@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,968 @@
1
+ import type { eAmmoType } from '../enums/eAmmoType';
2
+ import type { eVehicleSeat } from '../enums/eVehicleSeat';
3
+ import type { eWeaponHash } from '../enums/eWeaponHash';
4
+ import type { Entity } from '../classes/Entity';
5
+ import type { Ped } from '../classes/Ped';
6
+ import type { Prop } from '../classes/Prop';
7
+ import type { Vehicle } from '../classes/Vehicle';
8
+ import { Vector2 } from '../types/Vector2';
9
+ import { Vector3 } from '../types/Vector3';
10
+ import { Vector4 } from '../types/Vector4';
11
+ import { Color } from '../types/Color';
12
+ import { createFromHandle } from '../types/HandleRegistry';
13
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
14
+
15
+ export class WeaponStatics {
16
+ /**
17
+ * @param componentHash
18
+ * @returns
19
+ */
20
+ static getWeaponComponentTypeModel(componentHash: string | number): string | number {
21
+ return (inv<number>('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
22
+ }
23
+
24
+ /**
25
+ * @param weaponObject
26
+ * @param level
27
+ */
28
+ static setWeaponDegradation(weaponObject: Prop, level: number): void {
29
+ inv<void>('0xA7A57E89E965D839', weaponObject.handle, f(level));
30
+ }
31
+
32
+ /**
33
+ * @param weaponHash Refer to [enum: eWeaponHash]
34
+ * @returns
35
+ */
36
+ static isWeaponShotgun(weaponHash: eWeaponHash): any {
37
+ return inv<number>('0xC75386174ECE95D5', weaponHash);
38
+ }
39
+
40
+ /**
41
+ * @param ammoHash Refer to [enum: eAmmoType]
42
+ * @returns
43
+ */
44
+ static isAmmoValid(ammoHash: eAmmoType): any {
45
+ return inv<number>('0x1F7977C9101F807F', ammoHash);
46
+ }
47
+
48
+ /**
49
+ * @param ammoHash Refer to [enum: eAmmoType]
50
+ * @returns
51
+ */
52
+ static isAmmoSilent2(ammoHash: eAmmoType): any {
53
+ return inv<number>('0x7EFACC589B98C488', ammoHash);
54
+ }
55
+
56
+ /**
57
+ * @param weaponHash Refer to [enum: eWeaponHash]
58
+ * @param permanentDegradationLevel
59
+ * @returns
60
+ */
61
+ static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null {
62
+ return inv<string>('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
63
+ }
64
+
65
+ /**
66
+ * Returns hash where WEAPON_ is replaced with SLOT_
67
+ *
68
+ * @param weaponHash Refer to [enum: eWeaponHash]
69
+ * @returns
70
+ */
71
+ static getWeapontypeSlot(weaponHash: eWeaponHash): string | number {
72
+ return (inv<number>('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
73
+ }
74
+
75
+ /**
76
+ * @param weaponHash Refer to [enum: eWeaponHash]
77
+ * @returns
78
+ */
79
+ static getWeaponUnlock(weaponHash: eWeaponHash): string | number {
80
+ return (inv<number>('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
81
+ }
82
+
83
+ /**
84
+ * @param weaponHash Refer to [enum: eWeaponHash]
85
+ * @returns Returns the ammo type, see: [enum: eAmmoType]
86
+ */
87
+ static getAmmoTypeForWeapon(weaponHash: eWeaponHash): string | number {
88
+ return (inv<number>('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
89
+ }
90
+
91
+ /**
92
+ * @param weaponHash Refer to [enum: eWeaponHash]
93
+ * @returns
94
+ */
95
+ static isWeaponKnife(weaponHash: eWeaponHash): any {
96
+ return inv<number>('0x792E3EF76C911959', weaponHash);
97
+ }
98
+
99
+ /**
100
+ * @param weaponHash Refer to [enum: eWeaponHash]
101
+ * @returns
102
+ */
103
+ static isWeaponBow(weaponHash: eWeaponHash): any {
104
