p2);
417
+ }
418
+ /**
419
+ * @returns
420
+ */
421
+ static getGameplayCamRelativePitch() {
422
+ return inv('0x99AADEBBA803F827', raf());
423
+ }
424
+ /**
425
+ * @param p0
426
+ */
427
+ static N_0x8E036B41C37D0E5F(p0) {
428
+ inv('0x8E036B41C37D0E5F', p0);
429
+ }
430
+ /**
431
+ * @param p0
432
+ * @param p1
433
+ */
434
+ static N_0x1F6EBD94680252CE(p0, p1) {
435
+ inv('0x1F6EBD94680252CE', p0, p1);
436
+ }
437
+ /**
438
+ * @returns
439
+ */
440
+ static N_0xB6A80E1E3A5444F1() {
441
+ return inv('0xB6A80E1E3A5444F1');
442
+ }
443
+ /**
444
+ * @returns
445
+ */
446
+ static getGameplayCamRelativeHeading() {
447
+ return inv('0xC4ABF536048998AA', raf());
448
+ }
449
+ /**
450
+ * @param p0
451
+ */
452
+ static N_0x1FC6C727D30FFDDE(p0) {
453
+ inv('0x1FC6C727D30FFDDE', p0);
454
+ }
455
+ /**
456
+ * @returns
457
+ */
458
+ static isInCinematicMode() {
459
+ return inv('0x74F1D22EFA71FAB8');
460
+ }
461
+ /**
462
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
463
+ * _RES*
464
+ *
465
+ * @param shakeName
466
+ * @param intensity
467
+ */
468
+ static N_0xC3E9E5D4F413B773(shakeName, intensity) {
469
+ inv('0xC3E9E5D4F413B773', shakeName, f(intensity));
470
+ }
471
+ /**
472
+ * @param p0
473
+ */
474
+ static N_0x1D9F72DD4FD9A9D7(p0) {
475
+ inv('0x1D9F72DD4FD9A9D7', p0);
476
+ }
477
+ static N_0xE6F364DE6C2FDEFE() {
478
+ inv('0xE6F364DE6C2FDEFE');
479
+ }
480
+ /**
481
+ * @param shakeName
482
+ * @param intensity
483
+ */
484
+ static shakeGameplayCam(shakeName, intensity) {
485
+ inv('0xD9B31B4650520529', shakeName, f(intensity));
486
+ }
487
+ /**
488
+ * @returns
489
+ */
490
+ static N_0x796085220ADCC847() {
491
+ return inv('0x796085220ADCC847');
492
+ }
493
+ /**
494
+ * @param p0
495
+ */
496
+ static forceCinematicRenderingThisUpdate(p0) {
497
+ inv('0x702B75DC9D3EDE56', p0);
498
+ }
499
+ /**
500
+ * Maintains the death camera after respawn
501
+ *
502
+ * @param toggle
503
+ */
504
+ static N_0x63E5841A9264D016(toggle) {
505
+ inv('0x63E5841A9264D016', toggle);
506
+ }
507
+ static N_0x41E452A3C580D1A7() {
508
+ inv('0x41E452A3C580D1A7');
509
+ }
510
+ /**
511
+ * @param p0
512
+ */
513
+ static N_0x728491FB3DFFEF99(p0) {
514
+ inv('0x728491FB3DFFEF99', p0);
515
+ }
516
+ /**
517
+ * @returns
518
+ */
519
+ static isGameplayHintActive() {
520
+ return inv('0x2E04AB5FEE042D4A', rai());
521
+ }
522
+ /**
523
+ * @param FOV
524
+ */
525
+ static setGameplayHintFov(FOV) {
526
+ inv('0x661E58BC6F00A49A', f(FOV));
527
+ }
528
+ /**
529
+ * @param p0
530
+ */
531
+ static N_0xB85C13E0BF1F2A1C(p0) {
532
+ inv('0xB85C13E0BF1F2A1C', p0);
533
+ }
534
+ /**
535
+ * @returns
536
+ */
537
+ static N_0x73FF6BE63DC18819() {
538
+ return inv('0x73FF6BE63DC18819');
539
+ }
540
+ /**
541
+ * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
542
+ * *IS_GAMEPLAY**
543
+ *
544
+ * @param shakeName
545
+ * @returns
546
+ */
547
+ static N_0x0060B31968E60E41(shakeName) {
548
+ return inv('0x0060B31968E60E41', shakeName, rai());
549
+ }
550
+ /**
551
+ * @param dictionary
552
+ * @param shotName
553
+ * @param duration
554
+ * @returns
555
+ */
556
+ static N_0xC3AEBB276825A359(dictionary, shotName, duration) {
557
+ return inv('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
558
+ }
559
+ /**
560
+ * @param p0
561
+ * @param p1
562
+ */
563
+ static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0, p1) {
564
+ inv('0x05BD5E4088B30A66', f(p0), f(p1));
565
+ }
566
+ /**
567
+ * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
568
+ *
569
+ * @param entity
570
+ */
571
+ static setGameplayCamIgnoreEntityCollisionThisUpdate(entity) {
572
+ inv('0xD904F75DBD7AB865', entity.handle);
573
+ }
574
+ /**
575
+ * Zooms in the third person camera closer to ground level.
576
+ * Must be called every frame to interpolate.
577
+ * Pass false to reset.
578
+ *
579
+ * @param toggle
580
+ */
581
+ static N_0x71D71E08A7ED5BD7(toggle) {
582
+ inv('0x71D71E08A7ED5BD7', toggle);
583
+ }
584
+ /**
585
+ * @returns
586
+ */
587
+ static isAimCamActive() {
588
+ return inv('0x698F456FB909E077', rai());
589
+ }
590
+ /**
591
+ * @param p0
592
+ * @param p1
593
+ * @param p2
594
+ */
595
+ static cinematicLocationStopScriptedShotEvent(p0, p1, p2) {
596
+ inv('0x6D4D25C2137FF511', p0, p1, p2);
597
+ }
598
+ /**
599
+ * Zooms in the gameplay camera to the next zoom level?
600
+ * USE_* - WAS_*
601
+ */
602
+ static N_0x632BE8D84846FA56() {
603
+ inv('0x632BE8D84846FA56');
604
+ }
605
+ /**
606
+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
607
+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
608
+ *
609
+ * @param render
610
+ * @param distance
611
+ * @param blendBackSmoothingType
612
+ * @param p3
613
+ * @param p4
614
+ * @param p5
615
+ */
616
+ static stopRenderingScriptCamsUsingCatchUp(render, distance, blendBackSmoothingType, p3, p4, p5) {
617
+ inv('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
618
+ }
619
+ static N_0x7E40A01B11398FCB() {
620
+ inv('0x7E40A01B11398FCB');
621
+ }
622
+ /**
623
+ * @param p0
624
+ */
625
+ static N_0x39073DA4EDDBC91D(p0) {
626
+ inv('0x39073DA4EDDBC91D', p0);
627
+ }
628
+ /**
629
+ * @returns
630
+ */
631
+ static isFollowVehicleCamActive() {
632
+ return inv('0xA40C2F51FB589E9A', rai());
633
+ }
634
+ /**
635
+ * ease - smooth transition between the camera's positions
636
+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
637
+ * character (gameplay) camera, call this native with render set to FALSE.
638
+ * Setting ease to TRUE will smooth the transition.
