@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
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  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,848 @@
1
+ import { createFromHandle } from '../types/HandleRegistry';
2
+ import { inv, rai, raf, ras, pvi, _h, f } from '../types/NativeAliases';
3
+ export class WeaponStatics {
4
+ /**
5
+ * @param componentHash
6
+ * @returns
7
+ */
8
+ static getWeaponComponentTypeModel(componentHash) {
9
+ return (inv('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
10
+ }
11
+ /**
12
+ * @param weaponObject
13
+ * @param level
14
+ */
15
+ static setWeaponDegradation(weaponObject, level) {
16
+ inv('0xA7A57E89E965D839', weaponObject.handle, f(level));
17
+ }
18
+ /**
19
+ * @param weaponHash Refer to [enum: eWeaponHash]
20
+ * @returns
21
+ */
22
+ static isWeaponShotgun(weaponHash) {
23
+ return inv('0xC75386174ECE95D5', weaponHash);
24
+ }
25
+ /**
26
+ * @param ammoHash Refer to [enum: eAmmoType]
27
+ * @returns
28
+ */
29
+ static isAmmoValid(ammoHash) {
30
+ return inv('0x1F7977C9101F807F', ammoHash);
31
+ }
32
+ /**
33
+ * @param ammoHash Refer to [enum: eAmmoType]
34
+ * @returns
35
+ */
36
+ static isAmmoSilent2(ammoHash) {
37
+ return inv('0x7EFACC589B98C488', ammoHash);
38
+ }
39
+ /**
40
+ * @param weaponHash Refer to [enum: eWeaponHash]
41
+ * @param permanentDegradationLevel
42
+ * @returns
43
+ */
44
+ static getWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel) {
45
+ return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
46
+ }
47
+ /**
48
+ * Returns hash where WEAPON_ is replaced with SLOT_
49
+ *
50
+ * @param weaponHash Refer to [enum: eWeaponHash]
51
+ * @returns
52
+ */
53
+ static getWeapontypeSlot(weaponHash) {
54
+ return (inv('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
55
+ }
56
+ /**
57
+ * @param weaponHash Refer to [enum: eWeaponHash]
58
+ * @returns
59
+ */
60
+ static getWeaponUnlock(weaponHash) {
61
+ return (inv('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
62
+ }
63
+ /**
64
+ * @param weaponHash Refer to [enum: eWeaponHash]
65
+ * @returns Returns the ammo type, see: [enum: eAmmoType]
66
+ */
67
+ static getAmmoTypeForWeapon(weaponHash) {
68
+ return (inv('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
69
+ }
70
+ /**
71
+ * @param weaponHash Refer to [enum: eWeaponHash]
72
+ * @returns
73
+ */
74
+ static isWeaponKnife(weaponHash) {
75
+ return inv('0x792E3EF76C911959', weaponHash);
76
+ }
77
+ /**
78
+ * @param weaponHash Refer to [enum: eWeaponHash]
79
+ * @returns
80
+ */
81
+ static isWeaponBow(weaponHash) {
82
+ return inv('0xC4DEC3CA8C365A5D', weaponHash);
83
+ }
84
+ /**
85
+ * @param weaponHash Refer to [enum: eWeaponHash]
86
+ * @returns
87
+ */
88
+ static getCanTwirlWeapon(weaponHash) {
89
+ return inv('0x6554ECCE226F2A2A', weaponHash);
90
+ }
91
+ /**
92
+ * @param weaponHash Refer to [enum: eWeaponHash]
93
+ * @returns
94
+ */
95
+ static shouldWeaponBeDiscardedWhenSwapped(weaponHash) {
96
+ return inv('0x2C83212A7AA51D3D', weaponHash);
97
+ }
98
+ /**
99
+ * @param weaponHash Refer to [enum: eWeaponHash]
100
+ * @returns
101
+ */
102
+ static isWeaponSilent(weaponHash) {
103
+ return inv('0x5809DBCA0A37C82B', weaponHash);
104
+ }
105
+ /**
106
+ * @param weaponHash Refer to [enum: eWeaponHash]
107
+ * @returns
108
+ */
109
+ static isWeaponOneHanded(weaponHash) {
110
+ return inv('0xD955FEE4B87AFA07', weaponHash);
111
+ }
112
+ /**
113
+ * Related to weapon visual damage, not actual damage.
