@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,1101 @@
1
+ import type { eCarryingFlags } from '../enums/eCarryingFlags';
2
+ import type { eWeaponHash } from '../enums/eWeaponHash';
3
+ import type { Ped } from '../classes/Ped';
4
+ import type { Player } from '../classes/Player';
5
+ import type { Prop } from '../classes/Prop';
6
+ import type { Vehicle } from '../classes/Vehicle';
7
+ import { Vector3 } from '../types/Vector3';
8
+ import { Vector4 } from '../types/Vector4';
9
+ import { IHandle } from '../types/IHandle';
10
+ export declare class Entity implements IHandle {
11
+ handle: number;
12
+ constructor(handle: number);
13
+ static fromHandle(handle: number): Entity | null;
14
+ /**
15
+ * @param targetEntity
16
+ * @returns
17
+ */
18
+ isTouchingEntity(targetEntity: Entity): boolean;
19
+ deleteCarriable(): void;
20
+ /**
21
+ * Returns a normalized value between 0.0f and 1.0f. You can get the actual anim time by multiplying this by GET_ANIM_DURATION
22
+ *
23
+ * @param animDict
24
+ * @param animName
25
+ * @returns
26
+ */
27
+ getAnimCurrentTime(animDict: string | null, animName: string | null): number;
28
+ /**
29
+ * @param entity2
30
+ * @param thisFrameOnly
31
+ */
32
+ setNoCollisionEntity(entity2: Entity, thisFrameOnly: boolean): void;
33
+ /**
34
+ * Result is in meters per second (m/s)
35
+ *
36
+ * @returns
37
+ */
38
+ getSpeed(): number;
39
+ /**
40
+ * @param bOnlyDamagedWhenRunningScript
41
+ */
42
+ setCanOnlyBeDamagedByScriptParticipants(bOnlyDamagedWhenRunningScript: boolean): void;
43
+ /**
44
+ * @returns
45
+ */
46
+ isTrackedVisible(): any;
47
+ /**
48
+ * @param p1
49
+ * @param collision
50
+ */
51
+ detachEntity(p1: boolean, collision: boolean): void;
52
+ /**
53
+ * @returns
54
+ */
55
+ isVisibleToScript(): boolean;
56
+ /**
57
+ * @param entity2
58
+ * @param traceType
59
+ * @returns
60
+ */
61
+ hasClearLosToEntity(entity2: Entity, traceType: number): boolean;
62
+ /**
63
+ * Used in Script Function GENERIC_ITEM_HAS_ANIM_COMPLETED
64
+ * *GET_ENTITY**
65
+ *
66
+ * @param animDict
67
+ * @param animClip
68
+ * @returns
69
+ */
70
+ N_0x8E46E18AA828334F(animDict: string | null, animClip: string | null): number;
71
+ /**
72
+ * @param playerPedToIgnore
73
+ * @param flags
74
+ * @returns
75
+ */
76
+ getNearestPlayerToEntity(playerPedToIgnore: Ped, flags: number): Player | null;
77
+ /**
78
+ * Gets the Y-component of the entity's forward vector.
79
+ *
80
+ * @returns
81
+ */
82
+ getForwardY(): number;
83
+ /**
84
+ * @param pitch
85
+ * @param roll
86
+ * @param yaw
87
+ * @param rotationOrder
88
+ * @param p5
89
+ */
90
+ setRotation(pitch: number, roll: number, yaw: number, rotationOrder: number, p5: boolean): void;
91
+ /**
92
+ * @param p1
93
+ * @param relationshipGroup
94
+ */
95
+ setOnlyDamagedByRelationshipGroup(p1: boolean, relationshipGroup: string | number): void;
96
+ /**
97
+ * https://github.com/femga/rdr3_discoveries/tree/master/AI/ENTITY_PROOFS
98
+ * BOOL p2: handles an additional special proofs flag, so it simply indicates whether it should be enabled or disabled, not sure what exactly it proofs the entity from though
99
+ *
100
+ * @param proofsBitset
101
+ * @param specialFlag
102
+ */
103
+ setProofs(proofsBitset: number, specialFlag: boolean): void;
104
+ /**
105
+ * @returns
106
+ */
107
+ hasCollisionLoadedAroundEntity(): boolean;
108
+ /**
109
+ * @returns
110
+ */
111
+ getIsCarriablePelt(): any;
112
+ /**
113
+ * @param p1
114
+ * @returns
115
+ */
116
+ getVelocity(p1: number): Vector3;
117
+ /**
118
+ * @param toggle
119
+ */
120
+ setCanAutoVaultOnEntity(toggle: boolean): void;
121
+ /**
122
+ * Sets the loot table an entity will carry. Returns true if loot table has been successfully set. Returns false if entity is not a ped or object.