+ return inv<number>('0xC4DEC3CA8C365A5D', weaponHash);
105
+ }
106
+
107
+ /**
108
+ * @param weaponHash Refer to [enum: eWeaponHash]
109
+ * @returns
110
+ */
111
+ static getCanTwirlWeapon(weaponHash: eWeaponHash): any {
112
+ return inv<number>('0x6554ECCE226F2A2A', weaponHash);
113
+ }
114
+
115
+ /**
116
+ * @param weaponHash Refer to [enum: eWeaponHash]
117
+ * @returns
118
+ */
119
+ static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any {
120
+ return inv<number>('0x2C83212A7AA51D3D', weaponHash);
121
+ }
122
+
123
+ /**
124
+ * @param weaponHash Refer to [enum: eWeaponHash]
125
+ * @returns
126
+ */
127
+ static isWeaponSilent(weaponHash: eWeaponHash): any {
128
+ return inv<number>('0x5809DBCA0A37C82B', weaponHash);
129
+ }
130
+
131
+ /**
132
+ * @param weaponHash Refer to [enum: eWeaponHash]
133
+ * @returns
134
+ */
135
+ static isWeaponOneHanded(weaponHash: eWeaponHash): any {
136
+ return inv<number>('0xD955FEE4B87AFA07', weaponHash);
137
+ }
138
+
139
+ /**
140
+ * Related to weapon visual damage, not actual damage.
141
+ *
142
+ * @param weaponObject
143
+ * @param level
144
+ * @param p2
145
+ */
146
+ static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void {
147
+ inv<void>('0xE22060121602493B', weaponObject.handle, f(level), p2);
148
+ }
149
+
150
+ /**
151
+ * @param p0
152
+ * @returns
153
+ */
154
+ static N_0xBC9444F2FF94A9C0(p0: any): any {
155
+ return inv<number>('0xBC9444F2FF94A9C0', p0);
156
+ }
157
+
158
+ /**
159
+ * @param weaponHash Refer to [enum: eWeaponHash]
160
+ * @returns
161
+ */
162
+ static isWeaponValid(weaponHash: eWeaponHash): boolean {
163
+ return inv<boolean>('0x937C71165CF334B3', weaponHash, rai());
164
+ }
165
+
166
+ /**
167
+ * @param p0
168
+ * @param p1
169
+ * @param p2
170
+ */
171
+ static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void {
172
+ inv<void>('0xE9B3FEC825668291', p0, p1, p2);
173
+ }
174
+
175
+ /**
176
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
177
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
178
+ *
179
+ * @param weaponHash Refer to [enum: eWeaponHash]
180
+ * @returns
181
+ */
182
+ static isWeaponKit2(weaponHash: eWeaponHash): any {
183
+ return inv<number>('0x49E40483948AF062', weaponHash);
184
+ }
185
+
186
+ /**
187
+ * 0.0: good condition, 1.0: poor condition
188
+ *
189
+ * @param weaponObject
190
+ * @returns
191
+ */
192
+ static getWeaponDegradation(weaponObject: Prop): number {
193
+ return inv<number>('0x0D78E1097F89E637', weaponObject.handle, raf());
194
+ }
195
+
196
+ /**
197
+ * @param p0
198
+ * @param p1
199
+ * @returns
200
+ */
201
+ static N_0xFDCEDFB0577A390D(p0: any, p1: any): any {
202
+ return inv<number>('0xFDCEDFB0577A390D', p0, p1);
203
+ }
204
+
205
+ /**
206
+ * @param weaponObject
207
+ * @param level
208
+ * @param p2
209
+ */
210
+ static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void {
211
+ inv<void>('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
212
+ }
213
+
214
+ /**
215
+ * Returns weaponCollection Hash
216
+ * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
217
+ *
218
+ * @param pedModel
219
+ * @returns
220
+ */
221
+ static getDefaultPedWeaponCollection(pedModel: string | number): string | number {
222
+ return (inv<number>('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
223
+ }
224
+
225
+ /**
226
+ * @param vehicle
227
+ * @param seatIndex Refer to [enum: eVehicleSeat]
228
+ * @param heading
229
+ * @param p3
230