114
+ *
115
+ * @param weaponObject
116
+ * @param level
117
+ * @param p2
118
+ */
119
+ static setWeaponDamage(weaponObject, level, p2) {
120
+ inv('0xE22060121602493B', weaponObject.handle, f(level), p2);
121
+ }
122
+ /**
123
+ * @param p0
124
+ * @returns
125
+ */
126
+ static N_0xBC9444F2FF94A9C0(p0) {
127
+ return inv('0xBC9444F2FF94A9C0', p0);
128
+ }
129
+ /**
130
+ * @param weaponHash Refer to [enum: eWeaponHash]
131
+ * @returns
132
+ */
133
+ static isWeaponValid(weaponHash) {
134
+ return inv('0x937C71165CF334B3', weaponHash, rai());
135
+ }
136
+ /**
137
+ * @param p0
138
+ * @param p1
139
+ * @param p2
140
+ */
141
+ static N_0xE9B3FEC825668291(p0, p1, p2) {
142
+ inv('0xE9B3FEC825668291', p0, p1, p2);
143
+ }
144
+ /**
145
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
146
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
147
+ *
148
+ * @param weaponHash Refer to [enum: eWeaponHash]
149
+ * @returns
150
+ */
151
+ static isWeaponKit2(weaponHash) {
152
+ return inv('0x49E40483948AF062', weaponHash);
153
+ }
154
+ /**
155
+ * 0.0: good condition, 1.0: poor condition
156
+ *
157
+ * @param weaponObject
158
+ * @returns
159
+ */
160
+ static getWeaponDegradation(weaponObject) {
161
+ return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
162
+ }
163
+ /**
164
+ * @param p0
165
+ * @param p1
166
+ * @returns
167
+ */
168
+ static N_0xFDCEDFB0577A390D(p0, p1) {
169
+ return inv('0xFDCEDFB0577A390D', p0, p1);
170
+ }
171
+ /**
172
+ * @param weaponObject
173
+ * @param level
174
+ * @param p2
175
+ */
176
+ static setWeaponSoot(weaponObject, level, p2) {
177
+ inv('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
178
+ }
179
+ /**
180
+ * Returns weaponCollection Hash
181
+ * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
182
+ *
183
+ * @param pedModel
184
+ * @returns
185
+ */
186
+ static getDefaultPedWeaponCollection(pedModel) {
187
+ return (inv('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
188
+ }
189
+ /**
190
+ * @param vehicle
191
+ * @param seatIndex Refer to [enum: eVehicleSeat]
192
+ * @param heading
193
+ * @param p3
194
+ */
195
+ static setVehicleWeaponHeading(vehicle, seatIndex, heading, p3) {
196
+ inv('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
197
+ }
198
+ /**
199
+ * @param weaponHash Refer to [enum: eWeaponHash]
200
+ * @returns
201
+ */
202
+ static isWeaponLantern(weaponHash) {
203
+ return inv('0x79407D33328286C6', weaponHash);
204
+ }
205
+ /**
206
+ * @param weaponHash Refer to [enum: eWeaponHash]
207
+ * @returns
208
+ */
209
+ static isWeaponRevolver(weaponHash) {
210
+ return inv('0xC212F1D05A8232BB', weaponHash);
211
+ }
212
+ /**
213
+ * @param p0
214
+ */
215
+ static N_0x74C90AAACC1DD48F(p0) {
216
+ inv('0x74C90AAACC1DD48F', p0);
217
+ }
218
+ /**
219
+ * @param weaponHash Refer to [enum: eWeaponHash]
220
+ * @returns
221
+ */
222
+ static getWeaponClipSize(weaponHash) {
223
+ return inv('0xD3750CCC00635FC2', weaponHash, rai());
224
+ }
225
+ /**
226
+ * @param p0
227
+ */
228
+ static N_0x000FA7A4A8443AF7(p0) {
229
+ inv('0x000FA7A4A8443AF7', p0);
230
+ }
231
+ /**
232
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
233
+ *
234
+ * @param p0
235