639
+ *
640
+ * @param render
641
+ * @param ease
642
+ * @param easeTime
643
+ * @param p3
644
+ * @param p4
645
+ * @param p5
646
+ */
647
+ static renderScriptCams(render, ease, easeTime, p3, p4, p5) {
648
+ inv('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
649
+ }
650
+ /**
651
+ * @param p0
652
+ * @param p1
653
+ * @param p2
654
+ * @param p3
655
+ */
656
+ static N_0xE28F73212A813E82(p0, p1, p2, p3) {
657
+ inv('0xE28F73212A813E82', p0, p1, p2, p3);
658
+ }
659
+ /**
660
+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
661
+ *
662
+ * @returns
663
+ */
664
+ static hasLetterBox() {
665
+ return inv('0x81DCFD13CF39920E');
666
+ }
667
+ /**
668
+ * @returns
669
+ */
670
+ static N_0x6DFD37E586D4F44F() {
671
+ return inv('0x6DFD37E586D4F44F');
672
+ }
673
+ /**
674
+ * @returns
675
+ */
676
+ static N_0x1811A02277A9E49D() {
677
+ return inv('0x1811A02277A9E49D', rai());
678
+ }
679
+ /**
680
+ * @returns
681
+ */
682
+ static N_0x80D7A3E39B120BC4() {
683
+ return inv('0x80D7A3E39B120BC4');
684
+ }
685
+ /**
686
+ * Not official name
687
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
688
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
689
+ *
690
+ * @param camSpeed
691
+ * @param enableSlide
692
+ * @param slideOffset
693
+ * @param enableZoom
694
+ * @param zoomOffset
695
+ */
696
+ static setGameplayCamParamsThisUpdate(camSpeed, enableSlide, slideOffset, enableZoom, zoomOffset) {
697
+ inv('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
698
+ }
699
+ /**
700
+ * @param p0
701
+ */
702
+ static stopCodeGameplayHint(p0) {
703
+ inv('0x93759A83D0D844E7', p0);
704
+ }
705
+ /**
706
+ * @param camHash
707
+ * @param pos
708
+ * @param rot
709
+ * @param fov
710
+ * @param p8
711
+ * @param p9
712
+ * @returns
713
+ */
714
+ static createCameraWithParams(camHash, pos, rot, fov, p8, p9) {
715
+ return createFromHandle('Cam', inv('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
716
+ }
717
+ /**
718
+ * @param p0
719
+ */
720
+ static setCinematicModeActive(p0) {
721
+ inv('0xCE7A90B160F75046', p0);
722
+ }
723
+ /**
724
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
725
+ *
726
+ * @param p0
727
+ */
728
+ static setGameplayHintCameraRelativeSideOffset(p0) {
729
+ inv('0xF86B6F93727C59C9', f(p0));
730
+ }
731
+ /**
732
+ * @param p0
733
+ */
734
+ static N_0x6519238858AF5479(p0) {
735
+ inv('0x6519238858AF5479', p0);
736
+ }
737
+ /**
738
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
739
+ *
740
+ * @param heading
741
+ * @param p1
742
+ */
743
+ static setGameplayCamRelativeHeading(heading, p1) {
744
+ inv('0x5D1EB123EAC5D071', f(heading), f(p1));
745
+ }
746
+ /**
747
+ * @param p0
748
+ * @param p1
749
+ */
750
+ static N_0x4D2F46D1B28D90FB(p0, p1) {
751
+ inv('0x4D2F46D1B28D90FB', p0, p1);
752
+ }
753
+ /**
754
+ * @returns
755
+ */
756
+ static getPhotoModeFocalLength() {
757
+ return inv('0x2533BAFFBE737E54', raf());
758
+ }
759
+ /**
760
+ * @returns
761
+ */
762
+ static N_0x2AB7C81B3F70570C() {
763
+ return inv('0x2AB7C81B3F70570C');
764
+ }
765
+ /**
766
+ * @param cameraDictionary
767
+ */
768
+ static loadCameraDataDict(cameraDictionary) {
769
+ inv('0x6A4D224FC7643941', cameraDictionary);