123
+ * https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/loot_rewards.lua
124
+ *
125
+ * @param lootTable
126
+ * @returns
127
+ */
128
+ scriptOverrideLootTablePermanent(lootTable: string | number): any;
129
+ /**
130
+ * @returns argStruct
131
+ */
132
+ getScript(): [string | number, number];
133
+ /**
134
+ * @param actionHash
135
+ * @returns
136
+ */
137
+ hasAnimEventFired(actionHash: string | number): boolean;
138
+ /**
139
+ * @param p1
140
+ */
141
+ N_0xEF259AA1E097E0AD(p1: any): void;
142
+ /**
143
+ * Getter for FREEZE_ENTITY_POSITION
144
+ *
145
+ * @returns
146
+ */
147
+ isFrozen(): any;
148
+ /**
149
+ * Returns the entity that is looting a ped but only while the looting is active
150
+ *
151
+ * @returns
152
+ */
153
+ getLootingPed(): Ped | null;
154
+ /**
155
+ * @returns
156
+ */
157
+ isWaitingForWorldCollision(): boolean;
158
+ /**
159
+ * Gets the X-component of the entity's forward vector.
160
+ *
161
+ * @returns
162
+ */
163
+ getForwardX(): number;
164
+ /**
165
+ * @returns
166
+ */
167
+ isAPed(): boolean;
168
+ /**
169
+ * @returns
170
+ */
171
+ getPitch(): number;
172
+ /**
173
+ * @returns
174
+ */
175
+ isStatic(): boolean;
176
+ /**
177
+ * Returns the model hash from the entity
178
+ *
179
+ * @returns
180
+ */
181
+ getModel(): string | number;
182
+ /**
183
+ * Deletes the specified entity, then sets the handle pointed to by the pointer to NULL.
184
+ */
185
+ deleteEntity(): void;
186
+ /**
187
+ * @param team
188
+ * @param playerPedToIgnore
189
+ * @param flags
190
+ * @returns
191
+ */
192
+ getNearestPlayerToOnTeam(team: number, playerPedToIgnore: Ped, flags: number): Player | null;
193
+ /**
194
+ * @param p1
195
+ */
196
+ N_0x80FDEB3A9E9AA578(p1: boolean): void;
197
+ /**
198
+ * Makes the specified entity (ped, vehicle or object) persistent. Persistent entities will not automatically be removed by the engine.
199
+ *
200
+ * @param p1
201
+ * @param p2
202
+ */
203
+ setAsMissionEntity(p1: boolean, p2: boolean): void;
204
+ /**
205
+ * Gets the entity's forward vector in XY(Z) eulers.
206
+ *
207
+ * @returns
208
+ */
209
+ getForwardVector(): Vector3;
210
+ /**
211
+ * @param modelHash
212
+ * @returns
213
+ */
214
+ isTouchingModel(modelHash: string | number): boolean;
215
+ /**
216
+ * Sets the entity's health. healthAmount sets the health value to that, and sets the maximum health core value. Setting healthAmount to 0 will kill the entity. entityKilledBy parameter can also be 0
217
+ *
218
+ * @param healthAmount
219
+ * @param entityKilledBy
220
+ */
221
+ setHealth(healthAmount: number, entityKilledBy: Entity): void;
222
+ /**
223
+ * @param toggle
224
+ */
225
+ setRenderScorched(toggle: boolean): void;
226
+ /**
227
+ * @param heading
228
+ */
229
+ setHeading(heading: number): void;
230
+ /**
231
+ * @returns
232
+ */
233
+ getCollisionDisabled(): boolean;
234
+ /**
235
+ * Displays the current ROLL axis of the entity [-180.0000/180.0000+]
236
+ * (Sideways Roll) such as a vehicle tipped on its side
237
+ *
238
+ * @returns
239
+ */
240
+ getRoll(): number;
241
+ /**
242
+ * @returns
243
+ */
244
+ getNearestParticipantToEntity(): Player | null;
245
+ /**
246
+ * enum eCarriableState
247
+ * {
248
+ * CARRIABLE_STATE_NONE,
249
+ * CARRIABLE_STATE_TRANSITIONING_TO_HOGTIED,
250
+ * CARRIABLE_STATE_CARRIABLE_INTRO,
251
+ * CARRIABLE_STATE_CARRIABLE,
252
+ * CARRIABLE_STATE_BEING_PICKED_UP_FROM_GROUND,
253
+ * CARRIABLE_STATE_CARRIED_BY_HUMAN,
254
+ * CARRIABLE_STATE_BEING_PLACED_ON_GROUND,
255
+ * CARRIABLE_STATE_CARRIED_BY_MOUNT,
256
+ * CARRIABLE_STATE_BEING_PLACED_ON_MOUNT,
257
+ * CARRIABLE_STATE_BEING_PICKED_UP_FROM_MOUNT,
258
+ * CARRIABLE_STATE_BEING_CUT_FREE,
259
+ * CARRIABLE_STATE_BEING_PLACED_ON_GROUND_ESCAPE,
260
+ * CARRIABLE_STATE_BEING_PLACED_IN_VEHICLE
261
+ * };
262
+ *
263
+ * @returns
