@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,27 @@
1
+ export declare enum ePlacementFlag {
2
+ PLACEMENT_FLAG_NONE = 0,
3
+ _UNK1 = 1,
4
+ _UNK2 = 2,
5
+ _UNK3 = 4,
6
+ PLACEMENT_FLAG_SNAP_TO_GROUND = 8,
7
+ _UNK4 = 16,
8
+ _UNK5 = 32,
9
+ _UNK6 = 64,
10
+ PLACEMENT_FLAG_USE_OWNED_WEAPON = 128,
11
+ _UNK7 = 256,
12
+ PLACEMENT_FLAG_ROTATE = 512,
13
+ PLACEMENT_FLAG_FACEPLAYER = 1024,
14
+ _UNK8 = 2048,
15
+ _UNK9 = 4096,
16
+ _UNK10 = 8192,
17
+ PLACEMENT_FLAG_ALWAYS_IN_SCOPE = 16384,
18
+ _UNK11 = 32768,
19
+ PLACEMENT_FLAG_COLLECTABLE_ON_MOUNT = 65536,
20
+ PLACEMENT_CREATION_FLAG_COLLECTABLE_IN_VEHICLE = 131072,
21
+ PLACEMENT_FLAG_SUPPRESS_BUTTON_COLLECTION = 262144,
22
+ _UNK12 = 524288,
23
+ _UNK13 = 1048576,
24
+ PLACEMENT_FLAG_SKIP_LOS_CHECK = 2097152,
25
+ PLACEMENT_FLAG_READY_WEAPON = 4194304
26
+ }
27
+ //# sourceMappingURL=ePlacementFlag.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ePlacementFlag.d.ts","sourceRoot":"","sources":["../../src/enums/ePlacementFlag.ts"],"names":[],"mappings":"AAAA,oBAAY,cAAc;IACxB,mBAAmB,IAAI;IACvB,KAAK,IAAI;IACT,KAAK,IAAI;IACT,KAAK,IAAI;IACT,6BAA6B,IAAI;IACjC,KAAK,KAAK;IACV,KAAK,KAAK;IACV,KAAK,KAAK;IACV,+BAA+B,MAAM;IACrC,KAAK,MAAM;IACX,qBAAqB,MAAM;IAC3B,yBAAyB,OAAO;IAChC,KAAK,OAAO;IACZ,KAAK,OAAO;IACZ,MAAM,OAAO;IACb,8BAA8B,QAAQ;IACtC,MAAM,QAAQ;IACd,mCAAmC,QAAQ;IAC3C,8CAA8C,SAAS;IACvD,yCAAyC,SAAS;IAClD,MAAM,SAAS;IACf,MAAM,UAAU;IAChB,6BAA6B,UAAU;IACvC,2BAA2B,UAAU;CACtC"}
@@ -0,0 +1,27 @@
1
+ export var ePlacementFlag;
2
+ (function (ePlacementFlag) {
3
+ ePlacementFlag[ePlacementFlag["PLACEMENT_FLAG_NONE"] = 0] = "PLACEMENT_FLAG_NONE";
4
+ ePlacementFlag[ePlacementFlag["_UNK1"] = 1] = "_UNK1";
5
+ ePlacementFlag[ePlacementFlag["_UNK2"] = 2] = "_UNK2";
6
+ ePlacementFlag[ePlacementFlag["_UNK3"] = 4] = "_UNK3";
7
+ ePlacementFlag[ePlacementFlag["PLACEMENT_FLAG_SNAP_TO_GROUND"] = 8] = "PLACEMENT_FLAG_SNAP_TO_GROUND";
8
+ ePlacementFlag[ePlacementFlag["_UNK4"] = 16] = "_UNK4";
9
+ ePlacementFlag[ePlacementFlag["_UNK5"] = 32] = "_UNK5";
10
+ ePlacementFlag[ePlacementFlag["_UNK6"] = 64] = "_UNK6";
11
+ ePlacementFlag[ePlacementFlag["PLACEMENT_FLAG_USE_OWNED_WEAPON"] = 128] = "PLACEMENT_FLAG_USE_OWNED_WEAPON";
12
+ ePlacementFlag[ePlacementFlag["_UNK7"] = 256] = "_UNK7";
13
+ ePlacementFlag[ePlacementFlag["PLACEMENT_FLAG_ROTATE"] = 512] = "PLACEMENT_FLAG_ROTATE";
14
+ ePlacementFlag[ePlacementFlag["PLACEMENT_FLAG_FACEPLAYER"] = 1024] = "PLACEMENT_FLAG_FACEPLAYER";
15
+ ePlacementFlag[ePlacementFlag["_UNK8"] = 2048] = "_UNK8";
16
+ ePlacementFlag[ePlacementFlag["_UNK9"] = 4096] = "_UNK9";
17
+ ePlacementFlag[ePlacementFlag["_UNK10"] = 8192] = "_UNK10";
18
+ ePlacementFlag[ePlacementFlag["PLACEMENT_FLAG_ALWAYS_IN_SCOPE"] = 16384] = "PLACEMENT_FLAG_ALWAYS_IN_SCOPE";
19
+ ePlacementFlag[ePlacementFlag["_UNK11"] = 32768] = "_UNK11";
20
+ ePlacementFlag[ePlacementFlag["PLACEMENT_FLAG_COLLECTABLE_ON_MOUNT"] = 65536] = "PLACEMENT_FLAG_COLLECTABLE_ON_MOUNT";
21
+ ePlacementFlag[ePlacementFlag["PLACEMENT_CREATION_FLAG_COLLECTABLE_IN_VEHICLE"] = 131072] = "PLACEMENT_CREATION_FLAG_COLLECTABLE_IN_VEHICLE";
22
+ ePlacementFlag[ePlacementFlag["PLACEMENT_FLAG_SUPPRESS_BUTTON_COLLECTION"] = 262144] = "PLACEMENT_FLAG_SUPPRESS_BUTTON_COLLECTION";
23
+ ePlacementFlag[ePlacementFlag["_UNK12"] = 524288] = "_UNK12";
24
+ ePlacementFlag[ePlacementFlag["_UNK13"] = 1048576] = "_UNK13";
25
+ ePlacementFlag[ePlacementFlag["PLACEMENT_FLAG_SKIP_LOS_CHECK"] = 2097152] = "PLACEMENT_FLAG_SKIP_LOS_CHECK";
26
+ ePlacementFlag[ePlacementFlag["PLACEMENT_FLAG_READY_WEAPON"] = 4194304] = "PLACEMENT_FLAG_READY_WEAPON";
27
+ })(ePlacementFlag || (ePlacementFlag = {}));
@@ -0,0 +1,23 @@
1
+ export declare enum eRagdollBlockingFlags {
2
+ RBF_BULLET_IMPACT = 1,
3
+ RBF_VEHICLE_IMPACT = 2,
4
+ RBF_FIRE = 4,
5
+ RBF_ELECTROCUTION = 8,
6
+ RBF_PLAYER_IMPACT = 16,
7
+ RBF_EXPLOSION = 32,
8
+ RBF_IMPACT_OBJECT = 64,
9
+ RBF_MELEE = 128,
10
+ RBF_RUBBER_BULLET = 256,
11
+ RBF_FALLING = 512,
12
+ RBF_WATER_JET = 1024,
13
+ RBF_DROWNING = 2048,
14
+ RBF_0x9F52E2C4 = 4096,
15
+ RBF_PLAYER_BUMP = 8192,
16
+ RBF_PLAYER_RAGDOLL_BUMP = 16384,
17
+ RBF_PED_RAGDOLL_BUMP = 32768,
18
+ RBF_VEHICLE_GRAB = 65536,
19
+ RBF_SMOKE_GRENADE = 131072,
20
+ RBF_HORSE_BUMP = 262144,
21
+ RBF_ACTIVATE_ON_COLLISION = 524288
22
+ }
23
+ //# sourceMappingURL=eRagdollBlockingFlags.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"eRagdollBlockingFlags.d.ts","sourceRoot":"","sources":["../../src/enums/eRagdollBlockingFlags.ts"],"names":[],"mappings":"AAAA,oBAAY,qBAAqB;IAC/B,iBAAiB,IAAS;IAC1B,kBAAkB,IAAS;IAC3B,QAAQ,IAAS;IACjB,iBAAiB,IAAS;IAC1B,iBAAiB,KAAS;IAC1B,aAAa,KAAS;IACtB,iBAAiB,KAAS;IAC1B,SAAS,MAAS;IAClB,iBAAiB,MAAS;IAC1B,WAAW,MAAS;IACpB,aAAa,OAAU;IACvB,YAAY,OAAU;IACtB,cAAc,OAAU;IACxB,eAAe,OAAU;IACzB,uBAAuB,QAAU;IACjC,oBAAoB,QAAU;IAC9B,gBAAgB,QAAU;IAC1B,iBAAiB,SAAU;IAC3B,cAAc,SAAU;IACxB,yBAAyB,SAAU;CACpC"}