+ */
231
+ static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void {
232
+ inv<void>('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
233
+ }
234
+
235
+ /**
236
+ * @param weaponHash Refer to [enum: eWeaponHash]
237
+ * @returns
238
+ */
239
+ static isWeaponLantern(weaponHash: eWeaponHash): any {
240
+ return inv<number>('0x79407D33328286C6', weaponHash);
241
+ }
242
+
243
+ /**
244
+ * @param weaponHash Refer to [enum: eWeaponHash]
245
+ * @returns
246
+ */
247
+ static isWeaponRevolver(weaponHash: eWeaponHash): any {
248
+ return inv<number>('0xC212F1D05A8232BB', weaponHash);
249
+ }
250
+
251
+ /**
252
+ * @param p0
253
+ */
254
+ static N_0x74C90AAACC1DD48F(p0: any): void {
255
+ inv<void>('0x74C90AAACC1DD48F', p0);
256
+ }
257
+
258
+ /**
259
+ * @param weaponHash Refer to [enum: eWeaponHash]
260
+ * @returns
261
+ */
262
+ static getWeaponClipSize(weaponHash: eWeaponHash): number {
263
+ return inv<number>('0xD3750CCC00635FC2', weaponHash, rai());
264
+ }
265
+
266
+ /**
267
+ * @param p0
268
+ */
269
+ static N_0x000FA7A4A8443AF7(p0: any): void {
270
+ inv<void>('0x000FA7A4A8443AF7', p0);
271
+ }
272
+
273
+ /**
274
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
275
+ *
276
+ * @param p0
277
+ */
278
+ static N_0x63B83A526329AFBC(p0: any): void {
279
+ inv<void>('0x63B83A526329AFBC', p0);
280
+ }
281
+
282
+ /**
283
+ * Related to rust of weapons
284
+ *
285
+ * @param weaponObject
286
+ * @returns
287
+ */
288
+ static getWeaponPermanentDegradation(weaponObject: Prop): number {
289
+ return inv<number>('0xD56E5F336C675EFA', weaponObject.handle, raf());
290
+ }
291
+
292
+ /**
293
+ * @param weaponHash Refer to [enum: eWeaponHash]
294
+ */
295
+ static removeWeaponAsset(weaponHash: eWeaponHash): void {
296
+ inv<void>('0xC3896D03E2852236', weaponHash);
297
+ }
298
+
299
+ /**
300
+ * @param p0
301
+ * @returns
302
+ */
303
+ static N_0x23BF601A42F329A0(p0: any): any {
304
+ return inv<number>('0x23BF601A42F329A0', p0);
305
+ }
306
+
307
+ /**
308
+ * @param weaponHash Refer to [enum: eWeaponHash]
309
+ * @returns
310
+ */
311
+ static isWeaponRifle(weaponHash: eWeaponHash): any {
312
+ return inv<number>('0x0A82317B7EBFC420', weaponHash);
313
+ }
314
+
315
+ /**
316
+ * @param p0
317
+ * @returns
318
+ */
319
+ static N_0x3799EFCC3C8CD5E1(p0: any): any {
320
+ return inv<number>('0x3799EFCC3C8CD5E1', p0);
321
+ }
322
+
323
+ /**
324
+ * @param p0
325
+ * @param p1
326
+ * @param p2
327
+ * @returns
328
+ */
329
+ static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any {
330
+ return inv<number>('0x9CCA3131E6B53C68', p0, p1, p2);
331
+ }
332
+
333
+ /**
334
+ * @param p0
335
+ * @param p1
336
+ * @param p2
337
+ */
338
+ static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void {
339
+ inv<void>('0xA3716A77DCF17424', p0, p1, p2);
340
+ }
341
+
342
+ /**
343
+ * @param weaponCollection
344
+ * @param dualwieldVariant
345
+ * @returns
346
+ */
347
+ static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean {
348
+ return inv<boolean>('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
349
+ }
350
+
351
+ /**
352
+ * @param weaponHash Refer to [enum: eWeaponHash]
353
+ * @returns
354
+ */
355
+ static isWeaponBinoculars(weaponHash: eWeaponHash): any {
356
+ return inv<number>('0xC853230E76A152DF', weaponHash);
357
+ }
358
+
359
+ /**
360
+ * @param p0
361
+ * @param p1
362
+ * @returns
363
+ */
364
+ static N_0xD2209866B0CB72EA(p0: any, p1: any): any {
