@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,788 @@
1
+ import type { Ped } from '../classes/Ped';
2
+ import type { Vehicle } from '../classes/Vehicle';
3
+ import type { Volume } from '../classes/Volume';
4
+ import { Vector2 } from '../types/Vector2';
5
+ import { Vector3 } from '../types/Vector3';
6
+ import { Vector4 } from '../types/Vector4';
7
+ import { Color } from '../types/Color';
8
+ import { createFromHandle } from '../types/HandleRegistry';
9
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
10
+
11
+ export class Pathfind {
12
+ /**
13
+ * Returns true if a path of waypoints was found. Waypoints can be retrieved with _NAVMESH_REQUESTED_PATH_NUM_WAYPOINTS and _NAVMESH_REQUESTED_PATH_WAYPOINT_BY_INDEX
14
+ *
15
+ * @param path
16
+ * @returns
17
+ */
18
+ static navmeshRequestedPathWaypointsFound(path: number): boolean {
19
+ return inv<boolean>('0x8800776E410EB669', path, rai());
20
+ }
21
+
22
+ /**
23
+ * @param p0
24
+ * @returns
25
+ */
26
+ static N_0xEFC535C9FAF563B3(p0: any): any {
27
+ return inv<number>('0xEFC535C9FAF563B3', p0);
28
+ }
29
+
30
+ /**
31
+ * @param p0
32
+ * @returns
33
+ */
34
+ static simulatedRouteExists(p0: any): any {
35
+ return inv<number>('0x65A8196B8D7F5E0B', p0);
36
+ }
37
+
38
+ /**
39
+ * @param min
40
+ * @param max
41
+ * @param p6
42
+ * @param p7
43
+ */
44
+ static setRoadsBackToOriginal(min: Vector3, max: Vector3, p6: any, p7: any): void {
45
+ inv<void>('0x1EE7063B80FFC77C', f(min.x), f(min.y), f(min.z), f(max.x), f(max.y), f(max.z), p6, p7);
46
+ }
47
+
48
+ /**
49
+ * Gets a value indicating whether the specified position is on a road.
50
+ *
51
+ * @param pos
52
+ * @param vehicle
53
+ * @returns
54
+ */
55
+ static isPointOnRoad(pos: Vector3, vehicle: Vehicle): boolean {
56
+ return inv<boolean>('0x125BF4ABFC536B09', f(pos.x), f(pos.y), f(pos.z), vehicle.handle, rai());
57
+ }
58
+
59
+ /**
60
+ * @param name
61
+ * @returns
62
+ */
63
+ static navmeshDeactivateSwap(name: string | null): any {
64
+ return inv<number>('0x527B97C203BB8606', name);
65
+ }
66
+
67
+ /**
68
+ * @param multiplier
69
+ */
70
+ static setAmbientPedRangeMultiplierThisFrame(multiplier: number): void {
71
+ inv<void>('0x0B919E1FB47CC4E0', f(multiplier));
72
+ }
73
+
74
+ /**
75
+ * Returns true if the id is non zero.