@@ -0,0 +1,23 @@
1
+ export var eRagdollBlockingFlags;
2
+ (function (eRagdollBlockingFlags) {
3
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_BULLET_IMPACT"] = 1] = "RBF_BULLET_IMPACT";
4
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_VEHICLE_IMPACT"] = 2] = "RBF_VEHICLE_IMPACT";
5
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_FIRE"] = 4] = "RBF_FIRE";
6
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_ELECTROCUTION"] = 8] = "RBF_ELECTROCUTION";
7
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_PLAYER_IMPACT"] = 16] = "RBF_PLAYER_IMPACT";
8
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_EXPLOSION"] = 32] = "RBF_EXPLOSION";
9
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_IMPACT_OBJECT"] = 64] = "RBF_IMPACT_OBJECT";
10
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_MELEE"] = 128] = "RBF_MELEE";
11
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_RUBBER_BULLET"] = 256] = "RBF_RUBBER_BULLET";
12
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_FALLING"] = 512] = "RBF_FALLING";
13
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_WATER_JET"] = 1024] = "RBF_WATER_JET";
14
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_DROWNING"] = 2048] = "RBF_DROWNING";
15
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_0x9F52E2C4"] = 4096] = "RBF_0x9F52E2C4";
16
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_PLAYER_BUMP"] = 8192] = "RBF_PLAYER_BUMP";
17
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_PLAYER_RAGDOLL_BUMP"] = 16384] = "RBF_PLAYER_RAGDOLL_BUMP";
18
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_PED_RAGDOLL_BUMP"] = 32768] = "RBF_PED_RAGDOLL_BUMP";
19
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_VEHICLE_GRAB"] = 65536] = "RBF_VEHICLE_GRAB";
20
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_SMOKE_GRENADE"] = 131072] = "RBF_SMOKE_GRENADE";
21
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_HORSE_BUMP"] = 262144] = "RBF_HORSE_BUMP";
22
+ eRagdollBlockingFlags[eRagdollBlockingFlags["RBF_ACTIVATE_ON_COLLISION"] = 524288] = "RBF_ACTIVATE_ON_COLLISION";
23
+ })(eRagdollBlockingFlags || (eRagdollBlockingFlags = {}));
@@ -0,0 +1,19 @@
1
+ export declare enum eRemoveItemReason {
2
+ REMOVE_REASON_CLIENT_PURGED = 1246663900,
3
+ REMOVE_REASON_COALESCE = 717109566,
4
+ REMOVE_REASON_DEBUG = 2691916518,
5
+ REMOVE_REASON_DEFAULT = 4152224061,
6
+ REMOVE_REASON_DELETE_CHARACTER = 548388329,
7
+ REMOVE_REASON_DROPPED = 3967792597,
8
+ REMOVE_REASON_DUPLICATE = 419721522,
9
+ REMOVE_REASON_GIFTED_INCORRECTLY = 2622371881,
10
+ REMOVE_REASON_GIVEN = 2907928532,
11
+ REMOVE_REASON_INSUFFICIENT_INVENTORY = 1368201902,
12
+ REMOVE_REASON_ITEM_DOES_NOT_EXIST = 3939883145,
13
+ REMOVE_REASON_LOADOUT = 462742458,
14
+ REMOVE_REASON_SET_AMOUNT = 433442725,
15
+ REMOVE_REASON_SOLD = 1992602754,
16
+ REMOVE_REASON_USED = 562618531,
17
+ REMOVE_REASON_USE_FAILED = 1730125485
18
+ }
19
+ //# sourceMappingURL=eRemoveItemReason.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"eRemoveItemReason.d.ts","sourceRoot":"","sources":["../../src/enums/eRemoveItemReason.ts"],"names":[],"mappings":"AAAA,oBAAY,iBAAiB;IAC3B,2BAA2B,aAAa;IACxC,sBAAsB,YAAa;IACnC,mBAAmB,aAAa;IAChC,qBAAqB,aAAa;IAClC,8BAA8B,YAAa;IAC3C,qBAAqB,aAAa;IAClC,uBAAuB,YAAa;IACpC,gCAAgC,aAAa;IAC7C,mBAAmB,aAAa;IAChC,oCAAoC,aAAa;IACjD,iCAAiC,aAAa;IAC9C,qBAAqB,YAAa;IAClC,wBAAwB,YAAa;IACrC,kBAAkB,aAAa;IAC/B,kBAAkB,YAAa;IAC/B,wBAAwB,aAAa;CACtC"}
@@ -0,0 +1,19 @@
1
+ export var eRemoveItemReason;
2
+ (function (eRemoveItemReason) {
3
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_CLIENT_PURGED"] = 1246663900] = "REMOVE_REASON_CLIENT_PURGED";
4
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_COALESCE"] = 717109566] = "REMOVE_REASON_COALESCE";
5
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_DEBUG"] = 2691916518] = "REMOVE_REASON_DEBUG";
6
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_DEFAULT"] = 4152224061] = "REMOVE_REASON_DEFAULT";
7
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_DELETE_CHARACTER"] = 548388329] = "REMOVE_REASON_DELETE_CHARACTER";
8
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_DROPPED"] = 3967792597] = "REMOVE_REASON_DROPPED";
9
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_DUPLICATE"] = 419721522] = "REMOVE_REASON_DUPLICATE";
10