365
+ return inv<number>('0xD2209866B0CB72EA', p0, p1);
366
+ }
367
+
368
+ /**
369
+ * @param p0
370
+ * @param p1
371
+ * @param p2
372
+ */
373
+ static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void {
374
+ inv<void>('0xA769D753922B031B', p0, p1, p2);
375
+ }
376
+
377
+ /**
378
+ * @param p0
379
+ */
380
+ static N_0xECBB26529A737EF6(p0: any): void {
381
+ inv<void>('0xECBB26529A737EF6', p0);
382
+ }
383
+
384
+ /**
385
+ * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
386
+ *
387
+ * @param vehicle
388
+ * @param turretHash
389
+ * @param ammo
390
+ */
391
+ static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void {
392
+ inv<void>('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
393
+ }
394
+
395
+ /**
396
+ * @param ammoType
397
+ * @returns
398
+ */
399
+ static getWeaponTypeFromAmmoType(ammoType: string | number): string | number {
400
+ return (inv<number>('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
401
+ }
402
+
403
+ /**
404
+ * @param weaponHash Refer to [enum: eWeaponHash]
405
+ * @returns
406
+ */
407
+ static isWeaponSniper(weaponHash: eWeaponHash): any {
408
+ return inv<number>('0x6AD66548840472E5', weaponHash);
409
+ }
410
+
411
+ /**
412
+ * @param weaponHash Refer to [enum: eWeaponHash]
413
+ * @returns
414
+ */
415
+ static isWeaponTorch(weaponHash: eWeaponHash): any {
416
+ return inv<number>('0x506F1DE1BFC75304', weaponHash);
417
+ }
418
+
419
+ /**
420
+ * Gets the model hash from the weapon hash.
421
+ *
422
+ * @param weaponHash Refer to [enum: eWeaponHash]
423
+ * @returns
424
+ */
425
+ static getWeapontypeModel(weaponHash: eWeaponHash): string | number {
426
+ return (inv<number>('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
427
+ }
428
+
429
+ /**
430
+ * @param p0
431
+ * @param p1
432
+ */
433
+ static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void {
434
+ inv<void>('0xD63B4BA3A02A99E0', p0, p1);
435
+ }
436
+
437
+ /**
438
+ * @param p0
439
+ * @param p1
440
+ */
441
+ static N_0x74C2365FDD1BB48F(p0: any, p1: any): void {
442
+ inv<void>('0x74C2365FDD1BB48F', p0, p1);
443
+ }
444
+
445
+ /**
446
+ * @param weaponObject
447
+ * @param component
448
+ */
449
+ static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void {
450
+ inv<void>('0xF7D82B0D66777611', weaponObject.handle, _h(component));
451
+ }
452
+
453
+ /**
454
+ * @param p0
455
+ * @param p1
456
+ * @returns
457
+ */
458
+ static N_0xF2F585411E748B9C(p0: any, p1: any): any {
459
+ return inv<number>('0xF2F585411E748B9C', p0, p1);
460
+ }
461
+
462
+ /**
463
+ * @param weaponHash Refer to [enum: eWeaponHash]
464
+ * @param ammoHash Refer to [enum: eAmmoType]
465
+ * @returns
466
+ */
467
+ static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any {
468
+ return inv<number>('0xC570B881754DF609', weaponHash, ammoHash);
469
+ }
470
+
471
+ /**
472
+ * @param weaponHash Refer to [enum: eWeaponHash]
473
+ * @param ammoCount
474
+ * @param pos
475
+ * @param showWorldModel
476
+ * @param scale
477
+ * @returns
478
+ */
479
+ static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null {
480
+ return createFromHandle<Prop>('Prop', inv<number>('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
481
+ }
482
+
483
+ /**
484
+ * Returns true when the weapon passed is either a lasso, the camera or the binoculars
485
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
486
+ *
487
+ * @param weaponHash Refer to [enum: eWeaponHash]
