@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  540. package/src/enums/eUiRpgStatusEffect.ts +18 -0
  541. package/src/enums/eVehicleSeat.ts +14 -0
  542. package/src/enums/eWeaponAttachPoint.ts +35 -0
  543. package/src/enums/eWeaponHash.ts +174 -0
  544. package/src/enums/naSpeechEventType.ts +56 -0
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  551. package/src/namespaces/Badsport.ts +18 -0
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  553. package/src/namespaces/Brain.ts +115 -0
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  555. package/src/namespaces/CamStatics.ts +1563 -0
  556. package/src/namespaces/Clock.ts +174 -0
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  558. package/src/namespaces/Companion.ts +224 -0
  559. package/src/namespaces/Compapp.ts +55 -0
  560. package/src/namespaces/Compendium.ts +302 -0
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  612. package/src/namespaces/Streaming.ts +628 -0
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  617. package/src/namespaces/Uidebug.ts +36 -0
  618. package/src/namespaces/Uievents.ts +57 -0
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  625. package/src/namespaces/Unlock.ts +83 -0
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  627. package/src/namespaces/Voice.ts +189 -0
  628. package/src/namespaces/VolumeStatics.ts +569 -0
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  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,2584 @@
1
+ import type { eVehicleSeat } from '../enums/eVehicleSeat';
2
+ import type { Entity } from '../classes/Entity';
3
+ import type { Ped } from '../classes/Ped';
4
+ import type { Player } from '../classes/Player';
5
+ import type { Vehicle } from '../classes/Vehicle';
6
+ import type { Volume } from '../classes/Volume';
7
+ import type { ScrHandle } from '../types/NativeAliases';
8
+ import { Vector2 } from '../types/Vector2';
9
+ import { Vector3 } from '../types/Vector3';
10
+ import { Vector4 } from '../types/Vector4';
11
+ import { Color } from '../types/Color';
12
+ import { createFromHandle } from '../types/HandleRegistry';
13
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
14
+
15
+ export class PedStatics {
16
+ /**
17
+ * @param p0
18
+ * @param p1
19
+ */
20
+ static N_0x0A4618FFD517E24D(p0: any, p1: any): void {
21
+ inv<void>('0x0A4618FFD517E24D', p0, p1);
22
+ }
23
+
24
+ /**
25
+ * @param p0
26
+ * @param p1
27
+ * @param p2
28
+ * @param p3
29
+ */
30
+ static N_0x2FA568BFA725F8D6(p0: any, p1: any, p2: any, p3: any): void {
31
+ inv<void>('0x2FA568BFA725F8D6', p0, p1, p2, p3);
32
+ }
33
+
34
+ static spawnpointsCancelSearch(): void {
35
+ inv<void>('0xFEE4A5459472A9F8');
36
+ }
37
+
38
+ /**
39
+ * @param p0
40
+ * @returns
41
+ */
42
+ static N_0x7B5C293238EE4F20(p0: any): any {
43
+ return inv<number>('0x7B5C293238EE4F20', p0);
44
+ }
45
+
46
+ /**
47
+ * The hash of the created relationship group is output in the second parameter.
48
+ *
49
+ * @param name
50
+ * @returns groupHash
51
+ */
52
+ static addRelationshipGroup(name: string | null): [any, number] {
53
+ const result = inv<[number, number]>('0xF372BC22FCB88606', name, pvi());
54
+ return [result[0], result[1]];
55
+ }
56
+
57
+ /**
58
+ * @param p0
59
+ * @param p1
60
+ * @param p2
61
+ * @param p3
62
+ */
63
+ static N_0x5FCF25D584065BFD(p0: any, p1: any, p2: any, p3: any): void {
64
+ inv<void>('0x5FCF25D584065BFD', p0, p1, p2, p3);
65
+ }
66
+
67
+ /**
68
+ * @param requestId
69
+ * @returns
70
+ */
71
+ static isMetaPedOutfitRequestValid(requestId: number): any {
72
+ return inv<number>('0xB25E57FC8E37114D', requestId);
73
+ }
74
+
75
+ /**
76
+ * @param randomInt
77
+ * @returns x; y; z
78
+ */
79
+ static spawnpointsGetSearchResult(randomInt: number): [number, number, number] {
80
+ const result = inv<[number, number, number]>('0x280C7E3AC7F56E90', randomInt, pvf(), pvf(), pvf());
81
+ return [result[0], result[1], result[2]];
82
+ }
83
+
84
+ /**
85
+ * @param numPeds
86
+ */
87
+ static reserveAmbientPeds(numPeds: number): void {
88
+ inv<void>('0xED9582B3DA8F02B4', numPeds);
89
+ }
90
+
91
+ /**
92
+ * @param p0
93
+ * @returns
94
+ */
95
+ static N_0x52250B92EA70BE3D(p0: any): any {
96
+ return inv<number>('0x52250B92EA70BE3D', p0);
97
+ }
98
+
99
+ /**
100
+ * @param groupId
101
+ * @returns
102
+ */
103
+ static getGroupFormation(groupId: number): number {
104
+ return inv<number>('0x13A1B061007C906B', groupId, rai());
105
+ }
106
+
107
+ /**
108
+ * @param multiplier
109
+ */
110
+ static setScenarioPedRangeMultiplierThisFrame(multiplier: number): void {
111
+ inv<void>('0xA77FA7BE9312F8C0', f(multiplier));
112
+ }
113
+
114
+ /**
115
+ * Removes a texture created by 0xC5E7204F322E49EB.
116
+ *
117
+ * @param textureId
118
+ */
119
+ static releaseTexture(textureId: number): void {
120
+ inv<void>('0x6BEFAA907B076859', textureId);
121
+ }
122
+
123
+ /**
124
+ * PS_SMALL = 0,
125
+ * PS_MEDIUM,
126
+ * PS_MEDIUM_LARGE,
127
+ * PS_LARGE,
128
+ * PS_EXTRA_LARGE
129
+ *
130
+ * @param modelHash
131
+ * @returns
132
+ */
133
+ static getPedModelSizeFromHash(modelHash: string | number): number {
134
+ return inv<number>('0xA65AA1ACE81E5A77', _h(modelHash), rai());
135
+ }
136
+
137
+ /**
138
+ * Used for AUDIO / ANIMSCENE (REFERENCE_REGIONAL_CHARACTER)
139
+ * Params: p1 = 0
140
+ * _GET_PED_IN*
141
+ *
142
+ * @param perscharModel
143
+ * @param p1
144
+ * @returns
145
+ */
146
+ static N_0xE76687023D8C8505(perscharModel: string | number, p1: number): Entity | null {
147
+ return createFromHandle<Entity>('Entity', inv<number>('0xE76687023D8C8505', _h(perscharModel), p1, rai()));
148
+ }
149
+
150
+ /**
151
+ * @param modifier
152
+ */
153
+ static setAiMeleeWeaponDamageModifier(modifier: number): void {
154
+ inv<void>('0x66460DEDDD417254', f(modifier));
155
+ }
156
+
157
+ /**
158
+ * @param p0
159
+ * @param p1
160
+ * @param p2
161
+ * @param p3
162
+ * @returns
163
+ */
164
+ static N_0x31B2E7F2E3C58B89(p0: any, p1: any, p2: any, p3: any): any {
165
+ return inv<number>('0x31B2E7F2E3C58B89', p0, p1, p2, p3);
166
+ }
167
+
168
+ /**
169
+ * @param entity
170
+ * @param p1
171
+ * @param p2
172
+ */
173
+ static detachCarriableEntity(entity: Entity, p1: boolean, p2: boolean): void {
174
+ inv<void>('0xED00D72F81CF7278', entity.handle, p1, p2);
175
+ }
176
+
177
+ /**
178
+ * _SET_ENABLE_B* - _SET_ENABLE_H*
179
+ *
180
+ * @param groupId
181
+ * @param p1
182
+ */
183
+ static N_0xA8A95CECB1906EA2(groupId: number, p1: boolean): void {
184
+ inv<void>('0xA8A95CECB1906EA2', groupId, p1);
185
+ }
186
+
187
+ /**
188
+ * @param p0
189
+ * @param p1
190
+ */
191
+ static N_0xAD3330E3C3E98007(p0: any, p1: any): void {
192
+ inv<void>('0xAD3330E3C3E98007', p0, p1);
193
+ }
194
+
195
+ /**
196
+ * @param p0
197
+ * @returns
198
+ */
199
+ static N_0xC2EF407645BEECDC(p0: any): any {
200
+ return inv<number>('0xC2EF407645BEECDC', p0);
201
+ }
202
+
203
+ /**
204
+ * @param requestId
205
+ * @returns
206
+ */
207
+ static isMetaPedAssetValid(requestId: number): any {
208
+ return inv<number>('0x93FFD92F05EC32FD', requestId);
209
+ }
210
+
211
+ /**
212
+ * Sets the range at which members will automatically leave the group.
213
+ *
214
+ * @param groupId
215
+ * @param separationRange
216
+ */
217
+ static setGroupSeparationRange(groupId: number, separationRange: number): void {
218
+ inv<void>('0x4102C7858CFEE4E4', groupId, f(separationRange));
219
+ }
220
+
221
+ /**
222
+ * @param p0
223
+ * @param p1
224
+ */
225
+ static N_0xCB1A3864C524F784(p0: any, p1: any): void {
226
+ inv<void>('0xCB1A3864C524F784', p0, p1);
227
+ }
228
+
229
+ /**
230
+ * Used in Script Function SATCHEL_COUNT_BREAKDOWN_COMPONENTS The first index of the buffer is required, it's the max size of loot (always 15 in R* scripts)
231
+ * outLoot is an array of loot hash, its size is returned by the native (it starts at the index 1).
232
+ *
233
+ * @param model
234
+ * @param damageCleanliness
235
+ * @param skinningQuality
236
+ * @returns Return the number of loot items for a ped carcass of given model, damage cleanliness and skinning quality.; outLoot
237
+ */
238
+ static computeLootForPedCarcass(model: string | number, damageCleanliness: number, skinningQuality: number): [number, number] {
239
+ const result = inv<[number, number]>('0xB29C553BA582D09E', pvi(), _h(model), damageCleanliness, skinningQuality, rai());
240
+ return [result[0], result[1]];
241
+ }
242
+
243
+ /**
244
+ * @param p0
245
+ * @param p1
246
+ * @param p2
247
+ * @param p3
248
+ * @param p4
249
+ */
250
+ static setPopControlSphereThisFrame(p0: any, p1: any, p2: any, p3: any, p4: any): void {
251
+ inv<void>('0xD8C3BE3EE94CAF2D', p0, p1, p2, p3, p4);
252
+ }
253
+
254
+ /**
255
+ * @param pos1
256
+ * @param pos2
257
+ * @param p6
258
+ * @param p7
259
+ * @returns
260
+ */
261
+ static isAnyPedShootingInArea(pos1: Vector3, pos2: Vector3, p6: boolean, p7: boolean): boolean {
262
+ return inv<boolean>('0xA0D3D71EA1086C55', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), p6, p7, rai());
263
+ }
264
+
265
+ /**
266
+ * @param p0
267
+ * @returns
268
+ */
269
+ static N_0x242EDF85D4E87B65(p0: any): any {
270
+ return inv<number>('0x242EDF85D4E87B65', p0);
271
+ }
272
+
273
+ /**
274
+ * @returns
275
+ */
276
+ static areAllAmbientPedReservationsReady(): any {
277
+ return inv<number>('0x5E420FF293EE5472');
278
+ }
279
+
280
+ /**
281
+ * @param p0
282
+ */
283
+ static setBlockingOfNonTemporaryEventsForAmbientPedsThisFrame(p0: boolean): void {
284
+ inv<void>('0x9911F4A24485F653', p0);
285
+ }
286
+
287
+ /**
288
+ * @param shopItem
289
+ * @param p1
290
+ * @param ped
291
+ * @param metapedType
292
+ * @param p4
293
+ * @returns drawable; albedo; normal; material; p9; p10; p11; p12
294
+ */
295
+ static getShopItemBaseLayers(shopItem: string | number, p1: any, ped: Ped, metapedType: number, p4: boolean): [boolean, number, number, number, number, number, number, number, number] {
296
+ const result = inv<[boolean, number, number, number, number, number, number, number, number]>('0x63342C50EC115CE8', _h(shopItem), p1, ped.handle, metapedType, p4, pvi(), pvi(), pvi(), pvi(), pvi(), pvi(), pvi(), pvi(), rai());
297
+ return [!!result[0], result[1], result[2], result[3], result[4], result[5], result[6], result[7], result[8]];
298
+ }
299
+
300
+ /**
301
+ * Returns animal skin quality modifier
302
+ *
303
+ * @param player
304
+ * @returns
305
+ */
306
+ static getPlayerCurrentAnimalDamageModifier(player: Player): number {
307
+ return inv<number>('0xEE2D5C819A65BF26', player.handle, raf());
308
+ }
309
+
310
+ /**
311
+ * @param p0
312
+ * @param p1
313
+ * @returns
314
+ */
315
+ static N_0x0105FEE8F9091255(p0: any, p1: any): any {
316
+ return inv<number>('0x0105FEE8F9091255', p0, p1);
317
+ }
318
+
319
+ /**
320
+ * @param p0
321
+ * @param p1
322
+ */
323
+ static N_0xEBD49472BCCF7642(p0: any, p1: any): void {
324
+ inv<void>('0xEBD49472BCCF7642', p0, p1);
325
+ }
326
+
327
+ /**
328
+ * Should be called at least once for any new texture override.