76
+ *
77
+ * @param vehicleNodeId
78
+ * @returns
79
+ */
80
+ static isVehicleNodeIdValid(vehicleNodeId: number): boolean {
81
+ return inv<boolean>('0x5829A02AF4F0B3CB', vehicleNodeId, rai());
82
+ }
83
+
84
+ /**
85
+ * @param p0
86
+ * @param p1
87
+ * @param p2
88
+ */
89
+ static simulatedRouteTravelToPoint(p0: any, p1: number, p2: number): void {
90
+ inv<void>('0xA1A3DE1C215C7394', p0, f(p1), f(p2));
91
+ }
92
+
93
+ /**
94
+ * @param p0
95
+ * @param p1
96
+ * @param p2
97
+ */
98
+ static N_0x5A4E1A41E3A02AD0(p0: any, p1: any, p2: any): void {
99
+ inv<void>('0x5A4E1A41E3A02AD0', p0, p1, p2);
100
+ }
101
+
102
+ /**
103
+ * @param volume
104
+ * @returns
105
+ */
106
+ static doesNavmeshBlockingVolumeExist(volume: Volume): any {
107
+ return inv<number>('0xDE0EA444735C1368', volume.handle);
108
+ }
109
+
110
+ /**
111
+ * @param nodeId
112
+ * @param pos
113
+ * @returns outCoords; heading
114
+ */
115
+ static getSpawnDataForRoadNode(nodeId: number, pos: Vector3): [Vector3, number] {
116
+ const result = inv<[number[], number]>('0xA3791B915B8B84C6', nodeId, f(pos.x), f(pos.y), f(pos.z), pvv(), pvf());
117
+ return [Vector3.fromArray(result[0]), result[1]];
118
+ }
119
+
120
+ /**
121
+ * @param min
122
+ * @param max
123
+ * @param p6
124
+ * @param p7
125
+ */
126
+ static N_0xAFE2AE66F6251C66(min: Vector3, max: Vector3, p6: number, p7: any): void {
127
+ inv<void>('0xAFE2AE66F6251C66', f(min.x), f(min.y), f(min.z), f(max.x), f(max.y), f(max.z), p6, p7);
128
+ }
129
+
130
+ /**
131
+ * @param p0
132
+ */
133
+ static simulatedRouteDelete(p0: any): void {
134
+ inv<void>('0x4907D0E4FB26EE65', p0);
135
+ }
136
+
137
+ /**
138
+ * @returns
139
+ */
140
+ static getGpsBlipRouteFound(): boolean {
141
+ return inv<boolean>('0x869DAACBBE9FA006', rai());
142
+ }
143
+
144
+ /**
145
+ * @param vehicle
146
+ * @param navMeshName
147
+ * @returns
148
+ */
149
+ static navmeshAssignNavmeshToVehicle(vehicle: Vehicle, navMeshName: string | null): any {
150
+ return inv<number>('0x44026E3DB3CED602', vehicle.handle, navMeshName);
151
+ }
152
+
153
+ /**
154
+ * @param volume
155
+ * @param p1
156
+ * @param p2
157
+ * @param p3
158
+ */
159
+ static setRoadsInVolume(volume: Volume, p1: boolean, p2: boolean, p3: boolean): void {
160
+ inv<void>('0xC1799FAFD2FDF52B', volume.handle, p1, p2, p3);
161
+ }
162
+
163
+ /**
164
+ * @param p0
165
+ */
166
+ static N_0x264E9A5CD78C338F(p0: any): void {
167
+ inv<void>('0x264E9A5CD78C338F', p0);
168
+ }
169
+
170
+ /**
171
+ * @param p0
172
+ * @returns
173
+ */
174
+ static simulatedRouteIsLoaded(p0: any): any {
175
+ return inv<number>('0x240915043CB799D7', p0);
176
+ }
177
+
178
+ /**
179
+ * @param volume
180
+ * @param p1
181
+ */
182
+ static resetRoadsInVolume(volume: Volume, p1: boolean): void {
183
+ inv<void>('0xD17672447692478E', volume.handle, p1);
184
+ }
185
+
186
+ /**
187
+ * @param p0
188
+ * @param p1
189
+ * @param p2
190
+ * @param p3
191
+ * @param p4
192
+ * @param p5
193
+ * @param p6
194
+ * @returns
195
+ */
196
+ static N_0xCA27A86CAA4E98ED(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): any {
197
+ return inv<number>('0xCA27A86CAA4E98ED', p0, p1, p2, p3, p4, p5, p6);
198
+ }
199
+
200
+ /**
201
+ * Returns a vector3 waypoint at the specified index for a path. Use _NAVMESH_REQUESTED_PATH_NUM_WAYPOINTS to get available indexes.