264
+ */
265
+ getCarriableState(): number;
266
+ /**
267
+ * @param value
268
+ */
269
+ setMaxHealth(value: number): void;
270
+ /**
271
+ * Params: p1 (probably animType) = 1, 0
272
+ *
273
+ * @param p1
274
+ * @returns
275
+ */
276
+ isPlayingAnyAnim(p1: number): boolean;
277
+ /**
278
+ * @param enabled
279
+ */
280
+ setLightsEnabled(enabled: boolean): void;
281
+ /**
282
+ * Offset values are relative to the entity. x = left/right
283
+ * y = forward/backward
284
+ * z = up/down
285
+ *
286
+ * @param offset
287
+ * @returns
288
+ */
289
+ getOffsetFromInWorldCoords(offset: Vector3): Vector3;
290
+ /**
291
+ * Checks if entity1 is within the box defined by x/y/zSize of entity2. Last three parameters are almost always p5 = 0, p6 = 1, p7 = 0
292
+ *
293
+ * @param entity2
294
+ * @param xSize
295
+ * @param ySize
296
+ * @param zSize
297
+ * @param p5
298
+ * @param p6
299
+ * @param p7
300
+ * @returns
301
+ */
302
+ isAtEntity(entity2: Entity, xSize: number, ySize: number, zSize: number, p5: boolean, p6: boolean, p7: number): boolean;
303
+ /**
304
+ * @param toggle
305
+ */
306
+ setVisible(toggle: boolean): void;
307
+ /**
308
+ * Old name: _SET_ENTITY_CLEANUP_BY_ENGINE
309
+ *
310
+ * @param toggle
311
+ */
312
+ setShouldFreezeWaitingOnCollision(toggle: boolean): void;
313
+ /**
314
+ * Note: this native was removed in 1232 but added back in 1311
315
+ * Old name: _GET_ENTITY_PROOFS
316
+ *
317
+ * @returns
318
+ */
319
+ getProofs(): number;
320
+ /**
321
+ * skin - everything alpha except skin
322
+ * Set entity alpha level. Ranging from 0 to 255 but changes occur after every 20 percent (after every 51).
323
+ *
324
+ * @param alphaLevel
325
+ * @param skin
326
+ */
327
+ setAlpha(alphaLevel: number, skin: boolean): void;
328
+ /**
329
+ * @returns
330
+ */
331
+ getThreatTier(): number;
332
+ /**
333
+ * @returns
334
+ */
335
+ isUpsidedown(): boolean;
336
+ /**
337
+ * @param p1
338
+ * @returns
339
+ */
340
+ doesBelongToThisScript(p1: boolean): boolean;
341
+ /**
342
+ * Returns a hash of an entity's name. (Alternative Name: _GET_ENTITY_PROMPT_NAME_HASH)
343
+ *
344
+ * @returns
345
+ */
346
+ getCarriableFromEntity(): string | number;
347
+ /**
348
+ * @param toggle
349
+ * @param keepPhysics
350
+ */
351
+ setCollision(toggle: boolean, keepPhysics: boolean): void;
352
+ /**
353
+ * @param p1
354
+ * @returns
355
+ */
356
+ placeOnGroundProperly(p1: boolean): any;
357
+ /**
358
+ * @returns
359
+ */
360
+ isInWater(): boolean;
361
+ /**
362
+ * @returns Returns `true` if the entity exists
363
+ */
364
+ doesExist(): boolean;
365
+ /**
366
+ * @returns
367
+ */
368
+ getAlpha(): number;
369
+ /**
370
+ * This native only works on `Ped` and `Object` entity types
371
+ *
372
+ * @param flagId Refer to [enum: eCarryingFlags]
373
+ * @returns
374
+ */
375
+ getCarryingFlag(flagId: eCarryingFlags): number;
376
+ /**
377
+ * @param p1
378
+ */
379
+ forceAiAndAnimationUpdate(p1: boolean): void;
380
+ /**
381
+ * Axis - Invert Axis Flags
382
+ *
383
+ * @param pos
384
+ * @param xAxis
385
+ * @param yAxis
386
+ * @param zAxis
387
+ */
388
+ setCoordsNoOffset(pos: Vector3, xAxis: boolean, yAxis: boolean, zAxis: boolean): void;
389
+ /**
390
+ * Returns (CUR_HEALTH / MAX_HEALTH)
391
+ *
392
+ * @returns
393
+ */
394
+ getHealthFloat(): number;
395
+ /**
396
+ * @returns
397
+ */
398
+ getIsBird(): any;
399
+ /**
400
+ * Gets the entity's forward vector in YX(Z) eulers. Similar to GET_ENTITY_FORWARD_VECTOR
401
+ *
402
+ * @returns
403
+ */
404
+ getForwardVectorYx(): Vector3;
405
+ /**
406
+ * @param pos
407
+ * @param xAxis
408
+ * @param yAxis
409
+ * @param zAxis
410
+ * @param clearArea
411
+ */
412
+ setCoords(pos: Vector3, xAxis: boolean, yAxis: boolean, zAxis: boolean, clearArea: boolean): void;
413
+ /**
414
+ * @param boneName
415
+ * @returns