770
+ }
771
+ /**
772
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
773
+ */
774
+ static disableOnFootFirstPersonViewThisUpdate2() {
775
+ inv('0x05AB44D906738426');
776
+ }
777
+ static N_0xF1A6FEEDF3776EF9() {
778
+ inv('0xF1A6FEEDF3776EF9');
779
+ }
780
+ /**
781
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
782
+ *
783
+ * @param p0
784
+ * @param distance
785
+ */
786
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0, distance) {
787
+ inv('0x2126C740A4AC370B', f(p0), f(distance));
788
+ }
789
+ /**
790
+ * More info: see HAS_LETTER_BOX
791
+ *
792
+ * @returns
793
+ */
794
+ static getLetterBoxRatio() {
795
+ return inv('0xA2B1C7EF759A63CE', raf());
796
+ }
797
+ /**
798
+ * @returns
799
+ */
800
+ static N_0x7CE9DC58E3E4755F() {
801
+ return inv('0x7CE9DC58E3E4755F');
802
+ }
803
+ /**
804
+ * @param p0
805
+ * @param p1
806
+ */
807
+ static N_0xFEB8646818294C75(p0, p1) {
808
+ inv('0xFEB8646818294C75', p0, p1);
809
+ }
810
+ /**
811
+ * @param p0
812
+ */
813
+ static N_0xDB382FE20C2DA222(p0) {
814
+ inv('0xDB382FE20C2DA222', p0);
815
+ }
816
+ /**
817
+ * @param p0
818
+ */
819
+ static N_0x29E6655DF3590B0D(p0) {
820
+ inv('0x29E6655DF3590B0D', p0);
821
+ }
822
+ /**
823
+ * @param pos
824
+ * @param radius
825
+ * @returns
826
+ */
827
+ static isSphereVisible(pos, radius) {
828
+ return inv('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
829
+ }
830
+ /**
831
+ * @param camInitialHeading
832
+ */
833
+ static setGameplayCamInitialHeading(camInitialHeading) {
834
+ inv('0x6C1053C433A573CF', f(camInitialHeading));
835
+ }
836
+ /**
837
+ * @param p0
838
+ */
839
+ static stopGameplayHint(p0) {
840
+ inv('0x1BCEC33D54CFCA8A', p0);
841
+ }
842
+ /**
843
+ * @param p0
844
+ */
845
+ static N_0x0961B089947BA6D0(p0) {
846
+ inv('0x0961B089947BA6D0', p0);
847
+ }
848
+ /**
849
+ * minimum: Degrees between -90f and 90f.
850
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
851
+ *
852
+ * @param minimum
853
+ * @param maximum
854
+ */
855
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum, maximum) {
856
+ inv('0x326C7AA308F3DF6A', f(minimum), f(maximum));
857
+ }
858
+ /**
859
+ * @returns
860
+ */
861
+ static N_0x6072B7420A83A03F() {
862
+ return inv('0x6072B7420A83A03F');
863
+ }
864
+ /**
865
+ * @param p0
866
+ */
867
+ static N_0xC205B3C54C6A4E37(p0) {
868
+ inv('0xC205B3C54C6A4E37', p0);
869
+ }
870
+ /**
871
+ * @param p0
872
+ */
873
+ static setScriptedCameraIsFirstPersonThisFrame(p0) {
874
+ inv('0x1DD95A8D6B24A0C9', p0);
875
+ }
876
+ /**
877
+ * @param p0
878
+ * @param p1
879
+ * @param p2
880
+ * @returns
881
+ */
882
+ static isFirstPersonCameraActive(p0, p1, p2) {
883
+ return inv('0xA24C1D341C6E0D53', p0, p1, p2);
884
+ }
885
+ static N_0x3C8F74E8FE751614() {
886
+ inv('0x3C8F74E8FE751614');
887
+ }
888
+ /**
889
+ * p6 & p7 - possibly length or time
890
+ *
891
+ * @param entity
892
+ * @param offset
893
+ * @param p4
894
+ * @param p5
895
+ * @param p6
896
+ * @param p7
897
+ * @param p8
898
+ */
899
+ static setGameplayEntityHint(entity, offset, p4, p5, p6, p7, p8) {
900
+ inv('0xD1F7F32640ADFD12', entity.handle, f(offset.x), f(offset.y), f(offset.z), p4, p5, p6, p7, p8);