329
+ * Otherwise component textures will be just black.
330
+ * Also needs to be called for updating any ped overlays to apply the changes.
331
+ *
332
+ * @param textureId
333
+ */
334
+ static updatePedTexture(textureId: number): void {
335
+ inv<void>('0x92DAABA2C1C10B0E', textureId);
336
+ }
337
+
338
+ /**
339
+ * @param groupId
340
+ * @returns
341
+ */
342
+ static doesGroupExist(groupId: number): boolean {
343
+ return inv<boolean>('0x7C6B0C22F9F40BBE', groupId, rai());
344
+ }
345
+
346
+ /**
347
+ * Gets the closest ped in a radius.
348
+ *
349
+ * @param pos
350
+ * @param radius
351
+ * @param p4
352
+ * @param p5
353
+ * @param p7
354
+ * @param p8
355
+ * @param p9
356
+ * @param pedType
357
+ * @returns outPed
358
+ */
359
+ static getClosestPed(pos: Vector3, radius: number, p4: boolean, p5: boolean, p7: boolean, p8: boolean, p9: boolean, pedType: number): [boolean, Ped | null] {
360
+ const result = inv<[boolean, number]>('0xC33AB876A77F8164', f(pos.x), f(pos.y), f(pos.z), f(radius), p4, p5, pvi(), p7, p8, p9, pedType, rai());
361
+ return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
362
+ }
363
+
364
+ /**
365
+ * Used to set up bad guy groups in nb_kidnapped R* Script (MP_RE_KIDNAPPED): p1 = 4.f
366
+ * *SET_FORMATION**
367
+ *
368
+ * @param groupId
369
+ * @param p1
370
+ * @returns
371
+ */
372
+ static N_0xB05CC690CDE8A4A9(groupId: number, p1: number): boolean {
373
+ return inv<boolean>('0xB05CC690CDE8A4A9', groupId, f(p1), rai());
374
+ }
375
+
376
+ /**
377
+ * *SET_SCENARIO_PED** - *SET_SPAWNER**
378
+ *
379
+ * @param groupId
380
+ * @param p1
381
+ */
382
+ static N_0x97C475212B327666(groupId: number, p1: boolean): void {
383
+ inv<void>('0x97C475212B327666', groupId, p1);
384
+ }
385
+
386
+ static N_0x0ADA3EC589E1736E(): void {
387
+ inv<void>('0x0ADA3EC589E1736E');
388
+ }
389
+
390
+ /**
391
+ * Creates a new ped group.
392
+ * Groups can contain up to 8 peds. The parameter is unused. Returns a handle to the created group, or 0 if a group couldn't be created.
393
+ *
394
+ * @param taskAllocator
395
+ * @returns
396
+ */
397
+ static createGroup(taskAllocator: number): number {
398
+ return inv<number>('0x90370EBE0FEE1A3D', taskAllocator, rai());
399
+ }
400
+
401
+ /**
402
+ * Returns offset (0 < 32) to be used with MISC::SET_BIT
403
+ * _GET_PED_CR*
404
+ *
405
+ * @param groupId
406
+ * @param ped
407
+ * @returns
408
+ */
409
+ static N_0x8AF8E647D6B2A649(groupId: number, ped: Ped): number {
410
+ return inv<number>('0x8AF8E647D6B2A649', groupId, ped.handle, rai());
411
+ }
412
+
413
+ /**
414
+ * @param p0
415
+ * @param p1
416
+ */
417
+ static N_0xA2B8E47442C76CEC(p0: any, p1: any): void {
418
+ inv<void>('0xA2B8E47442C76CEC', p0, p1);
419
+ }
420
+
421
+ /**
422
+ * @param entity
423
+ * @returns
424
+ */
425
+ static getCarrierAsPed(entity: Entity): Ped | null {
426
+ return createFromHandle<Ped>('Ped', inv<number>('0x09B83E68DE004CD4', entity.handle, rai()));
427
+ }
428
+
429
+ /**
430
+ * @param multiplier
431
+ */
432
+ static setScenarioHumanDensityMultiplierThisFrame(multiplier: number): void {
433
+ inv<void>('0x28CB6391ACEDD9DB', f(multiplier));
434
+ }
435
+
436
+ /**
437
+ * @param p0
438
+ */
439
+ static N_0x8D9DB115FBA8E23D(p0: any): void {
440
+ inv<void>('0x8D9DB115FBA8E23D', p0);
441
+ }
442
+
443
+ /**
444
+ * @returns
445
+ */
446
+ static getNumReservedAmbientPedsReady(): number {
447
+ return inv<number>('0x5C16855277819BBF', rai());
448
+ }
449
+
450
+ /**
451
+ * @param groupId
452
+ * @param p1
453
+ */
454
+ static N_0x86FAFC18E3D4380C(groupId: number, p1: boolean): void {
455
+ inv<void>('0x86FAFC18E3D4380C', groupId, p1);
456
+ }
457
+
458
+ /**
459
+ * @param p0
460
+ * @param p1
461
+ * @param p2
462
+ */
463
+ static N_0x49DADFC4CD808B0A(p0: any, p1: any, p2: any): void {
464
+ inv<void>('0x49DADFC4CD808B0A', p0, p1, p2);
465
+ }
466
+
467
+ /**
468
+ * @param p0
469
+ * @param p1
470
+ */
471
+ static N_0x9E66708B2B41F14A(p0: any, p1: any): void {
472
+ inv<void>('0x9E66708B2B41F14A', p0, p1);
473
+ }
474
+
475
+ /**
476
+ * @param groupId
477
+ * @param toggle
478
+ */
479
+ static setFormationAutoAssignPosition(groupId: number, toggle: boolean): void {
480
+ inv<void>('0x478F6B9920446CE2', groupId, toggle);
481
+ }
482
+
483
+ /**
484
+ * @param p0
485
+ */
486
+ static N_0xDEDBED3020DA49DC(p0: any): void {
487
+ inv<void>('0xDEDBED3020DA49DC', p0);
488
+ }
489
+
490
+ /**
491
+ * Removes every texture layer
492
+ * Old Name: _RESET_PED_TEXTURE_2
493
+ *
494
+ * @param textureId
495
+ */
496
+ static clearPedTexture(textureId: number): void {
497
+ inv<void>('0xB63B9178D0F58D82', textureId);
498
+ }
499
+
500
+ /**
501
+ * @param p0
502
+ * @returns
503
+ */
504
+ static N_0x82CB0F3F0C7785E5(p0: any): any {
505
+ return inv<number>('0x82CB0F3F0C7785E5', p0);
506
+ }
507
+
508
+ /**
509
+ * [note: The `p3`, `p4` and `p5` probably match the GTA counter part, testing is required.] See [native: CREATE_PED_INSIDE_VEHICLE | gta5]
510
+ *
511
+ * @param vehicle The vehicle to create the ped inside of
512
+ * @param modelHash The hash of the ped to create, this must be [native: REQUEST_MODEL]
513
+ * @param seatIndex Refer to [enum: eVehicleSeat]
514
+ * @param p3
515
+ * @param p4
516
+ * @param p5
517
+ * @returns Returns the ped that was created in the vehicle, or `0` if the ped didn't get created
518
+ */
519
+ static createPedInsideVehicle(vehicle: Vehicle, modelHash: string | number, seatIndex: eVehicleSeat, p3: boolean, p4: boolean, p5: boolean): Ped | null {
520
+ return createFromHandle<Ped>('Ped', inv<number>('0x7DD959874C1FD534', vehicle.handle, _h(modelHash), seatIndex, p3, p4, p5, rai()));
521
+ }
522
+
523
+ /**
524
+ * eFormationType 0: Default
525
+ * 1: Circle Around Leader
526
+ * 2: Alternative Circle Around Leader
527
+ * 3: Line, with Leader at center
528
+ *
529
+ * @param groupId
530
+ * @param formationType
531
+ */
532
+ static setGroupFormation(groupId: number, formationType: number): void {
533
+ inv<void>('0xCE2F5FC3AF7E8C1E', groupId, formationType);
534
+ }
535
+
536
+ /**
537
+ * @param groupId
538
+ */
539
+ static removeGroup(groupId: number): void {
540
+ inv<void>('0x8EB2F69076AF7053', groupId);
541
+ }
542
+
543
+ /**
544
+ * @param model
545
+ * @returns
546
+ */
547
+ static isThisModelAHorse(model: string | number): any {
548
+ return inv<number>('0x772A1969F649E902', _h(model));
549
+ }
550
+
551
+ /**
552
+ * *SET_FORMATION**
553
+ *
554
+ * @param groupId
555
+ * @param p1
556
+ */
557
+ static N_0xD5BD1B5318A81994(groupId: number, p1: boolean): void {
558
+ inv<void>('0xD5BD1B5318A81994', groupId, p1);
559
+ }
560
+
561
+ /**
562
+ * @param p0
563
+ * @param p1
564
+ */
565
+ static N_0xFD8E853F0BC2E942(p0: any, p1: any): void {
566
+ inv<void>('0xFD8E853F0BC2E942', p0, p1);
567
+ }
568
+
569
+ /**
570
+ * @param volume
571
+ * @param spawnpointsFlag
572
+ * @param p2
573
+ * @param duration
574
+ * @param p4
575
+ */
576
+ static spawnpointsStartSearchWithVolume(volume: Volume, spawnpointsFlag: number, p2: number, duration: number, p4: number): void {
577
+ inv<void>('0x83ED1FC9DF3411F5', volume.handle, spawnpointsFlag, f(p2), duration, f(p4));
578
+ }
579
+
580
+ /**
581
+ * Creates metaped from ped outfit requestId. See _REQUEST_METAPED_OUTFIT
582
+ *
583
+ * @param requestId
584
+ * @param pos
585
+ * @param heading
586
+ * @param p5
587
+ * @param p6
588
+ * @param p7
589
+ * @param p8
590
+ * @returns
591
+ */
592
+ static createMetaPedOutfitPed(requestId: number, pos: Vector3, heading: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): Ped | null {
593
+ return createFromHandle<Ped>('Ped', inv<number>('0xEAF682A14F8E5F53', requestId, f(pos.x), f(pos.y), f(pos.z), f(heading), p5, p6, p7, p8, rai()));
594
+ }
595
+
596
+ static clearPedNonCreationArea(): void {
597
+ inv<void>('0x2E05208086BA0651');
598
+ }
599
+
600
+ /**
601
+ * @param groupId
602
+ * @param p1
603
+ * @param p2
604
+ * @param p3
605
+ */
606
+ static setGroupFormationSpacing(groupId: number, p1: number, p2: number, p3: number): void {
607
+ inv<void>('0x1D9D45004C28C916', groupId, f(p1), f(p2), f(p3));
608
+ }
609
+
610
+ /**
611
+ * @param p0
612
+ * @param p1
613
+ * @param p2
614
+ * @returns
615
+ */
616
+ static N_0xA4AC05B1A364EBC5(p0: any, p1: any, p2: any): any {
617
+ return inv<number>('0xA4AC05B1A364EBC5', p0, p1, p2);
618
+ }
619
+
620
+ /**
621
+ * @param p0
622
+ * @param p1
623
+ * @param p2
624
+ */
625
+ static N_0x604E1010E3162E86(p0: any, p1: any, p2: any): void {
626
+ inv<void>('0x604E1010E3162E86', p0, p1, p2);
627
+ }
628
+
629
+ /**
630
+ * @param p0
631
+ */
632
+ static N_0x7406C71F4AC2FFCC(p0: any): void {
633
+ inv<void>('0x7406C71F4AC2FFCC', p0);
634
+ }
635
+
636
+ /**
637
+ * @param p0
638
+ * @param p1
639
+ */
640
+ static N_0x92A1B55A59720395(p0: any, p1: any): void {
641
+ inv<void>('0x92A1B55A59720395', p0, p1);
642
+ }
643
+
644
+ /**
645
+ * @param p0
646
+ * @param p1
647
+ */
648
+ static N_0x9184788BFF1EDAD7(p0: any, p1: any): void {
649
+ inv<void>('0x9184788BFF1EDAD7', p0, p1);
650
+ }
651
+
652
+ /**
653
+ * @param p0
654
+ */
655
+ static N_0xA405BF9F01960C16(p0: any): void {
656
+ inv<void>('0xA405BF9F01960C16', p0);
657
+ }
658
+
659
+ /**
660
+ * @param p0
661
+ * @param p1
662
+ */
663
+ static N_0x992187D975635DF5(p0: any, p1: any): void {
664
+ inv<void>('0x992187D975635DF5', p0, p1);
665
+ }
666
+
667
+ /**
668
+ * @param p0
669
+ * @param p1
670
+ * @returns
671
+ */
672
+ static N_0xA274F51EF7E34B95(p0: any, p1: any): any {
673
+ return inv<number>('0xA274F51EF7E34B95', p0, p1);
674
+ }
675
+
676
+ /**
677
+ * @param entity
678
+ * @returns
679
+ */
680
+ static getCarrierAsMount(entity: Entity): Ped | null {
681
+ return createFromHandle<Ped>('Ped', inv<number>('0xA033D7E4BBF9844D', entity.handle, rai()));
682
+ }
683
+
684
+ /**
685
+ * @param group1
686
+ * @param group2
687
+ * @returns
688
+ */
689
+ static getRelationshipBetweenGroups(group1: string | number, group2: string | number): number {
690
+ return inv<number>('0x9E6B70061662AE5C', _h(group1), _h(group2), rai());
691
+ }
692
+
693
+ static resetAiWeaponDamageModifier(): void {
694
+ inv<void>('0xEA16670E7BA4743C');
695
+ }
696
+
697
+ /**
698
+ * @returns
699
+ */
700
+ static spawnpointsIsSearchComplete(): any {
701
+ return inv<number>('0xA586FBEB32A53DBB');
702
+ }
703
+
704
+ /**
705
+ * @param group
706
+ * @param p1
707
+ */
708
+ static N_0x9629FAF6460D35CB(group: string | number, p1: boolean): void {
709
+ inv<void>('0x9629FAF6460D35CB', _h(group), p1);
710
+ }
711
+
712
+ /**
713
+ * Sets the scenario ped density to the given config. Valid configs: See common/data/ai/densityscoringconfigs.meta for more information.