416
+ */
417
+ getBoneIndexByName(boneName: string | null): number;
418
+ /**
419
+ * @param pause
420
+ */
421
+ pauseTracking(pause: boolean): void;
422
+ /**
423
+ * @param toggle
424
+ */
425
+ setLoadCollisionFlag(toggle: boolean): void;
426
+ /**
427
+ * Changes type and quality of skins
428
+ * type hashes: https://pastebin.com/C1WvQjCy
429
+ *
430
+ * @param type
431
+ */
432
+ setCarcassType(type: string | number): void;
433
+ /**
434
+ * @param toggle
435
+ */
436
+ setHasGravity(toggle: boolean): void;
437
+ /**
438
+ * @param relative
439
+ * @returns
440
+ */
441
+ getSpeedVector(relative: boolean): Vector3;
442
+ /**
443
+ * @param entity2
444
+ * @param p2
445
+ * @param p3
446
+ * @returns
447
+ */
448
+ hasBeenDamagedByEntity(entity2: Entity, p2: boolean, p3: boolean): boolean;
449
+ /**
450
+ * @returns
451
+ */
452
+ isFullyLooted(): any;
453
+ /**
454
+ * @returns
455
+ */
456
+ isOccluded(): boolean;
457
+ /**
458
+ * @param toggle
459
+ */
460
+ setCanBeDamaged(toggle: boolean): void;
461
+ /**
462
+ * @param forceFlags
463
+ * @param pos
464
+ * @param offset
465
+ * @param boneIndex
466
+ * @param isDirectionRel
467
+ * @param ignoreUpVec
468
+ * @param isForceRel
469
+ * @param p12
470
+ * @param p13
471
+ */
472
+ applyForceToEntity(forceFlags: number, pos: Vector3, offset: Vector3, boneIndex: number, isDirectionRel: boolean, ignoreUpVec: boolean, isForceRel: boolean, p12: boolean, p13: boolean): void;
473
+ /**
474
+ * @returns
475
+ */
476
+ isDead(): boolean;
477
+ /**
478
+ * @param pos1
479
+ * @param pos2
480
+ * @param p7
481
+ * @param p8
482
+ * @param p9
483
+ * @returns
484
+ */
485
+ isInArea(pos1: Vector3, pos2: Vector3, p7: boolean, p8: boolean, p9: any): boolean;
486
+ /**
487
+ * Returns the coordinates of an entity-bone.
488
+ * https://github.com/femga/rdr3_discoveries/tree/master/boneNames
489
+ *
490
+ * @param boneIndex
491
+ * @returns
492
+ */
493
+ getWorldPositionOfBone(boneIndex: number): Vector3;
494
+ /**
495
+ * https://github.com/femga/rdr3_discoveries/tree/master/animations
496
+ *
497
+ * @param animName
498
+ * @param animDict
499
+ * @param p3
500
+ * @param loop
501
+ * @param stayInAnim
502
+ * @param p6
503
+ * @param delta
504
+ * @param bitset
505
+ * @returns
506
+ */
507
+ playAnim(animName: string | null, animDict: string | null, p3: number, loop: boolean, stayInAnim: boolean, p6: boolean, delta: number, bitset: any): boolean;
508
+ /**
509
+ * Returns false if entity is not a ped or object.
510
+ *
511
+ * @returns lootTable
512
+ */
513
+ getScriptOverrideLootTablePermanent(): [any, number];
514
+ /**
515
+ * @param animDict
516
+ * @param animName
517
+ * @param p3
518
+ * @returns
519
+ */
520
+ hasAnimFinished(animDict: string | null, animName: string | null, p3: number): boolean;
521
+ /**
522
+ * @param bCanBeDamaged
523
+ * @param relGroup
524
+ */
525
+ setCanBeDamagedByRelationshipGroup(bCanBeDamaged: boolean, relGroup: string | number): void;
526
+ /**
527
+ * @returns
528
+ */
529
+ getUprightValue(): number;
530
+ /**
531
+ * @param pos
532
+ * @param heading
533
+ * @param xAxis
534
+ * @param yAxis
535
+ * @param zAxis
536
+ */
537
+ setCoordsAndHeading(pos: Vector3, heading: number, xAxis: boolean, yAxis: boolean, zAxis: boolean): void;
538
+ /**
539
+ * Returns zero if the entity is not a carriable
540
+ *
541
+ * @returns
542
+ */
543
+ getCarryConfig(): string | number;
544
+ /**
545
+ * tier: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityThreatTier
546
+ *
547
+ * @param tier
548
+ * @param p2
549
+ */
550
+ setThreatTier(tier: number, p2: boolean): void;
551
+ /**
552
+ * Returns the heading of the entity in degrees. Also know as the "Yaw" of an entity.
553
+ *
554
+ * @returns
555
+ */
556
+ getHeading(): number;
557
+ /**
558
+ * Returns the LOD distance of an entity.