202
+ *
203
+ * @param path
204
+ * @param waypointIndex
205
+ * @returns
206
+ */
207
+ static navmeshRequestedPathWaypointByIndex(path: number, waypointIndex: number): Vector3 {
208
+ return Vector3.fromArray(inv<number[]>('0x430F8319AE56C8A9', path, waypointIndex, rav()));
209
+ }
210
+
211
+ /**
212
+ * @param pos
213
+ * @param nthClosest
214
+ * @param unknown1
215
+ * @param unknown2
216
+ * @param unknown3
217
+ * @returns outPosition
218
+ */
219
+ static getNthClosestVehicleNode(pos: Vector3, nthClosest: number, unknown1: number, unknown2: number, unknown3: any): [boolean, Vector3] {
220
+ const result = inv<[boolean, number[]]>('0x5A6D8DF6FBC5D0C4', f(pos.x), f(pos.y), f(pos.z), nthClosest, pvv(), unknown1, f(unknown2), unknown3, rai());
221
+ return [!!result[0], Vector3.fromArray(result[1])];
222
+ }
223
+
224
+ /**
225
+ * @param pos
226
+ * @param desiredX
227
+ * @param desiredY
228
+ * @param desiredZ
229
+ * @param nthClosest
230
+ * @param nodetype
231
+ * @param p10
232
+ * @param p11
233
+ * @returns outPosition; outHeading
234
+ */
235
+ static getNthClosestVehicleNodeFavourDirection(pos: Vector3, desiredX: number, desiredY: number, desiredZ: number, nthClosest: number, nodetype: number, p10: any, p11: any): [boolean, Vector3, number] {
236
+ const result = inv<[boolean, number[], number]>('0x2FAC235A6062F14A', f(pos.x), f(pos.y), f(pos.z), f(desiredX), f(desiredY), f(desiredZ), nthClosest, pvv(), pvf(), nodetype, p10, p11, rai());
237
+ return [!!result[0], Vector3.fromArray(result[1]), result[2]];
238
+ }
239
+
240
+ /**
241
+ * @param name
242
+ * @returns
243
+ */
244
+ static navmeshActivateSwap(name: string | null): any {
245
+ return inv<number>('0x7C334FF4D9215912', name);
246
+ }
247
+
248
+ /**
249
+ * @param p0
250
+ * @param p1
251
+ * @param p2
252
+ */
253
+ static N_0xCF213A5FC3ABFC08(p0: any, p1: any, p2: any): void {
254
+ inv<void>('0xCF213A5FC3ABFC08', p0, p1, p2);
255
+ }
256
+
257
+ /**
258
+ * @param pos
259
+ * @param onGround
260
+ * @param flags
261
+ * @returns outPosition
262
+ */
263
+ static getSafeCoordForPed(pos: Vector3, onGround: boolean, flags: number): [boolean, Vector3] {
264
+ const result = inv<[boolean, number[]]>('0xB61C8E878A4199CA', f(pos.x), f(pos.y), f(pos.z), onGround, pvv(), flags, rai());
265
+ return [!!result[0], Vector3.fromArray(result[1])];
266
+ }
267
+
268
+ /**
269
+ * Old name: REQUEST_PATHS_PREFER_ACCURATE_BOUNDINGSTRUCT
270
+ *
271
+ * @param pos1
272
+ * @param pos2
273
+ * @returns
274
+ */
275
+ static requestPathNodesInAreaThisFrame(pos1: Vector2, pos2: Vector2): boolean {
276
+ return inv<boolean>('0x07FB139B592FA687', f(pos1.x), f(pos1.y), f(pos2.x), f(pos2.y), rai());
277
+ }
278
+
279
+ /**
280
+ * @param p0
281
+ * @param p1
282
+ */
283
+ static N_0x6DAD6630AE4A74CB(p0: any, p1: any): void {
284
+ inv<void>('0x6DAD6630AE4A74CB', p0, p1);
285
+ }
286
+
287
+ /**
288
+ * @param min
289
+ * @param max
290
+ * @param p6
291
+ * @param p7
292
+ */
293
+ static N_0x6C3F12ECEB6D2E2A(min: Vector3, max: Vector3, p6: any, p7: any): void {
294
+ inv<void>('0x6C3F12ECEB6D2E2A', f(min.x), f(min.y), f(min.z), f(max.x), f(max.y), f(max.z), p6, p7);
295
+ }
296
+
297
+ /**
298
+ * @param p0
299
+ * @param p1
300
+ * @param p2
301
+ * @param p3
302
+ * @param p4
303
+ * @param p5
304
+ * @param p6
305
+ * @param p7
306
+ * @param p8
307
+ */
308
+ static setRoadsBackToOriginalInAngledArea(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
309
+ inv<void>('0x0027501B9F3B407E', p0, p1, p2, p3, p4, p5, p6, p7, p8);
310
+ }
311
+
312
+ /**
313
+ * Returns whether navmesh for the region is loaded.