714
+ *
715
+ * @param configHash
716
+ */
717
+ static setScenarioPedDensityThisFrame(configHash: string | number): void {
718
+ inv<void>('0x95423627A9CA598E', _h(configHash));
719
+ }
720
+
721
+ /**
722
+ * @param outfit
723
+ * @param suboutfit
724
+ * @param model
725
+ * @returns
726
+ */
727
+ static doesMetaPedSuboutfitExistForPedModel(outfit: string | number, suboutfit: string | number, model: string | number): any {
728
+ return inv<number>('0x4FF3C2B4E6A196C1', _h(outfit), _h(suboutfit), _h(model));
729
+ }
730
+
731
+ /**
732
+ * @param p0
733
+ * @param p1
734
+ */
735
+ static N_0xBF567DF2BEF211A6(p0: any, p1: any): void {
736
+ inv<void>('0xBF567DF2BEF211A6', p0, p1);
737
+ }
738
+
739
+ /**
740
+ * @param requestId
741
+ * @returns
742
+ */
743
+ static hasMetaPedRequestLoaded(requestId: number): any {
744
+ return inv<number>('0xC0940AC858C1E126', requestId);
745
+ }
746
+
747
+ /**
748
+ * @param p0
749
+ * @param p1
750
+ */
751
+ static N_0xCA95C156C14B2054(p0: any, p1: any): void {
752
+ inv<void>('0xCA95C156C14B2054', p0, p1);
753
+ }
754
+
755
+ /**
756
+ * @param p0
757
+ * @param p1
758
+ * @param p2
759
+ * @param p3
760
+ * @returns
761
+ */
762
+ static N_0xD97BC27AC039F681(p0: any, p1: any, p2: any, p3: any): any {
763
+ return inv<number>('0xD97BC27AC039F681', p0, p1, p2, p3);
764
+ }
765
+
766
+ /**
767
+ * @param textureId
768
+ * @param layerId
769
+ * @param sheetGridIndex
770
+ */
771
+ static setTextureLayerSheetGridIndex(textureId: number, layerId: number, sheetGridIndex: number): void {
772
+ inv<void>('0x3329AAE2882FC8E4', textureId, layerId, sheetGridIndex);
773
+ }
774
+
775
+ /**
776
+ * Creates ped overlay in texture override data and returns it's index.
777
+ * This index are used for further overlay editing. albedoHash: a hash of overlay's albedo texture
778
+ * colorType: a color type(from 0 to 2). 0 is used for overlays with RGB colors usually.
779
+ *
780
+ * @param textureId
781
+ * @param albedoHash
782
+ * @param normalHash
783
+ * @param materialHash
784
+ * @param blendType
785
+ * @param texAlpha
786
+ * @param sheetGridIndex
787
+ * @returns
788
+ */
789
+ static addTextureLayer(textureId: number, albedoHash: string | number, normalHash: string | number, materialHash: string | number, blendType: number, texAlpha: number, sheetGridIndex: number): number {
790
+ return inv<number>('0x86BB5FF45F193A02', textureId, _h(albedoHash), _h(normalHash), _h(materialHash), blendType, f(texAlpha), sheetGridIndex, rai());
791
+ }
792
+
793
+ /**
794
+ * @param p0
795
+ * @param p1
796
+ * @param p2
797
+ * @param p3
798
+ */
799
+ static N_0xCDFB8C04D4C95D9B(p0: any, p1: any, p2: any, p3: any): void {
800
+ inv<void>('0xCDFB8C04D4C95D9B', p0, p1, p2, p3);
801
+ }
802
+
803
+ /**
804
+ * @param toggle
805
+ */
806
+ static setCreateRandomCops(toggle: boolean): void {
807
+ inv<void>('0x102E68B2024D536D', toggle);
808
+ }
809
+
810
+ /**
811
+ * @param p0
812
+ * @param p1
813
+ * @param p2
814
+ */
815
+ static N_0xCBDE59C48F2B06F5(p0: any, p1: any, p2: any): void {
816
+ inv<void>('0xCBDE59C48F2B06F5', p0, p1, p2);
817
+ }
818
+
819
+ /**
820
+ * @param p0
821
+ * @param p1
822
+ */
823
+ static N_0xA2F8B3B5FEDFC100(p0: any, p1: any): void {
824
+ inv<void>('0xA2F8B3B5FEDFC100', p0, p1);
825
+ }
826
+
827
+ /**
828
+ * @param model
829
+ * @returns
830
+ */
831
+ static isPedModelSuppressed(model: string | number): any {
832
+ return inv<number>('0xAA9F048DCF69B6DC', _h(model));
833
+ }
834
+
835
+ /**
836
+ * @param p0
837
+ * @param p1
838
+ * @param p2
839
+ */
840
+ static N_0x3FDBB99EFD8CE4AF(p0: any, p1: any, p2: any): void {
841
+ inv<void>('0x3FDBB99EFD8CE4AF', p0, p1, p2);
842
+ }
843
+
844
+ /**
845
+ * @param p0
846
+ * @param p1
847
+ * @param p2
848
+ * @param p3
849
+ */
850
+ static N_0x8BA0C65AC15A7D33(p0: any, p1: any, p2: any, p3: any): void {
851
+ inv<void>('0x8BA0C65AC15A7D33', p0, p1, p2, p3);
852
+ }
853
+
854
+ /**
855
+ * @param p0
856
+ * @returns
857
+ */
858
+ static isScenarioBlockingAreaValid(p0: any): any {
859
+ return inv<number>('0x91A5F9CBEBB9D936', p0);
860
+ }
861
+
862
+ /**
863
+ * @param p0
864
+ * @param p1
865
+ * @param p2
866
+ */
867
+ static N_0x15F4732C357B1D6D(p0: any, p1: any, p2: any): void {
868
+ inv<void>('0x15F4732C357B1D6D', p0, p1, p2);
869
+ }
870
+
871
+ /**
872
+ * @param p0
873
+ * @param p1
874
+ */
875
+ static N_0x5BB04BC74A474B47(p0: any, p1: any): void {
876
+ inv<void>('0x5BB04BC74A474B47', p0, p1);
877
+ }
878
+
879
+ /**
880
+ * @param p0
881
+ * @param p1
882
+ */
883
+ static N_0x56076667E7C2DCD6(p0: any, p1: any): void {
884
+ inv<void>('0x56076667E7C2DCD6', p0, p1);
885
+ }
886
+
887
+ /**
888
+ * @param p0
889
+ * @param p1
890
+ */
891
+ static N_0x29F3539189D3E277(p0: any, p1: any): void {
892
+ inv<void>('0x29F3539189D3E277', p0, p1);
893
+ }
894
+
895
+ /**
896
+ * @param groupId
897
+ * @param pos
898
+ * @param position
899
+ */
900
+ static addCustomFormationLocation(groupId: number, pos: Vector3, position: number): void {
901
+ inv<void>('0x4E23CD07BD161E06', groupId, f(pos.x), f(pos.y), f(pos.z), position);
902
+ }
903
+
904
+ /**
905
+ * @param p0
906
+ * @param p1
907
+ * @param p2
908
+ */
909
+ static N_0x75D3333409CD33CE(p0: any, p1: any, p2: any): void {
910
+ inv<void>('0x75D3333409CD33CE', p0, p1, p2);
911
+ }
912
+
913
+ /**
914
+ * Animal Skin Quality Modifier
915
+ * Params: p2 = 2, p3 = 3 in R* Scripts
916
+ *
917
+ * @param player
918
+ * @param modifier
919
+ * @param p2
920
+ * @param p3
921
+ * @returns
922
+ */
923
+ static setPlayerCurrentAnimalDamageModifier(player: Player, modifier: number, p2: number, p3: number): any {
924
+ return inv<number>('0x9EFF3C91DF38304F', player.handle, f(modifier), p2, p3);
925
+ }
926
+
927
+ /**
928
+ * @param relationship
929
+ * @param group1
930
+ * @param group2
931
+ */
932
+ static setRelationshipBetweenGroups(relationship: number, group1: string | number, group2: string | number): void {
933
+ inv<void>('0xBF25EB89375A37AD', relationship, _h(group1), _h(group2));
934
+ }
935
+
936
+ /**
937
+ * @param model
938
+ * @param toggle
939
+ */
940
+ static setPedModelIsSuppressed(model: string | number, toggle: boolean): void {
941
+ inv<void>('0xE163A4BCE4DE6F11', _h(model), toggle);
942
+ }
943
+
944
+ /**
945
+ * @param p0
946
+ * @param p1
947
+ */
948
+ static N_0x1D23D3F70606D788(p0: any, p1: any): void {
949
+ inv<void>('0x1D23D3F70606D788', p0, p1);
950
+ }
951
+
952
+ /**
953
+ * Only used in SP scripts, for example odriscolls1: BOOLS: true, true, true, false, false
954
+ *
955
+ * @param requestId
956
+ * @param pos
957
+ * @param heading
958
+ * @param p5
959
+ * @param p6
960
+ * @param p7
961
+ * @param p8
962
+ * @param p9
963
+ * @returns
964
+ */
965
+ static createMetaPed(requestId: number, pos: Vector3, heading: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean, p9: boolean): Ped | null {
966
+ return createFromHandle<Ped>('Ped', inv<number>('0x0BCD4091C8EABA42', requestId, f(pos.x), f(pos.y), f(pos.z), f(heading), p5, p6, p7, p8, p9, rai()));
967
+ }
968
+
969
+ /**
970
+ * Returns the number of wearable states available for a shop item / component. p2 seems to be true in scripts. For use with 0x6243635AF2F1B826 (_GET_SHOP_ITEM_AVAILABLE_WEARABLE_STATE_BY_INDEX)
971
+ *
972
+ * @param componentHash
973
+ * @param isMpFemale
974
+ * @param p2
975
+ * @returns
976
+ */
977
+ static getShopItemNumWearableStates(componentHash: string | number, isMpFemale: boolean, p2: boolean): number {
978
+ return inv<number>('0xFFCC2DB2D9953401', _h(componentHash), isMpFemale, p2, rai());
979
+ }
980
+
981
+ /**
982
+ * @returns
983
+ */
984
+ static spawnpointsIsSearchActive(): any {
985
+ return inv<number>('0x3C67506996001F5E');
986
+ }
987
+
988
+ /**
989
+ * @returns
990
+ */
991
+ static spawnpointsIsSearchFailed(): any {
992
+ return inv<number>('0xF445DE8DA80A1792');
993
+ }
994
+
995
+ /**
996
+ * @param p0
997
+ */
998
+ static N_0x1298B3D8E4C2409F(p0: any): void {
999
+ inv<void>('0x1298B3D8E4C2409F', p0);
1000
+ }
1001
+
1002
+ /**
1003
+ * Gets an available wearable state by index for a shop item / component - it does not retreive what the current state is. p3 seems to be true in scripts. Use [native: _GET_SHOP_ITEM_NUM_WEARABLE_STATES] to get the number of available wearable states
1004
+ *
1005
+ * @param componentHash
1006
+ * @param wearableStateIndex
1007
+ * @param isMpFemale
1008
+ * @param p3
1009
+ * @returns
1010
+ */
1011