+ */
236
+ static N_0x63B83A526329AFBC(p0) {
237
+ inv('0x63B83A526329AFBC', p0);
238
+ }
239
+ /**
240
+ * Related to rust of weapons
241
+ *
242
+ * @param weaponObject
243
+ * @returns
244
+ */
245
+ static getWeaponPermanentDegradation(weaponObject) {
246
+ return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
247
+ }
248
+ /**
249
+ * @param weaponHash Refer to [enum: eWeaponHash]
250
+ */
251
+ static removeWeaponAsset(weaponHash) {
252
+ inv('0xC3896D03E2852236', weaponHash);
253
+ }
254
+ /**
255
+ * @param p0
256
+ * @returns
257
+ */
258
+ static N_0x23BF601A42F329A0(p0) {
259
+ return inv('0x23BF601A42F329A0', p0);
260
+ }
261
+ /**
262
+ * @param weaponHash Refer to [enum: eWeaponHash]
263
+ * @returns
264
+ */
265
+ static isWeaponRifle(weaponHash) {
266
+ return inv('0x0A82317B7EBFC420', weaponHash);
267
+ }
268
+ /**
269
+ * @param p0
270
+ * @returns
271
+ */
272
+ static N_0x3799EFCC3C8CD5E1(p0) {
273
+ return inv('0x3799EFCC3C8CD5E1', p0);
274
+ }
275
+ /**
276
+ * @param p0
277
+ * @param p1
278
+ * @param p2
279
+ * @returns
280
+ */
281
+ static N_0x9CCA3131E6B53C68(p0, p1, p2) {
282
+ return inv('0x9CCA3131E6B53C68', p0, p1, p2);
283
+ }
284
+ /**
285
+ * @param p0
286
+ * @param p1
287
+ * @param p2
288
+ */
289
+ static N_0xA3716A77DCF17424(p0, p1, p2) {
290
+ inv('0xA3716A77DCF17424', p0, p1, p2);
291
+ }
292
+ /**
293
+ * @param weaponCollection
294
+ * @param dualwieldVariant
295
+ * @returns
296
+ */
297
+ static N_0xF252A85B8F3F8C58(weaponCollection, dualwieldVariant) {
298
+ return inv('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
299
+ }
300
+ /**
301
+ * @param weaponHash Refer to [enum: eWeaponHash]
302
+ * @returns
303
+ */
304
+ static isWeaponBinoculars(weaponHash) {
305
+ return inv('0xC853230E76A152DF', weaponHash);
306
+ }
307
+ /**
308
+ * @param p0
309
+ * @param p1
310
+ * @returns
311
+ */
312
+ static N_0xD2209866B0CB72EA(p0, p1) {
313
+ return inv('0xD2209866B0CB72EA', p0, p1);
314
+ }
315
+ /**
316
+ * @param p0
317
+ * @param p1
318
+ * @param p2
319
+ */
320
+ static N_0xA769D753922B031B(p0, p1, p2) {
321
+ inv('0xA769D753922B031B', p0, p1, p2);
322
+ }
323
+ /**
324
+ * @param p0
325
+ */
326
+ static N_0xECBB26529A737EF6(p0) {
327
+ inv('0xECBB26529A737EF6', p0);
328
+ }
329
+ /**
330
+ * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
331
+ *
332
+ * @param vehicle
333
+ * @param turretHash
334
+ * @param ammo
335
+ */
336
+ static setAmmoInTurret(vehicle, turretHash, ammo) {
337
+ inv('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
338
+ }
339
+ /**
340
+ * @param ammoType
341
+ * @returns
342
+ */
343
+ static getWeaponTypeFromAmmoType(ammoType) {
344
+ return (inv('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
345
+ }
346
+ /**
347
+ * @param weaponHash Refer to [enum: eWeaponHash]
348
+ * @returns
349
+ */
350
+ static isWeaponSniper(weaponHash) {
351
+ return inv('0x6AD66548840472E5', weaponHash);
352
+ }
353
+ /**
354
+ * @param weaponHash Refer to [enum: eWeaponHash]
355
+ * @returns
356
+ */
357
+ static isWeaponTorch(weaponHash) {
358
+ return inv('0x506F1DE1BFC75304', weaponHash);
359
+ }
360
+ /**
361
+ * Gets the model hash from the weapon hash.