314
+ *
315
+ * @param pos1
316
+ * @param pos2
317
+ * @returns
318
+ */
319
+ static isNavmeshLoadedInArea(pos1: Vector3, pos2: Vector3): boolean {
320
+ return inv<boolean>('0xF813C7E63F9062A5', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), rai());
321
+ }
322
+
323
+ /**
324
+ * @param p0
325
+ * @param p1
326
+ * @param p2
327
+ * @param p3
328
+ * @param p4
329
+ * @param p5
330
+ * @returns
331
+ */
332
+ static getNumNavmeshesExistingInArea(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number): number {
333
+ return inv<number>('0x01708E8DD3FF8C65', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), rai());
334
+ }
335
+
336
+ /**
337
+ * @returns
338
+ */
339
+ static getGpsBlipRouteLength(): number {
340
+ return inv<number>('0xBBB45C3CF5C8AA85', rai());
341
+ }
342
+
343
+ /**
344
+ * @param p0
345
+ * @returns
346
+ */
347
+ static N_0x5A3B54ADDF5472A3(p0: string | null): number {
348
+ return inv<number>('0x5A3B54ADDF5472A3', p0, rai());
349
+ }
350
+
351
+ /**
352
+ * Returns CGameWorldHeightMap's minimum Z value at specified point (grid node).
353
+ *
354
+ * @param pos
355
+ * @returns
356
+ */
357
+ static getApproxFloorForPoint(pos: Vector2): number {
358
+ return inv<number>('0x336511A34F2E5185', f(pos.x), f(pos.y), raf());
359
+ }
360
+
361
+ /**
362
+ * @param p0
363
+ * @returns
364
+ */
365
+ static simulatedRouteGetEta(p0: any): number {
366
+ return inv<number>('0x2DD5F78D73B24172', p0, raf());
367
+ }
368
+
369
+ /**
370
+ * @param pos
371
+ * @param nodeType
372
+ * @param p6
373
+ * @param p7
374
+ * @returns outPosition; outHeading
375
+ */
376
+ static getClosestVehicleNodeWithHeading(pos: Vector3, nodeType: number, p6: number, p7: number): [boolean, Vector3, number] {
377
+ const result = inv<[boolean, number[], number]>('0x23CFFD4CCB243354', f(pos.x), f(pos.y), f(pos.z), pvv(), pvf(), nodeType, f(p6), f(p7), rai());
378
+ return [!!result[0], Vector3.fromArray(result[1]), result[2]];
379
+ }
380
+
381
+ /**
382
+ * @param p0
383
+ * @param p1
384
+ * @param p2
385
+ * @param p3
386
+ * @param p4
387
+ * @param p5
388
+ * @param p6
389
+ */
390
+ static setPedPathsBackToOriginal(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
391
+ inv<void>('0xE04B48F2CC926253', p0, p1, p2, p3, p4, p5, p6);
392
+ }
393
+
394
+ /**
395
+ * @param x
396
+ * @param y
397
+ * @param radius
398
+ */
399
+ static addNavmeshRequiredRegion(x: number, y: number, radius: number): void {
400
+ inv<void>('0x387EAD7EE42F6685', f(x), f(y), f(radius));
401
+ }
402
+
403
+ /**
404
+ * @param pos
405
+ * @param radius
406
+ * @param minLanes
407
+ * @param avoidDeadEnds
408
+ * @param avoidHighways
409
+ * @returns outPosition; nodeId
410
+ */
411
+ static getRandomVehicleNode(pos: Vector3, radius: number, minLanes: number, avoidDeadEnds: boolean, avoidHighways: boolean): [boolean, Vector3, number] {
412