+ static getShopItemWearableStateByIndex(componentHash: string | number, wearableStateIndex: number, isMpFemale: boolean, p3: boolean): string | number {
1012
+ return (inv<number>('0x6243635AF2F1B826', _h(componentHash), wearableStateIndex, isMpFemale, p3, rai())) & 0xFFFFFFFF;
1013
+ }
1014
+
1015
+ /**
1016
+ * @param p0
1017
+ * @param p1
1018
+ * @param p2
1019
+ * @returns
1020
+ */
1021
+ static N_0xA180FBD502A03125(p0: any, p1: any, p2: any): any {
1022
+ return inv<number>('0xA180FBD502A03125', p0, p1, p2);
1023
+ }
1024
+
1025
+ /**
1026
+ * @param requestId
1027
+ */
1028
+ static releaseMetaPedAssetRequest(requestId: number): void {
1029
+ inv<void>('0x13E7320C762F0477', requestId);
1030
+ }
1031
+
1032
+ /**
1033
+ * @param p0
1034
+ * @param p1
1035
+ * @param p2
1036
+ */
1037
+ static N_0xFA742B82D093D848(p0: any, p1: any, p2: any): void {
1038
+ inv<void>('0xFA742B82D093D848', p0, p1, p2);
1039
+ }
1040
+
1041
+ /**
1042
+ * @param requestId
1043
+ * @returns
1044
+ */
1045
+ static hasMetaPedOutfitLoaded(requestId: number): any {
1046
+ return inv<number>('0x610438375E5D1801', requestId);
1047
+ }
1048
+
1049
+ /**
1050
+ * @returns
1051
+ */
1052
+ static getNumFreeSlotsInPedPool(): number {
1053
+ return inv<number>('0x313778EDCA9158E2', rai());
1054
+ }
1055
+
1056
+ /**
1057
+ * @param p0
1058
+ * @param p1
1059
+ */
1060
+ static N_0x070A3841406C43D5(p0: any, p1: any): void {
1061
+ inv<void>('0x070A3841406C43D5', p0, p1);
1062
+ }
1063
+
1064
+ /**
1065
+ * _SET_C*
1066
+ *
1067
+ * @param groupId
1068
+ * @param p1
1069
+ */
1070
+ static N_0x89E59DBD15E21177(groupId: number, p1: number): void {
1071
+ inv<void>('0x89E59DBD15E21177', groupId, p1);
1072
+ }
1073
+
1074
+ /**
1075
+ * @param p0
1076
+ * @param p1
1077
+ * @param p2
1078
+ */
1079
+ static N_0x0FB1BA7FF73B41E1(p0: any, p1: any, p2: any): void {
1080
+ inv<void>('0x0FB1BA7FF73B41E1', p0, p1, p2);
1081
+ }
1082
+
1083
+ /**
1084
+ * @param volume
1085
+ * @param entity
1086
+ * @param offset
1087
+ * @param rot
1088
+ * @param p8
1089
+ * @param p9
1090
+ */
1091
+ static attachVolumeToEntity(volume: Volume, entity: Entity, offset: Vector3, rot: Vector3, p8: number, p9: boolean): void {
1092
+ inv<void>('0x7C00CFC48A782DC0', volume.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(rot.x), f(rot.y), f(rot.z), p8, p9);
1093
+ }
1094
+
1095
+ /**
1096
+ * @param p0
1097
+ * @param p1
1098
+ * @param p2
1099
+ * @param p3
1100
+ * @param p4
1101
+ * @param p5
1102
+ * @param p6
1103
+ * @param p7
1104
+ * @param p8
1105
+ * @param p9
1106
+ */
1107
+ static N_0xEEDC9B29314B2733(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
1108
+ inv<void>('0xEEDC9B29314B2733', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
1109
+ }
1110
+
1111
+ /**
1112
+ * @returns
1113
+ */
1114
+ static spawnpointsGetNumSearchResults(): number {
1115
+ return inv<number>('0xA635C11B8C44AFC2', rai());
1116
+ }
1117
+
1118
+ /**
1119
+ * @param p0
1120
+ * @param p1
1121
+ */
1122
+ static N_0xE0FE107AB174D64A(p0: any, p1: any): void {
1123
+ inv<void>('0xE0FE107AB174D64A', p0, p1);
1124
+ }
1125
+
1126
+ /**
1127
+ * @param volume
1128
+ * @param entity
1129
+ */
1130
+ static detachVolumeFromEntity(volume: Volume, entity: Entity): void {
1131
+ inv<void>('0x19C975B81BE53C28', volume.handle, entity.handle);
1132
+ }
1133
+
1134
+ /**
1135
+ * @param textureId
1136
+ * @param layerId
1137
+ * @param albedoHash
1138
+ * @param normalHash
1139
+ * @param materialHash
1140
+ */
1141
+ static setTextureLayerTextureMap(textureId: number, layerId: number, albedoHash: string | number, normalHash: string | number, materialHash: string | number): void {
1142
+ inv<void>('0x253A63B5BADBC398', textureId, layerId, _h(albedoHash), _h(normalHash), _h(materialHash));
1143
+ }
1144
+
1145
+ /**
1146
+ * _SET_FORMATION_P*
1147
+ *
1148
+ * @param groupId
1149
+ * @param p1
1150
+ * @param p2
1151
+ * @param p3
1152
+ * @param p4
1153
+ */
1154
+ static N_0xDDFAD4DEAA7FA362(groupId: number, p1: number, p2: number, p3: number, p4: number): void {
1155
+ inv<void>('0xDDFAD4DEAA7FA362', groupId, f(p1), f(p2), f(p3), f(p4));
1156
+ }
1157
+
1158
+ /**
1159
+ * @param multiplier
1160
+ */
1161
+ static setAmbientAnimalDensityMultiplierThisFrame(multiplier: number): void {
1162
+ inv<void>('0xC0258742B034DFAF', f(multiplier));
1163
+ }
1164
+
1165
+ /**
1166
+ * Returns requestId
1167
+ * Params: p1 = 1 in R* Scripts
1168
+ *
1169
+ * @param asset
1170
+ * @param p1
1171
+ * @returns
1172
+ */
1173
+ static requestMetaPedAssetBundle(asset: string | number, p1: number): number {
1174
+ return inv<number>('0x91FE941F9FCFB702', _h(asset), p1, rai());
1175
+ }
1176
+
1177
+ /**
1178
+ * Removes every texture layer but the base layer
1179
+ * Clearing texture's data: setting params to default values, but keep overlays.
1180
+ *
1181
+ * @param textureId
1182
+ */
1183
+ static resetPedTexture(textureId: number): void {
1184
+ inv<void>('0x8472A1789478F82F', textureId);
1185
+ }
1186
+
1187
+ /**
1188
+ * @param groupId
1189
+ * @param p1
1190
+ */
1191
+ static N_0x07EA5B053FA60AC7(groupId: number, p1: boolean): void {
1192
+ inv<void>('0x07EA5B053FA60AC7', groupId, p1);
1193
+ }
1194
+
1195
+ /**
1196
+ * @param textureId
1197
+ * @returns
1198
+ */
1199
+ static isTextureValid(textureId: number): any {
1200
+ return inv<number>('0x31DC8D3F216D8509', textureId);
1201
+ }
1202
+
1203
+ /**
1204
+ * @param nameHash
1205
+ * @param ped
1206
+ */
1207
+ static requestMotionTypeAsset(nameHash: string | number, ped: Ped): void {
1208
+ inv<void>('0xF7EA250B9A919E03', _h(nameHash), ped.handle);
1209
+ }
1210
+
1211
+ /**
1212
+ * @param multiplier
1213
+ */
1214
+ static setAmbientPedDensityMultiplierThisFrame(multiplier: number): void {
1215
+ inv<void>('0xAB0D553FE20A6E25', f(multiplier));
1216
+ }
1217
+
1218
+ /**
1219
+ * @param p0
1220
+ * @param p1
1221
+ */
1222
+ static N_0x34C11114887150FD(p0: any, p1: any): void {
1223
+ inv<void>('0x34C11114887150FD', p0, p1);
1224
+ }
1225
+
1226
+ /**
1227
+ * @param p0
1228
+ * @param pedAttached
1229
+ * @param damageCleanliness
1230
+ * @returns
1231
+ */
1232
+ static computeSatchelItemForPedDamage(p0: any, pedAttached: Ped, damageCleanliness: number): any {
1233
+ return inv<number>('0x9E7738B291706746', p0, pedAttached.handle, damageCleanliness);
1234
+ }
1235
+
1236
+ /**
1237
+ * @param numPeds
1238
+ */
1239
+ static reserveAmbientPedsTotal(numPeds: number): void {
1240
+ inv<void>('0xF008E0BA1FE1D644', numPeds);
1241
+ }
1242
+
1243
+ /**
1244
+ * @param p0
1245
+ * @param p1
1246
+ */
1247
+ static N_0x53BA7D96B9A421D9(p0: any, p1: any): void {
1248
+ inv<void>('0x53BA7D96B9A421D9', p0, p1);
1249
+ }
1250
+
1251
+ /**
1252
+ * @param p0
1253
+ */
1254
+ static N_0xE735A7DA22E88359(p0: any): void {
1255
+ inv<void>('0xE735A7DA22E88359', p0);
1256
+ }
1257
+
1258
+ /**
1259
+ * @param p0
1260
+ */
1261
+ static N_0xE6CB36F43A95D75F(p0: any): void {
1262
+ inv<void>('0xE6CB36F43A95D75F', p0);
1263
+ }
1264
+
1265
+ /**
1266
+ * _SET_FORMATION_P*
1267
+ *
1268
+ * @param groupId
1269
+ * @param p1
1270
+ */
1271
+ static N_0x7E5185B979706210(groupId: number, p1: number): void {
1272
+ inv<void>('0x7E5185B979706210', groupId, p1);
1273
+ }
1274
+
1275
+ /**
1276
+ * @param groupId
1277
+ * @param radius
1278
+ * @returns
1279
+ */
1280
+ static setFormationPositionsTargetRadius(groupId: number, radius: number): any {
1281
+ return inv<number>('0x7CC7D3B7AF7FB71F', groupId, f(radius));
1282
+ }
1283
+
1284
+ /**
1285
+ * @param nameHash
1286
+ * @param ped
1287
+ */
1288
+ static removeMotionTypeAsset(nameHash: string | number, ped: Ped): void {
1289
+ inv<void>('0xDE7B2B4144906CDF', _h(nameHash), ped.handle);
1290
+ }
1291
+
1292
+ /**
1293
+ * @param requestId
1294
+ */
1295
+ static releaseMetaPedRequest(requestId: number): void {
1296
+ inv<void>('0x3972F78A78B5D9DF', requestId);
1297
+ }
1298
+
1299
+ /**
1300
+ * @param p0
1301
+ * @returns
1302
+ */
1303
+ static N_0xB8E2D655E1D5BD39(p0: any): any {
1304
+ return inv<number>('0xB8E2D655E1D5BD39', p0);
1305
+ }
1306
+
1307
+ /**
1308
+ * @param multiplier
1309
+ */
1310
+ static setAmbientHumanDensityMultiplierThisFrame(multiplier: number): void {
1311
+ inv<void>('0xBA0980B5C0A11924', f(multiplier));
1312
+ }
1313
+
1314
+ /**
1315
+ * @param p0
1316
+ * @param p1
1317
+ * @param p2
1318
+ * @param p3
1319
+ * @param p4
1320
+ */
1321
+ static N_0x8B74032DDD2156FE(p0: any, p1: any, p2: any, p3: any, p4: any): void {