362
+ *
363
+ * @param weaponHash Refer to [enum: eWeaponHash]
364
+ * @returns
365
+ */
366
+ static getWeapontypeModel(weaponHash) {
367
+ return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
368
+ }
369
+ /**
370
+ * @param p0
371
+ * @param p1
372
+ */
373
+ static N_0xD63B4BA3A02A99E0(p0, p1) {
374
+ inv('0xD63B4BA3A02A99E0', p0, p1);
375
+ }
376
+ /**
377
+ * @param p0
378
+ * @param p1
379
+ */
380
+ static N_0x74C2365FDD1BB48F(p0, p1) {
381
+ inv('0x74C2365FDD1BB48F', p0, p1);
382
+ }
383
+ /**
384
+ * @param weaponObject
385
+ * @param component
386
+ */
387
+ static removeWeaponComponentFromWeaponObject(weaponObject, component) {
388
+ inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
389
+ }
390
+ /**
391
+ * @param p0
392
+ * @param p1
393
+ * @returns
394
+ */
395
+ static N_0xF2F585411E748B9C(p0, p1) {
396
+ return inv('0xF2F585411E748B9C', p0, p1);
397
+ }
398
+ /**
399
+ * @param weaponHash Refer to [enum: eWeaponHash]
400
+ * @param ammoHash Refer to [enum: eAmmoType]
401
+ * @returns
402
+ */
403
+ static isAmmoTypeValidForWeapon(weaponHash, ammoHash) {
404
+ return inv('0xC570B881754DF609', weaponHash, ammoHash);
405
+ }
406
+ /**
407
+ * @param weaponHash Refer to [enum: eWeaponHash]
408
+ * @param ammoCount
409
+ * @param pos
410
+ * @param showWorldModel
411
+ * @param scale
412
+ * @returns
413
+ */
414
+ static createWeaponObject(weaponHash, ammoCount, pos, showWorldModel, scale) {
415
+ return createFromHandle('Prop', inv('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
416
+ }
417
+ /**
418
+ * Returns true when the weapon passed is either a lasso, the camera or the binoculars
419
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
420
+ *
421
+ * @param weaponHash Refer to [enum: eWeaponHash]
422
+ * @returns
423
+ */
424
+ static isWeaponKit(weaponHash) {
425
+ return inv('0x6ABAD7B0A854F8FB', weaponHash);
426
+ }
427
+ /**
428
+ * @param entity
429
+ * @param weaponHash Refer to [enum: eWeaponHash]
430
+ * @param ms
431
+ * @returns
432
+ */
433
+ static hasEntityBeenDamagedByWeaponRecently(entity, weaponHash, ms) {
434
+ return inv('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
435
+ }
436
+ /**
437
+ * @param weaponObject
438
+ * @returns
439
+ */
440
+ static getWeaponDirt(weaponObject) {
441
+ return inv('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
442
+ }
443
+ /**
444
+ * @param p0
445
+ */
446
+ static N_0xC5899C4CD2E2495D(p0) {
447
+ inv('0xC5899C4CD2E2495D', p0);
448
+ }
449
+ /**
450
+ * Returns weaponHash
451
+ *
452
+ * @param weaponGroupHash
453
+ * @param p1
454
+ * @param p2
455
+ * @param p3
456
+ * @returns
457
+ */
458
+ static N_0xF8204EF17410BF43(weaponGroupHash, p1, p2, p3) {
459
+ return (inv('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
460
+ }
461
+ /**
462
+ * @param p0
463
+ * @param p1
464
+ */
465
+ static N_0x183CE355115B6E75(p0, p1) {
466
+ inv('0x183CE355115B6E75', p0, p1);
467
+ }
468
+ /**
469
+ * @param p0
470
+ * @param p1
471
+ */
472
+ static N_0x74C9080FDD1BB48F(p0, p1) {
473
+ inv('0x74C9080FDD1BB48F', p0, p1);
474
+ }
475
+ /**
476
+ * @param vehicle
477
+ * @param p1
478
+ * @param minHeading
479
+ * @param maxHeading
480
+ * @returns
481
+ */
482
+ static setVehicleWeaponHeadingLimits2(vehicle, p1, minHeading, maxHeading) {
483
+ return inv('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
484
+ }
485
+ /**
486
+ * @param p0
487
+ * @param p1
488
+ * @returns
489
+ */
490
+ static N_0x486C96A0DCD2BC92(p0, p1) {
491
+ return inv('0x486C96A0DCD2BC92', p0, p1);
492
+ }
493
+ /**
494
+ * @param weaponHash Refer to [enum: eWeaponHash]
495
+ * @returns Returns the [enum: eWeaponAttachPoint]
496
+ */
497
+ static getDefaultWeaponAttachPoint(weaponHash) {
498
+ return inv('0x65DC4AC5B96614CB', weaponHash, rai());
499
+ }
500
+ /**
501
+ * Related to weapon visual damage, not actual damage.