+ const result = inv<[boolean, number[], number]>('0x93E0DB8440B73A7D', f(pos.x), f(pos.y), f(pos.z), f(radius), minLanes, avoidDeadEnds, avoidHighways, pvv(), pvi(), rai());
413
+ return [!!result[0], Vector3.fromArray(result[1]), result[2]];
414
+ }
415
+
416
+ /**
417
+ * @param pos
418
+ * @param nth
419
+ * @param nodetype
420
+ * @param p5
421
+ * @param p6
422
+ * @returns
423
+ */
424
+ static getNthClosestVehicleNodeId(pos: Vector3, nth: number, nodetype: number, p5: number, p6: number): number {
425
+ return inv<number>('0x116443008E5CEFC3', f(pos.x), f(pos.y), f(pos.z), nth, nodetype, f(p5), f(p6), rai());
426
+ }
427
+
428
+ /**
429
+ * @param p0
430
+ */
431
+ static N_0x34C9AF25649172D0(p0: any): void {
432
+ inv<void>('0x34C9AF25649172D0', p0);
433
+ }
434
+
435
+ /**
436
+ * @param name
437
+ * @returns
438
+ */
439
+ static navmeshDoesSwapExist(name: string | null): any {
440
+ return inv<number>('0x495CFAB2924237C7', name);
441
+ }
442
+
443
+ /**
444
+ * @param p0
445
+ * @param p1
446
+ * @param p2
447
+ */
448
+ static N_0xB03944057FD735BA(p0: any, p1: any, p2: any): void {
449
+ inv<void>('0xB03944057FD735BA', p0, p1, p2);
450
+ }
451
+
452
+ /**
453
+ * @param pos1
454
+ * @param pos2
455
+ * @returns
456
+ */
457
+ static areNodesLoadedForArea(pos1: Vector2, pos2: Vector2): boolean {
458
+ return inv<boolean>('0xF7B79A50B905A30D', f(pos1.x), f(pos1.y), f(pos2.x), f(pos2.y), rai());
459
+ }
460
+
461
+ /**
462
+ * @param p0
463
+ * @param p1
464
+ * @param p2
465
+ * @param p3
466
+ * @param p4
467
+ * @param p5
468
+ */
469
+ static N_0x4BDEBEA5702B97A9(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
470
+ inv<void>('0x4BDEBEA5702B97A9', p0, p1, p2, p3, p4, p5);
471
+ }
472
+
473
+ /**
474
+ * @param pos
475
+ * @param p3
476
+ * @param p4
477
+ * @param p10
478
+ * @returns p5; p6; p7; p8; p9
479
+ */
480
+ static getClosestRoad(pos: Vector3, p3: number, p4: number, p10: boolean): [any, Vector3, Vector3, number, number, number] {
481
+ const result = inv<[number, number[], number[], number, number, number]>('0x132F52BBA570FE92', f(pos.x), f(pos.y), f(pos.z), f(p3), p4, pvv(), pvv(), pvi(), pvi(), pvf(), p10);
482
+ return [result[0], Vector3.fromArray(result[1]), Vector3.fromArray(result[2]), result[3], result[4], result[5]];
483
+ }
484
+
485
+ /**
486
+ * nullsub, doesn't do anything
487
+ *
488
+ * @param toggle
489
+ */
490
+ static setIgnoreNoGpsFlag(toggle: boolean): void {
491
+ inv<void>('0x72751156E7678833', toggle);
492
+ }
493
+
494
+ /**
495
+ * @param p0
496
+ */
497
+ static N_0x869A7015BD4606E9(p0: any): void {
498
+ inv<void>('0x869A7015BD4606E9', p0);
499
+ }
500
+
501
+ /**
502
+ * Called in scripts after finished with requested pathes. Immediately resets all values connected to the path handle except query status, which changes from 1 to 2 before eventually becoming fully invalidated to 0.