1322
+ inv<void>('0x8B74032DDD2156FE', p0, p1, p2, p3, p4);
1323
+ }
1324
+
1325
+ /**
1326
+ * @param groupId
1327
+ * @returns hasLeader; numberOfFollowers
1328
+ */
1329
+ static getGroupSize(groupId: number): [boolean, number] {
1330
+ const result = inv<[number, number]>('0x8DE69FE35CA09A45', groupId, pvi(), pvi());
1331
+ return [!!result[0], result[1]];
1332
+ }
1333
+
1334
+ /**
1335
+ * @param p0
1336
+ * @param p1
1337
+ * @returns
1338
+ */
1339
+ static N_0xBB3E5370EBB6BE28(p0: any, p1: any): any {
1340
+ return inv<number>('0xBB3E5370EBB6BE28', p0, p1);
1341
+ }
1342
+
1343
+ /**
1344
+ * @param p0
1345
+ * @param p1
1346
+ */
1347
+ static N_0x00B380FF2DF6AB7A(p0: any, p1: any): void {
1348
+ inv<void>('0x00B380FF2DF6AB7A', p0, p1);
1349
+ }
1350
+
1351
+ /**
1352
+ * @param p0
1353
+ * @param p1
1354
+ * @param p2
1355
+ */
1356
+ static N_0x7E8F9949B7AABBF0(p0: any, p1: any, p2: any): void {
1357
+ inv<void>('0x7E8F9949B7AABBF0', p0, p1, p2);
1358
+ }
1359
+
1360
+ /**
1361
+ * *DOES_GROUP** - _DOES_N*
1362
+ *
1363
+ * @param groupId
1364
+ * @returns
1365
+ */
1366
+ static N_0x0455546F23FF08E4(groupId: number): boolean {
1367
+ return inv<boolean>('0x0455546F23FF08E4', groupId, rai());
1368
+ }
1369
+
1370
+ /**
1371
+ * @param animDict
1372
+ * @param animName
1373
+ * @param pos
1374
+ * @param rot
1375
+ * @param p8
1376
+ * @param p9
1377
+ * @returns
1378
+ */
1379
+ static getAnimInitialOffsetRotation(animDict: string | null, animName: string | null, pos: Vector3, rot: Vector3, p8: number, p9: number): Vector3 {
1380
+ return Vector3.fromArray(inv<number[]>('0x4B805E6046EE9E47', animDict, animName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(p8), p9, rav()));
1381
+ }
1382
+
1383
+ /**
1384
+ * @param p0
1385
+ * @returns
1386
+ */
1387
+ static N_0xFEAB3DB4EDB236EB(p0: any): any {
1388
+ return inv<number>('0xFEAB3DB4EDB236EB', p0);
1389
+ }
1390
+
1391
+ /**
1392
+ * @param volume
1393
+ * @param p1
1394
+ * @param flag Refer to [enum: eScenarioBlockingFlags]
1395
+ * @returns
1396
+ */
1397
+ static addScenarioBlockingVolume(volume: Volume, p1: boolean, flag: number): any {
1398
+ return inv<number>('0x4C39C95AE5DB1329', volume.handle, p1, flag);
1399
+ }
1400
+
1401
+ /**
1402
+ * @param p0
1403
+ * @param p1
1404
+ * @param p2
1405
+ */
1406
+ static N_0xD7D2F45C56A4F4DF(p0: any, p1: any, p2: any): void {
1407
+ inv<void>('0xD7D2F45C56A4F4DF', p0, p1, p2);
1408
+ }
1409
+
1410
+ /**
1411
+ * @param p0
1412
+ * @param p1
1413
+ */
1414
+ static N_0x0D497AA69059FE40(p0: any, p1: any): void {
1415
+ inv<void>('0x0D497AA69059FE40', p0, p1);
1416
+ }
1417
+
1418
+ /**
1419
+ * @param p0
1420
+ * @param p1
1421
+ * @param p2
1422
+ * @param p3
1423
+ * @param p4
1424
+ */
1425
+ static N_0x09171A6F8FDE5DC1(p0: any, p1: any, p2: any, p3: any, p4: any): void {
1426
+ inv<void>('0x09171A6F8FDE5DC1', p0, p1, p2, p3, p4);
1427
+ }
1428
+
1429
+ /**
1430
+ * Related to dead animals items/loots
1431
+ * Notice: skinningQuality is partially calculated using pedQuality
1432
+ *
1433
+ * @param ped
1434
+ * @param damageCleanliness
1435
+ * @param skinningQuality
1436
+ * @returns outInventoryItemArray
1437
+ */
1438
+ static computeSatchelItemForPedCarcass(ped: Ped, damageCleanliness: number, skinningQuality: number): [number, number] {
1439
+ const result = inv<[number, number]>('0x6B89FAA36FC909A3', pvi(), ped.handle, damageCleanliness, skinningQuality, rai());
1440
+ return [result[0], result[1]];
1441
+ }
1442
+
1443
+ /**
1444
+ * @param nameHash
1445
+ * @param ped
1446
+ * @returns
1447
+ */
1448
+ static hasMotionTypeAssetLoaded(nameHash: string | number, ped: Ped): any {
1449
+ return inv<number>('0x854BC9B1A1CCD034', _h(nameHash), ped.handle);
1450
+ }
1451
+
1452
+ /**
1453
+ * @param p0
1454
+ * @param p1
1455
+ */
1456
+ static disableAmbientLookAtRequests(p0: any, p1: any): void {
1457
+ inv<void>('0x80038740C96AD17F', p0, p1);
1458
+ }
1459
+
1460
+ static removeScenarioBlockingAreas(): void {
1461
+ inv<void>('0xD37401D78A929A49');
1462
+ }
1463
+
1464
+ /**
1465
+ * @param requestId
1466
+ */
1467
+ static releaseMetaPedOutfitRequest(requestId: number): void {
1468
+ inv<void>('0x4592B8B9B0EF5F48', requestId);
1469
+ }
1470
+
1471
+ /**
1472
+ * @param p0
1473
+ * @param p1
1474
+ * @param p2
1475
+ * @param p3
1476
+ */
1477
+ static N_0xFC23348F0F4E245F(p0: any, p1: any, p2: any, p3: any): void {
1478
+ inv<void>('0xFC23348F0F4E245F', p0, p1, p2, p3);
1479
+ }
1480
+
1481
+ /**
1482
+ * Returns p1 value for 0x8E84119A23C16623
1483
+ *
1484
+ * @param entity
1485
+ * @param p1
1486
+ * @returns
1487
+ */
1488
+ static N_0x62FDF4E678E40CC6(entity: Entity, p1: any): any {
1489
+ return inv<number>('0x62FDF4E678E40CC6', entity.handle, p1);
1490
+ }
1491
+
1492
+ /**
1493
+ * @param p0
1494
+ * @param p1
1495
+ * @param p2
1496
+ * @param p3
1497
+ * @param p4
1498
+ * @param p5
1499
+ * @returns
1500
+ */
1501
+ static N_0xF6A8C4B4A11AE89C(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
1502
+ return inv<number>('0xF6A8C4B4A11AE89C', p0, p1, p2, p3, p4, p5);
1503
+ }
1504
+
1505
+ /**
1506
+ * @param p0
1507
+ * @param p1
1508
+ * @param p2
1509
+ * @returns
1510
+ */
1511
+ static N_0xF7327ACC7A89AEF1(p0: any, p1: any, p2: any): any {
1512
+ return inv<number>('0xF7327ACC7A89AEF1', p0, p1, p2);
1513
+ }
1514
+
1515
+ /**
1516
+ * @param p0
1517
+ */
1518
+ static N_0xC6981AFF6D2A71C2(p0: any): void {
1519
+ inv<void>('0xC6981AFF6D2A71C2', p0);
1520
+ }
1521
+
1522
+ /**
1523
+ * @param pos1
1524
+ * @param pos2
1525
+ * @param p6
1526
+ * @param blockingFlags Refer to [enum: eScenarioBlockingFlags]
1527
+ * @returns
1528
+ */
1529
+ static addScenarioBlockingArea(pos1: Vector3, pos2: Vector3, p6: boolean, blockingFlags: number): number {
1530
+ return inv<number>('0x1B5C85C612E5256E', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), p6, blockingFlags, rai());
1531
+ }
1532
+
1533
+ /**
1534
+ * @param p0
1535
+ * @param p1
1536
+ * @param p2
1537
+ * @returns
1538
+ */
1539
+ static N_0x27E8A84C12B0B7D1(p0: any, p1: any, p2: any): any {
1540
+ return inv<number>('0x27E8A84C12B0B7D1', p0, p1, p2);
1541
+ }
1542
+
1543
+ /**
1544
+ * @param componentHash
1545
+ * @param metapedType
1546
+ * @param isMP
1547
+ * @returns
1548
+ */
1549
+ static getShopItemComponentCategory(componentHash: string | number, metapedType: number, isMP: boolean): string | number {
1550
+ return (inv<number>('0x5FF9A878C3D115B8', _h(componentHash), metapedType, isMP, rai())) & 0xFFFFFFFF;
1551
+ }
1552
+
1553
+ /**
1554
+ * https://github.com/femga/rdr3_discoveries/blob/master/clothes/metaped_outfits.lua
1555
+ * Returns requestId, to be used with 0x74F512E29CB717E2
1556
+ *
1557
+ * @param model
1558
+ * @param outfit
1559
+ * @returns
1560
+ */
1561
+ static requestMetaPedOutfit(model: string | number, outfit: string | number): number {
1562
+ return inv<number>('0x13154A76CE0CF9AB', _h(model), _h(outfit), rai());
1563
+ }
1564
+
1565
+ /**
1566
+ * @param textureId
1567
+ * @param layerId
1568
+ * @param texRough
1569
+ */
1570
+ static setTextureLayerRoughness(textureId: number, layerId: number, texRough: number): void {
1571
+ inv<void>('0x057C4F092E2298BE', textureId, layerId, f(texRough));
1572
+ }
1573
+
1574
+ /**
1575
+ * Only used in R* Script tg_p (CLIENT__AMBIENT_POPULATION - Player starts the populate in region)
1576
+ */
1577
+ static N_0xBFA6B7731C3BAF02(): void {
1578
+ inv<void>('0xBFA6B7731C3BAF02');
1579
+ }
1580
+
1581
+ /**
1582
+ * @param p0
1583
+ * @returns
1584
+ */
1585
+ static N_0x7BB810E8B343AC7B(p0: any): any {
1586
+ return inv<number>('0x7BB810E8B343AC7B', p0);
1587
+ }
1588
+
1589
+ /**
1590
+ * @param metaPedType
1591
+ * @param p1
1592
+ * @param p2
1593
+ * @param p3
1594
+ * @param p4
1595
+ * @returns
1596
+ */
1597
+ static requestMetaPedComponent(metaPedType: number, p1: any, p2: number, p3: number, p4: number): any {
1598
+ return inv<number>('0xF6D9E1F3560CBF8E', metaPedType, p1, p2, p3, p4);
1599
+ }
1600
+
1601
+ /**
1602
+ * @param groupId
1603
+ */
1604
+ static resetGroupFormationDefaultSpacing(groupId: number): void {
1605
+ inv<void>('0x63DAB4CCB3273205', groupId);
1606
+ }
1607
+
1608
+ /**
1609
+ * @param p0
1610
+ */
1611
+ static N_0xAE6B68A83ABBE7C0(p0: any): void {
1612
+ inv<void>('0xAE6B68A83ABBE7C0', p0);
1613
+ }
1614
+
1615
+ /**
1616
+ * @param p0
1617
+ * @param p1
1618
+ * @param p2
1619
+ * @param p3
1620
+ */
1621