502
+ *
503
+ * @param weaponObject
504
+ * @returns
505
+ */
506
+ static getWeaponDamage(weaponObject) {
507
+ return inv('0x904103D5D2333977', weaponObject.handle, raf());
508
+ }
509
+ /**
510
+ * @param entity
511
+ * @param weaponName
512
+ * @param weaponType
513
+ * @returns
514
+ */
515
+ static hasEntityBeenDamagedByWeapon(entity, weaponName, weaponType) {
516
+ return inv('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
517
+ }
518
+ /**
519
+ * @param weaponObject
520
+ * @returns
521
+ */
522
+ static getWeaponScale(weaponObject) {
523
+ return inv('0x22084CA699219624', weaponObject.handle, raf());
524
+ }
525
+ /**
526
+ * Returns iSpinHash
527
+ *
528
+ * @param emote
529
+ * @param weaponEmoteTrickType
530
+ * @returns
531
+ */
532
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote, weaponEmoteTrickType) {
533
+ return (inv('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
534
+ }
535
+ /**
536
+ * Returns true if CWeaponInfoFlags::Flags::Gun is set.
537
+ *
538
+ * @param weaponHash Refer to [enum: eWeaponHash]
539
+ * @returns
540
+ */
541
+ static isWeaponAGun(weaponHash) {
542
+ return inv('0x705BE297EEBDB95D', weaponHash);
543
+ }
544
+ /**
545
+ * @param weaponObject
546
+ * @param scale
547
+ */
548
+ static setWeaponScale(weaponObject, scale) {
549
+ inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
550
+ }
551
+ /**
552
+ * @param p0
553
+ * @param p1
554
+ * @returns
555
+ */
556
+ static N_0x74C8000FDD1BB111(p0, p1) {
557
+ return inv('0x74C8000FDD1BB111', p0, p1);
558
+ }
559
+ /**
560
+ * _IS_WEAPON_CLOSE_RANGE?
561
+ * returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
562
+ * all guns ,bows and animal weapons return false
563
+ *
564
+ * @param weaponHash Refer to [enum: eWeaponHash]
565
+ * @returns
566
+ */
567
+ static isWeaponCloseRange(weaponHash) {
568
+ return inv('0xEA522F991E120D45', weaponHash);
569
+ }
570
+ /**
571
+ * @param weaponHash Refer to [enum: eWeaponHash]
572
+ * @returns
573
+ */
574
+ static isWeaponMeleeWeapon(weaponHash) {
575
+ return inv('0x959383DCD42040DA', weaponHash);
576
+ }
577
+ /**
578
+ * @param ped
579
+ * @param componentHash
580
+ * @param p3
581
+ * @returns weaponObject
582
+ */
583
+ static giveWeaponComponentToWeaponObject(ped, componentHash, p3) {
584
+ const result = inv('0x1A47699E8D533E8F', pvi(), ped.handle, _h(componentHash), p3);
585
+ return createFromHandle('Prop', result);
586
+ }
587
+ /**
588
+ * @param ammoHash Refer to [enum: eAmmoType]
589
+ * @returns
590
+ */
591
+ static isAmmoSilent(ammoHash) {
592
+ return inv('0xD2866CBA797E872E', ammoHash, rai());
593
+ }
594
+ /**
595
+ * @param p0
596
+ * @param p1
597
+ */
598
+ static N_0x641351E9AD103890(p0, p1) {
599
+ inv('0x641351E9AD103890', p0, p1);
600
+ }
601
+ /**
602
+ * @param weaponHash Refer to [enum: eWeaponHash]
603
+ * @returns
604
+ */
605
+ static getWeaponName2(weaponHash) {
606
+ return inv('0x6D3AC61694A791C5', weaponHash, ras());
607
+ }
608
+ /**
609
+ * @param weaponObject
610
+ * @param level
611
+ * @param p2
612
+ */
613
+ static setWeaponDirt(weaponObject, level, p2) {
614
+ inv('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
615
+ }
616
+ /**
617
+ * @param p0
618
+ */
619
+ static N_0xD4C6E24D955FF061(p0) {
620
+ inv('0xD4C6E24D955FF061', p0);
621
+ }
622
+ /**
623
+ * @param weaponHash Refer to [enum: eWeaponHash]
624
+ * @param p1
625
+ * @param p2
626
+ */
627
+ static requestWeaponAsset(weaponHash, p1, p2) {
628
+ inv('0x72D4CB5DB927009C', weaponHash, p1, p2);
629
+ }
630
+ /**
631
+ * Returns whether the weapon has multiple ammo types or not.