503
+ *
504
+ * @param path
505
+ * @returns
506
+ */
507
+ static navmeshClearRequestedPath(path: number): boolean {
508
+ return inv<boolean>('0x661BB1E1FF77742D', path, rai());
509
+ }
510
+
511
+ /**
512
+ * @param pos
513
+ * @param nodeType
514
+ * @param p5
515
+ * @param p6
516
+ * @returns outPosition
517
+ */
518
+ static getClosestVehicleNode(pos: Vector3, nodeType: number, p5: number, p6: number): [boolean, Vector3] {
519
+ const result = inv<[boolean, number[]]>('0x240A18690AE96513', f(pos.x), f(pos.y), f(pos.z), pvv(), nodeType, f(p5), f(p6), rai());
520
+ return [!!result[0], Vector3.fromArray(result[1])];
521
+ }
522
+
523
+ /**
524
+ * @param p0
525
+ */
526
+ static removeNavmeshBlockingObject(p0: any): void {
527
+ inv<void>('0x46399A7895957C0E', p0);
528
+ }
529
+
530
+ /**
531
+ * @param p0
532
+ * @returns
533
+ */
534
+ static doesNavmeshBlockingObjectExist(p0: any): boolean {
535
+ return inv<boolean>('0x0EAEB0DB4B132399', p0, rai());
536
+ }
537
+
538
+ /**
539
+ * @param p0
540
+ * @param p1
541
+ * @param p2
542
+ * @param p3
543
+ * @param p4
544
+ * @param p5
545
+ * @param p6
546
+ * @param p7
547
+ * @param p8
548
+ * @param p9
549
+ * @param p10
550
+ */
551
+ static setRoadsInAngledArea(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void {
552
+ inv<void>('0x1A5AA1208AF5DB59', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
553
+ }
554
+
555
+ /**
556
+ * @param p0
557
+ * @param p1
558
+ * @returns
559
+ */
560
+ static N_0xA33914B00CA55756(p0: string | null, p1: number): number {
561
+ return inv<number>('0xA33914B00CA55756', p0, p1);
562
+ }
563
+
564
+ /**
565
+ * @param pos1
566
+ * @param pos2
567
+ * @param unknown
568
+ * @param p7
569
+ */
570
+ static setPedPathsInArea(pos1: Vector3, pos2: Vector3, unknown: boolean, p7: any): void {
571
+ inv<void>('0x34F060F4BF92E018', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), unknown, p7);
572
+ }
573
+
574
+ /**
575
+ * @param volume
576
+ */
577
+ static removeNavmeshBlockingVolume(volume: Volume): void {
578
+ inv<void>('0x2C87C3E1C7B96EE2', volume.handle);
579
+ }
580
+
581
+ /**
582
+ * @param pos1
583
+ * @param pos2
584
+ * @param p6
585
+ * @returns
586
+ */
587
+ static simulatedRouteCreate(pos1: Vector3, pos2: Vector3, p6: number): any {
588
+ return inv<number>('0xFD5BB35AAB83FD48', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), p6);
589
+ }
590
+
591
+ /**
592
+ * @param p0
593
+ * @param p1
594
+ * @param p2
595
+ * @param p3
596
+ * @param p4
597
+ * @returns
598
+ */
599
+ static N_0x54F4D7B6670FBB5A(p0: any, p1: any, p2: any, p3: any, p4: any): any {
600
+ return inv<number>('0x54F4D7B6670FBB5A', p0, p1, p2, p3, p4);
601
+ }
602
+
603
+ /**
604
+ * @param name
605
+ * @returns
606
+ */
607
+ static navmeshIsSwapActive(name: string | null): any {
608
+ return inv<number>('0x5AC0944C156E5F44', name);
609
+ }
610
+
611
+ /**
612
+ * Returns the nth closest vehicle node with a heading to a coord
613
+ *
614