+ static N_0xE8ABE3B73FC7FE17(p0: any, p1: any, p2: any, p3: any): void {
1622
+ inv<void>('0xE8ABE3B73FC7FE17', p0, p1, p2, p3);
1623
+ }
1624
+
1625
+ /**
1626
+ * *SET_FORMATION**
1627
+ *
1628
+ * @param groupId
1629
+ * @param p1
1630
+ */
1631
+ static N_0x8AFCCC0F18D70018(groupId: number, p1: boolean): void {
1632
+ inv<void>('0x8AFCCC0F18D70018', groupId, p1);
1633
+ }
1634
+
1635
+ /**
1636
+ * @param groupID
1637
+ * @returns
1638
+ */
1639
+ static getPedAsGroupLeader(groupID: number): Ped | null {
1640
+ return createFromHandle<Ped>('Ped', inv<number>('0x5CCE68DBD5FE93EC', groupID, rai()));
1641
+ }
1642
+
1643
+ /**
1644
+ * @param p0
1645
+ * @param p1
1646
+ * @returns
1647
+ */
1648
+ static N_0x5EFA8A3D8A60D662(p0: any, p1: any): any {
1649
+ return inv<number>('0x5EFA8A3D8A60D662', p0, p1);
1650
+ }
1651
+
1652
+ /**
1653
+ * @param p0
1654
+ * @param p1
1655
+ * @param p2
1656
+ * @param p3
1657
+ */
1658
+ static N_0x16802C32B2FCA06B(p0: any, p1: any, p2: any, p3: any): void {
1659
+ inv<void>('0x16802C32B2FCA06B', p0, p1, p2, p3);
1660
+ }
1661
+
1662
+ /**
1663
+ * @param p0
1664
+ * @param p1
1665
+ * @returns
1666
+ */
1667
+ static N_0xA218D2BBCAA7388C(p0: any, p1: any): any {
1668
+ return inv<number>('0xA218D2BBCAA7388C', p0, p1);
1669
+ }
1670
+
1671
+ /**
1672
+ * @param p0
1673
+ * @param p1
1674
+ */
1675
+ static N_0xD2F0FE8805D91647(p0: any, p1: any): void {
1676
+ inv<void>('0xD2F0FE8805D91647', p0, p1);
1677
+ }
1678
+
1679
+ /**
1680
+ * @param vehicle
1681
+ * @param p1
1682
+ */
1683
+ static N_0x878E8104FA27CDAE(vehicle: Vehicle, p1: string | number): void {
1684
+ inv<void>('0x878E8104FA27CDAE', vehicle.handle, _h(p1));
1685
+ }
1686
+
1687
+ /**
1688
+ * @param textureId
1689
+ * @param layerId
1690
+ * @param texAlpha
1691
+ */
1692
+ static setTextureLayerAlpha(textureId: number, layerId: number, texAlpha: number): void {
1693
+ inv<void>('0x6C76BC24F8BB709A', textureId, layerId, f(texAlpha));
1694
+ }
1695
+
1696
+ /**
1697
+ * @param p0
1698
+ */
1699
+ static N_0xA064BBABB064446F(p0: any): void {
1700
+ inv<void>('0xA064BBABB064446F', p0);
1701
+ }
1702
+
1703
+ /**
1704
+ * Seem color is not RGB or HSV
1705
+ *
1706
+ * @param textureId
1707
+ * @param layerId
1708
+ * @param tint0
1709
+ * @param tint1
1710
+ * @param tint2
1711
+ */
1712
+ static setTextureLayerTint(textureId: number, layerId: number, tint0: number, tint1: number, tint2: number): void {
1713
+ inv<void>('0x2DF59FFE6FFD6044', textureId, layerId, tint0, tint1, tint2);
1714
+ }
1715
+
1716
+ /**
1717
+ * @param player
1718
+ * @param horseSlot
1719
+ */
1720
+ static N_0x6734F0A6A52C371C(player: Player, horseSlot: number): void {
1721
+ inv<void>('0x6734F0A6A52C371C', player.handle, horseSlot);
1722
+ }
1723
+
1724
+ /**
1725
+ * @param multiplier
1726
+ */
1727
+ static setScenarioPedDensityMultiplierThisFrame(multiplier: number): void {
1728
+ inv<void>('0x7A556143A1C03898', f(multiplier));
1729
+ }
1730
+
1731
+ /**
1732
+ * @param groupId
1733
+ * @param p1
1734
+ * @param p2
1735
+ * @param p3
1736
+ * @returns
1737
+ */
1738
+ static addFormationLocation(groupId: number, p1: number, p2: number, p3: number): any {
1739
+ return inv<number>('0xB05945C1E9E60D91', groupId, f(p1), f(p2), f(p3));
1740
+ }
1741
+
1742
+ /**
1743
+ * @param p0
1744
+ * @param p1
1745
+ * @param p2
1746
+ */
1747
+ static N_0xEA8763E505AFD49A(p0: any, p1: any, p2: any): void {
1748
+ inv<void>('0xEA8763E505AFD49A', p0, p1, p2);
1749
+ }
1750
+
1751
+ /**
1752
+ * @param p0
1753
+ * @param p1
1754
+ */
1755
+ static N_0x96C7B659854DE629(p0: any, p1: any): void {
1756
+ inv<void>('0x96C7B659854DE629', p0, p1);
1757
+ }
1758
+
1759
+ /**
1760
+ * @param p0
1761
+ * @param p1
1762
+ * @param p2
1763
+ */
1764
+ static N_0xD61FCF9FCFD515B7(p0: any, p1: any, p2: any): void {
1765
+ inv<void>('0xD61FCF9FCFD515B7', p0, p1, p2);
1766
+ }
1767
+
1768
+ /**
1769
+ * @param p0
1770
+ * @returns
1771
+ */
1772
+ static N_0xA31D350D66FA1855(p0: any): any {
1773
+ return inv<number>('0xA31D350D66FA1855', p0);
1774
+ }
1775
+
1776
+ /**
1777
+ * @param relationship
1778
+ * @param group1
1779
+ * @param group2
1780
+ */
1781
+ static clearRelationshipBetweenGroups(relationship: number, group1: string | number, group2: string | number): void {
1782
+ inv<void>('0x5E29243FB56FC6D4', relationship, _h(group1), _h(group2));
1783
+ }
1784
+
1785
+ /**
1786
+ * @param pos
1787
+ * @param p3
1788
+ * @param p4
1789
+ * @param p5
1790
+ */
1791
+ static N_0x9851DE7AEC10B4E1(pos: Vector3, p3: number, p4: number, p5: any): void {
1792
+ inv<void>('0x9851DE7AEC10B4E1', f(pos.x), f(pos.y), f(pos.z), f(p3), p4, p5);
1793
+ }
1794
+
1795
+ /**
1796
+ * @param p0
1797
+ * @param p1
1798
+ * @param p2
1799
+ * @param p3
1800
+ * @param p4
1801
+ */
1802
+ static N_0xD049920CD29F6CC8(p0: any, p1: any, p2: any, p3: any, p4: any): void {
1803
+ inv<void>('0xD049920CD29F6CC8', p0, p1, p2, p3, p4);
1804
+ }
1805
+
1806
+ /**
1807
+ * Removes gravity well by handle returned from 0x4F5EBE70081E5A20
1808
+ *
1809
+ * @param handle
1810
+ */
1811
+ static removeGravityWell(handle: number): void {
1812
+ inv<void>('0x87247BC60B60BED8', handle);
1813
+ }
1814
+
1815
+ /**
1816
+ * @param p0
1817
+ * @param p1
1818
+ * @returns
1819
+ */
1820
+ static N_0x32417CB860A3BDC4(p0: any, p1: any): any {
1821
+ return inv<number>('0x32417CB860A3BDC4', p0, p1);
1822
+ }
1823
+
1824
+ /**
1825
+ * @param p0
1826
+ * @param p1
1827
+ */
1828
+ static N_0x0B787A37EEDD226F(p0: any, p1: any): void {
1829
+ inv<void>('0x0B787A37EEDD226F', p0, p1);
1830
+ }
1831
+
1832
+ /**
1833
+ * @param p0
1834
+ * @returns
1835
+ */
1836
+ static N_0x095C2277FED731DB(p0: any): any {
1837
+ return inv<number>('0x095C2277FED731DB', p0);
1838
+ }
1839
+
1840
+ /**
1841
+ * @param modelHash The model to load, you must [native: REQUEST_MODEL] before calling this or it will fail.
1842
+ * @param pos The position to spawn the ped at
1843
+ * @param heading The heading at which to spawn the ped
1844
+ * @param isNetwork `true` if you want the ped to be networked, `false` if you want it to be a local ped
1845
+ * @param bScriptHostPed If we should bind the ped to a script.
1846
+ * @param p7
1847
+ * @param p8
1848
+ * @returns Returns the ped handle for the ped, or `0` if the ped failed to spawn
1849
+ */
1850
+ static createPed(modelHash: string | number, pos: Vector3, heading: number, isNetwork?: boolean, bScriptHostPed?: boolean, p7?: boolean, p8?: boolean): Ped | null {
1851
+ return createFromHandle<Ped>('Ped', inv<number>('0xD49F9B0955C367DE', _h(modelHash), f(pos.x), f(pos.y), f(pos.z), f(heading), isNetwork, bScriptHostPed, p7, p8, rai()));
1852
+ }
1853
+
1854
+ /**
1855
+ * @param p0
1856
+ * @param p1
1857
+ */
1858
+ static N_0xC6C4E15CF7D52FEA(p0: any, p1: any): void {
1859
+ inv<void>('0xC6C4E15CF7D52FEA', p0, p1);
1860
+ }
1861
+
1862
+ /**
1863
+ * @param p0
1864
+ * @param p1
1865
+ * @param p2
1866
+ * @param p3
1867
+ * @param p4
1868
+ * @returns
1869
+ */
1870
+ static N_0xCB86D3E3E3708901(p0: any, p1: any, p2: any, p3: any, p4: any): any {
1871
+ return inv<number>('0xCB86D3E3E3708901', p0, p1, p2, p3, p4);
1872
+ }
1873
+
1874
+ /**
1875
+ * *SET_SCENARIO_PED** - *SET_SPAWNER**
1876
+ *
1877
+ * @param groupId
1878
+ * @param p1
1879
+ */
1880
+ static N_0x40C3524D4ED83554(groupId: number, p1: boolean): void {
1881
+ inv<void>('0x40C3524D4ED83554', groupId, p1);
1882
+ }
1883
+
1884
+ /**
1885
+ * The distance between these points, is the diagonal of a box (remember it's 3D).
1886
+ *
1887
+ * @param pos1
1888
+ * @param pos2
1889
+ */
1890
+ static setPedNonCreationArea(pos1: Vector3, pos2: Vector3): void {
1891
+ inv<void>('0xEE01041D559983EA', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z));
1892
+ }
1893
+
1894
+ /**
1895
+ * @param p0
1896
+ */
1897
+ static N_0x5C90E20C25E6D83C(p0: any): void {
1898
+ inv<void>('0x5C90E20C25E6D83C', p0);
1899
+ }
1900
+
1901
+ /**
1902
+ * _IS_N* - _IS_P*
1903
+ *
1904
+ * @param pos
1905
+ * @param p3
1906
+ * @returns
1907
+ */
1908
+ static N_0x6507AC3BD7C99009(pos: Vector3, p3: number): boolean {
1909
+ return inv<boolean>('0x6507AC3BD7C99009', f(pos.x), f(pos.y), f(pos.z), f(p3), rai());
1910
+ }
1911
+
1912
+ /**
1913
+ * Creates a handle to an instance of "CScriptResource_GravityWell", this system forces local ped to target specified position when moving, however player still can interrupt this.
1914
+ * Can be useful to "point" player at some specific position.