488
+ * @returns
489
+ */
490
+ static isWeaponKit(weaponHash: eWeaponHash): any {
491
+ return inv<number>('0x6ABAD7B0A854F8FB', weaponHash);
492
+ }
493
+
494
+ /**
495
+ * @param entity
496
+ * @param weaponHash Refer to [enum: eWeaponHash]
497
+ * @param ms
498
+ * @returns
499
+ */
500
+ static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any {
501
+ return inv<number>('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
502
+ }
503
+
504
+ /**
505
+ * @param weaponObject
506
+ * @returns
507
+ */
508
+ static getWeaponDirt(weaponObject: Prop): number {
509
+ return inv<number>('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
510
+ }
511
+
512
+ /**
513
+ * @param p0
514
+ */
515
+ static N_0xC5899C4CD2E2495D(p0: any): void {
516
+ inv<void>('0xC5899C4CD2E2495D', p0);
517
+ }
518
+
519
+ /**
520
+ * Returns weaponHash
521
+ *
522
+ * @param weaponGroupHash
523
+ * @param p1
524
+ * @param p2
525
+ * @param p3
526
+ * @returns
527
+ */
528
+ static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): string | number {
529
+ return (inv<number>('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
530
+ }
531
+
532
+ /**
533
+ * @param p0
534
+ * @param p1
535
+ */
536
+ static N_0x183CE355115B6E75(p0: any, p1: any): void {
537
+ inv<void>('0x183CE355115B6E75', p0, p1);
538
+ }
539
+
540
+ /**
541
+ * @param p0
542
+ * @param p1
543
+ */
544
+ static N_0x74C9080FDD1BB48F(p0: any, p1: any): void {
545
+ inv<void>('0x74C9080FDD1BB48F', p0, p1);
546
+ }
547
+
548
+ /**
549
+ * @param vehicle
550
+ * @param p1
551
+ * @param minHeading
552
+ * @param maxHeading
553
+ * @returns
554
+ */
555
+ static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any {
556
+ return inv<number>('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
557
+ }
558
+
559
+ /**
560
+ * @param p0
561
+ * @param p1
562
+ * @returns
563
+ */
564
+ static N_0x486C96A0DCD2BC92(p0: any, p1: any): any {
565
+ return inv<number>('0x486C96A0DCD2BC92', p0, p1);
566
+ }
567
+
568
+ /**
569
+ * @param weaponHash Refer to [enum: eWeaponHash]
570
+ * @returns Returns the [enum: eWeaponAttachPoint]
571
+ */
572
+ static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number {
573
+ return inv<number>('0x65DC4AC5B96614CB', weaponHash, rai());
574
+ }
575
+
576
+ /**
577
+ * Related to weapon visual damage, not actual damage.
578
+ *
579
+ * @param weaponObject
580
+ * @returns
581
+ */
582
+ static getWeaponDamage(weaponObject: Prop): number {
583
+ return inv<number>('0x904103D5D2333977', weaponObject.handle, raf());
584
+ }
585
+
586
+ /**
587
+ * @param entity
588
+ * @param weaponName
589
+ * @param weaponType
590
+ * @returns
591
+ */
592
+ static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any {
593
+ return inv<number>('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
594
+ }
595
+
596
+ /**
597
+ * @param weaponObject
598
+ * @returns
599
+ */
600
+ static getWeaponScale(weaponObject: Prop): number {
601
+ return inv<number>('0x22084CA699219624', weaponObject.handle, raf());
602
+ }
603
+
604
+ /**
605
+ * Returns iSpinHash
606
+ *
607
+ * @param emote
608
+ * @param weaponEmoteTrickType
609
+ * @returns
610
+ */
611
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): string | number {
612
+ return (inv<number>('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
613
+ }
614
+
615
+ /**
616
+ * Returns true if CWeaponInfoFlags::Flags::Gun is set.