901
+ }
902
+ /**
903
+ * Forces camera position to second furthest 3rd person
904
+ */
905
+ static forceThirdPersonCamThisFrame() {
906
+ inv('0x8370D34BD2E60B73');
907
+ }
908
+ /**
909
+ * @param p0
910
+ */
911
+ static setGameplayHintFollowDistanceScalar(p0) {
912
+ inv('0xDDDC54181868F81F', f(p0));
913
+ }
914
+ /**
915
+ * @returns
916
+ */
917
+ static isCamPhotofxRunning() {
918
+ return inv('0xA14D5FE82BCB1D9E');
919
+ }
920
+ /**
921
+ * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
922
+ *
923
+ * @param amplitude
924
+ */
925
+ static setGameplayCamShakeAmplitude(amplitude) {
926
+ inv('0x570E35F5C4A44838', f(amplitude));
927
+ }
928
+ /**
929
+ * @param dictionary
930
+ * @param shotName
931
+ * @param duration
932
+ */
933
+ static cinematicLocationTriggerScriptedShotEvent2(dictionary, shotName, duration) {
934
+ inv('0xBC016635D6A73B31', dictionary, shotName, duration);
935
+ }
936
+ /**
937
+ * Sets the camera pitch. Parameters:
938
+ * x = pitches the camera on the x axis.
939
+ * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
940
+ *
941
+ * @param x
942
+ * @param Value2
943
+ */
944
+ static setGameplayCamRelativePitch(x, Value2) {
945
+ inv('0xFB760AF4F537B8BF', f(x), f(Value2));
946
+ }
947
+ /**
948
+ * Creates Kill Cam for specified Ped Handle
949
+ *
950
+ * @param ped
951
+ */
952
+ static createKillCam(ped) {
953
+ inv('0x2F994CC29CAA9D22', ped.handle);
954
+ }
955
+ /**
956
+ * @param p0
957
+ */
958
+ static setGameplayHintBaseOrbitPitchOffset(p0) {
959
+ inv('0x421192A2DA48FD01', f(p0));
960
+ }
961
+ /**
962
+ * @param p0
963
+ * @param p1
964
+ * @param p2
965
+ * @param p3
966
+ * @param p4
967
+ * @param p5
968
+ * @param p6
969
+ * @param p7
970
+ */
971
+ static setGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7) {
972
+ inv('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
973
+ }
974
+ /**
975
+ * Forces camera position to furthest 3rd person
976
+ */
977
+ static forceThirdPersonCamFarThisFrame() {
978
+ inv('0x1CFB749AD4317BDE');
979
+ }
980
+ /**
981
+ * Used to enable headshot kill replay when you headshot set ped.
982
+ * Params: p1 seems to be 0 or 1 in R* Scripts
983
+ *
984
+ * @param ped
985
+ * @param p1
986
+ */
987
+ static reactivatePedHeadshotExecuteSlowcam(ped, p1) {
988
+ inv('0x986F7A51EE3E1F92', ped.handle, p1);
989
+ }
990
+ static N_0x641092322A8852AB() {
991
+ inv('0x641092322A8852AB');
992
+ }
993
+ static triggerMissionFailedCam() {
994
+ inv('0x9A92C06ACBAF9731');
995
+ }
996
+ /**
997
+ * @returns
998
+ */
999
+ static N_0x8B1A5FE7E41E52B2() {
1000
+ return inv('0x8B1A5FE7E41E52B2');
1001
+ }
1002
+ /**
1003
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
1004
+ *
1005
+ * @param ped
1006
+ */
1007
+ static setGameplayCamFollowPedThisUpdate(ped) {
1008
+ inv('0x82E41D6ADE924FCA', ped.handle);
1009
+ }
1010
+ /**
1011
+ * @param name
1012
+ * @param pos
1013
+ * @param rot
1014
+ */
1015
+ static cinematicLocationSetLocationAndRotation(name, pos, rot) {
1016
+ inv('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
1017
+ }
1018
+ /**
1019
+ * @param camInitialPitch
1020
+ */
1021
+ static setGameplayCamInitialPitch(camInitialPitch) {