1915
+ * Only works while on-foot. *CREATE*[P-Z]
1916
+ *
1917
+ * @param pos
1918
+ * @param heading
1919
+ * @param radius
1920
+ * @param p5
1921
+ * @param p6
1922
+ * @param p7
1923
+ * @param stopAtDestination
1924
+ * @returns
1925
+ */
1926
+ static createGravityWell(pos: Vector3, heading: number, radius: number, p5: number, p6: number, p7: number, stopAtDestination: boolean): number {
1927
+ return inv<number>('0x4F5EBE70081E5A20', f(pos.x), f(pos.y), f(pos.z), f(heading), f(radius), f(p5), f(p6), f(p7), stopAtDestination, rai());
1928
+ }
1929
+
1930
+ /**
1931
+ * @param p0
1932
+ */
1933
+ static N_0x28508173C6A7CC18(p0: any): void {
1934
+ inv<void>('0x28508173C6A7CC18', p0);
1935
+ }
1936
+
1937
+ /**
1938
+ * Used for script function PROCESS_PLAYER_HAT_EVENT
1939
+ * Returns requestId to be used with 0x13E7320C762F0477
1940
+ *
1941
+ * @param drawable
1942
+ * @param albedo
1943
+ * @param normal
1944
+ * @param material
1945
+ * @param p4
1946
+ * @returns
1947
+ */
1948
+ static N_0x3FCBB5FCFD968698(drawable: string | number, albedo: string | number, normal: string | number, material: string | number, p4: any): number {
1949
+ return inv<number>('0x3FCBB5FCFD968698', _h(drawable), _h(albedo), _h(normal), _h(material), p4, rai());
1950
+ }
1951
+
1952
+ /**
1953
+ * _SET_FORMATION_P*
1954
+ *
1955
+ * @param groupId
1956
+ * @param p1
1957
+ * @param p2
1958
+ */
1959
+ static N_0xE1103300F3456DE7(groupId: number, p1: number, p2: number): void {
1960
+ inv<void>('0xE1103300F3456DE7', groupId, f(p1), f(p2));
1961
+ }
1962
+
1963
+ /**
1964
+ * @param p0
1965
+ */
1966
+ static N_0x6A190B94C2541A99(p0: any): void {
1967
+ inv<void>('0x6A190B94C2541A99', p0);
1968
+ }
1969
+
1970
+ /**
1971
+ * @param player
1972
+ */
1973
+ static updateAnimalDamageModifier(player: Player): void {
1974
+ inv<void>('0x0F9E754EBE8FDBFA', player.handle);
1975
+ }
1976
+
1977
+ /**
1978
+ * @param p0
1979
+ * @param p1
1980
+ * @returns
1981
+ */
1982
+ static N_0x273915CE30780986(p0: any, p1: any): any {
1983
+ return inv<number>('0x273915CE30780986', p0, p1);
1984
+ }
1985
+
1986
+ /**
1987
+ * @param p0
1988
+ * @param p1
1989
+ * @param p2
1990
+ * @returns
1991
+ */
1992
+ static N_0x5DA36CCCB63C0895(p0: any, p1: any, p2: any): any {
1993
+ return inv<number>('0x5DA36CCCB63C0895', p0, p1, p2);
1994
+ }
1995
+
1996
+ /**
1997
+ * @param p0
1998
+ */
1999
+ static N_0x9A4AC116CC1EEE14(p0: any): void {
2000
+ inv<void>('0x9A4AC116CC1EEE14', p0);
2001
+ }
2002
+
2003
+ /**
2004
+ * @param p0
2005
+ * @param p1
2006
+ */
2007
+ static removeScenarioBlockingArea(p0: any, p1: boolean): void {
2008
+ inv<void>('0x31D16B74C6E29D66', p0, p1);
2009
+ }
2010
+
2011
+ /**
2012
+ * @param multiplier
2013
+ */
2014
+ static setScenarioAnimalDensityMultiplierThisFrame(multiplier: number): void {
2015
+ inv<void>('0xDB48E99F8E064E56', f(multiplier));
2016
+ }
2017
+
2018
+ /**
2019
+ * *SET_SCENARIO_PED** - *SET_SPAWNER**
2020
+ *
2021
+ * @param groupId
2022
+ * @param p1
2023
+ */
2024
+ static N_0x154B7E841AC7412F(groupId: number, p1: boolean): void {
2025
+ inv<void>('0x154B7E841AC7412F', groupId, p1);
2026
+ }
2027
+
2028
+ /**
2029
+ * @param p0
2030
+ * @param p1
2031
+ */
2032
+ static N_0x851966E1E35AF491(p0: any, p1: any): void {
2033
+ inv<void>('0x851966E1E35AF491', p0, p1);
2034
+ }
2035
+
2036
+ /**
2037
+ * @param p0
2038
+ * @param p1
2039
+ * @param p2
2040
+ * @param p3
2041
+ * @param p4
2042
+ * @param p5
2043
+ */
2044
+ static N_0x0FFDF937E5C11382(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
2045
+ inv<void>('0x0FFDF937E5C11382', p0, p1, p2, p3, p4, p5);
2046
+ }
2047
+
2048
+ /**
2049
+ * @param p0
2050
+ */
2051
+ static N_0xF917F92BF22ECBAB(p0: any): void {
2052
+ inv<void>('0xF917F92BF22ECBAB', p0);
2053
+ }
2054
+
2055
+ /**
2056
+ * @param p0
2057
+ * @param p1
2058
+ * @param p2
2059
+ */
2060
+ static N_0xB9BDFAE609DFB7C5(p0: any, p1: any, p2: any): void {
2061
+ inv<void>('0xB9BDFAE609DFB7C5', p0, p1, p2);
2062
+ }
2063
+
2064
+ /**
2065
+ * Creates prop from metaped asset bundle
2066
+ * https://github.com/femga/rdr3_discoveries/blob/master/objects/metaped_asset_bundles_list.lua
2067
+ * Creates a pickup-able metaped component. asset doesn't seems to be related to component hashes. Hash example : 0xD20354AB (https ://i.imgur.com/dzHkcDb.png)
2068
+ *
2069
+ * @param asset
2070
+ * @param pos
2071
+ * @param rot
2072
+ * @param p7
2073
+ * @param p8
2074
+ * @param p9
2075
+ * @returns
2076
+ */
2077
+ static createMetaPedAsset(asset: string | number, pos: Vector3, rot: Vector3, p7: boolean, p8: boolean, p9: boolean): Entity | null {
2078
+ return createFromHandle<Entity>('Entity', inv<number>('0x9641A9A20310F6B8', _h(asset), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), p7, p8, p9, rai()));
2079
+ }
2080
+
2081
+ /**
2082
+ * @param p0
2083
+ * @param p1
2084
+ */
2085
+ static N_0x91BAB9E064F036CD(p0: any, p1: any): void {
2086
+ inv<void>('0x91BAB9E064F036CD', p0, p1);
2087
+ }
2088
+
2089
+ /**
2090
+ * @param volume
2091
+ * @returns
2092
+ */
2093
+ static N_0xA1FBAC56D38563E2(volume: Volume): boolean {
2094
+ return inv<boolean>('0xA1FBAC56D38563E2', volume.handle, rai());
2095
+ }
2096
+
2097
+ /**
2098
+ * @param requestId
2099
+ * @returns
2100
+ */
2101
+ static hasMetaPedAssetLoaded(requestId: number): any {
2102
+ return inv<number>('0xB0B2C6D170B0E8E5', requestId);
2103
+ }
2104
+
2105
+ /**
2106
+ * @param p0
2107
+ * @param p1
2108
+ * @param p2
2109
+ * @param p3
2110
+ * @returns
2111
+ */
2112
+ static getCarriedAttachedInfoForSlot(p0: any, p1: any, p2: any, p3: any): any {
2113
+ return inv<number>('0x608BC6A6AACD5036', p0, p1, p2, p3);
2114
+ }
2115
+
2116
+ /**
2117
+ * @param p0
2118
+ */
2119
+ static N_0x6A489892E813951A(p0: any): void {
2120
+ inv<void>('0x6A489892E813951A', p0);
2121
+ }
2122
+
2123
+ /**
2124
+ * @param p0
2125
+ * @param p1
2126
+ */
2127
+ static N_0x633F83B301C87994(p0: any, p1: any): void {
2128
+ inv<void>('0x633F83B301C87994', p0, p1);
2129
+ }
2130
+
2131
+ /**
2132
+ * @param animDict
2133
+ * @param animName
2134
+ * @param pos
2135
+ * @param rot
2136
+ * @param p8
2137
+ * @param p9
2138
+ * @returns
2139
+ */
2140
+ static getAnimInitialOffsetPosition(animDict: string | null, animName: string | null, pos: Vector3, rot: Vector3, p8: number, p9: number): Vector3 {
2141
+ return Vector3.fromArray(inv<number[]>('0xBE22B26DD764C040', animDict, animName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(p8), p9, rav()));
2142
+ }
2143
+
2144
+ /**
2145
+ * @param p0
2146
+ * @param p1
2147
+ * @param p2
2148
+ * @param p3
2149
+ */
2150
+ static N_0x75A082563B4452E5(p0: any, p1: any, p2: any, p3: any): void {
2151
+ inv<void>('0x75A082563B4452E5', p0, p1, p2, p3);
2152
+ }
2153
+
2154
+ /**
2155
+ * paletteHash: https://raw.githubusercontent.com/femga/rdr3_discoveries/master/clothes/cloth_color_palletes.lua
2156
+ *
2157
+ * @param textureId
2158
+ * @param layerId
2159
+ * @param paletteHash
2160
+ */
2161
+ static setTextureLayerPallete(textureId: number, layerId: number, paletteHash: string | number): void {
2162
+ inv<void>('0x1ED8588524AC9BE1', textureId, layerId, _h(paletteHash));
2163
+ }
2164
+
2165
+ /**
2166
+ * @param textureId
2167
+ * @param layerId
2168
+ * @param modTextureHash
2169
+ * @param modAlpha
2170
+ * @param modChannel
2171
+ */
2172
+ static setTextureLayerMod(textureId: number, layerId: number, modTextureHash: string | number, modAlpha: number, modChannel: number): void {
2173
+ inv<void>('0xF2EA041F1146D75B', textureId, layerId, _h(modTextureHash), f(modAlpha), modChannel);
2174
+ }
2175
+
2176
+ /**
2177
+ * _SET_PED_P* - _SET_PED_R*
2178
+ *
2179
+ * @param entity
2180
+ * @param boneId
2181
+ * @param p2
2182
+ * @param p3
2183
+ * @param p4
2184
+ */
2185
+ static N_0xC17A94CC8FC3C61A(entity: Entity, boneId: number, p2: number, p3: number, p4: number): void {
2186
+ inv<void>('0xC17A94CC8FC3C61A', entity.handle, boneId, f(p2), f(p3), f(p4));
2187
+ }
2188
+
2189
+ /**
2190
+ * @param p0
2191
+ * @param p1
2192
+ * @param p2
2193
+ */
2194
+ static N_0x413697EC260AABBF(p0: any, p1: any, p2: any): void {
2195
+ inv<void>('0x413697EC260AABBF', p0, p1, p2);
2196
+ }
2197
+
2198
+ /**
2199
+ * @param p0
2200
+ * @param p1
2201
+ */
2202
+ static N_0x0F967019CC853BCC(p0: any, p1: any): void {
2203
+ inv<void>('0x0F967019CC853BCC', p0, p1);
2204
+ }
2205
+
2206
+ /**
2207
+ * @param p0
2208
+ * @param p1
2209
+ * @param p2
2210
+ * @param p3
2211
+ * @param p4
2212
+ * @param p5
2213
+ * @param p6
2214
+ */
2215
+ static N_0xD8CEEED54C672B5D(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
2216
+ inv<void>('0xD8CEEED54C672B5D', p0, p1, p2, p3, p4, p5, p6);
2217
+ }
2218
+
2219
+ /**
2220
+ * @param p0
2221
+ */
2222
+ static N_0xBC1DC48270468444(p0: any): void {
2223
+ inv<void>('0xBC1DC48270468444', p0);
2224
+ }
2225
+
2226
+ /**
2227
+ * @param p0
2228
+ * @returns
2229
+ */
2230
+ static N_0x6F46F8ACB44C4FC1(p0: any): any {
2231
+ return inv<number>('0x6F46F8ACB44C4FC1', p0);
2232
+ }
2233
+
2234
+ /**
2235
+ * @param p0
2236
+ */
2237
+ static N_0x9078FB0557364099(p0: any): void {
2238
+ inv<void>('0x9078FB0557364099', p0);
2239
+ }
2240
+
2241
+ /**
2242
+ * @param p0
2243
+ * @param p1
2244
+ * @returns
2245
+ */
2246
+ static N_0x56E4BAD93D33453C(p0: any, p1: any): any {
2247
+ return inv<number>('0x56E4BAD93D33453C', p0, p1);
2248
+ }
2249
+
2250
+ /**
2251
+ * @param p0
2252
+ * @param p1
2253
+ * @param p2
2254
+ * @param p3
2255
+ * @param p4
2256
+ */
2257
+ static N_0xFA0D206B489A6846(p0: any, p1: any, p2: any, p3: any, p4: any): void {
2258
+ inv<void>('0xFA0D206B489A6846', p0, p1, p2, p3, p4);
2259
+ }
2260
+
2261
+ /**
2262
+ * @param p0