617
+ *
618
+ * @param weaponHash Refer to [enum: eWeaponHash]
619
+ * @returns
620
+ */
621
+ static isWeaponAGun(weaponHash: eWeaponHash): any {
622
+ return inv<number>('0x705BE297EEBDB95D', weaponHash);
623
+ }
624
+
625
+ /**
626
+ * @param weaponObject
627
+ * @param scale
628
+ */
629
+ static setWeaponScale(weaponObject: Prop, scale: number): void {
630
+ inv<void>('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
631
+ }
632
+
633
+ /**
634
+ * @param p0
635
+ * @param p1
636
+ * @returns
637
+ */
638
+ static N_0x74C8000FDD1BB111(p0: any, p1: any): any {
639
+ return inv<number>('0x74C8000FDD1BB111', p0, p1);
640
+ }
641
+
642
+ /**
643
+ * _IS_WEAPON_CLOSE_RANGE?
644
+ * returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
645
+ * all guns ,bows and animal weapons return false
646
+ *
647
+ * @param weaponHash Refer to [enum: eWeaponHash]
648
+ * @returns
649
+ */
650
+ static isWeaponCloseRange(weaponHash: eWeaponHash): any {
651
+ return inv<number>('0xEA522F991E120D45', weaponHash);
652
+ }
653
+
654
+ /**
655
+ * @param weaponHash Refer to [enum: eWeaponHash]
656
+ * @returns
657
+ */
658
+ static isWeaponMeleeWeapon(weaponHash: eWeaponHash): any {
659
+ return inv<number>('0x959383DCD42040DA', weaponHash);
660
+ }
661
+
662
+ /**
663
+ * @param ped
664
+ * @param componentHash
665
+ * @param p3
666
+ * @returns weaponObject
667
+ */
668
+ static giveWeaponComponentToWeaponObject(ped: Ped, componentHash: string | number, p3: boolean): Prop | null {
669
+ const result = inv<number>('0x1A47699E8D533E8F', pvi(), ped.handle, _h(componentHash), p3);
670
+ return createFromHandle<Prop>('Prop', result);
671
+ }
672
+
673
+ /**
674
+ * @param ammoHash Refer to [enum: eAmmoType]
675
+ * @returns
676
+ */
677
+ static isAmmoSilent(ammoHash: eAmmoType): boolean {
678
+ return inv<boolean>('0xD2866CBA797E872E', ammoHash, rai());
679
+ }
680
+
681
+ /**
682
+ * @param p0
683
+ * @param p1
684
+ */
685
+ static N_0x641351E9AD103890(p0: any, p1: any): void {
686
+ inv<void>('0x641351E9AD103890', p0, p1);
687
+ }
688
+
689
+ /**
690
+ * @param weaponHash Refer to [enum: eWeaponHash]
691
+ * @returns
692
+ */
693
+ static getWeaponName2(weaponHash: eWeaponHash): string | null {
694
+ return inv<string>('0x6D3AC61694A791C5', weaponHash, ras());
695
+ }
696
+
697
+ /**
698
+ * @param weaponObject
699
+ * @param level
700
+ * @param p2
701
+ */
702
+ static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void {
703
+ inv<void>('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
704
+ }
705
+
706
+ /**
707
+ * @param p0
708
+ */
709
+ static N_0xD4C6E24D955FF061(p0: any): void {
710
+ inv<void>('0xD4C6E24D955FF061', p0);
711
+ }
712
+
713
+ /**
714
+ * @param weaponHash Refer to [enum: eWeaponHash]
715
+ * @param p1
716
+ * @param p2
717
+ */
718
+ static requestWeaponAsset(weaponHash: eWeaponHash, p1: number, p2: boolean): void {
719
+ inv<void>('0x72D4CB5DB927009C', weaponHash, p1, p2);
720
+ }
721
+
722
+ /**
723
+ * Returns whether the weapon has multiple ammo types or not.