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_GIFTED_INCORRECTLY"] = 2622371881] = "REMOVE_REASON_GIFTED_INCORRECTLY";
11
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_GIVEN"] = 2907928532] = "REMOVE_REASON_GIVEN";
12
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_INSUFFICIENT_INVENTORY"] = 1368201902] = "REMOVE_REASON_INSUFFICIENT_INVENTORY";
13
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_ITEM_DOES_NOT_EXIST"] = 3939883145] = "REMOVE_REASON_ITEM_DOES_NOT_EXIST";
14
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_LOADOUT"] = 462742458] = "REMOVE_REASON_LOADOUT";
15
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_SET_AMOUNT"] = 433442725] = "REMOVE_REASON_SET_AMOUNT";
16
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_SOLD"] = 1992602754] = "REMOVE_REASON_SOLD";
17
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_USED"] = 562618531] = "REMOVE_REASON_USED";
18
+ eRemoveItemReason[eRemoveItemReason["REMOVE_REASON_USE_FAILED"] = 1730125485] = "REMOVE_REASON_USE_FAILED";
19
+ })(eRemoveItemReason || (eRemoveItemReason = {}));
@@ -0,0 +1,16 @@
1
+ export declare enum eSavegameType {
2
+ SAVEGAMETYPE_AMBIENT = 1017438712,
3
+ SAVEGAMETYPE_DEFAULT = 3413037184,
4
+ SAVEGAMETYPE_DELETE_CHAR = 3442866503,
5
+ SAVEGAMETYPE_END_CREATE_NEWCHAR = 1280353230,
6
+ SAVEGAMETYPE_END_MATCH = 3832606032,
7
+ SAVEGAMETYPE_END_MISSION = 2588167764,
8
+ SAVEGAMETYPE_END_SESSION = 1831048556,
9
+ SAVEGAMETYPE_END_SHOPPING = 2735843012,
10
+ SAVEGAMETYPE_RANKUP = 3797909527,
11
+ SAVEGAMETYPE_SCRIPT_MP_GLOBALS = 2951940820,
12
+ SAVEGAMETYPE_SP_AUTOSAVE = 4105071084,
13
+ SAVEGAMETYPE_SP_DEBUG = 1786847997,
14
+ SAVEGAMETYPE_SP_PROPERTY = 2919936910
15
+ }
16
+ //# sourceMappingURL=eSavegameType.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"eSavegameType.d.ts","sourceRoot":"","sources":["../../src/enums/eSavegameType.ts"],"names":[],"mappings":"AAAA,oBAAY,aAAa;IACvB,oBAAoB,aAAa;IACjC,oBAAoB,aAAa;IACjC,wBAAwB,aAAa;IACrC,+BAA+B,aAAa;IAC5C,sBAAsB,aAAa;IACnC,wBAAwB,aAAa;IACrC,wBAAwB,aAAa;IACrC,yBAAyB,aAAa;IACtC,mBAAmB,aAAa;IAChC,8BAA8B,aAAa;IAC3C,wBAAwB,aAAa;IACrC,qBAAqB,aAAa;IAClC,wBAAwB,aAAa;CACtC"}
@@ -0,0 +1,16 @@
1
+ export var eSavegameType;
2
+ (function (eSavegameType) {
3
+ eSavegameType[eSavegameType["SAVEGAMETYPE_AMBIENT"] = 1017438712] = "SAVEGAMETYPE_AMBIENT";
4
+ eSavegameType[eSavegameType["SAVEGAMETYPE_DEFAULT"] = 3413037184] = "SAVEGAMETYPE_DEFAULT";
5
+ eSavegameType[eSavegameType["SAVEGAMETYPE_DELETE_CHAR"] = 3442866503] = "SAVEGAMETYPE_DELETE_CHAR";
6
+ eSavegameType[eSavegameType["SAVEGAMETYPE_END_CREATE_NEWCHAR"] = 1280353230] = "SAVEGAMETYPE_END_CREATE_NEWCHAR";
7
+ eSavegameType[eSavegameType["SAVEGAMETYPE_END_MATCH"] = 3832606032] = "SAVEGAMETYPE_END_MATCH";
8
+ eSavegameType[eSavegameType["SAVEGAMETYPE_END_MISSION"] = 2588167764] = "SAVEGAMETYPE_END_MISSION";
9
+ eSavegameType[eSavegameType["SAVEGAMETYPE_END_SESSION"] = 1831048556] = "SAVEGAMETYPE_END_SESSION";
10
+ eSavegameType[eSavegameType["SAVEGAMETYPE_END_SHOPPING"] = 2735843012] = "SAVEGAMETYPE_END_SHOPPING";
11
+ eSavegameType[eSavegameType["SAVEGAMETYPE_RANKUP"] = 3797909527] = "SAVEGAMETYPE_RANKUP";
12
+ eSavegameType[eSavegameType["SAVEGAMETYPE_SCRIPT_MP_GLOBALS"] = 2951940820] = "SAVEGAMETYPE_SCRIPT_MP_GLOBALS";
13
+ eSavegameType[eSavegameType["SAVEGAMETYPE_SP_AUTOSAVE"] = 4105071084] = "SAVEGAMETYPE_SP_AUTOSAVE";
14
+ eSavegameType[eSavegameType["SAVEGAMETYPE_SP_DEBUG"] = 1786847997] = "SAVEGAMETYPE_SP_DEBUG";
15
+ eSavegameType[eSavegameType["SAVEGAMETYPE_SP_PROPERTY"] = 2919936910] = "SAVEGAMETYPE_SP_PROPERTY";
16
+ })(eSavegameType || (eSavegameType = {}));
@@ -0,0 +1,11 @@
1
+ export declare enum eScenarioBlockingFlags {
2
+ SBF_CANCEL_ACTIVE = 1,
3
+ SBF_BLOCK_PLAYER = 2,
4
+ SBF_BLOCK_AI_PEDS = 4,
5
+ SBF_BLOCK_VEHICLES = 8,
6
+ SBF_BLOCK_RANSACK_SCENARIOS = 16,
7
+ SBF_UGC_ONLY = 32,
8
+ SBF_BLOCK_PEDS = 6,
9
+ SBF_DEFAULT = 15
10
+ }
11
+ //# sourceMappingURL=eScenarioBlockingFlags.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"eScenarioBlockingFlags.d.ts","sourceRoot":"","sources":["../../src/enums/eScenarioBlockingFlags.ts"],"names":[],"mappings":"AAAA,oBAAY,sBAAsB;IAChC,iBAAiB,IAAI;IACrB,gBAAgB,IAAI;IACpB,iBAAiB,IAAI;IACrB,kBAAkB,IAAI;IACtB,2BAA2B,KAAK;IAChC,YAAY,KAAK;IACjB,cAAc,IAAqC;IACnD,WAAW,KAAsD;CAClE"}
@@ -0,0 +1,11 @@
1
+ export var eScenarioBlockingFlags;
2
+ (function (eScenarioBlockingFlags) {
3
+ eScenarioBlockingFlags[eScenarioBlockingFlags["SBF_CANCEL_ACTIVE"] = 1] = "SBF_CANCEL_ACTIVE";
4
+ eScenarioBlockingFlags[eScenarioBlockingFlags["SBF_BLOCK_PLAYER"] = 2] = "SBF_BLOCK_PLAYER";
5