1022
+ inv('0x449995EA846D3FC2', f(camInitialPitch));
1023
+ }
1024
+ /**
1025
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
1026
+ *
1027
+ * @param p0
1028
+ */
1029
+ static setGameplayHintCameraRelativeVerticalOffset(p0) {
1030
+ inv('0x29E74F819150CC32', f(p0));
1031
+ }
1032
+ /**
1033
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
1034
+ *
1035
+ * @param p0
1036
+ * @param p1
1037
+ */
1038
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0, p1) {
1039
+ inv('0x715B7F5E8BED32A2', f(p0), f(p1));
1040
+ }
1041
+ /**
1042
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
1043
+ *
1044
+ * @param p0
1045
+ */
1046
+ static destroyAllCams(p0) {
1047
+ inv('0x163600D6E136C9F8', p0);
1048
+ }
1049
+ /**
1050
+ * @param cameraDictionary
1051
+ */
1052
+ static destroy(cameraDictionary) {
1053
+ inv('0x0A5A4F1979ABB40E', cameraDictionary);
1054
+ }
1055
+ /**
1056
+ * @returns
1057
+ */
1058
+ static getPhotoModeDof() {
1059
+ return inv('0x4653A741D17F2CD0', raf());
1060
+ }
1061
+ /**
1062
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
1063
+ *
1064
+ * @param locationDictName
1065
+ * @returns
1066
+ */
1067
+ static isCinematicCamLocationLoaded2(locationDictName) {
1068
+ return inv('0x595550376B7EA230', locationDictName, rai());
1069
+ }
1070
+ /**
1071
+ * @returns
1072
+ */
1073
+ static isGameplayCamRendering() {
1074
+ return inv('0x8660EA714834E412', rai());
1075
+ }
1076
+ /**
1077
+ * @returns
1078
+ */
1079
+ static N_0xEF9A3132A0AA6B19() {
1080
+ return inv('0xEF9A3132A0AA6B19');
1081
+ }
1082
+ /**
1083
+ * @returns
1084
+ */
1085
+ static getGameplayCamCoord() {
1086
+ return Vector3.fromArray(inv('0x595320200B98596E', rav()));
1087
+ }
1088
+ /**
1089
+ * @param p0
1090
+ */
1091
+ static setCinematicButtonActive(p0) {
1092
+ inv('0xB90411F480457A6C', p0);
1093
+ }
1094
+ /**
1095
+ * @param rotationOrder
1096
+ * @returns
1097
+ */
1098
+ static getFinalRenderedCamRot(rotationOrder) {
1099
+ return Vector3.fromArray(inv('0x602685BD85DD26CA', rotationOrder, rav()));
1100
+ }
1101
+ /**
1102
+ * @param locationDictName
1103
+ */
1104
+ static loadCinematicCamLocation(locationDictName) {
1105
+ inv('0x1B3C2D961F5FC0E1', locationDictName);
1106
+ }
1107
+ /**
1108
+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
1109
+ *
1110
+ * @param shakeName
1111
+ * @param intensity
1112
+ */
1113
+ static N_0xFEFDDC6E8FDF8A75(shakeName, intensity) {
1114
+ inv('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
1115
+ }
1116
+ /**
1117
+ * @returns
1118
+ */
1119
+ static N_0x5060FA977CEA4455() {
1120
+ return inv('0x5060FA977CEA4455');
1121
+ }
1122
+ /**
1123
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
1124
+ * p0: struct<32> /*256*\/
1125
+ *
1126
+ * @returns p0
1127
+ */
1128
+ static startCameraOrbit() {
1129
+ const result = inv('0x65B205BF30C13DDB', pvi());
1130
+ return result;
1131
+ }
1132
+ /**
1133
+ * @param p0
1134
+ * @param p1
1135
+ */
1136
+ static setWidescreenBorders(p0, p1) {
1137
+ inv('0xD7F4D54CF80AFA34', p0, p1);
1138
+ }
1139
+ static N_0x06557F6D96C86881() {
1140
+ inv('0x06557F6D96C86881');
1141
+ }
1142
+ /**
1143
+ * minimum: Degrees between -180f and 180f.