+ * @param pos
615
+ * @param nthClosest
616
+ * @param nodeFlags
617
+ * @param zMeasureMult
618
+ * @param zTolerance
619
+ * @returns returnHeading; returnNumLanes
620
+ */
621
+ static getNthClosestVehicleNodeIdWithHeading(pos: Vector3, nthClosest: number, nodeFlags: number, zMeasureMult: number, zTolerance: number): [number, number, number] {
622
+ const result = inv<[number, number, number]>('0x4114EAA8A7F7766D', f(pos.x), f(pos.y), f(pos.z), nthClosest, pvf(), pvi(), nodeFlags, f(zMeasureMult), f(zTolerance), rai());
623
+ return [result[0], result[1], result[2]];
624
+ }
625
+
626
+ /**
627
+ * @param volume
628
+ * @param flags
629
+ * @returns
630
+ */
631
+ static addNavmeshBlockingVolume(volume: Volume, flags: number): any {
632
+ return inv<number>('0x19C7567D2F2287D6', volume.handle, flags);
633
+ }
634
+
635
+ /**
636
+ * @param pos
637
+ * @param nthClosest
638
+ * @param unknown2
639
+ * @param unknown3
640
+ * @param unknown4
641
+ * @returns outPosition; heading; unknown1
642
+ */
643
+ static getNthClosestVehicleNodeWithHeading(pos: Vector3, nthClosest: number, unknown2: number, unknown3: number, unknown4: number): [boolean, Vector3, number, number] {
644
+ const result = inv<[boolean, number[], number, number]>('0x591B40D4390DB54A', f(pos.x), f(pos.y), f(pos.z), nthClosest, pvv(), pvf(), pvi(), unknown2, f(unknown3), f(unknown4), rai());
645
+ return [!!result[0], Vector3.fromArray(result[1]), result[2], result[3]];
646
+ }
647
+
648
+ /**
649
+ * @param p0
650
+ * @param p1
651
+ * @param p2
652
+ * @param p3
653
+ * @param p4
654
+ * @param p5
655
+ * @param p6
656
+ * @param p7
657
+ * @param p8
658
+ * @returns
659
+ */
660
+ static addNavmeshBlockingObject(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: boolean, p8: any): any {
661
+ return inv<number>('0xFCD5C8E06E502F5A', f(p0), f(p1), f(p2), f(p3), f(p4), f(p5), f(p6), p7, p8);
662
+ }
663
+
664
+ /**
665
+ * Returns eNavMeshQueryStatus
666
+ * enum eNavMeshQueryStatus
667
+ * {
668
+ * QS_NOT_FOUND,
669
+ * QS_COMPLETE,
670
+ * QS_PENDING
671
+ * }; It appears that the pending state of 2 is at least also used when cleaning up a request (_NAVMESH_CLEAR_REQUESTED_PATH) or if a request never completes. Eventually queries are invalidated and return 0. Old name: _NAVMESH_QUERY_STATUS
672
+ *
673
+ * @param path
674
+ * @returns
675
+ */
676
+ static navmeshRequestedQueryStatus(path: number): number {
677
+ return inv<number>('0x3A0F82F6EE2291C8', path, rai());
678
+ }
679
+
680
+ /**
681
+ * Returns the number of waypoints for a requested path (NAVMESH_REQUEST_PATH) if the query is completed (_NAVMESH_REQUESTED_QUERY_STATUS). For use with _NAVMESH_REQUESTED_PATH_WAYPOINT_BY_INDEX
682
+ *
683
+ * @param path
684
+ * @returns
685
+ */
686
+ static navmeshRequestedPathNumWaypoints(path: number): number {
687
+ return inv<number>('0xD470725E0703D22F', path, rai());
688
+ }
689
+
690
+ /**
691
+ * @param nodeID
692
+ * @returns
693
+ */
694