559
+ *
560
+ * @returns
561
+ */
562
+ getLodDist(): number;
563
+ /**
564
+ * @returns
565
+ */
566
+ doesHaveDrawable(): boolean;
567
+ /**
568
+ * @param xyzw
569
+ */
570
+ setQuaternion(xyzw: Vector4): void;
571
+ /**
572
+ * @returns
573
+ */
574
+ isAttachedToAnyObject(): boolean;
575
+ /**
576
+ * Sets a ped or an object totally invincible. It doesn't take any kind of damage. Peds will not ragdoll on explosions.
577
+ *
578
+ * @param toggle
579
+ */
580
+ setInvincible(toggle: boolean): void;
581
+ /**
582
+ * Attaches entity1 to bone (boneIndex) of entity2. boneIndex - this is different to boneID, use GET_PED_BONE_INDEX to get the index from the ID. use the index for attaching to specific bones. entity1 will be attached to entity2's centre if bone index given doesn't correspond to bone indexes for that entity type.
583
+ * https://github.com/femga/rdr3_discoveries/tree/master/boneNames useSoftPinning - if set to false attached entity will not detach when fixed
584
+ * collision - controls collision between the two entities (FALSE disables collision).
585
+ * isPed - pitch doesn't work when false and roll will only work on negative numbers (only peds)
586
+ * vertexIndex - position of vertex
587
+ * fixedRot - if false it ignores entity vector
588
+ *
589
+ * @param entity2
590
+ * @param boneIndex
591
+ * @param pos
592
+ * @param rot
593
+ * @param p9
594
+ * @param useSoftPinning
595
+ * @param collision
596
+ * @param isPed
597
+ * @param vertexIndex
598
+ * @param fixedRot
599
+ * @param p15
600
+ * @param p16
601
+ */
602
+ attachToEntity(entity2: Entity, boneIndex: number, pos: Vector3, rot: Vector3, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean, p15: boolean, p16: boolean): void;
603
+ /**
604
+ * @returns
605
+ */
606
+ getIsAnimal(): any;
607
+ /**
608
+ * p6/relative - makes the xyz force not relative to world coords, but to something else
609
+ * p7/highForce - setting false will make the force really low
610
+ *
611
+ * @param forceType
612
+ * @param pos
613
+ * @param component
614
+ * @param isDirectionRel
615
+ * @param isForceRel
616
+ * @param p8
617
+ */
618
+ applyForceToCenterOfMass(forceType: number, pos: Vector3, component: number, isDirectionRel: boolean, isForceRel: boolean, p8: boolean): void;
619
+ /**
620
+ * Old name: _GET_ENTITY_CAN_BE_DAMAGED
621
+ *
622
+ * @returns
623
+ */
624
+ getCanBeDamaged(): any;
625
+ /**
626
+ * Seems to return true if entity is burned / scorched
627
+ * *GET_ENTITY**
628
+ *
629
+ * @returns
630
+ */
631
+ N_0x37B01666BAE8F7EF(): any;
632
+ /**
633
+ * @param toggle
634
+ */
635
+ setRequiresMoreExpensiveRiverCheck(toggle: boolean): void;
636
+ /**
637
+ * @param boneIndex
638
+ * @returns Returns the offset from the entity for the selected bone index.
639
+ */
640
+ getOffsetFromBone(boneIndex: number): Vector3;
641
+ N_0x9C6906EF8CB20C5F(): void;
642
+ /**
643
+ * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
644
+ *
645
+ * @returns
646
+ */
647
+ getPedIndexFromIndex(): Ped | null;
648
+ /**
649
+ * Sets whether the entity can be targeted without being in line-of-sight.