632
+ *
633
+ * @param weaponHash Refer to [enum: eWeaponHash]
634
+ * @returns
635
+ */
636
+ static getWeaponHasMultipleAmmoTypes(weaponHash) {
637
+ return inv('0x58425FCA3D3A2D15', weaponHash);
638
+ }
639
+ /**
640
+ * @param p0
641
+ * @param p1
642
+ */
643
+ static N_0x74C9080FDD1BB48E(p0, p1) {
644
+ inv('0x74C9080FDD1BB48E', p0, p1);
645
+ }
646
+ /**
647
+ * every other level will have the max value of (brokeLevel - threshold)
648
+ *
649
+ * @param weaponObject
650
+ * @param threshold
651
+ */
652
+ static setWeaponLevelThreshold(weaponObject, threshold) {
653
+ inv('0xD4071EFC83794B2F', weaponObject.handle, f(threshold));
654
+ }
655
+ /**
656
+ * @param weaponHash Refer to [enum: eWeaponHash]
657
+ * @returns
658
+ */
659
+ static isWeaponTwoHanded(weaponHash) {
660
+ return inv('0x0556E9D2ECF39D01', weaponHash);
661
+ }
662
+ /**
663
+ * @param p0
664
+ * @returns
665
+ */
666
+ static N_0x9F0E1892C7F228A8(p0) {
667
+ return inv('0x9F0E1892C7F228A8', p0);
668
+ }
669
+ /**
670
+ * Only used in R* SP Script guama3
671
+ *
672
+ * @param vehicle
673
+ * @param p1
674
+ */
675
+ static N_0x9409C62504A8F9E9(vehicle, p1) {
676
+ inv('0x9409C62504A8F9E9', vehicle.handle, p1);
677
+ }
678
+ /**
679
+ * @param p0
680
+ */
681
+ static N_0x457B16951AD77C1B(p0) {
682
+ inv('0x457B16951AD77C1B', p0);
683
+ }
684
+ /**
685
+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
686
+ *
687
+ * @param weaponHash
688
+ * @returns
689
+ */
690
+ static getAmmoTypeForWeapon2(weaponHash) {
691
+ return inv('0xEC97101A8F311282', weaponHash, rai());
692
+ }
693
+ /**
694
+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
695
+ *
696
+ * @param weaponCollection
697
+ * @param weaponGroup
698
+ * @returns
699
+ */
700
+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection, weaponGroup) {
701
+ return (inv('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
702
+ }
703
+ /**
704
+ * entity can be a ped or weapon object.