2263
+ * @param p1
2264
+ * @param p2
2265
+ * @param p3
2266
+ */
2267
+ static N_0xB06F5F1DEF417216(p0: any, p1: any, p2: any, p3: any): void {
2268
+ inv<void>('0xB06F5F1DEF417216', p0, p1, p2, p3);
2269
+ }
2270
+
2271
+ /**
2272
+ * Params: p4 = 35.f, duration = 5000 in R* Scripts
2273
+ *
2274
+ * @param xyzwWidth
2275
+ * @param p4
2276
+ * @param spawnpointsFlag
2277
+ * @param p6
2278
+ * @param duration
2279
+ * @param p8
2280
+ */
2281
+ static spawnpointsStartSearch(xyzwWidth: Vector4, p4: number, spawnpointsFlag: number, p6: number, duration: number, p8: number): void {
2282
+ inv<void>('0x2DF9038C90AD5264', f(xyzwWidth.x), f(xyzwWidth.y), f(xyzwWidth.z), f(xyzwWidth.w), f(p4), spawnpointsFlag, f(p6), duration, f(p8));
2283
+ }
2284
+
2285
+ /**
2286
+ * Used in Script Function MP_MAIN_OFFLINE__INITIALIZE_GAME
2287
+ * *SET_RELATIONSHIP**
2288
+ *
2289
+ * @param group
2290
+ * @param p1
2291
+ */
2292
+ static N_0xDC91F22F09BC6C2F(group: string | number, p1: boolean): void {
2293
+ inv<void>('0xDC91F22F09BC6C2F', _h(group), p1);
2294
+ }
2295
+
2296
+ /**
2297
+ * Only used in SP R* Script loanshark_hunter
2298
+ *
2299
+ * @param volume
2300
+ */
2301
+ static N_0x9E3842E5DAD69F80(volume: Volume): void {
2302
+ inv<void>('0x9E3842E5DAD69F80', volume.handle);
2303
+ }
2304
+
2305
+ /**
2306
+ * @param pos
2307
+ * @param radius
2308
+ * @returns
2309
+ */
2310
+ static isAnyPedNearPoint(pos: Vector3, radius: number): boolean {
2311
+ return inv<boolean>('0x083961498679DC9F', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
2312
+ }
2313
+
2314
+ /**
2315
+ * https://github.com/femga/rdr3_discoveries/blob/master/clothes/metaped_outfits.lua
2316
+ *
2317
+ * @param requestId
2318
+ * @param ped
2319
+ * @param p2
2320
+ * @param p3
2321
+ * @returns
2322
+ */
2323
+ static applyPedMetaPedOutfit(requestId: number, ped: Ped, p2: boolean, p3: boolean): any {
2324
+ return inv<number>('0x74F512E29CB717E2', requestId, ped.handle, p2, p3);
2325
+ }
2326
+
2327
+ /**
2328
+ * @param p0
2329
+ * @param p1
2330
+ */
2331
+ static N_0xE9E06EA514A69061(p0: any, p1: any): void {
2332
+ inv<void>('0xE9E06EA514A69061', p0, p1);
2333
+ }
2334
+
2335
+ /**
2336
+ * @param ped
2337
+ * @param damageCleanliness
2338
+ * @param p3
2339
+ * @returns p0
2340
+ */
2341
+ static N_0x101B45C5F56D970F(ped: Ped, damageCleanliness: number, p3: number): [boolean, number] {
2342
+ const result = inv<[boolean, number]>('0x101B45C5F56D970F', pvi(), ped.handle, damageCleanliness, p3, rai());
2343
+ return [!!result[0], result[1]];
2344
+ }
2345
+
2346
+ /**
2347
+ * @param p0
2348
+ * @param p1
2349
+ */
2350
+ static N_0x55546004A244302A(p0: any, p1: any): void {
2351
+ inv<void>('0x55546004A244302A', p0, p1);
2352
+ }
2353
+
2354
+ /**
2355
+ * @param p0
2356
+ */
2357
+ static N_0x3EFED081B4834BA1(p0: any): void {
2358
+ inv<void>('0x3EFED081B4834BA1', p0);
2359
+ }
2360
+
2361
+ /**
2362
+ * @param outfit
2363
+ * @param model
2364
+ * @returns
2365
+ */
2366
+ static doesMetaPedOutfitExistForPedModel(outfit: string | number, model: string | number): any {
2367
+ return inv<number>('0xC0E880B7A441164D', _h(outfit), _h(model));
2368
+ }
2369
+
2370
+ /**
2371
+ * Creates a texture override data for ped and returns it's index.
2372
+ * So you can replace any texture of any ped's component.
2373
+ * Also, you can add overlays on it, such as aging, lipstick and more.
2374
+ * Textures can be reused by multiple peds at once.
2375
+ * You can keep only 32 textures at once(including other peds). https://github.com/femga/rdr3_discoveries/blob/master/clothes/change_overlays_script.lua
2376
+ * materialHash: https://github.com/femga/rdr3_discoveries/blob/master/clothes/cloth_drawable_albedo_normal_material_TEMPORARY.lua
2377
+ *
2378
+ * @param albedoHash
2379
+ * @param normalHash
2380
+ * @param materialHash
2381
+ * @returns
2382
+ */
2383
+ static requestTexture(albedoHash: string | number, normalHash: string | number, materialHash: string | number): number {
2384
+ return inv<number>('0xC5E7204F322E49EB', _h(albedoHash), _h(normalHash), _h(materialHash), rai());
2385
+ }
2386
+
2387
+ /**
2388
+ * @returns
2389
+ */
2390
+ static isInstantlyFillPedPopulationFinished(): any {
2391
+ return inv<number>('0x0EE3F0D7FECCC54F');
2392
+ }
2393
+
2394
+ /**
2395
+ * Returns requestId
2396
+ * Params: p1 = 1 in R* Scripts (Used in SP only)
2397
+ *
2398
+ * @param model
2399
+ * @param p1
2400
+ * @returns
2401
+ */
2402
+ static requestMetaPed(model: string | number, p1: number): number {
2403
+ return inv<number>('0xF97C34C33487D569', _h(model), p1, rai());
2404
+ }
2405
+
2406
+ /**
2407
+ * @param p0
2408
+ * @param p1
2409
+ */
2410
+ static N_0xE20027B414BFE6C7(p0: any, p1: any): void {
2411
+ inv<void>('0xE20027B414BFE6C7', p0, p1);
2412
+ }
2413
+
2414
+ /**
2415
+ * Only used in SP Scripts
2416
+ * Returns count / index
2417
+ * _C*
2418
+ *
2419
+ * @param shockingEvent
2420
+ * @param pos
2421
+ * @param p4
2422
+ * @returns p5
2423
+ */
2424
+ static N_0xF4860514AD354226(shockingEvent: number, pos: Vector3, p4: number): [number, number] {
2425
+ const result = inv<[number, number]>('0xF4860514AD354226', shockingEvent, f(pos.x), f(pos.y), f(pos.z), f(p4), pvi(), rai());
2426
+ return [result[0], result[1]];
2427
+ }
2428
+
2429
+ /**
2430
+ * Searching area between coords 1 and 2
2431
+ *
2432
+ * @param pos1
2433
+ * @param pos2
2434
+ * @param width
2435
+ * @param spawnpointsFlag
2436
+ * @param p8
2437
+ * @param duration
2438
+ * @param p10
2439
+ */
2440
+ static spawnpointsStartSearchInAngledArea(pos1: Vector3, pos2: Vector3, width: number, spawnpointsFlag: number, p8: number, duration: number, p10: number): void {
2441
+ inv<void>('0xB2AFF10216DEFA2F', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), f(width), spawnpointsFlag, f(p8), duration, f(p10));
2442
+ }
2443
+
2444
+ /**
2445
+ * @param requestId
2446
+ * @returns
2447
+ */
2448
+ static isMetaPedRequestValid(requestId: number): any {
2449
+ return inv<number>('0x43E4DA469541A9C9', requestId);
2450
+ }
2451
+
2452
+ /**
2453
+ * @param p0
2454
+ */
2455
+ static N_0xC6136B40FFFB778B(p0: boolean): void {
2456
+ inv<void>('0xC6136B40FFFB778B', p0);
2457
+ }
2458
+
2459
+ /**
2460
+ * this native checks if player has shot a specific ped for the duration passed p2 is in milliseconds
2461
+ *
2462
+ * @param player
2463
+ * @param ped
2464
+ * @param duration
2465
+ * @returns
2466
+ */
2467
+ static hasPedBeenShotByPlayerRecently(player: Player, ped: Ped, duration: number): boolean {
2468
+ return inv<boolean>('0x9C81338B2E62CE0A', player.handle, ped.handle, duration, rai());
2469
+ }
2470
+
2471
+ /**
2472
+ * @param value
2473
+ */
2474
+ static setAiWeaponDamageModifier(value: number): void {
2475
+ inv<void>('0x1B1E2A40A65B8521', f(value));
2476
+ }
2477
+
2478
+ /**
2479
+ * @param groupHash
2480
+ */
2481
+ static removeRelationshipGroup(groupHash: string | number): void {
2482
+ inv<void>('0xB6BA2444AB393DA2', _h(groupHash));
2483
+ }
2484
+
2485
+ /**
2486
+ * @param groupID
2487
+ * @param memberNumber
2488
+ * @returns
2489
+ */
2490
+ static getPedAsGroupMember(groupID: number, memberNumber: number): Ped | null {
2491
+ return createFromHandle<Ped>('Ped', inv<number>('0x51455483CF23ED97', groupID, memberNumber, rai()));
2492
+ }
2493
+
2494
+ /**
2495
+ * @returns
2496
+ */
2497
+ static getNumReservedAmbientPedsDesired(): number {
2498
+ return inv<number>('0x62DE46F061CAA468', rai());
2499
+ }
2500
+
2501
+ /**
2502
+ * _SET_FORMATION_P*
2503
+ *
2504
+ * @param groupId
2505
+ * @param p1
2506
+ * @param p2
2507
+ * @param p3
2508
+ * @param p4
2509
+ */
2510
+ static N_0x966DE09688A1DE39(groupId: number, p1: number, p2: number, p3: number, p4: number): void {
2511
+ inv<void>('0x966DE09688A1DE39', groupId, f(p1), f(p2), f(p3), f(p4));
2512
+ }
2513
+
2514
+ /**
2515
+ * @param p0
2516
+ * @returns p1
2517
+ */
2518
+ static spawnpointsGetSearchResultFlags(p0: any): number {
2519
+ const result = inv<number>('0xB782F8238512BAD5', p0, pvi());
2520
+ return result;
2521
+ }
2522
+
2523
+ /**
2524
+ * @param groupId
2525
+ * @returns
2526
+ */
2527
+ static isGroupLocallyControlled(groupId: number): any {
2528
+ return inv<number>('0x909AD9E9A92A10DF', groupId);
2529
+ }
2530
+
2531
+ /**
2532
+ * @param p0
2533
+ * @param p1
2534
+ * @param p2
2535
+ * @param p3
2536
+ * @param p4
2537
+ */
2538
+ static N_0x5B73975B4F12F7F3(p0: any, p1: any, p2: any, p3: any, p4: any): void {
2539
+ inv<void>('0x5B73975B4F12F7F3', p0, p1, p2, p3, p4);
2540
+ }
2541
+
2542
+ /**
2543
+ * @param p0
2544
+ */
2545
+ static N_0xE4EF4382E22C780C(p0: any): void {
2546
+ inv<void>('0xE4EF4382E22C780C', p0);
2547
+ }
2548
+
2549
+ /**
2550
+ * @param entity
2551
+ * @returns
2552
+ */
2553
+ static getCarrierAsHuman(entity: Entity): Ped | null {
2554
+ return createFromHandle<Ped>('Ped', inv<number>('0x79443D56C8DF45EE', entity.handle, rai()));
2555
+ }
2556
+
2557
+ /**
2558
+ * @param modelHash
2559
+ * @returns
2560
+ */
2561
+ static getDefaultRelationshipGroupHash(modelHash: string | number): string | number {
2562
+ return (inv<number>('0x3CC4A718C258BDD0', _h(modelHash), rai())) & 0xFFFFFFFF;
2563
+ }
2564
+
2565
+ static instantlyFillPedPopulation(): void {
2566
+ inv<void>('0x4759CC730F947C81');
2567
+ }
2568
+
2569
+ /**
2570
+ * @param textureId
2571
+ * @param overlayId
2572
+ */
2573
+ static removePedOverlay(textureId: number, overlayId: number): void {
2574
+ inv<void>('0x96C349DE04C49011', textureId, overlayId);
2575
+ }
2576
+
2577
+ /**
2578
+ * @param numPeds
2579
+ */
2580
+ static unreserveAmbientPeds(numPeds: number): void {
2581
+ inv<void>('0x7D4E70A67A651C71', numPeds);
2582
+ }
2583
+
2584
+ }