650
+ *
651
+ * @param toggle
652
+ */
653
+ setCanBeTargetedWithoutLos(toggle: boolean): void;
654
+ /**
655
+ * @returns
656
+ */
657
+ isOnScreen(): boolean;
658
+ /**
659
+ * Old name: _SET_ENTITY_DECALS_DISABLED
660
+ *
661
+ * @param toggle
662
+ */
663
+ setNoweapondecals(toggle: boolean): void;
664
+ /**
665
+ * @returns
666
+ */
667
+ getHealth(): number;
668
+ /**
669
+ * sets the fill in state for some objects like for the stew, coffee mug ,poker chips, jugs ? P1 is either 0 or 2 p2 seems to be a label/name p3 is the fill in state, max seems to be for some 3.0 (most is 1.0) - 0.0
670
+ * heres some of the labels/names found
671
+ * tumbler_fill, Canvas, Stew_Fill, from Chip01_Ctrl to Chip10_Ctrl, from empty_jug01_Ctrl to empty_jug20_Ctrl, from full_jug01_Ctrl to full_jug20_Ctrl, CTRL_cupFill, Food_DOF_Fill, from WhiteChip_Ctrl_0 to WhiteChip_Ctrl_10, from BlueChip_Ctrl_0 to BlueChip_Ctrl_10, from BlackChip_Ctrl_0 to BlackChip_Ctrl_10, from RedChip_Ctrl_0 to RedChip_Ctrl_10,
672
+ *
673
+ * @param p1
674
+ * @param p2
675
+ * @param fill
676
+ */
677
+ setFillInStateForEntity(p1: number, p2: string | null, fill: number): void;
678
+ /**
679
+ * @returns
680
+ */
681
+ doesHavePhysics(): boolean;
682
+ /**
683
+ * Returns true if calling script owns specified entity
684
+ *
685
+ * @returns
686
+ */
687
+ doesThreadOwnThisEntity(): any;
688
+ /**
689
+ * Attach an entity to coordinates physically better name may be perfered? seems to be used with boats `p_skiff02x` ? The last 6 params are always 0 everywhere in the base code. p7 = 500.0 some kind of time? p8 =1
690
+ *
691
+ * @param pos
692
+ * @param offset
693
+ * @param p7
694
+ * @param p8
695
+ * @param p9
696
+ * @param p10
697
+ * @param p11
698
+ * @param p12
699
+ * @param p13
700
+ * @param p14
701
+ */
702
+ attachToCoordsPhysically(pos: Vector3, offset: Vector3, p7: number, p8: boolean, p9: number, p10: number, p11: number, p12: number, p13: number, p14: number): void;
703
+ /**
704
+ * *REMOVE_DECALS** - _REMOVE_FORCED*
705
+ */
706
+ N_0x5826EFD6D73C4DE5(): void;
707
+ /**
708
+ * @param toggle
709
+ */
710
+ freezePosition(toggle: boolean): void;
711
+ /**
712
+ * Alters entity's health by 'amount'. Can be negative (to drain health).
713
+ * In the scripts entity2 and weaponHash are unused (zero).
714
+ *
715
+ * @param amount
716
+ * @param entity2
717
+ * @param weaponHash Refer to [enum: eWeaponHash]
718
+ * @returns
719
+ */
720
+ changeHealth(amount: number, entity2: Entity, weaponHash: eWeaponHash): any;
721
+ /**
722
+ * @returns
723
+ */
724
+ getAttachedTo(): Entity | null;
725
+ /**
726
+ * @param toggle
727
+ */
728
+ setOnlyDamagedByPlayer(toggle: boolean): void;
729
+ /**
730
+ * @param p1
731
+ * @param p2
732
+ */
733
+ setIsTargetPriority(p1: boolean, p2: number): void;
734
+ /**
735
+ * @param pos
736
+ * @param flags
737
+ * @returns
738
+ */
739
+ hasClearLosToCoord(pos: Vector3, flags: number): any;
740
+ /**
741
+ * @param flagId Refer to [enum: eCarryingFlags]
742
+ * @param value
743
+ */
744
+ setCarryingFlag(flagId: eCarryingFlags, value: boolean): void;
745
+ /**
746
+ * @returns
747
+ */
748
+ getIsPredator(): any;
749
+ /**
750
+ * Returns entityType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityType
751
+ *
752
+ * @returns
753
+ */
754
+ getType(): number;
755
+ /**
756
+ * @returns
757
+ */
758
+ isOwnedByPersistenceSystem(): any;
759
+ /**
760
+ * @param animDict
761
+ * @param animName
762
+ * @param animType
763
+ * @returns
764
+ */
765
+ isPlayingAnim(animDict: string | null, animName: string | null, animType: number): boolean;
766
+ /**
767
+ * Marks the specified entity (ped, vehicle or object) as no longer needed, allowing the game engine to delete it whenever it sees fit.
768
+ */
769
+ setAsNoLongerNeeded(): void;
770
+ /**
771
+ * @returns
772
+ */
773
+ hasBeenDamagedByAnyVehicle(): boolean;
774
+ /**
775
+ * @param animDict
776
+ * @param animName
777
+ * @param speedMultiplier
778
+ */
779
+ setAnimSpeed(animDict: string | null, animName: string | null, speedMultiplier: number): void;
780
+ unpinMapEntity(): void;
781
+ /**
782
+ * Get how much of the entity is submerged. 1.0f is whole entity.
783
+ *
784
+ * @returns
785
+ */
786
+ getSubmergedLevel(): number;
787
+ /**
788
+ * @returns
789
+ */
790
+ isAttached(): boolean;
791
+ /**
792
+ * SET_ENTITY_A*
793
+ *
794
+ * @param p1
795
+ */
796
+ N_0xC0EDEF16D90661EE(p1: number): void;
797
+ /**
798
+ * @param looted
799
+ */
800
+ setFullyLooted(looted: boolean): void;
801
+ /**
802
+ * @returns
803
+ */
804
+ isAttachedToAnyVehicle(): boolean;
805
+ /**
806
+ * @param p1
807
+ */
808
+ N_0xA48E4801DEBDF7E4(p1: boolean): void;
809
+ /**
810
+ * @param toggle
811
+ * @param keepPhysics
812
+ */
813
+ setCompletelyDisableCollision(toggle: boolean, keepPhysics: boolean): void;
814
+ /**
815
+ * @param p1
816
+ */
817
+ N_0xCDB682BB47C02F0A(p1: string | number): void;
818
+ /**
819
+ * @param volume
820
+ * @param p2
821
+ * @param p3
822
+ * @returns
823
+ */
824
+ isInVolume(volume: number, p2: boolean, p3: number): boolean;
825
+ /**
826
+ * @returns rightVector; forwardVector; upVector; position
827
+ */
828
+ getMatrix(): [Vector3, Vector3, Vector3, Vector3];
829
+ /**
830
+ * Called if entity is in water and submerged level is larger than 1f. If CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION is true, it gets disabled as well.