724
+ *
725
+ * @param weaponHash Refer to [enum: eWeaponHash]
726
+ * @returns
727
+ */
728
+ static getWeaponHasMultipleAmmoTypes(weaponHash: eWeaponHash): any {
729
+ return inv<number>('0x58425FCA3D3A2D15', weaponHash);
730
+ }
731
+
732
+ /**
733
+ * @param p0
734
+ * @param p1
735
+ */
736
+ static N_0x74C9080FDD1BB48E(p0: any, p1: any): void {
737
+ inv<void>('0x74C9080FDD1BB48E', p0, p1);
738
+ }
739
+
740
+ /**
741
+ * every other level will have the max value of (brokeLevel - threshold)
742
+ *
743
+ * @param weaponObject
744
+ * @param threshold
745
+ */
746
+ static setWeaponLevelThreshold(weaponObject: Prop, threshold: number): void {
747
+ inv<void>('0xD4071EFC83794B2F', weaponObject.handle, f(threshold));
748
+ }
749
+
750
+ /**
751
+ * @param weaponHash Refer to [enum: eWeaponHash]
752
+ * @returns
753
+ */
754
+ static isWeaponTwoHanded(weaponHash: eWeaponHash): any {
755
+ return inv<number>('0x0556E9D2ECF39D01', weaponHash);
756
+ }
757
+
758
+ /**
759
+ * @param p0
760
+ * @returns
761
+ */
762
+ static N_0x9F0E1892C7F228A8(p0: boolean): any {
763
+ return inv<number>('0x9F0E1892C7F228A8', p0);
764
+ }
765
+
766
+ /**
767
+ * Only used in R* SP Script guama3
768
+ *
769
+ * @param vehicle
770
+ * @param p1
771
+ */
772
+ static N_0x9409C62504A8F9E9(vehicle: Vehicle, p1: boolean): void {
773
+ inv<void>('0x9409C62504A8F9E9', vehicle.handle, p1);
774
+ }
775
+
776
+ /**
777
+ * @param p0
778
+ */
779
+ static N_0x457B16951AD77C1B(p0: any): void {
780
+ inv<void>('0x457B16951AD77C1B', p0);
781
+ }
782
+
783
+ /**
784
+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
785
+ *
786
+ * @param weaponHash
787
+ * @returns
788
+ */
789
+ static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number {
790
+ return inv<number>('0xEC97101A8F311282', weaponHash, rai());
791
+ }
792
+
793
+ /**
794
+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
795
+ *
796
+ * @param weaponCollection
797
+ * @param weaponGroup
798
+ * @returns
799
+ */
800
+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): string | number {
801
+ return (inv<number>('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
802
+ }
803
+
804
+ /**
805
+ * entity can be a ped or weapon object.