+ eScenarioBlockingFlags[eScenarioBlockingFlags["SBF_BLOCK_AI_PEDS"] = 4] = "SBF_BLOCK_AI_PEDS";
6
+ eScenarioBlockingFlags[eScenarioBlockingFlags["SBF_BLOCK_VEHICLES"] = 8] = "SBF_BLOCK_VEHICLES";
7
+ eScenarioBlockingFlags[eScenarioBlockingFlags["SBF_BLOCK_RANSACK_SCENARIOS"] = 16] = "SBF_BLOCK_RANSACK_SCENARIOS";
8
+ eScenarioBlockingFlags[eScenarioBlockingFlags["SBF_UGC_ONLY"] = 32] = "SBF_UGC_ONLY";
9
+ eScenarioBlockingFlags[eScenarioBlockingFlags["SBF_BLOCK_PEDS"] = 6] = "SBF_BLOCK_PEDS";
10
+ eScenarioBlockingFlags[eScenarioBlockingFlags["SBF_DEFAULT"] = 15] = "SBF_DEFAULT";
11
+ })(eScenarioBlockingFlags || (eScenarioBlockingFlags = {}));
@@ -0,0 +1,35 @@
1
+ export declare enum eScriptedAnimFlags {
2
+ AF_LOOPING = 1,
3
+ AF_HOLD_LAST_FRAME = 2,
4
+ AF_NOT_INTERRUPTABLE = 4,
5
+ AF_UPPERBODY = 8,
6
+ AF_SECONDARY = 16,
7
+ AF_ABORT_ON_PED_MOVEMENT = 32,
8
+ AF_ADDITIVE = 64,
9
+ AF_OVERRIDE_PHYSICS = 128,
10
+ AF_EXTRACT_INITIAL_OFFSET = 256,
11
+ AF_EXIT_AFTER_INTERRUPTED = 512,
12
+ AF_TAG_SYNC_IN = 1024,
13
+ AF_TAG_SYNC_OUT = 2048,
14
+ AF_TAG_SYNC_CONTINUOUS = 4096,
15
+ AF_FORCE_START = 8192,
16
+ AF_USE_KINEMATIC_PHYSICS = 16384,
17
+ AF_USE_MOVER_EXTRACTION = 32768,
18
+ AF_DONT_SUPPRESS_LOCO = 65536,
19
+ AF_ENDS_IN_DEAD_POSE = 131072,
20
+ AF_ACTIVATE_RAGDOLL_ON_COLLISION = 262144,
21
+ AF_DONT_EXIT_ON_DEATH = 524288,
22
+ AF_ABORT_ON_WEAPON_DAMAGE = 1048576,
23
+ AF_DISABLE_FORCED_PHYSICS_UPDATE = 2097152,
24
+ AF_GESTURE = 4194304,
25
+ AF_SKIP_IF_BLOCKED_BY_HIGHER_PRIORITY_TASK = 8388608,
26
+ AF_USE_ABSOLUTE_MOVER = 16777216,
27
+ AF_0xC57F16E7 = 33554432,
28
+ AF_UPPERBODY_TAGS = 67108864,
29
+ AF_PROCESS_ATTACHMENTS_ON_START = 134217728,
30
+ AF_EXPAND_PED_CAPSULE_FROM_SKELETON = 268435456,
31
+ AF_BLENDOUT_WRT_LAST_FRAME = 536870912,
32
+ AF_DISABLE_PHYSICAL_ACTIVATION = 1073741824,
33
+ AF_DISABLE_RELEASE_EVENTS = -2147483648
34
+ }
35
+ //# sourceMappingURL=eScriptedAnimFlags.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"eScriptedAnimFlags.d.ts","sourceRoot":"","sources":["../../src/enums/eScriptedAnimFlags.ts"],"names":[],"mappings":"AAAA,oBAAY,kBAAkB;IAC5B,UAAU,IAAS;IACnB,kBAAkB,IAAS;IAC3B,oBAAoB,IAAS;IAC7B,YAAY,IAAS;IACrB,YAAY,KAAS;IACrB,wBAAwB,KAAS;IACjC,WAAW,KAAS;IACpB,mBAAmB,MAAS;IAC5B,yBAAyB,MAAS;IAClC,yBAAyB,MAAS;IAClC,cAAc,OAAU;IACxB,eAAe,OAAU;IACzB,sBAAsB,OAAU;IAChC,cAAc,OAAU;IACxB,wBAAwB,QAAU;IAClC,uBAAuB,QAAU;IACjC,qBAAqB,QAAU;IAC/B,oBAAoB,SAAU;IAC9B,gCAAgC,SAAU;IAC1C,qBAAqB,SAAU;IAC/B,yBAAyB,UAAU;IACnC,gCAAgC,UAAU;IAC1C,UAAU,UAAU;IACpB,0CAA0C,UAAU;IACpD,qBAAqB,WAAU;IAC/B,aAAa,WAAU;IACvB,iBAAiB,WAAU;IAC3B,+BAA+B,YAAU;IACzC,mCAAmC,YAAU;IAC7C,0BAA0B,YAAU;IACpC,8BAA8B,aAAU;IACxC,yBAAyB,cAAU;CACpC"}
@@ -0,0 +1,35 @@
1
+ export var eScriptedAnimFlags;
2
+ (function (eScriptedAnimFlags) {
3
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_LOOPING"] = 1] = "AF_LOOPING";
4
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_HOLD_LAST_FRAME"] = 2] = "AF_HOLD_LAST_FRAME";
5
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_NOT_INTERRUPTABLE"] = 4] = "AF_NOT_INTERRUPTABLE";
6
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_UPPERBODY"] = 8] = "AF_UPPERBODY";
7
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_SECONDARY"] = 16] = "AF_SECONDARY";
8
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_ABORT_ON_PED_MOVEMENT"] = 32] = "AF_ABORT_ON_PED_MOVEMENT";
9
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_ADDITIVE"] = 64] = "AF_ADDITIVE";
10
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_OVERRIDE_PHYSICS"] = 128] = "AF_OVERRIDE_PHYSICS";
11
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_EXTRACT_INITIAL_OFFSET"] = 256] = "AF_EXTRACT_INITIAL_OFFSET";
12
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_EXIT_AFTER_INTERRUPTED"] = 512] = "AF_EXIT_AFTER_INTERRUPTED";
13
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_TAG_SYNC_IN"] = 1024] = "AF_TAG_SYNC_IN";
14
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_TAG_SYNC_OUT"] = 2048] = "AF_TAG_SYNC_OUT";
15
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_TAG_SYNC_CONTINUOUS"] = 4096] = "AF_TAG_SYNC_CONTINUOUS";
16
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_FORCE_START"] = 8192] = "AF_FORCE_START";
17
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_USE_KINEMATIC_PHYSICS"] = 16384] = "AF_USE_KINEMATIC_PHYSICS";
18
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_USE_MOVER_EXTRACTION"] = 32768] = "AF_USE_MOVER_EXTRACTION";
19
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_DONT_SUPPRESS_LOCO"] = 65536] = "AF_DONT_SUPPRESS_LOCO";
20
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_ENDS_IN_DEAD_POSE"] = 131072] = "AF_ENDS_IN_DEAD_POSE";