1144
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
1145
+ *
1146
+ * @param minimum
1147
+ * @param maximum
1148
+ */
1149
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum, maximum) {
1150
+ inv('0x14F3947318CA8AD2', f(minimum), f(maximum));
1151
+ }
1152
+ /**
1153
+ * @param p0
1154
+ */
1155
+ static N_0xDF7F5BE9150E47E4(p0) {
1156
+ inv('0xDF7F5BE9150E47E4', p0);
1157
+ }
1158
+ static N_0x04084490CC302CFB() {
1159
+ inv('0x04084490CC302CFB');
1160
+ }
1161
+ /**
1162
+ * @param p0
1163
+ */
1164
+ static stopGameplayCamShaking(p0) {
1165
+ inv('0xE0DE43D290FB65F9', p0);
1166
+ }
1167
+ /**
1168
+ * Creates Cinematic Black Bars (at top and bottom)
1169
+ * Disable instantly: false/false, Enable instantly: true/true
1170
+ *
1171
+ * @param p0
1172
+ * @param p1
1173
+ */
1174
+ static requestLetterBoxNow(p0, p1) {
1175
+ inv('0x69D65E89FFD72313', p0, p1);
1176
+ }
1177
+ /**
1178
+ * @param entity
1179
+ */
1180
+ static disableCamCollisionForObject(entity) {
1181
+ inv('0x7E3F546ACFE6C8D9', entity.handle);
1182
+ }
1183
+ /**
1184
+ * @returns
1185
+ */
1186
+ static getGameplayCamFov() {
1187
+ return inv('0xF6A96E5ACEEC6E50', raf());
1188
+ }
1189
+ /**
1190
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
1191
+ *
1192
+ * @param duration
1193
+ */
1194
+ static doScreenFadeIn(duration) {
1195
+ inv('0x6A053CF596F67DF7', duration);
1196
+ }
1197
+ /**
1198
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
1199
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
1200
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
1201
+ *
1202
+ * @param shakeName
1203
+ * @param p1
1204
+ */
1205
+ static stopGameplayCamShakingWithName(shakeName, p1) {
1206
+ inv('0x4285804FD65D8066', shakeName, p1);
1207
+ }
1208
+ /**
1209
+ * @returns
1210
+ */
1211
+ static isInterpolatingToScriptCams() {
1212
+ return inv('0x43AB9D5A7D415478', rai());
1213
+ }
1214
+ /**
1215
+ * @returns
1216
+ */
1217
+ static getFinalRenderedCamFov() {
1218
+ return inv('0x04AF77971E508F6A', raf());
1219
+ }
1220
+ /**
1221
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
1222
+ * Return type char in ida
1223
+ * *SET_GAMEPLAY_HINT**
1224
+ *
1225
+ * @param p0
1226
+ */
1227
+ static N_0x88544C0E3291DCAE(p0) {
1228
+ inv('0x88544C0E3291DCAE', p0);
1229
+ }
1230
+ /**
1231
+ * @returns
1232
+ */
1233
+ static isScreenFadedIn() {
1234
+ return inv('0x37F9A426FBCF4AF2', rai());
1235
+ }
1236
+ /**
1237
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
1238
+ */
1239
+ static disableOnFootFirstPersonViewThisUpdate() {
1240
+ inv('0x9C473089A934C930');
1241
+ }
1242
+ /**
1243
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
1244
+ */
1245
+ static invalidateCinematicVehicleIdleMode() {
1246
+ inv('0x634F4A0562CF19B8');
1247
+ }
1248
+ /**