806
+ *
807
+ * @param entity
808
+ * @param componentHash
809
+ * @param weaponHash Refer to [enum: eWeaponHash]
810
+ * @param p3
811
+ */
812
+ static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void {
813
+ inv<void>('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
814
+ }
815
+
816
+ /**
817
+ * @param p0
818
+ * @param p1
819
+ * @returns
820
+ */
821
+ static N_0xA2091482ED42EF85(p0: any, p1: any): any {
822
+ return inv<number>('0xA2091482ED42EF85', p0, p1);
823
+ }
824
+
825
+ /**
826
+ * @param weapon
827
+ * @param addonHash
828
+ * @returns
829
+ */
830
+ static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean {
831
+ return inv<boolean>('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
832
+ }
833
+
834
+ /**
835
+ * @param weaponObject
836
+ * @returns
837
+ */
838
+ static getWeaponSoot(weaponObject: Prop): number {
839
+ return inv<number>('0x4BF66F8878F67663', weaponObject.handle, raf());
840
+ }
841
+
842
+ /**
843
+ * @param p0
844
+ * @param p1
845
+ * @param p2
846
+ */
847
+ static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void {
848
+ inv<void>('0xB0FB9B196A3D13F0', p0, p1, p2);
849
+ }
850
+
851
+ /**
852
+ * @param p0
853
+ * @param p1
854
+ */
855
+ static N_0x404514D231DB27A0(p0: any, p1: any): void {
856
+ inv<void>('0x404514D231DB27A0', p0, p1);
857
+ }
858
+
859
+ /**
860
+ * @param listen
861
+ */
862
+ static listenProjectileHitEvents(listen: boolean): void {
863
+ inv<void>('0xDA5D3F2C6DD5B5D4', listen);
864
+ }
865
+
866
+ /**
867
+ * @param weaponHash Refer to [enum: eWeaponHash]
868
+ * @returns
869
+ */
870
+ static getWeapontypeGroup(weaponHash: eWeaponHash): string | number {
871
+ return (inv<number>('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
872
+ }
873
+
874
+ /**
875
+ * @param weaponHash Refer to [enum: eWeaponHash]
876
+ * @returns
877
+ */
878
+ static isWeaponLasso(weaponHash: eWeaponHash): any {
879
+ return inv<number>('0x6E4E1A82081EABED', weaponHash);
880
+ }
881
+
882
+ /**
883
+ * @param p0
884
+ * @returns
885
+ */
886
+ static N_0xAFFD0CCF31F469B8(p0: any): any {
887
+ return inv<number>('0xAFFD0CCF31F469B8', p0);
888
+ }
889
+
890
+ /**
891
+ * @param weaponHash Refer to [enum: eWeaponHash]
892
+ * @returns
893
+ */
894
+ static isWeaponThrowable(weaponHash: eWeaponHash): any {
895
+ return inv<number>('0x30E7C16B12DA8211', weaponHash);
896
+ }
897
+
898
+ /**
899
+ * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
900
+ *
901
+ * @param weaponHash Refer to [enum: eWeaponHash]
902
+ * @returns
903
+ */
904
+ static getWeaponName(weaponHash: eWeaponHash): string | null {
905
+ return inv<string>('0x89CF5FF3D363311E', weaponHash, ras());
906
+ }
907
+
908
+ /**
909
+ * @param weaponHash Refer to [enum: eWeaponHash]
910
+ * @returns
911
+ */
912
+ static getWeaponStatId(weaponHash: eWeaponHash): string | number {
913
+ return (inv<number>('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
914
+ }
915
+
916
+ /**
917
+ * @param p0
918
+ * @param p1
919
+ * @param p2
920
+ */
921
+ static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void {
922
+ inv<void>('0xD53846B9C931C181', p0, p1, p2);
923
+ }
924
+
925
+ /**
926
+ * @param weaponHash Refer to [enum: eWeaponHash]
927
+ * @returns
928
+ */
929
+ static isWeaponPistol(weaponHash: eWeaponHash): any {
930
+ return inv<number>('0xDDC64F5E31EEDAB6', weaponHash);
931
+ }
932
+
933
+ /**
934
+ * @param weaponHash Refer to [enum: eWeaponHash]
935
+ * @returns
936
+ */
937
+ static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any {
938
+ return inv<number>('0xFF07CF465F48B830', weaponHash);
939
+ }
940
+
941
+ /**
942
+ * @param weaponHash Refer to [enum: eWeaponHash]
943
+ * @returns
944
+ */
945
+ static isWeaponRepeater(weaponHash: eWeaponHash): any {
946
+ return inv<number>('0xDDB2578E95EF7138', weaponHash);
947
+ }
948
+
949
+ /**
950
+ * @param vehicle
951
+ * @param p1
952
+ * @param minHeading
953
+ * @param maxHeading
954
+ */
955
+ static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void {
956
+ inv<void>('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
957
+ }
958
+
959
+ /**
960
+ * @param p0
961
+ * @param p1
962
+ * @returns
963
+ */
964
+ static N_0x74C8000FDD1BB222(p0: any, p1: any): any {
965
+ return inv<number>('0x74C8000FDD1BB222', p0, p1);
966
+ }
967
+
968
+ }