+ static getVehicleNodeIsSwitchedOff(nodeID: number): boolean {
695
+ return inv<boolean>('0x28533DBDDF7C2C97', nodeID, rai());
696
+ }
697
+
698
+ /**
699
+ * @param p0
700
+ * @param p1
701
+ * @param p2
702
+ * @param p3
703
+ * @param p4
704
+ * @param p5
705
+ * @param p6
706
+ * @param p7
707
+ * @param p8
708
+ * @param p9
709
+ */
710
+ static N_0x4358BCF14C91761C(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
711
+ inv<void>('0x4358BCF14C91761C', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
712
+ }
713
+
714
+ /**
715
+ * @param nodeId
716
+ * @returns outPosition
717
+ */
718
+ static getVehicleNodePosition(nodeId: number): Vector3 {
719
+ const result = inv<number[]>('0x8E8D72FF24DEE1FB', nodeId, pvv());
720
+ return Vector3.fromArray(result);
721
+ }
722
+
723
+ /**
724
+ * @param p0
725
+ * @param p1
726
+ * @param p2
727
+ * @returns
728
+ */
729
+ static N_0x665B21666351CB37(p0: any, p1: any, p2: any): any {
730
+ return inv<number>('0x665B21666351CB37', p0, p1, p2);
731
+ }
732
+
733
+ /**
734
+ * GPS disabled zone: p1 = 0
735
+ * Clearing GPS disabled zone: p1 = 1
736
+ *
737
+ * @param volume
738
+ * @param p1
739
+ * @param p2
740
+ */
741
+ static N_0xF2A2177AC848B3A8(volume: Volume, p1: number, p2: number): void {
742
+ inv<void>('0xF2A2177AC848B3A8', volume.handle, p1, p2);
743
+ }
744
+
745
+ /**
746
+ * Starts a nav mesh query for a path between coordinates with a given ped and returns a handle to be validated by _NAVMESH_REQUESTED_QUERY_STATUS and then _NAVMESH_REQUESTED_PATH_WAYPOINTS_FOUND Only bit flag values used in scripts are 0, 23, and 29. 23 is used with dogs and horses. 29 with legendary animals.
747
+ *
748
+ * @param ped
749
+ * @param pos1
750
+ * @param pos2
751
+ * @param bitFlag
752
+ * @returns
753
+ */
754
+ static navmeshRequestPath(ped: Ped, pos1: Vector3, pos2: Vector3, bitFlag: number): number {
755
+ return inv<number>('0x348F211CA2404039', ped.handle, f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), bitFlag, rai());
756
+ }
757
+
758
+ /**
759
+ * @param min
760
+ * @param max
761
+ * @param p6
762
+ * @param p7
763
+ * @param p8
764
+ */
765
+ static setRoadsInArea(min: Vector3, max: Vector3, p6: any, p7: any, p8: any): void {
766
+ inv<void>('0xBF1A602B5BA52FEE', f(min.x), f(min.y), f(min.z), f(max.x), f(max.y), f(max.z), p6, p7, p8);
767
+ }
768
+
769
+ /**
770
+ * @param p0
771
+ * @param p1
772
+ * @param p2
773
+ */
774
+ static N_0xE5EF9DE716FF737E(p0: any, p1: any, p2: any): void {
775
+ inv<void>('0xE5EF9DE716FF737E', p0, p1, p2);
776
+ }
777
+
778
+ /**
779
+ * Returns a bit flag for seemingly terrain within the waypoints in the path. Checked against bit value 2 to match water in the path, seems to always contain at least 1 though regardless of location/ped.
780
+ *
781
+ * @param path
782
+ * @returns
783
+ */
784
+ static navmeshRequestedPathWaypointsTerrain(path: number): number {
785
+ return inv<number>('0xF61CFEDEAB627BFA', path, rai());
786
+ }
787
+
788
+ }