831
+ */
832
+ N_0x371D179701D9C082(): void;
833
+ /**
834
+ * @param p1
835
+ * @returns
836
+ */
837
+ getMaxHealth(p1: boolean): number;
838
+ /**
839
+ * @param animDict
840
+ * @param animName
841
+ * @param time
842
+ */
843
+ setAnimCurrentTime(animDict: string | null, animName: string | null, time: number): void;
844
+ /**
845
+ * Gets the current coordinates for a specified entity.
846
+ * `entity` = The entity to get the coordinates from.
847
+ * `alive` = Unused by the game, potentially used by debug builds in order to assert whether or not an entity was alive. If entity is a ped and it's in a vehicle or on a mount the coords of that entity are returned. Set 'realCoords' to true when you need the true ped coords.
848
+ *
849
+ * @param alive
850
+ * @param realCoords
851
+ * @returns
852
+ */
853
+ getCoords(alive: boolean, realCoords: boolean): Vector3;
854
+ /**
855
+ * @returns
856
+ */
857
+ isAnObject(): boolean;
858
+ /**
859
+ * Used in Script Function DUELING_DID_PLAYER_DISARM_OPPONENT
860
+ *
861
+ * @param entity2
862
+ * @param p2
863
+ * @param p3
864
+ * @returns
865
+ */
866
+ N_0x3EC28DA1FFAC9DDD(entity2: Entity, p2: any, p3: any): boolean;
867
+ /**
868
+ * Must be called from a background script, otherwise it will do nothing.
869
+ */
870
+ delete2(): void;
871
+ /**
872
+ * @param p1
873
+ * @returns
874
+ */
875
+ isInAir(p1: any): boolean;
876
+ /**
877
+ * @returns
878
+ */
879
+ isAMissionEntity(): boolean;
880
+ /**
881
+ * @returns
882
+ */
883
+ isAttachedToAnyPed(): boolean;
884
+ /**
885
+ * @param to
886
+ * @returns
887
+ */
888
+ isAttachedToEntity(to: Entity): boolean;
889
+ /**
890
+ * @returns
891
+ */
892
+ hasBeenDamagedByAnyObject(): boolean;
893
+ /**
894
+ * @param rotationOrder
895
+ * @returns
896
+ */
897
+ getRotation(rotationOrder: number): Vector3;
898
+ /**
899
+ * @param toggle
900
+ */
901
+ setMotionBlur(toggle: boolean): void;
902
+ resetAlpha(): void;
903
+ /**
904
+ * Checks if entity is within x/y/zSize distance of x/y/z. Last three are unknown ints, almost always p7 = 0, p8 = 1, p9 = 0
905
+ *
906
+ * @param pos
907
+ * @param xSize
908
+ * @param ySize
909
+ * @param zSize
910
+ * @param p7
911
+ * @param p8
912
+ * @param p9
913
+ * @returns
914
+ */
915
+ isAtCoord(pos: Vector3, xSize: number, ySize: number, zSize: number, p7: boolean, p8: boolean, p9: number): boolean;
916
+ /**
917
+ * LOD distance can be 0 to 0xFFFF (higher values will result in 0xFFFF) as it is actually stored as a 16-bit value (aka uint16_t).