1249
+ * @param dictionaryName
1250
+ */
1251
+ static unloadCinematicCameraLocation(dictionaryName) {
1252
+ inv('0x2412216FCC7B4E3E', dictionaryName);
1253
+ }
1254
+ /**
1255
+ * @returns
1256
+ */
1257
+ static isScreenFadedOut() {
1258
+ return inv('0xF5472C80DF2FF847', rai());
1259
+ }
1260
+ /**
1261
+ * @param dictionary
1262
+ * @param shotName
1263
+ * @param duration
1264
+ */
1265
+ static N_0xA54D643D0773EB65(dictionary, shotName, duration) {
1266
+ inv('0xA54D643D0773EB65', dictionary, shotName, duration);
1267
+ }
1268
+ /**
1269
+ * @returns
1270
+ */
1271
+ static isDeathFailCameraRunning() {
1272
+ return inv('0x139EFB0A71DD9011');
1273
+ }
1274
+ /**
1275
+ * @returns
1276
+ */
1277
+ static N_0xDC62CD70658E7A02() {
1278
+ return inv('0xDC62CD70658E7A02');
1279
+ }
1280
+ static forceLetterBoxThisUpdate() {
1281
+ inv('0xC64ABC0676AF262B');
1282
+ }
1283
+ /**
1284
+ * @param p0
1285
+ * @param p1
1286
+ * @param p2
1287
+ * @param p3
1288
+ * @param p4
1289
+ * @param p5
1290
+ * @param p6
1291
+ * @param p7
1292
+ */
1293
+ static setGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7) {
1294
+ inv('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1295
+ }
1296
+ /**
1297
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1298
+ * _SET_P* - _SET_S*
1299
+ *
1300
+ * @param p0
1301
+ */
1302
+ static setStartCinematicDeathCam(p0) {
1303
+ inv('0x6E969927CF632608', p0);
1304
+ }
1305
+ static N_0x6CAB0BA160B168D2() {
1306
+ inv('0x6CAB0BA160B168D2');
1307
+ }
1308
+ /**
1309
+ * @returns
1310
+ */
1311
+ static isScreenFadingOut() {
1312
+ return inv('0x02F39BEFE7B88D00', rai());
1313
+ }
1314
+ /**
1315
+ * @param p0
1316
+ * @param p1
1317
+ * @returns
1318
+ */
1319
+ static N_0x4138EE36BC3DC0A7(p0, p1) {
1320
+ return inv('0x4138EE36BC3DC0A7', p0, p1);
1321
+ }
1322
+ /**
1323
+ * nullsub, doesn't do anything
1324
+ */
1325
+ static disableFirstPersonFlashEffectThisUpdate() {
1326
+ inv('0x77D65669A05D1A1A');
1327
+ }
1328
+ /**
1329
+ * Returns true if first person camera is active in saloon1.ysc
1330
+ *
1331
+ * @returns
1332
+ */
1333
+ static forceFirstPersonCamThisFrame() {
1334
+ return inv('0x90DA5BA5C2635416');
1335
+ }
1336
+ static N_0x18C3DFAC458783BB() {
1337
+ inv('0x18C3DFAC458783BB');
1338
+ }
1339
+ static N_0x16E9ABDD34DDD931() {
1340
+ inv('0x16E9ABDD34DDD931');
1341
+ }
1342
+ /**
1343
+ * @param cameraDictionary
1344
+ */
1345
+ static create(cameraDictionary) {
1346
+ inv('0xB8B207C34285E978', cameraDictionary);
1347
+ }
1348
+ /**
1349
+ * @param p0
1350
+ */
1351
+ static N_0x5B637D6F3B67716A(p0) {
1352
+ inv('0x5B637D6F3B67716A', p0);
1353
+ }
1354
+ /**
1355
+ * @returns
1356
+ */
1357
+ static isCinematicCamRendering() {
1358
+ return inv('0xBF7C780731AADBF8', rai());
1359
+ }
1360
+ }