21
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_ACTIVATE_RAGDOLL_ON_COLLISION"] = 262144] = "AF_ACTIVATE_RAGDOLL_ON_COLLISION";
22
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_DONT_EXIT_ON_DEATH"] = 524288] = "AF_DONT_EXIT_ON_DEATH";
23
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_ABORT_ON_WEAPON_DAMAGE"] = 1048576] = "AF_ABORT_ON_WEAPON_DAMAGE";
24
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_DISABLE_FORCED_PHYSICS_UPDATE"] = 2097152] = "AF_DISABLE_FORCED_PHYSICS_UPDATE";
25
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_GESTURE"] = 4194304] = "AF_GESTURE";
26
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_SKIP_IF_BLOCKED_BY_HIGHER_PRIORITY_TASK"] = 8388608] = "AF_SKIP_IF_BLOCKED_BY_HIGHER_PRIORITY_TASK";
27
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_USE_ABSOLUTE_MOVER"] = 16777216] = "AF_USE_ABSOLUTE_MOVER";
28
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_0xC57F16E7"] = 33554432] = "AF_0xC57F16E7";
29
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_UPPERBODY_TAGS"] = 67108864] = "AF_UPPERBODY_TAGS";
30
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_PROCESS_ATTACHMENTS_ON_START"] = 134217728] = "AF_PROCESS_ATTACHMENTS_ON_START";
31
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_EXPAND_PED_CAPSULE_FROM_SKELETON"] = 268435456] = "AF_EXPAND_PED_CAPSULE_FROM_SKELETON";
32
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_BLENDOUT_WRT_LAST_FRAME"] = 536870912] = "AF_BLENDOUT_WRT_LAST_FRAME";
33
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_DISABLE_PHYSICAL_ACTIVATION"] = 1073741824] = "AF_DISABLE_PHYSICAL_ACTIVATION";
34
+ eScriptedAnimFlags[eScriptedAnimFlags["AF_DISABLE_RELEASE_EVENTS"] = -2147483648] = "AF_DISABLE_RELEASE_EVENTS";
35
+ })(eScriptedAnimFlags || (eScriptedAnimFlags = {}));
@@ -0,0 +1,16 @@
1
+ export declare enum eSessionFlags {
2
+ SESSION_FLAG_NONE = 0,
3
+ SF_INSTANCE = 1,
4
+ SF_MATCH = 2,
5
+ SF_PRIVATE = 4,
6
+ SF_BLOCK_INVITES = 8,
7
+ SF_BLOCK_JOIN_VIA_PRESENCE = 16,
8
+ SF_BLOCK_NON_HOST_INVITES = 32,
9
+ SF_BLOCK_IN_PROGRESS_MATCHMAKING_BACKFILL = 64,
10
+ SF_BLOCK_IN_GAMEPLAY_MATCHMAKING_BACKFILL = 128,
11
+ SF_BLOCK_INVITES_TEMPORARY = 256,
12
+ SF_IN_GAMEPLAY = 512,
13
+ SF_COMPETITIVE = 1024,
14
+ SF_MATCHMAKING_BACKFILL_IS_BLOCKED = 2048
15
+ }
16
+ //# sourceMappingURL=eSessionFlags.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"eSessionFlags.d.ts","sourceRoot":"","sources":["../../src/enums/eSessionFlags.ts"],"names":[],"mappings":"AAAA,oBAAY,aAAa;IACvB,iBAAiB,IAAI;IACrB,WAAW,IAAS;IACpB,QAAQ,IAAS;IACjB,UAAU,IAAS;IACnB,gBAAgB,IAAS;IACzB,0BAA0B,KAAS;IACnC,yBAAyB,KAAS;IAClC,yCAAyC,KAAS;IAClD,yCAAyC,MAAS;IAClD,0BAA0B,MAAS;IACnC,cAAc,MAAS;IACvB,cAAc,OAAU;IACxB,kCAAkC,OAAU;CAC7C"}
@@ -0,0 +1,16 @@
1
+ export var eSessionFlags;
2
+ (function (eSessionFlags) {
3
+ eSessionFlags[eSessionFlags["SESSION_FLAG_NONE"] = 0] = "SESSION_FLAG_NONE";
4
+ eSessionFlags[eSessionFlags["SF_INSTANCE"] = 1] = "SF_INSTANCE";
5
+ eSessionFlags[eSessionFlags["SF_MATCH"] = 2] = "SF_MATCH";
6
+ eSessionFlags[eSessionFlags["SF_PRIVATE"] = 4] = "SF_PRIVATE";
7
+ eSessionFlags[eSessionFlags["SF_BLOCK_INVITES"] = 8] = "SF_BLOCK_INVITES";
8
+ eSessionFlags[eSessionFlags["SF_BLOCK_JOIN_VIA_PRESENCE"] = 16] = "SF_BLOCK_JOIN_VIA_PRESENCE";
9
+ eSessionFlags[eSessionFlags["SF_BLOCK_NON_HOST_INVITES"] = 32] = "SF_BLOCK_NON_HOST_INVITES";
10
+ eSessionFlags[eSessionFlags["SF_BLOCK_IN_PROGRESS_MATCHMAKING_BACKFILL"] = 64] = "SF_BLOCK_IN_PROGRESS_MATCHMAKING_BACKFILL";
11
+ eSessionFlags[eSessionFlags["SF_BLOCK_IN_GAMEPLAY_MATCHMAKING_BACKFILL"] = 128] = "SF_BLOCK_IN_GAMEPLAY_MATCHMAKING_BACKFILL";
12
+ eSessionFlags[eSessionFlags["SF_BLOCK_INVITES_TEMPORARY"] = 256] = "SF_BLOCK_INVITES_TEMPORARY";
13
+ eSessionFlags[eSessionFlags["SF_IN_GAMEPLAY"] = 512] = "SF_IN_GAMEPLAY";
14
+ eSessionFlags[eSessionFlags["SF_COMPETITIVE"] = 1024] = "SF_COMPETITIVE";
15
+ eSessionFlags[eSessionFlags["SF_MATCHMAKING_BACKFILL_IS_BLOCKED"] = 2048] = "SF_MATCHMAKING_BACKFILL_IS_BLOCKED";
16
+ })(eSessionFlags || (eSessionFlags = {}));
@@ -0,0 +1,8 @@
1
+ export declare enum eTargetingMode {
2
+ TARGETING_MODE_INVALID = -1,
3
+ TARGETING_MODE_CAUSAL = 0,
4
+ TARGETING_MODE_NORMAL = 1,
5
+ TARGETING_MODE_HARD = 2,
6
+ TARGETING_MODE_EXPERT = 3
7
+ }
8
+ //# sourceMappingURL=eTargetingMode.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"eTargetingMode.d.ts","sourceRoot":"","sources":["../../src/enums/eTargetingMode.ts"],"names":[],"mappings":"AAAA,oBAAY,cAAc;IACxB,sBAAsB,KAAK;IAC3B,qBAAqB,IAAI;IACzB,qBAAqB,IAAI;IACzB,mBAAmB,IAAI;IACvB,qBAAqB,IAAI;CAC1B"}