705
+ *
706
+ * @param entity
707
+ * @param componentHash
708
+ * @param weaponHash Refer to [enum: eWeaponHash]
709
+ * @param p3
710
+ */
711
+ static giveWeaponComponentToEntity(entity, componentHash, weaponHash, p3) {
712
+ inv('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
713
+ }
714
+ /**
715
+ * @param p0
716
+ * @param p1
717
+ * @returns
718
+ */
719
+ static N_0xA2091482ED42EF85(p0, p1) {
720
+ return inv('0xA2091482ED42EF85', p0, p1);
721
+ }
722
+ /**
723
+ * @param weapon
724
+ * @param addonHash
725
+ * @returns
726
+ */
727
+ static hasWeaponGotWeaponComponent(weapon, addonHash) {
728
+ return inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
729
+ }
730
+ /**
731
+ * @param weaponObject
732
+ * @returns
733
+ */
734
+ static getWeaponSoot(weaponObject) {
735
+ return inv('0x4BF66F8878F67663', weaponObject.handle, raf());
736
+ }
737
+ /**
738
+ * @param p0
739
+ * @param p1
740
+ * @param p2
741
+ */
742
+ static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
743
+ inv('0xB0FB9B196A3D13F0', p0, p1, p2);
744
+ }
745
+ /**
746
+ * @param p0
747
+ * @param p1
748
+ */
749
+ static N_0x404514D231DB27A0(p0, p1) {
750
+ inv('0x404514D231DB27A0', p0, p1);
751
+ }
752
+ /**
753
+ * @param listen
754
+ */
755
+ static listenProjectileHitEvents(listen) {
756
+ inv('0xDA5D3F2C6DD5B5D4', listen);
757
+ }
758
+ /**
759
+ * @param weaponHash Refer to [enum: eWeaponHash]
760
+ * @returns
761
+ */
762
+ static getWeapontypeGroup(weaponHash) {
763
+ return (inv('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
764
+ }
765
+ /**
766
+ * @param weaponHash Refer to [enum: eWeaponHash]
767
+ * @returns
768
+ */
769
+ static isWeaponLasso(weaponHash) {
770
+ return inv('0x6E4E1A82081EABED', weaponHash);
771
+ }
772
+ /**
773
+ * @param p0
774
+ * @returns
775
+ */
776
+ static N_0xAFFD0CCF31F469B8(p0) {
777
+ return inv('0xAFFD0CCF31F469B8', p0);
778
+ }
779
+ /**
780
+ * @param weaponHash Refer to [enum: eWeaponHash]
781
+ * @returns
782
+ */
783
+ static isWeaponThrowable(weaponHash) {
784
+ return inv('0x30E7C16B12DA8211', weaponHash);
785
+ }
786
+ /**
787
+ * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
788
+ *
789
+ * @param weaponHash Refer to [enum: eWeaponHash]
790
+ * @returns
791
+ */
792
+ static getWeaponName(weaponHash) {
793
+ return inv('0x89CF5FF3D363311E', weaponHash, ras());
794
+ }
795
+ /**
796
+ * @param weaponHash Refer to [enum: eWeaponHash]
797
+ * @returns
798
+ */
799
+ static getWeaponStatId(weaponHash) {
800
+ return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
801
+ }
802
+ /**
803
+ * @param p0
804
+ * @param p1
805
+ * @param p2
806
+ */
807
+ static N_0xD53846B9C931C181(p0, p1, p2) {
808
+ inv('0xD53846B9C931C181', p0, p1, p2);
809
+ }
810
+ /**
811
+ * @param weaponHash Refer to [enum: eWeaponHash]
812
+ * @returns
813
+ */
814
+ static isWeaponPistol(weaponHash) {
815
+ return inv('0xDDC64F5E31EEDAB6', weaponHash);
816
+ }
817
+ /**
818
+ * @param weaponHash Refer to [enum: eWeaponHash]
819
+ * @returns
820
+ */
821
+ static hasWeaponAssetLoaded(weaponHash) {
822
+ return inv('0xFF07CF465F48B830', weaponHash);
823
+ }
824
+ /**
825
+ * @param weaponHash Refer to [enum: eWeaponHash]
826
+ * @returns
827
+ */
828
+ static isWeaponRepeater(weaponHash) {
829
+ return inv('0xDDB2578E95EF7138', weaponHash);
830
+ }
831
+ /**
832
+ * @param vehicle
833
+ * @param p1
834
+ * @param minHeading
835
+ * @param maxHeading
836
+ */
837
+ static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
838
+ inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
839
+ }
840
+ /**
841
+ * @param p0
842
+ * @param p1
843
+ * @returns
844
+ */
845
+ static N_0x74C8000FDD1BB222(p0, p1) {
846
+ return inv('0x74C8000FDD1BB222', p0, p1);
847
+ }
848
+ }