918
+ *
919
+ * @param value
920
+ */
921
+ setLodDist(value: number): void;
922
+ /**
923
+ * @param toggle
924
+ */
925
+ setDynamic(toggle: boolean): void;
926
+ /**
927
+ * @param radius
928
+ */
929
+ setCustomPickupRadius(radius: number): void;
930
+ /**
931
+ * @returns
932
+ */
933
+ getPopulationType(): number;
934
+ /**
935
+ * @returns
936
+ */
937
+ isAVehicle(): boolean;
938
+ /**
939
+ * @param pos
940
+ * @param atTop
941
+ * @param inWorldCoords
942
+ * @returns
943
+ */
944
+ getHeight(pos: Vector3, atTop: boolean, inWorldCoords: boolean): number;
945
+ /**
946
+ * @param pos
947
+ * @returns
948
+ */
949
+ getOffsetFromGivenWorldCoords(pos: Vector3): Vector3;
950
+ addTrackingTrails(): void;
951
+ /**
952
+ * @param toggle
953
+ */
954
+ setCanClimbOnEntity(toggle: boolean): void;
955
+ /**
956
+ * @returns minimum; maximum
957
+ */
958
+ getWorldPositionOfDimensions(): [Vector3, Vector3];
959
+ /**
960
+ * @param p1
961
+ * @returns
962
+ */
963
+ isUnderwater(p1: boolean): any;
964
+ /**
965
+ * @param animation
966
+ * @param animGroup
967
+ * @param p3
968
+ * @returns
969
+ */
970
+ stopAnim(animation: string | null, animGroup: string | null, p3: number): any;
971
+ /**
972
+ * @returns
973
+ */
974
+ hasCollidedWithAnything(): boolean;
975
+ /**
976
+ * @param entity2
977
+ * @param p2
978
+ * @param boneIndex
979
+ * @param offset
980
+ * @param p7
981
+ * @param p8
982
+ * @param p9
983
+ * @param p10
984
+ * @param p11
985
+ * @param p12
986
+ * @param p13
987
+ * @param p14
988
+ * @param p15
989
+ * @param p16
990
+ * @param p17
991
+ * @param p18
992
+ * @param p19
993
+ * @param p20
994
+ * @param p21
995
+ */
996
+ attachToEntityPhysically(entity2: Entity, p2: number, boneIndex: number, offset: Vector3, p7: number, p8: number, p9: number, p10: number, p11: number, p12: number, p13: number, p14: boolean, p15: boolean, p16: boolean, p17: boolean, p18: number, p19: boolean, p20: number, p21: number): void;
997
+ /**
998
+ * @returns
999
+ */
1000
+ getHeightAboveGround(): number;
1001
+ /**
1002
+ * @param pos
1003
+ * @param heading
1004
+ * @param p5
1005
+ * @param p6
1006
+ */
1007
+ setCoordsAndHeadingNoOffset(pos: Vector3, heading: number, p5: boolean, p6: boolean): void;
1008
+ /**
1009
+ * Creates a spherical cone at origin that extends to surface with the angle specified. Then returns true if the entity is inside the spherical cone Angle is measured in degrees.
1010
+ *
1011
+ * @param originX
1012
+ * @param originY
1013
+ * @param originZ
1014
+ * @param edgeX
1015
+ * @param edgeY
1016
+ * @param edgeZ
1017
+ * @param angle
1018
+ * @param p8
1019
+ * @param p9
1020
+ * @param p10
1021
+ * @returns
1022
+ */
1023
+ isInAngledArea(originX: number, originY: number, originZ: number, edgeX: number, edgeY: number, edgeZ: number, angle: number, p8: boolean, p9: boolean, p10: any): boolean;
1024
+ clearLastDamageEntity(): void;
1025
+ /**
1026
+ * @param toggle
1027
+ */
1028
+ setAlwaysPrerender(toggle: boolean): void;
1029
+ /**
1030
+ * Note that the third parameter(denoted as z) is "up and down" with positive numbers encouraging upwards movement.
1031
+ *
1032
+ * @param pos
1033
+ */
1034
+ setVelocity(pos: Vector3): void;
1035
+ /**
1036
+ * SET_ENTITY_LO*
1037
+ *
1038
+ * @param p1
1039
+ * @param p2
1040
+ * @param p3
1041
+ */
1042
+ N_0xAF7F3099B9FEB535(p1: number, p2: number, p3: number): void;
1043
+ /**
1044
+ * @returns
1045
+ */
1046
+ N_0xAF72EC7E1B54539B(): Entity | null;
1047
+ /**
1048
+ * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
1049
+ *
1050
+ * @returns
1051
+ */
1052
+ getObjectIndexFromIndex(): Prop | null;
1053
+ /**
1054
+ * Has the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing.
1055
+ *
1056
+ * @param entity2
1057
+ * @param traceType
1058
+ * @returns
1059
+ */
1060
+ hasClearLosToEntityInFront(entity2: Entity, traceType: number): boolean;
1061
+ /**
1062
+ * @returns
1063
+ */
1064
+ isOnTrainTrack(): any;
1065
+ /**
1066
+ * @param angle
1067
+ * @returns
1068
+ */
1069
+ isUpright(angle: number): boolean;
1070
+ /**
1071
+ * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
1072
+ *
1073
+ * @returns
1074
+ */
1075
+ getVehicleIndexFromIndex(): Vehicle | null;
1076
+ /**
1077
+ * @returns
1078
+ */
1079
+ isVisible(): boolean;
1080
+ /**
1081
+ * SET_ENTITY_LO*
1082
+ *
1083
+ * @param toggle
1084
+ */
1085
+ N_0xFF9965C47FA404DA(toggle: boolean): void;
1086
+ /**
1087
+ * Valid indices: 0 - 3
1088
+ * Index 1 always returns a `hogtied` config, doesn't matter the entity.
1089
+ * It's for humans only and the ped must be resurrected first if it's dead.
1090
+ *
1091
+ * @param index
1092
+ * @returns
1093
+ */
1094
+ getOptimalCarryConfig(index: number): string | number;
1095
+ setFadeIn(): void;
1096
+ /**
1097
+ * @returns
1098
+ */
1099
+ hasBeenDamagedByAnyPed(): boolean;
1100
+ }
1101
+ //# sourceMappingURL=Entity.d.ts.map