@@ -0,0 +1,8 @@
1
+ export var eTargetingMode;
2
+ (function (eTargetingMode) {
3
+ eTargetingMode[eTargetingMode["TARGETING_MODE_INVALID"] = -1] = "TARGETING_MODE_INVALID";
4
+ eTargetingMode[eTargetingMode["TARGETING_MODE_CAUSAL"] = 0] = "TARGETING_MODE_CAUSAL";
5
+ eTargetingMode[eTargetingMode["TARGETING_MODE_NORMAL"] = 1] = "TARGETING_MODE_NORMAL";
6
+ eTargetingMode[eTargetingMode["TARGETING_MODE_HARD"] = 2] = "TARGETING_MODE_HARD";
7
+ eTargetingMode[eTargetingMode["TARGETING_MODE_EXPERT"] = 3] = "TARGETING_MODE_EXPERT";
8
+ })(eTargetingMode || (eTargetingMode = {}));
@@ -0,0 +1,18 @@
1
+ export declare enum eUIFeedChannel {
2
+ kFeedChannel_Invalid = 0,
3
+ kFeedChannel_Help = 1,
4
+ kFeedChannel_Location = 2,
5
+ kFeedChannel_Objective = 3,
6
+ kFeedChannel_Subtitle = 4,
7
+ kFeedChannel_Ticker = 5,
8
+ kFeedChannel_Toast = 6,
9
+ kFeedChannel_Isolated = 7,
10
+ kFeedChannel_Transportation = 8,
11
+ kFeedChannel_MissionName = 9,
12
+ kFeedChannel_ReticleMessage = 10,
13
+ kFeedChannel_Shards = 11,
14
+ kFeedChannel_ScoretimerMessage = 12,
15
+ kFeedChannel_VoiceChat = 13,
16
+ kFeedChannel_Count = 14
17
+ }
18
+ //# sourceMappingURL=eUIFeedChannel.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"eUIFeedChannel.d.ts","sourceRoot":"","sources":["../../src/enums/eUIFeedChannel.ts"],"names":[],"mappings":"AAAA,oBAAY,cAAc;IACxB,oBAAoB,IAAI;IACxB,iBAAiB,IAAI;IACrB,qBAAqB,IAAI;IACzB,sBAAsB,IAAI;IAC1B,qBAAqB,IAAI;IACzB,mBAAmB,IAAI;IACvB,kBAAkB,IAAI;IACtB,qBAAqB,IAAI;IACzB,2BAA2B,IAAI;IAC/B,wBAAwB,IAAI;IAC5B,2BAA2B,KAAK;IAChC,mBAAmB,KAAK;IACxB,8BAA8B,KAAK;IACnC,sBAAsB,KAAK;IAC3B,kBAAkB,KAAK;CACxB"}
@@ -0,0 +1,18 @@
1
+ export var eUIFeedChannel;
2
+ (function (eUIFeedChannel) {
3
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_Invalid"] = 0] = "kFeedChannel_Invalid";
4
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_Help"] = 1] = "kFeedChannel_Help";
5
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_Location"] = 2] = "kFeedChannel_Location";
6
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_Objective"] = 3] = "kFeedChannel_Objective";
7
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_Subtitle"] = 4] = "kFeedChannel_Subtitle";
8
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_Ticker"] = 5] = "kFeedChannel_Ticker";
9
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_Toast"] = 6] = "kFeedChannel_Toast";
10
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_Isolated"] = 7] = "kFeedChannel_Isolated";
11
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_Transportation"] = 8] = "kFeedChannel_Transportation";
12
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_MissionName"] = 9] = "kFeedChannel_MissionName";
13
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_ReticleMessage"] = 10] = "kFeedChannel_ReticleMessage";
14
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_Shards"] = 11] = "kFeedChannel_Shards";
15
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_ScoretimerMessage"] = 12] = "kFeedChannel_ScoretimerMessage";
16
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_VoiceChat"] = 13] = "kFeedChannel_VoiceChat";
17
+ eUIFeedChannel[eUIFeedChannel["kFeedChannel_Count"] = 14] = "kFeedChannel_Count";
18
+ })(eUIFeedChannel || (eUIFeedChannel = {}));
@@ -0,0 +1,19 @@
1
+ export declare enum eUiRpgStatusEffect {
2
+ STATUS_NONE = 0,
3
+ STATUS_COLD = 1,
4
+ STATUS_HOT = 2,
5
+ STATUS_OVERFED = 3,
6
+ STATUS_DIRTY = 4,
7
+ STATUS_SNAKE_VENOM = 5,
8
+ STATUS_ARROW_WOUNDED = 6,
9
+ STATUS_ARROW_DRAINED = 7,
10
+ STATUS_ARROW_DISORIENTED = 8,
11
+ STATUS_ARROW_TRACKED = 9,
12
+ STATUS_ARROW_CONFUSION = 10,
13
+ STATUS_UNDERWEIGHT = 11,
14
+ STATUS_OVERWEIGHT = 12,
15
+ STATUS_SICK_1 = 13,
16
+ STATUS_SICK_2 = 14,
17
+ STATUS_PREDATOR_INVULNERABLE = 15
18
+ }
19
+ //# sourceMappingURL=eUiRpgStatusEffect.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"eUiRpgStatusEffect.d.ts","sourceRoot":"","sources":["../../src/enums/eUiRpgStatusEffect.ts"],"names":[],"mappings":"AAAA,oBAAY,kBAAkB;IAC5B,WAAW,IAAI;IACf,WAAW,IAAI;IACf,UAAU,IAAI;IACd,cAAc,IAAI;IAClB,YAAY,IAAI;IAChB,kBAAkB,IAAI;IACtB,oBAAoB,IAAI;IACxB,oBAAoB,IAAI;IACxB,wBAAwB,IAAI;IAC5B,oBAAoB,IAAI;IACxB,sBAAsB,KAAK;IAC3B,kBAAkB,KAAK;IACvB,iBAAiB,KAAK;IACtB,aAAa,KAAK;IAClB,aAAa,KAAK;IAClB,4BAA4B,KAAK;CAClC"}
@@ -0,0 +1,19 @@
1
+ export var eUiRpgStatusEffect;
2
+ (function (eUiRpgStatusEffect) {
3
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_NONE"] = 0] = "STATUS_NONE";
4
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_COLD"] = 1] = "STATUS_COLD";
5
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_HOT"] = 2] = "STATUS_HOT";
6
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_OVERFED"] = 3] = "STATUS_OVERFED";
7
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_DIRTY"] = 4] = "STATUS_DIRTY";
8
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_SNAKE_VENOM"] = 5] = "STATUS_SNAKE_VENOM";
9
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_ARROW_WOUNDED"] = 6] = "STATUS_ARROW_WOUNDED";
10
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_ARROW_DRAINED"] = 7] = "STATUS_ARROW_DRAINED";
11
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_ARROW_DISORIENTED"] = 8] = "STATUS_ARROW_DISORIENTED";
12
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_ARROW_TRACKED"] = 9] = "STATUS_ARROW_TRACKED";
13
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_ARROW_CONFUSION"] = 10] = "STATUS_ARROW_CONFUSION";
14
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_UNDERWEIGHT"] = 11] = "STATUS_UNDERWEIGHT";
15
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_OVERWEIGHT"] = 12] = "STATUS_OVERWEIGHT";
16
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_SICK_1"] = 13] = "STATUS_SICK_1";
17
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_SICK_2"] = 14] = "STATUS_SICK_2";
18
+ eUiRpgStatusEffect[eUiRpgStatusEffect["STATUS_PREDATOR_INVULNERABLE"] = 15] = "STATUS_PREDATOR_INVULNERABLE";
19
+ })(eUiRpgStatusEffect || (eUiRpgStatusEffect = {}));
@@ -0,0 +1,15 @@
1
+ export declare enum eVehicleSeat {
2
+ VS_ANY_PASSENGER = -2,
3
+ VS_DRIVER = -1,
4
+ VS_FRONT_RIGHT = 0,
5
+ VS_BACK_LEFT = 1,
6
+ VS_BACK_RIGHT = 2,
7
+ VS_EXTRA_LEFT_1 = 3,
8
+ VS_EXTRA_RIGHT_1 = 4,
9
+ VS_EXTRA_LEFT_2 = 5,
10
+ VS_EXTRA_RIGHT_2 = 6,
11
+ VS_EXTRA_LEFT_3 = 7,
12
+ VS_EXTRA_RIGHT_3 = 8,
13
+ VS_NUM_SEATS = 9
14
+ }
15
+ //# sourceMappingURL=eVehicleSeat.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"eVehicleSeat.d.ts","sourceRoot":"","sources":["../../src/enums/eVehicleSeat.ts"],"names":[],"mappings":"AAAA,oBAAY,YAAY;IACtB,gBAAgB,KAAK;IACrB,SAAS,KAAK;IACd,cAAc,IAAI;IAClB,YAAY,IAAI;IAChB,aAAa,IAAI;IACjB,eAAe,IAAI;IACnB,gBAAgB,IAAI;IACpB,eAAe,IAAI;IACnB,gBAAgB,IAAI;IACpB,eAAe,IAAI;IACnB,gBAAgB,IAAI;IACpB,YAAY,IAAI;CACjB"}
@@ -0,0 +1,15 @@
1
+ export var eVehicleSeat;
2
+ (function (eVehicleSeat) {
3
+ eVehicleSeat[eVehicleSeat["VS_ANY_PASSENGER"] = -2] = "VS_ANY_PASSENGER";
4
+ eVehicleSeat[eVehicleSeat["VS_DRIVER"] = -1] = "VS_DRIVER";
5
+ eVehicleSeat[eVehicleSeat["VS_FRONT_RIGHT"] = 0] = "VS_FRONT_RIGHT";
6
+ eVehicleSeat[eVehicleSeat["VS_BACK_LEFT"] = 1] = "VS_BACK_LEFT";
7
+ eVehicleSeat[eVehicleSeat["VS_BACK_RIGHT"] = 2] = "VS_BACK_RIGHT";
8
+ eVehicleSeat[eVehicleSeat["VS_EXTRA_LEFT_1"] = 3] = "VS_EXTRA_LEFT_1";
9
+ eVehicleSeat[eVehicleSeat["VS_EXTRA_RIGHT_1"] = 4] = "VS_EXTRA_RIGHT_1";
10
+ eVehicleSeat[eVehicleSeat["VS_EXTRA_LEFT_2"] = 5] = "VS_EXTRA_LEFT_2";
11
+ eVehicleSeat[eVehicleSeat["VS_EXTRA_RIGHT_2"] = 6] = "VS_EXTRA_RIGHT_2";
12
+ eVehicleSeat[eVehicleSeat["VS_EXTRA_LEFT_3"] = 7] = "VS_EXTRA_LEFT_3";
13
+ eVehicleSeat[eVehicleSeat["VS_EXTRA_RIGHT_3"] = 8] = "VS_EXTRA_RIGHT_3";
14
+ eVehicleSeat[eVehicleSeat["VS_NUM_SEATS"] = 9] = "VS_NUM_SEATS";
15
+ })(eVehicleSeat || (eVehicleSeat = {}));
@@ -0,0 +1,36 @@
1
+ export declare enum eWeaponAttachPoint {
2
+ WEAPON_ATTACH_POINT_INVALID = -1,
3
+ WEAPON_ATTACH_POINT_HAND_PRIMARY = 0,
4
+ WEAPON_ATTACH_POINT_HAND_SECONDARY = 1,
5
+ WEAPON_ATTACH_POINT_PISTOL_R = 2,
6
+ MAX_HAND_WEAPON_ATTACH_POINTS = 2,
7
+ WEAPON_ATTACH_POINT_PISTOL_L = 3,
8
+ WEAPON_ATTACH_POINT_KNIFE = 4,
9
+ WEAPON_ATTACH_POINT_LASSO = 5,
10
+ WEAPON_ATTACH_POINT_THROWER = 6,
11
+ WEAPON_ATTACH_POINT_BOW = 7,
12
+ WEAPON_ATTACH_POINT_BOW_ALTERNATE = 8,
13
+ WEAPON_ATTACH_POINT_RIFLE = 9,
14
+ WEAPON_ATTACH_POINT_RIFLE_ALTERNATE = 10,
15
+ WEAPON_ATTACH_POINT_LANTERN = 11,
16
+ WEAPON_ATTACH_POINT_TEMP_LANTERN = 12,
17
+ WEAPON_ATTACH_POINT_MELEE = 13,
18
+ MAX_SYNCED_WEAPON_ATTACH_POINTS = 13,
19
+ WEAPON_ATTACH_POINT_HIP = 14,
20
+ WEAPON_ATTACH_POINT_BOOT = 15,
21
+ WEAPON_ATTACH_POINT_BACK = 16,
22
+ WEAPON_ATTACH_POINT_FRONT = 17,
23
+ WEAPON_ATTACH_POINT_SHOULDERSLING = 18,
24
+ WEAPON_ATTACH_POINT_LEFTBREAST = 19,
25
+ WEAPON_ATTACH_POINT_RIGHTBREAST = 20,
26
+ WEAPON_ATTACH_POINT_LEFTARMPIT = 21,
27
+ WEAPON_ATTACH_POINT_RIGHTARMPIT = 22,
28
+ WEAPON_ATTACH_POINT_LEFTARMPIT_RIFLE = 23,
29
+ WEAPON_ATTACH_POINT_SATCHEL = 24,
30
+ WEAPON_ATTACH_POINT_LEFTARMPIT_BOW = 25,
31
+ WEAPON_ATTACH_POINT_RIGHT_HAND_EXTRA = 26,
32
+ WEAPON_ATTACH_POINT_LEFT_HAND_EXTRA = 27,
33
+ WEAPON_ATTACH_POINT_RIGHT_HAND_AUX = 28,
34
+ MAX_WEAPON_ATTACH_POINTS = 29
35
+ }
36
+ //# sourceMappingURL=eWeaponAttachPoint.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"eWeaponAttachPoint.d.ts","sourceRoot":"","sources":["../../src/enums/eWeaponAttachPoint.ts"],"names":[],"mappings":"AAAA,oBAAY,kBAAkB;IAC5B,2BAA2B,KAAK;IAChC,gCAAgC,IAAI;IACpC,kCAAkC,IAAI;IACtC,4BAA4B,IAAI;IAChC,6BAA6B,IAAI;IACjC,4BAA4B,IAAI;IAChC,yBAAyB,IAAI;IAC7B,yBAAyB,IAAI;IAC7B,2BAA2B,IAAI;IAC/B,uBAAuB,IAAI;IAC3B,iCAAiC,IAAI;IACrC,yBAAyB,IAAI;IAC7B,mCAAmC,KAAK;IACxC,2BAA2B,KAAK;IAChC,gCAAgC,KAAK;IACrC,yBAAyB,KAAK;IAC9B,+BAA+B,KAAK;IACpC,uBAAuB,KAAK;IAC5B,wBAAwB,KAAK;IAC7B,wBAAwB,KAAK;IAC7B,yBAAyB,KAAK;IAC9B,iCAAiC,KAAK;IACtC,8BAA8B,KAAK;IACnC,+BAA+B,KAAK;IACpC,8BAA8B,KAAK;IACnC,+BAA+B,KAAK;IACpC,oCAAoC,KAAK;IACzC,2BAA2B,KAAK;IAChC,kCAAkC,KAAK;IACvC,oCAAoC,KAAK;IACzC,mCAAmC,KAAK;IACxC,kCAAkC,KAAK;IACvC,wBAAwB,KAAK;CAC9B"}
@@ -0,0 +1,36 @@
1
+ export var eWeaponAttachPoint;
2
+ (function (eWeaponAttachPoint) {
3
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_INVALID"] = -1] = "WEAPON_ATTACH_POINT_INVALID";
4
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_HAND_PRIMARY"] = 0] = "WEAPON_ATTACH_POINT_HAND_PRIMARY";
5
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_HAND_SECONDARY"] = 1] = "WEAPON_ATTACH_POINT_HAND_SECONDARY";
6
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_PISTOL_R"] = 2] = "WEAPON_ATTACH_POINT_PISTOL_R";
7
+ eWeaponAttachPoint[eWeaponAttachPoint["MAX_HAND_WEAPON_ATTACH_POINTS"] = 2] = "MAX_HAND_WEAPON_ATTACH_POINTS";
8
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_PISTOL_L"] = 3] = "WEAPON_ATTACH_POINT_PISTOL_L";
9
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_KNIFE"] = 4] = "WEAPON_ATTACH_POINT_KNIFE";
10
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_LASSO"] = 5] = "WEAPON_ATTACH_POINT_LASSO";
11
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_THROWER"] = 6] = "WEAPON_ATTACH_POINT_THROWER";
12
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_BOW"] = 7] = "WEAPON_ATTACH_POINT_BOW";
13
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_BOW_ALTERNATE"] = 8] = "WEAPON_ATTACH_POINT_BOW_ALTERNATE";
14
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_RIFLE"] = 9] = "WEAPON_ATTACH_POINT_RIFLE";
15
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_RIFLE_ALTERNATE"] = 10] = "WEAPON_ATTACH_POINT_RIFLE_ALTERNATE";
16
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_LANTERN"] = 11] = "WEAPON_ATTACH_POINT_LANTERN";
17
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_TEMP_LANTERN"] = 12] = "WEAPON_ATTACH_POINT_TEMP_LANTERN";
18
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_MELEE"] = 13] = "WEAPON_ATTACH_POINT_MELEE";
19
+ eWeaponAttachPoint[eWeaponAttachPoint["MAX_SYNCED_WEAPON_ATTACH_POINTS"] = 13] = "MAX_SYNCED_WEAPON_ATTACH_POINTS";
20
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_HIP"] = 14] = "WEAPON_ATTACH_POINT_HIP";
21
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_BOOT"] = 15] = "WEAPON_ATTACH_POINT_BOOT";
22
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_BACK"] = 16] = "WEAPON_ATTACH_POINT_BACK";
23
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_FRONT"] = 17] = "WEAPON_ATTACH_POINT_FRONT";
24
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_SHOULDERSLING"] = 18] = "WEAPON_ATTACH_POINT_SHOULDERSLING";
25
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_LEFTBREAST"] = 19] = "WEAPON_ATTACH_POINT_LEFTBREAST";
26
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_RIGHTBREAST"] = 20] = "WEAPON_ATTACH_POINT_RIGHTBREAST";
27
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_LEFTARMPIT"] = 21] = "WEAPON_ATTACH_POINT_LEFTARMPIT";
28
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_RIGHTARMPIT"] = 22] = "WEAPON_ATTACH_POINT_RIGHTARMPIT";
29
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_LEFTARMPIT_RIFLE"] = 23] = "WEAPON_ATTACH_POINT_LEFTARMPIT_RIFLE";
30
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_SATCHEL"] = 24] = "WEAPON_ATTACH_POINT_SATCHEL";
31
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_LEFTARMPIT_BOW"] = 25] = "WEAPON_ATTACH_POINT_LEFTARMPIT_BOW";
32
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_RIGHT_HAND_EXTRA"] = 26] = "WEAPON_ATTACH_POINT_RIGHT_HAND_EXTRA";
33
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_LEFT_HAND_EXTRA"] = 27] = "WEAPON_ATTACH_POINT_LEFT_HAND_EXTRA";
34
+ eWeaponAttachPoint[eWeaponAttachPoint["WEAPON_ATTACH_POINT_RIGHT_HAND_AUX"] = 28] = "WEAPON_ATTACH_POINT_RIGHT_HAND_AUX";
35
+ eWeaponAttachPoint[eWeaponAttachPoint["MAX_WEAPON_ATTACH_POINTS"] = 29] = "MAX_WEAPON_ATTACH_POINTS";
36
+ })(eWeaponAttachPoint || (eWeaponAttachPoint = {}));